From 5a81110c776740221468d8745203e29e59222a8b Mon Sep 17 00:00:00 2001 From: LecygneNoir Date: Tue, 14 May 2019 08:29:40 +0200 Subject: [PATCH] Update source files to v479 --- .../game_files/DATABASE_DES_LOCALIZATION.xml | 1345 ++++-- .../game_files/DATABASE_UI_LOCALIZATION.xml | 168 +- Database/pot/DATABASE_DES_LOCALIZATION.pot | 3785 ++++++++++++++--- Database/pot/DATABASE_UI_LOCALIZATION.pot | 522 ++- Modules/game_files/Abandoned House.txt | 10 +- Modules/game_files/Alphaclan.txt | 116 +- Modules/game_files/Bandits attack.txt | 43 +- Modules/game_files/CampEncounters.txt | 20 +- Modules/game_files/Cave.txt | 305 +- Modules/game_files/Cemetery.txt | 38 +- Modules/game_files/Children.txt | 58 +- Modules/game_files/Death.txt | 148 + Modules/game_files/Demon encounters.txt | 46 +- Modules/game_files/Divine.txt | 2 +- Modules/game_files/Earthbound.txt | 95 +- Modules/game_files/Forestdemons.txt | 14 + Modules/game_files/Generic.txt | 1840 ++++++-- Modules/game_files/Icedemons.txt | 75 +- Modules/game_files/KS Events.txt | 1 + Modules/game_files/Lightbringers.txt | 4 +- Modules/game_files/Misc Encounters 2.txt | 1 + Modules/game_files/Misc Encounters.txt | 2 +- Modules/game_files/Nightdemons.txt | 135 +- Modules/game_files/Quarry.txt | 6 +- Modules/game_files/Ruins Basic.txt | 92 +- Modules/game_files/Scavengers.txt | 10 +- Modules/game_files/Sea Encounters.txt | 4 +- Modules/game_files/Shadowkin.txt | 8 +- Modules/game_files/Slavyan.txt | 217 +- Modules/game_files/SpiritTalkers.txt | 139 +- Modules/game_files/Stingers.txt | 37 +- Modules/game_files/VillageEncounters.txt | 23 +- Modules/game_files/Woodlandkin.txt | 134 +- Modules/game_files/mChapter 1.txt | 1322 +++++- Modules/pot/Abandoned House.pot | 20 +- Modules/pot/Alphaclan.pot | 135 +- Modules/pot/Bandits attack.pot | 54 +- Modules/pot/CampEncounters.pot | 11 + Modules/pot/Cave.pot | 438 +- Modules/pot/Cemetery.pot | 49 +- Modules/pot/Children.pot | 93 +- Modules/pot/Death.pot | 147 + Modules/pot/Demon encounters.pot | 39 +- Modules/pot/Divine.pot | 9 +- Modules/pot/Earthbound.pot | 120 +- Modules/pot/Forestdemons.pot | 8 + Modules/pot/Generic.pot | 2152 +++++++--- Modules/pot/Icedemons.pot | 102 +- Modules/pot/KS Events.pot | 2 + Modules/pot/Lightbringers.pot | 4 +- Modules/pot/Misc Encounters 2.pot | 3 + Modules/pot/Nightdemons.pot | 115 +- Modules/pot/Ruins Basic.pot | 109 +- Modules/pot/Scavengers.pot | 35 +- Modules/pot/Sea Encounters.pot | 14 +- Modules/pot/Shadowkin.pot | 21 +- Modules/pot/Slavyan.pot | 218 +- Modules/pot/SpiritTalkers.pot | 184 +- Modules/pot/Stingers.pot | 147 +- Modules/pot/VillageEncounters.pot | 18 +- Modules/pot/Woodlandkin.pot | 164 +- Modules/pot/mChapter 1.pot | 962 ++++- 62 files changed, 12394 insertions(+), 3744 deletions(-) diff --git a/Database/game_files/DATABASE_DES_LOCALIZATION.xml b/Database/game_files/DATABASE_DES_LOCALIZATION.xml index 060e746..03c2264 100644 --- a/Database/game_files/DATABASE_DES_LOCALIZATION.xml +++ b/Database/game_files/DATABASE_DES_LOCALIZATION.xml @@ -1,4 +1,4 @@ - + @@ -23,7 +23,7 @@ - + @@ -81,7 +81,11 @@ - + + + + + @@ -107,7 +111,9 @@ - + + + @@ -142,6 +148,8 @@ + + @@ -162,16 +170,24 @@ + + + + - + - - - + - + - + + + + + + + @@ -188,8 +204,10 @@ - - + + + + @@ -200,10 +218,14 @@ + + - + + + @@ -222,16 +244,16 @@ - + - - + + - + - - - + + + @@ -241,7 +263,11 @@ - + + + + + @@ -286,14 +312,16 @@ - + + + - + @@ -336,6 +364,8 @@ + + @@ -348,6 +378,8 @@ + + @@ -356,6 +388,12 @@ + + + + + + @@ -399,6 +437,8 @@ + + @@ -409,18 +449,18 @@ - - - - - - - - - - - - + + + + + + + + + + + + @@ -434,7 +474,7 @@ - + @@ -446,7 +486,7 @@ - + @@ -521,10 +561,10 @@ - - - - + + + + @@ -555,7 +595,7 @@ - + @@ -564,7 +604,7 @@ - + @@ -608,19 +648,23 @@ - + + + - + - + - + - + + + - + @@ -628,21 +672,22 @@ - + - + - + + - + - + - + @@ -651,17 +696,19 @@ - + - + - + + + @@ -675,15 +722,15 @@ - + - + - + @@ -691,21 +738,21 @@ - + - - - + + + - + - + - + @@ -746,13 +793,13 @@ - + - + - + @@ -768,9 +815,10 @@ - + + - + @@ -814,7 +862,7 @@ - + @@ -825,9 +873,11 @@ + + @@ -844,6 +894,7 @@ + @@ -852,9 +903,9 @@ - + - + @@ -870,7 +921,7 @@ - + @@ -891,9 +942,13 @@ - + + + + + @@ -904,8 +959,10 @@ - - + + + + @@ -922,9 +979,9 @@ - + - + @@ -932,17 +989,17 @@ - + - + - + - + @@ -950,21 +1007,21 @@ - + - + - + - + @@ -972,89 +1029,91 @@ - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + + + - + @@ -1102,7 +1161,7 @@ - + @@ -1183,7 +1242,7 @@ - + @@ -1219,7 +1278,7 @@ - + @@ -1266,7 +1325,7 @@ - + @@ -1313,7 +1372,7 @@ - + @@ -1360,7 +1419,7 @@ - + @@ -1399,7 +1458,7 @@ - + @@ -1485,50 +1544,50 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - + @@ -1691,7 +1750,7 @@ - + @@ -1730,7 +1789,7 @@ - + @@ -1877,7 +1936,7 @@ - + @@ -1913,7 +1972,7 @@ - + @@ -1952,6 +2011,8 @@ + + @@ -1974,6 +2035,10 @@ + + + + @@ -1996,6 +2061,10 @@ + + + + @@ -2005,12 +2074,12 @@ - + - + @@ -2020,7 +2089,7 @@ - + @@ -2034,6 +2103,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -2145,7 +2254,7 @@ - + @@ -2166,19 +2275,19 @@ - - - - - - - - - - + + + + + + + + + + - + @@ -2231,22 +2340,38 @@ - + - + - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -2260,14 +2385,18 @@ - - + + + + + + @@ -2288,12 +2417,16 @@ + + + + @@ -2383,7 +2516,7 @@ - + @@ -2432,19 +2565,29 @@ + + + + + - + + + + + + @@ -2457,28 +2600,38 @@ - + - + + + + + - + - + - + - + - + - + - + + + + + + + @@ -2487,11 +2640,65 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -2505,26 +2712,57 @@ + + + + - + + + + + + - + - + - + + + + + + + + + + + + + + + + + + + + + + + @@ -2545,9 +2783,11 @@ - + + + - + @@ -2561,12 +2801,24 @@ + + + + + + + + + + + + - + @@ -2590,6 +2842,10 @@ + + + + @@ -2609,11 +2865,11 @@ - + - + - + @@ -2621,13 +2877,13 @@ - + - - + + @@ -2645,26 +2901,31 @@ - + + - + - + + + + + - + - + - + - - - + + + @@ -2672,106 +2933,191 @@ + + - + + + - + - + + + - + - + + + - + - + - + - + + + - + - + - - + + - + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + - + + + + + + + + + + + + + + + + + + + + + + + + - - + + + + + + - - - - + + + + + + + + + - + + + + + + + + + + + + + + - + + + @@ -2784,6 +3130,7 @@ + @@ -2811,13 +3158,13 @@ - + - + @@ -2827,7 +3174,7 @@ - + @@ -2839,7 +3186,7 @@ - + @@ -2855,9 +3202,9 @@ - + - + @@ -2883,51 +3230,169 @@ - - - - + + + + + + + - + + + + + + + + + + + + + + + - - + + - + + + + + + - + - + - - - + + + + + + - - + + + - - - + + + + + - - - - - + + + + + + + + - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -2970,98 +3435,176 @@ + + - + - - - + + + - + - + - + - + - + - + - + - + - + - + - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - - - - - + + + + + - - - - - - - - - + + + + + + + + + + - - - - - - - - - - - + + + + + + + + + + + - - - - - - - - + + + + + + + + + + + + + + - - - + + + - + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -3077,7 +3620,7 @@ - + @@ -3088,7 +3631,7 @@ - + @@ -3119,7 +3662,7 @@ - + @@ -3128,8 +3671,8 @@ - - + + @@ -3153,7 +3696,7 @@ - + @@ -3234,12 +3777,84 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -3290,7 +3905,7 @@ - + @@ -3356,7 +3971,7 @@ - + @@ -3480,4 +4095,4 @@ - \ No newline at end of file + \ No newline at end of file diff --git a/Database/game_files/DATABASE_UI_LOCALIZATION.xml b/Database/game_files/DATABASE_UI_LOCALIZATION.xml index 710cb84..ea744ee 100644 --- a/Database/game_files/DATABASE_UI_LOCALIZATION.xml +++ b/Database/game_files/DATABASE_UI_LOCALIZATION.xml @@ -1,4 +1,4 @@ - + @@ -22,7 +22,7 @@ - + @@ -101,7 +101,7 @@ - + @@ -178,7 +178,7 @@ - + @@ -189,9 +189,10 @@ - - - + + + + @@ -201,7 +202,7 @@ - + @@ -247,7 +248,7 @@ - + @@ -284,8 +285,8 @@ - - + + @@ -304,8 +305,8 @@ - - + + @@ -314,7 +315,7 @@ - + @@ -331,8 +332,9 @@ - - + + + @@ -446,11 +448,11 @@ - - + + - + @@ -539,7 +541,7 @@ - + @@ -646,7 +648,7 @@ - + @@ -696,8 +698,8 @@ - - + + @@ -721,7 +723,6 @@ - @@ -752,7 +753,7 @@ - + @@ -765,15 +766,126 @@ - + + + - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - \ No newline at end of file + \ No newline at end of file diff --git a/Database/pot/DATABASE_DES_LOCALIZATION.pot b/Database/pot/DATABASE_DES_LOCALIZATION.pot index 2a10cd1..323f015 100644 --- a/Database/pot/DATABASE_DES_LOCALIZATION.pot +++ b/Database/pot/DATABASE_DES_LOCALIZATION.pot @@ -92,7 +92,7 @@ msgid "Luck" msgstr "" #. DES_TAG_LUCK_DES -msgid "Finding places, characters or trouble." +msgid "Provides bonus to Experience Points and improves chance rolls in growing up events." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -344,7 +344,23 @@ msgid "Chosen" msgstr "" #. DES_TAG_CHOSEN_DES -msgid "This character is gods' chosen." +msgid "This character is the gods' chosen. They are immune to mental death and less likely to be kidnapped, but if they die your time is up." +msgstr "" + +#. DES_TAG_WOODFOLK +msgid "Wood Folk" +msgstr "" + +#. DES_TAG_WOODFOLK_DES +msgid "Beings who are attuned to the forest." +msgstr "" + +#. DES_TAG_MAGIC_USER +msgid "Magic User" +msgstr "" + +#. DES_TAG_MAGIC_USER_DES +msgid "Those who were trained to wield the weaves of magic." msgstr "" #. DES_TAG_TARGET_SELF @@ -447,7 +463,15 @@ msgid "Target - Selected Enemy" msgstr "" #. DES_TAG_TARGET_SELECTED_ENEMY_DES -msgid "Targets 1 or more selected enemies standing anywhere on the battlefield." +msgid "Targets 1 enemy standing anywhere on the battlefield." +msgstr "" + +#. DES_TAG_TARGET_SELECTED_ENEMIES +msgid "Target - Selected Enemies" +msgstr "" + +#. DES_TAG_TARGET_SELECTED_ENEMIES_DES +msgid "Targets 2 or more selected enemies standing anywhere on the battlefield." msgstr "" #. DES_TAG_TARGET_ALL_PLAYED_ENEMY @@ -586,6 +610,14 @@ msgstr "" msgid "Targets 1 or more selected allies standing anywhere on the battlefield and affects allies standing immediately to the left and right to them." msgstr "" +#. DES_TAG_TARGET_SELECTED_AND_HORIZONTAL_ENEMIES +msgid "Target - Selected Enemy with Splash" +msgstr "" + +#. DES_TAG_TARGET_SELECTED_AND_HORIZONTAL_ENEMIES_DES +msgid "Targets 1 or more selected enemies standing anywhere on the battlefield and affects enemies standing immediately to the left and right to them." +msgstr "" + #. DES_TAG_TARGET_ATTACKER msgid "Target - Attacker" msgstr "" @@ -669,6 +701,22 @@ msgstr "" msgid "Summons a character to the battlefield. Caster has to be present on the battlefield." msgstr "" +#. DES_TAG_DAMAGE_BLOODY_SUMMON_ONCE +msgid "Bloody Summon" +msgstr "" + +#. DES_TAG_DAMAGE_BLOODY_SUMMON_ONCE_DES +msgid "Summons a character to the battlefield at the cost of 50% of the caster's current Health. Only one copy of this character is permitted on the battlefield at any time." +msgstr "" + +#. DES_TAG_DAMAGE_LOW_BLOODY_SUMMON_ONCE +msgid "Low Bloody Summon" +msgstr "" + +#. DES_TAG_DAMAGE_LOW_BLOODY_SUMMON_ONCE_DES +msgid "Summons a character to the battlefield at the cost of 20% of the caster's current Health. Only one copy of this character is permitted on the battlefield at any time." +msgstr "" + #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_SHIELD #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -683,7 +731,7 @@ msgid "Shield" msgstr "" #. DES_TAG_DAMAGE_SHIELD_DES -msgid "Increases Shielding." +msgid "Shielding." msgstr "" #. DES_TAG_DAMAGE_SHIELD_P @@ -691,7 +739,23 @@ msgid "Physical Shield" msgstr "" #. DES_TAG_DAMAGE_SHIELD_P_DES -msgid "Increases Shielding in Physical challenges." +msgid "Shielding in Physical challenges." +msgstr "" + +#. DES_TAG_DAMAGE_SHIELD_M +msgid "Mental Shield" +msgstr "" + +#. DES_TAG_DAMAGE_SHIELD_M_DES +msgid "Shielding in Mental challenges." +msgstr "" + +#. DES_TAG_DAMAGE_SHIELD_S +msgid "Spiritual Shield" +msgstr "" + +#. DES_TAG_DAMAGE_SHIELD_S_DES +msgid "Shielding in Spiritual challenges." msgstr "" #. DES_TAG_DAMAGE_SHIELD_P_M @@ -699,23 +763,23 @@ msgid "Physical and Mental Shield" msgstr "" #. DES_TAG_DAMAGE_SHIELD_P_M_DES -msgid "Increases Shielding in Physical and Mental challenges." +msgid "Shielding in Physical and Mental challenges." msgstr "" -#. DES_TAG_DAMAGE_SHIELD_M -msgid "Mental Shield" +#. DES_TAG_DAMAGE_SHIELD_P_S +msgid "Physical and Spiritual Shield" msgstr "" -#. DES_TAG_DAMAGE_SHIELD_M_DES -msgid "Increases Shielding in Mental challenges." +#. DES_TAG_DAMAGE_SHIELD_P_S_DES +msgid "Shielding in Physical and Spiritual challenges." msgstr "" -#. DES_TAG_DAMAGE_SHIELD_S -msgid "Spiritual Shield" +#. DES_TAG_DAMAGE_SHIELD_M_S +msgid "Mental and Spiritual Shield" msgstr "" -#. DES_TAG_DAMAGE_SHIELD_S_DES -msgid "Increases Shielding in Spiritual challenges." +#. DES_TAG_DAMAGE_SHIELD_M_S_DES +msgid "Shielding in Mental and Spiritual challenges." msgstr "" #. DES_TAG_DAMAGE_SHIELD_AND_CA12 @@ -788,15 +852,20 @@ msgstr "" msgid "Adds Experience Points each turn." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_LOWER_DEATH_CHANCE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_TAG_DAMAGE_BUILDING_LOWER_DEATH_CHANCE -msgid "Reduce Chance to Die" +msgid "Reduced Chance to Die" msgstr "" #. DES_TAG_DAMAGE_LOWER_DEATH_CHANCE_DES -msgid "Lowers death chance of characters in the group.." +msgid "Characters in this group have a lower chance to die from heavy wounds." +msgstr "" + +#. DES_TAG_DAMAGE_BIGGER_DEATH_CHANCE +msgid "Increased Chance to Die" +msgstr "" + +#. DES_TAG_DAMAGE_BIGGER_DEATH_CHANCE_DES +msgid "Characters in this group have a higher chance to die from heavy wounds." msgstr "" #. DES_TAG_DAMAGE_BUILDING_SIGHT_RANGE @@ -815,7 +884,10 @@ msgstr "" msgid "Workers will be able to perform gathering on tiles further away from the village." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_BUILDING_CRAFTING_SLOTS +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_BUILDING_ADD_CRAFTING_SLOTS msgid "Extra Crafting Slots" msgstr "" @@ -823,7 +895,10 @@ msgstr "" msgid "Increases the number of slots in Crafting tasks." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_BUILDING_GATHERING_SLOTS +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_BUILDING_ADD_GATHERING_SLOTS msgid "Extra Gathering Slots" msgstr "" @@ -831,7 +906,12 @@ msgstr "" msgid "Increases the number of slots in Gathering tasks." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_BUILDING_RESEARCH_SLOTS +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_BUILDING_ADD_RESEARCH_SLOTS +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_BUILDING_ADD_STRONG_RESEARCH_SLOTS msgid "Extra Research Slots" msgstr "" @@ -839,6 +919,17 @@ msgstr "" msgid "Increases the number of slots in Research tasks." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TAG_DAMAGE_BUILDING_RITUALS_SLOTS +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_BUILDING_ADD_RITUALS_SLOTS +msgid "Extra Rituals Slots" +msgstr "" + +#. DES_TAG_DAMAGE_BUILDING_RITUALS_SLOTS_DES +msgid "Increases the number of slots in Rituals tasks." +msgstr "" + #. DES_TAG_DAMAGE_BUILDING_EXTRA_ESSENCE msgid "Extra Essence" msgstr "" @@ -848,13 +939,21 @@ msgid "Provides a bonus to essence for crafts." msgstr "" #. DES_TAG_DAMAGE_BUILDING_ADD_PET -msgid "Extra Random Pet" +msgid "Add Random Pet" msgstr "" #. DES_TAG_DAMAGE_BUILDING_ADD_PET_DES msgid "A random pet will appear in the affected group's inventory at the start of each season." msgstr "" +#. DES_TAG_DAMAGE_BUILDING_ADD_RESOURCES +msgid "Add Resources" +msgstr "" + +#. DES_TAG_DAMAGE_BUILDING_ADD_RESOURCES_DES +msgid "Resources will appear in the affected group's inventory at the start of each turn." +msgstr "" + #. DES_TAG_DAMAGE_BUILDING_ADD_RP msgid "Extra RP" msgstr "" @@ -863,6 +962,10 @@ msgstr "" msgid "Adds Research Points each turn." msgstr "" +#. DES_TAG_DAMAGE_BUILDING_LOWER_DEATH_CHANCE +msgid "Reduce Chance to Die" +msgstr "" + #. DES_TAG_DAMAGE_BUILDING_LOWER_DEATH_CHANCE_DES msgid "Decreases the chance the affected character will die because of wounds." msgstr "" @@ -915,7 +1018,7 @@ msgid "Deals 1.5x damage if the target has armour." msgstr "" #. DES_TAG_DAMAGE_POISON_ESSENCE_DES -msgid "If the target has less than maximum hit points, damage is x1.5." +msgid "If the target has less than maximum hit points, damage is x1.25." msgstr "" #. DES_TAG_DAMAGE_AOE_ESSENCE_DES @@ -925,11 +1028,11 @@ msgid "" msgstr "" #. DES_TAG_DAMAGE_LIFE_LEECH_ESSENCE_DES -msgid "Returns 20% of the damage dealt as hit points." +msgid "Returns 40% of the damage dealt as hit points." msgstr "" #. DES_TAG_DAMAGE_SHIELD_LEECH_ESSENCE_DES -msgid "Returns 30% of the damage dealt as shield points." +msgid "Returns 50% of the damage dealt as shield points." msgstr "" #. DES_TAG_DAMAGE_TRUE_ANCIENT_DES @@ -937,7 +1040,7 @@ msgid "Damages both shield and hit points for the full damage amount each." msgstr "" #. DES_TAG_DAMAGE_POISON_ANCIENT_DES -msgid "If the target has less than maximum hit points, damage is x2." +msgid "If the target has less than maximum hit points, damage is x1.5." msgstr "" #. DES_TAG_DAMAGE_AOE_ANCIENT_DES @@ -947,15 +1050,15 @@ msgid "" msgstr "" #. DES_TAG_DAMAGE_LIFE_LEECH_ANCIENT_DES -msgid "Returns 30% of the damage dealt as hit points." +msgid "Returns 80% of the damage dealt as hit points." msgstr "" #. DES_TAG_DAMAGE_SHIELD_LEECH_ANCIENT_DES -msgid "Returns 50% of the damage dealt as shield points." +msgid "Returns 100% of the damage dealt as shield points." msgstr "" #. DES_TAG_DAMAGE_ADDITIVE_DES -msgid "Final damage value is less dependant on the base attribute. A good choice for characters not proficient in the base attribute." +msgid "Damage is increased by a fixed value." msgstr "" #. DES_NEW_LINE_SIGN @@ -996,6 +1099,22 @@ msgstr "" msgid "Provides a bonus to regeneration of Health (physical hit points)." msgstr "" +#. DES_TAG_DAMAGE_ADD_HEALTH_M_REGENERATION +msgid "Incr. Mental Health Regen." +msgstr "" + +#. DES_TAG_DAMAGE_ADD_HEALTH_M_REGENERATION_DES +msgid "Provides a bonus to regeneration of Sanity (mental hit points)." +msgstr "" + +#. DES_TAG_DAMAGE_ADD_HEALTH_S_REGENERATION +msgid "Incr. Spiritual Health Regen." +msgstr "" + +#. DES_TAG_DAMAGE_ADD_HEALTH_S_REGENERATION_DES +msgid "Provides a bonus to regeneration of Faith (spiritual hit points)." +msgstr "" + #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_MAX_HEALTH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -1148,7 +1267,11 @@ msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_LUCK #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_EXTRA_LUCK +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_LUCK +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_BUILDING_ADD_LUCK msgid "Increase Luck" msgstr "" @@ -1159,7 +1282,11 @@ msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_ADD_RITUALS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_EXTRA_RITUALS +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_RITUALS +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_BUILDING_ADD_RITUALS msgid "Increase Rituals" msgstr "" @@ -1223,7 +1350,7 @@ msgid "Provides a bonus to the Movement Points attribute." msgstr "" #. DES_TAG_DAMAGE_ADD_RANGE_OF_SIGHT -msgid "Increase Sight Range" +msgid "Increased Sight Range" msgstr "" #. DES_TAG_DAMAGE_ADD_RANGE_OF_SIGHT_DES @@ -1249,6 +1376,14 @@ msgstr "" msgid "Increases Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny during night turns." msgstr "" +#. DES_TAG_DAMAGE_NIGHT_MENTAL_WEAKNESS +msgid "Night Mental Weakness" +msgstr "" + +#. DES_TAG_DAMAGE_NIGHT_MENTAL_WEAKNESS_DES +msgid "Decrease Sanity during day turns." +msgstr "" + #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_DAMAGE_OVERWHELM #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -1257,7 +1392,7 @@ msgid "Overwhelm" msgstr "" #. DES_TAG_DAMAGE_OVERWHELM_DES -msgid "Lowers Combat Attributes and increases Delay of of the target on the Battlefield." +msgid "Lowers Combat Attributes and increases Delay of the target on the Battlefield." msgstr "" #. DES_TAG_DAMAGE_SUB_CA_1 @@ -1416,8 +1551,6 @@ msgstr "" #. DES_TAG_DAMAGE_SUB_GATHERING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_GATHERING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SUBSKILL_SUB_GATHERING msgid "Decrease Gathering" msgstr "" @@ -1429,8 +1562,6 @@ msgstr "" #. DES_TAG_DAMAGE_SUB_CRAFTING #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUB_CRAFTING -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SUBSKILL_SUB_CRAFTING msgid "Decrease Crafting" msgstr "" @@ -1465,6 +1596,14 @@ msgstr "" msgid "Lower the Movement Points attribute." msgstr "" +#. DES_TAG_DAMAGE_SUB_RANGE_OF_SIGHT +msgid "Reduce Sight Range" +msgstr "" + +#. DES_TAG_DAMAGE_SUB_RANGE_OF_SIGHT_DES +msgid "Reduced this character's Visibility Range." +msgstr "" + #. DES_TAG_DAMAGE_SUB_ATTRIBUTES_DES msgid "Lower all main attributes." msgstr "" @@ -1517,6 +1656,14 @@ msgstr "" msgid "Decrease Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny during day turns." msgstr "" +#. DES_TAG_DAMAGE_DAY_REGENERATION +msgid "Day Regeneration" +msgstr "" + +#. DES_TAG_DAMAGE_DAY_REGENERATION_DES +msgid "Increase Health, Sanity and Faith regeneration during day turns." +msgstr "" + #. DES_TAG_DAMAGE_CHARACTER_LEAVE_CHANCE msgid "Leave Chance" msgstr "" @@ -1557,6 +1704,30 @@ msgstr "" msgid "This character has low Faith and is poisioned by magic." msgstr "" +#. DES_TAG_DAMAGE_ITEM_LOSS +msgid "Item Loss" +msgstr "" + +#. DES_TAG_DAMAGE_ITEM_LOSS_DES +msgid "You will (or have chance) to lose some kind of item each turn." +msgstr "" + +#. DES_TAG_DAMAGE_SLOT_BLOCK +msgid "Slot Block" +msgstr "" + +#. DES_TAG_DAMAGE_SLOT_BLOCK_DES +msgid "One or more equipment slots are blocked (additionally to any race-specific restrictions)." +msgstr "" + +#. DES_TAG_DAMAGE_ITEM_RESTRICTION +msgid "Item Dislike" +msgstr "" + +#. DES_TAG_DAMAGE_ITEM_RESTRICTION_DES +msgid "Reduced character attributes due to having equipped a particular item type." +msgstr "" + #. DES_TAG_TRIGGER_NONE msgid "Trigger - None" msgstr "" @@ -1722,6 +1893,14 @@ msgstr "" msgid "Subskill effects are triggered when a character is dealt damage." msgstr "" +#. DES_TAG_TRIGGER_ON_ENEMY_KILLED +msgid "Trigger - On Enemy Killed" +msgstr "" + +#. DES_TAG_TRIGGER_ON_ENEMY_KILLED_DES +msgid "Subskill effects are triggered when an enemy is killed by a character using this skill." +msgstr "" + #. DES_TAG_TRIGGER_GROUP_PASSIVE msgid "Trigger - Group Passive" msgstr "" @@ -1762,51 +1941,51 @@ msgstr "" msgid "Neutral Essence that can be used anywhere, but it doesn't give any special properties." msgstr "" -#. DES_TAG_ESSENCE_WATER -msgid "Water Essence" +#. DES_TAG_ESSENCE_LEATHER +msgid "Leather Essence" msgstr "" -#. DES_TAG_ESSENCE_WATER_DES +#. DES_TAG_ESSENCE_LEATHER_DES msgid "Water Essence Description" msgstr "" -#. DES_TAG_ESSENCE_FIRE -msgid "Fire Essence" +#. DES_TAG_ESSENCE_METAL +msgid "Metal Essence" msgstr "" -#. DES_TAG_ESSENCE_FIRE_DES +#. DES_TAG_ESSENCE_METAL_DES msgid "Fire Essence Description" msgstr "" -#. DES_TAG_ESSENCE_WIND -msgid "Wind Essence" +#. DES_TAG_ESSENCE_WOOD +msgid "Wood Essence" msgstr "" -#. DES_TAG_ESSENCE_WIND_DES +#. DES_TAG_ESSENCE_WOOD_DES msgid "Wind Essence Description" msgstr "" -#. DES_TAG_ESSENCE_SOUL -msgid "Soul Essence" +#. DES_TAG_ESSENCE_BONE +msgid "Bone Essence" msgstr "" -#. DES_TAG_ESSENCE_SOUL_DES +#. DES_TAG_ESSENCE_BONE_DES msgid "Soul Essence Description" msgstr "" -#. DES_TAG_ESSENCE_EARTH -msgid "Earth Essence" +#. DES_TAG_ESSENCE_GEM +msgid "Gem Essence" msgstr "" -#. DES_TAG_ESSENCE_EARTH_DES +#. DES_TAG_ESSENCE_GEM_DES msgid "Earth Essence Description" msgstr "" -#. DES_TAG_ESSENCE_MIND -msgid "Mind Essence" +#. DES_TAG_ESSENCE_STONE +msgid "Stone Essence" msgstr "" -#. DES_TAG_ESSENCE_MIND_DES +#. DES_TAG_ESSENCE_STONE_DES msgid "Mind Essence Description" msgstr "" @@ -1863,7 +2042,7 @@ msgid "Domain - Neutral" msgstr "" #. DES_TAG_DOMAIN_NEUTRAL_DES -msgid "Domain - Neutral - Description" +msgid "A divine domain of versatility." msgstr "" #. DES_TAG_DOMAIN_TURMOIL @@ -1911,7 +2090,7 @@ msgid "Domain - Intellect" msgstr "" #. DES_TAG_DOMAIN_INTELLECT_DES -msgid "Intellect- divine domain of the mind and of knowledge. Patron of logic and cold calculation, often at odds with its own divine providence." +msgid "Intellect - divine domain of the mind and of knowledge. Patron of logic and cold calculation, often at odds with its own divine providence." msgstr "" #. DES_TAG_DZIEVANNA @@ -2018,7 +2197,10 @@ msgstr "" msgid "Poor Quality Description" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TAG_TRASH_QUALITY +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TOOLTIP_TRASH_QUALITY msgid "Trash Quality" msgstr "" @@ -2212,19 +2394,19 @@ msgid "2-Handed Scroll " msgstr "" #. DES_TAG_ARTIFACT_1H -msgid "1-Handed Artifact" +msgid "1-Handed Artefact" msgstr "" #. DES_TAG_ARTIFACT_1H_DES -msgid "1-Handed Artifact " +msgid "1-Handed Artefact " msgstr "" #. DES_TAG_ARTIFACT_2H -msgid "2-Handed Artifact" +msgid "2-Handed Artefact" msgstr "" #. DES_TAG_ARTIFACT_2H_DES -msgid "2-Handed Artifact " +msgid "2-Handed Artefact " msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -2368,7 +2550,7 @@ msgstr "" #. DES_TAG_LOYALTY_ALPHA_CLANS #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_FACTIONS_ALPHA_CLANS -msgid "Alpha Clans" +msgid "Alphaclans" msgstr "" #. DES_TAG_LOYALTY_BETA_CLANS @@ -2443,7 +2625,7 @@ msgid "Stingers" msgstr "" #. DES_TAG_LOYALTY_NEUTRAL -msgid "Neutrals" +msgid "Monsters" msgstr "" #. DES_SUBRACE_CHILD_DES @@ -2614,19 +2796,27 @@ msgid "Human Scoundrel" msgstr "" #. DES_SUBRACE_HUM_SCOUNDREL_DES -msgid "Slightly more sophisticated than their scavenger kin, nevertheless, hide your silverware around them." +msgid "Slightly more sophisticated than their scavenger kin, nevertheless, hide your silverware around them. They are typically seen in the company of rats." msgstr "" #. DES_SUBRACE_ELF_CHILD msgid "Elven Child" msgstr "" +#. DES_SUBRACE_ELF_WEAK_GUARDIAN +msgid "Weak Elven Guardian" +msgstr "" + +#. DES_SUBRACE_ELF_WEAK_GUARDIAN_DES +msgid "this guardian barely passed their training which left many scars on their body and mind. Nevertheless they make it their goal to prove one day they can become more." +msgstr "" + #. DES_SUBRACE_ELF_GUARDIAN msgid "Elven Guardian" msgstr "" #. DES_SUBRACE_ELF_GUARDIAN_DES -msgid "Proud protector of the wildlands, swift and vigilant." +msgid "Proud and stoic protectors of the wildlands. Elves tend to favour diplomacy over violence, or so they like the world to think. Despite this apparent pacifism, the elven warriors are trained from youth to be ruthless and precise. Be it 'the last resort' or 'do as we say or perish' it is not wise to stand against a guardian. " msgstr "" #. DES_SUBRACE_ELF_FOREST_CRAFTSMAN @@ -2634,7 +2824,7 @@ msgid "Elven Forest Craftsman" msgstr "" #. DES_SUBRACE_ELF_FOREST_CRAFTSMAN_DES -msgid "Adept at crafting beautiful items that many would consider art." +msgid "Adept at crafting beautiful items that many would consider art. These artisans tend to reject violence and focus on the art of creation; thus, diplomacy is their preferred path." msgstr "" #. DES_SUBRACE_ELF_FOREST_GATHERER @@ -2642,7 +2832,7 @@ msgid "Elven Forest Gatherer" msgstr "" #. DES_SUBRACE_ELF_FOREST_GATHERER_DES -msgid "Atuned and her gifts, elven gatheres are skilled at harvesting resources. They are nimble but they tend to be fragile and gentle souls." +msgid "Atuned to nature and her gifts, elven gatheres are skilled at harvesting resources. They are nimble but they tend to be fragile and gentle souls." msgstr "" #. DES_SUBRACE_ELF_DRUID @@ -2650,7 +2840,15 @@ msgid "Elven Druid" msgstr "" #. DES_SUBRACE_ELF_DRUID_DES -msgid "Wild and animalistic, druids often prefer the company of woodland kin to other humanoids." +msgid "Wild and animalistic, druids often prefer the company of woodland kin to other humanoids, even those of their own kind. During the days of darkness, the druids were amongst the leaders who held the elven people together long enough to heal the taint of darkness and rebuild. As such, they were the most revered among their people." +msgstr "" + +#. DES_SUBRACE_ELF_BANISHED_DRUID_TRAIT +msgid "Elven Banished Druid" +msgstr "" + +#. DES_SUBRACE_ELF_BANISHED_DRUID_TRAIT_DES +msgid "Banished druids are an oddity even amongst their typically outsider cast of druids. They refuse to wear anything but weapons and willingly leave the forest in favour of adventure. Despite their unusual behaviours, they are actually considered whimsical and will often bring good humour to those who travel with them." msgstr "" #. DES_SUBRACE_ELF_MAGE @@ -2662,7 +2860,7 @@ msgid "Elven Young Mage" msgstr "" #. DES_SUBRACE_ELF_MAGE_DES -msgid "Keepers of ancient lore and masters of the mystical arts. Often more 'civilised' than their woodland kin." +msgid "Keepers of ancient lore and masters of the mystical arts. Often more 'civilised' than their woodland kin due to their affinity for travel and cultural exchange. Apart from very rare exceptions, mages are actually amongst the youngest of the elven kin, because they were the first to perish when darkness took the world in the past." msgstr "" #. DES_SUBRACE_ELF_SHADOW @@ -2694,7 +2892,7 @@ msgid "Orc Wounded Matriarch" msgstr "" #. DES_SUBRACE_ORC_MATRIARCH_DES -msgid "Fierce and ruthless leaders of the orc clans, always ready to kill any who doubt it." +msgid "The matriarch is the leader of a clan and she must prove her worth in both combat and wits before she can claim her status. The title is not strictly hereditary, although the offspring of a previous matriarch is likely to succeed her mother. " msgstr "" #. DES_SUBRACE_ORC_WITCH @@ -2702,7 +2900,7 @@ msgid "Orc Witch" msgstr "" #. DES_SUBRACE_ORC_WITCH_DES -msgid " The keeper of old traditions and clan knowledge, the wielder mystical powers, always female of course." +msgid "Orc witches are said to use an old and twisted form of magic, heavily reliant on blood rituals and sacrifices. How much of this is true remains unclear. Apart from magic, some whisper of their ability to commune with beasts. They are also the ones who hold the knowledge of the clans and form an advisory circle for their matriarch." msgstr "" #. DES_SUBRACE_ORC_SLUGGER @@ -2725,8 +2923,12 @@ msgstr "" msgid "Orc Gatherer" msgstr "" +#. DES_SUBRACE_ORC_YOUNG_PLODDER_GATHERER +msgid "Orc Young Gatherer" +msgstr "" + #. DES_SUBRACE_ORC_PLODDER_GATHERER_DES -msgid "Strong but not really smart. Still, somebody has to do the dirty work." +msgid "Strong but not really smart. Still, somebody has to do the dirty work. As with many societies, despite their low rank, the workers are the backbone of their clans. They do the work no true born orc will and because they are still orcs, they do their job with ferocity and determination." msgstr "" #. DES_SUBRACE_ORC_BLOODTRACKER @@ -2734,7 +2936,7 @@ msgid "Orc Bloodtracker" msgstr "" #. DES_SUBRACE_ORC_BLOODTRACKER_DES -msgid "Trained seekers that can smell blood for miles. Excellent hunters of beast or man. Also skilled at quick, precise kills." +msgid "Trained seekers that can smell blood for miles. Excellent hunters of both beast or man, skilled at quick, precise kills. Other folk often call them green dogs, but the bloodtrackers have embraced this as their own." msgstr "" #. DES_SUBRACE_GOB_CHILD @@ -2742,7 +2944,7 @@ msgid "Goblin Child" msgstr "" #. DES_SUBRACE_GOB_TOILER_CRAFTSMAN -msgid "Goblin Toiler" +msgid "Goblin Tinkerer" msgstr "" #. DES_SUBRACE_GOB_TOILER_CRAFTSMAN_DES @@ -2750,7 +2952,7 @@ msgid "Tinkerers and craftsmen known for their ingenious trinkets, but also grea msgstr "" #. DES_SUBRACE_GOB_TOILER_GATHERER -msgid "Goblin Toiler Gatherer" +msgid "Goblin Toiler" msgstr "" #. DES_SUBRACE_GOB_TOILER_GATHERER_DES @@ -2786,7 +2988,7 @@ msgid "Goblin Beast Master" msgstr "" #. DES_SUBRACE_GOB_BEAST_MASTER_DES -msgid "Skilled at bending animals to their will, beast masters can often be found with packs of familiars at their side." +msgid "The beast masters are the main heavy hitters of the goblin ranks, due not to their own strength but to their extraordinary ability to train beasts as loyal brothers in arms. The beast masters do not treat their animals as mere tools; they undergo secret rituals known only to their clans and are said to share spiritual bonds. " msgstr "" #. DES_SUBRACE_GOB_BOAR_RIDER @@ -2794,7 +2996,7 @@ msgid "Goblin Boar Rider" msgstr "" #. DES_SUBRACE_GOB_BOAR_RIDER_DES -msgid "Elite goblin warriors trained to fight from their boar mounts. The riders often form strong, almost familial bonds with their boars." +msgid "Elite goblin warriors trained to fight from their boar mounts. Boar riders train their mounts from youth to ensure the best bond and understanding between rider and boar and so this bond often becomes very strong, almost familial." msgstr "" #. DES_SUBRACE_GOB_SKIRMISHER @@ -2802,7 +3004,7 @@ msgid "Goblin Skirmisher" msgstr "" #. DES_SUBRACE_GOB_SKIRMISHER_DES -msgid "Light footed and agile, while not as tough as typical warriors they are still fierce and unpredictable." +msgid "Light footed and agile, while not as tough as typical warriors they are still fierce and unpredictable. They can have authority issues due to their training in separate autonomous cells. But if their clan is in danger, skirmishers are the ones to fight the long-term battles. " msgstr "" #. DES_SUBRACE_DWARF_CHILD @@ -2829,6 +3031,14 @@ msgstr "" msgid "There are no blacksmiths that can call themselves equal to the ancient masters of the dwarven metal arts. Apart from their craft they also often hold positions of leadership as great tacticians and sometimes orators." msgstr "" +#. DES_SUBRACE_DWARF_CLANLESS_SMITH_TRAIT +msgid "Clanless Dwarf Smith" +msgstr "" + +#. DES_SUBRACE_DWARF_CLANLESS_SMITH_TRAIT_DES +msgid "." +msgstr "" + #. DES_SUBRACE_DWARF_RUNEMASTER msgid "Dwarf Runemaster" msgstr "" @@ -2885,7 +3095,7 @@ msgid "Dragon Bee" msgstr "" #. DES_SUBRACE_BEE_DRAGON_DES -msgid "Dragon bees owe their name to their thick, foreboding armour-like shell and a fierce, fiery temperament." +msgid "Dragon bees owe their name to their thick, foreboding, armour-like shell and a fierce, fiery temperament." msgstr "" #. DES_SUBRACE_BEE_QUEEN @@ -2909,7 +3119,7 @@ msgid "Abomination Queen" msgstr "" #. DES_SUBRACE_SPIDER_BEE_QUEEN_DES -msgid "It is an abomination of spider and bee. She is queen of the hive." +msgid "It is an abomination of spider and bee, a remnant of the days of darkness that twisted many creatures into changed, often horrid forms." msgstr "" #. DES_SUBRACE_RAT @@ -2917,7 +3127,7 @@ msgid "Rat" msgstr "" #. DES_SUBRACE_RAT_DES -msgid "Common vermin, spreading disease and often serve as familiars to demons and witches. Can grow to the size of dogs." +msgid "Hulking rats have become the scourge of the awakened Thea. Carrying disease and rabies, these vermin are an unwelcomed sight wherever they go. To make matters worse, rats are known associates of evil witches or the servants of bloodsucking demons." msgstr "" #. DES_SUBRACE_RAT_FAT @@ -2928,7 +3138,10 @@ msgstr "" msgid "Gluttonous vermin, spreading disease and always seeking to eat more, including humanoid infants or wounded victims." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_SNAKE +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_RACE_SNAKES msgid "Snake" msgstr "" @@ -2949,7 +3162,7 @@ msgid "Starving Wolf" msgstr "" #. DES_SUBRACE_WOLF_STARVING_DES -msgid "A starving predator is a deadly foe, unpredictable and desperate." +msgid "Starving wolves are the rejects from their pack; sometimes they form new packs of their own, ever more vicious in their drive to survive." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -2960,15 +3173,15 @@ msgid "Wolf" msgstr "" #. DES_SUBRACE_WOLF_DES -msgid "Roaming the land in packs, wolves are fierce, territorial hunters and known allies of night demons." +msgid "Roaming the land in packs, wolves are fierce, territorial hunters and known allies of night demons. Working in packs, these night stalkers seek out prey wherever they can and are not afraid to attack humanoids." msgstr "" -#. DES_SUBRACE_WOLF_ALFA +#. DES_SUBRACE_WOLF_ALPHA msgid "Alpha Wolf" msgstr "" -#. DES_SUBRACE_WOLF_ALFA_DES -msgid "Alphas are the strongest and most intelligent wolves who lead their packs." +#. DES_SUBRACE_WOLF_ALPHA_DES +msgid "Alphas are the strongest and most intelligent wolves who lead their packs. Their job is to make sure wolves remain strong in Thea, and they will fight fiercely with any who claim their territory." msgstr "" #. DES_SUBRACE_YOUNG_BOAR @@ -2992,7 +3205,7 @@ msgid "Giant Wild Boar" msgstr "" #. DES_SUBRACE_BOAR_GIANT_WILD_DES -msgid "Twisted by darkness long ago, the giant boar is a force of un-nature to be reckoned with." +msgid "The giant wild boar is a true beast to watch out for. They are bigger, tougher and single-mindedly focused on defending their territory from all who challenge it." msgstr "" #. DES_SUBRACE_BAT @@ -3000,7 +3213,7 @@ msgid "Bat" msgstr "" #. DES_SUBRACE_BAT_DES -msgid "Bloodsucking rats of the night skies, they serve foul forces and spread disease, but some still call them cute." +msgid "Bloodsucking rats of the night skies, they serve foul forces and spread disease, but some still call them cute. A single creature, despite its larger size, is still relatively easy to kill, but a swarm of bats can quickly become fatal." msgstr "" #. DES_SUBRACE_BAT_STRIGA @@ -3008,7 +3221,7 @@ msgid "Striga Bat" msgstr "" #. DES_SUBRACE_BAT_STRIGA_DES -msgid "The young of a striga, or servants made by their striga masters as a failsafe. Whatever the truth, these unliving fiends are more than mere nuisance. ." +msgid "The young of a striga, or servants made by their striga masters as a failsafe. Whatever the truth, these unliving fiends are more than mere nuisance." msgstr "" #. DES_SUBRACE_CROW_GIANT @@ -3183,7 +3396,7 @@ msgid "Karakandza" msgstr "" #. DES_SUBRACE_DEMON_KARAKANDZA_DES -msgid "An evil-natured midday lady is a field demon who appears at high noon and can cause sudden death to farmers or stray children." +msgid "An evil-natured, goblin-like creature that tends to prefer living underground, often tunnelling under structures to weaken them on purpose." msgstr "" #. DES_SUBRACE_DEMON_LIGHT_SICK_KARAKANDZA @@ -3202,7 +3415,7 @@ msgstr "" #. DES_SUBRACE_DEMON_LIGHT_SICK_CMUCH_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBRACE_DEMON_CMUCH_DES -msgid "The cmuch is a shy, recluse of a demon. It lives in the swamps and is said to attack weakened or wounded folk, but it is also said to have heling properties." +msgid "The cmuch is a shy, recluse of a demon. It lives in the swamps and is said to attack weakened or wounded folk, but it is also said to have healing properties." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -3271,8 +3484,12 @@ msgstr "" msgid "Hohlick" msgstr "" +#. DES_SUBRACE_DEMON_YOUNG_HOHLICK +msgid "Young Hohlick" +msgstr "" + #. DES_SUBRACE_DEMON_HOHLICK_DES -msgid "Trickster demons that love games." +msgid "Small, winged critters, with big eyes and tiny teeth. Very mischievous and playful, but they have been known to lead people astray into some real bad trouble. They can also get a bit touchy about their size and you better be careful about lending them anything as returning stuff is not their strong suit. They are very fond of games." msgstr "" #. DES_SUBRACE_FOREST_PINECONETTES @@ -3280,7 +3497,7 @@ msgid "Pineconettes" msgstr "" #. DES_SUBRACE_FOREST_PINECONETTES_DES -msgid "Pineconettes are the smallest but also most common of the guardians of the forest. Despite their size, they can become ferociously aggressive when in a pack." +msgid "Pineconettes are the smallest but also most common of the guardians of the forest. They take on the form of pine cones, flowers or mushrooms, or sometimes, they can become almost humanoid, the size of a toddler, but they retain some features of forest vegetation. Despite their size, they can become ferociously aggressive when in a pack." msgstr "" #. DES_SUBRACE_FOREST_ELDERCONE @@ -3454,7 +3671,7 @@ msgid "Befuddler is the male child of a rusalka, as such he is an abomination, n msgstr "" #. DES_SUBRACE_WATER_LIGHT_SICK_BEFUDDLER_DES -msgid "Befuddler is the male child of a rusalka, rejected by is mother and now also tainted by light. He is not a happy fella." +msgid "Befuddler is the male child of a rusalka, rejected by his mother and now also tainted by light. He is not a happy fella." msgstr "" #. DES_SUBRACE_ICE_DZIAD_MROZ @@ -3497,6 +3714,10 @@ msgstr "" msgid "Mysterious light fiends that seek out the living to assimilate them into their one-mind." msgstr "" +#. DES_SUBRACE_LIGHT_ELDER_LIGHTBRINGER +msgid "Elder Lightbringer" +msgstr "" + #. DES_SUBRACE_LIGHT_ENLIGHTENED_HUM_WARRIOR msgid "Light-sick Human Warrior" msgstr "" @@ -3509,6 +3730,10 @@ msgstr "" msgid "Light-sick Dwarf Smith" msgstr "" +#. DES_SUBRACE_LIGHT_ELDER_ENLIGHTENED_DWARF_SMITH +msgid "Elder Light-sick Dwarf Smith" +msgstr "" + #. DES_SUBRACE_LIGHT_ENLIGHTENED_DWARF_SMITH_DES msgid "Dwarves are creatures carved in light, as such, they hear the call of the lightbringers loudly. Their natural resistance is high, and many die before falling to the light, but this one clearly succumbed, and now serves the light-hive. " msgstr "" @@ -3579,6 +3804,10 @@ msgstr "" msgid "Wraith" msgstr "" +#. DES_SUBRACE_UNLI_ELDER_WRAITH +msgid "Elder Wraith" +msgstr "" + #. DES_SUBRACE_UNLI_WRAITH_DES msgid "Tormented soul that was torn out of its body and left to roam the land in anger. Wraiths are often bound to cursed objects, or places." msgstr "" @@ -3620,7 +3849,7 @@ msgid "Dragon" msgstr "" #. DES_SUBRACE_MYTHICAL_DRAGON_DES -msgid "An ancient and fearsome creature, known to horde gold and seek out virgins." +msgid "As old as time itself, Dragons have long been masters of the skies and keepers of greatest treasures. Some really like virgins too." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -3633,7 +3862,7 @@ msgid "Zmey" msgstr "" #. DES_SUBRACE_MYTHICAL_ZMEY_DES -msgid "As old as time itself, Dragons have long been masters of the skies and keepers of greatest treasures. Some really like virgins too." +msgid "The zmey is an ancient creature, a dragon, yet more snake like than their cousins - stories talk of one zmey who is chaos incarnate, some even whisper of his secret ties to the cosmic tree and the old god Veles. The common zmey are either his offspring or avatars. Unlike their fiery cousins, who favour physical confrontations, the zmey often employ their wits and silver, forked tongues to entice people to mischief and misery." msgstr "" #. DES_SUBRACE_TROLL_SWAMPER @@ -3697,7 +3926,7 @@ msgid "Lava Troll" msgstr "" #. DES_SUBRACE_TROLL_LAVA_DES -msgid "Very aggressive troll, likes to incinerate folks and challenge them to duels. Like every other creature of the ice plains, they are said to be ruled by the dziod mroz." +msgid "Risen from the hot pits of molten lava, these trolls are extremely aggressive and like to incinerate folks and challenge them to unfair duels." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -3794,6 +4023,22 @@ msgstr "" msgid "A rare forest demon that doesn't actually like the company of animals. Beware, they carry grudges like their wrinkles once crossed!" msgstr "" +#. DES_SUBRACE_ENCHANTED_ROGGNYR +msgid "Enchanted Roggnyr" +msgstr "" + +#. DES_SUBRACE_ENCHANTED_ROGGNYR_DES +msgid "This typically elusive forest demon has taken possession of an enchanted pipe that allows him to lure children into his twisted lair, where he drains their blood for power." +msgstr "" + +#. DES_SUBRACE_WARRAX +msgid "Warrax" +msgstr "" + +#. DES_SUBRACE_WARRAX_DES +msgid "A hooded warrior clad in heavy armour and roaming the land to seek revenge. Once a legendary warlord of Perun, his soul was stolen by the machinations of dwarven runemasters and bound to eternal servitude." +msgstr "" + #. DES_SUBRACE_MENAVCA msgid "Menavca" msgstr "" @@ -3834,14 +4079,25 @@ msgstr "" msgid "These days more commonly known as tooth fairy, a self-imposed re-branding. It is a fierce and often outright mean creature that does not wait for you to leave teeth under your pillow as some naive storytellers will tell. Instead, folk who have toothache take special care to try and ward off from the forest fiend, before it rips the offending tooth out by force." msgstr "" -#. DES_SUBRACE_NECROMANCER +#. DES_SUBRACE_ORC_NECROMANCER msgid "Orc Necromancer" msgstr "" -#. DES_SUBRACE_NECROMANCER_DES +#. DES_SUBRACE_ORC_NECROMANCER_DES msgid "A rare creature indeed, as most orc males with magic are killed. Perhaps his profession explains that?" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBRACE_NECROMANCER +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_GROUP_NECROMANCER +msgid "Necromancer" +msgstr "" + +#. DES_SUBRACE_NECROMANCER_DES +msgid "Necromancers meddle with the dark arts of life and death and in doing so, they tend to break the laws of nature to create their unliving abominations." +msgstr "" + #. DES_BEAST msgid "Beast" msgstr "" @@ -3898,7 +4154,10 @@ msgid "Dark Wood" msgstr "" #. DES_RES_DARK_WOOD_DES -msgid "Wood from a forest tainted by darkness long ago. If used carefully it can be crafted in many ways." +msgid "" +"Wood from a forest tainted by darkness long ago. If used carefully it can be crafted in many ways.\n" +"\n" +"Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_ELVEN_WOOD @@ -3906,7 +4165,10 @@ msgid "Elven Wood" msgstr "" #. DES_RES_ELVEN_WOOD_DES -msgid "Nimble yet resilient, elven wood is a valued resource throughout the lands." +msgid "" +"Nimble yet resilient, elven wood is a valued resource throughout the lands.\n" +"\n" +"Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_ANCIENT_WOOD @@ -3938,7 +4200,10 @@ msgid "Topaz" msgstr "" #. DES_RES_TOPAZ_DES -msgid "Shiny crystal gemstone. Can come in many colours and is widely used in crafting." +msgid "" +"Shiny crystal gemstone. Can come in many colours and is widely used in crafting.\n" +"\n" +"Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_RUBY @@ -3946,7 +4211,10 @@ msgid "Ruby" msgstr "" #. DES_RES_RUBY_DES -msgid "Often referred to as the blood-stone, the ruby is a sought-after gemstone. Fable says the hearts of powerful striga turn to ruby upon death." +msgid "" +"Often referred to as the blood-stone, the ruby is a sought-after gemstone. Fable says the hearts of powerful striga turn to ruby upon death.\n" +"\n" +"Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_DIAMOND @@ -3970,7 +4238,10 @@ msgid "Blood Bone" msgstr "" #. DES_RES_BLOOD_BONE_DES -msgid "Bones of unfortunates carrying a heavy curse so that their bones bleed even after death." +msgid "" +"Bones of unfortunates carrying a heavy curse so that their bones bleed even after death.\n" +"\n" +"Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_SHADOW_BONE @@ -3978,7 +4249,10 @@ msgid "Shadow Bone" msgstr "" #. DES_RES_SHADOW_BONE_DES -msgid "Bones of creatures so tainted by the dark a shadow seeped deep into their core." +msgid "" +"Bones of creatures so tainted by the dark a shadow seeped deep into their core.\n" +"\n" +"Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_MONSTER_BONE @@ -4013,7 +4287,10 @@ msgid "Scaled Leather" msgstr "" #. DES_RES_SCALED_LEATHER_DES -msgid "More durable than normal leather and has that nice scaly shine to it." +msgid "" +"More durable than normal leather and has that nice scaly shine to it.\n" +"\n" +"Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_FUR_LEATHER @@ -4029,7 +4306,10 @@ msgid "Enchanted Leather" msgstr "" #. DES_RES_ENCHANTED_LEATHER_DES -msgid "Rare leather, typically found on those who were born of magic." +msgid "" +"Rare leather, typically found on those who were born of magic.\n" +"\n" +"Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_MYTHICAL_LEATHER @@ -4049,7 +4329,10 @@ msgid "Gold" msgstr "" #. DES_RES_GOLD_DES -msgid "Not as durable as some metals, but still sought after especially for ornaments, trinkets and jewellery. Bandits and dragons love it." +msgid "" +"Not as durable as some metals, but still sought after especially for ornaments, trinkets and jewellery. Bandits and dragons love it.\n" +"\n" +"Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_STEEL @@ -4065,7 +4348,10 @@ msgid "Silver" msgstr "" #. DES_RES_SILVER_DES -msgid "Apart from its quality as a metal, silver has been known to repel some night demons, especially werewolves." +msgid "" +"Apart from its quality as a metal, silver has been known to repel some night demons, especially werewolves.\n" +"\n" +"Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_MITHRIL @@ -4097,7 +4383,10 @@ msgid "Quartz" msgstr "" #. DES_RES_QUARTZ_DES -msgid "Good quality stone, also valued for its sharp looks." +msgid "" +"Good quality stone, also valued for its sharp looks.\n" +"\n" +"Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_GRANITE @@ -4105,7 +4394,10 @@ msgid "Granite" msgstr "" #. DES_RES_GRANITE_DES -msgid "Very tough and durable, often used for gravestones. " +msgid "" +"Very tough and durable, often used for gravestones.\n" +"\n" +"Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_OBSIDIAN @@ -4124,7 +4416,7 @@ msgstr "" msgid "" "Pure, unadulterated stone power.\n" "\n" -"Fits into Stone material category." +"This composite fits into Stone material category." msgstr "" #. DES_RES_ARMOURED_STONE @@ -4135,7 +4427,9 @@ msgstr "" msgid "" "Stone, with some armour to boot. Yup.\n" "\n" -"Fits into Stone and Metal material categories." +"This composite fits into Stone and Metal material categories.\n" +"\n" +"Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_METAL_COMPOSITE @@ -4146,7 +4440,7 @@ msgstr "" msgid "" "Sharper and stronger together, composite metal.\n" "\n" -"Fits into Metal material category." +"This composite fits into Metal material category." msgstr "" #. DES_RES_GOLEM_LEATHER @@ -4157,7 +4451,9 @@ msgstr "" msgid "" "Tough and durable leather moulded using ancient, foreign techniques.\n" "\n" -"Fits into Metal and Leather material categories." +"This composite fits into Metal and Leather material categories.\n" +"\n" +"Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_COMBAT_LEATHER @@ -4168,7 +4464,7 @@ msgstr "" msgid "" "Bound by craft masters for extreme durability in combat.\n" "\n" -"Fits into Leather material category." +"This composite fits into Leather material category." msgstr "" #. DES_RES_SPIKE_LEATHER @@ -4179,7 +4475,9 @@ msgstr "" msgid "" "First choice for achieving that special, ruffian style.\n" "\n" -"Fits into Leather and Bone material categories." +"This composite fits into Leather and Bone material categories.\n" +"\n" +"Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_RUNE_BONE @@ -4190,7 +4488,7 @@ msgstr "" msgid "" "Powerful runes were carved into the bones - the question is, was the recipient alive?\n" "\n" -"Fits into Bone material category." +"This composite fits into Bone material category." msgstr "" #. DES_RES_ENCHANTED_BONE @@ -4201,7 +4499,9 @@ msgstr "" msgid "" "Infused with remnants of mystical force, excellent for crafting.\n" "\n" -"Fits into Bone and Gem material categories." +"This composite fits into Bone and Gem material categories.\n" +"\n" +"Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_GRANDGEM @@ -4212,7 +4512,7 @@ msgstr "" msgid "" "Fused together in perfect, grand harmony.\n" "\n" -"Fits into Gem material category." +"This composite fits into Gem material category." msgstr "" #. DES_RES_CRYSTAL_WOOD @@ -4223,7 +4523,9 @@ msgstr "" msgid "" "Crafted using ancient elven techniques, both beautiful and extremely resilient for wood.\n" "\n" -"Fits into Gem and Wood material categories." +"This composite fits into Gem and Wood material categories.\n" +"\n" +"Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_SACRED_WOOD @@ -4234,7 +4536,7 @@ msgstr "" msgid "" "Made using techniques passed on from forest guardians, it is said to hold their blessing within.\n" "\n" -"Fits into Wood material category." +"This composite fits into Wood material category." msgstr "" #. DES_RES_STONE_WOOD @@ -4245,7 +4547,9 @@ msgstr "" msgid "" "Combined thanks to knowledge of both elves and dwarves to create a truly unique blend.\n" "\n" -"Fits into Wood and Stone material categories." +"This composite fits into Wood and Stone material categories.\n" +"\n" +"Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_PRISTINE_MATTER @@ -4256,7 +4560,9 @@ msgstr "" msgid "" "Pristine Matter was developed by alchemists before darkness destroyed civilisation.\n" "\n" -"Fits into Wood and Stone material categories." +"This composite fits into Wood and Stone material categories.\n" +"\n" +"Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_MOONSTONE @@ -4267,7 +4573,9 @@ msgstr "" msgid "" "Moonstone owns its name to the precise moon phases that are needed for its creation.\n" "\n" -"Fits into Stone and Metal material categories." +"This composite fits into Stone and Metal material categories.\n" +"\n" +"Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_SECRET_ALLOY @@ -4278,7 +4586,9 @@ msgstr "" msgid "" "The Secret Alloy is, well, secret.\n" "\n" -"Fits into Stone and Metal material categories." +"This composite fits into Stone and Metal material categories.\n" +"\n" +"Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_IGNEOUS_SPIKE @@ -4289,7 +4599,9 @@ msgstr "" msgid "" "Cooling and solidification of specific materials sometimes results in a beautiful crystalline substance like this one.\n" "\n" -"Fits into Leather and Metal material categories." +"This composite fits into Leather and Metal material categories.\n" +"\n" +"Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_ALCHEMY_SKIN @@ -4300,7 +4612,9 @@ msgstr "" msgid "" "Alchemy Skin - another secret form of the alchemists of the bygone era.\n" "\n" -"Fits into Leather and Metal material categories." +"This composite fits into Leather and Metal material categories.\n" +"\n" +"Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_MORPH_MATERIAL @@ -4311,7 +4625,9 @@ msgstr "" msgid "" "Extremely flexible and mouldable composite.\n" "\n" -"Fits into Leather and Bone material categories." +"Fits into Leather and Bone material categories.\n" +"\n" +"Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_WYRM_SILK @@ -4320,9 +4636,11 @@ msgstr "" #. DES_RES_WYRM_SILK_DES msgid "" -"It is said that Wyrm Silk is derived form a Zmey in heat - crafters hope it is only a rumour.\n" +"It is said that Wyrm Silk is derived from a Zmey in heat - crafters hope it is only a rumour.\n" +"\n" +"This composite fits into Leather and Bone material categories.\n" "\n" -"Fits into Leather and Bone material categories." +"Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_FORGOTTEN_ESSENCE @@ -4333,7 +4651,9 @@ msgstr "" msgid "" "Forgotten Essence... what was it?\n" "\n" -"Fits into Bone and Gem material categories." +"This composite fits into Bone and Gem material categories.\n" +"\n" +"Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_VOID_SPARKLER @@ -4344,7 +4664,9 @@ msgstr "" msgid "" "Dark as the void, bright as the stars.\n" "\n" -"Fits into Bone and Gem material categories." +"This composite fits into Bone and Gem material categories.\n" +"\n" +"Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_EARTH_CORE @@ -4355,7 +4677,9 @@ msgstr "" msgid "" "The ancient secret of obtaining the Earth Core belongs to the dwarves. Some still resent its use outside of dwarven forges.\n" "\n" -"Fits into Gem and Wood material categories." +"This composite fits into Gem and Wood material categories.\n" +"\n" +"Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_LIFE_ROOT @@ -4366,7 +4690,9 @@ msgstr "" msgid "" "Life Root's secrets were passed down from the forest folk.\n" "\n" -"Fits into Gem and Wood material categories." +"This composite fits into Gem and Wood material categories.\n" +"\n" +"Improved resource ({ICON:ImprovedResourceIcon})." msgstr "" #. DES_RES_GODS_BRANCH @@ -4375,9 +4701,11 @@ msgstr "" #. DES_RES_GODS_BRANCH_DES msgid "" -"God's Branch is said to be passed down directly from the old goddess Mokosh before she dissapeared.\n" +"God's Branch is said to be passed down directly from the old goddess Mokosh before she disappeared.\n" "\n" -"Fits into Wood and Stone material categories." +"This composite fits into Wood and Stone material categories.\n" +"\n" +"Wild resource ({ICON:WildResourceIcon})." msgstr "" #. DES_RES_MEAT @@ -4401,7 +4729,7 @@ msgid "Vegetables" msgstr "" #. DES_RES_VEGGIES_DES -msgid "Vegetables are the basis of a good diet, pickled, stewed, boiled or fresh." +msgid "Vegetables are the basis of a good diet, pickled, stewed, boiled or fresh. Best seasons for gathering - Spring {ICON:Spring} and Summer {ICON:Summer}" msgstr "" #. DES_RES_HERBS @@ -4409,7 +4737,7 @@ msgid "Herbs" msgstr "" #. DES_RES_HERBS_DES -msgid "Herbs are great for cooking and herbalism." +msgid "Herbs are great for cooking and herbalism. Best seasons for gathering - Spring {ICON:Spring} and Summer {ICON:Summer}" msgstr "" #. DES_RES_FRUITS @@ -4417,7 +4745,7 @@ msgid "Fruit" msgstr "" #. DES_RES_FRUITS_DES -msgid "Fruit - got to get those five-a-day." +msgid "Fruit - got to get those five-a-day. Best seasons for gathering - Spring {ICON:Spring} and Summer {ICON:Summer}" msgstr "" #. DES_RES_GRAIN @@ -4425,7 +4753,7 @@ msgid "Grain" msgstr "" #. DES_RES_GRAIN_DES -msgid "Grain may be a bit boring but is very versatile in the kitchen." +msgid "Grain may be a bit boring but is very versatile in the kitchen. Best seasons for gathering - Summer {ICON:Summer} and Autumn {ICON:Autumn}" msgstr "" #. DES_RES_BEETLE_JELLY @@ -4441,7 +4769,7 @@ msgid "Spices" msgstr "" #. DES_RES_SPICES_DES -msgid "Spices - there's always time to spice up your life." +msgid "Spices - there's always time to spice up your life. Best seasons for gathering - Summer {ICON:Summer} and Autumn {ICON:Autumn}" msgstr "" #. DES_RES_NUTS @@ -4449,7 +4777,7 @@ msgid "Nuts" msgstr "" #. DES_RES_NUTS_DES -msgid "Nuts, crunchy and tasty, just be warned of the squirrels trying to steal them from you." +msgid "Nuts, crunchy and tasty, just be warned of the squirrels trying to steal them from you. Best seasons for gathering - Summer {ICON:Summer} and Autumn {ICON:Autumn}" msgstr "" #. DES_RES_MUSHROOMS @@ -4457,7 +4785,7 @@ msgid "Mushrooms" msgstr "" #. DES_RES_MUSHROOMS_DES -msgid "Mushrooms - wild or grown, they taste good and can give you visions." +msgid "Mushrooms - wild or grown, they taste good and can give you visions. Best seasons for gathering - Summer {ICON:Summer} and Autumn {ICON:Autumn}" msgstr "" #. DES_RES_EGGS @@ -4476,8 +4804,16 @@ msgstr "" msgid "Cosmic Seed is the fruit of the cosmic tree itself, a sacred material given to mortals by the gods to help rebuild Thea." msgstr "" +#. DES_RES_COAL +msgid "Coal" +msgstr "" + +#. DES_RES_COAL_DES +msgid "A rather weird kind of rock. Quite useless for crafting but at least it burns well." +msgstr "" + #. DES_TERRAIN_ARTIFACT -msgid "Terrain Artifact" +msgid "Terrain Artefact" msgstr "" #. DES_TERRAIN_ARTIFACT_DES @@ -4497,7 +4833,7 @@ msgid "Research Terrain" msgstr "" #. DES_RESEARCH_TERRAIN_DES -msgid "Remember than blue crystals you've gather from the artifact on your last trip? Spend some time researching it and maybe you'll learn something." +msgid "Remember than blue crystals you've gather from the artefact on your last trip? Spend some time researching it and maybe you'll learn something." msgstr "" #. DES_RESEARCH_CREATURE @@ -4673,7 +5009,7 @@ msgid "Greatsword" msgstr "" #. DES_SWORD_2H_DES -msgid "A heavier type of sword, requires two hands." +msgid "A heavier type of sword, requires two hands but the damage will splash to the left and right from the main target." msgstr "" #. DES_SWORD_2H_IRON @@ -4989,7 +5325,7 @@ msgid "Battle Axe" msgstr "" #. DES_AXE_2H_DES -msgid "Big and heavy two-handed axe." +msgid "A big and heavy two-handed axe." msgstr "" #. DES_AXE_2H_IRON @@ -5129,7 +5465,7 @@ msgid "Club" msgstr "" #. DES_CLUB_1H_DES -msgid "A rather primitive, but still quite effective blunt weapon. Held in one hand." +msgid "A rather primitive, but still quite effective blunt weapon capable of dealing splash damage around the main target. Held in one hand." msgstr "" #. DES_CLUB_1H_IRON @@ -5313,7 +5649,7 @@ msgid "Mallet" msgstr "" #. DES_CLUB_2H_DES -msgid "A big, heavy and quite unwieldy weapon but it's smashing power is hard to match. Requires both hands." +msgid "A big, heavy and quite unwieldy weapon but it's smashing power is hard to match. Can deal splash damage around the main target. Requires both hands." msgstr "" #. DES_CLUB_2H_IRON @@ -5497,7 +5833,7 @@ msgid "Spear" msgstr "" #. DES_POLEARM_1H_DES -msgid "A long, straight stick with a sharp tip. Held in one hand." +msgid "A long, straight stick with a sharp tip, capable of first strike attack. Held in one hand." msgstr "" #. DES_POLEARM_1H_IRON @@ -5681,7 +6017,7 @@ msgid "Polearm" msgstr "" #. DES_POLEARM_2H_DES -msgid "A long shaft with an axe mounted at the top. Requires both hands." +msgid "A long shaft with an axe mounted at the top, capable of first strike attack. Requires both hands." msgstr "" #. DES_POLEARM_2H_IRON @@ -5829,7 +6165,7 @@ msgid "Pure Polearm" msgstr "" #. DES_BOW_DES -msgid "Bows and crossbows allow attacking from the ranged row. Needs two hands to use." +msgid "Bows and crossbows allow attacking any enemy from the ranged row. Needs two hands to use." msgstr "" #. DES_BOW_BONE @@ -6161,167 +6497,167 @@ msgid "Pure Javelins" msgstr "" #. DES_ARTIFACT_1H -msgid "Artifact" +msgid "Artefact" msgstr "" #. DES_ARTIFACT_1H_DES -msgid "A small, well-crafted item of cultural importance. It's easy to carry around in one hand." +msgid "A small, well-crafted item of cultural importance. It's easy to carry around in one hand. Can deal splash damage around the main target." msgstr "" #. DES_ARTIFACT_1H_WOOD -msgid "Wooden Artifact" +msgid "Wooden Artefact" msgstr "" #. DES_ARTIFACT_1H_DRYAD_WOOD -msgid "Dryad Artifact" +msgid "Dryad Artefact" msgstr "" #. DES_ARTIFACT_1H_DARK_WOOD -msgid "Dark Artifact" +msgid "Dark Artefact" msgstr "" #. DES_ARTIFACT_1H_ELVEN_WOOD -msgid "Elven Artifact" +msgid "Elven Artefact" msgstr "" #. DES_ARTIFACT_1H_ANCIENT_WOOD -msgid "Ancient Artifact" +msgid "Ancient Artefact" msgstr "" #. DES_ARTIFACT_1H_AMBER -msgid "Amber Artifact" +msgid "Amber Artefact" msgstr "" #. DES_ARTIFACT_1H_MALACHITE -msgid "Malachite Artifact" +msgid "Malachite Artefact" msgstr "" #. DES_ARTIFACT_1H_TOPAZ -msgid "Topaz Artifact" +msgid "Topaz Artefact" msgstr "" #. DES_ARTIFACT_1H_RUBY -msgid "Ruby Artifact" +msgid "Ruby Artefact" msgstr "" #. DES_ARTIFACT_1H_DIAMOND -msgid "Diamond Artifact" +msgid "Diamond Artefact" msgstr "" #. DES_ARTIFACT_1H_LEATHER -msgid "Leather Artifact" +msgid "Leather Artefact" msgstr "" #. DES_ARTIFACT_1H_SCALED_LEATHER -msgid "Scaled Artifact" +msgid "Scaled Artefact" msgstr "" #. DES_ARTIFACT_1H_FUR_LEATHER -msgid "Fur Artifact" +msgid "Fur Artefact" msgstr "" #. DES_ARTIFACT_1H_ENCHANTED_LEATHER -msgid "Dazzling Artifact" +msgid "Dazzling Artefact" msgstr "" #. DES_ARTIFACT_1H_MYTHICAL_LEATHER -msgid "Mythical Artifact" +msgid "Mythical Artefact" msgstr "" #. DES_ARTIFACT_1H_BONE -msgid "Bone Artifact" +msgid "Bone Artefact" msgstr "" #. DES_ARTIFACT_1H_BLOOD_BONE -msgid "Blood Artifact" +msgid "Blood Artefact" msgstr "" #. DES_ARTIFACT_1H_SHADOW_BONE -msgid "Shadow Artifact" +msgid "Shadow Artefact" msgstr "" #. DES_ARTIFACT_1H_MONSTER_BONE -msgid "Monster Artifact" +msgid "Monster Artefact" msgstr "" #. DES_ARTIFACT_1H_DRAGON_BONE -msgid "Dragon Artifact" +msgid "Dragon Artefact" msgstr "" #. DES_ARTIFACT_1H_CRYSTAL_WOOD -msgid "Crystal Artifact" +msgid "Crystal Artefact" msgstr "" #. DES_ARTIFACT_1H_GRANDGEM -msgid "Grand Artifact" +msgid "Grand Artefact" msgstr "" #. DES_ARTIFACT_1H_ENCHANTED_BONE -msgid "Enchanted Artifact" +msgid "Enchanted Artefact" msgstr "" #. DES_ARTIFACT_1H_LIFE_ROOT -msgid "Living Artifact" +msgid "Living Artefact" msgstr "" #. DES_ARTIFACT_1H_EARTH_CORE -msgid "Molten Artifact" +msgid "Molten Artefact" msgstr "" #. DES_ARTIFACT_1H_VOID_SPARKLER -msgid "Sparkling Artifact" +msgid "Sparkling Artefact" msgstr "" #. DES_ARTIFACT_1H_FORGOTTEN_ESSENCE -msgid "Forgotten Artifact" +msgid "Forgotten Artefact" msgstr "" #. DES_ARTIFACT_1H_SPIKE_LEATHER -msgid "Spiky Artifact" +msgid "Spiky Artefact" msgstr "" #. DES_ARTIFACT_1H_COMBAT_LEATHER -msgid "Combat Artifact" +msgid "Combat Artefact" msgstr "" #. DES_ARTIFACT_1H_GOLEM_LEATHER -msgid "Golem Artifact" +msgid "Golem Artefact" msgstr "" #. DES_ARTIFACT_1H_WYRM_SILK -msgid "Silky Artifact" +msgid "Silky Artefact" msgstr "" #. DES_ARTIFACT_1H_MORPH_MATERIAL -msgid "Morphed Artifact" +msgid "Morphed Artefact" msgstr "" #. DES_ARTIFACT_1H_ALCHEMY_SKIN -msgid "Alchemy Artifact" +msgid "Alchemy Artefact" msgstr "" #. DES_ARTIFACT_1H_IGNEOUS_SPIKE -msgid "Igneous Artifact" +msgid "Igneous Artefact" msgstr "" #. DES_ARTIFACT_1H_STONE_WOOD -msgid "Stonewood Artifact" +msgid "Stonewood Artefact" msgstr "" #. DES_ARTIFACT_1H_SACRED_WOOD -msgid "Sacred Artifact" +msgid "Sacred Artefact" msgstr "" #. DES_ARTIFACT_1H_PRISTINE_MATTER -msgid "Pristine Artifact" +msgid "Pristine Artefact" msgstr "" #. DES_ARTIFACT_1H_GODS_BRANCH -msgid "Gods' Artifact" +msgid "Gods' Artefact" msgstr "" #. DES_ARTIFACT_1H_RUNE_BONE -msgid "Runic Artifact" +msgid "Runic Artefact" msgstr "" #. DES_ARTIFACT_2H @@ -6329,7 +6665,7 @@ msgid "Relic" msgstr "" #. DES_ARTIFACT_2H_DES -msgid "Bulky, yet very pretty artifact. Requires both hands to use." +msgid "Bulky, yet very pretty artefact. Requires both hands to use. Can deal splash damage around the main target." msgstr "" #. DES_ARTIFACT_2H_WOOD @@ -6952,7 +7288,7 @@ msgid "Molten Heavy Armour" msgstr "" #. DES_SHIELD_DES -msgid "Provides additional protection when held." +msgid "Provides additional protection when held, can also be used to protect another ally." msgstr "" #. DES_SHIELD_WOOD @@ -7100,7 +7436,7 @@ msgid "Molten Shield" msgstr "" #. DES_WAND_DES -msgid "A thin stick said to have magical properties." +msgid "A thin stick said to have magical properties. Attacks at a distance but requires both hands." msgstr "" #. DES_WAND_BONE @@ -7664,7 +8000,7 @@ msgid "Moonstone Jewellery" msgstr "" #. DES_GATHERING_TOOL_DES -msgid "Gathering is much more efficient when you've got the right tools. Increases Gathering Skill." +msgid "Gathering is much more efficient when you've got the right tools." msgstr "" #. DES_GATHERING_TOOL_LEATHER @@ -7800,7 +8136,7 @@ msgid "Forgotten Gathering Tool" msgstr "" #. DES_CRAFTING_TOOL_DES -msgid "Crafting is much more efficient when you've got the right tools. Increases Crafting Skill." +msgid "Crafting is much more efficient when you've got the right tools." msgstr "" #. DES_CRAFTING_TOOL_SANDSTONE @@ -7947,6 +8283,8 @@ msgstr "" #. DES_SHIP_SMALL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SHIP_SMALL +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_RAFT msgid "Raft" msgstr "" @@ -7954,6 +8292,17 @@ msgstr "" msgid "A basic vessel that will allow you to sail." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SHIP_SMALL_STRIBOG +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_STRIBOG_SHIP_SMALL +msgid "Stribog's Raft" +msgstr "" + +#. DES_SHIP_SMALL_STRIBOG_DES +msgid "A blessed vessel that will allow you to sail." +msgstr "" + #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SHIP_MEDIUM #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -8081,6 +8430,21 @@ msgstr "" msgid "Tamed goat especially trained to carry your stuff." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_PET_GOAT_BUNNY +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_PET_BUNNY +msgid "Bunny" +msgstr "" + +#. DES_PET_GOAT_BUNNY_DES +msgid "It's a bunny. Really, it is!" +msgstr "" + +#. DES_PET_BUNNY_DES +msgid "White, fluffy ghost." +msgstr "" + #. DES_PET_CAT msgid "Cat" msgstr "" @@ -8141,6 +8505,22 @@ msgstr "" msgid "Your very own creepy crawly friend." msgstr "" +#. DES_PET_TURTLE +msgid "Iron Frog" +msgstr "" + +#. DES_PET_TURTLE_DES +msgid "Although commonly known as the iron frog, wise ones know this creature to be called a turtle. It is extremely rare in Slavya, but they are as old as the elves and thus grant one's keeper their knowledge when you rub their shell three times, anti-clockwise." +msgstr "" + +#. DES_PET_CHICKEN +msgid "Slavyan Cock" +msgstr "" + +#. DES_PET_CHICKEN_DES +msgid "Your Slavyan Cock is the envy of all your neighbours." +msgstr "" + #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_IDOL #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -8176,7 +8556,7 @@ msgid "Warehouse" msgstr "" #. DES_WAREHOUSE_DES -msgid "Roofed storage space. Increases the number of gathering slots, may also improve gathering skills." +msgid "Roofed storage space. Increases the number of gathering slots, may also increase Gathering attribute." msgstr "" #. DES_WAREHOUSE_WOOD @@ -8199,7 +8579,7 @@ msgid "Forge" msgstr "" #. DES_FORGE_DES -msgid "The only home of every true craftsman. Increases the number of crafting slots and improves crafting skills." +msgid "The only home of every true craftsman. Increases the number of crafting slots and increases Crafting attribute." msgstr "" #. DES_FORGE_METAL @@ -8245,7 +8625,7 @@ msgid "School" msgstr "" #. DES_SCHOOL_DES -msgid "Knowledge dwells under its roof. Provides research points each turn." +msgid "Knowledge dwells under its roof. Increases Research attribute, provides research points each turn and increases the number of research slots." msgstr "" #. DES_SCHOOL_WOOD @@ -8306,24 +8686,208 @@ msgstr "" msgid "Herbalist's Hut of Leather" msgstr "" -#. DES_COOKING_MEAT_MEAT -msgid "Pulpety" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_WISHING_WELL +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_WISHING_WELL +msgid "Wishing Well" msgstr "" -#. DES_COOKING_MEAT_MEAT_DES -msgid "Pulpety, Slavyan meatballs the way granny made it." +#. DES_WISHING_WELL_DES +msgid "A well that gives not only water but resources as well." msgstr "" -#. DES_COOKING_MEAT_VEGGIES -msgid "Golabki" +#. DES_WISHING_WELL_WOOD +msgid "Wishing Well of Wood" msgstr "" -#. DES_COOKING_MEAT_VEGGIES_DES -msgid "Golabki, meat and grain wrapped in cabbage and baked in sauce." +#. DES_WISHING_WELL_STONE +msgid "Wishing Well of Stone" msgstr "" -#. DES_COOKING_MEAT_FRUITS -msgid "Rolada" +#. DES_WISHING_WELL_METAL +msgid "Wishing Well of Metal" +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_LUMBER_MILL +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_LUMBER_MILL +msgid "Lumber Mill" +msgstr "" + +#. DES_LUMBER_MILL_DES +msgid "Lumber Mill provides wood. Especially useful if there are no forests growing nearby." +msgstr "" + +#. DES_LUMBER_MILL_BONE +msgid "Lumber Mill of Bone" +msgstr "" + +#. DES_LUMBER_MILL_METAL +msgid "Lumber Mill of Metal" +msgstr "" + +#. DES_LUMBER_MILL_GEMS +msgid "Lumber Mill of Gems" +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_CHILD_PLAYGROUND +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_CHILD_PLAYGROUND +msgid "Children's Playground" +msgstr "" + +#. DES_CHILD_PLAYGROUND_DES +msgid "With this playground, your kids can practice while playing! Increases main attributes of children." +msgstr "" + +#. DES_CHILD_PLAYGROUND_LEATHER +msgid "Children's Playground of Leather" +msgstr "" + +#. DES_CHILD_PLAYGROUND_WOOD +msgid "Children's Playground of Wood" +msgstr "" + +#. DES_CHILD_PLAYGROUND_GEMS +msgid "Children's Playground of Gems" +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_GUARD_TOWER +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_GUARD_TOWER +msgid "Guard Tower" +msgstr "" + +#. DES_GUARD_TOWER_DES +msgid "A high tower that increases health physical and mental." +msgstr "" + +#. DES_GUARD_TOWER_METAL +msgid "Guard Tower of Metal" +msgstr "" + +#. DES_GUARD_TOWER_STONE +msgid "Guard Tower of Stone" +msgstr "" + +#. DES_GUARD_TOWER_GEMS +msgid "Guard Tower of Gems" +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_WITCH_HUT +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_WITCH_HUT +msgid "Witch Hut" +msgstr "" + +#. DES_WITCH_HUT_DES +msgid "On the forest edge there is small hut on a chicken leg. It provides a bonus to Rituals attribute and something extra depending on resource used for its construction." +msgstr "" + +#. DES_WITCH_HUT_BONE +msgid "Witch Hut of Bone" +msgstr "" + +#. DES_WITCH_HUT_GEMS +msgid "Witch Hut of Gems" +msgstr "" + +#. DES_WITCH_HUT_LEATHER +msgid "Witch Hut of Leather" +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_CROP_FIELD +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_CROP_FIELD +msgid "Crop Field" +msgstr "" + +#. DES_CROP_FIELD_DES +msgid "A small field that will provide a bit of food and chance for pet." +msgstr "" + +#. DES_CROP_FIELD_METAL +msgid "Crop Field of Metal" +msgstr "" + +#. DES_CROP_FIELD_STONE +msgid "Crop Field of Stone" +msgstr "" + +#. DES_CROP_FIELD_GEMS +msgid "Crop Field of Gems" +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_MINE +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_MINE +msgid "Mine" +msgstr "" + +#. DES_MINE_DES +msgid "A hole in the ground that provides a small amount of crafting materials each turn." +msgstr "" + +#. DES_MINE_METAL +msgid "Metal Mine" +msgstr "" + +#. DES_MINE_STONE +msgid "Stone Mine" +msgstr "" + +#. DES_MINE_GEMS +msgid "Gem Mine" +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRADING_POST +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_TRADING_POST +msgid "Trading Post" +msgstr "" + +#. DES_TRADING_POST_DES +msgid "Traders will sometimes visit this settlement. Also provides a metal bar or a gem each turn." +msgstr "" + +#. DES_TRADING_POST_BONE +msgid "Trading Post of Bone" +msgstr "" + +#. DES_TRADING_POST_GEMS +msgid "Trading Post of Gems" +msgstr "" + +#. DES_TRADING_POST_LEATHER +msgid "Trading Post of Leather" +msgstr "" + +#. DES_COOKING_MEAT_MEAT +msgid "Pulpety" +msgstr "" + +#. DES_COOKING_MEAT_MEAT_DES +msgid "Pulpety, Slavyan meatballs the way granny made it." +msgstr "" + +#. DES_COOKING_MEAT_VEGGIES +msgid "Golabki" +msgstr "" + +#. DES_COOKING_MEAT_VEGGIES_DES +msgid "Golabki, meat and grain wrapped in cabbage and baked in sauce." +msgstr "" + +#. DES_COOKING_MEAT_FRUITS +msgid "Rolada" msgstr "" #. DES_COOKING_MEAT_FRUITS_DES @@ -8739,7 +9303,7 @@ msgid "" "\n" "Spear ({ICON:Handed1}) - medium speed, low damage.\n" "\n" -"Polearm ({ICON:Handed2}) - low speed, high damage." +"Polearm ({ICON:Handed2}) - low speed, medium damage." msgstr "" #. DES_TECH_POLEARM_1H_1 @@ -8820,12 +9384,12 @@ msgid "Further increase your proficiency in crafting 2-Handed Scrolls. You will msgstr "" #. DES_TECH_ARTIFACTS -msgid "Artifacts" +msgid "Artefacts" msgstr "" #. DES_TECH_ARTIFACTS_DES msgid "" -"Allows you to craft 1- and 2-Handed Artifacts that specialise in Spiritual and Mental challenges dealing area of effect damage.\n" +"Allows you to craft 1- and 2-Handed Artefacts that specialise in Spiritual and Mental challenges dealing area of effect damage.\n" "\n" "Artifact ({ICON:Handed1}) - medium speed, low damage.\n" "\n" @@ -8833,35 +9397,35 @@ msgid "" msgstr "" #. DES_TECH_ARTIFACT_1H_1 -msgid "1-Handed Artifacts - Advanced" +msgid "1-Handed Artefacts - Advanced" msgstr "" #. DES_TECH_ARTIFACT_1H_1_DES -msgid "Increase your proficiency in crafting 1-Handed Artifacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_1H_1}% bonus to Essence." +msgid "Increase your proficiency in crafting 1-Handed Artefacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_1H_1}% bonus to Essence." msgstr "" #. DES_TECH_ARTIFACT_1H_2 -msgid "1-Handed Artifacts - Expert" +msgid "1-Handed Artefacts - Expert" msgstr "" #. DES_TECH_ARTIFACT_1H_2_DES -msgid "Further increase your proficiency in crafting 1-Handed Artifacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_1H_2}% bonus to Essence." +msgid "Further increase your proficiency in crafting 1-Handed Artefacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_1H_2}% bonus to Essence." msgstr "" #. DES_TECH_ARTIFACT_2H_1 -msgid "2-Handed Artifacts - Advanced" +msgid "2-Handed Artefacts - Advanced" msgstr "" #. DES_TECH_ARTIFACT_2H_1_DES -msgid "Increase your proficiency in crafting 2-Handed Artifacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_2H_1}% bonus to Essence." +msgid "Increase your proficiency in crafting 2-Handed Artefacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_2H_1}% bonus to Essence." msgstr "" #. DES_TECH_ARTIFACT_2H_2 -msgid "2-Handed Artifacts - Expert" +msgid "2-Handed Artefacts - Expert" msgstr "" #. DES_TECH_ARTIFACT_2H_2_DES -msgid "Further increase your proficiency in crafting 2-Handed Artifacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_2H_2}% bonus to Essence." +msgid "Further increase your proficiency in crafting 2-Handed Artefacts. You will be able to use an additional primary and secondary material type and will receive a {SCRIPT:UIS_GetEssenceGrow,ITEM_TECH-ARTIFACT_2H_2}% bonus to Essence." msgstr "" #. DES_TECH_RANGED_WEAPONS @@ -8876,7 +9440,7 @@ msgid "" "\n" "Wand - very low speed, medium damage, contains a special Spiritual skill.\n" "\n" -"Thrown Spears - very low speed, high damage." +"Thrown Spears - very low speed, medium damage." msgstr "" #. DES_TECH_BOW_1 @@ -9046,8 +9610,6 @@ msgstr "" #. DES_SKILL_JEWELLERY_FAST_THINKER #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_LADA_I_LOVE_YOU -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_TRAIT_MUTUAL_LOVE msgid "Bright Mind" msgstr "" @@ -9076,7 +9638,7 @@ msgid "Gathering Jewel" msgstr "" #. DES_SKILL_JEWELLERY_GATHERING_DES -msgid "A shiny that increases Gathering skill." +msgid "A shiny that increases Gathering attribute." msgstr "" #. DES_SKILL_JEWELLERY_CRAFTING @@ -9084,7 +9646,7 @@ msgid "Crafting Jewel" msgstr "" #. DES_SKILL_JEWELLERY_CRAFTING_DES -msgid "A shiny that increases Crafting skill." +msgid "A shiny that increases Crafting attribute." msgstr "" #. DES_SKILL_JEWELLERY_LULLABYE @@ -9095,50 +9657,114 @@ msgstr "" msgid "A shiny that delays enemies." msgstr "" -#. DES_SKILL_GATHERING_TOOL +#. DES_SKILL_JEWELLERY_BEAR_SPIRIT +msgid "Bear Spirit Jewel" +msgstr "" + +#. DES_SKILL_JEWELLERY_BEAR_SPIRIT_DES +msgid "A shiny that allows you to attack like a bear." +msgstr "" + +#. DES_SKILL_JEWELLERY_SOUL_TEAR +msgid "Soul Tear Jewel" +msgstr "" + +#. DES_SKILL_JEWELLERY_SOUL_TEAR_DES +msgid "A shiny that can tear an enemy's soul." +msgstr "" + +#. DES_SKILL_JEWELLERY_HYPNOTISE_MOVE +msgid "Hypnotic Jewel" +msgstr "" + +#. DES_SKILL_JEWELLERY_HYPNOTISE_MOVE_DES +msgid "A shiny that hypnotises your enemies." +msgstr "" + +#. DES_SKILL_JEWELLERY_HURRY_UP +msgid "Swift Jewel" +msgstr "" + +#. DES_SKILL_JEWELLERY_HURRY_UP_DES +msgid "A shiny that allows you to hurry your allies." +msgstr "" + +#. DES_SKILL_JEWELLERY_CARRY +msgid "Lightness Jewel" +msgstr "" + +#. DES_SKILL_JEWELLERY_CARRY_DES +msgid "A shiny that gives the feeling of lightness to items you carry in your backpack." +msgstr "" + +#. DES_SKILL_WEAK_MULTI_GATHERING_TOOL msgid "Forager's Aid" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_WEAK_ADD_GATHERING_TOOL +msgid "Gatherer's Aid" +msgstr "" + +#. DES_SKILL_WEAK_GATHERING_TOOL_DES +msgid "Provides a bonus to Gathering attribute when equipped." +msgstr "" + +#. DES_SKILL_GATHERING_TOOL +msgid "Scavenger's Aid" +msgstr "" + #. DES_SKILL_GATHERING_TOOL_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SKILL_STRONG_GATHERING_TOOL_DES -msgid "Provides a bonus to Gathering skill when equipped." +msgid "Provides a bonus to Gathering and Rituals attributes when equipped. Also increases Group Carry." msgstr "" #. DES_SKILL_STRONG_GATHERING_TOOL -msgid "Gatherer's Aid" +msgid "Collector's Aid" +msgstr "" + +#. DES_SKILL_STRONG_GATHERING_TOOL_DES +msgid "Provides a bonus to Gathering and Personal Carry attributes when equipped." +msgstr "" + +#. DES_SKILL_WEAK_MULTI_CRAFTING_TOOL +msgid "Craftsman's Aid " msgstr "" -#. DES_SKILL_GATHERING_CRAFTING_TOOL -msgid "Tradesman's Aid" +#. DES_SKILL_WEAK_ADD_CRAFTING_TOOL +msgid "Worker's Aid " msgstr "" -#. DES_SKILL_GATHERING_CRAFTING_TOOL_DES -msgid "Provides a bonus to Gathering and Crafting skill when equipped." +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_WEAK_CRAFTING_TOOL_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_WEAK_ADD_CRAFTING_TOOL_DES +msgid "Provides a bonus to Crafting attribute when equipped." +msgstr "" + +#. DES_SKILL_WEAK_ADD_CRAFTING_TOOL +msgid "Artisan's Aid" msgstr "" #. DES_SKILL_CRAFTING_TOOL -msgid "Craftsman's Aid" +msgid "Inventor's Aid" msgstr "" #. DES_SKILL_CRAFTING_TOOL_DES -msgid "Provides a bonus to Crafting skill when equipped" +msgid "Provides a bonus to Crafting and Research attributes when equipped. Also increases Sanity regeneration." msgstr "" #. DES_SKILL_STRONG_CRAFTING_TOOL -msgid "Artisan's Aid" +msgid "Labourer's Aid" msgstr "" #. DES_SKILL_STRONG_CRAFTING_TOOL_DES -msgid "Provides a bonus to Crafting skill when equipped." +msgid "Provides a bonus to Crafting and Gathering attributes when equipped." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_BLUNT_ATTACK #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BLUNT_ATTACK_M_P_S -msgid "Blunt Attack" +msgid "Brute Force" msgstr "" #. DES_SKILL_BLUNT_ATTACK_DES @@ -9206,13 +9832,13 @@ msgid "Alternative form of attack for beasts." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SKILL_POISON_THROWING_DAGER +#. DES_SKILL_POISON_THROWING_DAGGER #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_POISON_THROWING_DAGGER msgid "Poison Throwing Dagger" msgstr "" -#. DES_SKILL_POISON_THROWING_DAGER_DES +#. DES_SKILL_POISON_THROWING_DAGGER_DES msgid "Poisoned throwing dagger that is used to attack." msgstr "" @@ -9231,6 +9857,19 @@ msgstr "" msgid "Summon a Demon to help you during a challenge." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_SUMMON_WRAITH +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_SUMMON_PET_WRAITH +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_SUMMON_WRAITH +msgid "Summon Wraith" +msgstr "" + +#. DES_SKILL_SUMMON_WRAITH_DES +msgid "Summon a wraith to help you during a challenge." +msgstr "" + #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_SHAMAN_MINION #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -9257,6 +9896,17 @@ msgstr "" msgid "Summon an Unliving to help you during a challenge." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_SUMMON_UNLIVING_RAT +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_SUMMON_UNLIVING_RAT +msgid "Summon Unliving Rat" +msgstr "" + +#. DES_SKILL_SUMMON_UNLIVING_RAT_DES +msgid "Summon an Unliving Rat to help you during a challenge." +msgstr "" + #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_SUMMON_WILD_BEAST #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -9347,6 +9997,14 @@ msgstr "" msgid "This character specialises in creating items." msgstr "" +#. DES_SKILL_MASTER_INVENTOR +msgid "Master Inventor" +msgstr "" + +#. DES_SKILL_MASTER_INVENTOR_DES +msgid "This character specialises in creating items and research." +msgstr "" + #. DES_SKILL_MASTER_HEALER msgid "Master Healer" msgstr "" @@ -9371,6 +10029,14 @@ msgstr "" msgid "This character has a knack for Crafting." msgstr "" +#. DES_SKILL_LUCK +msgid "Good Luck" +msgstr "" + +#. DES_SKILL_LUCK_DES +msgid "This character has a knack for Luck." +msgstr "" + #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_HORN_IMPALE #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -9802,7 +10468,7 @@ msgid "Grow Seeds" msgstr "" #. DES_SKILL_SEEDS_GROW_DES -msgid "Pineconettes grow fast near Nasir..." +msgid "Pineconettes grow fast near Nai-Ysir..." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -10032,6 +10698,21 @@ msgid "" "This character's Morale is perfect." msgstr "" +#. DES_SKILL_RACE_SNAKES_DES +msgid "This character is a Snake. Its still, glossy eyes make people feel uneasy. Or is it because of the venomous bite it is capable of?" +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_RACE_SPIDERS +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_RACE_SPIDER +msgid "Spider" +msgstr "" + +#. DES_SKILL_RACE_SPIDERS_DES +msgid "This character is a Spider. Eight hair-covered legs with more eyes than you can count will surely come in handy when performing manual tasks." +msgstr "" + #. DES_SKILL_RACE_DWARVES msgid "Dwarf" msgstr "" @@ -10040,7 +10721,10 @@ msgstr "" msgid "The character is a dwarf. Their legs are short, so they move slow, but they're healthy as an ox, can carry a human on each shoulder and can craft with their eyes shut." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_RACE_ELVES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_RACE_ELVES_WEAK msgid "Elf" msgstr "" @@ -10053,7 +10737,7 @@ msgid "Orc" msgstr "" #. DES_SKILL_RACE_ORCS_DES -msgid "The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength and ferocity." +msgid "The character is an orc. They are a warrior race that lives in a matriarchal clan structure. They are known for their strength, ferocity and despise for 1h weapons." msgstr "" #. DES_SKILL_RACE_GOBLINS @@ -10064,10 +10748,26 @@ msgstr "" msgid "The character is a goblin. They love tinkering, so they are better at research and rituals." msgstr "" +#. DES_SKILL_RACE_DEMON_FLYING +msgid "Flying Demon" +msgstr "" + +#. DES_SKILL_RACE_DEMON_CMUCH +msgid "Demon Cmuch" +msgstr "" + #. DES_SKILL_RACE_DEMON_DES msgid "The character is a demon. A creature weaved from magic, which gives them bonuses to faith. They also tend to be great talkers." msgstr "" +#. DES_SKILL_RACE_DEMON_STRIGA +msgid "Demon Striga" +msgstr "" + +#. DES_SKILL_RACE_DEMON_STRIGA_DES +msgid "The character is a demon of the night. A creature weaved from magic, which gives them bonuses to faith. These night demons are known for their silver tongues despite their terrible looks. The striga will take the health of its companions each turn to sustain itself." +msgstr "" + #. DES_SKILL_RACE_VILLAGE_DEMON msgid "Guardian Demon" msgstr "" @@ -10080,6 +10780,10 @@ msgstr "" msgid "Night Demon" msgstr "" +#. DES_SKILL_RACE_NIGHT_DEMON_FLYING +msgid "Flying Night Demon" +msgstr "" + #. DES_SKILL_RACE_NIGHT_DEMON_DES msgid "The character is a night demon. They receive a bonus to Faith and a special Mental attack. They are weak during the day and stronger during the night." msgstr "" @@ -10122,7 +10826,7 @@ msgid "Troll" msgstr "" #. DES_SKILL_RACE_TROLL_DES -msgid "The character is a troll and can regenerate physical wounds." +msgid "The character is a troll, can regenerate physical wounds and gets a small shielding bonus." msgstr "" #. DES_SKILL_RACE_DARKNESS_CHILDREN @@ -10130,13 +10834,17 @@ msgid "Child of Darkness" msgstr "" #. DES_SKILL_RACE_DARKNESS_CHILDREN_DES -msgid "The character is a Child of Darkness. The are stronger during the night." +msgid "The character is a Child of Darkness. They are stronger during the night." msgstr "" #. DES_SKILL_RACE_DARKNESS_CHILDREN_MANEVCA_DES msgid "The character is a Child of Darkness. The are stronger during the night and can copy health." msgstr "" +#. DES_SKILL_RACE_SPIDER_DES +msgid "The character is a spider. It has eight hairy legs, which let him do any kind of manual work a lot faster." +msgstr "" + #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_HORZ_NIGHT_PREDATOR #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -10148,6 +10856,17 @@ msgstr "" msgid "Horz's Trait bonus - this character is stronger during the night and weaker during the day." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_HORZ_BLOODY_SUMMON_WEREWOLF +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_BLOODY_SUMMON_WEREWOLF +msgid "Bloody Summon Werewolf" +msgstr "" + +#. DES_SKILL_HORZ_BLOODY_SUMMON_WEREWOLF_DES +msgid "A powerful ally... for a price." +msgstr "" + #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_DZIEVANNA_ANIMAL_PATH #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -10156,7 +10875,7 @@ msgid "Animal Senses" msgstr "" #. DES_SKILL_DZIEVANNA_ANIMAL_PATH_DES -msgid "Dzievanna's Trait bonus - +1.5 Gathering." +msgid "Dzievanna's Trait bonus." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -10167,11 +10886,11 @@ msgid "War Cry" msgstr "" #. DES_SKILL_ZORYA_WARCRY_DES -msgid "Zorya's Trait bonus - +2 Wits." +msgid "Zorya's Trait bonus - this character's Delay will decrease for each other enemy character placed on the battlefield after them." msgstr "" #. DES_SKILL_LADA_I_LOVE_YOU_DES -msgid "Lada's Trait bonus - +4 Mental Shielding." +msgid "Lada's Trait bonus." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -10182,7 +10901,7 @@ msgid "Favourable Winds" msgstr "" #. DES_SKILL_STRIBOG_LONG_TRAVEL_DES -msgid "Stribog's Trait bonus - +2 MP when travelling on water." +msgid "Stribog's Trait bonus." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -10193,7 +10912,7 @@ msgid "Unshaken Faith" msgstr "" #. DES_SKILL_MAROVIT_NIGHTMARE_GIFT_DES -msgid "Marovit's Trait bonus - +4 Spirit Shielding." +msgid "Marovit's Trait bonus." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -10204,7 +10923,7 @@ msgid "Many Hammers, One Anvil" msgstr "" #. DES_SKILL_SVAROG_MANY_HAMMERS_PATH_DES -msgid "Svarog's Trait bonus - +1.5 Crafting." +msgid "Svarog's Trait bonus." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -10215,13 +10934,36 @@ msgid "Divine Commander" msgstr "" #. DES_SKILL_TRIGLAV_GODS_COMMANDER_DES -msgid "Triglav's Trait bonus - +0.4 XP at the end of each turn." +msgid "Triglav's Trait bonus." +msgstr "" + +#. DES_SKILL_TRIGLAV_GODS_COMMANDER_CHOSEN +msgid "Triglav's Chosen" +msgstr "" + +#. DES_SKILL_TRIGLAV_GODS_COMMANDER_CHOSEN_DES +msgid "Being a Chosen is not an easy task. Triglav appreciated that and decided to bestow a special ability on his chosen follower." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_IDOL_OF_PAIN +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_IDOL_OF_PAIN +msgid "Not Dead Yet" +msgstr "" + +#. DES_SKILL_IDOL_OF_PAIN_DES +msgid "If your Chosen dies, they change into an unliving corpse. Additionally, all your characters have a lower chance to die from heavy wounds.." msgstr "" #. DES_SKILL_SHIP_SMALL_DES msgid "Allows to sail on seas. Slow with small capacity." msgstr "" +#. DES_SKILL_STRIBOG_SHIP_SMALL_DES +msgid "Allows to sail on seas. Very light yet surprisingly capacious." +msgstr "" + #. DES_SKILL_SHIP_MEDIUM_DES msgid "Allows to sail on seas. Fast with medium capacity." msgstr "" @@ -10246,88 +10988,384 @@ msgstr "" msgid "The stigma you carry is a burden on both your mind and soul. Your Intelligence, Wisdom, Destiny and Mysticism are lowered. Survive this lenghty trial and be freed from it, or perish." msgstr "" -#. DES_SKILL_PET_HORSE_DES -msgid "Increases movement and group carry limits." +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_GREED +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_GREED +msgid "Greed" msgstr "" -#. DES_SKILL_PET_GOAT -msgid "Pet Goat" +#. DES_SKILL_GREED_DES +msgid "Clanless dwarves suffer from an odd form of hunger - they need to ingest a metal bar each turn. Every time this character ingests a metal bar, they are closer to getting rid of this weakness." msgstr "" -#. DES_SKILL_PET_GOAT_DES -msgid "Increases group carry limits." +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_FOODIE +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_FOODIE +msgid "Foodie" msgstr "" -#. DES_SKILL_PET_CAT -msgid "Pet Cat" +#. DES_SKILL_FOODIE_DES +msgid "The common folk have a saying - 'Never eat more than you can lift'. But dwarves lift a lot and they surely aren't common folk! As a Dwarf, this character has chance to eat 1 extra {ICON:FoodIcon} per turn." msgstr "" -#. DES_SKILL_PET_CAT_DES -msgid "Adds mysticism and mental health." +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_NATURE_PURITY +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_NATURE_PURITY +msgid "Natural Purity" msgstr "" -#. DES_SKILL_PET_DOG -msgid "Pet Dog" +#. DES_SKILL_NATURE_PURITY_DES +msgid "This character refuses to wear any equipment other than weapons, but their songs put all group members minds at ease, increasing Sanity regeneration." msgstr "" -#. DES_SKILL_PET_DOG_DES -msgid "Adds perception and mental health." +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_WEATHER_VIS +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TOOLTIP_RAIN +msgid "Rain" msgstr "" -#. DES_SKILL_PET_BOAR -msgid "Pet Boar" +#. DES_SKILL_WEATHER_VIS_DES +msgid "The current weather makes it difficult to see as far as usual. Visibility Range is reduced." msgstr "" -#. DES_SKILL_PET_BOAR_DES -msgid "Summons a pet boar and adds movement" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_WEATHER_SUNNY_DAY +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TOOLTIP_SUNNYDAY +msgid "Sunny Day" msgstr "" -#. DES_SKILL_PET_SKSHACK -msgid "Pet Skshack" +#. DES_SKILL_WEATHER_SUNNY_DAY_DES +msgid "It's a nice and sunny day, this character is in a good mood and works faster." msgstr "" -#. DES_SKILL_PET_SKSHACK_DES -msgid "Adds gathering" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_WEATHER_SNOW +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TOOLTIP_SNOW +msgid "Snow" msgstr "" -#. DES_SKILL_PET_CMUCH -msgid "Pet Cmuch" +#. DES_SKILL_WEATHER_SNOW_DES +msgid "The current weather makes it difficult to see as far as usual and snow makes walking difficult. Movement Points and Visibility Range are reduced." msgstr "" -#. DES_SKILL_PET_CMUCH_DES -msgid "Adds physical health points." +#. DES_SKILL_FOG_OF_KNOWLEDGE +msgid "Glimpse Of Knowledge" msgstr "" -#. DES_SKILL_PET_CROW -msgid "Pet Crow" +#. DES_SKILL_FOG_OF_KNOWLEDGE_DES +msgid "Blessed by your God you see further for a moment." msgstr "" -#. DES_SKILL_PET_CROW_DES +#. DES_SKILL_SMARTER_EVERY_DAY +msgid "Smarter Every Day" +msgstr "" + +#. DES_SKILL_SMARTER_EVERY_DAY_DES +msgid "Each turn you receive a bit of XP." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_TRUE_HEROES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_TRUE_HEROES +msgid "True Heroes" +msgstr "" + +#. DES_SKILL_TRUE_HEROES_DES +msgid "A bit shielding in every challenge granted to each follower by their God." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_LOGIC_WALL +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_LOGIC_WALL +msgid "Logic Wall" +msgstr "" + +#. DES_SKILL_LOGIC_WALL_DES +msgid "A bit shielding in mental and spiritual challenges granted to each follower by their God." +msgstr "" + +#. DES_SKILL_BRAINER +msgid "Clever" +msgstr "" + +#. DES_SKILL_BRAINER_DES +msgid "The Chosen has been blessed with increased Intelligence and Wisdom." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_SOLAR_POWERED +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_SOLAR_POWERED +msgid "Solar Powered" +msgstr "" + +#. DES_SKILL_SOLAR_POWERED_DES +msgid "Each follower has increased regeneration of Health, Sanity and Faith during the day but receives mental damage during the night." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_JUMPING_FISH +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_JUMPING_FISH +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_JUMPING_FISH +msgid "Jumping Fish" +msgstr "" + +#. DES_SKILL_JUMPING_FISH_DES +msgid "When you sail, food just appears on your boat!" +msgstr "" + +#. DES_SKILL_NEW_DAY +msgid "Morning Birds" +msgstr "" + +#. DES_SKILL_NEW_DAY_DES +msgid "Each follower receives a bonus to movement points and Health during morning turns." +msgstr "" + +#. DES_SKILL_ETERNAL_LIGHT +msgid "Eternal Light" +msgstr "" + +#. DES_SKILL_ETERNAL_LIGHT_DES +msgid "Each follower receives a bonus to Health." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_EAGLE_EYE +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_EAGLE_EYE +msgid "Eagle Eye" +msgstr "" + +#. DES_SKILL_EAGLE_EYE_DES +msgid "Each follower receives a bonus to sight range." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_INNER_PEACE +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_INNER_PEACE +msgid "Inner Peace" +msgstr "" + +#. DES_SKILL_INNER_PEACE_DES +msgid "Inner peace connects you with your god and their power flows through you." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_HEALING_TOUCH +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_HEALING_TOUCH +msgid "Healing Touch" +msgstr "" + +#. DES_SKILL_HEALING_TOUCH_DES +msgid "Your God has granted you a touch that can heal." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_NATURAL_KNOWLEDGE +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_NATURAL_KNOWLEDGE +msgid "Natural Knowledge" +msgstr "" + +#. DES_SKILL_NATURAL_KNOWLEDGE_DES +msgid "Each follower receives a bonus to Research attribute." +msgstr "" + +#. DES_SKILL_SEAL_OF_STRENGTH +msgid "Seal Of Strength" +msgstr "" + +#. DES_SKILL_SEAL_OF_STRENGTH_DES +msgid "The Chosen has been blessed with increased Strength." +msgstr "" + +#. DES_SKILL_CRAFTERS_FLOCK +msgid "Flock of Crafters" +msgstr "" + +#. DES_SKILL_CRAFTERS_FLOCK_DES +msgid "Each follower receives a bonus to Crafting attribute." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_GATHERERS_FLOCK +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_GATHERERS_FLOCK +msgid "Flock of Gatherers" +msgstr "" + +#. DES_SKILL_GATHERERS_FLOCK_DES +msgid "Each follower receives a bonus to Gathering attribute." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_TOUGH_GUY +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_TOUGH_GUY +msgid "Tough Guy" +msgstr "" + +#. DES_SKILL_TOUGH_GUY_DES +msgid "All your characters have increased Health but also higher chance to die from heavy wounds." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_DEMONIC_POSSESSION +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TRAIT_DEMONIC_POSSESSION +msgid "Demonic Possession" +msgstr "" + +#. DES_SKILL_DEMONIC_POSSESSION_DES +msgid "The Chosen gets increased Health and Spiritual Shielding, but a penalty to Mysticism and Destiny." +msgstr "" + +#. DES_SKILL_CAMP_GATHERING_RANGE +msgid "Camping Expert" +msgstr "" + +#. DES_SKILL_CAMP_GATHERING_RANGE_DES +msgid "Camping groups receive +1 gathering range." +msgstr "" + +#. DES_SKILL_PET_HORSE_DES +msgid "Increases movement and group carry limits." +msgstr "" + +#. DES_SKILL_PET_GOAT +msgid "Pet Goat" +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_GOAT_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_GOAT_BUNNY_DES +msgid "Increases group carry limits." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_GOAT_BUNNY +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_BUNNY +msgid "Pet Bunny" +msgstr "" + +#. DES_SKILL_PET_BUNNY_DES +msgid "Increases Health, Wits and Gathering." +msgstr "" + +#. DES_SKILL_PET_CAT +msgid "Pet Cat" +msgstr "" + +#. DES_SKILL_PET_CAT_DES +msgid "Adds mysticism and mental health." +msgstr "" + +#. DES_SKILL_PET_DOG +msgid "Pet Dog" +msgstr "" + +#. DES_SKILL_PET_DOG_DES +msgid "Adds perception and mental health." +msgstr "" + +#. DES_SKILL_PET_BOAR +msgid "Pet Boar" +msgstr "" + +#. DES_SKILL_PET_BOAR_DES +msgid "Summons a pet boar and adds movement" +msgstr "" + +#. DES_SKILL_PET_SKSHACK +msgid "Pet Skshack" +msgstr "" + +#. DES_SKILL_PET_SKSHACK_DES +msgid "Adds gathering" +msgstr "" + +#. DES_SKILL_PET_CMUCH +msgid "Pet Cmuch" +msgstr "" + +#. DES_SKILL_PET_CMUCH_DES +msgid "Adds physical health points." +msgstr "" + +#. DES_SKILL_PET_CROW +msgid "Pet Crow" +msgstr "" + +#. DES_SKILL_PET_CROW_DES msgid "Improves perception and rituals" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_WOLF +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_WOLF_DES msgid "Pet Wolf" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_BEAR +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_BEAR_DES msgid "Pet Bear" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_WRAITH +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_WRAITH_DES msgid "Pet Wraith" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_GHOST +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_GHOST_DES msgid "Pet Ghost" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_PET_SPIDER_SPITTING +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_SPIDER_SPITTING_DES msgid "Pet Spitting Spider" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_TURTLE +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_TURTLE_DES +msgid "Pet Turtle" +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_CHICKEN +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_PET_CHICKEN_DES +msgid "Pet Chicken" +msgstr "" + #. DES_SKILL_PET_SUMMON_DES -msgid "Summon pet" +msgid "Summon Pet" msgstr "" #. DES_SKILL_IDOL_DES @@ -10335,11 +11373,11 @@ msgid "Creates a village and allows villagers to carry out gathering tasks withi msgstr "" #. DES_SKILL_WAREHOUSE_DES -msgid "Increases Gathering skill and provides extra slots for each Gathering task." +msgid "Increases Gathering skill and provides extra slots for gathering tasks." msgstr "" #. DES_SKILL_FORGE_DES -msgid "Increases Crafting skill and provides extra slots for each Crafting task." +msgid "Increases Crafting skill and provides extra slots for crafting tasks." msgstr "" #. DES_SKILL_ARMOURY_DES @@ -10351,13 +11389,66 @@ msgid "Provides Research Points each turn." msgstr "" #. DES_SKILL_DWELLING_BEDS_DES -msgid "Provides Morale bonus to villagers." +msgid "Provides Morale on or above certain level to villagers." msgstr "" #. DES_SKILL_HERBALIST_HUT_DES msgid "Increases Health regeneration rate and decreases chance to die from wounds." msgstr "" +#. DES_SKILL_WISHING_WELL_DES +msgid "Provides a handful of random resources each turn." +msgstr "" + +#. DES_SKILL_LUMBER_MILL_DES +msgid "Provides a small amount of wood each turn." +msgstr "" + +#. DES_SKILL_CHILD_PLAYGROUND_DES +msgid "Increases main attributes of children." +msgstr "" + +#. DES_SKILL_GUARD_TOWER_DES +msgid "Increases Health and Sanity." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_WITCH_HUT_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_LEATHER_WITCH_HUT_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_AMBER_WITCH_HUT_DES +msgid "Increases Rituals attribute, extra slots and provides a small amount of herbs each turn." +msgstr "" + +#. DES_SKILL_BONE_WITCH_HUT_DES +msgid "Increases Rituals attribute, extra slots and increases Faith (spiritual hit points)." +msgstr "" + +#. DES_SKILL_CROP_FIELD_DES +msgid "Provides a small amount of food each turn and a chance to get a vegetable-loving pet." +msgstr "" + +#. DES_SKILL_MINE_DES +msgid "Provides mineable resources like gems, metal or stone each turn." +msgstr "" + +#. DES_SKILL_MINE_GEM_DES +msgid "Provides a small amount of common gems each turn." +msgstr "" + +#. DES_SKILL_MINE_METAL_DES +msgid "Provides a small amount of common metal each turn." +msgstr "" + +#. DES_SKILL_MINE_STONE_DES +msgid "Provides a small amount of common stone each turn." +msgstr "" + +#. DES_SKILL_TRADING_POST_DES +msgid "When this building is completed, a trader will show up immediately and you get a chance he will visit you in the future. Also provides a random common resource each turn." +msgstr "" + #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_MAX_HEALTH_P #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -10448,26 +11539,40 @@ msgstr "" msgid "This skill is applied by a building. It increases Physical Shielding." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_EXTRA_SHIELDING_S +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_BUILDING_ADD_SHIELDING_S +msgid "Increase Spiritual Shielding" +msgstr "" + +#. DES_SKILL_EXTRA_SHIELDING_S_DES +msgid "This skill is applied by a building. It increases Spiritual Shielding." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_SHIELDING_P_M -msgid "Inc. Physical and Mental Shiel." +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P_M +msgid "Inc. Physical and Mental Shielding" msgstr "" #. DES_SKILL_EXTRA_SHIELDING_P_M_DES msgid "This skill is applied by a building. It increases Physical and Mental Shielding." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_SHIELDING_P_M_S -msgid "Inc. Physical, Mental and Spirit Shiel." +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P_M_S +msgid "Inc. Physical, Mental and Spiritual Shielding" msgstr "" #. DES_SKILL_EXTRA_SHIELDING_P_M_S_DES msgid "This skill is applied by a building. It increases Physical, Mental and Spirit Shielding." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SKILL_EXTRA_STRONG_SHIELDING_P -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SUBSKILL_BUILDING_ADD_STRONG_SHIELDING_P msgid "Greatly Inc. Physical Shielding" msgstr "" @@ -10511,6 +11616,25 @@ msgstr "" msgid "This skill is applied by a building. It decreases the chance of dying from low Health." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_EXTRA_CHILDREN_ATT +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT +msgid "Increase Children's Attributes" +msgstr "" + +#. DES_SKILL_EXTRA_CHILDREN_ATT_DES +msgid "This skill is applied by a building. It increases children's attributes." +msgstr "" + +#. DES_SKILL_EXTRA_RITUALS_DES +msgid "This skill is applied by a building. It increases Rituals attribute." +msgstr "" + +#. DES_SKILL_EXTRA_LUCK_DES +msgid "This skill is applied by a building. It increases Luck attribute." +msgstr "" + #. DES_SKILL_PEBBLES_THROW msgid "Throw Pebbles" msgstr "" @@ -10519,6 +11643,33 @@ msgstr "" msgid "The ultimate weapon of a five-year-old. Rarely effective, highly annoying." msgstr "" +#. DES_SKILL_RESIST_BEAST +msgid "Thick Skin" +msgstr "" + +#. DES_SKILL_RESIST_BEAST_DES +msgid "Some beasts have thicker skin that makes them more difficult to slay. If experienced hunters say so, then it must be true." +msgstr "" + +#. DES_SKILL_HYPNOSIS +msgid "Hypnosis" +msgstr "" + +#. DES_SKILL_HYPNOSIS_DES +msgid "Relax... Your head is getting heavy... Your eyes slowly close. Imagine you're in the good place..." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SKILL_OUTMANOEUVRE +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_OUTMANOEUVRE +msgid "Outmanoeuvre" +msgstr "" + +#. DES_SKILL_OUTMANOEUVRE_DES +msgid "You know your ground for the upcoming battle. Now you need to use that information to you advantage." +msgstr "" + #. DES_SUBSKILL_INCREASE_ATTRIBUTE msgid "Increase Attribute" msgstr "" @@ -10591,6 +11742,21 @@ msgstr "" msgid "Showing off" msgstr "" +#. DES_SUBSKILL_HYPNOTISE_MOVE +msgid "Hypnotise" +msgstr "" + +#. DES_SUBSKILL_HYPNOTISE_MOVE_DES +msgid "Melee attack, targets 3 enemies in a horizontal line." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_OUTMANOEUVRE_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_SPIRIT_CUTOFF_DES +msgid "Single target attack from ranged row." +msgstr "" + #. DES_SUBSKILL_SOUL_TEAR msgid "Soul Damage" msgstr "" @@ -10603,10 +11769,6 @@ msgstr "" msgid "Detach Spirit" msgstr "" -#. DES_SUBSKILL_SPIRIT_CUTOFF_DES -msgid "Single target attack from ranged row." -msgstr "" - #. DES_SUBSKILL_SHADOW_WHISPERS_DES msgid "Attack from the front row dealing poison damage to the target enemy and up to 3 enemies next to them." msgstr "" @@ -10659,7 +11821,9 @@ msgid "Poison Fog" msgstr "" #. DES_SUBSKILL_POISON_FOG_DES -msgid "Deals Poison Damage to all characters on the battlefield." +msgid "" +"{COLOR:red}This subskill does not attack hand if battlefield is empty.{END_COLOR}\n" +"Deals Poison Damage to all characters on the battlefield." msgstr "" #. DES_SUBSKILL_TRUE_FOG @@ -10667,7 +11831,9 @@ msgid "Choking Fog" msgstr "" #. DES_SUBSKILL_TRUE_FOG_DES -msgid "Deals True Damage to all characters on the battlefield." +msgid "" +"{COLOR:red}This subskill does not attack hand if battlefield is empty.{END_COLOR}\n" +"Deals True Damage to all characters on the battlefield." msgstr "" #. DES_SUBSKILL_ANCESTOR_VOICE @@ -10675,7 +11841,7 @@ msgid "Ancestors' Voice" msgstr "" #. DES_SUBSKILL_ANCESTOR_VOICE_DES -msgid "Deals True Damage to up to 4 chosen targets." +msgid "Deals True Damage to up to 3 chosen targets." msgstr "" #. DES_SUBSKILL_GROUND_SHAKING_DES @@ -10699,7 +11865,7 @@ msgid "Sacrificial Blood" msgstr "" #. DES_SUBSKILL_BLOODY_SACRIFICE_DES -msgid "Sacrifice a % of the caster's health and deal True Damage equal to the amount of health lost, mulitplied by skill power." +msgid "Sacrifice a % of the caster's health and deal True Damage equal to the amount of health lost, multiplied by skill power." msgstr "" #. DES_SUBSKILL_EXPLODING_DEAD @@ -10713,16 +11879,18 @@ msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BITE_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SUBSKILL_ILUSION_BITE_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_CON_DEFAULT_MELEE_DES #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_TUT_SUBSKILL_DEFAULT_AXE_DES msgid "Melee attack, targets a single enemy closest to you." msgstr "" -#. DES_SUBSKILL_ILUSION_BITE -msgid "Ilusion Bite" +#. DES_SUBSKILL_ILLUSION_BITE +msgid "Illusive Bite" +msgstr "" + +#. DES_SUBSKILL_ILLUSION_BITE_DES +msgid "True Damage melee attack, targets a single enemy closest to you." msgstr "" #. DES_SUBSKILL_ESSENCE_TRUE_DMG_BITE @@ -10778,27 +11946,36 @@ msgid "Shields Up" msgstr "" #. DES_SUBSKILL_SHIELDS_UP_DES -msgid "Increase shielding of a chosen friendly target." +msgid "Increase Shielding of a chosen 1 or 2 friendly targets. Shielding bonus is equal to 20% of the caster's own shielding." msgstr "" #. DES_SUBSKILL_SHIELDS msgid "Increase Shielding" msgstr "" +#. DES_SUBSKILL_SHIELDS_DES +msgid "Provides additional protection that is replenished between challenges." +msgstr "" + #. DES_SUBSKILL_PROTECTION_M_S msgid "Protection" msgstr "" #. DES_SUBSKILL_PROTECTION_M_S_DES -msgid "Increase shielding of a chosen ally." +msgid "Increase Shielding of a chosen ally." msgstr "" #. DES_SUBSKILL_PROTECTING_OTHERS msgid "Protect Others" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_PROTECTING_OTHERS_DES -msgid "Increase Shielding of 1 to 2 selected allies." +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_ENTER_DMG +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_ENTER_DMG_DES +msgid "Increase Shielding of 1 to 3 selected allies." msgstr "" #. DES_SUBSKILL_MIMIC_FRIEND_HEALTH @@ -10817,12 +11994,23 @@ msgstr "" msgid "Increase Shielding of the caster." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_FIRST_STRIKE_DMG +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_FIRST_STRIKE +msgid "First Strike" +msgstr "" + +#. DES_SUBSKILL_FIRST_STRIKE_DMG_DES +msgid "Instantly damage the closest enemy when entering the battlefield." +msgstr "" + #. DES_SUBSKILL_ADD_SHIELDING_LIGHT msgid "Shield Self - Light" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_LIGHT_DES -msgid "Increase the caster's shielding by a small amount." +msgid "Increase the caster's Shielding by a small amount." msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_MEDIUM @@ -10830,7 +12018,7 @@ msgid "Shield Self - Medium" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_MEDIUM_DES -msgid "Increase the caster's shielding by a medium amount." +msgid "Increase the caster's Shielding by a medium amount." msgstr "" #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -10841,19 +12029,19 @@ msgid "Shield Self - Physical" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_VLIGHT_P_DES -msgid "Increase the caster's physical shielding by a small amount." +msgid "Increase the caster's Physical Shielding by a small amount." msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_MEDIUM_P_DES -msgid "Increase the caster's physical shielding by a medium amount." +msgid "Increase the caster's Physical Shielding by a medium amount." msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_MEDIUM_S -msgid "Shield Self - Spirit" +msgid "Shield Self - Spiritual" msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_MEDIUM_S_DES -msgid "Increase the caster's spirit shielding by a medium amount." +msgid "Increase the caster's Spiritual Shielding by a medium amount." msgstr "" #. DES_SUBSKILL_ADD_SHIELDING_HEAVY @@ -10884,21 +12072,37 @@ msgstr "" msgid "Add Shielding" msgstr "" +#. DES_SUBSKILL_ADD_SHIELDING_DES +msgid "Add Physical, Mental and Spiritual Shielding" +msgstr "" + #. DES_SUBSKILL_ADD_SHIELDING_PHYSICAL msgid "Add Physical Shielding" msgstr "" +#. DES_SUBSKILL_ADD_SHIELDING_PHYSICAL_DES +msgid "Increases the character's Physical Shielding." +msgstr "" + #. DES_SUBSKILL_ADD_SHIELDING_MENTAL msgid "Add Mental Shielding" msgstr "" +#. DES_SUBSKILL_ADD_SHIELDING_MENTAL_DES +msgid "Increases the character's Mental Shielding." +msgstr "" + #. DES_SUBSKILL_ADD_SHIELDING_SPIRIT -msgid "Add Spirit Shielding" +msgid "Add Spiritual Shielding" +msgstr "" + +#. DES_SUBSKILL_ADD_SHIELDING_SPIRIT_DES +msgid "Increases the character's Spiritual Shielding." msgstr "" #. DES_SUBSKILL_SUMMON_DEMON_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon a Demon to a melee spot on your side of the battlefield." msgstr "" @@ -10908,19 +12112,28 @@ msgstr "" #. DES_SUBSKILL_SUMMON_CMUCH_ITEM_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" -"Summon a Cmuch to a range spot on your side of the battlefield." +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"Summon a Cmuch to a ranged spot on your side of the battlefield." +msgstr "" + +#. DES_SUBSKILL_SUMMON_PET_WRAITH_DES +msgid "" +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"Summon a Wraith to a melee spot on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_SHAMAN_MINION_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon a Shaman Minion to a melee spot on your side of the battlefield." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_SUMMON_UNLIVING_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_SUMMON_UNLIVING_RAT_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon 2 Unliving to a melee spot on your side of the battlefield." msgstr "" @@ -10930,20 +12143,20 @@ msgstr "" #. DES_SUBSKILL_SUMMON_UNLIVING_ARCHERS_ITEM_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" -"Summon 2 Unliving archers to a range spot on your side of the battlefield." +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"Summon 2 Unliving archers to a ranged spot on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_WILD_BEAST_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon 1 - 2 Beasts to melee spots on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_FOREST_ELDERCONE_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" -"Summon 1 Eldercone to melee spots on your side of the battlefield." +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"Summon an Eldercone to a melee spot on your side of the battlefield." msgstr "" #. DES_SUBSKILL_SUMMON_ON_NAIYSIR @@ -10951,7 +12164,13 @@ msgid "Spawn Pineconettes" msgstr "" #. DES_SUBSKILL_SUMMON_ON_NAIYSIR_DES -msgid "When this character enters the battlefield, 1 Pineconette is summoned to a nearby melee spot." +msgid "When this character enters the battlefield, 1 Pineconette is summoned to a random spot." +msgstr "" + +#. DES_SUBSKILL_BLOODY_SUMMON_WEREWOLF_DES +msgid "" +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"Summon a Werewolf to a melee spot on your side of the battlefield. The caster loses half of their current Health." msgstr "" #. DES_SUBSKILL_SUMMON_BEE @@ -10968,7 +12187,7 @@ msgstr "" #. DES_SUBSKILL_SUMMON_KRAKEN_TENTACLE_DES msgid "" -"{COLOR:#red}Requires the caster to be present on the battlefield.{END_COLOR}\n" +"{COLOR:red}Requires the caster to be present on the battlefield.{END_COLOR}\n" "Summon 4 Tentacles to melee spots on your side of the battlefield." msgstr "" @@ -10978,7 +12197,7 @@ msgstr "" #. DES_SUBSKILL_SUMMON_TROLL_LAVA_ROCKERS_DES msgid "" -"{COLOR:#red}Requires the caster to be present on the battlefield.{END_COLOR}\n" +"{COLOR:red}Requires the caster to be present on the battlefield.{END_COLOR}\n" "Summon 3 Rockers to melee spots on your side of the battlefield." msgstr "" @@ -10988,14 +12207,10 @@ msgstr "" #. DES_SUBSKILL_SUMMON_LIGHT_SVIATELKO_DES msgid "" -"{COLOR:#red}Requires the caster to be present on the battlefield.{END_COLOR}\n" +"{COLOR:red}Requires the caster to be present on the battlefield.{END_COLOR}\n" "Summon 3 Sviatelko to melee spots on your side of the battlefield." msgstr "" -#. DES_SUBSKILL_SUMMON_PET_WRAITH -msgid "Summon Wraith" -msgstr "" - #. DES_SUBSKILL_SUMMON_PET_GHOST msgid "Summon Ghost" msgstr "" @@ -11018,7 +12233,7 @@ msgstr "" #. DES_SUBSKILL_SUMMON_PET_ANIMAL_DES msgid "" -"{COLOR:#red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" +"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n" "Summon your pet animal into a free melee spot." msgstr "" @@ -11026,30 +12241,140 @@ msgstr "" msgid "Increase Health Regeneration." msgstr "" +#. DES_SUBSKILL_ADD_HEALTH_P_REGENERATION_DES +msgid "Increase the amount of Health regenerated at the end of each turn." +msgstr "" + +#. DES_SUBSKILL_MHP_REGENERATION +msgid "Increase Sanity Regeneration" +msgstr "" + +#. DES_SUBSKILL_MHP_REGENERATION_DES +msgid "Increase the amount of Sanity regenerated at the end of each turn." +msgstr "" + +#. DES_SUBSKILL_ADD_MAX_HP +msgid "Increase Max Hit Points" +msgstr "" + +#. DES_SUBSKILL_ADD_MAX_HP_DES +msgid "Increase the character's maximum amount of Health (physical hit points), Sanity (mental hit points) and Faith (spiritual hit points)." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_ADD_MAX_HEALTH_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_SUB_MAX_HEALTH_DES +msgid "Increase the character's maximum amount of Health (physical hit points)." +msgstr "" + +#. DES_SUBSKILL_ADD_MAX_SPIRIT_DES +msgid "Increase the character's maximum amount of Faith (mental hit points)." +msgstr "" + +#. DES_SUBSKILL_ADD_MAX_MENTAL_DES +msgid "Increase the character's maximum amount of Sanity (mental hit points)." +msgstr "" + #. DES_SUBSKILL_ADD_ATTRIBUTES_DES -msgid "Increase all attribute." +msgid "Increase the character's main attributes - Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny." +msgstr "" + +#. DES_SUBSKILL_ADD_STRENGTH_DES +msgid "Increase the character's Strength attribute." +msgstr "" + +#. DES_SUBSKILL_ADD_PERCEPTION_DES +msgid "Increase the character's Perception attribute." +msgstr "" + +#. DES_SUBSKILL_ADD_INTELLIGENCE_DES +msgid "Increase the character's Intelligence attribute." +msgstr "" + +#. DES_SUBSKILL_ADD_WISDOM_DES +msgid "Increase the character's Wisdom attribute." +msgstr "" + +#. DES_SUBSKILL_ADD_MYSTICISM_DES +msgid "Increase the character's Mysticism attribute." +msgstr "" + +#. DES_SUBSKILL_ADD_DESTINY_DES +msgid "Increase the character's Destiny attribute." +msgstr "" + +#. DES_SUBSKILL_ADD_WITS_DES +msgid "Increase the character's Wits attribute." +msgstr "" + +#. DES_SUBSKILL_ADD_CRAFTING_DES +msgid "Increase the character's Crafting attribute." +msgstr "" + +#. DES_SUBSKILL_ADD_GATHERING_DES +msgid "Increase the character's Gathering attribute." +msgstr "" + +#. DES_SUBSKILL_ADD_RESEARCH_DES +msgid "Increase the character's Research attribute." +msgstr "" + +#. DES_SUBSKILL_ADD_LUCK_DES +msgid "Increase the character's Luck attribute." msgstr "" #. DES_SUBSKILL_ADD_PERSONAL_CARRY msgid "Increase Personal Carry Limit" msgstr "" +#. DES_SUBSKILL_ADD_PERSONAL_CARRY_DES +msgid "Increase the character's Personal Carry Limit, so they can equip more or heavier items." +msgstr "" + #. DES_SUBSKILL_ADD_GROUP_CARRY msgid "Increase Group Carry Limit" msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_ADD_GROUP_CARRY_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_MP_GROUP_CARRY_DES +msgid "Increase the group's Carry Limit so they can haul more weight without being slowed down." +msgstr "" + #. DES_SUBSKILL_SEA_GROUP_CARRY msgid "Replace Group Carry Limit" msgstr "" +#. DES_SUBSKILL_SEA_GROUP_CARRY_DES +msgid "Group's Carry Limit when travelling by sea." +msgstr "" + +#. DES_SUBSKILL_MP_GROUP_CARRY +msgid "Group Carry Multiplier" +msgstr "" + +#. DES_SUBSKILL_ADD_RITUALS_DES +msgid "Increase the character's Rituals attribute." +msgstr "" + #. DES_SUBSKILL_ADD_TASK_EFFICIENCY msgid "Increase Task Efficiency" msgstr "" +#. DES_SUBSKILL_ADD_TASK_EFFICIENCY_DES +msgid "Increase the character's efficiency while working on a task such as Crafting, Gathering, Cooking, Researching or Rituals." +msgstr "" + #. DES_SUBSKILL_ADD_RANGE_OF_SIGHT msgid "Increase Range Of Sight" msgstr "" +#. DES_SUBSKILL_ADD_RANGE_OF_SIGHT_DES +msgid "Increase the character's Range Of Sight." +msgstr "" + #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_ADD_MOVEMENT #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# @@ -11057,15 +12382,51 @@ msgstr "" msgid "Increase Movement Points" msgstr "" +#. DES_SUBSKILL_ADD_MOVEMENT_DES +msgid "Increase the character's Movement Points." +msgstr "" + #. DES_SUBSKILL_ADD_SEA_MOVEMENT msgid "Sea Movement Points" msgstr "" +#. DES_SUBSKILL_ADD_SEA_MOVEMENT_DES +msgid "Increase the group's Sea Movement Points." +msgstr "" + #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SUBSKILL_ADD_ADD_XP +#. DES_SUBSKILL_ADD_XP #. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# #. DES_SUBSKILL_BUILDING_ADD_XP -msgid "Extra Experience Points (XP)" +msgid "Extra Experience Points" +msgstr "" + +#. DES_SUBSKILL_ADD_XP_DES +msgid "The character gets a small amount of Experience Points (XP) each turn." +msgstr "" + +#. DES_SUBSKILL_ADD_SHIELDING_PHYSICAL_MENTAL +msgid "Incr. Physical and Mental Shielding" +msgstr "" + +#. DES_SUBSKILL_ADD_SHIELDING_PHYSICAL_MENTAL_DES +msgid "Increases the character's Physical and Mental Shielding." +msgstr "" + +#. DES_SUBSKILL_ADD_SHIELDING_MENTAL_SPIRIT +msgid "Incr. Mental and Spiritual Shielding" +msgstr "" + +#. DES_SUBSKILL_ADD_SHIELDING_MENTAL_SPIRIT_DES +msgid "Increases the character's Mental and Spiritual Shielding." +msgstr "" + +#. DES_SUBSKILL_ADD_SHIELDING_SPIRIT_PHYSICAL +msgid "Incr. Physical and Spiritual Shielding" +msgstr "" + +#. DES_SUBSKILL_ADD_SHIELDING_SPIRIT_PHYSICAL_DES +msgid "Increases the character's Physical and Spiritual Shielding." msgstr "" #. DES_SUBSKILL_SUB_ATTRIBUTE @@ -11080,86 +12441,245 @@ msgstr "" msgid "Decrease Max Faith" msgstr "" +#. DES_SUBSKILL_SUB_MAX_SPIRIT_DES +msgid "Increase the character's maximum amount of Faith (spiritual hit points)." +msgstr "" + #. DES_SUBSKILL_SUB_MAX_MENTAL msgid "Decrease Max Sanity" msgstr "" +#. DES_SUBSKILL_SUB_MAX_MENTAL_DES +msgid "Increase the character's maximum amount of Health (mental hit points)." +msgstr "" + +#. DES_SUBSKILL_SUB_STRENGTH_DES +msgid "Decrease the character's Strength attribute." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_SUB_PERCEPTION_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_SUB_CRAFTING_DES +msgid "Decrease the character's Crafting attribute." +msgstr "" + +#. DES_SUBSKILL_SUB_INTELLIGENCE_DES +msgid "Decrease the character's Intelligence attribute." +msgstr "" + +#. DES_SUBSKILL_SUB_WISDOM_DES +msgid "Decrease the character's Wisdom attribute." +msgstr "" + +#. DES_SUBSKILL_SUB_MYSTICISM_DES +msgid "Decrease the character's Mysticism attribute." +msgstr "" + +#. DES_SUBSKILL_SUB_DESTINY_DES +msgid "Decrease the character's Destiny attribute." +msgstr "" + +#. DES_SUBSKILL_SUB_WITS_DES +msgid "Decrease the character's Wits attribute." +msgstr "" + +#. DES_SUBSKILL_SUB_GATHERING_DES +msgid "Decrease the character's Gathering attribute." +msgstr "" + #. DES_SUBSKILL_SUB_RESEARCH msgid "Decrease Research" msgstr "" +#. DES_SUBSKILL_SUB_RESEARCH_DES +msgid "Decrease the character's Research attribute." +msgstr "" + #. DES_SUBSKILL_SUB_LUCK msgid "Decrease Luck" msgstr "" +#. DES_SUBSKILL_SUB_LUCK_DES +msgid "Decrease the character's Luck attribute." +msgstr "" + #. DES_SUBSKILL_SUB_RITUALS msgid "Decrease Rituals" msgstr "" +#. DES_SUBSKILL_SUB_RITUALS_DES +msgid "Decrease the character's Rituals attribute." +msgstr "" + #. DES_SUBSKILL_SUB_PERSONAL_CARRY msgid "Decrease Personal Carry Limit" msgstr "" +#. DES_SUBSKILL_SUB_PERSONAL_CARRY_DES +msgid "Decrease the character's Personal Carry Limit." +msgstr "" + #. DES_SUBSKILL_SUB_GROUP_CARRY msgid "Decrease Group Carry Limit" msgstr "" +#. DES_SUBSKILL_SUB_GROUP_CARRY_DES +msgid "Decrease the group's Carry Limit." +msgstr "" + +#. DES_SUBSKILL_SUB_MOVEMENT_DES +msgid "Decrease the character's Movement Points." +msgstr "" + +#. DES_SUBSKILL_SUB_VISIBILITY +msgid "Decrease Visibility Range" +msgstr "" + +#. DES_SUBSKILL_SUB_VISIBILITY_DES +msgid "Decrease the character's Sight Range." +msgstr "" + #. DES_SUBSKILL_SUB_SHIELDING_PHYSICAL msgid "Decrease Physical Shielding" msgstr "" +#. DES_SUBSKILL_SUB_SHIELDING_PHYSICAL_DES +msgid "Decrease the character's Physical Shielding attribute." +msgstr "" + #. DES_SUBSKILL_SUB_SHIELDING_MENTAL msgid "Decrease Mental Shielding" msgstr "" -#. DES_SUBSKILL_SUB_SHIELDING_SPIRIT -msgid "Decrease Spirit Shielding" +#. DES_SUBSKILL_SUB_SHIELDING_MENTAL_DES +msgid "Decrease the character's Mental Shielding attribute." msgstr "" -#. DES_SUBSKILL_SUB_SHIELDING_PHYSICAL_MENTAL -msgid "Decrease Physical and Mental Shielding" +#. DES_SUBSKILL_SUB_SHIELDING_SPIRIT +msgid "Decrease Spiritual Shielding" msgstr "" -#. DES_SUBSKILL_SUB_SHIELDING_MENTAL_SPIRIT -msgid "Decrease Mental and Spirit Shielding" +#. DES_SUBSKILL_SUB_SHIELDING_SPIRIT_DES +msgid "Decrease the character's Spiritual Shielding attribute." msgstr "" -#. DES_SUBSKILL_SUB_SHIELDING_SPIRIT_PHYSICAL -msgid "Decrease Physical and Spirit Shielding" +#. DES_SUBSKILL_OVERENCUMBERED_DES +msgid "This character's equipment is too heavy." msgstr "" #. DES_SUBSKILL_CHARACTER_DIE_CHANCE msgid "Chance to Die" msgstr "" +#. DES_SUBSKILL_CHARACTER_DIE_CHANCE_DES +msgid "This character is wounded and has a chance to die." +msgstr "" + #. DES_SUBSKILL_LEAVE_CHANCE msgid "Chance To Leave" msgstr "" +#. DES_SUBSKILL_LEAVE_CHANCE_DES +msgid "This character's Sanity is low and they are considering to leave you." +msgstr "" + +#. DES_SUBSKILL_MAGIC_POISONING_DES +msgid "This character's Faith is low and they will receive physical damage each turn until their Faith increases." +msgstr "" + #. DES_SUBSKILL_DAMAGE_MULTIPLIER msgid "Damage Multiplier" msgstr "" -#. DES_SUBSKILL_NIGHT_PREDATOR -msgid "Night Predator" +#. DES_SUBSKILL_DAMAGE_MULTIPLIER_DES +msgid "The character's damage during a challenge is increased." +msgstr "" + +#. DES_SUBSKILL_TOXINE_DES +msgid "Deals physical damage to the affected character at the end of each turn, until it wears off." +msgstr "" + +#. DES_SUBSKILL_NIGHT_POWER_DES +msgid "Increase the character's main attributes (Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny) during night turns." +msgstr "" + +#. DES_SUBSKILL_NIGHT_PREDATOR_WITS +msgid "Night Wits" +msgstr "" + +#. DES_SUBSKILL_NIGHT_PREDATOR_WITS_DES +msgid "Increase the character's Wits attribute during night turns." +msgstr "" + +#. DES_SUBSKILL_NIGHT_PREDATOR_SIGHT +msgid "Night Range of Sight" +msgstr "" + +#. DES_SUBSKILL_NIGHT_PREDATOR_SIGHT_DES +msgid "Increase the character's Range of Sight during night turns." +msgstr "" + +#. DES_SUBSKILL_NIGHT_PREDATOR_PER_DEST +msgid "Night Perception and Destiny" +msgstr "" + +#. DES_SUBSKILL_NIGHT_PREDATOR_PER_DEST_DES +msgid "Increase the character's Perception and Destiny attributes during night turns." +msgstr "" + +#. DES_SUBSKILL_CONST_ADD_DAY_HEAL +msgid "Day Heal" +msgstr "" + +#. DES_SUBSKILL_CONST_ADD_DAY_HEAL_DES +msgid "Incrased Health regeneration during day turns." +msgstr "" + +#. DES_SUBSKILL_CONST_SUB_NIGHT_MENTAL_INJURIES +msgid "Night Mental Injuries" +msgstr "" + +#. DES_SUBSKILL_CONST_SUB_NIGHT_MENTAL_INJURIES_DES +msgid "Mental injuries during night turns." +msgstr "" + +#. DES_SUBSKILL_DAY_WEAKNESS_DES +msgid "Decrease the character's main attributes (Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny) during day turns." msgstr "" #. DES_SUBSKILL_MIND_SPIRIT_WEAKNESS msgid "Mind-Spirit Weakness" msgstr "" +#. DES_SUBSKILL_MIND_SPIRIT_WEAKNESS_DES +msgid "Decreases the character's Intelligence, Wisdom, Mysticism and Destiny attributes as well as their maximum Sanity and Faith." +msgstr "" + #. DES_SUBSKILL_DAY_BLINDNESS msgid "Day Blindness" msgstr "" +#. DES_SUBSKILL_DAY_BLINDNESS_DES +msgid "Decrease the character's attributes during day turns." +msgstr "" + #. DES_SUBSKILL_CHILD_GROW_UP msgid "Child growing up process" msgstr "" -#. DES_SUBSKILL_CHILD_LESS_CARRY +#. DES_SUBSKILL_CHILD_GROW_UP_DES +msgid "The counter shows the number of turns left before the child will turn into and adult." +msgstr "" + +#. DES_SUBSKILL_REDUCE_PERSONAL_CARRY_LIMIT msgid "Reduced Carry" msgstr "" +#. DES_SUBSKILL_REDUCE_PERSONAL_CARRY_LIMIT_DES +msgid "This character has reduced Personal Carry limit." +msgstr "" + #. DES_SUBSKILL_HORN_IMPALE_DES msgid "True Damage attack a single target." msgstr "" @@ -11201,6 +12721,10 @@ msgstr "" msgid "Regenerate a portion of health after receiving damage." msgstr "" +#. DES_SUBSKILL_WEAK_REGENERATION +msgid "Weak Regeneration" +msgstr "" + #. DES_SUBSKILL_OVERWHELM_DES msgid "Lower Combat Attributes of all enemies standing on the battlefield." msgstr "" @@ -11281,365 +12805,784 @@ msgstr "" msgid "Deals damage to the enemies played onto the battlefield." msgstr "" -#. DES_SUBSKILL_ARRIVAL_TRAP_DELAY -msgid "Ambush" +#. DES_SUBSKILL_ARRIVAL_TRAP_DELAY +msgid "Ambush" +msgstr "" + +#. DES_SUBSKILL_ARRIVAL_TRAP_DELAY_DES +msgid "Increases Delay of each enemy played onto the battlefield." +msgstr "" + +#. DES_SUBSKILL_CORPSE_EATER_HEAL_ALL +msgid "Corpse Feast" +msgstr "" + +#. DES_SUBSKILL_CORPSE_EATER_HEAL_ALL_DES +msgid "Each killing blow will heal a portion of health of each ally." +msgstr "" + +#. DES_SUBSKILL_CORPSE_EATER_HEAL2 +msgid "Dinner For Two" +msgstr "" + +#. DES_SUBSKILL_CORPSE_EATER_HEAL2_DES +msgid "Each killing blow will heal a portion of health of two random allies." +msgstr "" + +#. DES_SUBSKILL_INTERNAL_PAIN +msgid "Internal Pain" +msgstr "" + +#. DES_SUBSKILL_INTERNAL_PAIN_DES +msgid "Each time you receive damage, you lose a bit of health." +msgstr "" + +#. DES_SUBSKILL_DESTROY_SHIELDING +msgid "Shatter Shield" +msgstr "" + +#. DES_SUBSKILL_DESTROY_SHIELDING_DES +msgid "Destroy Shielding of a selected character on the battlefield." +msgstr "" + +#. DES_SUBSKILL_DAMAGE_SHIELDING_3 +msgid "Damage Three Shields" +msgstr "" + +#. DES_SUBSKILL_DAMAGE_SHIELDING_3_DES +msgid "Damage a portion of Shielding of up to 3 chosen characters on the battlefield." +msgstr "" + +#. DES_SUBSKILL_DAMAGE_SHIELDING +msgid "Damage Shield" +msgstr "" + +#. DES_SUBSKILL_DAMAGE_SHIELDING_DES +msgid "Damage Shielding of 1 characters on the battlefield." +msgstr "" + +#. DES_SUBSKILL_HUNTERS_MARK_PER_DES +msgid "Lowers Combat Attributes of the attacked character and increases their Delay." +msgstr "" + +#. DES_SUBSKILL_VIGOUR_DRAIN_DES +msgid "Each of your attacks will drain Combat Attributes from the targeted enemy and give the attacker a bonus from it." +msgstr "" + +#. DES_SUBSKILL_DELAY_ENEMY +msgid "Lullabye" +msgstr "" + +#. DES_SUBSKILL_DELAY_ENEMY_DES +msgid "Enemy affected by this subskill will suffer increased Delay." +msgstr "" + +#. DES_SUBSKILL_DELAY_ENEMIES +msgid "Mass Lullabye" +msgstr "" + +#. DES_SUBSKILL_DELAY_ENEMIES_DES +msgid "Enemies affected by this subskill suffer increased Delay. Affects 3 opponents in a horizontal line." +msgstr "" + +#. DES_SUBSKILL_SUSPENSION_ENEMIES +msgid "Distract" +msgstr "" + +#. DES_SUBSKILL_SUSPENSION_ENEMIES_DES +msgid "Delay up to three chosen enemies." +msgstr "" + +#. DES_SUBSKILL_ENTRANCE_STUN_ALL +msgid "Delay All Enemies" +msgstr "" + +#. DES_SUBSKILL_ENTRANCE_STUN_ALL_DES +msgid "Enemies affected by this subskill suffer increased Delay. Affects all opponents in a battlefield." +msgstr "" + +#. DES_SUBSKILL_RANDOM_PROTECTION +msgid "Word of Warning" +msgstr "" + +#. DES_SUBSKILL_RANDOM_PROTECTION_DES +msgid "When this card enters the Battlefield, increase Shielding of a random ally on the Battlefield." +msgstr "" + +#. DES_SUBSKILL_MIGHTY_ROAR +msgid "Mighty Attacker" +msgstr "" + +#. DES_SUBSKILL_MIGHTY_ROAR_DES +msgid "" +"{COLOR:red}This subskill does not attack hand if battlefield is empty.{END_COLOR}\n" +"Enemies affected by this subskill will suffer increased Delay and receive damage." +msgstr "" + +#. DES_SUBSKILL_POISON_DUST_DES +msgid "Melee attack dealing poison damage to 3 opponents in a horizontal line." +msgstr "" + +#. DES_SUBSKILL_SNEAK_ATTACK_DES +msgid "Targets a single enemy anywhere on the battlefield dealing poison damage." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_EERIE_THROWING_AXE_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_THROW_DES +msgid "Single target attack dealing damage to a selected enemy." +msgstr "" + +#. DES_SUBSKILL_THROW +msgid "Throw A Rock" +msgstr "" + +#. DES_SUBSKILL_POISON_SPIT_DES +msgid "Poisonous single target attack dealing damage to a selected enemy." +msgstr "" + +#. DES_SUBSKILL_DIVE_ATTACK_DES +msgid "Targets a single enemy anywhere on the battlefield." +msgstr "" + +#. DES_SUBSKILL_HEAVY_LIFTER +msgid "Heavy Lifter" +msgstr "" + +#. DES_SUBSKILL_HEAVY_LIFTER_DES +msgid "Heavy Lifter is better at carrying." +msgstr "" + +#. DES_SUBSKILL_ENERGY_EXPLOSION_DES +msgid "" +"{COLOR:red}This subskill does not attack hand if battlefield is empty.{END_COLOR}\n" +"Damage the entire battlefield (including friendly units) exept for the caster." +msgstr "" + +#. DES_SUBSKILL_FROGS_RAIN_DES +msgid "" +"{COLOR:red}This subskill does not attack the enemy's hand even if the Battlefield is empty.{END_COLOR}\n" +"Damage all characters on the battlefied (including friendly units) exept for the caster." +msgstr "" + +#. DES_SUBSKILL_FIREBALL +msgid "Fireball" +msgstr "" + +#. DES_SUBSKILL_FIREBALL_DES +msgid "Damages the target and up to 3 targets standing next to it." +msgstr "" + +#. DES_SUBSKILL_DRAGON_BREATH_DES +msgid "Damages two opponents in a vertical line. The damage is halved if the enemy has any number of shielding points." +msgstr "" + +#. DES_SUBSKILL_POISON_SPEW_DES +msgid "Attacks 1-3 random targets with poison damage." +msgstr "" + +#. DES_SUBSKILL_CHAIN_LIGHTNING +msgid "Chain Lightning" +msgstr "" + +#. DES_SUBSKILL_CHAIN_LIGHTNING_DES +msgid "Damages 1-6 random targets." +msgstr "" + +#. DES_SUBSKILL_FAST_MULTI_THROW_2 +msgid "Double Toss" +msgstr "" + +#. DES_SUBSKILL_FAST_MULTI_THROW_2_DES +msgid "Ranged attack that hits up to two targets." +msgstr "" + +#. DES_SUBSKILL_BLESSED_ARMOUR_DES +msgid "Increases Shielding and Combat Attributes of an ally once per round." +msgstr "" + +#. DES_SUBSKILL_ESSENCE_SKIN +msgid "Second Skin" +msgstr "" + +#. DES_SUBSKILL_ESSENCE_SKIN_DES +msgid "Increases Shielding of one chosen ally." +msgstr "" + +#. DES_SUBSKILL_INTERNAL_ARMOR_GROW +msgid "Internal Armor Grow" +msgstr "" + +#. DES_SUBSKILL_INTERNAL_ARMOR_GROW_DES +msgid "Increases Shielding of a chosen ally by a percentage value." +msgstr "" + +#. DES_SUBSKILL_ESSENCE_SKINS +msgid "Second Skins II" +msgstr "" + +#. DES_SUBSKILL_ESSENCE_SKINS_DES +msgid "Increases Shielding of 1-3 chosen allies." +msgstr "" + +#. DES_SUBSKILL_CON_DEFAULT_MELEE +msgid "Concept Melee Attack" +msgstr "" + +#. DES_SUBSKILL_CON_DEFAULT_RANGE +msgid "Concept Ranged Attack" +msgstr "" + +#. DES_SUBSKILL_CON_DEFAULT_RANGE_DES +msgid "Ranged attack, targets any enemy, unless an enemy is standing in melee row opposite to you." +msgstr "" + +#. DES_SUBSKILL_CON_DEFAULT_RANGE_HEAVY +msgid "Concept Heavy Ranged Attack" +msgstr "" + +#. DES_SUBSKILL_CON_DEFAULT_RANGE_HEAVY_DES +msgid "Ranged attack, targets any enemy, unless an enemy is standing in the melee row opposite to you." +msgstr "" + +#. DES_SUBSKILL_DEMON_BIND +msgid "Village-bound" +msgstr "" + +#. DES_SUBSKILL_DEMON_BIND_DES +msgid "This character cannot leave the village and only exists as long as the Idol it is bound to stands." +msgstr "" + +#. DES_SUBSKILL_GROUP_HEAL_P +msgid "Group's Health Reg." +msgstr "" + +#. DES_SUBSKILL_GROUP_HEAL_P_DES +msgid "Increases the Group's Health regeneration." +msgstr "" + +#. DES_SUBSKILL_GROUP_HEAL_M +msgid "Group's Sanity Reg." +msgstr "" + +#. DES_SUBSKILL_GROUP_HEAL_M_DES +msgid "Increases the Group's Sanity regeneration." +msgstr "" + +#. DES_SUBSKILL_GROUP_HEAL_S +msgid "Group's Faith Reg." +msgstr "" + +#. DES_SUBSKILL_GROUP_HEAL_S_DES +msgid "Increases the Group's Faith regeneration." +msgstr "" + +#. DES_SUBSKILL_LOWER_DEATH_CHANCE +msgid "Decrease group's death chance." +msgstr "" + +#. DES_SUBSKILL_LOWER_DEATH_CHANCE_DES +msgid "Decrease the chance of dying from wounds for all group members." +msgstr "" + +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_BIGGER_DEATH_CHANCE +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_SUBSKILL_BIGGER_DEATH_CHANCE_DES +msgid "Increase group's death chance." +msgstr "" + +#. DES_SUBSKILL_FIRST_STRIKE_DES +msgid "Deals damage to the enemy standing directly opposite when played onto the battlefield." +msgstr "" + +#. DES_SUBSKILL_BLOOD_THIRSTY +msgid "Bloodthirsty" +msgstr "" + +#. DES_SUBSKILL_BLOOD_THIRSTY_DES +msgid "All creatures who call themselves 'Striga' suffer from a particular kind of thirst." +msgstr "" + +#. DES_SUBSKILL_GREED_DES +msgid "Each turn, 1 metal with the lowest rarity will 'disappear' from the group's inventory." +msgstr "" + +#. DES_SUBSKILL_FOODIE_DES +msgid "Each turn there is 25% chance that one extra food will 'disappear'." +msgstr "" + +#. DES_SUBSKILL_NATURE_PURITY_DES +msgid "Some of this character's equipment slots are blocked, group's Sanity regeneration is increased." +msgstr "" + +#. DES_SUBSKILL_SMALL_WEAPON_HATE +msgid "You Call That a Weapon?!" +msgstr "" + +#. DES_SUBSKILL_SMALL_WEAPON_HATE_DES +msgid "Orcs despise 1h weapons. Having one equipped decreases all Shielding types." +msgstr "" + +#. DES_SUBSKILL_JUMPING_FISH_DES +msgid "When travelling by sea, this group will get two fish each turn." +msgstr "" + +#. DES_SUBSKILL_BUILDING_SIGHT_RANGE +msgid "Increase Village Sight Range" +msgstr "" + +#. DES_SUBSKILL_BUILDING_SIGHT_RANGE_DES +msgid "Increase Sight Range of the village." +msgstr "" + +#. DES_SUBSKILL_BUILDING_GATHERING_RANGE +msgid "Increase Village Gathering Range" +msgstr "" + +#. DES_SUBSKILL_BUILDING_GATHERING_RANGE_DES +msgid "Increase Village Gathering Range, so your villagers can gather resources from farther tiles." +msgstr "" + +#. DES_SUBSKILL_CAMP_GATHERING_RANGE +msgid "Increase Camp Gathering Range" +msgstr "" + +#. DES_SUBSKILL_CAMP_GATHERING_RANGE_DES +msgid "Increase Camp Gathering Range, so your followers can gather resources from farther tiles." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_P_DES +msgid "Increase the maximum amount of Health for all characters in and around the village." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_M_DES +msgid "Increase the maximum amount of Sanity for all characters in and around the village." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_MAX_HEALTH_S_DES +msgid "Increase the maximum amount of Faith for all characters in and around the village." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_GATHERING_DES +msgid "Increase Gathering attribute of all characters in and around the village." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_MOVEMENT_DES +msgid "Increase Movement Point of all characters in and around the village." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_CRAFTING_DES +msgid "Increase Crafting attribute of all characters in and around the village." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_CRAFTING_SLOTS_DES +msgid "Increase the number of crafting slots so more people can be assigned to each Crafting task." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P_DES +msgid "Increase Physical Shielding of all characters in and around the village." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_SHIELDING_S_DES +msgid "Increase Spiritual Shielding of all characters in and around the village." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P_M_DES +msgid "Increase Physical and Mental Shielding of all characters in and around the village." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P_M_S_DES +msgid "Increase Physical, Mental and Spiritual Shielding of all characters in and around the village." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_RESEARCH_DES +msgid "Increase Research attribute of all characters in and around the village." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_RESEARCH_SLOTS_DES +msgid "Increase the number of research slots so more people can be assigned to each Research task." +msgstr "" + +#. DES_SUBSKILL_BUILDING_THRESHOLD_MORALE_DES +msgid "Keeps all villagers' Morale from falling below the specified threshold." +msgstr "" + +#. DES_SUBSKILL_BUILDING_MEDICINE +msgid "Increase Healing Rate" +msgstr "" + +#. DES_SUBSKILL_BUILDING_MEDICINE_DES +msgid "Increase healing rate of all characters in and around the village." +msgstr "" + +#. DES_SUBSKILL_BUILDING_LOWER_DEATH_CHANCE +msgid "Decrease Chance to Die" +msgstr "" + +#. DES_SUBSKILL_BUILDING_LOWER_DEATH_CHANCE_DES +msgid "Decrease the chance to die from serious wounds of all characters in and around the village." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_GATHERING_SLOTS_DES +msgid "Increase the number of gathering slots so more people can be assigned to each Gathering task." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_RITUALS_SLOTS_DES +msgid "Increase the number of rituals slots so more people can be assigned to each Rituals task." +msgstr "" + +#. DES_SUBSKILL_BUILDING_ADD_EXTRA_ESSENCE +msgid "Increase Essence Bonus" msgstr "" -#. DES_SUBSKILL_ARRIVAL_TRAP_DELAY_DES -msgid "Deals dalay to the each enemy played onto the battlefield." +#. DES_SUBSKILL_BUILDING_ADD_EXTRA_ESSENCE_DES +msgid "Increase essence of all items crafted in or around the village." msgstr "" -#. DES_SUBSKILL_CORPSE_EATER_HEAL_ALL -msgid "Corpse Feast" +#. DES_SUBSKILL_BUILDING_ADD_STRONG_EXTRA_ESSENCE +msgid "Greatly Increase Essence Bonus" msgstr "" -#. DES_SUBSKILL_CORPSE_EATER_HEAL_ALL_DES -msgid "Each killing blow will heal a portion of health of each ally." +#. DES_SUBSKILL_BUILDING_ADD_PET +msgid "Seasonal Pet" msgstr "" -#. DES_SUBSKILL_CORPSE_EATER_HEAL2 -msgid "Dinner For Two" +#. DES_SUBSKILL_BUILDING_ADD_PET_DES +msgid "Groups in and around the village have a chance to get a pet at the start of each turn." msgstr "" -#. DES_SUBSKILL_CORPSE_EATER_HEAL2_DES -msgid "Each killing blow will heal a portion of health of two random allies." +#. DES_SUBSKILL_BUILDING_ADD_T1_RESOURCES +msgid "Add Tier 1 Resource" msgstr "" -#. DES_SUBSKILL_INTERNAL_PAIN -msgid "Internal Pain" +#. DES_SUBSKILL_BUILDING_ADD_T1_RESOURCES_DES +msgid "Add Tier 1 resource to the village's inventory each turn." msgstr "" -#. DES_SUBSKILL_INTERNAL_PAIN_DES -msgid "Each time you receive dmg you lose extra health." +#. DES_SUBSKILL_BUILDING_ADD_LOW_RESOURCES +msgid "Add Tier 1 or 2 Resource" msgstr "" -#. DES_SUBSKILL_DESTROY_SHIELDING -msgid "Shatter Shield" +#. DES_SUBSKILL_BUILDING_ADD_LOW_RESOURCES_DES +msgid "Add a common resource to the village's inventory each turn." msgstr "" -#. DES_SUBSKILL_DESTROY_SHIELDING_DES -msgid "Destroy Shielding of a selected character on the battlefield." +#. DES_SUBSKILL_BUILDING_ADD_LOW_GEM +msgid "Add Tier 1 or 2 Gem" msgstr "" -#. DES_SUBSKILL_DAMAGE_SHIELDING_3 -msgid "Damage Three Shields" +#. DES_SUBSKILL_BUILDING_ADD_LOW_GEM_DES +msgid "Add a common gem to the village's inventory each turn." msgstr "" -#. DES_SUBSKILL_DAMAGE_SHIELDING_3_DES -msgid "Damage a portion of Shielding of up to 3 chosen characters on the battlefield." +#. DES_SUBSKILL_BUILDING_ADD_WOOD_T1 +msgid "Add Tier 1 Wood" msgstr "" -#. DES_SUBSKILL_DAMAGE_SHIELDING -msgid "Damage Shield" +#. DES_SUBSKILL_BUILDING_ADD_WOOD_T1_DES +msgid "Add Tier 1 wood to the village's inventory each turn." msgstr "" -#. DES_SUBSKILL_DAMAGE_SHIELDING_DES -msgid "Damage Shielding of 1 characters on the battlefield." +#. DES_SUBSKILL_BUILDING_ADD_HERBS +msgid "Add Herbs" msgstr "" -#. DES_SUBSKILL_HUNTERS_MARK_PER_DES -msgid "Lowers Combat Attributes of the attacked character and increases their Delay." +#. DES_SUBSKILL_BUILDING_ADD_HERBS_DES +msgid "Add herbs to the village's inventory each turn." msgstr "" -#. DES_SUBSKILL_VIGOUR_DRAIN_DES -msgid "Each attack will drain Combat Attributes from the enemy and give the attacker a bonus from it." +#. DES_SUBSKILL_BUILDING_ADD_VEGGIES +msgid "Add Vegetables" msgstr "" -#. DES_SUBSKILL_DELAY_ENEMY -msgid "Lullabye" +#. DES_SUBSKILL_BUILDING_ADD_VEGGIES_DES +msgid "Add vegetables to the village's inventory each turn." msgstr "" -#. DES_SUBSKILL_DELAY_ENEMY_DES -msgid "Enemy affected by this subskill will suffer increased Delay." +#. DES_SUBSKILL_BUILDING_ADD_DIGGED_RESOURCES +msgid "Add Tier 1 Resources" msgstr "" -#. DES_SUBSKILL_DELAY_ENEMIES -msgid "Mass Lullabye" +#. DES_SUBSKILL_BUILDING_ADD_DIGGED_RESOURCES_DES +msgid "Add Mineable Common Resources (Metals, Stones or Gems) to the village's inventory each turn." msgstr "" -#. DES_SUBSKILL_DELAY_ENEMIES_DES -msgid "Enemies affected by this subskill suffer increased Delay. Affects 3 opponents in a horizontal line." +#. DES_SUBSKILL_BUILDING_ADD_METAL_RESOURCES +msgid "Add Tier 1 or 2 Metal Resources" msgstr "" -#. DES_SUBSKILL_SUSPENSION_ENEMIES -msgid "Distract" +#. DES_SUBSKILL_BUILDING_ADD_METAL_RESOURCES_DES +msgid "Add common metals to the village's inventory each turn." msgstr "" -#. DES_SUBSKILL_SUSPENSION_ENEMIES_DES -msgid "Delay up to three chosen enemies." +#. DES_SUBSKILL_BUILDING_ADD_AMBER_RESOURCES +msgid "Add Tier 1 or 2 Gem Resources" msgstr "" -#. DES_SUBSKILL_ENTRANCE_STUN_ALL -msgid "Delay All Enemies" +#. DES_SUBSKILL_BUILDING_ADD_AMBER_RESOURCES_DES +msgid "Add common gems to the village's inventory each turn." msgstr "" -#. DES_SUBSKILL_ENTRANCE_STUN_ALL_DES -msgid "Enemies affected by this subskill suffer increased Delay. Affects all opponents in a battlefield." +#. DES_SUBSKILL_BUILDING_ADD_SANDSTONE_RESOURCES +msgid "Add Tier 1 or 2 Stone Resources" msgstr "" -#. DES_SUBSKILL_RANDOM_PROTECTION -msgid "Word of Warning" +#. DES_SUBSKILL_BUILDING_ADD_SANDSTONE_RESOURCES_DES +msgid "Add common stones to the village's inventory each turn." msgstr "" -#. DES_SUBSKILL_RANDOM_PROTECTION_DES -msgid "When this card enters the Battlefield, increase Shielding of a random ally on the Battlefield." +#. DES_SUBSKILL_BUILDING_ADD_XP_DES +msgid "Provides a small amount of Experience Points (XP) to all characters in and around the village." msgstr "" -#. DES_SUBSKILL_MIGHTY_ROAR -msgid "Mighty Attacker" +#. DES_SUBSKILL_BUILDING_ADD_RP +msgid "Extra Research Points (RP)" msgstr "" -#. DES_SUBSKILL_MIGHTY_ROAR_DES -msgid "Enemies affected by this subskill will suffer increased Delay and receive damage." +#. DES_SUBSKILL_BUILDING_ADD_RP_DES +msgid "Provides a small amount of Research Points (RP) each turn." msgstr "" -#. DES_SUBSKILL_POISON_DUST_DES -msgid "Melee attack dealing poison damage to 3 opponents in a horizontal line." +#. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_DES +msgid "Increase main attributes (Wits, Strength, Perceptions, Intelligence, Wisdom, Mysticism and Destiny) of all children in and around the village." msgstr "" -#. DES_SUBSKILL_SNEAK_ATTACK_DES -msgid "Targets a single enemy anywhere on the battlefield dealing poison damage." +#. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_PER +msgid "Increase Children's Perception" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SUBSKILL_EERIE_THROWING_AXE_DES -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SUBSKILL_THROW_DES -msgid "Single target attack dealing damage to a selected enemy." +#. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_PER_DES +msgid "Increase Perception attribute of all children in and around the village." msgstr "" -#. DES_SUBSKILL_THROW -msgid "Throw A Rock" +#. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_WITS +msgid "Increase Children's Wits" msgstr "" -#. DES_SUBSKILL_POISON_SPIT_DES -msgid "Poisonous single target attack dealing damage to a selected enemy." +#. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_WITS_DES +msgid "Increase Wits attribute of all children in and around the village." msgstr "" -#. DES_SUBSKILL_DIVE_ATTACK_DES -msgid "Targets a single enemy anywhere on the battlefield." +#. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_INT +msgid "Increase Children's Intelligence" msgstr "" -#. DES_SUBSKILL_HEAVY_LIFTER -msgid "Heavy Lifter" +#. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_INT_DES +msgid "Increase Intelligence attribute of all children in and around the village." msgstr "" -#. DES_SUBSKILL_HEAVY_LIFTER_DES -msgid "Heavy Lifter is better at carrying." +#. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_WISD +msgid "Increase Children's Wisdom" msgstr "" -#. DES_SUBSKILL_ENERGY_EXPLOSION_DES -msgid "Damage the entire battlefield (including friendly units) exept for the caster." +#. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_WISD_DES +msgid "Increase Wisdom attribute of all children in and around the village." msgstr "" -#. DES_SUBSKILL_FROGS_RAIN_DES -msgid "Damage all characters on the battlefied (including friendly units) exept for the caster." +#. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_MYST +msgid "Increase Children's Mysticism" msgstr "" -#. DES_SUBSKILL_FIREBALL -msgid "Fireball" +#. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_MYST_DES +msgid "Increase Mysticism attribute of all children in and around the village." msgstr "" -#. DES_SUBSKILL_FIREBALL_DES -msgid "Damages the target and up to 3 targets standing next to it." +#. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_DEST +msgid "Increase Children's Destiny" msgstr "" -#. DES_SUBSKILL_DRAGON_BREATH_DES -msgid "Damages two opponents in a vertical line. The damage is halved if the enemy has any number of shielding points." +#. DES_SUBSKILL_BUILDING_ADD_CHILDREN_ATT_DEST_DES +msgid "Increase Destiny attribute of all children in and around the village." msgstr "" -#. DES_SUBSKILL_POISON_SPEW_DES -msgid "Attacks 1-3 random targets with poison damage." +#. DES_SUBSKILL_BUILDING_ADD_RITUALS_DES +msgid "Increase Rituals attribute of all characters in and around the village." msgstr "" -#. DES_SUBSKILL_CHAIN_LIGHTNING -msgid "Chain Lightning" +#. DES_SUBSKILL_BUILDING_ADD_LUCK_DES +msgid "Increase Luck attribute of all characters in and around the village." msgstr "" -#. DES_SUBSKILL_CHAIN_LIGHTNING_DES -msgid "Damages 1-6 random targets." +#. DES_SUBSKILL_BUILDING_SUMMON_DEMON_DES +msgid "This building summons a Guardian Demon to guard your village." msgstr "" -#. DES_SUBSKILL_FAST_MULTI_THROW_2 -msgid "Double Toss" +#. DES_SUBSKILL_GROUP_ADD_MAX_HEALTH_P +msgid "Max Health Bonus" msgstr "" -#. DES_SUBSKILL_FAST_MULTI_THROW_2_DES -msgid "Ranged attack that hits up to two targets." +#. DES_SUBSKILL_GROUP_ADD_MAX_HEALTH_P_DES +msgid "This character receives a bonus to maximum Health from a nearby building." msgstr "" -#. DES_SUBSKILL_BLESSED_ARMOUR_DES -msgid "Increases Shielding and Combat Attributes of an ally once per round." +#. DES_SUBSKILL_GROUP_ADD_MAX_HEALTH_M +msgid "Max Sanity Bonus" msgstr "" -#. DES_SUBSKILL_ESSENCE_SKIN -msgid "Second Skin" +#. DES_SUBSKILL_GROUP_ADD_MAX_HEALTH_M_DES +msgid "This character receives a bonus to maximum Sanity from a nearby building." msgstr "" -#. DES_SUBSKILL_ESSENCE_SKIN_DES -msgid "Increases Shielding of one chosen ally." +#. DES_SUBSKILL_GROUP_ADD_MAX_HEALTH_S +msgid "Max Faith Bonus" msgstr "" -#. DES_SUBSKILL_INTERNAL_ARMOR_GROW -msgid "Internal Armor Grow" +#. DES_SUBSKILL_GROUP_ADD_MAX_HEALTH_S_DES +msgid "This character receives a bonus to maximum Faith from a nearby building." msgstr "" -#. DES_SUBSKILL_INTERNAL_ARMOR_GROW_DES -msgid "Increases Shielding of a chosen ally by a percentage value." +#. DES_SUBSKILL_GROUP_ADD_GATHERING +msgid "Gathering Bonus" msgstr "" -#. DES_SUBSKILL_ESSENCE_SKINS -msgid "Second Skins II" +#. DES_SUBSKILL_GROUP_ADD_GATHERING_DES +msgid "This character receives a bonus to Gathering attribute from a nearby building." msgstr "" -#. DES_SUBSKILL_ESSENCE_SKINS_DES -msgid "Increases Shielding of 1-3 chosen allies." +#. DES_SUBSKILL_GROUP_ADD_CRAFTING +msgid "Crafting Bonus" msgstr "" -#. DES_SUBSKILL_CON_DEFAULT_MELEE -msgid "Concept Melee Attack" +#. DES_SUBSKILL_GROUP_ADD_CRAFTING_DES +msgid "This character receives a bonus to Crafting attribute from a nearby building." msgstr "" -#. DES_SUBSKILL_CON_DEFAULT_RANGE -msgid "Concept Ranged Attack" +#. DES_SUBSKILL_GROUP_ADD_MOVEMENT +msgid "Movement Points Bonus" msgstr "" -#. DES_SUBSKILL_CON_DEFAULT_RANGE_DES -msgid "Ranged attack, targets any enemy, unless an enemy is standing in melee row opposite to you." +#. DES_SUBSKILL_GROUP_ADD_MOVEMENT_DES +msgid "This character receives a bonus to Movement Points from a nearby building." msgstr "" -#. DES_SUBSKILL_CON_DEFAULT_RANGE_HEAVY -msgid "Concept Heavy Ranged Attack" +#. DES_SUBSKILL_GROUP_ADD_SHIELDING_P +msgid "Physical Shielding Bonus" msgstr "" -#. DES_SUBSKILL_CON_DEFAULT_RANGE_HEAVY_DES -msgid "Ranged attack, targets any enemy, unless an enemy is standing in the melee row opposite to you." +#. DES_SUBSKILL_GROUP_ADD_SHIELDING_P_DES +msgid "This character receives a bonus to Physical Shielding from a nearby building." msgstr "" -#. DES_SUBSKILL_DEMON_BIND -msgid "Village-bound" +#. DES_SUBSKILL_GROUP_ADD_SHIELDING_S +msgid "Spiritual Shielding Bonus" msgstr "" -#. DES_SUBSKILL_DEMON_BIND_DES -msgid "This character cannot leave the village and only exists as long as the Idol." +#. DES_SUBSKILL_GROUP_ADD_SHIELDING_S_DES +msgid "This character receives a bonus to Spiritual Shielding from a nearby building." msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SUBSKILL_GROUP_HEAL -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SUBSKILL_GROUP_HEAL_DES -msgid "Group's Health Reg." +#. DES_SUBSKILL_GROUP_ADD_SHIELDING_P_M +msgid "Physical and Mental Shielding Bonus" msgstr "" -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SUBSKILL_LOWER_DEATH_CHANCE -#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# -#. DES_SUBSKILL_LOWER_DEATH_CHANCE_DES -msgid "Decrease group's death chance." +#. DES_SUBSKILL_GROUP_ADD_SHIELDING_P_M_DES +msgid "This character receives a bonus to Physical and Mental Shielding from a nearby building." msgstr "" -#. DES_SUBSKILL_FIRST_STRIKE -msgid "First Strike" +#. DES_SUBSKILL_GROUP_ADD_SHIELDING_P_M_S +msgid "Physical Mental and Spiritual Shielding Bonus" msgstr "" -#. DES_SUBSKILL_FIRST_STRIKE_DES -msgid "Deals damage to the enemy standing directly opposite when played onto the battlefield." +#. DES_SUBSKILL_GROUP_ADD_SHIELDING_P_M_S_DES +msgid "This character receives a bonus to Physical, Mental and Spiritual Shielding from a nearby building." msgstr "" -#. DES_SUBSKILL_BUILDING_SIGHT_RANGE -msgid "Increase Village Vis. Range" +#. DES_SUBSKILL_GROUP_ADD_RESEARCH +msgid "Research Bonus" msgstr "" -#. DES_SUBSKILL_BUILDING_STRONG_SIGHT_RANGE -msgid "Greatly Inc. Village Vis. Range" +#. DES_SUBSKILL_GROUP_ADD_RESEARCH_DES +msgid "This character receives a bonus to Research attribute from a nearby building." msgstr "" -#. DES_SUBSKILL_BUILDING_GATHERING_RANGE -msgid "Increase Village Gathering Range" +#. DES_SUBSKILL_GROUP_MEDICINE +msgid "Healing Bonus" msgstr "" -#. DES_SUBSKILL_BUILDING_STRONG_GATHERING_RANGE -msgid "Greatly Inc. Village Gath. Range" +#. DES_SUBSKILL_GROUP_MEDICINE_DES +msgid "This character receives a bonus to Healing attribute from a nearby building." msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_STRONG_GATHERING -msgid "Greatly Increase Gathering" +#. DES_SUBSKILL_GROUP_LOWER_DEATH_CHANCE +msgid "Lower Death Chance Bonus" msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_STRONG_MOVEMENT -msgid "Greatly Increase Movement Points" +#. DES_SUBSKILL_GROUP_LOWER_DEATH_CHANCE_DES +msgid "This character's chance to die from serious wounds is reduced by a nearby building." msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_STRONG_CRAFTING -msgid "Greatly Increase Crafting" +#. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT +msgid "Main Attribute Bonus" msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_CRAFTING_SLOTS -msgid "Expand Crafting Slots" +#. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_DES +msgid "This character receives a bonus to main attributes from a nearby building." msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_STRONG_CRAFTING_SLOTS -msgid "Greatly Expand Crafting Slots" +#. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_PER +msgid "Perception Bonus" msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P_M -msgid "Inc. Physical and Mental Shielding" +#. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_PER_DES +msgid "This character receives a bonus to Perception attribute from a nearby building." msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_SHIELDING_P_M_S -msgid "Inc. Physical, Mental and Spirit Shielding" +#. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_WITS +msgid "Wits Bonus" msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_STRONG_RESEARCH -msgid "Greatly Increase Research" +#. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_WITS_DES +msgid "This character receives a bonus to Wits attribute from a nearby building." msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_RESEARCH_SLOTS -msgid "Expand Research Slots" +#. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_INT +msgid "Intelligence Bonus" msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_STRONG_RESEARCH_SLOTS -msgid "Greatly Expand Research Slots" +#. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_INT_DES +msgid "This character receives a bonus to Intelligence attribute from a nearby building." msgstr "" -#. DES_SUBSKILL_BUILDING_MEDICINE -msgid "Increase Healing Rate" +#. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_WISD +msgid "Wisdom Bonus" msgstr "" -#. DES_SUBSKILL_BUILDING_STRONG_MEDICINE -msgid "Greatly Increase Healing Rate" +#. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_WISD_DES +msgid "This character receives a bonus to Wisdom attribute from a nearby building." msgstr "" -#. DES_SUBSKILL_BUILDING_EXTRA_DURABILITY -msgid "Increase Building Durability" +#. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_MYST +msgid "Mysticism Bonus" msgstr "" -#. DES_SUBSKILL_BUILDING_LOWER_DEATH_CHANCE -msgid "Lower Chance to Die" +#. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_MYST_DES +msgid "This character receives a bonus to Mysticism attribute from a nearby building." msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_GATHERING_SLOTS -msgid "Expand Gathering Slots" +#. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_DEST +msgid "Destiny Bonus" msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_STRONG_GATHERING_SLOTS -msgid "Greatly Expand Gathering Slots" +#. DES_SUBSKILL_GROUP_ADD_CHILDREN_ATT_DEST_DES +msgid "This character receives a bonus to Destiny attribute from a nearby building." msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_EXTRA_ESSENCE -msgid "Increase Essence Bonus" +#. DES_SUBSKILL_GROUP_ADD_RITUALS +msgid "Rituals Bonus" msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_STRONG_EXTRA_ESSENCE -msgid "Greatly Increase Essence Bonus" +#. DES_SUBSKILL_GROUP_ADD_RITUALS_DES +msgid "This character receives a bonus to Rituals attribute from a nearby building." msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_PET -msgid "Seasonal Pet" +#. DES_SUBSKILL_GROUP_ADD_LUCK +msgid "Luck Bonus" msgstr "" -#. DES_SUBSKILL_BUILDING_ADD_RP -msgid "Extra Research Points (RP)" +#. DES_SUBSKILL_GROUP_ADD_LUCK_DES +msgid "This character receives a bonus to Luck attribute from a nearby building." msgstr "" #. DES_SPIRITUAL_HEALING @@ -11771,116 +13714,244 @@ msgstr "" msgid "Summon a wild beast. Can only be used once." msgstr "" -#. DES_TRAIT_ANIMAL_PATH_DES -msgid "Each character gets +1 Gathering." +#. DES_SUBSKILL_ZORYA_WARCRY +msgid "Zorya's War Cry" +msgstr "" + +#. DES_SUBSKILL_ZORYA_WARCRY_DES +msgid "Every time an enemy character comes into the battlefield, this character's Delay is reduced." +msgstr "" + +#. DES_TRAIT_ANIMAL_PATH_DES +msgid "Animals, elves and forest demons you control have +1 to each main attribute. Crafting attribute is decreased by 10% but Gathering attribute is increased by 10%." +msgstr "" + +#. DES_TRAIT_WARCRY_DES +msgid "Every time an enemy character comes into the battlefield, the Delay of your characters standing on the battlefield is reduced." +msgstr "" + +#. DES_TRAIT_MUTUAL_LOVE +msgid "Mutual Love" +msgstr "" + +#. DES_TRAIT_MUTUAL_LOVE_DES +msgid "Gaining or losing faction loyalty points is 1.3x quicker. +4 mental shielding" +msgstr "" + +#. DES_TRAIT_LONG_TRAVEL_DES +msgid "Start with a Stribog's Raft. +2 Movement Points when travelling on water." +msgstr "" + +#. DES_TRAIT_NIGHT_AFFINITY_DES +msgid "Your characters have an increased visibility range , Wits, Perception and Destiny at night, but decreased during the day. The Chosen can also summon a werewolf into battle and the beast's power will depend on the chosen's Perception attribute." +msgstr "" + +#. DES_TRAIT_NIGHTMARE_GIFT_DES +msgid "Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute and +4 Spiritual Shielding." +msgstr "" + +#. DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES +msgid "Each character gets 20% bonus to Crafting attribute, +4 Health and Sanity, but Gathering attribute is decreased by 10%." +msgstr "" + +#. DES_TRAIT_DIVINE_COMMANDER_DES +msgid "At the end of each turn your characters gain 0.4 Experience Point. The Chosen starts with a special offensive skill." +msgstr "" + +#. DES_TRAIT_IDOL_OF_PAIN_DES +msgid "If your Chosen dies, they change into an unliving corpse. Additionally, all your characters have a lower chance to die from heavy wounds." +msgstr "" + +#. DES_TRAIT_ADD_HUM_CHILDREN +msgid "Add Characters - Children" +msgstr "" + +#. DES_TRAIT_ADD_HUM_CHILDREN_DES +msgid "Begin with two additional characters - Human Children." +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_WARRIOR +msgid "Add Character - Warrior" +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_WARRIOR_DES +msgid "Begin with an additional character - a Human Warrior." +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_CRAFTSMAN +msgid "Add Character - Craftsman" +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_CRAFTSMAN_DES +msgid "Begin with an additional character - a Human Craftsman." +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_GATHERER +msgid "Add Character - Gatherer" +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_GATHERER_DES +msgid "Begin with an additional character - a Human Gatherer." +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_HUNTER +msgid "Add Character - Hunter" +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_HUNTER_DES +msgid "Begin with an additional character - a Human Hunter." +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_SCAVENGER +msgid "Add Character - Scavenger" +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_SCAVENGER_DES +msgid "Begin with an additional character - a Human Scavenger." +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_SCOUNDREL +msgid "Add Character - Scoundrel" +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_SCOUNDREL_DES +msgid "Begin with an additional character - a Human Scoundrel." +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_SCOUNDREL_RAT +msgid "Add Characters - Scoundrel and Rat" +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_SCOUNDREL_RAT_DES +msgid "Begin with two additional characters - a Human Scoundrel and a Rat." +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_ZERCA +msgid "Add Character - Young Zerca" +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_ZERCA_DES +msgid "Begin with an additional character - a Young Human Zerca." +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_SHAMAN +msgid "Add Character - Tainted Goblin Shaman" +msgstr "" + +#. DES_TRAIT_ADD_CHARACTER_SHAMAN_DES +msgid "Begin with an additional character - a Tainted Goblin Shaman." +msgstr "" + +#. DES_TRAIT_ADD_RAT +msgid "Add Character - Rat" msgstr "" -#. DES_TRAIT_WARCRY_DES -msgid "Each character gets +2 Wits." +#. DES_TRAIT_ADD_RAT_DES +msgid "Begin with an additional character - Rat." msgstr "" -#. DES_TRAIT_MUTUAL_LOVE_DES -msgid "Each character gets +4 Mental Shielding." +#. DES_TRAIT_ADD_WOLF_ALPHA +msgid "Add Character - Alpha Wolf" msgstr "" -#. DES_TRAIT_LONG_TRAVEL_DES -msgid "+2 Movement Points when travelling on water." +#. DES_TRAIT_ADD_WOLF_ALPHA_DES +msgid "Begin with an additional character - Alpha Wolf." msgstr "" -#. DES_TRAIT_NIGHT_AFFINITY_DES -msgid "Your characters have increased visibility range and Wits during night time, but decreased during day time." +#. DES_TRAIT_ADD_SNAKE_ROYAL +msgid "Add Character - Royal Snake" msgstr "" -#. DES_TRAIT_NIGHTMARE_GIFT_DES -msgid "Each character gets +4 Spiritual Shielding." +#. DES_TRAIT_ADD_SNAKE_ROYAL_DES +msgid "Begin with an additional character - a Royal Snake." msgstr "" -#. DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES -msgid "Each character gets +1 Crafting." +#. DES_TRAIT_ADD_SPIDER_GIANT +msgid "Add Character - Giant Spider" msgstr "" -#. DES_TRAIT_DIVINE_COMMANDER_DES -msgid "At the end of each turn, your characters gain +0.4 experience point thanks to your superior command." +#. DES_TRAIT_ADD_SPIDER_GIANT_DES +msgid "Begin with an additional character - a Giant Spider." msgstr "" -#. DES_TRAIT_IDOL_OF_PAIN -msgid "Not Dead Yet" +#. DES_TRAIT_ADD_ORC_CHILD +msgid "Add Character - Orc Child" msgstr "" -#. DES_TRAIT_IDOL_OF_PAIN_DES -msgid "If your God's Chosen dies, it changes into an unliving corpse." +#. DES_TRAIT_ADD_ORC_CHILD_DES +msgid "Begin with an additional character - an Orc Child." msgstr "" -#. DES_TRAIT_ADD_HUM_CHILDREN -msgid "Add Characters - Children" +#. DES_TRAIT_ADD_ORC_YOUNG_PLODDER_GATHERER +msgid "Add Character - Young Plodder Gatherer" msgstr "" -#. DES_TRAIT_ADD_HUM_CHILDREN_DES -msgid "Begin with two additional characters - Human Children." +#. DES_TRAIT_ADD_ORC_YOUNG_PLODDER_GATHERER_DES +msgid "Begin with an additional character - a Young Orc Plodder Gatherer." msgstr "" -#. DES_TRAIT_ADD_CHARACTER_WARRIOR -msgid "Add Character - Warrior" +#. DES_TRAIT_ADD_DWARF_CHILD +msgid "Add Character - Dwarf Child" msgstr "" -#. DES_TRAIT_ADD_CHARACTER_WARRIOR_DES -msgid "Begin with an additional character - Warrior." +#. DES_TRAIT_ADD_DWARF_CHILD_DES +msgid "Begin with an additional character - a Dwarf Child." msgstr "" -#. DES_TRAIT_ADD_CHARACTER_CRAFTSMAN -msgid "Add Character - Craftsman" +#. DES_TRAIT_ADD_DWARF_CLANLESS_SMITH +msgid "Add Character - Clanless Dwarf Smith" msgstr "" -#. DES_TRAIT_ADD_CHARACTER_CRAFTSMAN_DES -msgid "Begin with an additional character - Craftsman." +#. DES_TRAIT_ADD_DWARF_CLANLESS_SMITH_DES +msgid "Begin with an additional character - a Clanless Dwarf Smith." msgstr "" -#. DES_TRAIT_ADD_CHARACTER_GATHERER -msgid "Add Character - Gatherer" +#. DES_TRAIT_ADD_ELF_CHILD +msgid "Add Character - Elf Child" msgstr "" -#. DES_TRAIT_ADD_CHARACTER_GATHERER_DES -msgid "Begin with an additional character - Gatherer." +#. DES_TRAIT_ADD_ELF_CHILD_DES +msgid "Begin with an additional character - an Elf Child." msgstr "" -#. DES_TRAIT_ADD_CHARACTER_HUNTER -msgid "Add Character - Hunter" +#. DES_TRAIT_ADD_ELF_YOUNG_DRUID +msgid "Add Character - Young Elf Druid" msgstr "" -#. DES_TRAIT_ADD_CHARACTER_HUNTER_DES -msgid "Begin with an additional character - Hunter" +#. DES_TRAIT_ADD_ELF_YOUNG_DRUID_DES +msgid "Begin with an additional character - a Young Elf Druid." msgstr "" -#. DES_TRAIT_ADD_CHARACTER_SCAVENGER -msgid "Add Character - Scavenger" +#. DES_TRAIT_ADD_GOB_CHILD +msgid "Add Character - Goblin Child" msgstr "" -#. DES_TRAIT_ADD_CHARACTER_SCAVENGER_DES -msgid "Begin with an additional character - Scavenger" +#. DES_TRAIT_ADD_GOB_CHILD_DES +msgid "Begin with an additional character - a Goblin Child." msgstr "" -#. DES_TRAIT_ADD_CHARACTER_SCOUNDREL -msgid "Add Character - Scoundrel and Rat" +#. DES_TRAIT_ADD_GOB_YOUNG_SKIRMISHER +msgid "Add Character - Goblin Skirmisher" msgstr "" -#. DES_TRAIT_ADD_CHARACTER_SCOUNDREL_DES -msgid "Begin with an additional character - Scoundrel and Rat" +#. DES_TRAIT_ADD_GOB_YOUNG_SKIRMISHER_DES +msgid "Begin with an additional character - a Goblin Skirmisher." msgstr "" -#. DES_TRAIT_ADD_CHARACTER_ZERCA -msgid "Add Character - Zerca" +#. DES_TRAIT_ADD_ICE_YOUNG_SNIEZYNKI +msgid "Add Character - Young Sniezynki" msgstr "" -#. DES_TRAIT_ADD_CHARACTER_ZERCA_DES -msgid "Begin with an additional character - Zerca." +#. DES_TRAIT_ADD_ICE_YOUNG_SNIEZYNKI_DES +msgid "Begin with an additional character - a Young Sniezynki (Ice Demon)." msgstr "" -#. DES_TRAIT_ADD_CHARACTER_SHAMAN -msgid "Add Character - Goblin Tainted Shaman" +#. DES_TRAIT_ADD_DEMON_YOUNG_HOHLICK +msgid "Add Character - Young Hohlick" msgstr "" -#. DES_TRAIT_ADD_CHARACTER_SHAMAN_DES -msgid "Begin with an additional character - Goblin Tainted Shaman" +#. DES_TRAIT_ADD_DEMON_YOUNG_HOHLICK_DES +msgid "Begin with an additional character - a Young Hohlick (Forest Demon)." msgstr "" #. DES_TRAIT_ADD_BASIC_PACK_FOOD @@ -11888,23 +13959,23 @@ msgid "Granny's Pantry" msgstr "" #. DES_TRAIT_ADD_BASIC_PACK_FOOD_DES -msgid "Begin with a pack of food - nomnomnom." +msgid "Begin with a 10-15x of basic food and 1 piece of equipment." msgstr "" -#. DES_TRAIT_START_LOYALTY -msgid "Friendly Introduction" +#. DES_TRAIT_FRIENDLY_FACE +msgid "Friendly Face" msgstr "" -#. DES_TRAIT_START_LOYALTY_DES -msgid "Each faction starts with 20 points of loyalty towards you." +#. DES_TRAIT_FRIENDLY_FACE_DES +msgid "Each faction starts with 7 points of loyalty towards you except Orks and Night/ Light Demons." msgstr "" -#. DES_TRAIT_EASIER_RITUALS -msgid "Ritual Master" +#. DES_TRAIT_FRIEND_OF_THE_FOREST +msgid "Elves Interest" msgstr "" -#. DES_TRAIT_EASIER_RITUALS_DES -msgid "Performing Rituals costs 20% less resources." +#. DES_TRAIT_FRIEND_OF_THE_FOREST_DES +msgid "Elves faction starts with 15 points of loyalty towards you." msgstr "" #. DES_TRAIT_START_LOYALTY_DEMONS @@ -11912,39 +13983,35 @@ msgid "Demonic Loyalty" msgstr "" #. DES_TRAIT_START_LOYALTY_DEMONS_DES -msgid "Starting faction loyalty for all demon factions rises to 50." -msgstr "" - -#. DES_TRAIT_AFTER_CAMPING_MOVE_POINT -msgid "Power Nap" -msgstr "" - -#. DES_TRAIT_AFTER_CAMPING_MOVE_POINT_DES -msgid "Camping gives an extra Movement Point." +msgid "Starting faction loyalty for all demon factions rises to 10." msgstr "" -#. DES_TRAIT_CAMPING_RANGE_OF_SIGHT_DAY -msgid "Watch Duty" +#. DES_TRAIT_FAMILIAR_AREA +msgid "Familiar Area" msgstr "" -#. DES_TRAIT_CAMPING_RANGE_OF_SIGHT_DAY_DES -msgid "Camping increases sight range." +#. DES_TRAIT_FAMILIAR_AREA_DES +msgid "Camping gives an extra gathering distance." msgstr "" -#. DES_TRAIT_XP_EACH_DAY +#. DES_TRAIT_SMARTER_EVERY_DAY msgid "New Day, New Adventure" msgstr "" -#. DES_TRAIT_XP_EACH_DAY_DES +#. DES_TRAIT_SMARTER_EVERY_DAY_DES msgid "Every day each character gets 1 XP." msgstr "" -#. DES_TRAIT_ADD_MAX_HEALTH_MENTAL_PULL -msgid "Mental Wall" +#. DES_TRAIT_LOGIC_WALL_DES +msgid "All your followers get +4 mental and spiritual shielding." +msgstr "" + +#. DES_TRAIT_SEAL_OF_STRENGTH +msgid "Seal of Strength" msgstr "" -#. DES_TRAIT_ADD_MAX_HEALTH_MENTAL_PULL_DES -msgid "All your characters will share an additional pool of 12 Mental Hit Points, divided equally between them." +#. DES_TRAIT_SEAL_OF_STRENGTH_DES +msgid "The Chosen starts with +3 strength bonus." msgstr "" #. DES_TRAIT_FAMILY_WEAPON @@ -11968,47 +14035,43 @@ msgid "Father's Tools" msgstr "" #. DES_TRAIT_FATHERS_TOOLS_DES -msgid "You begin with one good gathering or crafting tool." +msgid "You begin with one really good gathering or crafting tool." msgstr "" #. DES_TRAIT_BASIC_EQUIPMENT -msgid "Basic Equipment" +msgid "Crow's Hidden Gems" msgstr "" #. DES_TRAIT_BASIC_EQUIPMENT_DES -msgid "You start with one piece of basic equipment." +msgid "You start with 5-10x of random gems and a Crow pet." msgstr "" #. DES_TRAIT_BASIC_ONE_ROBE -msgid "Basic Robe" +msgid "Advanced Robe" msgstr "" #. DES_TRAIT_BASIC_ONE_ROBE_DES -msgid "You start with one robe." +msgid "You start with one advanced robe." msgstr "" #. DES_TRAIT_BASIC_ONE_JEWELLERY -msgid "Basic Jewellery" +msgid "Advanced Jewellery" msgstr "" #. DES_TRAIT_BASIC_ONE_JEWELLERY_DES -msgid "You start with one piece of jewellery." +msgid "You start with one advanced piece of jewellery." msgstr "" #. DES_TRAIT_BASIC_TWENTY_SUPPLIES -msgid "20x Basic Supplies" +msgid "40x Basic Supplies" msgstr "" #. DES_TRAIT_BASIC_TWENTY_SUPPLIES_DES -msgid "You start with 20 basic supplies - food, fuel or herbs." -msgstr "" - -#. DES_TRAIT_TRUE_HERO -msgid "True Hero" +msgid "You start with 40 basic supplies - food, fuel or herbs." msgstr "" -#. DES_TRAIT_TRUE_HERO_DES -msgid "[PLACECHOLDER] Starting group will not be available on start. Only additional characters will be in game but they will have 150% starting attributes." +#. DES_TRAIT_TRUE_HEROES_DES +msgid "Characters will have +2 shielding." msgstr "" #. DES_TRAIT_STRONG_ONE_PET_DOG @@ -12020,35 +14083,59 @@ msgid "You start with a fierce friend. Dogo is its name." msgstr "" #. DES_TRAIT_BASIC_ONE_SHIELD -msgid "Basic Shield" +msgid "Advanced Shield" msgstr "" #. DES_TRAIT_BASIC_ONE_SHIELD_DES -msgid "You start with one shield. A very old and rusty one." +msgid "You start with an advanced shield." +msgstr "" + +#. DES_TRAIT_BASIC_ONE_GATHERING_TOOL +msgid "Advanced Gathering Tools" +msgstr "" + +#. DES_TRAIT_BASIC_ONE_GATHERING_TOOL_DES +msgid "You start with advanced gathering tools." +msgstr "" + +#. DES_TRAIT_BASIC_ONE_CRAFTING_TOOL +msgid "Advanced Crafting Tools" +msgstr "" + +#. DES_TRAIT_BASIC_ONE_CRAFTING_TOOL_DES +msgid "You start with advanced crafting tools." msgstr "" #. DES_TRAIT_BASIC_THREE_EQUIPMENT -msgid "3x Basic Equipment" +msgid "2x Advanced Equipment" msgstr "" #. DES_TRAIT_BASIC_THREE_EQUIPMENT_DES -msgid "You start with 3 basic pieces of equipment." +msgid "You start with 2 advanced pieces of equipment." +msgstr "" + +#. DES_TRAIT_I_LIKE_GREEN +msgid "Green is your friend..." +msgstr "" + +#. DES_TRAIT_I_LIKE_GREEN_DES +msgid "... not food. You start with +10 loyalty points towards Goblins." msgstr "" -#. DES_TRAIT_RANDOM_HALF_FRIEND -msgid "Half-Friend" +#. DES_TRAIT_I_LIKE_FIGHT +msgid "Bodyguards" msgstr "" -#. DES_TRAIT_RANDOM_HALF_FRIEND_DES -msgid "You get +20 loyalty points with one faction." +#. DES_TRAIT_I_LIKE_FIGHT_DES +msgid "You start with +10 loyalty points towards Orcs." msgstr "" -#. DES_TRAIT_HELPING_HAND +#. DES_TRAIT_BETTER_OFF_ALONE msgid "Better Off Alone" msgstr "" -#. DES_TRAIT_HELPING_HAND_DES -msgid "If you only have one character, they get +5 Shielding." +#. DES_TRAIT_BETTER_OFF_ALONE_DES +msgid "[PLACECHOLDER] Starting group will not be available on start. You are only limited to 2 character points but that character have 125% starting attributes." msgstr "" #. DES_TRAIT_EASIER_CRAFTING @@ -12056,15 +14143,15 @@ msgid "Crafting Adept" msgstr "" #. DES_TRAIT_EASIER_CRAFTING_DES -msgid "Crafting is 20% cheaper." +msgid "Crafting is 10% cheaper." msgstr "" -#. DES_TRAIT_ADDITIONAL_RESEARCH_ADVANCEMENT_POINTS +#. DES_TRAIT_ADDITIONAL_RESEARCH_POINTS msgid "Additional Research" msgstr "" -#. DES_TRAIT_ADDITIONAL_RESEARCH_ADVANCEMENT_POINTS_DES -msgid "Begin the game with 5 additional Advancement Points." +#. DES_TRAIT_ADDITIONAL_RESEARCH_POINTS_DES +msgid "Begin the game with 4 additional Advancement Points." msgstr "" #. DES_TRAIT_FOUR_LEGS_FRIEND @@ -12088,7 +14175,7 @@ msgid "King's Feast" msgstr "" #. DES_TRAIT_KINGS_TABLE_DES -msgid "Receive an extra +1 Morale for each food type above 4." +msgid "Start with all food recipes unlocked." msgstr "" #. DES_TRAIT_BEST_MEAL_EVER @@ -12096,7 +14183,119 @@ msgid "Not Picky" msgstr "" #. DES_TRAIT_BEST_MEAL_EVER_DES -msgid " If a character has only one type of food on them, this food provides +2 Morale." +msgid "Your followers get additional morale for each two different types of food." +msgstr "" + +#. DES_TRAIT_RAFT_DES +msgid "You start with a special raft." +msgstr "" + +#. DES_TRAIT_WISH_I_HAD_A_WELL +msgid "Wish I had a well..." +msgstr "" + +#. DES_TRAIT_WISH_I_HAD_A_WELL_DES +msgid "You start with 30-50 basic materials." +msgstr "" + +#. DES_TRAIT_FOG_OF_KNOWLEDGE +msgid "Fog Of Knowledge" +msgstr "" + +#. DES_TRAIT_FOG_OF_KNOWLEDGE_DES +msgid "In turn 1 you will see 5 hexes further than normal. Additionally, you start with 20 basic materials." +msgstr "" + +#. DES_TRAIT_SEASONED_FOLLOWERS +msgid "Seasoned Followers" +msgstr "" + +#. DES_TRAIT_SEASONED_FOLLOWERS_DES +msgid "Start with 20 Experience Points divided equally between all members of your group." +msgstr "" + +#. DES_TRAIT_SOLAR_POWERED_DES +msgid "Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night." +msgstr "" + +#. DES_TRAIT_JUMPING_FISH_DES +msgid "Groups travelling by sea receive two fish each turn." +msgstr "" + +#. DES_TRAIT_NEW_DAY +msgid "New Day" +msgstr "" + +#. DES_TRAIT_NEW_DAY_DES +msgid "Each morning your characters get +10% Health/Sanity/Faith and 2 extra Movement Points for 3 turns." +msgstr "" + +#. DES_TRAIT_EAGLE_EYE_DES +msgid "Your followers get +1 range of sight." +msgstr "" + +#. DES_TRAIT_INNER_PEACE_DES +msgid "The Chosen gets +4 Physical, Mental and Spiritual Shielding and 10% bonus to main attributes." +msgstr "" + +#. DES_TRAIT_HEALING_TOUCH_DES +msgid "The Chosen starts with a healing skill." +msgstr "" + +#. DES_TRAIT_NATURAL_KNOWLEDGE_DES +msgid "Each of your followers get +2.5 Research." +msgstr "" + +#. DES_TRAIT_CRAFTERS_FLOCK +msgid "Flock of Craftsmen" +msgstr "" + +#. DES_TRAIT_CRAFTERS_FLOCK_DES +msgid "Each of your followers get +2.5 Crafting." +msgstr "" + +#. DES_TRAIT_GATHERERS_FLOCK_DES +msgid "Each of your followers get +2.5 Gathering." +msgstr "" + +#. DES_TRAIT_CAMPING_GATHERING_RANGE +msgid "Camp Gathering Range" +msgstr "" + +#. DES_TRAIT_CAMPING_GATHERING_RANGE_DES +msgid "Camped groups have increased gathering range." +msgstr "" + +#. DES_TRAIT_ALL_ENEMIES_ARE_MINE +msgid "Target Practice" +msgstr "" + +#. DES_TRAIT_ALL_ENEMIES_ARE_MINE_DES +msgid "Enemies give 15% extra Experience Points." +msgstr "" + +#. DES_TRAIT_TOUGH_GUY_DES +msgid "Your followers get +10% Health but have and additional 5% chance to die when their Health is below 30%." +msgstr "" + +#. DES_TRAIT_DEMONIC_POSSESSION_DES +msgid "The Chosen gets +15 Health and +30 Spiritual Shielding, but -80% Mysticism and Destiny." +msgstr "" + +#. DES_TRAIT_SHADOW_PROTECTION +msgid "Divine Protection" +msgstr "" + +#. DES_TRAIT_SHADOW_PROTECTION_DES +msgid "Penalty for forfeiting a challenge is halved." +msgstr "" + +#. DES_TRAIT_MAGIC_SCROLL +msgid "Magic Scroll" +msgstr "" + +#. DES_TRAIT_MAGIC_SCROLL_DES +msgid "You start with a good quality magic scroll." msgstr "" #. DES_TOOLTIP_NO_FOOD @@ -12173,7 +14372,8 @@ msgstr "" #. DES_TOOLTIP_LOW_FAITH_DES msgid "" -"One or more characters below 30% Faith and are poisoned by magic. They will receive damage equal to portion of their health each turn. Perform the Spiritual Healing ritual and/or improve Morale to regenerate Faith.n\n" +"One or more characters below 30% Faith and are poisoned by magic. They will receive damage equal to portion of their health each turn. Perform the Spiritual Healing ritual and/or improve Morale to regenerate Faith.\n" +"\n" "Click to open the affected group's inventory." msgstr "" @@ -12227,7 +14427,7 @@ msgid "Shows the number of characters in the currently selected group." msgstr "" #. DES_TOOLTIP_MEMBERS_SETUP_DES -msgid "This is the number of characters you will start the game with." +msgid "This is the number of characters you will start the game with. The more the easier." msgstr "" #. DES_TOOLTIP_MEMBERS_VILLAGE_DES @@ -12335,7 +14535,7 @@ msgid "Break Camp" msgstr "" #. DES_TOOLTIP_BREAK_CAMP_DES -msgid "Gather up your stuff and prepare to move out. Crafting will be halted and gathering progress will be lost." +msgid "Gather up your stuff and prepare to move out. Gathering and crafting progress will be lost, you will recover materials for any unfinished crafts." msgstr "" #. DES_TOOLTIP_INVENTORY @@ -12363,11 +14563,11 @@ msgid "Opens the Crafting panel which allows you to add item recipes and assign msgstr "" #. DES_TOOLTIP_COOKING -msgid "Cooking" +msgid "Cooking and Composites" msgstr "" #. DES_TOOLTIP_COOKING_DES -msgid "Opens the Cooking panel which allows you to add food recipes and assign workers to tasks." +msgid "Opens the Cooking and Composites panel which allows you to add food and material recipes and assign workers to tasks." msgstr "" #. DES_TOOLTIP_RESEARCH_DES @@ -12455,7 +14655,7 @@ msgid "Current Level" msgstr "" #. DES_TOOLTIP_CURRENT_LEVEL_DES -msgid "Shows the current level of this character along with the accumulated Experience Points (XP) and XP required for the next level. There are 20 levels and progressing through them will allow you to either improve the character's attributes or skills." +msgid "Shows the current level of this character along with the accumulated Experience Points (XP) and XP required for the next level." msgstr "" #. DES_TOOLTIP_GOD_POINTS @@ -12780,6 +14980,14 @@ msgstr "" msgid "See all groups that participate in this event, along with their inventories." msgstr "" +#. DES_TOOLTIP_VIEW_GROUPS +msgid "Show Participating Groups" +msgstr "" + +#. DES_TOOLTIP_VIEW_GROUPS_DES +msgid "Show/hide names of all groups that participate in this event." +msgstr "" + #. DES_TOOLTIP_CHALLENGE_TYPE msgid "Challenge Type" msgstr "" @@ -12811,6 +15019,273 @@ msgstr "" msgid "This item occupies both hands." msgstr "" +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TOOLTIP_RAIN_DES +#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-# +#. DES_TOOLTIP_SNOW_DES +msgid "Reduces Visibility Range by 1 and Movement Points by 1." +msgstr "" + +#. DES_TOOLTIP_SNOWSTORM +msgid "Snowstorm" +msgstr "" + +#. DES_TOOLTIP_SNOWSTORM_DES +msgid "Reduces Visibility Range by 3 and Movement Points by 2." +msgstr "" + +#. DES_TOOLTIP_WIND +msgid "Wind" +msgstr "" + +#. DES_TOOLTIP_WIND_DES +msgid "Increases Sea Movement Points by 2, characters lose 1 Sanity and 2 Faith each turn." +msgstr "" + +#. DES_TOOLTIP_SUNNYDAY_DES +msgid "50% bonus to work speed." +msgstr "" + +#. DES_TOOLTIP_SCORCH +msgid "Scorch" +msgstr "" + +#. DES_TOOLTIP_SCORCH_DES +msgid "Characters lose between 1 and 5 Health each turn when outside the village. Characters with low Health may receive a physical curse. Scorch lasts two turns." +msgstr "" + +#. DES_TOOLTIP_DARKNESS +msgid "Darkness" +msgstr "" + +#. DES_TOOLTIP_DARKNESS_DES +msgid "Characters lose between 1 and 5 Faith each turn when outside the village. Characters with low Faith may receive a spiritual curse. Darkness lasts two turns." +msgstr "" + +#. DES_TOOLTIP_SEASONS +msgid "Seasons" +msgstr "" + +#. DES_TOOLTIP_SEASONS_DES +msgid "Click to open the current season information." +msgstr "" + +#. DES_TOOLTIP_THEOPEDIA +msgid "Theopedia" +msgstr "" + +#. DES_TOOLTIP_THEOPEDIA_DES +msgid "Theopedia holds information about all creatures and terrains you have encountered." +msgstr "" + +#. DES_TOOLTIP_LOYALTY +msgid "Factions and Loyalty" +msgstr "" + +#. DES_TOOLTIP_LOYALTY_DES +msgid "Lists all factions and their standing towards you." +msgstr "" + +#. DES_TOOLTIP_GOD_TRAITS +msgid "God Traits" +msgstr "" + +#. DES_TOOLTIP_GOD_TRAITS_DES +msgid "The god and traits you have chosen for this playthrough." +msgstr "" + +#. DES_TOOLTIP_CANNOT_BUILD +msgid "Building not allowed" +msgstr "" + +#. DES_TOOLTIP_CANNOT_BUILD_DES +msgid "Distance to another settlement is 3 or less tiles. Settlement buiding has been halted." +msgstr "" + +#. DES_TOOLTIP_FUEL_WINTER +msgid "Increased Fuel Usage" +msgstr "" + +#. DES_TOOLTIP_FUEL_WINTER_DES +msgid "It's winter, your camps and settlements use two units of fuel per turn." +msgstr "" + +#. DES_TOOLTIP_SEASON_TURNS_LEFT +msgid "Current Season Timer" +msgstr "" + +#. DES_TOOLTIP_SEASON_TURNS_LEFT_DES +msgid "Shows the number of turns until the current season ends." +msgstr "" + +#. DES_TOOLTIP_PHYSICAL_VS_CHARACTERS +msgid "Physical vs Characters" +msgstr "" + +#. DES_TOOLTIP_PHYSICAL_VS_CHARACTERS_DES +msgid "In a Physical challenge against characters you can use both skills from equipment you wear and innate. Any Health wounds sustained during the challenge will persist after the challenge ends." +msgstr "" + +#. DES_TOOLTIP_MENTAL_VS_CHARACTERS +msgid "Mental vs Characters" +msgstr "" + +#. DES_TOOLTIP_MENTAL_VS_CHARACTERS_DES +msgid "In a Mental challenge against characters you can use both skills from equipment you wear and innate. Any Sanity wounds sustained during the challenge will persist after the challenge ends." +msgstr "" + +#. DES_TOOLTIP_SPIRITUAL_VS_CHARACTERS +msgid "Spiritual vs Characters" +msgstr "" + +#. DES_TOOLTIP_SPIRITUAL_VS_CHARACTERS_DES +msgid "In a Spiritual challenge against characters you can use both skills from equipment you wear and innate. Any Faith wounds sustained during the challenge will persist after the challenge ends." +msgstr "" + +#. DES_TOOLTIP_PHYSICAL_VS_CONCEPT +msgid "Physical vs Concept" +msgstr "" + +#. DES_TOOLTIP_PHYSICAL_VS_CONCEPT_DES +msgid "In a Physical challenge against concept you can only use innate skills. Any Health wounds sustained during the challenge will be disregarded once the challenge ends." +msgstr "" + +#. DES_TOOLTIP_MENTAL_VS_CONCEPT +msgid "Mental vs Concept" +msgstr "" + +#. DES_TOOLTIP_MENTAL_VS_CONCEPT_DES +msgid "In a Mental challenge against concept you can only use innate skills. Any Sanity wounds sustained during the challenge will be disregarded once the challenge ends." +msgstr "" + +#. DES_TOOLTIP_SPIRITUAL_VS_CONCEPT +msgid "Spiritual vs Concept" +msgstr "" + +#. DES_TOOLTIP_SPIRITUAL_VS_CONCEPT_DES +msgid "In a Spiritual challenge against concept you can only use innate skills. Any Faith wounds sustained during the challenge will be disregarded once the challenge ends." +msgstr "" + +#. DES_TOOLTIP_MINIMAP_MODE +msgid "World/Current Island" +msgstr "" + +#. DES_TOOLTIP_MINIMAP_MODE_DES +msgid "Switch minimap between world and island views." +msgstr "" + +#. DES_TOOLTIP_DOMINATION_VICTORY +msgid "Domination Victory" +msgstr "" + +#. DES_TOOLTIP_DOMINATION_VICTORY_DES +msgid "Opens up the Domination Victory panel, where you can check which victory requirements you meet." +msgstr "" + +#. DES_TOOLTIP_TASK_NO_FUEL +msgid "No Fuel" +msgstr "" + +#. DES_TOOLTIP_TASK_NO_FUEL_DES +msgid "This group does not have enough fuel, production is slowed by 50%." +msgstr "" + +#. DES_TOOLTIP_RES_IMPROVED +msgid "Resource Type - Improved" +msgstr "" + +#. DES_TOOLTIP_RES_IMPROVED_DES +msgid "" +"Items made from this kind of resource require more work, but are a bit lighter, faster and of slightly higher value.\n" +"Crafting from Improved resources carries a small risk of failure and the item being Trash Quality." +msgstr "" + +#. DES_TOOLTIP_RES_WILD +msgid "Resource Type - Wild" +msgstr "" + +#. DES_TOOLTIP_RES_WILD_DES +msgid "" +"Items made from this kind of resource require much more work, have a significantly better value and increased essence amounts.\n" +"The risk of failing a craft using Wild resources is significant so make sure your Craftsmen are experienced or you might end up with a Trash Quality item." +msgstr "" + +#. DES_TOOLTIP_MASTERCRAFT_QUALITY_CHANCE +msgid "Masterwork Quality Chance" +msgstr "" + +#. DES_TOOLTIP_MASTERCRAFT_QUALITY_CHANCE_DES +msgid "Shows a chance the item will be of Masterwork quality. More skilled Craftsmen are more likely to produce Masterwork quality items. Such items have increased Essence bonus." +msgstr "" + +#. DES_TOOLTIP_TRASH_QUALITY_CHANCE +msgid "Trash Quality Chance" +msgstr "" + +#. DES_TOOLTIP_TRASH_QUALITY_CHANCE_DES +msgid "Shows a chance the item will be of Trash quality. More skilled Craftsmen are less likely to produce a Trash Quality item. Such items lose the properties from Improved or Wild resources and have reduced Essence." +msgstr "" + +#. DES_TOOLTIP_GROUP_POINTS +msgid "Total Traits Cost" +msgstr "" + +#. DES_TOOLTIP_GROUP_POINTS_DES +msgid "Shows the current and maximum total cost of all traits and depends on difficulty setting." +msgstr "" + +#. DES_TOOLTIP_RES_NOT_RESEARCHED +msgid "Ingredient not researched" +msgstr "" + +#. DES_TOOLTIP_RES_NOT_RESEARCHED_DES +msgid "This ingredient has not been researched yet, so the amount of resource crafted will be smaller." +msgstr "" + +#. DES_TOOLTIP_SKIP_TO_RESOLVE +msgid "Skip to Resolution" +msgstr "" + +#. DES_TOOLTIP_SKIP_TO_RESOLVE_DES +msgid "Skip the rest of your Preparation Phase. The enemy will carry on casting their cards as normal and the Fight Phase will begin." +msgstr "" + +#. DES_TOOLTIP_MASTERCRAFT_QUALITY +msgid "Masterwork Quality" +msgstr "" + +#. DES_TOOLTIP_MASTERCRAFT_QUALITY_DES +msgid "This item is of Masterwork quality and has better attributes than a regular item of this type." +msgstr "" + +#. DES_TOOLTIP_TRASH_QUALITY_DES +msgid "This item is of Trash quality and has worse attributes than a regular item of this type." +msgstr "" + +#. DES_TOOLTIP_LOGBOOK +msgid "Logbook" +msgstr "" + +#. DES_TOOLTIP_LOGBOOK_DES +msgid "Shows current and completed quests." +msgstr "" + +#. DES_TOOLTIP_FAV_SHOW_POSSIBLE +msgid "Show Possible" +msgstr "" + +#. DES_TOOLTIP_FAV_SHOW_POSSIBLE_DES +msgid "Toggle between all recipes and only those which you have enough materials for." +msgstr "" + +#. DES_TOOLTIP_TRAIT_COST +msgid "Trait Cost" +msgstr "" + +#. DES_TOOLTIP_TRAIT_COST_DES +msgid "This card has a trait cost. The total cost of all traits must be equal or lower than the maximum." +msgstr "" + #. DES_ENEMY_GROUP msgid "Enemy Group" msgstr "" @@ -12953,10 +15428,6 @@ msgstr "" msgid "Guardian Statues" msgstr "" -#. DES_GROUP_NECROMANCER -msgid "Necromancer" -msgstr "" - #. DES_GROUP_PHYSICAL_CONCEPT msgid "Physical Concept" msgstr "" @@ -13138,7 +15609,7 @@ msgid "Bandits' Lair" msgstr "" #. DES_LIGHTBRINGERS_SPAWN -msgid "Light Bringers' Spawn" +msgid "Lightbringers' Spawn" msgstr "" #. DES_SET_ORCISH_CAMP diff --git a/Database/pot/DATABASE_UI_LOCALIZATION.pot b/Database/pot/DATABASE_UI_LOCALIZATION.pot index 9e1fb3c..27a6754 100644 --- a/Database/pot/DATABASE_UI_LOCALIZATION.pot +++ b/Database/pot/DATABASE_UI_LOCALIZATION.pot @@ -109,7 +109,7 @@ msgid "This slot is not free!" msgstr "" #. UI_ANOTHER_PLAYER_TARGETTING -msgid "Another player is making selection" +msgid "Please wait, another player is making a selection..." msgstr "" #. UI_WARNING @@ -425,8 +425,8 @@ msgstr "" msgid "Transfer" msgstr "" -#. UI_TRANSFER_FOOD_TO -msgid "Transfer food to {SCRIPT:UIS_GlobalVar,TargetGroupName}" +#. UI_TRANSFER_FOOD +msgid "Transfer Food" msgstr "" #. UI_VARIETIES_FOR @@ -739,7 +739,10 @@ msgstr "" msgid "Bonuses" msgstr "" +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_BUILDINGS +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# +#. UI_BUILDINGS_FILTER msgid "Buildings" msgstr "" @@ -775,11 +778,8 @@ msgstr "" msgid "From Equipment" msgstr "" -#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_PASSIVE_EFFECTS -#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# -#. UI_PASSIVE_BONUSES -msgid "Passive Effects" +msgid "Effects" msgstr "" #. UI_NOTES @@ -818,16 +818,23 @@ msgstr "" msgid "Sort A to Z" msgstr "" +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# +#. UI_GATHERING_CHARACTER_SORT +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# +#. UI_GATHERING_SORT +msgid "Sort by Gathering" +msgstr "" + #. UI_COUNT_SORT -msgid "Sort by count" +msgid "Sort by Count" msgstr "" #. UI_TYPE_SORT -msgid "Sort by type" +msgid "Sort by Type" msgstr "" #. UI_NO_FILTER -msgid "No filter" +msgid "No Filter" msgstr "" #. UI_WEAPONS_FILTER @@ -867,7 +874,7 @@ msgid "Start Game" msgstr "" #. UI_POWER_POINTS_LEFT -msgid "Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft" +msgid "Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft}" msgstr "" #. UI_HOST_A_MULTIPLAYER_GAME @@ -1052,8 +1059,8 @@ msgstr "" msgid "Assign" msgstr "" -#. UI_COOKING -msgid "Cooking" +#. UI_COOKING_AND_COMPOSITES +msgid "Cooking and Composites" msgstr "" #. UI_CRAFTING @@ -1197,14 +1204,11 @@ msgid "Refined" msgstr "" #. UI_UNLOCK_CONFIRMATION -msgid "Click the CONFIRM button to unlock." +msgid "{COLOR:#42C100}Click the CONFIRM button to unlock." msgstr "" #. UI_UNLOCK_RESOURCE_CONFIRMATION -msgid "" -"Unlocking this resource will allow your people to gather it. Your Chosen will also receive 10 units of this resource.\n" -"\n" -"Click the CONFIRM button to unlock." +msgid "Unlocking this resource will allow your people to gather it. Your Chosen will also receive 10 units of this resource." msgstr "" #. UI_UNLOCK_ITEM_CONFIRMATION1 @@ -1280,11 +1284,11 @@ msgid "Re-roll Sets" msgstr "" #. UI_NOT_ENOUGH_RP -msgid "You do not have enough Advancement Points to unlock this." +msgid "{COLOR:#C80000}You do not have enough Advancement Points to unlock this." msgstr "" #. UI_ALL_PARENT_RESOURCES_REQUIRED -msgid "You need to unlock all parent advancements first." +msgid "{COLOR:#C80000}You need to unlock all parent advancements first." msgstr "" #. UI_WORKBENCH @@ -1320,7 +1324,7 @@ msgid "Spend Points" msgstr "" #. UI_ALREADY_UNLOCKED -msgid "You have already unlocked this advancement!" +msgid "{COLOR:#5B80FF}You have already unlocked this advancement!" msgstr "" #. UI_NEARBY_RESOURCES @@ -1378,12 +1382,15 @@ msgstr "" msgid "Modifiers" msgstr "" +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_CRAFTING_SORT -msgid "Sort by Crafting value" +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# +#. UI_CRAFTING_CHARACTER_SORT +msgid "Sort by Crafting" msgstr "" -#. UI_GATHERING_SORT -msgid "Sort by Gathering value" +#. UI_RITUALS_SORT +msgid "Sort by Rituals value" msgstr "" #. UI_LOADING_MODULES @@ -1446,6 +1453,10 @@ msgstr "" msgid "Spiritual Challenge" msgstr "" +#. UI_PASSIVE_BONUSES +msgid "Passive Effects" +msgstr "" + #. UI_VS_CONCEPT msgid "VS Concept" msgstr "" @@ -1728,7 +1739,10 @@ msgstr "" msgid "The outcome of the {COLOR:yellow}Fight phase{END_COLOR} will decide if another Round is needed. The challenge will last for as long as both players have cards to play during the Preparation phases." msgstr "" +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_EQUIPMENT +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# +#. UI_EQUIPMENT_FILTER msgid "Equipment" msgstr "" @@ -1925,14 +1939,19 @@ msgid "God Points and Traits" msgstr "" #. UI_TUTORIAL_GOD_POINTS1 -msgid "This screen allows you to customise the traits of your deity. Each card represents one trait." +msgid "" +"This screen allows you to customise the traits of your deity.\n" +"\n" +"Each card represents one trait.\n" +"\n" +"You can mix & match traits from {COLOR:yellow}Characters{END_COLOR} and {COLOR:yellow}Bonuses{END_COLOR} categories." msgstr "" #. UI_TUTORIAL_GOD_POINTS2 msgid "" "To assign a trait, {COLOR:yellow}drag{END_COLOR} it from the traits list {COLOR:yellow}and drop{END_COLOR} it onto a matching slot.\n" "\n" -"There is a limit on additional adult characters - you can pick up to 2." +"The total cost of traits is limited and depends on the difficulty setting." msgstr "" #. UI_TUTORIAL_GOD_POINTS3A @@ -1944,7 +1963,7 @@ msgid "You can only pick traits that match these particular domains." msgstr "" #. UI_TUTORIAL_GOD_POINTS4 -msgid "New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} (these are awarded when you end the game). Once unlocked, the trait becomes available for every game." +msgid "New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} - these are awarded when you end the game. Once unlocked, the trait becomes available for every game." msgstr "" #. UI_TUTORIAL_GOD_POINTS5 @@ -2206,7 +2225,10 @@ msgstr "" msgid "Male" msgstr "" +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# #. UI_FUEL_FILTER +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# +#. UI_FUEL msgid "Fuel" msgstr "" @@ -2299,7 +2321,7 @@ msgid "God Points Awarded:" msgstr "" #. UI_TUTORIAL_GODS_CHOSEN1 -msgid "Here you can decide who will be the God's Chosen. This character will be important to the main quest line." +msgid "Here you can decide who will be the God's Chosen. This character will be important to the quest line." msgstr "" #. UI_TUTORIAL_GODS_CHOSEN2 @@ -2733,7 +2755,7 @@ msgid "Database has not been changed, restart is not required." msgstr "" #. UI_SAVE_INCOMPATIBLE -msgid "The save you are trying to load is incompatible with the currently used game database. It is recommended to go to Settings and switch the database to version:" +msgid "The save you are trying to load is incompatible with the currently used game database. We recommend switching to the matching game version on using beta branches." msgstr "" #. UI_DEFAULT @@ -2934,11 +2956,11 @@ msgid "For example, Crystal Wood recipe, which is a {COLOR:yellow}composite mate msgstr "" #. UI_TUTORIAL_ADVANCEMENT7 -msgid "Advancement Points are awarded each time your collect enough Research Points (RPs)." +msgid "Advancement Points {ICON:AdvancementPointIcon} are awarded each time your collect enough Research Points (RPs)." msgstr "" #. UI_TUTORIAL_ADVANCEMENT8 -msgid "RPs are given after completing events, building a School or performing research tasks (research tasks are yet to be implemented)." +msgid "RPs are given after completing events, building a School or researching terrain and creature artifacts." msgstr "" #. UI_STAY_IN_GAME @@ -3033,10 +3055,6 @@ msgstr "" msgid "World Progression" msgstr "" -#. UI_HEAL_AFTER_MOVE -msgid "Heal After Moving" -msgstr "" - #. UI_TRUE msgid "True" msgstr "" @@ -3161,7 +3179,7 @@ msgid "The save you are trying to load is incompatible with the current game ver msgstr "" #. UI_GATHERING_MAX_1PACK -msgid "Limit Gathering Packs to 1 per turn" +msgid "Overflow Gathering Halved" msgstr "" #. UI_MADE_IN_GAME_VER @@ -3212,8 +3230,12 @@ msgstr "" msgid "Research material collected" msgstr "" -#. UI_RESEARCH_COMPLETED -msgid "Research completed" +#. UI_RESEARCH_COMPLETED_CHAR +msgid "Research completed - 15% power bonus to auto-resolved challenges vs this creature." +msgstr "" + +#. UI_RESEARCH_COMPLETED_TERRAIN +msgid "Research completed." msgstr "" #. UI_DEFEATED @@ -3236,12 +3258,19 @@ msgstr "" msgid "Faction Loyalty has changed:" msgstr "" +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# +#. UI_RESEARCH_SORT +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# +#. UI_RESEARCH_CHARACTER_SORT +msgid "Sort by Research" +msgstr "" + #. UI_RESEARCH_ARTIFACTS msgid "Research Artifacts" msgstr "" #. UI_TUTORIAL_ARTIFACTS1 -msgid "While wandering through the world of Thea, you will encounter Research Artifacts. These are sometimes acquired after winning challenges or can found in the ground." +msgid "While wandering through the world of Thea, you will encounter Research Artifacts. These are sometimes acquired after winning challenges or can be found in the ground." msgstr "" #. UI_TUTORIAL_ARTIFACTS2 @@ -3254,3 +3283,418 @@ msgid "" "\n" "Terrain and Creature Artifacts unlock new lore entries in Theopedia." msgstr "" + +#. UI_FACTION_FRIENDLY +msgid "Friendly" +msgstr "" + +#. UI_FACTION_NEUTRAL +msgid "Neutral" +msgstr "" + +#. UI_FACTION_HOSTILE +msgid "Hostile" +msgstr "" + +#. UI_ITS_SPRING +msgid "It's Spring!" +msgstr "" + +#. UI_ITS_SUMMER +msgid "It's Summer!" +msgstr "" + +#. UI_ITS_AUTUMN +msgid "It's Autumn!" +msgstr "" + +#. UI_ITS_WINTER +msgid "It's Winter!" +msgstr "" + +#. UI_SEASONAL_EFFECTS +msgid "Seasonal effects:" +msgstr "" + +#. UI_POSSIBLE_WEATHER_CONDITIONS +msgid "Possible weather conditions:" +msgstr "" + +#. UI_SPRING_EFFECT1 +msgid "Increased Health, Sanity and Faith recovery" +msgstr "" + +#. UI_SUMMER_EFFECT1 +msgid "Gathering grants +0.5 XP each turn" +msgstr "" + +#. UI_AUTUMN_EFFECT1 +msgid "Crafting is 25% faster" +msgstr "" + +#. UI_AUTUMN_EFFECT2 +msgid "Enemies are as aggressive as during the night" +msgstr "" + +#. UI_WINTER_EFFECT1 +msgid "Experience Points gain from events doubled for all characters" +msgstr "" + +#. UI_WINTER_EFFECT2 +msgid "Enemies are as aggresive as during the night" +msgstr "" + +#. UI_WINTER_EFFECT3 +msgid "Monster nests spawn chance is higher" +msgstr "" + +#. UI_WINTER_EFFECT4 +msgid "Camps and villages use 2 fuel per turn instead of 1" +msgstr "" + +#. UI_WINTER_EFFECT5 +msgid "Recovering Health, Sanity or Faith requires a fuelled camp or village" +msgstr "" + +#. UI_WINTER_EFFECT6 +msgid "Gathering food and crafting resources is more difficult" +msgstr "" + +#. UI_TRAITS +msgid "Traits" +msgstr "" + +#. UI_COMPOSITE_INFO +msgid "This resource is a composite and can be crafted on Cooking and Composites panel." +msgstr "" + +#. UI_INVENTORY_SHIFT +msgid "- transfer stack" +msgstr "" + +#. UI_SEASONS +msgid "Seasons" +msgstr "" + +#. UI_ONLY_POSITIVE_EFFECTS +msgid "Only positive effects" +msgstr "" + +#. UI_ALL_SEASONS_EFFECTS +msgid "All seasonal effects" +msgstr "" + +#. UI_PARTICIPATING_GROUPS +msgid "Participating Group(s)" +msgstr "" + +#. UI_TUTORIAL_EVENTS1 +msgid "You have encountered an event. Most events occur randomly at the end of turn or when moving around the map." +msgstr "" + +#. UI_TUTORIAL_EVENTS2 +msgid "If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well.{END_COLOR}" +msgstr "" + +#. UI_TUTORIAL_EVENTS3 +msgid "Click on the View Group button to see exactly which groups take part in the event." +msgstr "" + +#. UI_TUTORIAL_EVENTS4 +msgid "Under each part of the story you will see one or more possible responses." +msgstr "" + +#. UI_TUTORIAL_EVENTS5 +msgid "Some responses are only visible if your group meets a certain condition, i.e. contains a specific character type." +msgstr "" + +#. UI_TUTORIAL_EVENTS6 +msgid "If you see any of these symbols:" +msgstr "" + +#. UI_TUTORIAL_EVENTS7 +msgid "it means that this particular response will lead to a fight, so read the responses carefully!" +msgstr "" + +#. UI_SHOW_RESOURCE +msgid "Show Resource!" +msgstr "" + +#. UI_MAP_OF_THEA +msgid "Map of Thea" +msgstr "" + +#. UI_WORLD +msgid "World" +msgstr "" + +#. UI_ISLAND +msgid "Island" +msgstr "" + +#. UI_NOTE +msgid "Note" +msgstr "" + +#. UI_SHIPS_FILTER +msgid "Ships" +msgstr "" + +#. UI_PRODUCTION_COST_SORT +msgid "Sort by Production Cost" +msgstr "" + +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# +#. UI_LUCK_SORT +#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-# +#. UI_LUCK_CHARACTER_SORT +msgid "Sort by Luck" +msgstr "" + +#. UI_DOMINATION_VICTORY +msgid "Domination Victory" +msgstr "" + +#. UI_DOMINATION_VICTORY_DES +msgid "To achieve Domination Victory, you must meet one requirement in each of these three categories:" +msgstr "" + +#. UI_DOMINATION_1A +msgid "Conquered at least half of the factions' settlements." +msgstr "" + +#. UI_DOMINATION_1B +msgid "Friendly with at least 5 factions (Loyalty at 50 or higher)." +msgstr "" + +#. UI_DOMINATION_2A +msgid "Have at least 20 followers." +msgstr "" + +#. UI_DOMINATION_2B +msgid "Have at least 7 different races among your followers." +msgstr "" + +#. UI_DOMINATION_3A +msgid "Have at least 6 buildings with skill level 4." +msgstr "" + +#. UI_DOMINATION_3B +msgid "Have at least 6 characters on level 20." +msgstr "" + +#. UI_CURRENTLY_CONQUERED +msgid "Currently conquered:" +msgstr "" + +#. UI_CURRENTLY_LOYAL +msgid "Currently loyal:" +msgstr "" + +#. UI_FOLLOWERS +msgid "Followers:" +msgstr "" + +#. UI_DIFFERENT_RACES +msgid "Different races:" +msgstr "" + +#. UI_OWNED_LV4_BUILDINGS +msgid "Owned level 4 buildings:" +msgstr "" + +#. UI_CHARACTERS_ON_LVL20 +msgid "Characters on level 20:" +msgstr "" + +#. UI_OR +msgid "OR" +msgstr "" + +#. UI_GROUP_POINTS +msgid "Maximum Total Cost of Traits" +msgstr "" + +#. UI_STARTING_SEASON +msgid "Starting Season" +msgstr "" + +#. UI_SUMMER +msgid "Summer" +msgstr "" + +#. UI_AUTUMN +msgid "Autumn" +msgstr "" + +#. UI_WINTER +msgid "Winter" +msgstr "" + +#. UI_RARITY_SORT +msgid "Sort by Rarity" +msgstr "" + +#. UI_UNLOCKED +msgid "Unlocked" +msgstr "" + +#. UI_LOCKED +msgid "Locked" +msgstr "" + +#. UI_MATCHING +msgid "Matching" +msgstr "" + +#. UI_CHARACTERS_FILTER +msgid "Characters Only" +msgstr "" + +#. UI_DOMAIN_SORT +msgid "Sort by Domain" +msgstr "" + +#. UI_COST_SORT +msgid "Sort by Cost" +msgstr "" + +#. UI_ACTIVE_QUESTS +msgid "Active Quests" +msgstr "" + +#. UI_PARENT_UNLOCK_REQUIRED +msgid "{COLOR:#C80000}You need to unlock the parent advancement first." +msgstr "" + +#. UI_CURRENT_TRADE_VALUE +msgid "Current Balance:" +msgstr "" + +#. UI_ALLOW_SAVES +msgid "Manual Saves" +msgstr "" + +#. UI_ALLOW_CUSTOM_SAVES +msgid "Allowed" +msgstr "" + +#. UI_DISALLOW_CUSTOM_SAVES +msgid "Not Allowed" +msgstr "" + +#. UI_SAVE_AND_QUIT +msgid "Save and Quit" +msgstr "" + +#. UI_FINISHED_QUESTS +msgid "Finished Quests" +msgstr "" + +#. UI_CHALLENGE_DIFFICULTY_INCREASE +msgid "Challenge Difficulty Increase" +msgstr "" + +#. UI_NYIA_UNLOCKED +msgid "Nyia Unlocked!" +msgstr "" + +#. UI_TRIGLAV_UNLOCKED +msgid "Triglav Unlocked!" +msgstr "" + +#. UI_COAL_REMOVED_FROM_FIRST_ISLAND +msgid "Coal removed from starting island" +msgstr "" + +#. UI_SKIP_TO_RESOLUTION +msgid "Skip to Resolution" +msgstr "" + +#. UI_ARE_YOU_SURE_SKIP_TO_RESOLUTION +msgid "Are you sure you want to finish casting your cards this round and skip to resolution? Your enemy will play their cards normally." +msgstr "" + +#. UI_STRENGTH_CHARACTER_SORT +msgid "Sort by Strength" +msgstr "" + +#. UI_PERCEPTION_CHARACTER_SORT +msgid "Sort by Perception" +msgstr "" + +#. UI_INTELLIGENCE_CHARACTER_SORT +msgid "Sort by Intelligence" +msgstr "" + +#. UI_WISDOM_CHARACTER_SORT +msgid "Sort by Wisdom" +msgstr "" + +#. UI_MYSTICISM_CHARACTER_SORT +msgid "Sort by Mysticism" +msgstr "" + +#. UI_DESTINY_CHARACTER_SORT +msgid "Sort by Destiny" +msgstr "" + +#. UI_RITUALS_CHARACTER_SORT +msgid "Sort by Rituals" +msgstr "" + +#. UI_CLASS_CHARACTER_SORT +msgid "Sort by Class" +msgstr "" + +#. UI_CARRY_LIMIT_CHARACTER_SORT +msgid "Sort by Carry Limit" +msgstr "" + +#. UI_AUTOFILL +msgid "Autofill" +msgstr "" + +#. UI_INFORMATION +msgid "Information" +msgstr "" + +#. UI_TUTORIALS_RESET +msgid "Tutorials have been reset." +msgstr "" + +#. UI_LEVEL_CHARACTER_SORT +msgid "Sort by Level" +msgstr "" + +#. UI_VILLAGERS +msgid "Villagers" +msgstr "" + +#. UI_BUILDINGS_SHIPS +msgid "Buildings & Ships" +msgstr "" + +#. UI_ESSENCE_AMOUNT_SORT +msgid "Sort by Essence Amount" +msgstr "" + +#. UI_ESSENCE_TYPE_SORT +msgid "Sort by Essence Type" +msgstr "" + +#. UI_AUTORESOLVE_PROFICIENCY +msgid "Autoresolve Proficiency" +msgstr "" + +#. UI_GOOD +msgid "Good" +msgstr "" + +#. UI_POOR +msgid "Poor" +msgstr "" + +#. UI_SWITCHING_DATABASE +msgid "We recommend that you use the latest version of database files and only go back to another version if you know what you're doing. Make sure the game versions match, using an incorrect database is likely to cause crashes! If you want to continue a game saved in a previous game version, switch to the previous version using beta branches." +msgstr "" diff --git a/Modules/game_files/Abandoned House.txt b/Modules/game_files/Abandoned House.txt index b0b484d..4efb0db 100644 --- a/Modules/game_files/Abandoned House.txt +++ b/Modules/game_files/Abandoned House.txt @@ -45,7 +45,7 @@ You open the trap door skilfully, and you see a nest of vipers slithering in the [/STORY] [OUT]Try to fish out the chest using ropes and tools. [OUT]Drop down some torches to keep the snakes away, then grab the chest before they attack. -[OUT]Through nature of intellect, figure out how to trick the snakes. +[OUT][Nature or Intellect] Figure out how to trick the snakes. [OUT]Just jump down and kill the snakes. [/NODE] @@ -165,6 +165,13 @@ The rats go into a frenzy and another swarm joins them from a tunnel. You are fo [OUT]Run away. [/NODE] ++[NODE]53 +[STORY] +The flute calms the rats into submission, and you are free to take the chest hidden in the cellar. +[/STORY] +[OUT]Loot the chest and leave. +[/NODE] + [/EVENT] -- [EVENT] --Haunted house(2) @@ -579,7 +586,6 @@ You come across an old hut in the woods. At first it seems quite run down, but y [OUT]Call out and see if anyone's home. [OUT]Call out and see if anyone's home. [OUT]Sneak up to investigate. -[OUT]Sneak up to investigate. [OUT]Leave. [/NODE] diff --git a/Modules/game_files/Alphaclan.txt b/Modules/game_files/Alphaclan.txt index d9ca21c..ad0d640 100644 --- a/Modules/game_files/Alphaclan.txt +++ b/Modules/game_files/Alphaclan.txt @@ -281,7 +281,7 @@ Your scheming fails. You are assailed by the werewolves and the orcs have to sav The alpha werewolf howls in agreement and vows to take some young wolves to serve with the orcs. -The orcs are impressed with your results -- an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts. +The orcs are impressed with your results - an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts. [/STORY] [OUT]Leave. [/NODE] @@ -325,6 +325,7 @@ The alpha clan laughs at your incompetence as beast masters, but they value your +[NODE]54 [STORY] Just as you depart, one of the werewolves howls and whispers your way: + 'One of you is of our blood, and now that you hear my call, you shall awaken. If you wish, come seek us, pup. If not, good hunting to you.' @@ -436,12 +437,15 @@ The trader's stalls stand open for you. 'If you value your skins, speak fast, or die faster! Why are you here?' Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it. + +This village is small, as such, it will not offer recruitment and may have other options limited. [/STORY] [OUT]Ask if there is anything you can help with. [OUT]Say you just came to rest and visit, perhaps heal your wounds. [OUT]Ask if you can buy some wolves. [OUT]Trade. [OUT]Leave. +[OUT]Attack! [/NODE] +[NODE]5 @@ -608,14 +612,19 @@ A huge orc woman approaches you with an iron rod. 'Halt? Oh, you, you may enter.' Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it. + +Once you become friends, you will get the chance to recruit. [/STORY] [OUT]Ask if there is anything you can help with. [OUT]Say you just came to rest and visit, perhaps heal your wounds. [OUT]Say that you know orcs have the best wolf packs, and ask if you can buy one. [OUT]Trade. [OUT]Leave. -[OUT]Ask to go watch the fighting pits. +[OUT]Ask to go watch the fighting pits for the chance to recruit. [OUT]See if you can have your pet trained here. +[OUT]Attack! +[OUT]Ask to go watch the fighting pits for the chance to recruit. +[OUT]You see a familiar face, approach. [/NODE] +[NODE]5 @@ -680,7 +689,7 @@ The village lies destroyed, and the spoils are yours. +[NODE]22 [STORY] -'There are some clan-less orcs not too far from here -- stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.' +'There are some clan-less orcs not too far from here - stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.' [/STORY] [OUT]Agree. [OUT]Decline and leave. @@ -688,7 +697,7 @@ The village lies destroyed, and the spoils are yours. +[NODE]26 [STORY] -'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more -- it will cost you blood. Oh, and I do not heal males.' +'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more - it will cost you blood. Oh, and I do not heal males.' [/STORY] [OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her. [OUT]Agree to pay the price to remove curses. @@ -716,7 +725,7 @@ We can spare some of our scraps for you.' +[NODE]40 [STORY] -'We have some good wolves, but be sure you can tame them -- they are no pets. They are beasts that may become your companion!' +'We have some good wolves, but be sure you can tame them - they are no pets. They are beasts that may become your companion!' [/STORY] [OUT]Buy a wolf. [/NODE] @@ -761,7 +770,7 @@ Your friends can still pay me if they need healing.' +[NODE]74 [STORY] -'You proved yourselves and we can't search it all. Sure, there are some places worth your metal. Go knock ourselves out.' +'You proved yourselves and we can't search it all. Sure, there are some places worth your metal. Go knock yourselves out.' [/STORY] [OUT]Nod in agreement. [OUT]Leave. @@ -1226,7 +1235,7 @@ The orcs are relieved that their kin died in combat, although they are quietly u [STORY] The orcs are glad to know what has befallen their comrades: -'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping -- we'll just go do it ourselves. Here, your reward.' +'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping - we'll just go do it ourselves. Here, your reward.' [/STORY] [OUT]Nod and wish them well. [/NODE] @@ -1279,7 +1288,7 @@ And because you light, I no trap you. Choose now.' [STORY] You enter the lava pit, and as you follow the path to the centre, it disappears behind you, leaving you encircled by fire. -Many red eyes emerge from the fire -- lava rockers and then their mama comes forth, her fiery neck covered with orc tusks. +Many red eyes emerge from the fire - lava rockers and then their mama comes forth, her fiery neck covered with orc tusks. [/STORY] [OUT]Fight! [OUT]Try to escape! @@ -1332,6 +1341,25 @@ The orcs laugh at your cowardice and say they will face whatever hides in the fl [OUT]Leave. [/NODE] ++[NODE]69 +[STORY] +You enter the lava pit, and as you follow the path to the centre, it disappears behind you, leaving you encircled by fire. + +Many red eyes emerge from the fire - lava rockers and then their mama comes forth, her fiery neck covered with orc tusks. +[/STORY] +[OUT]Fight! +[OUT]Try to escape! +[/NODE] + ++[NODE]70 +[STORY] +You kill the rockers and the lava troll and find the remains of orcs within the lava pit, as well as a dead lava troll. The last missing orc must have killed it but died also. + +The orcs are pleased to know of their kin's heroic deeds and your revenge. +[/STORY] +[OUT]Thank them and leave. +[/NODE] + [/EVENT] -- [EVENT] --OrcKillsmallRuins(9) @@ -2461,7 +2489,7 @@ You see several old pyres and one that is new. You also spot a pack of wolves ci [OUT][Orc]Take a closer look at the pack to see if they have the mark of the starchasers. [OUT]You have the skills to deal with angry beasts. Watch the pack to figure out a way to handle this. [OUT]Attack the wolves! -[OUT]In the name of Horz, make them bow to you! +[OUT][Horz] In the name of Horz, make them bow to you! [OUT]Leave. [/NODE] @@ -2482,8 +2510,8 @@ These wolves are indeed the starchasers, loyal companions to bloodtrackers. They are left without a pack leader. This is your chance to claim their loyalty, but beware, it may become bloody! [/STORY] -[OUT]As a bloodtracker, show these wolves your raw will and make them heel! -[OUT]As matriarch, dominate these wolves with your sheer power! +[OUT][Bloodtracker] Show these wolves your raw will and make them heel! +[OUT][Matriarch] Dominate these wolves with your sheer power! [OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right. [OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right. [/NODE] @@ -2522,7 +2550,7 @@ You realise these wolves are feral, angry, and starving -- a dangerous combinati They will respond only to brute force or domination. [/STORY] -[OUT]As a night demon, intimidate the beasts. +[OUT][Night demon] As a night demon, intimidate the beasts. [OUT]Use your knowledge of wolves to dominate the pack! [OUT][Nature] Try to reach the wolves' inner spirit to calm them in the name of nature. [OUT]Leave. @@ -2926,7 +2954,7 @@ As you search the crude yet sturdy old structures, you spot a group of orcs also [/STORY] [OUT][Orc]Assert the right of the strongest to claim this find. [OUT][Orc]Try talking to your kin. -[OUT]Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils! +[OUT][Zorya and Mysticism] Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils! [OUT][Harmony] In the name of harmony, try to talk to them. [OUT]Try to negotiate. [OUT]Attack! @@ -2997,7 +3025,7 @@ The orcs begin a strange warrior dance and you try your best to join in, asking +[NODE]41 [STORY] -'Surender!' +'Surrender!' The orcs spit, turn away from you, and wait for you to leave in shame. [/STORY] @@ -3577,7 +3605,7 @@ You find the remains of other victims caught in the webs. You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible. [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] +[NODE]20 @@ -3667,7 +3695,7 @@ You kill the ruffians and find they did not carry much on them. Still, you did e The ruffians beat you badly. You have to drop your food to stop them from running after you! [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] +[NODE]61 @@ -4051,7 +4079,7 @@ The witch defeats you and lays a curse upon your souls. -- [EVENT] --OrcMain(27) +[NODE]2 [STORY] -You are sent to speak to an orc witch. Her name -- Eater of Souls -- strikes fear and respect in the hearts of those you speak to. As she approaches you, others cower away: +You are sent to speak to an orc witch. Her name - Eater of Souls - strikes fear and respect in the hearts of those you speak to. As she approaches you, others cower away: 'You come asking about the big light, yes? Those foul lightbringers that kill so many of our orc kin. But why should I say anything to the likes of you? What are your gods to me?' [/STORY] @@ -4061,7 +4089,7 @@ You are sent to speak to an orc witch. Her name -- Eater of Souls -- strikes fea +[NODE]3 [STORY] -'Bah, yes! You are right -- we fight for the same mistress, so I won't beat around the bush. In truth, I had visions of the champion coming, and I serve as you do. Even if it means talking about an uncomfortable past.' +'Bah, yes! You are right - we fight for the same mistress, so I won't beat around the bush. In truth, I had visions of the champion coming, and I serve as you do. Even if it means talking about an uncomfortable past.' [/STORY] [OUT]So this past can help? [/NODE] @@ -4086,7 +4114,7 @@ But to fight, we need a weapon. Just as the pointy ears were cursed by darkness +[NODE]6 [STORY] -'I know of one who walks the dark path beyond even my understanding. I should know -- he is my pup. +'I know of one who walks the dark path beyond even my understanding. I should know - he is my pup. He meddles with the forces of death and life, and delves into darkness so deep. Foolish, foolish youth. But he tried to speak to me. Tried to tell me. I will not dishonour my alpha and talk to Shame Bringer, but you should. ' [/STORY] @@ -4115,7 +4143,7 @@ He meddles with the forces of death and life, and delves into darkness so deep. [STORY] You approach the tower of Shame Bringer, the orc who supposedly has a way to beat this growing light. -The place is unremarkable -- a single stone-built tower. The only oddity is the lack of any visible entrance. +The place is unremarkable - a single stone-built tower. The only oddity is the lack of any visible entrance. [/STORY] [OUT]Walk up to the tower and tell the orc you were sent here by Eater of Souls, his mother. [OUT]Walk up to the tower and tell the orc you were sent here by the goblin shamans. @@ -4174,14 +4202,14 @@ She has never appeared to me again, but I choose to believe that my path is just [STORY] 'My art of necromancy cannot help directly, but I can. I have learnt a truth. Only darkness can defeat this light. Think on it. -After the Awakening, we had peace in the grey times, where neither the light nor the dark overwhelmed -- a truce. And yes, the black mist's presence will often cause chaos, but it was good.' +After the Awakening, we had peace in the grey times, where neither the light nor the dark overwhelmed - a truce. And yes, the black mist's presence will often cause chaos, but it was good.' [/STORY] [OUT]What is he talking about? [/NODE] +[NODE]9 [STORY] -'The cosmic tree was neither saved nor burned. It remained in stasis as it was. And this worked -- until the lightbringers came. Someone did not like the new truce. So they released the light. +'The cosmic tree was neither saved nor burned. It remained in stasis as it was. And this worked - until the lightbringers came. Someone did not like the new truce. So they released the light. I can tell you how to make a heart of darkness. Plant it in the earth-cave and destroy the light-beast for good.' [/STORY] @@ -4248,7 +4276,7 @@ You will of course need to defeat the light-beast that now guards the chamber. B +[NODE]20 [STORY] -'Pride? Wanting to impress my heartless mother? Or pure survival, maybe. After all, I am master of darkness -- dominance of light or even pure balance are not my friends. If you go my way, I will be stronger, of course.' +'Pride? Wanting to impress my heartless mother? Or pure survival, maybe. After all, I am master of darkness - dominance of light or even pure balance are not my friends. If you go my way, I will be stronger, of course.' [/STORY] [OUT]So he is proposing sabotage? A fake heart designed to destroy, not restore, the old ways? [/NODE] @@ -4298,7 +4326,7 @@ Perhaps you can go back to the red cave and speak to the Alchemist again, rescue +[NODE]31 [STORY] -'You find a tower, within there are bones and signs of occupancy, but whoever lived here is long gone.' +You find a tower, within there are bones and signs of occupancy, but whoever lived here is long gone. [/STORY] [OUT]Leave. [/NODE] @@ -4323,6 +4351,8 @@ The place is dead. 'As friend of the alpha clans, you are invited to take part in the fighting pits - as spectator. Losers of such fights will be dishonoured and live in shame, so some of them come to you after and ask to be accepted into your 'clan' instead. You would have to pay a clan price to the alphas, to ensure some shreds of honour are saved.' + +[You can only recruit in this faction once, with a small chance for second when your population if very low] [/STORY] [OUT]Agree to pay a clan price for a fighter. [OUT]Ask if this isn't a type slavery and weren't orcs violently against slavery due to their past? @@ -4333,6 +4363,8 @@ Losers of such fights will be dishonoured and live in shame, so some of them com +[NODE]4 [STORY] 'Good. They carry the biggest clan-price, as they are strong, but they may die from their wounds. Go, see who wants to join your clan.' + +[You can only recruit in this faction once, with a tiny chance for second when your population is very low] [/STORY] [OUT]Pay the honour price for a fighter. [OUT][Orc, Dwarf or Turmoil] Say you will fight instead of paying, it is the honourable way. @@ -4388,11 +4420,11 @@ Those who fail, have a chance to regain honour later, but it is unlikely. Many m -- [EVENT] --Pet Training Orc(31) +[NODE]3 [STORY] -A bloodtracker approaches you: +A bloodtracker approaches you: -'You, you pay me, i train your pet to do some real damage!' +'You, you pay me, I train your pet to do some real damage!' -[Training your pet will only raise it to fourth rank, with only a small chance for higher] +[Training your pet will only raise it to fourth rank, with only a small chance for higher and you can only train one pet at a time] [/STORY] [OUT]Yes, give a cat to be trained. [OUT]Yes, give a wolf to be trained. @@ -4404,14 +4436,14 @@ A bloodtracker approaches you: +[NODE]4 [STORY] -'Are you crazy, can't train cats, do I look like a wizard to you. Them lot are more likely to scratch my eyes out than listen...' +'Are you crazy? Can't train cats! Do I look like a wizard to you? Them lot are more likely to scratch my eyes out than listen.' [/STORY] [OUT]Ask about other pets. [/NODE] +[NODE]7 [STORY] -'Fee paid, good, now hand me that pet for training.' +'Fee paid, good. Now hand me that pet for training.' [/STORY] [OUT]Hand over the pet. [/NODE] @@ -4446,7 +4478,7 @@ Your pet returns after a while and it seems much better behaved. +[NODE]17 [STORY] -'Fee paid, good, now hand me that pet for training.' +'Fee paid, good. Now hand me that pet for training.' [/STORY] [OUT]Hand over the pet. [/NODE] @@ -4460,14 +4492,14 @@ Your pet returns after a while and it seems much better behaved. +[NODE]24 [STORY] -'Fee paid, good, now hand me that pet for training.' +'Fee paid, good. Now hand me that pet for training.' [/STORY] [OUT]Hand over the pet. [/NODE] +[NODE]26 [STORY] -Your pet returns after a while and it seems much better behaved. +Your pet returns after a while and seems much better behaved. [/STORY] [OUT]Thank the trainer and leave. [/NODE] @@ -4479,7 +4511,7 @@ Your pet returns after a while and it seems much better behaved. [STORY] 'So, you seek to improve your familiars, good. Pay me and it shall be done.' -[Training your pet will only raise it to fourth rank, no higher] +[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time] [/STORY] [OUT]Yes, give a cat to be trained. [OUT]Yes, give a spider to be trained. @@ -4534,3 +4566,21 @@ Your pet returns after a while and it seems much better behaved. [/EVENT] +-- [EVENT] --Mental Return(33) ++[NODE]2 +[STORY] +One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again. +[/STORY] +[OUT]Accept them. +[OUT]Decline, you do not need weaklings! +[/NODE] + ++[NODE]3 +[STORY] +They are happy to be part of the family again. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Bandits attack.txt b/Modules/game_files/Bandits attack.txt index 7f464df..4037950 100644 --- a/Modules/game_files/Bandits attack.txt +++ b/Modules/game_files/Bandits attack.txt @@ -35,7 +35,7 @@ The orcs take much of your belongings but leave you alive. [STORY] The matriarch watches you with an uncomfortable intensity. -'You -- you are so nasty-looking. I like it. +'You - you are so nasty-looking. I like it. Mate with me, and you will not regret it.' @@ -389,7 +389,7 @@ We'll just go...' Share some food and drink to mark this truce. [/STORY] [OUT]Agree to give up some of your chosen things. -[OUT]Agree to lose 40% of your food. +[OUT]Agree to lose 10% of your food. [OUT]Use this distraction as an opportunity to attack! [/NODE] @@ -400,6 +400,7 @@ Share some food and drink to mark this truce. [/STORY] [OUT]Lose some equipment. [OUT]Go back to trade. +[OUT]Fight! [/NODE] +[NODE]35 @@ -410,6 +411,16 @@ Share some food and drink to mark this truce. [OUT]Bid them farewell. [/NODE] ++[NODE]41 +[STORY] +'What, changed your minds, eh? We'll just take what we like, then!' + +[/STORY] +[OUT]Lose some equipment. +[OUT]Go back to trade. +[OUT]Fight! +[/NODE] + [/EVENT] -- [EVENT] --Dwarven bandits(3) @@ -492,7 +503,7 @@ The dwarves also leave a small gift in thanks. +[NODE]22 [STORY] -'Enough talkin' -- we're takin the food, now!' +'Enough talkin' - we're takin the food, now!' [/STORY] [OUT]Give up the food. [OUT]Attack! @@ -700,7 +711,7 @@ The elves are mesmerized by your beauty. [/STORY] [OUT]Insist that this is not the way of harmony nor the path of light and nature, all of which they should respect! [OUT]Use this opportunity to try talking sense into them. -[OUT]They are distracted -- attack! +[OUT]They are distracted - attack! [/NODE] +[NODE]35 @@ -872,7 +883,7 @@ A figure steps into the light for only the briefest moment. He is tall, forebodi He steps back into darkness, and his minions step forwards, baring their fangs. [/STORY] [OUT]Attack! -[OUT]Assert that you are no mere traveller, but a servant of Horz's pack, so they should step away. +[OUT]Assert that you are no mere traveller, but a servant of the pantheon who are Horz's pack after all, so they should step away. [OUT]Agree to give some blood. [/NODE] @@ -884,7 +895,7 @@ A figure steps into the light for only the briefest moment. He is tall, forebodi [/STORY] [OUT]Ask what exchange. [OUT]Tell him to back off or die. -[OUT]In the name of light, tell the striga to leave. +[OUT][Light] In the name of Light, tell the striga to leave. [/NODE] +[NODE]16 @@ -898,12 +909,12 @@ A figure steps into the light for only the briefest moment. He is tall, forebodi [STORY] 'And so, I have decided a measured approach is more sustainable. I have trained my feral pack to obey. -We ambush warm-blooded folk, taking only the blood we need. We feast on their flesh only if they resist -- leaving it up to fate, if you will.' +We ambush warm-blooded folk, taking only the blood we need. We feast on their flesh only if they resist - leaving it up to fate, if you will.' [/STORY] -[OUT]Approve of their practical approach and state that your own ways have become tame to help you survive with people. +[OUT]Beautiful and female] Approve of their practical approach and state that your own ways have become tame to help you survive with people. [OUT]Question the truth of his words. -[OUT]Affirm that Horz would approve of such measured control. -[OUT]Approve of their practical approach and state that your own ways have become tame to help you survive with people. +[OUT][Horz]Affirm that Horz would approve of such measured control. +[OUT][Night demon] Approve of their practical approach and state that your own ways have become tame to help you survive with people. [/NODE] +[NODE]18 @@ -985,6 +996,16 @@ The strigas listen to your words and back away quietly into the night. [OUT]Leave. [/NODE] ++[NODE]37 +[STORY] +'Yes, you smell of the human gods. The lord of night is our master too, of course. + +So how about you let us have some blood, and perhaps some meat, if you have any? And we will offer a trade.' +[/STORY] +[OUT]Agree to give blood and trade. +[OUT]Decline giving blood, but part on good terms. +[/NODE] + [/EVENT] -- [EVENT] --Human bandits(7) @@ -996,7 +1017,7 @@ You are ambushed by bandits: [/STORY] [OUT]Attack! [OUT][Bandit]Suggest a fair trade instead, with you throwing in a bit extra -- less risk for both parties. -[OUT]Give the captain your best smile. +[OUT][Attractive] Give the captain your best smile. [OUT]Try to parley with them. [OUT]Run away! [OUT]Run away! diff --git a/Modules/game_files/CampEncounters.txt b/Modules/game_files/CampEncounters.txt index ec7a8d8..f55224c 100644 --- a/Modules/game_files/CampEncounters.txt +++ b/Modules/game_files/CampEncounters.txt @@ -454,6 +454,17 @@ They seem ailing, yet still human. Perhaps there is a way to help them rather th [OUT]Lure them into a trap. [/NODE] ++[NODE]48 +[STORY] +Not all minds and bodies are strong enough to survive this taint, and even with your help, some of the victims pass away. + +But others show signs of recovery, or at least improvement. They regain some semblance of their mind and are thankful for your aid. + +Perhaps some will choose to stay with you. Even if they do not, they leave what they can in thanks. +[/STORY] +[OUT]Leave. +[/NODE] + [/EVENT] -- [EVENT] --Werwolf attack(5) @@ -644,7 +655,7 @@ The pack snarls and paces around you, not willing to trust a stranger. You do, however, have a window to escape now. [/STORY] -[OUT]Run. +[OUT]Run. [OUT]Attack! [/NODE] @@ -669,5 +680,12 @@ You outrun the wolves, although it is exhausting, and you have to drop some bags [OUT]Leave. [/NODE] ++[NODE]61 +[STORY] +You are badly beaten and forced to flee and when the next full moon rises, you realise you were cursed to walk as a creature of the night! +[/STORY] +[OUT]Leave. +[/NODE] + [/EVENT] diff --git a/Modules/game_files/Cave.txt b/Modules/game_files/Cave.txt index 758b4fa..21d87d2 100644 --- a/Modules/game_files/Cave.txt +++ b/Modules/game_files/Cave.txt @@ -866,9 +866,7 @@ The old hag tells you many wise tales. She finishes by saying: [STORY] You hand over the goods, and the hag pricks you with a crude curved dagger. -She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. - -She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing. +She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing. [/STORY] [OUT]Thank her and take your leave. [/NODE] @@ -1231,7 +1229,7 @@ And by the time he finishes, you realise you were robbed as you see the drake fl -- [EVENT] --DragonLootSpwn(8) +[NODE]2 [STORY] -You spot a dragon -- the one who stole from you! +You spot a dragon - the one who stole from you! [/STORY] [OUT]Attack! [OUT]Face the dragon in a battle of spirits! @@ -1257,7 +1255,7 @@ The drake defeats you and flies away. -- [EVENT] --DragonTakenSpwn(9) +[NODE]2 [STORY] -You spot a dragon -- the one who stole from you! +You spot a dragon - the one who stole from you! [/STORY] [OUT]Attack! [OUT]Face the dragon in a battle of spirits! @@ -1301,129 +1299,24 @@ You see a point of interest ahead. [/EVENT] --- [EVENT] --Borowy(12) -+[NODE]2 -[STORY] -You accidentally step onto a bee's nest, and they are not even the large bees that yu could fights off, just the regular, small, annoying type. As you try to run you see a cave you could run into. -[/STORY] -[OUT]Enter the cave. -[OUT]Brave the bees. -[OUT]Brave the bees. -[/NODE] - -+[NODE]3 -[STORY] -You take cover in the cave, but you soon realise you are not alone, there is wounded bear trapped by some rocks. It looks at you pleadingly. -[/STORY] -[OUT]Kill it. -[OUT][Forest demon] This is no bear, this is a borowy, one of the leshy guardians of the forests. Try to rescue him. -[OUT][Animal kinship] Examine this bear. -[OUT]Ignore the bear and see if there is anything worth gathering in this cave. -[/NODE] - -+[NODE]5 -[STORY] -You try to push through and outrun the bees, but you get stung a bit before you make it. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]7 -[STORY] -The cave doesn't hold much, some moss, old bones and shrooms. -[/STORY] -[OUT]Leave once the bees are gone. -[/NODE] - -+[NODE]11 -[STORY] -This is no bear, this is a borowy, one of the leshy guardians of the forests that is known to sometimes take on the form of a bear. -[/STORY] -[OUT]Try to rescue him. -[OUT]Kill it. -[OUT]Ignore the bear and see if there is anything worth gathering in this cave. -[/NODE] - -+[NODE]15 -[STORY] -The bear was protected by some pineconettes, but you kill them too, without trouble. - -When you walk through the forests later, you feel a chill down your spine. - -[/STORY] -[OUT]Leave once the bees are gone. -[/NODE] - -+[NODE]18 -[STORY] -You lift the stones and the bear lifts its head and speaks: - -'I thank you. This cave is soon to collapse, so I feared I would die in here before my flock could come rescue me. Be well, friend, and my forest be home to you.' - -He slowly hobbles away. - -[/STORY] -[OUT]Leave. -[OUT]Leave. -[OUT]Ask him what he is, clearly not just a bear? -[/NODE] - -+[NODE]19 -[STORY] -This cave was very unstable, you tried to move the stones, but the whole thing collapsed and you barely got out. -[/STORY] -[OUT]Leave. -[/NODE] - -+[NODE]21 -[STORY] -A young bear appears not long after, and it is obediently following you. Must be a reward from the rescued creature. -[/STORY] -[OUT]Take the bear and leave. -[/NODE] - -+[NODE]35 -[STORY] -This is no ordinary bear, it is some kind of demon. Weather good, or bad, you do not know. -[/STORY] -[OUT]Try to rescue him. -[OUT]Kill it. -[OUT]Ignore the bear and see if there is anything worth gathering in this cave. -[/NODE] - -+[NODE]37 -[STORY] -He stops and turns to you to answer: - -'Just a bear? We are the beast of creatures. Still, I am many things, bear being but one. Borowy some call me, in these lands, you likely know us as leshy, albeit technically they are cousins of ours. - -Now I must go, my forest awaits.' - -[/STORY] -[OUT]Wish him well and leave. -[OUT]Wish him well and leave. -[/NODE] - -[/EVENT] - --- [EVENT] --CaveDiff1(13) +-- [EVENT] --CaveDiff1(12) [/EVENT] --- [EVENT] --Mammon(14) +-- [EVENT] --Mammon_(13) +[NODE]2 [STORY] -You find an old cave, that goes deep into the ground. It seems abandoned at first, but the deeper you go the more you feel a warmth touching your skin and soon, see the glow of light. +You find an old cave that goes deep into the ground. It seems abandoned at first, but the deeper you go, the more you feel a warmth touching your skin, and soon you see the glow of light. [/STORY] -[OUT][Hunter or perception] Try to scout ahead. +[OUT][Hunter or perception]Try to scout ahead. [OUT]Go in. [OUT]Leave. [/NODE] +[NODE]3 [STORY] -You observe the floor and the walls and examine the tracks and you conclude there have been persons who came this way, but always less tracks leading back out. +You examine the floor, the walls, and the tracks, and you conclude that people came this way, but fewer tracks lead back out. -You scouted a room ahead, but cannot see within without entering. +You scouted a room ahead, but cannot see inside it without entering. [/STORY] [OUT]Go in. @@ -1432,55 +1325,57 @@ You scouted a room ahead, but cannot see within without entering. +[NODE]5 [STORY] -The cave is vast within this chamber, as if grown unnaturally. You see a waterfall at the far end a stream running through and throughout this cave, you see gold, gems and all sorts of riches scattered around in mounds. +The cave is vast within this chamber, as if grown unnaturally. You see a waterfall at the far end of a stream running through the cave. Gold, gems, and all sorts of riches are scattered around in mounds. A voice speaks: -'Welcome, come hither, rest be done with thy worries.' +'Welcome, come hither, rest and be done with thy worries.' [/STORY] -[OUT]Talk to this voice, ask it who they are? -[OUT][Magic user] Keep your wits at the ready, you feel the tingling of mystical forces here. Ask the voice who they are? +[OUT]Talk to this voice and ask who they are. +[OUT][Magic user]Keep your wits at the ready, as you feel the tingling of mystical forces here. Ask the voice who they are. [/NODE] +[NODE]6 [STORY] -'Me? I am called many things, Mammon is one that is old, let us address me so. +'Me? I am called many things. Mammon is one that is old, so let us address me so. -Now my gallant guest. Does thy heart desire wealth? For as you can see, tis in abundance in my humble abode and thine for the taking if thy so wishes?' +Now, my gallant guest. Does thy heart desire wealth? For as you can see, 'tis in abundance in my humble abode and thine for the taking if thee so wishes.' [/STORY] -[OUT]He wants to give you riches, why? What is the catch? -[OUT][Wisdom or zerca] Mammon? You have not heard of such a demon, who is he? +[OUT]He wants to give you riches? Why, what is the catch? +[OUT][Wisdom or zerca]Mammon? You have not heard of such a demon. Who is he? [/NODE] +[NODE]7 [STORY] -'Me? I am called many things, Mammon is one that is old, let us address me so. +'Me? I am called many things. Mammon is one that is old, so let us address me so. -Now me gallant guest. Does thy heart desire wealth? For as you can see, tis in abundance in my humble abode and thine for the taking if it thy so wishes?' +Now, my gallant guest. Does thy heart desire wealth? For as you can see, 'tis in abundance in my humble abode and thine for the taking if thee so wishes.' + + [ID]876593413[TXT]'A demon I will be called in another world, a god was I hailed in yet another time. It matters not. Drakes call me villain for I trample on their path, treasurer demons cower before me as I master what they can only mimic. Now, does thee desire wealth? Will it not soothe your troubles, forge weapons of protection, and lead you to better serve your masters?' [/STORY] -[OUT]He wants to give you riches, why? What is the catch? -[OUT][Wisdom or zerca] Mammon? You have not heard of such a demon, who is he? +[OUT]He wants to give you riches? Why, what is the catch? +[OUT][Wisdom or zerca]Mammon? You have not heard of such a demon. Who is he? [/NODE] +[NODE]8 [STORY] 'A demon I will be called in another world, a god was I hailed in yet another time. It matters not. Drakes call me villain for I trample on their path, treasurers cower before me as I master what they can only mimic. Now, does thy desire wealth? Will it not soothe your troubles, forge weapons of protection and lead you to better serve your masters?' [/STORY] -[OUT]He wants to give you riches, why? What is the catch? +[OUT]He wants to give you riches? Why, what is the catch? [/NODE] +[NODE]9 [STORY] -'I will give thy wealth if thau giveth me a life. One of you remain here and become part of my treasury, the other, walk away with riches. +'I will give thee wealth if thee giveth me a life. One of you remain here and become part of my treasury. The others walk away with riches. -Will it not soothe your troubles, forge weapons for protection and lead you to better serve your masters?' +Will it not soothe your troubles, forge weapons for protection, and lead you to better serve your masters?' [/STORY] [OUT]How much wealth? [OUT]Refuse it all. Leave. [OUT]Agree. -[OUT][Magic user] Focus on this voice. +[OUT][Magic user]Focus on this voice. [OUT]Try to just take the gold and leave. [/NODE] @@ -1488,7 +1383,7 @@ Will it not soothe your troubles, forge weapons for protection and lead you to b [STORY] 'Enough for a better start, but not so much as to render your heroic adventures meaningless. Champion. -Thy wealth will be in the hands of fate if thy walks this path with me. +Thy wealth will be in the hands of fate if thee walk this path with me. Or, I have another proposal, one that will promise some wealth, though not as much.' @@ -1501,9 +1396,9 @@ Or, I have another proposal, one that will promise some wealth, though not as mu +[NODE]12 [STORY] -'How delightful it is, even for the chosen of the gods to follow my path instead. Here, your virtue lost your coffers grown, my heart filed with joy. Farewell.' +'How delightful it is for even the chosen of the gods to follow my path instead. Here, your virtue lost, your coffers grown, my heart filled with joy. Farewell.' -Your companion is drawn towards the voice and as soon as they touch the flowing stream the collapse into a pile of gold. A small sachet is left for you to take and then the whole cave become just an abandoned, old chamber. +Your companion is drawn towards the voice and as soon as they touch the flowing stream, they collapse into a pile of gold. A small sachet is left for you to take, and then the whole cave becomes just an old abandoned chamber. [/STORY] [OUT]Leave. [/NODE] @@ -1515,7 +1410,7 @@ Your companion is drawn towards the voice and as soon as they touch the flowing He points to a skeleton in full armour. [/STORY] -[OUT]Who was he then? +[OUT]Who was he, then? [OUT]Agree to search for this greatest treasure. [OUT]Refuse it all. Leave. [OUT]Agree to trade one person. @@ -1523,7 +1418,7 @@ He points to a skeleton in full armour. +[NODE]14 [STORY] -'A knight who once left my cave proving his great virtue, but here, he never did leave. So, what path will thy gods guide you on?' +'A knight who once left my cave proving his great virtue, but here, he never did leave. So what path will thy gods guide you on?' [/STORY] [OUT]Agree to search for this greatest treasure. [OUT]Refuse it all. Leave. @@ -1532,9 +1427,9 @@ He points to a skeleton in full armour. +[NODE]17 [STORY] -Whatever this being is, they are not here physically, instead they have attached themselves with their spirit. +Whatever this being is, they are not here physically. Instead, they have attached themselves with their spirit. -You can try to assault this spirit, and thus likely sever the connection. +You can try to assault this spirit and perhaps sever the connection. [/STORY] [OUT]No, go back to talking to it. [OUT]Yes, do it. @@ -1542,7 +1437,7 @@ You can try to assault this spirit, and thus likely sever the connection. +[NODE]19 [STORY] -You sever the connection and the cave is transformed into an old, mouldy place. The gold and all the wealth is gone too, but you do see several remains, including one of a warrior clad in full armour. +You sever the connection and the cave is transformed into an old, mouldy place. All the gold and wealth is gone too, but you see several remains, including one of a warrior clad in full armour. [/STORY] [OUT]Take what you can and leave. [/NODE] @@ -1551,7 +1446,7 @@ You sever the connection and the cave is transformed into an old, mouldy place. [STORY] Whatever creature this was, it struck back and drained your spirit. -When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anything else. +When you regain your composure, the cave has been transformed into an old, mouldy place with no trace of the gold or anything else. [/STORY] [OUT]Leave. @@ -1559,10 +1454,9 @@ When you regain composure, the cave is transformed into an old, mouldy place wit +[NODE]26 [STORY] -'A virtuous hero, my, my. Thy followeth the path of some brave knights to come. Very well. Begone.' - -A bright light blinds you. When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anything else. But you feel your souls cleansed. +'A virtuous hero, my, my. Thee followeth the path of some brave knights to come. Very well. Begone.' +A bright light blinds you. When you regain your composure, the cave has been transformed into an old, mouldy place with no trace of the gold or anything else. But you feel your souls cleansed. [/STORY] [OUT]Leave. @@ -1570,9 +1464,9 @@ A bright light blinds you. When you regain composure, the cave is transformed in +[NODE]28 [STORY] -As soon as you touch the treasures you feel a sharp pain sting your very soul. But you were about to grab a big bag of treasure. The voice booms: +As soon as you try to grab a big bag of treasure, you feel a sharp pain sting your very soul. The voice booms: -'Yes, yes, the call of wealth, forever so loud and beautiful, come, come take more!' +'Yes, yes, the call of wealth, forever so loud and beautiful. Come, come, take more!' [/STORY] [OUT]Try to take it and run out. @@ -1590,11 +1484,9 @@ You hear laughter all around you. Your body begins to feel odd. +[NODE]35 [STORY] -You search through the treasures, but they all seem the same, rich, opulent, extravagant. - -But you spot a mirror, and while it is ornate, you notice it is placed slightly apart from all the clutter and the ground beneath it seems worn, as if it is a spot well used. - +You search through the treasures, but they all seem the same -- rich, opulent, and extravagant. +Then you spot a mirror, and while it is ornate, you notice that it is placed slightly apart from all the clutter, and the ground beneath it seems worn, as if it is a spot well used. [/STORY] [OUT]Point to the mirror as the most treasured of possessions. @@ -1602,9 +1494,9 @@ But you spot a mirror, and while it is ornate, you notice it is placed slightly +[NODE]36 [STORY] -You search through the treasures, but they all seem the same, rich, opulent, extravagant. You find a book placed on a pedestal. You point to it and the voice answers: +You search through the treasures, but they all seem the same - rich, opulent, and extravagant. Then you spot a book placed on a pedestal. You point to it and the voice answers: -'Alas, no. I treasure all my wealth equally. Thy have not discovered the one that is not so. Come now, stay with me for eternity as penance.' +'Alas, no. I treasure all my wealth equally. Thee have not discovered the one that is not so. Come now, stay with me for eternity as penance.' [/STORY] [OUT]Try to run away! @@ -1615,13 +1507,13 @@ You search through the treasures, but they all seem the same, rich, opulent, ext [STORY] 'Observant, yes. You shall be rewarded for your good eye. Fare thee well.' [/STORY] -[OUT]Ask him why it is so precious? +[OUT]Ask him why it is so precious. [OUT]Nod and leave. [/NODE] +[NODE]41 [STORY] -'I love myself most, yes? Or do I gaze upon the once mortal face and ponder my own frailty? Or perhaps I cherish my beauty above all. Ha-ha. Be well, young god spawn.' +'I love myself most, yes? Or do I gaze upon the once-mortal face and ponder my own frailty? Or perhaps I cherish my beauty above all. Ha ha. Be well, young god spawn.' The cave turns into an ordinary chamber. @@ -1631,3 +1523,108 @@ The cave turns into an ordinary chamber. [/EVENT] +-- [EVENT] --Borowy_(14) ++[NODE]2 +[STORY] +You accidentally step on a bee's nest, and as you try to flee, you see a cave you could run into. +[/STORY] +[OUT]Enter the cave. +[OUT]Brave the bees. +[OUT]Brave the bees. +[/NODE] + ++[NODE]3 +[STORY] +You take cover in the cave, but you soon realise that you are not alone. There is a wounded bear trapped by some rocks. It looks at you pleadingly. +[/STORY] +[OUT]Kill it. +[OUT][Forest demon]This is no bear - this is a borowy, one of the leshy guardians of the forests. Try to rescue him. +[OUT][Animal kinship]Examine this bear. +[OUT]Ignore the bear and see if there is anything worth gathering in the cave. +[/NODE] + ++[NODE]5 +[STORY] +You try to push through and outrun the bees, but you get stung a bit before you make it. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]7 +[STORY] +The cave doesn't hold much - just some moss, old bones, and shrooms. +[/STORY] +[OUT]Leave once the bees are gone. +[/NODE] + ++[NODE]11 +[STORY] +This is no bear - this is a borowy, one of the leshy guardians of the forests that is known to sometimes take the form of a bear. +[/STORY] +[OUT]Try to rescue him. +[OUT]Kill it. +[OUT]Ignore the bear and see if there is anything worth gathering in the cave. +[/NODE] + ++[NODE]15 +[STORY] +The bear is protected by pineconettes, but you kill them without trouble. + +When you walk through the forest later, you feel a chill down your spine. + +[/STORY] +[OUT]Leave once the bees are gone. +[/NODE] + ++[NODE]18 +[STORY] +You pull the rocks away from the bear. It lifts its head and speaks: + +'I thank you. This cave is soon to collapse, so I feared I would die in here before my flock could come rescue me. Be well, friend, and my forest be home to you.' + +He slowly hobbles away. + +[/STORY] +[OUT]Leave. +[OUT]Leave. +[OUT]Ask him what he is - clearly not just a bear. +[/NODE] + ++[NODE]19 +[STORY] +This cave is very unstable. You try to move the rocks, but the whole thing collapses and you barely get out. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]21 +[STORY] +A young bear appears not long after, and it obediently follows you. Must be a reward from the rescued creature. +[/STORY] +[OUT]Take the bear and leave. +[/NODE] + ++[NODE]35 +[STORY] +This is no ordinary bear, but some kind of demon - though whether good or bad, you do not know. +[/STORY] +[OUT]Try to rescue him. +[OUT]Kill it. +[OUT]Ignore the bear and see if there is anything worth gathering in the cave. +[/NODE] + ++[NODE]37 +[STORY] +He stops and turns to you to answer: + +'Just a bear? We are the best of creatures. Still, I am many things, a bear being but one. Borowy some call me. In these lands, you likely know us as leshy, albeit technically they are cousins of ours. + +Now I must go, as my forest awaits.' + +[/STORY] +[OUT]Wish him well and leave. +[OUT]Wish him well and leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Cemetery.txt b/Modules/game_files/Cemetery.txt index fd88f66..eb0a223 100644 --- a/Modules/game_files/Cemetery.txt +++ b/Modules/game_files/Cemetery.txt @@ -72,7 +72,7 @@ You feel some life drained from you, but as you stumble outside the boundaries o +[NODE]19 [STORY] -'I am no ghost -- that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!' +'I am no ghost - that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!' [/STORY] [OUT]Thank them for the answer and return to the matter at hand. [OUT]Ask about the greyworld. @@ -97,7 +97,7 @@ You feel some life drained from you, but as you stumble outside the boundaries o +[NODE]22 [STORY] -'As I said before, I am trapped by the stifling power of the lightbringers -- their scorching souls be damned. It is as if time itself yielded to their stagnation. +'As I said before, I am trapped by the stifling power of the lightbringers - their scorching souls be damned. It is as if time itself yielded to their stagnation. The only thing I can think of is a burst of darkness to free me. And I do sense some unliving souls nearby. Their unnatural binding to life will suffice, but you must kill them for me first. Please.' [/STORY] @@ -981,7 +981,7 @@ You are badly beaten and forced to flee. -- [EVENT] --cemetery graverob(10) +[NODE]2 [STORY] -Despite its first appearance, this seems to be an old dwarven burial ground -- an unusual find. You spot a rugged group of grave robbers who got here before you! +Despite its first appearance, this seems to be an old dwarven burial ground - an unusual find. You spot a rugged group of grave robbers who got here before you! [/STORY] [OUT][Dwarf]Attack the defilers of sacred ground! [OUT]Attack! @@ -1323,7 +1323,7 @@ The ground shakes, and from under a stone comes a gift for you. [STORY] The earth shakes beneath your feet as the stone crumbles. You see the spirit released, but it is angered. -The cemetery falls to ruin -- nothing but rubble left. +The cemetery falls to ruin - nothing but rubble left. [/STORY] [OUT]Leave. [/NODE] @@ -1712,7 +1712,7 @@ The placement of the stone and the faded markings look to you like some sort of +[NODE]4 [STORY] -This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. As you get closer, you get a fleeting feeling of unease -- dark magics could be in play here... +This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. As you get closer, you get a fleeting feeling of unease - dark magics could be in play here... [/STORY] [OUT]Search for anything usable. [/NODE] @@ -1778,7 +1778,7 @@ You feel weakened, but perhaps it is good that the ghost remained trapped. +[NODE]13 [STORY] -'Oh, fine, fine -- yes, I was a wretched soul. A murderous villain I was called, damned to eternity shackled to this stone. Can you imagine the boredom? Just let me leave and I will reward you -- I promise.' +'Oh, fine, fine - yes, I was a wretched soul. A murderous villain I was called, damned to eternity shackled to this stone. Can you imagine the boredom? Just let me leave and I will reward you -- I promise.' [/STORY] [OUT]Agree to try a ritual to free him. [OUT]Agree to smash the gravestone and see if that frees him. @@ -1790,7 +1790,7 @@ You feel weakened, but perhaps it is good that the ghost remained trapped. +[NODE]14 [STORY] -You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you -- an aftereffect of the original spell, you think. +You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you - an aftereffect of the original spell, you think. [/STORY] [OUT]Leave. [/NODE] @@ -1829,9 +1829,7 @@ The ghost defeats you and leaves you cursed as you run away from its range. [STORY] You smash the gravestone to pieces, but the ghost remains bound to this place. Clearly, brute force will not break this curse. -The ghost skulks away, cursing at you, and you see a glimmer of malice in its dead eyes. - -You feel your spirit fatigued from the effort. +The ghost skulks away, cursing at you, and you see a glimmer of malice in its dead eyes. You feel your spirit fatigued from the effort. [/STORY] [OUT]Leave. [/NODE] @@ -3702,9 +3700,9 @@ A voice croaks: 'I smell nothing of use for me, so leave me be, or I'll devour y +[NODE]7 [STORY] -The dark veil drops and behind it sits nothing more than a karakandza demon. +The dark veil drops and behind it sits nothing more than a karakandza demon. It stares at you in fear: -It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we make a deal?' +'Ehmmm, I was not prepared for fighting. Can we make a deal?' [/STORY] [OUT]No deals. Kill it. [OUT]What deal? @@ -3712,7 +3710,7 @@ It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we make a +[NODE]8 [STORY] -'I'll give you some of the goods that dwarf smith's been making for me. I'll even throw in a little something extra -- goodwill and all that...' +'I'll give you some of the goods that dwarf smith's been making for me. I'll even throw in a little something extra -goodwill and all that...' [/STORY] [OUT]Agree only if he lets the dwarf free. @@ -3724,7 +3722,7 @@ It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we make a [STORY] 'The deal's sealed.' -The demon claps its hands and disappears, leaving you the promised goods -- and, you hope, nothing more... +The demon claps its hands and disappears, leaving you the promised goods - and, you hope, nothing more... [/STORY] [OUT]Leave. [OUT]Leave. @@ -3743,9 +3741,7 @@ The demon claps its hands and disappears, leaving you the promised goods -- and, [STORY] The creature looks angry, but nods and claps its hands. It then disappears. -When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. - -But, as promised, the skeleton has some good loot waiting for you. +When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. But, as promised, the skeleton has some good loot waiting for you. [/STORY] [OUT]Leave. [/NODE] @@ -3754,9 +3750,7 @@ But, as promised, the skeleton has some good loot waiting for you. [STORY] The creature dissolves into green goo as you strike it. It is probably dead. -When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. - -But, as promised, the skeleton has some good loot waiting for you. +When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. But, as promised, the skeleton has some good loot waiting for you. [/STORY] [OUT]Leave. [/NODE] @@ -4763,7 +4757,7 @@ You're ambushed by a bog bies that has its lair here and worse yet, it attacks y +[NODE]19 [STORY] -You're ambushed by a lone befuddler, who seems very out of pace here, yet angry and clearly determined to take it out on you! +You're ambushed by a lone befuddler, who seems very out of place here, yet angry and clearly determined to take it out on you! [/STORY] [OUT]Defend yourself! @@ -4785,7 +4779,7 @@ You're ambushed by a lone befuddler, who seems very out of pace here, yet angry The cemetery is quiet and empty. You see an unburied body on the ground clutching a stash of goods. [/STORY] [OUT]Grab the stash. -[OUT][Dwarf] Covert he bones in stone so they may return to the earth. +[OUT][Dwarf] Cover the bones in stone so they may return to the earth. [OUT]Take the stash and bury the corpse. [OUT]Take the stash and bury the corpse. [/NODE] diff --git a/Modules/game_files/Children.txt b/Modules/game_files/Children.txt index e3e704f..e784719 100644 --- a/Modules/game_files/Children.txt +++ b/Modules/game_files/Children.txt @@ -60,7 +60,6 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and [STORY] The nights are long and lonely, some of you find comfort in each other's company. - But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after. [/STORY] @@ -182,33 +181,7 @@ A couple of your folk found themselves a child in the cabbage patch! [/EVENT] --- [EVENT] --StorkGobMixDiff2(11) -+[NODE]2 -[STORY] -Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life. - -A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. -[/STORY] -[OUT]Rejoice. -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --StorkGobMix2Diff2(12) -+[NODE]2 -[STORY] -Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life. - -A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. -[/STORY] -[OUT]Rejoice. -[OUT]Rejoice. -[/NODE] - -[/EVENT] - --- [EVENT] --StorkOrcMixDiff5(13) +-- [EVENT] --StorkOrcMixDiff5(11) +[NODE]2 [STORY] Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life. @@ -221,7 +194,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy [/EVENT] --- [EVENT] --StorkOrcMix2Diff5(14) +-- [EVENT] --StorkOrcMix2Diff5(12) +[NODE]2 [STORY] Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life. @@ -234,7 +207,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy [/EVENT] --- [EVENT] --StorkOrcDiff7(15) +-- [EVENT] --StorkOrcDiff7(13) +[NODE]2 [STORY] The nights are long and lonely, some of you find comfort in each other's arms. @@ -246,7 +219,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy [/EVENT] --- [EVENT] --__StorkGob(16) +-- [EVENT] --__StorkGob(14) +[NODE]2 [STORY] The nights are long and lonely, some of you find comfort in each other's arms. @@ -258,7 +231,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy [/EVENT] --- [EVENT] --__StorkGobMix(17) +-- [EVENT] --__StorkGobMix(15) +[NODE]2 [STORY] The nights are long and lonely, some of you find comfort in each other's company. @@ -273,7 +246,7 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and [/EVENT] --- [EVENT] --__StorkGobMix2(18) +-- [EVENT] --__StorkGobMix2(16) +[NODE]2 [STORY] The nights are long and lonely, some of you find comfort in each other's company. @@ -288,7 +261,7 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and [/EVENT] --- [EVENT] --Unliving Mating(19) +-- [EVENT] --Unliving Mating(17) +[NODE]2 [STORY] Either love knows no bounds, or there is something wrong with the stork, but... @@ -305,7 +278,7 @@ Your unliving friend got really friendly with someone, and the stork decided to [/EVENT] --- [EVENT] --Dwarf Child(20) +-- [EVENT] --Dwarf Child(18) +[NODE]2 [STORY] Dwarven mating is a thing of secrecy, and since you have chosen a path outside of your kin, you have no memory of how it works. @@ -336,7 +309,7 @@ Despite being away from your kin, your instincts proved strong. Your life-rock f +[NODE]7 [STORY] -You have been away from your kind too long and your life-song could not awaken a dwarven should. Instead, a young rocker comes to life. +You have been away from your kind too long and your life-song could not awaken a dwarven soul. Instead, a young rocker comes to life. [/STORY] [OUT]Await the results. @@ -344,7 +317,7 @@ You have been away from your kind too long and your life-song could not awaken a [/EVENT] --- [EVENT] --__Unliving Mating_(21) +-- [EVENT] --Unliving Mating2(19) +[NODE]2 [STORY] Either love knows no bounds, or there is something wrong with the stork, but... @@ -361,3 +334,14 @@ Your unliving friend got really friendly with someone, and the stork decided to [/EVENT] +-- [EVENT] --CabbagePatchNonHum(20) ++[NODE]2 +[STORY] +A couple of your folk found a child in the cabbage patch! + +[/STORY] +[OUT]Rejoice. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Death.txt b/Modules/game_files/Death.txt index 39fadbe..6acc877 100644 --- a/Modules/game_files/Death.txt +++ b/Modules/game_files/Death.txt @@ -18,3 +18,151 @@ The lady of death clutches a corpse and thrusts your soul into it, commanding yo [/EVENT] +-- [EVENT] --Death_(1) ++[NODE]2 +[STORY] +Your wounds were too grave and so the gates to the underwolds open to take your soul. +[/STORY] +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[/NODE] + ++[NODE]4 +[STORY] +'YOU ARE MY CHOSEN HOW DARE YOU DIE!' + +The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on. +[/STORY] +[OUT]Bow and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Chosen death_(2) ++[NODE]2 +[STORY] +You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end. + +Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you. + +Remember, the price is high and it will get higher every time you abuse your divine power like this. +[/STORY] +[OUT]Pay with two lives to return the one. +[OUT]Pay with four lives to return the one. +[OUT]Pay with six lives to return the one. +[OUT]Pay with eight lives to return the one. +[OUT]Pay with ten lives to return the one. +[OUT]Pay with fifteen lives to return the one. +[OUT]Pay with twenty lives to return the one. +[OUT]You cannot or will not pay. It is time to end this journey. +[OUT]Use the divine power of the cosmic seed to return your chosen! +[/NODE] + ++[NODE]4 +[STORY] +You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh... +[/STORY] +[OUT]Await your chosen. +[/NODE] + +[/EVENT] + +-- [EVENT] --Chosen death 2(3) ++[NODE]2 +[STORY] +You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end. + +Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you. + +Remember, the price is high and it will get higher every time you abuse your divine power like this. +[/STORY] +[OUT]Pay with two lives to return the one. +[OUT]Pay with four lives to return the one. +[OUT]Pay with six lives to return the one. +[OUT]Pay with eight lives to return the one. +[OUT]Pay with ten lives to return the one. +[OUT]Pay with fifteen lives to return the one. +[OUT]Pay with twenty lives to return the one. +[OUT]You cannot or will not pay. It is time to end this journey. +[OUT]Use the divine power of the cosmic seed to return your chosen! +[/NODE] + ++[NODE]4 +[STORY] +You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh... +[/STORY] +[OUT]Await your chosen. +[/NODE] + +[/EVENT] + +-- [EVENT] --Mental Death(4) ++[NODE]2 +[STORY] +Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life. +[/STORY] +[OUT]Depart. +[/NODE] + +[/EVENT] + +-- [EVENT] --Death at sea(5) ++[NODE]2 +[STORY] +Your wounds were too grave and so the gates to the underwolds open to take your soul. +[/STORY] +[OUT]Depart. +[OUT]Depart. +[OUT]Depart. +[/NODE] + ++[NODE]4 +[STORY] +'YOU ARE MY CHOSEN HOW DARE YOU DIE!' + +The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on. +[/STORY] +[OUT]Bow and leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Chosen death 2 Sea(6) ++[NODE]2 +[STORY] +You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end. + +Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you. + +Remember, the price is high and it will get higher every time you abuse your divine power like this. +[/STORY] +[OUT]Pay with two lives to return the one. +[OUT]Pay with four lives to return the one. +[OUT]Pay with six lives to return the one. +[OUT]Pay with eight lives to return the one. +[OUT]Pay with ten lives to return the one. +[OUT]Pay with fifteen lives to return the one. +[OUT]Pay with twenty lives to return the one. +[OUT]You cannot or will not pay. It is time to end this journey. +[/NODE] + ++[NODE]4 +[STORY] +You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh... +[/STORY] +[OUT]Await your chosen. +[/NODE] + +[/EVENT] + +-- [EVENT] --Mental Death Sea(7) ++[NODE]2 +[STORY] +Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life. +[/STORY] +[OUT]Depart. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Demon encounters.txt b/Modules/game_files/Demon encounters.txt index b12607b..ca12bdc 100644 --- a/Modules/game_files/Demon encounters.txt +++ b/Modules/game_files/Demon encounters.txt @@ -565,7 +565,7 @@ You win the game! Bound by demon laws, the utopiec leave you the wreckage. You come across a small watering hole. There's nothing particularly special about it, but you see a small grey fish flopping about on the shore, dying. [/STORY] [OUT][Perception] There is something fishy here. Take a closer look. -[OUT]You sense the presence of your kin. Take a closer look. +[OUT][Demon]You sense the presence of your kin. Take a closer look. [OUT]Take the fish to eat it. [OUT]Poor thing. Throw the fish back into the water. [OUT]Ignore it. Leave. @@ -622,7 +622,7 @@ You throw the fish back into the water, and within moments, it wriggles back to [STORY] 'I am... too... weak...' [/STORY] -[OUT]Stand firm -- no wishes, no water. +[OUT]Stand firm - no wishes, no water. [OUT]Poor thing. Throw the fish back into the water. [/NODE] @@ -649,7 +649,7 @@ And nothing too fancy, else I will bite you.' [OUT]A resource, a weapon, and a surprise. [OUT]Riches, wisdom, and strength. [OUT]Demand her demonic protection, for you know your kin must obey such bonds! -[OUT]Screw simple -- demand the power of the gods! +[OUT]Screw simple - demand the power of the gods! [/NODE] +[NODE]15 @@ -1154,7 +1154,7 @@ You feel the wind whistle with a sharp sting and the birds sing with a sad scowl [STORY] You walk through the forest and realise that the shrubbery beneath your feet is in turmoil as if it was alive. [/STORY] -[OUT][Forest demon]Speak to the forest folk and ask what is amiss here. +[OUT][Forest demon or elf]Speak to the forest folk and ask what is amiss here. [OUT]Tread carefully and stay vigilant. [OUT]Trample whatever is beneath you. [/NODE] @@ -2105,3 +2105,41 @@ The food, now!' -- [EVENT] --DemonBaseDiff1(18) [/EVENT] +-- [EVENT] --__Shroom circle(19) ++[NODE]2 +[STORY] +Among a small grouping of trees, you discover a circle of multicoloured mushrooms that emit a subtle yellow glow. +[/STORY] +[OUT][Forest folk] You sense the power of forest sprites within. Go closer to ask for good fortune. +[OUT]Go in closer to investigate. +[/NODE] + ++[NODE]3 +[STORY] +As a creature of the woodland, you know the circle will give you blessings. + +But you could also try a more challenging path known as a greenwalk: entering the spiritual path of the forest and becoming one with it through this place of power. +[/STORY] +[OUT]Try the greenwalk. +[OUT]Take only the blessings. +[/NODE] + ++[NODE]11 +[STORY] +You come closer and feel the yellow glow surround you. For those akin to nature, the glow is pleasant, but for others it may bring harm. + +When you try to step forwards, you feel a physical resistance, testing your spiritual resolve. +[/STORY] +[OUT]Attempt the trial. +[OUT]Leave. +[/NODE] + ++[NODE]22 +[STORY] +Your spirit proved strong and you feel the warm glow embrace you, kindly. Whatever test this may have been, you clearly passed. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Divine.txt b/Modules/game_files/Divine.txt index 6455645..6166d0d 100644 --- a/Modules/game_files/Divine.txt +++ b/Modules/game_files/Divine.txt @@ -128,7 +128,7 @@ Why are you needed? Why don't your gods send armies of chosen to solve this worl +[NODE]18 [STORY] -The crow shrugs (as much as is possible), but says nothing. +The crow shrugs (as much as is possible for a bird), but says nothing. [/STORY] [OUT]Ask the crow what it wants from you. Why does it speak of your divine duties? [/NODE] diff --git a/Modules/game_files/Earthbound.txt b/Modules/game_files/Earthbound.txt index 57245e0..b48f58a 100644 --- a/Modules/game_files/Earthbound.txt +++ b/Modules/game_files/Earthbound.txt @@ -92,6 +92,8 @@ The trader's stalls stand open for you. Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it. +This village is small, as such, it will not offer recruitment and may have other options limited. + [/STORY] [OUT]Ask if there is anything you can help with. [OUT]Say you just came to rest and visit, perhaps heal your wounds. @@ -99,6 +101,7 @@ Some village activities will only be available when you are friends with its peo [OUT]Trade. [OUT]Leave. [OUT]Ask if you can visit the ancient forge they have here. +[OUT]Attack! [/NODE] +[NODE]5 @@ -275,15 +278,6 @@ Your mind is a little rested, but the food and drink made you sick too. [OUT]Leave. [/NODE] -+[NODE]91 -[STORY] -'We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past. - -No guarantees, but we ain't chargin' for it either.' -[/STORY] -[OUT]Give it a go. -[/NODE] - +[NODE]93 [STORY] 'Ya best run before we kill ya all!' @@ -347,6 +341,15 @@ The forge master's voice booms at you: [OUT]Leave. [/NODE] ++[NODE]104 +[STORY] +'We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past. + +No guarantees, but we ain't chargin' for it either.' +[/STORY] +[OUT]Give it a go. +[/NODE] + [/EVENT] -- [EVENT] --EarthboundVillageMed(4) @@ -356,6 +359,7 @@ The forge master's voice booms at you: Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it. +Once you become friends, you will get the chance to recruit. [/STORY] [OUT]Ask if there is anything you can help with. [OUT]Say you just came to rest and visit, perhaps heal your wounds. @@ -363,7 +367,10 @@ Some village activities will only be available when you are friends with its peo [OUT]Trade. [OUT]Leave. [OUT]Ask if you can visit the ancient forge they have here. -[OUT]Someone is waving at you, go check it out. +[OUT]See if you can recruit someone. +[OUT]Attack! +[OUT]See if you can recruit someone. +[OUT]You see a familiar face, approach. [/NODE] +[NODE]5 @@ -962,7 +969,7 @@ The dwarves are pleased with your help and offer a small reward. [/STORY] [OUT]Leave them be. [OUT]Attack! -[OUT]Offer to pay them 40 credits to leave. +[OUT]Offer to pay them 400 credits to leave. [/NODE] +[NODE]55 @@ -1668,6 +1675,13 @@ Your words don't work. You are beaten and chased away. [OUT]Leave. [/NODE] ++[NODE]34 +[STORY] +You are badly beaten and forced to flee, which loses you some respect from your enemy. +[/STORY] +[OUT]Run. +[/NODE] + [/EVENT] -- [EVENT] --DwarfsmallTunnel(11) @@ -3231,7 +3245,7 @@ You are led to the town hall, a heavy, stone-built monument of dwarven excellenc +[NODE]3 [STORY] -'Aye, we've long been searching for the red cave, as you call it. The Shattering disturbed our tunnels and cities down below, and it will take us decades to find all we lost, and even then that won't be all of it. Trying to keep our young safe, the dwarf wives too -- this has been our priority, but perhaps we were wrong.' +'Aye, we've long been searching for the red cave, as you call it. The Shattering disturbed our tunnels and cities down below, and it will take us decades to find all we lost, and even then that won't be all of it. Trying to keep our young safe, the dwarf wives too - this has been our priority, but perhaps we were wrong.' [/STORY] [OUT]So they admit the Shattering has something to do with them? [OUT]Do they know how to solve it all? You have no time to talk. [Skip Story] @@ -3259,7 +3273,7 @@ When we and the elven kin were brought from the light, we were told we must help +[NODE]6 [STORY] -'Aye, in some ways. You see, with the tree, and others like it all over Thea, your gods were born also. They were the spawn of the light and dark, but also of the mortal realm. At least this is what our history teaches. I think others say they were born of belief, a need, an outcry of your kin -- silly. They were carved, just like us, for a purpose they may have surpassed, but that was their design.' +'Aye, in some ways. You see, with the tree, and others like it all over Thea, your gods were born also. They were the spawn of the light and dark, but also of the mortal realm. At least this is what our history teaches. I think others say they were born of belief, a need, an outcry of your kin - silly. They were carved, just like us, for a purpose they may have surpassed, but that was their design.' [/STORY] [OUT]But the cosmic tree is guarded by the gods, so why wasn't the heart? [/NODE] @@ -3310,7 +3324,7 @@ What we know is we need a new heart, and seeing as we failed so badly before, we +[NODE]12 [STORY] -'We searched for the cave, but we've also been preparing for this question. We could forge ya a stone heart, sure. But without a giant -- and they are all asleep once more -- it would be too weak. +'We searched for the cave, but we've also been preparing for this question. We could forge ya a stone heart, sure. But without a giant - and they are all asleep once more - it would be too weak. Go to the ice lands, seek out the old dziad mroz.' @@ -3336,7 +3350,7 @@ We are rebuilding, or surviving. But we cannot and will not endanger what we sav +[NODE]15 [STORY] -'The earth shatters because the giant's heartbeat gave it natural rhythm. But more than that, it is the child of light trying to escape its underground confines, just as darkness did ages ago. Think of it this way -- there was a plug that held things together, and now there is a hole, but a small one, too small for the enormous power that seeks a way out. So it is making its own cracks. You need a new plug, else it will keep going.' +'The earth shatters because the giant's heartbeat gave it natural rhythm. But more than that, it is the child of light trying to escape its underground confines, just as darkness did ages ago. Think of it this way - there was a plug that held things together, and now there is a hole, but a small one, too small for the enormous power that seeks a way out. So it is making its own cracks. You need a new plug, else it will keep going.' [/STORY] [OUT]How was it before the heart? [/NODE] @@ -3352,7 +3366,7 @@ We need whatever gives him life -- the substitute. We tried asking him, we tried +[NODE]17 [STORY] -'We failed to guard the first heart -- one from the giant. We then lost the entrance to the red cave, and it seems fate likes ya more. The Shattering destroyed our homes beneath, and we need to stay put. So we cannot solve it ourselves, but we will help ya. +'We failed to guard the first heart - one from the giant. We then lost the entrance to the red cave, and it seems fate likes ya more. The Shattering destroyed our homes beneath, and we need to stay put. So we cannot solve it ourselves, but we will help ya. Go look for a dziad mroz in the ice lands.' [/STORY] @@ -3393,7 +3407,7 @@ You find the dziad mroz that the dwarves sent you to seek out. He stands watchin [STORY] The dziad mroz remains still, and the girl answers after a pause: -'Yes. So they said, many times. We do not share our secrets -- something the dwarves should have learnt, no? Go away, before my sisters decide to play with you.' +'Yes. So they said, many times. We do not share our secrets - something the dwarves should have learnt, no? Go away, before my sisters decide to play with you.' [/STORY] [OUT][Demon]Dziad mroz is an ancient demon, but still a demon and bound by your laws. Challenge it to a game of wits. [OUT][Harmony or Intellect]Call upon your domain for inspiration. All demons are weaved from darkness. When this light breaks loose completely, not even these ice plains will remain untouched. Tell the dziad mroz his ice granddaughters will surely melt away under the burning gaze of the lightbringers. @@ -3423,16 +3437,16 @@ You kill the dziad mroz. But his heart simply melts away and dead demons cannot [STORY] 'You bested me in a challenge, so I must speak the truth now. -It is a lie that I live with no heart -- I simply gave it away long ago. And then later, much later, I found a way so that my frozen heart would allow my love a life she always wanted. If I give you this secret, she will have to suffer again.' +It is a lie that I live with no heart - I simply gave it away long ago. And then later, much later, I found a way so that my frozen heart would allow my love a life she always wanted. If I give you this secret, she will have to suffer again.' [/STORY] [OUT]She? [/NODE] +[NODE]8 [STORY] -'She was once lady of winter, but also mistress of rebirth -- the circle of life and death. Every spring day she would have to die so the circle could continue. +'She was once lady of winter, but also mistress of rebirth - the circle of life and death. Every spring day she would have to die so the circle could continue. -So I found a way. I became the winter myself, forsaking all spring, forsaking my heart -- and my heart was that of spring, of hope. So yes, you can use it, for it has great power.' +So I found a way. I became the winter myself, forsaking all spring, forsaking my heart - and my heart was that of spring, of hope. So yes, you can use it, for it has great power.' [/STORY] [OUT]And that love of yours will have to return to her role? [/NODE] @@ -3542,6 +3556,16 @@ You are defeated and one of you is frozen to death. [OUT]Say that you will look for other ways. This one seems cruel. [/NODE] ++[NODE]29 +[STORY] +The dwarf who sent you here approaches: + +'Ai, this was always a long shot. Ya best seek answers with others now, my kin is stuck in their ways, they will take forever to discuss this matter and come up with a new plan. Good fortune to ya, laddie, iron and stone.' + +[/STORY] +[OUT]Leave. +[/NODE] + [/EVENT] -- [EVENT] --Dwarf Apprentice(26) @@ -3551,6 +3575,8 @@ A dwarven smith waves you over: 'Ya proved your stone will and metal arm to us, some of our youngsters find ya interestin'. We gave them permission to join ya if they wish.' +[You can only recruit in this faction once, with a tiny chance for second when your population is very low] + [/STORY] [OUT]Go ask if there is any smiths that want to join? [OUT]Go ask if there is any labourers are interested? @@ -3562,8 +3588,9 @@ A dwarven smith waves you over: [STORY] A young smith looks your way. But they ask that you pay for their services. [/STORY] -[OUT]Pay them. +[OUT]Pay a young smith. [OUT]No, leave. +[OUT]Pay a smith. [/NODE] +[NODE]9 @@ -3581,5 +3608,31 @@ A dwarven child is permitted to join your village, so they may truly learn your [OUT]Welcome them. [/NODE] ++[NODE]13 +[STORY] +A young smith looks your way. But they ask that you pay for their services. +[/STORY] +[OUT]Pay them. +[OUT]No, leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Mental Return(27) ++[NODE]2 +[STORY] +One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again. +[/STORY] +[OUT]Accept them. +[OUT]Decline, you do not need weaklings! +[/NODE] + ++[NODE]3 +[STORY] +They are happy to be part of the family again. +[/STORY] +[OUT]Leave. +[/NODE] + [/EVENT] diff --git a/Modules/game_files/Forestdemons.txt b/Modules/game_files/Forestdemons.txt index e8c009f..25ac336 100644 --- a/Modules/game_files/Forestdemons.txt +++ b/Modules/game_files/Forestdemons.txt @@ -296,5 +296,19 @@ Your pet returns after a while and it seems much better behaved. [OUT]Thank the trainer and leave. [/NODE] ++[NODE]34 +[STORY] +'Fee paid, good, now I take your familiar and teach it some new tricks.' +[/STORY] +[OUT]Hand over the pet. +[/NODE] + ++[NODE]36 +[STORY] +Your pet returns after a while and it seems much better behaved. +[/STORY] +[OUT]Thank the trainer and leave. +[/NODE] + [/EVENT] diff --git a/Modules/game_files/Generic.txt b/Modules/game_files/Generic.txt index bab599e..30f9fe7 100644 --- a/Modules/game_files/Generic.txt +++ b/Modules/game_files/Generic.txt @@ -139,7 +139,7 @@ Be it a monologue of great importance, a beautiful song, or a seductive lyric, a [OUT]Resist their entrancing charms and try to intimidate them instead! [OUT]Move away. [OUT][Demon]Listen attentively, give praise, and part ways as friends. -[OUT][Magic user]Defend yourself by the strength of your spirit. +[OUT][Magic user or mysticism]Defend yourself by the strength of your spirit. [/NODE] +[NODE]19 @@ -195,26 +195,32 @@ Your threats don't work. You are beaten and chased away. -- [EVENT] --ElvenChildGrowingup(7) +[NODE]2 [STORY] -Your elven child will not be deemed adult amongst its eleven kin for many decades yet, but they have reached the time of growth. +Your elven child will not be deemed adult amongst its elven kin for many decades yet, but they have reached the time of growth. -As such, they will undergo the croppings - a coming of age ceremony. +As such, they will undergo the croppings: a coming-of-age ceremony. + +But this path is never easy. You must choose what journey the young one will take before, gods willing, they may return to you as an adult. -But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. [/STORY] -[OUT]You have skilled wise ones with you, and so they can cultivate the art of mysticism int his young one. -[OUT]The child is strong, perhaps it will grow to become a fighter. +[OUT][Magic users or loyalty and mysticism] You either know enough about magic to try and teach even an elven child, or you are friends with the Woodlandkin as so you can ask their guidance so that the youth may become an elven magic user. +[OUT][Strength and perception] The child is strong, perhaps it will grow to become a fighter. [OUT]Teach the elven child some good old trade. +[OUT][Chance] Elves are forever bound to the forest, allow your child to transform into a forest demon, even if the result is unsure. [/NODE] +[NODE]3 [STORY] -The weaves of magic are natural to all elves, yet the path of the magic user is wrought with dark dangers, especially for an elven child raised outside their own kind. +The weaves of magic are natural to all elves, yet the path of the magic user is wrought with dark dangers, especially for an elven child raised away from their own kind. They may not return to you or their path may not lead to what you seek. +[To pursue rare classes, the child will often need a high stat in the appropriate field (exact numbers vary) like strength for warriors etc. as well as chance. Improving the luck attribute may also help in this.] [/STORY] -[OUT]Begin the trials. +[OUT]Begin the trials for a mage. +[OUT]Go back to the choices. +[OUT]Begin the trials for a druid. +[OUT][Strength and perception] The child is strong, perhaps it will grow to become a fighter. [/NODE] +[NODE]4 @@ -228,16 +234,14 @@ The trials were tough and they are not as strong as a fully-fledged adult yet, b +[NODE]5 [STORY] -Your elven youth was clearly destined to walk the mystical path as they return to you as a mage. - -The child returns an elven druid. And while they are now often at odds with village life, they remain loyal to the gods and their family. +The child returns an elven druid. And while they are now often at odds with village life, they remain loyal to the gods and their chosen family. [/STORY] [OUT]Rejoice! [/NODE] +[NODE]6 [STORY] -Your elven youth was clearly destined to walk the mystical path as they return to you as a young magic user, not yet a fully-fledged mage, but with time, who knows. +Your elven youth was clearly not destined to walk the path of mage, at least not yet. But they received some training, and in all likelihood they still outrank most non-elven magic users, or that is what they tell you. [/STORY] @@ -248,7 +252,8 @@ Your elven youth was clearly destined to walk the mystical path as they return t [STORY] The child entered their trials but the darkness that comes with learning magic proved too strong. -The youngster falls, their skin turns grey, their veins black and soon, madness takes their mind. +The youngster falls, their skin turns grey, their veins black, and soon, madness takes their mind. + [/STORY] [OUT]Try to make their last days comfortable. There is nothing more to do. [/NODE] @@ -266,14 +271,16 @@ The trials to become a worker are often the safest, but for an elven child the c Still, it is a worthwhile journey and should be taken with pride. [/STORY] -[OUT]Begin the trials. +[OUT]Begin the trials for a gatherer. +[OUT]Begin the trials for a craftsman. [/NODE] +[NODE]15 [STORY] -The elven youth set out obediently to perform their trials but they never return to you. +The elven youth sets out obediently to perform their trials, but they never return to you. + +Many years later, you receive word that their journey took them to faraway lands and they hope to return soon, but in elven time, so it may not be in your lifetime. -Many years later you receive word of their journey taking them too far away lands and their hope to return soon, but in elven time, it may not be in your lifetime. [/STORY] [OUT]Rejoice at their wellbeing, but mourn the loss of their kinship. [/NODE] @@ -294,16 +301,14 @@ The trials are successful and the elven child grows into a youth under your watc +[NODE]20 [STORY] -The trials for a fighter are tough and dangerous. The child must prove their mantle int he wild and hold its own against stronger challengers. +The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers. [/STORY] [OUT]Begin the trials. [/NODE] +[NODE]22 [STORY] -The elven youth set out obediently to perform their trials but they never return to you. - -Many years later you receive word of their journey taking them too far away lands and their hope to return soon, but in elven time, it may not be in your lifetime. +The trials of the warrior proved too hard and the child perished. [/STORY] [OUT]Rejoice at their wellbeing, but mourn the loss of their kinship. [/NODE] @@ -335,7 +340,7 @@ Your elven child was due to become adult, at least by your mortal count, but it +[NODE]27 [STORY] -The child becomes a vily and returns home to you, changed but ever loyal. +The child heard the call of the wild and disappeared in the forest for a time, only to return a feral. [/STORY] [OUT]Rejoice! [/NODE] @@ -347,40 +352,92 @@ The child becomes a forest fairy and returns home to you, changed but ever loyal [OUT]Rejoice! [/NODE] ++[NODE]31 +[STORY] +The child becomes a vily and returns home to you, changed but ever loyal. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]32 +[STORY] +The child becomes an eldercone and returns home to you, changed but ever loyal. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]34 +[STORY] +The child returns a banished elven druid. And while they are now often at odds with village life, they remain loyal to the gods and their chosen family. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]35 +[STORY] +Your elven youth was clearly not destined to walk the path of a druid, at least not yet. But they received some training, and they remain devoted to a life in commune with nature. + + +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]36 +[STORY] +Your elven youth was clearly destined to walk the mystical path as they return to you as a mage. + +The trials were tough and they are not as strong as a fully-fledged adult yet, but in time, surely, they will become great! +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]39 +[STORY] +The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers. +[/STORY] +[OUT]Begin the trials. +[/NODE] + [/EVENT] -- [EVENT] --DwarfChildGrowingup(8) +[NODE]2 [STORY] -Your dwarven child is about to become adult, at least by the short-living standards. As such, they will undergo the croppings - a coming of age ceremony. +Your dwarven child is about to become an adult, at least by how mortals count the years. As such, they will undergo the croppings: a coming-of-age ceremony. + +But the path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. -But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. [/STORY] -[OUT][Dwarf] Guide your child to your kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it! -[OUT]The child is strong, perhaps it will grow to become a fighter. -[OUT]Teach the child some good old trade. +[OUT][Dwarf or loyalty and male] Guide your child to your kin and ask them for training. There is a risk that the child will stay with their dwarven kin, but if they decide to return to you, they will surely be stronger for it. +[OUT]Teach the child a good old trade. +[OUT][Chance] Your child seems odd, allow chance to guide their fate. [/NODE] +[NODE]3 [STORY] -You come to the dwarven town and your young one is taken in for the earth and metal trials. +You come to the dwarven town and your young one is taken in for the trials of stone and metal. + +[To pursue rare classes, the child will often need a high stat in the appropriate field (exact numbers vary) like strength for warriors etc. as well as chance. Improving the luck attribute may also help in this.] [/STORY] -[OUT]Begin the trials. +[OUT][Luck] Attempt the trial for a runemaster, knowing it may mean your child will remain with the dwarves for centuries to come. [Chance of loss, very high] +[OUT][Crafting] Have the child train to become a smith. +[OUT]Train to become a warrior. +[OUT]Stay safe and teach the child some good old trade. [/NODE] +[NODE]5 [STORY] -By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest smiths, especially for one raised outside dwarven cities. +By the will of stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest fully-fledged smiths, especially for one raised away from dwarven cities. [/STORY] [OUT]Rejoice! [/NODE] +[NODE]6 [STORY] -By the will of the stone and metal, your dwarven child proved to be a talented labourer, far surpassing their peers. +By the will of stone and metal, your dwarven child proved to be a talented labourer, far surpassing their peers. [/STORY] [OUT]Rejoice! @@ -395,16 +452,18 @@ The child decided to remain with their own kin. +[NODE]14 [STORY] -The trials to become a worker are often the safest, but for a dwarven child the call of their own kin may prove strong when they begin to mature. +The trials to become a worker are often the safest, but for a dwarven child, the call of their own kin may prove strong when they begin to mature. Still, it is a worthwhile journey and should be taken with pride. + [/STORY] -[OUT]Begin the trials. +[OUT]Begin the trials for a gatherer. +[OUT]Begin the trials for a smith. [/NODE] +[NODE]15 [STORY] -The dwarven child did indeed grow into a strong youth, but the call of the stone and metal proved too strong to ignore and they left you to be with their dwarven kin. +The dwarven child did indeed grow into a strong youth, but the call of stone and metal proved too strong to ignore, and they left you to be with their dwarven kin. [/STORY] [OUT]Rejoice at their wellbeing, but mourn the loss of their kinship. [/NODE] @@ -425,23 +484,24 @@ The trials are successful and the dwarven child grows into a youth under your wa +[NODE]20 [STORY] -The trials for a fighter are tough and dangerous. The child must prove their mantle int he wild and hold its own against stronger challengers. +The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers. [/STORY] [OUT]Begin the trials. [/NODE] +[NODE]23 [STORY] -By the will of the stone and metal, your dwarven child proved to be a talented warmaster. +By the will of stone and metal, your dwarven child proved to be a talented warmaster. [/STORY] [OUT]Rejoice! [/NODE] +[NODE]24 [STORY] -The child does not do well in their trials. They return to you rugged and depressed, whispering of blood and rape. +The child does not do well in their trials. They return to you ragged and depressed, whispering of blood and rape. They become a labourer, but even in that they remain weak. + [/STORY] [OUT]Rejoice at their safe return. [/NODE] @@ -458,7 +518,8 @@ Your dwarven child was due to become adult, at least by your mortal count, but i [STORY] The child becomes a rocker and returns home to you, changed but ever loyal. -It will one day, in a few decades, become a rock troll. +In a few decades, it will become a rock troll. + [/STORY] [OUT]Rejoice! [/NODE] @@ -467,228 +528,1026 @@ It will one day, in a few decades, become a rock troll. [STORY] The child becomes a lava rocker and returns home to you, changed but ever loyal. -It will one day, in a few decades, become a lava troll. +In a few decades, it will become a lava troll. + [/STORY] [OUT]Rejoice! [/NODE] -+[NODE]30 ++[NODE]31 +[STORY] +By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest runemasters ever recorded in dwarven memory. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]35 [STORY] -The harsh teachings of stone and metal claimed the life of the youth! +The trials proved too much, perhaps their bond to the non-dwarven gods interfered with the sacred rites of passage. The child matures but perishes from the shame. [/STORY] [OUT]Mourn their passing. [/NODE] -+[NODE]31 ++[NODE]36 [STORY] -By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest runemasters ever recorded in dwarven memory. +The child decided to remain with their own kin. [/STORY] -[OUT]Rejoice! +[OUT]Accept their choice. [/NODE] -+[NODE]32 ++[NODE]38 [STORY] -By the will of the stone and metal, your dwarven child proved to be a warrior. +By the will of stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest smiths, especially for one raised away from dwarven cities. [/STORY] [OUT]Rejoice! [/NODE] [/EVENT] --- [EVENT] --Childgrowingup_(9) +-- [EVENT] --GroupSpiritAttack(9) +[NODE]2 [STORY] -The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood. - -But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. +You suddenly feel the winds of mystical powers surround you and you know you are caught in some ritual! [/STORY] -[OUT][Strength or chance]Your child is strong, they will follow the path of warrior. -[OUT][Perception or chance] Your child is perceptive, they can become a hunter. -[OUT][Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca. -[OUT][Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk. -[OUT]A good craft is what you want your child to learn -[OUT]Gatherers are always needed and the training is less perilous. -[OUT][Chance]Your child has always been different. Allow fate to guide their path completely. -[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous. -[OUT][Wisdom and chance]Your child is learned, perhaps they can become a healer. +[OUT]Attack! +[OUT]Fight back in the spirit world! +[OUT]Move away. +[OUT][Demon]Listen attentively, give praise, and part ways as friends. +[OUT][Magic user]Defend yourself by the strength of your spirit. [/NODE] -+[NODE]3 ++[NODE]19 [STORY] -The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers. +You fail. Your mind feels muddled and your spirit cursed. [/STORY] -[OUT]Begin the trials. -[OUT]Begin the trials. -[OUT]Begin the trials. +[OUT]Run. [/NODE] -+[NODE]4 +[/EVENT] + +-- [EVENT] --OrcChildGrowingup(10) ++[NODE]2 [STORY] -The child is youth no more, today they join the proud ranks of the warrior caste. +Your orc child is about to become an adult. As such, they will undergo the croppings: a coming-of-age ceremony. + +But the path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. + + + [/STORY] -[OUT]Rejoice. +[OUT][Orc or loyalty] Guide your child to your kin and ask them for training. There is a risk that the child will stay with their clan, but if they decide to return to you, they will surely be stronger for it. +[OUT]The child is strong. Perhaps it will grow to become a fighter. +[OUT]Teach the child a good old trade. +[OUT][Witch]Teach the child the dark path of witchcraft. [/NODE] -+[NODE]6 ++[NODE]3 [STORY] -The child is youth no more, today they join the proud ranks of the warrior caste. +The orc clan accepts the child for the trials of fire. + +[To pursue rare classes, the child will often need a high stat in the appropriate field (exact numbers vary) like strength for warriors etc. as well as chance. Improving the luck attribute may also help in this.] + + [/STORY] -[OUT]Rejoice. +[OUT]The right to become matriarch is rare, and carries much danger. But send your child to be tested. +[OUT][Strength] Send your child to be trained as a slugger. +[OUT][Perception] Have your youth try out to be a bloodtracker. +[OUT][Mysticism] Send your child on the dark path of witchery. +[OUT]You children do not have the skills to try out for greater things, or you'd rather play it safe. Teach the child some good old trade. [/NODE] -+[NODE]7 ++[NODE]5 [STORY] -The child failed its trials and risks grave danger. +The child is ruthless and stealthy. It becomes a bloodtracker. [/STORY] -[OUT]Await to see their fate. -[OUT]Await to see their fate. +[OUT]Rejoice! [/NODE] -+[NODE]8 ++[NODE]6 [STORY] -The journey of the hunter is dark and filled with danger lurking at every corner. +The orcs deem your child useless, but the youth grows into a skilled crafter. + [/STORY] -[OUT]Begin the trials. -[OUT]Begin the trials. -[OUT]Begin the trials. +[OUT]Rejoice! [/NODE] -+[NODE]9 ++[NODE]14 [STORY] -The child is youth no more, today they join the proud ranks of the hunters. +The trials to become a worker are often the safest, but for an orc child this may not be an easy path to accept. + [/STORY] -[OUT]Rejoice. +[OUT]Begin the trials for a gatherer. +[OUT]Begin the trials for craft. [/NODE] -+[NODE]10 ++[NODE]15 [STORY] -The child is youth no more, today they join the proud ranks of the hunters. +The orc resented you teaching them to become a mere worker, they left to search for orc clans and likely died doing it. [/STORY] -[OUT]Rejoice. +[OUT]Accept their choice. [/NODE] -+[NODE]11 ++[NODE]17 [STORY] -The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training. +The orc child learns to become a worker, but they seem to resent you for it. [/STORY] -[OUT]Begin the trials. -[OUT]Begin the trials. -[OUT]Begin the trials. -[OUT]Begin the trials. +[OUT]Rejoice! [/NODE] -+[NODE]12 ++[NODE]18 [STORY] -The child is youth no more, today they join the proud calling of the zerca. +The orc child learns to become a worker, but they seem to resent you for it. [/STORY] -[OUT]Rejoice. +[OUT]Rejoice! [/NODE] -+[NODE]13 ++[NODE]20 [STORY] -The child is youth no more, today they join the proud calling of the zerca. +The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers. [/STORY] -[OUT]Rejoice. +[OUT]Begin the trials. [/NODE] -+[NODE]14 ++[NODE]23 [STORY] -The child perished. +The orc child proves their worth as a warrior, but their path was difficult and left scars. [/STORY] -[OUT]Give burial rites to the youth. +[OUT]Rejoice! [/NODE] -+[NODE]15 ++[NODE]24 [STORY] -The child was lost for many months. In time they return to you, changed - rugged and sick with the ailments of the cursed scavengers. +The child does not do well in their trials. They return to you ragged and depressed, whispering of blood and rape. + +They become a labourer, but even in that they remain weak. + [/STORY] -[OUT]It must be the will of the gods, rejoice at the child's return as an adult. +[OUT]Rejoice at their safe return. [/NODE] -+[NODE]16 ++[NODE]30 [STORY] -The trials for a bandit are tough and dangerous. The child must prove their mantle among the ruffians of this world and find the guts to return to you afterwards. +The harsh trials of the fighter claimed the life of the youth! [/STORY] -[OUT]Begin the trials. -[OUT]Begin the trials. -[OUT]Begin the trials. +[OUT]Mourn their passing. [/NODE] -+[NODE]17 ++[NODE]31 [STORY] -The child failed its trials and risks grave danger. +Your child is no mere orc, she is a matriarch! But despite this honour she chose to come back to the path of the cosmic tree. [/STORY] -[OUT]Await to see their fate. -[OUT]Await to see their fate. +[OUT]Rejoice! [/NODE] -+[NODE]18 ++[NODE]33 [STORY] -The child is youth no more, today they join the dubious ranks of banditry. +The orc child proves their worth as a bloodtracker, but their path was difficult and left scars. [/STORY] -[OUT]Rejoice. +[OUT]Rejoice! [/NODE] -+[NODE]19 ++[NODE]34 [STORY] -The child is youth no more, today they join the dubious ranks of banditry... +The orc child proves their worth as a witch. [/STORY] -[OUT]Rejoice. +[OUT]Rejoice! [/NODE] -+[NODE]20 ++[NODE]36 [STORY] -The child begun to train to be a bandit, but they never did return to the flock. +Darkness claimed the soul of your child and the youth perished soon after. [/STORY] -[OUT]Mourn the child's failure and move on. +[OUT]Mourn their passing. [/NODE] -+[NODE]21 ++[NODE]37 [STORY] -The child failed its trials and the consequences can often be dire for such a young mind. +Darkness claimed the soul of your child and they return to you as wraith. [/STORY] -[OUT]Await to see their fate. -[OUT]Await to see their fate. -[OUT]Await to see their fate. +[OUT]Rejoice at their return. [/NODE] -+[NODE]22 ++[NODE]38 [STORY] -The youth was so depressed by their failure, they wandered off and never returned. +The orc child proves their worth as a warrior. [/STORY] -[OUT]Mourn the child's failure and move on. +[OUT]Rejoice! [/NODE] -+[NODE]23 ++[NODE]39 [STORY] -The child could not become what they were meant to, but they showed great skill as a gatherer instead. +The orc child proves their worth as a bloodtracker. [/STORY] -[OUT]Rejoice. +[OUT]Rejoice! [/NODE] -+[NODE]24 ++[NODE]40 [STORY] -The child is shamed by its failure and never amounts to much in their life. - -They do however procreate with a goblin and leave their progeny for your care. +The child is ruthless and powerfull, it becomes a slugger. [/STORY] -[OUT]Rejoice... +[OUT]Rejoice! [/NODE] -+[NODE]25 ++[NODE]42 [STORY] -The path of craftsmanship is not filled with physical danger, but it is a gruelling and demanding path still. +The girl failed to prove her worth and the trials claimed her life! [/STORY] -[OUT]Begin the trials. -[OUT]Begin the trials. -[OUT]Begin the trials. +[OUT]Mourn their passing. [/NODE] -+[NODE]26 ++[NODE]44 [STORY] -The child is youth no more, today they join the proud profession of craftsmanship. +The child is accepted into the clan and does not return to yours. [/STORY] -[OUT]Rejoice. +[OUT]Accept their choice. +[/NODE] + ++[NODE]48 +[STORY] +The orc child proves their worth as a witch, but her journey was not easy and left many scars. +[/STORY] +[OUT]Rejoice! +[/NODE] + +[/EVENT] + +-- [EVENT] --Nest Generic All(11) ++[NODE]2 +[STORY] +You find the nesting ground of the creatures roaming this land. + + +[/STORY] +[OUT]Clear this nest. +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +The nest is cleared and so you should have some peace, for now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You were badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Nest Beast (12) ++[NODE]2 +[STORY] +You find a beast lair. + + +[/STORY] +[OUT]Clear this lair. +[OUT][Animal kin or hunter] You know how to handle beasts, smoke them out of here. It may leave less loot but they'll be gone. +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +The nest is cleared and so you should have some peace, for now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You were badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +The beasts abandon their lair, so you should have some peace now. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Nest Unliving(13) ++[NODE]2 +[STORY] +You find a haunted lair, filled with the roaming unliving. + +[/STORY] +[OUT]Clear this lair. +[OUT][Magic user] Attack them spiritually. +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +The unliving are destroyed and so you should have some peace, for now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You were badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Nest Demon(14) ++[NODE]2 +[STORY] +You find a demon nest, which in itself is an oddity. Clearly something drives these demons to congregate here and roam the territory. + +[/STORY] +[OUT]Clear this lair. +[OUT][Magic user] Attack them spiritually. +[OUT]Ask them why they are acting like this, it is not common for demons to behave like common beast? +[OUT]Leave. +[/NODE] + ++[NODE]6 +[STORY] +The nest lies destroyed and so you should have some peace, for now. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]8 +[STORY] +You were badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]14 +[STORY] +They do not answer, as if enthralled by some spell. But your words give them pause and they abandon this nest in silence. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --GoblinChildGrowingup(15) ++[NODE]2 +[STORY] +Your goblin child is about to become adult and so it is time to discover their spiritual path. + +You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. + + +[/STORY] +[OUT][Goblin or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be wiser for it! +[OUT][Strength]The child is strong, perhaps it will grow to become a fighter. +[OUT]Teach the child some good old trade, gathering or craft. +[OUT][Magic user, Mysticism and Chance] ] Goblins may attempt to walk the path of the spirits, attempt to guide them to become shaman. +[/NODE] + ++[NODE]3 +[STORY] +A goblin tribe accepts you and the child and agrees for a spirit walk to establish the young ones true path. + +[To pursue rare classes, the child will often need a high stat in the appropriate field (exact numbers vary) like strength for warriors etc. as well as chance. Improving the luck attribute may also help in this.] + + +[/STORY] +[OUT][Mysticism and chance]Begin the trials of the shaman, despite the great risks. +[OUT][Wisdom and Perception] Send your child to become a beastmaster. +[OUT][Strength]Send the youth on the path of a boar rider. +[OUT][Strength]Train the child to fight as a skirmisher. +[OUT]Teach the child some good old trade, gathering or craft. +[OUT][Chance]Send your child to the cave of spirits where their fate will be left to the whims or wisdom of the goblin forefathers. +[/NODE] + ++[NODE]5 +[STORY] +The child is trained as beastmaster. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]9 +[STORY] +The child is accepted into the goblin tribe and does not return to yours. +[/STORY] +[OUT]Accept their choice. +[/NODE] + ++[NODE]14 +[STORY] +The trials to become a worker are often the safest and goblins have an affinity for tinkering. + +[/STORY] +[OUT]Begin the trials for a gatherer. +[OUT]Begin the trials for a craftsperson. +[/NODE] + ++[NODE]17 +[STORY] +The child does not have a particular aptitude, their path lies in the free roaming journey of a gatherer. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]18 +[STORY] +The child finds its fate in tinkering, they will learn craft. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]20 +[STORY] +The trials for a fighter are tough and dangerous. The goblin child must prove their mantle and learn to use their size as an advantage and not a handicap. +[/STORY] +[OUT]Begin the trials. +[/NODE] + ++[NODE]23 +[STORY] +The child proves their worth as a skirmisher. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]24 +[STORY] +The child does not do well in their trials. They return to you rugged and depressed, whispering of blood and rape. + +They do become skirmisher, but even in that they remain weak. +[/STORY] +[OUT]Rejoice at their safe return. +[/NODE] + ++[NODE]30 +[STORY] +The harsh trials of the fighter claimed the life of the youth! +[/STORY] +[OUT]Mourn their passing. +[/NODE] + ++[NODE]33 +[STORY] +The child proves their worth as a beast master. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]34 +[STORY] +The child enters the greyworld, where the spirits reside and returns to you a shaman. The journey, however, was not without its perils and the youth's soul remains tainted. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]36 +[STORY] +Darkness claimed the soul of your child and the youth perished soon after. +[/STORY] +[OUT]Mourn their passing. +[/NODE] + ++[NODE]37 +[STORY] +The spirit world proved too tempting and they return to you as a phantom. +[/STORY] +[OUT]Rejoice at their return. +[/NODE] + ++[NODE]38 +[STORY] +The child proves their worth as a boar rider. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]39 +[STORY] +The child enters the greyworld, where the spirits reside, and although the journey was tough, they return to you a shaman. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]44 +[STORY] +The child fails to follow the path you laid out for them and becomes a gatherer instead. +[/STORY] +[OUT]Rejoice that they found their own path. +[/NODE] + ++[NODE]45 +[STORY] +The child is trained as a boar rider. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]46 +[STORY] +The child is actually not a goblin, it is an orc, and only an adolescent still. Must have been the green skin that confused things. The spirit cave spits them out, luckily without harm. +[/STORY] +[OUT]Rejoice... +[/NODE] + ++[NODE]47 +[STORY] +The forefathers deemed the child's nature fickle and changed them into a forest fairy! +[/STORY] +[OUT]Accept them back into the fold. +[/NODE] + ++[NODE]48 +[STORY] +The forefathers in the spirit cave deemed the goblin child's life as theirs. +[/STORY] +[OUT]Accept their spirit fate. +[/NODE] + ++[NODE]49 +[STORY] +The forefathers deemed the child's nature fickle and dark and changed them into a bog bies! +[/STORY] +[OUT]Accept them back into the fold. +[/NODE] + ++[NODE]50 +[STORY] +The forefathers deemed the child's nature fickle and dark and changed them into a czort! +[/STORY] +[OUT]Accept them back into the fold. +[/NODE] + ++[NODE]51 +[STORY] +The forefathers deemed the child's nature fickle and changed them into a hohlick! +[/STORY] +[OUT]Accept them back into the fold. +[/NODE] + ++[NODE]53 +[STORY] +The child is trained as a fighter. +[/STORY] +[OUT]Rejoice! +[/NODE] + ++[NODE]54 +[STORY] +The spirit world proved too tempting and they return to you as a phantom. +[/STORY] +[OUT]Rejoice at their return. +[/NODE] + +[/EVENT] + +-- [EVENT] --TownTrader(16) ++[NODE]2 +[STORY] +Your trading post has attracted your first visitors. +[/STORY] +[OUT]Invite the traders in. +[OUT]Tell the traders you are not interested this time. +[/NODE] + ++[NODE]7 +[STORY] +An elven trader offers their wares. +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]8 +[STORY] +A dwarven trader offers their wares. +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]9 +[STORY] +An orc trader offers their wares. +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]10 +[STORY] +A goblin trader offers their wares. +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]11 +[STORY] +A Slavyan trader offers their wares. +[/STORY] +[OUT]Trade. +[/NODE] + +[/EVENT] + +-- [EVENT] --SlavyanTradeadv(17) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment, and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Gods be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --AlphaclansTradeadv(18) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading. Now go, fight your enemies!' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --EarthboundTradeadv(19) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with ya. May your fires never die.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --SpirittalkersTradeadv(20) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[/NODE] + ++[NODE]7 +[STORY] +'You are no friends of ours, so you'll have to pay us extra first.' + +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. Spirits be with you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --WoodlandKinTradeadv(21) ++[NODE]2 +[STORY] +The trader's stalls stand open for you. + +[/STORY] +[OUT]Trade. +[OUT]Trade. +[OUT]Trade. +[/NODE] + ++[NODE]7 +[STORY] +'We are not yet befriended; thus, we will not offer good terms, but you may trade.' +[/STORY] +[OUT]Trade. +[OUT]Come back another time. +[/NODE] + ++[NODE]11 +[STORY] +'Good trading with you. May nature bless you.' +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --TownTrader2(22) ++[NODE]2 +[STORY] +Your trading post has attracted your some more visitors. +[/STORY] +[OUT]Invite the traders in. +[OUT]Tell the traders you are not interested this time. +[/NODE] + ++[NODE]7 +[STORY] +An elven trader offers their wares. +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]8 +[STORY] +A dwarven trader offers their wares. +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]9 +[STORY] +An orc trader offers their wares. +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]10 +[STORY] +A goblin trader offers their wares. +[/STORY] +[OUT]Trade. +[/NODE] + ++[NODE]11 +[STORY] +A Slavyan trader offers their wares. +[/STORY] +[OUT]Trade. +[/NODE] + +[/EVENT] + +-- [EVENT] --Childgrowingup__(23) ++[NODE]2 +[STORY] +The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood. + +But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. +[/STORY] +[OUT][Strength or chance]Your child is strong, they will follow the path of warrior. +[OUT][Perception] Your child is perceptive, they can become a hunter. +[OUT][Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca. +[OUT][Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk. +[OUT]A good craft is what you want your child to learn +[OUT]Gatherers are always needed and the training is less perilous. +[OUT][Chance]Your child has always been different. Allow fate to guide their path completely. +[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous. +[OUT][Wisdom] Your child is learned, perhaps they can become a healer. +[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous. +[OUT][Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca. +[OUT][Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk. +[OUT][Nature's path] You chose to strengthen your link to Nature, thus your child can be transformed into a forest demon, if the fates are kind of course... +[OUT][Marovit's path] Allow your divine fate to transform the child. +[OUT][Lada's path] Allow your divine fate to transform the child. +[OUT][Svarog's path] Allow your divine fate to transform the child. +[OUT][Stribog's path] Allow your divine fate to transform the child. +[OUT][Zorya's path] Allow your divine fate to transform the child. +[OUT][Nyia's path] Allow your divine fate to transform the child. +[OUT][Triglav's path] Allow your divine fate to transform the child. +[OUT][Dzievanna's path] Allow your divine fate to transform the child. +[OUT][Horz's path] Allow your divine fate to transform the child. +[/NODE] + ++[NODE]3 +[STORY] +The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]4 +[STORY] +The child is youth no more, today they join the proud ranks of the warrior caste. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]6 +[STORY] +The child is youth no more, today they join the proud ranks of the warrior caste. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]7 +[STORY] +The child failed its trials and risks grave danger. +[/STORY] +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[/NODE] + ++[NODE]8 +[STORY] +The journey of the hunter is dark and filled with danger lurking at every corner. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]9 +[STORY] +The child is youth no more, today they join the proud ranks of the hunters. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]10 +[STORY] +The child is youth no more, today they join the proud ranks of the hunters. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]11 +[STORY] +The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]12 +[STORY] +The child is youth no more, today they join the proud calling of the zerca. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]13 +[STORY] +The child is youth no more, today they join the proud calling of the zerca. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]14 +[STORY] +The child perished. +[/STORY] +[OUT]Give burial rites to the youth. +[/NODE] + ++[NODE]15 +[STORY] +The child was lost for many months. In time they return to you, changed - rugged and sick with the ailments of the cursed scavengers. +[/STORY] +[OUT]It must be the will of the gods, rejoice at the child's return as an adult. +[/NODE] + ++[NODE]16 +[STORY] +The trials for a bandit are tough and dangerous. The child must prove their mantle among the ruffians of this world and find the guts to return to you afterwards. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]17 +[STORY] +The child failed its trials and risks grave danger. +[/STORY] +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[/NODE] + ++[NODE]18 +[STORY] +The child is youth no more, today they join the dubious ranks of banditry. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]19 +[STORY] +The child is youth no more, today they join the dubious ranks of banditry... +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]20 +[STORY] +The child begun to train to be a bandit, but they died horribly at the hands of the ruffians. +[/STORY] +[OUT]Mourn the child's failure and move on. +[/NODE] + ++[NODE]21 +[STORY] +The child failed its trials and the consequences can often be dire for such a young mind. +[/STORY] +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[/NODE] + ++[NODE]22 +[STORY] +The youth was so depressed by their failure, they wandered off and never returned. +[/STORY] +[OUT]Mourn the child's failure and move on. +[/NODE] + ++[NODE]23 +[STORY] +The child could not become what they were meant to, but they showed great skill as a gatherer instead. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]24 +[STORY] +The child is shamed by its failure and never amounts to much in their life. + +They do however procreate with a goblin and leave their progeny for your care. +[/STORY] +[OUT]Rejoice... +[/NODE] + ++[NODE]25 +[STORY] +The path of craftsmanship is not filled with physical danger, but it is a gruelling and demanding path still. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]26 +[STORY] +The child is youth no more, today they join the proud profession of craftsmanship. +[/STORY] +[OUT]Rejoice. [/NODE] +[NODE]27 @@ -768,7 +1627,7 @@ Upon the path of fate their true visage returned, but they are ever loyal to you [STORY] Alas, your child walked the path of fate and fate did not have good things in store. -They do not speak of what befell them, but they return weakened and depressed. +They do not speak of what befell them, but they return weakened and depressed but also accompanied by a rat friend. [/STORY] [OUT]Rejoice that they have returned alive. [/NODE] @@ -782,44 +1641,121 @@ Upon the path of fate their true visage returned, but they are ever loyal to you [OUT]Rejoice! [/NODE] -+[NODE]42 ++[NODE]49 [STORY] -The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood. +The young witch must enter the greyworld and seek her destiny within. +[/STORY] +[OUT][Magic user or Magic divine path] Guide the young witch. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] -But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. ++[NODE]51 +[STORY] +The child is youth no more, today they join the dark path of witchery. [/STORY] -[OUT]Your child is goblin, you have no idea what the trials will bring, but do your best to teach it. +[OUT]Rejoice. [/NODE] -+[NODE]44 ++[NODE]52 +[STORY] +The child is youth no more, today they join the dark path of witchery. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]53 +[STORY] +The child strays and the greyworld strips their flesh away leaving only an angry spirit. Still, they return to you. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]54 +[STORY] +The child is youth no more, today they join the dark path of witchery, but not without paying great price for the dark arts. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]55 +[STORY] +The path the healer is not physically challenging, yet not many have the wisdom or persistence to succeed. +[/STORY] +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[/NODE] + ++[NODE]56 +[STORY] +The child is youth no more, today they join the proud calling of the healer and thanks to the path of Harmony, fate smiles at them on this day. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]57 +[STORY] +The child is youth no more, today they join the proud calling of the healer. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]58 +[STORY] +Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a rat! +[/STORY] +[OUT]Welcome them back. +[/NODE] + ++[NODE]59 +[STORY] +The child is youth no more, today they join the dark path of witchery. +[/STORY] +[OUT]Rejoice. +[/NODE] + ++[NODE]60 [STORY] -The goblin youngster grew into a capable worker under your care. +The child is youth no more, today they join the proud calling of the zerca. [/STORY] [OUT]Rejoice. [/NODE] -+[NODE]45 ++[NODE]61 +[STORY] +The child begun to train to be a bandit, but they never did return to the flock. +[/STORY] +[OUT]Mourn the child's failure and move on. +[/NODE] + ++[NODE]64 [STORY] -The goblin youngster grew into a capable worker under your care. +The youth was so depressed by their failure, they wandered off and never returned. [/STORY] -[OUT]Rejoice. +[OUT]Mourn the child's failure and move on. [/NODE] -+[NODE]46 ++[NODE]66 [STORY] -The goblin youngster grew into a capable fighter with a clear affinity for beast training too. +The child perished. [/STORY] -[OUT]Rejoice. +[OUT]Give burial rites to the youth. [/NODE] -+[NODE]48 ++[NODE]67 [STORY] -The goblin youngster grew into a capable fighter. +The child is youth no more, today they join the dubious ranks of banditry... [/STORY] [OUT]Rejoice. [/NODE] -+[NODE]49 ++[NODE]68 [STORY] The young witch must enter the greyworld and seek her destiny within. [/STORY] @@ -829,582 +1765,606 @@ The young witch must enter the greyworld and seek her destiny within. [OUT]Begin the trials. [OUT]Begin the trials. [OUT]Begin the trials. +[OUT]Begin the trials. [/NODE] -+[NODE]51 -[STORY] -The child is youth no more, today they join the dark path of witchery. -[/STORY] -[OUT]Rejoice. -[/NODE] - -+[NODE]52 -[STORY] -The child is youth no more, today they join the dark path of witchery. -[/STORY] -[OUT]Rejoice. -[/NODE] - -+[NODE]53 ++[NODE]69 [STORY] -The child strays and the greyworld strips their flesh away leaving only an angry spirit. Still, they return to you. +The child is youth no more, today they join the proud calling of the healer. [/STORY] [OUT]Rejoice. [/NODE] -+[NODE]54 ++[NODE]70 [STORY] -The child is youth no more, today they join the dark path of witchery, but not without paying great price for the dark arts. +The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training. [/STORY] -[OUT]Rejoice. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. [/NODE] -+[NODE]55 ++[NODE]71 [STORY] -The path the healer is not physically challenging, yet not many have the wisdom or persistence to succeed. +The trials for a bandit are tough and dangerous. The child must prove their mantle among the ruffians of this world and find the guts to return to you afterwards. [/STORY] [OUT]Begin the trials. [OUT]Begin the trials. [OUT]Begin the trials. +[OUT]Begin the trials. [/NODE] -+[NODE]56 ++[NODE]72 [STORY] -The child is youth no more, today they join the proud calling of the healer. +The path of fate is ever spinning in chaos. The child is sent away into the forest and from it they will emerge anew. [/STORY] -[OUT]Rejoice. +[OUT]Begin their trials. [/NODE] -+[NODE]57 ++[NODE]74 [STORY] -The child is youth no more, today they join the proud calling of the healer. +Nature transformed your child into a forest demon. + +But they are just as loyal to you and your gods as before. [/STORY] -[OUT]Rejoice. +[OUT]Rejoice! [/NODE] -+[NODE]58 ++[NODE]75 [STORY] -Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a rat! +Nature transformed your child into a forest demon. + +But they are just as loyal to you and your gods as before. [/STORY] -[OUT]Welcome them back. +[OUT]Rejoice! [/NODE] -+[NODE]59 ++[NODE]76 [STORY] -The child is youth no more, today they join the dark path of witchery. +Nature transformed your child into a forest demon. + +But they are just as loyal to you and your gods as before. [/STORY] -[OUT]Rejoice. +[OUT]Rejoice! [/NODE] -+[NODE]60 ++[NODE]77 [STORY] -The child is youth no more, today they join the proud calling of the zerca. +Nature did not transform your child into its demon, instead they will now walk the path of beast. + +But they are just as loyal to you and your gods as before. [/STORY] -[OUT]Rejoice. +[OUT]Rejoice! [/NODE] -[/EVENT] - --- [EVENT] --GroupSpiritAttack(10) -+[NODE]2 ++[NODE]78 [STORY] -You suddenly feel the winds of mystical powers surround you and you know you are caught in some ritual! +The child is youth no more, today they join the proud profession of craftsmanship and because you chose the path of Light, they are more skilled than usual. [/STORY] -[OUT]Attack! -[OUT]Fight back in the spirit world! -[OUT]Move away. -[OUT][Demon]Listen attentively, give praise, and part ways as friends. -[OUT][Magic user]Defend yourself by the strength of your spirit. +[OUT]Rejoice. [/NODE] -+[NODE]19 ++[NODE]88 [STORY] -You fail. Your mind feels muddled and your spirit cursed. +Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a spider! [/STORY] -[OUT]Run. +[OUT]Welcome them back. [/NODE] [/EVENT] --- [EVENT] --OrcChildGrowingup(11) +-- [EVENT] --__Childgrowingup__(24) +[NODE]2 [STORY] -Your orc child is about to become adult. As such, they will undergo the croppings - a coming of age ceremony. +The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood. But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. - - [/STORY] -[OUT][Orc] Guide your child to your kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be stronger for it! -[OUT]The child is strong, perhaps it will grow to become a fighter. -[OUT]Teach the child some good old trade. -[OUT][Witch] Teach the child the dark path of witchcraft. +[OUT][Strength or chance]Your child is strong, they will follow the path of warrior. +[OUT][Perception] Your child is perceptive, they can become a hunter. +[OUT][Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca. +[OUT][Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk. +[OUT]A good craft is what you want your child to learn +[OUT]Gatherers are always needed and the training is less perilous. +[OUT][Chance]Your child has always been different. Allow fate to guide their path completely. +[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous. +[OUT][Wisdom] Your child is learned, perhaps they can become a healer. +[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous. +[OUT][Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca. +[OUT][Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk. +[OUT][Nature's path] You chose to strengthen your link to Nature, thus your child can be transformed into a forest demon, if the fates are kind of course... +[OUT][Marovit's path] Allow your divine fate to transform the child. +[OUT][Lada's path] Allow your divine fate to transform the child. +[OUT][Svarog's path] Allow your divine fate to transform the child. +[OUT][Stribog's path] Allow your divine fate to transform the child. +[OUT][Zorya's path] Allow your divine fate to transform the child. +[OUT][Nyia's path] Allow your divine fate to transform the child. +[OUT][Triglav's path] Allow your divine fate to transform the child. +[OUT][Dzievanna's path] Allow your divine fate to transform the child. +[OUT][Horz's path] Allow your divine fate to transform the child. [/NODE] +[NODE]3 [STORY] -The orc clan accepts the child for the trials of fire. - - +The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers. [/STORY] [OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. [/NODE] -+[NODE]5 ++[NODE]4 [STORY] -The child is ruthless and stealthy, it becomes a bloodtracker. +The child is youth no more, today they join the proud ranks of the warrior caste. [/STORY] -[OUT]Rejoice! +[OUT]Rejoice. [/NODE] +[NODE]6 [STORY] -The orcs deem your child useless, but they actually grow into a skilled crafter. - +The child is youth no more, today they join the proud ranks of the warrior caste. [/STORY] -[OUT]Rejoice! +[OUT]Rejoice. [/NODE] -+[NODE]9 ++[NODE]7 [STORY] -The child is accepted into the clan and does not return to yours. +The child failed its trials and risks grave danger. [/STORY] -[OUT]Accept their choice. +[OUT]Await to see their fate. +[OUT]Await to see their fate. [/NODE] -+[NODE]14 ++[NODE]8 [STORY] -The trials to become a worker are often the safest, but for an orc child this may not be an easy path to accept. - +The journey of the hunter is dark and filled with danger lurking at every corner. [/STORY] [OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. [/NODE] -+[NODE]15 ++[NODE]9 [STORY] -The orc resented you teaching them to become a mere worker, they left to search for orc clans. +The child is youth no more, today they join the proud ranks of the hunters. [/STORY] -[OUT]Accept their choice. +[OUT]Rejoice. [/NODE] -+[NODE]17 ++[NODE]10 [STORY] -The orc child learns to become a worker, but they seem to resent you for it... +The child is youth no more, today they join the proud ranks of the hunters. [/STORY] -[OUT]Rejoice! +[OUT]Rejoice. [/NODE] -+[NODE]18 ++[NODE]11 [STORY] -The orc child learns to become a worker, but they seem to resent you for it... +The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training. [/STORY] -[OUT]Rejoice! +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. [/NODE] -+[NODE]20 ++[NODE]12 [STORY] -The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers. +The child is youth no more, today they join the proud calling of the zerca. [/STORY] -[OUT]Begin the trials. +[OUT]Rejoice. [/NODE] -+[NODE]23 ++[NODE]13 [STORY] -The orc child proves their worth as a warrior, but their path was difficult and left scars. +The child is youth no more, today they join the proud calling of the zerca. [/STORY] -[OUT]Rejoice! +[OUT]Rejoice. [/NODE] -+[NODE]24 ++[NODE]14 [STORY] -The child does not do well in their trials. They return to you rugged and depressed, whispering of blood and rape. - -They become a labourer, but even in that they remain weak. +The child perished. [/STORY] -[OUT]Rejoice at their safe return. +[OUT]Give burial rites to the youth. [/NODE] -+[NODE]30 ++[NODE]15 [STORY] -The harsh trials of the fighter claimed the life of the youth! +The child was lost for many months. In time they return to you, changed - rugged and sick with the ailments of the cursed scavengers. [/STORY] -[OUT]Mourn their passing. +[OUT]It must be the will of the gods, rejoice at the child's return as an adult. [/NODE] -+[NODE]31 ++[NODE]16 [STORY] -Your child is no mere orc, she is a matriarch! But despite this honour she chose to come back to the path of the cosmic tree. +The trials for a bandit are tough and dangerous. The child must prove their mantle among the ruffians of this world and find the guts to return to you afterwards. [/STORY] -[OUT]Rejoice! +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. [/NODE] -+[NODE]33 ++[NODE]17 [STORY] -The orc child proves their worth as a bloodtracker, but their path was difficult and left scars. +The child failed its trials and risks grave danger. [/STORY] -[OUT]Rejoice! +[OUT]Await to see their fate. +[OUT]Await to see their fate. [/NODE] -+[NODE]34 ++[NODE]18 [STORY] -The orc child proves their worth as a witch, but her journey was not easy and left many scars. +The child is youth no more, today they join the dubious ranks of banditry. [/STORY] -[OUT]Rejoice! +[OUT]Rejoice. [/NODE] -+[NODE]36 ++[NODE]19 [STORY] -Darkness claimed the soul of your child and the youth perished soon after. +The child is youth no more, today they join the dubious ranks of banditry... [/STORY] -[OUT]Mourn their passing. +[OUT]Rejoice. [/NODE] -+[NODE]37 ++[NODE]20 [STORY] -Darkness claimed the soul of your child and they return to you as wraith. +The child begun to train to be a bandit, but they died horribly at the hands of the ruffians. [/STORY] -[OUT]Rejoice at their return. +[OUT]Mourn the child's failure and move on. [/NODE] -+[NODE]38 ++[NODE]21 [STORY] -The orc child proves their worth as a warrior. +The child failed its trials and the consequences can often be dire for such a young mind. [/STORY] -[OUT]Rejoice! +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[OUT]Await to see their fate. [/NODE] -+[NODE]39 ++[NODE]22 [STORY] -The orc child proves their worth as a bloodtracker. +The youth was so depressed by their failure, they wandered off and never returned. [/STORY] -[OUT]Rejoice! +[OUT]Mourn the child's failure and move on. [/NODE] -[/EVENT] - --- [EVENT] --Nest Generic All(12) -+[NODE]2 ++[NODE]23 [STORY] -You find the nesting ground of the creatures roaming this land. - - +The child could not become what they were meant to, but they showed great skill as a gatherer instead. [/STORY] -[OUT]Clear this nest. -[OUT]Leave. +[OUT]Rejoice. [/NODE] -+[NODE]6 ++[NODE]24 [STORY] -The nest is cleared and so you should have some peace, for now. +The child is shamed by its failure and never amounts to much in their life. + +They do however procreate with a goblin and leave their progeny for your care. [/STORY] -[OUT]Leave. +[OUT]Rejoice... [/NODE] -+[NODE]8 ++[NODE]25 [STORY] -You were badly beaten and forced to flee. +The path of craftsmanship is not filled with physical danger, but it is a gruelling and demanding path still. [/STORY] -[OUT]Leave. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. [/NODE] -[/EVENT] - --- [EVENT] --Nest Beast (13) -+[NODE]2 ++[NODE]26 [STORY] -You find a beast lair. - - +The child is youth no more, today they join the proud profession of craftsmanship. [/STORY] -[OUT]Clear this lair. -[OUT][Animal kin or hunter] You know how to handle beasts, smoke them out of here. It may leave less loot but they'll be gone. -[OUT]Leave. +[OUT]Rejoice. [/NODE] -+[NODE]6 ++[NODE]27 [STORY] -The nest is cleared and so you should have some peace, for now. +The child is youth no more, today they join the proud profession of craftsmanship. [/STORY] -[OUT]Leave. +[OUT]Rejoice. [/NODE] -+[NODE]8 ++[NODE]28 [STORY] -You were badly beaten and forced to flee. +The child failed their trials and the consequences can often be dire for such a young mind. [/STORY] -[OUT]Leave. +[OUT]Await to see their fate. +[OUT]Await to see their fate. +[OUT]Await to see their fate. [/NODE] -+[NODE]11 ++[NODE]30 [STORY] -The beasts abandon their lair, so you should have some peace now. +The path of gatherers is not filled with physical danger, but it is a gruelling and demanding path still. [/STORY] -[OUT]Leave. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. [/NODE] -[/EVENT] - --- [EVENT] --Nest Unliving(14) -+[NODE]2 ++[NODE]31 [STORY] -You find a haunted lair, filled with the roaming unliving. - +The child is youth no more, today they join the proud profession of the gatherers. [/STORY] -[OUT]Clear this lair. -[OUT][Magic user] Attack them spiritually. -[OUT]Leave. +[OUT]Rejoice. [/NODE] -+[NODE]6 ++[NODE]32 [STORY] -The unliving are destroyed and so you should have some peace, for now. +The child is youth no more, today they join the proud profession of the gatherers. [/STORY] -[OUT]Leave. +[OUT]Rejoice. [/NODE] -+[NODE]8 ++[NODE]34 [STORY] -You were badly beaten and forced to flee. +The path of fate is ever spinning in chaos. The child is sent away into darkness and from it they will emerge anew. [/STORY] -[OUT]Leave. +[OUT]Begin their trials. [/NODE] -[/EVENT] - --- [EVENT] --Nest Demon(15) -+[NODE]2 ++[NODE]36 [STORY] -You find a demon nest, which in itself is an oddity. Clearly something drives these demons to congregate here and roam the territory. +Your child was actually a changeling! +It has now grown into a demon, but they are just as loyal to you and your gods as before. [/STORY] -[OUT]Clear this lair. -[OUT][Magic user] Attack them spiritually. -[OUT]Ask them why they are acting like this, it is not common for demons to behave like common beast? -[OUT]Leave. +[OUT]Rejoice! [/NODE] -+[NODE]6 ++[NODE]37 [STORY] -The nest lies destroyed and so you should have some peace, for now. +Your child was actually a changeling! + +It has now grown into a demon, but they are just as loyal to you and your gods as before. [/STORY] -[OUT]Leave. +[OUT]Rejoice! [/NODE] -+[NODE]8 ++[NODE]39 [STORY] -You were badly beaten and forced to flee. +Your child was actually a changeling, or rather, it was cursed to live under a false form. + +Upon the path of fate their true visage returned, but they are ever loyal to your cause and kin. [/STORY] -[OUT]Leave. +[OUT]Rejoice! [/NODE] -+[NODE]14 ++[NODE]40 [STORY] -They do not answer, as if enthralled by some spell. But your words give them pause and they abandon this nest in silence. +Alas, your child walked the path of fate and fate did not have good things in store. + +They do not speak of what befell them, but they return weakened and depressed but also accompanied by a rat friend. [/STORY] -[OUT]Leave. +[OUT]Rejoice that they have returned alive. [/NODE] -[/EVENT] - --- [EVENT] --GoblinChildGrowingup(16) -+[NODE]2 ++[NODE]41 [STORY] -Your goblin child is about to become adult and so it is time to discover their spiritual path. - -You must now choose what journey the young one will take before, gods willing, they may return to you as an adult. - +Your child was actually a changeling, or rather, it was cursed to live under a false form. +Upon the path of fate their true visage returned, but they are ever loyal to your cause and kin. [/STORY] -[OUT][Goblin] Guide your child to your kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be wiser for it! -[OUT][Strength]The child is strong, perhaps it will grow to become a fighter. -[OUT]Teach the child some good old trade, gathering or craft. -[OUT][Magic user, Mysticism and Chance] ] Goblins may attempt to walk the path of the spirits, attempt to guide them to become shaman. +[OUT]Rejoice! [/NODE] -+[NODE]3 ++[NODE]49 [STORY] -A goblin tribe accepts you and the child and agrees for a spirit walk to establish the young ones true path. - - +The young witch must enter the greyworld and seek her destiny within. [/STORY] -[OUT][Mysticism and chance]Begin the trials of the shaman, despite the great risks. -[OUT][Wisdom and Perception] Send your child to become a beastmaster. -[OUT][Strength]Send the youth on the path of a boar rider. -[OUT][Strength]Train the child to fight as a skirmisher. -[OUT]Teach the child some good old trade, gathering or craft. -[OUT][Chance]Send your child to the cave of spirits where their fate will be left to the whims or wisdom of the goblin forefathers. +[OUT][Magic user or Magic divine path] Guide the young witch. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. [/NODE] -+[NODE]5 ++[NODE]51 [STORY] -The child is trained as beastmaster. +The child is youth no more, today they join the dark path of witchery. [/STORY] -[OUT]Rejoice! +[OUT]Rejoice. [/NODE] -+[NODE]9 ++[NODE]52 [STORY] -The child is accepted into the goblin tribe and does not return to yours. +The child is youth no more, today they join the dark path of witchery. [/STORY] -[OUT]Accept their choice. +[OUT]Rejoice. [/NODE] -+[NODE]14 ++[NODE]53 [STORY] -The trials to become a worker are often the safest and goblins have an affinity for tinkering. - +The child strays and the greyworld strips their flesh away leaving only an angry spirit. Still, they return to you. [/STORY] -[OUT]Begin the trials for a gatherer. -[OUT]Begin the trials for a craftsperson. +[OUT]Rejoice. [/NODE] -+[NODE]17 ++[NODE]54 [STORY] -The child does not have a particular aptitude, their path lies in the free roaming journey of a gatherer. +The child is youth no more, today they join the dark path of witchery, but not without paying great price for the dark arts. [/STORY] -[OUT]Rejoice! +[OUT]Rejoice. [/NODE] -+[NODE]18 ++[NODE]55 [STORY] -The child finds its fate in tinkering, they will learn craft. +The path the healer is not physically challenging, yet not many have the wisdom or persistence to succeed. [/STORY] -[OUT]Rejoice! +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. [/NODE] -+[NODE]20 ++[NODE]56 [STORY] -The trials for a fighter are tough and dangerous. The goblin child must prove their mantle and learn to use their size as an advantage and not a handicap. +The child is youth no more, today they join the proud calling of the healer and thanks to the path of Harmony, fate smiles at them on this day. [/STORY] -[OUT]Begin the trials. +[OUT]Rejoice. [/NODE] -+[NODE]23 ++[NODE]57 [STORY] -The child proves their worth as a skirmisher. +The child is youth no more, today they join the proud calling of the healer. [/STORY] -[OUT]Rejoice! +[OUT]Rejoice. [/NODE] -+[NODE]24 ++[NODE]58 [STORY] -The child does not do well in their trials. They return to you rugged and depressed, whispering of blood and rape. +Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a rat! +[/STORY] +[OUT]Welcome them back. +[/NODE] -They do become skirmisher, but even in that they remain weak. ++[NODE]59 +[STORY] +The child is youth no more, today they join the dark path of witchery. [/STORY] -[OUT]Rejoice at their safe return. +[OUT]Rejoice. [/NODE] -+[NODE]30 ++[NODE]60 [STORY] -The harsh trials of the fighter claimed the life of the youth! +The child is youth no more, today they join the proud calling of the zerca. [/STORY] -[OUT]Mourn their passing. +[OUT]Rejoice. [/NODE] -+[NODE]33 ++[NODE]61 [STORY] -The child proves their worth as a beast master. +The child begun to train to be a bandit, but they never did return to the flock. [/STORY] -[OUT]Rejoice! +[OUT]Mourn the child's failure and move on. [/NODE] -+[NODE]34 ++[NODE]64 [STORY] -The child enters the greyworld, where the spirits reside and returns to you a shaman. The journey, however, was not without its perils and the youth's soul remains tainted. +The youth was so depressed by their failure, they wandered off and never returned. [/STORY] -[OUT]Rejoice! +[OUT]Mourn the child's failure and move on. [/NODE] -+[NODE]36 ++[NODE]66 [STORY] -Darkness claimed the soul of your child and the youth perished soon after. +The child perished. [/STORY] -[OUT]Mourn their passing. +[OUT]Give burial rites to the youth. [/NODE] -+[NODE]37 ++[NODE]67 [STORY] -The spirit world proved too tempting and they return to you as a fanthom. +The child is youth no more, today they join the dubious ranks of banditry... [/STORY] -[OUT]Rejoice at their return. +[OUT]Rejoice. [/NODE] -+[NODE]38 ++[NODE]68 [STORY] -The child proves their worth as a boar rider. +The young witch must enter the greyworld and seek her destiny within. [/STORY] -[OUT]Rejoice! +[OUT][Magic user] Guide the young witch. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. [/NODE] -+[NODE]39 ++[NODE]69 [STORY] -The child enters the greyworld, where the spirits reside, and although the journey was tough, they return to you a shaman. +The child is youth no more, today they join the proud calling of the healer. [/STORY] -[OUT]Rejoice! +[OUT]Rejoice. [/NODE] -+[NODE]44 ++[NODE]70 [STORY] -The child fails to follow the path you laid out for them and becomes a gatherer instead. +The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training. [/STORY] -[OUT]Rejoice that they found their own path. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. [/NODE] -+[NODE]45 ++[NODE]71 [STORY] -The child is trained as a boar rider. +The trials for a bandit are tough and dangerous. The child must prove their mantle among the ruffians of this world and find the guts to return to you afterwards. [/STORY] -[OUT]Rejoice! +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. +[OUT]Begin the trials. [/NODE] -+[NODE]46 ++[NODE]72 [STORY] -The child is actually not a goblin, it is an orc, and only an adolescent still. Must have been the green skin that confused things. The spirit cave spits them out, luckily without harm. +The path of fate is ever spinning in chaos. The child is sent away into the forest and from it they will emerge anew. [/STORY] -[OUT]Rejoice... +[OUT]Begin their trials. [/NODE] -+[NODE]47 ++[NODE]74 [STORY] -The forefathers deemed the child's nature fickle and changed them into a forest fairy! +Nature transformed your child into a forest demon. + +But they are just as loyal to you and your gods as before. [/STORY] -[OUT]Accept them back into the fold. +[OUT]Rejoice! [/NODE] -+[NODE]48 ++[NODE]75 [STORY] -The forefathers in the spirit cave deemed the goblin child's life as theirs. +Nature transformed your child into a forest demon. + +But they are just as loyal to you and your gods as before. [/STORY] -[OUT]Accept their spirit fate. +[OUT]Rejoice! [/NODE] -+[NODE]49 ++[NODE]76 [STORY] -The forefathers deemed the child's nature fickle and dark and changed them into a bog bies! +Nature transformed your child into a forest demon. + +But they are just as loyal to you and your gods as before. [/STORY] -[OUT]Accept them back into the fold. +[OUT]Rejoice! [/NODE] -+[NODE]50 ++[NODE]77 [STORY] -The forefathers deemed the child's nature fickle and dark and changed them into a czort! +Nature did not transform your child into its demon, instead they will now walk the path of beast. + +But they are just as loyal to you and your gods as before. [/STORY] -[OUT]Accept them back into the fold. +[OUT]Rejoice! [/NODE] -+[NODE]51 ++[NODE]78 [STORY] -The forefathers deemed the child's nature fickle and changed them into a hohlick! +The child is youth no more, today they join the proud profession of craftsmanship and because you chose the path of Light, they are more skilled than usual. [/STORY] -[OUT]Accept them back into the fold. +[OUT]Rejoice. [/NODE] -+[NODE]53 ++[NODE]88 [STORY] -The child is trained as a fighter. +Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a spider! [/STORY] -[OUT]Rejoice! +[OUT]Welcome them back. [/NODE] [/EVENT] diff --git a/Modules/game_files/Icedemons.txt b/Modules/game_files/Icedemons.txt index f3fc0ce..b9b4ee2 100644 --- a/Modules/game_files/Icedemons.txt +++ b/Modules/game_files/Icedemons.txt @@ -1,7 +1,7 @@ -- [EVENT] --IcedemonsTradesmall(0) +[NODE]2 [STORY] -The trader's stalls stand open for you +The trader's stalls stand open for you but we trade in stone, unless you have children, we accept those too. [/STORY] @@ -9,6 +9,8 @@ The trader's stalls stand open for you [OUT]Trade. [OUT]Trade. [OUT]Come back another time. +[OUT]Trade children. +[OUT]Trade children. [/NODE] +[NODE]7 @@ -17,6 +19,7 @@ The trader's stalls stand open for you [/STORY] [OUT]Trade. [OUT]Come back another time. +[OUT]Trade children. [/NODE] +[NODE]11 @@ -31,13 +34,15 @@ The trader's stalls stand open for you -- [EVENT] --IcedemonsTrademedium(1) +[NODE]2 [STORY] -The trader's stalls stand open for you +The trader's stalls stand open for you but we trade in stone, unless you have children, we accept those too. [/STORY] [OUT]Trade. [OUT]Trade. [OUT]Trade. [OUT]Come back another time. +[OUT]Trade children. +[OUT]Trade children. [/NODE] +[NODE]7 @@ -46,6 +51,7 @@ The trader's stalls stand open for you [/STORY] [OUT]Trade. [OUT]Come back another time. +[OUT]Trade children. [/NODE] +[NODE]11 @@ -60,14 +66,15 @@ The trader's stalls stand open for you -- [EVENT] --IcedemonsTradeadv(2) +[NODE]2 [STORY] -The trader's stalls stand open for you - +The trader's stalls stand open for you but we trade in stone, unless you have children, we accept those too. [/STORY] [OUT]Trade. [OUT]Trade. [OUT]Trade. [OUT]Come back another time. +[OUT]Trade children. +[OUT]Trade children. [/NODE] +[NODE]7 @@ -76,6 +83,7 @@ The trader's stalls stand open for you [/STORY] [OUT]Trade. [OUT]Come back another time. +[OUT]Trade children. [/NODE] +[NODE]11 @@ -90,28 +98,21 @@ The trader's stalls stand open for you -- [EVENT] --IceVillage(3) +[NODE]3 [STORY] -You find a place hidden from plain sight and within you spot ice demons congregating. +You find a place hidden from plain sight, and within you spot ice demons congregating. -It is hard to call it a settlement, but likely as close as they get to one. -[/STORY] -[OUT]Try to speak to them. -[OUT]Attack! -[/NODE] +It is hard to call it a settlement, but it's likely as close as they get to one. -+[NODE]4 -[STORY] -You get no answer, only several icy looks. [/STORY] -[OUT]As friend, ask to trade. -[OUT]Leave. +[OUT]Try to speak to them. [OUT]Attack! [/NODE] +[NODE]7 [STORY] -You find a place hidden from plain sight and within you spot ice demons congregating. +You find a place hidden from plain sight, and within you spot ice demons congregating. + +It is hard to call it a settlement, but it's likely as close as they get to one. They spot you and attack! -It is hard to call it a settlement, but likely as close as they get to one. They spot you and attack! [/STORY] [OUT]Defend yourself! [OUT]Run! @@ -131,6 +132,44 @@ The ice demons defeat you and take a life as payment for your attack. [OUT]Leave. [/NODE] ++[NODE]16 +[STORY] +You get no answer, only several icy looks. + +When you become friends, you will be able to recruit, trade, and cure all curses here. + +[/STORY] +[OUT]As friends, ask to trade. +[OUT]Leave. +[OUT]Attack! +[OUT]One of the ice monuments opens for you. Enter. +[OUT]One of the ice demons offers to cleanse your curses. Go to them. +[OUT]An icicle follows you everywhere, and you think it means to stay with you if you let it. Leave the town to see if it comes with you. +[/NODE] + ++[NODE]21 +[STORY] +A dziad mroz sits in the centre, his body half submerged into the ice floor: + +'You have proven yourself sturdy. I am interested to learn more. One of my grandchildren, a sniezynka, will join you, and one of yours will become ice. Thus we can both learn of each other. Just do not give me your chosen one, for the gods would not be happy with me. Agreed?' + + +[/STORY] +[OUT]Yes, accept. +[OUT]Politely decline. +[/NODE] + ++[NODE]24 +[STORY] +A dziad mroz sits in the centre, his body half submerged into the ice floor: + +'You have proven yourself sturdy. I am interested to learn more. One of my grandchildren, a sniezynka, will join you, and one of yours will become ice. Thus we can both learn of each other. Agreed?' + +[/STORY] +[OUT]Yes, accept. +[OUT]Politely decline. +[/NODE] + [/EVENT] -- [EVENT] --ArmyIceDemon_(4) @@ -140,7 +179,7 @@ Ice demons are stalking you! [/STORY] [OUT]Greet your allies. [OUT]Stay cautious, but speak to them. -[OUT]Fight with spirit. +[OUT]Fight with spirit, they respect it most. [OUT]Fight! [OUT]Move away. [/NODE] diff --git a/Modules/game_files/KS Events.txt b/Modules/game_files/KS Events.txt index 3b84c6a..25c5aba 100644 --- a/Modules/game_files/KS Events.txt +++ b/Modules/game_files/KS Events.txt @@ -2502,6 +2502,7 @@ The city is vast, but it is also wild and unruly. You find some traders, and you [OUT]Heal mental ailments. [OUT]Seek spiritual healing. [OUT]Ask to see the witch to remove curses. +[OUT]Leave. [/NODE] +[NODE]15 diff --git a/Modules/game_files/Lightbringers.txt b/Modules/game_files/Lightbringers.txt index 20ba5c7..79b52ab 100644 --- a/Modules/game_files/Lightbringers.txt +++ b/Modules/game_files/Lightbringers.txt @@ -70,7 +70,7 @@ The village seems frozen in time. The people move so slowly you can barely see i -- [EVENT] --ArmyLight(1) +[NODE]2 [STORY] -A group of folk taken by the light scourge approaches you -- lightbringers, as they are now known. +A group of folk taken by the light scourge approaches you - lightbringers, as they are now known. They do not speak. They seek only to bring you into their commune with the light-mind. [/STORY] @@ -89,7 +89,7 @@ You destroy the lightbringers and their bodies turn to ash. +[NODE]19 [STORY] -Your spirit is too weak. The lightbringers assail you, and you barely escape -- and perhaps some of you do not . . . +Your spirit is too weak. The lightbringers assail you, and you barely escape - and perhaps some of you do not . . . [/STORY] [OUT]Run. [/NODE] diff --git a/Modules/game_files/Misc Encounters 2.txt b/Modules/game_files/Misc Encounters 2.txt index 15e7b8f..77ea0c6 100644 --- a/Modules/game_files/Misc Encounters 2.txt +++ b/Modules/game_files/Misc Encounters 2.txt @@ -2887,6 +2887,7 @@ You kill the trolls and the girls are in floods of tears. You find that the cave is abandoned - no recent activity. But as luck has it, you discover a hidden chamber and some long-lost loot within it. [/STORY] [OUT]Great. Grab it and leave. +[OUT]Great. Grab it and leave. [/NODE] [/EVENT] diff --git a/Modules/game_files/Misc Encounters.txt b/Modules/game_files/Misc Encounters.txt index 3dbe503..1e842b1 100644 --- a/Modules/game_files/Misc Encounters.txt +++ b/Modules/game_files/Misc Encounters.txt @@ -1105,7 +1105,7 @@ You slay the nomads and their caravan is yours. You discover they were here on a [STORY] They beat you badly and force you to abandon some of your goods to get away. [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] [/EVENT] diff --git a/Modules/game_files/Nightdemons.txt b/Modules/game_files/Nightdemons.txt index 00685b0..dde7ca6 100644 --- a/Modules/game_files/Nightdemons.txt +++ b/Modules/game_files/Nightdemons.txt @@ -31,14 +31,14 @@ The trader's stalls stand open for you -- [EVENT] --NightdemonsVillage(1) +[NODE]2 [STORY] -You enter the territory claimed by the night demons. You see werewolves and strigas skilk in the shadows, watching you with hungry eyes: +You enter the territory claimed by the night demons. You see werewolves and strigas skulk in the shadows, watching you with hungry eyes: 'Have you come to offer your tasty blood, or flesh maybe?' [/STORY] [OUT][Horz or Zorya] As masters of moon and the stars, claim your affinity with the children of the night. [OUT]Ask if there is anything you can help with? [OUT]Leave. -[OUT][Friend, night demon] Say that you accept any dangers that may befall you here and would like to enter regardless. +[OUT][Friend or night demon] Say that you accept any dangers that may befall you here and would like to enter regardless. [/NODE] +[NODE]3 @@ -58,7 +58,7 @@ You enter the territory claimed by the night demons. You feel many eyes upon you [STORY] The inhabitants of this place begin circling you and you feel terribly exposed to their hunger. -'You carry silver, and come here. Leave.' +'You carry much silver, mithril, or other material that was borne of the faul metals that hurt us and come here. Leave.' [/STORY] [OUT]Better leave. [OUT]Attack! @@ -67,11 +67,11 @@ The inhabitants of this place begin circling you and you feel terribly exposed t +[NODE]7 [STORY] -'You are friends, for now. So you may enter at your own peril.' +'You are friends, for now. So, you may enter at your own peril.' [/STORY] -[OUT]Ask around for anyythin of interest. +[OUT]Ask around for anything of interest. [OUT]Ask if they would trade with you? -[OUT]There are some werewolves in a figting ring, go see them. +[OUT]There are some werewolves in a fighting ring, go see them. [OUT]Visit the pleasure houses. [/NODE] @@ -92,27 +92,28 @@ The inhabitants of this place begin circling you and you feel terribly exposed t +[NODE]15 [STORY] -The night beasts are browling to pvove thier worth. You are welcome to join if you dare. +The night beasts are brawling to prove their worth. You are welcome to join if you dare. -Closeby, a striga master is showing off his mystical powers. +Close by, a striga master is showing off his mystical powers. [/STORY] -[OUT]Test your brawn against a werewolf. Two of your strongest will fight. -[OUT]Test your brawn against a werewolf. One of your strongest will fight. -[OUT]You have either exhausted your chances for a challange, or this just in't your time. Go back. -[OUT]Challenge the striga master, one on one. +[OUT][One time only] Test your brawn against a werewolf. Two of your strongest will fight. +[OUT][One time only] Test your brawn against a werewolf. One of your strongest will fight. +[OUT]You have either exhausted your chances for a challenge, or this just isn't your time. Go back. +[OUT][One time only] Challenge the striga master, one on one. [/NODE] +[NODE]16 [STORY] -'It is your lucky day, you may enter, at your won risk.' +'It is your lucky day, you may enter, at your own risk.' [/STORY] [OUT]Ask if they would trade with you? [OUT]Visit the pleasure houses. +[OUT]The pleasure house is busy, come back later. [/NODE] +[NODE]18 [STORY] -You enetr the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you. +You enter the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you. Your spirt is restored but you feel some of your blood was drained and this left you ailing. [/STORY] @@ -149,7 +150,7 @@ You got drunk in a night demon pleasure house, when you wake, you are covered in +[NODE]28 [STORY] -The night demons are slain and you hear a dredful howling in the distance... +The night demons are slain and you hear a dreadful howling in the distance... But then again, you are chosen of Horz, an alpha of the moon. it is your right to claim these beasts if you so wish and you know those who witnessed it will respect you. [/STORY] @@ -166,7 +167,7 @@ The night beasts defeat you and claim their blood price for your attack. +[NODE]36 [STORY] -'No, leave. Return with those who know of the forest, perhaps then we will listen.' +'No, leave. Return with those who are friends of the night, perhaps then we will listen.' [/STORY] [OUT]Better leave. [OUT]Attack! @@ -183,34 +184,35 @@ The night beasts defeat you and claim their blood price for your attack. +[NODE]38 [STORY] -From withing the shadows they speak to you: +From within the shadows they speak to you: -'YOu are chosen of the night. We want to be in your pack.' +'You are chosen of the night. We want to be in your pack.' [/STORY] -[OUT]Accept whover it is that wants to join. +[OUT]Accept whoever it is that wants to join. [OUT]Refuse politely. [/NODE] +[NODE]44 [STORY] -The night demons are slain and you hear a dredful howling in the distance... +The night demons are slain and you hear a dreadful howling in the distance... [/STORY] [OUT]Leave. [/NODE] +[NODE]48 [STORY] -The wereworl yealds to your streangth and gives you trophies as reward for your victory. +The werewolf yields to your strength and gives you trophies as reward for your victory. His pack howls in your honour. [/STORY] [OUT]Offer to drink with your opponent for a battle well fought. [OUT]Ask for one of you to be turned into a child of the moon like him! +[OUT]Ask for one of you to be turned into a child of the moon like him! [/NODE] +[NODE]49 [STORY] -Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor sharp teeth in an invitation. +Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation. [/STORY] [OUT]Begin. [/NODE] @@ -219,37 +221,37 @@ Night demons gather and bow before your challenge. A werewolf enters the ring an [STORY] You are defeated and must bow down to the victor. -'You fought well, but you are yet be a true night child. Now, if yu still stand, let us drink together!' +'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!' [/STORY] [OUT]Drink if you still can... [/NODE] +[NODE]52 [STORY] -One of the challngers wakes witht he next full moon as child of the night! +One of the challengers wakes with the next full moon as child of the night! [/STORY] [OUT]Praise Horz. [/NODE] +[NODE]56 [STORY] -'AGreed, you deserve to join our ranks, for Horz!' +'Agreed, you deserve to join our ranks, for Horz!' -One of the challngers wakes witht he next full moon as child of the night! +One of the challengers wakes with the next full moon as child of the night! [/STORY] [OUT]Praise Horz. [/NODE] +[NODE]57 [STORY] -'You give up? COward. Begone from my sight.' +'You give up? Coward. Begone from my sight.' [/STORY] [OUT]Leave. [/NODE] +[NODE]58 [STORY] -Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor sharp teeth in an invitation. +Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation. [/STORY] [OUT]Begin. [/NODE] @@ -258,21 +260,21 @@ Night demons gather and bow before your challenge. A werewolf enters the ring an [STORY] You are defeated and must bow down to the victor. -'You fought well, but you are yet be a true night child. Now, if yu still stand, let us drink together!' +'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!' [/STORY] [OUT]Drink if you still can... [/NODE] +[NODE]62 [STORY] -One of the challngers wakes witht he next full moon as child of the night! +One of the challengers wakes with the next full moon as child of the night! [/STORY] [OUT]Praise Horz. [/NODE] +[NODE]63 [STORY] -The wereworl yealds to your streangth and gives you trophies as reward for your victory. +The werewolf yields to your strength and gives you trophies as reward for your victory. His pack howls in your honour. [/STORY] @@ -282,20 +284,20 @@ His pack howls in your honour. +[NODE]64 [STORY] -'AGreed, you deserve to join our ranks, for Horz!' +'Agreed, you deserve to join our ranks, for Horz!' -One of the challngers wakes witht he next full moon as child of the night! +One of the challengers wakes with the next full moon as child of the night! [/STORY] [OUT]Praise Horz. [/NODE] +[NODE]65 [STORY] -There is a necromancer staying in the settleemnt. They can offer you your very own unliving companion, for a price. +There is a necromancer staying in the settlement. They can offer you your very own unliving companion, for a price. [/STORY] -[OUT]Offer some pets as payment (you need to have 5). +[OUT]Offer some pets as payment (you need to have 15). [OUT]Offer a child. -[OUT]Offer a party memeber, including adults. +[OUT]Offer a party member, including adults. [/NODE] +[NODE]68 @@ -311,9 +313,10 @@ There is a necromancer staying in the settleemnt. They can offer you your very o Will you agree to me my mistress of the night? One sweet bite and your world will become changed forever!' [/STORY] -[OUT][Elf] Alas, elves cannot accept such dark gifts. Thank hoim all the same. +[OUT][Elf] Alas, elves cannot accept such dark gifts. Thank him all the same. [OUT]Accept the offer. [OUT]Decline politely and leave. +[OUT]Accept the offer. [/NODE] +[NODE]71 @@ -325,21 +328,21 @@ Will you agree to me my mistress of the night? One sweet bite and your world wil +[NODE]72 [STORY] -'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to simmon a werewold mutt and he will be your to command. Now fare thee well, my love!' +'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to summon a werewolf mutt and he will be your to command. Now fare thee well, my love!' [/STORY] [OUT]Thank him and leave, this is getting awkward. [/NODE] +[NODE]74 [STORY] -You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go. +You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go. [/STORY] [OUT]Leave, but promise to visit... [/NODE] +[NODE]75 [STORY] -'Wonderful, yes, your power is great and I am impressed. i bow to your superiority, firend. Here, a reward for your challenge.' +'Wonderful, yes, your power is great and I am impressed. I bow to your superiority, friend. Here, a reward for your challenge.' [/STORY] [OUT]Thank him and leave. [OUT]Ask to be turned into a striga master! @@ -362,7 +365,7 @@ You become the nmistress fo the night. The striga master is exhausted fromt he r +[NODE]78 [STORY] -'And so you bow down to my superior power, good... +'And so, you bow down to my superior power, good... [/STORY] [OUT]Accept your defeat. [OUT]Accept your defeat. @@ -373,16 +376,16 @@ You become the nmistress fo the night. The striga master is exhausted fromt he r [STORY] 'Despite your failure, you have enchanted my heart with your baffling beauty. You will be my mistress of the night. One sweet bite and your world will become changed forever!' -You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go. +You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go. [/STORY] -[OUT]You don't seem to have too much chice. Nod. +[OUT]You don't seem to have too much choice. Nod. [/NODE] +[NODE]81 [STORY] 'Also, you shall become a child of mine and serve the night.' [/STORY] -[OUT]You don't seem to have too much chice. Nod. +[OUT]You don't seem to have too much choice. Nod. [/NODE] +[NODE]82 @@ -410,9 +413,9 @@ You got drunk in a night demon pleasure house, when you wake, you are covered in [STORY] 'Yes, the night mates, bonded forever and you call one of them your alpha, good. Enter, enjoy the night!' [/STORY] -[OUT]Ask around for anyythin of interest. +[OUT]Ask around for anything of interest. [OUT]Ask if they would trade with you? -[OUT]There are some werewolves in a figting ring, go see them. +[OUT]There are some werewolves in a fighting ring, go see them. [OUT]Visit the pleasure houses. [OUT]A few children of the night keep watching you. Approach them. [/NODE] @@ -423,17 +426,40 @@ You got drunk in a night demon pleasure house, when you wake, you are covered in [/STORY] [OUT]Better leave. [OUT]Visit the pleasure houses. -[OUT]There are some werewolves in a figting ring, go see them. +[OUT]There are some werewolves in a fighting ring, go see them. [OUT]Ask if they would trade with you? [/NODE] +[NODE]90 [STORY] -SOmeone you once lost to the night demons has returned to you, albeit, changed. +Someone you once lost to the night demons has returned to you, albeit, changed. [/STORY] [OUT]Take them with you and leave. [/NODE] ++[NODE]92 +[STORY] +'Ah, it seems you were only able to become a lesser child of the night, still, we are bound now!' +[/STORY] +[OUT]Leave, but promise to visit... +[/NODE] + ++[NODE]93 +[STORY] +'Agreed, you deserve to join our ranks, for Horz!' + +One of the challengers wakes with the next full moon as child of the night! +[/STORY] +[OUT]Praise Horz. +[/NODE] + ++[NODE]95 +[STORY] +'Agreed.' +[/STORY] +[OUT]Trade. +[/NODE] + [/EVENT] -- [EVENT] --ArmyNightDemon_(2) @@ -443,7 +469,7 @@ Beasts of the night are stalking you! [/STORY] [OUT]Greet your allies. [OUT]Stay cautious, but speak to them. -[OUT]Use silver to intimidate them into backing down! +[OUT]Use silver, or better metal, to intimidate them into backing down! [OUT]Fight! [OUT]Move away. [/NODE] @@ -461,8 +487,9 @@ Beasts of the night are stalking you! They do not answer, they keep coming towards you. [/STORY] [OUT]Leave. -[OUT]Use silver to intimidate them into backing down! +[OUT]Use silver, or better metal, to intimidate them into backing down! [OUT]Fight! +[OUT]Face the night beasts with spirit to gain their respect. [/NODE] +[NODE]17 @@ -487,5 +514,13 @@ The night demons cower before you and skulk back into the shadows. [OUT]Leave. [/NODE] ++[NODE]28 +[STORY] +You defeat the night beasts and they are impressed with your understanding of the mystical ways. + +[/STORY] +[OUT]Leave. +[/NODE] + [/EVENT] diff --git a/Modules/game_files/Quarry.txt b/Modules/game_files/Quarry.txt index dec5190..84eea85 100644 --- a/Modules/game_files/Quarry.txt +++ b/Modules/game_files/Quarry.txt @@ -351,7 +351,7 @@ The dragon's might proves no exaggeration, and you have a feeling this one was s You do not know why, but the beast allows you to flee, albeit without your bags. [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] +[NODE]22 @@ -516,7 +516,7 @@ The scavengers look spooked and move away: [STORY] There are so many of them, and they look well equipped and aggressive. You think it is best to leave, now. [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] [/EVENT] @@ -727,7 +727,7 @@ You also hear the roaring cries of a mama troll rolling your way fast! [STORY] The rockers beat you badly and force you to flee. [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] +[NODE]28 diff --git a/Modules/game_files/Ruins Basic.txt b/Modules/game_files/Ruins Basic.txt index 2f525b0..e322a10 100644 --- a/Modules/game_files/Ruins Basic.txt +++ b/Modules/game_files/Ruins Basic.txt @@ -1030,7 +1030,7 @@ You siphon some of the dark energy safely. +[NODE]32 [STORY] -The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot. +The dark mist destroyed most of what once stood here, but you find a fairly fresh corpse to loot. [/STORY] [OUT]Take the stuff and leave. [/NODE] @@ -1455,7 +1455,7 @@ You find a rack of dried herbs and packs of supplies, suggesting the hut was in [/STORY] [OUT][Goblin shaman]Search for the lore book. -[OUT]Try to connect to the lingering weaves of magic here. +[OUT][Magic or magic user] Try to connect to the lingering weaves of magic here. [OUT]Gather what you can and leave. [OUT]Gather what you can and leave. [/NODE] @@ -1507,9 +1507,7 @@ You spook the boars and they run off into the woods. +[NODE]38 [STORY] -You manage to wrestle one of the boars to the ground and strangle it! - -One of the others stays and decides to follow you. +You manage to wrestle one of the boars to the ground and strangle it! One of the others stays and decides to follow you. You feel your spirits lifted by this deed. @@ -1604,7 +1602,7 @@ As the smith turns to rubble, so does everything around you, and you are forced Better not dwell here too long, laddies, or the old brothers may take offence at your presence.' [/STORY] -[OUT]Call upon light and Svarog to give praise to this sacred place. +[OUT][Light] Call upon light and Svarog to give praise to this sacred place. [OUT]If this is a sacred place, ask if you can pay your respects. [OUT]Kill the smith! [OUT]Kill the smith! @@ -1663,9 +1661,7 @@ Here, carry it with pride. Good travels. Stone and metal be with ya.' +[NODE]24 [STORY] -'Well, ya tried, that you did. Good on ya. - -Stone and metal be with ya, lassies.' +'Well, ya tried, that you did. Good on ya. Stone and metal be with ya, lassies.' [/STORY] [OUT]Thank the smith and leave. @@ -1751,7 +1747,7 @@ The dwarves run to their side and start rummaging and digging. +[NODE]9 [STORY] -'Ah, your ?gods,? aye, that light of yours seems like an honourable sort of path. +'Ah, your 'gods', aye, that light of yours seems like an honourable sort of path. We ain't that fussed about kickin' your butts, so you can wait till we're done, then take what is left.' [/STORY] @@ -2400,9 +2396,7 @@ One of the wolves decides you are its new master. +[NODE]12 [STORY] -The wolves are beaten and submit to your charge. - -This pack will continue to roam, but you will be able to call on its aid. +The wolves are beaten and submit to your charge. This pack will continue to roam, but you will be able to call on its aid. [/STORY] @@ -2529,7 +2523,7 @@ Much of these elven ruins have collapsed from their treetop spaces and now lie i Still, they may hold some hidden treasures. From the largest cluster of debris, you hear a loud, thudding buzz. Most likely, there's a beehive here. [/STORY] -[OUT][Nature]Walk in calmly, with respect and kindness towards the law of nature. +[OUT][Wood folk or Nature] Walk in calmly, with respect and kindness towards the law of nature. [OUT][Hunter or perception] Scout the area before moving forwards. [OUT]Try to observe the area before you move in. [OUT]Try to observe the area before you move in. @@ -2779,9 +2773,6 @@ You kill the creatures without much effort. You kill some of the creatures, but a few fly up and shout at you: 'Your teeth will rot and your farts burn, nasty bigfolk!' - -(curse) - [/STORY] [OUT]Shake your fists at them, then continue searching the ruins. [OUT]Shake your fists at them, then continue searching the ruins. @@ -2821,7 +2812,7 @@ You think these are hochlicks, mischievous little things prone to leading folk a [/STORY] [OUT]Speak to them, but keep your guard up. [OUT]Try to bribe them with tasty food. -[OUT]Offer them gold in exchange for a favour. This should bind them into a demon deal. +[OUT]Offer them gold, or better, in exchange for a favour. This should bind them into a demon deal. [OUT]Perhaps it is best to just leave. [OUT]Kill them! [/NODE] @@ -3223,7 +3214,7 @@ The climb down is steep and the landing hard, but the ruins may hold many wonder [/STORY] [OUT][Dwarves]Climbing walls is no problem. Climb down. [OUT]Either you are well versed in rock climbing, or you have wings. Climb down. -[OUT]Use your crafting tools to climb down. +[OUT][Tools] Use your crafting tools to climb down. [OUT]Climb down. [OUT]Leave. [/NODE] @@ -3250,9 +3241,7 @@ There are three places left intact to explore, and from the dwarven markings, yo [STORY] You locate a path to climb down easily and find yourself in an old town square. -There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken. - -You feel a small tremor and know that a big one may follow soon. +There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken. You feel a small tremor and know that a big one may follow soon. There are three places left intact to explore. [/STORY] @@ -3501,7 +3490,7 @@ The stone turns to face you. [OUT][Harmony]Draw inspiration from your peaceful domain. Apologise to the rock troll for the intrusion. [OUT]Apologise to the rock troll for the intrusion. [OUT]It's a rock troll -- run! -[OUT]It's a rock troll -- run! +[OUT]It's a rock troll - run! [/NODE] +[NODE]3 @@ -3917,7 +3906,7 @@ You siphon some of the dark energy safely. +[NODE]32 [STORY] -The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot. +The dark mist destroyed most of what once stood here, but you find a fairly fresh corpse to loot. [/STORY] [OUT]Take the stuff and leave. [/NODE] @@ -4218,7 +4207,7 @@ You took the time to scout, so now you're in a better position for a tactical at [STORY] 'You seem like honest types, and we are hungry. Deal. -And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.' +And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though - the air seems foul there, and two of ours never came back to say what's hiding there.' [/STORY] [OUT]Check the west side. @@ -4508,7 +4497,7 @@ You siphon some of the dark energy safely. +[NODE]32 [STORY] -The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot. +The dark mist destroyed most of what once stood here, but you find a fairly fresh corpse to loot. [/STORY] [OUT]Take the stuff and leave. [/NODE] @@ -4566,7 +4555,7 @@ You find the remains of a nonhuman settlement deep in the forest. You climb up to explore the old ruins but hear an unsettling stirring in the forest. Darkness has clearly infected this place and some of the trees seem to be descending upon you accompanied by shadows. [/STORY] [OUT][Leshy]Call upon the forest to heed your will! -[OUT][Wood folk]Speak to the forest and proclaim your elven right to be here. +[OUT][Wood folk]Speak to the forest and proclaim your right to be here. [OUT][Turmoil or Magic] Call upon your connection to the dark and command this forest to stop! [OUT]Try to negotiate with the clearly angry forest. [OUT]Fight! @@ -4593,7 +4582,9 @@ The forest heeds your words and calms its anger, allowing you entry without furt +[NODE]14 [STORY] -The shadows retreat and a leshy steps forward: 'The shaadows will come again. Go now, we cannot hold them back.' +The shadows retreat and a leshy steps forward: + +'The shaadows will come again. Go now, we cannot hold them back.' [/STORY] [OUT]Finish the exploration and leave. [OUT]Ask if you can help the leshy? @@ -4631,9 +4622,9 @@ Although most of the old city is unsalvageable, you discover what could have bee +[NODE]42 [STORY] -'No, you cannot move my forest and I will not abandon it, even when the darkness consumes and changes. Us, do you see how fast I speak? Sad, so sad. +'Noo, you cannot move my forest and I will not abandon it, even when the darkness consumes and changes. Us, do you see how fast I speak? Sad, so saad. -But, perhaps change is good? Darkness is not evil, it is just, different. But you best go now, the mroki are very temperamental.' +But, perhaps change is good? Darkness is not evil, it is just, different. But you best go now, the mroki are veery temperamental.' [/STORY] [OUT]Finish the exploration and leave. @@ -4762,9 +4753,9 @@ They do not listen, only advance towards you. -- [EVENT] --LightAttack1(44) +[NODE]2 [STORY] -You come across the ruins of a town, it was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash. +You come across the ruins of a town. It was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash. [/STORY] -[OUT][Hunter or perception] Search the place carefully. +[OUT][Hunter or perception]Search the place carefully. [OUT]Search the ruins, despite the likely danger. [OUT]Leave. [OUT]Search the ruins, despite the likely danger. @@ -4772,7 +4763,7 @@ You come across the ruins of a town, it was torn asunder by the Shattering, clea +[NODE]3 [STORY] -You find tracks of people all going in one direction, away from this place. But their walk is odd, as if their steps were made in unison, like an army - but you see children, folk with injuries and even dogs following the same pattern. +You find tracks of people all going in one direction, away from this place. But their prints are odd, as if their steps were made in unison, like an army. Yet you see children, folk with injuries, and even dogs following the same pattern. [/STORY] [OUT]Follow these tracks. [OUT]Search this place. @@ -4781,7 +4772,7 @@ You find tracks of people all going in one direction, away from this place. But +[NODE]4 [STORY] -You follow the tracks and find a group of folks, their eyes empty with light, their limbs slacking yet not slow. They stare at you and walk away, but a group of light wisps shoots your way! +You follow the tracks and find a group of folks, their eyes empty of light, their limbs slacking yet not slow. They stare at you and walk away, but a group of light wisps shoots your way! [/STORY] [OUT]Defend yourself! [OUT][Magic user] Fight them off with spirit! @@ -4796,7 +4787,7 @@ You defeat the light creatures and find no trace of the others. +[NODE]9 [STORY] -The light burns your spirit badly. Your connection to the gods shields you however, and so eventually the light disappears. +The light burns your spirit badly. Your connection to the gods shields you, however, so eventually the light disappears. [/STORY] [OUT]Leave. [/NODE] @@ -4820,9 +4811,9 @@ You resist this assault and are able to move away. -- [EVENT] --LightAttack4(45) +[NODE]2 [STORY] -You come across the ruins of a town, it was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash. +You come across the ruins of a town. It was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash. [/STORY] -[OUT][Hunter or perception] Search the place carefully. +[OUT][Hunter or perception]Search the place carefully. [OUT]Search the ruins. [OUT]Leave. [/NODE] @@ -4837,9 +4828,10 @@ You find tracks of people all going in one direction, away from this place. But +[NODE]4 [STORY] -You follow the tracks and find a group of folks, their eyes empty with light, their limbs slacking yet not slow. +You follow the tracks and find a group of folks, their eyes empty of light, their limbs slacking yet not slow. + +You spot a family running after them. The family looks rugged and battle worn, but one of their small children is too slow, so they have to stop. They are not light-taken, as far as you can tell. -You spot a family running after them, they look rugged and battle worn, but one of their small children is too slow, so they have to stop. They are not light-taken as far as you can tell. [/STORY] [OUT]Ask them why they are chasing those light-taken? [OUT]Pursue the light-taken, ignoring this family. @@ -4847,14 +4839,14 @@ You spot a family running after them, they look rugged and battle worn, but on +[NODE]7 [STORY] -You defeat the light creatures and find their bodies turn to white ash as they collapse. +You defeat the light creatures. Their bodies turn to white ash as they collapse. [/STORY] [OUT]Leave. [/NODE] +[NODE]9 [STORY] -The light burns your spirit badly. Your connection to the gods shields you however, and so eventually the light disappears. +The light burns your spirit badly. Your connection to the gods shields you, however, so eventually the light disappears. [/STORY] [OUT]Leave. [/NODE] @@ -4875,9 +4867,10 @@ You resist this assault and are able to move away. +[NODE]19 [STORY] -You run past the family and catch up to the lightbringer group. They turn to you, stretch out their arms and call out: +You run past the family and catch up to the lightbringer group. They turn to you, stretch out their arms, and call out: + +'Come, come with us. Leave darkness behind, and enter light.' -'Come, come with us. Leave darkness behind, enter light.' [/STORY] [OUT]Fight! [OUT][Magic user] Fight them off with spirit! @@ -4885,12 +4878,13 @@ You run past the family and catch up to the lightbringer group. They turn to you +[NODE]20 [STORY] -'Them light things they offer peace. I met my auntie, she was light-taken and she was so calm and wise. She used to be a right bitchy sort, never smiled. +'Them light things, they offer peace. I met my auntie, she was light-taken and she was so calm and wise. She used to be a right bitchy sort, never smiled. We want to join them.' + [/STORY] -[OUT]Convince them to turn away, this light is not of divine origin, attest to it as chosen of the gods. -[OUT][Light] In the name of holy light, scorn them for falling for such unnatural lure. Tell them to turn back. +[OUT]Convince them to turn away, for this light is not of divine origin. Attest to it as the chosen of the gods. +[OUT][Light]In the name of holy light, scorn them for falling for such an unnatural lure. Tell them to turn back. [OUT]Leave them be, follow the light-taken. [/NODE] @@ -4898,7 +4892,8 @@ We want to join them.' [STORY] They fall to the floor and bow to you: -'We never meant to anger the gods. We thought light is surely their path. But you speak so well and you bear the sign of chosen. We will go back home. And here a gift for your wisdom.' +'We never meant to anger the gods. We thought light was surely their path. But you speak so well and you bear the sign of the chosen. We will go back home. And here is a gift for your wisdom.' + [/STORY] [OUT]Leave. [/NODE] @@ -4907,9 +4902,10 @@ They fall to the floor and bow to you: [STORY] They shrug: -'You're a stranger, you may have the look of a chose, but how do we know you are one, and not demon/ Light is good. We will go. Leave us be.' +'You're a stranger. You may have the look of the chosen, but how do we know you are one, and not a demon? Light is good. We will go. Leave us be.' They move on, although the lightbringers are no longer in sight. + [/STORY] [OUT]Leave. [/NODE] diff --git a/Modules/game_files/Scavengers.txt b/Modules/game_files/Scavengers.txt index b6f1d84..4c1326c 100644 --- a/Modules/game_files/Scavengers.txt +++ b/Modules/game_files/Scavengers.txt @@ -94,6 +94,7 @@ Some village activities will only be available when you are friends with its peo [OUT]Ask if you can visit the livestock trade. [OUT]Trade. [OUT]Leave. +[OUT]Attack! [/NODE] +[NODE]5 @@ -252,10 +253,11 @@ Some village activities will only be available when you are friends with its peo [/STORY] [OUT]Ask if there is anything you can help with. [OUT]Say you just came to rest and visit, perhaps heal your wounds. -[OUT]Ask if you can visit the slave trader. +[OUT]Ask if you can visit the slave trader. [A slave costs 7000 and the market will not always be here even if you do not buy, so only visit if you have the cash] [OUT]Trade. [OUT]Leave. [OUT]Ask to sell some folk to them. +[OUT]Attack! [/NODE] +[NODE]5 @@ -337,7 +339,7 @@ We have us some wise ones here. If they're not busy, they're good with the body +[NODE]26 [STORY] 'A witch, that's what you're after, eh? -Magic comes at a price. Healing the spirit is easier. Curses -- well, they are nasty things, and they'll cost you more. Cost you blood.' +Magic comes at a price. Healing the spirit is easier. Curses - well, they are nasty things, and they'll cost you more. Cost you blood.' [/STORY] [OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her. [OUT]Agree to pay the price. @@ -911,7 +913,7 @@ The scavengers hear of your failure. They have to kill the Slavyans themselves a [STORY] The scavengers are furious: -'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together -- begone!' +'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together - begone!' [/STORY] [OUT]Leave. [/NODE] @@ -2686,6 +2688,8 @@ We ain't rich, but we can offer you a fair price.' [OUT]Sell someone for a guaranteed strong pet. [Horse or carrier goat] [OUT]Sell someone for a pack of strong tools. [Min 1 gathering and 1 crafting] [OUT]Sell someone for good stone. [Min 30] +[OUT]Leave. +[OUT]Sell someone for a scavenger witch. [One time only] [/NODE] [/EVENT] diff --git a/Modules/game_files/Sea Encounters.txt b/Modules/game_files/Sea Encounters.txt index 8bb7614..9541550 100644 --- a/Modules/game_files/Sea Encounters.txt +++ b/Modules/game_files/Sea Encounters.txt @@ -813,14 +813,14 @@ You search the shipwreck and see that it is very recent. In fact, you can see so +[NODE]26 [STORY] -You've heroically rescued?.?.?.?a trained wolf. +You've heroically rescued...a trained wolf. [/STORY] [OUT]Well, good. Loot the ship also and leave. [/NODE] +[NODE]28 [STORY] -You've heroically rescued?.?.?.?a trained bear. +You've heroically rescued...a trained bear. [/STORY] [OUT]Well, good. Loot the ship also and leave. [/NODE] diff --git a/Modules/game_files/Shadowkin.txt b/Modules/game_files/Shadowkin.txt index 48fb6cf..a699d64 100644 --- a/Modules/game_files/Shadowkin.txt +++ b/Modules/game_files/Shadowkin.txt @@ -201,7 +201,7 @@ The black mist seeps deep into one of your souls, leaving it cursed and you are +[NODE]27 [STORY] -'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.'' +'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.' [/STORY] [OUT]Go in. [OUT]Turn back. @@ -224,11 +224,11 @@ Here, you can visit a few places that are open to outsiders. +[NODE]31 [STORY] -'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We are not idealists, we need to survive.' +'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We will also accept a child in exchange for our service. We are not idealists, we need to survive. Both deals are one time only.' [/STORY] [OUT]Pay to recruit a shadow elf. [OUT]Offer an exchange, one of your for one of theirs. -[OUT]Leave. +[OUT]There is no one interested. Leave. [/NODE] +[NODE]33 @@ -311,7 +311,7 @@ You may enter, but at your own peril and know that fate is in turmoil in our hom [STORY] 'Yes, this is acceptable. The young one will learn our ways and one of us will join you.' [/STORY] -[OUT]Trade. +[OUT]Proceed. [/NODE] +[NODE]50 diff --git a/Modules/game_files/Slavyan.txt b/Modules/game_files/Slavyan.txt index 9f74504..8b09f3d 100644 --- a/Modules/game_files/Slavyan.txt +++ b/Modules/game_files/Slavyan.txt @@ -696,7 +696,7 @@ You are defeated. Eventually, the folk who asked for your help deal with the pro +[NODE]34 [STORY] -'Ah, fine, fine, we ain't gonna shit on our friends? doorstep, we'll find a new patch.' +'Ah, fine, fine, we ain't gonna shit on our friends' doorstep, we'll find a new patch.' You dealt with the problem as asked, and you gain friendship. @@ -927,6 +927,8 @@ The trader's stalls stand open for you. 'Welcome, what brings you to our humble abode?' Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it. + +This village is small, as such, it will not offer recruitment and may have other options limited. [/STORY] [OUT]Ask if there is anything you can help with. [OUT]Say you just came to rest and visit, perhaps heal your wounds. @@ -935,6 +937,7 @@ Some village activities will only be available when you are friends with its peo [OUT]Leave. [OUT]You're in luck, the tavern is open. Visit it. [OUT]Visit the food stalls. +[OUT]Attack! [/NODE] +[NODE]5 @@ -1170,15 +1173,18 @@ You aren't called a beast master for nothing. You scare the bees away. A village [STORY] 'Welcome, what brings you to our humble abode?' -Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it. +Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it. + +When you are friends, visit the tavern to recruit people. [/STORY] [OUT]Ask if there is anything you can help with. [OUT]Say you just came to rest and visit, perhaps heal your wounds. [OUT]Ask if you can visit the kennels. [OUT]Trade. [OUT]Leave. -[OUT]Visit the tavern. +[OUT]Visit the tavern to gamble, drink or recruit once you are friends. [OUT]Visit the food stalls. +[OUT]Attack! [/NODE] +[NODE]5 @@ -1502,7 +1508,7 @@ The Slavyans are not impressed with your 'help.' +[NODE]50 [STORY] -The boars bow to your dominance and depart. Perhaps one or two even decide to stay with you. +The boars bow to your dominance and depart. Perhaps one or two may even decide to stay with you. The Slavyans are happy with your work. @@ -1667,7 +1673,7 @@ The Slavyans are not impressed with your 'help.' +[NODE]50 [STORY] -The bears bow to your dominance and depart. Perhaps one even decides to stay with you. +The bears bow to your dominance and depart. Perhaps one or two may even decide to stay with you. The Slavyans are happy with your work. @@ -1753,7 +1759,7 @@ The rat is very young and wounded, but you know how to train rats, so you can ta [STORY] You find the bodies of many children, but also those of demons and animals. This nest was busy. -More surprising, you discover in a central space, upon a throne of bones, a common cat[R19], bound in a collar. Was it the master or the victim here? +More surprising, you discover in a central space, upon a throne of bones, a common cat, bound in a collar. Was it the master or the victim here? It purrs at you. [/STORY] @@ -1763,7 +1769,7 @@ It purrs at you. +[NODE]27 [STORY] -You set up traps and kill most of the rats, while others scamper away. In one of your traps you discover a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. +You set up traps and kill most of the rats, while others scamper away. In one of your traps you discover a cradlepossum - an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. [/STORY] [OUT]Search the place for survivors. @@ -1854,7 +1860,7 @@ The nest is cleared. The villagers thank you and give you a reward. +[NODE]61 [STORY] -The vermin are dead or running away. One of the bodies, you discover, was a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. +The vermin are dead or running away. One of the bodies, you discover, was a cradlepossum - an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. [/STORY] [OUT]Search the place for survivors. @@ -1862,7 +1868,7 @@ The vermin are dead or running away. One of the bodies, you discover, was a crad +[NODE]62 [STORY] -The rats listen to your tune and obediently abandon their nest. You notice that one of them was actually a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not entranced by the flute but rather decided to flee while it could. +The rats listen to your tune and obediently abandon their nest. You notice that one of them was actually a cradlepossum - an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not entranced by the flute but rather decided to flee while it could. [/STORY] [OUT]Search the place for survivors. @@ -1922,7 +1928,7 @@ An armed group of Slavyans stands before you. [STORY] They are not interested in your words. You get chased away and beaten. [/STORY] -[OUT]Run. +[OUT]Run. [/NODE] +[NODE]25 @@ -3187,7 +3193,7 @@ You see a dark corridor leading deeper down. The air is stale, and the darkness +[NODE]12 [STORY] -You descend down the winding corridor until you reach a chamber with six stone columns. Between them are alcoves with granite chests and vases.[R6] +You descend down the winding corridor until you reach a chamber with six stone columns. Between them are alcoves with granite chests and vases. [/STORY] [OUT]Search the chamber. @@ -3340,12 +3346,12 @@ As you approach, you realise too late that these are not scavengers, but bandits +[NODE]4 [STORY] -It looks like these are scavengers -- a rugged, scruffy lot, pillaging what they can from the ruins. +It looks like these are scavengers - a rugged, scruffy lot, pillaging what they can from the ruins. You took the time to scout, so now you're in a better position for a tactical attack. [/STORY] [OUT]Attack! -[OUT]As harmony and intellect dictate, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 [R7]food] +[OUT]As harmony and intellect dictate, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 food] [OUT]Approach the scavengers and offer a deal to search the ruins together. [OUT]Intimidate them. [OUT]Intimidate them. @@ -3356,7 +3362,7 @@ You took the time to scout, so now you're in a better position for a tactical at [STORY] 'You seem like honest types, and we are hungry. Deal. -And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.' +And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though - the air seems foul there, and two of ours never came back to say what's hiding there.' [/STORY] [OUT]Check the west side. @@ -3467,7 +3473,7 @@ At least now you can loot the ruins in peace, although you remain shaken by the [STORY] 'You seem like honest types, and we are hungry. Deal. -And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.' +And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though - the air seems foul there, and two of ours never came back to say what's hiding there.' [/STORY] [OUT]Check the west side. @@ -3571,11 +3577,11 @@ You search the old ruins until you realise that a dark, foreboding mist is desce The black mist is a dreaded remnant of the days of darkness. [/STORY] -[OUT]Call upon light or harmony to protect you from this dark power. -[OUT]Call upon light or harmony to protect you from this dark power. -[OUT]Call upon turmoil or magic to shield you from the darkness. -[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! -[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT][Light or Harmony] Call upon your domain to protect you from this dark power. +[OUT][Light or Harmony] Call upon your domain to protect you from this dark power. +[OUT][Turmoil or Magic] Call upon your domain to shield you from the darkness. +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! [OUT]Run away. [OUT]Try to sneak quickly past the mist to get to the possible loot in these ruins. [OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins. @@ -3588,8 +3594,8 @@ Alas, your divine domain serves only as a beacon for the black mist to strike. You are engulfed by its dark clutches, which tear deep into your soul with dread and madness! [/STORY] -[OUT]Do not let this darkness win. Gather your spirit and fight it! -[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT][Magic user] Do not let this darkness win. Gather your spirit and fight it! +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! [OUT]Run away. [/NODE] @@ -3601,9 +3607,9 @@ Still uneasy from the experience, you can try to search this place for loot and [/STORY] [OUT]Take what you find and leave. -[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! [OUT]Run away. -[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! [/NODE] +[NODE]23 @@ -3676,9 +3682,9 @@ Still uneasy from the experience, you can try to search this place for loot and [/STORY] [OUT]Take what you find and leave. -[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! [OUT]Run away. -[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit! +[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit! [/NODE] +[NODE]37 @@ -3916,7 +3922,7 @@ The wounds it left turn out to be infected. [STORY] The fires are warm and the ale is good. The tavern is bustling with life and joy. [/STORY] -[OUT]See if you can recruit anyone. +[OUT]See if you can recruit anyone. [Max 2 Slavyans can be recruited in one game, with a 200 turn cooldown in between after your first successful, so choose wisely.] [OUT][Demon]Do some gambling. [OUT]Do some gambling. [OUT]Drink. @@ -3928,10 +3934,8 @@ There are some folks here who may want to join your band, seeing as you are the [/STORY] [OUT]Approach a warrior. [OUT]Approach a hunter. -[OUT]There's a zerca staring at you. Ask them over. [OUT]There's a bandit sitting in a corner. Approach them. -[OUT]Someone is ushering you over to speak to them. Go see what they want. -[OUT]Someone is ushering you over to speak to them. Go see what they want. +[OUT]A child calls out to you. [OUT]There are no more folks who want to join this time. [/NODE] @@ -3956,13 +3960,6 @@ A hunter is available but requires a payment. [OUT]Pay them if you can. [/NODE] -+[NODE]13 -[STORY] -He comes up to you and says he will follow you for free, as you are the chosen! -[/STORY] -[OUT]Welcome them. -[/NODE] - +[NODE]14 [STORY] They say they'll do mercenary work for the right price. @@ -3972,16 +3969,9 @@ They say they'll do mercenary work for the right price. +[NODE]17 [STORY] -An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently. +A child feels they are old enough to begin a new adventure, if you pay their family, they will join you. [/STORY] -[OUT]Welcome them. -[/NODE] - -+[NODE]24 -[STORY] -An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently. -[/STORY] -[OUT]Welcome them. +[OUT]Pay them if you can. [/NODE] +[NODE]26 @@ -4189,7 +4179,7 @@ You are defeated. Eventually, the folk who asked for your help deal with the pro +[NODE]34 [STORY] -'Ah, fine, fine, we ain't gonna shit on our friends? doorstep, we'll find a new patch.' +'Ah, fine, fine, we ain't gonna shit on our friends' doorstep, we'll find a new patch.' You dealt with the problem as asked, and you gain friendship. @@ -4243,3 +4233,136 @@ They move on, and you gain the friendship of those who sent you here. [/EVENT] +-- [EVENT] --TavernSlavyanSmall(31) ++[NODE]2 +[STORY] +The fires are warm and the ale is good. The tavern is bustling with life and joy. +[/STORY] +[OUT]See if you can recruit anyone. [Limited to two, with 200 turn cooldown in between.] +[OUT][Demon]Do some gambling. +[OUT]Do some gambling. +[OUT]Drink. +[/NODE] + ++[NODE]3 +[STORY] +There are some folks here who may want to join your band, seeing as you are the chosen and all. +[/STORY] +[OUT]Approach a warrior. +[OUT]Approach a hunter. +[OUT]There's a bandit sitting in a corner. Approach them. +[OUT]Someone is ushering you over to speak to them. Go see what they want. +[OUT]There are no more folks who want to join this time. +[/NODE] + ++[NODE]8 +[STORY] +No deal. Better luck next time. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]11 +[STORY] +A fighter is available but requires a payment. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]12 +[STORY] +A hunter is available but requires a payment. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]14 +[STORY] +They say they'll do mercenary work for the right price. +[/STORY] +[OUT]Pay them if you can. +[/NODE] + ++[NODE]17 +[STORY] +There are unwanted orphans that the Slavyans are willing to let go, but you have to leave goods in exchange - when questioned about selling slaves, they tell you this is not slavery at all, just a fair exchange... +[/STORY] +[OUT]Pay for a child. +[/NODE] + ++[NODE]26 +[STORY] +One should never try gambling with demons. You were made for trickery, after all. + +You win, but the folk look at you with suspicion. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]27 +[STORY] +Lady luck has smiled upon you again. You win. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]28 +[STORY] +Who needs luck when you have the gods on your side? You win. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]29 +[STORY] +Alas, luck was not on your side. You lost. +[/STORY] +[OUT]Time to go. +[/NODE] + ++[NODE]30 +[STORY] +You got so drunk, you don't recall much of what happened. But a stork visits you some time later . . . +[/STORY] +[OUT]Good? +[/NODE] + ++[NODE]33 +[STORY] +Slavyans may be known for their drinking, but there simply isn't anyone with a tougher head than a Slavyan dwarf! + +You drink everyone under the table and impress the locals greatly. +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]34 +[STORY] +Slavyans may be known for their drinking, but you are a Slavyan too, after all, even if not from the same branch. So you drink with them hand in hand and they are impressed. +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]35 +[STORY] +The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . . +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]36 +[STORY] +The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . . +[/STORY] +[OUT]Great. Now it's time to leave. +[/NODE] + ++[NODE]37 +[STORY] +You got into a fight and discovered hidden strength within you. Unfortunately, the locals do not appreciate your prowess. You get kicked out of the tavern. +[/STORY] +[OUT]Time to leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/SpiritTalkers.txt b/Modules/game_files/SpiritTalkers.txt index 70d214d..7807166 100644 --- a/Modules/game_files/SpiritTalkers.txt +++ b/Modules/game_files/SpiritTalkers.txt @@ -175,7 +175,7 @@ The shadow elves stay and perform their dark rituals. Alas, the goblins are furi +[NODE]63 [STORY] -'You are small and you are people -- it is an accurate description, no? In any case, as I said, we mean no trouble.' +'You are small and you are people - it is an accurate description, no? In any case, as I said, we mean no trouble.' [/STORY] [OUT][Magic user or Magic]Ask if you can watch their rituals and perhaps even aid one another. [OUT]Agree to allow them to stay and finish their rituals if they promise that no harm will come to the goblins. @@ -197,9 +197,9 @@ They seem bound to the tree for now, but you feel their energy spilling out from [OUT][Shaman or ghost]Speak to the ghosts, and convince them to calm down and find a way to leave here in peace. [OUT][Shaman]Face the ghosts in a battle of spirit and try to send them back to the greyworld safely. [OUT][Perception]Investigate this place further. -[OUT]Ghost]Go in alone and speak to your kin. -[OUT]Ghost]Go in alone and speak to your kin. -[OUT]Ghost]Go in alone and speak to your kin. +[OUT][Ghost]Go in alone and speak to your kin. +[OUT][Ghost]Go in alone and speak to your kin. +[OUT][Ghost]Go in alone and speak to your kin. [OUT]Come back another time. [/NODE] @@ -241,7 +241,7 @@ You approach your kin and question their unruly ways. You speak of the danger of The ghosts beg you to stay with them and show them the right way. [/STORY] -[OUT]Agree to take on the responsibility. [Lose one pineconette] +[OUT]Agree to take on the responsibility. [Lose one ghost] [OUT]Do not allow your friend to leave! [/NODE] @@ -303,7 +303,7 @@ Your domain is satisfied with the peaceful resolution. The goblins thank you and leave a reward. [/STORY] -[OUT]You see a single pineconette lurking. Approach it. +[OUT]A single ghost survived your purge and seems interested in you, but not aggressive. Approach it. [OUT]Leave. [/NODE] @@ -313,7 +313,7 @@ The ghosts calm down and explain that a dark object keeps them here and makes th The goblins thank you and leave a reward. [/STORY] -[OUT]You see a rat lurking. Approach it. +[OUT]A single ghost survived your purge and seems interested in you, but not aggressive. Approach it. [OUT]Leave. [/NODE] @@ -592,9 +592,9 @@ The goblins are very grateful for this peaceful resolution and leave you a gift. [STORY] You find the small graveyard where the goblins warned of spirit trouble. [/STORY] -[OUT][Magic user]Some dark magic may be at work here. Investigate. +[OUT][Magic user or Magic]Some dark magic may be at work here. Investigate. [OUT]You have folk who know about the unliving. Take a closer look. -[OUT][Nature or Light]Through nature and light, cleanse this place of the foul force that violates the laws of your gods. +[OUT][Nature or Light]Through Nature and Light, cleanse this place of the foul force that violates the laws of your gods. [OUT]Attack! [OUT][Zerca]These wraiths are bound here, and you happen to know by what ritual. All you need to do is bury some silver in the ground and sacrifice one pet, and the wraiths will bother the goblins no more. Do it. [OUT]Come back later. @@ -762,12 +762,15 @@ The goblins are impressed with your work and praise 'those hummie gods.' 'We welcome you, yes, but why do you come?' Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it. + +This village is small, as such, it will not offer recruitment and may have other options limited. [/STORY] [OUT]Ask if there is anything you can help with. [OUT]Say that you just came to rest and visit. Maybe see some healers. [OUT]Ask if you can try to befriend some ghosts that they house here. [OUT]Trade. [OUT]Leave. +[OUT]Attack! [/NODE] +[NODE]5 @@ -797,7 +800,7 @@ The village lies destroyed, and the spoils are yours. +[NODE]11 [STORY] -'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things -- sometimes make you sick too, but mostly heal.' +'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things - sometimes make you sick too, but mostly heal.' [/STORY] [OUT]Pay to get physical wounds healed. [OUT]Pay to get mental wounds healed. @@ -957,7 +960,7 @@ You return changed, angry, and lost. Yet your bond with the divine allows you to +[NODE]92 [STORY] -'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again -- sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?' +'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again - sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?' [/STORY] [OUT][Goblin or loyalty]Tell him he smokes too much of it already, seeing as he can't spot his own kin anymore. Take the pipe and share it safely with your friends. [OUT]Agree. @@ -1310,6 +1313,8 @@ The goblins appreciate your candour, so you do not lose any friendship despite t +[NODE]2 [STORY] An armed group of spirit talker greenskins stands before you. + + [/STORY] [OUT]Greet your allies. [OUT]Stay cautious, but speak to them. @@ -1329,12 +1334,13 @@ An armed group of spirit talker greenskins stands before you. +[NODE]11 [STORY] -'You no villain, but no friend of ours either. You go to our tribe, make friends. You leave us be now.' +'You no villain, but no friend of ours either. You go to our tribe, make friends. Time to give us yyour goods or die!' [/STORY] [OUT]Leave. [OUT]Fight! [OUT]Intimidate them! [OUT]Goblins respect the spirit world above all, face them there to show you are a worthy friend. +[OUT]Give them some of your things. [/NODE] +[NODE]17 @@ -1365,6 +1371,13 @@ The spirits did not favour your attempts and the goblins frown at your lack of s [OUT]Leave. [/NODE] ++[NODE]31 +[STORY] +You were badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + [/EVENT] -- [EVENT] --SpirittalkersTradesmall(8) @@ -1570,6 +1583,8 @@ The air lifts and a goblin shaman approaches you: 'We welcome you, yes, but why do you come?' Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it. + +Once you become friends, you will get the chance to recruit. [/STORY] [OUT]Ask if there is anything you can help with. [OUT]Say that you just came to rest and visit. Maybe see some healers. @@ -1577,8 +1592,10 @@ Some village activities will only be available when you are friends with its peo [OUT]Trade. [OUT]Leave. [OUT]Ask if they can show you the greyworld, lands of the spirits. -[OUT]Visit the tavern +[OUT]Visit the tavern to gamble, drink or recruit once you are friends. [OUT]See if you can train your pets here. +[OUT]Attack! +[OUT]You see a familiar face, approach. [/NODE] +[NODE]5 @@ -1809,7 +1826,7 @@ You return changed, angry, and lost. Yet your bond with the divine allows you to [STORY] You enter the tent, smoke a pipe, and drink goblin wine. The shamans chant and dance. Your mind drifts slowly into a state of bliss. -Through an odd trinket, a looking glass perched atop the dried hand of a hochlick, you get glimpses of another world -- distant, cold, strange. +Through an odd trinket, a looking glass perched atop the dried hand of a hochlick, you get glimpses of another world - distant, cold, strange. [/STORY] [OUT][Nature]Call upon nature to honour the bonds between the goblin folk and the forests of old. [OUT][Harmony]The shamans seem erratic and happy about it, so you are not sure how much they will accept your domain. Still, ask Harmony to make this ritual more serene. @@ -2050,7 +2067,7 @@ Your friendship grows a little and they give you the promised reward. +[NODE]22 [STORY] -It begins as parties do, with food, drink, smoking, and dancing. But with every puff of the oddly ethereal pipes, you feel yourself leaving this plane and entering the spirit world -- the greyworld. +It begins as parties do, with food, drink, smoking, and dancing. But with every puff of the oddly ethereal pipes, you feel yourself leaving this plane and entering the spirit world - the greyworld. For those who are not trained, this is dangerous, but in your state of bliss, who cares? [/STORY] @@ -2078,7 +2095,7 @@ The spirit talker elders hear of your recklessness and are not happy. +[NODE]29 [STORY] -It begins as parties do, with food, drink, smoking, and dancing. But with every puff of the oddly ethereal pipes, you feel yourself leaving this plane and entering the spirit world -- the greyworld. +It begins as parties do, with food, drink, smoking, and dancing. But with every puff of the oddly ethereal pipes, you feel yourself leaving this plane and entering the spirit world - the greyworld. For those who are not trained, this is dangerous, but in your state of bliss, who cares? [/STORY] @@ -2782,8 +2799,8 @@ Underneath you find absolutely nothing but the wood you shuffled. The house you were here to search proved empty, but behind it, you discover a cemetery. You see a strange trinket at one of the burial sites. [/STORY] [OUT][Goblin]Try to work out the right combination for this trinket. -[OUT]The trinket seems to hold a puzzle. Take a closer look. -[OUT]The trinket seems to hold a puzzle. Take a closer look. +[OUT][Intellect and intelligence] The trinket seems to hold a puzzle. Take a closer look. +[OUT][Intelligence] The trinket seems to hold a puzzle. Take a closer look. [OUT][Orc]You don't have a clue what this is but try fiddling with it. [OUT]You don't have a clue what this is but try fiddling with it. [OUT]Whatever this is, try to pry it open. @@ -3036,9 +3053,9 @@ Perhaps you can go back to the red cave and speak to the Alchemist again, rescue -- [EVENT] --TavernGoblin(24) +[NODE]2 [STORY] -The fires are warm and the ale is good. The tavern is bustling with life and joy and loads of shrooms and herbs to smoke. +The fires are warm and the ale is good. The tavern is bustling with life and joy, with loads of shrooms and herbs to smoke. [/STORY] -[OUT]See if you can recruit anyone. +[OUT]See if you can recruit anyone. [Max 2 goblins can be recruited in one game, with a 200 turn cooldown in between after your first successful, so choose wisely.] [OUT][Demon]Do some gambling. [OUT]Do some gambling. [OUT]Drink, smoke have some shrooms. @@ -3053,7 +3070,6 @@ There are some folks here who may want to join your band, seeing as you are the [OUT]Approach a shaman. [OUT]Approach a boar rider. [OUT]Someone is ushering you over to speak to them. Go see what they want. -[OUT]Someone is ushering you over to speak to them. Go see what they want. [OUT]There are no more folks who want to join this time. [OUT]Approach a worker. [/NODE] @@ -3088,14 +3104,7 @@ They say they'll do mercenary work for the right price. +[NODE]17 [STORY] -An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently. -[/STORY] -[OUT]Welcome them. -[/NODE] - -+[NODE]24 -[STORY] -An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently. +A goblin child wants to be hired. They are small now, but who knows, they may grow up to become someone great. [/STORY] [OUT]Welcome them. [/NODE] @@ -3141,7 +3150,7 @@ You smoke some stuff and you do not know what went on, but when you leave you fi [STORY] As a witch, you've ingested your share of oddities, so the goblin stuff is no challenge. -You inhale and ride the wave of spirit visions and impress the locals greatly. +You inhale and ride the wave of spirit visions, and impress the locals greatly. [/STORY] [OUT]Great. Now it's time to leave. @@ -3149,28 +3158,28 @@ You inhale and ride the wave of spirit visions and impress the locals greatly. +[NODE]34 [STORY] -Goblins are not known for strong heads, and you are Slavyan after all. So you drink and smoke with them hand in hand and they are impressed. +Goblins are not known for strong heads, and you are Slavyan, after all. So you drink and smoke with them hand in hand, and they are impressed. [/STORY] [OUT]Great. Now it's time to leave. [/NODE] +[NODE]35 [STORY] -That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully . . . +That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully? [/STORY] [OUT]Great. Now it's time to leave. [/NODE] +[NODE]36 [STORY] -That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully . . . +That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully... [/STORY] [OUT]Great. Now it's time to leave. [/NODE] +[NODE]37 [STORY] -You drank and smoked too much, apparently you started insulting the locals for being too short and then trying to fit one into your bag to prove it... +You drank and smoked too much. Apparently you started insulting the locals for being too short and then tried to fit one into your bag to prove it. [/STORY] @@ -3199,7 +3208,7 @@ A gatherer and a crafter are available but require a payment. [STORY] 'Oi, you want your pet there trained, do ya? I'll do it, for a fee.' -[Training your pet will only raise it to third rank, no higher] +[Training your pet will only raise it to third rank, no higher and you can only train one pet at a time] [/STORY] [OUT]Yes, give a dog to be trained. [OUT]Yes, give a cat to be trained. @@ -3208,67 +3217,69 @@ A gatherer and a crafter are available but require a payment. [OUT]Yes, give a boar to be trained. [OUT]Yes, give a bear to be trained. [OUT]No, leave. +[OUT]Yes, give an iron frog to be trained. +[OUT]Yes, give one cock to be trained. [/NODE] +[NODE]4 [STORY] -'Are you crazy, can't train cats, do I look like a wizard to you. Them lot are more likely to scratch my eyes out than listen...' +'Are you crazy? Can't train cats! Do I look like a wizard to you? Them lot are more likely to scratch my eyes out than listen.' [/STORY] [OUT]Ask about other pets. [/NODE] +[NODE]7 [STORY] -'Fee paid, good, now hand me that pet for training.' +'Fee paid, good. Now hand me that pet for training.' [/STORY] [OUT]Hand over the pet. [/NODE] +[NODE]9 [STORY] -Your pet returns after a while and it seems much better behaved. +Your pet returns after a while and seems much better behaved. [/STORY] [OUT]Thank the trainer and leave. [/NODE] +[NODE]12 [STORY] -'Fee paid, good, now hand me that pet for training.' +'Fee paid, good. Now hand me that pet for training.' [/STORY] [OUT]Hand over the pet. [/NODE] +[NODE]14 [STORY] -Your pet returns after a while and it seems much better behaved. +Your pet returns after a while and seems much better behaved. [/STORY] [OUT]Thank the trainer and leave. [/NODE] +[NODE]15 [STORY] -Your pet returns after a while and it seems much better behaved. +Your pet returns after a while and seems much better behaved. [/STORY] [OUT]Thank the trainer and leave. [/NODE] +[NODE]17 [STORY] -'Fee paid, good, now hand me that pet for training.' +'Fee paid, good. Now hand me that pet for training.' [/STORY] [OUT]Hand over the pet. [/NODE] +[NODE]20 [STORY] -'Fee paid, good, now hand me that pet for training.' +'Fee paid, good. Now hand me that pet for training.' [/STORY] [OUT]Hand over the pet. [/NODE] +[NODE]22 [STORY] -Your pet returns after a while and it seems much better behaved. +Your pet returns after a while and seems much better behaved. [/STORY] [OUT]Thank the trainer and leave. [/NODE] @@ -3282,7 +3293,21 @@ Your pet returns after a while and it seems much better behaved. +[NODE]26 [STORY] -Your pet returns after a while and it seems much better behaved. +Your pet returns after a while and seems much better behaved. +[/STORY] +[OUT]Thank the trainer and leave. +[/NODE] + ++[NODE]29 +[STORY] +'Fee paid, good. Now hand me that pet for training.' +[/STORY] +[OUT]Hand over the pet. +[/NODE] + ++[NODE]31 +[STORY] +Your pet returns after a while and seems much better behaved. [/STORY] [OUT]Thank the trainer and leave. [/NODE] @@ -3294,7 +3319,7 @@ Your pet returns after a while and it seems much better behaved. [STORY] 'Oi. You travel with spirit companions. For a fee, I go into greyworld and I give your spirits more mojo, eh?' -[Training your pet will only raise it to fourth rank, no higher] +[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time] [/STORY] [OUT]Yes, give a ghost to be trained. [OUT]Yes, give a wraith to be trained. @@ -3303,7 +3328,7 @@ Your pet returns after a while and it seems much better behaved. +[NODE]7 [STORY] -'Fee paid, good, now I go into the greyworld with your spirit.' +'Fee paid, good. Now I go into the greyworld with your spirit.' [/STORY] [OUT]Hand over the pet. [/NODE] @@ -3317,7 +3342,7 @@ Your pet returns after a while and it seems much better behaved. +[NODE]12 [STORY] -'Fee paid, good, now I go into the greyworld with your spirit.' +'Fee paid, good. Now I go into the greyworld with your spirit.' [/STORY] [OUT]Hand over the pet. [/NODE] @@ -3331,3 +3356,21 @@ Your pet returns after a while and it seems much better behaved. [/EVENT] +-- [EVENT] --Mental Return(27) ++[NODE]2 +[STORY] +One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again. +[/STORY] +[OUT]Accept them. +[OUT]Decline, you do not need weaklings! +[/NODE] + ++[NODE]3 +[STORY] +They are happy to be part of the family again. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Stingers.txt b/Modules/game_files/Stingers.txt index 9fa99ed..422ecb6 100644 --- a/Modules/game_files/Stingers.txt +++ b/Modules/game_files/Stingers.txt @@ -26,36 +26,7 @@ The Stingers show you their stash to trade. [/EVENT] --- [EVENT] --StingersTrademedium(1) -+[NODE]2 -[STORY] -The Stingers show you their stash to trade. - -[/STORY] -[OUT]Trade. -[OUT]Trade. -[OUT]Trade. -[OUT]Come back another time. -[/NODE] - -+[NODE]7 -[STORY] -'You no friends of ours you pay us extra first.' -[/STORY] -[OUT]Trade. -[OUT]Come back another time. -[/NODE] - -+[NODE]11 -[STORY] -'Good trading with you. Now buzz off.' -[/STORY] -[OUT]Leave. -[/NODE] - -[/EVENT] - --- [EVENT] --StingersTradeadv(2) +-- [EVENT] --StingersTradeadv(1) +[NODE]2 [STORY] The Stingers show you their stash to trade. @@ -83,7 +54,7 @@ The Stingers show you their stash to trade. [/EVENT] --- [EVENT] --Army Stingers(3) +-- [EVENT] --Army Stingers(2) +[NODE]2 [STORY] You hear a dangerous buzz of the Stinger patrol following you! @@ -144,7 +115,7 @@ The Stingers do not listen, in fact they use your distracted state to bite you a [/EVENT] --- [EVENT] --Stingers Lair_(4) +-- [EVENT] --Stingers Lair_(3) +[NODE]3 [STORY] You find a buzzing hub of animal activity. It looks a bit like a large beehive, but then you also spot some underground pairs and various other nests that are organised into one settlement. @@ -171,7 +142,7 @@ When you're friends, you can recruit some bees, or spider queens, or train your [OUT][Beast]Go see about the beast training. [OUT]Something it tugging at you. Look down. [OUT]Pay with food to have toxins removed by the snakes. -[OUT]Pay for a rare pet spider [Every 50 turns]. +[OUT]Pay for a rare pet spider [Every 80 turns]. [/NODE] +[NODE]7 diff --git a/Modules/game_files/VillageEncounters.txt b/Modules/game_files/VillageEncounters.txt index 5338dc0..5e9f11f 100644 --- a/Modules/game_files/VillageEncounters.txt +++ b/Modules/game_files/VillageEncounters.txt @@ -4,7 +4,7 @@ -- [EVENT] --Homen(1) +[NODE]2 [STORY] -The homen -- an unliving skeletal procession often foretelling death on a large scale -- are seen passing through your village at night. +The homen - an unliving skeletal procession often foretelling death on a large scale - are seen passing through your village at night. [/STORY] [OUT][Nyia]Bow down to your lady's heralds. Whatever dark fate awaits, it is her will. [OUT][Magic]Call upon your domain to steer the weaves of cruel fate away from your village. @@ -1922,7 +1922,7 @@ It does, however, retain its wits, and it stays with you. -- [EVENT] --KidnappedSpwn(20) +[NODE]2 [STORY] -You track down the scoundrels who absconded with your child! +You track down the scoundrels who absconded with your goods! [/STORY] [OUT][Turmoil]Charge! [OUT][Harmony]Speak to them, as peace is always preferable. @@ -1934,14 +1934,14 @@ You track down the scoundrels who absconded with your child! +[NODE]4 [STORY] -You kill the scum and rescue your child along with any other loot they may have had. +You kill the scum and reclaim your goods along with any other loot they may have had. [/STORY] [OUT]Leave. [/NODE] +[NODE]7 [STORY] -You are badly beaten and forced to flee. You child is now lost for good. +You are badly beaten and forced to flee. You can't hope to reclaim what was lost now. [/STORY] [OUT]Leave. [/NODE] @@ -1956,7 +1956,7 @@ You are badly beaten and forced to flee. You child is now lost for good. +[NODE]13 [STORY] -'Bah, stop yammering about your bloody gods already. Fine, have the brat back. Just go.' +'Bah, stop yammering about your bloody gods already. Fine, have the goods back. Just go.' [/STORY] [OUT]Leave. @@ -2783,3 +2783,16 @@ The gods seem unhappy with you and you feel their displeasure deeply. -- [EVENT] --VillageAttackDiff3(28) [/EVENT] +-- [EVENT] --Village destroy(29) ++[NODE]2 +[STORY] +Your village was left unattended, and it seems some scavengers paid you a visit. + +Who knows what you will find when you return? + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/game_files/Woodlandkin.txt b/Modules/game_files/Woodlandkin.txt index feb9875..4700dd6 100644 --- a/Modules/game_files/Woodlandkin.txt +++ b/Modules/game_files/Woodlandkin.txt @@ -168,12 +168,12 @@ You find wayward forest critters, rummaging through the woodland with no apparen [OUT]Attack! [OUT][Hunter]Set traps to lure the critters. [OUT][Forest folk]You know forest creatures well, so intimidate the pineconettes into leaving. -[OUT][Forest folk]The elves asked for the pineconettes to be brought back into the fold, so try doing that. +[OUT]The elves asked for the pineconettes to be brought back into the fold, so try doing that. [OUT][Leshy]Pineconettes are your cohorts, so call upon them to obey and cease this nonsense immediately! [OUT][Perception]Investigate further. -[OUT][Pineconette]Go in alone and speak to your kin. -[OUT][Pineconette]Go in alone and speak to your kin. -[OUT][Pineconette]Go in alone and speak to your kin. +[OUT][Pineconette] Go in alone and speak to your kin. +[OUT][Pineconette] Go in alone and speak to your kin. +[OUT][Pineconette] Go in alone and speak to your kin. [OUT]Come back another time. [/NODE] @@ -236,7 +236,7 @@ The pineconette is wounded, but it will live, so you can take it along with you [STORY] You search the debris and discover several pineconettes still alive. Most scatter into the woodland, but one seems to want to stay with you. -Its eyes seem partially afflicted with an odd light -- or is it just your mind playing tricks? +Its eyes seem partially afflicted with an odd light - or is it just your mind playing tricks? [/STORY] [OUT]Take the pineconette with you. [OUT]The light is unnatural, and the demon would surely dread the chance of being infected. Kill it swiftly. @@ -793,7 +793,7 @@ You got rid of the problem as you were asked, and your friendship with the elves +[NODE]13 [STORY] -The wrights scatter and even leave some of their stuff behind. +The wrights scatter and even leave some of their stuff behind if you're lucky. [/STORY] [OUT]Good. @@ -903,6 +903,7 @@ Your prayers work. One of the gravestones shatters into dust, and along with it, [OUT]Trade. [OUT]Leave. [OUT]Ask if you can visit the sacred oak tree to honour it. +[OUT]Attack! [/NODE] +[NODE]5 @@ -1259,6 +1260,9 @@ Some village activities will only be available when you are friends with its peo [OUT]Ask if you can visit the sacred oak tree to honour it. [OUT]Ask if they would train your pets? [OUT]Ask if any of the woodfolk would like to join your path? +[OUT]Attack! +[OUT]Ask if any of the woodfolk would like to join your path? +[OUT]You see a familiar face, approach. [/NODE] +[NODE]5 @@ -2563,6 +2567,19 @@ With the crows gone, you search the room in peace. [OUT]Gather the loot and leave. [/NODE] ++[NODE]70 +[STORY] +The elf stops for a second, turns his head towards you, listens, and then recoils again, mumbling: + +'Light, too much, too much, failed again, failed... burning...' + +The elf is clearly ancient, perhaps from the days of the darkness, judging by the faded scars of the dark curse, but his mind is so very lost. +[/STORY] +[OUT]Offer some of your spirit health to ease his mind. Maybe he'll talk to you. +[OUT]Slap him in the face. It sometimes helps with crazy. +[OUT]Slap him in the face. It sometimes helps with crazy. +[/NODE] + [/EVENT] -- [EVENT] --Darkness(16) @@ -2574,7 +2591,7 @@ The black mist is a dreaded remnant of the days of darkness. [/STORY] [OUT][Light or harmony]Call upon your domain to protect you from this dark power. [OUT][Light or harmony]Call upon your domain to protect you from this dark power. -[OUT][Turmoil or magic]Call upon your domain to shield you from the darkness. +[OUT][Turmoil or Magic]Call upon your domain to shield you from the darkness. [OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit! [OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit! [OUT]Run away. @@ -3591,8 +3608,7 @@ They depart, and some drop their goods before you. [STORY] Your words don't work. You get chased away and beaten. [/STORY] -[OUT]Run. - +[OUT]Run. [/NODE] +[NODE]26 @@ -3670,7 +3686,7 @@ But as I said, this conflict created an impasse. Now, if you were to prove that +[NODE]9 [STORY] -'Not as a whole, no. But individually -- yes, I believe so. There is a young, rebellious mage, Ail'yleth. She has quite the silver tongue. I am pretty sure she has meddled in this. Here, I marked her hideout on the map. But beware, she has many protectors. And pray you do not fall for her charms!' +'Not as a whole, no. But individually - yes, I believe so. There is a young, rebellious mage, Ail'yleth. She has quite the silver tongue. I am pretty sure she has meddled in this. Here, I marked her hideout on the map. But beware, she has many protectors. And pray you do not fall for her charms!' [/STORY] [OUT]Thank them for the information and leave. [/NODE] @@ -3686,7 +3702,7 @@ You take a few steps and you find yourself back in the elven town, Nai-ysir welc +[NODE]13 [STORY] -'I have been following your progress. All elves share a faint connection -- a much weaker form of what lightbringers have. In any case, I have informed the council of your success and they are forever stubborn.' +'I have been following your progress. All elves share a faint connection - a much weaker form of what lightbringers have. In any case, I have informed the council of your success and they are forever stubborn.' [/STORY] [OUT]They will not help, even now? [/NODE] @@ -3702,7 +3718,7 @@ Nai-ysir makes an odd face and then speaks as if a child mimicking an adult: +[NODE]15 [STORY] -'But worry not, I have already assembled allies and won the right for you to address the council with me. Together, I believe we can convince them to -- excuse my language -- move their bottoms!' +'But worry not, I have already assembled allies and won the right for you to address the council with me. Together, I believe we can convince them to - excuse my language - move their bottoms!' [/STORY] [OUT]Agree and go to the council to make your case. [OUT][Intelligence]Tell her you will instead prepare a factual account of all the evidence and thus plea with the council on intellectual grounds. @@ -3732,7 +3748,7 @@ The druid nods. +[NODE]19 [STORY] -'You will learn of it in due time. Fear not -- your connection with the gods will shield you from what we must do. We will not say more until the time is right. Go.' +'You will learn of it in due time. Fear not - your connection with the gods will shield you from what we must do. We will not say more until the time is right. Go.' The council members slowly depart the room and leave you with Nai-ysir. [/STORY] @@ -3875,7 +3891,7 @@ Ail'yleth frowns and you see her hand shake: [STORY] Ail'yleth frowns and lets out a sigh: -'Yes, the fate of your kind and some of the elder demon kind does concern me. But is it not worth paying the price? Peace and harmony for this land, the end to suffering, violence, and the corruption of darkness -- is that not a goal worth reaching? Surely light was ever destined to rule over darkness?' +'Yes, the fate of your kind and some of the elder demon kind does concern me. But is it not worth paying the price? Peace and harmony for this land, the end to suffering, violence, and the corruption of darkness - is that not a goal worth reaching? Surely light was ever destined to rule over darkness?' [/STORY] [OUT][Goblin]Say that your kind has long been committed to the forest folk, to old traditions and the greyworld that holds the spirits of this land. Is she truly going to be the one to destroy the order of things? That sounds like something a creature of turmoil and darkness would relish, not one who serves order. [OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land? @@ -3942,7 +3958,7 @@ I found some lost souls, fed them what they needed to hear, and used your own go +[NODE]24 [STORY] -'Nyia, the one who now bears the duties of Veles and Morena, the newest lady of death -- back then she was merely one of the many daughters, messengers. +'Nyia, the one who now bears the duties of Veles and Morena, the newest lady of death - back then she was merely one of the many daughters, messengers. I suppose my ruse did force the death of the old gods, and thus Nyia rose to divinity. In that way, I did not deceive the fools.' [/STORY] @@ -4045,7 +4061,7 @@ I will then create an illusion to shield the chamber from future champions and s [/STORY] [OUT]Yes, you have come to realise she is right. You wish to strengthen the lightbringers and bring peace to this land. [OUT]Attack! -[OUT]This is folly -- neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too? +[OUT]This is folly - neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too? [/NODE] +[NODE]52 @@ -4070,7 +4086,7 @@ I caused the Shattering, but if you follow my plan, the earth will stop breaking +[NODE]56 [STORY] -'You find a cave where you were told the elven mage lives, but it is abandoned.' +You find a cave where you were told the elven mage lives, but it is abandoned. [/STORY] [OUT]Leave. [/NODE] @@ -4132,7 +4148,7 @@ The stone and metal statues crumble, and you enter the heart chamber where the c [STORY] The guardians defeat you and throw you out of their territory. One of you is turned to stone! -Ail'yleth speak: +Ail'yleth speaks: 'I will await here for your return if you choose to face them again.' [/STORY] @@ -4213,9 +4229,9 @@ The shadows whisper: -- [EVENT] --Pet Trainer Elf(32) +[NODE]3 [STORY] -'You are accompanied by beasts that serve you, and I sense they do so willingly, else i would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.' +'You are accompanied by beasts that serve you, and I sense they do so willingly, else I would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.' -[Training your pet will raise to fourth rank] +[Training your pet will raise to fourth rank and you can only train one pet at a time] [/STORY] [OUT]Yes, give a dog to be trained. [OUT]Yes, give a cat to be trained. @@ -4225,6 +4241,8 @@ The shadows whisper: [OUT]Yes, give a bear to be trained. [OUT]No, leave. [OUT]Yes, give a horse to be trained. +[OUT]Yes, give an iron frog to be trained. +[OUT]Train your cock. [/NODE] +[NODE]4 @@ -4236,7 +4254,7 @@ The shadows whisper: +[NODE]7 [STORY] -'Fee paid, good, now hand me that pet for training.' +'Fee paid, good. Now hand me that pet for training.' [/STORY] [OUT]Hand over the pet. [/NODE] @@ -4250,7 +4268,7 @@ Your pet returns after a while and it seems much better behaved. +[NODE]12 [STORY] -'Fee paid, good, now hand me that pet for training.' +'Fee paid, good. Now hand me that pet for training.' [/STORY] [OUT]Hand over the pet. [/NODE] @@ -4271,14 +4289,14 @@ Your pet returns after a while and it seems much better behaved. +[NODE]17 [STORY] -'Fee paid, good, now hand me that pet for training.' +'Fee paid, good. Now hand me that pet for training.' [/STORY] [OUT]Hand over the pet. [/NODE] +[NODE]20 [STORY] -'Fee paid, good, now hand me that pet for training.' +'Fee paid, good. Now hand me that pet for training.' [/STORY] [OUT]Hand over the pet. [/NODE] @@ -4318,16 +4336,82 @@ Your pet returns after a while and it seems much better behaved. [OUT]Thank the trainer and leave. [/NODE] ++[NODE]32 +[STORY] +'Fee paid, good, now hand me that pet for training.' +[/STORY] +[OUT]Hand over the pet. +[/NODE] + ++[NODE]34 +[STORY] +Your turtle returns after a while and it seems much wiser. +[/STORY] +[OUT]Thank the trainer and leave. +[/NODE] + ++[NODE]36 +[STORY] +'Fee paid, good, now hand me that pet for training.' +[/STORY] +[OUT]Hand over the pet. +[/NODE] + ++[NODE]38 +[STORY] +Your cock returns stronger and prouder than ever. +[/STORY] +[OUT]Thank the trainer and leave. +[/NODE] + [/EVENT] -- [EVENT] --Woodkin Recruitment(33) +[NODE]2 [STORY] -'You seek for our kind to join yours? An odd idea, but not without its merits. It is unlikely any of the elders shall undertake this path, but a youngling may wish to explore such adventurous life. Those who expressed interest await you.' +'You seek for our kind to join yours? An odd idea, but not without its merits. It is unlikely any of the elders shall undertake this path, but a youngling may wish to explore such adventurous life. Those who expressed interest await you. + +You will of course leave the customary gift in exchange for their service.' + +[You can only recruit in this faction once, with a tiny chance for second when your population is very low] [/STORY] [OUT]Ask a gatherer to join you. [OUT]Ask a craftsman to follow your path. [OUT]Ask the child if they really wish to come with you? +[OUT]So you have to pay to hire them? +[OUT]A guardian seems interested, approach them. +[OUT]A banished druid awaits, ask them to join. +[OUT]Leave. +[/NODE] + ++[NODE]15 +[STORY] +'Please leave the gift by the tree, or depart quietly, thank you.' +[/STORY] +[OUT]Ask a gatherer to join you. +[OUT]Ask a craftsman to follow your path. +[OUT]Ask the child if they really wish to come with you? +[OUT]A guardian seems interested, approach them. +[OUT]A banished druid awaits, ask them to join. +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Mental Return(34) ++[NODE]2 +[STORY] +One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again. +[/STORY] +[OUT]Accept them. +[OUT]Decline, you do not need weaklings! +[/NODE] + ++[NODE]3 +[STORY] +They are happy to be part of the family again. +[/STORY] +[OUT]Leave. [/NODE] [/EVENT] diff --git a/Modules/game_files/mChapter 1.txt b/Modules/game_files/mChapter 1.txt index 8b1c312..580b23d 100644 --- a/Modules/game_files/mChapter 1.txt +++ b/Modules/game_files/mChapter 1.txt @@ -24,18 +24,18 @@ There are no signs of life. In fact, you realise that it is very quiet and still +[NODE]5 [STORY] -The light dims and before you stands the family. Their bodies are twisted and broken from the Shattering, but they seem unhindered by it, their eyes white and focused, yet empty. Their limbs are loose -- unnaturally relaxed, even. At first you assume they are now unliving, but you can see blood still pumping in their veins and their hearts beating slowly. +The light dims and before you stands the family. Their bodies are twisted and broken from the Shattering, but they seem unhindered by it, their eyes white and focused, yet empty. Their limbs are loose - unnaturally relaxed, even. At first you assume they are now unliving, but you can see blood still pumping in their veins and their hearts beating slowly. They walk away from you without a word, moving together in unnerving unison. [/STORY] -[OUT][Harmony or light]Try to call out to them. -[OUT][Turmoil or magic]Observe their movements. -[OUT][Nature or intellect]Stay vigilant. +[OUT][Harmony or Light]Try to call out to them. +[OUT][Turmoil or Magic]Observe their movements. +[OUT][Nature or Intellect]Stay vigilant. [/NODE] +[NODE]6 [STORY] -There is a sense of overwhelming harmony, an exuberant blast of light and order that stifles your mind and soul. The gods favour balance, and these people -- or whatever got them -- is destroying it. +There is a sense of overwhelming harmony, an exuberant blast of light and order that stifles your mind and soul. The gods favour balance, and these people -or whatever got them - is destroying it. Your bodies freeze and you hear the light calling you, but your bond with the divine keeps you safe for now. [/STORY] @@ -181,9 +181,9 @@ You come across a small settlement, or at least what typically passes as one for +[NODE]3 [STORY] -You see people sitting around a badly made fire. There are a few kids -- thin, feral-looking. Some grownups with visible ailments, such as skin growths, missing limbs, scabs, coughing up blood, and such. +You see people sitting around a badly made fire. There are a few kids - thin, feral-looking. Some grownups with visible ailments, such as skin growths, missing limbs, scabs, coughing up blood, and such. -Some of the people have weapons -- five, by your count. +Some of the people have weapons - five, by your count. [/STORY] [OUT]Approach. [OUT]Attack! @@ -270,8 +270,8 @@ You speak with divine gravity and they cower before you: [STORY] 'My family is growing weaker still. The Shattering took our homes again. Your good-flesh folk kill us, your gods leave us to rot. But my kid, my kid was born good-flesh, maybe this brings hope?' [/STORY] -[OUT]And someone took them -[OUT]Why ask you to do it? +[OUT]And someone took them? +[OUT]Why ask you to do it, why not do themselves? [/NODE] +[NODE]23 @@ -380,7 +380,7 @@ The hovel they left behind doesn't promise much, but you are free to search it a +[NODE]43 [STORY] -You are badly beaten and forced to flee, leaving much of your stuff behind. +You are badly beaten and forced to flee, leaving much of your belongings behind. [/STORY] [OUT]Leave. [/NODE] @@ -547,6 +547,7 @@ The demon lets out a sigh of great relief, but he still looks nervous: +[NODE]11 [STORY] The creature shrugs: + 'I meant much, but long will be. What do you want of I?' [/STORY] [OUT]Ask after your things. @@ -554,7 +555,7 @@ The creature shrugs: +[NODE]12 [STORY] -'If I did I cannot say. I do what I don't. I am bound.' +'If I did I cannot say. I do what I don't. I am bound to serve, so bad light does not catch me.' [/STORY] [OUT]But he is a hahalek, a house demon. Why would he leave his house and steal from folk? [OUT]Kill it! @@ -564,7 +565,7 @@ The creature shrugs: [STORY] The hahalek looks saddened: -'I was, twice... The earth shakes, houses die. I bound myself to other services, I cannot say less?' +'I was, twice... The earth shakes, houses die and bad light hurts us. I bound myself to other services, I cannot say less?' [/STORY] [OUT]Did he mean more? Never mind. Ask if you can take back your things. He doesn't need to be involved, thus he's not breaking his laws. @@ -733,7 +734,7 @@ Have you seen my swamp? I lost it...' [STORY] 'Great, it isn't far, only there. -And because you were so kind, here -- I hear my spit is good for healing and other stuff.' +And because you were so kind, here - I hear my spit is good for healing and other stuff.' The toad-like creature croaks and spits a green, smelly ball of goo and hands it to you. [/STORY] @@ -816,7 +817,7 @@ The cmuch hops up to the swamp, and jumps in and out. All seems fine. [STORY] 'Great, it isn't far, only there. -And because you were so kind, here -- I will share my spit with you and also give you my golden scale! +And because you were so kind, here - I will share my spit with you and also give you my golden scale! [/STORY] [OUT]Thank him and move out. [/NODE] @@ -924,7 +925,7 @@ Hmm, it was there, in the middle, saw it all. I doubt its tiny mind comprehends, +[NODE]11 [STORY] -'Not really, no. But you must know, demons are made of magic. We are bound to it, bound to laws stronger than our own will. We cannot break those bonds, not without other bonds, prices, deals, tricks. Those who left, they just left -- how?' +'Not really, no. But you must know, demons are made of magic. We are bound to it, bound to laws stronger than our own will. We cannot break those bonds, not without other bonds, prices, deals, tricks. Those who left, they just left - how?' [/STORY] [OUT]'All right, so you say the toad could tell us more. Can you break its curse? Do we kiss it or something?' [/NODE] @@ -998,7 +999,7 @@ You walk towards the house, but within a few minutes you realise you aren't gett [STORY] 'A reward? Hardly! Why should I pay for a stinking toad? But leave him here, if you like. It's gotten lonely lately. -Do you also wish to know what happened to the others?' +I see you are impatient, so I will say it fast. The earth broke, light came out, it was blinding. Do you want to know more?' [/STORY] [OUT]No, leave the toad and swear at the lost time. [OUT]Yes. @@ -1006,9 +1007,7 @@ Do you also wish to know what happened to the others?' +[NODE]22 [STORY] -'I see you are impatient, so I will say it fast. The earth broke, light came out, it was blinding. - -Then all the demons and creatures from the swamp either died or left. The toad is a witness, but he is stupid in this form, so if you want to learn more, you will need to break the curse first.' +'Then all the demons and creatures from the swamp either died or left. The toad is a witness, but he is stupid in this form, so if you want to learn more, you will need to break the curse first.' [/STORY] [OUT]Refuse. Tell her it's time for you to go. [OUT]Agree to give it a go. @@ -1069,7 +1068,7 @@ He looks playfully at you. +[NODE]29 [STORY] -'Yes, yes. I am not going to marry one of your rugged lot -- you can forget that. But I can give you a few trinkets in thanks.' +'Yes, yes. I am not going to marry one of your rugged lot - you can forget that. But I can give you a few trinkets in thanks.' [/STORY] [OUT]Ask about the disappearing demons. @@ -1180,7 +1179,7 @@ The yaga shrugs and takes the toad away: [STORY] 'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems. -Here's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!' +Here's my reward, and fare thee well, my lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!' [/STORY] [OUT]Thank him and leave. [OUT]Try to convince him to stay with you. @@ -1218,7 +1217,7 @@ This here little fella's the only one left of our demons from the swamps, so lea [STORY] 'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems. -Here's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!' +Here's my reward, and fare thee well, my lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!' Your time together was great, but later you find yourself feeling a bit fishy... [/STORY] @@ -1231,7 +1230,7 @@ Your time together was great, but later you find yourself feeling a bit fishy... [STORY] 'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems. -Here's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!' +Here's my reward, and fare thee well, my lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!' Your time together proved magical, and you feel your destiny strengthened by it. [/STORY] @@ -1257,7 +1256,7 @@ Shaken in your sleep, you wake to find yourself fallen from a hammock onto dry, [/STORY] [OUT]What hammock? Look around. [OUT]Stand up fast and be ready for trouble! -[OUT]You've been here before, skip right to the end! +[OUT]Accept your divine role as chosen. [Skip story] [/NODE] +[NODE]3 @@ -1308,15 +1307,15 @@ One is made of glass that reflects a single ray of sunlight, even here. You know each stone speaks to the divine domains, and you know approaching them will guide you to your deity. [/STORY] -[OUT]Choose light and turmoil for Svarog. -[OUT]Choose harmony and intellect for Lada. -[OUT]Choose nature and harmony for Dievanna. -[OUT]Choose harmony and light for Stribog. -[OUT]Choose magic and intellect for Marovit. -[OUT]Choose magic and turmoil for Zorya. -[OUT]Choose magic and nature for Horz. -[OUT]Choose nature, magic, and intellect for Nyia. -[OUT]Choose turmoil, nature, and light for Triglav. +[OUT]Choose Light and Turmoil for Svarog. +[OUT]Choose Harmony and Intellect for Lada. +[OUT]Choose Nature and Harmony for Dievanna. +[OUT]Choose Harmony and Light for Stribog. +[OUT]Choose Magic and Intellect for Marovit. +[OUT]Choose Magic and Turmoil for Zorya. +[OUT]Choose Magic and Nature for Horz. +[OUT]Choose Nature, Magic, and Intellect for Nyia. +[OUT]Choose Turmoil, Nature, and Light for Triglav. [/NODE] +[NODE]9 @@ -1345,7 +1344,7 @@ And if you shall fall, another will take your place, until there are no faithful +[NODE]11 [STORY] -'Ha! I see an iron will and a defiant streak -- direct even in the face of your god. Good, the fates have chosen well. +'Ha! I see an iron will and a defiant streak - direct even in the face of your god. Good, the fates have chosen well. Now, your foolishness aside...' [/STORY] @@ -1379,6 +1378,8 @@ You must be my hammer, for the land will soon shatter into oblivion.' +[NODE]14 [STORY] +You hear the voice of your god shift, as if they now spoke as all the gods together: + 'This is the sacred cosmic tree, our divine home and our blood duty. It holds darkness at bay, you see. The crown holds the dark skies where they should be. And while the dark lingers yet in our land, it is no longer all-devouring. @@ -1418,6 +1419,8 @@ Marked by the pantheon, you and those who will join you will find the truth that +[NODE]18 [STORY] +Svarog's voice rings with doubt as he speaks: + 'It is something old, something hidden, something that beckons me to its grasp. My fires burn ever brighter, the sun grows stronger, and yet even I fear it... Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!' @@ -1516,7 +1519,7 @@ Now you must be my herald of hope amongst the lands of the living.' +[NODE]28 [STORY] -'Oh my. I see. All this passion and a defiant streak -- direct even in the face of your god. Good, the fates have chosen well. +'Oh my. I see. All this passion and a defiant streak - direct even in the face of your god. Good, the fates have chosen well. Now, your foolishness aside...' [/STORY] @@ -1548,6 +1551,8 @@ You must be my bearer, for the land will soon shatter into oblivion.' +[NODE]31 [STORY] +The voice of all gods speaks to you with sadness: + 'It is something old, something hidden, something that beckons me to its grasp. Fires burn ever brighter, the sun grows stronger, and yet it feels wrong. Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!' @@ -1671,7 +1676,7 @@ Now you must be my catalyst amongst the lands of the living.' [STORY] 'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time... -Be it by design, choice, or pure fate, you are mine. Born of the wild, nature's child, destined to protect its laws. +Be it by design, choice, or pure fate, you are mine. Born of the chaos, driven by mystery. And if you shall fall, another will take your place, until there are no faithful to call upon.' @@ -1708,7 +1713,7 @@ You stand before the tree sapling again. +[NODE]45 [STORY] -'I speak to you because I can; my siblings are otherwise occupied. But fear not, all of you who listened today are marked and WATCHED by their divine guardians. +'One voice speaks to you today, but all divine eye are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians. The cosmic pantheon has many voices, but we are all one, lest we are all gone.' [/STORY] @@ -1756,7 +1761,7 @@ You hear the clutter of blades clashing, and you are blinded by three stars appe [STORY] 'You will find signs, you will see the wrongs of this land. In time, your true purpose will become clear to you. -Be well, my children!' +Be well, our children!' [/STORY] [OUT]Wake up. [/NODE] @@ -2123,7 +2128,7 @@ You approach the man and he looks up at you, puzzled, then looks around for a bi +[NODE]5 [STORY] -'Ah, well. I am measuring the tremors -- the strength, how long they last, the frequency with which they occur. Trying to pinpoint the epicentre, you see.' +'Ah, well. I am measuring the tremors - the strength, how long they last, the frequency with which they occur. Trying to pinpoint the epicentre, you see.' [/STORY] [OUT]Why? [OUT]Ask for the shortest possible account of what is happening here. [SKIP STORY] @@ -2131,7 +2136,7 @@ You approach the man and he looks up at you, puzzled, then looks around for a bi +[NODE]6 [STORY] -'Like finding patient zero, I suppose -- that is, a person who fell ill first, or in this case, a place, perhaps. That is the thing that began the disaster, be it disease, curse, act of the gods -- they all tend to have a beginning. Like the burning of the cosmic tree that brought about the darkness centuries ago, yes?' +'Like finding patient zero, I suppose - that is, a person who fell ill first, or in this case, a place, perhaps. That is the thing that began the disaster, be it disease, curse, act of the gods - they all tend to have a beginning. Like the burning of the cosmic tree that brought about the darkness centuries ago, yes?' [/STORY] [OUT]Ask about the darkness and the burning of this tree. [OUT]Ask if he found his patient zero. @@ -2139,7 +2144,7 @@ You approach the man and he looks up at you, puzzled, then looks around for a bi +[NODE]7 [STORY] -'I am the Alchemist -- or so they call me. In truth, alchemy is but one of my many talents. A renaissance scholar, that's what I am!' +'I am the Alchemist - or so they call me. In truth, alchemy is but one of my many talents. A renaissance scholar, that's what I am!' [/STORY] [OUT]What's a renaissance? [OUT]Ask for the shortest possible account of what is happening here. @@ -2159,21 +2164,21 @@ I am a learned man. In the days before the dark, we were aplenty, but these days [STORY] 'I am looking for the beginning of it all, the catalyst, or the culprit, whatever I find. -And I am close. But I need to take measurements from within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.' +And I am close. But I need to take measurements from within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.' [/STORY] [OUT]Ask what needs to be done. [/NODE] +[NODE]10 [STORY] -'I am close. But I need to take measurements from within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.' +'I am close. But I need to take measurements from within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.' [/STORY] [OUT]Ask if he knows how to get in. [/NODE] +[NODE]11 [STORY] -'Ah, well, the not-so-reputable history of my profession. The long and short of it is that scholars meddled with the ways of the gods, thought to rid us all of magic -- bring about an age of reason. Only they didn't account for the gods having an actual world-saving job.' +'Ah, well, the not-so-reputable history of my profession. The long and short of it is that scholars meddled with the ways of the gods, thought to rid us all of magic - bring about an age of reason. Only they didn't account for the gods having an actual world-saving job.' [/STORY] [OUT]Keep listening. [OUT]Ask if he found his patient zero. @@ -2222,7 +2227,7 @@ I am merely taking measurements, looking for clues and happy to share them.' [STORY] He goes quiet for a time, murmurs something under his breath, then replies: -'I am a scholar, yes, but no stranger to the ways of fate. I see many things, and many are so confusing -- past, present, future. Possibilities spilling over and over. +'I am a scholar, yes, but no stranger to the ways of fate. I see many things, and many are so confusing - past, present, future. Possibilities spilling over and over. And I saw you come to me, and I see you as you are, chosen or what have you -- not merely by your gods, for with those I squabble a lot, but by fate. Now enough of my ramblings, no?' [/STORY] @@ -2231,7 +2236,7 @@ And I saw you come to me, and I see you as you are, chosen or what have you -- n +[NODE]18 [STORY] -'Well, the way I see it, there are a few ways to deal with it. One, try to parley with the lot -- an awful idea, if you ask me, but who knows. Second's obvious, but not my cup of tea -- brute force. And then there's always other ways. Like I heard the scavengers who live nearby hate the bandits -- a feud amongst rabble, heh. Perhaps use that?' +'Well, the way I see it, there are a few ways to deal with it. One, try to parley with the lot - an awful idea, if you ask me, but who knows. Second's obvious, but not my cup of tea - brute force. And then there's always other ways. Like I heard the scavengers who live nearby hate the bandits - a feud amongst rabble, heh. Perhaps use that?' [/STORY] [OUT]So you need to get rid of the bandits from the cave, or convince them to let him set up camp? [/NODE] @@ -2267,9 +2272,9 @@ The mercs are dead, and the odd man tries to run but you catch him. He squeals a +[NODE]26 [STORY] -'I am looking for the beginning of it all -- the Shattering, I mean. I am looking for answers because we're out of time. +'I am looking for the beginning of it all - the Shattering, I mean. I am looking for answers because we're out of time. -And I am close. But I need to take measurements within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.' +And I am close. But I need to take measurements within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.' [/STORY] [OUT]Ask what needs to be done. [OUT]Kill him. @@ -2277,7 +2282,7 @@ And I am close. But I need to take measurements within a cave, and it seems occu +[NODE]27 [STORY] -You kill the man and loot his strange table. Among other things, you find a map with a place distinctly marked: 'Stupid bandits unable to grasp the importance of their cave -- need to get in here before all shatters!' +You kill the man and loot his strange table. Among other things, you find a map with a place distinctly marked: 'Stupid bandits unable to grasp the importance of their cave - need to get in here before all shatters!' [/STORY] [OUT]Take what you can and leave. [/NODE] @@ -2293,7 +2298,7 @@ So some other connection must be hidden from us.' +[NODE]29 [STORY] -'Ah, the right question, precisely. Why indeed? The tree is saved, but it is clearly weakened again -- perhaps threatened by the Shattering? Gods that once were have disappeared, and others have come to be. And all are trying to learn why this is happening. I suspected giants, of course, but I don't know...' +'Ah, the right question, precisely. Why indeed? The tree is saved, but it is clearly weakened again - perhaps threatened by the Shattering? Gods that once were have disappeared, and others have come to be. And all are trying to learn why this is happening. I suspected giants, of course, but I don't know...' [/STORY] [OUT]Giants? [/NODE] @@ -2314,14 +2319,14 @@ The mercenaries beat you badly, and the man you tried to kill speaks: I am looking for the beginning of it all, the catalyst, or the culprit, whatever I find. -And I am close. But I need to take measurements within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.' +And I am close. But I need to take measurements within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.' [/STORY] [OUT]The mercenaries continue to point weapons at you. Keep listening. [/NODE] +[NODE]35 [STORY] -'And so, in short, I'll mark the location of said bandits for you, and if you choose to do the world-saving thing, please get them to let me into the red cave. Now, off I go, and try not to die before you serve a purpose -- I mean, those aren't even expensive mercenaries...' +'And so, in short, I'll mark the location of said bandits for you, and if you choose to do the world-saving thing, please get them to let me into the red cave. Now, off I go, and try not to die before you serve a purpose - I mean, those aren't even expensive mercenaries...' He leaves with his men. [/STORY] @@ -2362,7 +2367,7 @@ As you walk towards the camp, you sense that you are being watched. A small grou +[NODE]6 [STORY] -'You with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.' +'You with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.' [/STORY] [OUT]Try to haggle with them. Surely there is a price they would accept for entry? [OUT]Attack! @@ -2417,7 +2422,7 @@ I'll mark both on your maps, and you decide which favour you'll do.' +[NODE]19 [STORY] -'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.' +'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.' [/STORY] [OUT]Try to haggle with them. Surely there is a price they would accept for entry? [OUT]Attack! @@ -2533,7 +2538,7 @@ As you escape, the Alchemist's ghost approaches you: +[NODE]42 [STORY] -'Everyone's got their tall tale, eh? Some crazy chick told ya we're the cause of all her bad days. Sure, likely we are. Just see how those kids that stay with them filthy scavengers do, will ya? Yeah, didn't think you'd bother. Whatever. We do take them young ones -- we keep some, we sell some, we lose some, that's life.' +'Everyone's got their tall tale, eh? Some crazy chick told ya we're the cause of all her bad days. Sure, likely we are. Just see how those kids that stay with them filthy scavengers do, will ya? Yeah, didn't think you'd bother. Whatever. We do take them young ones - we keep some, we sell some, we lose some, that's life.' [/STORY] [OUT]Nod, agree this is none of your business, and go back to killing witches. [OUT][Lie]Actually, the baba yaga is dead. @@ -2723,7 +2728,7 @@ But we'll have them looked at, healed maybe. Re-homed, or sometimes kept. Depend +[NODE]78 [STORY] -'Did ya meet them? Garbage sort -- wild, scary types. Eat human flesh, even, that's why the gods don't like 'em and all. But you did us a solid, so we'll sell you the brat.' +'Did ya meet them? Garbage sort - wild, scary types. Eat human flesh, even, that's why the gods don't like 'em and all. But you did us a solid, so we'll sell you the brat.' [/STORY] [OUT]Buy the child. [OUT]Change your mind. Tell them you'll deal with the scavengers after all. @@ -2825,7 +2830,7 @@ The bandits beat you badly and force you to flee, taking some of your belongings [STORY] The bandits beat you badly and force you to flee, taking some of your belongings! -Your only option now is to find a way to come back and defeat them +Your only option now is to find a way to come back and defeat them. [/STORY] [OUT]Keep running. @@ -2841,6 +2846,33 @@ But as I said, we'll consider it. So pay us a good price and we have us a deal.' [OUT]Attack! [/NODE] ++[NODE]103 +[STORY] +'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.' +[/STORY] +[OUT]Try to haggle with them. Surely there is a price they would accept for entry? +[OUT]Attack! +[/NODE] + ++[NODE]105 +[STORY] +'Ha! Ha, I say. You've gone and done what I've been trying for a long while. Gods be damned, you're good, you are! + +Go in, look around the cave to your heart's desire. We ain't gonna bother you or your odd friend. Who knows, you might have made us into honest folk yet. Now that we don't have so many scoundrels about, we may settle. Gods be good to you, friend.' +[/STORY] +[OUT]Thank him and go inform the Alchemist. +[OUT]Bear keeps eying you, looking very pleased. He seems to want to follow you. Ask him? +[/NODE] + ++[NODE]106 +[STORY] +'The rod of the old mother, I see. Yes, so they're gone, finally. + +We will of course go and confirm. I am reluctant to trust strangers, but let us drink tonight!' +[/STORY] +[OUT]Try to play along with the lie. Perhaps they will not notice the scavengers aren't dead. +[/NODE] + [/EVENT] -- [EVENT] --BabaYaga4(10) @@ -3076,9 +3108,7 @@ All that is left now is an old shack. [STORY] You enter the house and see it is cluttered to the brim with odd bits, broken glass, bits of jewellery, scraps of clothes, and all sorts of things. -There are also rows of beads hanging from the ceiling, and they are made of teeth. - -A young woman dressed in odd clothes and wearing a backpack full of junk stands in the corner and stares at you. +There are also rows of beads hanging from the ceiling, and they are made of teeth. A young woman dressed in odd clothes and wearing a backpack full of junk stands in the corner and stares at you. 'You better have a good excuse to poke your heads into my house, eh?' [/STORY] @@ -3216,6 +3246,13 @@ I am off, gonna hide for a bit, don't like it when they're agitated. But good lu [OUT]Do what you came here for, attack! [/NODE] ++[NODE]78 +[STORY] +You approach the house, but it feels dead and it is empty. +[/STORY] +[OUT]Leave. +[/NODE] + [/EVENT] -- [EVENT] --GoldMine4(11) @@ -3242,7 +3279,7 @@ As you move forwards, you see gold ore that shouldn't glimmer but it does, as if +[NODE]5 [STORY] -The walls of this mine have plenty of small burrows weaved throughout the structure, and you see faint movement within -- something is watching you. +The walls of this mine have plenty of small burrows weaved throughout the structure, and you see faint movement within - something is watching you. As you move forwards, you see gold ore that shouldn't glimmer but it does, as if it were purified and smelted already. You cannot yet see the light source that could cause such an effect. [/STORY] @@ -3409,9 +3446,9 @@ Still, we can't give you our mine, it is ours, it is a safe haven. But we could +[NODE]24 [STORY] -'You're a creature of pure dark. You give us ALL of your spirit, yes, all -- or at least close to it. We'll try to leave you some. +'You're a creature of pure dark. You give us ALL of your spirit, yes, all - or at least close to it. We'll try to leave you some. -With your darkness, we can hide for a time. Those bandit bastards will think we've left, and with the dark power -- well, we may get our taste of their flesh yet. Win-win.' +With your darkness, we can hide for a time. Those bandit bastards will think we've left, and with the dark power - well, we may get our taste of their flesh yet. Win-win.' [/STORY] [OUT]Agree. [OUT]Say that you will kill the bandits after all. @@ -3464,7 +3501,7 @@ The cave's light grows even stronger, and its heat burns your skin: [STORY] 'We're hiding here, but we're always looking for new ways to get stronger. Children are useful for our kin, in all sorts of ways. Give us one of yours. -With their youth, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.' +With their youth, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and - well, we may get our taste of their flesh yet. Win-win.' [/STORY] [OUT]Agree. [OUT]Say that you will kill the bandits after all. @@ -3487,7 +3524,7 @@ The cave's light grows even stronger, and its heat burns your skin: [STORY] 'We're hiding here, but we're always looking for new ways to get stronger. Life force is useful for our kin, in all sorts of ways. Give us all your pets. -With their vitality, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.' +With their vitality, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and - well, we may get our taste of their flesh yet. Win-win.' [/STORY] [OUT]Agree. [OUT]Say that you will kill the bandits after all. @@ -3497,7 +3534,7 @@ With their vitality, we can do much. We have a yaga with us, she'll do us an ill +[NODE]40 [STORY] -'Wonderful. We will hide for now, allow you better access. Beware, though -- we do not make such deals twice, so you make it, you stick to it. You break it, we will never speak again. So you go lie to them, you speak the word and we come to help. Good luck.' +'Wonderful. We will hide for now, allow you better access. Beware, though - we do not make such deals twice, so you make it, you stick to it. You break it, we will never speak again. So you go lie to them, you speak the word and we come to help. Good luck.' [/STORY] [OUT]Deal. Leave. [/NODE] @@ -3586,7 +3623,7 @@ You kill most of the demons and those who survive clear away in a hurry. The min +[NODE]57 [STORY] -'Wonderful news! I admit, I was betting against you. Well, a deal's a deal, here is your reward and a blessing. We've been to that cave -- you'll need to be tough to get in where you need to. Good luck!' +'Wonderful news! I admit, I was betting against you. Well, a deal's a deal, here is your reward and a blessing. We've been to that cave - you'll need to be tough to get in where you need to. Good luck!' They scatter off into the tunnels. [/STORY] @@ -3612,7 +3649,7 @@ You step in closer, carefully. You hear movement from the walls, and echoes of v +[NODE]65 [STORY] -'You do not have anything we need. Children, pets, elven light -- those you can bargain with.' +'You do not have anything we need. Children, pets, elven light - those you can bargain with.' [/STORY] [OUT]Say that you will kill the bandits after all. [OUT]Say that you must consider this. @@ -3621,7 +3658,7 @@ You step in closer, carefully. You hear movement from the walls, and echoes of v +[NODE]66 [STORY] -'Wonderful friend! We will hide for now, allow you better access. Beware, though -- we do not make such deals twice, so you make it, you stick to it. You break it, we will never speak again. So you go lie to them, you speak the word and we come to help. Good luck.' +'Wonderful friend! We will hide for now, allow you better access. Beware, though - we do not make such deals twice, so you make it, you stick to it. You break it, we will never speak again. So you go lie to them, you speak the word and we come to help. Good luck.' [/STORY] [OUT]Deal. Leave. [/NODE] @@ -3630,7 +3667,7 @@ You step in closer, carefully. You hear movement from the walls, and echoes of v [STORY] 'We're hiding here, but we're always looking for new ways to get stronger. Children are useful for our kin, in all sorts of ways. Give us one of yours. -With their youth, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.' +With their youth, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and - well, we may get our taste of their flesh yet. Win-win.' [/STORY] [OUT]Agree. [OUT]Say that you will kill the bandits after all. @@ -3642,7 +3679,7 @@ With their youth, we can do much. We have a yaga with us, she'll do us an illusi [STORY] 'We're hiding here, but we're always looking for new ways to get stronger. Life force is useful for our kin, in all sorts of ways. Give us all your pets. -With their vitality, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.' +With their vitality, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and - well, we may get our taste of their flesh yet. Win-win.' [/STORY] [OUT]Agree. [OUT]Say that you will kill the bandits after all. @@ -3659,6 +3696,13 @@ With their vitality, we can do much. We have a yaga with us, she'll do us an ill [OUT]Refuse and just attack! [/NODE] ++[NODE]70 +[STORY] +The cave is abandoned. +[/STORY] +[OUT]Leave. +[/NODE] + [/EVENT] -- [EVENT] --RedCave5(12) @@ -3832,7 +3876,7 @@ The mechanism is ancient and well crafted. You cannot break it, and the effort i [STORY] 'That is an excellent question. I would wager that travelling to the lands of stone and metal where dwarven survivors now dwell is a sure bet. -Now, you could also look for some elder long-ears -- ehm, elves, that is. Once they're old enough, the likelihood that they meddled in the affairs of the world grows exponentially. Find them in ancient forests. And who knows, maybe goblins or orc know something? Just remember to find their villages, not just random folk.' +Now, you could also look for some elder long-ears - ehm, elves, that is. Once they're old enough, the likelihood that they meddled in the affairs of the world grows exponentially. Find them in ancient forests. And who knows, maybe goblins or orc know something? Just remember to find their villages, not just random folk.' [/STORY] [OUT]Any other options? [/NODE] @@ -3913,7 +3957,7 @@ This sacrifice also allowed us to acquire the heart of the forest from a forest +[NODE]46 [STORY] -'So yer back with the blood, eh? Wasn't sure you had the bollocks to get it. Let us talk -- come to my forge.' +'So yer back with the blood, eh? Wasn't sure you had the bollocks to get it. Let us talk - come to my forge.' He leads you into a forge that was not there when you left. [/STORY] @@ -4059,7 +4103,7 @@ And even when I have the heart, ya will still need to slay the light-beast that +[NODE]63 [STORY] -'To forge the heart of earth anew, I need another stone heart -- in fact, many. This is what my kin were made for, sadly, and the time is now. We failed to keep the heart safe. Now our hearts will make a new one. +'To forge the heart of earth anew, I need another stone heart - in fact, many. This is what my kin were made for, sadly, and the time is now. We failed to keep the heart safe. Now our hearts will make a new one. If you agree to it, I will distribute a death-rune to my brethren. Once I craft another, the life-rune, it will connect with its dark twin and take power from it. This power will come at the expense of dwarven lives.' [/STORY] @@ -4077,7 +4121,7 @@ If you agree to it, I will distribute a death-rune to my brethren. Once I craft +[NODE]65 [STORY] -'You are wise. Yes. This is why. But you do have more than one path here. Both are preferred to the sacrifice of my own kin. Let us not waste time -- make up your mind, champion.' +'You are wise. Yes. This is why. But you do have more than one path here. Both are preferred to the sacrifice of my own kin. Let us not waste time - make up your mind, champion.' [/STORY] [OUT]Most dwarves will die, and he is okay with it? [OUT]Never! @@ -4247,7 +4291,7 @@ You are ambushed by the scoundrels that took your goods earlier. +[NODE]4 [STORY] -'No, no, don't kill us! The earth keeps breaking, bandits steal our young ones, we only take to live...' +'No, no, don't kill us! The earth keeps breaking, the light takes our folk away, bandits steal our young ones, we only take to live...' [/STORY] [OUT]Kill them. [OUT]Let them live. @@ -4255,14 +4299,14 @@ You are ambushed by the scoundrels that took your goods earlier. +[NODE]5 [STORY] -'The earth keeps breaking, bandits steal our young ones, so we take what we want! Now, leave us be, or we take you too!' +'The earth keeps breaking, the light takes our folk away and bandits steal our young ones, so we take what we want! Now, leave us be, or we take you too!' [/STORY] [OUT]Leave. [/NODE] +[NODE]6 [STORY] -'Thank you. We will go now, but because you're kind, we tell you -- watch out in these lands. Demons are actin' weird, the Shattering's wreaking havoc, and red-ridge bandits are claiming more and more turf. Here, have our pup, he'll keep ya safe. Bye.' +'Thank you. We will go now, but because you're kind, we tell you - watch out in these lands. Demons are actin' weird, the Shattering's wreaking havoc, and red-ridge bandits are claiming more and more turf. Here, have our pup, he'll keep ya safe. Bye.' [/STORY] [OUT]Wish them well and leave. [OUT]Tell them they better never steal from you again, then leave. @@ -4659,7 +4703,7 @@ You are badly beaten and the Slavyans have to come to your rescue. They are unim +[NODE]19 [STORY] -'Right, right, yes of course, we meant no harm, we're not even a large-enough group to truly set up permanent-like. We got robbed, you see. And we have young ones who need rest and healing. But we'll move along now.' +'Right, right, yes of course, we meant no harm, we're not even a large-enough group to set up permanent-like. We got robbed, you see. And we have young ones who need rest and healing. But we move along now.' [/STORY] [OUT][Healer or cmuch]Offer them help in healing. [OUT]Say that they do not need to leave, and you will explain their situation to the Slavyans. @@ -4670,7 +4714,7 @@ You are badly beaten and the Slavyans have to come to your rescue. They are unim [STORY] You stay for a while and help the goblins heal. -'Oh, thank you, thank you kindly. We will leave now as promised, but thanks to you we actually have a chance to live on. Here, have this, not much, but all we can give.' +'Oh, thank you, thank you kindly. We leave now as promised, but thanks to you we now have a chance to live on. Here, have this, not much, but all we can give.' [/STORY] [OUT]Nod and wish them well. [/NODE] @@ -4714,7 +4758,7 @@ The Slavyans are pleased with your help and offer a small reward. [STORY] The goblins are grateful for your mercy. They stay to heal their wounds, which may take some time. -'Oh, thank you, thank you kindly. Here, a small token of thanks.' +'Oh, we thank you, thank you kindly. Here, a small token of thanks.' [/STORY] [OUT]Nod and wish them well. [/NODE] @@ -5187,7 +5231,7 @@ The dungeon was clearly designed to keep some large creatures captive. You spot +[NODE]5 [STORY] -You've heard of places built by your dwarven kin to hold mythical monsters. Some say it was done for amusement, but you know it was for learning. The runemasters of old were said to collect those creatures in an attempt to bind their powerful spirits to stone and metal, thus creating runes of magnificent strength -- awful stuff to be sure, but marvellous at the same time. +You've heard of places built by your dwarven kin to hold mythical monsters. Some say it was done for amusement, but you know it was for learning. The runemasters of old were said to collect those creatures in an attempt to bind their powerful spirits to stone and metal, thus creating runes of magnificent strength - awful stuff to be sure, but marvellous at the same time. [/STORY] [OUT]Head straight for the eastern passageway. You know this is where the main holding cells would have been, so it is likely where the dwarf is kept. [OUT]Even though there is likely danger, explore some of the cells anyway before trying to rescue the dwarf. You may find something useful here. @@ -5223,7 +5267,7 @@ This place was clearly a prison of some sort, built to hold extremely large crea Some cells hold the skeletal remains of such monsters, and other cells are empty or contain piles of ash. -Your keen sense of smell tells you there are creatures yet living in this underground place, and you also catch the distinct odour of old stone soaked in spirits -- likely the dwarf you are looking for. +Your keen sense of smell tells you there are creatures yet living in this underground place, and you also catch the distinct odour of old stone soaked in spirits - likely the dwarf you are looking for. [/STORY] [OUT]Go rescue the prisoner as you came here to do. [OUT]Explore the old cells first. @@ -5233,7 +5277,7 @@ Your keen sense of smell tells you there are creatures yet living in this underg [STORY] As you enter one of the cells, a trap door opens beneath your feet and you fall down into a dark space with squishy debris under your feet. You hear the sound of stone slowly moving somewhere nearby. [/STORY] -[OUT][Dwarf or goblin]A classic trap -- the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it! +[OUT][Dwarf or goblin]A classic trap - the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it! [OUT][Perception or night creatures]The walls are moving! Try to find a way out, quickly. [OUT]Get your bearings and try to find out where you are. [/NODE] @@ -5367,7 +5411,7 @@ You are suddenly very aware that the walls around you are not walls. They have e +[NODE]30 [STORY] -'Mythical beasts, powerful demons, troll kind that is so akin to us dwarves. They held their secret and the runes that I was able to craft -- epic! No grandmaster could ever match me, yet they all shied away from it, the shame . . .' +'Mythical beasts, powerful demons, troll kind that is so akin to us dwarves. They held their secret and the runes that I was able to craft - epic! No grandmaster could ever match me, yet they all shied away from it, the shame . . .' [/STORY] [OUT]Ask him why he is here, and for how long. [OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering. @@ -5375,7 +5419,7 @@ You are suddenly very aware that the walls around you are not walls. They have e +[NODE]31 [STORY] -The doors to the cell open and the ground beneath your feet changes to slippery mud that pushes you in. From the dark corners you also see several more sets of eyes -- some red hot, some ice cold, all large and angry. +The doors to the cell open and the ground beneath your feet changes to slippery mud that pushes you in. From the dark corners you also see several more sets of eyes - some red hot, some ice cold, all large and angry. [/STORY] [OUT][Magic user] Keep talking and ask them if they will release the dwarf. But also, quietly prepare a ritual that will let you attack them in the spirit realms. [OUT]Ask the trolls why they keep this dwarf here. Perhaps you could pay them for him? @@ -5412,7 +5456,7 @@ Tree roots break through the floor. You hear another voice answer, an old, tired [STORY] The dwarf answers your question: -'I took their hearts. I needed them, to make one. A magnificent one! They live only as shells, a warrakus, but grander and better! They cannot leave for it is my runes that keep them alive now. And no, I cannot craft them better ones -- these are already marvels beyond your small brain's understanding.' +'I took their hearts. I needed them, to make one. A magnificent one! They live only as shells, a warrakus, but grander and better! They cannot leave for it is my runes that keep them alive now. And no, I cannot craft them better ones - these are already marvels beyond your small brain's understanding.' [/STORY] [OUT]Tell the creatures that you can see why they keep him here. [OUT]A warrakus? @@ -5424,7 +5468,7 @@ The dwarf answers your question: [STORY] The troll who first spoke answers you: -'We are all of the earth, friendss. We should serve as we once did, or we not any good no more. Thiss wass fun, but gamess be over. You take the dwarf, but you promise he not go free! He be evil.' +'We are all of the earth, friends. We should serve as we once did, or we not any good no more. Thiss was fun, but games be over. You take the dwarf, but you promise he not go free! He be evil.' [/STORY] [OUT]Make the promise. [OUT]Say you cannot make such a promise, as he committed no crimes towards you, so you will not imprison him. @@ -5433,7 +5477,7 @@ The troll who first spoke answers you: +[NODE]39 [STORY] -'You speak for your godss, yess? I can sense it in your tone, smell it on you. You agree to give uss your spirit, lotss of it so we may live. You can take thiss prison master with you.' +'You speak for your gods, yes? I can sense it in your tone, smell it on you. You agree to give uss your spirit, lots of it so we may live. You can take this prison master with you.' [/STORY] [OUT]Agree to pay the price with your own spirit. [OUT]Refuse and attack! @@ -5451,7 +5495,7 @@ As you speak the words of the promise, you feel their unnatural weight and know [STORY] The Alchemist appears en route with a jovial smile: -'Ha! So you went straight for the fight -- good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.' +'Ha! So you went straight for the fight - good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.' Before you are able to answer fully, the Alchemist wraps his hands around the rescued grandmaster and breaks open a vial of purple liquid, making them both disappear. You think they went into the greyworld, although only goblin shamans are known to travel that way. [/STORY] @@ -5460,7 +5504,7 @@ Before you are able to answer fully, the Alchemist wraps his hands around the re +[NODE]45 [STORY] -'Ah, a creation of my peers -- a marvel of metalworks, rune mastery, and something else. Armour that moves and has a heart. Humans often claim they are creatures man made, wizard spells gone wrong, curses, but it is not so. Harnessing life to awaken stone and metal -- the basis of my own work as well.' +'Ah, a creation of my peers -a marvel of metalworks, rune mastery, and something else. Armour that moves and has a heart. Humans often claim they are creatures man made, wizard spells gone wrong, curses, but it is not so. Harnessing life to awaken stone and metal - the basis of my own work as well.' [/STORY] [OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good. [OUT]Use the ritual and attack the creatures! @@ -5519,7 +5563,7 @@ The dwarf breathes a sigh of relief: +[NODE]56 [STORY] -The creatures look at you with mistrust -- clearly dwarven oaths are not especially worthy to them. But they accept nonetheless. As you speak the words of the promise, you feel their unnatural weight and know they are no mere utterance. You are now bound by a demon deal. You do not know the consequence of breaking it, but there will be one. +The creatures look at you with mistrust - clearly dwarven oaths are not especially worthy to them. But they accept nonetheless. As you speak the words of the promise, you feel their unnatural weight and know they are no mere utterance. You are now bound by a demon deal. You do not know the consequence of breaking it, but there will be one. [/STORY] [OUT]Take the dwarf back to the red cave. [/NODE] @@ -5580,7 +5624,7 @@ You search a few cells and find some old bones and loads of dust, but you also r [STORY] The Alchemist ghost appears en route with a jovial smile: -'Ha! So you went straight for the fight -- good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.' +'Ha! So you went straight for the fight - good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.' Before you are able to answer fully, the Alchemist wraps his hands around the rescued runemaster and breaks open a vial of purple liquid, making them both disappear. You think they went into the greyworld, although only goblin shamans are known to travel that way. [/STORY] @@ -5720,7 +5764,7 @@ There is a forest, and within it lies a special tree. Some say it is an elven dr Although it seemed like only a patch of forest from afar, the closer you get to the druid-tree, the more the woodland seems to grow around you. [/STORY] -[OUT][Forest folk or nature]Call out to the trees, as they are clearly aware of your presence here. Ask to be taken to the druid-tree. +[OUT][Forest folk or Nature]Call out to the trees, as they are clearly aware of your presence here. Ask to be taken to the druid-tree. [OUT][Hunter or perception]Go look for the druid-tree. [OUT]Go look for the druid-tree. [/NODE] @@ -5757,7 +5801,7 @@ You walk in circles for hours and you know this forest is deliberately hiding th +[NODE]8 [STORY] -You slay the druid-tree and its guardians. The body does not bleed at all -- it is only filled with tree sap and wood. But you find a flesh heart that is pumping with hot red blood. +You slay the druid-tree and its guardians. The body does not bleed at all - it is only filled with tree sap and wood. But you find a flesh heart that is pumping with hot red blood. [/STORY] [OUT]Take the heart and leave. @@ -5783,7 +5827,7 @@ You feel your spirit drained, then everything goes blurry. When you wake, you st +[NODE]13 [STORY] -'I was willing to aid you, or to listen at least, but you are bathed in darkness and destruction! Were you wise enough to stop this bloodshed, or just scared of our might? It matters not. You are weak and pathetic -- begone!' +'I was willing to aid you, or to listen at least, but you are bathed in darkness and destruction! Were you wise enough to stop this bloodshed, or just scared of our might? It matters not. You are weak and pathetic - begone!' You feel your spirit drained and the guardians watching your every move. @@ -5857,7 +5901,7 @@ But you also sense an odd deafening silence -- a dark spot where you feel a rhyt +[NODE]25 [STORY] -'Because you are of the forest, a child of nature -- if not directly, then by the path of your gods -- I will end my existence for your cause. But I ask a boon of you in return. Will you agree to it?' +'Because you are of the forest, a child of nature -- if not directly, then by the path of your gods - I will end my existence for your cause. But I ask a boon of you in return. Will you agree to it?' [/STORY] [OUT]Yes. [OUT]No. @@ -5882,14 +5926,14 @@ But you also sense an odd deafening silence -- a dark spot where you feel a rhyt +[NODE]28 [STORY] -'Yes, elf is another name we bore. Dievanna too followed our path, but hers led to divinity. She remains somewhat of a patron to the ferals, I suppose -- a mother-sister.' +'Yes, elf is another name we bore. Dievanna too followed our path, but hers led to divinity. She remains somewhat of a patron to the ferals, I suppose - a mother-sister.' [/STORY] [OUT]Agree to take the hatchling and find the ferals. But ask how they will know what to do with it. [/NODE] +[NODE]29 [STORY] -'You only need to leave the hatchling close enough so they see it. Do not worry about the rest. Although please do not spook them, for they can be violent. Nature will take its course if you do it right. I will live on or perish -- that is of no consequence -- but my seed needs to find its way into the right hands. +'You only need to leave the hatchling close enough so they see it. Do not worry about the rest. Although please do not spook them, for they can be violent. Nature will take its course if you do it right. I will live on or perish - that is of no consequence - but my seed needs to find its way into the right hands. Now, strike me in the heart and collect your blood. May nature smile upon you and guide you to save us.' [/STORY] @@ -6231,7 +6275,7 @@ You are told it lies in a hole, and that it has no strength to climb out on its +[NODE]27 [STORY] -You strike the druid-tree through the heart and it bleeds -- thick red blood tainted with specks of black. +You strike the druid-tree through the heart and it bleeds - thick red blood tainted with specks of black. The tree slowly turns still, and you see its twisted face become serene. [/STORY] @@ -6391,14 +6435,14 @@ With more light, more will be taken until all is one, all is stale and still, bu +[NODE]12 [STORY] -'No, ask wise folk, but beware of elder forest folk. They are born of light, and they say they serve harmony and balance -- but do they?' +'No, ask wise folk, but beware of elder forest folk. They are born of light, and they say they serve harmony and balance - but do they?' [/STORY] [OUT]Any other suggestions? [/NODE] +[NODE]13 [STORY] -'Ah, no, no, we do not have it because she did not want it, so we left it and then it was gone. Taken, maybe? We smelled elves, but why would they take it? We do not know more -- ask them.' +'Ah, no, no, we do not have it because she did not want it, so we left it and then it was gone. Taken, maybe? We smelled elves, but why would they take it? We do not know more - ask them.' [/STORY] [OUT]So what do they want from you? [OUT]How did they take the earth-heart? @@ -6447,7 +6491,7 @@ One of you is taken by the light and you barely escape. The lightbringers take t +[NODE]26 [STORY] -'A child of light seeking to burn us -- how odd. Ever we thought they had no such balls. How funny. Our goddess rose despite it, or perhaps we did release her, since you walk as her champion? Matters not. We served, so we bow to you and leave now.' +'A child of light seeking to burn us - how odd. Ever we thought they had no such balls. How funny. Our goddess rose despite it, or perhaps we did release her, since you walk as her champion? Matters not. We served, so we bow to you and leave now.' [/STORY] [OUT]Say they were made fools because they are idiots. Nyia would never accept such incompetence, and they were arrogant to think otherwise. [OUT]Nod and wish them well. @@ -6455,7 +6499,7 @@ One of you is taken by the light and you barely escape. The lightbringers take t +[NODE]28 [STORY] -'Yes, yes, you are correct, champion -- you speak for her who is cold but wise. We bow to you. We leave and will learn to serve better.' +'Yes, yes, you are correct, champion - you speak for her who is cold but wise. We bow to you. We leave and will learn to serve better.' They scatter into the shadows. [/STORY] @@ -6944,7 +6988,7 @@ As you come closer, you hear waves of voices, thousands perhaps, but they all sp -- [EVENT] --Theodore1(31) +[NODE]2 [STORY] -'Well, hello there, chosen -- welcome into the service of the gods. As a believer myself, I am happy to be the one to guide you.' +'Well, hello there, chosen - welcome into the service of the gods. As a believer myself, I am happy to be the one to guide you.' [/STORY] [OUT]Ask who he is, exactly? [OUT]Tell him to beat it. You may be chosen, but you care little for all this talk! [Skip Story] @@ -6979,7 +7023,7 @@ But if you wish for the life of a traveller, or if you are skilled enough to cre +[NODE]6 [STORY] -'Indeed -- you catch on fast! Without the seed, or different means that other factions may possess, a village attracts the cursed light and is taken by it within days. And if somehow that does not happen, terrors of darkness will drive your folk insane. +'Indeed - you catch on fast! Without the seed, or different means that other factions may possess, a village attracts the cursed light and is taken by it within days. And if somehow that does not happen, terrors of darkness will drive your folk insane. This is how it has been in Thea for many centuries now. It is why we struggle still to survive just another day.' [/STORY] @@ -7000,7 +7044,7 @@ My advice is to explore, learn the ropes, and only then decide on a settlement.' +[NODE]8 [STORY] -'All right, all right. Just remember, without the cosmic seed -- a special divine artefact -- you cannot build a village. You are bestowed one now and may try to gain another later, but they will never be plentiful. So take care where you choose to settle! +'All right, all right. Just remember, without the cosmic seed - a special divine artefact - you cannot build a village. You are bestowed one now and may try to gain another later, but they will never be plentiful. So take care where you choose to settle! And if you do not want to build a village, you may use the seed to craft a special object or resurrect a fallen friend. Now go, explore and conquer.' [/STORY] @@ -7746,7 +7790,7 @@ The scavengers are pleased with the result. +[NODE]56 [STORY] -You party well -- too well for some. Afterward, the goblins keep to their word and leave. +You party well - too well for some. Afterward, the goblins keep to their word and leave. The scavengers are pleased with the result. @@ -7941,9 +7985,10 @@ The scavengers are happy with your work. -- [EVENT] --ElfMageChoice(41) +[NODE]2 [STORY] -'I never do put much stock in mortal words, yet I have hoped for some semblence of integrity from the chosen. +'I never do put much stock in mortal words, yet I have hoped for some semblance of integrity from the so called chosen. + +You either walk my path, or we stand now on opposite sides and must battle, for I detest treachery above all else.' -You either walk my path, or we stand now on opposite sides and must battle, fo I detest treachery above all else.' [/STORY] [OUT]Promise you will walk her path and go to the zmey cave right away. [OUT]Say you would rather join the Alchemist and the dwarf. @@ -7968,7 +8013,7 @@ You kill the mage and she turns into silver ash as she perishes. +[NODE]8 [STORY] -'I detest unneccesary death, so I shall only cripple you so you feel my displeasure at your treachery. +'I detest unnecessary death, so I shall only cripple you so you feel my displeasure at your treachery. I no longer feel you pests are worthy of light. I shall retreat and think on this. Goodbye, worms.' @@ -8158,3 +8203,1058 @@ You got into a fight and discovered hidden strength within you. Unfortunately, t [/EVENT] +-- [EVENT] --Army(45) ++[NODE]2 +[STORY] +More and more scavenger groups are roaming these parts lately, and they don't always care if you were once friends. +[/STORY] +[OUT]Greet your allies. +[OUT]Stay cautious, but speak to them. +[OUT]Fight! +[OUT]Intimidate them! +[OUT]Move away. +[OUT]Scavengers are only after stuff, give them some, perhaps you'll make friends. +[/NODE] + ++[NODE]3 +[STORY] +'Ah, you god-folk, good to see ya!' +[/STORY] +[OUT]Ask if they want to trade. +[OUT]Have a drink together. +[/NODE] + ++[NODE]11 +[STORY] +'You ain't our enemy, but you ain't our friends neither. Go to our village if you wanna make friends. Now, move away.' +[/STORY] +[OUT]Leave. +[OUT]Fight! +[OUT]Intimidate them! +[/NODE] + ++[NODE]17 +[STORY] +'Fine, fine, here, you take our shit and we back away. No need for fightin' and no hard feelings either, eh.' +[/STORY] +[OUT]If they left anything of use take it and leave. +[/NODE] + ++[NODE]19 +[STORY] +Your threats don't work. You are beaten and chased away. +[/STORY] +[OUT]Run. +[/NODE] + ++[NODE]25 +[STORY] +You won. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]26 +[STORY] +You were badly beaten and forced to flee. +[/STORY] +[OUT]Leave. +[/NODE] + ++[NODE]27 +[STORY] +'Sure, you fool, but we don't care. Bye.' + + + +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + +-- [EVENT] --Dream0 Spare(46) ++[NODE]2 +[STORY] +Shaken in your sleep, you wake to find yourself fallen from a hammock onto dry, brittle soil. +[/STORY] +[OUT]What hammock? Look around. +[OUT]Stand up fast and be ready for trouble! +[OUT]Accept your divine role as chosen. [Skip story] +[/NODE] + ++[NODE]3 +[STORY] +Dazed and displaced, your eyes glaze over a land steeped in dark shadows. + +There is no hammock, no sign of your camp. But there is a dim light flickering ahead. +[/STORY] +[OUT]Follow it. +[/NODE] + ++[NODE]4 +[STORY] +You stand ready for battle but realize your body is weak and worn out. + +The land beneath your feet is scorched and the air heavy with a dark mist. But there is a dim light flickering ahead. +[/STORY] +[OUT]Follow it. +[/NODE] + ++[NODE]6 +[STORY] +You walk towards the light, and with every step, the shadows part beneath your feet and a path is revealed. +[/STORY] +[OUT]Walk it. +[OUT]Avoid the path and try to find your own way. +[/NODE] + ++[NODE]7 +[STORY] +The path leads you to a lone island upon a sea of white sand. + +The island is small enough to hold only one tiny tree sapling, barely grown from the evergreen soil beneath its long silver roots. And yet, its presence is overwhelming as it tugs at the very fabric of your being. + +[/STORY] +[OUT]Approach it. +[/NODE] + ++[NODE]8 +[STORY] +Six stones lie before you, floating in the air. +One is smooth and black with a single rune glowing on it. +One is rough, uncut, woven in green vine. +One is made of red ruby and shaped into a heart. +One is square and seems to have rows of words written upon it. +One is sharp, hot and red with blood. +One is made of glass that reflects a single ray of sunlight, even here. + +You know each stone speaks to the divine domains, and you know approaching them will guide you to your deity. +[/STORY] +[OUT]Choose Light and Turmoil for Svarog. +[OUT]Choose Harmony and Intellect for Lada. +[OUT]Choose Nature and Harmony for Dievanna. +[OUT]Choose Harmony and Light for Stribog. +[OUT]Choose Magic and Intellect for Marovit. +[OUT]Choose Magic and Turmoil for Zorya. +[OUT]Choose Magic and Nature for Horz. +[OUT]Choose Nature, Magic, and Intellect for Nyia. +[OUT]Choose Turmoil, Nature, and Light for Triglav. +[/NODE] + ++[NODE]9 +[STORY] +You hear the thud of a hammer upon an anvil and feel the warmth of a forge surround you. + +'SO, YOU ARE MY CHOSEN, THEN?' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]10 +[STORY] +'A reluctant hero, then. Very well. After all, so was my thundering father, once upon a time... + +Be it by design, choice, or pure fate, you are mine. Forged in the fires of my divine will, you are marked to walk my path. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]11 +[STORY] +'Ha! I see an iron will and a defiant streak - direct even in the face of your god. Good, the fates have chosen well. + +Now, your foolishness aside...' +[/STORY] +[OUT]Try to leave. +[/NODE] + ++[NODE]12 +[STORY] +You try to leave and your body burns to ash. You feel it scorching even as you turn to dust. + +Then you are lifted, moulded, and reforged. + +You stand before the tree sapling again. + +'READY?' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]13 +[STORY] +'The mark of fire is not for the cowardly! + +You must stand in defence of the weak. You must take action and fight against your foes. + +You must be my hammer, for the land will soon shatter into oblivion.' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept his bidding. +[/NODE] + ++[NODE]14 +[STORY] +You hear the voice of your god shift, as if they now spoke as all the gods together: + +'This is the sacred cosmic tree, our divine home and our blood duty. + +It holds darkness at bay, you see. The crown holds the dark skies where they should be. And while the dark lingers yet in our land, it is no longer all-devouring. + +And yet, the tree stands in peril once more. But more so, we all stand in despair.' + +[/STORY] +[OUT]Ask why the gods need a chosen. +[/NODE] + ++[NODE]15 +[STORY] +'The Shattering that split our land so long ago, we slowed it, but it grows, it lingers, and I fear that from the depths of the chasms comes a new danger.' +[/STORY] +[OUT]Ask why the gods need you, then. +[OUT]Ask what danger. +[/NODE] + ++[NODE]16 +[STORY] +'The gods fight with forces beyond your reach or understanding, but I believe the real fight awaits below, with you. + +Marked by the pantheon, you and those who will join you will find the truth that is clouded from our divine sight.' +[/STORY] +[OUT]Listen. +[/NODE] + ++[NODE]17 +[STORY] +'The gods fight with forces beyond your reach or understanding, but I believe the real fight awaits below, with you. + +Marked by the pantheon, you and those who will join you will find the truth that is clouded from our divine sight.' +[/STORY] +[OUT]Ask what danger. +[OUT]Ask what danger. +[/NODE] + ++[NODE]18 +[STORY] +Svarog's voice rings with doubt as he speaks: + +'It is something old, something hidden, something that beckons me to its grasp. My fires burn ever brighter, the sun grows stronger, and yet even I fear it... + +Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!' +[/STORY] +[OUT]Kneel in acceptance. +[OUT]Nod defiantly. +[OUT]Ask what of the other gods, other chosen who you feel here with you. +[/NODE] + ++[NODE]19 +[STORY] +'Yes, good. Your heart burns with my iron will and you felt it always. + +Now you must be my hammer amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]20 +[STORY] +'Yes, a true champion, willing to take up the mantle without fear. Forged you right, that I did. Good.' +[/STORY] +[OUT]Listen. +[/NODE] + ++[NODE]21 +[STORY] +'For the cosmic tree felt the danger and so did our divine parents, Mokosh and Perun, and our eldest siblings, Morena and Veles. The four disappeared, and for a time the earth ceased to break. + +They also shielded the tree, but this has its own side effects.' +[/STORY] +[OUT]Yes? +[/NODE] + ++[NODE]22 +[STORY] +'The tree is protected, but this protection takes strength from us directly, so we cannot give our full strength to our children. + +Once again, it is up to mortals and their allies to restore Thea. + +Marked by the pantheon, you and those who will join you will find the truth that is clouded from our divine sight.' +[/STORY] +[OUT]Ask what danger. +[/NODE] + ++[NODE]23 +[STORY] +'You will find signs, you will see the wrongs of this land. In time, your true purpose will become clear to you. + +Be well, my children!' +[/STORY] +[OUT]Wake up. +[/NODE] + ++[NODE]24 +[STORY] +You walk away, try to wake, but nothing works. Eventually, the path leads you to a lone island upon a sea of white sand. + +The island is small enough to hold only one tiny tree sapling, barely grown from the evergreen soil beneath its long silver roots. +[/STORY] +[OUT]Approach it. +[/NODE] + ++[NODE]25 +[STORY] +You smell the sweetness of flowers and sense the warmth of a lover's embrace. + +'AH, YOU ARE MY CHOSEN?' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]26 +[STORY] +'A reluctant hero, then. Very well. After all, so was my thundering father, once upon a time... + +Be it by design, choice, or pure fate, you are mine. Born of love and hope, ready to fight for them. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]27 +[STORY] +'Yes, good. Your heart burns with my passion and you felt it always. + +Now you must be my herald of hope amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]28 +[STORY] +'Oh my. I see. All this passion and a defiant streak - direct even in the face of your god. Good, the fates have chosen well. + +Now, your foolishness aside...' +[/STORY] +[OUT]Try to leave. +[/NODE] + ++[NODE]29 +[STORY] +You try to leave and hear her whisper sweetly in your ear, and you no longer wish to go. After all, why would you ever want to leave the side of the most wonderful being in all creation? + +You stand before the tree sapling again. + +'READY?' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]30 +[STORY] +'The mark of hope is not for the meek, as many may see it. + +You must stand in defence of the weak. You must take action and fight against your foes to shine the way for love to triumph. + +You must be my bearer, for the land will soon shatter into oblivion.' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]31 +[STORY] +The voice of all gods speaks to you with sadness: + +'It is something old, something hidden, something that beckons me to its grasp. Fires burn ever brighter, the sun grows stronger, and yet it feels wrong. + +Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!' +[/STORY] +[OUT]Kneel in acceptance. +[OUT]Nod defiantly. +[OUT]Ask what of the other gods, other chosen who you feel here with you. +[/NODE] + ++[NODE]32 +[STORY] +You smell freshness of the wild forest and sense the watchful eye of the huntress upon you. + +'SO YOU ARE MY CHOSEN?' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]33 +[STORY] +'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time... + +Be it by design, choice, or pure fate, you are mine. Born of the wild, nature's child, destined to protect its laws. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]34 +[STORY] +'Yes, good. You heard the call of the wild and answered even before knowing it was my voice calling. + +Now you must be my arrow amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]35 +[STORY] +'The mark of the wild is not for everyone. + +You must stand in defence of nature in all its diversity, be it the beauty of the green world or the terror of her wrath. Balance is your calling. + +You must be my bearer, for the land will soon shatter into oblivion.' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]36 +[STORY] +You see your body age before your very eyes. Within a few breaths, you approach death, die, decay, become worm food, then are reborn, remade. + +The cycle continues without end and the huntress just stands there, watching. + +You stand before the tree sapling again. + +'READY?' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]37 +[STORY] +You smell seawater and feel the brisk touch of waves upon you. + +'YOU, MY CHOSEN!' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]38 +[STORY] +'Yes, good. As patron of travellers and master of the winds and seas, I would not like to think my own champion lost or confused. + +Now you must be my herald amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]39 +[STORY] +'The mark of the wind is wrought with challenge. + +You must try to be the compass by which others find their path, seek balance and peace, but defend them too when needs be. + +You must be my bearer, for the land will soon shatter into oblivion.' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]40 +[STORY] +You find yourself dazzled by an array of colours and sensations that you recognise as the weaves of magic. + +'AH, MY CHOSEN, YES?' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]41 +[STORY] +'Yes, good. You have always felt the oddity of your nature, the mystical weaves that guide your path. Yes. + +Now you must be my catalyst amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]42 +[STORY] +'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time... + +Be it by design, choice, or pure fate, you are mine. Born of the chaos, driven by mystery. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]43 +[STORY] +'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time... + +Be it by design, choice, or pure fate, you are mine. Blown by winds of chance into my service, or perhaps born into it? + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]44 +[STORY] +You try to leave, but with every step the wind brings you the song of death and destruction, the pleas of many lives all laid on your shoulders until the weight is too much to bear... + +Then you are lifted, and within the embrace of the wind, you feel free and right. + +You stand before the tree sapling again. + +'READY?' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]45 +[STORY] +'One voice speaks to you today, but all divine eye are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians. + +The cosmic pantheon has many voices, but we are all one, lest we are all gone.' +[/STORY] +[OUT]Kneel in acceptance. +[OUT]Nod defiantly. +[/NODE] + ++[NODE]46 +[STORY] +'The mark of the mystical is ever dark and twisted. + +You must try to remain uncorrupted while you delve into the worlds so inhuman. Even if you are no mystic yourself, our link will forever tug at your soul. + +You must be my catalyst, for the land will soon shatter into oblivion.' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]47 +[STORY] +You try to leave and feel your very soul assailed by eternal darkness twisting and changing you, corrupting your very being until you become naught but an angry wraith. + +Then, slowly, you are returned to your form, with only a nasty aftertaste in your mouth. + +You stand before the tree sapling again. + +'READY?' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]48 +[STORY] +You hear the clutter of blades clashing, and you are blinded by three stars appearing before you. + +'MY CHOSEN!' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]49 +[STORY] +'You will find signs, you will see the wrongs of this land. In time, your true purpose will become clear to you. + +Be well, our children!' +[/STORY] +[OUT]Wake up. +[/NODE] + ++[NODE]51 +[STORY] +'Yes, good! You felt the call of the beast, felt your blood rushing into combat, even as you sleep. Yes! + +Now you must be my sharpened spear amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]52 +[STORY] +'A reluctant servant -- how dare you! Bah, perhaps it is best, for those who are too eager often disappoint... or perhaps I will just eat your heart, that works too. + +Be it by design, choice, or pure fate, you are mine. Born of the stars, destined to fight with honour. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]53 +[STORY] +You try to leave and your body burns to white ash, the blazing cold light of the stars piercing your whole being. + +Then you are lifted, moulded, and reborn. + +You stand before the tree sapling again. + +'READY?' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]54 +[STORY] +'The mark of the stars is not for cowards! + +You must stand strong in the face of any enemy, and you must kill them with honour, or die trying. + +You must be my blade, for the land will soon shatter into oblivion.' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]55 +[STORY] +You smell the undeniable stench of rotting flesh, and you sense the sorrows of passing souls before you. + +'CHOSEN, but by whom, I wonder? ME?' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]56 +[STORY] +'Oh, I see. How odd. I never did feel your coming until just now, or did I? + +Yet you felt our bond -- good, useful, wise. + +Now you must be my minion amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]57 +[STORY] +'Yes, I can certainly sympathise, for I too have no recollection of our bonding. Yet a bond there exists, and we both must serve it. + +Be it by design, choice, or pure fate, you are mine. Cursed follow my path of death, scorned by others, yet needed. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]58 +[STORY] +You try to leave, but with every step you sense the presence of the goddess upon you. Her silent lips whispering, her empty eyes watching. A sense of dread and futility overwhelms you. + +You stand before the tree sapling again. + +'Death is the only certainty -- or is it? Still, we must proceed.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]59 +[STORY] +'The mark of the dead is an unpleasant burden. + +You must respect the laws of nature and guide souls to their end. If it were up to me, this would be all, but they say we must also help the living, aid the other gods. Do so, in my name. + +You must be my hand, for the land will soon shatter into oblivion -- and others seem to think this will not be good.' + +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]60 +[STORY] +You smell molten lava and taste ash on your teeth. You feel rage fill you up and hear the roar of many warriors. + +'CHOSEN!' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]61 +[STORY] +'Yes, good! You are no misguided weakling, you KNOW! You were born to serve my might. This is good. + +Now you must be my axe amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]62 +[STORY] +'What? A coward, a naysayer, a meek mouse born of my lava? NO! YOU WILL OBEY! + +Be it by design, choice, or pure fate, you are mine. Born of the molten rock, bred for one purpose only. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]63 +[STORY] +Your body is torn into pieces, burnt, devoured by some mystical force. Then a soothing touch returns you to life, but even that hand of life feels stern and unyielding in its design for you. + +You stand before the tree sapling again. + +'READY!' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]64 +[STORY] +'The mark of the three is not for cowards! + +You were called to heed my fury, feed my fires, and do my bidding. If you fail, all shall burn! + +You must be my weapon, for the land will soon shatter into oblivion -- and only I can decide if such fate is to be!' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]65 +[STORY] +You smell fresh blood and the brisk touch of midnight air. You hear the howling of many wolves, and instinctively, you join them, until a single clear voice answers your call. + +'I hear your call, CHOSEN!' + +[/STORY] +[OUT]Deny it. You did not choose this path! +[OUT]Confirm it. You have always felt you were made for something more! +[/NODE] + ++[NODE]66 +[STORY] +'Yes, good. You have always felt the call of the moon, even if you are no night beast. You are a moonchild, no less. + +Now you must be my beta amongst the lands of the living.' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]67 +[STORY] +'A reluctant hero, then. Very well. After all, my own mate is the unruly daughter of the sun, and she too never admits her duties freely! + +Be it by design, choice, or pure fate, you are mine. Born of the night and moon, destined to walk the dark path yet fight for light. + +And if you shall fall, another will take your place, until there are no faithful to call upon.' + +[/STORY] +[OUT]Refuse. +[OUT]Accept this calling. +[/NODE] + ++[NODE]68 +[STORY] +You try to leave, but this is a dream, so your path winds in circles. A large wolf sits and watches you patiently -- laughing? + +You stand before the tree sapling again. + +'READY?' +[/STORY] +[OUT]Accept this calling. +[/NODE] + ++[NODE]69 +[STORY] +'The mark of the night lord is dark and never easy. + +You must honour the call of the moon and the night, but never give in to darkness completely, for your pack is of the cosmic tree. + +Heed my howl, heel to my will, and thus be free and wild!' +[/STORY] +[OUT]Ask for more information. +[OUT]Accept their bidding. +[/NODE] + ++[NODE]70 +[STORY] +'DIRECT, GOOD.' + +You are chosen, you WILL do as the gods will it and soon, once you are settled, a mission of great importance will become clear to you. + +[/STORY] +[OUT]Nod and wake up. +[/NODE] + +[/EVENT] + +-- [EVENT] --Alchemist2 Spare(47) ++[NODE]2 +[STORY] +As you recover from yet another nasty tremor and look around in the debris for useful resources, you spot an odd-looking man sitting behind a table, surrounded by all sorts of strange contraptions, scrolls, vials, and tools. +[/STORY] +[OUT]Go speak to him. +[OUT]Attack! +[/NODE] + ++[NODE]3 +[STORY] +You charge the lone man and topple him without any trouble. He seems bewildered and looks around as if expecting help. He mumbles: + +'Damned mercs, one tremor and they run off... What... I mean, how can I help you?' +[/STORY] +[OUT]Kill him. +[OUT]Ask him what he is doing here. +[/NODE] + ++[NODE]4 +[STORY] +You approach the man and he looks up at you, puzzled, then looks around for a bit and mumbles: + +'Damned mercs, one tremor and they run off... What... I mean, how can I help you?' +[/STORY] +[OUT]Ask what he is doing here, in the aftermath of a tremor, with all this equipment. +[OUT]Enquire who he is. +[/NODE] + ++[NODE]5 +[STORY] +'Ah, well. I am measuring the tremors - the strength, how long they last, the frequency with which they occur. Trying to pinpoint the epicentre, you see.' +[/STORY] +[OUT]Why? +[OUT]Ask for the shortest possible account of what is happening here. [SKIP STORY] +[/NODE] + ++[NODE]6 +[STORY] +'Like finding patient zero, I suppose - that is, a person who fell ill first, or in this case, a place, perhaps. That is the thing that began the disaster, be it disease, curse, act of the gods - they all tend to have a beginning. Like the burning of the cosmic tree that brought about the darkness centuries ago, yes?' +[/STORY] +[OUT]Ask about the darkness and the burning of this tree. +[OUT]Ask if he found his patient zero. +[/NODE] + ++[NODE]7 +[STORY] +'I am the Alchemist - or so they call me. In truth, alchemy is but one of my many talents. A renaissance scholar, that's what I am!' +[/STORY] +[OUT]What's a renaissance? +[OUT]Ask for the shortest possible account of what is happening here. +[/NODE] + ++[NODE]8 +[STORY] +'Oh, ah. Never mind, it's a thing from my dreams... + +I am a learned man. In the days before the dark, we were aplenty, but these days we are few. For our part in the whole darkness disaster, it has become somewhat of an unpopular career choice.' +[/STORY] +[OUT]Ask what he is doing here, in the aftermath of a tremor, with all this equipment. +[OUT]Ask for the shortest possible account of what is happening here. +[/NODE] + ++[NODE]9 +[STORY] +'I am looking for the beginning of it all, the catalyst, or the culprit, whatever I find. + +And I am close. But I need to take measurements from within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.' +[/STORY] +[OUT]Ask what needs to be done. +[/NODE] + ++[NODE]10 +[STORY] +'I am close. But I need to take measurements from within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.' +[/STORY] +[OUT]Ask if he knows how to get in. +[/NODE] + ++[NODE]11 +[STORY] +'Ah, well, the not-so-reputable history of my profession. The long and short of it is that scholars meddled with the ways of the gods, thought to rid us all of magic - bring about an age of reason. Only they didn't account for the gods having an actual world-saving job.' +[/STORY] +[OUT]Keep listening. +[OUT]Ask if he found his patient zero. +[/NODE] + ++[NODE]12 +[STORY] +'The cosmic tree, you see, is the core that makes our Slavyan gods divine. Its roots hold the key to the underworlds, the trunk gives connection to the mortal realms, and the crown, well, that keeps the darkness in check. The tree burnt, the age of darkness consumed us, until the Awakening.' +[/STORY] +[OUT]The Awakening? +[/NODE] + ++[NODE]13 +[STORY] +'Brave champions of the gods restored the tree and thus gave divine power back to the pantheon. Or at least that's the official line. There were rumours of other paths, tales of the tree being reborn despite those faithful failing their task, attempts to keep the dark going, all sorts. And there is talk of gods fighting, disappearing. I do not know more. It is not my area of expertise.' +[/STORY] +[OUT]Ask why then he is investigating the tremors. Is it to do with the tree again? +[OUT]So if the tree is safe now, why are we having problems? Darkness isn't gone -- it still lurks in places, and now the noon light burns so bright and the shakes destroy so much. +[/NODE] + ++[NODE]14 +[STORY] +'No, not directly, I would imagine. But something shattered the earth, and while we survived, the shaking is getting more frequent. I fear we may yet face extinction if we do nothing.' +[/STORY] +[OUT]Enquire if he plans to stop it himself. +[/NODE] + ++[NODE]15 +[STORY] +'Me? Oh, gods no. You will. Or won't. That will be your choice once more, I suppose, as the wheel must turn. + +I am merely taking measurements, looking for clues and happy to share them.' +[/STORY] +[OUT]Why does he say that about you? +[/NODE] + ++[NODE]16 +[STORY] +'I am a learned man, I just know these things...' +[/STORY] +[OUT]Demand a true answer! +[OUT]Nod and ask if he has any real clues, then. +[/NODE] + ++[NODE]17 +[STORY] +He goes quiet for a time, murmurs something under his breath, then replies: + +'I am a scholar, yes, but no stranger to the ways of fate. I see many things, and many are so confusing - past, present, future. Possibilities spilling over and over. + +And I saw you come to me, and I see you as you are, chosen or what have you -- not merely by your gods, for with those I squabble a lot, but by fate. Now enough of my ramblings, no?' +[/STORY] +[OUT]Nod and ask if he has any real clues, then. +[/NODE] + ++[NODE]18 +[STORY] +'Well, the way I see it, there are a few ways to deal with it. One, try to parley with the lot - an awful idea, if you ask me, but who knows. Second's obvious, but not my cup of tea - brute force. And then there's always other ways. Like I heard the scavengers who live nearby hate the bandits - a feud amongst rabble, heh. Perhaps use that?' +[/STORY] +[OUT]So you need to get rid of the bandits from the cave, or convince them to let him set up camp? +[/NODE] + ++[NODE]19 +[STORY] +'Yes, your grasp of the finer details is impressive. I should also say I tried asking them. Got myself robbed, beaten, and barely escaped with my life. Just so you know the sort you're dealing with, if you choose to help, that is.' +[/STORY] +[OUT]Say you will look into it if you can. +[OUT]Agree to help. +[/NODE] + ++[NODE]23 +[STORY] +You take a swing at him, but he shields himself with a large book, then drops a glass vial on the floor, releasing a toxic cloud that blinds you for a few seconds. + +A group of mercenaries appears by his side and he shouts: 'Finally! What do I pay you for?' + +They charge at you. +[/STORY] +[OUT]Fight! +[/NODE] + ++[NODE]25 +[STORY] +The mercs are dead, and the odd man tries to run but you catch him. He squeals at your feet: + +'Gah, so much blood, you'd think I'd be okay with blood by now... So, can we perhaps talk about this? I am trying to save the world and all...' +[/STORY] +[OUT]Kill him. +[OUT]Listen to him. +[/NODE] + ++[NODE]26 +[STORY] +'I am looking for the beginning of it all - the Shattering, I mean. I am looking for answers because we're out of time. + +And I am close. But I need to take measurements within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.' +[/STORY] +[OUT]Ask what needs to be done. +[OUT]Kill him. +[/NODE] + ++[NODE]27 +[STORY] +You kill the man and loot his strange table. Among other things, you find a map with a place distinctly marked: 'Stupid bandits unable to grasp the importance of their cave - need to get in here before all shatters!' +[/STORY] +[OUT]Take what you can and leave. +[/NODE] + ++[NODE]28 +[STORY] +'The giants, ah, yes. There is speculation that the two are related, but in what way, I do not know. Giants did return, but they were put back to sleep, else we'd see them roaming our land still. It's not like they were stealthy about it. + +So some other connection must be hidden from us.' +[/STORY] +[OUT]Ask why then he is investigating the tremors. Is it to do with the tree again? +[/NODE] + ++[NODE]29 +[STORY] +'Ah, the right question, precisely. Why indeed? The tree is saved, but it is clearly weakened again - perhaps threatened by the Shattering? Gods that once were have disappeared, and others have come to be. And all are trying to learn why this is happening. I suspected giants, of course, but I don't know...' +[/STORY] +[OUT]Giants? +[/NODE] + ++[NODE]33 +[STORY] +The mercenaries beat you badly, and the man you tried to kill speaks: + +'I am called the Alchemist, a scholar of sorts. I've been waiting for you, though I admit I was hoping for less turmoil. Still. Are we good to have a conversation now?' +[/STORY] +[OUT]Yes. +[OUT]No. +[/NODE] + ++[NODE]34 +[STORY] +'Fine, fine, a monologue, then, while I have your undivided attention. + +I am looking for the beginning of it all, the catalyst, or the culprit, whatever I find. + +And I am close. But I need to take measurements within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.' +[/STORY] +[OUT]The mercenaries continue to point weapons at you. Keep listening. +[/NODE] + ++[NODE]35 +[STORY] +'And so, in short, I'll mark the location of said bandits for you, and if you choose to do the world-saving thing, please get them to let me into the red cave. Now, off I go, and try not to die before you serve a purpose - I mean, those aren't even expensive mercenaries...' + +He leaves with his men. +[/STORY] +[OUT]Leave. +[/NODE] + +[/EVENT] + diff --git a/Modules/pot/Abandoned House.pot b/Modules/pot/Abandoned House.pot index e1b13ff..eb33b09 100644 --- a/Modules/pot/Abandoned House.pot +++ b/Modules/pot/Abandoned House.pot @@ -82,7 +82,7 @@ msgstr "" #. #-#-#-#-# Abandoned House.pot #-#-#-#-# #. -- [EVENT] --Crazy house demon(3)@@+[NODE]59@@[OUT]1 #. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]5 +#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]4 #. #-#-#-#-# Abandoned House.pot #-#-#-#-# #. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]7 #. #-#-#-#-# Abandoned House.pot #-#-#-#-# @@ -197,11 +197,8 @@ msgstr "" msgid "Drop down some torches to keep the snakes away, then grab the chest before they attack." msgstr "" -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# #. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]3 -msgid "Through nature of intellect, figure out how to trick the snakes." +msgid "[Nature or Intellect] Figure out how to trick the snakes." msgstr "" #. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]4 @@ -231,6 +228,8 @@ msgstr "" #. -- [EVENT] --Old tavern(1)@@+[NODE]21@@[OUT]1 #. #-#-#-#-# Abandoned House.pot #-#-#-#-# #. -- [EVENT] --Old tavern(1)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# Abandoned House.pot #-#-#-#-# +#. -- [EVENT] --Old tavern(1)@@+[NODE]53@@[OUT]1 msgid "Loot the chest and leave." msgstr "" @@ -307,6 +306,10 @@ msgstr "" msgid "You know how to deal with snakes. Take out your flute and charm them." msgstr "" +#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]3 +msgid "Through nature of intellect, figure out how to trick the snakes." +msgstr "" + #. -- [EVENT] --Old tavern(1)@@+[NODE]43@@[STORY] msgid "" "You enchant the rats, and one of them wants to stay with you!\n" @@ -321,6 +324,10 @@ msgstr "" msgid "The rats go into a frenzy and another swarm joins them from a tunnel. You are forced to flee!" msgstr "" +#. -- [EVENT] --Old tavern(1)@@+[NODE]53@@[STORY] +msgid "The flute calms the rats into submission, and you are free to take the chest hidden in the cellar." +msgstr "" + #. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[STORY] msgid "" "You come across a secluded old hut that has seen better days.\n" @@ -773,10 +780,7 @@ msgstr "" msgid "Call out and see if anyone's home." msgstr "" -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# #. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]3 -#. #-#-#-#-# Abandoned House.pot #-#-#-#-# -#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]4 msgid "Sneak up to investigate." msgstr "" diff --git a/Modules/pot/Alphaclan.pot b/Modules/pot/Alphaclan.pot index ca3ec93..3b4b6dd 100644 --- a/Modules/pot/Alphaclan.pot +++ b/Modules/pot/Alphaclan.pot @@ -92,6 +92,8 @@ msgstr "" #. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]61@@[OUT]1 #. #-#-#-#-# Alphaclan.pot #-#-#-#-# +#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]69@@[OUT]1 +#. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --OrcKillsmallRuins(9)@@+[NODE]4@@[OUT]1 #. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --OrcKilladvGoblins(14)@@+[NODE]4@@[OUT]1 @@ -148,10 +150,14 @@ msgstr "" #. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --OrcKillWolves(1)@@+[NODE]32@@[OUT]3 #. #-#-#-#-# Alphaclan.pot #-#-#-#-# +#. -- [EVENT] --AlphaclansVillageSmall(5)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --AlphaclansVillageSmall(5)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --AlphaclansVillageSmall(5)@@+[NODE]53@@[OUT]1 #. #-#-#-#-# Alphaclan.pot #-#-#-#-# +#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]8 +#. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]53@@[OUT]1 @@ -542,6 +548,8 @@ msgstr "" #. -- [EVENT] --Orc Fighting Pits(30)@@+[NODE]2@@[OUT]3 #. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --Orc Fighting Pits(30)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Alphaclan.pot #-#-#-#-# +#. -- [EVENT] --Mental Return(33)@@+[NODE]3@@[OUT]1 msgid "Leave." msgstr "" @@ -638,6 +646,8 @@ msgstr "" #. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]67@@[OUT]1 #. #-#-#-#-# Alphaclan.pot #-#-#-#-# +#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]70@@[OUT]1 +#. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --OrcKillsmallRuins(9)@@+[NODE]23@@[OUT]1 #. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --OrcKillsmallRuins(9)@@+[NODE]60@@[OUT]1 @@ -855,7 +865,7 @@ msgstr "" msgid "" "'There is wisdom in growing the pack.'\n" "The alpha werewolf howls in agreement and vows to take some young wolves to serve with the orcs.\n" -"The orcs are impressed with your results -- an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts." +"The orcs are impressed with your results - an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts." msgstr "" #. -- [EVENT] --OrcKillWolves(1)@@+[NODE]37@@[STORY] @@ -977,7 +987,8 @@ msgstr "" #. -- [EVENT] --AlphaclansVillageSmall(5)@@+[NODE]2@@[STORY] msgid "" "'If you value your skins, speak fast, or die faster! Why are you here?'\n" -"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it." +"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n" +"This village is small, as such, it will not offer recruitment and may have other options limited." msgstr "" #. #-#-#-#-# Alphaclan.pot #-#-#-#-# @@ -1172,10 +1183,7 @@ msgstr "" msgid "'Some pointy ears are hanging around our woods, and we want them gone. You prove yourself to us that way.'" msgstr "" -#. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --AlphaclansVillageSmall(5)@@+[NODE]26@@[STORY] -#. #-#-#-#-# Alphaclan.pot #-#-#-#-# -#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]26@@[STORY] msgid "'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more -- it will cost you blood. Oh, and I do not heal males.'" msgstr "" @@ -1251,10 +1259,7 @@ msgstr "" msgid "Wish them well and leave." msgstr "" -#. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --AlphaclansVillageSmall(5)@@+[NODE]40@@[STORY] -#. #-#-#-#-# Alphaclan.pot #-#-#-#-# -#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]40@@[STORY] msgid "'We have some good wolves, but be sure you can tame them -- they are no pets. They are beasts that may become your companion!'" msgstr "" @@ -1333,21 +1338,29 @@ msgstr "" #. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[STORY] msgid "" "'Halt? Oh, you, you may enter.'\n" -"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it." +"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n" +"Once you become friends, you will get the chance to recruit." msgstr "" #. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]3 msgid "Say that you know orcs have the best wolf packs, and ask if you can buy one." msgstr "" +#. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]6 -msgid "Ask to go watch the fighting pits." +#. #-#-#-#-# Alphaclan.pot #-#-#-#-# +#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]9 +msgid "Ask to go watch the fighting pits for the chance to recruit." msgstr "" #. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]7 msgid "See if you can have your pet trained here." msgstr "" +#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]10 +msgid "You see a familiar face, approach." +msgstr "" + #. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]10@@[STORY] msgid "'Dwarves seem to think they can dig wherever they like, as if all the earth is theirs. Tell them to beat it before we take the time to go say it ourselves!'" msgstr "" @@ -1373,7 +1386,15 @@ msgid "Are there any places of interest around here?" msgstr "" #. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]22@@[STORY] -msgid "'There are some clan-less orcs not too far from here -- stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.'" +msgid "'There are some clan-less orcs not too far from here - stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.'" +msgstr "" + +#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]26@@[STORY] +msgid "'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more - it will cost you blood. Oh, and I do not heal males.'" +msgstr "" + +#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]40@@[STORY] +msgid "'We have some good wolves, but be sure you can tame them - they are no pets. They are beasts that may become your companion!'" msgstr "" #. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]47@@[STORY] @@ -1385,7 +1406,7 @@ msgid "'You are weaklings, do not waste our time. Leave!'" msgstr "" #. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]74@@[STORY] -msgid "'You proved yourselves and we can't search it all. Sure, there are some places worth your metal. Go knock ourselves out.'" +msgid "'You proved yourselves and we can't search it all. Sure, there are some places worth your metal. Go knock yourselves out.'" msgstr "" #. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]74@@[OUT]1 @@ -1860,7 +1881,7 @@ msgstr "" #. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]37@@[STORY] msgid "" "The orcs are glad to know what has befallen their comrades:\n" -"'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping -- we'll just go do it ourselves. Here, your reward.'" +"'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping - we'll just go do it ourselves. Here, your reward.'" msgstr "" #. #-#-#-#-# Alphaclan.pot #-#-#-#-# @@ -1893,16 +1914,21 @@ msgstr "" msgid "'You come, you see. Challenge?'" msgstr "" +#. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]57@@[STORY] +#. #-#-#-#-# Alphaclan.pot #-#-#-#-# +#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]69@@[STORY] msgid "" "You enter the lava pit, and as you follow the path to the centre, it disappears behind you, leaving you encircled by fire.\n" -"Many red eyes emerge from the fire -- lava rockers and then their mama comes forth, her fiery neck covered with orc tusks." +"Many red eyes emerge from the fire - lava rockers and then their mama comes forth, her fiery neck covered with orc tusks." msgstr "" #. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]57@@[OUT]2 #. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]61@@[OUT]2 +#. #-#-#-#-# Alphaclan.pot #-#-#-#-# +#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]69@@[OUT]2 msgid "Try to escape!" msgstr "" @@ -1921,6 +1947,12 @@ msgstr "" msgid "The orcs laugh at your cowardice and say they will face whatever hides in the flames themselves." msgstr "" +#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]70@@[STORY] +msgid "" +"You kill the rockers and the lava troll and find the remains of orcs within the lava pit, as well as a dead lava troll. The last missing orc must have killed it but died also.\n" +"The orcs are pleased to know of their kin's heroic deeds and your revenge." +msgstr "" + #. -- [EVENT] --OrcKillsmallRuins(9)@@+[NODE]2@@[STORY] msgid "You find the ruins where the orcs asked you to dig out a clan heirloom." msgstr "" @@ -2976,7 +3008,7 @@ msgid "Attack the wolves!" msgstr "" #. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]2@@[OUT]5 -msgid "In the name of Horz, make them bow to you!" +msgid "[Horz] In the name of Horz, make them bow to you!" msgstr "" #. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]4@@[STORY] @@ -3005,11 +3037,11 @@ msgid "" msgstr "" #. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]5@@[OUT]1 -msgid "As a bloodtracker, show these wolves your raw will and make them heel!" +msgid "[Bloodtracker] Show these wolves your raw will and make them heel!" msgstr "" #. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]5@@[OUT]2 -msgid "As matriarch, dominate these wolves with your sheer power!" +msgid "[Matriarch] Dominate these wolves with your sheer power!" msgstr "" #. #-#-#-#-# Alphaclan.pot #-#-#-#-# @@ -3063,7 +3095,7 @@ msgid "" msgstr "" #. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]16@@[OUT]1 -msgid "As a night demon, intimidate the beasts." +msgid "[Night demon] As a night demon, intimidate the beasts." msgstr "" #. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]16@@[OUT]2 @@ -3490,7 +3522,7 @@ msgid "[Orc]Try talking to your kin." msgstr "" #. -- [EVENT] --Orc guardians(19)@@+[NODE]2@@[OUT]3 -msgid "Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils!" +msgid "[Zorya and Mysticism] Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils!" msgstr "" #. -- [EVENT] --Orc guardians(19)@@+[NODE]2@@[OUT]4 @@ -3594,7 +3626,7 @@ msgstr "" #. -- [EVENT] --Orc guardians(19)@@+[NODE]41@@[STORY] msgid "" -"'Surender!'\n" +"'Surrender!'\n" "The orcs spit, turn away from you, and wait for you to leave in shame." msgstr "" @@ -4697,7 +4729,7 @@ msgstr "" #. -- [EVENT] --OrcMain(27)@@+[NODE]2@@[STORY] msgid "" -"You are sent to speak to an orc witch. Her name -- Eater of Souls -- strikes fear and respect in the hearts of those you speak to. As she approaches you, others cower away:\n" +"You are sent to speak to an orc witch. Her name - Eater of Souls - strikes fear and respect in the hearts of those you speak to. As she approaches you, others cower away:\n" "'You come asking about the big light, yes? Those foul lightbringers that kill so many of our orc kin. But why should I say anything to the likes of you? What are your gods to me?'" msgstr "" @@ -4710,7 +4742,7 @@ msgid "Out of all the peoples of Slavya, it is the orcs who most share the panth msgstr "" #. -- [EVENT] --OrcMain(27)@@+[NODE]3@@[STORY] -msgid "'Bah, yes! You are right -- we fight for the same mistress, so I won't beat around the bush. In truth, I had visions of the champion coming, and I serve as you do. Even if it means talking about an uncomfortable past.'" +msgid "'Bah, yes! You are right - we fight for the same mistress, so I won't beat around the bush. In truth, I had visions of the champion coming, and I serve as you do. Even if it means talking about an uncomfortable past.'" msgstr "" #. #-#-#-#-# Alphaclan.pot #-#-#-#-# @@ -4742,7 +4774,7 @@ msgstr "" #. -- [EVENT] --OrcMain(27)@@+[NODE]6@@[STORY] msgid "" -"'I know of one who walks the dark path beyond even my understanding. I should know -- he is my pup.\n" +"'I know of one who walks the dark path beyond even my understanding. I should know - he is my pup.\n" "He meddles with the forces of death and life, and delves into darkness so deep. Foolish, foolish youth. But he tried to speak to me. Tried to tell me. I will not dishonour my alpha and talk to Shame Bringer, but you should. '" msgstr "" @@ -4768,7 +4800,7 @@ msgstr "" #. -- [EVENT] --Necromancer(28)@@+[NODE]2@@[STORY] msgid "" "You approach the tower of Shame Bringer, the orc who supposedly has a way to beat this growing light.\n" -"The place is unremarkable -- a single stone-built tower. The only oddity is the lack of any visible entrance." +"The place is unremarkable - a single stone-built tower. The only oddity is the lack of any visible entrance." msgstr "" #. -- [EVENT] --Necromancer(28)@@+[NODE]2@@[OUT]1 @@ -4855,7 +4887,7 @@ msgstr "" #. -- [EVENT] --Necromancer(28)@@+[NODE]8@@[STORY] msgid "" "'My art of necromancy cannot help directly, but I can. I have learnt a truth. Only darkness can defeat this light. Think on it.\n" -"After the Awakening, we had peace in the grey times, where neither the light nor the dark overwhelmed -- a truce. And yes, the black mist's presence will often cause chaos, but it was good.'" +"After the Awakening, we had peace in the grey times, where neither the light nor the dark overwhelmed - a truce. And yes, the black mist's presence will often cause chaos, but it was good.'" msgstr "" #. -- [EVENT] --Necromancer(28)@@+[NODE]8@@[OUT]1 @@ -4864,7 +4896,7 @@ msgstr "" #. -- [EVENT] --Necromancer(28)@@+[NODE]9@@[STORY] msgid "" -"'The cosmic tree was neither saved nor burned. It remained in stasis as it was. And this worked -- until the lightbringers came. Someone did not like the new truce. So they released the light.\n" +"'The cosmic tree was neither saved nor burned. It remained in stasis as it was. And this worked - until the lightbringers came. Someone did not like the new truce. So they released the light.\n" "I can tell you how to make a heart of darkness. Plant it in the earth-cave and destroy the light-beast for good.'" msgstr "" @@ -4947,7 +4979,7 @@ msgid "Agree and go hunt for some mroki. They can be found in the darkness, in v msgstr "" #. -- [EVENT] --Necromancer(28)@@+[NODE]20@@[STORY] -msgid "'Pride? Wanting to impress my heartless mother? Or pure survival, maybe. After all, I am master of darkness -- dominance of light or even pure balance are not my friends. If you go my way, I will be stronger, of course.'" +msgid "'Pride? Wanting to impress my heartless mother? Or pure survival, maybe. After all, I am master of darkness - dominance of light or even pure balance are not my friends. If you go my way, I will be stronger, of course.'" msgstr "" #. -- [EVENT] --Necromancer(28)@@+[NODE]21@@[STORY] @@ -4977,7 +5009,7 @@ msgid "" msgstr "" #. -- [EVENT] --Necromancer(28)@@+[NODE]31@@[STORY] -msgid "'You find a tower, within there are bones and signs of occupancy, but whoever lived here is long gone.'" +msgid "You find a tower, within there are bones and signs of occupancy, but whoever lived here is long gone." msgstr "" #. -- [EVENT] --OrcTown(29)@@+[NODE]2@@[STORY] @@ -4989,7 +5021,8 @@ msgstr "" #. -- [EVENT] --Orc Fighting Pits(30)@@+[NODE]2@@[STORY] msgid "" "'As friend of the alpha clans, you are invited to take part in the fighting pits - as spectator.\n" -"Losers of such fights will be dishonoured and live in shame, so some of them come to you after and ask to be accepted into your 'clan' instead. You would have to pay a clan price to the alphas, to ensure some shreds of honour are saved.'" +"Losers of such fights will be dishonoured and live in shame, so some of them come to you after and ask to be accepted into your 'clan' instead. You would have to pay a clan price to the alphas, to ensure some shreds of honour are saved.'\n" +"[You can only recruit in this faction once, with a small chance for second when your population if very low]" msgstr "" #. #-#-#-#-# Alphaclan.pot #-#-#-#-# @@ -5008,7 +5041,9 @@ msgid "Agree to pay for a worker." msgstr "" #. -- [EVENT] --Orc Fighting Pits(30)@@+[NODE]4@@[STORY] -msgid "'Good. They carry the biggest clan-price, as they are strong, but they may die from their wounds. Go, see who wants to join your clan.'" +msgid "" +"'Good. They carry the biggest clan-price, as they are strong, but they may die from their wounds. Go, see who wants to join your clan.'\n" +"[You can only recruit in this faction once, with a tiny chance for second when your population is very low]" msgstr "" #. -- [EVENT] --Orc Fighting Pits(30)@@+[NODE]4@@[OUT]1 @@ -5081,9 +5116,9 @@ msgstr "" #. -- [EVENT] --Pet Training Orc(31)@@+[NODE]3@@[STORY] msgid "" -"A bloodtracker approaches you:\n" -"'You, you pay me, i train your pet to do some real damage!'\n" -"[Training your pet will only raise it to fourth rank, with only a small chance for higher]" +"A bloodtracker approaches you:\n" +"'You, you pay me, I train your pet to do some real damage!'\n" +"[Training your pet will only raise it to fourth rank, with only a small chance for higher and you can only train one pet at a time]" msgstr "" #. #-#-#-#-# Alphaclan.pot #-#-#-#-# @@ -5120,7 +5155,7 @@ msgid "Yes, give a spider to be trained." msgstr "" #. -- [EVENT] --Pet Training Orc(31)@@+[NODE]4@@[STORY] -msgid "'Are you crazy, can't train cats, do I look like a wizard to you. Them lot are more likely to scratch my eyes out than listen...'" +msgid "'Are you crazy? Can't train cats! Do I look like a wizard to you? Them lot are more likely to scratch my eyes out than listen.'" msgstr "" #. -- [EVENT] --Pet Training Orc(31)@@+[NODE]4@@[OUT]1 @@ -5130,12 +5165,10 @@ msgstr "" #. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --Pet Training Orc(31)@@+[NODE]7@@[STORY] #. #-#-#-#-# Alphaclan.pot #-#-#-#-# -#. -- [EVENT] --Pet Training Orc(31)@@+[NODE]12@@[STORY] -#. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --Pet Training Orc(31)@@+[NODE]17@@[STORY] #. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --Pet Training Orc(31)@@+[NODE]24@@[STORY] -msgid "'Fee paid, good, now hand me that pet for training.'" +msgid "'Fee paid, good. Now hand me that pet for training.'" msgstr "" #. #-#-#-#-# Alphaclan.pot #-#-#-#-# @@ -5164,8 +5197,6 @@ msgstr "" #. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --Pet Training Orc(31)@@+[NODE]22@@[STORY] #. #-#-#-#-# Alphaclan.pot #-#-#-#-# -#. -- [EVENT] --Pet Training Orc(31)@@+[NODE]26@@[STORY] -#. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --Creepy Crawlies training(32)@@+[NODE]9@@[STORY] #. #-#-#-#-# Alphaclan.pot #-#-#-#-# #. -- [EVENT] --Creepy Crawlies training(32)@@+[NODE]14@@[STORY] @@ -5193,10 +5224,18 @@ msgstr "" msgid "Thank the trainer and leave." msgstr "" +#. -- [EVENT] --Pet Training Orc(31)@@+[NODE]12@@[STORY] +msgid "'Fee paid, good, now hand me that pet for training.'" +msgstr "" + +#. -- [EVENT] --Pet Training Orc(31)@@+[NODE]26@@[STORY] +msgid "Your pet returns after a while and seems much better behaved." +msgstr "" + #. -- [EVENT] --Creepy Crawlies training(32)@@+[NODE]3@@[STORY] msgid "" "'So, you seek to improve your familiars, good. Pay me and it shall be done.'\n" -"[Training your pet will only raise it to fourth rank, no higher]" +"[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time]" msgstr "" #. -- [EVENT] --Creepy Crawlies training(32)@@+[NODE]3@@[OUT]4 @@ -5223,3 +5262,19 @@ msgstr "" #. -- [EVENT] --Creepy Crawlies training(32)@@+[NODE]28@@[STORY] msgid "'Fee paid, good, now I take your familiar and teach it some new tricks.'" msgstr "" + +#. -- [EVENT] --Mental Return(33)@@+[NODE]2@@[STORY] +msgid "One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again." +msgstr "" + +#. -- [EVENT] --Mental Return(33)@@+[NODE]2@@[OUT]1 +msgid "Accept them." +msgstr "" + +#. -- [EVENT] --Mental Return(33)@@+[NODE]2@@[OUT]2 +msgid "Decline, you do not need weaklings!" +msgstr "" + +#. -- [EVENT] --Mental Return(33)@@+[NODE]3@@[STORY] +msgid "They are happy to be part of the family again." +msgstr "" diff --git a/Modules/pot/Bandits attack.pot b/Modules/pot/Bandits attack.pot index 7432f8a..29d89b0 100644 --- a/Modules/pot/Bandits attack.pot +++ b/Modules/pot/Bandits attack.pot @@ -119,7 +119,7 @@ msgstr "" #. -- [EVENT] --Orc bandits(0)@@+[NODE]21@@[STORY] msgid "" "The matriarch watches you with an uncomfortable intensity.\n" -"'You -- you are so nasty-looking. I like it.\n" +"'You - you are so nasty-looking. I like it.\n" "Mate with me, and you will not regret it.'" msgstr "" @@ -220,6 +220,10 @@ msgstr "" #. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Goblin bandits(2)@@+[NODE]26@@[OUT]1 #. #-#-#-#-# Bandits attack.pot #-#-#-#-# +#. -- [EVENT] --Goblin bandits(2)@@+[NODE]31@@[OUT]3 +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# +#. -- [EVENT] --Goblin bandits(2)@@+[NODE]41@@[OUT]3 +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Scavengers attack(5)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Unliving ruins spwn(10)@@+[NODE]9@@[OUT]1 @@ -628,18 +632,27 @@ msgid "Agree to give up some of your chosen things." msgstr "" #. -- [EVENT] --Goblin bandits(2)@@+[NODE]27@@[OUT]2 -msgid "Agree to lose 40% of your food." +msgid "Agree to lose 10% of your food." msgstr "" +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Goblin bandits(2)@@+[NODE]31@@[STORY] +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# +#. -- [EVENT] --Goblin bandits(2)@@+[NODE]41@@[STORY] msgid "'What, changed your minds, eh? We'll just take what we like, then!'" msgstr "" +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Goblin bandits(2)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# +#. -- [EVENT] --Goblin bandits(2)@@+[NODE]41@@[OUT]1 msgid "Lose some equipment." msgstr "" +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Goblin bandits(2)@@+[NODE]31@@[OUT]2 +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# +#. -- [EVENT] --Goblin bandits(2)@@+[NODE]41@@[OUT]2 msgid "Go back to trade." msgstr "" @@ -736,7 +749,7 @@ msgid "Talk, drink, and leave." msgstr "" #. -- [EVENT] --Dwarven bandits(3)@@+[NODE]22@@[STORY] -msgid "'Enough talkin' -- we're takin the food, now!'" +msgid "'Enough talkin' - we're takin the food, now!'" msgstr "" #. -- [EVENT] --Dwarven bandits(3)@@+[NODE]33@@[STORY] @@ -972,17 +985,18 @@ msgstr "" msgid "The elves are mesmerized by your beauty." msgstr "" -#. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Elven bandits(4)@@+[NODE]34@@[OUT]3 -#. #-#-#-#-# Bandits attack.pot #-#-#-#-# -#. -- [EVENT] --Elven bandits(4)@@+[NODE]35@@[OUT]3 -msgid "They are distracted -- attack!" +msgid "They are distracted - attack!" msgstr "" #. -- [EVENT] --Elven bandits(4)@@+[NODE]35@@[STORY] msgid "The elves stop in their tracks, taken aback by your strong words." msgstr "" +#. -- [EVENT] --Elven bandits(4)@@+[NODE]35@@[OUT]3 +msgid "They are distracted -- attack!" +msgstr "" + #. -- [EVENT] --Elven bandits(4)@@+[NODE]36@@[STORY] msgid "" "'Your beauty soothed our souls and reminded us of the folly of our ways, for this life may be fleeting and wrought with despair, yet such delicate flowers endure and bloom in the dirt. We thank thee.'\n" @@ -1110,7 +1124,7 @@ msgid "" msgstr "" #. -- [EVENT] --Striga bandits(6)@@+[NODE]14@@[OUT]2 -msgid "Assert that you are no mere traveller, but a servant of Horz's pack, so they should step away." +msgid "Assert that you are no mere traveller, but a servant of the pantheon who are Horz's pack after all, so they should step away." msgstr "" #. -- [EVENT] --Striga bandits(6)@@+[NODE]14@@[OUT]3 @@ -1132,7 +1146,7 @@ msgid "Tell him to back off or die." msgstr "" #. -- [EVENT] --Striga bandits(6)@@+[NODE]15@@[OUT]3 -msgid "In the name of light, tell the striga to leave." +msgid "[Light] In the name of Light, tell the striga to leave." msgstr "" #. -- [EVENT] --Striga bandits(6)@@+[NODE]16@@[STORY] @@ -1146,14 +1160,11 @@ msgstr "" #. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[STORY] msgid "" "'And so, I have decided a measured approach is more sustainable. I have trained my feral pack to obey.\n" -"We ambush warm-blooded folk, taking only the blood we need. We feast on their flesh only if they resist -- leaving it up to fate, if you will.'" +"We ambush warm-blooded folk, taking only the blood we need. We feast on their flesh only if they resist - leaving it up to fate, if you will.'" msgstr "" -#. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[OUT]1 -#. #-#-#-#-# Bandits attack.pot #-#-#-#-# -#. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[OUT]4 -msgid "Approve of their practical approach and state that your own ways have become tame to help you survive with people." +msgid "Beautiful and female] Approve of their practical approach and state that your own ways have become tame to help you survive with people." msgstr "" #. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[OUT]2 @@ -1161,10 +1172,17 @@ msgid "Question the truth of his words." msgstr "" #. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[OUT]3 -msgid "Affirm that Horz would approve of such measured control." +msgid "[Horz]Affirm that Horz would approve of such measured control." msgstr "" +#. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[OUT]4 +msgid "[Night demon] Approve of their practical approach and state that your own ways have become tame to help you survive with people." +msgstr "" + +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Striga bandits(6)@@+[NODE]18@@[STORY] +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# +#. -- [EVENT] --Striga bandits(6)@@+[NODE]37@@[STORY] msgid "" "'Yes, you smell of the human gods. The lord of night is our master too, of course.\n" "So how about you let us have some blood, and perhaps some meat, if you have any? And we will offer a trade.'" @@ -1174,6 +1192,8 @@ msgstr "" #. -- [EVENT] --Striga bandits(6)@@+[NODE]18@@[OUT]1 #. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Striga bandits(6)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# +#. -- [EVENT] --Striga bandits(6)@@+[NODE]37@@[OUT]1 msgid "Agree to give blood and trade." msgstr "" @@ -1181,6 +1201,8 @@ msgstr "" #. -- [EVENT] --Striga bandits(6)@@+[NODE]18@@[OUT]2 #. #-#-#-#-# Bandits attack.pot #-#-#-#-# #. -- [EVENT] --Striga bandits(6)@@+[NODE]19@@[OUT]2 +#. #-#-#-#-# Bandits attack.pot #-#-#-#-# +#. -- [EVENT] --Striga bandits(6)@@+[NODE]37@@[OUT]2 msgid "Decline giving blood, but part on good terms." msgstr "" @@ -1250,7 +1272,7 @@ msgid "[Bandit]Suggest a fair trade instead, with you throwing in a bit extra -- msgstr "" #. -- [EVENT] --Human bandits(7)@@+[NODE]2@@[OUT]3 -msgid "Give the captain your best smile." +msgid "[Attractive] Give the captain your best smile." msgstr "" #. -- [EVENT] --Human bandits(7)@@+[NODE]4@@[STORY] diff --git a/Modules/pot/CampEncounters.pot b/Modules/pot/CampEncounters.pot index 8f1a70b..15c025f 100644 --- a/Modules/pot/CampEncounters.pot +++ b/Modules/pot/CampEncounters.pot @@ -391,6 +391,8 @@ msgstr "" #. #-#-#-#-# CampEncounters.pot #-#-#-#-# #. -- [EVENT] --Night attack(4)@@+[NODE]38@@[OUT]1 #. #-#-#-#-# CampEncounters.pot #-#-#-#-# +#. -- [EVENT] --Night attack(4)@@+[NODE]48@@[OUT]1 +#. #-#-#-#-# CampEncounters.pot #-#-#-#-# #. -- [EVENT] --Werwolf attack(5)@@+[NODE]7@@[OUT]1 #. #-#-#-#-# CampEncounters.pot #-#-#-#-# #. -- [EVENT] --Werwolf attack(5)@@+[NODE]36@@[OUT]1 @@ -408,6 +410,8 @@ msgstr "" #. -- [EVENT] --Werwolf attack(5)@@+[NODE]57@@[OUT]1 #. #-#-#-#-# CampEncounters.pot #-#-#-#-# #. -- [EVENT] --Werwolf attack(5)@@+[NODE]58@@[OUT]1 +#. #-#-#-#-# CampEncounters.pot #-#-#-#-# +#. -- [EVENT] --Werwolf attack(5)@@+[NODE]61@@[OUT]1 msgid "Leave." msgstr "" @@ -541,7 +545,10 @@ msgstr "" msgid "Do your best to help them out. Use your connection to the gods to try to light their dark path." msgstr "" +#. #-#-#-#-# CampEncounters.pot #-#-#-#-# #. -- [EVENT] --Night attack(4)@@+[NODE]30@@[STORY] +#. #-#-#-#-# CampEncounters.pot #-#-#-#-# +#. -- [EVENT] --Night attack(4)@@+[NODE]48@@[STORY] msgid "" "Not all minds and bodies are strong enough to survive this taint, and even with your help, some of the victims pass away.\n" "But others show signs of recovery, or at least improvement. They regain some semblance of their mind and are thankful for your aid.\n" @@ -792,3 +799,7 @@ msgstr "" #. -- [EVENT] --Werwolf attack(5)@@+[NODE]58@@[STORY] msgid "You outrun the wolves, although it is exhausting, and you have to drop some bags on the way." msgstr "" + +#. -- [EVENT] --Werwolf attack(5)@@+[NODE]61@@[STORY] +msgid "You are badly beaten and forced to flee and when the next full moon rises, you realise you were cursed to walk as a creature of the night!" +msgstr "" diff --git a/Modules/pot/Cave.pot b/Modules/pot/Cave.pot index 80124a0..dce875d 100644 --- a/Modules/pot/Cave.pot +++ b/Modules/pot/Cave.pot @@ -183,25 +183,25 @@ msgstr "" #. #-#-#-#-# Cave.pot #-#-#-#-# #. -- [EVENT] --DragonTakenSpwn(9)@@+[NODE]7@@[OUT]1 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]5@@[OUT]1 +#. -- [EVENT] --Mammon_(13)@@+[NODE]2@@[OUT]3 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]18@@[OUT]1 +#. -- [EVENT] --Mammon_(13)@@+[NODE]3@@[OUT]2 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]18@@[OUT]2 +#. -- [EVENT] --Mammon_(13)@@+[NODE]12@@[OUT]1 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]19@@[OUT]1 +#. -- [EVENT] --Mammon_(13)@@+[NODE]23@@[OUT]1 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]2@@[OUT]3 +#. -- [EVENT] --Mammon_(13)@@+[NODE]26@@[OUT]1 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]3@@[OUT]2 +#. -- [EVENT] --Mammon_(13)@@+[NODE]41@@[OUT]1 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]12@@[OUT]1 +#. -- [EVENT] --Borowy_(14)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]23@@[OUT]1 +#. -- [EVENT] --Borowy_(14)@@+[NODE]18@@[OUT]1 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]26@@[OUT]1 +#. -- [EVENT] --Borowy_(14)@@+[NODE]18@@[OUT]2 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]41@@[OUT]1 +#. -- [EVENT] --Borowy_(14)@@+[NODE]19@@[OUT]1 msgid "Leave." msgstr "" @@ -453,9 +453,9 @@ msgstr "" #. #-#-#-#-# Cave.pot #-#-#-#-# #. -- [EVENT] --DragonCave(7)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --Mammon_(13)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]3@@[OUT]1 +#. -- [EVENT] --Mammon_(13)@@+[NODE]3@@[OUT]1 msgid "Go in." msgstr "" @@ -999,11 +999,11 @@ msgstr "" #. #-#-#-#-# Cave.pot #-#-#-#-# #. -- [EVENT] --Treasurer(5)@@+[NODE]48@@[OUT]3 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]3@@[OUT]1 +#. -- [EVENT] --Borowy_(14)@@+[NODE]3@@[OUT]1 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]11@@[OUT]2 +#. -- [EVENT] --Borowy_(14)@@+[NODE]11@@[OUT]2 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]35@@[OUT]2 +#. -- [EVENT] --Borowy_(14)@@+[NODE]35@@[OUT]2 msgid "Kill it." msgstr "" @@ -1193,8 +1193,7 @@ msgstr "" #. -- [EVENT] --Witchhousespwn(6)@@+[NODE]16@@[STORY] msgid "" "You hand over the goods, and the hag pricks you with a crude curved dagger.\n" -"She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction.\n" -"She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing." +"She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing." msgstr "" #. #-#-#-#-# Cave.pot #-#-#-#-# @@ -1507,7 +1506,7 @@ msgstr "" #. -- [EVENT] --DragonLootSpwn(8)@@+[NODE]2@@[STORY] #. #-#-#-#-# Cave.pot #-#-#-#-# #. -- [EVENT] --DragonTakenSpwn(9)@@+[NODE]2@@[STORY] -msgid "You spot a dragon -- the one who stole from you!" +msgid "You spot a dragon - the one who stole from you!" msgstr "" #. #-#-#-#-# Cave.pot #-#-#-#-# @@ -1538,353 +1537,354 @@ msgstr "" msgid "The drake defeats you and flies away." msgstr "" -#. -- [EVENT] --Borowy(12)@@+[NODE]2@@[STORY] -msgid "You accidentally step onto a bee's nest, and they are not even the large bees that yu could fights off, just the regular, small, annoying type. As you try to run you see a cave you could run into." +#. -- [EVENT] --Mammon_(13)@@+[NODE]2@@[STORY] +msgid "You find an old cave that goes deep into the ground. It seems abandoned at first, but the deeper you go, the more you feel a warmth touching your skin, and soon you see the glow of light." msgstr "" -#. -- [EVENT] --Borowy(12)@@+[NODE]2@@[OUT]1 -msgid "Enter the cave." -msgstr "" - -#. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]2@@[OUT]3 -msgid "Brave the bees." -msgstr "" - -#. -- [EVENT] --Borowy(12)@@+[NODE]3@@[STORY] -msgid "You take cover in the cave, but you soon realise you are not alone, there is wounded bear trapped by some rocks. It looks at you pleadingly." -msgstr "" - -#. -- [EVENT] --Borowy(12)@@+[NODE]3@@[OUT]2 -msgid "[Forest demon] This is no bear, this is a borowy, one of the leshy guardians of the forests. Try to rescue him." -msgstr "" - -#. -- [EVENT] --Borowy(12)@@+[NODE]3@@[OUT]3 -msgid "[Animal kinship] Examine this bear." -msgstr "" - -#. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]3@@[OUT]4 -#. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]11@@[OUT]3 -#. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]35@@[OUT]3 -msgid "Ignore the bear and see if there is anything worth gathering in this cave." -msgstr "" - -#. -- [EVENT] --Borowy(12)@@+[NODE]5@@[STORY] -msgid "You try to push through and outrun the bees, but you get stung a bit before you make it." -msgstr "" - -#. -- [EVENT] --Borowy(12)@@+[NODE]7@@[STORY] -msgid "The cave doesn't hold much, some moss, old bones and shrooms." -msgstr "" - -#. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]7@@[OUT]1 -#. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]15@@[OUT]1 -msgid "Leave once the bees are gone." -msgstr "" - -#. -- [EVENT] --Borowy(12)@@+[NODE]11@@[STORY] -msgid "This is no bear, this is a borowy, one of the leshy guardians of the forests that is known to sometimes take on the form of a bear." -msgstr "" - -#. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]11@@[OUT]1 -#. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]35@@[OUT]1 -msgid "Try to rescue him." -msgstr "" - -#. -- [EVENT] --Borowy(12)@@+[NODE]15@@[STORY] -msgid "" -"The bear was protected by some pineconettes, but you kill them too, without trouble.\n" -"When you walk through the forests later, you feel a chill down your spine." -msgstr "" - -#. -- [EVENT] --Borowy(12)@@+[NODE]18@@[STORY] -msgid "" -"You lift the stones and the bear lifts its head and speaks:\n" -"'I thank you. This cave is soon to collapse, so I feared I would die in here before my flock could come rescue me. Be well, friend, and my forest be home to you.'\n" -"He slowly hobbles away." -msgstr "" - -#. -- [EVENT] --Borowy(12)@@+[NODE]18@@[OUT]3 -msgid "Ask him what he is, clearly not just a bear?" -msgstr "" - -#. -- [EVENT] --Borowy(12)@@+[NODE]19@@[STORY] -msgid "This cave was very unstable, you tried to move the stones, but the whole thing collapsed and you barely got out." -msgstr "" - -#. -- [EVENT] --Borowy(12)@@+[NODE]21@@[STORY] -msgid "A young bear appears not long after, and it is obediently following you. Must be a reward from the rescued creature." -msgstr "" - -#. -- [EVENT] --Borowy(12)@@+[NODE]21@@[OUT]1 -msgid "Take the bear and leave." -msgstr "" - -#. -- [EVENT] --Borowy(12)@@+[NODE]35@@[STORY] -msgid "This is no ordinary bear, it is some kind of demon. Weather good, or bad, you do not know." -msgstr "" - -#. -- [EVENT] --Borowy(12)@@+[NODE]37@@[STORY] -msgid "" -"He stops and turns to you to answer:\n" -"'Just a bear? We are the beast of creatures. Still, I am many things, bear being but one. Borowy some call me, in these lands, you likely know us as leshy, albeit technically they are cousins of ours.\n" -"Now I must go, my forest awaits.'" -msgstr "" - -#. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]37@@[OUT]1 -#. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Borowy(12)@@+[NODE]37@@[OUT]2 -msgid "Wish him well and leave." -msgstr "" - -#. -- [EVENT] --Mammon(14)@@+[NODE]2@@[STORY] -msgid "You find an old cave, that goes deep into the ground. It seems abandoned at first, but the deeper you go the more you feel a warmth touching your skin and soon, see the glow of light." -msgstr "" - -#. -- [EVENT] --Mammon(14)@@+[NODE]2@@[OUT]1 -msgid "[Hunter or perception] Try to scout ahead." +#. -- [EVENT] --Mammon_(13)@@+[NODE]2@@[OUT]1 +msgid "[Hunter or perception]Try to scout ahead." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]3@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]3@@[STORY] msgid "" -"You observe the floor and the walls and examine the tracks and you conclude there have been persons who came this way, but always less tracks leading back out.\n" -"You scouted a room ahead, but cannot see within without entering." +"You examine the floor, the walls, and the tracks, and you conclude that people came this way, but fewer tracks lead back out.\n" +"You scouted a room ahead, but cannot see inside it without entering." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]5@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]5@@[STORY] msgid "" -"The cave is vast within this chamber, as if grown unnaturally. You see a waterfall at the far end a stream running through and throughout this cave, you see gold, gems and all sorts of riches scattered around in mounds.\n" +"The cave is vast within this chamber, as if grown unnaturally. You see a waterfall at the far end of a stream running through the cave. Gold, gems, and all sorts of riches are scattered around in mounds.\n" "A voice speaks:\n" -"'Welcome, come hither, rest be done with thy worries.'" +"'Welcome, come hither, rest and be done with thy worries.'" msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]5@@[OUT]1 -msgid "Talk to this voice, ask it who they are?" +#. -- [EVENT] --Mammon_(13)@@+[NODE]5@@[OUT]1 +msgid "Talk to this voice and ask who they are." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]5@@[OUT]2 -msgid "[Magic user] Keep your wits at the ready, you feel the tingling of mystical forces here. Ask the voice who they are?" +#. -- [EVENT] --Mammon_(13)@@+[NODE]5@@[OUT]2 +msgid "[Magic user]Keep your wits at the ready, as you feel the tingling of mystical forces here. Ask the voice who they are." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]6@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]6@@[STORY] msgid "" -"'Me? I am called many things, Mammon is one that is old, let us address me so.\n" -"Now my gallant guest. Does thy heart desire wealth? For as you can see, tis in abundance in my humble abode and thine for the taking if thy so wishes?'" +"'Me? I am called many things. Mammon is one that is old, so let us address me so.\n" +"Now, my gallant guest. Does thy heart desire wealth? For as you can see, 'tis in abundance in my humble abode and thine for the taking if thee so wishes.'" msgstr "" #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]6@@[OUT]1 +#. -- [EVENT] --Mammon_(13)@@+[NODE]6@@[OUT]1 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]7@@[OUT]1 +#. -- [EVENT] --Mammon_(13)@@+[NODE]7@@[OUT]1 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]8@@[OUT]1 -msgid "He wants to give you riches, why? What is the catch?" +#. -- [EVENT] --Mammon_(13)@@+[NODE]8@@[OUT]1 +msgid "He wants to give you riches? Why, what is the catch?" msgstr "" #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]6@@[OUT]2 +#. -- [EVENT] --Mammon_(13)@@+[NODE]6@@[OUT]2 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]7@@[OUT]2 -msgid "[Wisdom or zerca] Mammon? You have not heard of such a demon, who is he?" +#. -- [EVENT] --Mammon_(13)@@+[NODE]7@@[OUT]2 +msgid "[Wisdom or zerca]Mammon? You have not heard of such a demon. Who is he?" msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]7@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]7@@[STORY] msgid "" -"'Me? I am called many things, Mammon is one that is old, let us address me so.\n" -"Now me gallant guest. Does thy heart desire wealth? For as you can see, tis in abundance in my humble abode and thine for the taking if it thy so wishes?'" +"'Me? I am called many things. Mammon is one that is old, so let us address me so.\n" +"Now, my gallant guest. Does thy heart desire wealth? For as you can see, 'tis in abundance in my humble abode and thine for the taking if thee so wishes.'\n" +"[ID]876593413[TXT]'A demon I will be called in another world, a god was I hailed in yet another time. It matters not. Drakes call me villain for I trample on their path, treasurer demons cower before me as I master what they can only mimic. Now, does thee desire wealth? Will it not soothe your troubles, forge weapons of protection, and lead you to better serve your masters?'" msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]8@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]8@@[STORY] msgid "'A demon I will be called in another world, a god was I hailed in yet another time. It matters not. Drakes call me villain for I trample on their path, treasurers cower before me as I master what they can only mimic. Now, does thy desire wealth? Will it not soothe your troubles, forge weapons of protection and lead you to better serve your masters?'" msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]9@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]9@@[STORY] msgid "" -"'I will give thy wealth if thau giveth me a life. One of you remain here and become part of my treasury, the other, walk away with riches.\n" -"Will it not soothe your troubles, forge weapons for protection and lead you to better serve your masters?'" +"'I will give thee wealth if thee giveth me a life. One of you remain here and become part of my treasury. The others walk away with riches.\n" +"Will it not soothe your troubles, forge weapons for protection, and lead you to better serve your masters?'" msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]9@@[OUT]1 +#. -- [EVENT] --Mammon_(13)@@+[NODE]9@@[OUT]1 msgid "How much wealth?" msgstr "" #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]9@@[OUT]2 +#. -- [EVENT] --Mammon_(13)@@+[NODE]9@@[OUT]2 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]10@@[OUT]2 +#. -- [EVENT] --Mammon_(13)@@+[NODE]10@@[OUT]2 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]13@@[OUT]3 +#. -- [EVENT] --Mammon_(13)@@+[NODE]13@@[OUT]3 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]14@@[OUT]2 +#. -- [EVENT] --Mammon_(13)@@+[NODE]14@@[OUT]2 msgid "Refuse it all. Leave." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]9@@[OUT]3 +#. -- [EVENT] --Mammon_(13)@@+[NODE]9@@[OUT]3 msgid "Agree." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]9@@[OUT]4 -msgid "[Magic user] Focus on this voice." +#. -- [EVENT] --Mammon_(13)@@+[NODE]9@@[OUT]4 +msgid "[Magic user]Focus on this voice." msgstr "" #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]9@@[OUT]5 +#. -- [EVENT] --Mammon_(13)@@+[NODE]9@@[OUT]5 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]10@@[OUT]4 +#. -- [EVENT] --Mammon_(13)@@+[NODE]10@@[OUT]4 msgid "Try to just take the gold and leave." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]10@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]10@@[STORY] msgid "" "'Enough for a better start, but not so much as to render your heroic adventures meaningless. Champion.\n" -"Thy wealth will be in the hands of fate if thy walks this path with me.\n" +"Thy wealth will be in the hands of fate if thee walk this path with me.\n" "Or, I have another proposal, one that will promise some wealth, though not as much.'" msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]10@@[OUT]1 +#. -- [EVENT] --Mammon_(13)@@+[NODE]10@@[OUT]1 msgid "What proposal?" msgstr "" #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]10@@[OUT]3 +#. -- [EVENT] --Mammon_(13)@@+[NODE]10@@[OUT]3 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]13@@[OUT]4 +#. -- [EVENT] --Mammon_(13)@@+[NODE]13@@[OUT]4 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]14@@[OUT]3 +#. -- [EVENT] --Mammon_(13)@@+[NODE]14@@[OUT]3 msgid "Agree to trade one person." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]12@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]12@@[STORY] msgid "" -"'How delightful it is, even for the chosen of the gods to follow my path instead. Here, your virtue lost your coffers grown, my heart filed with joy. Farewell.'\n" -"Your companion is drawn towards the voice and as soon as they touch the flowing stream the collapse into a pile of gold. A small sachet is left for you to take and then the whole cave become just an abandoned, old chamber." +"'How delightful it is for even the chosen of the gods to follow my path instead. Here, your virtue lost, your coffers grown, my heart filled with joy. Farewell.'\n" +"Your companion is drawn towards the voice and as soon as they touch the flowing stream, they collapse into a pile of gold. A small sachet is left for you to take, and then the whole cave becomes just an old abandoned chamber." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]13@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]13@@[STORY] msgid "" "'You may search this cave for that which is my most precious treasure. If thy fate is strong, it shall be rewarded, yes? If it is not, thy life will be forfeit.'\n" "He points to a skeleton in full armour." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]13@@[OUT]1 -msgid "Who was he then?" +#. -- [EVENT] --Mammon_(13)@@+[NODE]13@@[OUT]1 +msgid "Who was he, then?" msgstr "" #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]13@@[OUT]2 +#. -- [EVENT] --Mammon_(13)@@+[NODE]13@@[OUT]2 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]14@@[OUT]1 +#. -- [EVENT] --Mammon_(13)@@+[NODE]14@@[OUT]1 msgid "Agree to search for this greatest treasure." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]14@@[STORY] -msgid "'A knight who once left my cave proving his great virtue, but here, he never did leave. So, what path will thy gods guide you on?'" +#. -- [EVENT] --Mammon_(13)@@+[NODE]14@@[STORY] +msgid "'A knight who once left my cave proving his great virtue, but here, he never did leave. So what path will thy gods guide you on?'" msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]17@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]17@@[STORY] msgid "" -"Whatever this being is, they are not here physically, instead they have attached themselves with their spirit.\n" -"You can try to assault this spirit, and thus likely sever the connection." +"Whatever this being is, they are not here physically. Instead, they have attached themselves with their spirit.\n" +"You can try to assault this spirit and perhaps sever the connection." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]17@@[OUT]1 +#. -- [EVENT] --Mammon_(13)@@+[NODE]17@@[OUT]1 msgid "No, go back to talking to it." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]17@@[OUT]2 +#. -- [EVENT] --Mammon_(13)@@+[NODE]17@@[OUT]2 msgid "Yes, do it." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]19@@[STORY] -msgid "You sever the connection and the cave is transformed into an old, mouldy place. The gold and all the wealth is gone too, but you do see several remains, including one of a warrior clad in full armour." +#. -- [EVENT] --Mammon_(13)@@+[NODE]19@@[STORY] +msgid "You sever the connection and the cave is transformed into an old, mouldy place. All the gold and wealth is gone too, but you see several remains, including one of a warrior clad in full armour." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]19@@[OUT]1 +#. -- [EVENT] --Mammon_(13)@@+[NODE]19@@[OUT]1 msgid "Take what you can and leave." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]23@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]23@@[STORY] msgid "" "Whatever creature this was, it struck back and drained your spirit.\n" -"When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anything else." +"When you regain your composure, the cave has been transformed into an old, mouldy place with no trace of the gold or anything else." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]26@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]26@@[STORY] msgid "" -"'A virtuous hero, my, my. Thy followeth the path of some brave knights to come. Very well. Begone.'\n" -"A bright light blinds you. When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anything else. But you feel your souls cleansed." +"'A virtuous hero, my, my. Thee followeth the path of some brave knights to come. Very well. Begone.'\n" +"A bright light blinds you. When you regain your composure, the cave has been transformed into an old, mouldy place with no trace of the gold or anything else. But you feel your souls cleansed." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]28@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]28@@[STORY] msgid "" -"As soon as you touch the treasures you feel a sharp pain sting your very soul. But you were about to grab a big bag of treasure. The voice booms:\n" -"'Yes, yes, the call of wealth, forever so loud and beautiful, come, come take more!'" +"As soon as you try to grab a big bag of treasure, you feel a sharp pain sting your very soul. The voice booms:\n" +"'Yes, yes, the call of wealth, forever so loud and beautiful. Come, come, take more!'" msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]28@@[OUT]1 +#. -- [EVENT] --Mammon_(13)@@+[NODE]28@@[OUT]1 msgid "Try to take it and run out." msgstr "" #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]28@@[OUT]2 +#. -- [EVENT] --Mammon_(13)@@+[NODE]28@@[OUT]2 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]30@@[OUT]1 +#. -- [EVENT] --Mammon_(13)@@+[NODE]30@@[OUT]1 msgid "Leave the treasure and run out of this cave." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]30@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]30@@[STORY] msgid "" "One of you turns into a pile of gold before your eyes!\n" "You hear laughter all around you. Your body begins to feel odd." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]35@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]35@@[STORY] msgid "" -"You search through the treasures, but they all seem the same, rich, opulent, extravagant.\n" -"But you spot a mirror, and while it is ornate, you notice it is placed slightly apart from all the clutter and the ground beneath it seems worn, as if it is a spot well used." +"You search through the treasures, but they all seem the same -- rich, opulent, and extravagant.\n" +"Then you spot a mirror, and while it is ornate, you notice that it is placed slightly apart from all the clutter, and the ground beneath it seems worn, as if it is a spot well used." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]35@@[OUT]1 +#. -- [EVENT] --Mammon_(13)@@+[NODE]35@@[OUT]1 msgid "Point to the mirror as the most treasured of possessions." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]36@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]36@@[STORY] msgid "" -"You search through the treasures, but they all seem the same, rich, opulent, extravagant. You find a book placed on a pedestal. You point to it and the voice answers:\n" -"'Alas, no. I treasure all my wealth equally. Thy have not discovered the one that is not so. Come now, stay with me for eternity as penance.'" +"You search through the treasures, but they all seem the same - rich, opulent, and extravagant. Then you spot a book placed on a pedestal. You point to it and the voice answers:\n" +"'Alas, no. I treasure all my wealth equally. Thee have not discovered the one that is not so. Come now, stay with me for eternity as penance.'" msgstr "" #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]36@@[OUT]1 +#. -- [EVENT] --Mammon_(13)@@+[NODE]36@@[OUT]1 #. #-#-#-#-# Cave.pot #-#-#-#-# -#. -- [EVENT] --Mammon(14)@@+[NODE]36@@[OUT]2 +#. -- [EVENT] --Mammon_(13)@@+[NODE]36@@[OUT]2 msgid "Try to run away!" msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]38@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]38@@[STORY] msgid "'Observant, yes. You shall be rewarded for your good eye. Fare thee well.'" msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]38@@[OUT]1 -msgid "Ask him why it is so precious?" +#. -- [EVENT] --Mammon_(13)@@+[NODE]38@@[OUT]1 +msgid "Ask him why it is so precious." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]38@@[OUT]2 +#. -- [EVENT] --Mammon_(13)@@+[NODE]38@@[OUT]2 msgid "Nod and leave." msgstr "" -#. -- [EVENT] --Mammon(14)@@+[NODE]41@@[STORY] +#. -- [EVENT] --Mammon_(13)@@+[NODE]41@@[STORY] msgid "" -"'I love myself most, yes? Or do I gaze upon the once mortal face and ponder my own frailty? Or perhaps I cherish my beauty above all. Ha-ha. Be well, young god spawn.'\n" +"'I love myself most, yes? Or do I gaze upon the once-mortal face and ponder my own frailty? Or perhaps I cherish my beauty above all. Ha ha. Be well, young god spawn.'\n" "The cave turns into an ordinary chamber." msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]2@@[STORY] +msgid "You accidentally step on a bee's nest, and as you try to flee, you see a cave you could run into." +msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]2@@[OUT]1 +msgid "Enter the cave." +msgstr "" + +#. #-#-#-#-# Cave.pot #-#-#-#-# +#. -- [EVENT] --Borowy_(14)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Cave.pot #-#-#-#-# +#. -- [EVENT] --Borowy_(14)@@+[NODE]2@@[OUT]3 +msgid "Brave the bees." +msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]3@@[STORY] +msgid "You take cover in the cave, but you soon realise that you are not alone. There is a wounded bear trapped by some rocks. It looks at you pleadingly." +msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]3@@[OUT]2 +msgid "[Forest demon]This is no bear - this is a borowy, one of the leshy guardians of the forests. Try to rescue him." +msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]3@@[OUT]3 +msgid "[Animal kinship]Examine this bear." +msgstr "" + +#. #-#-#-#-# Cave.pot #-#-#-#-# +#. -- [EVENT] --Borowy_(14)@@+[NODE]3@@[OUT]4 +#. #-#-#-#-# Cave.pot #-#-#-#-# +#. -- [EVENT] --Borowy_(14)@@+[NODE]11@@[OUT]3 +#. #-#-#-#-# Cave.pot #-#-#-#-# +#. -- [EVENT] --Borowy_(14)@@+[NODE]35@@[OUT]3 +msgid "Ignore the bear and see if there is anything worth gathering in the cave." +msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]5@@[STORY] +msgid "You try to push through and outrun the bees, but you get stung a bit before you make it." +msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]7@@[STORY] +msgid "The cave doesn't hold much - just some moss, old bones, and shrooms." +msgstr "" + +#. #-#-#-#-# Cave.pot #-#-#-#-# +#. -- [EVENT] --Borowy_(14)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Cave.pot #-#-#-#-# +#. -- [EVENT] --Borowy_(14)@@+[NODE]15@@[OUT]1 +msgid "Leave once the bees are gone." +msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]11@@[STORY] +msgid "This is no bear - this is a borowy, one of the leshy guardians of the forests that is known to sometimes take the form of a bear." +msgstr "" + +#. #-#-#-#-# Cave.pot #-#-#-#-# +#. -- [EVENT] --Borowy_(14)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Cave.pot #-#-#-#-# +#. -- [EVENT] --Borowy_(14)@@+[NODE]35@@[OUT]1 +msgid "Try to rescue him." +msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]15@@[STORY] +msgid "" +"The bear is protected by pineconettes, but you kill them without trouble.\n" +"When you walk through the forest later, you feel a chill down your spine." +msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]18@@[STORY] +msgid "" +"You pull the rocks away from the bear. It lifts its head and speaks:\n" +"'I thank you. This cave is soon to collapse, so I feared I would die in here before my flock could come rescue me. Be well, friend, and my forest be home to you.'\n" +"He slowly hobbles away." +msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]18@@[OUT]3 +msgid "Ask him what he is - clearly not just a bear." +msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]19@@[STORY] +msgid "This cave is very unstable. You try to move the rocks, but the whole thing collapses and you barely get out." +msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]21@@[STORY] +msgid "A young bear appears not long after, and it obediently follows you. Must be a reward from the rescued creature." +msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]21@@[OUT]1 +msgid "Take the bear and leave." +msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]35@@[STORY] +msgid "This is no ordinary bear, but some kind of demon - though whether good or bad, you do not know." +msgstr "" + +#. -- [EVENT] --Borowy_(14)@@+[NODE]37@@[STORY] +msgid "" +"He stops and turns to you to answer:\n" +"'Just a bear? We are the best of creatures. Still, I am many things, a bear being but one. Borowy some call me. In these lands, you likely know us as leshy, albeit technically they are cousins of ours.\n" +"Now I must go, as my forest awaits.'" +msgstr "" + +#. #-#-#-#-# Cave.pot #-#-#-#-# +#. -- [EVENT] --Borowy_(14)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# Cave.pot #-#-#-#-# +#. -- [EVENT] --Borowy_(14)@@+[NODE]37@@[OUT]2 +msgid "Wish him well and leave." +msgstr "" diff --git a/Modules/pot/Cemetery.pot b/Modules/pot/Cemetery.pot index 2c7f7de..d163341 100644 --- a/Modules/pot/Cemetery.pot +++ b/Modules/pot/Cemetery.pot @@ -505,11 +505,8 @@ msgstr "" msgid "Ask about the greyworld. Tell the ghost your shaman training was short-lived when you were called to serve the cosmic pantheon." msgstr "" -#. #-#-#-#-# Cemetery.pot #-#-#-#-# #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]19@@[STORY] -#. #-#-#-#-# Cemetery.pot #-#-#-#-# -#. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]24@@[STORY] -msgid "'I am no ghost -- that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'" +msgid "'I am no ghost - that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'" msgstr "" #. #-#-#-#-# Cemetery.pot #-#-#-#-# @@ -544,7 +541,7 @@ msgstr "" #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]22@@[STORY] msgid "" -"'As I said before, I am trapped by the stifling power of the lightbringers -- their scorching souls be damned. It is as if time itself yielded to their stagnation.\n" +"'As I said before, I am trapped by the stifling power of the lightbringers - their scorching souls be damned. It is as if time itself yielded to their stagnation.\n" "The only thing I can think of is a burst of darkness to free me. And I do sense some unliving souls nearby. Their unnatural binding to life will suffice, but you must kill them for me first. Please.'" msgstr "" @@ -571,6 +568,10 @@ msgstr "" msgid "No, it is too risky. Leave." msgstr "" +#. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]24@@[STORY] +msgid "'I am no ghost -- that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'" +msgstr "" + #. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]24@@[OUT]1 msgid "Ask what can be done." msgstr "" @@ -1771,11 +1772,8 @@ msgstr "" msgid "You are badly beaten and forced to flee." msgstr "" -#. #-#-#-#-# Cemetery.pot #-#-#-#-# #. -- [EVENT] --cemetery graverob(10)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Cemetery.pot #-#-#-#-# -#. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]2@@[STORY] -msgid "Despite its first appearance, this seems to be an old dwarven burial ground -- an unusual find. You spot a rugged group of grave robbers who got here before you!" +msgid "Despite its first appearance, this seems to be an old dwarven burial ground - an unusual find. You spot a rugged group of grave robbers who got here before you!" msgstr "" #. #-#-#-#-# Cemetery.pot #-#-#-#-# @@ -2237,7 +2235,7 @@ msgstr "" #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]42@@[STORY] msgid "" "The earth shakes beneath your feet as the stone crumbles. You see the spirit released, but it is angered.\n" -"The cemetery falls to ruin -- nothing but rubble left." +"The cemetery falls to ruin - nothing but rubble left." msgstr "" #. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]45@@[STORY] @@ -2651,7 +2649,7 @@ msgid "Search for anything usable." msgstr "" #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]4@@[STORY] -msgid "This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. As you get closer, you get a fleeting feeling of unease -- dark magics could be in play here..." +msgid "This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. As you get closer, you get a fleeting feeling of unease - dark magics could be in play here..." msgstr "" #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]5@@[STORY] @@ -2761,7 +2759,7 @@ msgid "" msgstr "" #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]13@@[STORY] -msgid "'Oh, fine, fine -- yes, I was a wretched soul. A murderous villain I was called, damned to eternity shackled to this stone. Can you imagine the boredom? Just let me leave and I will reward you -- I promise.'" +msgid "'Oh, fine, fine - yes, I was a wretched soul. A murderous villain I was called, damned to eternity shackled to this stone. Can you imagine the boredom? Just let me leave and I will reward you -- I promise.'" msgstr "" #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]13@@[OUT]3 @@ -2769,7 +2767,7 @@ msgid "Strengthen the ritual to make sure he stays where he is." msgstr "" #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]14@@[STORY] -msgid "You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you -- an aftereffect of the original spell, you think." +msgid "You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you - an aftereffect of the original spell, you think." msgstr "" #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]21@@[STORY] @@ -2793,8 +2791,7 @@ msgstr "" #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]28@@[STORY] msgid "" "You smash the gravestone to pieces, but the ghost remains bound to this place. Clearly, brute force will not break this curse.\n" -"The ghost skulks away, cursing at you, and you see a glimmer of malice in its dead eyes.\n" -"You feel your spirit fatigued from the effort." +"The ghost skulks away, cursing at you, and you see a glimmer of malice in its dead eyes. You feel your spirit fatigued from the effort." msgstr "" #. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]32@@[STORY] @@ -4808,8 +4805,8 @@ msgstr "" #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]7@@[STORY] msgid "" -"The dark veil drops and behind it sits nothing more than a karakandza demon.\n" -"It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we make a deal?'" +"The dark veil drops and behind it sits nothing more than a karakandza demon. It stares at you in fear:\n" +"'Ehmmm, I was not prepared for fighting. Can we make a deal?'" msgstr "" #. #-#-#-#-# Cemetery.pot #-#-#-#-# @@ -4826,7 +4823,7 @@ msgid "What deal?" msgstr "" #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]8@@[STORY] -msgid "'I'll give you some of the goods that dwarf smith's been making for me. I'll even throw in a little something extra -- goodwill and all that...'" +msgid "'I'll give you some of the goods that dwarf smith's been making for me. I'll even throw in a little something extra -goodwill and all that...'" msgstr "" #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]8@@[OUT]1 @@ -4843,7 +4840,7 @@ msgstr "" #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]9@@[STORY] msgid "" "'The deal's sealed.'\n" -"The demon claps its hands and disappears, leaving you the promised goods -- and, you hope, nothing more..." +"The demon claps its hands and disappears, leaving you the promised goods - and, you hope, nothing more..." msgstr "" #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]11@@[STORY] @@ -4857,15 +4854,13 @@ msgstr "" #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]12@@[STORY] msgid "" "The creature looks angry, but nods and claps its hands. It then disappears.\n" -"When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton.\n" -"But, as promised, the skeleton has some good loot waiting for you." +"When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. But, as promised, the skeleton has some good loot waiting for you." msgstr "" #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]15@@[STORY] msgid "" "The creature dissolves into green goo as you strike it. It is probably dead.\n" -"When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton.\n" -"But, as promised, the skeleton has some good loot waiting for you." +"When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. But, as promised, the skeleton has some good loot waiting for you." msgstr "" #. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]17@@[STORY] @@ -5485,6 +5480,10 @@ msgstr "" msgid "The skeletons continue towards you mindlessly and some arrows fly your way." msgstr "" +#. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]2@@[STORY] +msgid "Despite its first appearance, this seems to be an old dwarven burial ground -- an unusual find. You spot a rugged group of grave robbers who got here before you!" +msgstr "" + #. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]10@@[OUT]1 msgid "[Magic user] Try performing a ritual to calm the spirits." msgstr "" @@ -5556,7 +5555,7 @@ msgid "You're ambushed by a bog bies that has its lair here and worse yet, it at msgstr "" #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]19@@[STORY] -msgid "You're ambushed by a lone befuddler, who seems very out of pace here, yet angry and clearly determined to take it out on you!" +msgid "You're ambushed by a lone befuddler, who seems very out of place here, yet angry and clearly determined to take it out on you!" msgstr "" #. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]19@@[OUT]2 @@ -5572,5 +5571,5 @@ msgid "Thank him and leave." msgstr "" #. -- [EVENT] --Cemetery loot Dw(37)@@+[NODE]2@@[OUT]2 -msgid "[Dwarf] Covert he bones in stone so they may return to the earth." +msgid "[Dwarf] Cover the bones in stone so they may return to the earth." msgstr "" diff --git a/Modules/pot/Children.pot b/Modules/pot/Children.pot index 1d45db2..982b5f1 100644 --- a/Modules/pot/Children.pot +++ b/Modules/pot/Children.pot @@ -45,49 +45,43 @@ msgstr "" #. #-#-#-#-# Children.pot #-#-#-#-# #. -- [EVENT] --CabbagePatchMix3(10)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkGobMixDiff2(11)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --StorkOrcMixDiff5(11)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkGobMixDiff2(11)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --StorkOrcMixDiff5(11)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkGobMix2Diff2(12)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --StorkOrcMix2Diff5(12)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkGobMix2Diff2(12)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --StorkOrcMix2Diff5(12)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcMixDiff5(13)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --StorkOrcDiff7(13)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcMixDiff5(13)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --__StorkGob(14)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcMix2Diff5(14)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --__StorkGobMix(15)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcMix2Diff5(14)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --__StorkGobMix(15)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcDiff7(15)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --__StorkGobMix2(16)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGob(16)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --__StorkGobMix2(16)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGobMix(17)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGobMix(17)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGobMix2(18)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]3 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGobMix2(18)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]4 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]3 +#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]3 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]4 +#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]4 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]3 -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]4 +#. -- [EVENT] --CabbagePatchNonHum(20)@@+[NODE]2@@[OUT]1 msgid "Rejoice." msgstr "" @@ -104,9 +98,9 @@ msgstr "" #. #-#-#-#-# Children.pot #-#-#-#-# #. -- [EVENT] --StorkGobMix2(7)@@+[NODE]2@@[STORY] #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGobMix(17)@@+[NODE]2@@[STORY] +#. -- [EVENT] --__StorkGobMix(15)@@+[NODE]2@@[STORY] #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGobMix2(18)@@+[NODE]2@@[STORY] +#. -- [EVENT] --__StorkGobMix2(16)@@+[NODE]2@@[STORY] msgid "" "The nights are long and lonely, some of you find comfort in each other's company.\n" "But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after." @@ -165,72 +159,71 @@ msgstr "" msgid "A couple of your folk found themselves a child in the cabbage patch!" msgstr "" -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkGobMixDiff2(11)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkGobMix2Diff2(12)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcMix2Diff5(14)@@+[NODE]2@@[STORY] +#. -- [EVENT] --StorkOrcMixDiff5(11)@@+[NODE]2@@[STORY] msgid "" -"Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n" +"Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n" "A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after." msgstr "" -#. -- [EVENT] --StorkOrcMixDiff5(13)@@+[NODE]2@@[STORY] +#. -- [EVENT] --StorkOrcMix2Diff5(12)@@+[NODE]2@@[STORY] msgid "" -"Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n" +"Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n" "A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after." msgstr "" #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --StorkOrcDiff7(15)@@+[NODE]2@@[STORY] +#. -- [EVENT] --StorkOrcDiff7(13)@@+[NODE]2@@[STORY] #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__StorkGob(16)@@+[NODE]2@@[STORY] +#. -- [EVENT] --__StorkGob(14)@@+[NODE]2@@[STORY] msgid "" "The nights are long and lonely, some of you find comfort in each other's arms.\n" "A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after." msgstr "" #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[STORY] +#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[STORY] #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[STORY] +#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[STORY] msgid "" "Either love knows no bounds, or there is something wrong with the stork, but...\n" "Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care." msgstr "" -#. -- [EVENT] --Dwarf Child(20)@@+[NODE]2@@[STORY] +#. -- [EVENT] --Dwarf Child(18)@@+[NODE]2@@[STORY] msgid "" "Dwarven mating is a thing of secrecy, and since you have chosen a path outside of your kin, you have no memory of how it works.\n" "However, you have proven friend to the Earthbound, and so the two of you are invited to partake in the life-giving ritual that may provide you with a child." msgstr "" -#. -- [EVENT] --Dwarf Child(20)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --Dwarf Child(18)@@+[NODE]2@@[OUT]1 msgid "Take part in the ritual." msgstr "" -#. -- [EVENT] --Dwarf Child(20)@@+[NODE]5@@[STORY] +#. -- [EVENT] --Dwarf Child(18)@@+[NODE]5@@[STORY] msgid "" "You enter deep into the old dwarven tunnels. The male has to follow his instinct and find the life-rock. His mate awaits. Once the rock is brought back, the female sings the life song, and together they carve the stone in hopes of it becoming a child.\n" "Only one such ceremony can be undertaken every two decades and it is not always successful." msgstr "" #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Dwarf Child(20)@@+[NODE]5@@[OUT]1 +#. -- [EVENT] --Dwarf Child(18)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Dwarf Child(20)@@+[NODE]5@@[OUT]2 +#. -- [EVENT] --Dwarf Child(18)@@+[NODE]5@@[OUT]2 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Dwarf Child(20)@@+[NODE]6@@[OUT]1 +#. -- [EVENT] --Dwarf Child(18)@@+[NODE]6@@[OUT]1 #. #-#-#-#-# Children.pot #-#-#-#-# -#. -- [EVENT] --Dwarf Child(20)@@+[NODE]7@@[OUT]1 +#. -- [EVENT] --Dwarf Child(18)@@+[NODE]7@@[OUT]1 msgid "Await the results." msgstr "" -#. -- [EVENT] --Dwarf Child(20)@@+[NODE]6@@[STORY] +#. -- [EVENT] --Dwarf Child(18)@@+[NODE]6@@[STORY] msgid "Despite being away from your kin, your instincts proved strong. Your life-rock flourishes into a child." msgstr "" -#. -- [EVENT] --Dwarf Child(20)@@+[NODE]7@@[STORY] -msgid "You have been away from your kind too long and your life-song could not awaken a dwarven should. Instead, a young rocker comes to life." +#. -- [EVENT] --Dwarf Child(18)@@+[NODE]7@@[STORY] +msgid "You have been away from your kind too long and your life-song could not awaken a dwarven soul. Instead, a young rocker comes to life." +msgstr "" + +#. -- [EVENT] --CabbagePatchNonHum(20)@@+[NODE]2@@[STORY] +msgid "A couple of your folk found a child in the cabbage patch!" msgstr "" diff --git a/Modules/pot/Death.pot b/Modules/pot/Death.pot index a11d2cd..dce8b47 100644 --- a/Modules/pot/Death.pot +++ b/Modules/pot/Death.pot @@ -1,4 +1,9 @@ +#. #-#-#-#-# Death.pot #-#-#-#-# #. -- [EVENT] --Death(0)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death_(1)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death at sea(5)@@+[NODE]2@@[STORY] msgid "Your wounds were too grave and so the gates to the underwolds open to take your soul." msgstr "" @@ -6,15 +11,157 @@ msgstr "" #. -- [EVENT] --Death(0)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Death.pot #-#-#-#-# #. -- [EVENT] --Death(0)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death_(1)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death_(1)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death_(1)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Mental Death(4)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death at sea(5)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death at sea(5)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death at sea(5)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Mental Death Sea(7)@@+[NODE]2@@[OUT]1 msgid "Depart." msgstr "" +#. #-#-#-#-# Death.pot #-#-#-#-# #. -- [EVENT] --Death(0)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death_(1)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death at sea(5)@@+[NODE]4@@[STORY] msgid "" "'YOU ARE MY CHOSEN HOW DARE YOU DIE!'\n" "The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on." msgstr "" +#. #-#-#-#-# Death.pot #-#-#-#-# #. -- [EVENT] --Death(0)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death_(1)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Death at sea(5)@@+[NODE]4@@[OUT]1 msgid "Bow and leave." msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[STORY] +msgid "" +"You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.\n" +"Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.\n" +"Remember, the price is high and it will get higher every time you abuse your divine power like this." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]1 +msgid "Pay with two lives to return the one." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]2 +msgid "Pay with four lives to return the one." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]3 +msgid "Pay with six lives to return the one." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]4 +msgid "Pay with eight lives to return the one." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]5 +msgid "Pay with ten lives to return the one." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]6 +msgid "Pay with fifteen lives to return the one." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]7 +msgid "Pay with twenty lives to return the one." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]8 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]8 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]8 +msgid "You cannot or will not pay. It is time to end this journey." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]9 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]9 +msgid "Use the divine power of the cosmic seed to return your chosen!" +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]4@@[STORY] +msgid "You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh..." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death_(2)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2(3)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]4@@[OUT]1 +msgid "Await your chosen." +msgstr "" + +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Mental Death(4)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Death.pot #-#-#-#-# +#. -- [EVENT] --Mental Death Sea(7)@@+[NODE]2@@[STORY] +msgid "Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life." +msgstr "" diff --git a/Modules/pot/Demon encounters.pot b/Modules/pot/Demon encounters.pot index 144e63b..3d089d2 100644 --- a/Modules/pot/Demon encounters.pot +++ b/Modules/pot/Demon encounters.pot @@ -249,6 +249,10 @@ msgstr "" #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]15@@[OUT]2 #. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Dwarven bandits(17)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]11@@[OUT]2 +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]22@@[OUT]1 msgid "Leave." msgstr "" @@ -883,7 +887,7 @@ msgid "[Perception] There is something fishy here. Take a closer look." msgstr "" #. -- [EVENT] --goldfish(5)@@+[NODE]2@@[OUT]2 -msgid "You sense the presence of your kin. Take a closer look." +msgid "[Demon]You sense the presence of your kin. Take a closer look." msgstr "" #. -- [EVENT] --goldfish(5)@@+[NODE]2@@[OUT]3 @@ -975,7 +979,7 @@ msgid "'I am... too... weak...'" msgstr "" #. -- [EVENT] --goldfish(5)@@+[NODE]9@@[OUT]1 -msgid "Stand firm -- no wishes, no water." +msgid "Stand firm - no wishes, no water." msgstr "" #. -- [EVENT] --goldfish(5)@@+[NODE]10@@[STORY] @@ -1028,7 +1032,7 @@ msgid "" msgstr "" #. -- [EVENT] --goldfish(5)@@+[NODE]14@@[OUT]6 -msgid "Screw simple -- demand the power of the gods!" +msgid "Screw simple - demand the power of the gods!" msgstr "" #. -- [EVENT] --goldfish(5)@@+[NODE]15@@[STORY] @@ -1560,7 +1564,7 @@ msgid "You walk through the forest and realise that the shrubbery beneath your f msgstr "" #. -- [EVENT] --Pineconettes(9)@@+[NODE]2@@[OUT]1 -msgid "[Forest demon]Speak to the forest folk and ask what is amiss here." +msgid "[Forest demon or elf]Speak to the forest folk and ask what is amiss here." msgstr "" #. -- [EVENT] --Pineconettes(9)@@+[NODE]2@@[OUT]2 @@ -1785,43 +1789,70 @@ msgid "" "'Thank you, yay!'" msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]2@@[STORY] msgid "Among a small grouping of trees, you discover a circle of multicoloured mushrooms that emit a subtle yellow glow." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]2@@[OUT]1 msgid "[Forest folk] You sense the power of forest sprites within. Go closer to ask for good fortune." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]2@@[OUT]2 msgid "Go in closer to investigate." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]3@@[STORY] +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]3@@[STORY] msgid "" "As a creature of the woodland, you know the circle will give you blessings.\n" "But you could also try a more challenging path known as a greenwalk: entering the spiritual path of the forest and becoming one with it through this place of power." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]3@@[OUT]1 msgid "Try the greenwalk." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]3@@[OUT]2 msgid "Take only the blessings." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]11@@[STORY] +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]11@@[STORY] msgid "" "You come closer and feel the yellow glow surround you. For those akin to nature, the glow is pleasant, but for others it may bring harm.\n" "When you try to step forwards, you feel a physical resistance, testing your spiritual resolve." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]11@@[OUT]1 msgid "Attempt the trial." msgstr "" +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# #. -- [EVENT] --Shroom circle(10)@@+[NODE]22@@[STORY] +#. #-#-#-#-# Demon encounters.pot #-#-#-#-# +#. -- [EVENT] --__Shroom circle(19)@@+[NODE]22@@[STORY] msgid "Your spirit proved strong and you feel the warm glow embrace you, kindly. Whatever test this may have been, you clearly passed." msgstr "" diff --git a/Modules/pot/Divine.pot b/Modules/pot/Divine.pot index 46071cc..ddcb346 100644 --- a/Modules/pot/Divine.pot +++ b/Modules/pot/Divine.pot @@ -237,11 +237,8 @@ msgstr "" msgid "Admit that the question has crossed your mind and ask if it has answers." msgstr "" -#. #-#-#-#-# Divine.pot #-#-#-#-# #. -- [EVENT] --Divine Q Start(0)@@+[NODE]18@@[STORY] -#. #-#-#-#-# Divine.pot #-#-#-#-# -#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]18@@[STORY] -msgid "The crow shrugs (as much as is possible), but says nothing." +msgid "The crow shrugs (as much as is possible for a bird), but says nothing." msgstr "" #. #-#-#-#-# Divine.pot #-#-#-#-# @@ -5808,3 +5805,7 @@ msgstr "" #. -- [EVENT] --__Nyia(24)@@+[NODE]54@@[STORY] msgid "This is the path of Nyia. You can only enter with the chosen who begun this journey." msgstr "" + +#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]18@@[STORY] +msgid "The crow shrugs (as much as is possible), but says nothing." +msgstr "" diff --git a/Modules/pot/Earthbound.pot b/Modules/pot/Earthbound.pot index 7f6c9d7..ac904e6 100644 --- a/Modules/pot/Earthbound.pot +++ b/Modules/pot/Earthbound.pot @@ -323,16 +323,18 @@ msgstr "" #. -- [EVENT] --DziadMroz(25)@@+[NODE]19@@[OUT]1 #. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --DziadMroz(25)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Earthbound.pot #-#-#-#-# +#. -- [EVENT] --DziadMroz(25)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# Earthbound.pot #-#-#-#-# +#. -- [EVENT] --Mental Return(27)@@+[NODE]3@@[OUT]1 msgid "Leave." msgstr "" -#. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Earthbound.pot #-#-#-#-# -#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[STORY] msgid "" "'Welcome, what ya looking for, laddies?'\n" -"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it." +"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n" +"This village is small, as such, it will not offer recruitment and may have other options limited." msgstr "" #. #-#-#-#-# Earthbound.pot #-#-#-#-# @@ -363,17 +365,15 @@ msgstr "" msgid "Ask if you can visit the ancient forge they have here." msgstr "" -#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]5@@[STORY] -msgid "" -"'You're no friends of ours, so you best move along or you will taste our blades, mate.'\n" -"You see armed dwarves gathering." -msgstr "" - +#. #-#-#-#-# Earthbound.pot #-#-#-#-# +#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]2@@[OUT]7 #. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]53@@[OUT]1 #. #-#-#-#-# Earthbound.pot #-#-#-#-# +#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[OUT]8 +#. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]53@@[OUT]1 @@ -466,6 +466,12 @@ msgstr "" msgid "Attack!" msgstr "" +#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]5@@[STORY] +msgid "" +"'You're no friends of ours, so you best move along or you will taste our blades, mate.'\n" +"You see armed dwarves gathering." +msgstr "" + #. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]5@@[OUT]3 #. #-#-#-#-# Earthbound.pot #-#-#-#-# @@ -886,7 +892,7 @@ msgstr "" #. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]87@@[STORY] #. #-#-#-#-# Earthbound.pot #-#-#-#-# -#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]91@@[STORY] +#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]104@@[STORY] msgid "" "'We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past.\n" "No guarantees, but we ain't chargin' for it either.'" @@ -895,7 +901,7 @@ msgstr "" #. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]87@@[OUT]1 #. #-#-#-#-# Earthbound.pot #-#-#-#-# -#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]91@@[OUT]1 +#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]104@@[OUT]1 #. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]96@@[OUT]1 #. #-#-#-#-# Earthbound.pot #-#-#-#-# @@ -973,8 +979,22 @@ msgid "" "'Ya keep yer magic away from my forge, ya hear? But no curses, right? Just leave.'" msgstr "" +#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[STORY] +msgid "" +"'Welcome, what ya looking for, laddies?'\n" +"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n" +"Once you become friends, you will get the chance to recruit." +msgstr "" + +#. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[OUT]7 -msgid "Someone is waving at you, go check it out." +#. #-#-#-#-# Earthbound.pot #-#-#-#-# +#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[OUT]9 +msgid "See if you can recruit someone." +msgstr "" + +#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[OUT]10 +msgid "You see a familiar face, approach." msgstr "" #. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]5@@[STORY] @@ -1412,10 +1432,7 @@ msgstr "" msgid "'Blah, blah, blah. Gods have mercy on us if you're their person. Just leave us be and we ain't gonna beat ya. Go.'" msgstr "" -#. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --DwarfKillsmallBandits(6)@@+[NODE]23@@[OUT]3 -#. #-#-#-#-# Earthbound.pot #-#-#-#-# -#. -- [EVENT] --DwarfKillsmallBandits(6)@@+[NODE]54@@[OUT]3 msgid "Offer to pay them 40 credits to leave." msgstr "" @@ -1464,6 +1481,10 @@ msgstr "" msgid "'What, no tradin'? In that case, we stay.'" msgstr "" +#. -- [EVENT] --DwarfKillsmallBandits(6)@@+[NODE]54@@[OUT]3 +msgid "Offer to pay them 400 credits to leave." +msgstr "" + #. -- [EVENT] --DwarfKillsmallBandits(6)@@+[NODE]55@@[STORY] msgid "The bandits keep to their word and move out." msgstr "" @@ -2169,7 +2190,10 @@ msgstr "" msgid "Your words don't work. You are beaten and chased away." msgstr "" +#. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --Army(10)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Earthbound.pot #-#-#-#-# +#. -- [EVENT] --Army(10)@@+[NODE]34@@[OUT]1 msgid "Run." msgstr "" @@ -2189,6 +2213,10 @@ msgstr "" msgid "'Ya spoke well, so begone.'" msgstr "" +#. -- [EVENT] --Army(10)@@+[NODE]34@@[STORY] +msgid "You are badly beaten and forced to flee, which loses you some respect from your enemy." +msgstr "" + #. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --DwarfsmallTunnel(11)@@+[NODE]2@@[STORY] #. #-#-#-#-# Earthbound.pot #-#-#-#-# @@ -3484,7 +3512,7 @@ msgid "Tell them of your discovery of the red cave and the Alchemist who claims msgstr "" #. -- [EVENT] --DwarfMain(24)@@+[NODE]3@@[STORY] -msgid "'Aye, we've long been searching for the red cave, as you call it. The Shattering disturbed our tunnels and cities down below, and it will take us decades to find all we lost, and even then that won't be all of it. Trying to keep our young safe, the dwarf wives too -- this has been our priority, but perhaps we were wrong.'" +msgid "'Aye, we've long been searching for the red cave, as you call it. The Shattering disturbed our tunnels and cities down below, and it will take us decades to find all we lost, and even then that won't be all of it. Trying to keep our young safe, the dwarf wives too - this has been our priority, but perhaps we were wrong.'" msgstr "" #. -- [EVENT] --DwarfMain(24)@@+[NODE]3@@[OUT]1 @@ -3523,7 +3551,7 @@ msgid "With the cosmic tree?" msgstr "" #. -- [EVENT] --DwarfMain(24)@@+[NODE]6@@[STORY] -msgid "'Aye, in some ways. You see, with the tree, and others like it all over Thea, your gods were born also. They were the spawn of the light and dark, but also of the mortal realm. At least this is what our history teaches. I think others say they were born of belief, a need, an outcry of your kin -- silly. They were carved, just like us, for a purpose they may have surpassed, but that was their design.'" +msgid "'Aye, in some ways. You see, with the tree, and others like it all over Thea, your gods were born also. They were the spawn of the light and dark, but also of the mortal realm. At least this is what our history teaches. I think others say they were born of belief, a need, an outcry of your kin - silly. They were carved, just like us, for a purpose they may have surpassed, but that was their design.'" msgstr "" #. -- [EVENT] --DwarfMain(24)@@+[NODE]6@@[OUT]1 @@ -3597,7 +3625,7 @@ msgstr "" #. -- [EVENT] --DwarfMain(24)@@+[NODE]12@@[STORY] msgid "" -"'We searched for the cave, but we've also been preparing for this question. We could forge ya a stone heart, sure. But without a giant -- and they are all asleep once more -- it would be too weak.\n" +"'We searched for the cave, but we've also been preparing for this question. We could forge ya a stone heart, sure. But without a giant - and they are all asleep once more - it would be too weak.\n" "Go to the ice lands, seek out the old dziad mroz.'" msgstr "" @@ -3623,7 +3651,7 @@ msgid "'Aye, I am glad your time with the gods didn't make ya forget.'" msgstr "" #. -- [EVENT] --DwarfMain(24)@@+[NODE]15@@[STORY] -msgid "'The earth shatters because the giant's heartbeat gave it natural rhythm. But more than that, it is the child of light trying to escape its underground confines, just as darkness did ages ago. Think of it this way -- there was a plug that held things together, and now there is a hole, but a small one, too small for the enormous power that seeks a way out. So it is making its own cracks. You need a new plug, else it will keep going.'" +msgid "'The earth shatters because the giant's heartbeat gave it natural rhythm. But more than that, it is the child of light trying to escape its underground confines, just as darkness did ages ago. Think of it this way - there was a plug that held things together, and now there is a hole, but a small one, too small for the enormous power that seeks a way out. So it is making its own cracks. You need a new plug, else it will keep going.'" msgstr "" #. -- [EVENT] --DwarfMain(24)@@+[NODE]15@@[OUT]1 @@ -3642,7 +3670,7 @@ msgstr "" #. -- [EVENT] --DwarfMain(24)@@+[NODE]17@@[STORY] msgid "" -"'We failed to guard the first heart -- one from the giant. We then lost the entrance to the red cave, and it seems fate likes ya more. The Shattering destroyed our homes beneath, and we need to stay put. So we cannot solve it ourselves, but we will help ya.\n" +"'We failed to guard the first heart - one from the giant. We then lost the entrance to the red cave, and it seems fate likes ya more. The Shattering destroyed our homes beneath, and we need to stay put. So we cannot solve it ourselves, but we will help ya.\n" "Go look for a dziad mroz in the ice lands.'" msgstr "" @@ -3673,7 +3701,7 @@ msgstr "" #. -- [EVENT] --DziadMroz(25)@@+[NODE]3@@[STORY] msgid "" "The dziad mroz remains still, and the girl answers after a pause:\n" -"'Yes. So they said, many times. We do not share our secrets -- something the dwarves should have learnt, no? Go away, before my sisters decide to play with you.'" +"'Yes. So they said, many times. We do not share our secrets - something the dwarves should have learnt, no? Go away, before my sisters decide to play with you.'" msgstr "" #. -- [EVENT] --DziadMroz(25)@@+[NODE]3@@[OUT]1 @@ -3723,7 +3751,7 @@ msgstr "" #. -- [EVENT] --DziadMroz(25)@@+[NODE]7@@[STORY] msgid "" "'You bested me in a challenge, so I must speak the truth now.\n" -"It is a lie that I live with no heart -- I simply gave it away long ago. And then later, much later, I found a way so that my frozen heart would allow my love a life she always wanted. If I give you this secret, she will have to suffer again.'" +"It is a lie that I live with no heart - I simply gave it away long ago. And then later, much later, I found a way so that my frozen heart would allow my love a life she always wanted. If I give you this secret, she will have to suffer again.'" msgstr "" #. -- [EVENT] --DziadMroz(25)@@+[NODE]7@@[OUT]1 @@ -3732,8 +3760,8 @@ msgstr "" #. -- [EVENT] --DziadMroz(25)@@+[NODE]8@@[STORY] msgid "" -"'She was once lady of winter, but also mistress of rebirth -- the circle of life and death. Every spring day she would have to die so the circle could continue.\n" -"So I found a way. I became the winter myself, forsaking all spring, forsaking my heart -- and my heart was that of spring, of hope. So yes, you can use it, for it has great power.'" +"'She was once lady of winter, but also mistress of rebirth - the circle of life and death. Every spring day she would have to die so the circle could continue.\n" +"So I found a way. I became the winter myself, forsaking all spring, forsaking my heart - and my heart was that of spring, of hope. So yes, you can use it, for it has great power.'" msgstr "" #. -- [EVENT] --DziadMroz(25)@@+[NODE]8@@[OUT]1 @@ -3794,6 +3822,8 @@ msgstr "" #. -- [EVENT] --DziadMroz(25)@@+[NODE]17@@[STORY] #. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --DziadMroz(25)@@+[NODE]19@@[STORY] +#. #-#-#-#-# Earthbound.pot #-#-#-#-# +#. -- [EVENT] --DziadMroz(25)@@+[NODE]29@@[STORY] msgid "" "The dwarf who sent you here approaches:\n" "'Ai, this was always a long shot. Ya best seek answers with others now, my kin is stuck in their ways, they will take forever to discuss this matter and come up with a new plan. Good fortune to ya, laddie, iron and stone.'" @@ -3832,7 +3862,8 @@ msgstr "" #. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]2@@[STORY] msgid "" "A dwarven smith waves you over:\n" -"'Ya proved your stone will and metal arm to us, some of our youngsters find ya interestin'. We gave them permission to join ya if they wish.'" +"'Ya proved your stone will and metal arm to us, some of our youngsters find ya interestin'. We gave them permission to join ya if they wish.'\n" +"[You can only recruit in this faction once, with a tiny chance for second when your population is very low]" msgstr "" #. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]2@@[OUT]1 @@ -3851,28 +3882,41 @@ msgstr "" msgid "There doesn't seem anyone interested to join you right now." msgstr "" +#. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Earthbound.pot #-#-#-#-# +#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]13@@[STORY] msgid "A young smith looks your way. But they ask that you pay for their services." msgstr "" -#. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]8@@[OUT]1 -#. #-#-#-#-# Earthbound.pot #-#-#-#-# -#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]9@@[OUT]1 -msgid "Pay them." +msgid "Pay a young smith." msgstr "" #. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]8@@[OUT]2 #. #-#-#-#-# Earthbound.pot #-#-#-#-# #. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# Earthbound.pot #-#-#-#-# +#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]13@@[OUT]2 msgid "No, leave." msgstr "" +#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]8@@[OUT]3 +msgid "Pay a smith." +msgstr "" + #. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]9@@[STORY] msgid "A labourer looks your way. But they ask that you pay for their services." msgstr "" +#. #-#-#-#-# Earthbound.pot #-#-#-#-# +#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Earthbound.pot #-#-#-#-# +#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]13@@[OUT]1 +msgid "Pay them." +msgstr "" + #. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]10@@[STORY] msgid "A dwarven child is permitted to join your village, so they may truly learn your customs. You will have to pay as is customary, to ensure the dwarven clan is compensated for the loss." msgstr "" @@ -3880,3 +3924,19 @@ msgstr "" #. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]10@@[OUT]1 msgid "Welcome them." msgstr "" + +#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[STORY] +msgid "One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again." +msgstr "" + +#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[OUT]1 +msgid "Accept them." +msgstr "" + +#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[OUT]2 +msgid "Decline, you do not need weaklings!" +msgstr "" + +#. -- [EVENT] --Mental Return(27)@@+[NODE]3@@[STORY] +msgid "They are happy to be part of the family again." +msgstr "" diff --git a/Modules/pot/Forestdemons.pot b/Modules/pot/Forestdemons.pot index 7b180da..76b4a5a 100644 --- a/Modules/pot/Forestdemons.pot +++ b/Modules/pot/Forestdemons.pot @@ -336,6 +336,8 @@ msgstr "" #. -- [EVENT] --Demon Pet training(3)@@+[NODE]7@@[STORY] #. #-#-#-#-# Forestdemons.pot #-#-#-#-# #. -- [EVENT] --Demon Pet training(3)@@+[NODE]28@@[STORY] +#. #-#-#-#-# Forestdemons.pot #-#-#-#-# +#. -- [EVENT] --Demon Pet training(3)@@+[NODE]34@@[STORY] msgid "'Fee paid, good, now I take your familiar and teach it some new tricks.'" msgstr "" @@ -343,6 +345,8 @@ msgstr "" #. -- [EVENT] --Demon Pet training(3)@@+[NODE]7@@[OUT]1 #. #-#-#-#-# Forestdemons.pot #-#-#-#-# #. -- [EVENT] --Demon Pet training(3)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# Forestdemons.pot #-#-#-#-# +#. -- [EVENT] --Demon Pet training(3)@@+[NODE]34@@[OUT]1 msgid "Hand over the pet." msgstr "" @@ -350,6 +354,8 @@ msgstr "" #. -- [EVENT] --Demon Pet training(3)@@+[NODE]9@@[STORY] #. #-#-#-#-# Forestdemons.pot #-#-#-#-# #. -- [EVENT] --Demon Pet training(3)@@+[NODE]30@@[STORY] +#. #-#-#-#-# Forestdemons.pot #-#-#-#-# +#. -- [EVENT] --Demon Pet training(3)@@+[NODE]36@@[STORY] msgid "Your pet returns after a while and it seems much better behaved." msgstr "" @@ -357,5 +363,7 @@ msgstr "" #. -- [EVENT] --Demon Pet training(3)@@+[NODE]9@@[OUT]1 #. #-#-#-#-# Forestdemons.pot #-#-#-#-# #. -- [EVENT] --Demon Pet training(3)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Forestdemons.pot #-#-#-#-# +#. -- [EVENT] --Demon Pet training(3)@@+[NODE]36@@[OUT]1 msgid "Thank the trainer and leave." msgstr "" diff --git a/Modules/pot/Generic.pot b/Modules/pot/Generic.pot index 7e325b9..bd10cee 100644 --- a/Modules/pot/Generic.pot +++ b/Modules/pot/Generic.pot @@ -41,7 +41,7 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --GroupUnliving(6)@@+[NODE]2@@[OUT]3 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GroupSpiritAttack(10)@@+[NODE]2@@[OUT]3 +#. -- [EVENT] --GroupSpiritAttack(9)@@+[NODE]2@@[OUT]3 msgid "Move away." msgstr "" @@ -68,7 +68,7 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --GroupUnliving(6)@@+[NODE]19@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GroupSpiritAttack(10)@@+[NODE]19@@[OUT]1 +#. -- [EVENT] --GroupSpiritAttack(9)@@+[NODE]19@@[OUT]1 msgid "Run." msgstr "" @@ -113,33 +113,43 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --GroupTroll(3)@@+[NODE]28@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Generic All(12)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --Nest Generic All(11)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Generic All(12)@@+[NODE]6@@[OUT]1 +#. -- [EVENT] --Nest Generic All(11)@@+[NODE]6@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Generic All(12)@@+[NODE]8@@[OUT]1 +#. -- [EVENT] --Nest Generic All(11)@@+[NODE]8@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Beast (13)@@+[NODE]2@@[OUT]3 +#. -- [EVENT] --Nest Beast (12)@@+[NODE]2@@[OUT]3 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Beast (13)@@+[NODE]6@@[OUT]1 +#. -- [EVENT] --Nest Beast (12)@@+[NODE]6@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Beast (13)@@+[NODE]8@@[OUT]1 +#. -- [EVENT] --Nest Beast (12)@@+[NODE]8@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Beast (13)@@+[NODE]11@@[OUT]1 +#. -- [EVENT] --Nest Beast (12)@@+[NODE]11@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Unliving(14)@@+[NODE]2@@[OUT]3 +#. -- [EVENT] --Nest Unliving(13)@@+[NODE]2@@[OUT]3 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Unliving(14)@@+[NODE]6@@[OUT]1 +#. -- [EVENT] --Nest Unliving(13)@@+[NODE]6@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Unliving(14)@@+[NODE]8@@[OUT]1 +#. -- [EVENT] --Nest Unliving(13)@@+[NODE]8@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Demon(15)@@+[NODE]2@@[OUT]4 +#. -- [EVENT] --Nest Demon(14)@@+[NODE]2@@[OUT]4 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Demon(15)@@+[NODE]6@@[OUT]1 +#. -- [EVENT] --Nest Demon(14)@@+[NODE]6@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Demon(15)@@+[NODE]8@@[OUT]1 +#. -- [EVENT] --Nest Demon(14)@@+[NODE]8@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Demon(15)@@+[NODE]14@@[OUT]1 +#. -- [EVENT] --Nest Demon(14)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --SlavyanTradeadv(17)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --AlphaclansTradeadv(18)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --EarthboundTradeadv(19)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --SpirittalkersTradeadv(20)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --WoodlandKinTradeadv(21)@@+[NODE]11@@[OUT]1 msgid "Leave." msgstr "" @@ -173,13 +183,13 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --GroupMythical(2)@@+[NODE]31@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Generic All(12)@@+[NODE]8@@[STORY] +#. -- [EVENT] --Nest Generic All(11)@@+[NODE]8@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Beast (13)@@+[NODE]8@@[STORY] +#. -- [EVENT] --Nest Beast (12)@@+[NODE]8@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Unliving(14)@@+[NODE]8@@[STORY] +#. -- [EVENT] --Nest Unliving(13)@@+[NODE]8@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Demon(15)@@+[NODE]8@@[STORY] +#. -- [EVENT] --Nest Demon(14)@@+[NODE]8@@[STORY] msgid "You were badly beaten and forced to flee." msgstr "" @@ -216,7 +226,7 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --GroupPhysicalDemon(5)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GroupSpiritAttack(10)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --GroupSpiritAttack(9)@@+[NODE]2@@[OUT]1 msgid "Attack!" msgstr "" @@ -227,17 +237,12 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --GroupSocialAttack(4)@@+[NODE]2@@[OUT]4 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GroupSpiritAttack(10)@@+[NODE]2@@[OUT]4 +#. -- [EVENT] --GroupSpiritAttack(9)@@+[NODE]2@@[OUT]4 msgid "[Demon]Listen attentively, give praise, and part ways as friends." msgstr "" -#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --GroupSocialAttack(4)@@+[NODE]2@@[OUT]5 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GroupPhysicalDemon(5)@@+[NODE]2@@[OUT]5 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GroupSpiritAttack(10)@@+[NODE]2@@[OUT]5 -msgid "[Magic user]Defend yourself by the strength of your spirit." +msgid "[Magic user or mysticism]Defend yourself by the strength of your spirit." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# @@ -245,7 +250,7 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --GroupPhysicalDemon(5)@@+[NODE]19@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GroupSpiritAttack(10)@@+[NODE]19@@[STORY] +#. -- [EVENT] --GroupSpiritAttack(9)@@+[NODE]19@@[STORY] msgid "You fail. Your mind feels muddled and your spirit cursed." msgstr "" @@ -261,6 +266,13 @@ msgstr "" msgid "[Strength]Stand firm and do not let them enter your territory." msgstr "" +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --GroupPhysicalDemon(5)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --GroupSpiritAttack(9)@@+[NODE]2@@[OUT]5 +msgid "[Magic user]Defend yourself by the strength of your spirit." +msgstr "" + #. -- [EVENT] --GroupUnliving(6)@@+[NODE]2@@[STORY] msgid "You are assailed by the unliving!" msgstr "" @@ -271,110 +283,52 @@ msgstr "" #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]2@@[STORY] msgid "" -"Your elven child will not be deemed adult amongst its eleven kin for many decades yet, but they have reached the time of growth.\n" -"As such, they will undergo the croppings - a coming of age ceremony.\n" -"But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult." +"Your elven child will not be deemed adult amongst its elven kin for many decades yet, but they have reached the time of growth.\n" +"As such, they will undergo the croppings: a coming-of-age ceremony.\n" +"But this path is never easy. You must choose what journey the young one will take before, gods willing, they may return to you as an adult." msgstr "" #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]2@@[OUT]1 -msgid "You have skilled wise ones with you, and so they can cultivate the art of mysticism int his young one." +msgid "[Magic users or loyalty and mysticism] You either know enough about magic to try and teach even an elven child, or you are friends with the Woodlandkin as so you can ask their guidance so that the youth may become an elven magic user." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]2@@[OUT]2 -msgid "The child is strong, perhaps it will grow to become a fighter." +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]3@@[OUT]4 +msgid "[Strength and perception] The child is strong, perhaps it will grow to become a fighter." msgstr "" #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]2@@[OUT]3 msgid "Teach the elven child some good old trade." msgstr "" +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]2@@[OUT]4 +msgid "[Chance] Elves are forever bound to the forest, allow your child to transform into a forest demon, even if the result is unsure." +msgstr "" + #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]3@@[STORY] -msgid "The weaves of magic are natural to all elves, yet the path of the magic user is wrought with dark dangers, especially for an elven child raised outside their own kind." +msgid "" +"The weaves of magic are natural to all elves, yet the path of the magic user is wrought with dark dangers, especially for an elven child raised away from their own kind. They may not return to you or their path may not lead to what you seek.\n" +"[To pursue rare classes, the child will often need a high stat in the appropriate field (exact numbers vary) like strength for warriors etc. as well as chance. Improving the luck attribute may also help in this.]" msgstr "" -#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]3@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]14@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]20@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]3@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]14@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]20@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]3@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]3@@[OUT]2 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]3@@[OUT]3 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]8@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]8@@[OUT]2 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]8@@[OUT]3 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]11@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]11@@[OUT]2 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]11@@[OUT]3 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]11@@[OUT]4 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]16@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]16@@[OUT]2 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]16@@[OUT]3 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]25@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]25@@[OUT]2 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]25@@[OUT]3 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]30@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]30@@[OUT]2 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]30@@[OUT]3 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]49@@[OUT]2 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]49@@[OUT]3 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]49@@[OUT]4 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]49@@[OUT]5 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]49@@[OUT]6 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]55@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]55@@[OUT]2 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]55@@[OUT]3 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]3@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]14@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]20@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]20@@[OUT]1 -msgid "Begin the trials." +msgid "Begin the trials for a mage." +msgstr "" + +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]3@@[OUT]2 +msgid "Go back to the choices." +msgstr "" + +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]3@@[OUT]3 +msgid "Begin the trials for a druid." msgstr "" +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]36@@[STORY] msgid "" "Your elven youth was clearly destined to walk the mystical path as they return to you as a mage.\n" "The trials were tough and they are not as strong as a fully-fledged adult yet, but in time, surely, they will become great!" @@ -397,6 +351,16 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]28@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]36@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]6@@[OUT]1 @@ -413,72 +377,98 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]31@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]32@@[OUT]1 +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]38@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]5@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]18@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]36@@[OUT]1 +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]23@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]37@@[OUT]1 +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]31@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]39@@[OUT]1 +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]33@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]41@@[OUT]1 +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]34@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]5@@[OUT]1 +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]38@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]6@@[OUT]1 +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]39@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]17@@[OUT]1 +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]40@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]18@@[OUT]1 +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]48@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]23@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]31@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]17@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]33@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]18@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]34@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]23@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]38@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]33@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]39@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]34@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]5@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]38@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]17@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]39@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]18@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]45@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]23@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]53@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]33@@[OUT]1 +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]36@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]34@@[OUT]1 +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]37@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]38@@[OUT]1 +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]39@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]39@@[OUT]1 +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]41@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]45@@[OUT]1 +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]74@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]53@@[OUT]1 +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]75@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]76@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]77@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]36@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]39@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]41@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]74@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]75@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]76@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]77@@[OUT]1 msgid "Rejoice!" msgstr "" #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]5@@[STORY] -msgid "" -"Your elven youth was clearly destined to walk the mystical path as they return to you as a mage.\n" -"The child returns an elven druid. And while they are now often at odds with village life, they remain loyal to the gods and their family." +msgid "The child returns an elven druid. And while they are now often at odds with village life, they remain loyal to the gods and their chosen family." msgstr "" #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]6@@[STORY] -msgid "Your elven youth was clearly destined to walk the mystical path as they return to you as a young magic user, not yet a fully-fledged mage, but with time, who knows." +msgid "Your elven youth was clearly not destined to walk the path of mage, at least not yet. But they received some training, and in all likelihood they still outrank most non-elven magic users, or that is what they tell you." msgstr "" #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]9@@[STORY] msgid "" "The child entered their trials but the darkness that comes with learning magic proved too strong.\n" -"The youngster falls, their skin turns grey, their veins black and soon, madness takes their mind." +"The youngster falls, their skin turns grey, their veins black, and soon, madness takes their mind." msgstr "" #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]9@@[OUT]1 @@ -500,12 +490,24 @@ msgid "" msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]15@@[STORY] +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]14@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]22@@[STORY] +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]14@@[OUT]1 +msgid "Begin the trials for a gatherer." +msgstr "" + +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]14@@[OUT]2 +msgid "Begin the trials for a craftsman." +msgstr "" + +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]15@@[STORY] msgid "" -"The elven youth set out obediently to perform their trials but they never return to you.\n" -"Many years later you receive word of their journey taking them too far away lands and their hope to return soon, but in elven time, it may not be in your lifetime." +"The elven youth sets out obediently to perform their trials, but they never return to you.\n" +"Many years later, you receive word that their journey took them to faraway lands and they hope to return soon, but in elven time, so it may not be in your lifetime." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# @@ -529,8 +531,213 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]20@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]39@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]20@@[STORY] -msgid "The trials for a fighter are tough and dangerous. The child must prove their mantle int he wild and hold its own against stronger challengers." +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]20@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]3@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]3@@[STORY] +msgid "The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]39@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]3@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]8@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]8@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]11@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]11@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]11@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]16@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]16@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]25@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]25@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]25@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]30@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]30@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]49@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]49@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]49@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]49@@[OUT]5 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]49@@[OUT]6 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]49@@[OUT]7 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]55@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]55@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]55@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]55@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]68@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]68@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]68@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]68@@[OUT]5 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]68@@[OUT]6 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]68@@[OUT]7 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]70@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]70@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]70@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]70@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]71@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]71@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]71@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]71@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]3@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]8@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]8@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]11@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]11@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]11@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]16@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]16@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]25@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]25@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]25@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]30@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]30@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]49@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]49@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]49@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]49@@[OUT]5 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]49@@[OUT]6 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]49@@[OUT]7 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]55@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]55@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]55@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]55@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]68@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]68@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]68@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]68@@[OUT]5 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]68@@[OUT]6 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]68@@[OUT]7 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]70@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]70@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]70@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]70@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]71@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]71@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]71@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]71@@[OUT]4 +msgid "Begin the trials." +msgstr "" + +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]22@@[STORY] +msgid "The trials of the warrior proved too hard and the child perished." msgstr "" #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]24@@[STORY] @@ -544,9 +751,9 @@ msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]24@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]24@@[OUT]1 +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]24@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]24@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]24@@[OUT]1 msgid "Rejoice at their safe return." msgstr "" @@ -562,65 +769,112 @@ msgid "See the child's true nature." msgstr "" #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]27@@[STORY] -msgid "The child becomes a vily and returns home to you, changed but ever loyal." +msgid "The child heard the call of the wild and disappeared in the forest for a time, only to return a feral." msgstr "" #. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]28@@[STORY] msgid "The child becomes a forest fairy and returns home to you, changed but ever loyal." msgstr "" +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]31@@[STORY] +msgid "The child becomes a vily and returns home to you, changed but ever loyal." +msgstr "" + +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]32@@[STORY] +msgid "The child becomes an eldercone and returns home to you, changed but ever loyal." +msgstr "" + +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]34@@[STORY] +msgid "The child returns a banished elven druid. And while they are now often at odds with village life, they remain loyal to the gods and their chosen family." +msgstr "" + +#. -- [EVENT] --ElvenChildGrowingup(7)@@+[NODE]35@@[STORY] +msgid "Your elven youth was clearly not destined to walk the path of a druid, at least not yet. But they received some training, and they remain devoted to a life in commune with nature." +msgstr "" + #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]2@@[STORY] msgid "" -"Your dwarven child is about to become adult, at least by the short-living standards. As such, they will undergo the croppings - a coming of age ceremony.\n" -"But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult." +"Your dwarven child is about to become an adult, at least by how mortals count the years. As such, they will undergo the croppings: a coming-of-age ceremony.\n" +"But the path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult." msgstr "" #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]2@@[OUT]1 -msgid "[Dwarf] Guide your child to your kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it!" +msgid "[Dwarf or loyalty and male] Guide your child to your kin and ask them for training. There is a risk that the child will stay with their dwarven kin, but if they decide to return to you, they will surely be stronger for it." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]2@@[OUT]3 +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]2@@[OUT]3 -msgid "Teach the child some good old trade." +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]2@@[OUT]3 +msgid "Teach the child a good old trade." +msgstr "" + +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]2@@[OUT]3 +msgid "[Chance] Your child seems odd, allow chance to guide their fate." msgstr "" #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]3@@[STORY] -msgid "You come to the dwarven town and your young one is taken in for the earth and metal trials." +msgid "" +"You come to the dwarven town and your young one is taken in for the trials of stone and metal.\n" +"[To pursue rare classes, the child will often need a high stat in the appropriate field (exact numbers vary) like strength for warriors etc. as well as chance. Improving the luck attribute may also help in this.]" +msgstr "" + +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]3@@[OUT]1 +msgid "[Luck] Attempt the trial for a runemaster, knowing it may mean your child will remain with the dwarves for centuries to come. [Chance of loss, very high]" +msgstr "" + +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]3@@[OUT]2 +msgid "[Crafting] Have the child train to become a smith." +msgstr "" + +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]3@@[OUT]3 +msgid "Train to become a warrior." +msgstr "" + +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]3@@[OUT]4 +msgid "Stay safe and teach the child some good old trade." msgstr "" #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]5@@[STORY] -msgid "By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest smiths, especially for one raised outside dwarven cities." +msgid "By the will of stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest fully-fledged smiths, especially for one raised away from dwarven cities." msgstr "" #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]6@@[STORY] -msgid "By the will of the stone and metal, your dwarven child proved to be a talented labourer, far surpassing their peers." +msgid "By the will of stone and metal, your dwarven child proved to be a talented labourer, far surpassing their peers." msgstr "" +#. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]9@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]36@@[STORY] msgid "The child decided to remain with their own kin." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]9@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]9@@[OUT]1 +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]36@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]15@@[OUT]1 +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]15@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]9@@[OUT]1 +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]44@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]9@@[OUT]1 msgid "Accept their choice." msgstr "" #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]14@@[STORY] msgid "" -"The trials to become a worker are often the safest, but for a dwarven child the call of their own kin may prove strong when they begin to mature.\n" +"The trials to become a worker are often the safest, but for a dwarven child, the call of their own kin may prove strong when they begin to mature.\n" "Still, it is a worthwhile journey and should be taken with pride." msgstr "" +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]14@@[OUT]2 +msgid "Begin the trials for a smith." +msgstr "" + #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]15@@[STORY] -msgid "The dwarven child did indeed grow into a strong youth, but the call of the stone and metal proved too strong to ignore and they left you to be with their dwarven kin." +msgid "The dwarven child did indeed grow into a strong youth, but the call of stone and metal proved too strong to ignore, and they left you to be with their dwarven kin." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# @@ -631,15 +885,15 @@ msgid "The trials are successful and the dwarven child grows into a youth under msgstr "" #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]23@@[STORY] -msgid "By the will of the stone and metal, your dwarven child proved to be a talented warmaster." +msgid "By the will of stone and metal, your dwarven child proved to be a talented warmaster." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]24@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]24@@[STORY] +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]24@@[STORY] msgid "" -"The child does not do well in their trials. They return to you rugged and depressed, whispering of blood and rape.\n" +"The child does not do well in their trials. They return to you ragged and depressed, whispering of blood and rape.\n" "They become a labourer, but even in that they remain weak." msgstr "" @@ -650,726 +904,1354 @@ msgstr "" #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]27@@[STORY] msgid "" "The child becomes a rocker and returns home to you, changed but ever loyal.\n" -"It will one day, in a few decades, become a rock troll." +"In a few decades, it will become a rock troll." msgstr "" #. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]28@@[STORY] msgid "" "The child becomes a lava rocker and returns home to you, changed but ever loyal.\n" -"It will one day, in a few decades, become a lava troll." +"In a few decades, it will become a lava troll." +msgstr "" + +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]31@@[STORY] +msgid "By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest runemasters ever recorded in dwarven memory." msgstr "" -#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]30@@[STORY] -msgid "The harsh teachings of stone and metal claimed the life of the youth!" +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]35@@[STORY] +msgid "The trials proved too much, perhaps their bond to the non-dwarven gods interfered with the sacred rites of passage. The child matures but perishes from the shame." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]30@@[OUT]1 +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]35@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]30@@[OUT]1 +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]30@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]36@@[OUT]1 +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]36@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]30@@[OUT]1 +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]42@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]36@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]36@@[OUT]1 msgid "Mourn their passing." msgstr "" -#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]31@@[STORY] -msgid "By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest runemasters ever recorded in dwarven memory." +#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]38@@[STORY] +msgid "By the will of stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest smiths, especially for one raised away from dwarven cities." msgstr "" -#. -- [EVENT] --DwarfChildGrowingup(8)@@+[NODE]32@@[STORY] -msgid "By the will of the stone and metal, your dwarven child proved to be a warrior." +#. -- [EVENT] --GroupSpiritAttack(9)@@+[NODE]2@@[STORY] +msgid "You suddenly feel the winds of mystical powers surround you and you know you are caught in some ritual!" msgstr "" -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]42@@[STORY] -msgid "" -"The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood.\n" -"But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]2@@[OUT]1 -msgid "[Strength or chance]Your child is strong, they will follow the path of warrior." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]2@@[OUT]2 -msgid "[Perception or chance] Your child is perceptive, they can become a hunter." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]2@@[OUT]3 -msgid "[Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]2@@[OUT]4 -msgid "[Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]2@@[OUT]5 -msgid "A good craft is what you want your child to learn" -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]2@@[OUT]6 -msgid "Gatherers are always needed and the training is less perilous." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]2@@[OUT]7 -msgid "[Chance]Your child has always been different. Allow fate to guide their path completely." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]2@@[OUT]8 -msgid "[Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]2@@[OUT]9 -msgid "[Wisdom and chance]Your child is learned, perhaps they can become a healer." -msgstr "" - -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]3@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]20@@[STORY] -msgid "The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers." -msgstr "" - -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]4@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]6@@[STORY] -msgid "The child is youth no more, today they join the proud ranks of the warrior caste." -msgstr "" - -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]4@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]6@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]9@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]10@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]12@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]13@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]18@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]19@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]23@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]26@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]27@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]31@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]32@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]44@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]45@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]46@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]48@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]51@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]52@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]53@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]54@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]56@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]57@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]59@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]60@@[OUT]1 -msgid "Rejoice." -msgstr "" - -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]7@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]17@@[STORY] -msgid "The child failed its trials and risks grave danger." -msgstr "" - -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]7@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]7@@[OUT]2 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]17@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]17@@[OUT]2 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]21@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]21@@[OUT]2 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]21@@[OUT]3 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]28@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]28@@[OUT]2 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]28@@[OUT]3 -msgid "Await to see their fate." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]8@@[STORY] -msgid "The journey of the hunter is dark and filled with danger lurking at every corner." -msgstr "" - -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]9@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]10@@[STORY] -msgid "The child is youth no more, today they join the proud ranks of the hunters." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]11@@[STORY] -msgid "The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training." -msgstr "" - -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]12@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]13@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]60@@[STORY] -msgid "The child is youth no more, today they join the proud calling of the zerca." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]14@@[STORY] -msgid "The child perished." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]14@@[OUT]1 -msgid "Give burial rites to the youth." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]15@@[STORY] -msgid "The child was lost for many months. In time they return to you, changed - rugged and sick with the ailments of the cursed scavengers." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]15@@[OUT]1 -msgid "It must be the will of the gods, rejoice at the child's return as an adult." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]16@@[STORY] -msgid "The trials for a bandit are tough and dangerous. The child must prove their mantle among the ruffians of this world and find the guts to return to you afterwards." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]18@@[STORY] -msgid "The child is youth no more, today they join the dubious ranks of banditry." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]19@@[STORY] -msgid "The child is youth no more, today they join the dubious ranks of banditry..." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]20@@[STORY] -msgid "The child begun to train to be a bandit, but they never did return to the flock." -msgstr "" - -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]20@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]22@@[OUT]1 -msgid "Mourn the child's failure and move on." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]21@@[STORY] -msgid "The child failed its trials and the consequences can often be dire for such a young mind." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]22@@[STORY] -msgid "The youth was so depressed by their failure, they wandered off and never returned." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]23@@[STORY] -msgid "The child could not become what they were meant to, but they showed great skill as a gatherer instead." +#. -- [EVENT] --GroupSpiritAttack(9)@@+[NODE]2@@[OUT]2 +msgid "Fight back in the spirit world!" msgstr "" -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]24@@[STORY] +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]2@@[STORY] msgid "" -"The child is shamed by its failure and never amounts to much in their life.\n" -"They do however procreate with a goblin and leave their progeny for your care." -msgstr "" - -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]24@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]46@@[OUT]1 -msgid "Rejoice..." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]25@@[STORY] -msgid "The path of craftsmanship is not filled with physical danger, but it is a gruelling and demanding path still." -msgstr "" - -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]26@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]27@@[STORY] -msgid "The child is youth no more, today they join the proud profession of craftsmanship." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]28@@[STORY] -msgid "The child failed their trials and the consequences can often be dire for such a young mind." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]30@@[STORY] -msgid "The path of gatherers is not filled with physical danger, but it is a gruelling and demanding path still." -msgstr "" - -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]31@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]32@@[STORY] -msgid "The child is youth no more, today they join the proud profession of the gatherers." +"Your orc child is about to become an adult. As such, they will undergo the croppings: a coming-of-age ceremony.\n" +"But the path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult." msgstr "" -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]34@@[STORY] -msgid "The path of fate is ever spinning in chaos. The child is sent away into darkness and from it they will emerge anew." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]34@@[OUT]1 -msgid "Begin their trials." +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]2@@[OUT]1 +msgid "[Orc or loyalty] Guide your child to your kin and ask them for training. There is a risk that the child will stay with their clan, but if they decide to return to you, they will surely be stronger for it." msgstr "" -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]36@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]37@@[STORY] -msgid "" -"Your child was actually a changeling!\n" -"It has now grown into a demon, but they are just as loyal to you and your gods as before." +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]2@@[OUT]2 +msgid "The child is strong. Perhaps it will grow to become a fighter." msgstr "" -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]39@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]41@@[STORY] -msgid "" -"Your child was actually a changeling, or rather, it was cursed to live under a false form.\n" -"Upon the path of fate their true visage returned, but they are ever loyal to your cause and kin." +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]2@@[OUT]4 +msgid "[Witch]Teach the child the dark path of witchcraft." msgstr "" -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]40@@[STORY] +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]3@@[STORY] msgid "" -"Alas, your child walked the path of fate and fate did not have good things in store.\n" -"They do not speak of what befell them, but they return weakened and depressed." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]40@@[OUT]1 -msgid "Rejoice that they have returned alive." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]42@@[OUT]1 -msgid "Your child is goblin, you have no idea what the trials will bring, but do your best to teach it." -msgstr "" - -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]44@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]45@@[STORY] -msgid "The goblin youngster grew into a capable worker under your care." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]46@@[STORY] -msgid "The goblin youngster grew into a capable fighter with a clear affinity for beast training too." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]48@@[STORY] -msgid "The goblin youngster grew into a capable fighter." +"The orc clan accepts the child for the trials of fire.\n" +"[To pursue rare classes, the child will often need a high stat in the appropriate field (exact numbers vary) like strength for warriors etc. as well as chance. Improving the luck attribute may also help in this.]" msgstr "" -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]49@@[STORY] -msgid "The young witch must enter the greyworld and seek her destiny within." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]49@@[OUT]1 -msgid "[Magic user] Guide the young witch." -msgstr "" - -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]51@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]52@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]59@@[STORY] -msgid "The child is youth no more, today they join the dark path of witchery." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]53@@[STORY] -msgid "The child strays and the greyworld strips their flesh away leaving only an angry spirit. Still, they return to you." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]54@@[STORY] -msgid "The child is youth no more, today they join the dark path of witchery, but not without paying great price for the dark arts." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]55@@[STORY] -msgid "The path the healer is not physically challenging, yet not many have the wisdom or persistence to succeed." -msgstr "" - -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]56@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]57@@[STORY] -msgid "The child is youth no more, today they join the proud calling of the healer." -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]58@@[STORY] -msgid "Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a rat!" -msgstr "" - -#. -- [EVENT] --Childgrowingup_(9)@@+[NODE]58@@[OUT]1 -msgid "Welcome them back." -msgstr "" - -#. -- [EVENT] --GroupSpiritAttack(10)@@+[NODE]2@@[STORY] -msgid "You suddenly feel the winds of mystical powers surround you and you know you are caught in some ritual!" +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]3@@[OUT]1 +msgid "The right to become matriarch is rare, and carries much danger. But send your child to be tested." msgstr "" -#. -- [EVENT] --GroupSpiritAttack(10)@@+[NODE]2@@[OUT]2 -msgid "Fight back in the spirit world!" +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]3@@[OUT]2 +msgid "[Strength] Send your child to be trained as a slugger." msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]2@@[STORY] -msgid "" -"Your orc child is about to become adult. As such, they will undergo the croppings - a coming of age ceremony.\n" -"But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult." +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]3@@[OUT]3 +msgid "[Perception] Have your youth try out to be a bloodtracker." msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]2@@[OUT]1 -msgid "[Orc] Guide your child to your kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be stronger for it!" +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]3@@[OUT]4 +msgid "[Mysticism] Send your child on the dark path of witchery." msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]2@@[OUT]4 -msgid "[Witch] Teach the child the dark path of witchcraft." +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]3@@[OUT]5 +msgid "You children do not have the skills to try out for greater things, or you'd rather play it safe. Teach the child some good old trade." msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]3@@[STORY] -msgid "The orc clan accepts the child for the trials of fire." +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]5@@[STORY] +msgid "The child is ruthless and stealthy. It becomes a bloodtracker." msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]5@@[STORY] -msgid "The child is ruthless and stealthy, it becomes a bloodtracker." +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]6@@[STORY] +msgid "The orcs deem your child useless, but the youth grows into a skilled crafter." msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]6@@[STORY] -msgid "The orcs deem your child useless, but they actually grow into a skilled crafter." +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]14@@[STORY] +msgid "The trials to become a worker are often the safest, but for an orc child this may not be an easy path to accept." msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]9@@[STORY] -msgid "The child is accepted into the clan and does not return to yours." +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]14@@[OUT]2 +msgid "Begin the trials for craft." msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]14@@[STORY] -msgid "The trials to become a worker are often the safest, but for an orc child this may not be an easy path to accept." +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]15@@[STORY] +msgid "The orc resented you teaching them to become a mere worker, they left to search for orc clans and likely died doing it." msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]15@@[STORY] -msgid "The orc resented you teaching them to become a mere worker, they left to search for orc clans." +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]17@@[STORY] +msgid "The orc child learns to become a worker, but they seem to resent you for it." msgstr "" -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]17@@[STORY] -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]18@@[STORY] -msgid "The orc child learns to become a worker, but they seem to resent you for it..." +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]18@@[STORY] +msgid "The orc child learns to become a worker, but they seem to resent you for it." msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]23@@[STORY] +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]23@@[STORY] msgid "The orc child proves their worth as a warrior, but their path was difficult and left scars." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]30@@[STORY] +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]30@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]30@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]30@@[STORY] msgid "The harsh trials of the fighter claimed the life of the youth!" msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]31@@[STORY] +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]31@@[STORY] msgid "Your child is no mere orc, she is a matriarch! But despite this honour she chose to come back to the path of the cosmic tree." msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]33@@[STORY] +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]33@@[STORY] msgid "The orc child proves their worth as a bloodtracker, but their path was difficult and left scars." msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]34@@[STORY] -msgid "The orc child proves their worth as a witch, but her journey was not easy and left many scars." +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]34@@[STORY] +msgid "The orc child proves their worth as a witch." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]36@@[STORY] +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]36@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]36@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]36@@[STORY] msgid "Darkness claimed the soul of your child and the youth perished soon after." msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]37@@[STORY] +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]37@@[STORY] msgid "Darkness claimed the soul of your child and they return to you as wraith." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]37@@[OUT]1 +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]37@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]37@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]54@@[OUT]1 msgid "Rejoice at their return." msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]38@@[STORY] +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]38@@[STORY] msgid "The orc child proves their worth as a warrior." msgstr "" -#. -- [EVENT] --OrcChildGrowingup(11)@@+[NODE]39@@[STORY] +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]39@@[STORY] msgid "The orc child proves their worth as a bloodtracker." msgstr "" -#. -- [EVENT] --Nest Generic All(12)@@+[NODE]2@@[STORY] +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]40@@[STORY] +msgid "The child is ruthless and powerfull, it becomes a slugger." +msgstr "" + +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]42@@[STORY] +msgid "The girl failed to prove her worth and the trials claimed her life!" +msgstr "" + +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]44@@[STORY] +msgid "The child is accepted into the clan and does not return to yours." +msgstr "" + +#. -- [EVENT] --OrcChildGrowingup(10)@@+[NODE]48@@[STORY] +msgid "The orc child proves their worth as a witch, but her journey was not easy and left many scars." +msgstr "" + +#. -- [EVENT] --Nest Generic All(11)@@+[NODE]2@@[STORY] msgid "You find the nesting ground of the creatures roaming this land." msgstr "" -#. -- [EVENT] --Nest Generic All(12)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --Nest Generic All(11)@@+[NODE]2@@[OUT]1 msgid "Clear this nest." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Generic All(12)@@+[NODE]6@@[STORY] +#. -- [EVENT] --Nest Generic All(11)@@+[NODE]6@@[STORY] #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Beast (13)@@+[NODE]6@@[STORY] +#. -- [EVENT] --Nest Beast (12)@@+[NODE]6@@[STORY] msgid "The nest is cleared and so you should have some peace, for now." msgstr "" -#. -- [EVENT] --Nest Beast (13)@@+[NODE]2@@[STORY] +#. -- [EVENT] --Nest Beast (12)@@+[NODE]2@@[STORY] msgid "You find a beast lair." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Beast (13)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --Nest Beast (12)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Unliving(14)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --Nest Unliving(13)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Demon(15)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --Nest Demon(14)@@+[NODE]2@@[OUT]1 msgid "Clear this lair." msgstr "" -#. -- [EVENT] --Nest Beast (13)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --Nest Beast (12)@@+[NODE]2@@[OUT]2 msgid "[Animal kin or hunter] You know how to handle beasts, smoke them out of here. It may leave less loot but they'll be gone." msgstr "" -#. -- [EVENT] --Nest Beast (13)@@+[NODE]11@@[STORY] +#. -- [EVENT] --Nest Beast (12)@@+[NODE]11@@[STORY] msgid "The beasts abandon their lair, so you should have some peace now." msgstr "" -#. -- [EVENT] --Nest Unliving(14)@@+[NODE]2@@[STORY] +#. -- [EVENT] --Nest Unliving(13)@@+[NODE]2@@[STORY] msgid "You find a haunted lair, filled with the roaming unliving." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Unliving(14)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --Nest Unliving(13)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --Nest Demon(15)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --Nest Demon(14)@@+[NODE]2@@[OUT]2 msgid "[Magic user] Attack them spiritually." msgstr "" -#. -- [EVENT] --Nest Unliving(14)@@+[NODE]6@@[STORY] +#. -- [EVENT] --Nest Unliving(13)@@+[NODE]6@@[STORY] msgid "The unliving are destroyed and so you should have some peace, for now." msgstr "" -#. -- [EVENT] --Nest Demon(15)@@+[NODE]2@@[STORY] +#. -- [EVENT] --Nest Demon(14)@@+[NODE]2@@[STORY] msgid "You find a demon nest, which in itself is an oddity. Clearly something drives these demons to congregate here and roam the territory." msgstr "" -#. -- [EVENT] --Nest Demon(15)@@+[NODE]2@@[OUT]3 +#. -- [EVENT] --Nest Demon(14)@@+[NODE]2@@[OUT]3 msgid "Ask them why they are acting like this, it is not common for demons to behave like common beast?" msgstr "" -#. -- [EVENT] --Nest Demon(15)@@+[NODE]6@@[STORY] +#. -- [EVENT] --Nest Demon(14)@@+[NODE]6@@[STORY] msgid "The nest lies destroyed and so you should have some peace, for now." msgstr "" -#. -- [EVENT] --Nest Demon(15)@@+[NODE]14@@[STORY] +#. -- [EVENT] --Nest Demon(14)@@+[NODE]14@@[STORY] msgid "They do not answer, as if enthralled by some spell. But your words give them pause and they abandon this nest in silence." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]2@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]2@@[STORY] msgid "" "Your goblin child is about to become adult and so it is time to discover their spiritual path.\n" "You must now choose what journey the young one will take before, gods willing, they may return to you as an adult." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]2@@[OUT]1 -msgid "[Goblin] Guide your child to your kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be wiser for it!" +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]2@@[OUT]1 +msgid "[Goblin or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be wiser for it!" msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]2@@[OUT]2 msgid "[Strength]The child is strong, perhaps it will grow to become a fighter." msgstr "" #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]2@@[OUT]3 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]2@@[OUT]3 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]3@@[OUT]5 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]3@@[OUT]5 msgid "Teach the child some good old trade, gathering or craft." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]2@@[OUT]4 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]2@@[OUT]4 msgid "[Magic user, Mysticism and Chance] ] Goblins may attempt to walk the path of the spirits, attempt to guide them to become shaman." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]3@@[STORY] -msgid "A goblin tribe accepts you and the child and agrees for a spirit walk to establish the young ones true path." +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]3@@[STORY] +msgid "" +"A goblin tribe accepts you and the child and agrees for a spirit walk to establish the young ones true path.\n" +"[To pursue rare classes, the child will often need a high stat in the appropriate field (exact numbers vary) like strength for warriors etc. as well as chance. Improving the luck attribute may also help in this.]" msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]3@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]3@@[OUT]1 msgid "[Mysticism and chance]Begin the trials of the shaman, despite the great risks." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]3@@[OUT]2 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]3@@[OUT]2 msgid "[Wisdom and Perception] Send your child to become a beastmaster." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]3@@[OUT]3 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]3@@[OUT]3 msgid "[Strength]Send the youth on the path of a boar rider." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]3@@[OUT]4 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]3@@[OUT]4 msgid "[Strength]Train the child to fight as a skirmisher." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]3@@[OUT]6 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]3@@[OUT]6 msgid "[Chance]Send your child to the cave of spirits where their fate will be left to the whims or wisdom of the goblin forefathers." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]5@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]5@@[STORY] msgid "The child is trained as beastmaster." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]9@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]9@@[STORY] msgid "The child is accepted into the goblin tribe and does not return to yours." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]14@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]14@@[STORY] msgid "The trials to become a worker are often the safest and goblins have an affinity for tinkering." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]14@@[OUT]1 -msgid "Begin the trials for a gatherer." -msgstr "" - -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]14@@[OUT]2 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]14@@[OUT]2 msgid "Begin the trials for a craftsperson." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]17@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]17@@[STORY] msgid "The child does not have a particular aptitude, their path lies in the free roaming journey of a gatherer." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]18@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]18@@[STORY] msgid "The child finds its fate in tinkering, they will learn craft." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]20@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]20@@[STORY] msgid "The trials for a fighter are tough and dangerous. The goblin child must prove their mantle and learn to use their size as an advantage and not a handicap." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]23@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]23@@[STORY] msgid "The child proves their worth as a skirmisher." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]24@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]24@@[STORY] msgid "" "The child does not do well in their trials. They return to you rugged and depressed, whispering of blood and rape.\n" "They do become skirmisher, but even in that they remain weak." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]33@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]33@@[STORY] msgid "The child proves their worth as a beast master." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]34@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]34@@[STORY] msgid "The child enters the greyworld, where the spirits reside and returns to you a shaman. The journey, however, was not without its perils and the youth's soul remains tainted." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]37@@[STORY] -msgid "The spirit world proved too tempting and they return to you as a fanthom." +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]37@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]54@@[STORY] +msgid "The spirit world proved too tempting and they return to you as a phantom." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]38@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]38@@[STORY] msgid "The child proves their worth as a boar rider." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]39@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]39@@[STORY] msgid "The child enters the greyworld, where the spirits reside, and although the journey was tough, they return to you a shaman." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]44@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]44@@[STORY] msgid "The child fails to follow the path you laid out for them and becomes a gatherer instead." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]44@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]44@@[OUT]1 msgid "Rejoice that they found their own path." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]45@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]45@@[STORY] msgid "The child is trained as a boar rider." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]46@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]46@@[STORY] msgid "The child is actually not a goblin, it is an orc, and only an adolescent still. Must have been the green skin that confused things. The spirit cave spits them out, luckily without harm." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]47@@[STORY] -msgid "The forefathers deemed the child's nature fickle and changed them into a forest fairy!" -msgstr "" - #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]47@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]46@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]49@@[OUT]1 +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]24@@[OUT]1 #. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]50@@[OUT]1 -#. #-#-#-#-# Generic.pot #-#-#-#-# -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]51@@[OUT]1 -msgid "Accept them back into the fold." +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]24@@[OUT]1 +msgid "Rejoice..." +msgstr "" + +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]47@@[STORY] +msgid "The forefathers deemed the child's nature fickle and changed them into a forest fairy!" +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]47@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]49@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]50@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]51@@[OUT]1 +msgid "Accept them back into the fold." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]48@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]48@@[STORY] msgid "The forefathers in the spirit cave deemed the goblin child's life as theirs." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]48@@[OUT]1 +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]48@@[OUT]1 msgid "Accept their spirit fate." msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]49@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]49@@[STORY] msgid "The forefathers deemed the child's nature fickle and dark and changed them into a bog bies!" msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]50@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]50@@[STORY] msgid "The forefathers deemed the child's nature fickle and dark and changed them into a czort!" msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]51@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]51@@[STORY] msgid "The forefathers deemed the child's nature fickle and changed them into a hohlick!" msgstr "" -#. -- [EVENT] --GoblinChildGrowingup(16)@@+[NODE]53@@[STORY] +#. -- [EVENT] --GoblinChildGrowingup(15)@@+[NODE]53@@[STORY] msgid "The child is trained as a fighter." msgstr "" + +#. -- [EVENT] --TownTrader(16)@@+[NODE]2@@[STORY] +msgid "Your trading post has attracted your first visitors." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader(16)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader2(22)@@+[NODE]2@@[OUT]1 +msgid "Invite the traders in." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader(16)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader2(22)@@+[NODE]2@@[OUT]2 +msgid "Tell the traders you are not interested this time." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader(16)@@+[NODE]7@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader2(22)@@+[NODE]7@@[STORY] +msgid "An elven trader offers their wares." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader(16)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader(16)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader(16)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader(16)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader(16)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --SlavyanTradeadv(17)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --SlavyanTradeadv(17)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --SlavyanTradeadv(17)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --SlavyanTradeadv(17)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --AlphaclansTradeadv(18)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --AlphaclansTradeadv(18)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --AlphaclansTradeadv(18)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --AlphaclansTradeadv(18)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --EarthboundTradeadv(19)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --EarthboundTradeadv(19)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --EarthboundTradeadv(19)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --EarthboundTradeadv(19)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --SpirittalkersTradeadv(20)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --SpirittalkersTradeadv(20)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --SpirittalkersTradeadv(20)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --SpirittalkersTradeadv(20)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --WoodlandKinTradeadv(21)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --WoodlandKinTradeadv(21)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --WoodlandKinTradeadv(21)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --WoodlandKinTradeadv(21)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader2(22)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader2(22)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader2(22)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader2(22)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader2(22)@@+[NODE]11@@[OUT]1 +msgid "Trade." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader(16)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader2(22)@@+[NODE]8@@[STORY] +msgid "A dwarven trader offers their wares." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader(16)@@+[NODE]9@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader2(22)@@+[NODE]9@@[STORY] +msgid "An orc trader offers their wares." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader(16)@@+[NODE]10@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader2(22)@@+[NODE]10@@[STORY] +msgid "A goblin trader offers their wares." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader(16)@@+[NODE]11@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --TownTrader2(22)@@+[NODE]11@@[STORY] +msgid "A Slavyan trader offers their wares." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --SlavyanTradeadv(17)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --AlphaclansTradeadv(18)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --EarthboundTradeadv(19)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --SpirittalkersTradeadv(20)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --WoodlandKinTradeadv(21)@@+[NODE]2@@[STORY] +msgid "The trader's stalls stand open for you." +msgstr "" + +#. -- [EVENT] --SlavyanTradeadv(17)@@+[NODE]7@@[STORY] +msgid "'You are no friends of ours, so we won't take food as payment, and you'll have to pay us extra first.'" +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --SlavyanTradeadv(17)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --AlphaclansTradeadv(18)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --EarthboundTradeadv(19)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --SpirittalkersTradeadv(20)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --WoodlandKinTradeadv(21)@@+[NODE]7@@[OUT]2 +msgid "Come back another time." +msgstr "" + +#. -- [EVENT] --SlavyanTradeadv(17)@@+[NODE]11@@[STORY] +msgid "'Good trading with you. Gods be with you.'" +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --AlphaclansTradeadv(18)@@+[NODE]7@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --EarthboundTradeadv(19)@@+[NODE]7@@[STORY] +msgid "'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.'" +msgstr "" + +#. -- [EVENT] --AlphaclansTradeadv(18)@@+[NODE]11@@[STORY] +msgid "'Good trading. Now go, fight your enemies!'" +msgstr "" + +#. -- [EVENT] --EarthboundTradeadv(19)@@+[NODE]11@@[STORY] +msgid "'Good trading with ya. May your fires never die.'" +msgstr "" + +#. -- [EVENT] --SpirittalkersTradeadv(20)@@+[NODE]7@@[STORY] +msgid "'You are no friends of ours, so you'll have to pay us extra first.'" +msgstr "" + +#. -- [EVENT] --SpirittalkersTradeadv(20)@@+[NODE]11@@[STORY] +msgid "'Good trading with you. Spirits be with you.'" +msgstr "" + +#. -- [EVENT] --WoodlandKinTradeadv(21)@@+[NODE]7@@[STORY] +msgid "'We are not yet befriended; thus, we will not offer good terms, but you may trade.'" +msgstr "" + +#. -- [EVENT] --WoodlandKinTradeadv(21)@@+[NODE]11@@[STORY] +msgid "'Good trading with you. May nature bless you.'" +msgstr "" + +#. -- [EVENT] --TownTrader2(22)@@+[NODE]2@@[STORY] +msgid "Your trading post has attracted your some more visitors." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[STORY] +msgid "" +"The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood.\n" +"But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]1 +msgid "[Strength or chance]Your child is strong, they will follow the path of warrior." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]2 +msgid "[Perception] Your child is perceptive, they can become a hunter." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]11 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]11 +msgid "[Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]12 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]12 +msgid "[Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]5 +msgid "A good craft is what you want your child to learn" +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]6 +msgid "Gatherers are always needed and the training is less perilous." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]7 +msgid "[Chance]Your child has always been different. Allow fate to guide their path completely." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]8 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]10 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]8 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]10 +msgid "[Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]9 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]9 +msgid "[Wisdom] Your child is learned, perhaps they can become a healer." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]13 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]13 +msgid "[Nature's path] You chose to strengthen your link to Nature, thus your child can be transformed into a forest demon, if the fates are kind of course..." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]14 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]14 +msgid "[Marovit's path] Allow your divine fate to transform the child." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]15 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]15 +msgid "[Lada's path] Allow your divine fate to transform the child." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]16 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]16 +msgid "[Svarog's path] Allow your divine fate to transform the child." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]17 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]17 +msgid "[Stribog's path] Allow your divine fate to transform the child." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]18 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]18 +msgid "[Zorya's path] Allow your divine fate to transform the child." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]19 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]19 +msgid "[Nyia's path] Allow your divine fate to transform the child." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]20 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]20 +msgid "[Triglav's path] Allow your divine fate to transform the child." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]21 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]21 +msgid "[Dzievanna's path] Allow your divine fate to transform the child." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]2@@[OUT]22 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]2@@[OUT]22 +msgid "[Horz's path] Allow your divine fate to transform the child." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]6@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]4@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]6@@[STORY] +msgid "The child is youth no more, today they join the proud ranks of the warrior caste." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]51@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]52@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]53@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]54@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]56@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]57@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]59@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]60@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]67@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]69@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]78@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]51@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]52@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]53@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]54@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]56@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]57@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]59@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]60@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]67@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]69@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]78@@[OUT]1 +msgid "Rejoice." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]7@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]17@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]7@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]17@@[STORY] +msgid "The child failed its trials and risks grave danger." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]17@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]21@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]21@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]28@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]28@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]17@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]21@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]21@@[OUT]3 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]28@@[OUT]2 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]28@@[OUT]3 +msgid "Await to see their fate." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]8@@[STORY] +msgid "The journey of the hunter is dark and filled with danger lurking at every corner." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]9@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]10@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]9@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]10@@[STORY] +msgid "The child is youth no more, today they join the proud ranks of the hunters." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]11@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]70@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]11@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]70@@[STORY] +msgid "The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]12@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]13@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]60@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]12@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]13@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]60@@[STORY] +msgid "The child is youth no more, today they join the proud calling of the zerca." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]14@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]66@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]14@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]66@@[STORY] +msgid "The child perished." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]66@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]66@@[OUT]1 +msgid "Give burial rites to the youth." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]15@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]15@@[STORY] +msgid "The child was lost for many months. In time they return to you, changed - rugged and sick with the ailments of the cursed scavengers." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]15@@[OUT]1 +msgid "It must be the will of the gods, rejoice at the child's return as an adult." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]16@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]71@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]16@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]71@@[STORY] +msgid "The trials for a bandit are tough and dangerous. The child must prove their mantle among the ruffians of this world and find the guts to return to you afterwards." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]18@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]18@@[STORY] +msgid "The child is youth no more, today they join the dubious ranks of banditry." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]19@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]67@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]19@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]67@@[STORY] +msgid "The child is youth no more, today they join the dubious ranks of banditry..." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]20@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]20@@[STORY] +msgid "The child begun to train to be a bandit, but they died horribly at the hands of the ruffians." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]61@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]64@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]61@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]64@@[OUT]1 +msgid "Mourn the child's failure and move on." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]21@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]21@@[STORY] +msgid "The child failed its trials and the consequences can often be dire for such a young mind." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]22@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]64@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]22@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]64@@[STORY] +msgid "The youth was so depressed by their failure, they wandered off and never returned." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]23@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]23@@[STORY] +msgid "The child could not become what they were meant to, but they showed great skill as a gatherer instead." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]24@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]24@@[STORY] +msgid "" +"The child is shamed by its failure and never amounts to much in their life.\n" +"They do however procreate with a goblin and leave their progeny for your care." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]25@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]25@@[STORY] +msgid "The path of craftsmanship is not filled with physical danger, but it is a gruelling and demanding path still." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]26@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]27@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]26@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]27@@[STORY] +msgid "The child is youth no more, today they join the proud profession of craftsmanship." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]28@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]28@@[STORY] +msgid "The child failed their trials and the consequences can often be dire for such a young mind." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]30@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]30@@[STORY] +msgid "The path of gatherers is not filled with physical danger, but it is a gruelling and demanding path still." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]31@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]32@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]31@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]32@@[STORY] +msgid "The child is youth no more, today they join the proud profession of the gatherers." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]34@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]34@@[STORY] +msgid "The path of fate is ever spinning in chaos. The child is sent away into darkness and from it they will emerge anew." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]72@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]72@@[OUT]1 +msgid "Begin their trials." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]36@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]37@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]36@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]37@@[STORY] +msgid "" +"Your child was actually a changeling!\n" +"It has now grown into a demon, but they are just as loyal to you and your gods as before." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]39@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]41@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]39@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]41@@[STORY] +msgid "" +"Your child was actually a changeling, or rather, it was cursed to live under a false form.\n" +"Upon the path of fate their true visage returned, but they are ever loyal to your cause and kin." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]40@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]40@@[STORY] +msgid "" +"Alas, your child walked the path of fate and fate did not have good things in store.\n" +"They do not speak of what befell them, but they return weakened and depressed but also accompanied by a rat friend." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]40@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]40@@[OUT]1 +msgid "Rejoice that they have returned alive." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]49@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]68@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]49@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]68@@[STORY] +msgid "The young witch must enter the greyworld and seek her destiny within." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]49@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]49@@[OUT]1 +msgid "[Magic user or Magic divine path] Guide the young witch." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]51@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]52@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]59@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]51@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]52@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]59@@[STORY] +msgid "The child is youth no more, today they join the dark path of witchery." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]53@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]53@@[STORY] +msgid "The child strays and the greyworld strips their flesh away leaving only an angry spirit. Still, they return to you." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]54@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]54@@[STORY] +msgid "The child is youth no more, today they join the dark path of witchery, but not without paying great price for the dark arts." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]55@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]55@@[STORY] +msgid "The path the healer is not physically challenging, yet not many have the wisdom or persistence to succeed." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]56@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]56@@[STORY] +msgid "The child is youth no more, today they join the proud calling of the healer and thanks to the path of Harmony, fate smiles at them on this day." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]57@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]69@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]57@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]69@@[STORY] +msgid "The child is youth no more, today they join the proud calling of the healer." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]58@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]58@@[STORY] +msgid "Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a rat!" +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]58@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]88@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]58@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]88@@[OUT]1 +msgid "Welcome them back." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]61@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]61@@[STORY] +msgid "The child begun to train to be a bandit, but they never did return to the flock." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]68@@[OUT]1 +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]68@@[OUT]1 +msgid "[Magic user] Guide the young witch." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]72@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]72@@[STORY] +msgid "The path of fate is ever spinning in chaos. The child is sent away into the forest and from it they will emerge anew." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]74@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]75@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]76@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]74@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]75@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]76@@[STORY] +msgid "" +"Nature transformed your child into a forest demon.\n" +"But they are just as loyal to you and your gods as before." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]77@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]77@@[STORY] +msgid "" +"Nature did not transform your child into its demon, instead they will now walk the path of beast.\n" +"But they are just as loyal to you and your gods as before." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]78@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]78@@[STORY] +msgid "The child is youth no more, today they join the proud profession of craftsmanship and because you chose the path of Light, they are more skilled than usual." +msgstr "" + +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --Childgrowingup__(23)@@+[NODE]88@@[STORY] +#. #-#-#-#-# Generic.pot #-#-#-#-# +#. -- [EVENT] --__Childgrowingup__(24)@@+[NODE]88@@[STORY] +msgid "Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a spider!" +msgstr "" diff --git a/Modules/pot/Icedemons.pot b/Modules/pot/Icedemons.pot index c580b60..fd81424 100644 --- a/Modules/pot/Icedemons.pot +++ b/Modules/pot/Icedemons.pot @@ -4,7 +4,7 @@ #. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[STORY] #. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[STORY] -msgid "The trader's stalls stand open for you" +msgid "The trader's stalls stand open for you but we trade in stone, unless you have children, we accept those too." msgstr "" #. #-#-#-#-# Icedemons.pot #-#-#-#-# @@ -49,6 +49,27 @@ msgstr "" msgid "Come back another time." msgstr "" +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]7@@[OUT]3 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]7@@[OUT]3 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]7@@[OUT]3 +msgid "Trade children." +msgstr "" + #. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]7@@[STORY] #. #-#-#-#-# Icedemons.pot #-#-#-#-# @@ -69,12 +90,12 @@ msgstr "" #. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]11@@[OUT]1 #. #-#-#-#-# Icedemons.pot #-#-#-#-# -#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[OUT]2 -#. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --IceVillage(3)@@+[NODE]8@@[OUT]1 #. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --IceVillage(3)@@+[NODE]11@@[OUT]1 #. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]3@@[OUT]2 #. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[OUT]1 @@ -94,8 +115,8 @@ msgstr "" #. -- [EVENT] --IceVillage(3)@@+[NODE]3@@[STORY] msgid "" -"You find a place hidden from plain sight and within you spot ice demons congregating.\n" -"It is hard to call it a settlement, but likely as close as they get to one." +"You find a place hidden from plain sight, and within you spot ice demons congregating.\n" +"It is hard to call it a settlement, but it's likely as close as they get to one." msgstr "" #. -- [EVENT] --IceVillage(3)@@+[NODE]3@@[OUT]1 @@ -105,22 +126,14 @@ msgstr "" #. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --IceVillage(3)@@+[NODE]3@@[OUT]2 #. #-#-#-#-# Icedemons.pot #-#-#-#-# -#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[OUT]3 +#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]3 msgid "Attack!" msgstr "" -#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[STORY] -msgid "You get no answer, only several icy looks." -msgstr "" - -#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[OUT]1 -msgid "As friend, ask to trade." -msgstr "" - #. -- [EVENT] --IceVillage(3)@@+[NODE]7@@[STORY] msgid "" -"You find a place hidden from plain sight and within you spot ice demons congregating.\n" -"It is hard to call it a settlement, but likely as close as they get to one. They spot you and attack!" +"You find a place hidden from plain sight, and within you spot ice demons congregating.\n" +"It is hard to call it a settlement, but it's likely as close as they get to one. They spot you and attack!" msgstr "" #. -- [EVENT] --IceVillage(3)@@+[NODE]7@@[OUT]1 @@ -139,6 +152,54 @@ msgstr "" msgid "The ice demons defeat you and take a life as payment for your attack." msgstr "" +#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[STORY] +msgid "" +"You get no answer, only several icy looks.\n" +"When you become friends, you will be able to recruit, trade, and cure all curses here." +msgstr "" + +#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]1 +msgid "As friends, ask to trade." +msgstr "" + +#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]4 +msgid "One of the ice monuments opens for you. Enter." +msgstr "" + +#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]5 +msgid "One of the ice demons offers to cleanse your curses. Go to them." +msgstr "" + +#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]6 +msgid "An icicle follows you everywhere, and you think it means to stay with you if you let it. Leave the town to see if it comes with you." +msgstr "" + +#. -- [EVENT] --IceVillage(3)@@+[NODE]21@@[STORY] +msgid "" +"A dziad mroz sits in the centre, his body half submerged into the ice floor:\n" +"'You have proven yourself sturdy. I am interested to learn more. One of my grandchildren, a sniezynka, will join you, and one of yours will become ice. Thus we can both learn of each other. Just do not give me your chosen one, for the gods would not be happy with me. Agreed?'" +msgstr "" + +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IceVillage(3)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IceVillage(3)@@+[NODE]24@@[OUT]1 +msgid "Yes, accept." +msgstr "" + +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IceVillage(3)@@+[NODE]21@@[OUT]2 +#. #-#-#-#-# Icedemons.pot #-#-#-#-# +#. -- [EVENT] --IceVillage(3)@@+[NODE]24@@[OUT]2 +msgid "Politely decline." +msgstr "" + +#. -- [EVENT] --IceVillage(3)@@+[NODE]24@@[STORY] +msgid "" +"A dziad mroz sits in the centre, his body half submerged into the ice floor:\n" +"'You have proven yourself sturdy. I am interested to learn more. One of my grandchildren, a sniezynka, will join you, and one of yours will become ice. Thus we can both learn of each other. Agreed?'" +msgstr "" + #. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]2@@[STORY] msgid "Ice demons are stalking you!" msgstr "" @@ -151,11 +212,8 @@ msgstr "" msgid "Stay cautious, but speak to them." msgstr "" -#. #-#-#-#-# Icedemons.pot #-#-#-#-# #. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]2@@[OUT]3 -#. #-#-#-#-# Icedemons.pot #-#-#-#-# -#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[OUT]2 -msgid "Fight with spirit." +msgid "Fight with spirit, they respect it most." msgstr "" #. #-#-#-#-# Icedemons.pot #-#-#-#-# @@ -181,6 +239,10 @@ msgstr "" msgid "They do not answer, they keep coming towards you." msgstr "" +#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[OUT]2 +msgid "Fight with spirit." +msgstr "" + #. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]17@@[STORY] msgid "You defeat the ice demons." msgstr "" diff --git a/Modules/pot/KS Events.pot b/Modules/pot/KS Events.pot index 973f46e..f8d1a42 100644 --- a/Modules/pot/KS Events.pot +++ b/Modules/pot/KS Events.pot @@ -121,6 +121,8 @@ msgstr "" #. #-#-#-#-# KS Events.pot #-#-#-#-# #. -- [EVENT] --WitchHut1(27)@@+[NODE]8@@[OUT]4 #. #-#-#-#-# KS Events.pot #-#-#-#-# +#. -- [EVENT] --Sea Haven 4b(28)@@+[NODE]6@@[OUT]6 +#. #-#-#-#-# KS Events.pot #-#-#-#-# #. -- [EVENT] --Sea Haven 4b(28)@@+[NODE]15@@[OUT]6 #. #-#-#-#-# KS Events.pot #-#-#-#-# #. -- [EVENT] --Spider Cult(30)@@+[NODE]2@@[OUT]3 diff --git a/Modules/pot/Lightbringers.pot b/Modules/pot/Lightbringers.pot index 50d0ad3..17bbeb6 100644 --- a/Modules/pot/Lightbringers.pot +++ b/Modules/pot/Lightbringers.pot @@ -152,7 +152,7 @@ msgstr "" #. -- [EVENT] --ArmyLight(1)@@+[NODE]2@@[STORY] msgid "" -"A group of folk taken by the light scourge approaches you -- lightbringers, as they are now known.\n" +"A group of folk taken by the light scourge approaches you - lightbringers, as they are now known.\n" "They do not speak. They seek only to bring you into their commune with the light-mind." msgstr "" @@ -181,7 +181,7 @@ msgid "Take their stuff and leave." msgstr "" #. -- [EVENT] --ArmyLight(1)@@+[NODE]19@@[STORY] -msgid "Your spirit is too weak. The lightbringers assail you, and you barely escape -- and perhaps some of you do not . . ." +msgid "Your spirit is too weak. The lightbringers assail you, and you barely escape - and perhaps some of you do not . . ." msgstr "" #. -- [EVENT] --ArmyLight(1)@@+[NODE]19@@[OUT]1 diff --git a/Modules/pot/Misc Encounters 2.pot b/Modules/pot/Misc Encounters 2.pot index 4f8eb52..7c699bb 100644 --- a/Modules/pot/Misc Encounters 2.pot +++ b/Modules/pot/Misc Encounters 2.pot @@ -3389,7 +3389,10 @@ msgstr "" msgid "You find that the cave is abandoned - no recent activity. But as luck has it, you discover a hidden chamber and some long-lost loot within it." msgstr "" +#. #-#-#-#-# Misc Encounters 2.pot #-#-#-#-# #. -- [EVENT] --DwarfSmth3Spwn_(23)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# Misc Encounters 2.pot #-#-#-#-# +#. -- [EVENT] --DwarfSmth3Spwn_(23)@@+[NODE]29@@[OUT]2 msgid "Great. Grab it and leave." msgstr "" diff --git a/Modules/pot/Nightdemons.pot b/Modules/pot/Nightdemons.pot index 0fd22eb..2e98c46 100644 --- a/Modules/pot/Nightdemons.pot +++ b/Modules/pot/Nightdemons.pot @@ -14,6 +14,8 @@ msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]12@@[OUT]1 #. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]84@@[OUT]1 +#. #-#-#-#-# Nightdemons.pot #-#-#-#-# +#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]95@@[OUT]1 msgid "Trade." msgstr "" @@ -60,12 +62,14 @@ msgstr "" #. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]17@@[OUT]1 #. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# Nightdemons.pot #-#-#-#-# +#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]28@@[OUT]1 msgid "Leave." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[STORY] msgid "" -"You enter the territory claimed by the night demons. You see werewolves and strigas skilk in the shadows, watching you with hungry eyes:\n" +"You enter the territory claimed by the night demons. You see werewolves and strigas skulk in the shadows, watching you with hungry eyes:\n" "'Have you come to offer your tasty blood, or flesh maybe?'" msgstr "" @@ -78,7 +82,7 @@ msgid "Ask if there is anything you can help with?" msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[OUT]4 -msgid "[Friend, night demon] Say that you accept any dangers that may befall you here and would like to enter regardless." +msgid "[Friend or night demon] Say that you accept any dangers that may befall you here and would like to enter regardless." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]3@@[STORY] @@ -105,7 +109,7 @@ msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]4@@[STORY] msgid "" "The inhabitants of this place begin circling you and you feel terribly exposed to their hunger.\n" -"'You carry silver, and come here. Leave.'" +"'You carry much silver, mithril, or other material that was borne of the faul metals that hurt us and come here. Leave.'" msgstr "" #. #-#-#-#-# Nightdemons.pot #-#-#-#-# @@ -118,14 +122,14 @@ msgid "Better leave." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]7@@[STORY] -msgid "'You are friends, for now. So you may enter at your own peril.'" +msgid "'You are friends, for now. So, you may enter at your own peril.'" msgstr "" #. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]7@@[OUT]1 #. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[OUT]1 -msgid "Ask around for anyythin of interest." +msgid "Ask around for anything of interest." msgstr "" #. #-#-#-#-# Nightdemons.pot #-#-#-#-# @@ -147,7 +151,7 @@ msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[OUT]3 #. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]87@@[OUT]3 -msgid "There are some werewolves in a figting ring, go see them." +msgid "There are some werewolves in a fighting ring, go see them." msgstr "" #. #-#-#-#-# Nightdemons.pot #-#-#-#-# @@ -173,33 +177,37 @@ msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[STORY] msgid "" -"The night beasts are browling to pvove thier worth. You are welcome to join if you dare.\n" -"Closeby, a striga master is showing off his mystical powers." +"The night beasts are brawling to prove their worth. You are welcome to join if you dare.\n" +"Close by, a striga master is showing off his mystical powers." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[OUT]1 -msgid "Test your brawn against a werewolf. Two of your strongest will fight." +msgid "[One time only] Test your brawn against a werewolf. Two of your strongest will fight." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[OUT]2 -msgid "Test your brawn against a werewolf. One of your strongest will fight." +msgid "[One time only] Test your brawn against a werewolf. One of your strongest will fight." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[OUT]3 -msgid "You have either exhausted your chances for a challange, or this just in't your time. Go back." +msgid "You have either exhausted your chances for a challenge, or this just isn't your time. Go back." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[OUT]4 -msgid "Challenge the striga master, one on one." +msgid "[One time only] Challenge the striga master, one on one." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]16@@[STORY] -msgid "'It is your lucky day, you may enter, at your won risk.'" +msgid "'It is your lucky day, you may enter, at your own risk.'" +msgstr "" + +#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]16@@[OUT]3 +msgid "The pleasure house is busy, come back later." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]18@@[STORY] msgid "" -"You enetr the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you.\n" +"You enter the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you.\n" "Your spirt is restored but you feel some of your blood was drained and this left you ailing." msgstr "" @@ -241,7 +249,7 @@ msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]28@@[STORY] msgid "" -"The night demons are slain and you hear a dredful howling in the distance...\n" +"The night demons are slain and you hear a dreadful howling in the distance...\n" "But then again, you are chosen of Horz, an alpha of the moon. it is your right to claim these beasts if you so wish and you know those who witnessed it will respect you." msgstr "" @@ -250,7 +258,7 @@ msgid "The night beasts defeat you and claim their blood price for your attack." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]36@@[STORY] -msgid "'No, leave. Return with those who know of the forest, perhaps then we will listen.'" +msgid "'No, leave. Return with those who are friends of the night, perhaps then we will listen.'" msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]37@@[STORY] @@ -259,12 +267,12 @@ msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]38@@[STORY] msgid "" -"From withing the shadows they speak to you:\n" -"'YOu are chosen of the night. We want to be in your pack.'" +"From within the shadows they speak to you:\n" +"'You are chosen of the night. We want to be in your pack.'" msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]38@@[OUT]1 -msgid "Accept whover it is that wants to join." +msgid "Accept whoever it is that wants to join." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]38@@[OUT]2 @@ -272,7 +280,7 @@ msgid "Refuse politely." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]44@@[STORY] -msgid "The night demons are slain and you hear a dredful howling in the distance..." +msgid "The night demons are slain and you hear a dreadful howling in the distance..." msgstr "" #. #-#-#-#-# Nightdemons.pot #-#-#-#-# @@ -280,7 +288,7 @@ msgstr "" #. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]63@@[STORY] msgid "" -"The wereworl yealds to your streangth and gives you trophies as reward for your victory.\n" +"The werewolf yields to your strength and gives you trophies as reward for your victory.\n" "His pack howls in your honour." msgstr "" @@ -291,7 +299,10 @@ msgstr "" msgid "Offer to drink with your opponent for a battle well fought." msgstr "" +#. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]48@@[OUT]2 +#. #-#-#-#-# Nightdemons.pot #-#-#-#-# +#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]48@@[OUT]3 msgid "Ask for one of you to be turned into a child of the moon like him!" msgstr "" @@ -299,7 +310,7 @@ msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]49@@[STORY] #. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]58@@[STORY] -msgid "Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor sharp teeth in an invitation." +msgid "Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation." msgstr "" #. #-#-#-#-# Nightdemons.pot #-#-#-#-# @@ -317,7 +328,7 @@ msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]60@@[STORY] msgid "" "You are defeated and must bow down to the victor.\n" -"'You fought well, but you are yet be a true night child. Now, if yu still stand, let us drink together!'" +"'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!'" msgstr "" #. #-#-#-#-# Nightdemons.pot #-#-#-#-# @@ -331,7 +342,7 @@ msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]52@@[STORY] #. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]62@@[STORY] -msgid "One of the challngers wakes witht he next full moon as child of the night!" +msgid "One of the challengers wakes with the next full moon as child of the night!" msgstr "" #. #-#-#-#-# Nightdemons.pot #-#-#-#-# @@ -342,6 +353,8 @@ msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]62@@[OUT]1 #. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]64@@[OUT]1 +#. #-#-#-#-# Nightdemons.pot #-#-#-#-# +#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]93@@[OUT]1 msgid "Praise Horz." msgstr "" @@ -349,13 +362,15 @@ msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]56@@[STORY] #. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]64@@[STORY] +#. #-#-#-#-# Nightdemons.pot #-#-#-#-# +#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]93@@[STORY] msgid "" -"'AGreed, you deserve to join our ranks, for Horz!'\n" -"One of the challngers wakes witht he next full moon as child of the night!" +"'Agreed, you deserve to join our ranks, for Horz!'\n" +"One of the challengers wakes with the next full moon as child of the night!" msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]57@@[STORY] -msgid "'You give up? COward. Begone from my sight.'" +msgid "'You give up? Coward. Begone from my sight.'" msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]63@@[OUT]2 @@ -363,11 +378,11 @@ msgid "Ask to be turned into a child of the moon like him!" msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]65@@[STORY] -msgid "There is a necromancer staying in the settleemnt. They can offer you your very own unliving companion, for a price." +msgid "There is a necromancer staying in the settlement. They can offer you your very own unliving companion, for a price." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]65@@[OUT]1 -msgid "Offer some pets as payment (you need to have 5)." +msgid "Offer some pets as payment (you need to have 15)." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]65@@[OUT]2 @@ -375,7 +390,7 @@ msgid "Offer a child." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]65@@[OUT]3 -msgid "Offer a party memeber, including adults." +msgid "Offer a party member, including adults." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]68@@[STORY] @@ -393,10 +408,13 @@ msgid "" msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]70@@[OUT]1 -msgid "[Elf] Alas, elves cannot accept such dark gifts. Thank hoim all the same." +msgid "[Elf] Alas, elves cannot accept such dark gifts. Thank him all the same." msgstr "" +#. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]70@@[OUT]2 +#. #-#-#-#-# Nightdemons.pot #-#-#-#-# +#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]70@@[OUT]4 msgid "Accept the offer." msgstr "" @@ -409,7 +427,7 @@ msgid "'Challenge me? How delightful. Let us dance my dear.'" msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]72@@[STORY] -msgid "'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to simmon a werewold mutt and he will be your to command. Now fare thee well, my love!'" +msgid "'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to summon a werewolf mutt and he will be your to command. Now fare thee well, my love!'" msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]72@@[OUT]1 @@ -417,15 +435,18 @@ msgid "Thank him and leave, this is getting awkward." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]74@@[STORY] -msgid "You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go." +msgid "You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go." msgstr "" +#. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]74@@[OUT]1 +#. #-#-#-#-# Nightdemons.pot #-#-#-#-# +#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]92@@[OUT]1 msgid "Leave, but promise to visit..." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]75@@[STORY] -msgid "'Wonderful, yes, your power is great and I am impressed. i bow to your superiority, firend. Here, a reward for your challenge.'" +msgid "'Wonderful, yes, your power is great and I am impressed. I bow to your superiority, friend. Here, a reward for your challenge.'" msgstr "" #. #-#-#-#-# Nightdemons.pot #-#-#-#-# @@ -454,7 +475,7 @@ msgid "'Yes, you shall become a child of mine. Agreed.'" msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]78@@[STORY] -msgid "'And so you bow down to my superior power, good..." +msgid "'And so, you bow down to my superior power, good..." msgstr "" #. #-#-#-#-# Nightdemons.pot #-#-#-#-# @@ -469,14 +490,14 @@ msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]79@@[STORY] msgid "" "'Despite your failure, you have enchanted my heart with your baffling beauty. You will be my mistress of the night. One sweet bite and your world will become changed forever!'\n" -"You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go." +"You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go." msgstr "" #. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]79@@[OUT]1 #. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]81@@[OUT]1 -msgid "You don't seem to have too much chice. Nod." +msgid "You don't seem to have too much choice. Nod." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]81@@[STORY] @@ -508,13 +529,21 @@ msgid "'No deal, time to depart?'" msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]90@@[STORY] -msgid "SOmeone you once lost to the night demons has returned to you, albeit, changed." +msgid "Someone you once lost to the night demons has returned to you, albeit, changed." msgstr "" #. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]90@@[OUT]1 msgid "Take them with you and leave." msgstr "" +#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]92@@[STORY] +msgid "'Ah, it seems you were only able to become a lesser child of the night, still, we are bound now!'" +msgstr "" + +#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]95@@[STORY] +msgid "'Agreed.'" +msgstr "" + #. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]2@@[STORY] msgid "Beasts of the night are stalking you!" msgstr "" @@ -531,7 +560,7 @@ msgstr "" #. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]2@@[OUT]3 #. #-#-#-#-# Nightdemons.pot #-#-#-#-# #. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]11@@[OUT]2 -msgid "Use silver to intimidate them into backing down!" +msgid "Use silver, or better metal, to intimidate them into backing down!" msgstr "" #. #-#-#-#-# Nightdemons.pot #-#-#-#-# @@ -557,6 +586,10 @@ msgstr "" msgid "They do not answer, they keep coming towards you." msgstr "" +#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]11@@[OUT]4 +msgid "Face the night beasts with spirit to gain their respect." +msgstr "" + #. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]17@@[STORY] msgid "You defeat the night beasts." msgstr "" @@ -572,3 +605,7 @@ msgstr "" #. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]25@@[STORY] msgid "The night demons cower before you and skulk back into the shadows." msgstr "" + +#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]28@@[STORY] +msgid "You defeat the night beasts and they are impressed with your understanding of the mystical ways." +msgstr "" diff --git a/Modules/pot/Ruins Basic.pot b/Modules/pot/Ruins Basic.pot index 502b611..b87b655 100644 --- a/Modules/pot/Ruins Basic.pot +++ b/Modules/pot/Ruins Basic.pot @@ -1150,8 +1150,6 @@ msgstr "" #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# #. -- [EVENT] --Robbers(8)@@+[NODE]55@@[STORY] #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# -#. -- [EVENT] --Robbers_(37)@@+[NODE]10@@[STORY] -#. #-#-#-#-# Ruins Basic.pot #-#-#-#-# #. -- [EVENT] --Robbers_(37)@@+[NODE]55@@[STORY] msgid "" "'You seem like honest types, and we are hungry. Deal.\n" @@ -1994,7 +1992,7 @@ msgstr "" #. -- [EVENT] --Darknessdiff5(32)@@+[NODE]32@@[STORY] #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# #. -- [EVENT] --Darknessdiff8(38)@@+[NODE]32@@[STORY] -msgid "The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot." +msgid "The dark mist destroyed most of what once stood here, but you find a fairly fresh corpse to loot." msgstr "" #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# @@ -2347,10 +2345,7 @@ msgstr "" msgid "[Leshy]Call upon the forest to heed your will!" msgstr "" -#. #-#-#-#-# Ruins Basic.pot #-#-#-#-# #. -- [EVENT] --Forest attacks(12)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Ruins Basic.pot #-#-#-#-# -#. -- [EVENT] --MrokiForestAttacks(40)@@+[NODE]2@@[OUT]2 msgid "[Wood folk]Speak to the forest and proclaim your elven right to be here." msgstr "" @@ -2509,7 +2504,7 @@ msgid "[Goblin shaman]Search for the lore book." msgstr "" #. -- [EVENT] --Boars goblin(13)@@+[NODE]14@@[OUT]2 -msgid "Try to connect to the lingering weaves of magic here." +msgid "[Magic or magic user] Try to connect to the lingering weaves of magic here." msgstr "" #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# @@ -2565,8 +2560,7 @@ msgstr "" #. -- [EVENT] --Boars goblin(13)@@+[NODE]38@@[STORY] msgid "" -"You manage to wrestle one of the boars to the ground and strangle it!\n" -"One of the others stays and decides to follow you.\n" +"You manage to wrestle one of the boars to the ground and strangle it! One of the others stays and decides to follow you.\n" "You feel your spirits lifted by this deed." msgstr "" @@ -2668,7 +2662,7 @@ msgid "" msgstr "" #. -- [EVENT] --Smithy Temple(14)@@+[NODE]12@@[OUT]1 -msgid "Call upon light and Svarog to give praise to this sacred place." +msgid "[Light] Call upon light and Svarog to give praise to this sacred place." msgstr "" #. -- [EVENT] --Smithy Temple(14)@@+[NODE]12@@[OUT]2 @@ -2745,9 +2739,7 @@ msgid "" msgstr "" #. -- [EVENT] --Smithy Temple(14)@@+[NODE]24@@[STORY] -msgid "" -"'Well, ya tried, that you did. Good on ya.\n" -"Stone and metal be with ya, lassies.'" +msgid "'Well, ya tried, that you did. Good on ya. Stone and metal be with ya, lassies.'" msgstr "" #. -- [EVENT] --Smithy Temple(14)@@+[NODE]24@@[OUT]1 @@ -2812,7 +2804,7 @@ msgstr "" #. -- [EVENT] --Dragon dwarf(15)@@+[NODE]9@@[STORY] msgid "" -"'Ah, your ?gods,? aye, that light of yours seems like an honourable sort of path.\n" +"'Ah, your 'gods', aye, that light of yours seems like an honourable sort of path.\n" "We ain't that fussed about kickin' your butts, so you can wait till we're done, then take what is left.'" msgstr "" @@ -3638,9 +3630,7 @@ msgid "" msgstr "" #. -- [EVENT] --Cemetery beasts orc(21)@@+[NODE]12@@[STORY] -msgid "" -"The wolves are beaten and submit to your charge.\n" -"This pack will continue to roam, but you will be able to call on its aid." +msgid "The wolves are beaten and submit to your charge. This pack will continue to roam, but you will be able to call on its aid." msgstr "" #. -- [EVENT] --Cemetery beasts orc(21)@@+[NODE]13@@[STORY] @@ -3760,7 +3750,7 @@ msgid "" msgstr "" #. -- [EVENT] --BeesAttack(25)@@+[NODE]3@@[OUT]1 -msgid "[Nature]Walk in calmly, with respect and kindness towards the law of nature." +msgid "[Wood folk or Nature] Walk in calmly, with respect and kindness towards the law of nature." msgstr "" #. -- [EVENT] --BeesAttack(25)@@+[NODE]3@@[OUT]2 @@ -4065,8 +4055,7 @@ msgstr "" #. -- [EVENT] --Hohlick(27)@@+[NODE]4@@[STORY] msgid "" "You kill some of the creatures, but a few fly up and shout at you:\n" -"'Your teeth will rot and your farts burn, nasty bigfolk!'\n" -"(curse)" +"'Your teeth will rot and your farts burn, nasty bigfolk!'" msgstr "" #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# @@ -4129,7 +4118,7 @@ msgid "Try to bribe them with tasty food." msgstr "" #. -- [EVENT] --Hohlick(27)@@+[NODE]11@@[OUT]3 -msgid "Offer them gold in exchange for a favour. This should bind them into a demon deal." +msgid "Offer them gold, or better, in exchange for a favour. This should bind them into a demon deal." msgstr "" #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# @@ -4491,7 +4480,7 @@ msgid "Either you are well versed in rock climbing, or you have wings. Climb dow msgstr "" #. -- [EVENT] --Underground dwarf(29)@@+[NODE]2@@[OUT]3 -msgid "Use your crafting tools to climb down." +msgid "[Tools] Use your crafting tools to climb down." msgstr "" #. -- [EVENT] --Underground dwarf(29)@@+[NODE]2@@[OUT]4 @@ -4527,14 +4516,10 @@ msgstr "" msgid "Risk going in deeper to check the vaults." msgstr "" -#. #-#-#-#-# Ruins Basic.pot #-#-#-#-# #. -- [EVENT] --Underground dwarf(29)@@+[NODE]4@@[STORY] -#. #-#-#-#-# Ruins Basic.pot #-#-#-#-# -#. -- [EVENT] --Underground dwarf(29)@@+[NODE]75@@[STORY] msgid "" "You locate a path to climb down easily and find yourself in an old town square.\n" -"There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken.\n" -"You feel a small tremor and know that a big one may follow soon.\n" +"There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken. You feel a small tremor and know that a big one may follow soon.\n" "There are three places left intact to explore." msgstr "" @@ -4795,6 +4780,14 @@ msgstr "" msgid "Whatever chamber lay here before now lies in ruins. Violent tremors tear the ground apart before your eyes." msgstr "" +#. -- [EVENT] --Underground dwarf(29)@@+[NODE]75@@[STORY] +msgid "" +"You locate a path to climb down easily and find yourself in an old town square.\n" +"There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken.\n" +"You feel a small tremor and know that a big one may follow soon.\n" +"There are three places left intact to explore." +msgstr "" + #. -- [EVENT] --Troll dwarf(30)@@+[NODE]2@@[STORY] msgid "" "You find signs of an old dwarven settlement, much of it likely still underground, but you discover an entrance protected by a huge slab of stone.\n" @@ -4824,13 +4817,14 @@ msgstr "" msgid "Apologise to the rock troll for the intrusion." msgstr "" -#. #-#-#-#-# Ruins Basic.pot #-#-#-#-# #. -- [EVENT] --Troll dwarf(30)@@+[NODE]2@@[OUT]6 -#. #-#-#-#-# Ruins Basic.pot #-#-#-#-# -#. -- [EVENT] --Troll dwarf(30)@@+[NODE]2@@[OUT]7 msgid "It's a rock troll -- run!" msgstr "" +#. -- [EVENT] --Troll dwarf(30)@@+[NODE]2@@[OUT]7 +msgid "It's a rock troll - run!" +msgstr "" + #. -- [EVENT] --Troll dwarf(30)@@+[NODE]3@@[STORY] msgid "You scream, the rock troll screams back, you each run in different directions, and the commotion makes all the stones fall over!" msgstr "" @@ -5207,6 +5201,12 @@ msgstr "" msgid "You are strong. Intimidate them." msgstr "" +#. -- [EVENT] --Robbers_(37)@@+[NODE]10@@[STORY] +msgid "" +"'You seem like honest types, and we are hungry. Deal.\n" +"And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though - the air seems foul there, and two of ours never came back to say what's hiding there.'" +msgstr "" + #. -- [EVENT] --Robbers_(37)@@+[NODE]30@@[STORY] msgid "You scout ahead and discover that it is not a group of people, but a striga waiting to ambush you!" msgstr "" @@ -5254,6 +5254,10 @@ msgstr "" msgid "You climb up to explore the old ruins but hear an unsettling stirring in the forest. Darkness has clearly infected this place and some of the trees seem to be descending upon you accompanied by shadows." msgstr "" +#. -- [EVENT] --MrokiForestAttacks(40)@@+[NODE]2@@[OUT]2 +msgid "[Wood folk]Speak to the forest and proclaim your right to be here." +msgstr "" + #. -- [EVENT] --MrokiForestAttacks(40)@@+[NODE]2@@[OUT]3 msgid "[Turmoil or Magic] Call upon your connection to the dark and command this forest to stop!" msgstr "" @@ -5263,7 +5267,9 @@ msgid "[Shadow Elf] Call out to the shadows and ask them to back down as you are msgstr "" #. -- [EVENT] --MrokiForestAttacks(40)@@+[NODE]14@@[STORY] -msgid "The shadows retreat and a leshy steps forward: 'The shaadows will come again. Go now, we cannot hold them back.'" +msgid "" +"The shadows retreat and a leshy steps forward:\n" +"'The shaadows will come again. Go now, we cannot hold them back.'" msgstr "" #. -- [EVENT] --MrokiForestAttacks(40)@@+[NODE]14@@[OUT]2 @@ -5280,8 +5286,8 @@ msgstr "" #. -- [EVENT] --MrokiForestAttacks(40)@@+[NODE]42@@[STORY] msgid "" -"'No, you cannot move my forest and I will not abandon it, even when the darkness consumes and changes. Us, do you see how fast I speak? Sad, so sad.\n" -"But, perhaps change is good? Darkness is not evil, it is just, different. But you best go now, the mroki are very temperamental.'" +"'Noo, you cannot move my forest and I will not abandon it, even when the darkness consumes and changes. Us, do you see how fast I speak? Sad, so saad.\n" +"But, perhaps change is good? Darkness is not evil, it is just, different. But you best go now, the mroki are veery temperamental.'" msgstr "" #. -- [EVENT] --RuinsShadow8(41)@@+[NODE]2@@[STORY] @@ -5355,14 +5361,14 @@ msgstr "" #. -- [EVENT] --LightAttack1(44)@@+[NODE]2@@[STORY] #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# #. -- [EVENT] --LightAttack4(45)@@+[NODE]2@@[STORY] -msgid "You come across the ruins of a town, it was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash." +msgid "You come across the ruins of a town. It was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash." msgstr "" #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# #. -- [EVENT] --LightAttack1(44)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# #. -- [EVENT] --LightAttack4(45)@@+[NODE]2@@[OUT]1 -msgid "[Hunter or perception] Search the place carefully." +msgid "[Hunter or perception]Search the place carefully." msgstr "" #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# @@ -5372,11 +5378,8 @@ msgstr "" msgid "Search the ruins, despite the likely danger." msgstr "" -#. #-#-#-#-# Ruins Basic.pot #-#-#-#-# #. -- [EVENT] --LightAttack1(44)@@+[NODE]3@@[STORY] -#. #-#-#-#-# Ruins Basic.pot #-#-#-#-# -#. -- [EVENT] --LightAttack4(45)@@+[NODE]3@@[STORY] -msgid "You find tracks of people all going in one direction, away from this place. But their walk is odd, as if their steps were made in unison, like an army - but you see children, folk with injuries and even dogs following the same pattern." +msgid "You find tracks of people all going in one direction, away from this place. But their prints are odd, as if their steps were made in unison, like an army. Yet you see children, folk with injuries, and even dogs following the same pattern." msgstr "" #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# @@ -5396,7 +5399,7 @@ msgid "Search this place." msgstr "" #. -- [EVENT] --LightAttack1(44)@@+[NODE]4@@[STORY] -msgid "You follow the tracks and find a group of folks, their eyes empty with light, their limbs slacking yet not slow. They stare at you and walk away, but a group of light wisps shoots your way!" +msgid "You follow the tracks and find a group of folks, their eyes empty of light, their limbs slacking yet not slow. They stare at you and walk away, but a group of light wisps shoots your way!" msgstr "" #. -- [EVENT] --LightAttack1(44)@@+[NODE]4@@[OUT]1 @@ -5418,7 +5421,7 @@ msgstr "" #. -- [EVENT] --LightAttack1(44)@@+[NODE]9@@[STORY] #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# #. -- [EVENT] --LightAttack4(45)@@+[NODE]9@@[STORY] -msgid "The light burns your spirit badly. Your connection to the gods shields you however, and so eventually the light disappears." +msgid "The light burns your spirit badly. Your connection to the gods shields you, however, so eventually the light disappears." msgstr "" #. #-#-#-#-# Ruins Basic.pot #-#-#-#-# @@ -5442,10 +5445,14 @@ msgstr "" msgid "You resist this assault and are able to move away." msgstr "" +#. -- [EVENT] --LightAttack4(45)@@+[NODE]3@@[STORY] +msgid "You find tracks of people all going in one direction, away from this place. But their walk is odd, as if their steps were made in unison, like an army - but you see children, folk with injuries and even dogs following the same pattern." +msgstr "" + #. -- [EVENT] --LightAttack4(45)@@+[NODE]4@@[STORY] msgid "" -"You follow the tracks and find a group of folks, their eyes empty with light, their limbs slacking yet not slow.\n" -"You spot a family running after them, they look rugged and battle worn, but one of their small children is too slow, so they have to stop. They are not light-taken as far as you can tell." +"You follow the tracks and find a group of folks, their eyes empty of light, their limbs slacking yet not slow.\n" +"You spot a family running after them. The family looks rugged and battle worn, but one of their small children is too slow, so they have to stop. They are not light-taken, as far as you can tell." msgstr "" #. -- [EVENT] --LightAttack4(45)@@+[NODE]4@@[OUT]1 @@ -5457,27 +5464,27 @@ msgid "Pursue the light-taken, ignoring this family." msgstr "" #. -- [EVENT] --LightAttack4(45)@@+[NODE]7@@[STORY] -msgid "You defeat the light creatures and find their bodies turn to white ash as they collapse." +msgid "You defeat the light creatures. Their bodies turn to white ash as they collapse." msgstr "" #. -- [EVENT] --LightAttack4(45)@@+[NODE]19@@[STORY] msgid "" -"You run past the family and catch up to the lightbringer group. They turn to you, stretch out their arms and call out:\n" -"'Come, come with us. Leave darkness behind, enter light.'" +"You run past the family and catch up to the lightbringer group. They turn to you, stretch out their arms, and call out:\n" +"'Come, come with us. Leave darkness behind, and enter light.'" msgstr "" #. -- [EVENT] --LightAttack4(45)@@+[NODE]20@@[STORY] msgid "" -"'Them light things they offer peace. I met my auntie, she was light-taken and she was so calm and wise. She used to be a right bitchy sort, never smiled.\n" +"'Them light things, they offer peace. I met my auntie, she was light-taken and she was so calm and wise. She used to be a right bitchy sort, never smiled.\n" "We want to join them.'" msgstr "" #. -- [EVENT] --LightAttack4(45)@@+[NODE]20@@[OUT]1 -msgid "Convince them to turn away, this light is not of divine origin, attest to it as chosen of the gods." +msgid "Convince them to turn away, for this light is not of divine origin. Attest to it as the chosen of the gods." msgstr "" #. -- [EVENT] --LightAttack4(45)@@+[NODE]20@@[OUT]2 -msgid "[Light] In the name of holy light, scorn them for falling for such unnatural lure. Tell them to turn back." +msgid "[Light]In the name of holy light, scorn them for falling for such an unnatural lure. Tell them to turn back." msgstr "" #. -- [EVENT] --LightAttack4(45)@@+[NODE]20@@[OUT]3 @@ -5487,12 +5494,12 @@ msgstr "" #. -- [EVENT] --LightAttack4(45)@@+[NODE]22@@[STORY] msgid "" "They fall to the floor and bow to you:\n" -"'We never meant to anger the gods. We thought light is surely their path. But you speak so well and you bear the sign of chosen. We will go back home. And here a gift for your wisdom.'" +"'We never meant to anger the gods. We thought light was surely their path. But you speak so well and you bear the sign of the chosen. We will go back home. And here is a gift for your wisdom.'" msgstr "" #. -- [EVENT] --LightAttack4(45)@@+[NODE]26@@[STORY] msgid "" "They shrug:\n" -"'You're a stranger, you may have the look of a chose, but how do we know you are one, and not demon/ Light is good. We will go. Leave us be.'\n" +"'You're a stranger. You may have the look of the chosen, but how do we know you are one, and not a demon? Light is good. We will go. Leave us be.'\n" "They move on, although the lightbringers are no longer in sight." msgstr "" diff --git a/Modules/pot/Scavengers.pot b/Modules/pot/Scavengers.pot index 98ecc9f..42c912b 100644 --- a/Modules/pot/Scavengers.pot +++ b/Modules/pot/Scavengers.pot @@ -355,6 +355,8 @@ msgstr "" #. -- [EVENT] --Batcave(20)@@+[NODE]2@@[OUT]3 #. #-#-#-#-# Scavengers.pot #-#-#-#-# #. -- [EVENT] --Batcave(20)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# Scavengers.pot #-#-#-#-# +#. -- [EVENT] --Scavenger sell ppl(22)@@+[NODE]2@@[OUT]5 msgid "Leave." msgstr "" @@ -389,17 +391,15 @@ msgstr "" msgid "Ask if you can visit the livestock trade." msgstr "" -#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]5@@[STORY] -msgid "" -"'You beat it or we beat you, scum!'\n" -"You see armed folk gathering." -msgstr "" - +#. #-#-#-#-# Scavengers.pot #-#-#-#-# +#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]2@@[OUT]6 #. #-#-#-#-# Scavengers.pot #-#-#-#-# #. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Scavengers.pot #-#-#-#-# #. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]53@@[OUT]1 #. #-#-#-#-# Scavengers.pot #-#-#-#-# +#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Scavengers.pot #-#-#-#-# #. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Scavengers.pot #-#-#-#-# #. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]53@@[OUT]1 @@ -454,6 +454,12 @@ msgstr "" msgid "Attack!" msgstr "" +#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]5@@[STORY] +msgid "" +"'You beat it or we beat you, scum!'\n" +"You see armed folk gathering." +msgstr "" + #. #-#-#-#-# Scavengers.pot #-#-#-#-# #. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]5@@[OUT]3 #. #-#-#-#-# Scavengers.pot #-#-#-#-# @@ -625,10 +631,7 @@ msgstr "" msgid "'Bastard Slavyans set up a settlement near us. Soon they'll come knockin' on our doorstep, sayin' godly stuff and forcin' us to listen. Get rid of them lot and we'll be mates for sure.'" msgstr "" -#. #-#-#-#-# Scavengers.pot #-#-#-#-# #. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]26@@[STORY] -#. #-#-#-#-# Scavengers.pot #-#-#-#-# -#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]26@@[STORY] msgid "" "'A witch, that's what you're after, eh?\n" "Magic comes at a price. Healing the spirit is easier. Curses -- well, they are nasty things, and they'll cost you more. Cost you blood.'" @@ -752,7 +755,7 @@ msgid "'Either we do not have any work for you, or you or your kin are already s msgstr "" #. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]2@@[OUT]3 -msgid "Ask if you can visit the slave trader." +msgid "Ask if you can visit the slave trader. [A slave costs 7000 and the market will not always be here even if you do not buy, so only visit if you have the cash]" msgstr "" #. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]2@@[OUT]6 @@ -781,6 +784,12 @@ msgstr "" msgid "'Filthy gobbos set up camp nearby, and that scum wants our turf, for sure! You go stick them for us.'" msgstr "" +#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]26@@[STORY] +msgid "" +"'A witch, that's what you're after, eh?\n" +"Magic comes at a price. Healing the spirit is easier. Curses - well, they are nasty things, and they'll cost you more. Cost you blood.'" +msgstr "" + #. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]40@@[OUT]1 msgid "Buy a slave." msgstr "" @@ -1375,7 +1384,7 @@ msgstr "" #. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]53@@[STORY] msgid "" "The scavengers are furious:\n" -"'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together -- begone!'" +"'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together - begone!'" msgstr "" #. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]2@@[STORY] @@ -2921,3 +2930,7 @@ msgstr "" #. -- [EVENT] --Scavenger sell ppl(22)@@+[NODE]2@@[OUT]4 msgid "Sell someone for good stone. [Min 30]" msgstr "" + +#. -- [EVENT] --Scavenger sell ppl(22)@@+[NODE]2@@[OUT]6 +msgid "Sell someone for a scavenger witch. [One time only]" +msgstr "" diff --git a/Modules/pot/Sea Encounters.pot b/Modules/pot/Sea Encounters.pot index ddaf2c5..55a2aa1 100644 --- a/Modules/pot/Sea Encounters.pot +++ b/Modules/pot/Sea Encounters.pot @@ -461,11 +461,17 @@ msgstr "" msgid "The totem pierces your skin and makes you ill as the wraith disappears." msgstr "" +#. #-#-#-#-# Sea Encounters.pot #-#-#-#-# #. -- [EVENT] --SeaFish3(2)@@+[NODE]26@@[STORY] +#. #-#-#-#-# Sea Encounters.pot #-#-#-#-# +#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]26@@[STORY] msgid "You've heroically rescued...a trained wolf." msgstr "" +#. #-#-#-#-# Sea Encounters.pot #-#-#-#-# #. -- [EVENT] --SeaFish3(2)@@+[NODE]28@@[STORY] +#. #-#-#-#-# Sea Encounters.pot #-#-#-#-# +#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]28@@[STORY] msgid "You've heroically rescued...a trained bear." msgstr "" @@ -967,14 +973,6 @@ msgstr "" msgid "The wraith observes you but does not attack. It seems almost tired. It wails and screeches, but as long as you do not come too close, it ignores you." msgstr "" -#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]26@@[STORY] -msgid "You've heroically rescued?.?.?.?a trained wolf." -msgstr "" - -#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]28@@[STORY] -msgid "You've heroically rescued?.?.?.?a trained bear." -msgstr "" - #. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[STORY] msgid "" "The creature swims up to the surface. Her body is part fish and part woman, and her voice melodic:\n" diff --git a/Modules/pot/Shadowkin.pot b/Modules/pot/Shadowkin.pot index 9823544..7593f57 100644 --- a/Modules/pot/Shadowkin.pot +++ b/Modules/pot/Shadowkin.pot @@ -35,8 +35,6 @@ msgstr "" #. -- [EVENT] --ShadowkinTown(3)@@+[NODE]33@@[OUT]1 #. #-#-#-#-# Shadowkin.pot #-#-#-#-# #. -- [EVENT] --ShadowkinTown(3)@@+[NODE]35@@[OUT]1 -#. #-#-#-#-# Shadowkin.pot #-#-#-#-# -#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]48@@[OUT]1 msgid "Trade." msgstr "" @@ -80,8 +78,6 @@ msgstr "" #. #-#-#-#-# Shadowkin.pot #-#-#-#-# #. -- [EVENT] --ShadowkinTown(3)@@+[NODE]26@@[OUT]1 #. #-#-#-#-# Shadowkin.pot #-#-#-#-# -#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[OUT]3 -#. #-#-#-#-# Shadowkin.pot #-#-#-#-# #. -- [EVENT] --ShadowkinTown(3)@@+[NODE]39@@[OUT]1 #. #-#-#-#-# Shadowkin.pot #-#-#-#-# #. -- [EVENT] --ShadowkinTown(3)@@+[NODE]52@@[OUT]1 @@ -200,6 +196,8 @@ msgstr "" #. -- [EVENT] --ShadowkinTown(3)@@+[NODE]7@@[OUT]1 #. #-#-#-#-# Shadowkin.pot #-#-#-#-# #. -- [EVENT] --ShadowkinTown(3)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# Shadowkin.pot #-#-#-#-# +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]48@@[OUT]1 msgid "Proceed." msgstr "" @@ -313,11 +311,8 @@ msgstr "" msgid "The black mist seeps deep into one of your souls, leaving it cursed and you are unable to enter the settlement for now." msgstr "" -#. #-#-#-#-# Shadowkin.pot #-#-#-#-# #. -- [EVENT] --ShadowkinTown(3)@@+[NODE]27@@[STORY] -#. #-#-#-#-# Shadowkin.pot #-#-#-#-# -#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]43@@[STORY] -msgid "'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.''" +msgid "'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.'" msgstr "" #. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]5 @@ -325,7 +320,7 @@ msgid "Speak to the people, perhaps someone would like to join the path of the c msgstr "" #. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[STORY] -msgid "'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We are not idealists, we need to survive.'" +msgid "'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We will also accept a child in exchange for our service. We are not idealists, we need to survive. Both deals are one time only.'" msgstr "" #. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[OUT]1 @@ -336,6 +331,10 @@ msgstr "" msgid "Offer an exchange, one of your for one of theirs." msgstr "" +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[OUT]3 +msgid "There is no one interested. Leave." +msgstr "" + #. -- [EVENT] --ShadowkinTown(3)@@+[NODE]33@@[STORY] msgid "" "You enter the lands of the shadowkin and you feel the raw presence of darkness here. A thick, low hanging black mist covers the ground to you can never see your feet. And another such layer, albeit thinner, shrouds the sky. A voice from the shadow speaks:\n" @@ -367,6 +366,10 @@ msgstr "" msgid "One of your orc females has the dark taint of magic upon her, even though she is untrained. The shadowkin offer to awaken those gifts ad transform her into a witch." msgstr "" +#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]43@@[STORY] +msgid "'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.''" +msgstr "" + #. -- [EVENT] --ShadowkinTown(3)@@+[NODE]44@@[STORY] msgid "" "'You best stay clear of our heart, or risk yours blackened. Or perhaps that is your wish?\n" diff --git a/Modules/pot/Slavyan.pot b/Modules/pot/Slavyan.pot index 358cab8..c438d71 100644 --- a/Modules/pot/Slavyan.pot +++ b/Modules/pot/Slavyan.pot @@ -405,6 +405,8 @@ msgstr "" #. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]37@@[OUT]1 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]44@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]8@@[OUT]1 msgid "Leave." msgstr "" @@ -520,6 +522,8 @@ msgstr "" #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[OUT]4 #. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]8 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]53@@[OUT]1 @@ -528,6 +532,8 @@ msgstr "" #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]28@@[OUT]1 #. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]8 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]53@@[OUT]1 @@ -886,7 +892,10 @@ msgstr "" msgid "Nice." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]25@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]25@@[STORY] msgid "" "You find the bodies of many children, but also those of demons and animals. This nest was busy.\n" "More surprising, you discover in a central space, upon a throne of bones, a common cat, bound in a collar. Was it the master or the victim here?\n" @@ -907,10 +916,7 @@ msgstr "" msgid "Kill the cat, for it is clearly the architect of this evil!" msgstr "" -#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]27@@[STORY] -#. #-#-#-#-# Slavyan.pot #-#-#-#-# -#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]27@@[STORY] msgid "You set up traps and kill most of the rats, while others scamper away. In one of your traps you discover a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings." msgstr "" @@ -1055,17 +1061,11 @@ msgstr "" msgid "The nest is cleared. The villagers thank you and give you a reward." msgstr "" -#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]61@@[STORY] -#. #-#-#-#-# Slavyan.pot #-#-#-#-# -#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]61@@[STORY] msgid "The vermin are dead or running away. One of the bodies, you discover, was a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings." msgstr "" -#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]62@@[STORY] -#. #-#-#-#-# Slavyan.pot #-#-#-#-# -#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]62@@[STORY] msgid "The rats listen to your tune and obediently abandon their nest. You notice that one of them was actually a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not entranced by the flute but rather decided to flee while it could." msgstr "" @@ -1473,7 +1473,7 @@ msgstr "" #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]34@@[STORY] msgid "" -"'Ah, fine, fine, we ain't gonna shit on our friends? doorstep, we'll find a new patch.'\n" +"'Ah, fine, fine, we ain't gonna shit on our friends' doorstep, we'll find a new patch.'\n" "You dealt with the problem as asked, and you gain friendship." msgstr "" @@ -1659,13 +1659,11 @@ msgstr "" msgid "Your prayers work. One of the gravestones shatters into dust, and along with it, the unliving fall to the ground." msgstr "" -#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Slavyan.pot #-#-#-#-# -#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[STORY] msgid "" "'Welcome, what brings you to our humble abode?'\n" -"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it." +"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n" +"This village is small, as such, it will not offer recruitment and may have other options limited." msgstr "" #. #-#-#-#-# Slavyan.pot #-#-#-#-# @@ -2042,8 +2040,15 @@ msgid "" "'I'll be damned. You chased them away. Wonderful! Here, have this as thanks.'" msgstr "" +#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[STORY] +msgid "" +"'Welcome, what brings you to our humble abode?'\n" +"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n" +"When you are friends, visit the tavern to recruit people." +msgstr "" + #. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]6 -msgid "Visit the tavern." +msgid "Visit the tavern to gamble, drink or recruit once you are friends." msgstr "" #. #-#-#-#-# Slavyan.pot #-#-#-#-# @@ -2185,7 +2190,10 @@ msgid "" "The folk who asked for your help hear your screams and come to your aid. They have to kill the boars themselves and are angry about having to spare the time. You do not gain any friendship." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavKillBoars(11)@@+[NODE]34@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]50@@[STORY] msgid "" "The boars bow to your dominance and depart. Perhaps one or two may even decide to stay with you.\n" "The Slavyans are happy with your work." @@ -2201,12 +2209,6 @@ msgid "" "The Slavyans are not impressed with your 'help.'" msgstr "" -#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]50@@[STORY] -msgid "" -"The boars bow to your dominance and depart. Perhaps one or two even decide to stay with you.\n" -"The Slavyans are happy with your work." -msgstr "" - #. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[STORY] msgid "You approach the area where the pack of bears you were asked to deal with is said to roam." msgstr "" @@ -2266,7 +2268,10 @@ msgid "" "The folk who asked for your help hear your screams and come to your aid. They have to kill the bears themselves and are angry about having to spare the time. You do not gain any friendship." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --SlavKillBears(12)@@+[NODE]34@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --SlavKillBears(12)@@+[NODE]50@@[STORY] msgid "" "The bears bow to your dominance and depart. Perhaps one or two may even decide to stay with you.\n" "The Slavyans are happy with your work." @@ -2282,17 +2287,16 @@ msgid "" "The Slavyans are not impressed with your 'help.'" msgstr "" -#. -- [EVENT] --SlavKillBears(12)@@+[NODE]50@@[STORY] -msgid "" -"The bears bow to your dominance and depart. Perhaps one even decides to stay with you.\n" -"The Slavyans are happy with your work." +#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]27@@[STORY] +msgid "You set up traps and kill most of the rats, while others scamper away. In one of your traps you discover a cradlepossum - an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings." msgstr "" -#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]25@@[STORY] -msgid "" -"You find the bodies of many children, but also those of demons and animals. This nest was busy.\n" -"More surprising, you discover in a central space, upon a throne of bones, a common cat[R19], bound in a collar. Was it the master or the victim here?\n" -"It purrs at you." +#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]61@@[STORY] +msgid "The vermin are dead or running away. One of the bodies, you discover, was a cradlepossum - an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings." +msgstr "" + +#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]62@@[STORY] +msgid "The rats listen to your tune and obediently abandon their nest. You notice that one of them was actually a cradlepossum - an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not entranced by the flute but rather decided to flee while it could." msgstr "" #. -- [EVENT] --Army(14)@@+[NODE]2@@[STORY] @@ -3839,7 +3843,7 @@ msgid "" msgstr "" #. -- [EVENT] --Underground(23)@@+[NODE]12@@[STORY] -msgid "You descend down the winding corridor until you reach a chamber with six stone columns. Between them are alcoves with granite chests and vases.[R6]" +msgid "You descend down the winding corridor until you reach a chamber with six stone columns. Between them are alcoves with granite chests and vases." msgstr "" #. #-#-#-#-# Slavyan.pot #-#-#-#-# @@ -3989,12 +3993,12 @@ msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]4@@[STORY] msgid "" -"It looks like these are scavengers -- a rugged, scruffy lot, pillaging what they can from the ruins.\n" +"It looks like these are scavengers - a rugged, scruffy lot, pillaging what they can from the ruins.\n" "You took the time to scout, so now you're in a better position for a tactical attack." msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]2 -msgid "As harmony and intellect dictate, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 [R7]food]" +msgid "As harmony and intellect dictate, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 food]" msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]3 @@ -4018,7 +4022,7 @@ msgstr "" #. -- [EVENT] --Robbers(24)@@+[NODE]55@@[STORY] msgid "" "'You seem like honest types, and we are hungry. Deal.\n" -"And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.'" +"And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though - the air seems foul there, and two of ours never came back to say what's hiding there.'" msgstr "" #. #-#-#-#-# Slavyan.pot #-#-#-#-# @@ -4224,11 +4228,11 @@ msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]2 -msgid "Call upon light or harmony to protect you from this dark power." +msgid "[Light or Harmony] Call upon your domain to protect you from this dark power." msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]3 -msgid "Call upon turmoil or magic to shield you from the darkness." +msgid "[Turmoil or Magic] Call upon your domain to shield you from the darkness." msgstr "" #. #-#-#-#-# Slavyan.pot #-#-#-#-# @@ -4245,7 +4249,7 @@ msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]35@@[OUT]2 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --Darkness(25)@@+[NODE]35@@[OUT]4 -msgid "You have skilled wise ones with you. Battle this force of the dark with your spirit!" +msgid "[Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!" msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]7 @@ -4266,7 +4270,7 @@ msgid "" msgstr "" #. -- [EVENT] --Darkness(25)@@+[NODE]13@@[OUT]1 -msgid "Do not let this darkness win. Gather your spirit and fight it!" +msgid "[Magic user] Do not let this darkness win. Gather your spirit and fight it!" msgstr "" #. #-#-#-#-# Slavyan.pot #-#-#-#-# @@ -4585,62 +4589,88 @@ msgid "" "The wounds it left turn out to be infected." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]2@@[STORY] msgid "The fires are warm and the ale is good. The tavern is bustling with life and joy." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]1 -msgid "See if you can recruit anyone." +msgid "See if you can recruit anyone. [Max 2 Slavyans can be recruited in one game, with a 200 turn cooldown in between after your first successful, so choose wisely.]" msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]2@@[OUT]2 msgid "[Demon]Do some gambling." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]2@@[OUT]3 msgid "Do some gambling." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]2@@[OUT]4 msgid "Drink." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[STORY] msgid "There are some folks here who may want to join your band, seeing as you are the chosen and all." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]1 msgid "Approach a warrior." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]2 msgid "Approach a hunter." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]3 -msgid "There's a zerca staring at you. Ask them over." +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]3 +msgid "There's a bandit sitting in a corner. Approach them." msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]4 -msgid "There's a bandit sitting in a corner. Approach them." +msgid "A child calls out to you." msgstr "" #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]5 #. #-#-#-#-# Slavyan.pot #-#-#-#-# -#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]6 -msgid "Someone is ushering you over to speak to them. Go see what they want." -msgstr "" - -#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]7 +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]5 msgid "There are no more folks who want to join this time." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]8@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]8@@[STORY] msgid "No deal. Better luck next time." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]11@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]11@@[STORY] msgid "A fighter is available but requires a payment." msgstr "" @@ -4650,38 +4680,39 @@ msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]12@@[OUT]1 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]14@@[OUT]1 msgid "Pay them if you can." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]12@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]12@@[STORY] msgid "A hunter is available but requires a payment." msgstr "" -#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]13@@[STORY] -msgid "He comes up to you and says he will follow you for free, as you are the chosen!" -msgstr "" - #. #-#-#-#-# Slavyan.pot #-#-#-#-# -#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]13@@[OUT]1 -#. #-#-#-#-# Slavyan.pot #-#-#-#-# -#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]17@@[OUT]1 -#. #-#-#-#-# Slavyan.pot #-#-#-#-# -#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]24@@[OUT]1 -msgid "Welcome them." -msgstr "" - #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]14@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]14@@[STORY] msgid "They say they'll do mercenary work for the right price." msgstr "" -#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]17@@[STORY] -#. #-#-#-#-# Slavyan.pot #-#-#-#-# -#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]24@@[STORY] -msgid "An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently." +msgid "A child feels they are old enough to begin a new adventure, if you pay their family, they will join you." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]26@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]26@@[STORY] msgid "" "One should never try gambling with demons. You were made for trickery, after all.\n" "You win, but the folk look at you with suspicion." @@ -4695,30 +4726,56 @@ msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]28@@[OUT]1 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]29@@[OUT]1 msgid "Time to go." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]27@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]27@@[STORY] msgid "Lady luck has smiled upon you again. You win." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]28@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]28@@[STORY] msgid "Who needs luck when you have the gods on your side? You win." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]29@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]29@@[STORY] msgid "Alas, luck was not on your side. You lost." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]30@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]30@@[STORY] msgid "You got so drunk, you don't recall much of what happened. But a stork visits you some time later . . ." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]30@@[OUT]1 msgid "Good?" msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]33@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]33@@[STORY] msgid "" "Slavyans may be known for their drinking, but there simply isn't anyone with a tougher head than a Slavyan dwarf!\n" "You drink everyone under the table and impress the locals greatly." @@ -4732,10 +4789,21 @@ msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]35@@[OUT]1 #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]36@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]33@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]36@@[OUT]1 msgid "Great. Now it's time to leave." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]34@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]34@@[STORY] msgid "Slavyans may be known for their drinking, but you are a Slavyan too, after all, even if not from the same branch. So you drink with them hand in hand and they are impressed." msgstr "" @@ -4743,14 +4811,24 @@ msgstr "" #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]35@@[STORY] #. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]36@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]35@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]36@@[STORY] msgid "The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . ." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]37@@[STORY] +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]37@@[STORY] msgid "You got into a fight and discovered hidden strength within you. Unfortunately, the locals do not appreciate your prowess. You get kicked out of the tavern." msgstr "" +#. #-#-#-#-# Slavyan.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# Slavyan.pot #-#-#-#-# +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]37@@[OUT]1 msgid "Time to leave." msgstr "" @@ -4765,3 +4843,19 @@ msgstr "" #. -- [EVENT] --Food trader(29)@@+[NODE]2@@[OUT]2 msgid "Not today, leave." msgstr "" + +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]2@@[OUT]1 +msgid "See if you can recruit anyone. [Limited to two, with 200 turn cooldown in between.]" +msgstr "" + +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]4 +msgid "Someone is ushering you over to speak to them. Go see what they want." +msgstr "" + +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]17@@[STORY] +msgid "There are unwanted orphans that the Slavyans are willing to let go, but you have to leave goods in exchange - when questioned about selling slaves, they tell you this is not slavery at all, just a fair exchange..." +msgstr "" + +#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]17@@[OUT]1 +msgid "Pay for a child." +msgstr "" diff --git a/Modules/pot/SpiritTalkers.pot b/Modules/pot/SpiritTalkers.pot index c74a5c9..5ec6215 100644 --- a/Modules/pot/SpiritTalkers.pot +++ b/Modules/pot/SpiritTalkers.pot @@ -98,6 +98,8 @@ msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]32@@[OUT]2 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# +#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]53@@[OUT]1 @@ -114,6 +116,8 @@ msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritKillBats(6)@@+[NODE]53@@[OUT]3 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# +#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]9 +#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]53@@[OUT]1 @@ -272,6 +276,8 @@ msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]29@@[OUT]1 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# +#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]11@@[OUT]1 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]11@@[OUT]1 @@ -383,6 +389,8 @@ msgstr "" #. -- [EVENT] --Necromancer(23)@@+[NODE]31@@[OUT]1 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --TavernGoblin(24)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# +#. -- [EVENT] --Mental Return(27)@@+[NODE]3@@[OUT]1 msgid "Leave." msgstr "" @@ -588,7 +596,7 @@ msgid "Agree." msgstr "" #. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]63@@[STORY] -msgid "'You are small and you are people -- it is an accurate description, no? In any case, as I said, we mean no trouble.'" +msgid "'You are small and you are people - it is an accurate description, no? In any case, as I said, we mean no trouble.'" msgstr "" #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[STORY] @@ -623,7 +631,7 @@ msgstr "" #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]8 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]9 -msgid "Ghost]Go in alone and speak to your kin." +msgid "[Ghost]Go in alone and speak to your kin." msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# @@ -687,7 +695,7 @@ msgid "" msgstr "" #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]11@@[OUT]1 -msgid "Agree to take on the responsibility. [Lose one pineconette]" +msgid "Agree to take on the responsibility. [Lose one ghost]" msgstr "" #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]11@@[OUT]2 @@ -703,6 +711,10 @@ msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]18@@[OUT]1 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# +#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]49@@[OUT]1 +#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# +#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]50@@[OUT]1 +#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]57@@[OUT]1 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]65@@[OUT]1 @@ -763,20 +775,12 @@ msgid "" "The goblins thank you and leave a reward." msgstr "" -#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]49@@[OUT]1 -msgid "You see a single pineconette lurking. Approach it." -msgstr "" - #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]50@@[STORY] msgid "" "The ghosts calm down and explain that a dark object keeps them here and makes them angry. You take the object away and now your kin are able to leave peacefully.\n" "The goblins thank you and leave a reward." msgstr "" -#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]50@@[OUT]1 -msgid "You see a rat lurking. Approach it." -msgstr "" - #. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]52@@[STORY] msgid "You get in closer and notice the pineconettes behaving oddly. Where you thought they were simply being destructive, you now see they were chasing one of their own and are tearing it apart!" msgstr "" @@ -1040,7 +1044,7 @@ msgid "You find the small graveyard where the goblins warned of spirit trouble." msgstr "" #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]1 -msgid "[Magic user]Some dark magic may be at work here. Investigate." +msgid "[Magic user or Magic]Some dark magic may be at work here. Investigate." msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# @@ -1050,11 +1054,8 @@ msgstr "" msgid "You have folk who know about the unliving. Take a closer look." msgstr "" -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]3 -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# -#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]5 -msgid "[Nature or Light]Through nature and light, cleanse this place of the foul force that violates the laws of your gods." +msgid "[Nature or Light]Through Nature and Light, cleanse this place of the foul force that violates the laws of your gods." msgstr "" #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]5 @@ -1112,6 +1113,10 @@ msgstr "" msgid "Just kill them the old-fashioned way." msgstr "" +#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]5 +msgid "[Nature or Light]Through nature and light, cleanse this place of the foul force that violates the laws of your gods." +msgstr "" + #. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]7@@[STORY] msgid "" "Turns out the wraiths were called here by a cursed object, but your words are able to snap them out of the trance. They are grateful and do as you wish.\n" @@ -1185,13 +1190,11 @@ msgid "" "The goblins are impressed with your work and praise 'those hummie gods.'" msgstr "" -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[STORY] -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# -#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[STORY] msgid "" "'We welcome you, yes, but why do you come?'\n" -"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it." +"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n" +"This village is small, as such, it will not offer recruitment and may have other options limited." msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# @@ -1302,11 +1305,8 @@ msgstr "" msgid "Decline and leave." msgstr "" -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[STORY] -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# -#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[STORY] -msgid "'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things -- sometimes make you sick too, but mostly heal.'" +msgid "'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things - sometimes make you sick too, but mostly heal.'" msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# @@ -1593,11 +1593,8 @@ msgid "" "You return changed, angry, and lost. Yet your bond with the divine allows you to persist on your path." msgstr "" -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]92@@[STORY] -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# -#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]94@@[STORY] -msgid "'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again -- sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?'" +msgid "'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again - sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?'" msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# @@ -1986,7 +1983,11 @@ msgid "Inhale some shrooms together." msgstr "" #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]11@@[STORY] -msgid "'You no villain, but no friend of ours either. You go to our tribe, make friends. You leave us be now.'" +msgid "'You no villain, but no friend of ours either. You go to our tribe, make friends. Time to give us yyour goods or die!'" +msgstr "" + +#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]11@@[OUT]5 +msgid "Give them some of your things." msgstr "" #. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]17@@[STORY] @@ -2013,6 +2014,10 @@ msgstr "" msgid "The spirits did not favour your attempts and the goblins frown at your lack of skill. But they do let you go." msgstr "" +#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]31@@[STORY] +msgid "You were badly beaten and forced to flee." +msgstr "" + #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]2@@[STORY] #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# @@ -2199,22 +2204,37 @@ msgstr "" msgid "Try to get out!" msgstr "" +#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[STORY] +msgid "" +"'We welcome you, yes, but why do you come?'\n" +"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n" +"Once you become friends, you will get the chance to recruit." +msgstr "" + #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]6 msgid "Ask if they can show you the greyworld, lands of the spirits." msgstr "" #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]7 -msgid "Visit the tavern" +msgid "Visit the tavern to gamble, drink or recruit once you are friends." msgstr "" #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]8 msgid "See if you can train your pets here." msgstr "" +#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]10 +msgid "You see a familiar face, approach." +msgstr "" + #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]10@@[STORY] msgid "'Help, eh? Sure, why not. Some vily demons gone mad on us, attacking our homes for no good reason. Go see what is up with them.'" msgstr "" +#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[STORY] +msgid "'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things -- sometimes make you sick too, but mostly heal.'" +msgstr "" + #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]19@@[STORY] msgid "'Help, eh? Sure, why not. We normally deal with spirit stuff our own way, but truth be told, we've had real trouble at a graveyard, and we don't have the shamans to send their way soon enough. You go, deal with it, we be friends for sure.'" msgstr "" @@ -2255,10 +2275,14 @@ msgstr "" msgid "'Guess so, yes. We busy with many spirit troubles, so we don't go everywhere. But I heard of some ruined dwellings not far, perhaps good stuff for you there? Who knows.'" msgstr "" +#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]94@@[STORY] +msgid "'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again -- sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?'" +msgstr "" + #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[STORY] msgid "" "You enter the tent, smoke a pipe, and drink goblin wine. The shamans chant and dance. Your mind drifts slowly into a state of bliss.\n" -"Through an odd trinket, a looking glass perched atop the dried hand of a hochlick, you get glimpses of another world -- distant, cold, strange." +"Through an odd trinket, a looking glass perched atop the dried hand of a hochlick, you get glimpses of another world - distant, cold, strange." msgstr "" #. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[OUT]1 @@ -2449,7 +2473,7 @@ msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --GobYoungsters(14)@@+[NODE]29@@[STORY] msgid "" -"It begins as parties do, with food, drink, smoking, and dancing. But with every puff of the oddly ethereal pipes, you feel yourself leaving this plane and entering the spirit world -- the greyworld.\n" +"It begins as parties do, with food, drink, smoking, and dancing. But with every puff of the oddly ethereal pipes, you feel yourself leaving this plane and entering the spirit world - the greyworld.\n" "For those who are not trained, this is dangerous, but in your state of bliss, who cares?" msgstr "" @@ -3209,11 +3233,12 @@ msgstr "" msgid "[Goblin]Try to work out the right combination for this trinket." msgstr "" -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# +msgid "[Intellect and intelligence] The trinket seems to hold a puzzle. Take a closer look." +msgstr "" + #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]3 -msgid "The trinket seems to hold a puzzle. Take a closer look." +msgid "[Intelligence] The trinket seems to hold a puzzle. Take a closer look." msgstr "" #. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]4 @@ -3497,11 +3522,11 @@ msgid "'You find a tower, within there are bones and signs of occupancy, but who msgstr "" #. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[STORY] -msgid "The fires are warm and the ale is good. The tavern is bustling with life and joy and loads of shrooms and herbs to smoke." +msgid "The fires are warm and the ale is good. The tavern is bustling with life and joy, with loads of shrooms and herbs to smoke." msgstr "" #. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[OUT]1 -msgid "See if you can recruit anyone." +msgid "See if you can recruit anyone. [Max 2 goblins can be recruited in one game, with a 200 turn cooldown in between after your first successful, so choose wisely.]" msgstr "" #. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[OUT]2 @@ -3536,18 +3561,15 @@ msgstr "" msgid "Approach a boar rider." msgstr "" -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]5 -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# -#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]6 msgid "Someone is ushering you over to speak to them. Go see what they want." msgstr "" -#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]7 +#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]6 msgid "There are no more folks who want to join this time." msgstr "" -#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]8 +#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]7 msgid "Approach a worker." msgstr "" @@ -3578,17 +3600,11 @@ msgstr "" msgid "They say they'll do mercenary work for the right price." msgstr "" -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --TavernGoblin(24)@@+[NODE]17@@[STORY] -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# -#. -- [EVENT] --TavernGoblin(24)@@+[NODE]24@@[STORY] -msgid "An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently." +msgid "A goblin child wants to be hired. They are small now, but who knows, they may grow up to become someone great." msgstr "" -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --TavernGoblin(24)@@+[NODE]17@@[OUT]1 -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# -#. -- [EVENT] --TavernGoblin(24)@@+[NODE]24@@[OUT]1 msgid "Welcome them." msgstr "" @@ -3632,7 +3648,7 @@ msgstr "" #. -- [EVENT] --TavernGoblin(24)@@+[NODE]33@@[STORY] msgid "" "As a witch, you've ingested your share of oddities, so the goblin stuff is no challenge.\n" -"You inhale and ride the wave of spirit visions and impress the locals greatly." +"You inhale and ride the wave of spirit visions, and impress the locals greatly." msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# @@ -3647,18 +3663,19 @@ msgid "Great. Now it's time to leave." msgstr "" #. -- [EVENT] --TavernGoblin(24)@@+[NODE]34@@[STORY] -msgid "Goblins are not known for strong heads, and you are Slavyan after all. So you drink and smoke with them hand in hand and they are impressed." +msgid "Goblins are not known for strong heads, and you are Slavyan, after all. So you drink and smoke with them hand in hand, and they are impressed." msgstr "" -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --TavernGoblin(24)@@+[NODE]35@@[STORY] -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# +msgid "That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully?" +msgstr "" + #. -- [EVENT] --TavernGoblin(24)@@+[NODE]36@@[STORY] -msgid "That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully . . ." +msgid "That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully..." msgstr "" #. -- [EVENT] --TavernGoblin(24)@@+[NODE]37@@[STORY] -msgid "You drank and smoked too much, apparently you started insulting the locals for being too short and then trying to fit one into your bag to prove it..." +msgid "You drank and smoked too much. Apparently you started insulting the locals for being too short and then tried to fit one into your bag to prove it." msgstr "" #. -- [EVENT] --TavernGoblin(24)@@+[NODE]37@@[OUT]1 @@ -3684,7 +3701,7 @@ msgstr "" #. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[STORY] msgid "" "'Oi, you want your pet there trained, do ya? I'll do it, for a fee.'\n" -"[Training your pet will only raise it to third rank, no higher]" +"[Training your pet will only raise it to third rank, no higher and you can only train one pet at a time]" msgstr "" #. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[OUT]1 @@ -3718,8 +3735,16 @@ msgstr "" msgid "No, leave." msgstr "" +#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[OUT]8 +msgid "Yes, give an iron frog to be trained." +msgstr "" + +#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[OUT]9 +msgid "Yes, give one cock to be trained." +msgstr "" + #. -- [EVENT] --Beastmaster(25)@@+[NODE]4@@[STORY] -msgid "'Are you crazy, can't train cats, do I look like a wizard to you. Them lot are more likely to scratch my eyes out than listen...'" +msgid "'Are you crazy? Can't train cats! Do I look like a wizard to you? Them lot are more likely to scratch my eyes out than listen.'" msgstr "" #. -- [EVENT] --Beastmaster(25)@@+[NODE]4@@[OUT]1 @@ -3735,8 +3760,8 @@ msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --Beastmaster(25)@@+[NODE]20@@[STORY] #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# -#. -- [EVENT] --Beastmaster(25)@@+[NODE]24@@[STORY] -msgid "'Fee paid, good, now hand me that pet for training.'" +#. -- [EVENT] --Beastmaster(25)@@+[NODE]29@@[STORY] +msgid "'Fee paid, good. Now hand me that pet for training.'" msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# @@ -3750,6 +3775,8 @@ msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --Beastmaster(25)@@+[NODE]24@@[OUT]1 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# +#. -- [EVENT] --Beastmaster(25)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --Ghost training goblin(26)@@+[NODE]7@@[OUT]1 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --Ghost training goblin(26)@@+[NODE]12@@[OUT]1 @@ -3767,10 +3794,8 @@ msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --Beastmaster(25)@@+[NODE]26@@[STORY] #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# -#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]9@@[STORY] -#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# -#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]14@@[STORY] -msgid "Your pet returns after a while and it seems much better behaved." +#. -- [EVENT] --Beastmaster(25)@@+[NODE]31@@[STORY] +msgid "Your pet returns after a while and seems much better behaved." msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# @@ -3784,16 +3809,22 @@ msgstr "" #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --Beastmaster(25)@@+[NODE]26@@[OUT]1 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# +#. -- [EVENT] --Beastmaster(25)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --Ghost training goblin(26)@@+[NODE]9@@[OUT]1 #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --Ghost training goblin(26)@@+[NODE]14@@[OUT]1 msgid "Thank the trainer and leave." msgstr "" +#. -- [EVENT] --Beastmaster(25)@@+[NODE]24@@[STORY] +msgid "'Fee paid, good, now hand me that pet for training.'" +msgstr "" + #. -- [EVENT] --Ghost training goblin(26)@@+[NODE]3@@[STORY] msgid "" "'Oi. You travel with spirit companions. For a fee, I go into greyworld and I give your spirits more mojo, eh?'\n" -"[Training your pet will only raise it to fourth rank, no higher]" +"[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time]" msgstr "" #. -- [EVENT] --Ghost training goblin(26)@@+[NODE]3@@[OUT]1 @@ -3808,5 +3839,28 @@ msgstr "" #. -- [EVENT] --Ghost training goblin(26)@@+[NODE]7@@[STORY] #. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# #. -- [EVENT] --Ghost training goblin(26)@@+[NODE]12@@[STORY] -msgid "'Fee paid, good, now I go into the greyworld with your spirit.'" +msgid "'Fee paid, good. Now I go into the greyworld with your spirit.'" +msgstr "" + +#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# +#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]9@@[STORY] +#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-# +#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]14@@[STORY] +msgid "Your pet returns after a while and it seems much better behaved." +msgstr "" + +#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[STORY] +msgid "One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again." +msgstr "" + +#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[OUT]1 +msgid "Accept them." +msgstr "" + +#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[OUT]2 +msgid "Decline, you do not need weaklings!" +msgstr "" + +#. -- [EVENT] --Mental Return(27)@@+[NODE]3@@[STORY] +msgid "They are happy to be part of the family again." msgstr "" diff --git a/Modules/pot/Stingers.pot b/Modules/pot/Stingers.pot index 0503c6f..3e0c6f2 100644 --- a/Modules/pot/Stingers.pot +++ b/Modules/pot/Stingers.pot @@ -1,9 +1,7 @@ #. #-#-#-#-# Stingers.pot #-#-#-#-# #. -- [EVENT] --StingersTradesmall(0)@@+[NODE]2@@[STORY] #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]2@@[STORY] -#. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]2@@[STORY] +#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]2@@[STORY] msgid "The Stingers show you their stash to trade." msgstr "" @@ -16,23 +14,15 @@ msgstr "" #. #-#-#-#-# Stingers.pot #-#-#-#-# #. -- [EVENT] --StingersTradesmall(0)@@+[NODE]7@@[OUT]1 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]2@@[OUT]1 -#. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]2@@[OUT]2 -#. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]2@@[OUT]3 +#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]7@@[OUT]1 +#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]2@@[OUT]3 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]7@@[OUT]1 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]2@@[OUT]3 -#. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]7@@[OUT]1 -#. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]1 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[OUT]1 msgid "Trade." msgstr "" @@ -41,235 +31,224 @@ msgstr "" #. #-#-#-#-# Stingers.pot #-#-#-#-# #. -- [EVENT] --StingersTradesmall(0)@@+[NODE]7@@[OUT]2 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]2@@[OUT]4 -#. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]7@@[OUT]2 +#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]2@@[OUT]4 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]2@@[OUT]4 -#. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]7@@[OUT]2 +#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]7@@[OUT]2 msgid "Come back another time." msgstr "" -#. #-#-#-#-# Stingers.pot #-#-#-#-# #. -- [EVENT] --StingersTradesmall(0)@@+[NODE]7@@[STORY] -#. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]7@@[STORY] msgid "'You no friends of ours you pay us extra first.'" msgstr "" #. #-#-#-#-# Stingers.pot #-#-#-#-# #. -- [EVENT] --StingersTradesmall(0)@@+[NODE]11@@[STORY] #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]11@@[STORY] -#. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]11@@[STORY] +#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]11@@[STORY] msgid "'Good trading with you. Now buzz off.'" msgstr "" #. #-#-#-#-# Stingers.pot #-#-#-#-# #. -- [EVENT] --StingersTradesmall(0)@@+[NODE]11@@[OUT]1 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]11@@[OUT]1 -#. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]11@@[OUT]1 +#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]11@@[OUT]1 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Army Stingers(3)@@+[NODE]11@@[OUT]1 +#. -- [EVENT] --Army Stingers(2)@@+[NODE]11@@[OUT]1 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Army Stingers(3)@@+[NODE]17@@[OUT]1 +#. -- [EVENT] --Army Stingers(2)@@+[NODE]17@@[OUT]1 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Army Stingers(3)@@+[NODE]25@@[OUT]1 +#. -- [EVENT] --Army Stingers(2)@@+[NODE]25@@[OUT]1 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]2 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[OUT]2 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]8@@[OUT]1 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]8@@[OUT]1 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]11@@[OUT]1 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]11@@[OUT]1 msgid "Leave." msgstr "" -#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]7@@[STORY] +#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]7@@[STORY] msgid "'You are no friends of ours so you'll have to pay us extra first.'" msgstr "" -#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[STORY] +#. -- [EVENT] --Army Stingers(2)@@+[NODE]2@@[STORY] msgid "You hear a dangerous buzz of the Stinger patrol following you!" msgstr "" -#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]1 +#. -- [EVENT] --Army Stingers(2)@@+[NODE]2@@[OUT]1 msgid "Greet your allies." msgstr "" -#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]2 +#. -- [EVENT] --Army Stingers(2)@@+[NODE]2@@[OUT]2 msgid "Stay cautious, but speak to them." msgstr "" #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]3 +#. -- [EVENT] --Army Stingers(2)@@+[NODE]2@@[OUT]3 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Army Stingers(3)@@+[NODE]11@@[OUT]2 +#. -- [EVENT] --Army Stingers(2)@@+[NODE]11@@[OUT]2 msgid "Try to talk your way out of this." msgstr "" #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]4 +#. -- [EVENT] --Army Stingers(2)@@+[NODE]2@@[OUT]4 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Army Stingers(3)@@+[NODE]11@@[OUT]3 +#. -- [EVENT] --Army Stingers(2)@@+[NODE]11@@[OUT]3 msgid "Fight!" msgstr "" -#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]5 +#. -- [EVENT] --Army Stingers(2)@@+[NODE]2@@[OUT]5 msgid "Move away." msgstr "" -#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]6 +#. -- [EVENT] --Army Stingers(2)@@+[NODE]2@@[OUT]6 msgid "Bribe the Stingers to show you are a friend." msgstr "" -#. -- [EVENT] --Army Stingers(3)@@+[NODE]3@@[STORY] +#. -- [EVENT] --Army Stingers(2)@@+[NODE]3@@[STORY] msgid "'You, you good, we don't fight.'" msgstr "" -#. -- [EVENT] --Army Stingers(3)@@+[NODE]3@@[OUT]1 +#. -- [EVENT] --Army Stingers(2)@@+[NODE]3@@[OUT]1 msgid "Ask if they want to trade." msgstr "" -#. -- [EVENT] --Army Stingers(3)@@+[NODE]3@@[OUT]2 +#. -- [EVENT] --Army Stingers(2)@@+[NODE]3@@[OUT]2 msgid "Exchange food and show respect." msgstr "" -#. -- [EVENT] --Army Stingers(3)@@+[NODE]11@@[STORY] +#. -- [EVENT] --Army Stingers(2)@@+[NODE]11@@[STORY] msgid "They do not answer, they keep coming towards you." msgstr "" -#. -- [EVENT] --Army Stingers(3)@@+[NODE]17@@[STORY] +#. -- [EVENT] --Army Stingers(2)@@+[NODE]17@@[STORY] msgid "You defeat the Stingers." msgstr "" -#. -- [EVENT] --Army Stingers(3)@@+[NODE]19@@[STORY] +#. -- [EVENT] --Army Stingers(2)@@+[NODE]19@@[STORY] msgid "The Stingers defeat you and infect you with a toxin before you manage to escape." msgstr "" #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Army Stingers(3)@@+[NODE]19@@[OUT]1 +#. -- [EVENT] --Army Stingers(2)@@+[NODE]19@@[OUT]1 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Army Stingers(3)@@+[NODE]30@@[OUT]1 +#. -- [EVENT] --Army Stingers(2)@@+[NODE]30@@[OUT]1 msgid "Run." msgstr "" -#. -- [EVENT] --Army Stingers(3)@@+[NODE]25@@[STORY] +#. -- [EVENT] --Army Stingers(2)@@+[NODE]25@@[STORY] msgid "The Stingers move away and you even gain some respect from them." msgstr "" -#. -- [EVENT] --Army Stingers(3)@@+[NODE]30@@[STORY] +#. -- [EVENT] --Army Stingers(2)@@+[NODE]30@@[STORY] msgid "The Stingers do not listen, in fact they use your distracted state to bite you and infect you with a toxin before you manage to escape." msgstr "" -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]3@@[STORY] +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]3@@[STORY] msgid "" "You find a buzzing hub of animal activity. It looks a bit like a large beehive, but then you also spot some underground pairs and various other nests that are organised into one settlement.\n" "Several bees approach you, and speak:\n" "'You, you no beast. You want fight or you want trade?'" msgstr "" -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]3@@[OUT]1 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]3@@[OUT]1 msgid "Try to speak to them." msgstr "" #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]3@@[OUT]2 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]3@@[OUT]2 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]3 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[OUT]3 msgid "Attack!" msgstr "" -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[STORY] +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[STORY] msgid "" "The lair is buzzing with life, but they try to stay clear of you.\n" "You can trade or heal toxins, and some spiders may wish to join you for a fee.\n" "When you're friends, you can recruit some bees, or spider queens, or train your beasts to become stronger, healthier or wiser." msgstr "" -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]4 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[OUT]4 msgid "[Beast]Go see about the beast training." msgstr "" -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]5 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[OUT]5 msgid "Something it tugging at you. Look down." msgstr "" -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]6 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[OUT]6 msgid "Pay with food to have toxins removed by the snakes." msgstr "" -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]7 -msgid "Pay for a rare pet spider [Every 50 turns]." +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[OUT]7 +msgid "Pay for a rare pet spider [Every 80 turns]." msgstr "" -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]7@@[STORY] +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]7@@[STORY] msgid "" "You find a buzzing hub of animal activity. It looks a bit like a large beehive, but then you also spot some underground pairs and various other nests that are organised into one settlement.\n" "But you are no friends to the stingers, so they attack!" msgstr "" -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]7@@[OUT]1 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]7@@[OUT]1 msgid "Defend yourself!" msgstr "" -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]7@@[OUT]2 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]7@@[OUT]2 msgid "Run!" msgstr "" -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]8@@[STORY] +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]8@@[STORY] msgid "The stingers' lair is destroyed. Its inhabitants are dead." msgstr "" -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]11@@[STORY] +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]11@@[STORY] msgid "The poisonous bite of the stingers proves too strong and you are forced to flee." msgstr "" #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]16@@[STORY] +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]16@@[STORY] #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]22@@[STORY] +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]22@@[STORY] msgid "" "A queen bee examines you:\n" "'Darkness came long ago and changed us. We know how to master our bodies and minds.\n" "Pay us with meat, lots of it! And we shall train you too, beast friend.'" msgstr "" -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]16@@[OUT]1 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]16@@[OUT]1 msgid "Train the beasts" msgstr "" #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]16@@[OUT]2 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]16@@[OUT]2 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]22@@[OUT]2 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]22@@[OUT]2 msgid "Politely decline." msgstr "" -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]22@@[OUT]1 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]22@@[OUT]1 msgid "Yes, accept." msgstr "" #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]26@@[STORY] +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]26@@[STORY] #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]33@@[STORY] +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]33@@[STORY] msgid "A small critter likes you and wants to join, but you need to pay the stingers." msgstr "" #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]26@@[OUT]1 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]26@@[OUT]1 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]33@@[OUT]1 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]33@@[OUT]1 msgid "Take it in." msgstr "" #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]26@@[OUT]2 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]26@@[OUT]2 #. #-#-#-#-# Stingers.pot #-#-#-#-# -#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]33@@[OUT]2 +#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]33@@[OUT]2 msgid "No, go back to town." msgstr "" diff --git a/Modules/pot/VillageEncounters.pot b/Modules/pot/VillageEncounters.pot index 45d1e02..e99e1cf 100644 --- a/Modules/pot/VillageEncounters.pot +++ b/Modules/pot/VillageEncounters.pot @@ -1,5 +1,5 @@ #. -- [EVENT] --Homen(1)@@+[NODE]2@@[STORY] -msgid "The homen -- an unliving skeletal procession often foretelling death on a large scale -- are seen passing through your village at night." +msgid "The homen - an unliving skeletal procession often foretelling death on a large scale - are seen passing through your village at night." msgstr "" #. -- [EVENT] --Homen(1)@@+[NODE]2@@[OUT]1 @@ -609,6 +609,8 @@ msgstr "" #. -- [EVENT] --Hailstorm(26)@@+[NODE]25@@[OUT]1 #. #-#-#-#-# VillageEncounters.pot #-#-#-#-# #. -- [EVENT] --Hailstorm(26)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# VillageEncounters.pot #-#-#-#-# +#. -- [EVENT] --Village destroy(29)@@+[NODE]2@@[OUT]1 msgid "Leave." msgstr "" @@ -2324,7 +2326,7 @@ msgid "" msgstr "" #. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]2@@[STORY] -msgid "You track down the scoundrels who absconded with your child!" +msgid "You track down the scoundrels who absconded with your goods!" msgstr "" #. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]2@@[OUT]1 @@ -2362,11 +2364,11 @@ msgid "Come back later." msgstr "" #. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]4@@[STORY] -msgid "You kill the scum and rescue your child along with any other loot they may have had." +msgid "You kill the scum and reclaim your goods along with any other loot they may have had." msgstr "" #. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]7@@[STORY] -msgid "You are badly beaten and forced to flee. You child is now lost for good." +msgid "You are badly beaten and forced to flee. You can't hope to reclaim what was lost now." msgstr "" #. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]12@@[STORY] @@ -2374,7 +2376,7 @@ msgid "'Bah, stop yammering about your bloody gods already. Leave or die!'" msgstr "" #. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]13@@[STORY] -msgid "'Bah, stop yammering about your bloody gods already. Fine, have the brat back. Just go.'" +msgid "'Bah, stop yammering about your bloody gods already. Fine, have the goods back. Just go.'" msgstr "" #. #-#-#-#-# VillageEncounters.pot #-#-#-#-# @@ -3260,3 +3262,9 @@ msgstr "" #. -- [EVENT] --Stork(27)@@+[NODE]11@@[OUT]1 msgid "Try to be better next time." msgstr "" + +#. -- [EVENT] --Village destroy(29)@@+[NODE]2@@[STORY] +msgid "" +"Your village was left unattended, and it seems some scavengers paid you a visit.\n" +"Who knows what you will find when you return?" +msgstr "" diff --git a/Modules/pot/Woodlandkin.pot b/Modules/pot/Woodlandkin.pot index 753d89e..de31d37 100644 --- a/Modules/pot/Woodlandkin.pot +++ b/Modules/pot/Woodlandkin.pot @@ -106,6 +106,8 @@ msgstr "" #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --WoodKilladvWraith(4)@@+[NODE]2@@[OUT]4 #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --WoodkinVillageSmall(5)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --WoodkinVillageSmall(5)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --WoodkinVillageSmall(5)@@+[NODE]53@@[OUT]1 @@ -114,6 +116,8 @@ msgstr "" #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --WoodKillsmallBees(6)@@+[NODE]28@@[OUT]1 #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]2@@[OUT]9 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]5@@[OUT]1 #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]53@@[OUT]1 @@ -499,6 +503,12 @@ msgstr "" #. -- [EVENT] --__ElfTown(31)@@+[NODE]2@@[OUT]2 #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --__ElfTown(31)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[OUT]7 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[OUT]6 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Mental Return(34)@@+[NODE]3@@[OUT]1 msgid "Leave." msgstr "" @@ -638,7 +648,7 @@ msgid "[Forest folk]You know forest creatures well, so intimidate the pineconett msgstr "" #. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]2@@[OUT]4 -msgid "[Forest folk]The elves asked for the pineconettes to be brought back into the fold, so try doing that." +msgid "The elves asked for the pineconettes to be brought back into the fold, so try doing that." msgstr "" #. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]2@@[OUT]5 @@ -655,7 +665,7 @@ msgstr "" #. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]2@@[OUT]8 #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]2@@[OUT]9 -msgid "[Pineconette]Go in alone and speak to your kin." +msgid "[Pineconette] Go in alone and speak to your kin." msgstr "" #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# @@ -753,7 +763,7 @@ msgstr "" #. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]25@@[STORY] msgid "" "You search the debris and discover several pineconettes still alive. Most scatter into the woodland, but one seems to want to stay with you.\n" -"Its eyes seem partially afflicted with an odd light -- or is it just your mind playing tricks?" +"Its eyes seem partially afflicted with an odd light - or is it just your mind playing tricks?" msgstr "" #. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]25@@[OUT]1 @@ -1372,7 +1382,7 @@ msgid "" msgstr "" #. -- [EVENT] --WoodKilladvWraith(4)@@+[NODE]13@@[STORY] -msgid "The wrights scatter and even leave some of their stuff behind." +msgid "The wrights scatter and even leave some of their stuff behind if you're lucky." msgstr "" #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# @@ -2102,10 +2112,17 @@ msgstr "" msgid "Ask if they would train your pets?" msgstr "" +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]2@@[OUT]8 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]2@@[OUT]10 msgid "Ask if any of the woodfolk would like to join your path?" msgstr "" +#. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]2@@[OUT]11 +msgid "You see a familiar face, approach." +msgstr "" + #. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]5@@[STORY] msgid "" "'It is with regard for your well-being that we ask you to move along, for you are no friend of the elderfolk.'\n" @@ -2872,14 +2889,20 @@ msgstr "" msgid "You are badly beaten and forced to flee." msgstr "" +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --Crazy elf(15)@@+[NODE]26@@[STORY] +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Crazy elf(15)@@+[NODE]70@@[STORY] msgid "" "The elf stops for a second, turns his head towards you, listens, and then recoils again, mumbling:\n" "'Light, too much, too much, failed again, failed... burning...'\n" "The elf is clearly ancient, perhaps from the days of the darkness, judging by the faded scars of the dark curse, but his mind is so very lost." msgstr "" +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --Crazy elf(15)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Crazy elf(15)@@+[NODE]70@@[OUT]1 msgid "Offer some of your spirit health to ease his mind. Maybe he'll talk to you." msgstr "" @@ -2891,6 +2914,10 @@ msgstr "" #. -- [EVENT] --Crazy elf(15)@@+[NODE]27@@[OUT]1 #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --Crazy elf(15)@@+[NODE]27@@[OUT]5 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Crazy elf(15)@@+[NODE]70@@[OUT]2 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Crazy elf(15)@@+[NODE]70@@[OUT]3 msgid "Slap him in the face. It sometimes helps with crazy." msgstr "" @@ -3058,7 +3085,7 @@ msgid "[Light or harmony]Call upon your domain to protect you from this dark pow msgstr "" #. -- [EVENT] --Darkness(16)@@+[NODE]2@@[OUT]3 -msgid "[Turmoil or magic]Call upon your domain to shield you from the darkness." +msgid "[Turmoil or Magic]Call upon your domain to shield you from the darkness." msgstr "" #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# @@ -4279,7 +4306,7 @@ msgid "And is there such proof? Did elves do it?" msgstr "" #. -- [EVENT] --ElfMain(26)@@+[NODE]9@@[STORY] -msgid "'Not as a whole, no. But individually -- yes, I believe so. There is a young, rebellious mage, Ail'yleth. She has quite the silver tongue. I am pretty sure she has meddled in this. Here, I marked her hideout on the map. But beware, she has many protectors. And pray you do not fall for her charms!'" +msgid "'Not as a whole, no. But individually - yes, I believe so. There is a young, rebellious mage, Ail'yleth. She has quite the silver tongue. I am pretty sure she has meddled in this. Here, I marked her hideout on the map. But beware, she has many protectors. And pray you do not fall for her charms!'" msgstr "" #. -- [EVENT] --ElfMain(26)@@+[NODE]9@@[OUT]1 @@ -4297,7 +4324,7 @@ msgid "What is it?" msgstr "" #. -- [EVENT] --ElfMain(26)@@+[NODE]13@@[STORY] -msgid "'I have been following your progress. All elves share a faint connection -- a much weaker form of what lightbringers have. In any case, I have informed the council of your success and they are forever stubborn.'" +msgid "'I have been following your progress. All elves share a faint connection - a much weaker form of what lightbringers have. In any case, I have informed the council of your success and they are forever stubborn.'" msgstr "" #. -- [EVENT] --ElfMain(26)@@+[NODE]13@@[OUT]1 @@ -4315,7 +4342,7 @@ msgid "What!" msgstr "" #. -- [EVENT] --ElfMain(26)@@+[NODE]15@@[STORY] -msgid "'But worry not, I have already assembled allies and won the right for you to address the council with me. Together, I believe we can convince them to -- excuse my language -- move their bottoms!'" +msgid "'But worry not, I have already assembled allies and won the right for you to address the council with me. Together, I believe we can convince them to - excuse my language - move their bottoms!'" msgstr "" #. -- [EVENT] --ElfMain(26)@@+[NODE]15@@[OUT]1 @@ -4357,7 +4384,7 @@ msgstr "" #. -- [EVENT] --ElfMain(26)@@+[NODE]19@@[STORY] msgid "" -"'You will learn of it in due time. Fear not -- your connection with the gods will shield you from what we must do. We will not say more until the time is right. Go.'\n" +"'You will learn of it in due time. Fear not - your connection with the gods will shield you from what we must do. We will not say more until the time is right. Go.'\n" "The council members slowly depart the room and leave you with Nai-ysir." msgstr "" @@ -4526,10 +4553,7 @@ msgstr "" msgid "It is controversial, but perhaps she has a point. What is her suggestion, then? If you let the world shatter, how does that bring peace?" msgstr "" -#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --ElfMage(27)@@+[NODE]10@@[OUT]5 -#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# -#. -- [EVENT] --ElfMage(27)@@+[NODE]50@@[OUT]3 msgid "This is folly -- neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too?" msgstr "" @@ -4582,7 +4606,7 @@ msgstr "" #. -- [EVENT] --ElfMage(27)@@+[NODE]16@@[STORY] msgid "" "Ail'yleth frowns and lets out a sigh:\n" -"'Yes, the fate of your kind and some of the elder demon kind does concern me. But is it not worth paying the price? Peace and harmony for this land, the end to suffering, violence, and the corruption of darkness -- is that not a goal worth reaching? Surely light was ever destined to rule over darkness?'" +"'Yes, the fate of your kind and some of the elder demon kind does concern me. But is it not worth paying the price? Peace and harmony for this land, the end to suffering, violence, and the corruption of darkness - is that not a goal worth reaching? Surely light was ever destined to rule over darkness?'" msgstr "" #. -- [EVENT] --ElfMage(27)@@+[NODE]16@@[OUT]1 @@ -4653,7 +4677,7 @@ msgstr "" #. -- [EVENT] --ElfMage(27)@@+[NODE]24@@[STORY] msgid "" -"'Nyia, the one who now bears the duties of Veles and Morena, the newest lady of death -- back then she was merely one of the many daughters, messengers.\n" +"'Nyia, the one who now bears the duties of Veles and Morena, the newest lady of death - back then she was merely one of the many daughters, messengers.\n" "I suppose my ruse did force the death of the old gods, and thus Nyia rose to divinity. In that way, I did not deceive the fools.'" msgstr "" @@ -4764,18 +4788,21 @@ msgstr "" msgid "Yes, you have come to realise she is right. You wish to strengthen the lightbringers and bring peace to this land." msgstr "" +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --ElfMage(27)@@+[NODE]50@@[OUT]3 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --ElfMage(27)@@+[NODE]52@@[OUT]5 +msgid "This is folly - neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too?" +msgstr "" + #. -- [EVENT] --ElfMage(27)@@+[NODE]52@@[STORY] msgid "" "'A brief account, yes. I am a champion of light. I wish the lightbringers to succeed so we may all become one, at peace. True equality and harmony.\n" "I caused the Shattering, but if you follow my plan, the earth will stop breaking in time. Light will rule over darkness once and for all.'" msgstr "" -#. -- [EVENT] --ElfMage(27)@@+[NODE]52@@[OUT]5 -msgid "This is folly - neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too?" -msgstr "" - #. -- [EVENT] --ElfMage(27)@@+[NODE]56@@[STORY] -msgid "'You find a cave where you were told the elven mage lives, but it is abandoned.'" +msgid "You find a cave where you were told the elven mage lives, but it is abandoned." msgstr "" #. -- [EVENT] --__DwarfGuardians(29)@@+[NODE]3@@[STORY] @@ -4805,7 +4832,7 @@ msgstr "" #. -- [EVENT] --__DwarfGuardians(29)@@+[NODE]8@@[STORY] msgid "" "The guardians defeat you and throw you out of their territory. One of you is turned to stone!\n" -"Ail'yleth speak:\n" +"Ail'yleth speaks:\n" "'I will await here for your return if you choose to face them again.'" msgstr "" @@ -4858,8 +4885,8 @@ msgstr "" #. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]3@@[STORY] msgid "" -"'You are accompanied by beasts that serve you, and I sense they do so willingly, else i would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.'\n" -"[Training your pet will raise to fourth rank]" +"'You are accompanied by beasts that serve you, and I sense they do so willingly, else I would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.'\n" +"[Training your pet will raise to fourth rank and you can only train one pet at a time]" msgstr "" #. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]3@@[OUT]1 @@ -4894,6 +4921,14 @@ msgstr "" msgid "Yes, give a horse to be trained." msgstr "" +#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]3@@[OUT]9 +msgid "Yes, give an iron frog to be trained." +msgstr "" + +#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]3@@[OUT]10 +msgid "Train your cock." +msgstr "" + #. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]4@@[STORY] msgid "'Alas, felines should be respected as they are.'" msgstr "" @@ -4910,11 +4945,7 @@ msgstr "" #. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]17@@[STORY] #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]20@@[STORY] -#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# -#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]24@@[STORY] -#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# -#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]28@@[STORY] -msgid "'Fee paid, good, now hand me that pet for training.'" +msgid "'Fee paid, good. Now hand me that pet for training.'" msgstr "" #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# @@ -4929,6 +4960,10 @@ msgstr "" #. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]24@@[OUT]1 #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]36@@[OUT]1 msgid "Hand over the pet." msgstr "" @@ -4959,21 +4994,94 @@ msgstr "" #. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]26@@[OUT]1 #. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]38@@[OUT]1 msgid "Thank the trainer and leave." msgstr "" +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]24@@[STORY] +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]28@@[STORY] +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]32@@[STORY] +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]36@@[STORY] +msgid "'Fee paid, good, now hand me that pet for training.'" +msgstr "" + +#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]34@@[STORY] +msgid "Your turtle returns after a while and it seems much wiser." +msgstr "" + +#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]38@@[STORY] +msgid "Your cock returns stronger and prouder than ever." +msgstr "" + #. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[STORY] -msgid "'You seek for our kind to join yours? An odd idea, but not without its merits. It is unlikely any of the elders shall undertake this path, but a youngling may wish to explore such adventurous life. Those who expressed interest await you.'" +msgid "" +"'You seek for our kind to join yours? An odd idea, but not without its merits. It is unlikely any of the elders shall undertake this path, but a youngling may wish to explore such adventurous life. Those who expressed interest await you.\n" +"You will of course leave the customary gift in exchange for their service.'\n" +"[You can only recruit in this faction once, with a tiny chance for second when your population is very low]" msgstr "" +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[OUT]1 msgid "Ask a gatherer to join you." msgstr "" +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[OUT]2 msgid "Ask a craftsman to follow your path." msgstr "" +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# #. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[OUT]3 msgid "Ask the child if they really wish to come with you?" msgstr "" + +#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[OUT]4 +msgid "So you have to pay to hire them?" +msgstr "" + +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[OUT]5 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[OUT]4 +msgid "A guardian seems interested, approach them." +msgstr "" + +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[OUT]6 +#. #-#-#-#-# Woodlandkin.pot #-#-#-#-# +#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[OUT]5 +msgid "A banished druid awaits, ask them to join." +msgstr "" + +#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[STORY] +msgid "'Please leave the gift by the tree, or depart quietly, thank you.'" +msgstr "" + +#. -- [EVENT] --Mental Return(34)@@+[NODE]2@@[STORY] +msgid "One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again." +msgstr "" + +#. -- [EVENT] --Mental Return(34)@@+[NODE]2@@[OUT]1 +msgid "Accept them." +msgstr "" + +#. -- [EVENT] --Mental Return(34)@@+[NODE]2@@[OUT]2 +msgid "Decline, you do not need weaklings!" +msgstr "" + +#. -- [EVENT] --Mental Return(34)@@+[NODE]3@@[STORY] +msgid "They are happy to be part of the family again." +msgstr "" diff --git a/Modules/pot/mChapter 1.pot b/Modules/pot/mChapter 1.pot index 3a4b8f6..1f6a776 100644 --- a/Modules/pot/mChapter 1.pot +++ b/Modules/pot/mChapter 1.pot @@ -44,25 +44,25 @@ msgstr "" #. -- [EVENT] --Shattering1(0)@@+[NODE]5@@[STORY] msgid "" -"The light dims and before you stands the family. Their bodies are twisted and broken from the Shattering, but they seem unhindered by it, their eyes white and focused, yet empty. Their limbs are loose -- unnaturally relaxed, even. At first you assume they are now unliving, but you can see blood still pumping in their veins and their hearts beating slowly.\n" +"The light dims and before you stands the family. Their bodies are twisted and broken from the Shattering, but they seem unhindered by it, their eyes white and focused, yet empty. Their limbs are loose - unnaturally relaxed, even. At first you assume they are now unliving, but you can see blood still pumping in their veins and their hearts beating slowly.\n" "They walk away from you without a word, moving together in unnerving unison." msgstr "" #. -- [EVENT] --Shattering1(0)@@+[NODE]5@@[OUT]1 -msgid "[Harmony or light]Try to call out to them." +msgid "[Harmony or Light]Try to call out to them." msgstr "" #. -- [EVENT] --Shattering1(0)@@+[NODE]5@@[OUT]2 -msgid "[Turmoil or magic]Observe their movements." +msgid "[Turmoil or Magic]Observe their movements." msgstr "" #. -- [EVENT] --Shattering1(0)@@+[NODE]5@@[OUT]3 -msgid "[Nature or intellect]Stay vigilant." +msgid "[Nature or Intellect]Stay vigilant." msgstr "" #. -- [EVENT] --Shattering1(0)@@+[NODE]6@@[STORY] msgid "" -"There is a sense of overwhelming harmony, an exuberant blast of light and order that stifles your mind and soul. The gods favour balance, and these people -- or whatever got them -- is destroying it.\n" +"There is a sense of overwhelming harmony, an exuberant blast of light and order that stifles your mind and soul. The gods favour balance, and these people -or whatever got them - is destroying it.\n" "Your bodies freeze and you hear the light calling you, but your bond with the divine keeps you safe for now." msgstr "" @@ -105,6 +105,8 @@ msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Bandits3(9)@@+[NODE]102@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Bandits3(9)@@+[NODE]103@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --BabaYaga4(10)@@+[NODE]7@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --BabaYaga4(10)@@+[NODE]20@@[OUT]2 @@ -214,6 +216,8 @@ msgstr "" #. -- [EVENT] --ScavKilladvGobs(39)@@+[NODE]32@@[OUT]3 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --ScavKilladvGobs(39)@@+[NODE]48@@[OUT]3 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]2@@[OUT]2 msgid "Attack!" msgstr "" @@ -345,6 +349,8 @@ msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --BabaYaga4(10)@@+[NODE]67@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --BabaYaga4(10)@@+[NODE]78@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --GoldMine4(11)@@+[NODE]27@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --GoldMine4(11)@@+[NODE]44@@[OUT]2 @@ -353,6 +359,8 @@ msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --GoldMine4(11)@@+[NODE]60@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --GoldMine4(11)@@+[NODE]70@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --RedCave5(12)@@+[NODE]78@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --RedCave5(12)@@+[NODE]82@@[OUT]1 @@ -622,6 +630,16 @@ msgstr "" #. -- [EVENT] --Theodore2(42)@@+[NODE]2@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --TavernSlavyan_(43)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]35@@[OUT]1 msgid "Leave." msgstr "" @@ -705,8 +723,8 @@ msgstr "" #. -- [EVENT] --scavengers4(2)@@+[NODE]3@@[STORY] msgid "" -"You see people sitting around a badly made fire. There are a few kids -- thin, feral-looking. Some grownups with visible ailments, such as skin growths, missing limbs, scabs, coughing up blood, and such.\n" -"Some of the people have weapons -- five, by your count." +"You see people sitting around a badly made fire. There are a few kids - thin, feral-looking. Some grownups with visible ailments, such as skin growths, missing limbs, scabs, coughing up blood, and such.\n" +"Some of the people have weapons - five, by your count." msgstr "" #. -- [EVENT] --scavengers4(2)@@+[NODE]3@@[OUT]1 @@ -818,11 +836,11 @@ msgid "'My family is growing weaker still. The Shattering took our homes again. msgstr "" #. -- [EVENT] --scavengers4(2)@@+[NODE]22@@[OUT]1 -msgid "And someone took them" +msgid "And someone took them?" msgstr "" #. -- [EVENT] --scavengers4(2)@@+[NODE]22@@[OUT]2 -msgid "Why ask you to do it?" +msgid "Why ask you to do it, why not do themselves?" msgstr "" #. -- [EVENT] --scavengers4(2)@@+[NODE]23@@[STORY] @@ -968,7 +986,7 @@ msgid "Gather what you can find and leave." msgstr "" #. -- [EVENT] --scavengers4(2)@@+[NODE]43@@[STORY] -msgid "You are badly beaten and forced to flee, leaving much of your stuff behind." +msgid "You are badly beaten and forced to flee, leaving much of your belongings behind." msgstr "" #. -- [EVENT] --scavengers4(2)@@+[NODE]45@@[STORY] @@ -1003,6 +1021,12 @@ msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(19)@@+[NODE]4@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --ElfMageChoice(41)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]11@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]23@@[OUT]1 msgid "Fight!" msgstr "" @@ -1210,7 +1234,7 @@ msgid "" msgstr "" #. -- [EVENT] --Hahalek1(3)@@+[NODE]12@@[STORY] -msgid "'If I did I cannot say. I do what I don't. I am bound.'" +msgid "'If I did I cannot say. I do what I don't. I am bound to serve, so bad light does not catch me.'" msgstr "" #. -- [EVENT] --Hahalek1(3)@@+[NODE]12@@[OUT]1 @@ -1229,7 +1253,7 @@ msgstr "" #. -- [EVENT] --Hahalek1(3)@@+[NODE]13@@[STORY] msgid "" "The hahalek looks saddened:\n" -"'I was, twice... The earth shakes, houses die. I bound myself to other services, I cannot say less?'" +"'I was, twice... The earth shakes, houses die and bad light hurts us. I bound myself to other services, I cannot say less?'" msgstr "" #. -- [EVENT] --Hahalek1(3)@@+[NODE]13@@[OUT]1 @@ -1310,6 +1334,12 @@ msgstr "" #. -- [EVENT] --Alchemist2(8)@@+[NODE]25@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]26@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]26@@[OUT]2 msgid "Kill him." msgstr "" @@ -1422,6 +1452,8 @@ msgstr "" #. -- [EVENT] -- CmuchPrince1(4)@@+[NODE]7@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]19@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]19@@[OUT]2 msgid "Agree to help." msgstr "" @@ -1432,7 +1464,7 @@ msgstr "" #. -- [EVENT] -- CmuchPrince1(4)@@+[NODE]8@@[STORY] msgid "" "'Great, it isn't far, only there.\n" -"And because you were so kind, here -- I hear my spit is good for healing and other stuff.'\n" +"And because you were so kind, here - I hear my spit is good for healing and other stuff.'\n" "The toad-like creature croaks and spits a green, smelly ball of goo and hands it to you." msgstr "" @@ -1519,7 +1551,7 @@ msgstr "" #. -- [EVENT] -- CmuchPrince1(4)@@+[NODE]24@@[STORY] msgid "" "'Great, it isn't far, only there.\n" -"And because you were so kind, here -- I will share my spit with you and also give you my golden scale!" +"And because you were so kind, here - I will share my spit with you and also give you my golden scale!" msgstr "" #. -- [EVENT] -- CmuchPrince1(4)@@+[NODE]24@@[OUT]1 @@ -1712,7 +1744,7 @@ msgid "Is she asking you?" msgstr "" #. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]11@@[STORY] -msgid "'Not really, no. But you must know, demons are made of magic. We are bound to it, bound to laws stronger than our own will. We cannot break those bonds, not without other bonds, prices, deals, tricks. Those who left, they just left -- how?'" +msgid "'Not really, no. But you must know, demons are made of magic. We are bound to it, bound to laws stronger than our own will. We cannot break those bonds, not without other bonds, prices, deals, tricks. Those who left, they just left - how?'" msgstr "" #. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]11@@[OUT]1 @@ -1817,7 +1849,7 @@ msgstr "" #. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]21@@[STORY] msgid "" "'A reward? Hardly! Why should I pay for a stinking toad? But leave him here, if you like. It's gotten lonely lately.\n" -"Do you also wish to know what happened to the others?'" +"I see you are impatient, so I will say it fast. The earth broke, light came out, it was blinding. Do you want to know more?'" msgstr "" #. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]21@@[OUT]1 @@ -1840,13 +1872,13 @@ msgstr "" #. -- [EVENT] --DruidTree(25)@@+[NODE]25@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --DruidTree(25)@@+[NODE]39@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]33@@[OUT]1 msgid "Yes." msgstr "" #. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]22@@[STORY] -msgid "" -"'I see you are impatient, so I will say it fast. The earth broke, light came out, it was blinding.\n" -"Then all the demons and creatures from the swamp either died or left. The toad is a witness, but he is stupid in this form, so if you want to learn more, you will need to break the curse first.'" +msgid "'Then all the demons and creatures from the swamp either died or left. The toad is a witness, but he is stupid in this form, so if you want to learn more, you will need to break the curse first.'" msgstr "" #. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]22@@[OUT]1 @@ -1921,7 +1953,7 @@ msgid "Politely decline. But insist he pays his dues for the rescue." msgstr "" #. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]29@@[STORY] -msgid "'Yes, yes. I am not going to marry one of your rugged lot -- you can forget that. But I can give you a few trinkets in thanks.'" +msgid "'Yes, yes. I am not going to marry one of your rugged lot - you can forget that. But I can give you a few trinkets in thanks.'" msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# @@ -2078,7 +2110,7 @@ msgstr "" #. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]50@@[STORY] msgid "" "'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems.\n" -"Here's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'" +"Here's my reward, and fare thee well, my lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'" msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# @@ -2111,7 +2143,7 @@ msgstr "" #. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]59@@[STORY] msgid "" "'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems.\n" -"Here's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'\n" +"Here's my reward, and fare thee well, my lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'\n" "Your time together was great, but later you find yourself feeling a bit fishy..." msgstr "" @@ -2122,7 +2154,7 @@ msgstr "" #. -- [EVENT] --CmuchPrincespwn1(5)@@+[NODE]60@@[STORY] msgid "" "'I never could refuse a pretty face... that's what got me into this mess, I suppose. Still, one never learns, it seems.\n" -"Here's my reward, and fare thee well, me lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'\n" +"Here's my reward, and fare thee well, my lovely friend. If ever you come by my pond, please visit. And do stay away from the wretched light!'\n" "Your time together proved magical, and you feel your destiny strengthened by it." msgstr "" @@ -2130,23 +2162,38 @@ msgstr "" msgid "You kill the demon and her body withers away." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]2@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]2@@[STORY] msgid "Shaken in your sleep, you wake to find yourself fallen from a hammock onto dry, brittle soil." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]2@@[OUT]1 msgid "What hammock? Look around." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]2@@[OUT]2 msgid "Stand up fast and be ready for trouble!" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]2@@[OUT]3 -msgid "You've been here before, skip right to the end!" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]2@@[OUT]3 +msgid "Accept your divine role as chosen. [Skip story]" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]3@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]3@@[STORY] msgid "" "Dazed and displaced, your eyes glaze over a land steeped in dark shadows.\n" "There is no hammock, no sign of your camp. But there is a dim light flickering ahead." @@ -2156,28 +2203,47 @@ msgstr "" #. -- [EVENT] --Dream0(6)@@+[NODE]3@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]4@@[OUT]1 msgid "Follow it." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]4@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]4@@[STORY] msgid "" "You stand ready for battle but realize your body is weak and worn out.\n" "The land beneath your feet is scorched and the air heavy with a dark mist. But there is a dim light flickering ahead." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]6@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]6@@[STORY] msgid "You walk towards the light, and with every step, the shadows part beneath your feet and a path is revealed." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]6@@[OUT]1 msgid "Walk it." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]6@@[OUT]2 msgid "Avoid the path and try to find your own way." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]7@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]7@@[STORY] msgid "" "The path leads you to a lone island upon a sea of white sand.\n" "The island is small enough to hold only one tiny tree sapling, barely grown from the evergreen soil beneath its long silver roots. And yet, its presence is overwhelming as it tugs at the very fabric of your being." @@ -2187,10 +2253,17 @@ msgstr "" #. -- [EVENT] --Dream0(6)@@+[NODE]7@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]24@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]24@@[OUT]1 msgid "Approach it." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]8@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]8@@[STORY] msgid "" "Six stones lie before you, floating in the air.\n" "One is smooth and black with a single rune glowing on it.\n" @@ -2202,43 +2275,73 @@ msgid "" "You know each stone speaks to the divine domains, and you know approaching them will guide you to your deity." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]1 -msgid "Choose light and turmoil for Svarog." +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]8@@[OUT]1 +msgid "Choose Light and Turmoil for Svarog." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]2 -msgid "Choose harmony and intellect for Lada." +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]8@@[OUT]2 +msgid "Choose Harmony and Intellect for Lada." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]3 -msgid "Choose nature and harmony for Dievanna." +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]8@@[OUT]3 +msgid "Choose Nature and Harmony for Dievanna." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]4 -msgid "Choose harmony and light for Stribog." +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]8@@[OUT]4 +msgid "Choose Harmony and Light for Stribog." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]5 -msgid "Choose magic and intellect for Marovit." +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]8@@[OUT]5 +msgid "Choose Magic and Intellect for Marovit." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]6 -msgid "Choose magic and turmoil for Zorya." +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]8@@[OUT]6 +msgid "Choose Magic and Turmoil for Zorya." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]7 -msgid "Choose magic and nature for Horz." +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]8@@[OUT]7 +msgid "Choose Magic and Nature for Horz." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]8 -msgid "Choose nature, magic, and intellect for Nyia." +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]8@@[OUT]8 +msgid "Choose Nature, Magic, and Intellect for Nyia." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]9 -msgid "Choose turmoil, nature, and light for Triglav." +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]8@@[OUT]9 +msgid "Choose Turmoil, Nature, and Light for Triglav." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]9@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]9@@[STORY] msgid "" "You hear the thud of a hammer upon an anvil and feel the warmth of a forge surround you.\n" "'SO, YOU ARE MY CHOSEN, THEN?'" @@ -2262,6 +2365,24 @@ msgstr "" #. -- [EVENT] --Dream0(6)@@+[NODE]60@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]65@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]25@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]32@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]37@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]40@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]48@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]55@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]60@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]65@@[OUT]1 msgid "Deny it. You did not choose this path!" msgstr "" @@ -2283,10 +2404,31 @@ msgstr "" #. -- [EVENT] --Dream0(6)@@+[NODE]60@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]65@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]9@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]25@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]32@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]37@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]40@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]48@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]55@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]60@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]65@@[OUT]2 msgid "Confirm it. You have always felt you were made for something more!" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]10@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]10@@[STORY] msgid "" "'A reluctant hero, then. Very well. After all, so was my thundering father, once upon a time...\n" "Be it by design, choice, or pure fate, you are mine. Forged in the fires of my divine will, you are marked to walk my path.\n" @@ -2315,6 +2457,24 @@ msgstr "" #. -- [EVENT] --SlavKillsmallScav(21)@@+[NODE]45@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --ScavKilladvGobs(39)@@+[NODE]45@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]33@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]42@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]43@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]52@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]57@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]62@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]67@@[OUT]1 msgid "Refuse." msgstr "" @@ -2372,12 +2532,69 @@ msgstr "" #. -- [EVENT] --Dream0(6)@@+[NODE]67@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]68@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]10@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]26@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]33@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]36@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]38@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]41@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]42@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]43@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]44@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]47@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]51@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]52@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]53@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]56@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]57@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]58@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]61@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]62@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]63@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]66@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]67@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]68@@[OUT]1 msgid "Accept this calling." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]11@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]11@@[STORY] msgid "" -"'Ha! I see an iron will and a defiant streak -- direct even in the face of your god. Good, the fates have chosen well.\n" +"'Ha! I see an iron will and a defiant streak - direct even in the face of your god. Good, the fates have chosen well.\n" "Now, your foolishness aside...'" msgstr "" @@ -2385,10 +2602,17 @@ msgstr "" #. -- [EVENT] --Dream0(6)@@+[NODE]11@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]11@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]28@@[OUT]1 msgid "Try to leave." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]12@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]12@@[STORY] msgid "" "You try to leave and your body burns to ash. You feel it scorching even as you turn to dust.\n" "Then you are lifted, moulded, and reforged.\n" @@ -2396,7 +2620,10 @@ msgid "" "'READY?'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]13@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]13@@[STORY] msgid "" "'The mark of fire is not for the cowardly!\n" "You must stand in defence of the weak. You must take action and fight against your foes.\n" @@ -2421,29 +2648,63 @@ msgstr "" #. -- [EVENT] --Dream0(6)@@+[NODE]64@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]69@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]30@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]35@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]39@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]46@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]54@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]59@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]64@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]69@@[OUT]1 msgid "Ask for more information." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]13@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]13@@[OUT]2 msgid "Accept his bidding." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]14@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]14@@[STORY] msgid "" +"You hear the voice of your god shift, as if they now spoke as all the gods together:\n" "'This is the sacred cosmic tree, our divine home and our blood duty.\n" "It holds darkness at bay, you see. The crown holds the dark skies where they should be. And while the dark lingers yet in our land, it is no longer all-devouring.\n" "And yet, the tree stands in peril once more. But more so, we all stand in despair.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]14@@[OUT]1 msgid "Ask why the gods need a chosen." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]15@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]15@@[STORY] msgid "'The Shattering that split our land so long ago, we slowed it, but it grows, it lingers, and I fear that from the depths of the chasms comes a new danger.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]15@@[OUT]1 msgid "Ask why the gods need you, then." msgstr "" @@ -2455,6 +2716,14 @@ msgstr "" #. -- [EVENT] --Dream0(6)@@+[NODE]17@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]22@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]15@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]17@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]22@@[OUT]1 msgid "Ask what danger." msgstr "" @@ -2462,6 +2731,10 @@ msgstr "" #. -- [EVENT] --Dream0(6)@@+[NODE]16@@[STORY] #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]17@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]16@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]17@@[STORY] msgid "" "'The gods fight with forces beyond your reach or understanding, but I believe the real fight awaits below, with you.\n" "Marked by the pantheon, you and those who will join you will find the truth that is clouded from our divine sight.'" @@ -2471,11 +2744,19 @@ msgstr "" #. -- [EVENT] --Dream0(6)@@+[NODE]16@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]20@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]20@@[OUT]1 msgid "Listen." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]18@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]18@@[STORY] msgid "" +"Svarog's voice rings with doubt as he speaks:\n" "'It is something old, something hidden, something that beckons me to its grasp. My fires burn ever brighter, the sun grows stronger, and yet even I fear it...\n" "Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'" msgstr "" @@ -2486,6 +2767,12 @@ msgstr "" #. -- [EVENT] --Dream0(6)@@+[NODE]31@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]45@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]31@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]45@@[OUT]1 msgid "Kneel in acceptance." msgstr "" @@ -2495,6 +2782,12 @@ msgstr "" #. -- [EVENT] --Dream0(6)@@+[NODE]31@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]45@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]18@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]31@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]45@@[OUT]2 msgid "Nod defiantly." msgstr "" @@ -2502,30 +2795,49 @@ msgstr "" #. -- [EVENT] --Dream0(6)@@+[NODE]18@@[OUT]3 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]31@@[OUT]3 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]18@@[OUT]3 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]31@@[OUT]3 msgid "Ask what of the other gods, other chosen who you feel here with you." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]19@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]19@@[STORY] msgid "" "'Yes, good. Your heart burns with my iron will and you felt it always.\n" "Now you must be my hammer amongst the lands of the living.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]20@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]20@@[STORY] msgid "'Yes, a true champion, willing to take up the mantle without fear. Forged you right, that I did. Good.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]21@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]21@@[STORY] msgid "" "'For the cosmic tree felt the danger and so did our divine parents, Mokosh and Perun, and our eldest siblings, Morena and Veles. The four disappeared, and for a time the earth ceased to break.\n" "They also shielded the tree, but this has its own side effects.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]21@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]21@@[OUT]1 msgid "Yes?" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]22@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]22@@[STORY] msgid "" "'The tree is protected, but this protection takes strength from us directly, so we cannot give our full strength to our children.\n" "Once again, it is up to mortals and their allies to restore Thea.\n" @@ -2535,7 +2847,7 @@ msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]23@@[STORY] #. #-#-#-#-# mChapter 1.pot #-#-#-#-# -#. -- [EVENT] --Dream0(6)@@+[NODE]49@@[STORY] +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]23@@[STORY] msgid "" "'You will find signs, you will see the wrongs of this land. In time, your true purpose will become clear to you.\n" "Be well, my children!'" @@ -2545,48 +2857,73 @@ msgstr "" #. -- [EVENT] --Dream0(6)@@+[NODE]23@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]49@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]23@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]49@@[OUT]1 msgid "Wake up." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]24@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]24@@[STORY] msgid "" "You walk away, try to wake, but nothing works. Eventually, the path leads you to a lone island upon a sea of white sand.\n" "The island is small enough to hold only one tiny tree sapling, barely grown from the evergreen soil beneath its long silver roots." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]25@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]25@@[STORY] msgid "" "You smell the sweetness of flowers and sense the warmth of a lover's embrace.\n" "'AH, YOU ARE MY CHOSEN?'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]26@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]26@@[STORY] msgid "" "'A reluctant hero, then. Very well. After all, so was my thundering father, once upon a time...\n" "Be it by design, choice, or pure fate, you are mine. Born of love and hope, ready to fight for them.\n" "And if you shall fall, another will take your place, until there are no faithful to call upon.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]27@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]27@@[STORY] msgid "" "'Yes, good. Your heart burns with my passion and you felt it always.\n" "Now you must be my herald of hope amongst the lands of the living.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]28@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]28@@[STORY] msgid "" -"'Oh my. I see. All this passion and a defiant streak -- direct even in the face of your god. Good, the fates have chosen well.\n" +"'Oh my. I see. All this passion and a defiant streak - direct even in the face of your god. Good, the fates have chosen well.\n" "Now, your foolishness aside...'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]29@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]29@@[STORY] msgid "" "You try to leave and hear her whisper sweetly in your ear, and you no longer wish to go. After all, why would you ever want to leave the side of the most wonderful being in all creation?\n" "You stand before the tree sapling again.\n" "'READY?'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]30@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]30@@[STORY] msgid "" "'The mark of hope is not for the meek, as many may see it.\n" "You must stand in defence of the weak. You must take action and fight against your foes to shine the way for love to triumph.\n" @@ -2609,16 +2946,39 @@ msgstr "" #. -- [EVENT] --Dream0(6)@@+[NODE]64@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]69@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]30@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]35@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]39@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]46@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]54@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]59@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]64@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]69@@[OUT]2 msgid "Accept their bidding." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]31@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]31@@[STORY] msgid "" +"The voice of all gods speaks to you with sadness:\n" "'It is something old, something hidden, something that beckons me to its grasp. Fires burn ever brighter, the sun grows stronger, and yet it feels wrong.\n" "Our time here grows short. I know not what path you need to take, but I will guide your steps as you will guide my sight. Go. Live. Grow. But do not forget your purpose!'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]32@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]32@@[STORY] msgid "" "You smell freshness of the wild forest and sense the watchful eye of the huntress upon you.\n" "'SO YOU ARE MY CHOSEN?'" @@ -2627,27 +2987,36 @@ msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]33@@[STORY] #. #-#-#-#-# mChapter 1.pot #-#-#-#-# -#. -- [EVENT] --Dream0(6)@@+[NODE]42@@[STORY] +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]33@@[STORY] msgid "" "'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time...\n" "Be it by design, choice, or pure fate, you are mine. Born of the wild, nature's child, destined to protect its laws.\n" "And if you shall fall, another will take your place, until there are no faithful to call upon.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]34@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]34@@[STORY] msgid "" "'Yes, good. You heard the call of the wild and answered even before knowing it was my voice calling.\n" "Now you must be my arrow amongst the lands of the living.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]35@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]35@@[STORY] msgid "" "'The mark of the wild is not for everyone.\n" "You must stand in defence of nature in all its diversity, be it the beauty of the green world or the terror of her wrath. Balance is your calling.\n" "You must be my bearer, for the land will soon shatter into oblivion.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]36@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]36@@[STORY] msgid "" "You see your body age before your very eyes. Within a few breaths, you approach death, die, decay, become worm food, then are reborn, remade.\n" "The cycle continues without end and the huntress just stands there, watching.\n" @@ -2655,45 +3024,76 @@ msgid "" "'READY?'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]37@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]37@@[STORY] msgid "" "You smell seawater and feel the brisk touch of waves upon you.\n" "'YOU, MY CHOSEN!'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]38@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]38@@[STORY] msgid "" "'Yes, good. As patron of travellers and master of the winds and seas, I would not like to think my own champion lost or confused.\n" "Now you must be my herald amongst the lands of the living.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]39@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]39@@[STORY] msgid "" "'The mark of the wind is wrought with challenge.\n" "You must try to be the compass by which others find their path, seek balance and peace, but defend them too when needs be.\n" "You must be my bearer, for the land will soon shatter into oblivion.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]40@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]40@@[STORY] msgid "" "You find yourself dazzled by an array of colours and sensations that you recognise as the weaves of magic.\n" "'AH, MY CHOSEN, YES?'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]41@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]41@@[STORY] msgid "" "'Yes, good. You have always felt the oddity of your nature, the mystical weaves that guide your path. Yes.\n" "Now you must be my catalyst amongst the lands of the living.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0(6)@@+[NODE]42@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]42@@[STORY] +msgid "" +"'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time...\n" +"Be it by design, choice, or pure fate, you are mine. Born of the chaos, driven by mystery.\n" +"And if you shall fall, another will take your place, until there are no faithful to call upon.'" +msgstr "" + +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]43@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]43@@[STORY] msgid "" "'A reluctant hero, then. Very well. After all, so was our thundering father, once upon a time...\n" "Be it by design, choice, or pure fate, you are mine. Blown by winds of chance into my service, or perhaps born into it?\n" "And if you shall fall, another will take your place, until there are no faithful to call upon.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]44@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]44@@[STORY] msgid "" "You try to leave, but with every step the wind brings you the song of death and destruction, the pleas of many lives all laid on your shoulders until the weight is too much to bear...\n" "Then you are lifted, and within the embrace of the wind, you feel free and right.\n" @@ -2701,20 +3101,29 @@ msgid "" "'READY?'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]45@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]45@@[STORY] msgid "" -"'I speak to you because I can; my siblings are otherwise occupied. But fear not, all of you who listened today are marked and WATCHED by their divine guardians.\n" +"'One voice speaks to you today, but all divine eye are upon you, Chosen. All of you who listened today are marked and WATCHED by their divine guardians.\n" "The cosmic pantheon has many voices, but we are all one, lest we are all gone.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]46@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]46@@[STORY] msgid "" "'The mark of the mystical is ever dark and twisted.\n" "You must try to remain uncorrupted while you delve into the worlds so inhuman. Even if you are no mystic yourself, our link will forever tug at your soul.\n" "You must be my catalyst, for the land will soon shatter into oblivion.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]47@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]47@@[STORY] msgid "" "You try to leave and feel your very soul assailed by eternal darkness twisting and changing you, corrupting your very being until you become naught but an angry wraith.\n" "Then, slowly, you are returned to your form, with only a nasty aftertaste in your mouth.\n" @@ -2722,26 +3131,47 @@ msgid "" "'READY?'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]48@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]48@@[STORY] msgid "" "You hear the clutter of blades clashing, and you are blinded by three stars appearing before you.\n" "'MY CHOSEN!'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0(6)@@+[NODE]49@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]49@@[STORY] +msgid "" +"'You will find signs, you will see the wrongs of this land. In time, your true purpose will become clear to you.\n" +"Be well, our children!'" +msgstr "" + +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]51@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]51@@[STORY] msgid "" "'Yes, good! You felt the call of the beast, felt your blood rushing into combat, even as you sleep. Yes!\n" "Now you must be my sharpened spear amongst the lands of the living.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]52@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]52@@[STORY] msgid "" "'A reluctant servant -- how dare you! Bah, perhaps it is best, for those who are too eager often disappoint... or perhaps I will just eat your heart, that works too.\n" "Be it by design, choice, or pure fate, you are mine. Born of the stars, destined to fight with honour.\n" "And if you shall fall, another will take your place, until there are no faithful to call upon.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]53@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]53@@[STORY] msgid "" "You try to leave and your body burns to white ash, the blazing cold light of the stars piercing your whole being.\n" "Then you are lifted, moulded, and reborn.\n" @@ -2749,120 +3179,174 @@ msgid "" "'READY?'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]54@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]54@@[STORY] msgid "" "'The mark of the stars is not for cowards!\n" "You must stand strong in the face of any enemy, and you must kill them with honour, or die trying.\n" "You must be my blade, for the land will soon shatter into oblivion.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]55@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]55@@[STORY] msgid "" "You smell the undeniable stench of rotting flesh, and you sense the sorrows of passing souls before you.\n" "'CHOSEN, but by whom, I wonder? ME?'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]56@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]56@@[STORY] msgid "" "'Oh, I see. How odd. I never did feel your coming until just now, or did I?\n" "Yet you felt our bond -- good, useful, wise.\n" "Now you must be my minion amongst the lands of the living.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]57@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]57@@[STORY] msgid "" "'Yes, I can certainly sympathise, for I too have no recollection of our bonding. Yet a bond there exists, and we both must serve it.\n" "Be it by design, choice, or pure fate, you are mine. Cursed follow my path of death, scorned by others, yet needed.\n" "And if you shall fall, another will take your place, until there are no faithful to call upon.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]58@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]58@@[STORY] msgid "" "You try to leave, but with every step you sense the presence of the goddess upon you. Her silent lips whispering, her empty eyes watching. A sense of dread and futility overwhelms you.\n" "You stand before the tree sapling again.\n" "'Death is the only certainty -- or is it? Still, we must proceed.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]59@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]59@@[STORY] msgid "" "'The mark of the dead is an unpleasant burden.\n" "You must respect the laws of nature and guide souls to their end. If it were up to me, this would be all, but they say we must also help the living, aid the other gods. Do so, in my name.\n" "You must be my hand, for the land will soon shatter into oblivion -- and others seem to think this will not be good.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]60@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]60@@[STORY] msgid "" "You smell molten lava and taste ash on your teeth. You feel rage fill you up and hear the roar of many warriors.\n" "'CHOSEN!'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]61@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]61@@[STORY] msgid "" "'Yes, good! You are no misguided weakling, you KNOW! You were born to serve my might. This is good.\n" "Now you must be my axe amongst the lands of the living.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]62@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]62@@[STORY] msgid "" "'What? A coward, a naysayer, a meek mouse born of my lava? NO! YOU WILL OBEY!\n" "Be it by design, choice, or pure fate, you are mine. Born of the molten rock, bred for one purpose only.\n" "And if you shall fall, another will take your place, until there are no faithful to call upon.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]63@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]63@@[STORY] msgid "" "Your body is torn into pieces, burnt, devoured by some mystical force. Then a soothing touch returns you to life, but even that hand of life feels stern and unyielding in its design for you.\n" "You stand before the tree sapling again.\n" "'READY!'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]64@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]64@@[STORY] msgid "" "'The mark of the three is not for cowards!\n" "You were called to heed my fury, feed my fires, and do my bidding. If you fail, all shall burn!\n" "You must be my weapon, for the land will soon shatter into oblivion -- and only I can decide if such fate is to be!'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]65@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]65@@[STORY] msgid "" "You smell fresh blood and the brisk touch of midnight air. You hear the howling of many wolves, and instinctively, you join them, until a single clear voice answers your call.\n" "'I hear your call, CHOSEN!'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]66@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]66@@[STORY] msgid "" "'Yes, good. You have always felt the call of the moon, even if you are no night beast. You are a moonchild, no less.\n" "Now you must be my beta amongst the lands of the living.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]67@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]67@@[STORY] msgid "" "'A reluctant hero, then. Very well. After all, my own mate is the unruly daughter of the sun, and she too never admits her duties freely!\n" "Be it by design, choice, or pure fate, you are mine. Born of the night and moon, destined to walk the dark path yet fight for light.\n" "And if you shall fall, another will take your place, until there are no faithful to call upon.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]68@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]68@@[STORY] msgid "" "You try to leave, but this is a dream, so your path winds in circles. A large wolf sits and watches you patiently -- laughing?\n" "You stand before the tree sapling again.\n" "'READY?'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]69@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]69@@[STORY] msgid "" "'The mark of the night lord is dark and never easy.\n" "You must honour the call of the moon and the night, but never give in to darkness completely, for your pack is of the cosmic tree.\n" "Heed my howl, heel to my will, and thus be free and wild!'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]70@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]70@@[STORY] msgid "" "'DIRECT, GOOD.'\n" "You are chosen, you WILL do as the gods will it and soon, once you are settled, a mission of great importance will become clear to you." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Dream0(6)@@+[NODE]70@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Dream0 Spare(46)@@+[NODE]70@@[OUT]1 msgid "Nod and wake up." msgstr "" @@ -2969,25 +3453,40 @@ msgid "" "You manage to break free, and the clarity of your natural domain keeps you mostly unscathed." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]2@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]2@@[STORY] msgid "As you recover from yet another nasty tremor and look around in the debris for useful resources, you spot an odd-looking man sitting behind a table, surrounded by all sorts of strange contraptions, scrolls, vials, and tools." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]2@@[OUT]1 msgid "Go speak to him." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]3@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]3@@[STORY] msgid "" "You charge the lone man and topple him without any trouble. He seems bewildered and looks around as if expecting help. He mumbles:\n" "'Damned mercs, one tremor and they run off... What... I mean, how can I help you?'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]3@@[OUT]2 msgid "Ask him what he is doing here." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]4@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]4@@[STORY] msgid "" "You approach the man and he looks up at you, puzzled, then looks around for a bit and mumbles:\n" "'Damned mercs, one tremor and they run off... What... I mean, how can I help you?'" @@ -2997,15 +3496,25 @@ msgstr "" #. -- [EVENT] --Alchemist2(8)@@+[NODE]4@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]8@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]4@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]8@@[OUT]1 msgid "Ask what he is doing here, in the aftermath of a tremor, with all this equipment." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]4@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]4@@[OUT]2 msgid "Enquire who he is." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]5@@[STORY] -msgid "'Ah, well. I am measuring the tremors -- the strength, how long they last, the frequency with which they occur. Trying to pinpoint the epicentre, you see.'" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]5@@[STORY] +msgid "'Ah, well. I am measuring the tremors - the strength, how long they last, the frequency with which they occur. Trying to pinpoint the epicentre, you see.'" msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# @@ -3014,18 +3523,29 @@ msgstr "" #. -- [EVENT] --Bandits3(9)@@+[NODE]77@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --GoldMine4(11)@@+[NODE]49@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]5@@[OUT]1 msgid "Why?" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]5@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]5@@[OUT]2 msgid "Ask for the shortest possible account of what is happening here. [SKIP STORY]" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]6@@[STORY] -msgid "'Like finding patient zero, I suppose -- that is, a person who fell ill first, or in this case, a place, perhaps. That is the thing that began the disaster, be it disease, curse, act of the gods -- they all tend to have a beginning. Like the burning of the cosmic tree that brought about the darkness centuries ago, yes?'" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]6@@[STORY] +msgid "'Like finding patient zero, I suppose - that is, a person who fell ill first, or in this case, a place, perhaps. That is the thing that began the disaster, be it disease, curse, act of the gods - they all tend to have a beginning. Like the burning of the cosmic tree that brought about the darkness centuries ago, yes?'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]6@@[OUT]1 msgid "Ask about the darkness and the burning of this tree." msgstr "" @@ -3033,14 +3553,24 @@ msgstr "" #. -- [EVENT] --Alchemist2(8)@@+[NODE]6@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]11@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]6@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]11@@[OUT]2 msgid "Ask if he found his patient zero." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]7@@[STORY] -msgid "'I am the Alchemist -- or so they call me. In truth, alchemy is but one of my many talents. A renaissance scholar, that's what I am!'" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]7@@[STORY] +msgid "'I am the Alchemist - or so they call me. In truth, alchemy is but one of my many talents. A renaissance scholar, that's what I am!'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]7@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]7@@[OUT]1 msgid "What's a renaissance?" msgstr "" @@ -3048,38 +3578,61 @@ msgstr "" #. -- [EVENT] --Alchemist2(8)@@+[NODE]7@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]8@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]7@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]8@@[OUT]2 msgid "Ask for the shortest possible account of what is happening here." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]8@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]8@@[STORY] msgid "" "'Oh, ah. Never mind, it's a thing from my dreams...\n" "I am a learned man. In the days before the dark, we were aplenty, but these days we are few. For our part in the whole darkness disaster, it has become somewhat of an unpopular career choice.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]9@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]9@@[STORY] msgid "" "'I am looking for the beginning of it all, the catalyst, or the culprit, whatever I find.\n" -"And I am close. But I need to take measurements from within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.'" +"And I am close. But I need to take measurements from within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.'" msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]9@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]26@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]9@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]26@@[OUT]1 msgid "Ask what needs to be done." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]10@@[STORY] -msgid "'I am close. But I need to take measurements from within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.'" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]10@@[STORY] +msgid "'I am close. But I need to take measurements from within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]10@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]10@@[OUT]1 msgid "Ask if he knows how to get in." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]11@@[STORY] -msgid "'Ah, well, the not-so-reputable history of my profession. The long and short of it is that scholars meddled with the ways of the gods, thought to rid us all of magic -- bring about an age of reason. Only they didn't account for the gods having an actual world-saving job.'" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]11@@[STORY] +msgid "'Ah, well, the not-so-reputable history of my profession. The long and short of it is that scholars meddled with the ways of the gods, thought to rid us all of magic - bring about an age of reason. Only they didn't account for the gods having an actual world-saving job.'" msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# @@ -3094,18 +3647,29 @@ msgstr "" #. -- [EVENT] --RedCave5(12)@@+[NODE]62@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Redcave1(24)@@+[NODE]6@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]11@@[OUT]1 msgid "Keep listening." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]12@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]12@@[STORY] msgid "'The cosmic tree, you see, is the core that makes our Slavyan gods divine. Its roots hold the key to the underworlds, the trunk gives connection to the mortal realms, and the crown, well, that keeps the darkness in check. The tree burnt, the age of darkness consumed us, until the Awakening.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]12@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]12@@[OUT]1 msgid "The Awakening?" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]13@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]13@@[STORY] msgid "'Brave champions of the gods restored the tree and thus gave divine power back to the pantheon. Or at least that's the official line. There were rumours of other paths, tales of the tree being reborn despite those faithful failing their task, attempts to keep the dark going, all sorts. And there is talk of gods fighting, disappearing. I do not know more. It is not my area of expertise.'" msgstr "" @@ -3113,36 +3677,61 @@ msgstr "" #. -- [EVENT] --Alchemist2(8)@@+[NODE]13@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]28@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]13@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]28@@[OUT]1 msgid "Ask why then he is investigating the tremors. Is it to do with the tree again?" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]13@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]13@@[OUT]2 msgid "So if the tree is safe now, why are we having problems? Darkness isn't gone -- it still lurks in places, and now the noon light burns so bright and the shakes destroy so much." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]14@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]14@@[STORY] msgid "'No, not directly, I would imagine. But something shattered the earth, and while we survived, the shaking is getting more frequent. I fear we may yet face extinction if we do nothing.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]14@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]14@@[OUT]1 msgid "Enquire if he plans to stop it himself." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]15@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]15@@[STORY] msgid "" "'Me? Oh, gods no. You will. Or won't. That will be your choice once more, I suppose, as the wheel must turn.\n" "I am merely taking measurements, looking for clues and happy to share them.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]15@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]15@@[OUT]1 msgid "Why does he say that about you?" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]16@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]16@@[STORY] msgid "'I am a learned man, I just know these things...'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]16@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]16@@[OUT]1 msgid "Demand a true answer!" msgstr "" @@ -3150,78 +3739,127 @@ msgstr "" #. -- [EVENT] --Alchemist2(8)@@+[NODE]16@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]17@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]16@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]17@@[OUT]1 msgid "Nod and ask if he has any real clues, then." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]17@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]17@@[STORY] msgid "" "He goes quiet for a time, murmurs something under his breath, then replies:\n" -"'I am a scholar, yes, but no stranger to the ways of fate. I see many things, and many are so confusing -- past, present, future. Possibilities spilling over and over.\n" +"'I am a scholar, yes, but no stranger to the ways of fate. I see many things, and many are so confusing - past, present, future. Possibilities spilling over and over.\n" "And I saw you come to me, and I see you as you are, chosen or what have you -- not merely by your gods, for with those I squabble a lot, but by fate. Now enough of my ramblings, no?'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]18@@[STORY] -msgid "'Well, the way I see it, there are a few ways to deal with it. One, try to parley with the lot -- an awful idea, if you ask me, but who knows. Second's obvious, but not my cup of tea -- brute force. And then there's always other ways. Like I heard the scavengers who live nearby hate the bandits -- a feud amongst rabble, heh. Perhaps use that?'" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]18@@[STORY] +msgid "'Well, the way I see it, there are a few ways to deal with it. One, try to parley with the lot - an awful idea, if you ask me, but who knows. Second's obvious, but not my cup of tea - brute force. And then there's always other ways. Like I heard the scavengers who live nearby hate the bandits - a feud amongst rabble, heh. Perhaps use that?'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]18@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]18@@[OUT]1 msgid "So you need to get rid of the bandits from the cave, or convince them to let him set up camp?" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]19@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]19@@[STORY] msgid "'Yes, your grasp of the finer details is impressive. I should also say I tried asking them. Got myself robbed, beaten, and barely escaped with my life. Just so you know the sort you're dealing with, if you choose to help, that is.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]19@@[OUT]1 msgid "Say you will look into it if you can." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]23@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]23@@[STORY] msgid "" "You take a swing at him, but he shields himself with a large book, then drops a glass vial on the floor, releasing a toxic cloud that blinds you for a few seconds.\n" "A group of mercenaries appears by his side and he shouts: 'Finally! What do I pay you for?'\n" "They charge at you." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]25@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]25@@[STORY] msgid "" "The mercs are dead, and the odd man tries to run but you catch him. He squeals at your feet:\n" "'Gah, so much blood, you'd think I'd be okay with blood by now... So, can we perhaps talk about this? I am trying to save the world and all...'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]25@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]25@@[OUT]2 msgid "Listen to him." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]26@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]26@@[STORY] msgid "" -"'I am looking for the beginning of it all -- the Shattering, I mean. I am looking for answers because we're out of time.\n" -"And I am close. But I need to take measurements within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.'" +"'I am looking for the beginning of it all - the Shattering, I mean. I am looking for answers because we're out of time.\n" +"And I am close. But I need to take measurements within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]27@@[STORY] -msgid "You kill the man and loot his strange table. Among other things, you find a map with a place distinctly marked: 'Stupid bandits unable to grasp the importance of their cave -- need to get in here before all shatters!'" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]27@@[STORY] +msgid "You kill the man and loot his strange table. Among other things, you find a map with a place distinctly marked: 'Stupid bandits unable to grasp the importance of their cave - need to get in here before all shatters!'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]27@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]27@@[OUT]1 msgid "Take what you can and leave." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]28@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]28@@[STORY] msgid "" "'The giants, ah, yes. There is speculation that the two are related, but in what way, I do not know. Giants did return, but they were put back to sleep, else we'd see them roaming our land still. It's not like they were stealthy about it.\n" "So some other connection must be hidden from us.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]29@@[STORY] -msgid "'Ah, the right question, precisely. Why indeed? The tree is saved, but it is clearly weakened again -- perhaps threatened by the Shattering? Gods that once were have disappeared, and others have come to be. And all are trying to learn why this is happening. I suspected giants, of course, but I don't know...'" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]29@@[STORY] +msgid "'Ah, the right question, precisely. Why indeed? The tree is saved, but it is clearly weakened again - perhaps threatened by the Shattering? Gods that once were have disappeared, and others have come to be. And all are trying to learn why this is happening. I suspected giants, of course, but I don't know...'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]29@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]29@@[OUT]1 msgid "Giants?" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]33@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]33@@[STORY] msgid "" "The mercenaries beat you badly, and the man you tried to kill speaks:\n" "'I am called the Alchemist, a scholar of sorts. I've been waiting for you, though I admit I was hoping for less turmoil. Still. Are we good to have a conversation now?'" @@ -3233,23 +3871,34 @@ msgstr "" #. -- [EVENT] --DruidTree(25)@@+[NODE]25@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --DruidTree(25)@@+[NODE]39@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]33@@[OUT]2 msgid "No." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]34@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]34@@[STORY] msgid "" "'Fine, fine, a monologue, then, while I have your undivided attention.\n" "I am looking for the beginning of it all, the catalyst, or the culprit, whatever I find.\n" -"And I am close. But I need to take measurements within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.'" +"And I am close. But I need to take measurements within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]34@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]34@@[OUT]1 msgid "The mercenaries continue to point weapons at you. Keep listening." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Alchemist2(8)@@+[NODE]35@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Alchemist2 Spare(47)@@+[NODE]35@@[STORY] msgid "" -"'And so, in short, I'll mark the location of said bandits for you, and if you choose to do the world-saving thing, please get them to let me into the red cave. Now, off I go, and try not to die before you serve a purpose -- I mean, those aren't even expensive mercenaries...'\n" +"'And so, in short, I'll mark the location of said bandits for you, and if you choose to do the world-saving thing, please get them to let me into the red cave. Now, off I go, and try not to die before you serve a purpose - I mean, those aren't even expensive mercenaries...'\n" "He leaves with his men." msgstr "" @@ -3298,7 +3947,7 @@ msgid "Nod and tell them you need to see the cave in the red mound." msgstr "" #. -- [EVENT] --Bandits3(9)@@+[NODE]6@@[STORY] -msgid "'You with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.'" +msgid "'You with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.'" msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# @@ -3307,6 +3956,8 @@ msgstr "" #. -- [EVENT] --Bandits3(9)@@+[NODE]19@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Bandits3(9)@@+[NODE]91@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Bandits3(9)@@+[NODE]103@@[OUT]1 msgid "Try to haggle with them. Surely there is a price they would accept for entry?" msgstr "" @@ -3341,8 +3992,11 @@ msgid "" "I'll mark both on your maps, and you decide which favour you'll do.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Bandits3(9)@@+[NODE]19@@[STORY] -msgid "'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you -- that cave is our turf, no stragglers, no sightseein'.'" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Bandits3(9)@@+[NODE]103@@[STORY] +msgid "'Suppose you look impressive-like, yeah. So we can talk. But, you with that oddball bookworm type? We told him and we'll tell you - that cave is our turf, no stragglers, no sightseein'.'" msgstr "" #. -- [EVENT] --Bandits3(9)@@+[NODE]21@@[STORY] @@ -3537,7 +4191,7 @@ msgid "Say you will deal with the problem as promised." msgstr "" #. -- [EVENT] --Bandits3(9)@@+[NODE]42@@[STORY] -msgid "'Everyone's got their tall tale, eh? Some crazy chick told ya we're the cause of all her bad days. Sure, likely we are. Just see how those kids that stay with them filthy scavengers do, will ya? Yeah, didn't think you'd bother. Whatever. We do take them young ones -- we keep some, we sell some, we lose some, that's life.'" +msgid "'Everyone's got their tall tale, eh? Some crazy chick told ya we're the cause of all her bad days. Sure, likely we are. Just see how those kids that stay with them filthy scavengers do, will ya? Yeah, didn't think you'd bother. Whatever. We do take them young ones - we keep some, we sell some, we lose some, that's life.'" msgstr "" #. -- [EVENT] --Bandits3(9)@@+[NODE]42@@[OUT]1 @@ -3591,6 +4245,8 @@ msgstr "" #. -- [EVENT] --Bandits3(9)@@+[NODE]54@@[OUT]2 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Bandits3(9)@@+[NODE]61@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Bandits3(9)@@+[NODE]105@@[OUT]1 msgid "Thank him and go inform the Alchemist." msgstr "" @@ -3641,13 +4297,19 @@ msgstr "" msgid "'You lying scum, die!'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Bandits3(9)@@+[NODE]61@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Bandits3(9)@@+[NODE]105@@[STORY] msgid "" "'Ha! Ha, I say. You've gone and done what I've been trying for a long while. Gods be damned, you're good, you are!\n" "Go in, look around the cave to your heart's desire. We ain't gonna bother you or your odd friend. Who knows, you might have made us into honest folk yet. Now that we don't have so many scoundrels about, we may settle. Gods be good to you, friend.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Bandits3(9)@@+[NODE]61@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Bandits3(9)@@+[NODE]105@@[OUT]2 msgid "Bear keeps eying you, looking very pleased. He seems to want to follow you. Ask him?" msgstr "" @@ -3661,7 +4323,10 @@ msgstr "" msgid "Agree. Thank him and go inform the Alchemist." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Bandits3(9)@@+[NODE]63@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Bandits3(9)@@+[NODE]106@@[STORY] msgid "" "'The rod of the old mother, I see. Yes, so they're gone, finally.\n" "We will of course go and confirm. I am reluctant to trust strangers, but let us drink tonight!'" @@ -3679,7 +4344,10 @@ msgstr "" msgid "Use the element of surprise and attack!" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Bandits3(9)@@+[NODE]63@@[OUT]4 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Bandits3(9)@@+[NODE]106@@[OUT]1 msgid "Try to play along with the lie. Perhaps they will not notice the scavengers aren't dead." msgstr "" @@ -3755,7 +4423,7 @@ msgid "'Heh, sure, why not. Though it's a bad deed you're doing, giving them to msgstr "" #. -- [EVENT] --Bandits3(9)@@+[NODE]78@@[STORY] -msgid "'Did ya meet them? Garbage sort -- wild, scary types. Eat human flesh, even, that's why the gods don't like 'em and all. But you did us a solid, so we'll sell you the brat.'" +msgid "'Did ya meet them? Garbage sort - wild, scary types. Eat human flesh, even, that's why the gods don't like 'em and all. But you did us a solid, so we'll sell you the brat.'" msgstr "" #. -- [EVENT] --Bandits3(9)@@+[NODE]78@@[OUT]1 @@ -3825,7 +4493,7 @@ msgstr "" #. -- [EVENT] --Bandits3(9)@@+[NODE]101@@[STORY] msgid "" "The bandits beat you badly and force you to flee, taking some of your belongings!\n" -"Your only option now is to find a way to come back and defeat them" +"Your only option now is to find a way to come back and defeat them." msgstr "" #. -- [EVENT] --BabaYaga4(10)@@+[NODE]2@@[STORY] @@ -4158,8 +4826,7 @@ msgstr "" #. -- [EVENT] --BabaYaga4(10)@@+[NODE]36@@[STORY] msgid "" "You enter the house and see it is cluttered to the brim with odd bits, broken glass, bits of jewellery, scraps of clothes, and all sorts of things.\n" -"There are also rows of beads hanging from the ceiling, and they are made of teeth.\n" -"A young woman dressed in odd clothes and wearing a backpack full of junk stands in the corner and stares at you.\n" +"There are also rows of beads hanging from the ceiling, and they are made of teeth. A young woman dressed in odd clothes and wearing a backpack full of junk stands in the corner and stares at you.\n" "'You better have a good excuse to poke your heads into my house, eh?'" msgstr "" @@ -4285,6 +4952,10 @@ msgstr "" msgid "Convince them to talk with you." msgstr "" +#. -- [EVENT] --BabaYaga4(10)@@+[NODE]78@@[STORY] +msgid "You approach the house, but it feels dead and it is empty." +msgstr "" + #. -- [EVENT] --GoldMine4(11)@@+[NODE]2@@[STORY] msgid "You find the entrance to the old gold mine, and from the bright light beaming out at you, you'd guess it is not unoccupied." msgstr "" @@ -4363,7 +5034,7 @@ msgstr "" #. -- [EVENT] --GoldMine4(11)@@+[NODE]5@@[STORY] msgid "" -"The walls of this mine have plenty of small burrows weaved throughout the structure, and you see faint movement within -- something is watching you.\n" +"The walls of this mine have plenty of small burrows weaved throughout the structure, and you see faint movement within - something is watching you.\n" "As you move forwards, you see gold ore that shouldn't glimmer but it does, as if it were purified and smelted already. You cannot yet see the light source that could cause such an effect." msgstr "" @@ -4601,8 +5272,8 @@ msgstr "" #. -- [EVENT] --GoldMine4(11)@@+[NODE]24@@[STORY] msgid "" -"'You're a creature of pure dark. You give us ALL of your spirit, yes, all -- or at least close to it. We'll try to leave you some.\n" -"With your darkness, we can hide for a time. Those bandit bastards will think we've left, and with the dark power -- well, we may get our taste of their flesh yet. Win-win.'" +"'You're a creature of pure dark. You give us ALL of your spirit, yes, all - or at least close to it. We'll try to leave you some.\n" +"With your darkness, we can hide for a time. Those bandit bastards will think we've left, and with the dark power - well, we may get our taste of their flesh yet. Win-win.'" msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# @@ -4652,7 +5323,7 @@ msgstr "" #. -- [EVENT] --GoldMine4(11)@@+[NODE]67@@[STORY] msgid "" "'We're hiding here, but we're always looking for new ways to get stronger. Children are useful for our kin, in all sorts of ways. Give us one of yours.\n" -"With their youth, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.'" +"With their youth, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and - well, we may get our taste of their flesh yet. Win-win.'" msgstr "" #. -- [EVENT] --GoldMine4(11)@@+[NODE]37@@[STORY] @@ -4668,11 +5339,11 @@ msgstr "" #. -- [EVENT] --GoldMine4(11)@@+[NODE]68@@[STORY] msgid "" "'We're hiding here, but we're always looking for new ways to get stronger. Life force is useful for our kin, in all sorts of ways. Give us all your pets.\n" -"With their vitality, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and -- well, we may get our taste of their flesh yet. Win-win.'" +"With their vitality, we can do much. We have a yaga with us, she'll do us an illusion. Those bandit bastards will think we've left, and - well, we may get our taste of their flesh yet. Win-win.'" msgstr "" #. -- [EVENT] --GoldMine4(11)@@+[NODE]40@@[STORY] -msgid "'Wonderful. We will hide for now, allow you better access. Beware, though -- we do not make such deals twice, so you make it, you stick to it. You break it, we will never speak again. So you go lie to them, you speak the word and we come to help. Good luck.'" +msgid "'Wonderful. We will hide for now, allow you better access. Beware, though - we do not make such deals twice, so you make it, you stick to it. You break it, we will never speak again. So you go lie to them, you speak the word and we come to help. Good luck.'" msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# @@ -4757,7 +5428,7 @@ msgstr "" #. -- [EVENT] --GoldMine4(11)@@+[NODE]57@@[STORY] msgid "" -"'Wonderful news! I admit, I was betting against you. Well, a deal's a deal, here is your reward and a blessing. We've been to that cave -- you'll need to be tough to get in where you need to. Good luck!'\n" +"'Wonderful news! I admit, I was betting against you. Well, a deal's a deal, here is your reward and a blessing. We've been to that cave - you'll need to be tough to get in where you need to. Good luck!'\n" "They scatter off into the tunnels." msgstr "" @@ -4766,17 +5437,21 @@ msgid "The demons beat you badly and force you to run, also draining some of you msgstr "" #. -- [EVENT] --GoldMine4(11)@@+[NODE]65@@[STORY] -msgid "'You do not have anything we need. Children, pets, elven light -- those you can bargain with.'" +msgid "'You do not have anything we need. Children, pets, elven light - those you can bargain with.'" msgstr "" #. -- [EVENT] --GoldMine4(11)@@+[NODE]66@@[STORY] -msgid "'Wonderful friend! We will hide for now, allow you better access. Beware, though -- we do not make such deals twice, so you make it, you stick to it. You break it, we will never speak again. So you go lie to them, you speak the word and we come to help. Good luck.'" +msgid "'Wonderful friend! We will hide for now, allow you better access. Beware, though - we do not make such deals twice, so you make it, you stick to it. You break it, we will never speak again. So you go lie to them, you speak the word and we come to help. Good luck.'" msgstr "" #. -- [EVENT] --GoldMine4(11)@@+[NODE]69@@[STORY] msgid "'You're back, so let me remind you of our dealings. The case is simple. The red-ridge bandits take us, cage us, and sell us. We want them dead. We can help you do the deed, but we need you to do the heavy work. Kill the bandits, and we both get what we want.'" msgstr "" +#. -- [EVENT] --GoldMine4(11)@@+[NODE]70@@[STORY] +msgid "The cave is abandoned." +msgstr "" + #. -- [EVENT] --RedCave5(12)@@+[NODE]2@@[STORY] msgid "" "'Fascinating. I've heard of such things. Of course, inanimate yet living is not a thing of myth in Slavya, no, but at this scale? This cave, it has residues of great power, but also echoes of life.\n" @@ -4988,7 +5663,7 @@ msgstr "" #. -- [EVENT] --RedCave5(12)@@+[NODE]29@@[STORY] msgid "" "'That is an excellent question. I would wager that travelling to the lands of stone and metal where dwarven survivors now dwell is a sure bet.\n" -"Now, you could also look for some elder long-ears -- ehm, elves, that is. Once they're old enough, the likelihood that they meddled in the affairs of the world grows exponentially. Find them in ancient forests. And who knows, maybe goblins or orc know something? Just remember to find their villages, not just random folk.'" +"Now, you could also look for some elder long-ears - ehm, elves, that is. Once they're old enough, the likelihood that they meddled in the affairs of the world grows exponentially. Find them in ancient forests. And who knows, maybe goblins or orc know something? Just remember to find their villages, not just random folk.'" msgstr "" #. -- [EVENT] --RedCave5(12)@@+[NODE]29@@[OUT]1 @@ -5093,7 +5768,7 @@ msgstr "" #. -- [EVENT] --RedCave5(12)@@+[NODE]46@@[STORY] msgid "" -"'So yer back with the blood, eh? Wasn't sure you had the bollocks to get it. Let us talk -- come to my forge.'\n" +"'So yer back with the blood, eh? Wasn't sure you had the bollocks to get it. Let us talk - come to my forge.'\n" "He leads you into a forge that was not there when you left." msgstr "" @@ -5272,7 +5947,7 @@ msgstr "" #. -- [EVENT] --RedCave5(12)@@+[NODE]63@@[STORY] msgid "" -"'To forge the heart of earth anew, I need another stone heart -- in fact, many. This is what my kin were made for, sadly, and the time is now. We failed to keep the heart safe. Now our hearts will make a new one.\n" +"'To forge the heart of earth anew, I need another stone heart - in fact, many. This is what my kin were made for, sadly, and the time is now. We failed to keep the heart safe. Now our hearts will make a new one.\n" "If you agree to it, I will distribute a death-rune to my brethren. Once I craft another, the life-rune, it will connect with its dark twin and take power from it. This power will come at the expense of dwarven lives.'" msgstr "" @@ -5303,7 +5978,7 @@ msgid "Ask Ail'yleth if this is why she convinced you to come here and not the e msgstr "" #. -- [EVENT] --RedCave5(12)@@+[NODE]65@@[STORY] -msgid "'You are wise. Yes. This is why. But you do have more than one path here. Both are preferred to the sacrifice of my own kin. Let us not waste time -- make up your mind, champion.'" +msgid "'You are wise. Yes. This is why. But you do have more than one path here. Both are preferred to the sacrifice of my own kin. Let us not waste time - make up your mind, champion.'" msgstr "" #. -- [EVENT] --RedCave5(12)@@+[NODE]66@@[STORY] @@ -5456,7 +6131,7 @@ msgid "You are ambushed by the scoundrels that took your goods earlier." msgstr "" #. -- [EVENT] --Ambush1spwn(13)@@+[NODE]4@@[STORY] -msgid "'No, no, don't kill us! The earth keeps breaking, bandits steal our young ones, we only take to live...'" +msgid "'No, no, don't kill us! The earth keeps breaking, the light takes our folk away, bandits steal our young ones, we only take to live...'" msgstr "" #. -- [EVENT] --Ambush1spwn(13)@@+[NODE]4@@[OUT]1 @@ -5468,11 +6143,11 @@ msgid "Let them live." msgstr "" #. -- [EVENT] --Ambush1spwn(13)@@+[NODE]5@@[STORY] -msgid "'The earth keeps breaking, bandits steal our young ones, so we take what we want! Now, leave us be, or we take you too!'" +msgid "'The earth keeps breaking, the light takes our folk away and bandits steal our young ones, so we take what we want! Now, leave us be, or we take you too!'" msgstr "" #. -- [EVENT] --Ambush1spwn(13)@@+[NODE]6@@[STORY] -msgid "'Thank you. We will go now, but because you're kind, we tell you -- watch out in these lands. Demons are actin' weird, the Shattering's wreaking havoc, and red-ridge bandits are claiming more and more turf. Here, have our pup, he'll keep ya safe. Bye.'" +msgid "'Thank you. We will go now, but because you're kind, we tell you - watch out in these lands. Demons are actin' weird, the Shattering's wreaking havoc, and red-ridge bandits are claiming more and more turf. Here, have our pup, he'll keep ya safe. Bye.'" msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# @@ -5488,15 +6163,24 @@ msgstr "" msgid "Tell them they better never steal from you again, then leave." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]2@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]2@@[STORY] msgid "More and more scavenger groups are roaming these parts lately, and they don't always care if you were once friends." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]2@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]2@@[OUT]1 msgid "Greet your allies." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]2@@[OUT]2 msgid "Stay cautious, but speak to them." msgstr "" @@ -5506,6 +6190,10 @@ msgstr "" #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]11@@[OUT]3 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingbandits6(15)@@+[NODE]2@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]2@@[OUT]4 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]11@@[OUT]3 msgid "Intimidate them!" msgstr "" @@ -5513,6 +6201,8 @@ msgstr "" #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]2@@[OUT]5 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingbandits6(15)@@+[NODE]2@@[OUT]3 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]2@@[OUT]5 msgid "Move away." msgstr "" @@ -5520,11 +6210,17 @@ msgstr "" msgid "'Ah, good day to you, friends, well met.'" msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]3@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]3@@[OUT]1 msgid "Ask if they want to trade." msgstr "" +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]3@@[OUT]2 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]3@@[OUT]2 msgid "Have a drink together." msgstr "" @@ -5550,6 +6246,8 @@ msgstr "" #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]19@@[STORY] #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingbandits6(15)@@+[NODE]19@@[STORY] +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]19@@[STORY] msgid "Your threats don't work. You are beaten and chased away." msgstr "" @@ -5557,6 +6255,8 @@ msgstr "" #. -- [EVENT] --Roamingscavengers6(14)@@+[NODE]19@@[OUT]1 #. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --Roamingbandits6(15)@@+[NODE]19@@[OUT]1 +#. #-#-#-#-# mChapter 1.pot #-#-#-#-# +#. -- [EVENT] --Army(45)@@+[NODE]19@@[OUT]1 msgid "Run." msgstr "" @@ -5968,11 +6668,8 @@ msgstr "" msgid "You are badly beaten and the Slavyans have to come to your rescue. They are unimpressed with your 'help.'" msgstr "" -#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --SlavKillsmallGoblins(19)@@+[NODE]19@@[STORY] -#. #-#-#-#-# mChapter 1.pot #-#-#-#-# -#. -- [EVENT] --SlavKillsmallGoblins(19)@@+[NODE]47@@[STORY] -msgid "'Right, right, yes of course, we meant no harm, we're not even a large-enough group to truly set up permanent-like. We got robbed, you see. And we have young ones who need rest and healing. But we'll move along now.'" +msgid "'Right, right, yes of course, we meant no harm, we're not even a large-enough group to set up permanent-like. We got robbed, you see. And we have young ones who need rest and healing. But we move along now.'" msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# @@ -5999,7 +6696,7 @@ msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(19)@@+[NODE]20@@[STORY] msgid "" "You stay for a while and help the goblins heal.\n" -"'Oh, thank you, thank you kindly. We will leave now as promised, but thanks to you we actually have a chance to live on. Here, have this, not much, but all we can give.'" +"'Oh, thank you, thank you kindly. We leave now as promised, but thanks to you we now have a chance to live on. Here, have this, not much, but all we can give.'" msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# @@ -6042,7 +6739,7 @@ msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(19)@@+[NODE]37@@[STORY] msgid "" "The goblins are grateful for your mercy. They stay to heal their wounds, which may take some time.\n" -"'Oh, thank you, thank you kindly. Here, a small token of thanks.'" +"'Oh, we thank you, thank you kindly. Here, a small token of thanks.'" msgstr "" #. -- [EVENT] --SlavKillsmallGoblins(19)@@+[NODE]39@@[STORY] @@ -6065,6 +6762,10 @@ msgid "" "The Slavyans are pleased with your help and offer a small reward." msgstr "" +#. -- [EVENT] --SlavKillsmallGoblins(19)@@+[NODE]47@@[STORY] +msgid "'Right, right, yes of course, we meant no harm, we're not even a large-enough group to truly set up permanent-like. We got robbed, you see. And we have young ones who need rest and healing. But we'll move along now.'" +msgstr "" + #. -- [EVENT] --SlavKillsmallRats(20)@@+[NODE]2@@[STORY] msgid "You find the vermin nest you were sent to clear." msgstr "" @@ -6532,7 +7233,7 @@ msgid "Explore the dungeon." msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]5@@[STORY] -msgid "You've heard of places built by your dwarven kin to hold mythical monsters. Some say it was done for amusement, but you know it was for learning. The runemasters of old were said to collect those creatures in an attempt to bind their powerful spirits to stone and metal, thus creating runes of magnificent strength -- awful stuff to be sure, but marvellous at the same time." +msgid "You've heard of places built by your dwarven kin to hold mythical monsters. Some say it was done for amusement, but you know it was for learning. The runemasters of old were said to collect those creatures in an attempt to bind their powerful spirits to stone and metal, thus creating runes of magnificent strength - awful stuff to be sure, but marvellous at the same time." msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]5@@[OUT]1 @@ -6585,7 +7286,7 @@ msgstr "" msgid "" "This place was clearly a prison of some sort, built to hold extremely large creatures, perhaps even dragons.\n" "Some cells hold the skeletal remains of such monsters, and other cells are empty or contain piles of ash.\n" -"Your keen sense of smell tells you there are creatures yet living in this underground place, and you also catch the distinct odour of old stone soaked in spirits -- likely the dwarf you are looking for." +"Your keen sense of smell tells you there are creatures yet living in this underground place, and you also catch the distinct odour of old stone soaked in spirits - likely the dwarf you are looking for." msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# @@ -6595,11 +7296,8 @@ msgstr "" msgid "As you enter one of the cells, a trap door opens beneath your feet and you fall down into a dark space with squishy debris under your feet. You hear the sound of stone slowly moving somewhere nearby." msgstr "" -#. #-#-#-#-# mChapter 1.pot #-#-#-#-# #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]10@@[OUT]1 -#. #-#-#-#-# mChapter 1.pot #-#-#-#-# -#. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]63@@[OUT]1 -msgid "[Dwarf or goblin]A classic trap -- the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it!" +msgid "[Dwarf or goblin]A classic trap - the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it!" msgstr "" #. #-#-#-#-# mChapter 1.pot #-#-#-#-# @@ -6780,11 +7478,11 @@ msgid "Prepare for a fight." msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]30@@[STORY] -msgid "'Mythical beasts, powerful demons, troll kind that is so akin to us dwarves. They held their secret and the runes that I was able to craft -- epic! No grandmaster could ever match me, yet they all shied away from it, the shame . . .'" +msgid "'Mythical beasts, powerful demons, troll kind that is so akin to us dwarves. They held their secret and the runes that I was able to craft - epic! No grandmaster could ever match me, yet they all shied away from it, the shame . . .'" msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]31@@[STORY] -msgid "The doors to the cell open and the ground beneath your feet changes to slippery mud that pushes you in. From the dark corners you also see several more sets of eyes -- some red hot, some ice cold, all large and angry." +msgid "The doors to the cell open and the ground beneath your feet changes to slippery mud that pushes you in. From the dark corners you also see several more sets of eyes - some red hot, some ice cold, all large and angry." msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]31@@[OUT]1 @@ -6851,7 +7549,7 @@ msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]34@@[STORY] msgid "" "The dwarf answers your question:\n" -"'I took their hearts. I needed them, to make one. A magnificent one! They live only as shells, a warrakus, but grander and better! They cannot leave for it is my runes that keep them alive now. And no, I cannot craft them better ones -- these are already marvels beyond your small brain's understanding.'" +"'I took their hearts. I needed them, to make one. A magnificent one! They live only as shells, a warrakus, but grander and better! They cannot leave for it is my runes that keep them alive now. And no, I cannot craft them better ones - these are already marvels beyond your small brain's understanding.'" msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]34@@[OUT]1 @@ -6874,7 +7572,7 @@ msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]38@@[STORY] msgid "" "The troll who first spoke answers you:\n" -"'We are all of the earth, friendss. We should serve as we once did, or we not any good no more. Thiss wass fun, but gamess be over. You take the dwarf, but you promise he not go free! He be evil.'" +"'We are all of the earth, friends. We should serve as we once did, or we not any good no more. Thiss was fun, but games be over. You take the dwarf, but you promise he not go free! He be evil.'" msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]38@@[OUT]1 @@ -6890,7 +7588,7 @@ msgid "[Dwarf]Make an oath and promise to deliver him to dwarf kind for proper j msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]39@@[STORY] -msgid "'You speak for your godss, yess? I can sense it in your tone, smell it on you. You agree to give uss your spirit, lotss of it so we may live. You can take thiss prison master with you.'" +msgid "'You speak for your gods, yes? I can sense it in your tone, smell it on you. You agree to give uss your spirit, lots of it so we may live. You can take this prison master with you.'" msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]39@@[OUT]1 @@ -6919,12 +7617,12 @@ msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]42@@[STORY] msgid "" "The Alchemist appears en route with a jovial smile:\n" -"'Ha! So you went straight for the fight -- good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'\n" +"'Ha! So you went straight for the fight - good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'\n" "Before you are able to answer fully, the Alchemist wraps his hands around the rescued grandmaster and breaks open a vial of purple liquid, making them both disappear. You think they went into the greyworld, although only goblin shamans are known to travel that way." msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]45@@[STORY] -msgid "'Ah, a creation of my peers -- a marvel of metalworks, rune mastery, and something else. Armour that moves and has a heart. Humans often claim they are creatures man made, wizard spells gone wrong, curses, but it is not so. Harnessing life to awaken stone and metal -- the basis of my own work as well.'" +msgid "'Ah, a creation of my peers -a marvel of metalworks, rune mastery, and something else. Armour that moves and has a heart. Humans often claim they are creatures man made, wizard spells gone wrong, curses, but it is not so. Harnessing life to awaken stone and metal - the basis of my own work as well.'" msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]46@@[STORY] @@ -6978,7 +7676,7 @@ msgid "Agree and take him to the red cave." msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]56@@[STORY] -msgid "The creatures look at you with mistrust -- clearly dwarven oaths are not especially worthy to them. But they accept nonetheless. As you speak the words of the promise, you feel their unnatural weight and know they are no mere utterance. You are now bound by a demon deal. You do not know the consequence of breaking it, but there will be one." +msgid "The creatures look at you with mistrust - clearly dwarven oaths are not especially worthy to them. But they accept nonetheless. As you speak the words of the promise, you feel their unnatural weight and know they are no mere utterance. You are now bound by a demon deal. You do not know the consequence of breaking it, but there will be one." msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]57@@[STORY] @@ -6991,6 +7689,10 @@ msgid "" "'Well, I admit, I didn't think ya'd do it. Bravo!'" msgstr "" +#. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]63@@[OUT]1 +msgid "[Dwarf or goblin]A classic trap -- the walls are going to squash you, and your guts would normally feed whatever beasts still lived here. There is usually a hidden safety switch, so find it!" +msgstr "" + #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]64@@[STORY] msgid "" "With every step you observe the walls and floor that surround you and notice irregularities.\n" @@ -7012,7 +7714,7 @@ msgstr "" #. -- [EVENT] --TrappedDwarf6(23)@@+[NODE]70@@[STORY] msgid "" "The Alchemist ghost appears en route with a jovial smile:\n" -"'Ha! So you went straight for the fight -- good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'\n" +"'Ha! So you went straight for the fight - good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'\n" "Before you are able to answer fully, the Alchemist wraps his hands around the rescued runemaster and breaks open a vial of purple liquid, making them both disappear. You think they went into the greyworld, although only goblin shamans are known to travel that way." msgstr "" @@ -7142,7 +7844,7 @@ msgid "Although it seemed like only a patch of forest from afar, the closer you msgstr "" #. -- [EVENT] --DruidTree(25)@@+[NODE]2@@[OUT]1 -msgid "[Forest folk or nature]Call out to the trees, as they are clearly aware of your presence here. Ask to be taken to the druid-tree." +msgid "[Forest folk or Nature]Call out to the trees, as they are clearly aware of your presence here. Ask to be taken to the druid-tree." msgstr "" #. -- [EVENT] --DruidTree(25)@@+[NODE]2@@[OUT]2 @@ -7183,7 +7885,7 @@ msgid "" msgstr "" #. -- [EVENT] --DruidTree(25)@@+[NODE]8@@[STORY] -msgid "You slay the druid-tree and its guardians. The body does not bleed at all -- it is only filled with tree sap and wood. But you find a flesh heart that is pumping with hot red blood." +msgid "You slay the druid-tree and its guardians. The body does not bleed at all - it is only filled with tree sap and wood. But you find a flesh heart that is pumping with hot red blood." msgstr "" #. -- [EVENT] --DruidTree(25)@@+[NODE]8@@[OUT]1 @@ -7213,7 +7915,7 @@ msgstr "" #. -- [EVENT] --DruidTree(25)@@+[NODE]13@@[STORY] msgid "" -"'I was willing to aid you, or to listen at least, but you are bathed in darkness and destruction! Were you wise enough to stop this bloodshed, or just scared of our might? It matters not. You are weak and pathetic -- begone!'\n" +"'I was willing to aid you, or to listen at least, but you are bathed in darkness and destruction! Were you wise enough to stop this bloodshed, or just scared of our might? It matters not. You are weak and pathetic - begone!'\n" "You feel your spirit drained and the guardians watching your every move." msgstr "" @@ -7295,7 +7997,7 @@ msgid "Nod and explain the situation." msgstr "" #. -- [EVENT] --DruidTree(25)@@+[NODE]25@@[STORY] -msgid "'Because you are of the forest, a child of nature -- if not directly, then by the path of your gods -- I will end my existence for your cause. But I ask a boon of you in return. Will you agree to it?'" +msgid "'Because you are of the forest, a child of nature -- if not directly, then by the path of your gods - I will end my existence for your cause. But I ask a boon of you in return. Will you agree to it?'" msgstr "" #. -- [EVENT] --DruidTree(25)@@+[NODE]26@@[STORY] @@ -7335,12 +8037,12 @@ msgid "Agree to take the hatchling and find the ferals. But ask how they will kn msgstr "" #. -- [EVENT] --DruidTree(25)@@+[NODE]28@@[STORY] -msgid "'Yes, elf is another name we bore. Dievanna too followed our path, but hers led to divinity. She remains somewhat of a patron to the ferals, I suppose -- a mother-sister.'" +msgid "'Yes, elf is another name we bore. Dievanna too followed our path, but hers led to divinity. She remains somewhat of a patron to the ferals, I suppose - a mother-sister.'" msgstr "" #. -- [EVENT] --DruidTree(25)@@+[NODE]29@@[STORY] msgid "" -"'You only need to leave the hatchling close enough so they see it. Do not worry about the rest. Although please do not spook them, for they can be violent. Nature will take its course if you do it right. I will live on or perish -- that is of no consequence -- but my seed needs to find its way into the right hands.\n" +"'You only need to leave the hatchling close enough so they see it. Do not worry about the rest. Although please do not spook them, for they can be violent. Nature will take its course if you do it right. I will live on or perish - that is of no consequence - but my seed needs to find its way into the right hands.\n" "Now, strike me in the heart and collect your blood. May nature smile upon you and guide you to save us.'" msgstr "" @@ -7741,7 +8443,7 @@ msgstr "" #. -- [EVENT] --DruidTreeMroki(27)@@+[NODE]27@@[STORY] msgid "" -"You strike the druid-tree through the heart and it bleeds -- thick red blood tainted with specks of black.\n" +"You strike the druid-tree through the heart and it bleeds - thick red blood tainted with specks of black.\n" "The tree slowly turns still, and you see its twisted face become serene." msgstr "" @@ -7907,7 +8609,7 @@ msgid "" msgstr "" #. -- [EVENT] --NyiasCult(28)@@+[NODE]12@@[STORY] -msgid "'No, ask wise folk, but beware of elder forest folk. They are born of light, and they say they serve harmony and balance -- but do they?'" +msgid "'No, ask wise folk, but beware of elder forest folk. They are born of light, and they say they serve harmony and balance - but do they?'" msgstr "" #. -- [EVENT] --NyiasCult(28)@@+[NODE]12@@[OUT]1 @@ -7915,7 +8617,7 @@ msgid "Any other suggestions?" msgstr "" #. -- [EVENT] --NyiasCult(28)@@+[NODE]13@@[STORY] -msgid "'Ah, no, no, we do not have it because she did not want it, so we left it and then it was gone. Taken, maybe? We smelled elves, but why would they take it? We do not know more -- ask them.'" +msgid "'Ah, no, no, we do not have it because she did not want it, so we left it and then it was gone. Taken, maybe? We smelled elves, but why would they take it? We do not know more - ask them.'" msgstr "" #. -- [EVENT] --NyiasCult(28)@@+[NODE]13@@[OUT]1 @@ -7963,12 +8665,12 @@ msgid "One of you is taken by the light and you barely escape. The lightbringers msgstr "" #. -- [EVENT] --NyiasCult(28)@@+[NODE]26@@[STORY] -msgid "'A child of light seeking to burn us -- how odd. Ever we thought they had no such balls. How funny. Our goddess rose despite it, or perhaps we did release her, since you walk as her champion? Matters not. We served, so we bow to you and leave now.'" +msgid "'A child of light seeking to burn us - how odd. Ever we thought they had no such balls. How funny. Our goddess rose despite it, or perhaps we did release her, since you walk as her champion? Matters not. We served, so we bow to you and leave now.'" msgstr "" #. -- [EVENT] --NyiasCult(28)@@+[NODE]28@@[STORY] msgid "" -"'Yes, yes, you are correct, champion -- you speak for her who is cold but wise. We bow to you. We leave and will learn to serve better.'\n" +"'Yes, yes, you are correct, champion - you speak for her who is cold but wise. We bow to you. We leave and will learn to serve better.'\n" "They scatter into the shadows." msgstr "" @@ -8431,7 +9133,7 @@ msgid "'Aya, don't mind if I do, laddie. Let's go.'" msgstr "" #. -- [EVENT] --Theodore1(31)@@+[NODE]2@@[STORY] -msgid "'Well, hello there, chosen -- welcome into the service of the gods. As a believer myself, I am happy to be the one to guide you.'" +msgid "'Well, hello there, chosen - welcome into the service of the gods. As a believer myself, I am happy to be the one to guide you.'" msgstr "" #. -- [EVENT] --Theodore1(31)@@+[NODE]2@@[OUT]1 @@ -8474,7 +9176,7 @@ msgstr "" #. -- [EVENT] --Theodore1(31)@@+[NODE]6@@[STORY] msgid "" -"'Indeed -- you catch on fast! Without the seed, or different means that other factions may possess, a village attracts the cursed light and is taken by it within days. And if somehow that does not happen, terrors of darkness will drive your folk insane.\n" +"'Indeed - you catch on fast! Without the seed, or different means that other factions may possess, a village attracts the cursed light and is taken by it within days. And if somehow that does not happen, terrors of darkness will drive your folk insane.\n" "This is how it has been in Thea for many centuries now. It is why we struggle still to survive just another day.'" msgstr "" @@ -8495,7 +9197,7 @@ msgstr "" #. -- [EVENT] --Theodore1(31)@@+[NODE]8@@[STORY] msgid "" -"'All right, all right. Just remember, without the cosmic seed -- a special divine artefact -- you cannot build a village. You are bestowed one now and may try to gain another later, but they will never be plentiful. So take care where you choose to settle!\n" +"'All right, all right. Just remember, without the cosmic seed - a special divine artefact - you cannot build a village. You are bestowed one now and may try to gain another later, but they will never be plentiful. So take care where you choose to settle!\n" "And if you do not want to build a village, you may use the seed to craft a special object or resurrect a fallen friend. Now go, explore and conquer.'" msgstr "" @@ -9043,7 +9745,7 @@ msgstr "" #. -- [EVENT] --ScavKilladvGobs(39)@@+[NODE]56@@[STORY] msgid "" -"You party well -- too well for some. Afterward, the goblins keep to their word and leave.\n" +"You party well - too well for some. Afterward, the goblins keep to their word and leave.\n" "The scavengers are pleased with the result." msgstr "" @@ -9171,8 +9873,8 @@ msgstr "" #. -- [EVENT] --ElfMageChoice(41)@@+[NODE]2@@[STORY] msgid "" -"'I never do put much stock in mortal words, yet I have hoped for some semblence of integrity from the chosen.\n" -"You either walk my path, or we stand now on opposite sides and must battle, fo I detest treachery above all else.'" +"'I never do put much stock in mortal words, yet I have hoped for some semblance of integrity from the so called chosen.\n" +"You either walk my path, or we stand now on opposite sides and must battle, for I detest treachery above all else.'" msgstr "" #. -- [EVENT] --ElfMageChoice(41)@@+[NODE]2@@[OUT]1 @@ -9199,7 +9901,7 @@ msgstr "" #. -- [EVENT] --ElfMageChoice(41)@@+[NODE]8@@[STORY] msgid "" -"'I detest unneccesary death, so I shall only cripple you so you feel my displeasure at your treachery.\n" +"'I detest unnecessary death, so I shall only cripple you so you feel my displeasure at your treachery.\n" "I no longer feel you pests are worthy of light. I shall retreat and think on this. Goodbye, worms.'\n" "She walks off and your spirit burns." msgstr "" @@ -9394,3 +10096,35 @@ msgstr "" #. -- [EVENT] -- Scavenger witch training(44)@@+[NODE]2@@[OUT]2 msgid "No, refuse and leave." msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]2@@[OUT]6 +msgid "Scavengers are only after stuff, give them some, perhaps you'll make friends." +msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]3@@[STORY] +msgid "'Ah, you god-folk, good to see ya!'" +msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]11@@[STORY] +msgid "'You ain't our enemy, but you ain't our friends neither. Go to our village if you wanna make friends. Now, move away.'" +msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]17@@[STORY] +msgid "'Fine, fine, here, you take our shit and we back away. No need for fightin' and no hard feelings either, eh.'" +msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]17@@[OUT]1 +msgid "If they left anything of use take it and leave." +msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]25@@[STORY] +msgid "You won." +msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]26@@[STORY] +msgid "You were badly beaten and forced to flee." +msgstr "" + +#. -- [EVENT] --Army(45)@@+[NODE]27@@[STORY] +msgid "'Sure, you fool, but we don't care. Bye.'" +msgstr ""