Browse Source

Update source files to v479

master
LecygneNoir 5 years ago
parent
commit
5a81110c77
62 changed files with 12394 additions and 3744 deletions
  1. +980
    -365
      Database/game_files/DATABASE_DES_LOCALIZATION.xml
  2. +140
    -28
      Database/game_files/DATABASE_UI_LOCALIZATION.xml
  3. +3128
    -657
      Database/pot/DATABASE_DES_LOCALIZATION.pot
  4. +483
    -39
      Database/pot/DATABASE_UI_LOCALIZATION.pot
  5. +8
    -2
      Modules/game_files/Abandoned House.txt
  6. +83
    -33
      Modules/game_files/Alphaclan.txt
  7. +32
    -11
      Modules/game_files/Bandits attack.txt
  8. +19
    -1
      Modules/game_files/CampEncounters.txt
  9. +151
    -154
      Modules/game_files/Cave.txt
  10. +16
    -22
      Modules/game_files/Cemetery.txt
  11. +21
    -37
      Modules/game_files/Children.txt
  12. +148
    -0
      Modules/game_files/Death.txt
  13. +42
    -4
      Modules/game_files/Demon encounters.txt
  14. +1
    -1
      Modules/game_files/Divine.txt
  15. +74
    -21
      Modules/game_files/Earthbound.txt
  16. +14
    -0
      Modules/game_files/Forestdemons.txt
  17. +1400
    -440
      Modules/game_files/Generic.txt
  18. +57
    -18
      Modules/game_files/Icedemons.txt
  19. +1
    -0
      Modules/game_files/KS Events.txt
  20. +2
    -2
      Modules/game_files/Lightbringers.txt
  21. +1
    -0
      Modules/game_files/Misc Encounters 2.txt
  22. +1
    -1
      Modules/game_files/Misc Encounters.txt
  23. +85
    -50
      Modules/game_files/Nightdemons.txt
  24. +3
    -3
      Modules/game_files/Quarry.txt
  25. +44
    -48
      Modules/game_files/Ruins Basic.txt
  26. +7
    -3
      Modules/game_files/Scavengers.txt
  27. +2
    -2
      Modules/game_files/Sea Encounters.txt
  28. +4
    -4
      Modules/game_files/Shadowkin.txt
  29. +170
    -47
      Modules/game_files/Slavyan.txt
  30. +91
    -48
      Modules/game_files/SpiritTalkers.txt
  31. +4
    -33
      Modules/game_files/Stingers.txt
  32. +18
    -5
      Modules/game_files/VillageEncounters.txt
  33. +109
    -25
      Modules/game_files/Woodlandkin.txt
  34. +1211
    -111
      Modules/game_files/mChapter 1.txt
  35. +12
    -8
      Modules/pot/Abandoned House.pot
  36. +95
    -40
      Modules/pot/Alphaclan.pot
  37. +38
    -16
      Modules/pot/Bandits attack.pot
  38. +11
    -0
      Modules/pot/CampEncounters.pot
  39. +219
    -219
      Modules/pot/Cave.pot
  40. +24
    -25
      Modules/pot/Cemetery.pot
  41. +43
    -50
      Modules/pot/Children.pot
  42. +147
    -0
      Modules/pot/Death.pot
  43. +35
    -4
      Modules/pot/Demon encounters.pot
  44. +5
    -4
      Modules/pot/Divine.pot
  45. +90
    -30
      Modules/pot/Earthbound.pot
  46. +8
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      Modules/pot/Forestdemons.pot
  47. +1517
    -635
      Modules/pot/Generic.pot
  48. +82
    -20
      Modules/pot/Icedemons.pot
  49. +2
    -0
      Modules/pot/KS Events.pot
  50. +2
    -2
      Modules/pot/Lightbringers.pot
  51. +3
    -0
      Modules/pot/Misc Encounters 2.pot
  52. +76
    -39
      Modules/pot/Nightdemons.pot
  53. +58
    -51
      Modules/pot/Ruins Basic.pot
  54. +24
    -11
      Modules/pot/Scavengers.pot
  55. +6
    -8
      Modules/pot/Sea Encounters.pot
  56. +12
    -9
      Modules/pot/Shadowkin.pot
  57. +156
    -62
      Modules/pot/Slavyan.pot
  58. +119
    -65
      Modules/pot/SpiritTalkers.pot
  59. +63
    -84
      Modules/pot/Stingers.pot
  60. +13
    -5
      Modules/pot/VillageEncounters.pot
  61. +136
    -28
      Modules/pot/Woodlandkin.pot
  62. +848
    -114
      Modules/pot/mChapter 1.pot

+ 980
- 365
Database/game_files/DATABASE_DES_LOCALIZATION.xml
File diff suppressed because it is too large
View File


+ 140
- 28
Database/game_files/DATABASE_UI_LOCALIZATION.xml View File

@ -1,4 +1,4 @@
<DATABASE_UI_LOCALIZATION>
<DATABASE_UI_LOCALIZATION-NO_HSH>
<LOC_LIBRARY-EN_UI>
<Entry Key="QUOTE_MARKS_EXAMPLE" Val="&quot;Example&quot;"/>
<Entry Key="UI_GREET_PLAYER" Val="Greetings {SCRIPT:UIS_GetCurentPlayerName}!"/>
@ -22,7 +22,7 @@
<Entry Key="UI_BATTLE_RESOLVE" Val="Resolving Battle (1 / 2)"/>
<Entry Key="UI_BATTLE_RESOLVE_2" Val="Resolving Battle (2 / 2)"/>
<Entry Key="UI_NOT_A_FREE_SLOT" Val="This slot is not free!"/>
<Entry Key="UI_ANOTHER_PLAYER_TARGETTING" Val="Another player is making selection"/>
<Entry Key="UI_ANOTHER_PLAYER_TARGETTING" Val="Please wait, another player is making a selection..."/>
<Entry Key="UI_WARNING" Val="Warning"/>
<Entry Key="UI_SAVE_OR_DISCARD" Val="Save or Discard Changes?"/>
<Entry Key="UI_CONFIRM_AND_EXIT" Val="Save and Exit"/>
@ -101,7 +101,7 @@
<Entry Key="UI_SORT" Val="Sort…"/>
<Entry Key="UI_SUPPLIES" Val="Supplies"/>
<Entry Key="UI_TRANSFER" Val="Transfer"/>
<Entry Key="UI_TRANSFER_FOOD_TO" Val="Transfer food to {SCRIPT:UIS_GlobalVar,TargetGroupName}"/>
<Entry Key="UI_TRANSFER_FOOD" Val="Transfer Food"/>
<Entry Key="UI_VARIETIES_FOR" Val="varieties for"/>
<Entry Key="UI_DAYS" Val="days"/>
<Entry Key="UI_PERCENT_OF_ALL_AVAILABLE_FOOD" Val="% of all available food"/>
@ -178,7 +178,7 @@
<Entry Key="UI_SUBSKILLS" Val="Sub-skills"/>
<Entry Key="UI_INNATE" Val="Innate"/>
<Entry Key="UI_FROM_EQUIPMENT" Val="From Equipment"/>
<Entry Key="UI_PASSIVE_EFFECTS" Val="Passive Effects"/>
<Entry Key="UI_PASSIVE_EFFECTS" Val="Effects"/>
<Entry Key="UI_NOTES" Val="Notes"/>
<Entry Key="UI_RESOURCES_RECOVERED" Val="Resources recovered:"/>
<Entry Key="UI_ITEM_RECYCLED" Val="Item recycled!"/>
@ -189,9 +189,10 @@
<Entry Key="UI_PARAMETER2" Val="Parameter 2"/>
<Entry Key="UI_ENTER_A_NUMBER" Val="Enter a number..."/>
<Entry Key="UI_AZ_SORT" Val="Sort A to Z"/>
<Entry Key="UI_COUNT_SORT" Val="Sort by count"/>
<Entry Key="UI_TYPE_SORT" Val="Sort by type"/>
<Entry Key="UI_NO_FILTER" Val="No filter"/>
<Entry Key="UI_GATHERING_CHARACTER_SORT" Val="Sort by Gathering"/>
<Entry Key="UI_COUNT_SORT" Val="Sort by Count"/>
<Entry Key="UI_TYPE_SORT" Val="Sort by Type"/>
<Entry Key="UI_NO_FILTER" Val="No Filter"/>
<Entry Key="UI_WEAPONS_FILTER" Val="Weapons"/>
<Entry Key="UI_ARMOURS_FILTER" Val="Armours"/>
<Entry Key="UI_SORT_BY" Val="Sort by"/>
@ -201,7 +202,7 @@
<Entry Key="UI_ASSIGN_TRAITS" Val="Assign Traits"/>
<Entry Key="UI_BENEFITS_COST_LESS" Val="Benefits from your god's domains cost less."/>
<Entry Key="UI_START_GAME" Val="Start Game"/>
<Entry Key="UI_POWER_POINTS_LEFT" Val="Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft"/>
<Entry Key="UI_POWER_POINTS_LEFT" Val="Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft}"/>
<Entry Key="UI_HOST_A_MULTIPLAYER_GAME" Val="Host a Multiplayer Game"/>
<Entry Key="UI_ENTER_LOGIC_EDITOR" Val="Enter Logic Editor"/>
<Entry Key="UI_ADD_NEW_OUTPUT" Val="Add New Output"/>
@ -247,7 +248,7 @@
<Entry Key="UI_UNSPENT_AP1" Val="Are you sure you want to end your turn?\nYou still have some Action Points left!"/>
<Entry Key="UI_UNSPENT_AP2" Val="Unspent Action Points will carry over to the next Preparation Phase."/>
<Entry Key="UI_ASSIGN" Val="Assign"/>
<Entry Key="UI_COOKING" Val="Cooking"/>
<Entry Key="UI_COOKING_AND_COMPOSITES" Val="Cooking and Composites"/>
<Entry Key="UI_CRAFTING" Val="Crafting"/>
<Entry Key="UI_EXPLORING" Val="Exploring"/>
<Entry Key="UI_AVAILABLE_WORKERS" Val="Available Workers"/>
@ -284,8 +285,8 @@
<Entry Key="UI_PRIMARY_RESOURCE" Val="Primary"/>
<Entry Key="UI_SECONDARY_RESOURCE" Val="Secondary"/>
<Entry Key="UI_REFINED" Val="Refined"/>
<Entry Key="UI_UNLOCK_CONFIRMATION" Val="Click the CONFIRM button to unlock."/>
<Entry Key="UI_UNLOCK_RESOURCE_CONFIRMATION" Val="Unlocking this resource will allow your people to gather it. Your Chosen will also receive 10 units of this resource.\n\nClick the CONFIRM button to unlock."/>
<Entry Key="UI_UNLOCK_CONFIRMATION" Val="{COLOR:#42C100}Click the CONFIRM button to unlock."/>
<Entry Key="UI_UNLOCK_RESOURCE_CONFIRMATION" Val="Unlocking this resource will allow your people to gather it. Your Chosen will also receive 10 units of this resource."/>
<Entry Key="UI_UNLOCK_ITEM_CONFIRMATION1" Val="Unlocking this recipe will allow your people to craft the following item(s):"/>
<Entry Key="UI_UNLOCK_ITEM_CONFIRMATION2" Val="Unlocking this recipe will allow your people to craft the following item(s) and provide a 5% essence bonus:"/>
<Entry Key="UI_UNLOCK_ITEM_CONFIRMATION3" Val="Unlocking this recipe will further refine the item's design, adding 20% to any essence used in its crafting."/>
@ -304,8 +305,8 @@
<Entry Key="UI_UNLOCKED_SKILLS" Val="Unlocked Skills"/>
<Entry Key="UI_ADVANCEMENT_POINTS" Val="Advancement Points"/>
<Entry Key="UI_REROLL_SETS" Val="Re-roll Sets"/>
<Entry Key="UI_NOT_ENOUGH_RP" Val="You do not have enough Advancement Points to unlock this."/>
<Entry Key="UI_ALL_PARENT_RESOURCES_REQUIRED" Val="You need to unlock all parent advancements first."/>
<Entry Key="UI_NOT_ENOUGH_RP" Val="{COLOR:#C80000}You do not have enough Advancement Points to unlock this."/>
<Entry Key="UI_ALL_PARENT_RESOURCES_REQUIRED" Val="{COLOR:#C80000}You need to unlock all parent advancements first."/>
<Entry Key="UI_WORKBENCH" Val="Workbench"/>
<Entry Key="UI_DESIGN" Val="Design"/>
<Entry Key="UI_DESIGN_MODE" Val="Design Mode"/>
@ -314,7 +315,7 @@
<Entry Key="UI_RESEARCH" Val="Research"/>
<Entry Key="UI_RITUALS" Val="Rituals"/>
<Entry Key="UI_SPEND_POINTS" Val="Spend Points"/>
<Entry Key="UI_ALREADY_UNLOCKED" Val="You have already unlocked this advancement!"/>
<Entry Key="UI_ALREADY_UNLOCKED" Val="{COLOR:#5B80FF}You have already unlocked this advancement!"/>
<Entry Key="UI_NEARBY_RESOURCES" Val="Nearby Resources"/>
<Entry Key="UI_GATHERING" Val="Gathering"/>
<Entry Key="UI_BUILD_VER" Val="Build v. "/>
@ -331,8 +332,9 @@
<Entry Key="UI_MULTIPLIER" Val="Multiplier:"/>
<Entry Key="UI_FINAL_VALUE" Val="Final Value:"/>
<Entry Key="UI_MODIFIERS" Val="Modifiers"/>
<Entry Key="UI_CRAFTING_SORT" Val="Sort by Crafting value"/>
<Entry Key="UI_GATHERING_SORT" Val="Sort by Gathering value"/>
<Entry Key="UI_CRAFTING_SORT" Val="Sort by Crafting"/>
<Entry Key="UI_GATHERING_SORT" Val="Sort by Gathering"/>
<Entry Key="UI_RITUALS_SORT" Val="Sort by Rituals value"/>
<Entry Key="UI_LOADING_MODULES" Val="Loading Modules..."/>
<Entry Key="UI_ESSENCES" Val="Essences"/>
<Entry Key="UI_AMOUNT" Val="Amount:"/>
@ -446,11 +448,11 @@
<Entry Key="UI_TRADE_NOT_ALLOWED" Val="Trade not allowed"/>
<Entry Key="UI_CURRENT_BALANCE" Val="Current balance"/>
<Entry Key="UI_GOD_POINTS_AND_TRAITS" Val="God Points and Traits"/>
<Entry Key="UI_TUTORIAL_GOD_POINTS1" Val="This screen allows you to customise the traits of your deity. Each card represents one trait."/>
<Entry Key="UI_TUTORIAL_GOD_POINTS2" Val="To assign a trait, {COLOR:yellow}drag{END_COLOR} it from the traits list {COLOR:yellow}and drop{END_COLOR} it onto a matching slot.\n\nThere is a limit on additional adult characters - you can pick up to 2."/>
<Entry Key="UI_TUTORIAL_GOD_POINTS1" Val="This screen allows you to customise the traits of your deity.\n\nEach card represents one trait.\n\nYou can mix &amp; match traits from {COLOR:yellow}Characters{END_COLOR} and {COLOR:yellow}Bonuses{END_COLOR} categories."/>
<Entry Key="UI_TUTORIAL_GOD_POINTS2" Val="To assign a trait, {COLOR:yellow}drag{END_COLOR} it from the traits list {COLOR:yellow}and drop{END_COLOR} it onto a matching slot.\n\nThe total cost of traits is limited and depends on the difficulty setting."/>
<Entry Key="UI_TUTORIAL_GOD_POINTS3A" Val="Each god has their own unique trait and specialises in a different set of {COLOR:yellow}Domains{END_COLOR}."/>
<Entry Key="UI_TUTORIAL_GOD_POINTS3B" Val="You can only pick traits that match these particular domains."/>
<Entry Key="UI_TUTORIAL_GOD_POINTS4" Val="New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} (these are awarded when you end the game). Once unlocked, the trait becomes available for every game."/>
<Entry Key="UI_TUTORIAL_GOD_POINTS4" Val="New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} - these are awarded when you end the game. Once unlocked, the trait becomes available for every game."/>
<Entry Key="UI_TUTORIAL_GOD_POINTS5" Val="Traits are optional, you are free to start the game without them if you wish."/>
<Entry Key="UI_MY_GROUP" Val="My Group"/>
<Entry Key="UI_MY_OFFER" Val="My Offer"/>
@ -539,7 +541,7 @@
<Entry Key="UI_TOTAL_POINTS" Val="TOTAL POINTS:"/>
<Entry Key="UI_GAME_DIFFICULTY_ADJUSTMENT" Val="Game Difficulty Adjustment:"/>
<Entry Key="UI_GOD_POINTS_AWARDED" Val="God Points Awarded:"/>
<Entry Key="UI_TUTORIAL_GODS_CHOSEN1" Val="Here you can decide who will be the God's Chosen. This character will be important to the main quest line."/>
<Entry Key="UI_TUTORIAL_GODS_CHOSEN1" Val="Here you can decide who will be the God's Chosen. This character will be important to the quest line."/>
<Entry Key="UI_TUTORIAL_GODS_CHOSEN2" Val="The Chosen can be of any class you start with, including any additional characters you may have selected from the God Traits."/>
<Entry Key="UI_TUTORIAL_GODS_CHOSEN3" Val="Don't forget to give them a name!"/>
<Entry Key="UI_CREDITS" Val="Credits"/>
@ -646,7 +648,7 @@
<Entry Key="UI_CURRENT" Val="Current"/>
<Entry Key="UI_THIS_CHANGE_REQUIRES_RESTART" Val="This change will be applied once the application is restarted."/>
<Entry Key="UI_CURENT_DB_NO_CHANGE_NEEDED" Val="Database has not been changed, restart is not required."/>
<Entry Key="UI_SAVE_INCOMPATIBLE" Val="The save you are trying to load is incompatible with the currently used game database. It is recommended to go to Settings and switch the database to version:"/>
<Entry Key="UI_SAVE_INCOMPATIBLE" Val="The save you are trying to load is incompatible with the currently used game database. We recommend switching to the matching game version on using beta branches."/>
<Entry Key="UI_DEFAULT" Val="Default DB"/>
<Entry Key="UI_CONFIRM_DB_DELETE" Val="Are you sure you want to delete this database?"/>
<Entry Key="UI_CONFIRM_DB_SWITCH" Val="Are you sure you want to switch to this database?"/>
@ -696,8 +698,8 @@
<Entry Key="UI_TUTORIAL_ADVANCEMENT4" Val="Materials in {COLOR:yellow}equipment recipes{END_COLOR} unlock in random order each playthrough, but you can see the details before you spend your Advancement Points by clicking on a recipe."/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT5" Val="Some recipes require that you unlock all nodes that lead to them. "/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT6" Val="For example, Crystal Wood recipe, which is a {COLOR:yellow}composite material{END_COLOR}, can only be obtained after unlocking both Diamond and Ancient Wood materials. "/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT7" Val="Advancement Points are awarded each time your collect enough Research Points (RPs)."/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT8" Val="RPs are given after completing events, building a School or performing research tasks (research tasks are yet to be implemented)."/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT7" Val="Advancement Points {ICON:AdvancementPointIcon} are awarded each time your collect enough Research Points (RPs)."/>
<Entry Key="UI_TUTORIAL_ADVANCEMENT8" Val="RPs are given after completing events, building a School or researching terrain and creature artifacts."/>
<Entry Key="UI_STAY_IN_GAME" Val="Stay in Game"/>
<Entry Key="UI_EXIT_GAME" Val="Exit Game"/>
<Entry Key="UI_CONNECTION_LOST" Val="Connection Lost"/>
@ -721,7 +723,6 @@
<Entry Key="UI_BASE_GROUP" Val="Base Group"/>
<Entry Key="UI_CHARACTER_GROUP_CARRY" Val="Group Carry Bonus Per Character"/>
<Entry Key="UI_WORLD_PROGRESSION" Val="World Progression"/>
<Entry Key="UI_HEAL_AFTER_MOVE" Val="Heal After Moving"/>
<Entry Key="UI_TRUE" Val="True"/>
<Entry Key="UI_FALSE" Val="False"/>
<Entry Key="UI_DISMANTLE_DIFFICULTY" Val="Dismantle Resource Recovery"/>
@ -752,7 +753,7 @@
<Entry Key="UI_VIEW_GROUPS" Val="View Groups"/>
<Entry Key="UI_CANNOT_MODIFY_EQUIPMENT" Val="You cannot modify your equipment during an event."/>
<Entry Key="UI_SAVE_GAME_VER_INCOMPATIBLE" Val="The save you are trying to load is incompatible with the current game version. If you'd like to continue playing, you can use Steam beta branches to roll back to the compatible game version."/>
<Entry Key="UI_GATHERING_MAX_1PACK" Val="Limit Gathering Packs to 1 per turn"/>
<Entry Key="UI_GATHERING_MAX_1PACK" Val="Overflow Gathering Halved"/>
<Entry Key="UI_MADE_IN_GAME_VER" Val="Saved in game ver.: "/>
<Entry Key="UI_PREVIOUS_GROUP" Val="Previous Group"/>
<Entry Key="UI_NEXT_GROUP" Val="Next Group"/>
@ -765,15 +766,126 @@
<Entry Key="UI_INDEX" Val="Index"/>
<Entry Key="UI_THEOPEDIA" Val="Theopedia"/>
<Entry Key="UI_RESEARCH_MATERIAL_COLLECTED" Val="Research material collected"/>
<Entry Key="UI_RESEARCH_COMPLETED" Val="Research completed"/>
<Entry Key="UI_RESEARCH_COMPLETED_CHAR" Val="Research completed - 15% power bonus to auto-resolved challenges vs this creature."/>
<Entry Key="UI_RESEARCH_COMPLETED_TERRAIN" Val="Research completed."/>
<Entry Key="UI_DEFEATED" Val="Defeated"/>
<Entry Key="UI_SKILLS_INNATE" Val="Skills - Innate"/>
<Entry Key="UI_SKILLS_FROM_EQUIPMENT" Val="Skills - From Equipment"/>
<Entry Key="UI_RMB_SHOW_ENTITY_INFO" Val="{ICON:RMB} - view details"/>
<Entry Key="UI_FACTION_LOYALTY_CHANGED" Val="Faction Loyalty has changed:"/>
<Entry Key="UI_RESEARCH_SORT" Val="Sort by Research"/>
<Entry Key="UI_RESEARCH_ARTIFACTS" Val="Research Artifacts"/>
<Entry Key="UI_TUTORIAL_ARTIFACTS1" Val="While wandering through the world of Thea, you will encounter Research Artifacts. These are sometimes acquired after winning challenges or can found in the ground."/>
<Entry Key="UI_TUTORIAL_ARTIFACTS1" Val="While wandering through the world of Thea, you will encounter Research Artifacts. These are sometimes acquired after winning challenges or can be found in the ground."/>
<Entry Key="UI_TUTORIAL_ARTIFACTS2" Val="Camping nearby a Terrain Artifact allows you to gather it. Once gathering is complete, a resource will appear in that spot."/>
<Entry Key="UI_TUTORIAL_ARTIFACTS3" Val="The gathered artifact does not appear in your inventory, instead you can find it on the Research screen, where you can assign people to carry out research work.\n\nTerrain and Creature Artifacts unlock new lore entries in Theopedia."/>
<Entry Key="UI_FACTION_FRIENDLY" Val="Friendly"/>
<Entry Key="UI_FACTION_NEUTRAL" Val="Neutral"/>
<Entry Key="UI_FACTION_HOSTILE" Val="Hostile"/>
<Entry Key="UI_ITS_SPRING" Val="It's Spring!"/>
<Entry Key="UI_ITS_SUMMER" Val="It's Summer!"/>
<Entry Key="UI_ITS_AUTUMN" Val="It's Autumn!"/>
<Entry Key="UI_ITS_WINTER" Val="It's Winter!"/>
<Entry Key="UI_SEASONAL_EFFECTS" Val="Seasonal effects:"/>
<Entry Key="UI_POSSIBLE_WEATHER_CONDITIONS" Val="Possible weather conditions:"/>
<Entry Key="UI_SPRING_EFFECT1" Val="Increased Health, Sanity and Faith recovery"/>
<Entry Key="UI_SUMMER_EFFECT1" Val="Gathering grants +0.5 XP each turn"/>
<Entry Key="UI_AUTUMN_EFFECT1" Val="Crafting is 25% faster"/>
<Entry Key="UI_AUTUMN_EFFECT2" Val="Enemies are as aggressive as during the night"/>
<Entry Key="UI_WINTER_EFFECT1" Val="Experience Points gain from events doubled for all characters"/>
<Entry Key="UI_WINTER_EFFECT2" Val="Enemies are as aggresive as during the night"/>
<Entry Key="UI_WINTER_EFFECT3" Val="Monster nests spawn chance is higher"/>
<Entry Key="UI_WINTER_EFFECT4" Val="Camps and villages use 2 fuel per turn instead of 1"/>
<Entry Key="UI_WINTER_EFFECT5" Val="Recovering Health, Sanity or Faith requires a fuelled camp or village"/>
<Entry Key="UI_WINTER_EFFECT6" Val="Gathering food and crafting resources is more difficult"/>
<Entry Key="UI_TRAITS" Val="Traits"/>
<Entry Key="UI_COMPOSITE_INFO" Val="This resource is a composite and can be crafted on Cooking and Composites panel."/>
<Entry Key="UI_INVENTORY_SHIFT" Val="- transfer stack"/>
<Entry Key="UI_SEASONS" Val="Seasons"/>
<Entry Key="UI_ONLY_POSITIVE_EFFECTS" Val="Only positive effects"/>
<Entry Key="UI_ALL_SEASONS_EFFECTS" Val="All seasonal effects"/>
<Entry Key="UI_PARTICIPATING_GROUPS" Val="Participating Group(s)"/>
<Entry Key="UI_TUTORIAL_EVENTS1" Val="You have encountered an event. Most events occur randomly at the end of turn or when moving around the map."/>
<Entry Key="UI_TUTORIAL_EVENTS2" Val="If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well.{END_COLOR}"/>
<Entry Key="UI_TUTORIAL_EVENTS3" Val="Click on the View Group button to see exactly which groups take part in the event."/>
<Entry Key="UI_TUTORIAL_EVENTS4" Val="Under each part of the story you will see one or more possible responses."/>
<Entry Key="UI_TUTORIAL_EVENTS5" Val="Some responses are only visible if your group meets a certain condition, i.e. contains a specific character type."/>
<Entry Key="UI_TUTORIAL_EVENTS6" Val="If you see any of these symbols:"/>
<Entry Key="UI_TUTORIAL_EVENTS7" Val="it means that this particular response will lead to a fight, so read the responses carefully!"/>
<Entry Key="UI_SHOW_RESOURCE" Val="Show Resource!"/>
<Entry Key="UI_MAP_OF_THEA" Val="Map of Thea"/>
<Entry Key="UI_WORLD" Val="World"/>
<Entry Key="UI_ISLAND" Val="Island"/>
<Entry Key="UI_NOTE" Val="Note"/>
<Entry Key="UI_BUILDINGS_FILTER" Val="Buildings"/>
<Entry Key="UI_EQUIPMENT_FILTER" Val="Equipment"/>
<Entry Key="UI_SHIPS_FILTER" Val="Ships"/>
<Entry Key="UI_PRODUCTION_COST_SORT" Val="Sort by Production Cost"/>
<Entry Key="UI_LUCK_SORT" Val="Sort by Luck"/>
<Entry Key="UI_DOMINATION_VICTORY" Val="Domination Victory"/>
<Entry Key="UI_DOMINATION_VICTORY_DES" Val="To achieve Domination Victory, you must meet one requirement in each of these three categories:"/>
<Entry Key="UI_DOMINATION_1A" Val="Conquered at least half of the factions' settlements."/>
<Entry Key="UI_DOMINATION_1B" Val="Friendly with at least 5 factions (Loyalty at 50 or higher)."/>
<Entry Key="UI_DOMINATION_2A" Val="Have at least 20 followers."/>
<Entry Key="UI_DOMINATION_2B" Val="Have at least 7 different races among your followers."/>
<Entry Key="UI_DOMINATION_3A" Val="Have at least 6 buildings with skill level 4."/>
<Entry Key="UI_DOMINATION_3B" Val="Have at least 6 characters on level 20."/>
<Entry Key="UI_CURRENTLY_CONQUERED" Val="Currently conquered:"/>
<Entry Key="UI_CURRENTLY_LOYAL" Val="Currently loyal:"/>
<Entry Key="UI_FOLLOWERS" Val="Followers:"/>
<Entry Key="UI_DIFFERENT_RACES" Val="Different races:"/>
<Entry Key="UI_OWNED_LV4_BUILDINGS" Val="Owned level 4 buildings:"/>
<Entry Key="UI_CHARACTERS_ON_LVL20" Val="Characters on level 20:"/>
<Entry Key="UI_OR" Val="OR"/>
<Entry Key="UI_GROUP_POINTS" Val="Maximum Total Cost of Traits"/>
<Entry Key="UI_STARTING_SEASON" Val="Starting Season"/>
<Entry Key="UI_SUMMER" Val="Summer"/>
<Entry Key="UI_AUTUMN" Val="Autumn"/>
<Entry Key="UI_WINTER" Val="Winter"/>
<Entry Key="UI_RARITY_SORT" Val="Sort by Rarity"/>
<Entry Key="UI_UNLOCKED" Val="Unlocked"/>
<Entry Key="UI_LOCKED" Val="Locked"/>
<Entry Key="UI_MATCHING" Val="Matching"/>
<Entry Key="UI_CHARACTERS_FILTER" Val="Characters Only"/>
<Entry Key="UI_DOMAIN_SORT" Val="Sort by Domain"/>
<Entry Key="UI_COST_SORT" Val="Sort by Cost"/>
<Entry Key="UI_ACTIVE_QUESTS" Val="Active Quests"/>
<Entry Key="UI_PARENT_UNLOCK_REQUIRED" Val="{COLOR:#C80000}You need to unlock the parent advancement first."/>
<Entry Key="UI_CURRENT_TRADE_VALUE" Val="Current Balance:"/>
<Entry Key="UI_ALLOW_SAVES" Val="Manual Saves"/>
<Entry Key="UI_ALLOW_CUSTOM_SAVES" Val="Allowed"/>
<Entry Key="UI_DISALLOW_CUSTOM_SAVES" Val="Not Allowed"/>
<Entry Key="UI_SAVE_AND_QUIT" Val="Save and Quit"/>
<Entry Key="UI_FINISHED_QUESTS" Val="Finished Quests"/>
<Entry Key="UI_CHALLENGE_DIFFICULTY_INCREASE" Val="Challenge Difficulty Increase"/>
<Entry Key="UI_NYIA_UNLOCKED" Val="Nyia Unlocked!"/>
<Entry Key="UI_TRIGLAV_UNLOCKED" Val="Triglav Unlocked!"/>
<Entry Key="UI_COAL_REMOVED_FROM_FIRST_ISLAND" Val="Coal removed from starting island"/>
<Entry Key="UI_SKIP_TO_RESOLUTION" Val="Skip to Resolution"/>
<Entry Key="UI_ARE_YOU_SURE_SKIP_TO_RESOLUTION" Val="Are you sure you want to finish casting your cards this round and skip to resolution? Your enemy will play their cards normally."/>
<Entry Key="UI_STRENGTH_CHARACTER_SORT" Val="Sort by Strength"/>
<Entry Key="UI_PERCEPTION_CHARACTER_SORT" Val="Sort by Perception"/>
<Entry Key="UI_INTELLIGENCE_CHARACTER_SORT" Val="Sort by Intelligence"/>
<Entry Key="UI_WISDOM_CHARACTER_SORT" Val="Sort by Wisdom"/>
<Entry Key="UI_MYSTICISM_CHARACTER_SORT" Val="Sort by Mysticism"/>
<Entry Key="UI_DESTINY_CHARACTER_SORT" Val="Sort by Destiny"/>
<Entry Key="UI_CRAFTING_CHARACTER_SORT" Val="Sort by Crafting"/>
<Entry Key="UI_RESEARCH_CHARACTER_SORT" Val="Sort by Research"/>
<Entry Key="UI_RITUALS_CHARACTER_SORT" Val="Sort by Rituals"/>
<Entry Key="UI_CLASS_CHARACTER_SORT" Val="Sort by Class"/>
<Entry Key="UI_CARRY_LIMIT_CHARACTER_SORT" Val="Sort by Carry Limit"/>
<Entry Key="UI_AUTOFILL" Val="Autofill"/>
<Entry Key="UI_INFORMATION" Val="Information"/>
<Entry Key="UI_TUTORIALS_RESET" Val="Tutorials have been reset."/>
<Entry Key="UI_LEVEL_CHARACTER_SORT" Val="Sort by Level"/>
<Entry Key="UI_VILLAGERS" Val="Villagers"/>
<Entry Key="UI_FUEL" Val="Fuel"/>
<Entry Key="UI_BUILDINGS_SHIPS" Val="Buildings &amp; Ships"/>
<Entry Key="UI_LUCK_CHARACTER_SORT" Val="Sort by Luck"/>
<Entry Key="UI_ESSENCE_AMOUNT_SORT" Val="Sort by Essence Amount"/>
<Entry Key="UI_ESSENCE_TYPE_SORT" Val="Sort by Essence Type"/>
<Entry Key="UI_AUTORESOLVE_PROFICIENCY" Val="Autoresolve Proficiency"/>
<Entry Key="UI_GOOD" Val="Good"/>
<Entry Key="UI_POOR" Val="Poor"/>
<Entry Key="UI_SWITCHING_DATABASE" Val="We recommend that you use the latest version of database files and only go back to another version if you know what you're doing. Make sure the game versions match, using an incorrect database is likely to cause crashes! If you want to continue a game saved in a previous game version, switch to the previous version using beta branches."/>
</LOC_LIBRARY-EN_UI>
</DATABASE_UI_LOCALIZATION>
</DATABASE_UI_LOCALIZATION-NO_HSH>

+ 3128
- 657
Database/pot/DATABASE_DES_LOCALIZATION.pot
File diff suppressed because it is too large
View File


+ 483
- 39
Database/pot/DATABASE_UI_LOCALIZATION.pot View File

@ -109,7 +109,7 @@ msgid "This slot is not free!"
msgstr ""
#. UI_ANOTHER_PLAYER_TARGETTING
msgid "Another player is making selection"
msgid "Please wait, another player is making a selection..."
msgstr ""
#. UI_WARNING
@ -425,8 +425,8 @@ msgstr ""
msgid "Transfer"
msgstr ""
#. UI_TRANSFER_FOOD_TO
msgid "Transfer food to {SCRIPT:UIS_GlobalVar,TargetGroupName}"
#. UI_TRANSFER_FOOD
msgid "Transfer Food"
msgstr ""
#. UI_VARIETIES_FOR
@ -739,7 +739,10 @@ msgstr ""
msgid "Bonuses"
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_BUILDINGS
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_BUILDINGS_FILTER
msgid "Buildings"
msgstr ""
@ -775,11 +778,8 @@ msgstr ""
msgid "From Equipment"
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_PASSIVE_EFFECTS
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_PASSIVE_BONUSES
msgid "Passive Effects"
msgid "Effects"
msgstr ""
#. UI_NOTES
@ -818,16 +818,23 @@ msgstr ""
msgid "Sort A to Z"
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_GATHERING_CHARACTER_SORT
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_GATHERING_SORT
msgid "Sort by Gathering"
msgstr ""
#. UI_COUNT_SORT
msgid "Sort by count"
msgid "Sort by Count"
msgstr ""
#. UI_TYPE_SORT
msgid "Sort by type"
msgid "Sort by Type"
msgstr ""
#. UI_NO_FILTER
msgid "No filter"
msgid "No Filter"
msgstr ""
#. UI_WEAPONS_FILTER
@ -867,7 +874,7 @@ msgid "Start Game"
msgstr ""
#. UI_POWER_POINTS_LEFT
msgid "Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft"
msgid "Power Points Left: {SCRIPT:UIS_GlobalVar,GodPowerPointsLeft}"
msgstr ""
#. UI_HOST_A_MULTIPLAYER_GAME
@ -1052,8 +1059,8 @@ msgstr ""
msgid "Assign"
msgstr ""
#. UI_COOKING
msgid "Cooking"
#. UI_COOKING_AND_COMPOSITES
msgid "Cooking and Composites"
msgstr ""
#. UI_CRAFTING
@ -1197,14 +1204,11 @@ msgid "Refined"
msgstr ""
#. UI_UNLOCK_CONFIRMATION
msgid "Click the CONFIRM button to unlock."
msgid "{COLOR:#42C100}Click the CONFIRM button to unlock."
msgstr ""
#. UI_UNLOCK_RESOURCE_CONFIRMATION
msgid ""
"Unlocking this resource will allow your people to gather it. Your Chosen will also receive 10 units of this resource.\n"
"\n"
"Click the CONFIRM button to unlock."
msgid "Unlocking this resource will allow your people to gather it. Your Chosen will also receive 10 units of this resource."
msgstr ""
#. UI_UNLOCK_ITEM_CONFIRMATION1
@ -1280,11 +1284,11 @@ msgid "Re-roll Sets"
msgstr ""
#. UI_NOT_ENOUGH_RP
msgid "You do not have enough Advancement Points to unlock this."
msgid "{COLOR:#C80000}You do not have enough Advancement Points to unlock this."
msgstr ""
#. UI_ALL_PARENT_RESOURCES_REQUIRED
msgid "You need to unlock all parent advancements first."
msgid "{COLOR:#C80000}You need to unlock all parent advancements first."
msgstr ""
#. UI_WORKBENCH
@ -1320,7 +1324,7 @@ msgid "Spend Points"
msgstr ""
#. UI_ALREADY_UNLOCKED
msgid "You have already unlocked this advancement!"
msgid "{COLOR:#5B80FF}You have already unlocked this advancement!"
msgstr ""
#. UI_NEARBY_RESOURCES
@ -1378,12 +1382,15 @@ msgstr ""
msgid "Modifiers"
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_CRAFTING_SORT
msgid "Sort by Crafting value"
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_CRAFTING_CHARACTER_SORT
msgid "Sort by Crafting"
msgstr ""
#. UI_GATHERING_SORT
msgid "Sort by Gathering value"
#. UI_RITUALS_SORT
msgid "Sort by Rituals value"
msgstr ""
#. UI_LOADING_MODULES
@ -1446,6 +1453,10 @@ msgstr ""
msgid "Spiritual Challenge"
msgstr ""
#. UI_PASSIVE_BONUSES
msgid "Passive Effects"
msgstr ""
#. UI_VS_CONCEPT
msgid "VS Concept"
msgstr ""
@ -1728,7 +1739,10 @@ msgstr ""
msgid "The outcome of the {COLOR:yellow}Fight phase{END_COLOR} will decide if another Round is needed. The challenge will last for as long as both players have cards to play during the Preparation phases."
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_EQUIPMENT
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_EQUIPMENT_FILTER
msgid "Equipment"
msgstr ""
@ -1925,14 +1939,19 @@ msgid "God Points and Traits"
msgstr ""
#. UI_TUTORIAL_GOD_POINTS1
msgid "This screen allows you to customise the traits of your deity. Each card represents one trait."
msgid ""
"This screen allows you to customise the traits of your deity.\n"
"\n"
"Each card represents one trait.\n"
"\n"
"You can mix &amp; match traits from {COLOR:yellow}Characters{END_COLOR} and {COLOR:yellow}Bonuses{END_COLOR} categories."
msgstr ""
#. UI_TUTORIAL_GOD_POINTS2
msgid ""
"To assign a trait, {COLOR:yellow}drag{END_COLOR} it from the traits list {COLOR:yellow}and drop{END_COLOR} it onto a matching slot.\n"
"\n"
"There is a limit on additional adult characters - you can pick up to 2."
"The total cost of traits is limited and depends on the difficulty setting."
msgstr ""
#. UI_TUTORIAL_GOD_POINTS3A
@ -1944,7 +1963,7 @@ msgid "You can only pick traits that match these particular domains."
msgstr ""
#. UI_TUTORIAL_GOD_POINTS4
msgid "New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} (these are awarded when you end the game). Once unlocked, the trait becomes available for every game."
msgid "New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} - these are awarded when you end the game. Once unlocked, the trait becomes available for every game."
msgstr ""
#. UI_TUTORIAL_GOD_POINTS5
@ -2206,7 +2225,10 @@ msgstr ""
msgid "Male"
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_FUEL_FILTER
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_FUEL
msgid "Fuel"
msgstr ""
@ -2299,7 +2321,7 @@ msgid "God Points Awarded:"
msgstr ""
#. UI_TUTORIAL_GODS_CHOSEN1
msgid "Here you can decide who will be the God's Chosen. This character will be important to the main quest line."
msgid "Here you can decide who will be the God's Chosen. This character will be important to the quest line."
msgstr ""
#. UI_TUTORIAL_GODS_CHOSEN2
@ -2733,7 +2755,7 @@ msgid "Database has not been changed, restart is not required."
msgstr ""
#. UI_SAVE_INCOMPATIBLE
msgid "The save you are trying to load is incompatible with the currently used game database. It is recommended to go to Settings and switch the database to version:"
msgid "The save you are trying to load is incompatible with the currently used game database. We recommend switching to the matching game version on using beta branches."
msgstr ""
#. UI_DEFAULT
@ -2934,11 +2956,11 @@ msgid "For example, Crystal Wood recipe, which is a {COLOR:yellow}composite mate
msgstr ""
#. UI_TUTORIAL_ADVANCEMENT7
msgid "Advancement Points are awarded each time your collect enough Research Points (RPs)."
msgid "Advancement Points {ICON:AdvancementPointIcon} are awarded each time your collect enough Research Points (RPs)."
msgstr ""
#. UI_TUTORIAL_ADVANCEMENT8
msgid "RPs are given after completing events, building a School or performing research tasks (research tasks are yet to be implemented)."
msgid "RPs are given after completing events, building a School or researching terrain and creature artifacts."
msgstr ""
#. UI_STAY_IN_GAME
@ -3033,10 +3055,6 @@ msgstr ""
msgid "World Progression"
msgstr ""
#. UI_HEAL_AFTER_MOVE
msgid "Heal After Moving"
msgstr ""
#. UI_TRUE
msgid "True"
msgstr ""
@ -3161,7 +3179,7 @@ msgid "The save you are trying to load is incompatible with the current game ver
msgstr ""
#. UI_GATHERING_MAX_1PACK
msgid "Limit Gathering Packs to 1 per turn"
msgid "Overflow Gathering Halved"
msgstr ""
#. UI_MADE_IN_GAME_VER
@ -3212,8 +3230,12 @@ msgstr ""
msgid "Research material collected"
msgstr ""
#. UI_RESEARCH_COMPLETED
msgid "Research completed"
#. UI_RESEARCH_COMPLETED_CHAR
msgid "Research completed - 15% power bonus to auto-resolved challenges vs this creature."
msgstr ""
#. UI_RESEARCH_COMPLETED_TERRAIN
msgid "Research completed."
msgstr ""
#. UI_DEFEATED
@ -3236,12 +3258,19 @@ msgstr ""
msgid "Faction Loyalty has changed:"
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_RESEARCH_SORT
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_RESEARCH_CHARACTER_SORT
msgid "Sort by Research"
msgstr ""
#. UI_RESEARCH_ARTIFACTS
msgid "Research Artifacts"
msgstr ""
#. UI_TUTORIAL_ARTIFACTS1
msgid "While wandering through the world of Thea, you will encounter Research Artifacts. These are sometimes acquired after winning challenges or can found in the ground."
msgid "While wandering through the world of Thea, you will encounter Research Artifacts. These are sometimes acquired after winning challenges or can be found in the ground."
msgstr ""
#. UI_TUTORIAL_ARTIFACTS2
@ -3254,3 +3283,418 @@ msgid ""
"\n"
"Terrain and Creature Artifacts unlock new lore entries in Theopedia."
msgstr ""
#. UI_FACTION_FRIENDLY
msgid "Friendly"
msgstr ""
#. UI_FACTION_NEUTRAL
msgid "Neutral"
msgstr ""
#. UI_FACTION_HOSTILE
msgid "Hostile"
msgstr ""
#. UI_ITS_SPRING
msgid "It's Spring!"
msgstr ""
#. UI_ITS_SUMMER
msgid "It's Summer!"
msgstr ""
#. UI_ITS_AUTUMN
msgid "It's Autumn!"
msgstr ""
#. UI_ITS_WINTER
msgid "It's Winter!"
msgstr ""
#. UI_SEASONAL_EFFECTS
msgid "Seasonal effects:"
msgstr ""
#. UI_POSSIBLE_WEATHER_CONDITIONS
msgid "Possible weather conditions:"
msgstr ""
#. UI_SPRING_EFFECT1
msgid "Increased Health, Sanity and Faith recovery"
msgstr ""
#. UI_SUMMER_EFFECT1
msgid "Gathering grants +0.5 XP each turn"
msgstr ""
#. UI_AUTUMN_EFFECT1
msgid "Crafting is 25% faster"
msgstr ""
#. UI_AUTUMN_EFFECT2
msgid "Enemies are as aggressive as during the night"
msgstr ""
#. UI_WINTER_EFFECT1
msgid "Experience Points gain from events doubled for all characters"
msgstr ""
#. UI_WINTER_EFFECT2
msgid "Enemies are as aggresive as during the night"
msgstr ""
#. UI_WINTER_EFFECT3
msgid "Monster nests spawn chance is higher"
msgstr ""
#. UI_WINTER_EFFECT4
msgid "Camps and villages use 2 fuel per turn instead of 1"
msgstr ""
#. UI_WINTER_EFFECT5
msgid "Recovering Health, Sanity or Faith requires a fuelled camp or village"
msgstr ""
#. UI_WINTER_EFFECT6
msgid "Gathering food and crafting resources is more difficult"
msgstr ""
#. UI_TRAITS
msgid "Traits"
msgstr ""
#. UI_COMPOSITE_INFO
msgid "This resource is a composite and can be crafted on Cooking and Composites panel."
msgstr ""
#. UI_INVENTORY_SHIFT
msgid "- transfer stack"
msgstr ""
#. UI_SEASONS
msgid "Seasons"
msgstr ""
#. UI_ONLY_POSITIVE_EFFECTS
msgid "Only positive effects"
msgstr ""
#. UI_ALL_SEASONS_EFFECTS
msgid "All seasonal effects"
msgstr ""
#. UI_PARTICIPATING_GROUPS
msgid "Participating Group(s)"
msgstr ""
#. UI_TUTORIAL_EVENTS1
msgid "You have encountered an event. Most events occur randomly at the end of turn or when moving around the map."
msgstr ""
#. UI_TUTORIAL_EVENTS2
msgid "If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well.{END_COLOR}"
msgstr ""
#. UI_TUTORIAL_EVENTS3
msgid "Click on the View Group button to see exactly which groups take part in the event."
msgstr ""
#. UI_TUTORIAL_EVENTS4
msgid "Under each part of the story you will see one or more possible responses."
msgstr ""
#. UI_TUTORIAL_EVENTS5
msgid "Some responses are only visible if your group meets a certain condition, i.e. contains a specific character type."
msgstr ""
#. UI_TUTORIAL_EVENTS6
msgid "If you see any of these symbols:"
msgstr ""
#. UI_TUTORIAL_EVENTS7
msgid "it means that this particular response will lead to a fight, so read the responses carefully!"
msgstr ""
#. UI_SHOW_RESOURCE
msgid "Show Resource!"
msgstr ""
#. UI_MAP_OF_THEA
msgid "Map of Thea"
msgstr ""
#. UI_WORLD
msgid "World"
msgstr ""
#. UI_ISLAND
msgid "Island"
msgstr ""
#. UI_NOTE
msgid "Note"
msgstr ""
#. UI_SHIPS_FILTER
msgid "Ships"
msgstr ""
#. UI_PRODUCTION_COST_SORT
msgid "Sort by Production Cost"
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_LUCK_SORT
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_LUCK_CHARACTER_SORT
msgid "Sort by Luck"
msgstr ""
#. UI_DOMINATION_VICTORY
msgid "Domination Victory"
msgstr ""
#. UI_DOMINATION_VICTORY_DES
msgid "To achieve Domination Victory, you must meet one requirement in each of these three categories:"
msgstr ""
#. UI_DOMINATION_1A
msgid "Conquered at least half of the factions' settlements."
msgstr ""
#. UI_DOMINATION_1B
msgid "Friendly with at least 5 factions (Loyalty at 50 or higher)."
msgstr ""
#. UI_DOMINATION_2A
msgid "Have at least 20 followers."
msgstr ""
#. UI_DOMINATION_2B
msgid "Have at least 7 different races among your followers."
msgstr ""
#. UI_DOMINATION_3A
msgid "Have at least 6 buildings with skill level 4."
msgstr ""
#. UI_DOMINATION_3B
msgid "Have at least 6 characters on level 20."
msgstr ""
#. UI_CURRENTLY_CONQUERED
msgid "Currently conquered:"
msgstr ""
#. UI_CURRENTLY_LOYAL
msgid "Currently loyal:"
msgstr ""
#. UI_FOLLOWERS
msgid "Followers:"
msgstr ""
#. UI_DIFFERENT_RACES
msgid "Different races:"
msgstr ""
#. UI_OWNED_LV4_BUILDINGS
msgid "Owned level 4 buildings:"
msgstr ""
#. UI_CHARACTERS_ON_LVL20
msgid "Characters on level 20:"
msgstr ""
#. UI_OR
msgid "OR"
msgstr ""
#. UI_GROUP_POINTS
msgid "Maximum Total Cost of Traits"
msgstr ""
#. UI_STARTING_SEASON
msgid "Starting Season"
msgstr ""
#. UI_SUMMER
msgid "Summer"
msgstr ""
#. UI_AUTUMN
msgid "Autumn"
msgstr ""
#. UI_WINTER
msgid "Winter"
msgstr ""
#. UI_RARITY_SORT
msgid "Sort by Rarity"
msgstr ""
#. UI_UNLOCKED
msgid "Unlocked"
msgstr ""
#. UI_LOCKED
msgid "Locked"
msgstr ""
#. UI_MATCHING
msgid "Matching"
msgstr ""
#. UI_CHARACTERS_FILTER
msgid "Characters Only"
msgstr ""
#. UI_DOMAIN_SORT
msgid "Sort by Domain"
msgstr ""
#. UI_COST_SORT
msgid "Sort by Cost"
msgstr ""
#. UI_ACTIVE_QUESTS
msgid "Active Quests"
msgstr ""
#. UI_PARENT_UNLOCK_REQUIRED
msgid "{COLOR:#C80000}You need to unlock the parent advancement first."
msgstr ""
#. UI_CURRENT_TRADE_VALUE
msgid "Current Balance:"
msgstr ""
#. UI_ALLOW_SAVES
msgid "Manual Saves"
msgstr ""
#. UI_ALLOW_CUSTOM_SAVES
msgid "Allowed"
msgstr ""
#. UI_DISALLOW_CUSTOM_SAVES
msgid "Not Allowed"
msgstr ""
#. UI_SAVE_AND_QUIT
msgid "Save and Quit"
msgstr ""
#. UI_FINISHED_QUESTS
msgid "Finished Quests"
msgstr ""
#. UI_CHALLENGE_DIFFICULTY_INCREASE
msgid "Challenge Difficulty Increase"
msgstr ""
#. UI_NYIA_UNLOCKED
msgid "Nyia Unlocked!"
msgstr ""
#. UI_TRIGLAV_UNLOCKED
msgid "Triglav Unlocked!"
msgstr ""
#. UI_COAL_REMOVED_FROM_FIRST_ISLAND
msgid "Coal removed from starting island"
msgstr ""
#. UI_SKIP_TO_RESOLUTION
msgid "Skip to Resolution"
msgstr ""
#. UI_ARE_YOU_SURE_SKIP_TO_RESOLUTION
msgid "Are you sure you want to finish casting your cards this round and skip to resolution? Your enemy will play their cards normally."
msgstr ""
#. UI_STRENGTH_CHARACTER_SORT
msgid "Sort by Strength"
msgstr ""
#. UI_PERCEPTION_CHARACTER_SORT
msgid "Sort by Perception"
msgstr ""
#. UI_INTELLIGENCE_CHARACTER_SORT
msgid "Sort by Intelligence"
msgstr ""
#. UI_WISDOM_CHARACTER_SORT
msgid "Sort by Wisdom"
msgstr ""
#. UI_MYSTICISM_CHARACTER_SORT
msgid "Sort by Mysticism"
msgstr ""
#. UI_DESTINY_CHARACTER_SORT
msgid "Sort by Destiny"
msgstr ""
#. UI_RITUALS_CHARACTER_SORT
msgid "Sort by Rituals"
msgstr ""
#. UI_CLASS_CHARACTER_SORT
msgid "Sort by Class"
msgstr ""
#. UI_CARRY_LIMIT_CHARACTER_SORT
msgid "Sort by Carry Limit"
msgstr ""
#. UI_AUTOFILL
msgid "Autofill"
msgstr ""
#. UI_INFORMATION
msgid "Information"
msgstr ""
#. UI_TUTORIALS_RESET
msgid "Tutorials have been reset."
msgstr ""
#. UI_LEVEL_CHARACTER_SORT
msgid "Sort by Level"
msgstr ""
#. UI_VILLAGERS
msgid "Villagers"
msgstr ""
#. UI_BUILDINGS_SHIPS
msgid "Buildings &amp; Ships"
msgstr ""
#. UI_ESSENCE_AMOUNT_SORT
msgid "Sort by Essence Amount"
msgstr ""
#. UI_ESSENCE_TYPE_SORT
msgid "Sort by Essence Type"
msgstr ""
#. UI_AUTORESOLVE_PROFICIENCY
msgid "Autoresolve Proficiency"
msgstr ""
#. UI_GOOD
msgid "Good"
msgstr ""
#. UI_POOR
msgid "Poor"
msgstr ""
#. UI_SWITCHING_DATABASE
msgid "We recommend that you use the latest version of database files and only go back to another version if you know what you're doing. Make sure the game versions match, using an incorrect database is likely to cause crashes! If you want to continue a game saved in a previous game version, switch to the previous version using beta branches."
msgstr ""

+ 8
- 2
Modules/game_files/Abandoned House.txt View File

@ -45,7 +45,7 @@ You open the trap door skilfully, and you see a nest of vipers slithering in the
[/STORY]
[OUT]Try to fish out the chest using ropes and tools.
[OUT]Drop down some torches to keep the snakes away, then grab the chest before they attack.
[OUT]Through nature of intellect, figure out how to trick the snakes.
[OUT][Nature or Intellect] Figure out how to trick the snakes.
[OUT]Just jump down and kill the snakes.
[/NODE]
@ -165,6 +165,13 @@ The rats go into a frenzy and another swarm joins them from a tunnel. You are fo
[OUT]Run away.
[/NODE]
+[NODE]53
[STORY]
The flute calms the rats into submission, and you are free to take the chest hidden in the cellar.
[/STORY]
[OUT]Loot the chest and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Haunted house(2)
@ -579,7 +586,6 @@ You come across an old hut in the woods. At first it seems quite run down, but y
[OUT]Call out and see if anyone's home.
[OUT]Call out and see if anyone's home.
[OUT]Sneak up to investigate.
[OUT]Sneak up to investigate.
[OUT]Leave.
[/NODE]

+ 83
- 33
Modules/game_files/Alphaclan.txt View File

@ -281,7 +281,7 @@ Your scheming fails. You are assailed by the werewolves and the orcs have to sav
The alpha werewolf howls in agreement and vows to take some young wolves to serve with the orcs.
The orcs are impressed with your results -- an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts.
The orcs are impressed with your results - an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts.
[/STORY]
[OUT]Leave.
[/NODE]
@ -325,6 +325,7 @@ The alpha clan laughs at your incompetence as beast masters, but they value your
+[NODE]54
[STORY]
Just as you depart, one of the werewolves howls and whispers your way:
'One of you is of our blood, and now that you hear my call, you shall awaken.
If you wish, come seek us, pup. If not, good hunting to you.'
@ -436,12 +437,15 @@ The trader's stalls stand open for you.
'If you value your skins, speak fast, or die faster! Why are you here?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
This village is small, as such, it will not offer recruitment and may have other options limited.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can buy some wolves.
[OUT]Trade.
[OUT]Leave.
[OUT]Attack!
[/NODE]
+[NODE]5
@ -608,14 +612,19 @@ A huge orc woman approaches you with an iron rod.
'Halt? Oh, you, you may enter.'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
Once you become friends, you will get the chance to recruit.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Say that you know orcs have the best wolf packs, and ask if you can buy one.
[OUT]Trade.
[OUT]Leave.
[OUT]Ask to go watch the fighting pits.
[OUT]Ask to go watch the fighting pits for the chance to recruit.
[OUT]See if you can have your pet trained here.
[OUT]Attack!
[OUT]Ask to go watch the fighting pits for the chance to recruit.
[OUT]You see a familiar face, approach.
[/NODE]
+[NODE]5
@ -680,7 +689,7 @@ The village lies destroyed, and the spoils are yours.
+[NODE]22
[STORY]
'There are some clan-less orcs not too far from here -- stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.'
'There are some clan-less orcs not too far from here - stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
@ -688,7 +697,7 @@ The village lies destroyed, and the spoils are yours.
+[NODE]26
[STORY]
'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more -- it will cost you blood. Oh, and I do not heal males.'
'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more - it will cost you blood. Oh, and I do not heal males.'
[/STORY]
[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her.
[OUT]Agree to pay the price to remove curses.
@ -716,7 +725,7 @@ We can spare some of our scraps for you.'
+[NODE]40
[STORY]
'We have some good wolves, but be sure you can tame them -- they are no pets. They are beasts that may become your companion!'
'We have some good wolves, but be sure you can tame them - they are no pets. They are beasts that may become your companion!'
[/STORY]
[OUT]Buy a wolf.
[/NODE]
@ -761,7 +770,7 @@ Your friends can still pay me if they need healing.'
+[NODE]74
[STORY]
'You proved yourselves and we can't search it all. Sure, there are some places worth your metal. Go knock ourselves out.'
'You proved yourselves and we can't search it all. Sure, there are some places worth your metal. Go knock yourselves out.'
[/STORY]
[OUT]Nod in agreement.
[OUT]Leave.
@ -1226,7 +1235,7 @@ The orcs are relieved that their kin died in combat, although they are quietly u
[STORY]
The orcs are glad to know what has befallen their comrades:
'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping -- we'll just go do it ourselves. Here, your reward.'
'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping - we'll just go do it ourselves. Here, your reward.'
[/STORY]
[OUT]Nod and wish them well.
[/NODE]
@ -1279,7 +1288,7 @@ And because you light, I no trap you. Choose now.'
[STORY]
You enter the lava pit, and as you follow the path to the centre, it disappears behind you, leaving you encircled by fire.
Many red eyes emerge from the fire -- lava rockers and then their mama comes forth, her fiery neck covered with orc tusks.
Many red eyes emerge from the fire - lava rockers and then their mama comes forth, her fiery neck covered with orc tusks.
[/STORY]
[OUT]Fight!
[OUT]Try to escape!
@ -1332,6 +1341,25 @@ The orcs laugh at your cowardice and say they will face whatever hides in the fl
[OUT]Leave.
[/NODE]
+[NODE]69
[STORY]
You enter the lava pit, and as you follow the path to the centre, it disappears behind you, leaving you encircled by fire.
Many red eyes emerge from the fire - lava rockers and then their mama comes forth, her fiery neck covered with orc tusks.
[/STORY]
[OUT]Fight!
[OUT]Try to escape!
[/NODE]
+[NODE]70
[STORY]
You kill the rockers and the lava troll and find the remains of orcs within the lava pit, as well as a dead lava troll. The last missing orc must have killed it but died also.
The orcs are pleased to know of their kin's heroic deeds and your revenge.
[/STORY]
[OUT]Thank them and leave.
[/NODE]
[/EVENT]
-- [EVENT] --OrcKillsmallRuins(9)
@ -2461,7 +2489,7 @@ You see several old pyres and one that is new. You also spot a pack of wolves ci
[OUT][Orc]Take a closer look at the pack to see if they have the mark of the starchasers.
[OUT]You have the skills to deal with angry beasts. Watch the pack to figure out a way to handle this.
[OUT]Attack the wolves!
[OUT]In the name of Horz, make them bow to you!
[OUT][Horz] In the name of Horz, make them bow to you!
[OUT]Leave.
[/NODE]
@ -2482,8 +2510,8 @@ These wolves are indeed the starchasers, loyal companions to bloodtrackers.
They are left without a pack leader. This is your chance to claim their loyalty, but beware, it may become bloody!
[/STORY]
[OUT]As a bloodtracker, show these wolves your raw will and make them heel!
[OUT]As matriarch, dominate these wolves with your sheer power!
[OUT][Bloodtracker] Show these wolves your raw will and make them heel!
[OUT][Matriarch] Dominate these wolves with your sheer power!
[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right.
[OUT]Avoid the pyre belonging to the wolves' former masters, and loot the others as is your right.
[/NODE]
@ -2522,7 +2550,7 @@ You realise these wolves are feral, angry, and starving -- a dangerous combinati
They will respond only to brute force or domination.
[/STORY]
[OUT]As a night demon, intimidate the beasts.
[OUT][Night demon] As a night demon, intimidate the beasts.
[OUT]Use your knowledge of wolves to dominate the pack!
[OUT][Nature] Try to reach the wolves' inner spirit to calm them in the name of nature.
[OUT]Leave.
@ -2926,7 +2954,7 @@ As you search the crude yet sturdy old structures, you spot a group of orcs also
[/STORY]
[OUT][Orc]Assert the right of the strongest to claim this find.
[OUT][Orc]Try talking to your kin.
[OUT]Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils!
[OUT][Zorya and Mysticism] Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils!
[OUT][Harmony] In the name of harmony, try to talk to them.
[OUT]Try to negotiate.
[OUT]Attack!
@ -2997,7 +3025,7 @@ The orcs begin a strange warrior dance and you try your best to join in, asking
+[NODE]41
[STORY]
'Surender!'
'Surrender!'
The orcs spit, turn away from you, and wait for you to leave in shame.
[/STORY]
@ -3577,7 +3605,7 @@ You find the remains of other victims caught in the webs.
You try to think of something fast, but the spiders are faster. They swarm you angrily, and all you can do is climb up to safety as quickly as possible.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]20
@ -3667,7 +3695,7 @@ You kill the ruffians and find they did not carry much on them. Still, you did e
The ruffians beat you badly. You have to drop your food to stop them from running after you!
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]61
@ -4051,7 +4079,7 @@ The witch defeats you and lays a curse upon your souls.
-- [EVENT] --OrcMain(27)
+[NODE]2
[STORY]
You are sent to speak to an orc witch. Her name -- Eater of Souls -- strikes fear and respect in the hearts of those you speak to. As she approaches you, others cower away:
You are sent to speak to an orc witch. Her name - Eater of Souls - strikes fear and respect in the hearts of those you speak to. As she approaches you, others cower away:
'You come asking about the big light, yes? Those foul lightbringers that kill so many of our orc kin. But why should I say anything to the likes of you? What are your gods to me?'
[/STORY]
@ -4061,7 +4089,7 @@ You are sent to speak to an orc witch. Her name -- Eater of Souls -- strikes fea
+[NODE]3
[STORY]
'Bah, yes! You are right -- we fight for the same mistress, so I won't beat around the bush. In truth, I had visions of the champion coming, and I serve as you do. Even if it means talking about an uncomfortable past.'
'Bah, yes! You are right - we fight for the same mistress, so I won't beat around the bush. In truth, I had visions of the champion coming, and I serve as you do. Even if it means talking about an uncomfortable past.'
[/STORY]
[OUT]So this past can help?
[/NODE]
@ -4086,7 +4114,7 @@ But to fight, we need a weapon. Just as the pointy ears were cursed by darkness
+[NODE]6
[STORY]
'I know of one who walks the dark path beyond even my understanding. I should know -- he is my pup.
'I know of one who walks the dark path beyond even my understanding. I should know - he is my pup.
He meddles with the forces of death and life, and delves into darkness so deep. Foolish, foolish youth. But he tried to speak to me. Tried to tell me. I will not dishonour my alpha and talk to Shame Bringer, but you should. '
[/STORY]
@ -4115,7 +4143,7 @@ He meddles with the forces of death and life, and delves into darkness so deep.
[STORY]
You approach the tower of Shame Bringer, the orc who supposedly has a way to beat this growing light.
The place is unremarkable -- a single stone-built tower. The only oddity is the lack of any visible entrance.
The place is unremarkable - a single stone-built tower. The only oddity is the lack of any visible entrance.
[/STORY]
[OUT]Walk up to the tower and tell the orc you were sent here by Eater of Souls, his mother.
[OUT]Walk up to the tower and tell the orc you were sent here by the goblin shamans.
@ -4174,14 +4202,14 @@ She has never appeared to me again, but I choose to believe that my path is just
[STORY]
'My art of necromancy cannot help directly, but I can. I have learnt a truth. Only darkness can defeat this light. Think on it.
After the Awakening, we had peace in the grey times, where neither the light nor the dark overwhelmed -- a truce. And yes, the black mist's presence will often cause chaos, but it was good.'
After the Awakening, we had peace in the grey times, where neither the light nor the dark overwhelmed - a truce. And yes, the black mist's presence will often cause chaos, but it was good.'
[/STORY]
[OUT]What is he talking about?
[/NODE]
+[NODE]9
[STORY]
'The cosmic tree was neither saved nor burned. It remained in stasis as it was. And this worked -- until the lightbringers came. Someone did not like the new truce. So they released the light.
'The cosmic tree was neither saved nor burned. It remained in stasis as it was. And this worked - until the lightbringers came. Someone did not like the new truce. So they released the light.
I can tell you how to make a heart of darkness. Plant it in the earth-cave and destroy the light-beast for good.'
[/STORY]
@ -4248,7 +4276,7 @@ You will of course need to defeat the light-beast that now guards the chamber. B
+[NODE]20
[STORY]
'Pride? Wanting to impress my heartless mother? Or pure survival, maybe. After all, I am master of darkness -- dominance of light or even pure balance are not my friends. If you go my way, I will be stronger, of course.'
'Pride? Wanting to impress my heartless mother? Or pure survival, maybe. After all, I am master of darkness - dominance of light or even pure balance are not my friends. If you go my way, I will be stronger, of course.'
[/STORY]
[OUT]So he is proposing sabotage? A fake heart designed to destroy, not restore, the old ways?
[/NODE]
@ -4298,7 +4326,7 @@ Perhaps you can go back to the red cave and speak to the Alchemist again, rescue
+[NODE]31
[STORY]
'You find a tower, within there are bones and signs of occupancy, but whoever lived here is long gone.'
You find a tower, within there are bones and signs of occupancy, but whoever lived here is long gone.
[/STORY]
[OUT]Leave.
[/NODE]
@ -4323,6 +4351,8 @@ The place is dead.
'As friend of the alpha clans, you are invited to take part in the fighting pits - as spectator.
Losers of such fights will be dishonoured and live in shame, so some of them come to you after and ask to be accepted into your 'clan' instead. You would have to pay a clan price to the alphas, to ensure some shreds of honour are saved.'
[You can only recruit in this faction once, with a small chance for second when your population if very low]
[/STORY]
[OUT]Agree to pay a clan price for a fighter.
[OUT]Ask if this isn't a type slavery and weren't orcs violently against slavery due to their past?
@ -4333,6 +4363,8 @@ Losers of such fights will be dishonoured and live in shame, so some of them com
+[NODE]4
[STORY]
'Good. They carry the biggest clan-price, as they are strong, but they may die from their wounds. Go, see who wants to join your clan.'
[You can only recruit in this faction once, with a tiny chance for second when your population is very low]
[/STORY]
[OUT]Pay the honour price for a fighter.
[OUT][Orc, Dwarf or Turmoil] Say you will fight instead of paying, it is the honourable way.
@ -4388,11 +4420,11 @@ Those who fail, have a chance to regain honour later, but it is unlikely. Many m
-- [EVENT] --Pet Training Orc(31)
+[NODE]3
[STORY]
A bloodtracker approaches you:
A bloodtracker approaches you:
'You, you pay me, i train your pet to do some real damage!'
'You, you pay me, I train your pet to do some real damage!'
[Training your pet will only raise it to fourth rank, with only a small chance for higher]
[Training your pet will only raise it to fourth rank, with only a small chance for higher and you can only train one pet at a time]
[/STORY]
[OUT]Yes, give a cat to be trained.
[OUT]Yes, give a wolf to be trained.
@ -4404,14 +4436,14 @@ A bloodtracker approaches you:
+[NODE]4
[STORY]
'Are you crazy, can't train cats, do I look like a wizard to you. Them lot are more likely to scratch my eyes out than listen...'
'Are you crazy? Can't train cats! Do I look like a wizard to you? Them lot are more likely to scratch my eyes out than listen.'
[/STORY]
[OUT]Ask about other pets.
[/NODE]
+[NODE]7
[STORY]
'Fee paid, good, now hand me that pet for training.'
'Fee paid, good. Now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
@ -4446,7 +4478,7 @@ Your pet returns after a while and it seems much better behaved.
+[NODE]17
[STORY]
'Fee paid, good, now hand me that pet for training.'
'Fee paid, good. Now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
@ -4460,14 +4492,14 @@ Your pet returns after a while and it seems much better behaved.
+[NODE]24
[STORY]
'Fee paid, good, now hand me that pet for training.'
'Fee paid, good. Now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]26
[STORY]
Your pet returns after a while and it seems much better behaved.
Your pet returns after a while and seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
@ -4479,7 +4511,7 @@ Your pet returns after a while and it seems much better behaved.
[STORY]
'So, you seek to improve your familiars, good. Pay me and it shall be done.'
[Training your pet will only raise it to fourth rank, no higher]
[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time]
[/STORY]
[OUT]Yes, give a cat to be trained.
[OUT]Yes, give a spider to be trained.
@ -4534,3 +4566,21 @@ Your pet returns after a while and it seems much better behaved.
[/EVENT]
-- [EVENT] --Mental Return(33)
+[NODE]2
[STORY]
One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again.
[/STORY]
[OUT]Accept them.
[OUT]Decline, you do not need weaklings!
[/NODE]
+[NODE]3
[STORY]
They are happy to be part of the family again.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]

+ 32
- 11
Modules/game_files/Bandits attack.txt View File

@ -35,7 +35,7 @@ The orcs take much of your belongings but leave you alive.
[STORY]
The matriarch watches you with an uncomfortable intensity.
'You -- you are so nasty-looking. I like it.
'You - you are so nasty-looking. I like it.
Mate with me, and you will not regret it.'
@ -389,7 +389,7 @@ We'll just go...'
Share some food and drink to mark this truce.
[/STORY]
[OUT]Agree to give up some of your chosen things.
[OUT]Agree to lose 40% of your food.
[OUT]Agree to lose 10% of your food.
[OUT]Use this distraction as an opportunity to attack!
[/NODE]
@ -400,6 +400,7 @@ Share some food and drink to mark this truce.
[/STORY]
[OUT]Lose some equipment.
[OUT]Go back to trade.
[OUT]Fight!
[/NODE]
+[NODE]35
@ -410,6 +411,16 @@ Share some food and drink to mark this truce.
[OUT]Bid them farewell.
[/NODE]
+[NODE]41
[STORY]
'What, changed your minds, eh? We'll just take what we like, then!'
[/STORY]
[OUT]Lose some equipment.
[OUT]Go back to trade.
[OUT]Fight!
[/NODE]
[/EVENT]
-- [EVENT] --Dwarven bandits(3)
@ -492,7 +503,7 @@ The dwarves also leave a small gift in thanks.
+[NODE]22
[STORY]
'Enough talkin' -- we're takin the food, now!'
'Enough talkin' - we're takin the food, now!'
[/STORY]
[OUT]Give up the food.
[OUT]Attack!
@ -700,7 +711,7 @@ The elves are mesmerized by your beauty.
[/STORY]
[OUT]Insist that this is not the way of harmony nor the path of light and nature, all of which they should respect!
[OUT]Use this opportunity to try talking sense into them.
[OUT]They are distracted -- attack!
[OUT]They are distracted - attack!
[/NODE]
+[NODE]35
@ -872,7 +883,7 @@ A figure steps into the light for only the briefest moment. He is tall, forebodi
He steps back into darkness, and his minions step forwards, baring their fangs.
[/STORY]
[OUT]Attack!
[OUT]Assert that you are no mere traveller, but a servant of Horz's pack, so they should step away.
[OUT]Assert that you are no mere traveller, but a servant of the pantheon who are Horz's pack after all, so they should step away.
[OUT]Agree to give some blood.
[/NODE]
@ -884,7 +895,7 @@ A figure steps into the light for only the briefest moment. He is tall, forebodi
[/STORY]
[OUT]Ask what exchange.
[OUT]Tell him to back off or die.
[OUT]In the name of light, tell the striga to leave.
[OUT][Light] In the name of Light, tell the striga to leave.
[/NODE]
+[NODE]16
@ -898,12 +909,12 @@ A figure steps into the light for only the briefest moment. He is tall, forebodi
[STORY]
'And so, I have decided a measured approach is more sustainable. I have trained my feral pack to obey.
We ambush warm-blooded folk, taking only the blood we need. We feast on their flesh only if they resist -- leaving it up to fate, if you will.'
We ambush warm-blooded folk, taking only the blood we need. We feast on their flesh only if they resist - leaving it up to fate, if you will.'
[/STORY]
[OUT]Approve of their practical approach and state that your own ways have become tame to help you survive with people.
[OUT]Beautiful and female] Approve of their practical approach and state that your own ways have become tame to help you survive with people.
[OUT]Question the truth of his words.
[OUT]Affirm that Horz would approve of such measured control.
[OUT]Approve of their practical approach and state that your own ways have become tame to help you survive with people.
[OUT][Horz]Affirm that Horz would approve of such measured control.
[OUT][Night demon] Approve of their practical approach and state that your own ways have become tame to help you survive with people.
[/NODE]
+[NODE]18
@ -985,6 +996,16 @@ The strigas listen to your words and back away quietly into the night.
[OUT]Leave.
[/NODE]
+[NODE]37
[STORY]
'Yes, you smell of the human gods. The lord of night is our master too, of course.
So how about you let us have some blood, and perhaps some meat, if you have any? And we will offer a trade.'
[/STORY]
[OUT]Agree to give blood and trade.
[OUT]Decline giving blood, but part on good terms.
[/NODE]
[/EVENT]
-- [EVENT] --Human bandits(7)
@ -996,7 +1017,7 @@ You are ambushed by bandits:
[/STORY]
[OUT]Attack!
[OUT][Bandit]Suggest a fair trade instead, with you throwing in a bit extra -- less risk for both parties.
[OUT]Give the captain your best smile.
[OUT][Attractive] Give the captain your best smile.
[OUT]Try to parley with them.
[OUT]Run away!
[OUT]Run away!

+ 19
- 1
Modules/game_files/CampEncounters.txt View File

@ -454,6 +454,17 @@ They seem ailing, yet still human. Perhaps there is a way to help them rather th
[OUT]Lure them into a trap.
[/NODE]
+[NODE]48
[STORY]
Not all minds and bodies are strong enough to survive this taint, and even with your help, some of the victims pass away.
But others show signs of recovery, or at least improvement. They regain some semblance of their mind and are thankful for your aid.
Perhaps some will choose to stay with you. Even if they do not, they leave what they can in thanks.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Werwolf attack(5)
@ -644,7 +655,7 @@ The pack snarls and paces around you, not willing to trust a stranger.
You do, however, have a window to escape now.
[/STORY]
[OUT]Run.
[OUT]Run.
[OUT]Attack!
[/NODE]
@ -669,5 +680,12 @@ You outrun the wolves, although it is exhausting, and you have to drop some bags
[OUT]Leave.
[/NODE]
+[NODE]61
[STORY]
You are badly beaten and forced to flee and when the next full moon rises, you realise you were cursed to walk as a creature of the night!
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]

+ 151
- 154
Modules/game_files/Cave.txt View File

@ -866,9 +866,7 @@ The old hag tells you many wise tales. She finishes by saying:
[STORY]
You hand over the goods, and the hag pricks you with a crude curved dagger.
She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction.
She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing.
She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing.
[/STORY]
[OUT]Thank her and take your leave.
[/NODE]
@ -1231,7 +1229,7 @@ And by the time he finishes, you realise you were robbed as you see the drake fl
-- [EVENT] --DragonLootSpwn(8)
+[NODE]2
[STORY]
You spot a dragon -- the one who stole from you!
You spot a dragon - the one who stole from you!
[/STORY]
[OUT]Attack!
[OUT]Face the dragon in a battle of spirits!
@ -1257,7 +1255,7 @@ The drake defeats you and flies away.
-- [EVENT] --DragonTakenSpwn(9)
+[NODE]2
[STORY]
You spot a dragon -- the one who stole from you!
You spot a dragon - the one who stole from you!
[/STORY]
[OUT]Attack!
[OUT]Face the dragon in a battle of spirits!
@ -1301,129 +1299,24 @@ You see a point of interest ahead.
[/EVENT]
-- [EVENT] --Borowy(12)
+[NODE]2
[STORY]
You accidentally step onto a bee's nest, and they are not even the large bees that yu could fights off, just the regular, small, annoying type. As you try to run you see a cave you could run into.
[/STORY]
[OUT]Enter the cave.
[OUT]Brave the bees.
[OUT]Brave the bees.
[/NODE]
+[NODE]3
[STORY]
You take cover in the cave, but you soon realise you are not alone, there is wounded bear trapped by some rocks. It looks at you pleadingly.
[/STORY]
[OUT]Kill it.
[OUT][Forest demon] This is no bear, this is a borowy, one of the leshy guardians of the forests. Try to rescue him.
[OUT][Animal kinship] Examine this bear.
[OUT]Ignore the bear and see if there is anything worth gathering in this cave.
[/NODE]
+[NODE]5
[STORY]
You try to push through and outrun the bees, but you get stung a bit before you make it.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]7
[STORY]
The cave doesn't hold much, some moss, old bones and shrooms.
[/STORY]
[OUT]Leave once the bees are gone.
[/NODE]
+[NODE]11
[STORY]
This is no bear, this is a borowy, one of the leshy guardians of the forests that is known to sometimes take on the form of a bear.
[/STORY]
[OUT]Try to rescue him.
[OUT]Kill it.
[OUT]Ignore the bear and see if there is anything worth gathering in this cave.
[/NODE]
+[NODE]15
[STORY]
The bear was protected by some pineconettes, but you kill them too, without trouble.
When you walk through the forests later, you feel a chill down your spine.
[/STORY]
[OUT]Leave once the bees are gone.
[/NODE]
+[NODE]18
[STORY]
You lift the stones and the bear lifts its head and speaks:
'I thank you. This cave is soon to collapse, so I feared I would die in here before my flock could come rescue me. Be well, friend, and my forest be home to you.'
He slowly hobbles away.
[/STORY]
[OUT]Leave.
[OUT]Leave.
[OUT]Ask him what he is, clearly not just a bear?
[/NODE]
+[NODE]19
[STORY]
This cave was very unstable, you tried to move the stones, but the whole thing collapsed and you barely got out.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]21
[STORY]
A young bear appears not long after, and it is obediently following you. Must be a reward from the rescued creature.
[/STORY]
[OUT]Take the bear and leave.
[/NODE]
+[NODE]35
[STORY]
This is no ordinary bear, it is some kind of demon. Weather good, or bad, you do not know.
[/STORY]
[OUT]Try to rescue him.
[OUT]Kill it.
[OUT]Ignore the bear and see if there is anything worth gathering in this cave.
[/NODE]
+[NODE]37
[STORY]
He stops and turns to you to answer:
'Just a bear? We are the beast of creatures. Still, I am many things, bear being but one. Borowy some call me, in these lands, you likely know us as leshy, albeit technically they are cousins of ours.
Now I must go, my forest awaits.'
[/STORY]
[OUT]Wish him well and leave.
[OUT]Wish him well and leave.
[/NODE]
[/EVENT]
-- [EVENT] --CaveDiff1(13)
-- [EVENT] --CaveDiff1(12)
[/EVENT]
-- [EVENT] --Mammon(14)
-- [EVENT] --Mammon_(13)
+[NODE]2
[STORY]
You find an old cave, that goes deep into the ground. It seems abandoned at first, but the deeper you go the more you feel a warmth touching your skin and soon, see the glow of light.
You find an old cave that goes deep into the ground. It seems abandoned at first, but the deeper you go, the more you feel a warmth touching your skin, and soon you see the glow of light.
[/STORY]
[OUT][Hunter or perception] Try to scout ahead.
[OUT][Hunter or perception]Try to scout ahead.
[OUT]Go in.
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
You observe the floor and the walls and examine the tracks and you conclude there have been persons who came this way, but always less tracks leading back out.
You examine the floor, the walls, and the tracks, and you conclude that people came this way, but fewer tracks lead back out.
You scouted a room ahead, but cannot see within without entering.
You scouted a room ahead, but cannot see inside it without entering.
[/STORY]
[OUT]Go in.
@ -1432,55 +1325,57 @@ You scouted a room ahead, but cannot see within without entering.
+[NODE]5
[STORY]
The cave is vast within this chamber, as if grown unnaturally. You see a waterfall at the far end a stream running through and throughout this cave, you see gold, gems and all sorts of riches scattered around in mounds.
The cave is vast within this chamber, as if grown unnaturally. You see a waterfall at the far end of a stream running through the cave. Gold, gems, and all sorts of riches are scattered around in mounds.
A voice speaks:
'Welcome, come hither, rest be done with thy worries.'
'Welcome, come hither, rest and be done with thy worries.'
[/STORY]
[OUT]Talk to this voice, ask it who they are?
[OUT][Magic user] Keep your wits at the ready, you feel the tingling of mystical forces here. Ask the voice who they are?
[OUT]Talk to this voice and ask who they are.
[OUT][Magic user]Keep your wits at the ready, as you feel the tingling of mystical forces here. Ask the voice who they are.
[/NODE]
+[NODE]6
[STORY]
'Me? I am called many things, Mammon is one that is old, let us address me so.
'Me? I am called many things. Mammon is one that is old, so let us address me so.
Now my gallant guest. Does thy heart desire wealth? For as you can see, tis in abundance in my humble abode and thine for the taking if thy so wishes?'
Now, my gallant guest. Does thy heart desire wealth? For as you can see, 'tis in abundance in my humble abode and thine for the taking if thee so wishes.'
[/STORY]
[OUT]He wants to give you riches, why? What is the catch?
[OUT][Wisdom or zerca] Mammon? You have not heard of such a demon, who is he?
[OUT]He wants to give you riches? Why, what is the catch?
[OUT][Wisdom or zerca]Mammon? You have not heard of such a demon. Who is he?
[/NODE]
+[NODE]7
[STORY]
'Me? I am called many things, Mammon is one that is old, let us address me so.
'Me? I am called many things. Mammon is one that is old, so let us address me so.
Now me gallant guest. Does thy heart desire wealth? For as you can see, tis in abundance in my humble abode and thine for the taking if it thy so wishes?'
Now, my gallant guest. Does thy heart desire wealth? For as you can see, 'tis in abundance in my humble abode and thine for the taking if thee so wishes.'
[ID]876593413[TXT]'A demon I will be called in another world, a god was I hailed in yet another time. It matters not. Drakes call me villain for I trample on their path, treasurer demons cower before me as I master what they can only mimic. Now, does thee desire wealth? Will it not soothe your troubles, forge weapons of protection, and lead you to better serve your masters?'
[/STORY]
[OUT]He wants to give you riches, why? What is the catch?
[OUT][Wisdom or zerca] Mammon? You have not heard of such a demon, who is he?
[OUT]He wants to give you riches? Why, what is the catch?
[OUT][Wisdom or zerca]Mammon? You have not heard of such a demon. Who is he?
[/NODE]
+[NODE]8
[STORY]
'A demon I will be called in another world, a god was I hailed in yet another time. It matters not. Drakes call me villain for I trample on their path, treasurers cower before me as I master what they can only mimic. Now, does thy desire wealth? Will it not soothe your troubles, forge weapons of protection and lead you to better serve your masters?'
[/STORY]
[OUT]He wants to give you riches, why? What is the catch?
[OUT]He wants to give you riches? Why, what is the catch?
[/NODE]
+[NODE]9
[STORY]
'I will give thy wealth if thau giveth me a life. One of you remain here and become part of my treasury, the other, walk away with riches.
'I will give thee wealth if thee giveth me a life. One of you remain here and become part of my treasury. The others walk away with riches.
Will it not soothe your troubles, forge weapons for protection and lead you to better serve your masters?'
Will it not soothe your troubles, forge weapons for protection, and lead you to better serve your masters?'
[/STORY]
[OUT]How much wealth?
[OUT]Refuse it all. Leave.
[OUT]Agree.
[OUT][Magic user] Focus on this voice.
[OUT][Magic user]Focus on this voice.
[OUT]Try to just take the gold and leave.
[/NODE]
@ -1488,7 +1383,7 @@ Will it not soothe your troubles, forge weapons for protection and lead you to b
[STORY]
'Enough for a better start, but not so much as to render your heroic adventures meaningless. Champion.
Thy wealth will be in the hands of fate if thy walks this path with me.
Thy wealth will be in the hands of fate if thee walk this path with me.
Or, I have another proposal, one that will promise some wealth, though not as much.'
@ -1501,9 +1396,9 @@ Or, I have another proposal, one that will promise some wealth, though not as mu
+[NODE]12
[STORY]
'How delightful it is, even for the chosen of the gods to follow my path instead. Here, your virtue lost your coffers grown, my heart filed with joy. Farewell.'
'How delightful it is for even the chosen of the gods to follow my path instead. Here, your virtue lost, your coffers grown, my heart filled with joy. Farewell.'
Your companion is drawn towards the voice and as soon as they touch the flowing stream the collapse into a pile of gold. A small sachet is left for you to take and then the whole cave become just an abandoned, old chamber.
Your companion is drawn towards the voice and as soon as they touch the flowing stream, they collapse into a pile of gold. A small sachet is left for you to take, and then the whole cave becomes just an old abandoned chamber.
[/STORY]
[OUT]Leave.
[/NODE]
@ -1515,7 +1410,7 @@ Your companion is drawn towards the voice and as soon as they touch the flowing
He points to a skeleton in full armour.
[/STORY]
[OUT]Who was he then?
[OUT]Who was he, then?
[OUT]Agree to search for this greatest treasure.
[OUT]Refuse it all. Leave.
[OUT]Agree to trade one person.
@ -1523,7 +1418,7 @@ He points to a skeleton in full armour.
+[NODE]14
[STORY]
'A knight who once left my cave proving his great virtue, but here, he never did leave. So, what path will thy gods guide you on?'
'A knight who once left my cave proving his great virtue, but here, he never did leave. So what path will thy gods guide you on?'
[/STORY]
[OUT]Agree to search for this greatest treasure.
[OUT]Refuse it all. Leave.
@ -1532,9 +1427,9 @@ He points to a skeleton in full armour.
+[NODE]17
[STORY]
Whatever this being is, they are not here physically, instead they have attached themselves with their spirit.
Whatever this being is, they are not here physically. Instead, they have attached themselves with their spirit.
You can try to assault this spirit, and thus likely sever the connection.
You can try to assault this spirit and perhaps sever the connection.
[/STORY]
[OUT]No, go back to talking to it.
[OUT]Yes, do it.
@ -1542,7 +1437,7 @@ You can try to assault this spirit, and thus likely sever the connection.
+[NODE]19
[STORY]
You sever the connection and the cave is transformed into an old, mouldy place. The gold and all the wealth is gone too, but you do see several remains, including one of a warrior clad in full armour.
You sever the connection and the cave is transformed into an old, mouldy place. All the gold and wealth is gone too, but you see several remains, including one of a warrior clad in full armour.
[/STORY]
[OUT]Take what you can and leave.
[/NODE]
@ -1551,7 +1446,7 @@ You sever the connection and the cave is transformed into an old, mouldy place.
[STORY]
Whatever creature this was, it struck back and drained your spirit.
When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anything else.
When you regain your composure, the cave has been transformed into an old, mouldy place with no trace of the gold or anything else.
[/STORY]
[OUT]Leave.
@ -1559,10 +1454,9 @@ When you regain composure, the cave is transformed into an old, mouldy place wit
+[NODE]26
[STORY]
'A virtuous hero, my, my. Thy followeth the path of some brave knights to come. Very well. Begone.'
A bright light blinds you. When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anything else. But you feel your souls cleansed.
'A virtuous hero, my, my. Thee followeth the path of some brave knights to come. Very well. Begone.'
A bright light blinds you. When you regain your composure, the cave has been transformed into an old, mouldy place with no trace of the gold or anything else. But you feel your souls cleansed.
[/STORY]
[OUT]Leave.
@ -1570,9 +1464,9 @@ A bright light blinds you. When you regain composure, the cave is transformed in
+[NODE]28
[STORY]
As soon as you touch the treasures you feel a sharp pain sting your very soul. But you were about to grab a big bag of treasure. The voice booms:
As soon as you try to grab a big bag of treasure, you feel a sharp pain sting your very soul. The voice booms:
'Yes, yes, the call of wealth, forever so loud and beautiful, come, come take more!'
'Yes, yes, the call of wealth, forever so loud and beautiful. Come, come, take more!'
[/STORY]
[OUT]Try to take it and run out.
@ -1590,11 +1484,9 @@ You hear laughter all around you. Your body begins to feel odd.
+[NODE]35
[STORY]
You search through the treasures, but they all seem the same, rich, opulent, extravagant.
But you spot a mirror, and while it is ornate, you notice it is placed slightly apart from all the clutter and the ground beneath it seems worn, as if it is a spot well used.
You search through the treasures, but they all seem the same -- rich, opulent, and extravagant.
Then you spot a mirror, and while it is ornate, you notice that it is placed slightly apart from all the clutter, and the ground beneath it seems worn, as if it is a spot well used.
[/STORY]
[OUT]Point to the mirror as the most treasured of possessions.
@ -1602,9 +1494,9 @@ But you spot a mirror, and while it is ornate, you notice it is placed slightly
+[NODE]36
[STORY]
You search through the treasures, but they all seem the same, rich, opulent, extravagant. You find a book placed on a pedestal. You point to it and the voice answers:
You search through the treasures, but they all seem the same - rich, opulent, and extravagant. Then you spot a book placed on a pedestal. You point to it and the voice answers:
'Alas, no. I treasure all my wealth equally. Thy have not discovered the one that is not so. Come now, stay with me for eternity as penance.'
'Alas, no. I treasure all my wealth equally. Thee have not discovered the one that is not so. Come now, stay with me for eternity as penance.'
[/STORY]
[OUT]Try to run away!
@ -1615,13 +1507,13 @@ You search through the treasures, but they all seem the same, rich, opulent, ext
[STORY]
'Observant, yes. You shall be rewarded for your good eye. Fare thee well.'
[/STORY]
[OUT]Ask him why it is so precious?
[OUT]Ask him why it is so precious.
[OUT]Nod and leave.
[/NODE]
+[NODE]41
[STORY]
'I love myself most, yes? Or do I gaze upon the once mortal face and ponder my own frailty? Or perhaps I cherish my beauty above all. Ha-ha. Be well, young god spawn.'
'I love myself most, yes? Or do I gaze upon the once-mortal face and ponder my own frailty? Or perhaps I cherish my beauty above all. Ha ha. Be well, young god spawn.'
The cave turns into an ordinary chamber.
@ -1631,3 +1523,108 @@ The cave turns into an ordinary chamber.
[/EVENT]
-- [EVENT] --Borowy_(14)
+[NODE]2
[STORY]
You accidentally step on a bee's nest, and as you try to flee, you see a cave you could run into.
[/STORY]
[OUT]Enter the cave.
[OUT]Brave the bees.
[OUT]Brave the bees.
[/NODE]
+[NODE]3
[STORY]
You take cover in the cave, but you soon realise that you are not alone. There is a wounded bear trapped by some rocks. It looks at you pleadingly.
[/STORY]
[OUT]Kill it.
[OUT][Forest demon]This is no bear - this is a borowy, one of the leshy guardians of the forests. Try to rescue him.
[OUT][Animal kinship]Examine this bear.
[OUT]Ignore the bear and see if there is anything worth gathering in the cave.
[/NODE]
+[NODE]5
[STORY]
You try to push through and outrun the bees, but you get stung a bit before you make it.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]7
[STORY]
The cave doesn't hold much - just some moss, old bones, and shrooms.
[/STORY]
[OUT]Leave once the bees are gone.
[/NODE]
+[NODE]11
[STORY]
This is no bear - this is a borowy, one of the leshy guardians of the forests that is known to sometimes take the form of a bear.
[/STORY]
[OUT]Try to rescue him.
[OUT]Kill it.
[OUT]Ignore the bear and see if there is anything worth gathering in the cave.
[/NODE]
+[NODE]15
[STORY]
The bear is protected by pineconettes, but you kill them without trouble.
When you walk through the forest later, you feel a chill down your spine.
[/STORY]
[OUT]Leave once the bees are gone.
[/NODE]
+[NODE]18
[STORY]
You pull the rocks away from the bear. It lifts its head and speaks:
'I thank you. This cave is soon to collapse, so I feared I would die in here before my flock could come rescue me. Be well, friend, and my forest be home to you.'
He slowly hobbles away.
[/STORY]
[OUT]Leave.
[OUT]Leave.
[OUT]Ask him what he is - clearly not just a bear.
[/NODE]
+[NODE]19
[STORY]
This cave is very unstable. You try to move the rocks, but the whole thing collapses and you barely get out.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]21
[STORY]
A young bear appears not long after, and it obediently follows you. Must be a reward from the rescued creature.
[/STORY]
[OUT]Take the bear and leave.
[/NODE]
+[NODE]35
[STORY]
This is no ordinary bear, but some kind of demon - though whether good or bad, you do not know.
[/STORY]
[OUT]Try to rescue him.
[OUT]Kill it.
[OUT]Ignore the bear and see if there is anything worth gathering in the cave.
[/NODE]
+[NODE]37
[STORY]
He stops and turns to you to answer:
'Just a bear? We are the best of creatures. Still, I am many things, a bear being but one. Borowy some call me. In these lands, you likely know us as leshy, albeit technically they are cousins of ours.
Now I must go, as my forest awaits.'
[/STORY]
[OUT]Wish him well and leave.
[OUT]Wish him well and leave.
[/NODE]
[/EVENT]

+ 16
- 22
Modules/game_files/Cemetery.txt View File

@ -72,7 +72,7 @@ You feel some life drained from you, but as you stumble outside the boundaries o
+[NODE]19
[STORY]
'I am no ghost -- that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'
'I am no ghost - that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'
[/STORY]
[OUT]Thank them for the answer and return to the matter at hand.
[OUT]Ask about the greyworld.
@ -97,7 +97,7 @@ You feel some life drained from you, but as you stumble outside the boundaries o
+[NODE]22
[STORY]
'As I said before, I am trapped by the stifling power of the lightbringers -- their scorching souls be damned. It is as if time itself yielded to their stagnation.
'As I said before, I am trapped by the stifling power of the lightbringers - their scorching souls be damned. It is as if time itself yielded to their stagnation.
The only thing I can think of is a burst of darkness to free me. And I do sense some unliving souls nearby. Their unnatural binding to life will suffice, but you must kill them for me first. Please.'
[/STORY]
@ -981,7 +981,7 @@ You are badly beaten and forced to flee.
-- [EVENT] --cemetery graverob(10)
+[NODE]2
[STORY]
Despite its first appearance, this seems to be an old dwarven burial ground -- an unusual find. You spot a rugged group of grave robbers who got here before you!
Despite its first appearance, this seems to be an old dwarven burial ground - an unusual find. You spot a rugged group of grave robbers who got here before you!
[/STORY]
[OUT][Dwarf]Attack the defilers of sacred ground!
[OUT]Attack!
@ -1323,7 +1323,7 @@ The ground shakes, and from under a stone comes a gift for you.
[STORY]
The earth shakes beneath your feet as the stone crumbles. You see the spirit released, but it is angered.
The cemetery falls to ruin -- nothing but rubble left.
The cemetery falls to ruin - nothing but rubble left.
[/STORY]
[OUT]Leave.
[/NODE]
@ -1712,7 +1712,7 @@ The placement of the stone and the faded markings look to you like some sort of
+[NODE]4
[STORY]
This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. As you get closer, you get a fleeting feeling of unease -- dark magics could be in play here...
This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. As you get closer, you get a fleeting feeling of unease - dark magics could be in play here...
[/STORY]
[OUT]Search for anything usable.
[/NODE]
@ -1778,7 +1778,7 @@ You feel weakened, but perhaps it is good that the ghost remained trapped.
+[NODE]13
[STORY]
'Oh, fine, fine -- yes, I was a wretched soul. A murderous villain I was called, damned to eternity shackled to this stone. Can you imagine the boredom? Just let me leave and I will reward you -- I promise.'
'Oh, fine, fine - yes, I was a wretched soul. A murderous villain I was called, damned to eternity shackled to this stone. Can you imagine the boredom? Just let me leave and I will reward you -- I promise.'
[/STORY]
[OUT]Agree to try a ritual to free him.
[OUT]Agree to smash the gravestone and see if that frees him.
@ -1790,7 +1790,7 @@ You feel weakened, but perhaps it is good that the ghost remained trapped.
+[NODE]14
[STORY]
You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you -- an aftereffect of the original spell, you think.
You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you - an aftereffect of the original spell, you think.
[/STORY]
[OUT]Leave.
[/NODE]
@ -1829,9 +1829,7 @@ The ghost defeats you and leaves you cursed as you run away from its range.
[STORY]
You smash the gravestone to pieces, but the ghost remains bound to this place. Clearly, brute force will not break this curse.
The ghost skulks away, cursing at you, and you see a glimmer of malice in its dead eyes.
You feel your spirit fatigued from the effort.
The ghost skulks away, cursing at you, and you see a glimmer of malice in its dead eyes. You feel your spirit fatigued from the effort.
[/STORY]
[OUT]Leave.
[/NODE]
@ -3702,9 +3700,9 @@ A voice croaks: 'I smell nothing of use for me, so leave me be, or I'll devour y
+[NODE]7
[STORY]
The dark veil drops and behind it sits nothing more than a karakandza demon.
The dark veil drops and behind it sits nothing more than a karakandza demon. It stares at you in fear:
It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we make a deal?'
'Ehmmm, I was not prepared for fighting. Can we make a deal?'
[/STORY]
[OUT]No deals. Kill it.
[OUT]What deal?
@ -3712,7 +3710,7 @@ It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we make a
+[NODE]8
[STORY]
'I'll give you some of the goods that dwarf smith's been making for me. I'll even throw in a little something extra -- goodwill and all that...'
'I'll give you some of the goods that dwarf smith's been making for me. I'll even throw in a little something extra -goodwill and all that...'
[/STORY]
[OUT]Agree only if he lets the dwarf free.
@ -3724,7 +3722,7 @@ It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we make a
[STORY]
'The deal's sealed.'
The demon claps its hands and disappears, leaving you the promised goods -- and, you hope, nothing more...
The demon claps its hands and disappears, leaving you the promised goods - and, you hope, nothing more...
[/STORY]
[OUT]Leave.
[OUT]Leave.
@ -3743,9 +3741,7 @@ The demon claps its hands and disappears, leaving you the promised goods -- and,
[STORY]
The creature looks angry, but nods and claps its hands. It then disappears.
When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton.
But, as promised, the skeleton has some good loot waiting for you.
When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. But, as promised, the skeleton has some good loot waiting for you.
[/STORY]
[OUT]Leave.
[/NODE]
@ -3754,9 +3750,7 @@ But, as promised, the skeleton has some good loot waiting for you.
[STORY]
The creature dissolves into green goo as you strike it. It is probably dead.
When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton.
But, as promised, the skeleton has some good loot waiting for you.
When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. But, as promised, the skeleton has some good loot waiting for you.
[/STORY]
[OUT]Leave.
[/NODE]
@ -4763,7 +4757,7 @@ You're ambushed by a bog bies that has its lair here and worse yet, it attacks y
+[NODE]19
[STORY]
You're ambushed by a lone befuddler, who seems very out of pace here, yet angry and clearly determined to take it out on you!
You're ambushed by a lone befuddler, who seems very out of place here, yet angry and clearly determined to take it out on you!
[/STORY]
[OUT]Defend yourself!
@ -4785,7 +4779,7 @@ You're ambushed by a lone befuddler, who seems very out of pace here, yet angry
The cemetery is quiet and empty. You see an unburied body on the ground clutching a stash of goods.
[/STORY]
[OUT]Grab the stash.
[OUT][Dwarf] Covert he bones in stone so they may return to the earth.
[OUT][Dwarf] Cover the bones in stone so they may return to the earth.
[OUT]Take the stash and bury the corpse.
[OUT]Take the stash and bury the corpse.
[/NODE]

+ 21
- 37
Modules/game_files/Children.txt View File

@ -60,7 +60,6 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and
[STORY]
The nights are long and lonely, some of you find comfort in each other's company.
But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after.
[/STORY]
@ -182,33 +181,7 @@ A couple of your folk found themselves a child in the cabbage patch!
[/EVENT]
-- [EVENT] --StorkGobMixDiff2(11)
+[NODE]2
[STORY]
Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.
A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --StorkGobMix2Diff2(12)
+[NODE]2
[STORY]
Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.
A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]
-- [EVENT] --StorkOrcMixDiff5(13)
-- [EVENT] --StorkOrcMixDiff5(11)
+[NODE]2
[STORY]
Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.
@ -221,7 +194,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy
[/EVENT]
-- [EVENT] --StorkOrcMix2Diff5(14)
-- [EVENT] --StorkOrcMix2Diff5(12)
+[NODE]2
[STORY]
Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.
@ -234,7 +207,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy
[/EVENT]
-- [EVENT] --StorkOrcDiff7(15)
-- [EVENT] --StorkOrcDiff7(13)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's arms.
@ -246,7 +219,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy
[/EVENT]
-- [EVENT] --__StorkGob(16)
-- [EVENT] --__StorkGob(14)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's arms.
@ -258,7 +231,7 @@ A stork is spotted nearby and as sure as death, a child is brought to the happy
[/EVENT]
-- [EVENT] --__StorkGobMix(17)
-- [EVENT] --__StorkGobMix(15)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's company.
@ -273,7 +246,7 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and
[/EVENT]
-- [EVENT] --__StorkGobMix2(18)
-- [EVENT] --__StorkGobMix2(16)
+[NODE]2
[STORY]
The nights are long and lonely, some of you find comfort in each other's company.
@ -288,7 +261,7 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and
[/EVENT]
-- [EVENT] --Unliving Mating(19)
-- [EVENT] --Unliving Mating(17)
+[NODE]2
[STORY]
Either love knows no bounds, or there is something wrong with the stork, but...
@ -305,7 +278,7 @@ Your unliving friend got really friendly with someone, and the stork decided to
[/EVENT]
-- [EVENT] --Dwarf Child(20)
-- [EVENT] --Dwarf Child(18)
+[NODE]2
[STORY]
Dwarven mating is a thing of secrecy, and since you have chosen a path outside of your kin, you have no memory of how it works.
@ -336,7 +309,7 @@ Despite being away from your kin, your instincts proved strong. Your life-rock f
+[NODE]7
[STORY]
You have been away from your kind too long and your life-song could not awaken a dwarven should. Instead, a young rocker comes to life.
You have been away from your kind too long and your life-song could not awaken a dwarven soul. Instead, a young rocker comes to life.
[/STORY]
[OUT]Await the results.
@ -344,7 +317,7 @@ You have been away from your kind too long and your life-song could not awaken a
[/EVENT]
-- [EVENT] --__Unliving Mating_(21)
-- [EVENT] --Unliving Mating2(19)
+[NODE]2
[STORY]
Either love knows no bounds, or there is something wrong with the stork, but...
@ -361,3 +334,14 @@ Your unliving friend got really friendly with someone, and the stork decided to
[/EVENT]
-- [EVENT] --CabbagePatchNonHum(20)
+[NODE]2
[STORY]
A couple of your folk found a child in the cabbage patch!
[/STORY]
[OUT]Rejoice.
[/NODE]
[/EVENT]

+ 148
- 0
Modules/game_files/Death.txt View File

@ -18,3 +18,151 @@ The lady of death clutches a corpse and thrusts your soul into it, commanding yo
[/EVENT]
-- [EVENT] --Death_(1)
+[NODE]2
[STORY]
Your wounds were too grave and so the gates to the underwolds open to take your soul.
[/STORY]
[OUT]Depart.
[OUT]Depart.
[OUT]Depart.
[/NODE]
+[NODE]4
[STORY]
'YOU ARE MY CHOSEN HOW DARE YOU DIE!'
The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on.
[/STORY]
[OUT]Bow and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Chosen death_(2)
+[NODE]2
[STORY]
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.
Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Remember, the price is high and it will get higher every time you abuse your divine power like this.
[/STORY]
[OUT]Pay with two lives to return the one.
[OUT]Pay with four lives to return the one.
[OUT]Pay with six lives to return the one.
[OUT]Pay with eight lives to return the one.
[OUT]Pay with ten lives to return the one.
[OUT]Pay with fifteen lives to return the one.
[OUT]Pay with twenty lives to return the one.
[OUT]You cannot or will not pay. It is time to end this journey.
[OUT]Use the divine power of the cosmic seed to return your chosen!
[/NODE]
+[NODE]4
[STORY]
You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh...
[/STORY]
[OUT]Await your chosen.
[/NODE]
[/EVENT]
-- [EVENT] --Chosen death 2(3)
+[NODE]2
[STORY]
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.
Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Remember, the price is high and it will get higher every time you abuse your divine power like this.
[/STORY]
[OUT]Pay with two lives to return the one.
[OUT]Pay with four lives to return the one.
[OUT]Pay with six lives to return the one.
[OUT]Pay with eight lives to return the one.
[OUT]Pay with ten lives to return the one.
[OUT]Pay with fifteen lives to return the one.
[OUT]Pay with twenty lives to return the one.
[OUT]You cannot or will not pay. It is time to end this journey.
[OUT]Use the divine power of the cosmic seed to return your chosen!
[/NODE]
+[NODE]4
[STORY]
You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh...
[/STORY]
[OUT]Await your chosen.
[/NODE]
[/EVENT]
-- [EVENT] --Mental Death(4)
+[NODE]2
[STORY]
Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life.
[/STORY]
[OUT]Depart.
[/NODE]
[/EVENT]
-- [EVENT] --Death at sea(5)
+[NODE]2
[STORY]
Your wounds were too grave and so the gates to the underwolds open to take your soul.
[/STORY]
[OUT]Depart.
[OUT]Depart.
[OUT]Depart.
[/NODE]
+[NODE]4
[STORY]
'YOU ARE MY CHOSEN HOW DARE YOU DIE!'
The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on.
[/STORY]
[OUT]Bow and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Chosen death 2 Sea(6)
+[NODE]2
[STORY]
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.
Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.
Remember, the price is high and it will get higher every time you abuse your divine power like this.
[/STORY]
[OUT]Pay with two lives to return the one.
[OUT]Pay with four lives to return the one.
[OUT]Pay with six lives to return the one.
[OUT]Pay with eight lives to return the one.
[OUT]Pay with ten lives to return the one.
[OUT]Pay with fifteen lives to return the one.
[OUT]Pay with twenty lives to return the one.
[OUT]You cannot or will not pay. It is time to end this journey.
[/NODE]
+[NODE]4
[STORY]
You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh...
[/STORY]
[OUT]Await your chosen.
[/NODE]
[/EVENT]
-- [EVENT] --Mental Death Sea(7)
+[NODE]2
[STORY]
Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life.
[/STORY]
[OUT]Depart.
[/NODE]
[/EVENT]

+ 42
- 4
Modules/game_files/Demon encounters.txt View File

@ -565,7 +565,7 @@ You win the game! Bound by demon laws, the utopiec leave you the wreckage.
You come across a small watering hole. There's nothing particularly special about it, but you see a small grey fish flopping about on the shore, dying.
[/STORY]
[OUT][Perception] There is something fishy here. Take a closer look.
[OUT]You sense the presence of your kin. Take a closer look.
[OUT][Demon]You sense the presence of your kin. Take a closer look.
[OUT]Take the fish to eat it.
[OUT]Poor thing. Throw the fish back into the water.
[OUT]Ignore it. Leave.
@ -622,7 +622,7 @@ You throw the fish back into the water, and within moments, it wriggles back to
[STORY]
'I am... too... weak...'
[/STORY]
[OUT]Stand firm -- no wishes, no water.
[OUT]Stand firm - no wishes, no water.
[OUT]Poor thing. Throw the fish back into the water.
[/NODE]
@ -649,7 +649,7 @@ And nothing too fancy, else I will bite you.'
[OUT]A resource, a weapon, and a surprise.
[OUT]Riches, wisdom, and strength.
[OUT]Demand her demonic protection, for you know your kin must obey such bonds!
[OUT]Screw simple -- demand the power of the gods!
[OUT]Screw simple - demand the power of the gods!
[/NODE]
+[NODE]15
@ -1154,7 +1154,7 @@ You feel the wind whistle with a sharp sting and the birds sing with a sad scowl
[STORY]
You walk through the forest and realise that the shrubbery beneath your feet is in turmoil as if it was alive.
[/STORY]
[OUT][Forest demon]Speak to the forest folk and ask what is amiss here.
[OUT][Forest demon or elf]Speak to the forest folk and ask what is amiss here.
[OUT]Tread carefully and stay vigilant.
[OUT]Trample whatever is beneath you.
[/NODE]
@ -2105,3 +2105,41 @@ The food, now!'
-- [EVENT] --DemonBaseDiff1(18)
[/EVENT]
-- [EVENT] --__Shroom circle(19)
+[NODE]2
[STORY]
Among a small grouping of trees, you discover a circle of multicoloured mushrooms that emit a subtle yellow glow.
[/STORY]
[OUT][Forest folk] You sense the power of forest sprites within. Go closer to ask for good fortune.
[OUT]Go in closer to investigate.
[/NODE]
+[NODE]3
[STORY]
As a creature of the woodland, you know the circle will give you blessings.
But you could also try a more challenging path known as a greenwalk: entering the spiritual path of the forest and becoming one with it through this place of power.
[/STORY]
[OUT]Try the greenwalk.
[OUT]Take only the blessings.
[/NODE]
+[NODE]11
[STORY]
You come closer and feel the yellow glow surround you. For those akin to nature, the glow is pleasant, but for others it may bring harm.
When you try to step forwards, you feel a physical resistance, testing your spiritual resolve.
[/STORY]
[OUT]Attempt the trial.
[OUT]Leave.
[/NODE]
+[NODE]22
[STORY]
Your spirit proved strong and you feel the warm glow embrace you, kindly. Whatever test this may have been, you clearly passed.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]

+ 1
- 1
Modules/game_files/Divine.txt View File

@ -128,7 +128,7 @@ Why are you needed? Why don't your gods send armies of chosen to solve this worl
+[NODE]18
[STORY]
The crow shrugs (as much as is possible), but says nothing.
The crow shrugs (as much as is possible for a bird), but says nothing.
[/STORY]
[OUT]Ask the crow what it wants from you. Why does it speak of your divine duties?
[/NODE]

+ 74
- 21
Modules/game_files/Earthbound.txt View File

@ -92,6 +92,8 @@ The trader's stalls stand open for you.
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
This village is small, as such, it will not offer recruitment and may have other options limited.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
@ -99,6 +101,7 @@ Some village activities will only be available when you are friends with its peo
[OUT]Trade.
[OUT]Leave.
[OUT]Ask if you can visit the ancient forge they have here.
[OUT]Attack!
[/NODE]
+[NODE]5
@ -275,15 +278,6 @@ Your mind is a little rested, but the food and drink made you sick too.
[OUT]Leave.
[/NODE]
+[NODE]91
[STORY]
'We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past.
No guarantees, but we ain't chargin' for it either.'
[/STORY]
[OUT]Give it a go.
[/NODE]
+[NODE]93
[STORY]
'Ya best run before we kill ya all!'
@ -347,6 +341,15 @@ The forge master's voice booms at you:
[OUT]Leave.
[/NODE]
+[NODE]104
[STORY]
'We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past.
No guarantees, but we ain't chargin' for it either.'
[/STORY]
[OUT]Give it a go.
[/NODE]
[/EVENT]
-- [EVENT] --EarthboundVillageMed(4)
@ -356,6 +359,7 @@ The forge master's voice booms at you:
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
Once you become friends, you will get the chance to recruit.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
@ -363,7 +367,10 @@ Some village activities will only be available when you are friends with its peo
[OUT]Trade.
[OUT]Leave.
[OUT]Ask if you can visit the ancient forge they have here.
[OUT]Someone is waving at you, go check it out.
[OUT]See if you can recruit someone.
[OUT]Attack!
[OUT]See if you can recruit someone.
[OUT]You see a familiar face, approach.
[/NODE]
+[NODE]5
@ -962,7 +969,7 @@ The dwarves are pleased with your help and offer a small reward.
[/STORY]
[OUT]Leave them be.
[OUT]Attack!
[OUT]Offer to pay them 40 credits to leave.
[OUT]Offer to pay them 400 credits to leave.
[/NODE]
+[NODE]55
@ -1668,6 +1675,13 @@ Your words don't work. You are beaten and chased away.
[OUT]Leave.
[/NODE]
+[NODE]34
[STORY]
You are badly beaten and forced to flee, which loses you some respect from your enemy.
[/STORY]
[OUT]Run.
[/NODE]
[/EVENT]
-- [EVENT] --DwarfsmallTunnel(11)
@ -3231,7 +3245,7 @@ You are led to the town hall, a heavy, stone-built monument of dwarven excellenc
+[NODE]3
[STORY]
'Aye, we've long been searching for the red cave, as you call it. The Shattering disturbed our tunnels and cities down below, and it will take us decades to find all we lost, and even then that won't be all of it. Trying to keep our young safe, the dwarf wives too -- this has been our priority, but perhaps we were wrong.'
'Aye, we've long been searching for the red cave, as you call it. The Shattering disturbed our tunnels and cities down below, and it will take us decades to find all we lost, and even then that won't be all of it. Trying to keep our young safe, the dwarf wives too - this has been our priority, but perhaps we were wrong.'
[/STORY]
[OUT]So they admit the Shattering has something to do with them?
[OUT]Do they know how to solve it all? You have no time to talk. [Skip Story]
@ -3259,7 +3273,7 @@ When we and the elven kin were brought from the light, we were told we must help
+[NODE]6
[STORY]
'Aye, in some ways. You see, with the tree, and others like it all over Thea, your gods were born also. They were the spawn of the light and dark, but also of the mortal realm. At least this is what our history teaches. I think others say they were born of belief, a need, an outcry of your kin -- silly. They were carved, just like us, for a purpose they may have surpassed, but that was their design.'
'Aye, in some ways. You see, with the tree, and others like it all over Thea, your gods were born also. They were the spawn of the light and dark, but also of the mortal realm. At least this is what our history teaches. I think others say they were born of belief, a need, an outcry of your kin - silly. They were carved, just like us, for a purpose they may have surpassed, but that was their design.'
[/STORY]
[OUT]But the cosmic tree is guarded by the gods, so why wasn't the heart?
[/NODE]
@ -3310,7 +3324,7 @@ What we know is we need a new heart, and seeing as we failed so badly before, we
+[NODE]12
[STORY]
'We searched for the cave, but we've also been preparing for this question. We could forge ya a stone heart, sure. But without a giant -- and they are all asleep once more -- it would be too weak.
'We searched for the cave, but we've also been preparing for this question. We could forge ya a stone heart, sure. But without a giant - and they are all asleep once more - it would be too weak.
Go to the ice lands, seek out the old dziad mroz.'
@ -3336,7 +3350,7 @@ We are rebuilding, or surviving. But we cannot and will not endanger what we sav
+[NODE]15
[STORY]
'The earth shatters because the giant's heartbeat gave it natural rhythm. But more than that, it is the child of light trying to escape its underground confines, just as darkness did ages ago. Think of it this way -- there was a plug that held things together, and now there is a hole, but a small one, too small for the enormous power that seeks a way out. So it is making its own cracks. You need a new plug, else it will keep going.'
'The earth shatters because the giant's heartbeat gave it natural rhythm. But more than that, it is the child of light trying to escape its underground confines, just as darkness did ages ago. Think of it this way - there was a plug that held things together, and now there is a hole, but a small one, too small for the enormous power that seeks a way out. So it is making its own cracks. You need a new plug, else it will keep going.'
[/STORY]
[OUT]How was it before the heart?
[/NODE]
@ -3352,7 +3366,7 @@ We need whatever gives him life -- the substitute. We tried asking him, we tried
+[NODE]17
[STORY]
'We failed to guard the first heart -- one from the giant. We then lost the entrance to the red cave, and it seems fate likes ya more. The Shattering destroyed our homes beneath, and we need to stay put. So we cannot solve it ourselves, but we will help ya.
'We failed to guard the first heart - one from the giant. We then lost the entrance to the red cave, and it seems fate likes ya more. The Shattering destroyed our homes beneath, and we need to stay put. So we cannot solve it ourselves, but we will help ya.
Go look for a dziad mroz in the ice lands.'
[/STORY]
@ -3393,7 +3407,7 @@ You find the dziad mroz that the dwarves sent you to seek out. He stands watchin
[STORY]
The dziad mroz remains still, and the girl answers after a pause:
'Yes. So they said, many times. We do not share our secrets -- something the dwarves should have learnt, no? Go away, before my sisters decide to play with you.'
'Yes. So they said, many times. We do not share our secrets - something the dwarves should have learnt, no? Go away, before my sisters decide to play with you.'
[/STORY]
[OUT][Demon]Dziad mroz is an ancient demon, but still a demon and bound by your laws. Challenge it to a game of wits.
[OUT][Harmony or Intellect]Call upon your domain for inspiration. All demons are weaved from darkness. When this light breaks loose completely, not even these ice plains will remain untouched. Tell the dziad mroz his ice granddaughters will surely melt away under the burning gaze of the lightbringers.
@ -3423,16 +3437,16 @@ You kill the dziad mroz. But his heart simply melts away and dead demons cannot
[STORY]
'You bested me in a challenge, so I must speak the truth now.
It is a lie that I live with no heart -- I simply gave it away long ago. And then later, much later, I found a way so that my frozen heart would allow my love a life she always wanted. If I give you this secret, she will have to suffer again.'
It is a lie that I live with no heart - I simply gave it away long ago. And then later, much later, I found a way so that my frozen heart would allow my love a life she always wanted. If I give you this secret, she will have to suffer again.'
[/STORY]
[OUT]She?
[/NODE]
+[NODE]8
[STORY]
'She was once lady of winter, but also mistress of rebirth -- the circle of life and death. Every spring day she would have to die so the circle could continue.
'She was once lady of winter, but also mistress of rebirth - the circle of life and death. Every spring day she would have to die so the circle could continue.
So I found a way. I became the winter myself, forsaking all spring, forsaking my heart -- and my heart was that of spring, of hope. So yes, you can use it, for it has great power.'
So I found a way. I became the winter myself, forsaking all spring, forsaking my heart - and my heart was that of spring, of hope. So yes, you can use it, for it has great power.'
[/STORY]
[OUT]And that love of yours will have to return to her role?
[/NODE]
@ -3542,6 +3556,16 @@ You are defeated and one of you is frozen to death.
[OUT]Say that you will look for other ways. This one seems cruel.
[/NODE]
+[NODE]29
[STORY]
The dwarf who sent you here approaches:
'Ai, this was always a long shot. Ya best seek answers with others now, my kin is stuck in their ways, they will take forever to discuss this matter and come up with a new plan. Good fortune to ya, laddie, iron and stone.'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Dwarf Apprentice(26)
@ -3551,6 +3575,8 @@ A dwarven smith waves you over:
'Ya proved your stone will and metal arm to us, some of our youngsters find ya interestin'. We gave them permission to join ya if they wish.'
[You can only recruit in this faction once, with a tiny chance for second when your population is very low]
[/STORY]
[OUT]Go ask if there is any smiths that want to join?
[OUT]Go ask if there is any labourers are interested?
@ -3562,8 +3588,9 @@ A dwarven smith waves you over:
[STORY]
A young smith looks your way. But they ask that you pay for their services.
[/STORY]
[OUT]Pay them.
[OUT]Pay a young smith.
[OUT]No, leave.
[OUT]Pay a smith.
[/NODE]
+[NODE]9
@ -3581,5 +3608,31 @@ A dwarven child is permitted to join your village, so they may truly learn your
[OUT]Welcome them.
[/NODE]
+[NODE]13
[STORY]
A young smith looks your way. But they ask that you pay for their services.
[/STORY]
[OUT]Pay them.
[OUT]No, leave.
[/NODE]
[/EVENT]
-- [EVENT] --Mental Return(27)
+[NODE]2
[STORY]
One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again.
[/STORY]
[OUT]Accept them.
[OUT]Decline, you do not need weaklings!
[/NODE]
+[NODE]3
[STORY]
They are happy to be part of the family again.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]

+ 14
- 0
Modules/game_files/Forestdemons.txt View File

@ -296,5 +296,19 @@ Your pet returns after a while and it seems much better behaved.
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]34
[STORY]
'Fee paid, good, now I take your familiar and teach it some new tricks.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]36
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
[/EVENT]

+ 1400
- 440
Modules/game_files/Generic.txt
File diff suppressed because it is too large
View File


+ 57
- 18
Modules/game_files/Icedemons.txt View File

@ -1,7 +1,7 @@
-- [EVENT] --IcedemonsTradesmall(0)
+[NODE]2
[STORY]
The trader's stalls stand open for you
The trader's stalls stand open for you but we trade in stone, unless you have children, we accept those too.
[/STORY]
@ -9,6 +9,8 @@ The trader's stalls stand open for you
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[OUT]Trade children.
[OUT]Trade children.
[/NODE]
+[NODE]7
@ -17,6 +19,7 @@ The trader's stalls stand open for you
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[OUT]Trade children.
[/NODE]
+[NODE]11
@ -31,13 +34,15 @@ The trader's stalls stand open for you
-- [EVENT] --IcedemonsTrademedium(1)
+[NODE]2
[STORY]
The trader's stalls stand open for you
The trader's stalls stand open for you but we trade in stone, unless you have children, we accept those too.
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[OUT]Trade children.
[OUT]Trade children.
[/NODE]
+[NODE]7
@ -46,6 +51,7 @@ The trader's stalls stand open for you
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[OUT]Trade children.
[/NODE]
+[NODE]11
@ -60,14 +66,15 @@ The trader's stalls stand open for you
-- [EVENT] --IcedemonsTradeadv(2)
+[NODE]2
[STORY]
The trader's stalls stand open for you
The trader's stalls stand open for you but we trade in stone, unless you have children, we accept those too.
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[OUT]Trade children.
[OUT]Trade children.
[/NODE]
+[NODE]7
@ -76,6 +83,7 @@ The trader's stalls stand open for you
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[OUT]Trade children.
[/NODE]
+[NODE]11
@ -90,28 +98,21 @@ The trader's stalls stand open for you
-- [EVENT] --IceVillage(3)
+[NODE]3
[STORY]
You find a place hidden from plain sight and within you spot ice demons congregating.
You find a place hidden from plain sight, and within you spot ice demons congregating.
It is hard to call it a settlement, but likely as close as they get to one.
[/STORY]
[OUT]Try to speak to them.
[OUT]Attack!
[/NODE]
It is hard to call it a settlement, but it's likely as close as they get to one.
+[NODE]4
[STORY]
You get no answer, only several icy looks.
[/STORY]
[OUT]As friend, ask to trade.
[OUT]Leave.
[OUT]Try to speak to them.
[OUT]Attack!
[/NODE]
+[NODE]7
[STORY]
You find a place hidden from plain sight and within you spot ice demons congregating.
You find a place hidden from plain sight, and within you spot ice demons congregating.
It is hard to call it a settlement, but it's likely as close as they get to one. They spot you and attack!
It is hard to call it a settlement, but likely as close as they get to one. They spot you and attack!
[/STORY]
[OUT]Defend yourself!
[OUT]Run!
@ -131,6 +132,44 @@ The ice demons defeat you and take a life as payment for your attack.
[OUT]Leave.
[/NODE]
+[NODE]16
[STORY]
You get no answer, only several icy looks.
When you become friends, you will be able to recruit, trade, and cure all curses here.
[/STORY]
[OUT]As friends, ask to trade.
[OUT]Leave.
[OUT]Attack!
[OUT]One of the ice monuments opens for you. Enter.
[OUT]One of the ice demons offers to cleanse your curses. Go to them.
[OUT]An icicle follows you everywhere, and you think it means to stay with you if you let it. Leave the town to see if it comes with you.
[/NODE]
+[NODE]21
[STORY]
A dziad mroz sits in the centre, his body half submerged into the ice floor:
'You have proven yourself sturdy. I am interested to learn more. One of my grandchildren, a sniezynka, will join you, and one of yours will become ice. Thus we can both learn of each other. Just do not give me your chosen one, for the gods would not be happy with me. Agreed?'
[/STORY]
[OUT]Yes, accept.
[OUT]Politely decline.
[/NODE]
+[NODE]24
[STORY]
A dziad mroz sits in the centre, his body half submerged into the ice floor:
'You have proven yourself sturdy. I am interested to learn more. One of my grandchildren, a sniezynka, will join you, and one of yours will become ice. Thus we can both learn of each other. Agreed?'
[/STORY]
[OUT]Yes, accept.
[OUT]Politely decline.
[/NODE]
[/EVENT]
-- [EVENT] --ArmyIceDemon_(4)
@ -140,7 +179,7 @@ Ice demons are stalking you!
[/STORY]
[OUT]Greet your allies.
[OUT]Stay cautious, but speak to them.
[OUT]Fight with spirit.
[OUT]Fight with spirit, they respect it most.
[OUT]Fight!
[OUT]Move away.
[/NODE]

+ 1
- 0
Modules/game_files/KS Events.txt View File

@ -2502,6 +2502,7 @@ The city is vast, but it is also wild and unruly. You find some traders, and you
[OUT]Heal mental ailments.
[OUT]Seek spiritual healing.
[OUT]Ask to see the witch to remove curses.
[OUT]Leave.
[/NODE]
+[NODE]15

+ 2
- 2
Modules/game_files/Lightbringers.txt View File

@ -70,7 +70,7 @@ The village seems frozen in time. The people move so slowly you can barely see i
-- [EVENT] --ArmyLight(1)
+[NODE]2
[STORY]
A group of folk taken by the light scourge approaches you -- lightbringers, as they are now known.
A group of folk taken by the light scourge approaches you - lightbringers, as they are now known.
They do not speak. They seek only to bring you into their commune with the light-mind.
[/STORY]
@ -89,7 +89,7 @@ You destroy the lightbringers and their bodies turn to ash.
+[NODE]19
[STORY]
Your spirit is too weak. The lightbringers assail you, and you barely escape -- and perhaps some of you do not . . .
Your spirit is too weak. The lightbringers assail you, and you barely escape - and perhaps some of you do not . . .
[/STORY]
[OUT]Run.
[/NODE]

+ 1
- 0
Modules/game_files/Misc Encounters 2.txt View File

@ -2887,6 +2887,7 @@ You kill the trolls and the girls are in floods of tears.
You find that the cave is abandoned - no recent activity. But as luck has it, you discover a hidden chamber and some long-lost loot within it.
[/STORY]
[OUT]Great. Grab it and leave.
[OUT]Great. Grab it and leave.
[/NODE]
[/EVENT]

+ 1
- 1
Modules/game_files/Misc Encounters.txt View File

@ -1105,7 +1105,7 @@ You slay the nomads and their caravan is yours. You discover they were here on a
[STORY]
They beat you badly and force you to abandon some of your goods to get away.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
[/EVENT]

+ 85
- 50
Modules/game_files/Nightdemons.txt View File

@ -31,14 +31,14 @@ The trader's stalls stand open for you
-- [EVENT] --NightdemonsVillage(1)
+[NODE]2
[STORY]
You enter the territory claimed by the night demons. You see werewolves and strigas skilk in the shadows, watching you with hungry eyes:
You enter the territory claimed by the night demons. You see werewolves and strigas skulk in the shadows, watching you with hungry eyes:
'Have you come to offer your tasty blood, or flesh maybe?'
[/STORY]
[OUT][Horz or Zorya] As masters of moon and the stars, claim your affinity with the children of the night.
[OUT]Ask if there is anything you can help with?
[OUT]Leave.
[OUT][Friend, night demon] Say that you accept any dangers that may befall you here and would like to enter regardless.
[OUT][Friend or night demon] Say that you accept any dangers that may befall you here and would like to enter regardless.
[/NODE]
+[NODE]3
@ -58,7 +58,7 @@ You enter the territory claimed by the night demons. You feel many eyes upon you
[STORY]
The inhabitants of this place begin circling you and you feel terribly exposed to their hunger.
'You carry silver, and come here. Leave.'
'You carry much silver, mithril, or other material that was borne of the faul metals that hurt us and come here. Leave.'
[/STORY]
[OUT]Better leave.
[OUT]Attack!
@ -67,11 +67,11 @@ The inhabitants of this place begin circling you and you feel terribly exposed t
+[NODE]7
[STORY]
'You are friends, for now. So you may enter at your own peril.'
'You are friends, for now. So, you may enter at your own peril.'
[/STORY]
[OUT]Ask around for anyythin of interest.
[OUT]Ask around for anything of interest.
[OUT]Ask if they would trade with you?
[OUT]There are some werewolves in a figting ring, go see them.
[OUT]There are some werewolves in a fighting ring, go see them.
[OUT]Visit the pleasure houses.
[/NODE]
@ -92,27 +92,28 @@ The inhabitants of this place begin circling you and you feel terribly exposed t
+[NODE]15
[STORY]
The night beasts are browling to pvove thier worth. You are welcome to join if you dare.
The night beasts are brawling to prove their worth. You are welcome to join if you dare.
Closeby, a striga master is showing off his mystical powers.
Close by, a striga master is showing off his mystical powers.
[/STORY]
[OUT]Test your brawn against a werewolf. Two of your strongest will fight.
[OUT]Test your brawn against a werewolf. One of your strongest will fight.
[OUT]You have either exhausted your chances for a challange, or this just in't your time. Go back.
[OUT]Challenge the striga master, one on one.
[OUT][One time only] Test your brawn against a werewolf. Two of your strongest will fight.
[OUT][One time only] Test your brawn against a werewolf. One of your strongest will fight.
[OUT]You have either exhausted your chances for a challenge, or this just isn't your time. Go back.
[OUT][One time only] Challenge the striga master, one on one.
[/NODE]
+[NODE]16
[STORY]
'It is your lucky day, you may enter, at your won risk.'
'It is your lucky day, you may enter, at your own risk.'
[/STORY]
[OUT]Ask if they would trade with you?
[OUT]Visit the pleasure houses.
[OUT]The pleasure house is busy, come back later.
[/NODE]
+[NODE]18
[STORY]
You enetr the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you.
You enter the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you.
Your spirt is restored but you feel some of your blood was drained and this left you ailing.
[/STORY]
@ -149,7 +150,7 @@ You got drunk in a night demon pleasure house, when you wake, you are covered in
+[NODE]28
[STORY]
The night demons are slain and you hear a dredful howling in the distance...
The night demons are slain and you hear a dreadful howling in the distance...
But then again, you are chosen of Horz, an alpha of the moon. it is your right to claim these beasts if you so wish and you know those who witnessed it will respect you.
[/STORY]
@ -166,7 +167,7 @@ The night beasts defeat you and claim their blood price for your attack.
+[NODE]36
[STORY]
'No, leave. Return with those who know of the forest, perhaps then we will listen.'
'No, leave. Return with those who are friends of the night, perhaps then we will listen.'
[/STORY]
[OUT]Better leave.
[OUT]Attack!
@ -183,34 +184,35 @@ The night beasts defeat you and claim their blood price for your attack.
+[NODE]38
[STORY]
From withing the shadows they speak to you:
From within the shadows they speak to you:
'YOu are chosen of the night. We want to be in your pack.'
'You are chosen of the night. We want to be in your pack.'
[/STORY]
[OUT]Accept whover it is that wants to join.
[OUT]Accept whoever it is that wants to join.
[OUT]Refuse politely.
[/NODE]
+[NODE]44
[STORY]
The night demons are slain and you hear a dredful howling in the distance...
The night demons are slain and you hear a dreadful howling in the distance...
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]48
[STORY]
The wereworl yealds to your streangth and gives you trophies as reward for your victory.
The werewolf yields to your strength and gives you trophies as reward for your victory.
His pack howls in your honour.
[/STORY]
[OUT]Offer to drink with your opponent for a battle well fought.
[OUT]Ask for one of you to be turned into a child of the moon like him!
[OUT]Ask for one of you to be turned into a child of the moon like him!
[/NODE]
+[NODE]49
[STORY]
Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor sharp teeth in an invitation.
Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation.
[/STORY]
[OUT]Begin.
[/NODE]
@ -219,37 +221,37 @@ Night demons gather and bow before your challenge. A werewolf enters the ring an
[STORY]
You are defeated and must bow down to the victor.
'You fought well, but you are yet be a true night child. Now, if yu still stand, let us drink together!'
'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!'
[/STORY]
[OUT]Drink if you still can...
[/NODE]
+[NODE]52
[STORY]
One of the challngers wakes witht he next full moon as child of the night!
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]56
[STORY]
'AGreed, you deserve to join our ranks, for Horz!'
'Agreed, you deserve to join our ranks, for Horz!'
One of the challngers wakes witht he next full moon as child of the night!
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]57
[STORY]
'You give up? COward. Begone from my sight.'
'You give up? Coward. Begone from my sight.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]58
[STORY]
Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor sharp teeth in an invitation.
Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation.
[/STORY]
[OUT]Begin.
[/NODE]
@ -258,21 +260,21 @@ Night demons gather and bow before your challenge. A werewolf enters the ring an
[STORY]
You are defeated and must bow down to the victor.
'You fought well, but you are yet be a true night child. Now, if yu still stand, let us drink together!'
'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!'
[/STORY]
[OUT]Drink if you still can...
[/NODE]
+[NODE]62
[STORY]
One of the challngers wakes witht he next full moon as child of the night!
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]63
[STORY]
The wereworl yealds to your streangth and gives you trophies as reward for your victory.
The werewolf yields to your strength and gives you trophies as reward for your victory.
His pack howls in your honour.
[/STORY]
@ -282,20 +284,20 @@ His pack howls in your honour.
+[NODE]64
[STORY]
'AGreed, you deserve to join our ranks, for Horz!'
'Agreed, you deserve to join our ranks, for Horz!'
One of the challngers wakes witht he next full moon as child of the night!
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]65
[STORY]
There is a necromancer staying in the settleemnt. They can offer you your very own unliving companion, for a price.
There is a necromancer staying in the settlement. They can offer you your very own unliving companion, for a price.
[/STORY]
[OUT]Offer some pets as payment (you need to have 5).
[OUT]Offer some pets as payment (you need to have 15).
[OUT]Offer a child.
[OUT]Offer a party memeber, including adults.
[OUT]Offer a party member, including adults.
[/NODE]
+[NODE]68
@ -311,9 +313,10 @@ There is a necromancer staying in the settleemnt. They can offer you your very o
Will you agree to me my mistress of the night? One sweet bite and your world will become changed forever!'
[/STORY]
[OUT][Elf] Alas, elves cannot accept such dark gifts. Thank hoim all the same.
[OUT][Elf] Alas, elves cannot accept such dark gifts. Thank him all the same.
[OUT]Accept the offer.
[OUT]Decline politely and leave.
[OUT]Accept the offer.
[/NODE]
+[NODE]71
@ -325,21 +328,21 @@ Will you agree to me my mistress of the night? One sweet bite and your world wil
+[NODE]72
[STORY]
'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to simmon a werewold mutt and he will be your to command. Now fare thee well, my love!'
'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to summon a werewolf mutt and he will be your to command. Now fare thee well, my love!'
[/STORY]
[OUT]Thank him and leave, this is getting awkward.
[/NODE]
+[NODE]74
[STORY]
You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go.
You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go.
[/STORY]
[OUT]Leave, but promise to visit...
[/NODE]
+[NODE]75
[STORY]
'Wonderful, yes, your power is great and I am impressed. i bow to your superiority, firend. Here, a reward for your challenge.'
'Wonderful, yes, your power is great and I am impressed. I bow to your superiority, friend. Here, a reward for your challenge.'
[/STORY]
[OUT]Thank him and leave.
[OUT]Ask to be turned into a striga master!
@ -362,7 +365,7 @@ You become the nmistress fo the night. The striga master is exhausted fromt he r
+[NODE]78
[STORY]
'And so you bow down to my superior power, good...
'And so, you bow down to my superior power, good...
[/STORY]
[OUT]Accept your defeat.
[OUT]Accept your defeat.
@ -373,16 +376,16 @@ You become the nmistress fo the night. The striga master is exhausted fromt he r
[STORY]
'Despite your failure, you have enchanted my heart with your baffling beauty. You will be my mistress of the night. One sweet bite and your world will become changed forever!'
You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go.
You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go.
[/STORY]
[OUT]You don't seem to have too much chice. Nod.
[OUT]You don't seem to have too much choice. Nod.
[/NODE]
+[NODE]81
[STORY]
'Also, you shall become a child of mine and serve the night.'
[/STORY]
[OUT]You don't seem to have too much chice. Nod.
[OUT]You don't seem to have too much choice. Nod.
[/NODE]
+[NODE]82
@ -410,9 +413,9 @@ You got drunk in a night demon pleasure house, when you wake, you are covered in
[STORY]
'Yes, the night mates, bonded forever and you call one of them your alpha, good. Enter, enjoy the night!'
[/STORY]
[OUT]Ask around for anyythin of interest.
[OUT]Ask around for anything of interest.
[OUT]Ask if they would trade with you?
[OUT]There are some werewolves in a figting ring, go see them.
[OUT]There are some werewolves in a fighting ring, go see them.
[OUT]Visit the pleasure houses.
[OUT]A few children of the night keep watching you. Approach them.
[/NODE]
@ -423,17 +426,40 @@ You got drunk in a night demon pleasure house, when you wake, you are covered in
[/STORY]
[OUT]Better leave.
[OUT]Visit the pleasure houses.
[OUT]There are some werewolves in a figting ring, go see them.
[OUT]There are some werewolves in a fighting ring, go see them.
[OUT]Ask if they would trade with you?
[/NODE]
+[NODE]90
[STORY]
SOmeone you once lost to the night demons has returned to you, albeit, changed.
Someone you once lost to the night demons has returned to you, albeit, changed.
[/STORY]
[OUT]Take them with you and leave.
[/NODE]
+[NODE]92
[STORY]
'Ah, it seems you were only able to become a lesser child of the night, still, we are bound now!'
[/STORY]
[OUT]Leave, but promise to visit...
[/NODE]
+[NODE]93
[STORY]
'Agreed, you deserve to join our ranks, for Horz!'
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]95
[STORY]
'Agreed.'
[/STORY]
[OUT]Trade.
[/NODE]
[/EVENT]
-- [EVENT] --ArmyNightDemon_(2)
@ -443,7 +469,7 @@ Beasts of the night are stalking you!
[/STORY]
[OUT]Greet your allies.
[OUT]Stay cautious, but speak to them.
[OUT]Use silver to intimidate them into backing down!
[OUT]Use silver, or better metal, to intimidate them into backing down!
[OUT]Fight!
[OUT]Move away.
[/NODE]
@ -461,8 +487,9 @@ Beasts of the night are stalking you!
They do not answer, they keep coming towards you.
[/STORY]
[OUT]Leave.
[OUT]Use silver to intimidate them into backing down!
[OUT]Use silver, or better metal, to intimidate them into backing down!
[OUT]Fight!
[OUT]Face the night beasts with spirit to gain their respect.
[/NODE]
+[NODE]17
@ -487,5 +514,13 @@ The night demons cower before you and skulk back into the shadows.
[OUT]Leave.
[/NODE]
+[NODE]28
[STORY]
You defeat the night beasts and they are impressed with your understanding of the mystical ways.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]

+ 3
- 3
Modules/game_files/Quarry.txt View File

@ -351,7 +351,7 @@ The dragon's might proves no exaggeration, and you have a feeling this one was s
You do not know why, but the beast allows you to flee, albeit without your bags.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]22
@ -516,7 +516,7 @@ The scavengers look spooked and move away:
[STORY]
There are so many of them, and they look well equipped and aggressive. You think it is best to leave, now.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
[/EVENT]
@ -727,7 +727,7 @@ You also hear the roaring cries of a mama troll rolling your way fast!
[STORY]
The rockers beat you badly and force you to flee.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]28

+ 44
- 48
Modules/game_files/Ruins Basic.txt View File

@ -1030,7 +1030,7 @@ You siphon some of the dark energy safely.
+[NODE]32
[STORY]
The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot.
The dark mist destroyed most of what once stood here, but you find a fairly fresh corpse to loot.
[/STORY]
[OUT]Take the stuff and leave.
[/NODE]
@ -1455,7 +1455,7 @@ You find a rack of dried herbs and packs of supplies, suggesting the hut was in
[/STORY]
[OUT][Goblin shaman]Search for the lore book.
[OUT]Try to connect to the lingering weaves of magic here.
[OUT][Magic or magic user] Try to connect to the lingering weaves of magic here.
[OUT]Gather what you can and leave.
[OUT]Gather what you can and leave.
[/NODE]
@ -1507,9 +1507,7 @@ You spook the boars and they run off into the woods.
+[NODE]38
[STORY]
You manage to wrestle one of the boars to the ground and strangle it!
One of the others stays and decides to follow you.
You manage to wrestle one of the boars to the ground and strangle it! One of the others stays and decides to follow you.
You feel your spirits lifted by this deed.
@ -1604,7 +1602,7 @@ As the smith turns to rubble, so does everything around you, and you are forced
Better not dwell here too long, laddies, or the old brothers may take offence at your presence.'
[/STORY]
[OUT]Call upon light and Svarog to give praise to this sacred place.
[OUT][Light] Call upon light and Svarog to give praise to this sacred place.
[OUT]If this is a sacred place, ask if you can pay your respects.
[OUT]Kill the smith!
[OUT]Kill the smith!
@ -1663,9 +1661,7 @@ Here, carry it with pride. Good travels. Stone and metal be with ya.'
+[NODE]24
[STORY]
'Well, ya tried, that you did. Good on ya.
Stone and metal be with ya, lassies.'
'Well, ya tried, that you did. Good on ya. Stone and metal be with ya, lassies.'
[/STORY]
[OUT]Thank the smith and leave.
@ -1751,7 +1747,7 @@ The dwarves run to their side and start rummaging and digging.
+[NODE]9
[STORY]
'Ah, your ?gods,? aye, that light of yours seems like an honourable sort of path.
'Ah, your 'gods', aye, that light of yours seems like an honourable sort of path.
We ain't that fussed about kickin' your butts, so you can wait till we're done, then take what is left.'
[/STORY]
@ -2400,9 +2396,7 @@ One of the wolves decides you are its new master.
+[NODE]12
[STORY]
The wolves are beaten and submit to your charge.
This pack will continue to roam, but you will be able to call on its aid.
The wolves are beaten and submit to your charge. This pack will continue to roam, but you will be able to call on its aid.
[/STORY]
@ -2529,7 +2523,7 @@ Much of these elven ruins have collapsed from their treetop spaces and now lie i
Still, they may hold some hidden treasures. From the largest cluster of debris, you hear a loud, thudding buzz. Most likely, there's a beehive here.
[/STORY]
[OUT][Nature]Walk in calmly, with respect and kindness towards the law of nature.
[OUT][Wood folk or Nature] Walk in calmly, with respect and kindness towards the law of nature.
[OUT][Hunter or perception] Scout the area before moving forwards.
[OUT]Try to observe the area before you move in.
[OUT]Try to observe the area before you move in.
@ -2779,9 +2773,6 @@ You kill the creatures without much effort.
You kill some of the creatures, but a few fly up and shout at you:
'Your teeth will rot and your farts burn, nasty bigfolk!'
(curse)
[/STORY]
[OUT]Shake your fists at them, then continue searching the ruins.
[OUT]Shake your fists at them, then continue searching the ruins.
@ -2821,7 +2812,7 @@ You think these are hochlicks, mischievous little things prone to leading folk a
[/STORY]
[OUT]Speak to them, but keep your guard up.
[OUT]Try to bribe them with tasty food.
[OUT]Offer them gold in exchange for a favour. This should bind them into a demon deal.
[OUT]Offer them gold, or better, in exchange for a favour. This should bind them into a demon deal.
[OUT]Perhaps it is best to just leave.
[OUT]Kill them!
[/NODE]
@ -3223,7 +3214,7 @@ The climb down is steep and the landing hard, but the ruins may hold many wonder
[/STORY]
[OUT][Dwarves]Climbing walls is no problem. Climb down.
[OUT]Either you are well versed in rock climbing, or you have wings. Climb down.
[OUT]Use your crafting tools to climb down.
[OUT][Tools] Use your crafting tools to climb down.
[OUT]Climb down.
[OUT]Leave.
[/NODE]
@ -3250,9 +3241,7 @@ There are three places left intact to explore, and from the dwarven markings, yo
[STORY]
You locate a path to climb down easily and find yourself in an old town square.
There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken.
You feel a small tremor and know that a big one may follow soon.
There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken. You feel a small tremor and know that a big one may follow soon.
There are three places left intact to explore.
[/STORY]
@ -3501,7 +3490,7 @@ The stone turns to face you.
[OUT][Harmony]Draw inspiration from your peaceful domain. Apologise to the rock troll for the intrusion.
[OUT]Apologise to the rock troll for the intrusion.
[OUT]It's a rock troll -- run!
[OUT]It's a rock troll -- run!
[OUT]It's a rock troll - run!
[/NODE]
+[NODE]3
@ -3917,7 +3906,7 @@ You siphon some of the dark energy safely.
+[NODE]32
[STORY]
The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot.
The dark mist destroyed most of what once stood here, but you find a fairly fresh corpse to loot.
[/STORY]
[OUT]Take the stuff and leave.
[/NODE]
@ -4218,7 +4207,7 @@ You took the time to scout, so now you're in a better position for a tactical at
[STORY]
'You seem like honest types, and we are hungry. Deal.
And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.'
And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though - the air seems foul there, and two of ours never came back to say what's hiding there.'
[/STORY]
[OUT]Check the west side.
@ -4508,7 +4497,7 @@ You siphon some of the dark energy safely.
+[NODE]32
[STORY]
The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot.
The dark mist destroyed most of what once stood here, but you find a fairly fresh corpse to loot.
[/STORY]
[OUT]Take the stuff and leave.
[/NODE]
@ -4566,7 +4555,7 @@ You find the remains of a nonhuman settlement deep in the forest.
You climb up to explore the old ruins but hear an unsettling stirring in the forest. Darkness has clearly infected this place and some of the trees seem to be descending upon you accompanied by shadows.
[/STORY]
[OUT][Leshy]Call upon the forest to heed your will!
[OUT][Wood folk]Speak to the forest and proclaim your elven right to be here.
[OUT][Wood folk]Speak to the forest and proclaim your right to be here.
[OUT][Turmoil or Magic] Call upon your connection to the dark and command this forest to stop!
[OUT]Try to negotiate with the clearly angry forest.
[OUT]Fight!
@ -4593,7 +4582,9 @@ The forest heeds your words and calms its anger, allowing you entry without furt
+[NODE]14
[STORY]
The shadows retreat and a leshy steps forward: 'The shaadows will come again. Go now, we cannot hold them back.'
The shadows retreat and a leshy steps forward:
'The shaadows will come again. Go now, we cannot hold them back.'
[/STORY]
[OUT]Finish the exploration and leave.
[OUT]Ask if you can help the leshy?
@ -4631,9 +4622,9 @@ Although most of the old city is unsalvageable, you discover what could have bee
+[NODE]42
[STORY]
'No, you cannot move my forest and I will not abandon it, even when the darkness consumes and changes. Us, do you see how fast I speak? Sad, so sad.
'Noo, you cannot move my forest and I will not abandon it, even when the darkness consumes and changes. Us, do you see how fast I speak? Sad, so saad.
But, perhaps change is good? Darkness is not evil, it is just, different. But you best go now, the mroki are very temperamental.'
But, perhaps change is good? Darkness is not evil, it is just, different. But you best go now, the mroki are veery temperamental.'
[/STORY]
[OUT]Finish the exploration and leave.
@ -4762,9 +4753,9 @@ They do not listen, only advance towards you.
-- [EVENT] --LightAttack1(44)
+[NODE]2
[STORY]
You come across the ruins of a town, it was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash.
You come across the ruins of a town. It was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash.
[/STORY]
[OUT][Hunter or perception] Search the place carefully.
[OUT][Hunter or perception]Search the place carefully.
[OUT]Search the ruins, despite the likely danger.
[OUT]Leave.
[OUT]Search the ruins, despite the likely danger.
@ -4772,7 +4763,7 @@ You come across the ruins of a town, it was torn asunder by the Shattering, clea
+[NODE]3
[STORY]
You find tracks of people all going in one direction, away from this place. But their walk is odd, as if their steps were made in unison, like an army - but you see children, folk with injuries and even dogs following the same pattern.
You find tracks of people all going in one direction, away from this place. But their prints are odd, as if their steps were made in unison, like an army. Yet you see children, folk with injuries, and even dogs following the same pattern.
[/STORY]
[OUT]Follow these tracks.
[OUT]Search this place.
@ -4781,7 +4772,7 @@ You find tracks of people all going in one direction, away from this place. But
+[NODE]4
[STORY]
You follow the tracks and find a group of folks, their eyes empty with light, their limbs slacking yet not slow. They stare at you and walk away, but a group of light wisps shoots your way!
You follow the tracks and find a group of folks, their eyes empty of light, their limbs slacking yet not slow. They stare at you and walk away, but a group of light wisps shoots your way!
[/STORY]
[OUT]Defend yourself!
[OUT][Magic user] Fight them off with spirit!
@ -4796,7 +4787,7 @@ You defeat the light creatures and find no trace of the others.
+[NODE]9
[STORY]
The light burns your spirit badly. Your connection to the gods shields you however, and so eventually the light disappears.
The light burns your spirit badly. Your connection to the gods shields you, however, so eventually the light disappears.
[/STORY]
[OUT]Leave.
[/NODE]
@ -4820,9 +4811,9 @@ You resist this assault and are able to move away.
-- [EVENT] --LightAttack4(45)
+[NODE]2
[STORY]
You come across the ruins of a town, it was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash.
You come across the ruins of a town. It was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash.
[/STORY]
[OUT][Hunter or perception] Search the place carefully.
[OUT][Hunter or perception]Search the place carefully.
[OUT]Search the ruins.
[OUT]Leave.
[/NODE]
@ -4837,9 +4828,10 @@ You find tracks of people all going in one direction, away from this place. But
+[NODE]4
[STORY]
You follow the tracks and find a group of folks, their eyes empty with light, their limbs slacking yet not slow.
You follow the tracks and find a group of folks, their eyes empty of light, their limbs slacking yet not slow.
You spot a family running after them. The family looks rugged and battle worn, but one of their small children is too slow, so they have to stop. They are not light-taken, as far as you can tell.
You spot a family running after them, they look rugged and battle worn, but one of their small children is too slow, so they have to stop. They are not light-taken as far as you can tell.
[/STORY]
[OUT]Ask them why they are chasing those light-taken?
[OUT]Pursue the light-taken, ignoring this family.
@ -4847,14 +4839,14 @@ You spot a family running after them, they look rugged and battle worn, but on
+[NODE]7
[STORY]
You defeat the light creatures and find their bodies turn to white ash as they collapse.
You defeat the light creatures. Their bodies turn to white ash as they collapse.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]9
[STORY]
The light burns your spirit badly. Your connection to the gods shields you however, and so eventually the light disappears.
The light burns your spirit badly. Your connection to the gods shields you, however, so eventually the light disappears.
[/STORY]
[OUT]Leave.
[/NODE]
@ -4875,9 +4867,10 @@ You resist this assault and are able to move away.
+[NODE]19
[STORY]
You run past the family and catch up to the lightbringer group. They turn to you, stretch out their arms and call out:
You run past the family and catch up to the lightbringer group. They turn to you, stretch out their arms, and call out:
'Come, come with us. Leave darkness behind, and enter light.'
'Come, come with us. Leave darkness behind, enter light.'
[/STORY]
[OUT]Fight!
[OUT][Magic user] Fight them off with spirit!
@ -4885,12 +4878,13 @@ You run past the family and catch up to the lightbringer group. They turn to you
+[NODE]20
[STORY]
'Them light things they offer peace. I met my auntie, she was light-taken and she was so calm and wise. She used to be a right bitchy sort, never smiled.
'Them light things, they offer peace. I met my auntie, she was light-taken and she was so calm and wise. She used to be a right bitchy sort, never smiled.
We want to join them.'
[/STORY]
[OUT]Convince them to turn away, this light is not of divine origin, attest to it as chosen of the gods.
[OUT][Light] In the name of holy light, scorn them for falling for such unnatural lure. Tell them to turn back.
[OUT]Convince them to turn away, for this light is not of divine origin. Attest to it as the chosen of the gods.
[OUT][Light]In the name of holy light, scorn them for falling for such an unnatural lure. Tell them to turn back.
[OUT]Leave them be, follow the light-taken.
[/NODE]
@ -4898,7 +4892,8 @@ We want to join them.'
[STORY]
They fall to the floor and bow to you:
'We never meant to anger the gods. We thought light is surely their path. But you speak so well and you bear the sign of chosen. We will go back home. And here a gift for your wisdom.'
'We never meant to anger the gods. We thought light was surely their path. But you speak so well and you bear the sign of the chosen. We will go back home. And here is a gift for your wisdom.'
[/STORY]
[OUT]Leave.
[/NODE]
@ -4907,9 +4902,10 @@ They fall to the floor and bow to you:
[STORY]
They shrug:
'You're a stranger, you may have the look of a chose, but how do we know you are one, and not demon/ Light is good. We will go. Leave us be.'
'You're a stranger. You may have the look of the chosen, but how do we know you are one, and not a demon? Light is good. We will go. Leave us be.'
They move on, although the lightbringers are no longer in sight.
[/STORY]
[OUT]Leave.
[/NODE]

+ 7
- 3
Modules/game_files/Scavengers.txt View File

@ -94,6 +94,7 @@ Some village activities will only be available when you are friends with its peo
[OUT]Ask if you can visit the livestock trade.
[OUT]Trade.
[OUT]Leave.
[OUT]Attack!
[/NODE]
+[NODE]5
@ -252,10 +253,11 @@ Some village activities will only be available when you are friends with its peo
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can visit the slave trader.
[OUT]Ask if you can visit the slave trader. [A slave costs 7000 and the market will not always be here even if you do not buy, so only visit if you have the cash]
[OUT]Trade.
[OUT]Leave.
[OUT]Ask to sell some folk to them.
[OUT]Attack!
[/NODE]
+[NODE]5
@ -337,7 +339,7 @@ We have us some wise ones here. If they're not busy, they're good with the body
+[NODE]26
[STORY]
'A witch, that's what you're after, eh?
Magic comes at a price. Healing the spirit is easier. Curses -- well, they are nasty things, and they'll cost you more. Cost you blood.'
Magic comes at a price. Healing the spirit is easier. Curses - well, they are nasty things, and they'll cost you more. Cost you blood.'
[/STORY]
[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her.
[OUT]Agree to pay the price.
@ -911,7 +913,7 @@ The scavengers hear of your failure. They have to kill the Slavyans themselves a
[STORY]
The scavengers are furious:
'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together -- begone!'
'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together - begone!'
[/STORY]
[OUT]Leave.
[/NODE]
@ -2686,6 +2688,8 @@ We ain't rich, but we can offer you a fair price.'
[OUT]Sell someone for a guaranteed strong pet. [Horse or carrier goat]
[OUT]Sell someone for a pack of strong tools. [Min 1 gathering and 1 crafting]
[OUT]Sell someone for good stone. [Min 30]
[OUT]Leave.
[OUT]Sell someone for a scavenger witch. [One time only]
[/NODE]
[/EVENT]

+ 2
- 2
Modules/game_files/Sea Encounters.txt View File

@ -813,14 +813,14 @@ You search the shipwreck and see that it is very recent. In fact, you can see so
+[NODE]26
[STORY]
You've heroically rescued?.?.?.?a trained wolf.
You've heroically rescued...a trained wolf.
[/STORY]
[OUT]Well, good. Loot the ship also and leave.
[/NODE]
+[NODE]28
[STORY]
You've heroically rescued?.?.?.?a trained bear.
You've heroically rescued...a trained bear.
[/STORY]
[OUT]Well, good. Loot the ship also and leave.
[/NODE]

+ 4
- 4
Modules/game_files/Shadowkin.txt View File

@ -201,7 +201,7 @@ The black mist seeps deep into one of your souls, leaving it cursed and you are
+[NODE]27
[STORY]
'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.''
'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.'
[/STORY]
[OUT]Go in.
[OUT]Turn back.
@ -224,11 +224,11 @@ Here, you can visit a few places that are open to outsiders.
+[NODE]31
[STORY]
'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We are not idealists, we need to survive.'
'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We will also accept a child in exchange for our service. We are not idealists, we need to survive. Both deals are one time only.'
[/STORY]
[OUT]Pay to recruit a shadow elf.
[OUT]Offer an exchange, one of your for one of theirs.
[OUT]Leave.
[OUT]There is no one interested. Leave.
[/NODE]
+[NODE]33
@ -311,7 +311,7 @@ You may enter, but at your own peril and know that fate is in turmoil in our hom
[STORY]
'Yes, this is acceptable. The young one will learn our ways and one of us will join you.'
[/STORY]
[OUT]Trade.
[OUT]Proceed.
[/NODE]
+[NODE]50

+ 170
- 47
Modules/game_files/Slavyan.txt View File

@ -696,7 +696,7 @@ You are defeated. Eventually, the folk who asked for your help deal with the pro
+[NODE]34
[STORY]
'Ah, fine, fine, we ain't gonna shit on our friends? doorstep, we'll find a new patch.'
'Ah, fine, fine, we ain't gonna shit on our friends' doorstep, we'll find a new patch.'
You dealt with the problem as asked, and you gain friendship.
@ -927,6 +927,8 @@ The trader's stalls stand open for you.
'Welcome, what brings you to our humble abode?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
This village is small, as such, it will not offer recruitment and may have other options limited.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
@ -935,6 +937,7 @@ Some village activities will only be available when you are friends with its peo
[OUT]Leave.
[OUT]You're in luck, the tavern is open. Visit it.
[OUT]Visit the food stalls.
[OUT]Attack!
[/NODE]
+[NODE]5
@ -1170,15 +1173,18 @@ You aren't called a beast master for nothing. You scare the bees away. A village
[STORY]
'Welcome, what brings you to our humble abode?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
When you are friends, visit the tavern to recruit people.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can visit the kennels.
[OUT]Trade.
[OUT]Leave.
[OUT]Visit the tavern.
[OUT]Visit the tavern to gamble, drink or recruit once you are friends.
[OUT]Visit the food stalls.
[OUT]Attack!
[/NODE]
+[NODE]5
@ -1502,7 +1508,7 @@ The Slavyans are not impressed with your 'help.'
+[NODE]50
[STORY]
The boars bow to your dominance and depart. Perhaps one or two even decide to stay with you.
The boars bow to your dominance and depart. Perhaps one or two may even decide to stay with you.
The Slavyans are happy with your work.
@ -1667,7 +1673,7 @@ The Slavyans are not impressed with your 'help.'
+[NODE]50
[STORY]
The bears bow to your dominance and depart. Perhaps one even decides to stay with you.
The bears bow to your dominance and depart. Perhaps one or two may even decide to stay with you.
The Slavyans are happy with your work.
@ -1753,7 +1759,7 @@ The rat is very young and wounded, but you know how to train rats, so you can ta
[STORY]
You find the bodies of many children, but also those of demons and animals. This nest was busy.
More surprising, you discover in a central space, upon a throne of bones, a common cat[R19], bound in a collar. Was it the master or the victim here?
More surprising, you discover in a central space, upon a throne of bones, a common cat, bound in a collar. Was it the master or the victim here?
It purrs at you.
[/STORY]
@ -1763,7 +1769,7 @@ It purrs at you.
+[NODE]27
[STORY]
You set up traps and kill most of the rats, while others scamper away. In one of your traps you discover a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings.
You set up traps and kill most of the rats, while others scamper away. In one of your traps you discover a cradlepossum - an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings.
[/STORY]
[OUT]Search the place for survivors.
@ -1854,7 +1860,7 @@ The nest is cleared. The villagers thank you and give you a reward.
+[NODE]61
[STORY]
The vermin are dead or running away. One of the bodies, you discover, was a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings.
The vermin are dead or running away. One of the bodies, you discover, was a cradlepossum - an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings.
[/STORY]
[OUT]Search the place for survivors.
@ -1862,7 +1868,7 @@ The vermin are dead or running away. One of the bodies, you discover, was a crad
+[NODE]62
[STORY]
The rats listen to your tune and obediently abandon their nest. You notice that one of them was actually a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not entranced by the flute but rather decided to flee while it could.
The rats listen to your tune and obediently abandon their nest. You notice that one of them was actually a cradlepossum - an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not entranced by the flute but rather decided to flee while it could.
[/STORY]
[OUT]Search the place for survivors.
@ -1922,7 +1928,7 @@ An armed group of Slavyans stands before you.
[STORY]
They are not interested in your words. You get chased away and beaten.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]25
@ -3187,7 +3193,7 @@ You see a dark corridor leading deeper down. The air is stale, and the darkness
+[NODE]12
[STORY]
You descend down the winding corridor until you reach a chamber with six stone columns. Between them are alcoves with granite chests and vases.[R6]
You descend down the winding corridor until you reach a chamber with six stone columns. Between them are alcoves with granite chests and vases.
[/STORY]
[OUT]Search the chamber.
@ -3340,12 +3346,12 @@ As you approach, you realise too late that these are not scavengers, but bandits
+[NODE]4
[STORY]
It looks like these are scavengers -- a rugged, scruffy lot, pillaging what they can from the ruins.
It looks like these are scavengers - a rugged, scruffy lot, pillaging what they can from the ruins.
You took the time to scout, so now you're in a better position for a tactical attack.
[/STORY]
[OUT]Attack!
[OUT]As harmony and intellect dictate, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 [R7]food]
[OUT]As harmony and intellect dictate, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 food]
[OUT]Approach the scavengers and offer a deal to search the ruins together.
[OUT]Intimidate them.
[OUT]Intimidate them.
@ -3356,7 +3362,7 @@ You took the time to scout, so now you're in a better position for a tactical at
[STORY]
'You seem like honest types, and we are hungry. Deal.
And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.'
And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though - the air seems foul there, and two of ours never came back to say what's hiding there.'
[/STORY]
[OUT]Check the west side.
@ -3467,7 +3473,7 @@ At least now you can loot the ruins in peace, although you remain shaken by the
[STORY]
'You seem like honest types, and we are hungry. Deal.
And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.'
And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though - the air seems foul there, and two of ours never came back to say what's hiding there.'
[/STORY]
[OUT]Check the west side.
@ -3571,11 +3577,11 @@ You search the old ruins until you realise that a dark, foreboding mist is desce
The black mist is a dreaded remnant of the days of darkness.
[/STORY]
[OUT]Call upon light or harmony to protect you from this dark power.
[OUT]Call upon light or harmony to protect you from this dark power.
[OUT]Call upon turmoil or magic to shield you from the darkness.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Light or Harmony] Call upon your domain to protect you from this dark power.
[OUT][Light or Harmony] Call upon your domain to protect you from this dark power.
[OUT][Turmoil or Magic] Call upon your domain to shield you from the darkness.
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]Try to sneak quickly past the mist to get to the possible loot in these ruins.
[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins.
@ -3588,8 +3594,8 @@ Alas, your divine domain serves only as a beacon for the black mist to strike.
You are engulfed by its dark clutches, which tear deep into your soul with dread and madness!
[/STORY]
[OUT]Do not let this darkness win. Gather your spirit and fight it!
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Magic user] Do not let this darkness win. Gather your spirit and fight it!
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[/NODE]
@ -3601,9 +3607,9 @@ Still uneasy from the experience, you can try to search this place for loot and
[/STORY]
[OUT]Take what you find and leave.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[/NODE]
+[NODE]23
@ -3676,9 +3682,9 @@ Still uneasy from the experience, you can try to search this place for loot and
[/STORY]
[OUT]Take what you find and leave.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!
[/NODE]
+[NODE]37
@ -3916,7 +3922,7 @@ The wounds it left turn out to be infected.
[STORY]
The fires are warm and the ale is good. The tavern is bustling with life and joy.
[/STORY]
[OUT]See if you can recruit anyone.
[OUT]See if you can recruit anyone. [Max 2 Slavyans can be recruited in one game, with a 200 turn cooldown in between after your first successful, so choose wisely.]
[OUT][Demon]Do some gambling.
[OUT]Do some gambling.
[OUT]Drink.
@ -3928,10 +3934,8 @@ There are some folks here who may want to join your band, seeing as you are the
[/STORY]
[OUT]Approach a warrior.
[OUT]Approach a hunter.
[OUT]There's a zerca staring at you. Ask them over.
[OUT]There's a bandit sitting in a corner. Approach them.
[OUT]Someone is ushering you over to speak to them. Go see what they want.
[OUT]Someone is ushering you over to speak to them. Go see what they want.
[OUT]A child calls out to you.
[OUT]There are no more folks who want to join this time.
[/NODE]
@ -3956,13 +3960,6 @@ A hunter is available but requires a payment.
[OUT]Pay them if you can.
[/NODE]
+[NODE]13
[STORY]
He comes up to you and says he will follow you for free, as you are the chosen!
[/STORY]
[OUT]Welcome them.
[/NODE]
+[NODE]14
[STORY]
They say they'll do mercenary work for the right price.
@ -3972,16 +3969,9 @@ They say they'll do mercenary work for the right price.
+[NODE]17
[STORY]
An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently.
A child feels they are old enough to begin a new adventure, if you pay their family, they will join you.
[/STORY]
[OUT]Welcome them.
[/NODE]
+[NODE]24
[STORY]
An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently.
[/STORY]
[OUT]Welcome them.
[OUT]Pay them if you can.
[/NODE]
+[NODE]26
@ -4189,7 +4179,7 @@ You are defeated. Eventually, the folk who asked for your help deal with the pro
+[NODE]34
[STORY]
'Ah, fine, fine, we ain't gonna shit on our friends? doorstep, we'll find a new patch.'
'Ah, fine, fine, we ain't gonna shit on our friends' doorstep, we'll find a new patch.'
You dealt with the problem as asked, and you gain friendship.
@ -4243,3 +4233,136 @@ They move on, and you gain the friendship of those who sent you here.
[/EVENT]
-- [EVENT] --TavernSlavyanSmall(31)
+[NODE]2
[STORY]
The fires are warm and the ale is good. The tavern is bustling with life and joy.
[/STORY]
[OUT]See if you can recruit anyone. [Limited to two, with 200 turn cooldown in between.]
[OUT][Demon]Do some gambling.
[OUT]Do some gambling.
[OUT]Drink.
[/NODE]
+[NODE]3
[STORY]
There are some folks here who may want to join your band, seeing as you are the chosen and all.
[/STORY]
[OUT]Approach a warrior.
[OUT]Approach a hunter.
[OUT]There's a bandit sitting in a corner. Approach them.
[OUT]Someone is ushering you over to speak to them. Go see what they want.
[OUT]There are no more folks who want to join this time.
[/NODE]
+[NODE]8
[STORY]
No deal. Better luck next time.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]11
[STORY]
A fighter is available but requires a payment.
[/STORY]
[OUT]Pay them if you can.
[/NODE]
+[NODE]12
[STORY]
A hunter is available but requires a payment.
[/STORY]
[OUT]Pay them if you can.
[/NODE]
+[NODE]14
[STORY]
They say they'll do mercenary work for the right price.
[/STORY]
[OUT]Pay them if you can.
[/NODE]
+[NODE]17
[STORY]
There are unwanted orphans that the Slavyans are willing to let go, but you have to leave goods in exchange - when questioned about selling slaves, they tell you this is not slavery at all, just a fair exchange...
[/STORY]
[OUT]Pay for a child.
[/NODE]
+[NODE]26
[STORY]
One should never try gambling with demons. You were made for trickery, after all.
You win, but the folk look at you with suspicion.
[/STORY]
[OUT]Time to go.
[/NODE]
+[NODE]27
[STORY]
Lady luck has smiled upon you again. You win.
[/STORY]
[OUT]Time to go.
[/NODE]
+[NODE]28
[STORY]
Who needs luck when you have the gods on your side? You win.
[/STORY]
[OUT]Time to go.
[/NODE]
+[NODE]29
[STORY]
Alas, luck was not on your side. You lost.
[/STORY]
[OUT]Time to go.
[/NODE]
+[NODE]30
[STORY]
You got so drunk, you don't recall much of what happened. But a stork visits you some time later . . .
[/STORY]
[OUT]Good?
[/NODE]
+[NODE]33
[STORY]
Slavyans may be known for their drinking, but there simply isn't anyone with a tougher head than a Slavyan dwarf!
You drink everyone under the table and impress the locals greatly.
[/STORY]
[OUT]Great. Now it's time to leave.
[/NODE]
+[NODE]34
[STORY]
Slavyans may be known for their drinking, but you are a Slavyan too, after all, even if not from the same branch. So you drink with them hand in hand and they are impressed.
[/STORY]
[OUT]Great. Now it's time to leave.
[/NODE]
+[NODE]35
[STORY]
The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . .
[/STORY]
[OUT]Great. Now it's time to leave.
[/NODE]
+[NODE]36
[STORY]
The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . .
[/STORY]
[OUT]Great. Now it's time to leave.
[/NODE]
+[NODE]37
[STORY]
You got into a fight and discovered hidden strength within you. Unfortunately, the locals do not appreciate your prowess. You get kicked out of the tavern.
[/STORY]
[OUT]Time to leave.
[/NODE]
[/EVENT]

+ 91
- 48
Modules/game_files/SpiritTalkers.txt View File

@ -175,7 +175,7 @@ The shadow elves stay and perform their dark rituals. Alas, the goblins are furi
+[NODE]63
[STORY]
'You are small and you are people -- it is an accurate description, no? In any case, as I said, we mean no trouble.'
'You are small and you are people - it is an accurate description, no? In any case, as I said, we mean no trouble.'
[/STORY]
[OUT][Magic user or Magic]Ask if you can watch their rituals and perhaps even aid one another.
[OUT]Agree to allow them to stay and finish their rituals if they promise that no harm will come to the goblins.
@ -197,9 +197,9 @@ They seem bound to the tree for now, but you feel their energy spilling out from
[OUT][Shaman or ghost]Speak to the ghosts, and convince them to calm down and find a way to leave here in peace.
[OUT][Shaman]Face the ghosts in a battle of spirit and try to send them back to the greyworld safely.
[OUT][Perception]Investigate this place further.
[OUT]Ghost]Go in alone and speak to your kin.
[OUT]Ghost]Go in alone and speak to your kin.
[OUT]Ghost]Go in alone and speak to your kin.
[OUT][Ghost]Go in alone and speak to your kin.
[OUT][Ghost]Go in alone and speak to your kin.
[OUT][Ghost]Go in alone and speak to your kin.
[OUT]Come back another time.
[/NODE]
@ -241,7 +241,7 @@ You approach your kin and question their unruly ways. You speak of the danger of
The ghosts beg you to stay with them and show them the right way.
[/STORY]
[OUT]Agree to take on the responsibility. [Lose one pineconette]
[OUT]Agree to take on the responsibility. [Lose one ghost]
[OUT]Do not allow your friend to leave!
[/NODE]
@ -303,7 +303,7 @@ Your domain is satisfied with the peaceful resolution.
The goblins thank you and leave a reward.
[/STORY]
[OUT]You see a single pineconette lurking. Approach it.
[OUT]A single ghost survived your purge and seems interested in you, but not aggressive. Approach it.
[OUT]Leave.
[/NODE]
@ -313,7 +313,7 @@ The ghosts calm down and explain that a dark object keeps them here and makes th
The goblins thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]A single ghost survived your purge and seems interested in you, but not aggressive. Approach it.
[OUT]Leave.
[/NODE]
@ -592,9 +592,9 @@ The goblins are very grateful for this peaceful resolution and leave you a gift.
[STORY]
You find the small graveyard where the goblins warned of spirit trouble.
[/STORY]
[OUT][Magic user]Some dark magic may be at work here. Investigate.
[OUT][Magic user or Magic]Some dark magic may be at work here. Investigate.
[OUT]You have folk who know about the unliving. Take a closer look.
[OUT][Nature or Light]Through nature and light, cleanse this place of the foul force that violates the laws of your gods.
[OUT][Nature or Light]Through Nature and Light, cleanse this place of the foul force that violates the laws of your gods.
[OUT]Attack!
[OUT][Zerca]These wraiths are bound here, and you happen to know by what ritual. All you need to do is bury some silver in the ground and sacrifice one pet, and the wraiths will bother the goblins no more. Do it.
[OUT]Come back later.
@ -762,12 +762,15 @@ The goblins are impressed with your work and praise 'those hummie gods.'
'We welcome you, yes, but why do you come?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
This village is small, as such, it will not offer recruitment and may have other options limited.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit. Maybe see some healers.
[OUT]Ask if you can try to befriend some ghosts that they house here.
[OUT]Trade.
[OUT]Leave.
[OUT]Attack!
[/NODE]
+[NODE]5
@ -797,7 +800,7 @@ The village lies destroyed, and the spoils are yours.
+[NODE]11
[STORY]
'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things -- sometimes make you sick too, but mostly heal.'
'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things - sometimes make you sick too, but mostly heal.'
[/STORY]
[OUT]Pay to get physical wounds healed.
[OUT]Pay to get mental wounds healed.
@ -957,7 +960,7 @@ You return changed, angry, and lost. Yet your bond with the divine allows you to
+[NODE]92
[STORY]
'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again -- sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?'
'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again - sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?'
[/STORY]
[OUT][Goblin or loyalty]Tell him he smokes too much of it already, seeing as he can't spot his own kin anymore. Take the pipe and share it safely with your friends.
[OUT]Agree.
@ -1310,6 +1313,8 @@ The goblins appreciate your candour, so you do not lose any friendship despite t
+[NODE]2
[STORY]
An armed group of spirit talker greenskins stands before you.
[/STORY]
[OUT]Greet your allies.
[OUT]Stay cautious, but speak to them.
@ -1329,12 +1334,13 @@ An armed group of spirit talker greenskins stands before you.
+[NODE]11
[STORY]
'You no villain, but no friend of ours either. You go to our tribe, make friends. You leave us be now.'
'You no villain, but no friend of ours either. You go to our tribe, make friends. Time to give us yyour goods or die!'
[/STORY]
[OUT]Leave.
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Goblins respect the spirit world above all, face them there to show you are a worthy friend.
[OUT]Give them some of your things.
[/NODE]
+[NODE]17
@ -1365,6 +1371,13 @@ The spirits did not favour your attempts and the goblins frown at your lack of s
[OUT]Leave.
[/NODE]
+[NODE]31
[STORY]
You were badly beaten and forced to flee.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --SpirittalkersTradesmall(8)
@ -1570,6 +1583,8 @@ The air lifts and a goblin shaman approaches you:
'We welcome you, yes, but why do you come?'
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
Once you become friends, you will get the chance to recruit.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say that you just came to rest and visit. Maybe see some healers.
@ -1577,8 +1592,10 @@ Some village activities will only be available when you are friends with its peo
[OUT]Trade.
[OUT]Leave.
[OUT]Ask if they can show you the greyworld, lands of the spirits.
[OUT]Visit the tavern
[OUT]Visit the tavern to gamble, drink or recruit once you are friends.
[OUT]See if you can train your pets here.
[OUT]Attack!
[OUT]You see a familiar face, approach.
[/NODE]
+[NODE]5
@ -1809,7 +1826,7 @@ You return changed, angry, and lost. Yet your bond with the divine allows you to
[STORY]
You enter the tent, smoke a pipe, and drink goblin wine. The shamans chant and dance. Your mind drifts slowly into a state of bliss.
Through an odd trinket, a looking glass perched atop the dried hand of a hochlick, you get glimpses of another world -- distant, cold, strange.
Through an odd trinket, a looking glass perched atop the dried hand of a hochlick, you get glimpses of another world - distant, cold, strange.
[/STORY]
[OUT][Nature]Call upon nature to honour the bonds between the goblin folk and the forests of old.
[OUT][Harmony]The shamans seem erratic and happy about it, so you are not sure how much they will accept your domain. Still, ask Harmony to make this ritual more serene.
@ -2050,7 +2067,7 @@ Your friendship grows a little and they give you the promised reward.
+[NODE]22
[STORY]
It begins as parties do, with food, drink, smoking, and dancing. But with every puff of the oddly ethereal pipes, you feel yourself leaving this plane and entering the spirit world -- the greyworld.
It begins as parties do, with food, drink, smoking, and dancing. But with every puff of the oddly ethereal pipes, you feel yourself leaving this plane and entering the spirit world - the greyworld.
For those who are not trained, this is dangerous, but in your state of bliss, who cares?
[/STORY]
@ -2078,7 +2095,7 @@ The spirit talker elders hear of your recklessness and are not happy.
+[NODE]29
[STORY]
It begins as parties do, with food, drink, smoking, and dancing. But with every puff of the oddly ethereal pipes, you feel yourself leaving this plane and entering the spirit world -- the greyworld.
It begins as parties do, with food, drink, smoking, and dancing. But with every puff of the oddly ethereal pipes, you feel yourself leaving this plane and entering the spirit world - the greyworld.
For those who are not trained, this is dangerous, but in your state of bliss, who cares?
[/STORY]
@ -2782,8 +2799,8 @@ Underneath you find absolutely nothing but the wood you shuffled.
The house you were here to search proved empty, but behind it, you discover a cemetery. You see a strange trinket at one of the burial sites.
[/STORY]
[OUT][Goblin]Try to work out the right combination for this trinket.
[OUT]The trinket seems to hold a puzzle. Take a closer look.
[OUT]The trinket seems to hold a puzzle. Take a closer look.
[OUT][Intellect and intelligence] The trinket seems to hold a puzzle. Take a closer look.
[OUT][Intelligence] The trinket seems to hold a puzzle. Take a closer look.
[OUT][Orc]You don't have a clue what this is but try fiddling with it.
[OUT]You don't have a clue what this is but try fiddling with it.
[OUT]Whatever this is, try to pry it open.
@ -3036,9 +3053,9 @@ Perhaps you can go back to the red cave and speak to the Alchemist again, rescue
-- [EVENT] --TavernGoblin(24)
+[NODE]2
[STORY]
The fires are warm and the ale is good. The tavern is bustling with life and joy and loads of shrooms and herbs to smoke.
The fires are warm and the ale is good. The tavern is bustling with life and joy, with loads of shrooms and herbs to smoke.
[/STORY]
[OUT]See if you can recruit anyone.
[OUT]See if you can recruit anyone. [Max 2 goblins can be recruited in one game, with a 200 turn cooldown in between after your first successful, so choose wisely.]
[OUT][Demon]Do some gambling.
[OUT]Do some gambling.
[OUT]Drink, smoke have some shrooms.
@ -3053,7 +3070,6 @@ There are some folks here who may want to join your band, seeing as you are the
[OUT]Approach a shaman.
[OUT]Approach a boar rider.
[OUT]Someone is ushering you over to speak to them. Go see what they want.
[OUT]Someone is ushering you over to speak to them. Go see what they want.
[OUT]There are no more folks who want to join this time.
[OUT]Approach a worker.
[/NODE]
@ -3088,14 +3104,7 @@ They say they'll do mercenary work for the right price.
+[NODE]17
[STORY]
An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently.
[/STORY]
[OUT]Welcome them.
[/NODE]
+[NODE]24
[STORY]
An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently.
A goblin child wants to be hired. They are small now, but who knows, they may grow up to become someone great.
[/STORY]
[OUT]Welcome them.
[/NODE]
@ -3141,7 +3150,7 @@ You smoke some stuff and you do not know what went on, but when you leave you fi
[STORY]
As a witch, you've ingested your share of oddities, so the goblin stuff is no challenge.
You inhale and ride the wave of spirit visions and impress the locals greatly.
You inhale and ride the wave of spirit visions, and impress the locals greatly.
[/STORY]
[OUT]Great. Now it's time to leave.
@ -3149,28 +3158,28 @@ You inhale and ride the wave of spirit visions and impress the locals greatly.
+[NODE]34
[STORY]
Goblins are not known for strong heads, and you are Slavyan after all. So you drink and smoke with them hand in hand and they are impressed.
Goblins are not known for strong heads, and you are Slavyan, after all. So you drink and smoke with them hand in hand, and they are impressed.
[/STORY]
[OUT]Great. Now it's time to leave.
[/NODE]
+[NODE]35
[STORY]
That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully . . .
That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully?
[/STORY]
[OUT]Great. Now it's time to leave.
[/NODE]
+[NODE]36
[STORY]
That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully . . .
That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully...
[/STORY]
[OUT]Great. Now it's time to leave.
[/NODE]
+[NODE]37
[STORY]
You drank and smoked too much, apparently you started insulting the locals for being too short and then trying to fit one into your bag to prove it...
You drank and smoked too much. Apparently you started insulting the locals for being too short and then tried to fit one into your bag to prove it.
[/STORY]
@ -3199,7 +3208,7 @@ A gatherer and a crafter are available but require a payment.
[STORY]
'Oi, you want your pet there trained, do ya? I'll do it, for a fee.'
[Training your pet will only raise it to third rank, no higher]
[Training your pet will only raise it to third rank, no higher and you can only train one pet at a time]
[/STORY]
[OUT]Yes, give a dog to be trained.
[OUT]Yes, give a cat to be trained.
@ -3208,67 +3217,69 @@ A gatherer and a crafter are available but require a payment.
[OUT]Yes, give a boar to be trained.
[OUT]Yes, give a bear to be trained.
[OUT]No, leave.
[OUT]Yes, give an iron frog to be trained.
[OUT]Yes, give one cock to be trained.
[/NODE]
+[NODE]4
[STORY]
'Are you crazy, can't train cats, do I look like a wizard to you. Them lot are more likely to scratch my eyes out than listen...'
'Are you crazy? Can't train cats! Do I look like a wizard to you? Them lot are more likely to scratch my eyes out than listen.'
[/STORY]
[OUT]Ask about other pets.
[/NODE]
+[NODE]7
[STORY]
'Fee paid, good, now hand me that pet for training.'
'Fee paid, good. Now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]9
[STORY]
Your pet returns after a while and it seems much better behaved.
Your pet returns after a while and seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]12
[STORY]
'Fee paid, good, now hand me that pet for training.'
'Fee paid, good. Now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]14
[STORY]
Your pet returns after a while and it seems much better behaved.
Your pet returns after a while and seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]15
[STORY]
Your pet returns after a while and it seems much better behaved.
Your pet returns after a while and seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]17
[STORY]
'Fee paid, good, now hand me that pet for training.'
'Fee paid, good. Now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]20
[STORY]
'Fee paid, good, now hand me that pet for training.'
'Fee paid, good. Now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]22
[STORY]
Your pet returns after a while and it seems much better behaved.
Your pet returns after a while and seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
@ -3282,7 +3293,21 @@ Your pet returns after a while and it seems much better behaved.
+[NODE]26
[STORY]
Your pet returns after a while and it seems much better behaved.
Your pet returns after a while and seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]29
[STORY]
'Fee paid, good. Now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]31
[STORY]
Your pet returns after a while and seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
@ -3294,7 +3319,7 @@ Your pet returns after a while and it seems much better behaved.
[STORY]
'Oi. You travel with spirit companions. For a fee, I go into greyworld and I give your spirits more mojo, eh?'
[Training your pet will only raise it to fourth rank, no higher]
[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time]
[/STORY]
[OUT]Yes, give a ghost to be trained.
[OUT]Yes, give a wraith to be trained.
@ -3303,7 +3328,7 @@ Your pet returns after a while and it seems much better behaved.
+[NODE]7
[STORY]
'Fee paid, good, now I go into the greyworld with your spirit.'
'Fee paid, good. Now I go into the greyworld with your spirit.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
@ -3317,7 +3342,7 @@ Your pet returns after a while and it seems much better behaved.
+[NODE]12
[STORY]
'Fee paid, good, now I go into the greyworld with your spirit.'
'Fee paid, good. Now I go into the greyworld with your spirit.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
@ -3331,3 +3356,21 @@ Your pet returns after a while and it seems much better behaved.
[/EVENT]
-- [EVENT] --Mental Return(27)
+[NODE]2
[STORY]
One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again.
[/STORY]
[OUT]Accept them.
[OUT]Decline, you do not need weaklings!
[/NODE]
+[NODE]3
[STORY]
They are happy to be part of the family again.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]

+ 4
- 33
Modules/game_files/Stingers.txt View File

@ -26,36 +26,7 @@ The Stingers show you their stash to trade.
[/EVENT]
-- [EVENT] --StingersTrademedium(1)
+[NODE]2
[STORY]
The Stingers show you their stash to trade.
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]7
[STORY]
'You no friends of ours you pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]
+[NODE]11
[STORY]
'Good trading with you. Now buzz off.'
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --StingersTradeadv(2)
-- [EVENT] --StingersTradeadv(1)
+[NODE]2
[STORY]
The Stingers show you their stash to trade.
@ -83,7 +54,7 @@ The Stingers show you their stash to trade.
[/EVENT]
-- [EVENT] --Army Stingers(3)
-- [EVENT] --Army Stingers(2)
+[NODE]2
[STORY]
You hear a dangerous buzz of the Stinger patrol following you!
@ -144,7 +115,7 @@ The Stingers do not listen, in fact they use your distracted state to bite you a
[/EVENT]
-- [EVENT] --Stingers Lair_(4)
-- [EVENT] --Stingers Lair_(3)
+[NODE]3
[STORY]
You find a buzzing hub of animal activity. It looks a bit like a large beehive, but then you also spot some underground pairs and various other nests that are organised into one settlement.
@ -171,7 +142,7 @@ When you're friends, you can recruit some bees, or spider queens, or train your
[OUT][Beast]Go see about the beast training.
[OUT]Something it tugging at you. Look down.
[OUT]Pay with food to have toxins removed by the snakes.
[OUT]Pay for a rare pet spider [Every 50 turns].
[OUT]Pay for a rare pet spider [Every 80 turns].
[/NODE]
+[NODE]7

+ 18
- 5
Modules/game_files/VillageEncounters.txt View File

@ -4,7 +4,7 @@
-- [EVENT] --Homen(1)
+[NODE]2
[STORY]
The homen -- an unliving skeletal procession often foretelling death on a large scale -- are seen passing through your village at night.
The homen - an unliving skeletal procession often foretelling death on a large scale - are seen passing through your village at night.
[/STORY]
[OUT][Nyia]Bow down to your lady's heralds. Whatever dark fate awaits, it is her will.
[OUT][Magic]Call upon your domain to steer the weaves of cruel fate away from your village.
@ -1922,7 +1922,7 @@ It does, however, retain its wits, and it stays with you.
-- [EVENT] --KidnappedSpwn(20)
+[NODE]2
[STORY]
You track down the scoundrels who absconded with your child!
You track down the scoundrels who absconded with your goods!
[/STORY]
[OUT][Turmoil]Charge!
[OUT][Harmony]Speak to them, as peace is always preferable.
@ -1934,14 +1934,14 @@ You track down the scoundrels who absconded with your child!
+[NODE]4
[STORY]
You kill the scum and rescue your child along with any other loot they may have had.
You kill the scum and reclaim your goods along with any other loot they may have had.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]7
[STORY]
You are badly beaten and forced to flee. You child is now lost for good.
You are badly beaten and forced to flee. You can't hope to reclaim what was lost now.
[/STORY]
[OUT]Leave.
[/NODE]
@ -1956,7 +1956,7 @@ You are badly beaten and forced to flee. You child is now lost for good.
+[NODE]13
[STORY]
'Bah, stop yammering about your bloody gods already. Fine, have the brat back. Just go.'
'Bah, stop yammering about your bloody gods already. Fine, have the goods back. Just go.'
[/STORY]
[OUT]Leave.
@ -2783,3 +2783,16 @@ The gods seem unhappy with you and you feel their displeasure deeply.
-- [EVENT] --VillageAttackDiff3(28)
[/EVENT]
-- [EVENT] --Village destroy(29)
+[NODE]2
[STORY]
Your village was left unattended, and it seems some scavengers paid you a visit.
Who knows what you will find when you return?
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]

+ 109
- 25
Modules/game_files/Woodlandkin.txt View File

@ -168,12 +168,12 @@ You find wayward forest critters, rummaging through the woodland with no apparen
[OUT]Attack!
[OUT][Hunter]Set traps to lure the critters.
[OUT][Forest folk]You know forest creatures well, so intimidate the pineconettes into leaving.
[OUT][Forest folk]The elves asked for the pineconettes to be brought back into the fold, so try doing that.
[OUT]The elves asked for the pineconettes to be brought back into the fold, so try doing that.
[OUT][Leshy]Pineconettes are your cohorts, so call upon them to obey and cease this nonsense immediately!
[OUT][Perception]Investigate further.
[OUT][Pineconette]Go in alone and speak to your kin.
[OUT][Pineconette]Go in alone and speak to your kin.
[OUT][Pineconette]Go in alone and speak to your kin.
[OUT][Pineconette] Go in alone and speak to your kin.
[OUT][Pineconette] Go in alone and speak to your kin.
[OUT][Pineconette] Go in alone and speak to your kin.
[OUT]Come back another time.
[/NODE]
@ -236,7 +236,7 @@ The pineconette is wounded, but it will live, so you can take it along with you
[STORY]
You search the debris and discover several pineconettes still alive. Most scatter into the woodland, but one seems to want to stay with you.
Its eyes seem partially afflicted with an odd light -- or is it just your mind playing tricks?
Its eyes seem partially afflicted with an odd light - or is it just your mind playing tricks?
[/STORY]
[OUT]Take the pineconette with you.
[OUT]The light is unnatural, and the demon would surely dread the chance of being infected. Kill it swiftly.
@ -793,7 +793,7 @@ You got rid of the problem as you were asked, and your friendship with the elves
+[NODE]13
[STORY]
The wrights scatter and even leave some of their stuff behind.
The wrights scatter and even leave some of their stuff behind if you're lucky.
[/STORY]
[OUT]Good.
@ -903,6 +903,7 @@ Your prayers work. One of the gravestones shatters into dust, and along with it,
[OUT]Trade.
[OUT]Leave.
[OUT]Ask if you can visit the sacred oak tree to honour it.
[OUT]Attack!
[/NODE]
+[NODE]5
@ -1259,6 +1260,9 @@ Some village activities will only be available when you are friends with its peo
[OUT]Ask if you can visit the sacred oak tree to honour it.
[OUT]Ask if they would train your pets?
[OUT]Ask if any of the woodfolk would like to join your path?
[OUT]Attack!
[OUT]Ask if any of the woodfolk would like to join your path?
[OUT]You see a familiar face, approach.
[/NODE]
+[NODE]5
@ -2563,6 +2567,19 @@ With the crows gone, you search the room in peace.
[OUT]Gather the loot and leave.
[/NODE]
+[NODE]70
[STORY]
The elf stops for a second, turns his head towards you, listens, and then recoils again, mumbling:
'Light, too much, too much, failed again, failed... burning...'
The elf is clearly ancient, perhaps from the days of the darkness, judging by the faded scars of the dark curse, but his mind is so very lost.
[/STORY]
[OUT]Offer some of your spirit health to ease his mind. Maybe he'll talk to you.
[OUT]Slap him in the face. It sometimes helps with crazy.
[OUT]Slap him in the face. It sometimes helps with crazy.
[/NODE]
[/EVENT]
-- [EVENT] --Darkness(16)
@ -2574,7 +2591,7 @@ The black mist is a dreaded remnant of the days of darkness.
[/STORY]
[OUT][Light or harmony]Call upon your domain to protect you from this dark power.
[OUT][Light or harmony]Call upon your domain to protect you from this dark power.
[OUT][Turmoil or magic]Call upon your domain to shield you from the darkness.
[OUT][Turmoil or Magic]Call upon your domain to shield you from the darkness.
[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
@ -3591,8 +3608,7 @@ They depart, and some drop their goods before you.
[STORY]
Your words don't work. You get chased away and beaten.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]26
@ -3670,7 +3686,7 @@ But as I said, this conflict created an impasse. Now, if you were to prove that
+[NODE]9
[STORY]
'Not as a whole, no. But individually -- yes, I believe so. There is a young, rebellious mage, Ail'yleth. She has quite the silver tongue. I am pretty sure she has meddled in this. Here, I marked her hideout on the map. But beware, she has many protectors. And pray you do not fall for her charms!'
'Not as a whole, no. But individually - yes, I believe so. There is a young, rebellious mage, Ail'yleth. She has quite the silver tongue. I am pretty sure she has meddled in this. Here, I marked her hideout on the map. But beware, she has many protectors. And pray you do not fall for her charms!'
[/STORY]
[OUT]Thank them for the information and leave.
[/NODE]
@ -3686,7 +3702,7 @@ You take a few steps and you find yourself back in the elven town, Nai-ysir welc
+[NODE]13
[STORY]
'I have been following your progress. All elves share a faint connection -- a much weaker form of what lightbringers have. In any case, I have informed the council of your success and they are forever stubborn.'
'I have been following your progress. All elves share a faint connection - a much weaker form of what lightbringers have. In any case, I have informed the council of your success and they are forever stubborn.'
[/STORY]
[OUT]They will not help, even now?
[/NODE]
@ -3702,7 +3718,7 @@ Nai-ysir makes an odd face and then speaks as if a child mimicking an adult:
+[NODE]15
[STORY]
'But worry not, I have already assembled allies and won the right for you to address the council with me. Together, I believe we can convince them to -- excuse my language -- move their bottoms!'
'But worry not, I have already assembled allies and won the right for you to address the council with me. Together, I believe we can convince them to - excuse my language - move their bottoms!'
[/STORY]
[OUT]Agree and go to the council to make your case.
[OUT][Intelligence]Tell her you will instead prepare a factual account of all the evidence and thus plea with the council on intellectual grounds.
@ -3732,7 +3748,7 @@ The druid nods.
+[NODE]19
[STORY]
'You will learn of it in due time. Fear not -- your connection with the gods will shield you from what we must do. We will not say more until the time is right. Go.'
'You will learn of it in due time. Fear not - your connection with the gods will shield you from what we must do. We will not say more until the time is right. Go.'
The council members slowly depart the room and leave you with Nai-ysir.
[/STORY]
@ -3875,7 +3891,7 @@ Ail'yleth frowns and you see her hand shake:
[STORY]
Ail'yleth frowns and lets out a sigh:
'Yes, the fate of your kind and some of the elder demon kind does concern me. But is it not worth paying the price? Peace and harmony for this land, the end to suffering, violence, and the corruption of darkness -- is that not a goal worth reaching? Surely light was ever destined to rule over darkness?'
'Yes, the fate of your kind and some of the elder demon kind does concern me. But is it not worth paying the price? Peace and harmony for this land, the end to suffering, violence, and the corruption of darkness - is that not a goal worth reaching? Surely light was ever destined to rule over darkness?'
[/STORY]
[OUT][Goblin]Say that your kind has long been committed to the forest folk, to old traditions and the greyworld that holds the spirits of this land. Is she truly going to be the one to destroy the order of things? That sounds like something a creature of turmoil and darkness would relish, not one who serves order.
[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land?
@ -3942,7 +3958,7 @@ I found some lost souls, fed them what they needed to hear, and used your own go
+[NODE]24
[STORY]
'Nyia, the one who now bears the duties of Veles and Morena, the newest lady of death -- back then she was merely one of the many daughters, messengers.
'Nyia, the one who now bears the duties of Veles and Morena, the newest lady of death - back then she was merely one of the many daughters, messengers.
I suppose my ruse did force the death of the old gods, and thus Nyia rose to divinity. In that way, I did not deceive the fools.'
[/STORY]
@ -4045,7 +4061,7 @@ I will then create an illusion to shield the chamber from future champions and s
[/STORY]
[OUT]Yes, you have come to realise she is right. You wish to strengthen the lightbringers and bring peace to this land.
[OUT]Attack!
[OUT]This is folly -- neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too?
[OUT]This is folly - neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too?
[/NODE]
+[NODE]52
@ -4070,7 +4086,7 @@ I caused the Shattering, but if you follow my plan, the earth will stop breaking
+[NODE]56
[STORY]
'You find a cave where you were told the elven mage lives, but it is abandoned.'
You find a cave where you were told the elven mage lives, but it is abandoned.
[/STORY]
[OUT]Leave.
[/NODE]
@ -4132,7 +4148,7 @@ The stone and metal statues crumble, and you enter the heart chamber where the c
[STORY]
The guardians defeat you and throw you out of their territory. One of you is turned to stone!
Ail'yleth speak:
Ail'yleth speaks:
'I will await here for your return if you choose to face them again.'
[/STORY]
@ -4213,9 +4229,9 @@ The shadows whisper:
-- [EVENT] --Pet Trainer Elf(32)
+[NODE]3
[STORY]
'You are accompanied by beasts that serve you, and I sense they do so willingly, else i would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.'
'You are accompanied by beasts that serve you, and I sense they do so willingly, else I would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.'
[Training your pet will raise to fourth rank]
[Training your pet will raise to fourth rank and you can only train one pet at a time]
[/STORY]
[OUT]Yes, give a dog to be trained.
[OUT]Yes, give a cat to be trained.
@ -4225,6 +4241,8 @@ The shadows whisper:
[OUT]Yes, give a bear to be trained.
[OUT]No, leave.
[OUT]Yes, give a horse to be trained.
[OUT]Yes, give an iron frog to be trained.
[OUT]Train your cock.
[/NODE]
+[NODE]4
@ -4236,7 +4254,7 @@ The shadows whisper:
+[NODE]7
[STORY]
'Fee paid, good, now hand me that pet for training.'
'Fee paid, good. Now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
@ -4250,7 +4268,7 @@ Your pet returns after a while and it seems much better behaved.
+[NODE]12
[STORY]
'Fee paid, good, now hand me that pet for training.'
'Fee paid, good. Now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
@ -4271,14 +4289,14 @@ Your pet returns after a while and it seems much better behaved.
+[NODE]17
[STORY]
'Fee paid, good, now hand me that pet for training.'
'Fee paid, good. Now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]20
[STORY]
'Fee paid, good, now hand me that pet for training.'
'Fee paid, good. Now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
@ -4318,16 +4336,82 @@ Your pet returns after a while and it seems much better behaved.
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]32
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]34
[STORY]
Your turtle returns after a while and it seems much wiser.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
+[NODE]36
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]
+[NODE]38
[STORY]
Your cock returns stronger and prouder than ever.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]
[/EVENT]
-- [EVENT] --Woodkin Recruitment(33)
+[NODE]2
[STORY]
'You seek for our kind to join yours? An odd idea, but not without its merits. It is unlikely any of the elders shall undertake this path, but a youngling may wish to explore such adventurous life. Those who expressed interest await you.'
'You seek for our kind to join yours? An odd idea, but not without its merits. It is unlikely any of the elders shall undertake this path, but a youngling may wish to explore such adventurous life. Those who expressed interest await you.
You will of course leave the customary gift in exchange for their service.'
[You can only recruit in this faction once, with a tiny chance for second when your population is very low]
[/STORY]
[OUT]Ask a gatherer to join you.
[OUT]Ask a craftsman to follow your path.
[OUT]Ask the child if they really wish to come with you?
[OUT]So you have to pay to hire them?
[OUT]A guardian seems interested, approach them.
[OUT]A banished druid awaits, ask them to join.
[OUT]Leave.
[/NODE]
+[NODE]15
[STORY]
'Please leave the gift by the tree, or depart quietly, thank you.'
[/STORY]
[OUT]Ask a gatherer to join you.
[OUT]Ask a craftsman to follow your path.
[OUT]Ask the child if they really wish to come with you?
[OUT]A guardian seems interested, approach them.
[OUT]A banished druid awaits, ask them to join.
[OUT]Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Mental Return(34)
+[NODE]2
[STORY]
One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again.
[/STORY]
[OUT]Accept them.
[OUT]Decline, you do not need weaklings!
[/NODE]
+[NODE]3
[STORY]
They are happy to be part of the family again.
[/STORY]
[OUT]Leave.
[/NODE]
[/EVENT]

+ 1211
- 111
Modules/game_files/mChapter 1.txt
File diff suppressed because it is too large
View File


+ 12
- 8
Modules/pot/Abandoned House.pot View File

@ -82,7 +82,7 @@ msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Crazy house demon(3)@@+[NODE]59@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]14@@[OUT]7
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
@ -197,11 +197,8 @@ msgstr ""
msgid "Drop down some torches to keep the snakes away, then grab the chest before they attack."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]3
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]3
msgid "Through nature of intellect, figure out how to trick the snakes."
msgid "[Nature or Intellect] Figure out how to trick the snakes."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]13@@[OUT]4
@ -231,6 +228,8 @@ msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]22@@[OUT]1
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Old tavern(1)@@+[NODE]53@@[OUT]1
msgid "Loot the chest and leave."
msgstr ""
@ -307,6 +306,10 @@ msgstr ""
msgid "You know how to deal with snakes. Take out your flute and charm them."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]37@@[OUT]3
msgid "Through nature of intellect, figure out how to trick the snakes."
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]43@@[STORY]
msgid ""
"You enchant the rats, and one of them wants to stay with you!\n"
@ -321,6 +324,10 @@ msgstr ""
msgid "The rats go into a frenzy and another swarm joins them from a tunnel. You are forced to flee!"
msgstr ""
#. -- [EVENT] --Old tavern(1)@@+[NODE]53@@[STORY]
msgid "The flute calms the rats into submission, and you are free to take the chest hidden in the cellar."
msgstr ""
#. -- [EVENT] --Haunted house(2)@@+[NODE]2@@[STORY]
msgid ""
"You come across a secluded old hut that has seen better days.\n"
@ -773,10 +780,7 @@ msgstr ""
msgid "Call out and see if anyone's home."
msgstr ""
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Abandoned House.pot #-#-#-#-#
#. -- [EVENT] --Witch house(4)@@+[NODE]2@@[OUT]4
msgid "Sneak up to investigate."
msgstr ""

+ 95
- 40
Modules/pot/Alphaclan.pot View File

@ -92,6 +92,8 @@ msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]61@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]69@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallRuins(9)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKilladvGoblins(14)@@+[NODE]4@@[OUT]1
@ -148,10 +150,14 @@ msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillWolves(1)@@+[NODE]32@@[OUT]3
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansVillageSmall(5)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansVillageSmall(5)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansVillageSmall(5)@@+[NODE]53@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]8
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]53@@[OUT]1
@ -542,6 +548,8 @@ msgstr ""
#. -- [EVENT] --Orc Fighting Pits(30)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --Orc Fighting Pits(30)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --Mental Return(33)@@+[NODE]3@@[OUT]1
msgid "Leave."
msgstr ""
@ -638,6 +646,8 @@ msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]67@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]70@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallRuins(9)@@+[NODE]23@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallRuins(9)@@+[NODE]60@@[OUT]1
@ -855,7 +865,7 @@ msgstr ""
msgid ""
"'There is wisdom in growing the pack.'\n"
"The alpha werewolf howls in agreement and vows to take some young wolves to serve with the orcs.\n"
"The orcs are impressed with your results -- an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts."
"The orcs are impressed with your results - an alliance with a werewolf pack is a great boon for them. They honour you and leave gifts."
msgstr ""
#. -- [EVENT] --OrcKillWolves(1)@@+[NODE]37@@[STORY]
@ -977,7 +987,8 @@ msgstr ""
#. -- [EVENT] --AlphaclansVillageSmall(5)@@+[NODE]2@@[STORY]
msgid ""
"'If you value your skins, speak fast, or die faster! Why are you here?'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it."
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"This village is small, as such, it will not offer recruitment and may have other options limited."
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
@ -1172,10 +1183,7 @@ msgstr ""
msgid "'Some pointy ears are hanging around our woods, and we want them gone. You prove yourself to us that way.'"
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansVillageSmall(5)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]26@@[STORY]
msgid "'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more -- it will cost you blood. Oh, and I do not heal males.'"
msgstr ""
@ -1251,10 +1259,7 @@ msgstr ""
msgid "Wish them well and leave."
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansVillageSmall(5)@@+[NODE]40@@[STORY]
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]40@@[STORY]
msgid "'We have some good wolves, but be sure you can tame them -- they are no pets. They are beasts that may become your companion!'"
msgstr ""
@ -1333,21 +1338,29 @@ msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[STORY]
msgid ""
"'Halt? Oh, you, you may enter.'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it."
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"Once you become friends, you will get the chance to recruit."
msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]3
msgid "Say that you know orcs have the best wolf packs, and ask if you can buy one."
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]6
msgid "Ask to go watch the fighting pits."
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]9
msgid "Ask to go watch the fighting pits for the chance to recruit."
msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]7
msgid "See if you can have your pet trained here."
msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]2@@[OUT]10
msgid "You see a familiar face, approach."
msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]10@@[STORY]
msgid "'Dwarves seem to think they can dig wherever they like, as if all the earth is theirs. Tell them to beat it before we take the time to go say it ourselves!'"
msgstr ""
@ -1373,7 +1386,15 @@ msgid "Are there any places of interest around here?"
msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]22@@[STORY]
msgid "'There are some clan-less orcs not too far from here -- stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.'"
msgid "'There are some clan-less orcs not too far from here - stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.'"
msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]26@@[STORY]
msgid "'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more - it will cost you blood. Oh, and I do not heal males.'"
msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]40@@[STORY]
msgid "'We have some good wolves, but be sure you can tame them - they are no pets. They are beasts that may become your companion!'"
msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]47@@[STORY]
@ -1385,7 +1406,7 @@ msgid "'You are weaklings, do not waste our time. Leave!'"
msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]74@@[STORY]
msgid "'You proved yourselves and we can't search it all. Sure, there are some places worth your metal. Go knock ourselves out.'"
msgid "'You proved yourselves and we can't search it all. Sure, there are some places worth your metal. Go knock yourselves out.'"
msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]74@@[OUT]1
@ -1860,7 +1881,7 @@ msgstr ""
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]37@@[STORY]
msgid ""
"The orcs are glad to know what has befallen their comrades:\n"
"'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping -- we'll just go do it ourselves. Here, your reward.'"
"'Died in battle, good! Guess it was too much to expect you folks to give that troll a whooping - we'll just go do it ourselves. Here, your reward.'"
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
@ -1893,16 +1914,21 @@ msgstr ""
msgid "'You come, you see. Challenge?'"
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]57@@[STORY]
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]69@@[STORY]
msgid ""
"You enter the lava pit, and as you follow the path to the centre, it disappears behind you, leaving you encircled by fire.\n"
"Many red eyes emerge from the fire -- lava rockers and then their mama comes forth, her fiery neck covered with orc tusks."
"Many red eyes emerge from the fire - lava rockers and then their mama comes forth, her fiery neck covered with orc tusks."
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]57@@[OUT]2
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]61@@[OUT]2
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]69@@[OUT]2
msgid "Try to escape!"
msgstr ""
@ -1921,6 +1947,12 @@ msgstr ""
msgid "The orcs laugh at your cowardice and say they will face whatever hides in the flames themselves."
msgstr ""
#. -- [EVENT] --OrcKillsmallLava(8)@@+[NODE]70@@[STORY]
msgid ""
"You kill the rockers and the lava troll and find the remains of orcs within the lava pit, as well as a dead lava troll. The last missing orc must have killed it but died also.\n"
"The orcs are pleased to know of their kin's heroic deeds and your revenge."
msgstr ""
#. -- [EVENT] --OrcKillsmallRuins(9)@@+[NODE]2@@[STORY]
msgid "You find the ruins where the orcs asked you to dig out a clan heirloom."
msgstr ""
@ -2976,7 +3008,7 @@ msgid "Attack the wolves!"
msgstr ""
#. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]2@@[OUT]5
msgid "In the name of Horz, make them bow to you!"
msgid "[Horz] In the name of Horz, make them bow to you!"
msgstr ""
#. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]4@@[STORY]
@ -3005,11 +3037,11 @@ msgid ""
msgstr ""
#. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]5@@[OUT]1
msgid "As a bloodtracker, show these wolves your raw will and make them heel!"
msgid "[Bloodtracker] Show these wolves your raw will and make them heel!"
msgstr ""
#. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]5@@[OUT]2
msgid "As matriarch, dominate these wolves with your sheer power!"
msgid "[Matriarch] Dominate these wolves with your sheer power!"
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
@ -3063,7 +3095,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]16@@[OUT]1
msgid "As a night demon, intimidate the beasts."
msgid "[Night demon] As a night demon, intimidate the beasts."
msgstr ""
#. -- [EVENT] --Cemetery beasts orc(16)@@+[NODE]16@@[OUT]2
@ -3490,7 +3522,7 @@ msgid "[Orc]Try talking to your kin."
msgstr ""
#. -- [EVENT] --Orc guardians(19)@@+[NODE]2@@[OUT]3
msgid "Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils!"
msgid "[Zorya and Mysticism] Shout to them that like the daughters of Zorya that rule their own clans, you too follow the warrior goddess and thus have the right to these spoils!"
msgstr ""
#. -- [EVENT] --Orc guardians(19)@@+[NODE]2@@[OUT]4
@ -3594,7 +3626,7 @@ msgstr ""
#. -- [EVENT] --Orc guardians(19)@@+[NODE]41@@[STORY]
msgid ""
"'Surender!'\n"
"'Surrender!'\n"
"The orcs spit, turn away from you, and wait for you to leave in shame."
msgstr ""
@ -4697,7 +4729,7 @@ msgstr ""
#. -- [EVENT] --OrcMain(27)@@+[NODE]2@@[STORY]
msgid ""
"You are sent to speak to an orc witch. Her name -- Eater of Souls -- strikes fear and respect in the hearts of those you speak to. As she approaches you, others cower away:\n"
"You are sent to speak to an orc witch. Her name - Eater of Souls - strikes fear and respect in the hearts of those you speak to. As she approaches you, others cower away:\n"
"'You come asking about the big light, yes? Those foul lightbringers that kill so many of our orc kin. But why should I say anything to the likes of you? What are your gods to me?'"
msgstr ""
@ -4710,7 +4742,7 @@ msgid "Out of all the peoples of Slavya, it is the orcs who most share the panth
msgstr ""
#. -- [EVENT] --OrcMain(27)@@+[NODE]3@@[STORY]
msgid "'Bah, yes! You are right -- we fight for the same mistress, so I won't beat around the bush. In truth, I had visions of the champion coming, and I serve as you do. Even if it means talking about an uncomfortable past.'"
msgid "'Bah, yes! You are right - we fight for the same mistress, so I won't beat around the bush. In truth, I had visions of the champion coming, and I serve as you do. Even if it means talking about an uncomfortable past.'"
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
@ -4742,7 +4774,7 @@ msgstr ""
#. -- [EVENT] --OrcMain(27)@@+[NODE]6@@[STORY]
msgid ""
"'I know of one who walks the dark path beyond even my understanding. I should know -- he is my pup.\n"
"'I know of one who walks the dark path beyond even my understanding. I should know - he is my pup.\n"
"He meddles with the forces of death and life, and delves into darkness so deep. Foolish, foolish youth. But he tried to speak to me. Tried to tell me. I will not dishonour my alpha and talk to Shame Bringer, but you should. '"
msgstr ""
@ -4768,7 +4800,7 @@ msgstr ""
#. -- [EVENT] --Necromancer(28)@@+[NODE]2@@[STORY]
msgid ""
"You approach the tower of Shame Bringer, the orc who supposedly has a way to beat this growing light.\n"
"The place is unremarkable -- a single stone-built tower. The only oddity is the lack of any visible entrance."
"The place is unremarkable - a single stone-built tower. The only oddity is the lack of any visible entrance."
msgstr ""
#. -- [EVENT] --Necromancer(28)@@+[NODE]2@@[OUT]1
@ -4855,7 +4887,7 @@ msgstr ""
#. -- [EVENT] --Necromancer(28)@@+[NODE]8@@[STORY]
msgid ""
"'My art of necromancy cannot help directly, but I can. I have learnt a truth. Only darkness can defeat this light. Think on it.\n"
"After the Awakening, we had peace in the grey times, where neither the light nor the dark overwhelmed -- a truce. And yes, the black mist's presence will often cause chaos, but it was good.'"
"After the Awakening, we had peace in the grey times, where neither the light nor the dark overwhelmed - a truce. And yes, the black mist's presence will often cause chaos, but it was good.'"
msgstr ""
#. -- [EVENT] --Necromancer(28)@@+[NODE]8@@[OUT]1
@ -4864,7 +4896,7 @@ msgstr ""
#. -- [EVENT] --Necromancer(28)@@+[NODE]9@@[STORY]
msgid ""
"'The cosmic tree was neither saved nor burned. It remained in stasis as it was. And this worked -- until the lightbringers came. Someone did not like the new truce. So they released the light.\n"
"'The cosmic tree was neither saved nor burned. It remained in stasis as it was. And this worked - until the lightbringers came. Someone did not like the new truce. So they released the light.\n"
"I can tell you how to make a heart of darkness. Plant it in the earth-cave and destroy the light-beast for good.'"
msgstr ""
@ -4947,7 +4979,7 @@ msgid "Agree and go hunt for some mroki. They can be found in the darkness, in v
msgstr ""
#. -- [EVENT] --Necromancer(28)@@+[NODE]20@@[STORY]
msgid "'Pride? Wanting to impress my heartless mother? Or pure survival, maybe. After all, I am master of darkness -- dominance of light or even pure balance are not my friends. If you go my way, I will be stronger, of course.'"
msgid "'Pride? Wanting to impress my heartless mother? Or pure survival, maybe. After all, I am master of darkness - dominance of light or even pure balance are not my friends. If you go my way, I will be stronger, of course.'"
msgstr ""
#. -- [EVENT] --Necromancer(28)@@+[NODE]21@@[STORY]
@ -4977,7 +5009,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --Necromancer(28)@@+[NODE]31@@[STORY]
msgid "'You find a tower, within there are bones and signs of occupancy, but whoever lived here is long gone.'"
msgid "You find a tower, within there are bones and signs of occupancy, but whoever lived here is long gone."
msgstr ""
#. -- [EVENT] --OrcTown(29)@@+[NODE]2@@[STORY]
@ -4989,7 +5021,8 @@ msgstr ""
#. -- [EVENT] --Orc Fighting Pits(30)@@+[NODE]2@@[STORY]
msgid ""
"'As friend of the alpha clans, you are invited to take part in the fighting pits - as spectator.\n"
"Losers of such fights will be dishonoured and live in shame, so some of them come to you after and ask to be accepted into your 'clan' instead. You would have to pay a clan price to the alphas, to ensure some shreds of honour are saved.'"
"Losers of such fights will be dishonoured and live in shame, so some of them come to you after and ask to be accepted into your 'clan' instead. You would have to pay a clan price to the alphas, to ensure some shreds of honour are saved.'\n"
"[You can only recruit in this faction once, with a small chance for second when your population if very low]"
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
@ -5008,7 +5041,9 @@ msgid "Agree to pay for a worker."
msgstr ""
#. -- [EVENT] --Orc Fighting Pits(30)@@+[NODE]4@@[STORY]
msgid "'Good. They carry the biggest clan-price, as they are strong, but they may die from their wounds. Go, see who wants to join your clan.'"
msgid ""
"'Good. They carry the biggest clan-price, as they are strong, but they may die from their wounds. Go, see who wants to join your clan.'\n"
"[You can only recruit in this faction once, with a tiny chance for second when your population is very low]"
msgstr ""
#. -- [EVENT] --Orc Fighting Pits(30)@@+[NODE]4@@[OUT]1
@ -5081,9 +5116,9 @@ msgstr ""
#. -- [EVENT] --Pet Training Orc(31)@@+[NODE]3@@[STORY]
msgid ""
"A bloodtracker approaches you:\n"
"'You, you pay me, i train your pet to do some real damage!'\n"
"[Training your pet will only raise it to fourth rank, with only a small chance for higher]"
"A bloodtracker approaches you:\n"
"'You, you pay me, I train your pet to do some real damage!'\n"
"[Training your pet will only raise it to fourth rank, with only a small chance for higher and you can only train one pet at a time]"
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
@ -5120,7 +5155,7 @@ msgid "Yes, give a spider to be trained."
msgstr ""
#. -- [EVENT] --Pet Training Orc(31)@@+[NODE]4@@[STORY]
msgid "'Are you crazy, can't train cats, do I look like a wizard to you. Them lot are more likely to scratch my eyes out than listen...'"
msgid "'Are you crazy? Can't train cats! Do I look like a wizard to you? Them lot are more likely to scratch my eyes out than listen.'"
msgstr ""
#. -- [EVENT] --Pet Training Orc(31)@@+[NODE]4@@[OUT]1
@ -5130,12 +5165,10 @@ msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --Pet Training Orc(31)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --Pet Training Orc(31)@@+[NODE]12@@[STORY]
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --Pet Training Orc(31)@@+[NODE]17@@[STORY]
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --Pet Training Orc(31)@@+[NODE]24@@[STORY]
msgid "'Fee paid, good, now hand me that pet for training.'"
msgid "'Fee paid, good. Now hand me that pet for training.'"
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
@ -5164,8 +5197,6 @@ msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --Pet Training Orc(31)@@+[NODE]22@@[STORY]
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --Pet Training Orc(31)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --Creepy Crawlies training(32)@@+[NODE]9@@[STORY]
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --Creepy Crawlies training(32)@@+[NODE]14@@[STORY]
@ -5193,10 +5224,18 @@ msgstr ""
msgid "Thank the trainer and leave."
msgstr ""
#. -- [EVENT] --Pet Training Orc(31)@@+[NODE]12@@[STORY]
msgid "'Fee paid, good, now hand me that pet for training.'"
msgstr ""
#. -- [EVENT] --Pet Training Orc(31)@@+[NODE]26@@[STORY]
msgid "Your pet returns after a while and seems much better behaved."
msgstr ""
#. -- [EVENT] --Creepy Crawlies training(32)@@+[NODE]3@@[STORY]
msgid ""
"'So, you seek to improve your familiars, good. Pay me and it shall be done.'\n"
"[Training your pet will only raise it to fourth rank, no higher]"
"[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time]"
msgstr ""
#. -- [EVENT] --Creepy Crawlies training(32)@@+[NODE]3@@[OUT]4
@ -5223,3 +5262,19 @@ msgstr ""
#. -- [EVENT] --Creepy Crawlies training(32)@@+[NODE]28@@[STORY]
msgid "'Fee paid, good, now I take your familiar and teach it some new tricks.'"
msgstr ""
#. -- [EVENT] --Mental Return(33)@@+[NODE]2@@[STORY]
msgid "One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again."
msgstr ""
#. -- [EVENT] --Mental Return(33)@@+[NODE]2@@[OUT]1
msgid "Accept them."
msgstr ""
#. -- [EVENT] --Mental Return(33)@@+[NODE]2@@[OUT]2
msgid "Decline, you do not need weaklings!"
msgstr ""
#. -- [EVENT] --Mental Return(33)@@+[NODE]3@@[STORY]
msgid "They are happy to be part of the family again."
msgstr ""

+ 38
- 16
Modules/pot/Bandits attack.pot View File

@ -119,7 +119,7 @@ msgstr ""
#. -- [EVENT] --Orc bandits(0)@@+[NODE]21@@[STORY]
msgid ""
"The matriarch watches you with an uncomfortable intensity.\n"
"'You -- you are so nasty-looking. I like it.\n"
"'You - you are so nasty-looking. I like it.\n"
"Mate with me, and you will not regret it.'"
msgstr ""
@ -220,6 +220,10 @@ msgstr ""
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Goblin bandits(2)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Goblin bandits(2)@@+[NODE]31@@[OUT]3
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Goblin bandits(2)@@+[NODE]41@@[OUT]3
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Scavengers attack(5)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Unliving ruins spwn(10)@@+[NODE]9@@[OUT]1
@ -628,18 +632,27 @@ msgid "Agree to give up some of your chosen things."
msgstr ""
#. -- [EVENT] --Goblin bandits(2)@@+[NODE]27@@[OUT]2
msgid "Agree to lose 40% of your food."
msgid "Agree to lose 10% of your food."
msgstr ""
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Goblin bandits(2)@@+[NODE]31@@[STORY]
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Goblin bandits(2)@@+[NODE]41@@[STORY]
msgid "'What, changed your minds, eh? We'll just take what we like, then!'"
msgstr ""
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Goblin bandits(2)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Goblin bandits(2)@@+[NODE]41@@[OUT]1
msgid "Lose some equipment."
msgstr ""
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Goblin bandits(2)@@+[NODE]31@@[OUT]2
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Goblin bandits(2)@@+[NODE]41@@[OUT]2
msgid "Go back to trade."
msgstr ""
@ -736,7 +749,7 @@ msgid "Talk, drink, and leave."
msgstr ""
#. -- [EVENT] --Dwarven bandits(3)@@+[NODE]22@@[STORY]
msgid "'Enough talkin' -- we're takin the food, now!'"
msgid "'Enough talkin' - we're takin the food, now!'"
msgstr ""
#. -- [EVENT] --Dwarven bandits(3)@@+[NODE]33@@[STORY]
@ -972,17 +985,18 @@ msgstr ""
msgid "The elves are mesmerized by your beauty."
msgstr ""
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Elven bandits(4)@@+[NODE]34@@[OUT]3
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Elven bandits(4)@@+[NODE]35@@[OUT]3
msgid "They are distracted -- attack!"
msgid "They are distracted - attack!"
msgstr ""
#. -- [EVENT] --Elven bandits(4)@@+[NODE]35@@[STORY]
msgid "The elves stop in their tracks, taken aback by your strong words."
msgstr ""
#. -- [EVENT] --Elven bandits(4)@@+[NODE]35@@[OUT]3
msgid "They are distracted -- attack!"
msgstr ""
#. -- [EVENT] --Elven bandits(4)@@+[NODE]36@@[STORY]
msgid ""
"'Your beauty soothed our souls and reminded us of the folly of our ways, for this life may be fleeting and wrought with despair, yet such delicate flowers endure and bloom in the dirt. We thank thee.'\n"
@ -1110,7 +1124,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]14@@[OUT]2
msgid "Assert that you are no mere traveller, but a servant of Horz's pack, so they should step away."
msgid "Assert that you are no mere traveller, but a servant of the pantheon who are Horz's pack after all, so they should step away."
msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]14@@[OUT]3
@ -1132,7 +1146,7 @@ msgid "Tell him to back off or die."
msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]15@@[OUT]3
msgid "In the name of light, tell the striga to leave."
msgid "[Light] In the name of Light, tell the striga to leave."
msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]16@@[STORY]
@ -1146,14 +1160,11 @@ msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[STORY]
msgid ""
"'And so, I have decided a measured approach is more sustainable. I have trained my feral pack to obey.\n"
"We ambush warm-blooded folk, taking only the blood we need. We feast on their flesh only if they resist -- leaving it up to fate, if you will.'"
"We ambush warm-blooded folk, taking only the blood we need. We feast on their flesh only if they resist - leaving it up to fate, if you will.'"
msgstr ""
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[OUT]4
msgid "Approve of their practical approach and state that your own ways have become tame to help you survive with people."
msgid "Beautiful and female] Approve of their practical approach and state that your own ways have become tame to help you survive with people."
msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[OUT]2
@ -1161,10 +1172,17 @@ msgid "Question the truth of his words."
msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[OUT]3
msgid "Affirm that Horz would approve of such measured control."
msgid "[Horz]Affirm that Horz would approve of such measured control."
msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]17@@[OUT]4
msgid "[Night demon] Approve of their practical approach and state that your own ways have become tame to help you survive with people."
msgstr ""
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]18@@[STORY]
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]37@@[STORY]
msgid ""
"'Yes, you smell of the human gods. The lord of night is our master too, of course.\n"
"So how about you let us have some blood, and perhaps some meat, if you have any? And we will offer a trade.'"
@ -1174,6 +1192,8 @@ msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]37@@[OUT]1
msgid "Agree to give blood and trade."
msgstr ""
@ -1181,6 +1201,8 @@ msgstr ""
#. -- [EVENT] --Striga bandits(6)@@+[NODE]18@@[OUT]2
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]19@@[OUT]2
#. #-#-#-#-# Bandits attack.pot #-#-#-#-#
#. -- [EVENT] --Striga bandits(6)@@+[NODE]37@@[OUT]2
msgid "Decline giving blood, but part on good terms."
msgstr ""
@ -1250,7 +1272,7 @@ msgid "[Bandit]Suggest a fair trade instead, with you throwing in a bit extra --
msgstr ""
#. -- [EVENT] --Human bandits(7)@@+[NODE]2@@[OUT]3
msgid "Give the captain your best smile."
msgid "[Attractive] Give the captain your best smile."
msgstr ""
#. -- [EVENT] --Human bandits(7)@@+[NODE]4@@[STORY]

+ 11
- 0
Modules/pot/CampEncounters.pot View File

@ -391,6 +391,8 @@ msgstr ""
#. #-#-#-#-# CampEncounters.pot #-#-#-#-#
#. -- [EVENT] --Night attack(4)@@+[NODE]38@@[OUT]1
#. #-#-#-#-# CampEncounters.pot #-#-#-#-#
#. -- [EVENT] --Night attack(4)@@+[NODE]48@@[OUT]1
#. #-#-#-#-# CampEncounters.pot #-#-#-#-#
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# CampEncounters.pot #-#-#-#-#
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]36@@[OUT]1
@ -408,6 +410,8 @@ msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]57@@[OUT]1
#. #-#-#-#-# CampEncounters.pot #-#-#-#-#
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]58@@[OUT]1
#. #-#-#-#-# CampEncounters.pot #-#-#-#-#
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]61@@[OUT]1
msgid "Leave."
msgstr ""
@ -541,7 +545,10 @@ msgstr ""
msgid "Do your best to help them out. Use your connection to the gods to try to light their dark path."
msgstr ""
#. #-#-#-#-# CampEncounters.pot #-#-#-#-#
#. -- [EVENT] --Night attack(4)@@+[NODE]30@@[STORY]
#. #-#-#-#-# CampEncounters.pot #-#-#-#-#
#. -- [EVENT] --Night attack(4)@@+[NODE]48@@[STORY]
msgid ""
"Not all minds and bodies are strong enough to survive this taint, and even with your help, some of the victims pass away.\n"
"But others show signs of recovery, or at least improvement. They regain some semblance of their mind and are thankful for your aid.\n"
@ -792,3 +799,7 @@ msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]58@@[STORY]
msgid "You outrun the wolves, although it is exhausting, and you have to drop some bags on the way."
msgstr ""
#. -- [EVENT] --Werwolf attack(5)@@+[NODE]61@@[STORY]
msgid "You are badly beaten and forced to flee and when the next full moon rises, you realise you were cursed to walk as a creature of the night!"
msgstr ""

+ 219
- 219
Modules/pot/Cave.pot View File

@ -183,25 +183,25 @@ msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --DragonTakenSpwn(9)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Mammon_(13)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]18@@[OUT]1
#. -- [EVENT] --Mammon_(13)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]18@@[OUT]2
#. -- [EVENT] --Mammon_(13)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Mammon_(13)@@+[NODE]23@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Mammon_(13)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Mammon_(13)@@+[NODE]41@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]12@@[OUT]1
#. -- [EVENT] --Borowy_(14)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]23@@[OUT]1
#. -- [EVENT] --Borowy_(14)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Borowy_(14)@@+[NODE]18@@[OUT]2
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]41@@[OUT]1
#. -- [EVENT] --Borowy_(14)@@+[NODE]19@@[OUT]1
msgid "Leave."
msgstr ""
@ -453,9 +453,9 @@ msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --DragonCave(7)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Mammon_(13)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Mammon_(13)@@+[NODE]3@@[OUT]1
msgid "Go in."
msgstr ""
@ -999,11 +999,11 @@ msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Treasurer(5)@@+[NODE]48@@[OUT]3
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Borowy_(14)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --Borowy_(14)@@+[NODE]11@@[OUT]2
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]35@@[OUT]2
#. -- [EVENT] --Borowy_(14)@@+[NODE]35@@[OUT]2
msgid "Kill it."
msgstr ""
@ -1193,8 +1193,7 @@ msgstr ""
#. -- [EVENT] --Witchhousespwn(6)@@+[NODE]16@@[STORY]
msgid ""
"You hand over the goods, and the hag pricks you with a crude curved dagger.\n"
"She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction.\n"
"She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing."
"She then spits into the blood, picks one of her warts, throws it in and eats the slimy concoction. She then throws up violently all over you, and although you are utterly sick, you do feel the effects of the promised blessing."
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
@ -1507,7 +1506,7 @@ msgstr ""
#. -- [EVENT] --DragonLootSpwn(8)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --DragonTakenSpwn(9)@@+[NODE]2@@[STORY]
msgid "You spot a dragon -- the one who stole from you!"
msgid "You spot a dragon - the one who stole from you!"
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
@ -1538,353 +1537,354 @@ msgstr ""
msgid "The drake defeats you and flies away."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]2@@[STORY]
msgid "You accidentally step onto a bee's nest, and they are not even the large bees that yu could fights off, just the regular, small, annoying type. As you try to run you see a cave you could run into."
#. -- [EVENT] --Mammon_(13)@@+[NODE]2@@[STORY]
msgid "You find an old cave that goes deep into the ground. It seems abandoned at first, but the deeper you go, the more you feel a warmth touching your skin, and soon you see the glow of light."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]2@@[OUT]1
msgid "Enter the cave."
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]2@@[OUT]3
msgid "Brave the bees."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]3@@[STORY]
msgid "You take cover in the cave, but you soon realise you are not alone, there is wounded bear trapped by some rocks. It looks at you pleadingly."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]3@@[OUT]2
msgid "[Forest demon] This is no bear, this is a borowy, one of the leshy guardians of the forests. Try to rescue him."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]3@@[OUT]3
msgid "[Animal kinship] Examine this bear."
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]3@@[OUT]4
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]11@@[OUT]3
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]35@@[OUT]3
msgid "Ignore the bear and see if there is anything worth gathering in this cave."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]5@@[STORY]
msgid "You try to push through and outrun the bees, but you get stung a bit before you make it."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]7@@[STORY]
msgid "The cave doesn't hold much, some moss, old bones and shrooms."
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]15@@[OUT]1
msgid "Leave once the bees are gone."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]11@@[STORY]
msgid "This is no bear, this is a borowy, one of the leshy guardians of the forests that is known to sometimes take on the form of a bear."
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]35@@[OUT]1
msgid "Try to rescue him."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]15@@[STORY]
msgid ""
"The bear was protected by some pineconettes, but you kill them too, without trouble.\n"
"When you walk through the forests later, you feel a chill down your spine."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]18@@[STORY]
msgid ""
"You lift the stones and the bear lifts its head and speaks:\n"
"'I thank you. This cave is soon to collapse, so I feared I would die in here before my flock could come rescue me. Be well, friend, and my forest be home to you.'\n"
"He slowly hobbles away."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]18@@[OUT]3
msgid "Ask him what he is, clearly not just a bear?"
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]19@@[STORY]
msgid "This cave was very unstable, you tried to move the stones, but the whole thing collapsed and you barely got out."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]21@@[STORY]
msgid "A young bear appears not long after, and it is obediently following you. Must be a reward from the rescued creature."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]21@@[OUT]1
msgid "Take the bear and leave."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]35@@[STORY]
msgid "This is no ordinary bear, it is some kind of demon. Weather good, or bad, you do not know."
msgstr ""
#. -- [EVENT] --Borowy(12)@@+[NODE]37@@[STORY]
msgid ""
"He stops and turns to you to answer:\n"
"'Just a bear? We are the beast of creatures. Still, I am many things, bear being but one. Borowy some call me, in these lands, you likely know us as leshy, albeit technically they are cousins of ours.\n"
"Now I must go, my forest awaits.'"
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]37@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy(12)@@+[NODE]37@@[OUT]2
msgid "Wish him well and leave."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]2@@[STORY]
msgid "You find an old cave, that goes deep into the ground. It seems abandoned at first, but the deeper you go the more you feel a warmth touching your skin and soon, see the glow of light."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]2@@[OUT]1
msgid "[Hunter or perception] Try to scout ahead."
#. -- [EVENT] --Mammon_(13)@@+[NODE]2@@[OUT]1
msgid "[Hunter or perception]Try to scout ahead."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]3@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]3@@[STORY]
msgid ""
"You observe the floor and the walls and examine the tracks and you conclude there have been persons who came this way, but always less tracks leading back out.\n"
"You scouted a room ahead, but cannot see within without entering."
"You examine the floor, the walls, and the tracks, and you conclude that people came this way, but fewer tracks lead back out.\n"
"You scouted a room ahead, but cannot see inside it without entering."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]5@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]5@@[STORY]
msgid ""
"The cave is vast within this chamber, as if grown unnaturally. You see a waterfall at the far end a stream running through and throughout this cave, you see gold, gems and all sorts of riches scattered around in mounds.\n"
"The cave is vast within this chamber, as if grown unnaturally. You see a waterfall at the far end of a stream running through the cave. Gold, gems, and all sorts of riches are scattered around in mounds.\n"
"A voice speaks:\n"
"'Welcome, come hither, rest be done with thy worries.'"
"'Welcome, come hither, rest and be done with thy worries.'"
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]5@@[OUT]1
msgid "Talk to this voice, ask it who they are?"
#. -- [EVENT] --Mammon_(13)@@+[NODE]5@@[OUT]1
msgid "Talk to this voice and ask who they are."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]5@@[OUT]2
msgid "[Magic user] Keep your wits at the ready, you feel the tingling of mystical forces here. Ask the voice who they are?"
#. -- [EVENT] --Mammon_(13)@@+[NODE]5@@[OUT]2
msgid "[Magic user]Keep your wits at the ready, as you feel the tingling of mystical forces here. Ask the voice who they are."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]6@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]6@@[STORY]
msgid ""
"'Me? I am called many things, Mammon is one that is old, let us address me so.\n"
"Now my gallant guest. Does thy heart desire wealth? For as you can see, tis in abundance in my humble abode and thine for the taking if thy so wishes?'"
"'Me? I am called many things. Mammon is one that is old, so let us address me so.\n"
"Now, my gallant guest. Does thy heart desire wealth? For as you can see, 'tis in abundance in my humble abode and thine for the taking if thee so wishes.'"
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Mammon_(13)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Mammon_(13)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]8@@[OUT]1
msgid "He wants to give you riches, why? What is the catch?"
#. -- [EVENT] --Mammon_(13)@@+[NODE]8@@[OUT]1
msgid "He wants to give you riches? Why, what is the catch?"
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]6@@[OUT]2
#. -- [EVENT] --Mammon_(13)@@+[NODE]6@@[OUT]2
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]7@@[OUT]2
msgid "[Wisdom or zerca] Mammon? You have not heard of such a demon, who is he?"
#. -- [EVENT] --Mammon_(13)@@+[NODE]7@@[OUT]2
msgid "[Wisdom or zerca]Mammon? You have not heard of such a demon. Who is he?"
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]7@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]7@@[STORY]
msgid ""
"'Me? I am called many things, Mammon is one that is old, let us address me so.\n"
"Now me gallant guest. Does thy heart desire wealth? For as you can see, tis in abundance in my humble abode and thine for the taking if it thy so wishes?'"
"'Me? I am called many things. Mammon is one that is old, so let us address me so.\n"
"Now, my gallant guest. Does thy heart desire wealth? For as you can see, 'tis in abundance in my humble abode and thine for the taking if thee so wishes.'\n"
"[ID]876593413[TXT]'A demon I will be called in another world, a god was I hailed in yet another time. It matters not. Drakes call me villain for I trample on their path, treasurer demons cower before me as I master what they can only mimic. Now, does thee desire wealth? Will it not soothe your troubles, forge weapons of protection, and lead you to better serve your masters?'"
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]8@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]8@@[STORY]
msgid "'A demon I will be called in another world, a god was I hailed in yet another time. It matters not. Drakes call me villain for I trample on their path, treasurers cower before me as I master what they can only mimic. Now, does thy desire wealth? Will it not soothe your troubles, forge weapons of protection and lead you to better serve your masters?'"
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]9@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]9@@[STORY]
msgid ""
"'I will give thy wealth if thau giveth me a life. One of you remain here and become part of my treasury, the other, walk away with riches.\n"
"Will it not soothe your troubles, forge weapons for protection and lead you to better serve your masters?'"
"'I will give thee wealth if thee giveth me a life. One of you remain here and become part of my treasury. The others walk away with riches.\n"
"Will it not soothe your troubles, forge weapons for protection, and lead you to better serve your masters?'"
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]9@@[OUT]1
#. -- [EVENT] --Mammon_(13)@@+[NODE]9@@[OUT]1
msgid "How much wealth?"
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]9@@[OUT]2
#. -- [EVENT] --Mammon_(13)@@+[NODE]9@@[OUT]2
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]10@@[OUT]2
#. -- [EVENT] --Mammon_(13)@@+[NODE]10@@[OUT]2
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]13@@[OUT]3
#. -- [EVENT] --Mammon_(13)@@+[NODE]13@@[OUT]3
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]14@@[OUT]2
#. -- [EVENT] --Mammon_(13)@@+[NODE]14@@[OUT]2
msgid "Refuse it all. Leave."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]9@@[OUT]3
#. -- [EVENT] --Mammon_(13)@@+[NODE]9@@[OUT]3
msgid "Agree."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]9@@[OUT]4
msgid "[Magic user] Focus on this voice."
#. -- [EVENT] --Mammon_(13)@@+[NODE]9@@[OUT]4
msgid "[Magic user]Focus on this voice."
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]9@@[OUT]5
#. -- [EVENT] --Mammon_(13)@@+[NODE]9@@[OUT]5
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]10@@[OUT]4
#. -- [EVENT] --Mammon_(13)@@+[NODE]10@@[OUT]4
msgid "Try to just take the gold and leave."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]10@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]10@@[STORY]
msgid ""
"'Enough for a better start, but not so much as to render your heroic adventures meaningless. Champion.\n"
"Thy wealth will be in the hands of fate if thy walks this path with me.\n"
"Thy wealth will be in the hands of fate if thee walk this path with me.\n"
"Or, I have another proposal, one that will promise some wealth, though not as much.'"
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]10@@[OUT]1
#. -- [EVENT] --Mammon_(13)@@+[NODE]10@@[OUT]1
msgid "What proposal?"
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]10@@[OUT]3
#. -- [EVENT] --Mammon_(13)@@+[NODE]10@@[OUT]3
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]13@@[OUT]4
#. -- [EVENT] --Mammon_(13)@@+[NODE]13@@[OUT]4
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]14@@[OUT]3
#. -- [EVENT] --Mammon_(13)@@+[NODE]14@@[OUT]3
msgid "Agree to trade one person."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]12@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]12@@[STORY]
msgid ""
"'How delightful it is, even for the chosen of the gods to follow my path instead. Here, your virtue lost your coffers grown, my heart filed with joy. Farewell.'\n"
"Your companion is drawn towards the voice and as soon as they touch the flowing stream the collapse into a pile of gold. A small sachet is left for you to take and then the whole cave become just an abandoned, old chamber."
"'How delightful it is for even the chosen of the gods to follow my path instead. Here, your virtue lost, your coffers grown, my heart filled with joy. Farewell.'\n"
"Your companion is drawn towards the voice and as soon as they touch the flowing stream, they collapse into a pile of gold. A small sachet is left for you to take, and then the whole cave becomes just an old abandoned chamber."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]13@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]13@@[STORY]
msgid ""
"'You may search this cave for that which is my most precious treasure. If thy fate is strong, it shall be rewarded, yes? If it is not, thy life will be forfeit.'\n"
"He points to a skeleton in full armour."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]13@@[OUT]1
msgid "Who was he then?"
#. -- [EVENT] --Mammon_(13)@@+[NODE]13@@[OUT]1
msgid "Who was he, then?"
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]13@@[OUT]2
#. -- [EVENT] --Mammon_(13)@@+[NODE]13@@[OUT]2
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]14@@[OUT]1
#. -- [EVENT] --Mammon_(13)@@+[NODE]14@@[OUT]1
msgid "Agree to search for this greatest treasure."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]14@@[STORY]
msgid "'A knight who once left my cave proving his great virtue, but here, he never did leave. So, what path will thy gods guide you on?'"
#. -- [EVENT] --Mammon_(13)@@+[NODE]14@@[STORY]
msgid "'A knight who once left my cave proving his great virtue, but here, he never did leave. So what path will thy gods guide you on?'"
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]17@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]17@@[STORY]
msgid ""
"Whatever this being is, they are not here physically, instead they have attached themselves with their spirit.\n"
"You can try to assault this spirit, and thus likely sever the connection."
"Whatever this being is, they are not here physically. Instead, they have attached themselves with their spirit.\n"
"You can try to assault this spirit and perhaps sever the connection."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Mammon_(13)@@+[NODE]17@@[OUT]1
msgid "No, go back to talking to it."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]17@@[OUT]2
#. -- [EVENT] --Mammon_(13)@@+[NODE]17@@[OUT]2
msgid "Yes, do it."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]19@@[STORY]
msgid "You sever the connection and the cave is transformed into an old, mouldy place. The gold and all the wealth is gone too, but you do see several remains, including one of a warrior clad in full armour."
#. -- [EVENT] --Mammon_(13)@@+[NODE]19@@[STORY]
msgid "You sever the connection and the cave is transformed into an old, mouldy place. All the gold and wealth is gone too, but you see several remains, including one of a warrior clad in full armour."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Mammon_(13)@@+[NODE]19@@[OUT]1
msgid "Take what you can and leave."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]23@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]23@@[STORY]
msgid ""
"Whatever creature this was, it struck back and drained your spirit.\n"
"When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anything else."
"When you regain your composure, the cave has been transformed into an old, mouldy place with no trace of the gold or anything else."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]26@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]26@@[STORY]
msgid ""
"'A virtuous hero, my, my. Thy followeth the path of some brave knights to come. Very well. Begone.'\n"
"A bright light blinds you. When you regain composure, the cave is transformed into an old, mouldy place with no trace of the gold or anything else. But you feel your souls cleansed."
"'A virtuous hero, my, my. Thee followeth the path of some brave knights to come. Very well. Begone.'\n"
"A bright light blinds you. When you regain your composure, the cave has been transformed into an old, mouldy place with no trace of the gold or anything else. But you feel your souls cleansed."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]28@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]28@@[STORY]
msgid ""
"As soon as you touch the treasures you feel a sharp pain sting your very soul. But you were about to grab a big bag of treasure. The voice booms:\n"
"'Yes, yes, the call of wealth, forever so loud and beautiful, come, come take more!'"
"As soon as you try to grab a big bag of treasure, you feel a sharp pain sting your very soul. The voice booms:\n"
"'Yes, yes, the call of wealth, forever so loud and beautiful. Come, come, take more!'"
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]28@@[OUT]1
#. -- [EVENT] --Mammon_(13)@@+[NODE]28@@[OUT]1
msgid "Try to take it and run out."
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]28@@[OUT]2
#. -- [EVENT] --Mammon_(13)@@+[NODE]28@@[OUT]2
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --Mammon_(13)@@+[NODE]30@@[OUT]1
msgid "Leave the treasure and run out of this cave."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]30@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]30@@[STORY]
msgid ""
"One of you turns into a pile of gold before your eyes!\n"
"You hear laughter all around you. Your body begins to feel odd."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]35@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]35@@[STORY]
msgid ""
"You search through the treasures, but they all seem the same, rich, opulent, extravagant.\n"
"But you spot a mirror, and while it is ornate, you notice it is placed slightly apart from all the clutter and the ground beneath it seems worn, as if it is a spot well used."
"You search through the treasures, but they all seem the same -- rich, opulent, and extravagant.\n"
"Then you spot a mirror, and while it is ornate, you notice that it is placed slightly apart from all the clutter, and the ground beneath it seems worn, as if it is a spot well used."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]35@@[OUT]1
#. -- [EVENT] --Mammon_(13)@@+[NODE]35@@[OUT]1
msgid "Point to the mirror as the most treasured of possessions."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]36@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]36@@[STORY]
msgid ""
"You search through the treasures, but they all seem the same, rich, opulent, extravagant. You find a book placed on a pedestal. You point to it and the voice answers:\n"
"'Alas, no. I treasure all my wealth equally. Thy have not discovered the one that is not so. Come now, stay with me for eternity as penance.'"
"You search through the treasures, but they all seem the same - rich, opulent, and extravagant. Then you spot a book placed on a pedestal. You point to it and the voice answers:\n"
"'Alas, no. I treasure all my wealth equally. Thee have not discovered the one that is not so. Come now, stay with me for eternity as penance.'"
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]36@@[OUT]1
#. -- [EVENT] --Mammon_(13)@@+[NODE]36@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Mammon(14)@@+[NODE]36@@[OUT]2
#. -- [EVENT] --Mammon_(13)@@+[NODE]36@@[OUT]2
msgid "Try to run away!"
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]38@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]38@@[STORY]
msgid "'Observant, yes. You shall be rewarded for your good eye. Fare thee well.'"
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]38@@[OUT]1
msgid "Ask him why it is so precious?"
#. -- [EVENT] --Mammon_(13)@@+[NODE]38@@[OUT]1
msgid "Ask him why it is so precious."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]38@@[OUT]2
#. -- [EVENT] --Mammon_(13)@@+[NODE]38@@[OUT]2
msgid "Nod and leave."
msgstr ""
#. -- [EVENT] --Mammon(14)@@+[NODE]41@@[STORY]
#. -- [EVENT] --Mammon_(13)@@+[NODE]41@@[STORY]
msgid ""
"'I love myself most, yes? Or do I gaze upon the once mortal face and ponder my own frailty? Or perhaps I cherish my beauty above all. Ha-ha. Be well, young god spawn.'\n"
"'I love myself most, yes? Or do I gaze upon the once-mortal face and ponder my own frailty? Or perhaps I cherish my beauty above all. Ha ha. Be well, young god spawn.'\n"
"The cave turns into an ordinary chamber."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]2@@[STORY]
msgid "You accidentally step on a bee's nest, and as you try to flee, you see a cave you could run into."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]2@@[OUT]1
msgid "Enter the cave."
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy_(14)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy_(14)@@+[NODE]2@@[OUT]3
msgid "Brave the bees."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]3@@[STORY]
msgid "You take cover in the cave, but you soon realise that you are not alone. There is a wounded bear trapped by some rocks. It looks at you pleadingly."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]3@@[OUT]2
msgid "[Forest demon]This is no bear - this is a borowy, one of the leshy guardians of the forests. Try to rescue him."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]3@@[OUT]3
msgid "[Animal kinship]Examine this bear."
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy_(14)@@+[NODE]3@@[OUT]4
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy_(14)@@+[NODE]11@@[OUT]3
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy_(14)@@+[NODE]35@@[OUT]3
msgid "Ignore the bear and see if there is anything worth gathering in the cave."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]5@@[STORY]
msgid "You try to push through and outrun the bees, but you get stung a bit before you make it."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]7@@[STORY]
msgid "The cave doesn't hold much - just some moss, old bones, and shrooms."
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy_(14)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy_(14)@@+[NODE]15@@[OUT]1
msgid "Leave once the bees are gone."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]11@@[STORY]
msgid "This is no bear - this is a borowy, one of the leshy guardians of the forests that is known to sometimes take the form of a bear."
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy_(14)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy_(14)@@+[NODE]35@@[OUT]1
msgid "Try to rescue him."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]15@@[STORY]
msgid ""
"The bear is protected by pineconettes, but you kill them without trouble.\n"
"When you walk through the forest later, you feel a chill down your spine."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]18@@[STORY]
msgid ""
"You pull the rocks away from the bear. It lifts its head and speaks:\n"
"'I thank you. This cave is soon to collapse, so I feared I would die in here before my flock could come rescue me. Be well, friend, and my forest be home to you.'\n"
"He slowly hobbles away."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]18@@[OUT]3
msgid "Ask him what he is - clearly not just a bear."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]19@@[STORY]
msgid "This cave is very unstable. You try to move the rocks, but the whole thing collapses and you barely get out."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]21@@[STORY]
msgid "A young bear appears not long after, and it obediently follows you. Must be a reward from the rescued creature."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]21@@[OUT]1
msgid "Take the bear and leave."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]35@@[STORY]
msgid "This is no ordinary bear, but some kind of demon - though whether good or bad, you do not know."
msgstr ""
#. -- [EVENT] --Borowy_(14)@@+[NODE]37@@[STORY]
msgid ""
"He stops and turns to you to answer:\n"
"'Just a bear? We are the best of creatures. Still, I am many things, a bear being but one. Borowy some call me. In these lands, you likely know us as leshy, albeit technically they are cousins of ours.\n"
"Now I must go, as my forest awaits.'"
msgstr ""
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy_(14)@@+[NODE]37@@[OUT]1
#. #-#-#-#-# Cave.pot #-#-#-#-#
#. -- [EVENT] --Borowy_(14)@@+[NODE]37@@[OUT]2
msgid "Wish him well and leave."
msgstr ""

+ 24
- 25
Modules/pot/Cemetery.pot View File

@ -505,11 +505,8 @@ msgstr ""
msgid "Ask about the greyworld. Tell the ghost your shaman training was short-lived when you were called to serve the cosmic pantheon."
msgstr ""
#. #-#-#-#-# Cemetery.pot #-#-#-#-#
#. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]19@@[STORY]
#. #-#-#-#-# Cemetery.pot #-#-#-#-#
#. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]24@@[STORY]
msgid "'I am no ghost -- that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'"
msgid "'I am no ghost - that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'"
msgstr ""
#. #-#-#-#-# Cemetery.pot #-#-#-#-#
@ -544,7 +541,7 @@ msgstr ""
#. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]22@@[STORY]
msgid ""
"'As I said before, I am trapped by the stifling power of the lightbringers -- their scorching souls be damned. It is as if time itself yielded to their stagnation.\n"
"'As I said before, I am trapped by the stifling power of the lightbringers - their scorching souls be damned. It is as if time itself yielded to their stagnation.\n"
"The only thing I can think of is a burst of darkness to free me. And I do sense some unliving souls nearby. Their unnatural binding to life will suffice, but you must kill them for me first. Please.'"
msgstr ""
@ -571,6 +568,10 @@ msgstr ""
msgid "No, it is too risky. Leave."
msgstr ""
#. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]24@@[STORY]
msgid "'I am no ghost -- that is, not a soul of the once living, but a spirit from the greyworld. I was easing the passing for one of your kind, but a ray of light washed over this ground and froze all time and space. I am trapped here for eternity!'"
msgstr ""
#. -- [EVENT] --Cemetery gob ghost(0)@@+[NODE]24@@[OUT]1
msgid "Ask what can be done."
msgstr ""
@ -1771,11 +1772,8 @@ msgstr ""
msgid "You are badly beaten and forced to flee."
msgstr ""
#. #-#-#-#-# Cemetery.pot #-#-#-#-#
#. -- [EVENT] --cemetery graverob(10)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Cemetery.pot #-#-#-#-#
#. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]2@@[STORY]
msgid "Despite its first appearance, this seems to be an old dwarven burial ground -- an unusual find. You spot a rugged group of grave robbers who got here before you!"
msgid "Despite its first appearance, this seems to be an old dwarven burial ground - an unusual find. You spot a rugged group of grave robbers who got here before you!"
msgstr ""
#. #-#-#-#-# Cemetery.pot #-#-#-#-#
@ -2237,7 +2235,7 @@ msgstr ""
#. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]42@@[STORY]
msgid ""
"The earth shakes beneath your feet as the stone crumbles. You see the spirit released, but it is angered.\n"
"The cemetery falls to ruin -- nothing but rubble left."
"The cemetery falls to ruin - nothing but rubble left."
msgstr ""
#. -- [EVENT] --Cem dwarf ghost(11)@@+[NODE]45@@[STORY]
@ -2651,7 +2649,7 @@ msgid "Search for anything usable."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]4@@[STORY]
msgid "This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. As you get closer, you get a fleeting feeling of unease -- dark magics could be in play here..."
msgid "This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. As you get closer, you get a fleeting feeling of unease - dark magics could be in play here..."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]5@@[STORY]
@ -2761,7 +2759,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]13@@[STORY]
msgid "'Oh, fine, fine -- yes, I was a wretched soul. A murderous villain I was called, damned to eternity shackled to this stone. Can you imagine the boredom? Just let me leave and I will reward you -- I promise.'"
msgid "'Oh, fine, fine - yes, I was a wretched soul. A murderous villain I was called, damned to eternity shackled to this stone. Can you imagine the boredom? Just let me leave and I will reward you -- I promise.'"
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]13@@[OUT]3
@ -2769,7 +2767,7 @@ msgid "Strengthen the ritual to make sure he stays where he is."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]14@@[STORY]
msgid "You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you -- an aftereffect of the original spell, you think."
msgid "You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you - an aftereffect of the original spell, you think."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]21@@[STORY]
@ -2793,8 +2791,7 @@ msgstr ""
#. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]28@@[STORY]
msgid ""
"You smash the gravestone to pieces, but the ghost remains bound to this place. Clearly, brute force will not break this curse.\n"
"The ghost skulks away, cursing at you, and you see a glimmer of malice in its dead eyes.\n"
"You feel your spirit fatigued from the effort."
"The ghost skulks away, cursing at you, and you see a glimmer of malice in its dead eyes. You feel your spirit fatigued from the effort."
msgstr ""
#. -- [EVENT] --Cemetery hum ghost(14)@@+[NODE]32@@[STORY]
@ -4808,8 +4805,8 @@ msgstr ""
#. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]7@@[STORY]
msgid ""
"The dark veil drops and behind it sits nothing more than a karakandza demon.\n"
"It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we make a deal?'"
"The dark veil drops and behind it sits nothing more than a karakandza demon. It stares at you in fear:\n"
"'Ehmmm, I was not prepared for fighting. Can we make a deal?'"
msgstr ""
#. #-#-#-#-# Cemetery.pot #-#-#-#-#
@ -4826,7 +4823,7 @@ msgid "What deal?"
msgstr ""
#. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]8@@[STORY]
msgid "'I'll give you some of the goods that dwarf smith's been making for me. I'll even throw in a little something extra -- goodwill and all that...'"
msgid "'I'll give you some of the goods that dwarf smith's been making for me. I'll even throw in a little something extra -goodwill and all that...'"
msgstr ""
#. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]8@@[OUT]1
@ -4843,7 +4840,7 @@ msgstr ""
#. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]9@@[STORY]
msgid ""
"'The deal's sealed.'\n"
"The demon claps its hands and disappears, leaving you the promised goods -- and, you hope, nothing more..."
"The demon claps its hands and disappears, leaving you the promised goods - and, you hope, nothing more..."
msgstr ""
#. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]11@@[STORY]
@ -4857,15 +4854,13 @@ msgstr ""
#. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]12@@[STORY]
msgid ""
"The creature looks angry, but nods and claps its hands. It then disappears.\n"
"When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton.\n"
"But, as promised, the skeleton has some good loot waiting for you."
"When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. But, as promised, the skeleton has some good loot waiting for you."
msgstr ""
#. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]15@@[STORY]
msgid ""
"The creature dissolves into green goo as you strike it. It is probably dead.\n"
"When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton.\n"
"But, as promised, the skeleton has some good loot waiting for you."
"When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. But, as promised, the skeleton has some good loot waiting for you."
msgstr ""
#. -- [EVENT] --Dwarf demon spwn(26)@@+[NODE]17@@[STORY]
@ -5485,6 +5480,10 @@ msgstr ""
msgid "The skeletons continue towards you mindlessly and some arrows fly your way."
msgstr ""
#. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]2@@[STORY]
msgid "Despite its first appearance, this seems to be an old dwarven burial ground -- an unusual find. You spot a rugged group of grave robbers who got here before you!"
msgstr ""
#. -- [EVENT] --CemeteryGraverob6(32)@@+[NODE]10@@[OUT]1
msgid "[Magic user] Try performing a ritual to calm the spirits."
msgstr ""
@ -5556,7 +5555,7 @@ msgid "You're ambushed by a bog bies that has its lair here and worse yet, it at
msgstr ""
#. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]19@@[STORY]
msgid "You're ambushed by a lone befuddler, who seems very out of pace here, yet angry and clearly determined to take it out on you!"
msgid "You're ambushed by a lone befuddler, who seems very out of place here, yet angry and clearly determined to take it out on you!"
msgstr ""
#. -- [EVENT] --Hum Cem Diff1(36)@@+[NODE]19@@[OUT]2
@ -5572,5 +5571,5 @@ msgid "Thank him and leave."
msgstr ""
#. -- [EVENT] --Cemetery loot Dw(37)@@+[NODE]2@@[OUT]2
msgid "[Dwarf] Covert he bones in stone so they may return to the earth."
msgid "[Dwarf] Cover the bones in stone so they may return to the earth."
msgstr ""

+ 43
- 50
Modules/pot/Children.pot View File

@ -45,49 +45,43 @@ msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --CabbagePatchMix3(10)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMixDiff2(11)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkOrcMixDiff5(11)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMixDiff2(11)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StorkOrcMixDiff5(11)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMix2Diff2(12)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkOrcMix2Diff5(12)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMix2Diff2(12)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StorkOrcMix2Diff5(12)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMixDiff5(13)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StorkOrcDiff7(13)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMixDiff5(13)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --__StorkGob(14)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2Diff5(14)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --__StorkGobMix(15)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2Diff5(14)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --__StorkGobMix(15)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcDiff7(15)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --__StorkGobMix2(16)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGob(16)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --__StorkGobMix2(16)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix(17)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix(17)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix2(18)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix2(18)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --CabbagePatchNonHum(20)@@+[NODE]2@@[OUT]1
msgid "Rejoice."
msgstr ""
@ -104,9 +98,9 @@ msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMix2(7)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix(17)@@+[NODE]2@@[STORY]
#. -- [EVENT] --__StorkGobMix(15)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGobMix2(18)@@+[NODE]2@@[STORY]
#. -- [EVENT] --__StorkGobMix2(16)@@+[NODE]2@@[STORY]
msgid ""
"The nights are long and lonely, some of you find comfort in each other's company.\n"
"But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and as sure as death, a child is brought to you soon after."
@ -165,72 +159,71 @@ msgstr ""
msgid "A couple of your folk found themselves a child in the cabbage patch!"
msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMixDiff2(11)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkGobMix2Diff2(12)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcMix2Diff5(14)@@+[NODE]2@@[STORY]
#. -- [EVENT] --StorkOrcMixDiff5(11)@@+[NODE]2@@[STORY]
msgid ""
"Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n"
"Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n"
"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after."
msgstr ""
#. -- [EVENT] --StorkOrcMixDiff5(13)@@+[NODE]2@@[STORY]
#. -- [EVENT] --StorkOrcMix2Diff5(12)@@+[NODE]2@@[STORY]
msgid ""
"Despite the rough differences in culture, love knows no bounds and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n"
"Despite the rough differences in culture, love knows no bound and under the watchful eye of Lada some feisty lovemaking breaks the monotony of life.\n"
"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after."
msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --StorkOrcDiff7(15)@@+[NODE]2@@[STORY]
#. -- [EVENT] --StorkOrcDiff7(13)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__StorkGob(16)@@+[NODE]2@@[STORY]
#. -- [EVENT] --__StorkGob(14)@@+[NODE]2@@[STORY]
msgid ""
"The nights are long and lonely, some of you find comfort in each other's arms.\n"
"A stork is spotted nearby and as sure as death, a child is brought to the happy couple soon after."
msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating(19)@@+[NODE]2@@[STORY]
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating_(21)@@+[NODE]2@@[STORY]
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[STORY]
msgid ""
"Either love knows no bounds, or there is something wrong with the stork, but...\n"
"Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care."
msgstr ""
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]2@@[STORY]
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]2@@[STORY]
msgid ""
"Dwarven mating is a thing of secrecy, and since you have chosen a path outside of your kin, you have no memory of how it works.\n"
"However, you have proven friend to the Earthbound, and so the two of you are invited to partake in the life-giving ritual that may provide you with a child."
msgstr ""
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]2@@[OUT]1
msgid "Take part in the ritual."
msgstr ""
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]5@@[STORY]
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]5@@[STORY]
msgid ""
"You enter deep into the old dwarven tunnels. The male has to follow his instinct and find the life-rock. His mate awaits. Once the rock is brought back, the female sings the life song, and together they carve the stone in hopes of it becoming a child.\n"
"Only one such ceremony can be undertaken every two decades and it is not always successful."
msgstr ""
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]5@@[OUT]1
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]5@@[OUT]2
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]5@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]6@@[OUT]1
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]6@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]7@@[OUT]1
msgid "Await the results."
msgstr ""
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]6@@[STORY]
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]6@@[STORY]
msgid "Despite being away from your kin, your instincts proved strong. Your life-rock flourishes into a child."
msgstr ""
#. -- [EVENT] --Dwarf Child(20)@@+[NODE]7@@[STORY]
msgid "You have been away from your kind too long and your life-song could not awaken a dwarven should. Instead, a young rocker comes to life."
#. -- [EVENT] --Dwarf Child(18)@@+[NODE]7@@[STORY]
msgid "You have been away from your kind too long and your life-song could not awaken a dwarven soul. Instead, a young rocker comes to life."
msgstr ""
#. -- [EVENT] --CabbagePatchNonHum(20)@@+[NODE]2@@[STORY]
msgid "A couple of your folk found a child in the cabbage patch!"
msgstr ""

+ 147
- 0
Modules/pot/Death.pot View File

@ -1,4 +1,9 @@
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death(0)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death_(1)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death at sea(5)@@+[NODE]2@@[STORY]
msgid "Your wounds were too grave and so the gates to the underwolds open to take your soul."
msgstr ""
@ -6,15 +11,157 @@ msgstr ""
#. -- [EVENT] --Death(0)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death(0)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death_(1)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death_(1)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death_(1)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Mental Death(4)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death at sea(5)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death at sea(5)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death at sea(5)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Mental Death Sea(7)@@+[NODE]2@@[OUT]1
msgid "Depart."
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death(0)@@+[NODE]4@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death_(1)@@+[NODE]4@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death at sea(5)@@+[NODE]4@@[STORY]
msgid ""
"'YOU ARE MY CHOSEN HOW DARE YOU DIE!'\n"
"The lady of death clutches a corpse and thrusts your soul into it, commanding you to go on."
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death(0)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death_(1)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Death at sea(5)@@+[NODE]4@@[OUT]1
msgid "Bow and leave."
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[STORY]
msgid ""
"You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your reign will end.\n"
"Thankfully, you have one more chance to remain in the game. Call upon the spirit of the Cosmic Tree itself and ask for the soul of your chosen to be returned to you.\n"
"Remember, the price is high and it will get higher every time you abuse your divine power like this."
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]1
msgid "Pay with two lives to return the one."
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]2
msgid "Pay with four lives to return the one."
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]3
msgid "Pay with six lives to return the one."
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]4
msgid "Pay with eight lives to return the one."
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]5
msgid "Pay with ten lives to return the one."
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]6
msgid "Pay with fifteen lives to return the one."
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]7
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]7
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]7
msgid "Pay with twenty lives to return the one."
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]8
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]8
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]2@@[OUT]8
msgid "You cannot or will not pay. It is time to end this journey."
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death_(2)@@+[NODE]2@@[OUT]9
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]2@@[OUT]9
msgid "Use the divine power of the cosmic seed to return your chosen!"
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death_(2)@@+[NODE]4@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]4@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]4@@[STORY]
msgid "You paid your bloody dues and the spirit of your chosen is returned, now pray that it comes back in the right flesh..."
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death_(2)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2(3)@@+[NODE]4@@[OUT]1
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Chosen death 2 Sea(6)@@+[NODE]4@@[OUT]1
msgid "Await your chosen."
msgstr ""
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Mental Death(4)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Death.pot #-#-#-#-#
#. -- [EVENT] --Mental Death Sea(7)@@+[NODE]2@@[STORY]
msgid "Damn the gods and their divine games! The strain of this dark world is too much and so you have abandoned you duties in search for a more peaceful life."
msgstr ""

+ 35
- 4
Modules/pot/Demon encounters.pot View File

@ -249,6 +249,10 @@ msgstr ""
#. -- [EVENT] --Dwarven bandits(17)@@+[NODE]15@@[OUT]2
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --Dwarven bandits(17)@@+[NODE]16@@[OUT]1
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --__Shroom circle(19)@@+[NODE]11@@[OUT]2
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --__Shroom circle(19)@@+[NODE]22@@[OUT]1
msgid "Leave."
msgstr ""
@ -883,7 +887,7 @@ msgid "[Perception] There is something fishy here. Take a closer look."
msgstr ""
#. -- [EVENT] --goldfish(5)@@+[NODE]2@@[OUT]2
msgid "You sense the presence of your kin. Take a closer look."
msgid "[Demon]You sense the presence of your kin. Take a closer look."
msgstr ""
#. -- [EVENT] --goldfish(5)@@+[NODE]2@@[OUT]3
@ -975,7 +979,7 @@ msgid "'I am... too... weak...'"
msgstr ""
#. -- [EVENT] --goldfish(5)@@+[NODE]9@@[OUT]1
msgid "Stand firm -- no wishes, no water."
msgid "Stand firm - no wishes, no water."
msgstr ""
#. -- [EVENT] --goldfish(5)@@+[NODE]10@@[STORY]
@ -1028,7 +1032,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --goldfish(5)@@+[NODE]14@@[OUT]6
msgid "Screw simple -- demand the power of the gods!"
msgid "Screw simple - demand the power of the gods!"
msgstr ""
#. -- [EVENT] --goldfish(5)@@+[NODE]15@@[STORY]
@ -1560,7 +1564,7 @@ msgid "You walk through the forest and realise that the shrubbery beneath your f
msgstr ""
#. -- [EVENT] --Pineconettes(9)@@+[NODE]2@@[OUT]1
msgid "[Forest demon]Speak to the forest folk and ask what is amiss here."
msgid "[Forest demon or elf]Speak to the forest folk and ask what is amiss here."
msgstr ""
#. -- [EVENT] --Pineconettes(9)@@+[NODE]2@@[OUT]2
@ -1785,43 +1789,70 @@ msgid ""
"'Thank you, yay!'"
msgstr ""
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --Shroom circle(10)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --__Shroom circle(19)@@+[NODE]2@@[STORY]
msgid "Among a small grouping of trees, you discover a circle of multicoloured mushrooms that emit a subtle yellow glow."
msgstr ""
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --Shroom circle(10)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --__Shroom circle(19)@@+[NODE]2@@[OUT]1
msgid "[Forest folk] You sense the power of forest sprites within. Go closer to ask for good fortune."
msgstr ""
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --Shroom circle(10)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --__Shroom circle(19)@@+[NODE]2@@[OUT]2
msgid "Go in closer to investigate."
msgstr ""
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --Shroom circle(10)@@+[NODE]3@@[STORY]
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --__Shroom circle(19)@@+[NODE]3@@[STORY]
msgid ""
"As a creature of the woodland, you know the circle will give you blessings.\n"
"But you could also try a more challenging path known as a greenwalk: entering the spiritual path of the forest and becoming one with it through this place of power."
msgstr ""
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --Shroom circle(10)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --__Shroom circle(19)@@+[NODE]3@@[OUT]1
msgid "Try the greenwalk."
msgstr ""
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --Shroom circle(10)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --__Shroom circle(19)@@+[NODE]3@@[OUT]2
msgid "Take only the blessings."
msgstr ""
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --Shroom circle(10)@@+[NODE]11@@[STORY]
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --__Shroom circle(19)@@+[NODE]11@@[STORY]
msgid ""
"You come closer and feel the yellow glow surround you. For those akin to nature, the glow is pleasant, but for others it may bring harm.\n"
"When you try to step forwards, you feel a physical resistance, testing your spiritual resolve."
msgstr ""
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --Shroom circle(10)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --__Shroom circle(19)@@+[NODE]11@@[OUT]1
msgid "Attempt the trial."
msgstr ""
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --Shroom circle(10)@@+[NODE]22@@[STORY]
#. #-#-#-#-# Demon encounters.pot #-#-#-#-#
#. -- [EVENT] --__Shroom circle(19)@@+[NODE]22@@[STORY]
msgid "Your spirit proved strong and you feel the warm glow embrace you, kindly. Whatever test this may have been, you clearly passed."
msgstr ""

+ 5
- 4
Modules/pot/Divine.pot View File

@ -237,11 +237,8 @@ msgstr ""
msgid "Admit that the question has crossed your mind and ask if it has answers."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start(0)@@+[NODE]18@@[STORY]
#. #-#-#-#-# Divine.pot #-#-#-#-#
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]18@@[STORY]
msgid "The crow shrugs (as much as is possible), but says nothing."
msgid "The crow shrugs (as much as is possible for a bird), but says nothing."
msgstr ""
#. #-#-#-#-# Divine.pot #-#-#-#-#
@ -5808,3 +5805,7 @@ msgstr ""
#. -- [EVENT] --__Nyia(24)@@+[NODE]54@@[STORY]
msgid "This is the path of Nyia. You can only enter with the chosen who begun this journey."
msgstr ""
#. -- [EVENT] --Divine Q Start Spare(25)@@+[NODE]18@@[STORY]
msgid "The crow shrugs (as much as is possible), but says nothing."
msgstr ""

+ 90
- 30
Modules/pot/Earthbound.pot View File

@ -323,16 +323,18 @@ msgstr ""
#. -- [EVENT] --DziadMroz(25)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --DziadMroz(25)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --DziadMroz(25)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --Mental Return(27)@@+[NODE]3@@[OUT]1
msgid "Leave."
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[STORY]
msgid ""
"'Welcome, what ya looking for, laddies?'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it."
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"This village is small, as such, it will not offer recruitment and may have other options limited."
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
@ -363,17 +365,15 @@ msgstr ""
msgid "Ask if you can visit the ancient forge they have here."
msgstr ""
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]5@@[STORY]
msgid ""
"'You're no friends of ours, so you best move along or you will taste our blades, mate.'\n"
"You see armed dwarves gathering."
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]2@@[OUT]7
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]53@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[OUT]8
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]53@@[OUT]1
@ -466,6 +466,12 @@ msgstr ""
msgid "Attack!"
msgstr ""
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]5@@[STORY]
msgid ""
"'You're no friends of ours, so you best move along or you will taste our blades, mate.'\n"
"You see armed dwarves gathering."
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]5@@[OUT]3
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
@ -886,7 +892,7 @@ msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]87@@[STORY]
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]91@@[STORY]
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]104@@[STORY]
msgid ""
"'We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past.\n"
"No guarantees, but we ain't chargin' for it either.'"
@ -895,7 +901,7 @@ msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]87@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]91@@[OUT]1
#. -- [EVENT] --EarthboundVillageSmall(3)@@+[NODE]104@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]96@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
@ -973,8 +979,22 @@ msgid ""
"'Ya keep yer magic away from my forge, ya hear? But no curses, right? Just leave.'"
msgstr ""
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[STORY]
msgid ""
"'Welcome, what ya looking for, laddies?'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"Once you become friends, you will get the chance to recruit."
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[OUT]7
msgid "Someone is waving at you, go check it out."
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[OUT]9
msgid "See if you can recruit someone."
msgstr ""
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]2@@[OUT]10
msgid "You see a familiar face, approach."
msgstr ""
#. -- [EVENT] --EarthboundVillageMed(4)@@+[NODE]5@@[STORY]
@ -1412,10 +1432,7 @@ msgstr ""
msgid "'Blah, blah, blah. Gods have mercy on us if you're their person. Just leave us be and we ain't gonna beat ya. Go.'"
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --DwarfKillsmallBandits(6)@@+[NODE]23@@[OUT]3
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --DwarfKillsmallBandits(6)@@+[NODE]54@@[OUT]3
msgid "Offer to pay them 40 credits to leave."
msgstr ""
@ -1464,6 +1481,10 @@ msgstr ""
msgid "'What, no tradin'? In that case, we stay.'"
msgstr ""
#. -- [EVENT] --DwarfKillsmallBandits(6)@@+[NODE]54@@[OUT]3
msgid "Offer to pay them 400 credits to leave."
msgstr ""
#. -- [EVENT] --DwarfKillsmallBandits(6)@@+[NODE]55@@[STORY]
msgid "The bandits keep to their word and move out."
msgstr ""
@ -2169,7 +2190,10 @@ msgstr ""
msgid "Your words don't work. You are beaten and chased away."
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --Army(10)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --Army(10)@@+[NODE]34@@[OUT]1
msgid "Run."
msgstr ""
@ -2189,6 +2213,10 @@ msgstr ""
msgid "'Ya spoke well, so begone.'"
msgstr ""
#. -- [EVENT] --Army(10)@@+[NODE]34@@[STORY]
msgid "You are badly beaten and forced to flee, which loses you some respect from your enemy."
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --DwarfsmallTunnel(11)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
@ -3484,7 +3512,7 @@ msgid "Tell them of your discovery of the red cave and the Alchemist who claims
msgstr ""
#. -- [EVENT] --DwarfMain(24)@@+[NODE]3@@[STORY]
msgid "'Aye, we've long been searching for the red cave, as you call it. The Shattering disturbed our tunnels and cities down below, and it will take us decades to find all we lost, and even then that won't be all of it. Trying to keep our young safe, the dwarf wives too -- this has been our priority, but perhaps we were wrong.'"
msgid "'Aye, we've long been searching for the red cave, as you call it. The Shattering disturbed our tunnels and cities down below, and it will take us decades to find all we lost, and even then that won't be all of it. Trying to keep our young safe, the dwarf wives too - this has been our priority, but perhaps we were wrong.'"
msgstr ""
#. -- [EVENT] --DwarfMain(24)@@+[NODE]3@@[OUT]1
@ -3523,7 +3551,7 @@ msgid "With the cosmic tree?"
msgstr ""
#. -- [EVENT] --DwarfMain(24)@@+[NODE]6@@[STORY]
msgid "'Aye, in some ways. You see, with the tree, and others like it all over Thea, your gods were born also. They were the spawn of the light and dark, but also of the mortal realm. At least this is what our history teaches. I think others say they were born of belief, a need, an outcry of your kin -- silly. They were carved, just like us, for a purpose they may have surpassed, but that was their design.'"
msgid "'Aye, in some ways. You see, with the tree, and others like it all over Thea, your gods were born also. They were the spawn of the light and dark, but also of the mortal realm. At least this is what our history teaches. I think others say they were born of belief, a need, an outcry of your kin - silly. They were carved, just like us, for a purpose they may have surpassed, but that was their design.'"
msgstr ""
#. -- [EVENT] --DwarfMain(24)@@+[NODE]6@@[OUT]1
@ -3597,7 +3625,7 @@ msgstr ""
#. -- [EVENT] --DwarfMain(24)@@+[NODE]12@@[STORY]
msgid ""
"'We searched for the cave, but we've also been preparing for this question. We could forge ya a stone heart, sure. But without a giant -- and they are all asleep once more -- it would be too weak.\n"
"'We searched for the cave, but we've also been preparing for this question. We could forge ya a stone heart, sure. But without a giant - and they are all asleep once more - it would be too weak.\n"
"Go to the ice lands, seek out the old dziad mroz.'"
msgstr ""
@ -3623,7 +3651,7 @@ msgid "'Aye, I am glad your time with the gods didn't make ya forget.'"
msgstr ""
#. -- [EVENT] --DwarfMain(24)@@+[NODE]15@@[STORY]
msgid "'The earth shatters because the giant's heartbeat gave it natural rhythm. But more than that, it is the child of light trying to escape its underground confines, just as darkness did ages ago. Think of it this way -- there was a plug that held things together, and now there is a hole, but a small one, too small for the enormous power that seeks a way out. So it is making its own cracks. You need a new plug, else it will keep going.'"
msgid "'The earth shatters because the giant's heartbeat gave it natural rhythm. But more than that, it is the child of light trying to escape its underground confines, just as darkness did ages ago. Think of it this way - there was a plug that held things together, and now there is a hole, but a small one, too small for the enormous power that seeks a way out. So it is making its own cracks. You need a new plug, else it will keep going.'"
msgstr ""
#. -- [EVENT] --DwarfMain(24)@@+[NODE]15@@[OUT]1
@ -3642,7 +3670,7 @@ msgstr ""
#. -- [EVENT] --DwarfMain(24)@@+[NODE]17@@[STORY]
msgid ""
"'We failed to guard the first heart -- one from the giant. We then lost the entrance to the red cave, and it seems fate likes ya more. The Shattering destroyed our homes beneath, and we need to stay put. So we cannot solve it ourselves, but we will help ya.\n"
"'We failed to guard the first heart - one from the giant. We then lost the entrance to the red cave, and it seems fate likes ya more. The Shattering destroyed our homes beneath, and we need to stay put. So we cannot solve it ourselves, but we will help ya.\n"
"Go look for a dziad mroz in the ice lands.'"
msgstr ""
@ -3673,7 +3701,7 @@ msgstr ""
#. -- [EVENT] --DziadMroz(25)@@+[NODE]3@@[STORY]
msgid ""
"The dziad mroz remains still, and the girl answers after a pause:\n"
"'Yes. So they said, many times. We do not share our secrets -- something the dwarves should have learnt, no? Go away, before my sisters decide to play with you.'"
"'Yes. So they said, many times. We do not share our secrets - something the dwarves should have learnt, no? Go away, before my sisters decide to play with you.'"
msgstr ""
#. -- [EVENT] --DziadMroz(25)@@+[NODE]3@@[OUT]1
@ -3723,7 +3751,7 @@ msgstr ""
#. -- [EVENT] --DziadMroz(25)@@+[NODE]7@@[STORY]
msgid ""
"'You bested me in a challenge, so I must speak the truth now.\n"
"It is a lie that I live with no heart -- I simply gave it away long ago. And then later, much later, I found a way so that my frozen heart would allow my love a life she always wanted. If I give you this secret, she will have to suffer again.'"
"It is a lie that I live with no heart - I simply gave it away long ago. And then later, much later, I found a way so that my frozen heart would allow my love a life she always wanted. If I give you this secret, she will have to suffer again.'"
msgstr ""
#. -- [EVENT] --DziadMroz(25)@@+[NODE]7@@[OUT]1
@ -3732,8 +3760,8 @@ msgstr ""
#. -- [EVENT] --DziadMroz(25)@@+[NODE]8@@[STORY]
msgid ""
"'She was once lady of winter, but also mistress of rebirth -- the circle of life and death. Every spring day she would have to die so the circle could continue.\n"
"So I found a way. I became the winter myself, forsaking all spring, forsaking my heart -- and my heart was that of spring, of hope. So yes, you can use it, for it has great power.'"
"'She was once lady of winter, but also mistress of rebirth - the circle of life and death. Every spring day she would have to die so the circle could continue.\n"
"So I found a way. I became the winter myself, forsaking all spring, forsaking my heart - and my heart was that of spring, of hope. So yes, you can use it, for it has great power.'"
msgstr ""
#. -- [EVENT] --DziadMroz(25)@@+[NODE]8@@[OUT]1
@ -3794,6 +3822,8 @@ msgstr ""
#. -- [EVENT] --DziadMroz(25)@@+[NODE]17@@[STORY]
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --DziadMroz(25)@@+[NODE]19@@[STORY]
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --DziadMroz(25)@@+[NODE]29@@[STORY]
msgid ""
"The dwarf who sent you here approaches:\n"
"'Ai, this was always a long shot. Ya best seek answers with others now, my kin is stuck in their ways, they will take forever to discuss this matter and come up with a new plan. Good fortune to ya, laddie, iron and stone.'"
@ -3832,7 +3862,8 @@ msgstr ""
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]2@@[STORY]
msgid ""
"A dwarven smith waves you over:\n"
"'Ya proved your stone will and metal arm to us, some of our youngsters find ya interestin'. We gave them permission to join ya if they wish.'"
"'Ya proved your stone will and metal arm to us, some of our youngsters find ya interestin'. We gave them permission to join ya if they wish.'\n"
"[You can only recruit in this faction once, with a tiny chance for second when your population is very low]"
msgstr ""
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]2@@[OUT]1
@ -3851,28 +3882,41 @@ msgstr ""
msgid "There doesn't seem anyone interested to join you right now."
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]8@@[STORY]
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]13@@[STORY]
msgid "A young smith looks your way. But they ask that you pay for their services."
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]9@@[OUT]1
msgid "Pay them."
msgid "Pay a young smith."
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]8@@[OUT]2
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]9@@[OUT]2
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]13@@[OUT]2
msgid "No, leave."
msgstr ""
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]8@@[OUT]3
msgid "Pay a smith."
msgstr ""
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]9@@[STORY]
msgid "A labourer looks your way. But they ask that you pay for their services."
msgstr ""
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Earthbound.pot #-#-#-#-#
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]13@@[OUT]1
msgid "Pay them."
msgstr ""
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]10@@[STORY]
msgid "A dwarven child is permitted to join your village, so they may truly learn your customs. You will have to pay as is customary, to ensure the dwarven clan is compensated for the loss."
msgstr ""
@ -3880,3 +3924,19 @@ msgstr ""
#. -- [EVENT] --Dwarf Apprentice(26)@@+[NODE]10@@[OUT]1
msgid "Welcome them."
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[STORY]
msgid "One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again."
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[OUT]1
msgid "Accept them."
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[OUT]2
msgid "Decline, you do not need weaklings!"
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]3@@[STORY]
msgid "They are happy to be part of the family again."
msgstr ""

+ 8
- 0
Modules/pot/Forestdemons.pot View File

@ -336,6 +336,8 @@ msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Forestdemons.pot #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]28@@[STORY]
#. #-#-#-#-# Forestdemons.pot #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]34@@[STORY]
msgid "'Fee paid, good, now I take your familiar and teach it some new tricks.'"
msgstr ""
@ -343,6 +345,8 @@ msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Forestdemons.pot #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Forestdemons.pot #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]34@@[OUT]1
msgid "Hand over the pet."
msgstr ""
@ -350,6 +354,8 @@ msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]9@@[STORY]
#. #-#-#-#-# Forestdemons.pot #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]30@@[STORY]
#. #-#-#-#-# Forestdemons.pot #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]36@@[STORY]
msgid "Your pet returns after a while and it seems much better behaved."
msgstr ""
@ -357,5 +363,7 @@ msgstr ""
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Forestdemons.pot #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]30@@[OUT]1
#. #-#-#-#-# Forestdemons.pot #-#-#-#-#
#. -- [EVENT] --Demon Pet training(3)@@+[NODE]36@@[OUT]1
msgid "Thank the trainer and leave."
msgstr ""

+ 1517
- 635
Modules/pot/Generic.pot
File diff suppressed because it is too large
View File


+ 82
- 20
Modules/pot/Icedemons.pot View File

@ -4,7 +4,7 @@
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[STORY]
msgid "The trader's stalls stand open for you"
msgid "The trader's stalls stand open for you but we trade in stone, unless you have children, we accept those too."
msgstr ""
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
@ -49,6 +49,27 @@ msgstr ""
msgid "Come back another time."
msgstr ""
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]7@@[OUT]3
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IcedemonsTrademedium(1)@@+[NODE]7@@[OUT]3
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]7@@[OUT]3
msgid "Trade children."
msgstr ""
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IcedemonsTradesmall(0)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
@ -69,12 +90,12 @@ msgstr ""
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IcedemonsTradeadv(2)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]2
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[OUT]1
@ -94,8 +115,8 @@ msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]3@@[STORY]
msgid ""
"You find a place hidden from plain sight and within you spot ice demons congregating.\n"
"It is hard to call it a settlement, but likely as close as they get to one."
"You find a place hidden from plain sight, and within you spot ice demons congregating.\n"
"It is hard to call it a settlement, but it's likely as close as they get to one."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]3@@[OUT]1
@ -105,22 +126,14 @@ msgstr ""
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]3
msgid "Attack!"
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[STORY]
msgid "You get no answer, only several icy looks."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]4@@[OUT]1
msgid "As friend, ask to trade."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]7@@[STORY]
msgid ""
"You find a place hidden from plain sight and within you spot ice demons congregating.\n"
"It is hard to call it a settlement, but likely as close as they get to one. They spot you and attack!"
"You find a place hidden from plain sight, and within you spot ice demons congregating.\n"
"It is hard to call it a settlement, but it's likely as close as they get to one. They spot you and attack!"
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]7@@[OUT]1
@ -139,6 +152,54 @@ msgstr ""
msgid "The ice demons defeat you and take a life as payment for your attack."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[STORY]
msgid ""
"You get no answer, only several icy looks.\n"
"When you become friends, you will be able to recruit, trade, and cure all curses here."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]1
msgid "As friends, ask to trade."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]4
msgid "One of the ice monuments opens for you. Enter."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]5
msgid "One of the ice demons offers to cleanse your curses. Go to them."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]16@@[OUT]6
msgid "An icicle follows you everywhere, and you think it means to stay with you if you let it. Leave the town to see if it comes with you."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]21@@[STORY]
msgid ""
"A dziad mroz sits in the centre, his body half submerged into the ice floor:\n"
"'You have proven yourself sturdy. I am interested to learn more. One of my grandchildren, a sniezynka, will join you, and one of yours will become ice. Thus we can both learn of each other. Just do not give me your chosen one, for the gods would not be happy with me. Agreed?'"
msgstr ""
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]21@@[OUT]1
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]24@@[OUT]1
msgid "Yes, accept."
msgstr ""
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]21@@[OUT]2
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --IceVillage(3)@@+[NODE]24@@[OUT]2
msgid "Politely decline."
msgstr ""
#. -- [EVENT] --IceVillage(3)@@+[NODE]24@@[STORY]
msgid ""
"A dziad mroz sits in the centre, his body half submerged into the ice floor:\n"
"'You have proven yourself sturdy. I am interested to learn more. One of my grandchildren, a sniezynka, will join you, and one of yours will become ice. Thus we can both learn of each other. Agreed?'"
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]2@@[STORY]
msgid "Ice demons are stalking you!"
msgstr ""
@ -151,11 +212,8 @@ msgstr ""
msgid "Stay cautious, but speak to them."
msgstr ""
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[OUT]2
msgid "Fight with spirit."
msgid "Fight with spirit, they respect it most."
msgstr ""
#. #-#-#-#-# Icedemons.pot #-#-#-#-#
@ -181,6 +239,10 @@ msgstr ""
msgid "They do not answer, they keep coming towards you."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]11@@[OUT]2
msgid "Fight with spirit."
msgstr ""
#. -- [EVENT] --ArmyIceDemon_(4)@@+[NODE]17@@[STORY]
msgid "You defeat the ice demons."
msgstr ""

+ 2
- 0
Modules/pot/KS Events.pot View File

@ -121,6 +121,8 @@ msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --WitchHut1(27)@@+[NODE]8@@[OUT]4
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Sea Haven 4b(28)@@+[NODE]6@@[OUT]6
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Sea Haven 4b(28)@@+[NODE]15@@[OUT]6
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult(30)@@+[NODE]2@@[OUT]3

+ 2
- 2
Modules/pot/Lightbringers.pot View File

@ -152,7 +152,7 @@ msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]2@@[STORY]
msgid ""
"A group of folk taken by the light scourge approaches you -- lightbringers, as they are now known.\n"
"A group of folk taken by the light scourge approaches you - lightbringers, as they are now known.\n"
"They do not speak. They seek only to bring you into their commune with the light-mind."
msgstr ""
@ -181,7 +181,7 @@ msgid "Take their stuff and leave."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]19@@[STORY]
msgid "Your spirit is too weak. The lightbringers assail you, and you barely escape -- and perhaps some of you do not . . ."
msgid "Your spirit is too weak. The lightbringers assail you, and you barely escape - and perhaps some of you do not . . ."
msgstr ""
#. -- [EVENT] --ArmyLight(1)@@+[NODE]19@@[OUT]1

+ 3
- 0
Modules/pot/Misc Encounters 2.pot View File

@ -3389,7 +3389,10 @@ msgstr ""
msgid "You find that the cave is abandoned - no recent activity. But as luck has it, you discover a hidden chamber and some long-lost loot within it."
msgstr ""
#. #-#-#-#-# Misc Encounters 2.pot #-#-#-#-#
#. -- [EVENT] --DwarfSmth3Spwn_(23)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# Misc Encounters 2.pot #-#-#-#-#
#. -- [EVENT] --DwarfSmth3Spwn_(23)@@+[NODE]29@@[OUT]2
msgid "Great. Grab it and leave."
msgstr ""

+ 76
- 39
Modules/pot/Nightdemons.pot View File

@ -14,6 +14,8 @@ msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]84@@[OUT]1
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]95@@[OUT]1
msgid "Trade."
msgstr ""
@ -60,12 +62,14 @@ msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]25@@[OUT]1
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]28@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[STORY]
msgid ""
"You enter the territory claimed by the night demons. You see werewolves and strigas skilk in the shadows, watching you with hungry eyes:\n"
"You enter the territory claimed by the night demons. You see werewolves and strigas skulk in the shadows, watching you with hungry eyes:\n"
"'Have you come to offer your tasty blood, or flesh maybe?'"
msgstr ""
@ -78,7 +82,7 @@ msgid "Ask if there is anything you can help with?"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]2@@[OUT]4
msgid "[Friend, night demon] Say that you accept any dangers that may befall you here and would like to enter regardless."
msgid "[Friend or night demon] Say that you accept any dangers that may befall you here and would like to enter regardless."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]3@@[STORY]
@ -105,7 +109,7 @@ msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]4@@[STORY]
msgid ""
"The inhabitants of this place begin circling you and you feel terribly exposed to their hunger.\n"
"'You carry silver, and come here. Leave.'"
"'You carry much silver, mithril, or other material that was borne of the faul metals that hurt us and come here. Leave.'"
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
@ -118,14 +122,14 @@ msgid "Better leave."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]7@@[STORY]
msgid "'You are friends, for now. So you may enter at your own peril.'"
msgid "'You are friends, for now. So, you may enter at your own peril.'"
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[OUT]1
msgid "Ask around for anyythin of interest."
msgid "Ask around for anything of interest."
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
@ -147,7 +151,7 @@ msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]85@@[OUT]3
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]87@@[OUT]3
msgid "There are some werewolves in a figting ring, go see them."
msgid "There are some werewolves in a fighting ring, go see them."
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
@ -173,33 +177,37 @@ msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[STORY]
msgid ""
"The night beasts are browling to pvove thier worth. You are welcome to join if you dare.\n"
"Closeby, a striga master is showing off his mystical powers."
"The night beasts are brawling to prove their worth. You are welcome to join if you dare.\n"
"Close by, a striga master is showing off his mystical powers."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[OUT]1
msgid "Test your brawn against a werewolf. Two of your strongest will fight."
msgid "[One time only] Test your brawn against a werewolf. Two of your strongest will fight."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[OUT]2
msgid "Test your brawn against a werewolf. One of your strongest will fight."
msgid "[One time only] Test your brawn against a werewolf. One of your strongest will fight."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[OUT]3
msgid "You have either exhausted your chances for a challange, or this just in't your time. Go back."
msgid "You have either exhausted your chances for a challenge, or this just isn't your time. Go back."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]15@@[OUT]4
msgid "Challenge the striga master, one on one."
msgid "[One time only] Challenge the striga master, one on one."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]16@@[STORY]
msgid "'It is your lucky day, you may enter, at your won risk.'"
msgid "'It is your lucky day, you may enter, at your own risk.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]16@@[OUT]3
msgid "The pleasure house is busy, come back later."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]18@@[STORY]
msgid ""
"You enetr the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you.\n"
"You enter the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you.\n"
"Your spirt is restored but you feel some of your blood was drained and this left you ailing."
msgstr ""
@ -241,7 +249,7 @@ msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]28@@[STORY]
msgid ""
"The night demons are slain and you hear a dredful howling in the distance...\n"
"The night demons are slain and you hear a dreadful howling in the distance...\n"
"But then again, you are chosen of Horz, an alpha of the moon. it is your right to claim these beasts if you so wish and you know those who witnessed it will respect you."
msgstr ""
@ -250,7 +258,7 @@ msgid "The night beasts defeat you and claim their blood price for your attack."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]36@@[STORY]
msgid "'No, leave. Return with those who know of the forest, perhaps then we will listen.'"
msgid "'No, leave. Return with those who are friends of the night, perhaps then we will listen.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]37@@[STORY]
@ -259,12 +267,12 @@ msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]38@@[STORY]
msgid ""
"From withing the shadows they speak to you:\n"
"'YOu are chosen of the night. We want to be in your pack.'"
"From within the shadows they speak to you:\n"
"'You are chosen of the night. We want to be in your pack.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]38@@[OUT]1
msgid "Accept whover it is that wants to join."
msgid "Accept whoever it is that wants to join."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]38@@[OUT]2
@ -272,7 +280,7 @@ msgid "Refuse politely."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]44@@[STORY]
msgid "The night demons are slain and you hear a dredful howling in the distance..."
msgid "The night demons are slain and you hear a dreadful howling in the distance..."
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
@ -280,7 +288,7 @@ msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]63@@[STORY]
msgid ""
"The wereworl yealds to your streangth and gives you trophies as reward for your victory.\n"
"The werewolf yields to your strength and gives you trophies as reward for your victory.\n"
"His pack howls in your honour."
msgstr ""
@ -291,7 +299,10 @@ msgstr ""
msgid "Offer to drink with your opponent for a battle well fought."
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]48@@[OUT]2
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]48@@[OUT]3
msgid "Ask for one of you to be turned into a child of the moon like him!"
msgstr ""
@ -299,7 +310,7 @@ msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]49@@[STORY]
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]58@@[STORY]
msgid "Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor sharp teeth in an invitation."
msgid "Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation."
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
@ -317,7 +328,7 @@ msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]60@@[STORY]
msgid ""
"You are defeated and must bow down to the victor.\n"
"'You fought well, but you are yet be a true night child. Now, if yu still stand, let us drink together!'"
"'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!'"
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
@ -331,7 +342,7 @@ msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]52@@[STORY]
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]62@@[STORY]
msgid "One of the challngers wakes witht he next full moon as child of the night!"
msgid "One of the challengers wakes with the next full moon as child of the night!"
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
@ -342,6 +353,8 @@ msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]62@@[OUT]1
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]64@@[OUT]1
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]93@@[OUT]1
msgid "Praise Horz."
msgstr ""
@ -349,13 +362,15 @@ msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]56@@[STORY]
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]64@@[STORY]
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]93@@[STORY]
msgid ""
"'AGreed, you deserve to join our ranks, for Horz!'\n"
"One of the challngers wakes witht he next full moon as child of the night!"
"'Agreed, you deserve to join our ranks, for Horz!'\n"
"One of the challengers wakes with the next full moon as child of the night!"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]57@@[STORY]
msgid "'You give up? COward. Begone from my sight.'"
msgid "'You give up? Coward. Begone from my sight.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]63@@[OUT]2
@ -363,11 +378,11 @@ msgid "Ask to be turned into a child of the moon like him!"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]65@@[STORY]
msgid "There is a necromancer staying in the settleemnt. They can offer you your very own unliving companion, for a price."
msgid "There is a necromancer staying in the settlement. They can offer you your very own unliving companion, for a price."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]65@@[OUT]1
msgid "Offer some pets as payment (you need to have 5)."
msgid "Offer some pets as payment (you need to have 15)."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]65@@[OUT]2
@ -375,7 +390,7 @@ msgid "Offer a child."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]65@@[OUT]3
msgid "Offer a party memeber, including adults."
msgid "Offer a party member, including adults."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]68@@[STORY]
@ -393,10 +408,13 @@ msgid ""
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]70@@[OUT]1
msgid "[Elf] Alas, elves cannot accept such dark gifts. Thank hoim all the same."
msgid "[Elf] Alas, elves cannot accept such dark gifts. Thank him all the same."
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]70@@[OUT]2
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]70@@[OUT]4
msgid "Accept the offer."
msgstr ""
@ -409,7 +427,7 @@ msgid "'Challenge me? How delightful. Let us dance my dear.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]72@@[STORY]
msgid "'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to simmon a werewold mutt and he will be your to command. Now fare thee well, my love!'"
msgid "'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to summon a werewolf mutt and he will be your to command. Now fare thee well, my love!'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]72@@[OUT]1
@ -417,15 +435,18 @@ msgid "Thank him and leave, this is getting awkward."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]74@@[STORY]
msgid "You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go."
msgid "You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go."
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]74@@[OUT]1
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]92@@[OUT]1
msgid "Leave, but promise to visit..."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]75@@[STORY]
msgid "'Wonderful, yes, your power is great and I am impressed. i bow to your superiority, firend. Here, a reward for your challenge.'"
msgid "'Wonderful, yes, your power is great and I am impressed. I bow to your superiority, friend. Here, a reward for your challenge.'"
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
@ -454,7 +475,7 @@ msgid "'Yes, you shall become a child of mine. Agreed.'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]78@@[STORY]
msgid "'And so you bow down to my superior power, good..."
msgid "'And so, you bow down to my superior power, good..."
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
@ -469,14 +490,14 @@ msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]79@@[STORY]
msgid ""
"'Despite your failure, you have enchanted my heart with your baffling beauty. You will be my mistress of the night. One sweet bite and your world will become changed forever!'\n"
"You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go."
"You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go."
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]79@@[OUT]1
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]81@@[OUT]1
msgid "You don't seem to have too much chice. Nod."
msgid "You don't seem to have too much choice. Nod."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]81@@[STORY]
@ -508,13 +529,21 @@ msgid "'No deal, time to depart?'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]90@@[STORY]
msgid "SOmeone you once lost to the night demons has returned to you, albeit, changed."
msgid "Someone you once lost to the night demons has returned to you, albeit, changed."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]90@@[OUT]1
msgid "Take them with you and leave."
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]92@@[STORY]
msgid "'Ah, it seems you were only able to become a lesser child of the night, still, we are bound now!'"
msgstr ""
#. -- [EVENT] --NightdemonsVillage(1)@@+[NODE]95@@[STORY]
msgid "'Agreed.'"
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]2@@[STORY]
msgid "Beasts of the night are stalking you!"
msgstr ""
@ -531,7 +560,7 @@ msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]11@@[OUT]2
msgid "Use silver to intimidate them into backing down!"
msgid "Use silver, or better metal, to intimidate them into backing down!"
msgstr ""
#. #-#-#-#-# Nightdemons.pot #-#-#-#-#
@ -557,6 +586,10 @@ msgstr ""
msgid "They do not answer, they keep coming towards you."
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]11@@[OUT]4
msgid "Face the night beasts with spirit to gain their respect."
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]17@@[STORY]
msgid "You defeat the night beasts."
msgstr ""
@ -572,3 +605,7 @@ msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]25@@[STORY]
msgid "The night demons cower before you and skulk back into the shadows."
msgstr ""
#. -- [EVENT] --ArmyNightDemon_(2)@@+[NODE]28@@[STORY]
msgid "You defeat the night beasts and they are impressed with your understanding of the mystical ways."
msgstr ""

+ 58
- 51
Modules/pot/Ruins Basic.pot View File

@ -1150,8 +1150,6 @@ msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --Robbers(8)@@+[NODE]55@@[STORY]
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --Robbers_(37)@@+[NODE]10@@[STORY]
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --Robbers_(37)@@+[NODE]55@@[STORY]
msgid ""
"'You seem like honest types, and we are hungry. Deal.\n"
@ -1994,7 +1992,7 @@ msgstr ""
#. -- [EVENT] --Darknessdiff5(32)@@+[NODE]32@@[STORY]
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --Darknessdiff8(38)@@+[NODE]32@@[STORY]
msgid "The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot."
msgid "The dark mist destroyed most of what once stood here, but you find a fairly fresh corpse to loot."
msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
@ -2347,10 +2345,7 @@ msgstr ""
msgid "[Leshy]Call upon the forest to heed your will!"
msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --Forest attacks(12)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --MrokiForestAttacks(40)@@+[NODE]2@@[OUT]2
msgid "[Wood folk]Speak to the forest and proclaim your elven right to be here."
msgstr ""
@ -2509,7 +2504,7 @@ msgid "[Goblin shaman]Search for the lore book."
msgstr ""
#. -- [EVENT] --Boars goblin(13)@@+[NODE]14@@[OUT]2
msgid "Try to connect to the lingering weaves of magic here."
msgid "[Magic or magic user] Try to connect to the lingering weaves of magic here."
msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
@ -2565,8 +2560,7 @@ msgstr ""
#. -- [EVENT] --Boars goblin(13)@@+[NODE]38@@[STORY]
msgid ""
"You manage to wrestle one of the boars to the ground and strangle it!\n"
"One of the others stays and decides to follow you.\n"
"You manage to wrestle one of the boars to the ground and strangle it! One of the others stays and decides to follow you.\n"
"You feel your spirits lifted by this deed."
msgstr ""
@ -2668,7 +2662,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --Smithy Temple(14)@@+[NODE]12@@[OUT]1
msgid "Call upon light and Svarog to give praise to this sacred place."
msgid "[Light] Call upon light and Svarog to give praise to this sacred place."
msgstr ""
#. -- [EVENT] --Smithy Temple(14)@@+[NODE]12@@[OUT]2
@ -2745,9 +2739,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --Smithy Temple(14)@@+[NODE]24@@[STORY]
msgid ""
"'Well, ya tried, that you did. Good on ya.\n"
"Stone and metal be with ya, lassies.'"
msgid "'Well, ya tried, that you did. Good on ya. Stone and metal be with ya, lassies.'"
msgstr ""
#. -- [EVENT] --Smithy Temple(14)@@+[NODE]24@@[OUT]1
@ -2812,7 +2804,7 @@ msgstr ""
#. -- [EVENT] --Dragon dwarf(15)@@+[NODE]9@@[STORY]
msgid ""
"'Ah, your ?gods,? aye, that light of yours seems like an honourable sort of path.\n"
"'Ah, your 'gods', aye, that light of yours seems like an honourable sort of path.\n"
"We ain't that fussed about kickin' your butts, so you can wait till we're done, then take what is left.'"
msgstr ""
@ -3638,9 +3630,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --Cemetery beasts orc(21)@@+[NODE]12@@[STORY]
msgid ""
"The wolves are beaten and submit to your charge.\n"
"This pack will continue to roam, but you will be able to call on its aid."
msgid "The wolves are beaten and submit to your charge. This pack will continue to roam, but you will be able to call on its aid."
msgstr ""
#. -- [EVENT] --Cemetery beasts orc(21)@@+[NODE]13@@[STORY]
@ -3760,7 +3750,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --BeesAttack(25)@@+[NODE]3@@[OUT]1
msgid "[Nature]Walk in calmly, with respect and kindness towards the law of nature."
msgid "[Wood folk or Nature] Walk in calmly, with respect and kindness towards the law of nature."
msgstr ""
#. -- [EVENT] --BeesAttack(25)@@+[NODE]3@@[OUT]2
@ -4065,8 +4055,7 @@ msgstr ""
#. -- [EVENT] --Hohlick(27)@@+[NODE]4@@[STORY]
msgid ""
"You kill some of the creatures, but a few fly up and shout at you:\n"
"'Your teeth will rot and your farts burn, nasty bigfolk!'\n"
"(curse)"
"'Your teeth will rot and your farts burn, nasty bigfolk!'"
msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
@ -4129,7 +4118,7 @@ msgid "Try to bribe them with tasty food."
msgstr ""
#. -- [EVENT] --Hohlick(27)@@+[NODE]11@@[OUT]3
msgid "Offer them gold in exchange for a favour. This should bind them into a demon deal."
msgid "Offer them gold, or better, in exchange for a favour. This should bind them into a demon deal."
msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
@ -4491,7 +4480,7 @@ msgid "Either you are well versed in rock climbing, or you have wings. Climb dow
msgstr ""
#. -- [EVENT] --Underground dwarf(29)@@+[NODE]2@@[OUT]3
msgid "Use your crafting tools to climb down."
msgid "[Tools] Use your crafting tools to climb down."
msgstr ""
#. -- [EVENT] --Underground dwarf(29)@@+[NODE]2@@[OUT]4
@ -4527,14 +4516,10 @@ msgstr ""
msgid "Risk going in deeper to check the vaults."
msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --Underground dwarf(29)@@+[NODE]4@@[STORY]
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --Underground dwarf(29)@@+[NODE]75@@[STORY]
msgid ""
"You locate a path to climb down easily and find yourself in an old town square.\n"
"There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken.\n"
"You feel a small tremor and know that a big one may follow soon.\n"
"There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken. You feel a small tremor and know that a big one may follow soon.\n"
"There are three places left intact to explore."
msgstr ""
@ -4795,6 +4780,14 @@ msgstr ""
msgid "Whatever chamber lay here before now lies in ruins. Violent tremors tear the ground apart before your eyes."
msgstr ""
#. -- [EVENT] --Underground dwarf(29)@@+[NODE]75@@[STORY]
msgid ""
"You locate a path to climb down easily and find yourself in an old town square.\n"
"There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken.\n"
"You feel a small tremor and know that a big one may follow soon.\n"
"There are three places left intact to explore."
msgstr ""
#. -- [EVENT] --Troll dwarf(30)@@+[NODE]2@@[STORY]
msgid ""
"You find signs of an old dwarven settlement, much of it likely still underground, but you discover an entrance protected by a huge slab of stone.\n"
@ -4824,13 +4817,14 @@ msgstr ""
msgid "Apologise to the rock troll for the intrusion."
msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --Troll dwarf(30)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --Troll dwarf(30)@@+[NODE]2@@[OUT]7
msgid "It's a rock troll -- run!"
msgstr ""
#. -- [EVENT] --Troll dwarf(30)@@+[NODE]2@@[OUT]7
msgid "It's a rock troll - run!"
msgstr ""
#. -- [EVENT] --Troll dwarf(30)@@+[NODE]3@@[STORY]
msgid "You scream, the rock troll screams back, you each run in different directions, and the commotion makes all the stones fall over!"
msgstr ""
@ -5207,6 +5201,12 @@ msgstr ""
msgid "You are strong. Intimidate them."
msgstr ""
#. -- [EVENT] --Robbers_(37)@@+[NODE]10@@[STORY]
msgid ""
"'You seem like honest types, and we are hungry. Deal.\n"
"And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though - the air seems foul there, and two of ours never came back to say what's hiding there.'"
msgstr ""
#. -- [EVENT] --Robbers_(37)@@+[NODE]30@@[STORY]
msgid "You scout ahead and discover that it is not a group of people, but a striga waiting to ambush you!"
msgstr ""
@ -5254,6 +5254,10 @@ msgstr ""
msgid "You climb up to explore the old ruins but hear an unsettling stirring in the forest. Darkness has clearly infected this place and some of the trees seem to be descending upon you accompanied by shadows."
msgstr ""
#. -- [EVENT] --MrokiForestAttacks(40)@@+[NODE]2@@[OUT]2
msgid "[Wood folk]Speak to the forest and proclaim your right to be here."
msgstr ""
#. -- [EVENT] --MrokiForestAttacks(40)@@+[NODE]2@@[OUT]3
msgid "[Turmoil or Magic] Call upon your connection to the dark and command this forest to stop!"
msgstr ""
@ -5263,7 +5267,9 @@ msgid "[Shadow Elf] Call out to the shadows and ask them to back down as you are
msgstr ""
#. -- [EVENT] --MrokiForestAttacks(40)@@+[NODE]14@@[STORY]
msgid "The shadows retreat and a leshy steps forward: 'The shaadows will come again. Go now, we cannot hold them back.'"
msgid ""
"The shadows retreat and a leshy steps forward:\n"
"'The shaadows will come again. Go now, we cannot hold them back.'"
msgstr ""
#. -- [EVENT] --MrokiForestAttacks(40)@@+[NODE]14@@[OUT]2
@ -5280,8 +5286,8 @@ msgstr ""
#. -- [EVENT] --MrokiForestAttacks(40)@@+[NODE]42@@[STORY]
msgid ""
"'No, you cannot move my forest and I will not abandon it, even when the darkness consumes and changes. Us, do you see how fast I speak? Sad, so sad.\n"
"But, perhaps change is good? Darkness is not evil, it is just, different. But you best go now, the mroki are very temperamental.'"
"'Noo, you cannot move my forest and I will not abandon it, even when the darkness consumes and changes. Us, do you see how fast I speak? Sad, so saad.\n"
"But, perhaps change is good? Darkness is not evil, it is just, different. But you best go now, the mroki are veery temperamental.'"
msgstr ""
#. -- [EVENT] --RuinsShadow8(41)@@+[NODE]2@@[STORY]
@ -5355,14 +5361,14 @@ msgstr ""
#. -- [EVENT] --LightAttack1(44)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --LightAttack4(45)@@+[NODE]2@@[STORY]
msgid "You come across the ruins of a town, it was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash."
msgid "You come across the ruins of a town. It was torn asunder by the Shattering, clearly, but more than that, there is an odd light beaming from the gash."
msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --LightAttack1(44)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --LightAttack4(45)@@+[NODE]2@@[OUT]1
msgid "[Hunter or perception] Search the place carefully."
msgid "[Hunter or perception]Search the place carefully."
msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
@ -5372,11 +5378,8 @@ msgstr ""
msgid "Search the ruins, despite the likely danger."
msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --LightAttack1(44)@@+[NODE]3@@[STORY]
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --LightAttack4(45)@@+[NODE]3@@[STORY]
msgid "You find tracks of people all going in one direction, away from this place. But their walk is odd, as if their steps were made in unison, like an army - but you see children, folk with injuries and even dogs following the same pattern."
msgid "You find tracks of people all going in one direction, away from this place. But their prints are odd, as if their steps were made in unison, like an army. Yet you see children, folk with injuries, and even dogs following the same pattern."
msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
@ -5396,7 +5399,7 @@ msgid "Search this place."
msgstr ""
#. -- [EVENT] --LightAttack1(44)@@+[NODE]4@@[STORY]
msgid "You follow the tracks and find a group of folks, their eyes empty with light, their limbs slacking yet not slow. They stare at you and walk away, but a group of light wisps shoots your way!"
msgid "You follow the tracks and find a group of folks, their eyes empty of light, their limbs slacking yet not slow. They stare at you and walk away, but a group of light wisps shoots your way!"
msgstr ""
#. -- [EVENT] --LightAttack1(44)@@+[NODE]4@@[OUT]1
@ -5418,7 +5421,7 @@ msgstr ""
#. -- [EVENT] --LightAttack1(44)@@+[NODE]9@@[STORY]
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
#. -- [EVENT] --LightAttack4(45)@@+[NODE]9@@[STORY]
msgid "The light burns your spirit badly. Your connection to the gods shields you however, and so eventually the light disappears."
msgid "The light burns your spirit badly. Your connection to the gods shields you, however, so eventually the light disappears."
msgstr ""
#. #-#-#-#-# Ruins Basic.pot #-#-#-#-#
@ -5442,10 +5445,14 @@ msgstr ""
msgid "You resist this assault and are able to move away."
msgstr ""
#. -- [EVENT] --LightAttack4(45)@@+[NODE]3@@[STORY]
msgid "You find tracks of people all going in one direction, away from this place. But their walk is odd, as if their steps were made in unison, like an army - but you see children, folk with injuries and even dogs following the same pattern."
msgstr ""
#. -- [EVENT] --LightAttack4(45)@@+[NODE]4@@[STORY]
msgid ""
"You follow the tracks and find a group of folks, their eyes empty with light, their limbs slacking yet not slow.\n"
"You spot a family running after them, they look rugged and battle worn, but one of their small children is too slow, so they have to stop. They are not light-taken as far as you can tell."
"You follow the tracks and find a group of folks, their eyes empty of light, their limbs slacking yet not slow.\n"
"You spot a family running after them. The family looks rugged and battle worn, but one of their small children is too slow, so they have to stop. They are not light-taken, as far as you can tell."
msgstr ""
#. -- [EVENT] --LightAttack4(45)@@+[NODE]4@@[OUT]1
@ -5457,27 +5464,27 @@ msgid "Pursue the light-taken, ignoring this family."
msgstr ""
#. -- [EVENT] --LightAttack4(45)@@+[NODE]7@@[STORY]
msgid "You defeat the light creatures and find their bodies turn to white ash as they collapse."
msgid "You defeat the light creatures. Their bodies turn to white ash as they collapse."
msgstr ""
#. -- [EVENT] --LightAttack4(45)@@+[NODE]19@@[STORY]
msgid ""
"You run past the family and catch up to the lightbringer group. They turn to you, stretch out their arms and call out:\n"
"'Come, come with us. Leave darkness behind, enter light.'"
"You run past the family and catch up to the lightbringer group. They turn to you, stretch out their arms, and call out:\n"
"'Come, come with us. Leave darkness behind, and enter light.'"
msgstr ""
#. -- [EVENT] --LightAttack4(45)@@+[NODE]20@@[STORY]
msgid ""
"'Them light things they offer peace. I met my auntie, she was light-taken and she was so calm and wise. She used to be a right bitchy sort, never smiled.\n"
"'Them light things, they offer peace. I met my auntie, she was light-taken and she was so calm and wise. She used to be a right bitchy sort, never smiled.\n"
"We want to join them.'"
msgstr ""
#. -- [EVENT] --LightAttack4(45)@@+[NODE]20@@[OUT]1
msgid "Convince them to turn away, this light is not of divine origin, attest to it as chosen of the gods."
msgid "Convince them to turn away, for this light is not of divine origin. Attest to it as the chosen of the gods."
msgstr ""
#. -- [EVENT] --LightAttack4(45)@@+[NODE]20@@[OUT]2
msgid "[Light] In the name of holy light, scorn them for falling for such unnatural lure. Tell them to turn back."
msgid "[Light]In the name of holy light, scorn them for falling for such an unnatural lure. Tell them to turn back."
msgstr ""
#. -- [EVENT] --LightAttack4(45)@@+[NODE]20@@[OUT]3
@ -5487,12 +5494,12 @@ msgstr ""
#. -- [EVENT] --LightAttack4(45)@@+[NODE]22@@[STORY]
msgid ""
"They fall to the floor and bow to you:\n"
"'We never meant to anger the gods. We thought light is surely their path. But you speak so well and you bear the sign of chosen. We will go back home. And here a gift for your wisdom.'"
"'We never meant to anger the gods. We thought light was surely their path. But you speak so well and you bear the sign of the chosen. We will go back home. And here is a gift for your wisdom.'"
msgstr ""
#. -- [EVENT] --LightAttack4(45)@@+[NODE]26@@[STORY]
msgid ""
"They shrug:\n"
"'You're a stranger, you may have the look of a chose, but how do we know you are one, and not demon/ Light is good. We will go. Leave us be.'\n"
"'You're a stranger. You may have the look of the chosen, but how do we know you are one, and not a demon? Light is good. We will go. Leave us be.'\n"
"They move on, although the lightbringers are no longer in sight."
msgstr ""

+ 24
- 11
Modules/pot/Scavengers.pot View File

@ -355,6 +355,8 @@ msgstr ""
#. -- [EVENT] --Batcave(20)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Scavengers.pot #-#-#-#-#
#. -- [EVENT] --Batcave(20)@@+[NODE]15@@[OUT]1
#. #-#-#-#-# Scavengers.pot #-#-#-#-#
#. -- [EVENT] --Scavenger sell ppl(22)@@+[NODE]2@@[OUT]5
msgid "Leave."
msgstr ""
@ -389,17 +391,15 @@ msgstr ""
msgid "Ask if you can visit the livestock trade."
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]5@@[STORY]
msgid ""
"'You beat it or we beat you, scum!'\n"
"You see armed folk gathering."
msgstr ""
#. #-#-#-#-# Scavengers.pot #-#-#-#-#
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# Scavengers.pot #-#-#-#-#
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Scavengers.pot #-#-#-#-#
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]53@@[OUT]1
#. #-#-#-#-# Scavengers.pot #-#-#-#-#
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]2@@[OUT]7
#. #-#-#-#-# Scavengers.pot #-#-#-#-#
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Scavengers.pot #-#-#-#-#
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]53@@[OUT]1
@ -454,6 +454,12 @@ msgstr ""
msgid "Attack!"
msgstr ""
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]5@@[STORY]
msgid ""
"'You beat it or we beat you, scum!'\n"
"You see armed folk gathering."
msgstr ""
#. #-#-#-#-# Scavengers.pot #-#-#-#-#
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]5@@[OUT]3
#. #-#-#-#-# Scavengers.pot #-#-#-#-#
@ -625,10 +631,7 @@ msgstr ""
msgid "'Bastard Slavyans set up a settlement near us. Soon they'll come knockin' on our doorstep, sayin' godly stuff and forcin' us to listen. Get rid of them lot and we'll be mates for sure.'"
msgstr ""
#. #-#-#-#-# Scavengers.pot #-#-#-#-#
#. -- [EVENT] --ScavengersVillageSmall(3)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Scavengers.pot #-#-#-#-#
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]26@@[STORY]
msgid ""
"'A witch, that's what you're after, eh?\n"
"Magic comes at a price. Healing the spirit is easier. Curses -- well, they are nasty things, and they'll cost you more. Cost you blood.'"
@ -752,7 +755,7 @@ msgid "'Either we do not have any work for you, or you or your kin are already s
msgstr ""
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]2@@[OUT]3
msgid "Ask if you can visit the slave trader."
msgid "Ask if you can visit the slave trader. [A slave costs 7000 and the market will not always be here even if you do not buy, so only visit if you have the cash]"
msgstr ""
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]2@@[OUT]6
@ -781,6 +784,12 @@ msgstr ""
msgid "'Filthy gobbos set up camp nearby, and that scum wants our turf, for sure! You go stick them for us.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]26@@[STORY]
msgid ""
"'A witch, that's what you're after, eh?\n"
"Magic comes at a price. Healing the spirit is easier. Curses - well, they are nasty things, and they'll cost you more. Cost you blood.'"
msgstr ""
#. -- [EVENT] --ScavengersVillageMed(4)@@+[NODE]40@@[OUT]1
msgid "Buy a slave."
msgstr ""
@ -1375,7 +1384,7 @@ msgstr ""
#. -- [EVENT] --ScavKillsmallSlav(7)@@+[NODE]53@@[STORY]
msgid ""
"The scavengers are furious:\n"
"'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together -- begone!'"
"'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together - begone!'"
msgstr ""
#. -- [EVENT] --ScavKillsmallSnakes(8)@@+[NODE]2@@[STORY]
@ -2921,3 +2930,7 @@ msgstr ""
#. -- [EVENT] --Scavenger sell ppl(22)@@+[NODE]2@@[OUT]4
msgid "Sell someone for good stone. [Min 30]"
msgstr ""
#. -- [EVENT] --Scavenger sell ppl(22)@@+[NODE]2@@[OUT]6
msgid "Sell someone for a scavenger witch. [One time only]"
msgstr ""

+ 6
- 8
Modules/pot/Sea Encounters.pot View File

@ -461,11 +461,17 @@ msgstr ""
msgid "The totem pierces your skin and makes you ill as the wraith disappears."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]26@@[STORY]
msgid "You've heroically rescued...a trained wolf."
msgstr ""
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaFish3(2)@@+[NODE]28@@[STORY]
#. #-#-#-#-# Sea Encounters.pot #-#-#-#-#
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]28@@[STORY]
msgid "You've heroically rescued...a trained bear."
msgstr ""
@ -967,14 +973,6 @@ msgstr ""
msgid "The wraith observes you but does not attack. It seems almost tired. It wails and screeches, but as long as you do not come too close, it ignores you."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]26@@[STORY]
msgid "You've heroically rescued?.?.?.?a trained wolf."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]28@@[STORY]
msgid "You've heroically rescued?.?.?.?a trained bear."
msgstr ""
#. -- [EVENT] --SeaCzytlica3(6)@@+[NODE]36@@[STORY]
msgid ""
"The creature swims up to the surface. Her body is part fish and part woman, and her voice melodic:\n"

+ 12
- 9
Modules/pot/Shadowkin.pot View File

@ -35,8 +35,6 @@ msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]33@@[OUT]1
#. #-#-#-#-# Shadowkin.pot #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]35@@[OUT]1
#. #-#-#-#-# Shadowkin.pot #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]48@@[OUT]1
msgid "Trade."
msgstr ""
@ -80,8 +78,6 @@ msgstr ""
#. #-#-#-#-# Shadowkin.pot #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# Shadowkin.pot #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[OUT]3
#. #-#-#-#-# Shadowkin.pot #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]39@@[OUT]1
#. #-#-#-#-# Shadowkin.pot #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]52@@[OUT]1
@ -200,6 +196,8 @@ msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Shadowkin.pot #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# Shadowkin.pot #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]48@@[OUT]1
msgid "Proceed."
msgstr ""
@ -313,11 +311,8 @@ msgstr ""
msgid "The black mist seeps deep into one of your souls, leaving it cursed and you are unable to enter the settlement for now."
msgstr ""
#. #-#-#-#-# Shadowkin.pot #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]27@@[STORY]
#. #-#-#-#-# Shadowkin.pot #-#-#-#-#
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]43@@[STORY]
msgid "'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.''"
msgid "'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]30@@[OUT]5
@ -325,7 +320,7 @@ msgid "Speak to the people, perhaps someone would like to join the path of the c
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[STORY]
msgid "'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We are not idealists, we need to survive.'"
msgid "'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We will also accept a child in exchange for our service. We are not idealists, we need to survive. Both deals are one time only.'"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[OUT]1
@ -336,6 +331,10 @@ msgstr ""
msgid "Offer an exchange, one of your for one of theirs."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]31@@[OUT]3
msgid "There is no one interested. Leave."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]33@@[STORY]
msgid ""
"You enter the lands of the shadowkin and you feel the raw presence of darkness here. A thick, low hanging black mist covers the ground to you can never see your feet. And another such layer, albeit thinner, shrouds the sky. A voice from the shadow speaks:\n"
@ -367,6 +366,10 @@ msgstr ""
msgid "One of your orc females has the dark taint of magic upon her, even though she is untrained. The shadowkin offer to awaken those gifts ad transform her into a witch."
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]43@@[STORY]
msgid "'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.''"
msgstr ""
#. -- [EVENT] --ShadowkinTown(3)@@+[NODE]44@@[STORY]
msgid ""
"'You best stay clear of our heart, or risk yours blackened. Or perhaps that is your wish?\n"

+ 156
- 62
Modules/pot/Slavyan.pot View File

@ -405,6 +405,8 @@ msgstr ""
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]37@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]44@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]8@@[OUT]1
msgid "Leave."
msgstr ""
@ -520,6 +522,8 @@ msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavKilladvUndead(6)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[OUT]8
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]53@@[OUT]1
@ -528,6 +532,8 @@ msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavyanKillsmallBees(9)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]8
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]53@@[OUT]1
@ -886,7 +892,10 @@ msgstr ""
msgid "Nice."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]25@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]25@@[STORY]
msgid ""
"You find the bodies of many children, but also those of demons and animals. This nest was busy.\n"
"More surprising, you discover in a central space, upon a throne of bones, a common cat, bound in a collar. Was it the master or the victim here?\n"
@ -907,10 +916,7 @@ msgstr ""
msgid "Kill the cat, for it is clearly the architect of this evil!"
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]27@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]27@@[STORY]
msgid "You set up traps and kill most of the rats, while others scamper away. In one of your traps you discover a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings."
msgstr ""
@ -1055,17 +1061,11 @@ msgstr ""
msgid "The nest is cleared. The villagers thank you and give you a reward."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]61@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]61@@[STORY]
msgid "The vermin are dead or running away. One of the bodies, you discover, was a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavKillsmallRats(3)@@+[NODE]62@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]62@@[STORY]
msgid "The rats listen to your tune and obediently abandon their nest. You notice that one of them was actually a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not entranced by the flute but rather decided to flee while it could."
msgstr ""
@ -1473,7 +1473,7 @@ msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --__SlavKillsmallScav(30)@@+[NODE]34@@[STORY]
msgid ""
"'Ah, fine, fine, we ain't gonna shit on our friends? doorstep, we'll find a new patch.'\n"
"'Ah, fine, fine, we ain't gonna shit on our friends' doorstep, we'll find a new patch.'\n"
"You dealt with the problem as asked, and you gain friendship."
msgstr ""
@ -1659,13 +1659,11 @@ msgstr ""
msgid "Your prayers work. One of the gravestones shatters into dust, and along with it, the unliving fall to the ground."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavyanVillageSmall(8)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[STORY]
msgid ""
"'Welcome, what brings you to our humble abode?'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it."
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"This village is small, as such, it will not offer recruitment and may have other options limited."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
@ -2042,8 +2040,15 @@ msgid ""
"'I'll be damned. You chased them away. Wonderful! Here, have this as thanks.'"
msgstr ""
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[STORY]
msgid ""
"'Welcome, what brings you to our humble abode?'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"When you are friends, visit the tavern to recruit people."
msgstr ""
#. -- [EVENT] --SlavyanVillageMed(10)@@+[NODE]2@@[OUT]6
msgid "Visit the tavern."
msgid "Visit the tavern to gamble, drink or recruit once you are friends."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
@ -2185,7 +2190,10 @@ msgid ""
"The folk who asked for your help hear your screams and come to your aid. They have to kill the boars themselves and are angry about having to spare the time. You do not gain any friendship."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]34@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]50@@[STORY]
msgid ""
"The boars bow to your dominance and depart. Perhaps one or two may even decide to stay with you.\n"
"The Slavyans are happy with your work."
@ -2201,12 +2209,6 @@ msgid ""
"The Slavyans are not impressed with your 'help.'"
msgstr ""
#. -- [EVENT] --SlavKillBoars(11)@@+[NODE]50@@[STORY]
msgid ""
"The boars bow to your dominance and depart. Perhaps one or two even decide to stay with you.\n"
"The Slavyans are happy with your work."
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]2@@[STORY]
msgid "You approach the area where the pack of bears you were asked to deal with is said to roam."
msgstr ""
@ -2266,7 +2268,10 @@ msgid ""
"The folk who asked for your help hear your screams and come to your aid. They have to kill the bears themselves and are angry about having to spare the time. You do not gain any friendship."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]34@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]50@@[STORY]
msgid ""
"The bears bow to your dominance and depart. Perhaps one or two may even decide to stay with you.\n"
"The Slavyans are happy with your work."
@ -2282,17 +2287,16 @@ msgid ""
"The Slavyans are not impressed with your 'help.'"
msgstr ""
#. -- [EVENT] --SlavKillBears(12)@@+[NODE]50@@[STORY]
msgid ""
"The bears bow to your dominance and depart. Perhaps one even decides to stay with you.\n"
"The Slavyans are happy with your work."
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]27@@[STORY]
msgid "You set up traps and kill most of the rats, while others scamper away. In one of your traps you discover a cradlepossum - an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings."
msgstr ""
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]25@@[STORY]
msgid ""
"You find the bodies of many children, but also those of demons and animals. This nest was busy.\n"
"More surprising, you discover in a central space, upon a throne of bones, a common cat[R19], bound in a collar. Was it the master or the victim here?\n"
"It purrs at you."
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]61@@[STORY]
msgid "The vermin are dead or running away. One of the bodies, you discover, was a cradlepossum - an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings."
msgstr ""
#. -- [EVENT] --SlavKilladvRats(13)@@+[NODE]62@@[STORY]
msgid "The rats listen to your tune and obediently abandon their nest. You notice that one of them was actually a cradlepossum - an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not entranced by the flute but rather decided to flee while it could."
msgstr ""
#. -- [EVENT] --Army(14)@@+[NODE]2@@[STORY]
@ -3839,7 +3843,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --Underground(23)@@+[NODE]12@@[STORY]
msgid "You descend down the winding corridor until you reach a chamber with six stone columns. Between them are alcoves with granite chests and vases.[R6]"
msgid "You descend down the winding corridor until you reach a chamber with six stone columns. Between them are alcoves with granite chests and vases."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
@ -3989,12 +3993,12 @@ msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]4@@[STORY]
msgid ""
"It looks like these are scavengers -- a rugged, scruffy lot, pillaging what they can from the ruins.\n"
"It looks like these are scavengers - a rugged, scruffy lot, pillaging what they can from the ruins.\n"
"You took the time to scout, so now you're in a better position for a tactical attack."
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]2
msgid "As harmony and intellect dictate, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 [R7]food]"
msgid "As harmony and intellect dictate, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 food]"
msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]4@@[OUT]3
@ -4018,7 +4022,7 @@ msgstr ""
#. -- [EVENT] --Robbers(24)@@+[NODE]55@@[STORY]
msgid ""
"'You seem like honest types, and we are hungry. Deal.\n"
"And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.'"
"And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though - the air seems foul there, and two of ours never came back to say what's hiding there.'"
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
@ -4224,11 +4228,11 @@ msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]2
msgid "Call upon light or harmony to protect you from this dark power."
msgid "[Light or Harmony] Call upon your domain to protect you from this dark power."
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]3
msgid "Call upon turmoil or magic to shield you from the darkness."
msgid "[Turmoil or Magic] Call upon your domain to shield you from the darkness."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
@ -4245,7 +4249,7 @@ msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]35@@[OUT]2
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --Darkness(25)@@+[NODE]35@@[OUT]4
msgid "You have skilled wise ones with you. Battle this force of the dark with your spirit!"
msgid "[Magic user] You have skilled wise ones with you. Battle this force of the dark with your spirit!"
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]2@@[OUT]7
@ -4266,7 +4270,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --Darkness(25)@@+[NODE]13@@[OUT]1
msgid "Do not let this darkness win. Gather your spirit and fight it!"
msgid "[Magic user] Do not let this darkness win. Gather your spirit and fight it!"
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
@ -4585,62 +4589,88 @@ msgid ""
"The wounds it left turn out to be infected."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]2@@[STORY]
msgid "The fires are warm and the ale is good. The tavern is bustling with life and joy."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]1
msgid "See if you can recruit anyone."
msgid "See if you can recruit anyone. [Max 2 Slavyans can be recruited in one game, with a 200 turn cooldown in between after your first successful, so choose wisely.]"
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]2@@[OUT]2
msgid "[Demon]Do some gambling."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]2@@[OUT]3
msgid "Do some gambling."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]2@@[OUT]4
msgid "Drink."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[STORY]
msgid "There are some folks here who may want to join your band, seeing as you are the chosen and all."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]1
msgid "Approach a warrior."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]2
msgid "Approach a hunter."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]3
msgid "There's a zerca staring at you. Ask them over."
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]3
msgid "There's a bandit sitting in a corner. Approach them."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]4
msgid "There's a bandit sitting in a corner. Approach them."
msgid "A child calls out to you."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]5
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]6
msgid "Someone is ushering you over to speak to them. Go see what they want."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]3@@[OUT]7
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]5
msgid "There are no more folks who want to join this time."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]8@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]8@@[STORY]
msgid "No deal. Better luck next time."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]11@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]11@@[STORY]
msgid "A fighter is available but requires a payment."
msgstr ""
@ -4650,38 +4680,39 @@ msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]14@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]12@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]14@@[OUT]1
msgid "Pay them if you can."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]12@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]12@@[STORY]
msgid "A hunter is available but requires a payment."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]13@@[STORY]
msgid "He comes up to you and says he will follow you for free, as you are the chosen!"
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]13@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]24@@[OUT]1
msgid "Welcome them."
msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]14@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]14@@[STORY]
msgid "They say they'll do mercenary work for the right price."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]17@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]24@@[STORY]
msgid "An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently."
msgid "A child feels they are old enough to begin a new adventure, if you pay their family, they will join you."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]26@@[STORY]
msgid ""
"One should never try gambling with demons. You were made for trickery, after all.\n"
"You win, but the folk look at you with suspicion."
@ -4695,30 +4726,56 @@ msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]27@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]29@@[OUT]1
msgid "Time to go."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]27@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]27@@[STORY]
msgid "Lady luck has smiled upon you again. You win."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]28@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]28@@[STORY]
msgid "Who needs luck when you have the gods on your side? You win."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]29@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]29@@[STORY]
msgid "Alas, luck was not on your side. You lost."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]30@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]30@@[STORY]
msgid "You got so drunk, you don't recall much of what happened. But a stork visits you some time later . . ."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]30@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]30@@[OUT]1
msgid "Good?"
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]33@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]33@@[STORY]
msgid ""
"Slavyans may be known for their drinking, but there simply isn't anyone with a tougher head than a Slavyan dwarf!\n"
"You drink everyone under the table and impress the locals greatly."
@ -4732,10 +4789,21 @@ msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]35@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]36@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]33@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]34@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]35@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]36@@[OUT]1
msgid "Great. Now it's time to leave."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]34@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]34@@[STORY]
msgid "Slavyans may be known for their drinking, but you are a Slavyan too, after all, even if not from the same branch. So you drink with them hand in hand and they are impressed."
msgstr ""
@ -4743,14 +4811,24 @@ msgstr ""
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]35@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]36@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]35@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]36@@[STORY]
msgid "The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . ."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]37@@[STORY]
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]37@@[STORY]
msgid "You got into a fight and discovered hidden strength within you. Unfortunately, the locals do not appreciate your prowess. You get kicked out of the tavern."
msgstr ""
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyan_(28)@@+[NODE]37@@[OUT]1
#. #-#-#-#-# Slavyan.pot #-#-#-#-#
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]37@@[OUT]1
msgid "Time to leave."
msgstr ""
@ -4765,3 +4843,19 @@ msgstr ""
#. -- [EVENT] --Food trader(29)@@+[NODE]2@@[OUT]2
msgid "Not today, leave."
msgstr ""
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]2@@[OUT]1
msgid "See if you can recruit anyone. [Limited to two, with 200 turn cooldown in between.]"
msgstr ""
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]3@@[OUT]4
msgid "Someone is ushering you over to speak to them. Go see what they want."
msgstr ""
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]17@@[STORY]
msgid "There are unwanted orphans that the Slavyans are willing to let go, but you have to leave goods in exchange - when questioned about selling slaves, they tell you this is not slavery at all, just a fair exchange..."
msgstr ""
#. -- [EVENT] --TavernSlavyanSmall(31)@@+[NODE]17@@[OUT]1
msgid "Pay for a child."
msgstr ""

+ 119
- 65
Modules/pot/SpiritTalkers.pot View File

@ -98,6 +98,8 @@ msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]32@@[OUT]2
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]53@@[OUT]1
@ -114,6 +116,8 @@ msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritKillBats(6)@@+[NODE]53@@[OUT]3
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]9
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]53@@[OUT]1
@ -272,6 +276,8 @@ msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpirittalkersTrademedium(9)@@+[NODE]11@@[OUT]1
@ -383,6 +389,8 @@ msgstr ""
#. -- [EVENT] --Necromancer(23)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Mental Return(27)@@+[NODE]3@@[OUT]1
msgid "Leave."
msgstr ""
@ -588,7 +596,7 @@ msgid "Agree."
msgstr ""
#. -- [EVENT] --SpiritKillShelf(0)@@+[NODE]63@@[STORY]
msgid "'You are small and you are people -- it is an accurate description, no? In any case, as I said, we mean no trouble.'"
msgid "'You are small and you are people - it is an accurate description, no? In any case, as I said, we mean no trouble.'"
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[STORY]
@ -623,7 +631,7 @@ msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]8
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]2@@[OUT]9
msgid "Ghost]Go in alone and speak to your kin."
msgid "[Ghost]Go in alone and speak to your kin."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
@ -687,7 +695,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]11@@[OUT]1
msgid "Agree to take on the responsibility. [Lose one pineconette]"
msgid "Agree to take on the responsibility. [Lose one ghost]"
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]11@@[OUT]2
@ -703,6 +711,10 @@ msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]18@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]49@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]50@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]57@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]65@@[OUT]1
@ -763,20 +775,12 @@ msgid ""
"The goblins thank you and leave a reward."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]49@@[OUT]1
msgid "You see a single pineconette lurking. Approach it."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]50@@[STORY]
msgid ""
"The ghosts calm down and explain that a dark object keeps them here and makes them angry. You take the object away and now your kin are able to leave peacefully.\n"
"The goblins thank you and leave a reward."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]50@@[OUT]1
msgid "You see a rat lurking. Approach it."
msgstr ""
#. -- [EVENT] --SpiritKillsmallGhost(1)@@+[NODE]52@@[STORY]
msgid "You get in closer and notice the pineconettes behaving oddly. Where you thought they were simply being destructive, you now see they were chasing one of their own and are tearing it apart!"
msgstr ""
@ -1040,7 +1044,7 @@ msgid "You find the small graveyard where the goblins warned of spirit trouble."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]1
msgid "[Magic user]Some dark magic may be at work here. Investigate."
msgid "[Magic user or Magic]Some dark magic may be at work here. Investigate."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
@ -1050,11 +1054,8 @@ msgstr ""
msgid "You have folk who know about the unliving. Take a closer look."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]5
msgid "[Nature or Light]Through nature and light, cleanse this place of the foul force that violates the laws of your gods."
msgid "[Nature or Light]Through Nature and Light, cleanse this place of the foul force that violates the laws of your gods."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]2@@[OUT]5
@ -1112,6 +1113,10 @@ msgstr ""
msgid "Just kill them the old-fashioned way."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]4@@[OUT]5
msgid "[Nature or Light]Through nature and light, cleanse this place of the foul force that violates the laws of your gods."
msgstr ""
#. -- [EVENT] --SpiritKilladvWraith(3)@@+[NODE]7@@[STORY]
msgid ""
"Turns out the wraiths were called here by a cursed object, but your words are able to snap them out of the trance. They are grateful and do as you wish.\n"
@ -1185,13 +1190,11 @@ msgid ""
"The goblins are impressed with your work and praise 'those hummie gods.'"
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]2@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[STORY]
msgid ""
"'We welcome you, yes, but why do you come?'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it."
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"This village is small, as such, it will not offer recruitment and may have other options limited."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
@ -1302,11 +1305,8 @@ msgstr ""
msgid "Decline and leave."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]11@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[STORY]
msgid "'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things -- sometimes make you sick too, but mostly heal.'"
msgid "'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things - sometimes make you sick too, but mostly heal.'"
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
@ -1593,11 +1593,8 @@ msgid ""
"You return changed, angry, and lost. Yet your bond with the divine allows you to persist on your path."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillSmall(4)@@+[NODE]92@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]94@@[STORY]
msgid "'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again -- sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?'"
msgid "'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again - sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?'"
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
@ -1986,7 +1983,11 @@ msgid "Inhale some shrooms together."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]11@@[STORY]
msgid "'You no villain, but no friend of ours either. You go to our tribe, make friends. You leave us be now.'"
msgid "'You no villain, but no friend of ours either. You go to our tribe, make friends. Time to give us yyour goods or die!'"
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]11@@[OUT]5
msgid "Give them some of your things."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]17@@[STORY]
@ -2013,6 +2014,10 @@ msgstr ""
msgid "The spirits did not favour your attempts and the goblins frown at your lack of skill. But they do let you go."
msgstr ""
#. -- [EVENT] --ArmySpiritTalkers(7)@@+[NODE]31@@[STORY]
msgid "You were badly beaten and forced to flee."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --SpirittalkersTradesmall(8)@@+[NODE]2@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
@ -2199,22 +2204,37 @@ msgstr ""
msgid "Try to get out!"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[STORY]
msgid ""
"'We welcome you, yes, but why do you come?'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"Once you become friends, you will get the chance to recruit."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]6
msgid "Ask if they can show you the greyworld, lands of the spirits."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]7
msgid "Visit the tavern"
msgid "Visit the tavern to gamble, drink or recruit once you are friends."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]8
msgid "See if you can train your pets here."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]2@@[OUT]10
msgid "You see a familiar face, approach."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]10@@[STORY]
msgid "'Help, eh? Sure, why not. Some vily demons gone mad on us, attacking our homes for no good reason. Go see what is up with them.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]11@@[STORY]
msgid "'You come, you rest, you smoke with us. The shamans have good shrooms too, heal many things -- sometimes make you sick too, but mostly heal.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]19@@[STORY]
msgid "'Help, eh? Sure, why not. We normally deal with spirit stuff our own way, but truth be told, we've had real trouble at a graveyard, and we don't have the shamans to send their way soon enough. You go, deal with it, we be friends for sure.'"
msgstr ""
@ -2255,10 +2275,14 @@ msgstr ""
msgid "'Guess so, yes. We busy with many spirit troubles, so we don't go everywhere. But I heard of some ruined dwellings not far, perhaps good stuff for you there? Who knows.'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]94@@[STORY]
msgid "'Ah yes, the hurting of the heart, eh? Dark world make you cry. We goblin, we smoke this, it make us happy again -- sometimes too happy. You be no goblin, you may not like, but you pay and I let you try, yes?'"
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[STORY]
msgid ""
"You enter the tent, smoke a pipe, and drink goblin wine. The shamans chant and dance. Your mind drifts slowly into a state of bliss.\n"
"Through an odd trinket, a looking glass perched atop the dried hand of a hochlick, you get glimpses of another world -- distant, cold, strange."
"Through an odd trinket, a looking glass perched atop the dried hand of a hochlick, you get glimpses of another world - distant, cold, strange."
msgstr ""
#. -- [EVENT] --SpiritTalkersVillMed(12)@@+[NODE]104@@[OUT]1
@ -2449,7 +2473,7 @@ msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --GobYoungsters(14)@@+[NODE]29@@[STORY]
msgid ""
"It begins as parties do, with food, drink, smoking, and dancing. But with every puff of the oddly ethereal pipes, you feel yourself leaving this plane and entering the spirit world -- the greyworld.\n"
"It begins as parties do, with food, drink, smoking, and dancing. But with every puff of the oddly ethereal pipes, you feel yourself leaving this plane and entering the spirit world - the greyworld.\n"
"For those who are not trained, this is dangerous, but in your state of bliss, who cares?"
msgstr ""
@ -3209,11 +3233,12 @@ msgstr ""
msgid "[Goblin]Try to work out the right combination for this trinket."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
msgid "[Intellect and intelligence] The trinket seems to hold a puzzle. Take a closer look."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]3
msgid "The trinket seems to hold a puzzle. Take a closer look."
msgid "[Intelligence] The trinket seems to hold a puzzle. Take a closer look."
msgstr ""
#. -- [EVENT] --cem goblin trinket(21)@@+[NODE]2@@[OUT]4
@ -3497,11 +3522,11 @@ msgid "'You find a tower, within there are bones and signs of occupancy, but who
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[STORY]
msgid "The fires are warm and the ale is good. The tavern is bustling with life and joy and loads of shrooms and herbs to smoke."
msgid "The fires are warm and the ale is good. The tavern is bustling with life and joy, with loads of shrooms and herbs to smoke."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[OUT]1
msgid "See if you can recruit anyone."
msgid "See if you can recruit anyone. [Max 2 goblins can be recruited in one game, with a 200 turn cooldown in between after your first successful, so choose wisely.]"
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]2@@[OUT]2
@ -3536,18 +3561,15 @@ msgstr ""
msgid "Approach a boar rider."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]5
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]6
msgid "Someone is ushering you over to speak to them. Go see what they want."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]7
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]6
msgid "There are no more folks who want to join this time."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]8
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]3@@[OUT]7
msgid "Approach a worker."
msgstr ""
@ -3578,17 +3600,11 @@ msgstr ""
msgid "They say they'll do mercenary work for the right price."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]17@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]24@@[STORY]
msgid "An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently."
msgid "A goblin child wants to be hired. They are small now, but who knows, they may grow up to become someone great."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]24@@[OUT]1
msgid "Welcome them."
msgstr ""
@ -3632,7 +3648,7 @@ msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]33@@[STORY]
msgid ""
"As a witch, you've ingested your share of oddities, so the goblin stuff is no challenge.\n"
"You inhale and ride the wave of spirit visions and impress the locals greatly."
"You inhale and ride the wave of spirit visions, and impress the locals greatly."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
@ -3647,18 +3663,19 @@ msgid "Great. Now it's time to leave."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]34@@[STORY]
msgid "Goblins are not known for strong heads, and you are Slavyan after all. So you drink and smoke with them hand in hand and they are impressed."
msgid "Goblins are not known for strong heads, and you are Slavyan, after all. So you drink and smoke with them hand in hand, and they are impressed."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]35@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
msgid "That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully?"
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]36@@[STORY]
msgid "That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully . . ."
msgid "That goblin stuff is weird for sure. You do not recall the evening, but you feel its effects painfully..."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]37@@[STORY]
msgid "You drank and smoked too much, apparently you started insulting the locals for being too short and then trying to fit one into your bag to prove it..."
msgid "You drank and smoked too much. Apparently you started insulting the locals for being too short and then tried to fit one into your bag to prove it."
msgstr ""
#. -- [EVENT] --TavernGoblin(24)@@+[NODE]37@@[OUT]1
@ -3684,7 +3701,7 @@ msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[STORY]
msgid ""
"'Oi, you want your pet there trained, do ya? I'll do it, for a fee.'\n"
"[Training your pet will only raise it to third rank, no higher]"
"[Training your pet will only raise it to third rank, no higher and you can only train one pet at a time]"
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[OUT]1
@ -3718,8 +3735,16 @@ msgstr ""
msgid "No, leave."
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[OUT]8
msgid "Yes, give an iron frog to be trained."
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]3@@[OUT]9
msgid "Yes, give one cock to be trained."
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]4@@[STORY]
msgid "'Are you crazy, can't train cats, do I look like a wizard to you. Them lot are more likely to scratch my eyes out than listen...'"
msgid "'Are you crazy? Can't train cats! Do I look like a wizard to you? Them lot are more likely to scratch my eyes out than listen.'"
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]4@@[OUT]1
@ -3735,8 +3760,8 @@ msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Beastmaster(25)@@+[NODE]20@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Beastmaster(25)@@+[NODE]24@@[STORY]
msgid "'Fee paid, good, now hand me that pet for training.'"
#. -- [EVENT] --Beastmaster(25)@@+[NODE]29@@[STORY]
msgid "'Fee paid, good. Now hand me that pet for training.'"
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
@ -3750,6 +3775,8 @@ msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Beastmaster(25)@@+[NODE]24@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Beastmaster(25)@@+[NODE]29@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]12@@[OUT]1
@ -3767,10 +3794,8 @@ msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Beastmaster(25)@@+[NODE]26@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]9@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]14@@[STORY]
msgid "Your pet returns after a while and it seems much better behaved."
#. -- [EVENT] --Beastmaster(25)@@+[NODE]31@@[STORY]
msgid "Your pet returns after a while and seems much better behaved."
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
@ -3784,16 +3809,22 @@ msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Beastmaster(25)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Beastmaster(25)@@+[NODE]31@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]9@@[OUT]1
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]14@@[OUT]1
msgid "Thank the trainer and leave."
msgstr ""
#. -- [EVENT] --Beastmaster(25)@@+[NODE]24@@[STORY]
msgid "'Fee paid, good, now hand me that pet for training.'"
msgstr ""
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]3@@[STORY]
msgid ""
"'Oi. You travel with spirit companions. For a fee, I go into greyworld and I give your spirits more mojo, eh?'\n"
"[Training your pet will only raise it to fourth rank, no higher]"
"[Training your pet will only raise it to fourth rank, no higher and you can only train one pet at a time]"
msgstr ""
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]3@@[OUT]1
@ -3808,5 +3839,28 @@ msgstr ""
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]7@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]12@@[STORY]
msgid "'Fee paid, good, now I go into the greyworld with your spirit.'"
msgid "'Fee paid, good. Now I go into the greyworld with your spirit.'"
msgstr ""
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]9@@[STORY]
#. #-#-#-#-# SpiritTalkers.pot #-#-#-#-#
#. -- [EVENT] --Ghost training goblin(26)@@+[NODE]14@@[STORY]
msgid "Your pet returns after a while and it seems much better behaved."
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[STORY]
msgid "One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again."
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[OUT]1
msgid "Accept them."
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]2@@[OUT]2
msgid "Decline, you do not need weaklings!"
msgstr ""
#. -- [EVENT] --Mental Return(27)@@+[NODE]3@@[STORY]
msgid "They are happy to be part of the family again."
msgstr ""

+ 63
- 84
Modules/pot/Stingers.pot View File

@ -1,9 +1,7 @@
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]2@@[STORY]
#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]2@@[STORY]
msgid "The Stingers show you their stash to trade."
msgstr ""
@ -16,23 +14,15 @@ msgstr ""
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]7@@[OUT]1
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]1
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[OUT]1
msgid "Trade."
msgstr ""
@ -41,235 +31,224 @@ msgstr ""
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]7@@[OUT]2
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]7@@[OUT]2
msgid "Come back another time."
msgstr ""
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]7@@[STORY]
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]7@@[STORY]
msgid "'You no friends of ours you pay us extra first.'"
msgstr ""
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]11@@[STORY]
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]11@@[STORY]
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]11@@[STORY]
#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]11@@[STORY]
msgid "'Good trading with you. Now buzz off.'"
msgstr ""
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTradesmall(0)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTrademedium(1)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Army Stingers(3)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --Army Stingers(2)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Army Stingers(3)@@+[NODE]17@@[OUT]1
#. -- [EVENT] --Army Stingers(2)@@+[NODE]17@@[OUT]1
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Army Stingers(3)@@+[NODE]25@@[OUT]1
#. -- [EVENT] --Army Stingers(2)@@+[NODE]25@@[OUT]1
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]2
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[OUT]2
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]8@@[OUT]1
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]8@@[OUT]1
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]11@@[OUT]1
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]11@@[OUT]1
msgid "Leave."
msgstr ""
#. -- [EVENT] --StingersTradeadv(2)@@+[NODE]7@@[STORY]
#. -- [EVENT] --StingersTradeadv(1)@@+[NODE]7@@[STORY]
msgid "'You are no friends of ours so you'll have to pay us extra first.'"
msgstr ""
#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[STORY]
#. -- [EVENT] --Army Stingers(2)@@+[NODE]2@@[STORY]
msgid "You hear a dangerous buzz of the Stinger patrol following you!"
msgstr ""
#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]1
#. -- [EVENT] --Army Stingers(2)@@+[NODE]2@@[OUT]1
msgid "Greet your allies."
msgstr ""
#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]2
#. -- [EVENT] --Army Stingers(2)@@+[NODE]2@@[OUT]2
msgid "Stay cautious, but speak to them."
msgstr ""
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]3
#. -- [EVENT] --Army Stingers(2)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Army Stingers(3)@@+[NODE]11@@[OUT]2
#. -- [EVENT] --Army Stingers(2)@@+[NODE]11@@[OUT]2
msgid "Try to talk your way out of this."
msgstr ""
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]4
#. -- [EVENT] --Army Stingers(2)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Army Stingers(3)@@+[NODE]11@@[OUT]3
#. -- [EVENT] --Army Stingers(2)@@+[NODE]11@@[OUT]3
msgid "Fight!"
msgstr ""
#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]5
#. -- [EVENT] --Army Stingers(2)@@+[NODE]2@@[OUT]5
msgid "Move away."
msgstr ""
#. -- [EVENT] --Army Stingers(3)@@+[NODE]2@@[OUT]6
#. -- [EVENT] --Army Stingers(2)@@+[NODE]2@@[OUT]6
msgid "Bribe the Stingers to show you are a friend."
msgstr ""
#. -- [EVENT] --Army Stingers(3)@@+[NODE]3@@[STORY]
#. -- [EVENT] --Army Stingers(2)@@+[NODE]3@@[STORY]
msgid "'You, you good, we don't fight.'"
msgstr ""
#. -- [EVENT] --Army Stingers(3)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Army Stingers(2)@@+[NODE]3@@[OUT]1
msgid "Ask if they want to trade."
msgstr ""
#. -- [EVENT] --Army Stingers(3)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Army Stingers(2)@@+[NODE]3@@[OUT]2
msgid "Exchange food and show respect."
msgstr ""
#. -- [EVENT] --Army Stingers(3)@@+[NODE]11@@[STORY]
#. -- [EVENT] --Army Stingers(2)@@+[NODE]11@@[STORY]
msgid "They do not answer, they keep coming towards you."
msgstr ""
#. -- [EVENT] --Army Stingers(3)@@+[NODE]17@@[STORY]
#. -- [EVENT] --Army Stingers(2)@@+[NODE]17@@[STORY]
msgid "You defeat the Stingers."
msgstr ""
#. -- [EVENT] --Army Stingers(3)@@+[NODE]19@@[STORY]
#. -- [EVENT] --Army Stingers(2)@@+[NODE]19@@[STORY]
msgid "The Stingers defeat you and infect you with a toxin before you manage to escape."
msgstr ""
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Army Stingers(3)@@+[NODE]19@@[OUT]1
#. -- [EVENT] --Army Stingers(2)@@+[NODE]19@@[OUT]1
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Army Stingers(3)@@+[NODE]30@@[OUT]1
#. -- [EVENT] --Army Stingers(2)@@+[NODE]30@@[OUT]1
msgid "Run."
msgstr ""
#. -- [EVENT] --Army Stingers(3)@@+[NODE]25@@[STORY]
#. -- [EVENT] --Army Stingers(2)@@+[NODE]25@@[STORY]
msgid "The Stingers move away and you even gain some respect from them."
msgstr ""
#. -- [EVENT] --Army Stingers(3)@@+[NODE]30@@[STORY]
#. -- [EVENT] --Army Stingers(2)@@+[NODE]30@@[STORY]
msgid "The Stingers do not listen, in fact they use your distracted state to bite you and infect you with a toxin before you manage to escape."
msgstr ""
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]3@@[STORY]
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]3@@[STORY]
msgid ""
"You find a buzzing hub of animal activity. It looks a bit like a large beehive, but then you also spot some underground pairs and various other nests that are organised into one settlement.\n"
"Several bees approach you, and speak:\n"
"'You, you no beast. You want fight or you want trade?'"
msgstr ""
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]3@@[OUT]1
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]3@@[OUT]1
msgid "Try to speak to them."
msgstr ""
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]3@@[OUT]2
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]3@@[OUT]2
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]3
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[OUT]3
msgid "Attack!"
msgstr ""
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[STORY]
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[STORY]
msgid ""
"The lair is buzzing with life, but they try to stay clear of you.\n"
"You can trade or heal toxins, and some spiders may wish to join you for a fee.\n"
"When you're friends, you can recruit some bees, or spider queens, or train your beasts to become stronger, healthier or wiser."
msgstr ""
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]4
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[OUT]4
msgid "[Beast]Go see about the beast training."
msgstr ""
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]5
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[OUT]5
msgid "Something it tugging at you. Look down."
msgstr ""
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]6
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[OUT]6
msgid "Pay with food to have toxins removed by the snakes."
msgstr ""
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]4@@[OUT]7
msgid "Pay for a rare pet spider [Every 50 turns]."
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]4@@[OUT]7
msgid "Pay for a rare pet spider [Every 80 turns]."
msgstr ""
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]7@@[STORY]
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]7@@[STORY]
msgid ""
"You find a buzzing hub of animal activity. It looks a bit like a large beehive, but then you also spot some underground pairs and various other nests that are organised into one settlement.\n"
"But you are no friends to the stingers, so they attack!"
msgstr ""
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]7@@[OUT]1
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]7@@[OUT]1
msgid "Defend yourself!"
msgstr ""
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]7@@[OUT]2
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]7@@[OUT]2
msgid "Run!"
msgstr ""
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]8@@[STORY]
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]8@@[STORY]
msgid "The stingers' lair is destroyed. Its inhabitants are dead."
msgstr ""
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]11@@[STORY]
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]11@@[STORY]
msgid "The poisonous bite of the stingers proves too strong and you are forced to flee."
msgstr ""
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]16@@[STORY]
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]16@@[STORY]
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]22@@[STORY]
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]22@@[STORY]
msgid ""
"A queen bee examines you:\n"
"'Darkness came long ago and changed us. We know how to master our bodies and minds.\n"
"Pay us with meat, lots of it! And we shall train you too, beast friend.'"
msgstr ""
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]16@@[OUT]1
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]16@@[OUT]1
msgid "Train the beasts"
msgstr ""
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]16@@[OUT]2
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]16@@[OUT]2
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]22@@[OUT]2
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]22@@[OUT]2
msgid "Politely decline."
msgstr ""
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]22@@[OUT]1
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]22@@[OUT]1
msgid "Yes, accept."
msgstr ""
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]26@@[STORY]
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]33@@[STORY]
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]33@@[STORY]
msgid "A small critter likes you and wants to join, but you need to pay the stingers."
msgstr ""
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]26@@[OUT]1
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]33@@[OUT]1
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]33@@[OUT]1
msgid "Take it in."
msgstr ""
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]26@@[OUT]2
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]26@@[OUT]2
#. #-#-#-#-# Stingers.pot #-#-#-#-#
#. -- [EVENT] --Stingers Lair_(4)@@+[NODE]33@@[OUT]2
#. -- [EVENT] --Stingers Lair_(3)@@+[NODE]33@@[OUT]2
msgid "No, go back to town."
msgstr ""

+ 13
- 5
Modules/pot/VillageEncounters.pot View File

@ -1,5 +1,5 @@
#. -- [EVENT] --Homen(1)@@+[NODE]2@@[STORY]
msgid "The homen -- an unliving skeletal procession often foretelling death on a large scale -- are seen passing through your village at night."
msgid "The homen - an unliving skeletal procession often foretelling death on a large scale - are seen passing through your village at night."
msgstr ""
#. -- [EVENT] --Homen(1)@@+[NODE]2@@[OUT]1
@ -609,6 +609,8 @@ msgstr ""
#. -- [EVENT] --Hailstorm(26)@@+[NODE]25@@[OUT]1
#. #-#-#-#-# VillageEncounters.pot #-#-#-#-#
#. -- [EVENT] --Hailstorm(26)@@+[NODE]30@@[OUT]1
#. #-#-#-#-# VillageEncounters.pot #-#-#-#-#
#. -- [EVENT] --Village destroy(29)@@+[NODE]2@@[OUT]1
msgid "Leave."
msgstr ""
@ -2324,7 +2326,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]2@@[STORY]
msgid "You track down the scoundrels who absconded with your child!"
msgid "You track down the scoundrels who absconded with your goods!"
msgstr ""
#. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]2@@[OUT]1
@ -2362,11 +2364,11 @@ msgid "Come back later."
msgstr ""
#. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]4@@[STORY]
msgid "You kill the scum and rescue your child along with any other loot they may have had."
msgid "You kill the scum and reclaim your goods along with any other loot they may have had."
msgstr ""
#. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]7@@[STORY]
msgid "You are badly beaten and forced to flee. You child is now lost for good."
msgid "You are badly beaten and forced to flee. You can't hope to reclaim what was lost now."
msgstr ""
#. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]12@@[STORY]
@ -2374,7 +2376,7 @@ msgid "'Bah, stop yammering about your bloody gods already. Leave or die!'"
msgstr ""
#. -- [EVENT] --KidnappedSpwn(20)@@+[NODE]13@@[STORY]
msgid "'Bah, stop yammering about your bloody gods already. Fine, have the brat back. Just go.'"
msgid "'Bah, stop yammering about your bloody gods already. Fine, have the goods back. Just go.'"
msgstr ""
#. #-#-#-#-# VillageEncounters.pot #-#-#-#-#
@ -3260,3 +3262,9 @@ msgstr ""
#. -- [EVENT] --Stork(27)@@+[NODE]11@@[OUT]1
msgid "Try to be better next time."
msgstr ""
#. -- [EVENT] --Village destroy(29)@@+[NODE]2@@[STORY]
msgid ""
"Your village was left unattended, and it seems some scavengers paid you a visit.\n"
"Who knows what you will find when you return?"
msgstr ""

+ 136
- 28
Modules/pot/Woodlandkin.pot View File

@ -106,6 +106,8 @@ msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --WoodKilladvWraith(4)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --WoodkinVillageSmall(5)@@+[NODE]2@@[OUT]7
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --WoodkinVillageSmall(5)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --WoodkinVillageSmall(5)@@+[NODE]53@@[OUT]1
@ -114,6 +116,8 @@ msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --WoodKillsmallBees(6)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]2@@[OUT]9
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]5@@[OUT]1
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]53@@[OUT]1
@ -499,6 +503,12 @@ msgstr ""
#. -- [EVENT] --__ElfTown(31)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --__ElfTown(31)@@+[NODE]3@@[OUT]1
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[OUT]7
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[OUT]6
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Mental Return(34)@@+[NODE]3@@[OUT]1
msgid "Leave."
msgstr ""
@ -638,7 +648,7 @@ msgid "[Forest folk]You know forest creatures well, so intimidate the pineconett
msgstr ""
#. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]2@@[OUT]4
msgid "[Forest folk]The elves asked for the pineconettes to be brought back into the fold, so try doing that."
msgid "The elves asked for the pineconettes to be brought back into the fold, so try doing that."
msgstr ""
#. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]2@@[OUT]5
@ -655,7 +665,7 @@ msgstr ""
#. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]2@@[OUT]8
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]2@@[OUT]9
msgid "[Pineconette]Go in alone and speak to your kin."
msgid "[Pineconette] Go in alone and speak to your kin."
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
@ -753,7 +763,7 @@ msgstr ""
#. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]25@@[STORY]
msgid ""
"You search the debris and discover several pineconettes still alive. Most scatter into the woodland, but one seems to want to stay with you.\n"
"Its eyes seem partially afflicted with an odd light -- or is it just your mind playing tricks?"
"Its eyes seem partially afflicted with an odd light - or is it just your mind playing tricks?"
msgstr ""
#. -- [EVENT] --WoodKillsmallPines(1)@@+[NODE]25@@[OUT]1
@ -1372,7 +1382,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --WoodKilladvWraith(4)@@+[NODE]13@@[STORY]
msgid "The wrights scatter and even leave some of their stuff behind."
msgid "The wrights scatter and even leave some of their stuff behind if you're lucky."
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
@ -2102,10 +2112,17 @@ msgstr ""
msgid "Ask if they would train your pets?"
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]2@@[OUT]8
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]2@@[OUT]10
msgid "Ask if any of the woodfolk would like to join your path?"
msgstr ""
#. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]2@@[OUT]11
msgid "You see a familiar face, approach."
msgstr ""
#. -- [EVENT] --WoodkinVillageMed(7)@@+[NODE]5@@[STORY]
msgid ""
"'It is with regard for your well-being that we ask you to move along, for you are no friend of the elderfolk.'\n"
@ -2872,14 +2889,20 @@ msgstr ""
msgid "You are badly beaten and forced to flee."
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Crazy elf(15)@@+[NODE]26@@[STORY]
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Crazy elf(15)@@+[NODE]70@@[STORY]
msgid ""
"The elf stops for a second, turns his head towards you, listens, and then recoils again, mumbling:\n"
"'Light, too much, too much, failed again, failed... burning...'\n"
"The elf is clearly ancient, perhaps from the days of the darkness, judging by the faded scars of the dark curse, but his mind is so very lost."
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Crazy elf(15)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Crazy elf(15)@@+[NODE]70@@[OUT]1
msgid "Offer some of your spirit health to ease his mind. Maybe he'll talk to you."
msgstr ""
@ -2891,6 +2914,10 @@ msgstr ""
#. -- [EVENT] --Crazy elf(15)@@+[NODE]27@@[OUT]1
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Crazy elf(15)@@+[NODE]27@@[OUT]5
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Crazy elf(15)@@+[NODE]70@@[OUT]2
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Crazy elf(15)@@+[NODE]70@@[OUT]3
msgid "Slap him in the face. It sometimes helps with crazy."
msgstr ""
@ -3058,7 +3085,7 @@ msgid "[Light or harmony]Call upon your domain to protect you from this dark pow
msgstr ""
#. -- [EVENT] --Darkness(16)@@+[NODE]2@@[OUT]3
msgid "[Turmoil or magic]Call upon your domain to shield you from the darkness."
msgid "[Turmoil or Magic]Call upon your domain to shield you from the darkness."
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
@ -4279,7 +4306,7 @@ msgid "And is there such proof? Did elves do it?"
msgstr ""
#. -- [EVENT] --ElfMain(26)@@+[NODE]9@@[STORY]
msgid "'Not as a whole, no. But individually -- yes, I believe so. There is a young, rebellious mage, Ail'yleth. She has quite the silver tongue. I am pretty sure she has meddled in this. Here, I marked her hideout on the map. But beware, she has many protectors. And pray you do not fall for her charms!'"
msgid "'Not as a whole, no. But individually - yes, I believe so. There is a young, rebellious mage, Ail'yleth. She has quite the silver tongue. I am pretty sure she has meddled in this. Here, I marked her hideout on the map. But beware, she has many protectors. And pray you do not fall for her charms!'"
msgstr ""
#. -- [EVENT] --ElfMain(26)@@+[NODE]9@@[OUT]1
@ -4297,7 +4324,7 @@ msgid "What is it?"
msgstr ""
#. -- [EVENT] --ElfMain(26)@@+[NODE]13@@[STORY]
msgid "'I have been following your progress. All elves share a faint connection -- a much weaker form of what lightbringers have. In any case, I have informed the council of your success and they are forever stubborn.'"
msgid "'I have been following your progress. All elves share a faint connection - a much weaker form of what lightbringers have. In any case, I have informed the council of your success and they are forever stubborn.'"
msgstr ""
#. -- [EVENT] --ElfMain(26)@@+[NODE]13@@[OUT]1
@ -4315,7 +4342,7 @@ msgid "What!"
msgstr ""
#. -- [EVENT] --ElfMain(26)@@+[NODE]15@@[STORY]
msgid "'But worry not, I have already assembled allies and won the right for you to address the council with me. Together, I believe we can convince them to -- excuse my language -- move their bottoms!'"
msgid "'But worry not, I have already assembled allies and won the right for you to address the council with me. Together, I believe we can convince them to - excuse my language - move their bottoms!'"
msgstr ""
#. -- [EVENT] --ElfMain(26)@@+[NODE]15@@[OUT]1
@ -4357,7 +4384,7 @@ msgstr ""
#. -- [EVENT] --ElfMain(26)@@+[NODE]19@@[STORY]
msgid ""
"'You will learn of it in due time. Fear not -- your connection with the gods will shield you from what we must do. We will not say more until the time is right. Go.'\n"
"'You will learn of it in due time. Fear not - your connection with the gods will shield you from what we must do. We will not say more until the time is right. Go.'\n"
"The council members slowly depart the room and leave you with Nai-ysir."
msgstr ""
@ -4526,10 +4553,7 @@ msgstr ""
msgid "It is controversial, but perhaps she has a point. What is her suggestion, then? If you let the world shatter, how does that bring peace?"
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --ElfMage(27)@@+[NODE]10@@[OUT]5
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --ElfMage(27)@@+[NODE]50@@[OUT]3
msgid "This is folly -- neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too?"
msgstr ""
@ -4582,7 +4606,7 @@ msgstr ""
#. -- [EVENT] --ElfMage(27)@@+[NODE]16@@[STORY]
msgid ""
"Ail'yleth frowns and lets out a sigh:\n"
"'Yes, the fate of your kind and some of the elder demon kind does concern me. But is it not worth paying the price? Peace and harmony for this land, the end to suffering, violence, and the corruption of darkness -- is that not a goal worth reaching? Surely light was ever destined to rule over darkness?'"
"'Yes, the fate of your kind and some of the elder demon kind does concern me. But is it not worth paying the price? Peace and harmony for this land, the end to suffering, violence, and the corruption of darkness - is that not a goal worth reaching? Surely light was ever destined to rule over darkness?'"
msgstr ""
#. -- [EVENT] --ElfMage(27)@@+[NODE]16@@[OUT]1
@ -4653,7 +4677,7 @@ msgstr ""
#. -- [EVENT] --ElfMage(27)@@+[NODE]24@@[STORY]
msgid ""
"'Nyia, the one who now bears the duties of Veles and Morena, the newest lady of death -- back then she was merely one of the many daughters, messengers.\n"
"'Nyia, the one who now bears the duties of Veles and Morena, the newest lady of death - back then she was merely one of the many daughters, messengers.\n"
"I suppose my ruse did force the death of the old gods, and thus Nyia rose to divinity. In that way, I did not deceive the fools.'"
msgstr ""
@ -4764,18 +4788,21 @@ msgstr ""
msgid "Yes, you have come to realise she is right. You wish to strengthen the lightbringers and bring peace to this land."
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --ElfMage(27)@@+[NODE]50@@[OUT]3
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --ElfMage(27)@@+[NODE]52@@[OUT]5
msgid "This is folly - neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too?"
msgstr ""
#. -- [EVENT] --ElfMage(27)@@+[NODE]52@@[STORY]
msgid ""
"'A brief account, yes. I am a champion of light. I wish the lightbringers to succeed so we may all become one, at peace. True equality and harmony.\n"
"I caused the Shattering, but if you follow my plan, the earth will stop breaking in time. Light will rule over darkness once and for all.'"
msgstr ""
#. -- [EVENT] --ElfMage(27)@@+[NODE]52@@[OUT]5
msgid "This is folly - neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too?"
msgstr ""
#. -- [EVENT] --ElfMage(27)@@+[NODE]56@@[STORY]
msgid "'You find a cave where you were told the elven mage lives, but it is abandoned.'"
msgid "You find a cave where you were told the elven mage lives, but it is abandoned."
msgstr ""
#. -- [EVENT] --__DwarfGuardians(29)@@+[NODE]3@@[STORY]
@ -4805,7 +4832,7 @@ msgstr ""
#. -- [EVENT] --__DwarfGuardians(29)@@+[NODE]8@@[STORY]
msgid ""
"The guardians defeat you and throw you out of their territory. One of you is turned to stone!\n"
"Ail'yleth speak:\n"
"Ail'yleth speaks:\n"
"'I will await here for your return if you choose to face them again.'"
msgstr ""
@ -4858,8 +4885,8 @@ msgstr ""
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]3@@[STORY]
msgid ""
"'You are accompanied by beasts that serve you, and I sense they do so willingly, else i would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.'\n"
"[Training your pet will raise to fourth rank]"
"'You are accompanied by beasts that serve you, and I sense they do so willingly, else I would liberate them. But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.'\n"
"[Training your pet will raise to fourth rank and you can only train one pet at a time]"
msgstr ""
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]3@@[OUT]1
@ -4894,6 +4921,14 @@ msgstr ""
msgid "Yes, give a horse to be trained."
msgstr ""
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]3@@[OUT]9
msgid "Yes, give an iron frog to be trained."
msgstr ""
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]3@@[OUT]10
msgid "Train your cock."
msgstr ""
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]4@@[STORY]
msgid "'Alas, felines should be respected as they are.'"
msgstr ""
@ -4910,11 +4945,7 @@ msgstr ""
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]17@@[STORY]
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]20@@[STORY]
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]24@@[STORY]
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]28@@[STORY]
msgid "'Fee paid, good, now hand me that pet for training.'"
msgid "'Fee paid, good. Now hand me that pet for training.'"
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
@ -4929,6 +4960,10 @@ msgstr ""
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]24@@[OUT]1
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]28@@[OUT]1
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]32@@[OUT]1
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]36@@[OUT]1
msgid "Hand over the pet."
msgstr ""
@ -4959,21 +4994,94 @@ msgstr ""
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]26@@[OUT]1
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]30@@[OUT]1
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]34@@[OUT]1
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]38@@[OUT]1
msgid "Thank the trainer and leave."
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]24@@[STORY]
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]28@@[STORY]
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]32@@[STORY]
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]36@@[STORY]
msgid "'Fee paid, good, now hand me that pet for training.'"
msgstr ""
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]34@@[STORY]
msgid "Your turtle returns after a while and it seems much wiser."
msgstr ""
#. -- [EVENT] --Pet Trainer Elf(32)@@+[NODE]38@@[STORY]
msgid "Your cock returns stronger and prouder than ever."
msgstr ""
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[STORY]
msgid "'You seek for our kind to join yours? An odd idea, but not without its merits. It is unlikely any of the elders shall undertake this path, but a youngling may wish to explore such adventurous life. Those who expressed interest await you.'"
msgid ""
"'You seek for our kind to join yours? An odd idea, but not without its merits. It is unlikely any of the elders shall undertake this path, but a youngling may wish to explore such adventurous life. Those who expressed interest await you.\n"
"You will of course leave the customary gift in exchange for their service.'\n"
"[You can only recruit in this faction once, with a tiny chance for second when your population is very low]"
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[OUT]1
msgid "Ask a gatherer to join you."
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[OUT]2
msgid "Ask a craftsman to follow your path."
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[OUT]3
msgid "Ask the child if they really wish to come with you?"
msgstr ""
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[OUT]4
msgid "So you have to pay to hire them?"
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[OUT]5
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[OUT]4
msgid "A guardian seems interested, approach them."
msgstr ""
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]2@@[OUT]6
#. #-#-#-#-# Woodlandkin.pot #-#-#-#-#
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[OUT]5
msgid "A banished druid awaits, ask them to join."
msgstr ""
#. -- [EVENT] --Woodkin Recruitment(33)@@+[NODE]15@@[STORY]
msgid "'Please leave the gift by the tree, or depart quietly, thank you.'"
msgstr ""
#. -- [EVENT] --Mental Return(34)@@+[NODE]2@@[STORY]
msgid "One of your people who previously lost faith in you has taken up residence in the city. Now that they had the time to rest and reflect, they would like to join you again."
msgstr ""
#. -- [EVENT] --Mental Return(34)@@+[NODE]2@@[OUT]1
msgid "Accept them."
msgstr ""
#. -- [EVENT] --Mental Return(34)@@+[NODE]2@@[OUT]2
msgid "Decline, you do not need weaklings!"
msgstr ""
#. -- [EVENT] --Mental Return(34)@@+[NODE]3@@[STORY]
msgid "They are happy to be part of the family again."
msgstr ""

+ 848
- 114
Modules/pot/mChapter 1.pot
File diff suppressed because it is too large
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