Browse Source

Update source files to v479

LecygneNoir 7 months ago
parent
commit
5a81110c77
62 changed files with 12394 additions and 3718 deletions
  1. 980
    365
      Database/game_files/DATABASE_DES_LOCALIZATION.xml
  2. 140
    28
      Database/game_files/DATABASE_UI_LOCALIZATION.xml
  3. 3128
    657
      Database/pot/DATABASE_DES_LOCALIZATION.pot
  4. 483
    39
      Database/pot/DATABASE_UI_LOCALIZATION.pot
  5. 8
    2
      Modules/game_files/Abandoned House.txt
  6. 83
    33
      Modules/game_files/Alphaclan.txt
  7. 32
    11
      Modules/game_files/Bandits attack.txt
  8. 19
    1
      Modules/game_files/CampEncounters.txt
  9. 151
    151
      Modules/game_files/Cave.txt
  10. 16
    22
      Modules/game_files/Cemetery.txt
  11. 21
    26
      Modules/game_files/Children.txt
  12. 148
    0
      Modules/game_files/Death.txt
  13. 42
    4
      Modules/game_files/Demon encounters.txt
  14. 1
    1
      Modules/game_files/Divine.txt
  15. 74
    21
      Modules/game_files/Earthbound.txt
  16. 14
    0
      Modules/game_files/Forestdemons.txt
  17. 1400
    432
      Modules/game_files/Generic.txt
  18. 57
    18
      Modules/game_files/Icedemons.txt
  19. 1
    0
      Modules/game_files/KS Events.txt
  20. 2
    2
      Modules/game_files/Lightbringers.txt
  21. 1
    0
      Modules/game_files/Misc Encounters 2.txt
  22. 1
    1
      Modules/game_files/Misc Encounters.txt
  23. 85
    50
      Modules/game_files/Nightdemons.txt
  24. 3
    3
      Modules/game_files/Quarry.txt
  25. 44
    48
      Modules/game_files/Ruins Basic.txt
  26. 7
    3
      Modules/game_files/Scavengers.txt
  27. 2
    2
      Modules/game_files/Sea Encounters.txt
  28. 4
    4
      Modules/game_files/Shadowkin.txt
  29. 170
    47
      Modules/game_files/Slavyan.txt
  30. 91
    48
      Modules/game_files/SpiritTalkers.txt
  31. 4
    29
      Modules/game_files/Stingers.txt
  32. 18
    5
      Modules/game_files/VillageEncounters.txt
  33. 109
    25
      Modules/game_files/Woodlandkin.txt
  34. 1211
    111
      Modules/game_files/mChapter 1.txt
  35. 12
    8
      Modules/pot/Abandoned House.pot
  36. 95
    40
      Modules/pot/Alphaclan.pot
  37. 38
    16
      Modules/pot/Bandits attack.pot
  38. 11
    0
      Modules/pot/CampEncounters.pot
  39. 219
    219
      Modules/pot/Cave.pot
  40. 24
    25
      Modules/pot/Cemetery.pot
  41. 43
    50
      Modules/pot/Children.pot
  42. 147
    0
      Modules/pot/Death.pot
  43. 35
    4
      Modules/pot/Demon encounters.pot
  44. 5
    4
      Modules/pot/Divine.pot
  45. 90
    30
      Modules/pot/Earthbound.pot
  46. 8
    0
      Modules/pot/Forestdemons.pot
  47. 1517
    635
      Modules/pot/Generic.pot
  48. 82
    20
      Modules/pot/Icedemons.pot
  49. 2
    0
      Modules/pot/KS Events.pot
  50. 2
    2
      Modules/pot/Lightbringers.pot
  51. 3
    0
      Modules/pot/Misc Encounters 2.pot
  52. 76
    39
      Modules/pot/Nightdemons.pot
  53. 58
    51
      Modules/pot/Ruins Basic.pot
  54. 24
    11
      Modules/pot/Scavengers.pot
  55. 6
    8
      Modules/pot/Sea Encounters.pot
  56. 12
    9
      Modules/pot/Shadowkin.pot
  57. 156
    62
      Modules/pot/Slavyan.pot
  58. 119
    65
      Modules/pot/SpiritTalkers.pot
  59. 63
    84
      Modules/pot/Stingers.pot
  60. 13
    5
      Modules/pot/VillageEncounters.pot
  61. 136
    28
      Modules/pot/Woodlandkin.pot
  62. 848
    114
      Modules/pot/mChapter 1.pot

+ 980
- 365
Database/game_files/DATABASE_DES_LOCALIZATION.xml
File diff suppressed because it is too large
View File


+ 140
- 28
Database/game_files/DATABASE_UI_LOCALIZATION.xml View File

@@ -1,4 +1,4 @@
1
-<DATABASE_UI_LOCALIZATION>
1
+<DATABASE_UI_LOCALIZATION-NO_HSH>
2 2
 	<LOC_LIBRARY-EN_UI> 
3 3
 		<Entry Key="QUOTE_MARKS_EXAMPLE" Val="&quot;Example&quot;"/>
4 4
 		<Entry Key="UI_GREET_PLAYER" Val="Greetings {SCRIPT:UIS_GetCurentPlayerName}!"/>
@@ -22,7 +22,7 @@
22 22
 		<Entry Key="UI_BATTLE_RESOLVE" Val="Resolving Battle (1 / 2)"/>
23 23
         <Entry Key="UI_BATTLE_RESOLVE_2" Val="Resolving Battle (2 / 2)"/>
24 24
 		<Entry Key="UI_NOT_A_FREE_SLOT" Val="This slot is not free!"/>
25
-		<Entry Key="UI_ANOTHER_PLAYER_TARGETTING" Val="Another player is making selection"/>
25
+		<Entry Key="UI_ANOTHER_PLAYER_TARGETTING" Val="Please wait, another player is making a selection..."/>
26 26
 		<Entry Key="UI_WARNING" Val="Warning"/>
27 27
 		<Entry Key="UI_SAVE_OR_DISCARD" Val="Save or Discard Changes?"/>
28 28
 		<Entry Key="UI_CONFIRM_AND_EXIT" Val="Save and Exit"/>
@@ -101,7 +101,7 @@
101 101
 		<Entry Key="UI_SORT" Val="Sort…"/>
102 102
 		<Entry Key="UI_SUPPLIES" Val="Supplies"/>
103 103
 		<Entry Key="UI_TRANSFER" Val="Transfer"/>
104
-		<Entry Key="UI_TRANSFER_FOOD_TO" Val="Transfer food to {SCRIPT:UIS_GlobalVar,TargetGroupName}"/>
104
+		<Entry Key="UI_TRANSFER_FOOD" Val="Transfer Food"/>
105 105
 		<Entry Key="UI_VARIETIES_FOR" Val="varieties for"/>
106 106
 		<Entry Key="UI_DAYS" Val="days"/>
107 107
 		<Entry Key="UI_PERCENT_OF_ALL_AVAILABLE_FOOD" Val="% of all available food"/>
@@ -178,7 +178,7 @@
178 178
 		<Entry Key="UI_SUBSKILLS" Val="Sub-skills"/>
179 179
 		<Entry Key="UI_INNATE" Val="Innate"/>
180 180
 		<Entry Key="UI_FROM_EQUIPMENT" Val="From Equipment"/>
181
-		<Entry Key="UI_PASSIVE_EFFECTS" Val="Passive Effects"/>
181
+		<Entry Key="UI_PASSIVE_EFFECTS" Val="Effects"/>
182 182
 		<Entry Key="UI_NOTES" Val="Notes"/>
183 183
 		<Entry Key="UI_RESOURCES_RECOVERED" Val="Resources recovered:"/>
184 184
 		<Entry Key="UI_ITEM_RECYCLED" Val="Item recycled!"/>
@@ -189,9 +189,10 @@
189 189
 		<Entry Key="UI_PARAMETER2" Val="Parameter 2"/>
190 190
 		<Entry Key="UI_ENTER_A_NUMBER" Val="Enter a number..."/>
191 191
 		<Entry Key="UI_AZ_SORT" Val="Sort A to Z"/>
192
-		<Entry Key="UI_COUNT_SORT" Val="Sort by count"/>
193
-		<Entry Key="UI_TYPE_SORT" Val="Sort by type"/>
194
-		<Entry Key="UI_NO_FILTER" Val="No filter"/>
192
+		<Entry Key="UI_GATHERING_CHARACTER_SORT" Val="Sort by Gathering"/>
193
+		<Entry Key="UI_COUNT_SORT" Val="Sort by Count"/>
194
+		<Entry Key="UI_TYPE_SORT" Val="Sort by Type"/>
195
+		<Entry Key="UI_NO_FILTER" Val="No Filter"/>
195 196
 		<Entry Key="UI_WEAPONS_FILTER" Val="Weapons"/>
196 197
 		<Entry Key="UI_ARMOURS_FILTER" Val="Armours"/>
197 198
 		<Entry Key="UI_SORT_BY" Val="Sort by"/>
@@ -201,7 +202,7 @@
201 202
 		<Entry Key="UI_ASSIGN_TRAITS" Val="Assign Traits"/>
202 203
 		<Entry Key="UI_BENEFITS_COST_LESS" Val="Benefits from your god's domains cost less."/>
203 204
 		<Entry Key="UI_START_GAME" Val="Start Game"/>
204
-		<Entry Key="UI_POWER_POINTS_LEFT" Val="Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft"/>
205
+		<Entry Key="UI_POWER_POINTS_LEFT" Val="Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft}"/>
205 206
 		<Entry Key="UI_HOST_A_MULTIPLAYER_GAME" Val="Host a Multiplayer Game"/>
206 207
 		<Entry Key="UI_ENTER_LOGIC_EDITOR" Val="Enter Logic Editor"/>
207 208
 		<Entry Key="UI_ADD_NEW_OUTPUT" Val="Add New Output"/>
@@ -247,7 +248,7 @@
247 248
 		<Entry Key="UI_UNSPENT_AP1" Val="Are you sure you want to end your turn?\nYou still have some Action Points left!"/>
248 249
 		<Entry Key="UI_UNSPENT_AP2" Val="Unspent Action Points will carry over to the next Preparation Phase."/>
249 250
 		<Entry Key="UI_ASSIGN" Val="Assign"/>
250
-		<Entry Key="UI_COOKING" Val="Cooking"/>
251
+		<Entry Key="UI_COOKING_AND_COMPOSITES" Val="Cooking and Composites"/>
251 252
 		<Entry Key="UI_CRAFTING" Val="Crafting"/>
252 253
 		<Entry Key="UI_EXPLORING" Val="Exploring"/>
253 254
 		<Entry Key="UI_AVAILABLE_WORKERS" Val="Available Workers"/>
@@ -284,8 +285,8 @@
284 285
 		<Entry Key="UI_PRIMARY_RESOURCE" Val="Primary"/>
285 286
 		<Entry Key="UI_SECONDARY_RESOURCE" Val="Secondary"/>
286 287
 		<Entry Key="UI_REFINED" Val="Refined"/>
287
-		<Entry Key="UI_UNLOCK_CONFIRMATION" Val="Click the CONFIRM button to unlock."/>
288
-		<Entry Key="UI_UNLOCK_RESOURCE_CONFIRMATION" Val="Unlocking this resource will allow your people to gather it. Your Chosen will also receive 10 units of this resource.\n\nClick the CONFIRM button to unlock."/>
288
+		<Entry Key="UI_UNLOCK_CONFIRMATION" Val="{COLOR:#42C100}Click the CONFIRM button to unlock."/>
289
+		<Entry Key="UI_UNLOCK_RESOURCE_CONFIRMATION" Val="Unlocking this resource will allow your people to gather it. Your Chosen will also receive 10 units of this resource."/>
289 290
 		<Entry Key="UI_UNLOCK_ITEM_CONFIRMATION1" Val="Unlocking this recipe will allow your people to craft the following item(s):"/>
290 291
 		<Entry Key="UI_UNLOCK_ITEM_CONFIRMATION2" Val="Unlocking this recipe will allow your people to craft the following item(s) and provide a 5% essence bonus:"/>
291 292
 		<Entry Key="UI_UNLOCK_ITEM_CONFIRMATION3" Val="Unlocking this recipe will further refine the item's design, adding 20% to any essence used in its crafting."/>
@@ -304,8 +305,8 @@
304 305
 		<Entry Key="UI_UNLOCKED_SKILLS" Val="Unlocked Skills"/>
305 306
 		<Entry Key="UI_ADVANCEMENT_POINTS" Val="Advancement Points"/>
306 307
 		<Entry Key="UI_REROLL_SETS" Val="Re-roll Sets"/>
307
-		<Entry Key="UI_NOT_ENOUGH_RP" Val="You do not have enough Advancement Points to unlock this."/>
308
-		<Entry Key="UI_ALL_PARENT_RESOURCES_REQUIRED" Val="You need to unlock all parent advancements first."/>
308
+		<Entry Key="UI_NOT_ENOUGH_RP" Val="{COLOR:#C80000}You do not have enough Advancement Points to unlock this."/>
309
+		<Entry Key="UI_ALL_PARENT_RESOURCES_REQUIRED" Val="{COLOR:#C80000}You need to unlock all parent advancements first."/>
309 310
 		<Entry Key="UI_WORKBENCH" Val="Workbench"/>
310 311
 		<Entry Key="UI_DESIGN" Val="Design"/>
311 312
 		<Entry Key="UI_DESIGN_MODE" Val="Design Mode"/>
@@ -314,7 +315,7 @@
314 315
 		<Entry Key="UI_RESEARCH" Val="Research"/>
315 316
 		<Entry Key="UI_RITUALS" Val="Rituals"/>
316 317
 		<Entry Key="UI_SPEND_POINTS" Val="Spend Points"/>
317
-		<Entry Key="UI_ALREADY_UNLOCKED" Val="You have already unlocked this advancement!"/>
318
+		<Entry Key="UI_ALREADY_UNLOCKED" Val="{COLOR:#5B80FF}You have already unlocked this advancement!"/>
318 319
 		<Entry Key="UI_NEARBY_RESOURCES" Val="Nearby Resources"/>
319 320
 		<Entry Key="UI_GATHERING" Val="Gathering"/>
320 321
 		<Entry Key="UI_BUILD_VER" Val="Build v. "/>
@@ -331,8 +332,9 @@
331 332
 		<Entry Key="UI_MULTIPLIER" Val="Multiplier:"/>
332 333
 		<Entry Key="UI_FINAL_VALUE" Val="Final Value:"/>
333 334
 		<Entry Key="UI_MODIFIERS" Val="Modifiers"/>
334
-		<Entry Key="UI_CRAFTING_SORT" Val="Sort by Crafting value"/>
335
-		<Entry Key="UI_GATHERING_SORT" Val="Sort by Gathering value"/>
335
+		<Entry Key="UI_CRAFTING_SORT" Val="Sort by Crafting"/>
336
+		<Entry Key="UI_GATHERING_SORT" Val="Sort by Gathering"/>
337
+		<Entry Key="UI_RITUALS_SORT" Val="Sort by Rituals value"/>
336 338
 		<Entry Key="UI_LOADING_MODULES" Val="Loading Modules..."/>
337 339
 		<Entry Key="UI_ESSENCES" Val="Essences"/>
338 340
 		<Entry Key="UI_AMOUNT" Val="Amount:"/>
@@ -446,11 +448,11 @@
446 448
 		<Entry Key="UI_TRADE_NOT_ALLOWED" Val="Trade not allowed"/>
447 449
 		<Entry Key="UI_CURRENT_BALANCE" Val="Current balance"/>
448 450
 		<Entry Key="UI_GOD_POINTS_AND_TRAITS" Val="God Points and Traits"/>
449
-		<Entry Key="UI_TUTORIAL_GOD_POINTS1" Val="This screen allows you to customise the traits of your deity. Each card represents one trait."/>
450
-		<Entry Key="UI_TUTORIAL_GOD_POINTS2" Val="To assign a trait, {COLOR:yellow}drag{END_COLOR} it from the traits list {COLOR:yellow}and drop{END_COLOR} it onto a matching slot.\n\nThere is a limit on additional adult characters - you can pick up to 2."/>
451
+		<Entry Key="UI_TUTORIAL_GOD_POINTS1" Val="This screen allows you to customise the traits of your deity.\n\nEach card represents one trait.\n\nYou can mix &amp; match traits from {COLOR:yellow}Characters{END_COLOR} and {COLOR:yellow}Bonuses{END_COLOR} categories."/>
452
+		<Entry Key="UI_TUTORIAL_GOD_POINTS2" Val="To assign a trait, {COLOR:yellow}drag{END_COLOR} it from the traits list {COLOR:yellow}and drop{END_COLOR} it onto a matching slot.\n\nThe total cost of traits is limited and depends on the difficulty setting."/>
451 453
 		<Entry Key="UI_TUTORIAL_GOD_POINTS3A" Val="Each god has their own unique trait and specialises in a different set of {COLOR:yellow}Domains{END_COLOR}."/>
452 454
 		<Entry Key="UI_TUTORIAL_GOD_POINTS3B" Val="You can only pick traits that match these particular domains."/>
453
-		<Entry Key="UI_TUTORIAL_GOD_POINTS4" Val="New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} (these are awarded when you end the game). Once unlocked, the trait becomes available for every game."/>
455
+		<Entry Key="UI_TUTORIAL_GOD_POINTS4" Val="New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} - these are awarded when you end the game. Once unlocked, the trait becomes available for every game."/>
454 456
 		<Entry Key="UI_TUTORIAL_GOD_POINTS5" Val="Traits are optional, you are free to start the game without them if you wish."/>
455 457
 		<Entry Key="UI_MY_GROUP" Val="My Group"/>
456 458
 		<Entry Key="UI_MY_OFFER" Val="My Offer"/>
@@ -539,7 +541,7 @@
539 541
 		<Entry Key="UI_TOTAL_POINTS" Val="TOTAL POINTS:"/>
540 542
 		<Entry Key="UI_GAME_DIFFICULTY_ADJUSTMENT" Val="Game Difficulty Adjustment:"/>
541 543
 		<Entry Key="UI_GOD_POINTS_AWARDED" Val="God Points Awarded:"/>
542
-		<Entry Key="UI_TUTORIAL_GODS_CHOSEN1" Val="Here you can decide who will be the God's Chosen. This character will be important to the main quest line."/>
544
+		<Entry Key="UI_TUTORIAL_GODS_CHOSEN1" Val="Here you can decide who will be the God's Chosen. This character will be important to the quest line."/>
543 545
 		<Entry Key="UI_TUTORIAL_GODS_CHOSEN2" Val="The Chosen can be of any class you start with, including any additional characters you may have selected from the God Traits."/>
544 546
 		<Entry Key="UI_TUTORIAL_GODS_CHOSEN3" Val="Don't forget to give them a name!"/>
545 547
 		<Entry Key="UI_CREDITS" Val="Credits"/>
@@ -646,7 +648,7 @@
646 648
 		<Entry Key="UI_CURRENT" Val="Current"/>
647 649
 		<Entry Key="UI_THIS_CHANGE_REQUIRES_RESTART" Val="This change will be applied once the application is restarted."/>
648 650
 		<Entry Key="UI_CURENT_DB_NO_CHANGE_NEEDED" Val="Database has not been changed, restart is not required."/>
649
-		<Entry Key="UI_SAVE_INCOMPATIBLE" Val="The save you are trying to load is incompatible with the currently used game database. It is recommended to go to Settings and switch the database to version:"/>
651
+		<Entry Key="UI_SAVE_INCOMPATIBLE" Val="The save you are trying to load is incompatible with the currently used game database. We recommend switching to the matching game version on using beta branches."/>
650 652
 		<Entry Key="UI_DEFAULT" Val="Default DB"/>
651 653
 		<Entry Key="UI_CONFIRM_DB_DELETE" Val="Are you sure you want to delete this database?"/>
652 654
 		<Entry Key="UI_CONFIRM_DB_SWITCH" Val="Are you sure you want to switch to this database?"/>
@@ -696,8 +698,8 @@
696 698
 		<Entry Key="UI_TUTORIAL_ADVANCEMENT4" Val="Materials in {COLOR:yellow}equipment recipes{END_COLOR} unlock in random order each playthrough, but you can see the details before you spend your Advancement Points by clicking on a recipe."/>
697 699
 		<Entry Key="UI_TUTORIAL_ADVANCEMENT5" Val="Some recipes require that you unlock all nodes that lead to them. "/>
698 700
 		<Entry Key="UI_TUTORIAL_ADVANCEMENT6" Val="For example, Crystal Wood recipe, which is a {COLOR:yellow}composite material{END_COLOR}, can only be obtained after unlocking both Diamond and Ancient Wood materials. "/>
699
-		<Entry Key="UI_TUTORIAL_ADVANCEMENT7" Val="Advancement Points are awarded each time your collect enough Research Points (RPs)."/>
700
-		<Entry Key="UI_TUTORIAL_ADVANCEMENT8" Val="RPs are given after completing events, building a School or performing research tasks (research tasks are yet to be implemented)."/>
701
+		<Entry Key="UI_TUTORIAL_ADVANCEMENT7" Val="Advancement Points {ICON:AdvancementPointIcon} are awarded each time your collect enough Research Points (RPs)."/>
702
+		<Entry Key="UI_TUTORIAL_ADVANCEMENT8" Val="RPs are given after completing events, building a School or researching terrain and creature artifacts."/>
701 703
 		<Entry Key="UI_STAY_IN_GAME" Val="Stay in Game"/>
702 704
 		<Entry Key="UI_EXIT_GAME" Val="Exit Game"/>
703 705
 		<Entry Key="UI_CONNECTION_LOST" Val="Connection Lost"/>
@@ -721,7 +723,6 @@
721 723
 		<Entry Key="UI_BASE_GROUP" Val="Base Group"/>
722 724
 		<Entry Key="UI_CHARACTER_GROUP_CARRY" Val="Group Carry Bonus Per Character"/>
723 725
 		<Entry Key="UI_WORLD_PROGRESSION" Val="World Progression"/>
724
-		<Entry Key="UI_HEAL_AFTER_MOVE" Val="Heal After Moving"/>
725 726
 		<Entry Key="UI_TRUE" Val="True"/>
726 727
 		<Entry Key="UI_FALSE" Val="False"/>
727 728
 		<Entry Key="UI_DISMANTLE_DIFFICULTY" Val="Dismantle Resource Recovery"/>
@@ -752,7 +753,7 @@
752 753
         <Entry Key="UI_VIEW_GROUPS" Val="View Groups"/>
753 754
 		<Entry Key="UI_CANNOT_MODIFY_EQUIPMENT" Val="You cannot modify your equipment during an event."/>
754 755
 		<Entry Key="UI_SAVE_GAME_VER_INCOMPATIBLE" Val="The save you are trying to load is incompatible with the current game version. If you'd like to continue playing, you can use Steam beta branches to roll back to the compatible game version."/>
755
-		<Entry Key="UI_GATHERING_MAX_1PACK" Val="Limit Gathering Packs to 1 per turn"/>
756
+		<Entry Key="UI_GATHERING_MAX_1PACK" Val="Overflow Gathering Halved"/>
756 757
 		<Entry Key="UI_MADE_IN_GAME_VER" Val="Saved in game ver.: "/>
757 758
 		<Entry Key="UI_PREVIOUS_GROUP" Val="Previous Group"/>
758 759
 		<Entry Key="UI_NEXT_GROUP" Val="Next Group"/>
@@ -765,15 +766,126 @@
765 766
 		<Entry Key="UI_INDEX" Val="Index"/>
766 767
 		<Entry Key="UI_THEOPEDIA" Val="Theopedia"/>
767 768
 		<Entry Key="UI_RESEARCH_MATERIAL_COLLECTED" Val="Research material collected"/>
768
-		<Entry Key="UI_RESEARCH_COMPLETED" Val="Research completed"/>
769
+		<Entry Key="UI_RESEARCH_COMPLETED_CHAR" Val="Research completed - 15% power bonus to auto-resolved challenges vs this creature."/>
770
+		<Entry Key="UI_RESEARCH_COMPLETED_TERRAIN" Val="Research completed."/>
769 771
 		<Entry Key="UI_DEFEATED" Val="Defeated"/>
770 772
 		<Entry Key="UI_SKILLS_INNATE" Val="Skills - Innate"/>
771 773
 		<Entry Key="UI_SKILLS_FROM_EQUIPMENT" Val="Skills - From Equipment"/>
772 774
 		<Entry Key="UI_RMB_SHOW_ENTITY_INFO" Val="{ICON:RMB} - view details"/>
773 775
 		<Entry Key="UI_FACTION_LOYALTY_CHANGED" Val="Faction Loyalty has changed:"/>
776
+		<Entry Key="UI_RESEARCH_SORT" Val="Sort by Research"/>
774 777
 		<Entry Key="UI_RESEARCH_ARTIFACTS" Val="Research Artifacts"/>
775
-		<Entry Key="UI_TUTORIAL_ARTIFACTS1" Val="While wandering through the world of Thea, you will encounter Research Artifacts. These are sometimes acquired after winning challenges or can found in the ground."/>
778
+		<Entry Key="UI_TUTORIAL_ARTIFACTS1" Val="While wandering through the world of Thea, you will encounter Research Artifacts. These are sometimes acquired after winning challenges or can be found in the ground."/>
776 779
 		<Entry Key="UI_TUTORIAL_ARTIFACTS2" Val="Camping nearby a Terrain Artifact allows you to gather it. Once gathering is complete, a resource will appear in that spot."/>
777 780
 		<Entry Key="UI_TUTORIAL_ARTIFACTS3" Val="The gathered artifact does not appear in your inventory, instead you can find it on the Research screen, where you can assign people to carry out research work.\n\nTerrain and Creature Artifacts unlock new lore entries in Theopedia."/>
781
+		<Entry Key="UI_FACTION_FRIENDLY" Val="Friendly"/>
782
+		<Entry Key="UI_FACTION_NEUTRAL" Val="Neutral"/>
783
+		<Entry Key="UI_FACTION_HOSTILE" Val="Hostile"/>
784
+		<Entry Key="UI_ITS_SPRING" Val="It's Spring!"/>
785
+		<Entry Key="UI_ITS_SUMMER" Val="It's Summer!"/>
786
+		<Entry Key="UI_ITS_AUTUMN" Val="It's Autumn!"/>
787
+		<Entry Key="UI_ITS_WINTER" Val="It's Winter!"/>
788
+		<Entry Key="UI_SEASONAL_EFFECTS" Val="Seasonal effects:"/>
789
+		<Entry Key="UI_POSSIBLE_WEATHER_CONDITIONS" Val="Possible weather conditions:"/>
790
+		<Entry Key="UI_SPRING_EFFECT1" Val="Increased Health, Sanity and Faith recovery"/>
791
+		<Entry Key="UI_SUMMER_EFFECT1" Val="Gathering grants +0.5 XP each turn"/>
792
+		<Entry Key="UI_AUTUMN_EFFECT1" Val="Crafting is 25% faster"/>
793
+		<Entry Key="UI_AUTUMN_EFFECT2" Val="Enemies are as aggressive as during the night"/>
794
+		<Entry Key="UI_WINTER_EFFECT1" Val="Experience Points gain from events doubled for all characters"/>
795
+		<Entry Key="UI_WINTER_EFFECT2" Val="Enemies are as aggresive as during the night"/>
796
+		<Entry Key="UI_WINTER_EFFECT3" Val="Monster nests spawn chance is higher"/>
797
+		<Entry Key="UI_WINTER_EFFECT4" Val="Camps and villages use 2 fuel per turn instead of 1"/>
798
+		<Entry Key="UI_WINTER_EFFECT5" Val="Recovering Health, Sanity or Faith requires a fuelled camp or village"/>
799
+		<Entry Key="UI_WINTER_EFFECT6" Val="Gathering food and crafting resources is more difficult"/>
800
+		<Entry Key="UI_TRAITS" Val="Traits"/>
801
+		<Entry Key="UI_COMPOSITE_INFO" Val="This resource is a composite and can be crafted on Cooking and Composites panel."/>
802
+		<Entry Key="UI_INVENTORY_SHIFT" Val="- transfer stack"/>
803
+		<Entry Key="UI_SEASONS" Val="Seasons"/>
804
+		<Entry Key="UI_ONLY_POSITIVE_EFFECTS" Val="Only positive effects"/>
805
+		<Entry Key="UI_ALL_SEASONS_EFFECTS" Val="All seasonal effects"/>
806
+		<Entry Key="UI_PARTICIPATING_GROUPS" Val="Participating Group(s)"/>
807
+		<Entry Key="UI_TUTORIAL_EVENTS1" Val="You have encountered an event. Most events occur randomly at the end of turn or when moving around the map."/>
808
+		<Entry Key="UI_TUTORIAL_EVENTS2" Val="If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well.{END_COLOR}"/>
809
+		<Entry Key="UI_TUTORIAL_EVENTS3" Val="Click on the View Group button to see exactly which groups take part in the event."/>
810
+		<Entry Key="UI_TUTORIAL_EVENTS4" Val="Under each part of the story you will see one or more possible responses."/>
811
+		<Entry Key="UI_TUTORIAL_EVENTS5" Val="Some responses are only visible if your group meets a certain condition, i.e. contains a specific character type."/>
812
+		<Entry Key="UI_TUTORIAL_EVENTS6" Val="If you see any of these symbols:"/>
813
+		<Entry Key="UI_TUTORIAL_EVENTS7" Val="it means that this particular response will lead to a fight, so read the responses carefully!"/>
814
+		<Entry Key="UI_SHOW_RESOURCE" Val="Show Resource!"/>
815
+		<Entry Key="UI_MAP_OF_THEA" Val="Map of Thea"/>
816
+		<Entry Key="UI_WORLD" Val="World"/>
817
+		<Entry Key="UI_ISLAND" Val="Island"/>
818
+		<Entry Key="UI_NOTE" Val="Note"/>
819
+		<Entry Key="UI_BUILDINGS_FILTER" Val="Buildings"/>
820
+		<Entry Key="UI_EQUIPMENT_FILTER" Val="Equipment"/>
821
+		<Entry Key="UI_SHIPS_FILTER" Val="Ships"/>
822
+		<Entry Key="UI_PRODUCTION_COST_SORT" Val="Sort by Production Cost"/>
823
+		<Entry Key="UI_LUCK_SORT" Val="Sort by Luck"/>
824
+		<Entry Key="UI_DOMINATION_VICTORY" Val="Domination Victory"/>
825
+		<Entry Key="UI_DOMINATION_VICTORY_DES" Val="To achieve Domination Victory, you must meet one requirement in each of these three categories:"/>
826
+		<Entry Key="UI_DOMINATION_1A" Val="Conquered at least half of the factions' settlements."/>
827
+		<Entry Key="UI_DOMINATION_1B" Val="Friendly with at least 5 factions (Loyalty at 50 or higher)."/>
828
+		<Entry Key="UI_DOMINATION_2A" Val="Have at least 20 followers."/>
829
+		<Entry Key="UI_DOMINATION_2B" Val="Have at least 7 different races among your followers."/>
830
+		<Entry Key="UI_DOMINATION_3A" Val="Have at least 6 buildings with skill level 4."/>
831
+		<Entry Key="UI_DOMINATION_3B" Val="Have at least 6 characters on level 20."/>
832
+		<Entry Key="UI_CURRENTLY_CONQUERED" Val="Currently conquered:"/>
833
+		<Entry Key="UI_CURRENTLY_LOYAL" Val="Currently loyal:"/>
834
+		<Entry Key="UI_FOLLOWERS" Val="Followers:"/>
835
+		<Entry Key="UI_DIFFERENT_RACES" Val="Different races:"/>
836
+		<Entry Key="UI_OWNED_LV4_BUILDINGS" Val="Owned level 4 buildings:"/>
837
+		<Entry Key="UI_CHARACTERS_ON_LVL20" Val="Characters on level 20:"/>
838
+		<Entry Key="UI_OR" Val="OR"/>
839
+		<Entry Key="UI_GROUP_POINTS" Val="Maximum Total Cost of Traits"/>
840
+		<Entry Key="UI_STARTING_SEASON" Val="Starting Season"/>
841
+		<Entry Key="UI_SUMMER" Val="Summer"/>
842
+		<Entry Key="UI_AUTUMN" Val="Autumn"/>
843
+		<Entry Key="UI_WINTER" Val="Winter"/>
844
+		<Entry Key="UI_RARITY_SORT" Val="Sort by Rarity"/>
845
+		<Entry Key="UI_UNLOCKED" Val="Unlocked"/>
846
+		<Entry Key="UI_LOCKED" Val="Locked"/>
847
+		<Entry Key="UI_MATCHING" Val="Matching"/>
848
+		<Entry Key="UI_CHARACTERS_FILTER" Val="Characters Only"/>
849
+		<Entry Key="UI_DOMAIN_SORT" Val="Sort by Domain"/>
850
+		<Entry Key="UI_COST_SORT" Val="Sort by Cost"/>
851
+		<Entry Key="UI_ACTIVE_QUESTS" Val="Active Quests"/>
852
+		<Entry Key="UI_PARENT_UNLOCK_REQUIRED" Val="{COLOR:#C80000}You need to unlock the parent advancement first."/>
853
+		<Entry Key="UI_CURRENT_TRADE_VALUE" Val="Current Balance:"/>
854
+		<Entry Key="UI_ALLOW_SAVES" Val="Manual Saves"/>
855
+		<Entry Key="UI_ALLOW_CUSTOM_SAVES" Val="Allowed"/>
856
+		<Entry Key="UI_DISALLOW_CUSTOM_SAVES" Val="Not Allowed"/>
857
+		<Entry Key="UI_SAVE_AND_QUIT" Val="Save and Quit"/>
858
+		<Entry Key="UI_FINISHED_QUESTS" Val="Finished Quests"/>
859
+		<Entry Key="UI_CHALLENGE_DIFFICULTY_INCREASE" Val="Challenge Difficulty Increase"/>
860
+		<Entry Key="UI_NYIA_UNLOCKED" Val="Nyia Unlocked!"/>
861
+		<Entry Key="UI_TRIGLAV_UNLOCKED" Val="Triglav Unlocked!"/>
862
+		<Entry Key="UI_COAL_REMOVED_FROM_FIRST_ISLAND" Val="Coal removed from starting island"/>
863
+		<Entry Key="UI_SKIP_TO_RESOLUTION" Val="Skip to Resolution"/>
864
+		<Entry Key="UI_ARE_YOU_SURE_SKIP_TO_RESOLUTION" Val="Are you sure you want to finish casting your cards this round and skip to resolution? Your enemy will play their cards normally."/>
865
+		<Entry Key="UI_STRENGTH_CHARACTER_SORT" Val="Sort by Strength"/>
866
+		<Entry Key="UI_PERCEPTION_CHARACTER_SORT" Val="Sort by Perception"/>
867
+		<Entry Key="UI_INTELLIGENCE_CHARACTER_SORT" Val="Sort by Intelligence"/>
868
+		<Entry Key="UI_WISDOM_CHARACTER_SORT" Val="Sort by Wisdom"/>
869
+		<Entry Key="UI_MYSTICISM_CHARACTER_SORT" Val="Sort by Mysticism"/>
870
+		<Entry Key="UI_DESTINY_CHARACTER_SORT" Val="Sort by Destiny"/>
871
+		<Entry Key="UI_CRAFTING_CHARACTER_SORT" Val="Sort by Crafting"/>
872
+		<Entry Key="UI_RESEARCH_CHARACTER_SORT" Val="Sort by Research"/>
873
+		<Entry Key="UI_RITUALS_CHARACTER_SORT" Val="Sort by Rituals"/>
874
+		<Entry Key="UI_CLASS_CHARACTER_SORT" Val="Sort by Class"/>
875
+		<Entry Key="UI_CARRY_LIMIT_CHARACTER_SORT" Val="Sort by Carry Limit"/>
876
+		<Entry Key="UI_AUTOFILL" Val="Autofill"/>
877
+		<Entry Key="UI_INFORMATION" Val="Information"/>
878
+		<Entry Key="UI_TUTORIALS_RESET" Val="Tutorials have been reset."/>
879
+		<Entry Key="UI_LEVEL_CHARACTER_SORT" Val="Sort by Level"/>
880
+		<Entry Key="UI_VILLAGERS" Val="Villagers"/>
881
+		<Entry Key="UI_FUEL" Val="Fuel"/>
882
+		<Entry Key="UI_BUILDINGS_SHIPS" Val="Buildings &amp; Ships"/>
883
+		<Entry Key="UI_LUCK_CHARACTER_SORT" Val="Sort by Luck"/>
884
+		<Entry Key="UI_ESSENCE_AMOUNT_SORT" Val="Sort by Essence Amount"/>
885
+		<Entry Key="UI_ESSENCE_TYPE_SORT" Val="Sort by Essence Type"/>
886
+		<Entry Key="UI_AUTORESOLVE_PROFICIENCY" Val="Autoresolve Proficiency"/>
887
+		<Entry Key="UI_GOOD" Val="Good"/>
888
+		<Entry Key="UI_POOR" Val="Poor"/>
889
+		<Entry Key="UI_SWITCHING_DATABASE" Val="We recommend that you use the latest version of database files and only go back to another version if you know what you're doing. Make sure the game versions match, using an incorrect database is likely to cause crashes! If you want to continue a game saved in a previous game version, switch to the previous version using beta branches."/>
778 890
     </LOC_LIBRARY-EN_UI>
779
-</DATABASE_UI_LOCALIZATION>
891
+</DATABASE_UI_LOCALIZATION-NO_HSH>

+ 3128
- 657
Database/pot/DATABASE_DES_LOCALIZATION.pot
File diff suppressed because it is too large
View File


+ 483
- 39
Database/pot/DATABASE_UI_LOCALIZATION.pot View File

@@ -109,7 +109,7 @@ msgid "This slot is not free!"
109 109
 msgstr ""
110 110
 
111 111
 #. UI_ANOTHER_PLAYER_TARGETTING
112
-msgid "Another player is making selection"
112
+msgid "Please wait, another player is making a selection..."
113 113
 msgstr ""
114 114
 
115 115
 #. UI_WARNING
@@ -425,8 +425,8 @@ msgstr ""
425 425
 msgid "Transfer"
426 426
 msgstr ""
427 427
 
428
-#. UI_TRANSFER_FOOD_TO
429
-msgid "Transfer food to {SCRIPT:UIS_GlobalVar,TargetGroupName}"
428
+#. UI_TRANSFER_FOOD
429
+msgid "Transfer Food"
430 430
 msgstr ""
431 431
 
432 432
 #. UI_VARIETIES_FOR
@@ -739,7 +739,10 @@ msgstr ""
739 739
 msgid "Bonuses"
740 740
 msgstr ""
741 741
 
742
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
742 743
 #. UI_BUILDINGS
744
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
745
+#. UI_BUILDINGS_FILTER
743 746
 msgid "Buildings"
744 747
 msgstr ""
745 748
 
@@ -775,11 +778,8 @@ msgstr ""
775 778
 msgid "From Equipment"
776 779
 msgstr ""
777 780
 
778
-#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
779 781
 #. UI_PASSIVE_EFFECTS
780
-#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
781
-#. UI_PASSIVE_BONUSES
782
-msgid "Passive Effects"
782
+msgid "Effects"
783 783
 msgstr ""
784 784
 
785 785
 #. UI_NOTES
@@ -818,16 +818,23 @@ msgstr ""
818 818
 msgid "Sort A to Z"
819 819
 msgstr ""
820 820
 
821
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
822
+#. UI_GATHERING_CHARACTER_SORT
823
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
824
+#. UI_GATHERING_SORT
825
+msgid "Sort by Gathering"
826
+msgstr ""
827
+
821 828
 #. UI_COUNT_SORT
822
-msgid "Sort by count"
829
+msgid "Sort by Count"
823 830
 msgstr ""
824 831
 
825 832
 #. UI_TYPE_SORT
826
-msgid "Sort by type"
833
+msgid "Sort by Type"
827 834
 msgstr ""
828 835
 
829 836
 #. UI_NO_FILTER
830
-msgid "No filter"
837
+msgid "No Filter"
831 838
 msgstr ""
832 839
 
833 840
 #. UI_WEAPONS_FILTER
@@ -867,7 +874,7 @@ msgid "Start Game"
867 874
 msgstr ""
868 875
 
869 876
 #. UI_POWER_POINTS_LEFT
870
-msgid "Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft"
877
+msgid "Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft}"
871 878
 msgstr ""
872 879
 
873 880
 #. UI_HOST_A_MULTIPLAYER_GAME
@@ -1052,8 +1059,8 @@ msgstr ""
1052 1059
 msgid "Assign"
1053 1060
 msgstr ""
1054 1061
 
1055
-#. UI_COOKING
1056
-msgid "Cooking"
1062
+#. UI_COOKING_AND_COMPOSITES
1063
+msgid "Cooking and Composites"
1057 1064
 msgstr ""
1058 1065
 
1059 1066
 #. UI_CRAFTING
@@ -1197,14 +1204,11 @@ msgid "Refined"
1197 1204
 msgstr ""
1198 1205
 
1199 1206
 #. UI_UNLOCK_CONFIRMATION
1200
-msgid "Click the CONFIRM button to unlock."
1207
+msgid "{COLOR:#42C100}Click the CONFIRM button to unlock."
1201 1208
 msgstr ""
1202 1209
 
1203 1210
 #. UI_UNLOCK_RESOURCE_CONFIRMATION
1204
-msgid ""
1205
-"Unlocking this resource will allow your people to gather it. Your Chosen will also receive 10 units of this resource.\n"
1206
-"\n"
1207
-"Click the CONFIRM button to unlock."
1211
+msgid "Unlocking this resource will allow your people to gather it. Your Chosen will also receive 10 units of this resource."
1208 1212
 msgstr ""
1209 1213
 
1210 1214
 #. UI_UNLOCK_ITEM_CONFIRMATION1
@@ -1280,11 +1284,11 @@ msgid "Re-roll Sets"
1280 1284
 msgstr ""
1281 1285
 
1282 1286
 #. UI_NOT_ENOUGH_RP
1283
-msgid "You do not have enough Advancement Points to unlock this."
1287
+msgid "{COLOR:#C80000}You do not have enough Advancement Points to unlock this."
1284 1288
 msgstr ""
1285 1289
 
1286 1290
 #. UI_ALL_PARENT_RESOURCES_REQUIRED
1287
-msgid "You need to unlock all parent advancements first."
1291
+msgid "{COLOR:#C80000}You need to unlock all parent advancements first."
1288 1292
 msgstr ""
1289 1293
 
1290 1294
 #. UI_WORKBENCH
@@ -1320,7 +1324,7 @@ msgid "Spend Points"
1320 1324
 msgstr ""
1321 1325
 
1322 1326
 #. UI_ALREADY_UNLOCKED
1323
-msgid "You have already unlocked this advancement!"
1327
+msgid "{COLOR:#5B80FF}You have already unlocked this advancement!"
1324 1328
 msgstr ""
1325 1329
 
1326 1330
 #. UI_NEARBY_RESOURCES
@@ -1378,12 +1382,15 @@ msgstr ""
1378 1382
 msgid "Modifiers"
1379 1383
 msgstr ""
1380 1384
 
1385
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
1381 1386
 #. UI_CRAFTING_SORT
1382
-msgid "Sort by Crafting value"
1387
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
1388
+#. UI_CRAFTING_CHARACTER_SORT
1389
+msgid "Sort by Crafting"
1383 1390
 msgstr ""
1384 1391
 
1385
-#. UI_GATHERING_SORT
1386
-msgid "Sort by Gathering value"
1392
+#. UI_RITUALS_SORT
1393
+msgid "Sort by Rituals value"
1387 1394
 msgstr ""
1388 1395
 
1389 1396
 #. UI_LOADING_MODULES
@@ -1446,6 +1453,10 @@ msgstr ""
1446 1453
 msgid "Spiritual Challenge"
1447 1454
 msgstr ""
1448 1455
 
1456
+#. UI_PASSIVE_BONUSES
1457
+msgid "Passive Effects"
1458
+msgstr ""
1459
+
1449 1460
 #. UI_VS_CONCEPT
1450 1461
 msgid "VS Concept"
1451 1462
 msgstr ""
@@ -1728,7 +1739,10 @@ msgstr ""
1728 1739
 msgid "The outcome of the {COLOR:yellow}Fight phase{END_COLOR} will decide if another Round is needed. The challenge will last for as long as both players have cards to play during the Preparation phases."
1729 1740
 msgstr ""
1730 1741
 
1742
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
1731 1743
 #. UI_EQUIPMENT
1744
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
1745
+#. UI_EQUIPMENT_FILTER
1732 1746
 msgid "Equipment"
1733 1747
 msgstr ""
1734 1748
 
@@ -1925,14 +1939,19 @@ msgid "God Points and Traits"
1925 1939
 msgstr ""
1926 1940
 
1927 1941
 #. UI_TUTORIAL_GOD_POINTS1
1928
-msgid "This screen allows you to customise the traits of your deity. Each card represents one trait."
1942
+msgid ""
1943
+"This screen allows you to customise the traits of your deity.\n"
1944
+"\n"
1945
+"Each card represents one trait.\n"
1946
+"\n"
1947
+"You can mix &amp; match traits from {COLOR:yellow}Characters{END_COLOR} and {COLOR:yellow}Bonuses{END_COLOR} categories."
1929 1948
 msgstr ""
1930 1949
 
1931 1950
 #. UI_TUTORIAL_GOD_POINTS2
1932 1951
 msgid ""
1933 1952
 "To assign a trait, {COLOR:yellow}drag{END_COLOR} it from the traits list {COLOR:yellow}and drop{END_COLOR} it onto a matching slot.\n"
1934 1953
 "\n"
1935
-"There is a limit on additional adult characters - you can pick up to 2."
1954
+"The total cost of traits is limited and depends on the difficulty setting."
1936 1955
 msgstr ""
1937 1956
 
1938 1957
 #. UI_TUTORIAL_GOD_POINTS3A
@@ -1944,7 +1963,7 @@ msgid "You can only pick traits that match these particular domains."
1944 1963
 msgstr ""
1945 1964
 
1946 1965
 #. UI_TUTORIAL_GOD_POINTS4
1947
-msgid "New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} (these are awarded when you end the game). Once unlocked, the trait becomes available for every game."
1966
+msgid "New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} - these are awarded when you end the game. Once unlocked, the trait becomes available for every game."
1948 1967
 msgstr ""
1949 1968
 
1950 1969
 #. UI_TUTORIAL_GOD_POINTS5
@@ -2206,7 +2225,10 @@ msgstr ""
2206 2225
 msgid "Male"
2207 2226
 msgstr ""
2208 2227
 
2228
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
2209 2229
 #. UI_FUEL_FILTER
2230
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
2231
+#. UI_FUEL
2210 2232
 msgid "Fuel"
2211 2233
 msgstr ""
2212 2234
 
@@ -2299,7 +2321,7 @@ msgid "God Points Awarded:"
2299 2321
 msgstr ""
2300 2322
 
2301 2323
 #. UI_TUTORIAL_GODS_CHOSEN1
2302
-msgid "Here you can decide who will be the God's Chosen. This character will be important to the main quest line."
2324
+msgid "Here you can decide who will be the God's Chosen. This character will be important to the quest line."
2303 2325
 msgstr ""
2304 2326
 
2305 2327
 #. UI_TUTORIAL_GODS_CHOSEN2
@@ -2733,7 +2755,7 @@ msgid "Database has not been changed, restart is not required."
2733 2755
 msgstr ""
2734 2756
 
2735 2757
 #. UI_SAVE_INCOMPATIBLE
2736
-msgid "The save you are trying to load is incompatible with the currently used game database. It is recommended to go to Settings and switch the database to version:"
2758
+msgid "The save you are trying to load is incompatible with the currently used game database. We recommend switching to the matching game version on using beta branches."
2737 2759
 msgstr ""
2738 2760
 
2739 2761
 #. UI_DEFAULT
@@ -2934,11 +2956,11 @@ msgid "For example, Crystal Wood recipe, which is a {COLOR:yellow}composite mate
2934 2956
 msgstr ""
2935 2957
 
2936 2958
 #. UI_TUTORIAL_ADVANCEMENT7
2937
-msgid "Advancement Points are awarded each time your collect enough Research Points (RPs)."
2959
+msgid "Advancement Points {ICON:AdvancementPointIcon} are awarded each time your collect enough Research Points (RPs)."
2938 2960
 msgstr ""
2939 2961
 
2940 2962
 #. UI_TUTORIAL_ADVANCEMENT8
2941
-msgid "RPs are given after completing events, building a School or performing research tasks (research tasks are yet to be implemented)."
2963
+msgid "RPs are given after completing events, building a School or researching terrain and creature artifacts."
2942 2964
 msgstr ""
2943 2965
 
2944 2966
 #. UI_STAY_IN_GAME
@@ -3033,10 +3055,6 @@ msgstr ""
3033 3055
 msgid "World Progression"
3034 3056
 msgstr ""
3035 3057
 
3036
-#. UI_HEAL_AFTER_MOVE
3037
-msgid "Heal After Moving"
3038
-msgstr ""
3039
-
3040 3058
 #. UI_TRUE
3041 3059
 msgid "True"
3042 3060
 msgstr ""
@@ -3161,7 +3179,7 @@ msgid "The save you are trying to load is incompatible with the current game ver
3161 3179
 msgstr ""
3162 3180
 
3163 3181
 #. UI_GATHERING_MAX_1PACK
3164
-msgid "Limit Gathering Packs to 1 per turn"
3182
+msgid "Overflow Gathering Halved"
3165 3183
 msgstr ""
3166 3184
 
3167 3185
 #. UI_MADE_IN_GAME_VER
@@ -3212,8 +3230,12 @@ msgstr ""
3212 3230
 msgid "Research material collected"
3213 3231
 msgstr ""
3214 3232
 
3215
-#. UI_RESEARCH_COMPLETED
3216
-msgid "Research completed"
3233
+#. UI_RESEARCH_COMPLETED_CHAR
3234
+msgid "Research completed - 15% power bonus to auto-resolved challenges vs this creature."
3235
+msgstr ""
3236
+
3237
+#. UI_RESEARCH_COMPLETED_TERRAIN
3238
+msgid "Research completed."
3217 3239
 msgstr ""
3218 3240
 
3219 3241
 #. UI_DEFEATED
@@ -3236,12 +3258,19 @@ msgstr ""
3236 3258
 msgid "Faction Loyalty has changed:"
3237 3259
 msgstr ""
3238 3260
 
3261
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
3262
+#. UI_RESEARCH_SORT
3263
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
3264
+#. UI_RESEARCH_CHARACTER_SORT
3265
+msgid "Sort by Research"
3266
+msgstr ""
3267
+
3239 3268
 #. UI_RESEARCH_ARTIFACTS
3240 3269
 msgid "Research Artifacts"
3241 3270
 msgstr ""
3242 3271
 
3243 3272
 #. UI_TUTORIAL_ARTIFACTS1
3244
-msgid "While wandering through the world of Thea, you will encounter Research Artifacts. These are sometimes acquired after winning challenges or can found in the ground."
3273
+msgid "While wandering through the world of Thea, you will encounter Research Artifacts. These are sometimes acquired after winning challenges or can be found in the ground."
3245 3274
 msgstr ""
3246 3275
 
3247 3276
 #. UI_TUTORIAL_ARTIFACTS2
@@ -3254,3 +3283,418 @@ msgid ""
3254 3283
 "\n"
3255 3284
 "Terrain and Creature Artifacts unlock new lore entries in Theopedia."
3256 3285
 msgstr ""
3286
+
3287
+#. UI_FACTION_FRIENDLY
3288
+msgid "Friendly"
3289
+msgstr ""
3290
+
3291
+#. UI_FACTION_NEUTRAL
3292
+msgid "Neutral"
3293
+msgstr ""
3294
+
3295
+#. UI_FACTION_HOSTILE
3296
+msgid "Hostile"
3297
+msgstr ""
3298
+
3299
+#. UI_ITS_SPRING
3300
+msgid "It's Spring!"
3301
+msgstr ""
3302
+
3303
+#. UI_ITS_SUMMER
3304
+msgid "It's Summer!"
3305
+msgstr ""
3306
+
3307
+#. UI_ITS_AUTUMN
3308
+msgid "It's Autumn!"
3309
+msgstr ""
3310
+
3311
+#. UI_ITS_WINTER
3312
+msgid "It's Winter!"
3313
+msgstr ""
3314
+
3315
+#. UI_SEASONAL_EFFECTS
3316
+msgid "Seasonal effects:"
3317
+msgstr ""
3318
+
3319
+#. UI_POSSIBLE_WEATHER_CONDITIONS
3320
+msgid "Possible weather conditions:"
3321
+msgstr ""
3322
+
3323
+#. UI_SPRING_EFFECT1
3324
+msgid "Increased Health, Sanity and Faith recovery"
3325
+msgstr ""
3326
+
3327
+#. UI_SUMMER_EFFECT1
3328
+msgid "Gathering grants +0.5 XP each turn"
3329
+msgstr ""
3330
+
3331
+#. UI_AUTUMN_EFFECT1
3332
+msgid "Crafting is 25% faster"
3333
+msgstr ""
3334
+
3335
+#. UI_AUTUMN_EFFECT2
3336
+msgid "Enemies are as aggressive as during the night"
3337
+msgstr ""
3338
+
3339
+#. UI_WINTER_EFFECT1
3340
+msgid "Experience Points gain from events doubled for all characters"
3341
+msgstr ""
3342
+
3343
+#. UI_WINTER_EFFECT2
3344
+msgid "Enemies are as aggresive as during the night"
3345
+msgstr ""
3346
+
3347
+#. UI_WINTER_EFFECT3
3348
+msgid "Monster nests spawn chance is higher"
3349
+msgstr ""
3350
+
3351
+#. UI_WINTER_EFFECT4
3352
+msgid "Camps and villages use 2 fuel per turn instead of 1"
3353
+msgstr ""
3354
+
3355
+#. UI_WINTER_EFFECT5
3356
+msgid "Recovering Health, Sanity or Faith requires a fuelled camp or village"
3357
+msgstr ""
3358
+
3359
+#. UI_WINTER_EFFECT6
3360
+msgid "Gathering food and crafting resources is more difficult"
3361
+msgstr ""
3362
+
3363
+#. UI_TRAITS
3364
+msgid "Traits"
3365
+msgstr ""
3366
+
3367
+#. UI_COMPOSITE_INFO
3368
+msgid "This resource is a composite and can be crafted on Cooking and Composites panel."
3369
+msgstr ""
3370
+
3371
+#. UI_INVENTORY_SHIFT
3372
+msgid "- transfer stack"
3373
+msgstr ""
3374
+
3375
+#. UI_SEASONS
3376
+msgid "Seasons"
3377
+msgstr ""
3378
+
3379
+#. UI_ONLY_POSITIVE_EFFECTS
3380
+msgid "Only positive effects"
3381
+msgstr ""
3382
+
3383
+#. UI_ALL_SEASONS_EFFECTS
3384
+msgid "All seasonal effects"
3385
+msgstr ""
3386
+
3387
+#. UI_PARTICIPATING_GROUPS
3388
+msgid "Participating Group(s)"
3389
+msgstr ""
3390
+
3391
+#. UI_TUTORIAL_EVENTS1
3392
+msgid "You have encountered an event. Most events occur randomly at the end of turn or when moving around the map."
3393
+msgstr ""
3394
+
3395
+#. UI_TUTORIAL_EVENTS2
3396
+msgid "If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well.{END_COLOR}"
3397
+msgstr ""
3398
+
3399
+#. UI_TUTORIAL_EVENTS3
3400
+msgid "Click on the View Group button to see exactly which groups take part in the event."
3401
+msgstr ""
3402
+
3403
+#. UI_TUTORIAL_EVENTS4
3404
+msgid "Under each part of the story you will see one or more possible responses."
3405
+msgstr ""
3406
+
3407
+#. UI_TUTORIAL_EVENTS5
3408
+msgid "Some responses are only visible if your group meets a certain condition, i.e. contains a specific character type."
3409
+msgstr ""
3410
+
3411
+#. UI_TUTORIAL_EVENTS6
3412
+msgid "If you see any of these symbols:"
3413
+msgstr ""
3414
+
3415
+#. UI_TUTORIAL_EVENTS7
3416
+msgid "it means that this particular response will lead to a fight, so read the responses carefully!"
3417
+msgstr ""
3418
+
3419
+#. UI_SHOW_RESOURCE
3420
+msgid "Show Resource!"
3421
+msgstr ""
3422
+
3423
+#. UI_MAP_OF_THEA
3424
+msgid "Map of Thea"
3425
+msgstr ""
3426
+
3427
+#. UI_WORLD
3428
+msgid "World"
3429
+msgstr ""
3430
+
3431
+#. UI_ISLAND
3432
+msgid "Island"
3433
+msgstr ""
3434
+
3435
+#. UI_NOTE
3436
+msgid "Note"
3437
+msgstr ""
3438
+
3439
+#. UI_SHIPS_FILTER
3440
+msgid "Ships"
3441
+msgstr ""
3442
+
3443
+#. UI_PRODUCTION_COST_SORT
3444
+msgid "Sort by Production Cost"
3445
+msgstr ""
3446
+
3447
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
3448
+#. UI_LUCK_SORT
3449
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
3450
+#. UI_LUCK_CHARACTER_SORT
3451
+msgid "Sort by Luck"
3452
+msgstr ""
3453
+
3454
+#. UI_DOMINATION_VICTORY
3455
+msgid "Domination Victory"
3456
+msgstr ""
3457
+
3458
+#. UI_DOMINATION_VICTORY_DES
3459
+msgid "To achieve Domination Victory, you must meet one requirement in each of these three categories:"
3460
+msgstr ""
3461
+
3462
+#. UI_DOMINATION_1A
3463
+msgid "Conquered at least half of the factions' settlements."
3464
+msgstr ""
3465
+
3466
+#. UI_DOMINATION_1B
3467
+msgid "Friendly with at least 5 factions (Loyalty at 50 or higher)."
3468
+msgstr ""
3469
+
3470
+#. UI_DOMINATION_2A
3471
+msgid "Have at least 20 followers."
3472
+msgstr ""
3473
+
3474
+#. UI_DOMINATION_2B
3475
+msgid "Have at least 7 different races among your followers."
3476
+msgstr ""
3477
+
3478
+#. UI_DOMINATION_3A
3479
+msgid "Have at least 6 buildings with skill level 4."
3480
+msgstr ""
3481
+
3482
+#. UI_DOMINATION_3B
3483
+msgid "Have at least 6 characters on level 20."
3484
+msgstr ""
3485
+
3486
+#. UI_CURRENTLY_CONQUERED
3487
+msgid "Currently conquered:"
3488
+msgstr ""
3489
+
3490
+#. UI_CURRENTLY_LOYAL
3491
+msgid "Currently loyal:"
3492
+msgstr ""
3493
+
3494
+#. UI_FOLLOWERS
3495
+msgid "Followers:"
3496
+msgstr ""
3497
+
3498
+#. UI_DIFFERENT_RACES
3499
+msgid "Different races:"
3500
+msgstr ""
3501
+
3502
+#. UI_OWNED_LV4_BUILDINGS
3503
+msgid "Owned level 4 buildings:"
3504
+msgstr ""
3505
+
3506
+#. UI_CHARACTERS_ON_LVL20
3507
+msgid "Characters on level 20:"
3508
+msgstr ""
3509
+
3510
+#. UI_OR
3511
+msgid "OR"
3512
+msgstr ""
3513
+
3514
+#. UI_GROUP_POINTS
3515
+msgid "Maximum Total Cost of Traits"
3516
+msgstr ""
3517
+
3518
+#. UI_STARTING_SEASON
3519
+msgid "Starting Season"
3520
+msgstr ""
3521
+
3522
+#. UI_SUMMER
3523
+msgid "Summer"
3524
+msgstr ""
3525
+
3526
+#. UI_AUTUMN
3527
+msgid "Autumn"
3528
+msgstr ""
3529
+
3530
+#. UI_WINTER
3531
+msgid "Winter"
3532
+msgstr ""
3533
+
3534
+#. UI_RARITY_SORT
3535
+msgid "Sort by Rarity"
3536
+msgstr ""
3537
+
3538
+#. UI_UNLOCKED
3539
+msgid "Unlocked"
3540
+msgstr ""
3541
+
3542
+#. UI_LOCKED
3543
+msgid "Locked"
3544
+msgstr ""
3545
+
3546
+#. UI_MATCHING
3547
+msgid "Matching"
3548
+msgstr ""
3549
+
3550
+#. UI_CHARACTERS_FILTER
3551
+msgid "Characters Only"
3552
+msgstr ""
3553
+
3554
+#. UI_DOMAIN_SORT
3555
+msgid "Sort by Domain"
3556
+msgstr ""
3557
+
3558
+#. UI_COST_SORT
3559
+msgid "Sort by Cost"
3560
+msgstr ""
3561
+
3562
+#. UI_ACTIVE_QUESTS
3563
+msgid "Active Quests"
3564
+msgstr ""
3565
+
3566
+#. UI_PARENT_UNLOCK_REQUIRED
3567
+msgid "{COLOR:#C80000}You need to unlock the parent advancement first."
3568
+msgstr ""
3569
+
3570
+#. UI_CURRENT_TRADE_VALUE
3571
+msgid "Current Balance:"
3572
+msgstr ""
3573
+
3574
+#. UI_ALLOW_SAVES
3575
+msgid "Manual Saves"
3576
+msgstr ""
3577
+
3578
+#. UI_ALLOW_CUSTOM_SAVES
3579
+msgid "Allowed"
3580
+msgstr ""
3581
+
3582
+#. UI_DISALLOW_CUSTOM_SAVES
3583
+msgid "Not Allowed"
3584
+msgstr ""
3585
+
3586
+#. UI_SAVE_AND_QUIT
3587
+msgid "Save and Quit"
3588
+msgstr ""
3589
+
3590
+#. UI_FINISHED_QUESTS
3591
+msgid "Finished Quests"
3592
+msgstr ""
3593
+
3594
+#. UI_CHALLENGE_DIFFICULTY_INCREASE
3595
+msgid "Challenge Difficulty Increase"
3596
+msgstr ""
3597
+
3598
+#. UI_NYIA_UNLOCKED
3599
+msgid "Nyia Unlocked!"
3600
+msgstr ""
3601
+
3602
+#. UI_TRIGLAV_UNLOCKED
3603
+msgid "Triglav Unlocked!"
3604
+msgstr ""
3605
+
3606
+#. UI_COAL_REMOVED_FROM_FIRST_ISLAND
3607
+msgid "Coal removed from starting island"
3608
+msgstr ""
3609
+
3610
+#. UI_SKIP_TO_RESOLUTION
3611
+msgid "Skip to Resolution"
3612
+msgstr ""
3613
+
3614
+#. UI_ARE_YOU_SURE_SKIP_TO_RESOLUTION
3615
+msgid "Are you sure you want to finish casting your cards this round and skip to resolution? Your enemy will play their cards normally."
3616
+msgstr ""
3617
+
3618
+#. UI_STRENGTH_CHARACTER_SORT
3619
+msgid "Sort by Strength"
3620
+msgstr ""
3621
+
3622
+#. UI_PERCEPTION_CHARACTER_SORT
3623
+msgid "Sort by Perception"
3624
+msgstr ""
3625
+
3626
+#. UI_INTELLIGENCE_CHARACTER_SORT
3627
+msgid "Sort by Intelligence"
3628
+msgstr ""
3629
+
3630
+#. UI_WISDOM_CHARACTER_SORT
3631
+msgid "Sort by Wisdom"
3632
+msgstr ""
3633
+
3634
+#. UI_MYSTICISM_CHARACTER_SORT
3635
+msgid "Sort by Mysticism"
3636
+msgstr ""
3637
+
3638
+#. UI_DESTINY_CHARACTER_SORT
3639
+msgid "Sort by Destiny"
3640
+msgstr ""
3641
+
3642
+#. UI_RITUALS_CHARACTER_SORT
3643
+msgid "Sort by Rituals"
3644
+msgstr ""
3645
+
3646
+#. UI_CLASS_CHARACTER_SORT
3647
+msgid "Sort by Class"
3648
+msgstr ""
3649
+
3650
+#. UI_CARRY_LIMIT_CHARACTER_SORT
3651
+msgid "Sort by Carry Limit"
3652
+msgstr ""
3653
+
3654
+#. UI_AUTOFILL
3655
+msgid "Autofill"
3656
+msgstr ""
3657
+
3658
+#. UI_INFORMATION
3659
+msgid "Information"
3660
+msgstr ""
3661
+
3662
+#. UI_TUTORIALS_RESET
3663
+msgid "Tutorials have been reset."
3664
+msgstr ""
3665
+
3666
+#. UI_LEVEL_CHARACTER_SORT
3667
+msgid "Sort by Level"
3668
+msgstr ""
3669
+
3670
+#. UI_VILLAGERS
3671
+msgid "Villagers"
3672
+msgstr ""
3673
+
3674
+#. UI_BUILDINGS_SHIPS
3675
+msgid "Buildings &amp; Ships"
3676
+msgstr ""
3677
+
3678
+#. UI_ESSENCE_AMOUNT_SORT
3679
+msgid "Sort by Essence Amount"
3680
+msgstr ""
3681
+
3682
+#. UI_ESSENCE_TYPE_SORT
3683
+msgid "Sort by Essence Type"
3684
+msgstr ""
3685
+
3686
+#. UI_AUTORESOLVE_PROFICIENCY
3687
+msgid "Autoresolve Proficiency"
3688
+msgstr ""
3689
+
3690
+#. UI_GOOD
3691
+msgid "Good"
3692
+msgstr ""
3693
+
3694
+#. UI_POOR
3695
+msgid "Poor"
3696
+msgstr ""
3697
+
3698
+#. UI_SWITCHING_DATABASE
3699
+msgid "We recommend that you use the latest version of database files and only go back to another version if you know what you're doing. Make sure the game versions match, using an incorrect database is likely to cause crashes! If you want to continue a game saved in a previous game version, switch to the previous version using beta branches."
3700
+msgstr ""

+ 8
- 2
Modules/game_files/Abandoned House.txt View File

@@ -45,7 +45,7 @@ You open the trap door skilfully, and you see a nest of vipers slithering in the
45 45
 [/STORY]
46 46
 [OUT]Try to fish out the chest using ropes and tools. 
47 47
 [OUT]Drop down some torches to keep the snakes away, then grab the chest before they attack. 
48
-[OUT]Through nature of intellect, figure out how to trick the snakes.
48
+[OUT][Nature or Intellect] Figure out how to trick the snakes.
49 49
 [OUT]Just jump down and kill the snakes.
50 50
 [/NODE]
51 51
 
@@ -165,6 +165,13 @@ The rats go into a frenzy and another swarm joins them from a tunnel. You are fo
165 165
 [OUT]Run away.
166 166
 [/NODE]
167 167
 
168
++[NODE]53
169
+[STORY]
170
+The flute calms the rats into submission, and you are free to take the chest hidden in the cellar.
171
+[/STORY]
172
+[OUT]Loot the chest and leave.
173
+[/NODE]
174
+
168 175
 [/EVENT]
169 176
 
170 177
 -- [EVENT] --Haunted house(2)
@@ -579,7 +586,6 @@ You come across an old hut in the woods. At first it seems quite run down, but y
579 586
 [OUT]Call out and see if anyone's home.
580 587
 [OUT]Call out and see if anyone's home.
581 588
 [OUT]Sneak up to investigate.
582
-[OUT]Sneak up to investigate.
583 589
 [OUT]Leave.
584 590
 [/NODE]
585 591
 

+ 83
- 33
Modules/game_files/Alphaclan.txt View File

@@ -281,7 +281,7 @@ Your scheming fails. You are assailed by the werewolves and the orcs have to sav
281 281
 
282 282
 The alpha werewolf howls in agreement and vows to take some young wolves to serve with the orcs. 
283 283
 
284
-The orcs are impressed with your results -- an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts.
284
+The orcs are impressed with your results - an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts.
285 285
 [/STORY]
286 286
 [OUT]Leave.
287 287
 [/NODE]
@@ -325,6 +325,7 @@ The alpha clan laughs at your incompetence as beast masters, but they value your
325 325
 +[NODE]54
326 326
 [STORY]
327 327
 Just as you depart, one of the werewolves howls and whispers your way: 
328
+
328 329
 'One of you is of our blood, and now that you hear my call, you shall awaken. 
329 330
 
330 331
 If you wish, come seek us, pup. If not, good hunting to you.'
@@ -436,12 +437,15 @@ The trader's stalls stand open for you.
436 437
 'If you value your skins, speak fast, or die faster! Why are you here?'
437 438
 
438 439
 Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
440
+
441
+This village is small, as such, it will not offer recruitment and may have other options limited.
439 442
 [/STORY]
440 443
 [OUT]Ask if there is anything you can help with.
441 444
 [OUT]Say you just came to rest and visit, perhaps heal your wounds.
442 445
 [OUT]Ask if you can buy some wolves.
443 446
 [OUT]Trade.
444 447
 [OUT]Leave.
448
+[OUT]Attack!
445 449
 [/NODE]
446 450
 
447 451
 +[NODE]5
@@ -608,14 +612,19 @@ A huge orc woman approaches you with an iron rod.
608 612
 'Halt? Oh, you, you may enter.'
609 613
 
610 614
 Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
615
+
616
+Once you become friends, you will get the chance to recruit.
611 617
 [/STORY]
612 618
 [OUT]Ask if there is anything you can help with.
613 619
 [OUT]Say you just came to rest and visit, perhaps heal your wounds.
614 620
 [OUT]Say that you know orcs have the best wolf packs, and ask if you can buy one.
615 621
 [OUT]Trade.
616 622
 [OUT]Leave.
617
-[OUT]Ask to go watch the fighting pits.
623
+[OUT]Ask to go watch the fighting pits for the chance to recruit. 
618 624
 [OUT]See if you  can have your pet trained here.
625
+[OUT]Attack!
626
+[OUT]Ask to go watch the fighting pits for the chance to recruit. 
627
+[OUT]You see a familiar face, approach.
619 628
 [/NODE]
620 629
 
621 630
 +[NODE]5
@@ -680,7 +689,7 @@ The village lies destroyed, and the spoils are yours.
680 689
 
681 690
 +[NODE]22
682 691
 [STORY]
683
-'There are some clan-less orcs not too far from here -- stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.'
692
+'There are some clan-less orcs not too far from here - stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.'
684 693
 [/STORY]
685 694
 [OUT]Agree.
686 695
 [OUT]Decline and leave.
@@ -688,7 +697,7 @@ The village lies destroyed, and the spoils are yours.
688 697
 
689 698
 +[NODE]26
690 699
 [STORY]
691
-'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more -- it will cost you blood. Oh, and I do not heal males.'
700
+'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more - it will cost you blood. Oh, and I do not heal males.'
692 701
 [/STORY]
693 702
 [OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her. 
694 703
 [OUT]Agree to pay the price to remove curses.
@@ -716,7 +725,7 @@ We can spare some of our scraps for you.'
716 725
 
717 726
 +[NODE]40
718 727
 [STORY]
719
-'We have some good wolves, but be sure you can tame them -- they are no pets. They are beasts that may become your companion!'
728
+'We have some good wolves, but be sure you can tame them - they are no pets. They are beasts that may become your companion!'
720 729
 [/STORY]
721 730
 [OUT]Buy a wolf. 
722 731
 [/NODE]
@@ -761,7 +770,7 @@ Your friends can still pay me if they need healing.'
761 770
 
762 771
 +[NODE]74
763 772
 [STORY]
764
-'You proved yourselves and we can't search it all. Sure, there are some places worth your metal. Go knock ourselves out.'
773
+'You proved yourselves and we can't search it all. Sure, there are some places worth your metal. Go knock yourselves out.'
765 774
 [/STORY]
766 775
 [OUT]Nod in agreement.
767 776
 [OUT]Leave.
@@ -1226,7 +1235,7 @@ The orcs are relieved that their kin died in combat, although they are quietly u
1226 1235
 [STORY]
1227 1236
 The orcs are glad to know what has befallen their comrades:
1228 1237
 
1229
-'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping -- we'll just go do it ourselves. Here, your reward.'
1238
+'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping - we'll just go do it ourselves. Here, your reward.'
1230 1239
 [/STORY]
1231 1240
 [OUT]Nod and wish them well. 
1232 1241
 [/NODE]
@@ -1279,7 +1288,7 @@ And because you light, I no trap you. Choose now.'
1279 1288
 [STORY]
1280 1289
 You enter the lava pit, and as you follow the path to the centre, it disappears behind you, leaving you encircled by fire. 
1281 1290
 
1282
-Many red eyes emerge from the fire -- lava rockers and then their mama comes forth, her fiery neck covered with orc tusks.
1291
+Many red eyes emerge from the fire - lava rockers and then their mama comes forth, her fiery neck covered with orc tusks.
1283 1292
 [/STORY]
1284 1293
 [OUT]Fight!
1285 1294
 [OUT]Try to escape!
@@ -1332,6 +1341,25 @@ The orcs laugh at your cowardice and say they will face whatever hides in the fl
1332 1341
 [OUT]Leave.
1333 1342
 [/NODE]
1334 1343
 
1344
++[NODE]69
1345
+[STORY]
1346
+You enter the lava pit, and as you follow the path to the centre, it disappears behind you, leaving you encircled by fire. 
1347
+
1348
+Many red eyes emerge from the fire - lava rockers and then their mama comes forth, her fiery neck covered with orc tusks.
1349
+[/STORY]
1350
+[OUT]Fight!
1351
+[OUT]Try to escape!
1352
+[/NODE]
1353
+
1354
++[NODE]70
1355
+[STORY]
1356
+You kill the rockers and the lava troll and find the remains of orcs within the lava pit, as well as a dead lava troll. The last missing orc must have killed it but died also.
1357
+
1358
+The orcs are pleased to know of their kin's heroic deeds and your revenge.
1359
+[/STORY]
1360
+[OUT]Thank them and leave.
1361
+[/NODE]
1362
+
1335 1363
 [/EVENT]
1336 1364
 
1337 1365
 -- [EVENT] --OrcKillsmallRuins(9)
@@ -2461,7 +2489,7 @@ You see several old pyres and one that is new. You also spot a pack of wolves ci
2461 2489
 [OUT][Orc]Take a closer look at the pack to see if they have the mark of the starchasers.
2462 2490
 [OUT]You have the skills to deal with angry beasts. Watch the pack to figure out a way to handle this.
2463 2491
 [OUT]Attack the wolves!
2464
-[OUT]In the name of Horz, make them bow to you!
2492
+[OUT][Horz] In the name of Horz, make them bow to you!
2465 2493
 [OUT]Leave.
2466 2494
 [/NODE]
2467 2495
 
@@ -2482,8 +2510,8 @@ These wolves are indeed the starchasers, loyal companions to bloodtrackers.
2482 2510
 
2483 2511
 They are left without a pack leader. This is your chance to claim their loyalty, but beware, it may become bloody!
2484 2512
 [/STORY]
2485
-[OUT]As a bloodtracker, show these wolves your raw will and make them heel!
2486
-[OUT]As matriarch, dominate these wolves with your sheer power!
2513
+[OUT][Bloodtracker] Show these wolves your raw will and make them heel!
2514
+[OUT][Matriarch] Dominate these wolves with your sheer power!
2487 2515
 [OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right.
2488 2516
 [OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right.
2489 2517
 [/NODE]
@@ -2522,7 +2550,7 @@ You realise these wolves are feral, angry, and starving -- a dangerous combinati
2522 2550
 
2523 2551
 They will respond only to brute force or domination.
2524 2552
 [/STORY]
2525
-[OUT]As a night demon, intimidate the beasts. 
2553
+[OUT][Night demon] As a night demon, intimidate the beasts. 
2526 2554
 [OUT]Use your knowledge of wolves to dominate the pack!
2527 2555
 [OUT][Nature] Try to reach the wolves' inner spirit to calm them in the name of nature. 
2528 2556
 [OUT]Leave.
@@ -2926,7 +2954,7 @@ As you search the crude yet sturdy old structures, you spot a group of orcs also
2926 2954
 [/STORY]
2927 2955
 [OUT][Orc]Assert the right of the strongest to claim this find. 
2928 2956
 [OUT][Orc]Try talking to your kin. 
2929
-[OUT]Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils!
2957
+[OUT][Zorya and Mysticism] Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils!
2930 2958
 [OUT][Harmony] In the name of harmony, try to talk to them.
2931 2959
 [OUT]Try to negotiate.
2932 2960
 [OUT]Attack!
@@ -2997,7 +3025,7 @@ The orcs begin a strange warrior dance and you try your best to join in, asking
2997 3025
 
2998 3026
 +[NODE]41
2999 3027
 [STORY]
3000
-'Surender!'
3028
+'Surrender!'
3001 3029
 
3002 3030
 The orcs spit, turn away from you, and wait for you to leave in shame.
3003 3031
 [/STORY]
@@ -3577,7 +3605,7 @@ You find the remains of other victims caught in the webs.
3577 3605
 You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible. 
3578 3606
 
3579 3607
 [/STORY]
3580
-[OUT]Run.
3608
+[OUT]Run.
3581 3609
 [/NODE]
3582 3610
 
3583 3611
 +[NODE]20
@@ -3667,7 +3695,7 @@ You kill the ruffians and find they did not carry much on them. Still, you did e
3667 3695
 The ruffians beat you badly. You have to drop your food to stop them from running after you!
3668 3696
 
3669 3697
 [/STORY]
3670
-[OUT]Run.
3698
+[OUT]Run.
3671 3699
 [/NODE]
3672 3700
 
3673 3701
 +[NODE]61
@@ -4051,7 +4079,7 @@ The witch defeats you and lays a curse upon your souls.
4051 4079
 -- [EVENT] --OrcMain(27)
4052 4080
 +[NODE]2
4053 4081
 [STORY]
4054
-You are sent to speak to an orc witch. Her name -- Eater of Souls -- strikes fear and respect in the hearts of those you speak to. As she approaches you, others cower away:
4082
+You are sent to speak to an orc witch. Her name - Eater of Souls - strikes fear and respect in the hearts of those you speak to. As she approaches you, others cower away:
4055 4083
 
4056 4084
 'You come asking about the big light, yes? Those foul lightbringers that kill so many of our orc kin. But why should I say anything to the likes of you? What are your gods to me?'
4057 4085
 [/STORY]
@@ -4061,7 +4089,7 @@ You are sent to speak to an orc witch. Her name -- Eater of Souls -- strikes fea
4061 4089
 
4062 4090
 +[NODE]3
4063 4091
 [STORY]
4064
-'Bah, yes! You are right -- we fight for the same mistress, so I won't beat around the bush. In truth, I had visions of the champion coming, and I serve as you do. Even if it means talking about an uncomfortable past.'
4092
+'Bah, yes! You are right - we fight for the same mistress, so I won't beat around the bush. In truth, I had visions of the champion coming, and I serve as you do. Even if it means talking about an uncomfortable past.'
4065 4093
 [/STORY]
4066 4094
 [OUT]So this past can help?
4067 4095
 [/NODE]
@@ -4086,7 +4114,7 @@ But to fight, we need a weapon. Just as the pointy ears were cursed by darkness
4086 4114
 
4087 4115
 +[NODE]6
4088 4116
 [STORY]
4089
-'I know of one who walks the dark path beyond even my understanding. I should know -- he is my pup.
4117
+'I know of one who walks the dark path beyond even my understanding. I should know - he is my pup.
4090 4118
 
4091 4119
 He meddles with the forces of death and life, and delves into darkness so deep. Foolish, foolish youth. But he tried to speak to me. Tried to tell me. I will not dishonour my alpha and talk to Shame Bringer, but you should. '
4092 4120
 [/STORY]
@@ -4115,7 +4143,7 @@ He meddles with the forces of death and life, and delves into darkness so deep.
4115 4143
 [STORY]
4116 4144
 You approach the tower of Shame Bringer, the orc who supposedly has a way to beat this growing light. 
4117 4145
 
4118
-The place is unremarkable -- a single stone-built tower. The only oddity is the lack of any visible entrance. 
4146
+The place is unremarkable - a single stone-built tower. The only oddity is the lack of any visible entrance. 
4119 4147
 [/STORY]
4120 4148
 [OUT]Walk up to the tower and tell the orc you were sent here by Eater of Souls, his mother.
4121 4149
 [OUT]Walk up to the tower and tell the orc you were sent here by the goblin shamans.
@@ -4174,14 +4202,14 @@ She has never appeared to me again, but I choose to believe that my path is just
4174 4202
 [STORY]
4175 4203
 'My art of necromancy cannot help directly, but I can. I have learnt a truth. Only darkness can defeat this light. Think on it. 
4176 4204
 
4177
-After the Awakening, we had peace in the grey times, where neither the light nor the dark overwhelmed -- a truce. And yes, the black mist's presence will often cause chaos, but it was good.'
4205
+After the Awakening, we had peace in the grey times, where neither the light nor the dark overwhelmed - a truce. And yes, the black mist's presence will often cause chaos, but it was good.'
4178 4206
 [/STORY]
4179 4207
 [OUT]What is he talking about?
4180 4208
 [/NODE]
4181 4209
 
4182 4210
 +[NODE]9
4183 4211
 [STORY]
4184
-'The cosmic tree was neither saved nor burned. It remained in stasis as it was. And this worked -- until the lightbringers came. Someone did not like the new truce. So they released the light.
4212
+'The cosmic tree was neither saved nor burned. It remained in stasis as it was. And this worked - until the lightbringers came. Someone did not like the new truce. So they released the light.
4185 4213
 
4186 4214
 I can tell you how to make a heart of darkness. Plant it in the earth-cave and destroy the light-beast for good.'
4187 4215
 [/STORY]
@@ -4248,7 +4276,7 @@ You will of course need to defeat the light-beast that now guards the chamber. B
4248 4276
 
4249 4277
 +[NODE]20
4250 4278
 [STORY]
4251
-'Pride? Wanting to impress my heartless mother? Or pure survival, maybe. After all, I am master of darkness -- dominance of light or even pure balance are not my friends. If you go my way, I will be stronger, of course.'
4279
+'Pride? Wanting to impress my heartless mother? Or pure survival, maybe. After all, I am master of darkness - dominance of light or even pure balance are not my friends. If you go my way, I will be stronger, of course.'
4252 4280
 [/STORY]
4253 4281
 [OUT]So he is proposing sabotage? A fake heart designed to destroy, not restore, the old ways?
4254 4282
 [/NODE]
@@ -4298,7 +4326,7 @@ Perhaps you can go back to the red cave and speak to the Alchemist again, rescue
4298 4326
 
4299 4327
 +[NODE]31
4300 4328
 [STORY]
4301
-'You find a tower, within there are bones and signs of occupancy, but whoever lived here is long gone.'
4329
+You find a tower, within there are bones and signs of occupancy, but whoever lived here is long gone.
4302 4330
 [/STORY]
4303 4331
 [OUT]Leave.
4304 4332
 [/NODE]
@@ -4323,6 +4351,8 @@ The place is dead.
4323 4351
 'As friend of the alpha clans, you are invited to take part in the fighting pits - as spectator. 
4324 4352
 
4325 4353
 Losers of such fights will be dishonoured and live in shame, so some of them come to you after and ask to be accepted into your 'clan' instead. You would have to pay a clan price to the alphas, to ensure some shreds of honour are saved.'
4354
+
4355
+[You can only recruit in this faction once, with a small chance for second when your population if very low]
4326 4356
 [/STORY]
4327 4357
 [OUT]Agree to pay a clan price for a fighter.
4328 4358
 [OUT]Ask if this isn't a type slavery and weren't orcs violently against slavery due to their past?
@@ -4333,6 +4363,8 @@ Losers of such fights will be dishonoured and live in shame, so some of them com
4333 4363
 +[NODE]4
4334 4364
 [STORY]
4335 4365
 'Good. They carry the biggest clan-price, as they are strong, but they may die from their wounds. Go, see who wants to join your clan.'
4366
+
4367
+[You can only recruit in this faction once, with a tiny chance for second when your population is very low]
4336 4368
 [/STORY]
4337 4369
 [OUT]Pay the honour price for a fighter.
4338 4370
 [OUT][Orc, Dwarf or Turmoil] Say you will fight instead of paying, it is the honourable way.
@@ -4388,11 +4420,11 @@ Those who fail, have a chance to regain honour later, but it is unlikely. Many m
4388 4420
 -- [EVENT] --Pet Training Orc(31)
4389 4421
 +[NODE]3
4390 4422
 [STORY]
4391
-A  bloodtracker approaches you:
4423
+A bloodtracker approaches you:
4392 4424
 
4393
-'You, you pay me, i train your pet to do some real damage!'
4425
+'You, you pay me, I train your pet to do some real damage!'
4394 4426
 
4395
-[Training your pet will only raise it to fourth rank, with only a small chance for higher]
4427
+[Training your pet will only raise it to fourth rank, with only a small chance for higher and you can only train one pet at a time]
4396 4428
 [/STORY]
4397 4429
 [OUT]Yes, give a cat to be trained.
4398 4430
 [OUT]Yes, give a wolf to be trained.
@@ -4404,14 +4436,14 @@ A  bloodtracker approaches you:
4404 4436
 
4405 4437
 +[NODE]4
4406 4438
 [STORY]
4407
-'Are you crazy, can't train cats, do I look like a wizard to you. Them lot are more likely to scratch my eyes out than listen...'
4439
+'Are you crazy? Can't train cats! Do I look like a wizard to you? Them lot are more likely to scratch my eyes out than listen.'
4408 4440
 [/STORY]
4409 4441
 [OUT]Ask about other pets.
4410 4442
 [/NODE]
4411 4443
 
4412 4444
 +[NODE]7
4413 4445
 [STORY]
4414
-'Fee paid, good, now hand me that pet for training.'
4446
+'Fee paid, good. Now hand me that pet for training.'
4415 4447
 [/STORY]
4416 4448
 [OUT]Hand over the pet.
4417 4449
 [/NODE]
@@ -4446,7 +4478,7 @@ Your pet returns after a while and it seems much better behaved.
4446 4478
 
4447 4479
 +[NODE]17
4448 4480
 [STORY]
4449
-'Fee paid, good, now hand me that pet for training.'
4481
+'Fee paid, good. Now hand me that pet for training.'
4450 4482
 [/STORY]
4451 4483
 [OUT]Hand over the pet.
4452 4484
 [/NODE]
@@ -4460,14 +4492,14 @@ Your pet returns after a while and it seems much better behaved.
4460 4492
 
4461 4493
 +[NODE]24
4462 4494
 [STORY]
4463
-'Fee paid, good, now hand me that pet for training.'
4495
+'Fee paid, good. Now hand me that pet for training.'
4464 4496
 [/STORY]
4465 4497
 [OUT]Hand over the pet.
4466 4498
 [/NODE]
4467 4499
 
4468 4500
 +[NODE]26
4469 4501
 [STORY]
4470
-Your pet returns after a while and it seems much better behaved.
4502
+Your pet returns after a while and seems much better behaved.
4471 4503
 [/STORY]
4472 4504
 [OUT]Thank the trainer and leave.
4473 4505
 [/NODE]
@@ -4479,7 +4511,7 @@ Your pet returns after a while and it seems much better behaved.
4479 4511
 [STORY]
4480 4512
 'So, you seek to improve your familiars, good. Pay me and it shall be done.'
4481 4513
 
4482
-[Training your pet will only raise it to fourth rank, no higher]
4514
+[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time]
4483 4515
 [/STORY]
4484 4516
 [OUT]Yes, give a cat to be trained.
4485 4517
 [OUT]Yes, give a spider to be trained.
@@ -4534,3 +4566,21 @@ Your pet returns after a while and it seems much better behaved.
4534 4566
 
4535 4567
 [/EVENT]
4536 4568
 
4569
+-- [EVENT] --Mental Return(33)
4570
++[NODE]2
4571
+[STORY]
4572
+One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again.
4573
+[/STORY]
4574
+[OUT]Accept them.
4575
+[OUT]Decline, you do not need weaklings!
4576
+[/NODE]
4577
+
4578
++[NODE]3
4579
+[STORY]
4580
+They are happy to be part of the family again. 
4581
+[/STORY]
4582
+[OUT]Leave.
4583
+[/NODE]
4584
+
4585
+[/EVENT]
4586
+

+ 32
- 11
Modules/game_files/Bandits attack.txt View File

@@ -35,7 +35,7 @@ The orcs take much of your belongings but leave you alive.
35 35
 [STORY]
36 36
 The matriarch watches you with an uncomfortable intensity.
37 37
 
38
-'You -- you are so nasty-looking. I like it.
38
+'You - you are so nasty-looking. I like it.
39 39
 
40 40
 Mate with me, and you will not regret it.'
41 41
     
@@ -389,7 +389,7 @@ We'll just go...'
389 389
 Share some food and drink to mark this truce.
390 390
 [/STORY]
391 391
 [OUT]Agree to give up some of your chosen things.  
392
-[OUT]Agree to lose 40% of your food.
392
+[OUT]Agree to lose 10% of your food.
393 393
 [OUT]Use this distraction as an opportunity to attack!
394 394
 [/NODE]
395 395
 
@@ -400,6 +400,7 @@ Share some food and drink to mark this truce.
400 400
 [/STORY]
401 401
 [OUT]Lose some equipment.
402 402
 [OUT]Go back to trade.
403
+[OUT]Fight!
403 404
 [/NODE]
404 405
 
405 406
 +[NODE]35
@@ -410,6 +411,16 @@ Share some food and drink to mark this truce.
410 411
 [OUT]Bid them farewell.
411 412
 [/NODE]
412 413
 
414
++[NODE]41
415
+[STORY]
416
+'What, changed your minds, eh? We'll just take what we like, then!'
417
+    
418
+[/STORY]
419
+[OUT]Lose some equipment.
420
+[OUT]Go back to trade.
421
+[OUT]Fight!
422
+[/NODE]
423
+
413 424
 [/EVENT]
414 425
 
415 426
 -- [EVENT] --Dwarven bandits(3)
@@ -492,7 +503,7 @@ The dwarves also leave a small gift in thanks.
492 503
 
493 504
 +[NODE]22
494 505
 [STORY]
495
-'Enough talkin' -- we're takin the food, now!'
506
+'Enough talkin' - we're takin the food, now!'
496 507
 [/STORY]
497 508
 [OUT]Give up the food.
498 509
 [OUT]Attack!
@@ -700,7 +711,7 @@ The elves are mesmerized by your beauty.
700 711
 [/STORY]
701 712
 [OUT]Insist that this is not the way of harmony nor the path of light and nature, all of which they should respect!
702 713
 [OUT]Use this opportunity to try talking sense into them.
703
-[OUT]They are distracted -- attack!
714
+[OUT]They are distracted - attack!
704 715
 [/NODE]
705 716
 
706 717
 +[NODE]35
@@ -872,7 +883,7 @@ A figure steps into the light for only the briefest moment. He is tall, forebodi
872 883
 He steps back into darkness, and his minions step forwards, baring their fangs.
873 884
 [/STORY]
874 885
 [OUT]Attack!
875
-[OUT]Assert that you are no mere traveller, but a servant of Horz's pack, so they should step away.
886
+[OUT]Assert that you are no mere traveller, but a servant of the pantheon who are Horz's pack after all, so they should step away.
876 887
 [OUT]Agree to give some blood.
877 888
 [/NODE]
878 889
 
@@ -884,7 +895,7 @@ A figure steps into the light for only the briefest moment. He is tall, forebodi
884 895
 [/STORY]
885 896
 [OUT]Ask what exchange.
886 897
 [OUT]Tell him to back off or die.
887
-[OUT]In the name of light, tell the striga to leave.
898
+[OUT][Light] In the name of Light, tell the striga to leave.
888 899
 [/NODE]
889 900
 
890 901
 +[NODE]16
@@ -898,12 +909,12 @@ A figure steps into the light for only the briefest moment. He is tall, forebodi
898 909
 [STORY]
899 910
 'And so, I have decided a measured approach is more sustainable. I have trained my feral pack to obey. 
900 911
 
901
-We ambush warm-blooded folk, taking only the blood we need. We feast on their flesh only if they resist -- leaving it up to fate, if you will.'
912
+We ambush warm-blooded folk, taking only the blood we need. We feast on their flesh only if they resist - leaving it up to fate, if you will.'
902 913
 [/STORY]
903
-[OUT]Approve of their practical approach and state that your own ways have become tame to help you survive with people.
914
+[OUT]Beautiful and female] Approve of their practical approach and state that your own ways have become tame to help you survive with people.
904 915
 [OUT]Question the truth of his words.
905
-[OUT]Affirm that Horz would approve of such measured control.
906
-[OUT]Approve of their practical approach and state that your own ways have become tame to help you survive with people.
916
+[OUT][Horz]Affirm that Horz would approve of such measured control.
917
+[OUT][Night demon] Approve of their practical approach and state that your own ways have become tame to help you survive with people.
907 918
 [/NODE]
908 919
 
909 920
 +[NODE]18
@@ -985,6 +996,16 @@ The strigas listen to your words and back away quietly into the night.
985 996
 [OUT]Leave.
986 997
 [/NODE]
987 998
 
999
++[NODE]37
1000
+[STORY]
1001
+'Yes, you smell of the human gods. The lord of night is our master too, of course.
1002
+
1003
+So how about you let us have some blood, and perhaps some meat, if you have any? And we will offer a trade.'
1004
+[/STORY]
1005
+[OUT]Agree to give blood and trade.
1006
+[OUT]Decline giving blood, but part on good terms.
1007
+[/NODE]
1008
+
988 1009
 [/EVENT]
989 1010
 
990 1011
 -- [EVENT] --Human bandits(7)
@@ -996,7 +1017,7 @@ You are ambushed by bandits:
996 1017
 [/STORY]
997 1018
 [OUT]Attack!
998 1019
 [OUT][Bandit]Suggest a fair trade instead, with you throwing in a bit extra -- less risk for both parties. 
999
-[OUT]Give the captain your best smile.
1020
+[OUT][Attractive] Give the captain your best smile.
1000 1021
 [OUT]Try to parley with them. 
1001 1022
 [OUT]Run away!
1002 1023
 [OUT]Run away!

+ 19
- 1
Modules/game_files/CampEncounters.txt View File

@@ -454,6 +454,17 @@ They seem ailing, yet still human. Perhaps there is a way to help them rather th
454 454
 [OUT]Lure them into a trap.
455 455
 [/NODE]
456 456
 
457
++[NODE]48
458
+[STORY]
459
+Not all minds and bodies are strong enough to survive this taint, and even with your help, some of the victims pass away. 
460
+
461
+But others show signs of recovery, or at least improvement. They regain some semblance of their mind and are thankful for your aid. 
462
+
463
+Perhaps some will choose to stay with you. Even if they do not, they leave what they can in thanks.
464
+[/STORY]
465
+[OUT]Leave.
466
+[/NODE]
467
+
457 468
 [/EVENT]
458 469
 
459 470
 -- [EVENT] --Werwolf attack(5)
@@ -644,7 +655,7 @@ The pack snarls and paces around you, not willing to trust a stranger.
644 655
 
645 656
 You do, however, have a window to escape now.
646 657
 [/STORY]
647
-[OUT]Run.
658
+[OUT]Run.
648 659
 [OUT]Attack!
649 660
 [/NODE]
650 661
 
@@ -669,5 +680,12 @@ You outrun the wolves, although it is exhausting, and you have to drop some bags
669 680
 [OUT]Leave.
670 681
 [/NODE]
671 682
 
683
++[NODE]61
684
+[STORY]
685
+You are badly beaten and forced to flee and when the next full moon rises, you realise you were cursed to walk as a creature of the night!
686
+[/STORY]
687
+[OUT]Leave.
688
+[/NODE]
689
+
672 690
 [/EVENT]
673 691
 

+ 151
- 151
Modules/game_files/Cave.txt View File

@@ -866,9 +866,7 @@ The old hag tells you many wise tales. She finishes by saying:
866 866
 [STORY]
867 867
 You hand over the goods, and the hag pricks you with a crude curved dagger. 
868 868
 
869
-She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. 
870
-
871
-She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing.
869
+She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing.
872 870
 [/STORY]
873 871
 [OUT]Thank her and take your leave.
874 872
 [/NODE]
@@ -1231,7 +1229,7 @@ And by the time he finishes, you realise you were robbed as you see the drake fl
1231 1229
 -- [EVENT] --DragonLootSpwn(8)
1232 1230
 +[NODE]2
1233 1231
 [STORY]
1234
-You spot a dragon -- the one who stole from you!
1232
+You spot a dragon - the one who stole from you!
1235 1233
 [/STORY]
1236 1234
 [OUT]Attack!
1237 1235
 [OUT]Face the dragon in a battle of spirits!
@@ -1257,7 +1255,7 @@ The drake defeats you and flies away.
1257 1255
 -- [EVENT] --DragonTakenSpwn(9)
1258 1256
 +[NODE]2
1259 1257
 [STORY]
1260
-You spot a dragon -- the one who stole from you!
1258
+You spot a dragon - the one who stole from you!
1261 1259
 [/STORY]
1262 1260
 [OUT]Attack!
1263 1261
 [OUT]Face the dragon in a battle of spirits!
@@ -1301,129 +1299,24 @@ You see a point of interest ahead.
1301 1299
 
1302 1300
 [/EVENT]
1303 1301
 
1304
-+[NODE]2
1305
-[STORY]
1306
-You accidentally step onto a bee's nest, and they are not even the large bees that yu could fights off, just the regular, small, annoying type.  As you try to run you see a cave you could run into. 
1307
-[/STORY]
1308
-[OUT]Enter the cave.
1309
-[OUT]Brave the bees.
1310
-[OUT]Brave the bees.
1311
-[/NODE]
1312
-
1313
-+[NODE]3
1314
-[STORY]
1315
-You take cover in the cave, but you soon realise you are not alone, there is wounded bear trapped by some rocks. It looks at you pleadingly.
1316
-[/STORY]
1317
-[OUT]Kill it.
1318
-[OUT][Forest demon] This is no bear, this is a borowy, one of the leshy guardians of the forests. Try to rescue him.
1319
-[OUT][Animal kinship] Examine this bear.
1320
-[OUT]Ignore the bear and see if there is anything worth gathering in this cave.
1321
-[/NODE]
1322
-
1323
-+[NODE]5
1324
-[STORY]
1325
-You try to push through and outrun the bees, but you get stung a bit before you make it.
1326
-[/STORY]
1327
-[OUT]Leave.
1328
-[/NODE]
1329
-
1330
-+[NODE]7
1331
-[STORY]
1332
-The cave doesn't hold much, some moss, old bones and shrooms.
1333
-[/STORY]
1334
-[OUT]Leave once the bees are gone.
1335
-[/NODE]
1336
-
1337
-+[NODE]11
1338
-[STORY]
1339
-This is no bear, this is a borowy, one of the leshy guardians of the forests that is known to sometimes take on the form of a bear.
1340
-[/STORY]
1341
-[OUT]Try to rescue him.
1342
-[OUT]Kill it.
1343
-[OUT]Ignore the bear and see if there is anything worth gathering in this cave.
1344
-[/NODE]
1345
-
1346
-+[NODE]15
1347
-[STORY]
1348
-The bear was protected by some pineconettes, but you kill them too, without trouble. 
1349
-
1350
-When you walk through the forests later, you feel a chill down your spine.
1351
-
1352
-[/STORY]
1353
-[OUT]Leave once the bees are gone.
1354
-[/NODE]
1355
-
1356
-+[NODE]18
1357
-[STORY]
1358
-You lift the stones and the bear lifts its head and speaks: 
1359
-
1360
-'I thank you. This cave is soon to collapse, so I feared I would die in here before my flock could come rescue me. Be well, friend, and my forest be home to you.'
1361
-
1362
-He slowly hobbles away.
1363
-
1364
-[/STORY]
1365
-[OUT]Leave.
1366
-[OUT]Leave.
1367
-[OUT]Ask him what he is, clearly not just a bear?
1368
-[/NODE]
1369
-
1370
-+[NODE]19
1371
-[STORY]
1372
-This cave was very unstable, you tried to move the stones, but the whole thing collapsed and you barely got out. 
1373
-[/STORY]
1374
-[OUT]Leave.
1375
-[/NODE]
1376
-
1377
-+[NODE]21
1378
-[STORY]
1379
-A young bear appears not long after, and it is obediently following you. Must be a reward from the rescued creature.
1380
-[/STORY]
1381
-[OUT]Take the bear and leave.
1382
-[/NODE]
1383
-
1384
-+[NODE]35
1385
-[STORY]
1386
-This is no ordinary bear, it is some kind of demon. Weather good, or bad, you do not know.
1387
-[/STORY]
1388
-[OUT]Try to rescue him.
1389
-[OUT]Kill it.
1390
-[OUT]Ignore the bear and see if there is anything worth gathering in this cave.
1391
-[/NODE]
1392
-
1393
-+[NODE]37
1394
-[STORY]
1395
-He stops and turns to you to answer:
1396
-
1397
-'Just a bear? We are the beast of creatures. Still, I am many things, bear being but one. Borowy some call me, in these lands, you likely know us as leshy, albeit technically they are cousins of ours. 
1398
-
1399
-Now I must go, my forest awaits.' 
1400
-
1401
-[/STORY]
1402
-[OUT]Wish him well and leave.
1403
-[OUT]Wish him well and leave.
1404
-[/NODE]
1405
-
1406
-[/EVENT]
1407
-
1302
+-- [EVENT] --CaveDiff1(12)
1408 1303
 [/EVENT]
1409 1304
 
1305
+-- [EVENT] --Mammon_(13)
1410 1306
 +[NODE]2
1411 1307
 [STORY]
1412
-You find an old cave, that goes deep into the ground. It seems abandoned at first, but the deeper you go the more you feel a warmth touching your skin and soon, see the glow of light.
1308
+You find an old cave that goes deep into the ground. It seems abandoned at first, but the deeper you go, the more you feel a warmth touching your skin, and soon you see the glow of light.
1413 1309
 [/STORY]
1414
-[OUT][Hunter or perception] Try to scout ahead. 
1310
+[OUT][Hunter or perception]Try to scout ahead. 
1415 1311
 [OUT]Go in. 
1416 1312
 [OUT]Leave.
1417 1313
 [/NODE]
1418 1314
 
1419 1315
 +[NODE]3
1420 1316
 [STORY]
1421
-You observe the floor and the walls and examine the tracks and you conclude there have been persons who came this way, but always less tracks leading back out.
1317
+You examine the floor, the walls, and the tracks, and you conclude that people came this way, but fewer tracks lead back out.
1422 1318
 
1423
-You scouted a room ahead, but cannot see within without entering.
1319
+You scouted a room ahead, but cannot see inside it without entering.
1424 1320
 
1425 1321
 [/STORY]
1426 1322
 [OUT]Go in. 
@@ -1432,55 +1325,57 @@ You scouted a room ahead, but cannot see within without entering.
1432 1325
 
1433 1326
 +[NODE]5
1434 1327
 [STORY]
1435
-The cave is vast within this chamber, as if grown unnaturally. You see a waterfall at the far end a stream running through and throughout this cave, you see gold, gems and all sorts of riches scattered around in mounds. 
1328
+The cave is vast within this chamber, as if grown unnaturally. You see a waterfall at the far end of a stream running through the cave. Gold, gems, and all sorts of riches are scattered around in mounds. 
1436 1329
 
1437 1330
 A voice speaks:
1438 1331
 
1439
-'Welcome, come hither, rest be done with thy worries.'
1332
+'Welcome, come hither, rest and be done with thy worries.'
1440 1333
 
1441 1334
 [/STORY]
1442
-[OUT]Talk to this voice, ask it who they are?
1443
-[OUT][Magic user] Keep your wits at the ready, you feel the tingling of mystical forces here. Ask the voice who they are?
1335
+[OUT]Talk to this voice and ask who they are.
1336
+[OUT][Magic user]Keep your wits at the ready, as you feel the tingling of mystical forces here. Ask the voice who they are.
1444 1337
 [/NODE]
1445 1338
 
1446 1339
 +[NODE]6
1447 1340
 [STORY]
1448
-'Me? I am called many things, Mammon is one that is old, let us address me so. 
1341
+'Me? I am called many things. Mammon is one that is old, so let us address me so. 
1449 1342
 
1450
-Now my gallant guest. Does thy heart desire wealth? For as you can see, tis in abundance in my humble abode and thine for the taking if thy so wishes?'
1343
+Now, my gallant guest. Does thy heart desire wealth? For as you can see, 'tis in abundance in my humble abode and thine for the taking if thee so wishes.'
1451 1344
 
1452 1345
 [/STORY]
1453
-[OUT]He wants to give you riches, why? What is the catch?
1454
-[OUT][Wisdom or zerca] Mammon? You have not heard of such a demon, who is he?
1346
+[OUT]He wants to give you riches? Why, what is the catch?
1347
+[OUT][Wisdom or zerca]Mammon? You have not heard of such a demon. Who is he?
1455 1348
 [/NODE]
1456 1349
 
1457 1350
 +[NODE]7
1458 1351
 [STORY]
1459
-'Me? I am called many things, Mammon is one that is old, let us address me so. 
1352
+'Me? I am called many things. Mammon is one that is old, so let us address me so. 
1460 1353
 
1461
-Now me gallant guest. Does thy heart desire wealth? For as you can see, tis in abundance in my humble abode and thine for the taking if it thy so wishes?'
1354
+Now, my gallant guest. Does thy heart desire wealth? For as you can see, 'tis in abundance in my humble abode and thine for the taking if thee so wishes.'
1355
+
1356
+ [ID]876593413[TXT]'A demon I will be called in another world, a god was I hailed in yet another time. It matters not. Drakes call me villain for I trample on their path, treasurer demons cower before me as I master what they can only mimic. Now, does thee desire wealth? Will it not soothe your troubles, forge weapons of protection, and lead you to better serve your masters?'
1462 1357
 [/STORY]
1463
-[OUT]He wants to give you riches, why? What is the catch?
1464
-[OUT][Wisdom or zerca] Mammon? You have not heard of such a demon, who is he?
1358
+[OUT]He wants to give you riches? Why, what is the catch?
1359
+[OUT][Wisdom or zerca]Mammon? You have not heard of such a demon. Who is he?
1465 1360
 [/NODE]
1466 1361
 
1467 1362
 +[NODE]8
1468 1363
 [STORY]
1469 1364
 'A demon I will be called in another world, a god was I hailed in yet another time. It matters not. Drakes call me villain for I trample on their path, treasurers cower before me as I master what they can only mimic. Now, does thy desire wealth? Will it not soothe your troubles, forge weapons of protection and lead you to better serve your masters?'
1470 1365
 [/STORY]
1471
-[OUT]He wants to give you riches, why? What is the catch?
1366
+[OUT]He wants to give you riches? Why, what is the catch?
1472 1367
 [/NODE]
1473 1368
 
1474 1369
 +[NODE]9
1475 1370
 [STORY]
1476
-'I will give thy wealth if thau giveth me a life. One of you remain here and become part of my treasury, the other, walk away with riches. 
1371
+'I will give thee wealth if thee giveth me a life. One of you remain here and become part of my treasury. The others walk away with riches. 
1477 1372
 
1478
-Will it not soothe your troubles, forge weapons for protection and lead you to better serve your masters?'
1373
+Will it not soothe your troubles, forge weapons for protection, and lead you to better serve your masters?'
1479 1374
 [/STORY]
1480 1375
 [OUT]How much wealth? 
1481 1376
 [OUT]Refuse it all. Leave.
1482 1377
 [OUT]Agree. 
1483
-[OUT][Magic user] Focus on this voice.
1378
+[OUT][Magic user]Focus on this voice.
1484 1379
 [OUT]Try to just take the gold and leave.
1485 1380
 [/NODE]
1486 1381
 
@@ -1488,7 +1383,7 @@ Will it not soothe your troubles, forge weapons for protection and lead you to b
1488 1383
 [STORY]
1489 1384
 'Enough for a better start, but not so much as to render your heroic adventures meaningless. Champion. 
1490 1385
 
1491
-Thy wealth will be in the hands of fate if thy walks this path with me. 
1386
+Thy wealth will be in the hands of fate if thee walk this path with me. 
1492 1387
 
1493 1388
 Or, I have another proposal, one that will promise some wealth, though not as much.'
1494 1389
 
@@ -1501,9 +1396,9 @@ Or, I have another proposal, one that will promise some wealth, though not as mu
1501 1396
 
1502 1397
 +[NODE]12
1503 1398
 [STORY]
1504
-'How delightful it is, even for the chosen of the gods to follow my path instead. Here, your virtue lost your coffers grown, my heart filed with joy. Farewell.'
1399
+'How delightful it is for even the chosen of the gods to follow my path instead. Here, your virtue lost, your coffers grown, my heart filled with joy. Farewell.'
1505 1400
 
1506
-Your companion is drawn towards the voice and as soon as they touch the flowing stream the collapse into a pile of gold. A small sachet is left for you to take and then the whole cave become just an abandoned, old chamber.
1401
+Your companion is drawn towards the voice and as soon as they touch the flowing stream, they collapse into a pile of gold. A small sachet is left for you to take, and then the whole cave becomes just an old abandoned chamber.
1507 1402
 [/STORY]
1508 1403
 [OUT]Leave.
1509 1404
 [/NODE]
@@ -1515,7 +1410,7 @@ Your companion is drawn towards the voice and as soon as they touch the flowing
1515 1410
 He points to a skeleton in full armour.
1516 1411
 
1517 1412
 [/STORY]
1518
-[OUT]Who was he then?
1413
+[OUT]Who was he, then?
1519 1414
 [OUT]Agree to search for this greatest treasure.
1520 1415
 [OUT]Refuse it all. Leave.
1521 1416
 [OUT]Agree to trade one person.
@@ -1523,7 +1418,7 @@ He points to a skeleton in full armour.
1523 1418
 
1524 1419
 +[NODE]14
1525 1420
 [STORY]
1526
-'A knight who once left my cave proving his great virtue, but here, he never did leave. So, what path will thy gods guide you on?'
1421
+'A knight who once left my cave proving his great virtue, but here, he never did leave. So what path will thy gods guide you on?'
1527 1422
 [/STORY]
1528 1423
 [OUT]Agree to search for this greatest treasure.
1529 1424
 [OUT]Refuse it all. Leave.
@@ -1532,9 +1427,9 @@ He points to a skeleton in full armour.
1532 1427
 
1533 1428
 +[NODE]17
1534 1429
 [STORY]
1535
-Whatever this being is, they are not here physically, instead they have attached themselves with their spirit. 
1430
+Whatever this being is, they are not here physically. Instead, they have attached themselves with their spirit. 
1536 1431
 
1537
-You can try to assault this spirit, and thus likely sever the connection. 
1432
+You can try to assault this spirit and perhaps sever the connection. 
1538 1433
 [/STORY]
1539 1434
 [OUT]No, go back to talking to it.
1540 1435
 [OUT]Yes, do it.
@@ -1542,7 +1437,7 @@ You can try to assault this spirit, and thus likely sever the connection.
1542 1437
 
1543 1438
 +[NODE]19
1544 1439
 [STORY]
1545
-You sever the connection and the cave is transformed into an old, mouldy place. The gold and all the wealth is gone too, but you do see several remains, including one of a warrior clad in full armour.
1440
+You sever the connection and the cave is transformed into an old, mouldy place. All the gold and wealth is gone too, but you see several remains, including one of a warrior clad in full armour.
1546 1441
 [/STORY]
1547 1442
 [OUT]Take what you can and leave.
1548 1443
 [/NODE]
@@ -1551,7 +1446,7 @@ You sever the connection and the cave is transformed into an old, mouldy place.
1551 1446
 [STORY]
1552 1447
 Whatever creature this was, it struck back and drained your spirit.
1553 1448
 
1554
-When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anything else.
1449
+When you regain your composure, the cave has been transformed into an old, mouldy place with no trace of the gold or anything else.
1555 1450
 
1556 1451
 [/STORY]
1557 1452
 [OUT]Leave.
@@ -1559,10 +1454,9 @@ When you regain composure, the cave is transformed into an old, mouldy place wit
1559 1454
 
1560 1455
 +[NODE]26
1561 1456
 [STORY]
1562
-'A virtuous hero, my, my. Thy followeth the path of some brave knights to come. Very well. Begone.'
1563
-
1564
-A bright light blinds you. When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anything else. But you feel your souls cleansed.
1457
+'A virtuous hero, my, my. Thee followeth the path of some brave knights to come. Very well. Begone.'
1565 1458
 
1459
+A bright light blinds you. When you regain your composure, the cave has been transformed into an old, mouldy place with no trace of the gold or anything else. But you feel your souls cleansed.
1566 1460
 
1567 1461
 [/STORY]
1568 1462
 [OUT]Leave.
@@ -1570,9 +1464,9 @@ A bright light blinds you. When you regain composure, the cave is transformed in
1570 1464
 
1571 1465
 +[NODE]28
1572 1466
 [STORY]
1573
-As soon as you touch the treasures you feel a sharp pain sting your very soul. But you were about to grab a big bag of treasure. The voice booms:
1467
+As soon as you try to grab a big bag of treasure, you feel a sharp pain sting your very soul. The voice booms:
1574 1468
 
1575
-'Yes, yes, the call of wealth, forever so loud and beautiful, come, come take more!'
1469
+'Yes, yes, the call of wealth, forever so loud and beautiful. Come, come, take more!'
1576 1470
 
1577 1471
 [/STORY]
1578 1472
 [OUT]Try to take it and run out.
@@ -1590,11 +1484,9 @@ You hear laughter all around you. Your body begins to feel odd.
1590 1484
 
1591 1485
 +[NODE]35
1592 1486
 [STORY]
1593
-You search through the treasures, but they all seem the same, rich, opulent, extravagant. 
1594
-
1595
-But you spot a mirror, and while it is ornate, you notice it is placed slightly apart from all the clutter and the ground beneath it seems worn, as if it is a spot well used.
1596
-
1487
+You search through the treasures, but they all seem the same -- rich, opulent, and extravagant. 
1597 1488
 
1489
+Then you spot a mirror, and while it is ornate, you notice that it is placed slightly apart from all the clutter, and the ground beneath it seems worn, as if it is a spot well used.
1598 1490
 
1599 1491
 [/STORY]
1600 1492
 [OUT]Point to the mirror as the most treasured of possessions.
@@ -1602,9 +1494,9 @@ But you spot a mirror, and while it is ornate, you notice it is placed slightly
1602 1494
 
1603 1495
 +[NODE]36
1604 1496
 [STORY]
1605
-You search through the treasures, but they all seem the same, rich, opulent, extravagant. You find a book placed on a pedestal. You point to it and the voice answers:
1497
+You search through the treasures, but they all seem the same - rich, opulent, and extravagant. Then you spot a book placed on a pedestal. You point to it and the voice answers:
1606 1498
 
1607
-'Alas, no. I treasure all my wealth equally. Thy have not discovered the one that is not so. Come now, stay with me for eternity as penance.'
1499
+'Alas, no. I treasure all my wealth equally. Thee have not discovered the one that is not so. Come now, stay with me for eternity as penance.'
1608 1500
 
1609 1501
 [/STORY]
1610 1502
 [OUT]Try to run away!
@@ -1615,13 +1507,13 @@ You search through the treasures, but they all seem the same, rich, opulent, ext
1615 1507
 [STORY]
1616 1508
 'Observant, yes. You shall be rewarded for your good eye. Fare thee well.'
1617 1509
 [/STORY]
1618
-[OUT]Ask him why it is so precious?
1510
+[OUT]Ask him why it is so precious.
1619 1511
 [OUT]Nod and leave.
1620 1512
 [/NODE]
1621 1513
 
1622 1514
 +[NODE]41
1623 1515
 [STORY]
1624
-'I love myself most, yes? Or do I gaze upon the once mortal face and ponder my own frailty? Or perhaps I cherish my beauty above all. Ha-ha. Be well, young god spawn.'
1516
+'I love myself most, yes? Or do I gaze upon the once-mortal face and ponder my own frailty? Or perhaps I cherish my beauty above all. Ha ha. Be well, young god spawn.'
1625 1517
 
1626 1518
 The cave turns into an ordinary chamber.
1627 1519
 
@@ -1631,3 +1523,108 @@ The cave turns into an ordinary chamber.
1631 1523
 
1632 1524
 [/EVENT]
1633 1525
 
1526
+-- [EVENT] --Borowy_(14)
1527
++[NODE]2
1528
+[STORY]
1529
+You accidentally step on a bee's nest, and as you try to flee, you see a cave you could run into. 
1530
+[/STORY]
1531
+[OUT]Enter the cave.
1532
+[OUT]Brave the bees.
1533
+[OUT]Brave the bees.
1534
+[/NODE]
1535
+
1536
++[NODE]3
1537
+[STORY]
1538
+You take cover in the cave, but you soon realise that you are not alone. There is a wounded bear trapped by some rocks. It looks at you pleadingly.
1539
+[/STORY]
1540
+[OUT]Kill it.
1541
+[OUT][Forest demon]This is no bear - this is a borowy, one of the leshy guardians of the forests. Try to rescue him.
1542
+[OUT][Animal kinship]Examine this bear.
1543
+[OUT]Ignore the bear and see if there is anything worth gathering in the cave.
1544
+[/NODE]
1545
+
1546
++[NODE]5
1547
+[STORY]
1548
+You try to push through and outrun the bees, but you get stung a bit before you make it.
1549
+[/STORY]
1550
+[OUT]Leave.
1551
+[/NODE]
1552
+
1553
++[NODE]7
1554
+[STORY]
1555
+The cave doesn't hold much - just some moss, old bones, and shrooms.
1556
+[/STORY]
1557
+[OUT]Leave once the bees are gone.
1558
+[/NODE]
1559
+
1560
++[NODE]11
1561
+[STORY]
1562
+This is no bear - this is a borowy, one of the leshy guardians of the forests that is known to sometimes take the form of a bear.
1563
+[/STORY]
1564
+[OUT]Try to rescue him.
1565
+[OUT]Kill it.
1566
+[OUT]Ignore the bear and see if there is anything worth gathering in the cave.
1567
+[/NODE]
1568
+
1569
++[NODE]15
1570
+[STORY]
1571
+The bear is protected by pineconettes, but you kill them without trouble. 
1572
+
1573
+When you walk through the forest later, you feel a chill down your spine.
1574
+
1575
+[/STORY]
1576
+[OUT]Leave once the bees are gone.
1577
+[/NODE]
1578
+
1579
++[NODE]18
1580
+[STORY]
1581
+You pull the rocks away from the bear. It lifts its head and speaks: 
1582
+
1583
+'I thank you. This cave is soon to collapse, so I feared I would die in here before my flock could come rescue me. Be well, friend, and my forest be home to you.'
1584
+
1585
+He slowly hobbles away.
1586
+
1587
+[/STORY]
1588
+[OUT]Leave.
1589
+[OUT]Leave.
1590
+[OUT]Ask him what he is - clearly not just a bear.
1591
+[/NODE]
1592
+
1593
++[NODE]19
1594
+[STORY]
1595
+This cave is very unstable. You try to move the rocks, but the whole thing collapses and you barely get out. 
1596
+[/STORY]
1597
+[OUT]Leave.
1598
+[/NODE]
1599
+
1600
++[NODE]21
1601
+[STORY]
1602
+A young bear appears not long after, and it obediently follows you. Must be a reward from the rescued creature.
1603
+[/STORY]
1604
+[OUT]Take the bear and leave.
1605
+[/NODE]
1606
+
1607
++[NODE]35
1608
+[STORY]
1609
+This is no ordinary bear, but some kind of demon - though whether good or bad, you do not know.
1610
+[/STORY]
1611
+[OUT]Try to rescue him.
1612
+[OUT]Kill it.
1613
+[OUT]Ignore the bear and see if there is anything worth gathering in the cave.
1614
+[/NODE]
1615
+
1616
++[NODE]37
1617
+[STORY]
1618
+He stops and turns to you to answer:
1619
+
1620
+'Just a bear? We are the best of creatures. Still, I am many things, a bear being but one. Borowy some call me. In these lands, you likely know us as leshy, albeit technically they are cousins of ours. 
1621
+
1622
+Now I must go, as my forest awaits.' 
1623
+
1624
+[/STORY]
1625
+[OUT]Wish him well and leave.
1626
+[OUT]Wish him well and leave.
1627
+[/NODE]
1628
+
1629
+[/EVENT]
1630
+

+ 16
- 22
Modules/game_files/Cemetery.txt View File

@@ -72,7 +72,7 @@ You feel some life drained from you, but as you stumble outside the boundaries o
72 72
 
73 73
 +[NODE]19
74 74
 [STORY]
75
-'I am no ghost -- that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'
75
+'I am no ghost - that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'
76 76
 [/STORY]
77 77
 [OUT]Thank them for the answer and return to the matter at hand.
78 78
 [OUT]Ask about the greyworld.
@@ -97,7 +97,7 @@ You feel some life drained from you, but as you stumble outside the boundaries o
97 97
 
98 98
 +[NODE]22
99 99
 [STORY]
100
-'As I said before, I am trapped by the stifling power of the lightbringers -- their scorching souls be damned. It is as if time itself yielded to their stagnation.
100
+'As I said before, I am trapped by the stifling power of the lightbringers - their scorching souls be damned. It is as if time itself yielded to their stagnation.
101 101
 
102 102
 The only thing I can think of is a burst of darkness to free me. And I do sense some unliving souls nearby. Their unnatural binding to life will suffice, but you must kill them for me first. Please.'
103 103
 [/STORY]
@@ -981,7 +981,7 @@ You are badly beaten and forced to flee.
981 981
 -- [EVENT] --cemetery graverob(10)
982 982
 +[NODE]2
983 983
 [STORY]
984
-Despite its first appearance, this seems to be an old dwarven burial ground -- an unusual find. You spot a rugged group of grave robbers who got here before you!
984
+Despite its first appearance, this seems to be an old dwarven burial ground - an unusual find. You spot a rugged group of grave robbers who got here before you!
985 985
 [/STORY]
986 986
 [OUT][Dwarf]Attack the defilers of sacred ground!
987 987
 [OUT]Attack!
@@ -1323,7 +1323,7 @@ The ground shakes, and from under a stone comes a gift for you.
1323 1323
 [STORY]
1324 1324
 The earth shakes beneath your feet as the stone crumbles. You see the spirit released, but it is angered. 
1325 1325
 
1326
-The cemetery falls to ruin -- nothing but rubble left.
1326
+The cemetery falls to ruin - nothing but rubble left.
1327 1327
 [/STORY]
1328 1328
 [OUT]Leave.
1329 1329
 [/NODE]
@@ -1712,7 +1712,7 @@ The placement of the stone and the faded markings look to you like some sort of
1712 1712
 
1713 1713
 +[NODE]4
1714 1714
 [STORY]
1715
-This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. As you get closer, you get a fleeting feeling of unease -- dark magics could be in play here...
1715
+This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. As you get closer, you get a fleeting feeling of unease - dark magics could be in play here...
1716 1716
 [/STORY]
1717 1717
 [OUT]Search for anything usable.
1718 1718
 [/NODE]
@@ -1778,7 +1778,7 @@ You feel weakened, but perhaps it is good that the ghost remained trapped.
1778 1778
 
1779 1779
 +[NODE]13
1780 1780
 [STORY]
1781
-'Oh, fine, fine -- yes, I was a wretched soul. A murderous villain I was called, damned to eternity shackled to this stone. Can you imagine the boredom? Just let me leave and I will reward you -- I promise.'
1781
+'Oh, fine, fine - yes, I was a wretched soul. A murderous villain I was called, damned to eternity shackled to this stone. Can you imagine the boredom? Just let me leave and I will reward you -- I promise.'
1782 1782
 [/STORY]
1783 1783
 [OUT]Agree to try a ritual to free him.
1784 1784
 [OUT]Agree to smash the gravestone and see if that frees him.
@@ -1790,7 +1790,7 @@ You feel weakened, but perhaps it is good that the ghost remained trapped.
1790 1790
 
1791 1791
 +[NODE]14
1792 1792
 [STORY]
1793
-You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you -- an aftereffect of the original spell, you think.
1793
+You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you - an aftereffect of the original spell, you think.
1794 1794
 [/STORY]
1795 1795
 [OUT]Leave.
1796 1796
 [/NODE]
@@ -1829,9 +1829,7 @@ The ghost defeats you and leaves you cursed as you run away from its range.
1829 1829
 [STORY]
1830 1830
 You smash the gravestone to pieces, but the ghost remains bound to this place. Clearly, brute force will not break this curse.
1831 1831
 
1832
-The ghost skulks away, cursing at you, and you see a glimmer of malice in its dead eyes.
1833
-
1834
-You feel your spirit fatigued from the effort.
1832
+The ghost skulks away, cursing at you, and you see a glimmer of malice in its dead eyes. You feel your spirit fatigued from the effort.
1835 1833
 [/STORY]
1836 1834
 [OUT]Leave.
1837 1835
 [/NODE]
@@ -3702,9 +3700,9 @@ A voice croaks: 'I smell nothing of use for me, so leave me be, or I'll devour y
3702 3700
 
3703 3701
 +[NODE]7
3704 3702
 [STORY]
3705
-The dark veil drops and behind it sits nothing more than a karakandza demon. 
3703
+The dark veil drops and behind it sits nothing more than a karakandza demon.  It stares at you in fear:
3706 3704
 
3707
-It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we make a deal?'
3705
+'Ehmmm, I was not prepared for fighting. Can we make a deal?'
3708 3706
 [/STORY]
3709 3707
 [OUT]No deals. Kill it.
3710 3708
 [OUT]What deal?
@@ -3712,7 +3710,7 @@ It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we make a
3712 3710
 
3713 3711
 +[NODE]8
3714 3712
 [STORY]
3715
-'I'll give you some of the goods that dwarf smith's been making for me. I'll even throw in a little something extra -- goodwill and all that...'
3713
+'I'll give you some of the goods that dwarf smith's been making for me. I'll even throw in a little something extra -goodwill and all that...'
3716 3714
 
3717 3715
 [/STORY]
3718 3716
 [OUT]Agree only if he lets the dwarf free.
@@ -3724,7 +3722,7 @@ It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we make a
3724 3722
 [STORY]
3725 3723
 'The deal's sealed.'
3726 3724
 
3727
-The demon claps its hands and disappears, leaving you the promised goods -- and, you hope, nothing more...
3725
+The demon claps its hands and disappears, leaving you the promised goods - and, you hope, nothing more...
3728 3726
 [/STORY]
3729 3727
 [OUT]Leave.
3730 3728
 [OUT]Leave.
@@ -3743,9 +3741,7 @@ The demon claps its hands and disappears, leaving you the promised goods -- and,
3743 3741
 [STORY]
3744 3742
 The creature looks angry, but nods and claps its hands. It then disappears.
3745 3743
 
3746
-When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. 
3747
-
3748
-But, as promised, the skeleton has some good loot waiting for you.
3744
+When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. But, as promised, the skeleton has some good loot waiting for you.
3749 3745
 [/STORY]
3750 3746
 [OUT]Leave.
3751 3747
 [/NODE]
@@ -3754,9 +3750,7 @@ But, as promised, the skeleton has some good loot waiting for you.
3754 3750
 [STORY]
3755 3751
 The creature dissolves into green goo as you strike it. It is probably dead.
3756 3752
 
3757
-When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. 
3758
-
3759
-But, as promised, the skeleton has some good loot waiting for you.
3753
+When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. But, as promised, the skeleton has some good loot waiting for you.
3760 3754
 [/STORY]
3761 3755
 [OUT]Leave.
3762 3756
 [/NODE]
@@ -4763,7 +4757,7 @@ You're ambushed by a bog bies that has its lair here and worse yet, it attacks y
4763 4757
 
4764 4758
 +[NODE]19
4765 4759
 [STORY]
4766
-You're ambushed by a lone befuddler, who seems very out of pace here, yet angry and clearly determined to take it out on you!
4760
+You're ambushed by a lone befuddler, who seems very out of place here, yet angry and clearly determined to take it out on you!
4767 4761
 
4768 4762
 [/STORY]
4769 4763
 [OUT]Defend yourself!
@@ -4785,7 +4779,7 @@ You're ambushed by a lone befuddler, who seems very out of pace here, yet angry
4785 4779
 The cemetery is quiet and empty. You see an unburied body on the ground clutching a stash of goods.
4786 4780
 [/STORY]
4787 4781
 [OUT]Grab the stash.
4788
-[OUT][Dwarf] Covert he bones in stone so they may return to the earth.
4782
+[OUT][Dwarf] Cover the bones in stone so they may return to the earth.
4789 4783
 [OUT]Take the stash and bury the corpse.
4790 4784
 [OUT]Take the stash and bury the corpse.
4791 4785
 [/NODE]

+ 21
- 26
Modules/game_files/Children.txt View File

@@ -60,7 +60,6 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and
60 60
 [STORY]
61 61
 The nights are long and lonely, some of you find comfort in each other's company.
62 62
 
63
- 
64 63
 But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after.
65 64
 
66 65
 [/STORY]
@@ -182,33 +181,7 @@ A couple of your folk found themselves a child in the cabbage patch!
182 181
 
183 182
 [/EVENT]
184 183
 
185
-+[NODE]2
186
-[STORY]
187
-Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.
188
-
189
-A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. 
190
-[/STORY]
191
-[OUT]Rejoice.
192
-[OUT]Rejoice.
193
-[/NODE]
194
-
195
-[/EVENT]
196
-
197
-+[NODE]2
198
-[STORY]
199
-Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.
200
-
201
-A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after. 
202
-[/STORY]
203
-[OUT]Rejoice.
204
-[OUT]Rejoice.
205
-[/NODE]
206
-
207
-[/EVENT]
208
-
184
+-- [EVENT] --StorkOrcMixDiff5(11)
209 185
 +[NODE]2
210 186
 [STORY]
211 187
 Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.
@@ -221,7 +194,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy
221 194
 
222 195
 [/EVENT]
223 196
 
197
+-- [EVENT] --StorkOrcMix2Diff5(12)
224 198
 +[NODE]2
225 199
 [STORY]
226 200
 Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.
@@ -234,7 +207,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy
234 207
 
235 208
 [/EVENT]
236 209
 
210
+-- [EVENT] --StorkOrcDiff7(13)
237 211
 +[NODE]2
238 212
 [STORY]
239 213
 The nights are long and lonely, some of you find comfort in each other's arms.
@@ -246,7 +219,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy
246 219
 
247 220
 [/EVENT]
248 221
 
222
+-- [EVENT] --__StorkGob(14)
249 223
 +[NODE]2
250 224
 [STORY]
251 225
 The nights are long and lonely, some of you find comfort in each other's arms.
@@ -258,7 +231,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy
258 231
 
259 232
 [/EVENT]
260 233
 
234
+-- [EVENT] --__StorkGobMix(15)
261 235
 +[NODE]2
262 236
 [STORY]
263 237
 The nights are long and lonely, some of you find comfort in each other's company.
@@ -273,7 +246,7 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and
273 246
 
274 247
 [/EVENT]
275 248
 
249
+-- [EVENT] --__StorkGobMix2(16)
276 250
 +[NODE]2
277 251
 [STORY]
278 252
 The nights are long and lonely, some of you find comfort in each other's company.
@@ -288,7 +261,7 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and
288 261
 
289 262
 [/EVENT]
290 263
 
264
+-- [EVENT] --Unliving Mating(17)
291 265
 +[NODE]2
292 266
 [STORY]
293 267
 Either love knows no bounds, or there is something wrong with the stork, but... 
@@ -305,7 +278,7 @@ Your unliving friend got really friendly with someone, and the stork decided to
305 278
 
306 279
 [/EVENT]
307 280
 
281
+-- [EVENT] --Dwarf Child(18)
308 282
 +[NODE]2
309 283
 [STORY]
310 284
 Dwarven mating is a thing of secrecy, and since you have chosen a path outside of your kin, you have no memory of how it works.
@@ -336,7 +309,7 @@ Despite being away from your kin, your instincts proved strong. Your life-rock f
336 309
 
337 310
 +[NODE]7
338 311
 [STORY]
339
-You have been away from your kind too long and your life-song could not awaken a dwarven should. Instead, a young rocker comes to life. 
312
+You have been away from your kind too long and your life-song could not awaken a dwarven soul. Instead, a young rocker comes to life. 
340 313
  
341 314
 [/STORY]
342 315
 [OUT]Await the results. 
@@ -344,7 +317,7 @@ You have been away from your kind too long and your life-song could not awaken a
344 317
 
345 318
 [/EVENT]
346 319
 
320
+-- [EVENT] --Unliving Mating2(19)
347 321
 +[NODE]2
348 322
 [STORY]
349 323
 Either love knows no bounds, or there is something wrong with the stork, but... 
@@ -361,3 +334,14 @@ Your unliving friend got really friendly with someone, and the stork decided to
361 334
 
362 335
 [/EVENT]
363 336
 
337
+-- [EVENT] --CabbagePatchNonHum(20)
338
++[NODE]2
339
+[STORY]
340
+A couple of your folk found  a child in the cabbage patch!
341
+
342
+[/STORY]
343
+[OUT]Rejoice.
344
+[/NODE]
345
+
346
+[/EVENT]
347
+

+ 148
- 0
Modules/game_files/Death.txt View File

@@ -18,3 +18,151 @@ The lady of death clutches a corpse and thrusts your soul into it, commanding yo
18 18
 
19 19
 [/EVENT]
20 20
 
21
+-- [EVENT] --Death_(1)
22
++[NODE]2
23
+[STORY]
24
+Your wounds were too grave and so the gates to the underwolds open to take your soul.
</