<EntryKey="DES_TAG_DAMAGE_BLOODY_SUMMON_ONCE_DES"Val="Summons a character to the battlefield at the cost of 50% of the caster's current Health. Only one copy of this character is permitted on the battlefield at any time."/>
<EntryKey="DES_TAG_DAMAGE_LOW_BLOODY_SUMMON_ONCE_DES"Val="Summons a character to the battlefield at the cost of 20% of the caster's current Health. Only one copy of this character is permitted on the battlefield at any time."/>
<EntryKey="DES_TAG_DAMAGE_BLOODY_SUMMON_ONCE_DES"Val="Summons a character to the battlefield at the cost of 50% of the caster's current Health. Only one copy of this character is permitted on the battlefield at any time."/>
<EntryKey="DES_TAG_DAMAGE_NIGHT_POWER_DES"Val="Increases Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny during night turns."/>
<EntryKey="DES_SUBRACE_DEMON_LIGHT_SICK_CMUCH_DES"Val="The cmuch is a shy, recluse of a demon. It lives in the swamps and is said to attack weakened or wounded folk, but it is also said to have heling properties."/>
<EntryKey="DES_SUBRACE_DEMON_LIGHT_SICK_CMUCH_DES"Val="The cmuch is a shy, recluse of a demon. It lives in the swamps and is said to attack weakened or wounded folk, but it is also said to have healing properties."/>
<EntryKey="DES_SUBRACE_DEMON_CMUCH"Val="Cmuch"/>
<EntryKey="DES_SUBRACE_DEMON_CMUCH_DES"Val="The cmuch is a shy, recluse of a demon. It lives in the swamps and is said to attack weakened or wounded folk, but it is also said to have heling properties."/>
<EntryKey="DES_SUBRACE_DEMON_CMUCH_DES"Val="The cmuch is a shy, recluse of a demon. It lives in the swamps and is said to attack weakened or wounded folk, but it is also said to have healing properties."/>
<EntryKey="DES_SUBRACE_DEMON_LIGHT_SICK_BIES_DES"Val="Bies is a dark and foreboding beast that is known to possess its victims and have them wreak havoc upon the land."/>
<EntryKey="DES_SUBRACE_TROLL_ICE_DES"Val="Solitary creature seen mainly in the desolate ice plains. They are said to be ruled by the dziod mroz, like every other creature of the ice plains."/>
<EntryKey="DES_SUBRACE_TROLL_LAVA_DES"Val="Very aggressive troll, likes to incinerate folks and challenge them to duels. Like every other creature of the ice plains, they are said to be ruled by the dziod mroz."/>
<EntryKey="DES_SUBRACE_TROLL_LAVA_DES"Val="Risen from the hot pits of molten lava, these trolls are extremely aggressive and like to incinerate folks and challenge them to unfair duels."/>
<EntryKey="DES_SUBRACE_DARKNESS_MROKI_DES"Val="Said to have been a giant during the awakening, taken by darkness and twisted into a creature of the shadows. The mroki now dwell in the lands of darkness, together with shadow elves they form the Shadowkin."/>
<EntryKey="DES_RES_DRYAD_WOOD_DES"Val="Fabled to be the gift of the dryads. Black wood that releases golden resin when cut. "/>
<EntryKey="DES_RES_DARK_WOOD"Val="Dark Wood"/>
<EntryKey="DES_RES_DARK_WOOD_DES"Val="Wood from a forest tainted by darkness long ago. If used carefully it can be crafted in many ways."/>
<EntryKey="DES_RES_DARK_WOOD_DES"Val="Wood from a forest tainted by darkness long ago. If used carefully it can be crafted in many ways.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_ELVEN_WOOD"Val="Elven Wood"/>
<EntryKey="DES_RES_ELVEN_WOOD_DES"Val="Nimble yet resilient, elven wood is a valued resource throughout the lands."/>
<EntryKey="DES_RES_ELVEN_WOOD_DES"Val="Nimble yet resilient, elven wood is a valued resource throughout the lands.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_ANCIENT_WOOD_DES"Val="Found in the depths of ancient, elven forests and said to keep the wisdom and memory of the ages past, it is both rare and beautiful."/>
<EntryKey="DES_RES_AMBER"Val="Amber"/>
@ -979,17 +979,17 @@
<EntryKey="DES_RES_MALACHITE"Val="Malachite"/>
<EntryKey="DES_RES_MALACHITE_DES"Val="Beautiful green crystal stone, used as an ornament and for crafting."/>
<EntryKey="DES_RES_TOPAZ"Val="Topaz"/>
<EntryKey="DES_RES_TOPAZ_DES"Val="Shiny crystal gemstone. Can come in many colours and is widely used in crafting."/>
<EntryKey="DES_RES_TOPAZ_DES"Val="Shiny crystal gemstone. Can come in many colours and is widely used in crafting.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_RUBY"Val="Ruby"/>
<EntryKey="DES_RES_RUBY_DES"Val="Often referred to as the blood-stone, the ruby is a sought-after gemstone. Fable says the hearts of powerful striga turn to ruby upon death."/>
<EntryKey="DES_RES_RUBY_DES"Val="Often referred to as the blood-stone, the ruby is a sought-after gemstone. Fable says the hearts of powerful striga turn to ruby upon death.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_DIAMOND"Val="Diamond"/>
<EntryKey="DES_RES_DIAMOND_DES"Val="Diamond is not only a girl's best friend, everyone likes it. It's rare, tough and beautiful. "/>
<EntryKey="DES_RES_BONE"Val="Bone"/>
<EntryKey="DES_RES_BONE_DES"Val="Bones are a common resource used for crafting."/>
<EntryKey="DES_RES_BLOOD_BONE"Val="Blood Bone"/>
<EntryKey="DES_RES_BLOOD_BONE_DES"Val="Bones of unfortunates carrying a heavy curse so that their bones bleed even after death."/>
<EntryKey="DES_RES_BLOOD_BONE_DES"Val="Bones of unfortunates carrying a heavy curse so that their bones bleed even after death.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_SHADOW_BONE_DES"Val="Bones of creatures so tainted by the dark a shadow seeped deep into their core."/>
<EntryKey="DES_RES_SHADOW_BONE_DES"Val="Bones of creatures so tainted by the dark a shadow seeped deep into their core.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_SCALED_LEATHER_DES"Val="More durable than normal leather and has that nice scaly shine to it."/>
<EntryKey="DES_RES_SCALED_LEATHER_DES"Val="More durable than normal leather and has that nice scaly shine to it.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_ENCHANTED_LEATHER_DES"Val="Rare leather, typically found on those who were born of magic."/>
<EntryKey="DES_RES_ENCHANTED_LEATHER_DES"Val="Rare leather, typically found on those who were born of magic.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_MYTHICAL_LEATHER_DES"Val="Found only on the most rare, mythical beasts, valued for its durability and beauty."/>
<EntryKey="DES_RES_IRON"Val="Iron"/>
<EntryKey="DES_RES_IRON_DES"Val="Commonly used for crafting."/>
<EntryKey="DES_RES_GOLD"Val="Gold"/>
<EntryKey="DES_RES_GOLD_DES"Val="Not as durable as some metals, but still sought after especially for ornaments, trinkets and jewellery. Bandits and dragons love it."/>
<EntryKey="DES_RES_GOLD_DES"Val="Not as durable as some metals, but still sought after especially for ornaments, trinkets and jewellery. Bandits and dragons love it.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_STEEL"Val="Steel"/>
<EntryKey="DES_RES_STEEL_DES"Val="As they say, sharp as steel. Good crafting material all around."/>
<EntryKey="DES_RES_SILVER"Val="Silver"/>
<EntryKey="DES_RES_SILVER_DES"Val="Apart from its quality as a metal, silver has been known to repel some night demons, especially werewolves."/>
<EntryKey="DES_RES_SILVER_DES"Val="Apart from its quality as a metal, silver has been known to repel some night demons, especially werewolves.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_MITHRIL"Val="Mithril"/>
<EntryKey="DES_RES_MITHRIL_DES"Val="Rare and sought-after metal sometimes known as dwarven blood, due to their strong affinity for the metal."/>
<EntryKey="DES_RES_SANDSTONE"Val="Sandstone"/>
@ -1019,59 +1019,59 @@
<EntryKey="DES_RES_CLAY"Val="Clay"/>
<EntryKey="DES_RES_CLAY_DES"Val="Not the most glamorous, but very versatile and commonly used for craft."/>
<EntryKey="DES_RES_QUARTZ"Val="Quartz"/>
<EntryKey="DES_RES_QUARTZ_DES"Val="Good quality stone, also valued for its sharp looks."/>
<EntryKey="DES_RES_QUARTZ_DES"Val="Good quality stone, also valued for its sharp looks.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_GRANITE"Val="Granite"/>
<EntryKey="DES_RES_GRANITE_DES"Val="Very tough and durable, often used for gravestones. "/>
<EntryKey="DES_RES_GRANITE_DES"Val="Very tough and durable, often used for gravestones.\n\nWildresource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_OBSIDIAN"Val="Obsidian"/>
<EntryKey="DES_RES_OBSIDIAN_DES"Val="Also referred to as the black stone, it is fabled to come from the blackened hearts of those corrupted by darkness."/>
<EntryKey="DES_RES_PURE_STONE"Val="Pure Stone"/>
<EntryKey="DES_RES_PURE_STONE_DES"Val="Pure, unadulterated stone power.\n\nThis composite fits into Stone material category."/>
<EntryKey="DES_RES_ARMOURED_STONE_DES"Val="Stone, with some armour to boot. Yup.\n\nThis composite fits into Stone and Metal material categories."/>
<EntryKey="DES_RES_ARMOURED_STONE_DES"Val="Stone, with some armour to boot. Yup.\n\nThis composite fits into Stone and Metal material categories.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_GOLEM_LEATHER_DES"Val="Tough and durable leather moulded using ancient, foreign techniques.\n\nThis composite fits into Metal and Leather material categories."/>
<EntryKey="DES_RES_GOLEM_LEATHER_DES"Val="Tough and durable leather moulded using ancient, foreign techniques.\n\nThis composite fits into Metal and Leather material categories.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_COMBAT_LEATHER_DES"Val="Bound by craft masters for extreme durability in combat.\n\nThis composite fits into Leather material category."/>
<EntryKey="DES_RES_SPIKE_LEATHER_DES"Val="First choice for achieving that special, ruffian style.\n\nThis composite fits into Leather and Bone material categories."/>
<EntryKey="DES_RES_SPIKE_LEATHER_DES"Val="First choice for achieving that special, ruffian style.\n\nThis composite fits into Leather and Bone material categories.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_RUNE_BONE"Val="Rune Bone"/>
<EntryKey="DES_RES_RUNE_BONE_DES"Val="Powerful runes were carved into the bones - the question is, was the recipient alive?\n\nThis composite fits into Bone material category."/>
<EntryKey="DES_RES_ENCHANTED_BONE_DES"Val="Infused with remnants of mystical force, excellent for crafting.\n\nThis composite fits into Bone and Gem material categories."/>
<EntryKey="DES_RES_ENCHANTED_BONE_DES"Val="Infused with remnants of mystical force, excellent for crafting.\n\nThis composite fits into Bone and Gem material categories.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_GRANDGEM"Val="Grandgem"/>
<EntryKey="DES_RES_GRANDGEM_DES"Val="Fused together in perfect, grand harmony.\n\nThis composite fits into Gem material category."/>
<EntryKey="DES_RES_CRYSTAL_WOOD_DES"Val="Crafted using ancient elven techniques, both beautiful and extremely resilient for wood.\n\nThis composite fits into Gem and Wood material categories."/>
<EntryKey="DES_RES_CRYSTAL_WOOD_DES"Val="Crafted using ancient elven techniques, both beautiful and extremely resilient for wood.\n\nThis composite fits into Gem and Wood material categories.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_SACRED_WOOD_DES"Val="Made using techniques passed on from forest guardians, it is said to hold their blessing within.\n\nThis composite fits into Wood material category."/>
<EntryKey="DES_RES_STONE_WOOD"Val="Stone Wood"/>
<EntryKey="DES_RES_STONE_WOOD_DES"Val="Combined thanks to knowledge of both elves and dwarves to create a truly unique blend.\n\nThis composite fits into Wood and Stone material categories."/>
<EntryKey="DES_RES_STONE_WOOD_DES"Val="Combined thanks to knowledge of both elves and dwarves to create a truly unique blend.\n\nThis composite fits into Wood and Stone material categories.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_PRISTINE_MATTER_DES"Val="Pristine Matter was developed by alchemists before darkness destroyed civilisation.\n\nThis composite fits into Wood and Stone material categories."/>
<EntryKey="DES_RES_PRISTINE_MATTER_DES"Val="Pristine Matter was developed by alchemists before darkness destroyed civilisation.\n\nThis composite fits into Wood and Stone material categories.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_MOONSTONE"Val="Moonstone"/>
<EntryKey="DES_RES_MOONSTONE_DES"Val="Moonstone owns its name to the precise moon phases that are needed for its creation.\n\nThis composite fits into Stone and Metal material categories."/>
<EntryKey="DES_RES_MOONSTONE_DES"Val="Moonstone owns its name to the precise moon phases that are needed for its creation.\n\nThis composite fits into Stone and Metal material categories.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_SECRET_ALLOY_DES"Val="The Secret Alloy is, well, secret.\n\nThis composite fits into Stone and Metal material categories."/>
<EntryKey="DES_RES_SECRET_ALLOY_DES"Val="The Secret Alloy is, well, secret.\n\nThis composite fits into Stone and Metal material categories.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_IGNEOUS_SPIKE_DES"Val="Cooling and solidification of specific materials sometimes results in a beautiful crystalline substance like this one.\n\nThis composite fits into Leather and Metal material categories."/>
<EntryKey="DES_RES_IGNEOUS_SPIKE_DES"Val="Cooling and solidification of specific materials sometimes results in a beautiful crystalline substance like this one.\n\nThis composite fits into Leather and Metal material categories.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_ALCHEMY_SKIN_DES"Val="Alchemy Skin - another secret form of the alchemists of the bygone era.\n\nThis composite fits into Leather and Metal material categories."/>
<EntryKey="DES_RES_ALCHEMY_SKIN_DES"Val="Alchemy Skin - another secret form of the alchemists of the bygone era.\n\nThis composite fits into Leather and Metal material categories.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_MORPH_MATERIAL_DES"Val="Extremely flexible and mouldable composite.\n\nFits into Leather and Bone material categories."/>
<EntryKey="DES_RES_MORPH_MATERIAL_DES"Val="Extremely flexible and mouldable composite.\n\nFits into Leather and Bone material categories.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_WYRM_SILK"Val="Wyrm Silk"/>
<EntryKey="DES_RES_WYRM_SILK_DES"Val="It is said that Wyrm Silk is derived from a Zmey in heat - crafters hope it is only a rumour.\n\nThis composite fits into Leather and Bone material categories."/>
<EntryKey="DES_RES_WYRM_SILK_DES"Val="It is said that Wyrm Silk is derived from a Zmey in heat - crafters hope it is only a rumour.\n\nThis composite fits into Leather and Bone material categories.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_FORGOTTEN_ESSENCE_DES"Val="Forgotten Essence... what was it?\n\nThis composite fits into Bone and Gem material categories."/>
<EntryKey="DES_RES_FORGOTTEN_ESSENCE_DES"Val="Forgotten Essence... what was it?\n\nThis composite fits into Bone and Gem material categories.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_VOID_SPARKLER_DES"Val="Dark as the void, bright as the stars.\n\nThis composite fits into Bone and Gem material categories."/>
<EntryKey="DES_RES_VOID_SPARKLER_DES"Val="Dark as the void, bright as the stars.\n\nThis composite fits into Bone and Gem material categories.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_EARTH_CORE"Val="Earth Core"/>
<EntryKey="DES_RES_EARTH_CORE_DES"Val="The ancient secret of obtaining the Earth Core belongs to the dwarves. Some still resent its use outside of dwarven forges.\n\nThis composite fits into Gem and Wood material categories."/>
<EntryKey="DES_RES_EARTH_CORE_DES"Val="The ancient secret of obtaining the Earth Core belongs to the dwarves. Some still resent its use outside of dwarven forges.\n\nThis composite fits into Gem and Wood material categories.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_LIFE_ROOT"Val="Life Root"/>
<EntryKey="DES_RES_LIFE_ROOT_DES"Val="Life Root's secrets were passed down from the forest folk.\n\nThis composite fits into Gem and Wood material categories."/>
<EntryKey="DES_RES_LIFE_ROOT_DES"Val="Life Root's secrets were passed down from the forest folk.\n\nThis composite fits into Gem and Wood material categories.\n\nImproved resource ({ICON:ImprovedResourceIcon})."/>
<EntryKey="DES_RES_GODS_BRANCH_DES"Val="God's Branch is said to be passed down directly from the old goddess Mokosh before she disappeared.\n\nThis composite fits into Wood and Stone material categories."/>
<EntryKey="DES_RES_GODS_BRANCH_DES"Val="God's Branch is said to be passed down directly from the old goddess Mokosh before she disappeared.\n\nThis composite fits into Wood and Stone material categories.\n\nWild resource ({ICON:WildResourceIcon})."/>
<EntryKey="DES_RES_MEAT"Val="Meat"/>
<EntryKey="DES_RES_MEAT_DES"Val="Meat, the basis of diet for any strong-person out there."/>
<EntryKey="DES_PET_SPIDER_SPITTING_DES"Val="Your very own creepy crawly friend."/>
<EntryKey="DES_PET_TURTLE"Val="Iron Frog"/>
<EntryKey="DES_PET_TURTLE_DES"Val="Although commonly known as the iron frog, wise ones know this creature to called a turtle. It is extremely rare in Slavya, buy they are as old as the elves and thus grant one's keeper their knowledge when you rub their shell three times, anti-clockwise."/>
<EntryKey="DES_PET_TURTLE_DES"Val="Although commonly known as the iron frog, wise ones know this creature to called a turtle. It is extremely rare in Slavya, but they are as old as the elves and thus grant one's keeper their knowledge when you rub their shell three times, anti-clockwise."/>
<EntryKey="DES_PET_CHICKEN"Val="Slavyan Cock"/>
<EntryKey="DES_PET_CHICKEN_DES"Val="Your Slavyan Cock is the envy of all your neighbours."/>
@ -2108,18 +2108,18 @@
<EntryKey="DES_CHILD_PLAYGROUND_LEATHER"Val="Children's Playground of Leather"/>
<EntryKey="DES_CHILD_PLAYGROUND_WOOD"Val="Children's Playground of Wood"/>
<EntryKey="DES_CHILD_PLAYGROUND_GEMS"Val="Children's Playground of Gems"/>
<EntryKey="DES_WATCH_TOWER"Val="Watch Tower"/>
<EntryKey="DES_WATCH_TOWER_DES"Val="A high tower that increases range of sight."/>
<EntryKey="DES_WATCH_TOWER_METAL"Val="Watch Tower of Metal"/>
<EntryKey="DES_WATCH_TOWER_STONE"Val="Watch Tower of Stone"/>
<EntryKey="DES_WATCH_TOWER_GEMS"Val="Watch Tower of Gems"/>
<EntryKey="DES_GUARD_TOWER"Val="Guard Tower"/>
<EntryKey="DES_GUARD_TOWER_DES"Val="A high tower that increases health physical and mental."/>
<EntryKey="DES_GUARD_TOWER_METAL"Val="Guard Tower of Metal"/>
<EntryKey="DES_GUARD_TOWER_STONE"Val="Guard Tower of Stone"/>
<EntryKey="DES_GUARD_TOWER_GEMS"Val="Guard Tower of Gems"/>
<EntryKey="DES_WITCH_HUT"Val="Witch Hut"/>
<EntryKey="DES_WITCH_HUT_DES"Val="On the forest edge there is small hut on a chicken leg. It provides a bonus to Rituals attribute and some herbs each turn or increase the number of gathering slots."/>
<EntryKey="DES_WITCH_HUT_BONE"Val="Witch Hut of Bone"/>
<EntryKey="DES_WITCH_HUT_GEMS"Val="Witch Hut of Gems"/>
<EntryKey="DES_WITCH_HUT_LEATHER"Val="Witch Hut of Leather"/>
<EntryKey="DES_CROP_FIELD"Val="Crop Field"/>
<EntryKey="DES_CROP_FIELD_DES"Val="A small field that will provide a bit of food or herbs each turn."/>
<EntryKey="DES_CROP_FIELD_DES"Val="A small field that will provide a bit of food and chance for pet."/>
<EntryKey="DES_CROP_FIELD_METAL"Val="Crop Field of Metal"/>
<EntryKey="DES_CROP_FIELD_STONE"Val="Crop Field of Stone"/>
<EntryKey="DES_CROP_FIELD_GEMS"Val="Crop Field of Gems"/>
@ -2381,6 +2381,8 @@
<EntryKey="DES_SKILL_SUMMON_SHAMAN_MINION_DES"Val="Summon a Shaman minion to help you during a challenge."/>
<EntryKey="DES_SKILL_WEATHER_SUNNY_DAY_DES"Val="It's a nice and sunny day, this character is in a good mood and works faster."/>
<EntryKey="DES_SKILL_WEATHER_SNOW"Val="Snow"/>
<EntryKey="DES_SKILL_WEATHER_SNOW_DES"Val="The current weather makes it difficult to see as far as usual and snow makes walking difficult. Movement Points and Visibility Range are reduced."/>
<EntryKey="DES_SKILL_FOG_OF_KNOWLADGE"Val="Fog Of Knowladge"/>
<EntryKey="DES_SKILL_FOG_OF_KNOWLADGE_DES"Val="Blessed by your God you see more and further."/>
<EntryKey="DES_SKILL_FOG_OF_KNOWLEDGE"Val="Glimpse Of Knowledge"/>
<EntryKey="DES_SKILL_FOG_OF_KNOWLEDGE_DES"Val="Blessed by your God you see further for a moment."/>
<EntryKey="DES_SKILL_SMARTER_EVERY_DAY"Val="Smarter Every Day"/>
<EntryKey="DES_SKILL_SMARTER_EVERY_DAY_DES"Val="Every day you got extra xp."/>
<EntryKey="DES_SKILL_SMARTER_EVERY_DAY_DES"Val="Each turn you receive a bit of XP."/>
<EntryKey="DES_SKILL_SOLAR_POWERED_DES"Val="God give every follower regeneration of health physical, mental, spiritual in day. Its damage health mental in night "/>
<EntryKey="DES_SKILL_JUMPING_FISH_DES"Val="God give every follower faster move on sea."/>
<EntryKey="DES_SKILL_NEW_DAY"Val="New Day"/>
<EntryKey="DES_SKILL_NEW_DAY_DES"Val="God give every follower faster move in morning and more health physical."/>
<EntryKey="DES_SKILL_SOLAR_POWERED_DES"Val="Each follower has increased regeneration of Health, Sanity and Faith during the day but receives mental damage during the night."/>
<EntryKey="DES_SKILL_GUARD_TOWER_DES"Val="Gives a better view of the surrounding area, also increases Health and Sanity."/>
<EntryKey="DES_SKILL_WITCH_HUT"Val="Witch Hut"/>
<EntryKey="DES_SKILL_WITCH_HUT_DES"Val="Increases Rituals attribute and provides a small amount of herbs each turn."/>
<EntryKey="DES_SKILL_BONE_WITCH_HUT_DES"Val="Increases Rituals attribute and provides extra slots for rituals tasks."/>
<EntryKey="DES_SKILL_AMBER_WITCH_HUT_DES"Val="Increases Rituals attribute and increases Faith (spiritual hit points)."/>
<EntryKey="DES_SKILL_LEATHER_WITCH_HUT_DES"Val="Increases Rituals attribute, provides extra slots for rituals tasks and increases Faith (spiritual hit points)."/>
<EntryKey="DES_SKILL_WITCH_HUT_DES"Val="Increases Rituals attribute, extra slots and provides a small amount of herbs each turn."/>
<EntryKey="DES_SKILL_BONE_WITCH_HUT_DES"Val="Increases Rituals attribute, extra slots and provides a small amount of herbs each turn."/>
<EntryKey="DES_SKILL_AMBER_WITCH_HUT_DES"Val="Increases Rituals attribute, extra slots and provides a small amount of herbs each turn."/>
<EntryKey="DES_SKILL_LEATHER_WITCH_HUT_DES"Val="Increases Rituals attribute, extra slots and increases Faith (spiritual hit points)."/>
<EntryKey="DES_SKILL_RESIST_BEAST_DES"Val="Some beasts have thicker skin that makes them more difficult to slay. If experienced hunters say so, then it must be true."/>
<EntryKey="DES_SKILL_HYPNOSIS"Val="Hypnosis"/>
<EntryKey="DES_SKILL_HYPNOSIS_DES"Val="Relax... Your head is getting heavy... Your eyes slowly close. Imagine you're in the good place..."/>
<EntryKey="DES_SUBSKILL_BLOODY_SACRIFICE_DES"Val="Sacrifice a % of the caster's health and deal True Damage equal to the amount of health lost, mulitplied by skill power."/>
<EntryKey="DES_SUBSKILL_BLOODY_SACRIFICE_DES"Val="Sacrifice a % of the caster's health and deal True Damage equal to the amount of health lost, multiplied by skill power."/>
<EntryKey="DES_SUBSKILL_EXPLODING_DEAD_DES"Val="An opponent killed with this ability explodes, dealing a massive amount of damage to anyone stading next to them."/>
<EntryKey="DES_SUBSKILL_SHIELDS_UP_DES"Val="Increase Shielding of a chosen 1 or 2 friendly targets."/>
<EntryKey="DES_SUBSKILL_SHIELDS_UP_DES"Val="Increase Shielding of a chosen 1 or 2 friendly targets. Shielding bonus is equal to 20% of the caster's own shielding."/>
<EntryKey="DES_SUBSKILL_SUMMON_SHAMAN_MINION_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Shaman Minion to a melee spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_UNLIVING_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 2 Unliving to a melee spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_UNLIVING_RAT_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 2 Unliving to a melee spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_SUMMON_UNLIVING_ARCHERS_ITEM_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon 2 Unliving archers to a ranged spot on your side of the battlefield."/>
<EntryKey="DES_SUBSKILL_DAY_WEAKNESS_DES"Val="Decrease the character's main attributes (Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny) during day turns."/>
<EntryKey="DES_SUBSKILL_ENERGY_EXPLOSION_DES"Val="{COLOR:red}This subskill do not attack hand if battle field is empty.{END_COLOR}\nDamage the entire battlefield (including friendly units) exept for the caster."/>
<EntryKey="DES_SUBSKILL_FROGS_RAIN"Val="Rain of Frogs"/>
<EntryKey="DES_SUBSKILL_FROGS_RAIN_DES"Val="{COLOR:red}This subskill do not attack hand if battle field is empty.{END_COLOR}\nDamage all characters on the battlefied (including friendly units) exept for the caster."/>
<EntryKey="DES_SUBSKILL_FROGS_RAIN_DES"Val="{COLOR:red}This subskill does not attack the enemy's hand even if the Battlefield is empty.{END_COLOR}\nDamage all characters on the battlefied (including friendly units) exept for the caster."/>
<EntryKey="DES_SUBSKILL_FIREBALL"Val="Fireball"/>
<EntryKey="DES_SUBSKILL_FIREBALL_DES"Val="Damages the target and up to 3 targets standing next to it."/>
<EntryKey="DES_SUBSKILL_BUILDING_ADD_CRAFTING_SLOTS_DES"Val="Increase the number of crafting slots so more people can be assigned to each Crafting task."/>
<EntryKey="DES_SUBSKILL_BUILDING_ADD_DIGGED_RESORCES_DES"Val="Add Mineable Common Resorces (Metals, Stones or Gems) to the village's inventory each turn."/>
<EntryKey="DES_SUBSKILL_BUILDING_ADD_METAL_RESORCES"Val="Add Tier 1 or 2 Metal Resorces"/>
<EntryKey="DES_SUBSKILL_BUILDING_ADD_METAL_RESORCES_DES"Val="Add common metals to the village's inventory each turn."/>
<EntryKey="DES_SUBSKILL_BUILDING_ADD_AMBER_RESORCES"Val="Add Common Gem Resorces"/>
<EntryKey="DES_SUBSKILL_BUILDING_ADD_AMBER_RESORCES"Val="Add Tier 1 or 2 Gem Resorces"/>
<EntryKey="DES_SUBSKILL_BUILDING_ADD_AMBER_RESORCES_DES"Val="Add common gems to the village's inventory each turn."/>
<EntryKey="DES_SUBSKILL_BUILDING_ADD_SANDSTONE_RESORCES"Val="Add Common Stone Resorces"/>
<EntryKey="DES_SUBSKILL_BUILDING_ADD_SANDSTONE_RESORCES"Val="Add Tier 1 or 2 Stone Resorces"/>
<EntryKey="DES_SUBSKILL_BUILDING_ADD_SANDSTONE_RESORCES_DES"Val="Add common stones to the village's inventory each turn."/>
<!--<Entry Key="DES_TRAIT_MENTAL_WALL_DES" Val="All your characters will share an additional pool of 20 Mental Hit Points, divided equally between them."/>-->
<EntryKey="DES_TRAIT_MENTAL_WALL_DES"Val="All your followers get +4 mental shielding."/>
<!--<Entry Key="DES_TRAIT_LOGIC_WALL_DES" Val="All your characters will share an additional pool of 20 Mental Hit Points, divided equally between them."/>-->
<EntryKey="DES_TRAIT_LOGIC_WALL_DES"Val="All your followers get +4 mental and spiritual shielding."/>
<EntryKey="DES_TRAIT_SEAL_OF_STRENGTH"Val="Seal of Strength"/>
<EntryKey="DES_TRAIT_TRUE_HEROES_DES"Val="[PLACECHOLDER] Starting group will not be available on start. Only additional characters from traits will be in game but they will have +6 shielding."/>
<EntryKey="DES_TRAIT_I_LIKE_FIGHT_DES"Val="You start with +10 loyalty points towards Orcs."/>
<EntryKey="DES_TRAIT_BETTER_OFF_ALONE"Val="Better Off Alone"/>
<EntryKey="DES_TRAIT_BETTER_OFF_ALONE_DES"Val="[PLACECHOLDER] Starting group will not be available on start. You are only limited to 2 character points but that character have 125% starting attributes."/>
<EntryKey="DES_TRAIT_SOLAR_POWERED_DES"Val="In day you regenerate +1 health physical, mental and spirytual. In night you lost -1 health mental."/>
<EntryKey="DES_TRAIT_SOLAR_POWERED_DES"Val="Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night."/>
<EntryKey="DES_TOOLTIP_LOW_SANITY_DES"Val="One or more characters has below 30% Sanity and their morale is decreased. Their damage is lowered and there's a chance they will leave your group.\n\nImprove their Morale by providing varied food.\n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_LOW_FAITH_DES"Val="One or more characters below 30% Faith and are poisoned by magic. They will receive damage equal to portion of their health each turn. Perform the Spiritual Healing ritual and/or improve Morale to regenerate Faith.n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_LOW_FAITH_DES"Val="One or more characters below 30% Faith and are poisoned by magic. They will receive damage equal to portion of their health each turn. Perform the Spiritual Healing ritual and/or improve Morale to regenerate Faith.\n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_LOW_MORALE_DES"Val="One or more characters feels their Morale is very low may leave to look for a better future away from you. Provide varied meals, let them rest in comfy beds and keep their Sanity high to recover Morale.\n\nClick to open the affected group's inventory."/>
<EntryKey="DES_TOOLTIP_OVERBURDENED_CHAR"Val="Overburdened Character Alert"/>
@ -3534,7 +3590,7 @@
<EntryKey="DES_TOOLTIP_MP_DES"Val="Shows your current and maximum amount of Movement Points. Each group will replenish MPs every turn, unless they are over encumbered."/>
<EntryKey="DES_TOOLTIP_MEMBERS"Val="Group Size"/>
<EntryKey="DES_TOOLTIP_MEMBERS_DES"Val="Shows the number of characters in the currently selected group."/>
<EntryKey="DES_TOOLTIP_MEMBERS_SETUP_DES"Val="This is the number of characters you will start the game with. You can have up to 2 character trait cards."/>
<EntryKey="DES_TOOLTIP_MEMBERS_SETUP_DES"Val="This is the number of characters you will start the game with. The more the easier."/>
<EntryKey="DES_TOOLTIP_MEMBERS_VILLAGE_DES"Val="This is the number of characters in this group."/>
<EntryKey="DES_TOOLTIP_TASK_NO_FUEL_DES"Val="This group does not have enough fuel, production is slowed by 50%."/>
<EntryKey="DES_TOOLTIP_RES_IMPROVED"Val="Resource Type - Improved"/>
<EntryKey="DES_TOOLTIP_RES_IMPROVED_DES"Val="Items made from this kind of resource require more work, but are a bit lighter, faster and of slghtly higher value.\nCrafting from Improved resources carries a small risk of failure and the item being Trash Quality."/>
<EntryKey="DES_TOOLTIP_RES_WILD"Val="Resource Type - Wild"/>
<EntryKey="DES_TOOLTIP_RES_WILD_DES"Val="Items made from this kind of resource require much more work, have a significantly better value and increased essence amounts.\nThe risk of failing a craft using Wild resources is significant so make sure your Craftsmen are experienced or you might end up with a Trash Quality item."/>
<EntryKey="DES_TOOLTIP_MASTERCRAFT_QUALITY_CHANCE_DES"Val="Shows a chance the item will be of Mastercraft quality. More skilled Craftsmen are more likely to produce Mastercraft quality items. Such items have increased Essence bonus."/>
<EntryKey="DES_TOOLTIP_TRASH_QUALITY_CHANCE_DES"Val="Shows a chance the item will be of Trash quality. More skilled Craftsmen are less likely to produce a Trash Quality item. Such items lose the properties from Improved or Wild resources and have reduced Essence."/>
<EntryKey="DES_TOOLTIP_GROUP_POINTS_DES"Val="Shows the current and maximum total cost of all traits and depends on difficulty setting."/>
<EntryKey="DES_TOOLTIP_RES_NOT_RESEARCHED"Val="Ingredient not researched"/>
<EntryKey="DES_TOOLTIP_RES_NOT_RESEARCHED_DES"Val="This ingredient has not been researched yet, so the amount of resource crafted will be smaller."/>
<EntryKey="DES_TOOLTIP_SKIP_TO_RESOLVE"Val="Skip to Resolution"/>
<EntryKey="DES_TOOLTIP_SKIP_TO_RESOLVE_DES"Val="Skip the rest of your Preparation Phase. The enemy will carry on casting their cards as normal and the Fight Phase will begin."/>
<EntryKey="UI_GOD_POINTS_AND_TRAITS"Val="God Points and Traits"/>
<EntryKey="UI_TUTORIAL_GOD_POINTS1"Val="This screen allows you to customise the traits of your deity. Each card represents one trait."/>
<EntryKey="UI_TUTORIAL_GOD_POINTS2"Val="To assign a trait, {COLOR:yellow}drag{END_COLOR} it from the traits list {COLOR:yellow}and drop{END_COLOR} it onto a matching slot.\n\nThere is a limit on additional adult characters - you can pick up to 2."/>
<EntryKey="UI_TUTORIAL_GOD_POINTS2"Val="To assign a trait, {COLOR:yellow}drag{END_COLOR} it from the traits list {COLOR:yellow}and drop{END_COLOR} it onto a matching slot.\n\nThe total cost of traits is limited and depends on the difficulty setting."/>
<EntryKey="UI_TUTORIAL_GOD_POINTS3A"Val="Each god has their own unique trait and specialises in a different set of {COLOR:yellow}Domains{END_COLOR}."/>
<EntryKey="UI_TUTORIAL_GOD_POINTS3B"Val="You can only pick traits that match these particular domains."/>
<EntryKey="UI_TUTORIAL_GOD_POINTS4"Val="New traits can be unlocked using {COLOR:yellow}God Points{END_COLOR} (these are awarded when you end the game). Once unlocked, the trait becomes available for every game."/>
@ -648,7 +648,7 @@
<EntryKey="UI_CURRENT"Val="Current"/>
<EntryKey="UI_THIS_CHANGE_REQUIRES_RESTART"Val="This change will be applied once the application is restarted."/>
<EntryKey="UI_CURENT_DB_NO_CHANGE_NEEDED"Val="Database has not been changed, restart is not required."/>
<EntryKey="UI_SAVE_INCOMPATIBLE"Val="The save you are trying to load is incompatible with the currently used game database. It is recommended to go to Settings and switch the database to version:"/>
<EntryKey="UI_SAVE_INCOMPATIBLE"Val="The save you are trying to load is incompatible with the currently used game database. We recommend switching to the matching game version on using Steam beta branches."/>
<EntryKey="UI_DEFAULT"Val="Default DB"/>
<EntryKey="UI_CONFIRM_DB_DELETE"Val="Are you sure you want to delete this database?"/>
<EntryKey="UI_CONFIRM_DB_SWITCH"Val="Are you sure you want to switch to this database?"/>
@ -766,7 +766,8 @@
<EntryKey="UI_INDEX"Val="Index"/>
<EntryKey="UI_THEOPEDIA"Val="Theopedia"/>
<EntryKey="UI_RESEARCH_MATERIAL_COLLECTED"Val="Research material collected"/>
<EntryKey="UI_RESEARCH_COMPLETED"Val="Research completed - 15% power bonus to auto-resolved challenges vs this creature."/>
<EntryKey="UI_RESEARCH_COMPLETED_CHAR"Val="Research completed - 15% power bonus to auto-resolved challenges vs this creature."/>
@ -826,15 +826,15 @@ msgid "Sort Characters by Gathering Skill"
msgstr ""
#. UI_COUNT_SORT
msgid "Sort by count"
msgid "Sort by Count"
msgstr ""
#. UI_TYPE_SORT
msgid "Sort by type"
msgid "Sort by Type"
msgstr ""
#. UI_NO_FILTER
msgid "No filter"
msgid "No Filter"
msgstr ""
#. UI_WEAPONS_FILTER
@ -1943,7 +1943,7 @@ msgstr ""
msgid ""
"To assign a trait, {COLOR:yellow}drag{END_COLOR} it from the traits list {COLOR:yellow}and drop{END_COLOR} it onto a matching slot.\n"
"\n"
"There is a limit on additional adult characters - you can pick up to 2."
"The total cost of traits is limited and depends on the difficulty setting."
msgstr ""
#. UI_TUTORIAL_GOD_POINTS3A
@ -2744,7 +2744,7 @@ msgid "Database has not been changed, restart is not required."
msgstr ""
#. UI_SAVE_INCOMPATIBLE
msgid "The save you are trying to load is incompatible with the currently used game database. It is recommended to go to Settings and switch the database to version:"
msgid "The save you are trying to load is incompatible with the currently used game database. We recommend switching to the matching game version on using Steam beta branches."
msgstr ""
#. UI_DEFAULT
@ -3219,10 +3219,14 @@ msgstr ""
msgid "Research material collected"
msgstr ""
#. UI_RESEARCH_COMPLETED
#. UI_RESEARCH_COMPLETED_CHAR
msgid "Research completed - 15% power bonus to auto-resolved challenges vs this creature."
@ -445,6 +445,7 @@ This village is small, as such, it will not offer recruitment and may have other
[OUT]Ask if you can buy some wolves.
[OUT]Trade.
[OUT]Leave.
[OUT]Attack!
[/NODE]
+[NODE]5
@ -612,7 +613,7 @@ A huge orc woman approaches you with an iron rod.
Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
Once you become friends, you will get the chance to recruit (up to three times).
Once you become friends, you will get the chance to recruit.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
@ -621,6 +622,8 @@ Once you become friends, you will get the chance to recruit (up to three times).
[OUT]Leave.
[OUT]Ask to go watch the fighting pits for the chance to recruit.
[OUT]See if you can have your pet trained here.
[OUT]Attack!
[OUT]Ask to go watch the fighting pits for the chance to recruit.
[/NODE]
+[NODE]5
@ -685,7 +688,7 @@ The village lies destroyed, and the spoils are yours.
+[NODE]22
[STORY]
'There are some clan-less orcs not too far from here -- stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.'
'There are some clan-less orcs not too far from here - stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
@ -693,7 +696,7 @@ The village lies destroyed, and the spoils are yours.
+[NODE]26
[STORY]
'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more -- it will cost you blood. Oh, and I do not heal males.'
'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more - it will cost you blood. Oh, and I do not heal males.'
[/STORY]
[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her.
@ -981,7 +981,7 @@ You are badly beaten and forced to flee.
-- [EVENT] --cemetery graverob(10)
+[NODE]2
[STORY]
Despite its first appearance, this seems to be an old dwarven burial ground -- an unusual find. You spot a rugged group of grave robbers who got here before you!
Despite its first appearance, this seems to be an old dwarven burial ground - an unusual find. You spot a rugged group of grave robbers who got here before you!
[/STORY]
[OUT][Dwarf]Attack the defilers of sacred ground!
[OUT]Attack!
@ -1323,7 +1323,7 @@ The ground shakes, and from under a stone comes a gift for you.
[STORY]
The earth shakes beneath your feet as the stone crumbles. You see the spirit released, but it is angered.
The cemetery falls to ruin -- nothing but rubble left.
The cemetery falls to ruin - nothing but rubble left.
[/STORY]
[OUT]Leave.
[/NODE]
@ -1712,7 +1712,7 @@ The placement of the stone and the faded markings look to you like some sort of
+[NODE]4
[STORY]
This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. As you get closer, you get a fleeting feeling of unease -- dark magics could be in play here...
This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. As you get closer, you get a fleeting feeling of unease - dark magics could be in play here...
[/STORY]
[OUT]Search for anything usable.
[/NODE]
@ -1778,7 +1778,7 @@ You feel weakened, but perhaps it is good that the ghost remained trapped.
+[NODE]13
[STORY]
'Oh, fine, fine -- yes, I was a wretched soul. A murderous villain I was called, damned to eternity shackled to this stone. Can you imagine the boredom? Just let me leave and I will reward you -- I promise.'
'Oh, fine, fine - yes, I was a wretched soul. A murderous villain I was called, damned to eternity shackled to this stone. Can you imagine the boredom? Just let me leave and I will reward you -- I promise.'
[/STORY]
[OUT]Agree to try a ritual to free him.
[OUT]Agree to smash the gravestone and see if that frees him.
@ -1790,7 +1790,7 @@ You feel weakened, but perhaps it is good that the ghost remained trapped.
+[NODE]14
[STORY]
You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you -- an aftereffect of the original spell, you think.
You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you - an aftereffect of the original spell, you think.
[/STORY]
[OUT]Leave.
[/NODE]
@ -1829,9 +1829,7 @@ The ghost defeats you and leaves you cursed as you run away from its range.
[STORY]
You smash the gravestone to pieces, but the ghost remains bound to this place. Clearly, brute force will not break this curse.
The ghost skulks away, cursing at you, and you see a glimmer of malice in its dead eyes.
You feel your spirit fatigued from the effort.
The ghost skulks away, cursing at you, and you see a glimmer of malice in its dead eyes. You feel your spirit fatigued from the effort.
[/STORY]
[OUT]Leave.
[/NODE]
@ -3702,9 +3700,9 @@ A voice croaks: 'I smell nothing of use for me, so leave me be, or I'll devour y
+[NODE]7
[STORY]
The dark veil drops and behind it sits nothing more than a karakandza demon.
The dark veil drops and behind it sits nothing more than a karakandza demon. It stares at you in fear:
It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we make a deal?'
'Ehmmm, I was not prepared for fighting. Can we make a deal?'
[/STORY]
[OUT]No deals. Kill it.
[OUT]What deal?
@ -3712,7 +3710,7 @@ It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we make a
+[NODE]8
[STORY]
'I'll give you some of the goods that dwarf smith's been making for me. I'll even throw in a little something extra -- goodwill and all that...'
'I'll give you some of the goods that dwarf smith's been making for me. I'll even throw in a little something extra -goodwill and all that...'
[/STORY]
[OUT]Agree only if he lets the dwarf free.
@ -3724,7 +3722,7 @@ It stares at you in fear. 'Ehmmm, I was not prepared for fighting. Can we make a
[STORY]
'The deal's sealed.'
The demon claps its hands and disappears, leaving you the promised goods -- and, you hope, nothing more...
The demon claps its hands and disappears, leaving you the promised goods - and, you hope, nothing more...
[/STORY]
[OUT]Leave.
[OUT]Leave.
@ -3743,9 +3741,7 @@ The demon claps its hands and disappears, leaving you the promised goods -- and,
[STORY]
The creature looks angry, but nods and claps its hands. It then disappears.
When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton.
But, as promised, the skeleton has some good loot waiting for you.
When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. But, as promised, the skeleton has some good loot waiting for you.
[/STORY]
[OUT]Leave.
[/NODE]
@ -3754,9 +3750,7 @@ But, as promised, the skeleton has some good loot waiting for you.
[STORY]
The creature dissolves into green goo as you strike it. It is probably dead.
When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton.
But, as promised, the skeleton has some good loot waiting for you.
When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. But, as promised, the skeleton has some good loot waiting for you.
@ -203,18 +203,22 @@ But this path is never easy. You must now choose what journey the young one will
[/STORY]
[OUT]You have skilled wise ones with you, and so they can cultivate the art of mysticism int his young one.
[OUT]The child is strong, perhaps it will grow to become a fighter.
[OUT][Magic users or loyalty and mysticism] You either know enough about magic to try and teach even an elven child, or you are friends with the Woodlandkin as so you can ask their guidance so that the youth may become an elven magic user.
[OUT][Strength and perception] The child is strong, perhaps it will grow to become a fighter.
[OUT]Teach the elven child some good old trade.
[OUT][Chance] Elves are forever bound to the forest, allow your child to transform into a forest demon, even if the result is unsure.
[/NODE]
+[NODE]3
[STORY]
The weaves of magic are natural to all elves, yet the path of the magic user is wrought with dark dangers, especially for an elven child raised outside their own kind.
They may not return to you or their path may not lead to what you seek.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials for a mage.
[OUT]Go back to the choices.
[OUT]Begin the trials for a druid.
[/NODE]
+[NODE]4
@ -228,9 +232,7 @@ The trials were tough and they are not as strong as a fully-fledged adult yet, b
+[NODE]5
[STORY]
Your elven youth was clearly destined to walk the mystical path as they return to you as a mage.
The child returns an elven druid. And while they are now often at odds with village life, they remain loyal to the gods and their family.
The child returns an elven druid. And while they are now often at odds with village life, they remain loyal to the gods and their chosen family.
[/STORY]
[OUT]Rejoice!
[/NODE]
@ -336,7 +338,7 @@ Your elven child was due to become adult, at least by your mortal count, but it
+[NODE]27
[STORY]
The child becomes a vily and returns home to you, changed but ever loyal.
The child heard the call of the wild and disappeared in the forest for a time, only to return a feral.
[/STORY]
[OUT]Rejoice!
[/NODE]
@ -348,6 +350,45 @@ The child becomes a forest fairy and returns home to you, changed but ever loyal
[OUT]Rejoice!
[/NODE]
+[NODE]31
[STORY]
The child becomes a vily and returns home to you, changed but ever loyal.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]32
[STORY]
The child becomes a vily and returns home to you, changed but ever loyal.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]34
[STORY]
The child returns a banished elven druid. And while they are now often at odds with village life, they remain loyal to the gods and their chosen family.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]35
[STORY]
Your elven youth was clearly not destined to walk the path of a druid, at least not yet. But they received some training, and they remain devoted to a life in commune with nature.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]36
[STORY]
Your elven youth was clearly destined to walk the mystical path as they return to you as a mage.
The trials were tough and they are not as strong as a fully-fledged adult yet, but in time, surely, they will become great!
[/STORY]
[OUT]Rejoice!
[/NODE]
[/EVENT]
-- [EVENT] --DwarfChildGrowingup(8)
@ -359,17 +400,20 @@ But this path is never easy. You must now choose what journey the young one will
[/STORY]
[OUT][Dwarf or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it!
[OUT]The child is strong, perhaps it will grow to become a fighter.
[OUT][Dwarf or loyalty and male] Guide your child to their kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it!
[OUT]Teach the child some good old trade.
[OUT][Chance] Your child seems odd, allow chance to guide their fate.
[/NODE]
+[NODE]3
[STORY]
You come to the dwarven town and your young one is taken in for the earth and metal trials.
You come to the dwarven town and your young one is taken in for the earth and metal trials.
[/STORY]
[OUT]Begin the trials.
[OUT]Attempt the trial for a runemaster, knowinf it may mean your child will remain with the dwarves for centuries to come.
[OUT][Crafting] Have the child train to become a smith.
[OUT]Train to become a warrior.
[OUT]Stay safe and teach the child some good old trade.
[/NODE]
+[NODE]5
@ -427,7 +471,7 @@ The trials are successful and the dwarven child grows into a youth under your wa
+[NODE]20
[STORY]
The trials for a fighter are tough and dangerous. The child must prove their mantle int he wild and hold its own against stronger challengers.
The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers.
[/STORY]
[OUT]Begin the trials.
[/NODE]
@ -474,23 +518,30 @@ It will one day, in a few decades, become a lava troll.
[OUT]Rejoice!
[/NODE]
+[NODE]30
+[NODE]31
[STORY]
The harsh teachings of stone and metal claimed the life of the youth!
By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest runemasters ever recorded in dwarven memory.
[/STORY]
[OUT]Rejoice!
[/NODE]
+[NODE]35
[STORY]
The trials proved too much, perhaps their bond to the non-dwarven gods interfered with the sacred rites of passage. The child matures but perishes from the shame.
[/STORY]
[OUT]Mourn their passing.
[/NODE]
+[NODE]31
+[NODE]36
[STORY]
By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest runemasters ever recorded in dwarven memory.
The child decided to remain with their own kin.
[/STORY]
[OUT]Rejoice!
[OUT]Accept their choice.
[/NODE]
+[NODE]32
+[NODE]38
[STORY]
By the will of the stone and metal, your dwarven child proved to be a warrior.
By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest smiths, especially for one raised outside dwarven cities.
[/STORY]
[OUT]Rejoice!
[/NODE]
@ -1412,47 +1463,45 @@ The spirit world proved too tempting and they return to you as a phantom.
-- [EVENT] --TownTrader(17)
+[NODE]2
[STORY]
Wasza nowo wybudowana plac?wka handlowa zacze?a juz sci?gacc kupc?w z r?znych stron swiata by u was dokonac wymiany handlowej
Your trading post has attracted your first visitors.
[/STORY]
[OUT]Wposcmy handlarzy i handlujmy
[OUT]Invite the traders in.
[OUT]Tell the traders you are not interested this tiem.
[/NODE]
+[NODE]7
[STORY]
Grupa elfow rozbila u was kram
An elven trader offers their wares.
[/STORY]
[OUT]idzmy do nich
[OUT]Po co placic jak mozna nie placic atakujmy
[OUT]Trade.
[/NODE]
+[NODE]8
[STORY]
Grupa krasnolodow rozbila u was kram
A dwarven trader offers their wares.
[/STORY]
[OUT]idzmy do nich
[OUT]Po co placic jak mozna nie placic atakujmy
[OUT]Trade.
[/NODE]
+[NODE]9
[STORY]
Grupa orkow rozbila u was kram
An orc trader offers their wares.
[/STORY]
[OUT]idzmy do nich
[OUT]Po co placic jak mozna nie placic atakujmy
[OUT]Trade.
[/NODE]
+[NODE]10
[STORY]
Grupa goblinow rozbila u was kram
A goblin trader offers their wares.
[/STORY]
[OUT]idzmy do nich
[OUT]Trade.
[/NODE]
+[NODE]11
[STORY]
Grupa slavian rozbila u was kram
A Slavyan trader offers their wares.
[/STORY]
[OUT]idzmy do nich
[OUT]Trade.
[/NODE]
[/EVENT]
@ -1597,50 +1646,48 @@ The trader's stalls stand open for you.
[/EVENT]
-- [EVENT] --TownTrader1(23)
-- [EVENT] --TownTrader2(23)
+[NODE]2
[STORY]
Wasza nowo wybudowana plac?wka handlowa zacze?a juz sci?gacc kupc?w z r?znych stron swiata by u was dokonac wymiany handlowej
Your trading post has attracted your first visitors.
[/STORY]
[OUT]Wposcmy handlarzy i handlujmy
[OUT]Invite the traders in.
[OUT]Tell the traders you are not interested this tiem.
@ -31,7 +31,7 @@ The trader's stalls stand open for you
-- [EVENT] --NightdemonsVillage(1)
+[NODE]2
[STORY]
You enter the territory claimed by the night demons. You see werewolves and strigas skilk in the shadows, watching you with hungry eyes:
You enter the territory claimed by the night demons. You see werewolves and strigas skulk in the shadows, watching you with hungry eyes:
'Have you come to offer your tasty blood, or flesh maybe?'
[/STORY]
@ -67,11 +67,11 @@ The inhabitants of this place begin circling you and you feel terribly exposed t
+[NODE]7
[STORY]
'You are friends, for now. So you may enter at your own peril.'
'You are friends, for now. So, you may enter at your own peril.'
[/STORY]
[OUT]Ask around for anyythin of interest.
[OUT]Ask around for anything of interest.
[OUT]Ask if they would trade with you?
[OUT]There are some werewolves in a figting ring, go see them.
[OUT]There are some werewolves in a fighting ring, go see them.
[OUT]Visit the pleasure houses.
[/NODE]
@ -92,19 +92,19 @@ The inhabitants of this place begin circling you and you feel terribly exposed t
+[NODE]15
[STORY]
The night beasts are browling to pvove thier worth. You are welcome to join if you dare.
The night beasts are brawling to prove their worth. You are welcome to join if you dare.
Closeby, a striga master is showing off his mystical powers.
Closeby, a striga master is showing off his mystical powers.
[/STORY]
[OUT]Test your brawn against a werewolf. Two of your strongest will fight.
[OUT]Test your brawn against a werewolf. One of your strongest will fight.
[OUT]You have either exhausted your chances for a challange, or this just in't your time. Go back.
[OUT]You have either exhausted your chances for a challenge, or this just isn't your time. Go back.
[OUT]Challenge the striga master, one on one.
[/NODE]
+[NODE]16
[STORY]
'It is your lucky day, you may enter, at your won risk.'
'It is your lucky day, you may enter, at your own risk.'
[/STORY]
[OUT]Ask if they would trade with you?
[OUT]Visit the pleasure houses.
@ -112,7 +112,7 @@ Closeby, a striga master is showing off his mystical powers.
+[NODE]18
[STORY]
You enetr the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you.
You enter the dark rooms of the pleasure house and an exotic dancer that seems part spirit part flesh entertains you.
Your spirt is restored but you feel some of your blood was drained and this left you ailing.
[/STORY]
@ -149,7 +149,7 @@ You got drunk in a night demon pleasure house, when you wake, you are covered in
+[NODE]28
[STORY]
The night demons are slain and you hear a dredful howling in the distance...
The night demons are slain and you hear a dreadful howling in the distance...
But then again, you are chosen of Horz, an alpha of the moon. it is your right to claim these beasts if you so wish and you know those who witnessed it will respect you.
[/STORY]
@ -183,34 +183,35 @@ The night beasts defeat you and claim their blood price for your attack.
+[NODE]38
[STORY]
From withing the shadows they speak to you:
From within the shadows they speak to you:
'YOu are chosen of the night. We want to be in your pack.'
'You are chosen of the night. We want to be in your pack.'
[/STORY]
[OUT]Accept whover it is that wants to join.
[OUT]Accept whoever it is that wants to join.
[OUT]Refuse politely.
[/NODE]
+[NODE]44
[STORY]
The night demons are slain and you hear a dredful howling in the distance...
The night demons are slain and you hear a dreadful howling in the distance...
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]48
[STORY]
The wereworl yealds to your streangth and gives you trophies as reward for your victory.
The werewolf yields to your strength and gives you trophies as reward for your victory.
His pack howls in your honour.
[/STORY]
[OUT]Offer to drink with your opponent for a battle well fought.
[OUT]Ask for one of you to be turned into a child of the moon like him!
[OUT]Ask for one of you to be turned into a child of the moon like him!
[/NODE]
+[NODE]49
[STORY]
Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razorsharp teeth in an invitation.
Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation.
[/STORY]
[OUT]Begin.
[/NODE]
@ -219,37 +220,37 @@ Night demons gather and bow before your challenge. A werewolf enters the ring an
[STORY]
You are defeated and must bow down to the victor.
'You fought well, but you are yet be a true night child. Now, if yu still stand, let us drink together!'
'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!'
[/STORY]
[OUT]Drink if you still can...
[/NODE]
+[NODE]52
[STORY]
One of the challngers wakes witht he next full moon as child of the night!
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]56
[STORY]
'AGreed, you deserve to join our ranks, for Horz!'
'Agreed, you deserve to join our ranks, for Horz!'
One of the challngers wakes witht he next full moon as child of the night!
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]57
[STORY]
'You give up? COward. Begone from my sight.'
'You give up? Coward. Begone from my sight.'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]58
[STORY]
Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razorsharp teeth in an invitation.
Night demons gather and bow before your challenge. A werewolf enters the ring and bares his razor-sharp teeth in an invitation.
[/STORY]
[OUT]Begin.
[/NODE]
@ -258,21 +259,21 @@ Night demons gather and bow before your challenge. A werewolf enters the ring an
[STORY]
You are defeated and must bow down to the victor.
'You fought well, but you are yet be a true night child. Now, if yu still stand, let us drink together!'
'You fought well, but you are yet be a true night child. Now, if you still stand, let us drink together!'
[/STORY]
[OUT]Drink if you still can...
[/NODE]
+[NODE]62
[STORY]
One of the challngers wakes witht he next full moon as child of the night!
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]63
[STORY]
The wereworl yealds to your streangth and gives you trophies as reward for your victory.
The werewolf yields to your strength and gives you trophies as reward for your victory.
His pack howls in your honour.
[/STORY]
@ -282,20 +283,20 @@ His pack howls in your honour.
+[NODE]64
[STORY]
'AGreed, you deserve to join our ranks, for Horz!'
'Agreed, you deserve to join our ranks, for Horz!'
One of the challngers wakes witht he next full moon as child of the night!
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
+[NODE]65
[STORY]
There is a necromancer staying in the settleemnt. They can offer you your very own unliving companion, for a price.
There is a necromancer staying in the settlement. They can offer you your very own unliving companion, for a price.
[/STORY]
[OUT]Offer some pets as payment (you need to have 5).
[OUT]Offer some pets as payment (you need to have 15).
[OUT]Offer a child.
[OUT]Offer a party memeber, including adults.
[OUT]Offer a party member, including adults.
[/NODE]
+[NODE]68
@ -311,9 +312,10 @@ There is a necromancer staying in the settleemnt. They can offer you your very o
Will you agree to me my mistress of the night? One sweet bite and your world will become changed forever!'
[/STORY]
[OUT][Elf] Alas, elves cannot accept such dark gifts. Thank hoim all the same.
[OUT][Elf] Alas, elves cannot accept such dark gifts. Thank him all the same.
[OUT]Accept the offer.
[OUT]Decline politely and leave.
[OUT]Accept the offer.
[/NODE]
+[NODE]71
@ -325,21 +327,21 @@ Will you agree to me my mistress of the night? One sweet bite and your world wil
+[NODE]72
[STORY]
'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to simmon a werewold mutt and he will be your to command. Now fare thee well, my love!'
'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to summon a werewolf mutt and he will be your to command. Now fare thee well, my love!'
[/STORY]
[OUT]Thank him and leave, this is getting awkward.
[/NODE]
+[NODE]74
[STORY]
You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go.
You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go.
[/STORY]
[OUT]Leave, but promise to visit...
[/NODE]
+[NODE]75
[STORY]
'Wonderful, yes, your power is great and I am impressed. i bow to your superiority, firend. Here, a reward for your challenge.'
'Wonderful, yes, your power is great and I am impressed. I bow to your superiority, friend. Here, a reward for your challenge.'
[/STORY]
[OUT]Thank him and leave.
[OUT]Ask to be turned into a striga master!
@ -362,7 +364,7 @@ You become the nmistress fo the night. The striga master is exhausted fromt he r
+[NODE]78
[STORY]
'And so you bow down to my superior power, good...
'And so, you bow down to my superior power, good...
[/STORY]
[OUT]Accept your defeat.
[OUT]Accept your defeat.
@ -373,16 +375,16 @@ You become the nmistress fo the night. The striga master is exhausted fromt he r
[STORY]
'Despite your failure, you have enchanted my heart with your baffling beauty. You will be my mistress of the night. One sweet bite and your world will become changed forever!'
You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go.
You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go.
[/STORY]
[OUT]You don't seem to have too much chice. Nod.
[OUT]You don't seem to have too much choice. Nod.
[/NODE]
+[NODE]81
[STORY]
'Also, you shall become a child of mine and serve the night.'
[/STORY]
[OUT]You don't seem to have too much chice. Nod.
[OUT]You don't seem to have too much choice. Nod.
[/NODE]
+[NODE]82
@ -410,9 +412,9 @@ You got drunk in a night demon pleasure house, when you wake, you are covered in
[STORY]
'Yes, the night mates, bonded forever and you call one of them your alpha, good. Enter, enjoy the night!'
[/STORY]
[OUT]Ask around for anyythin of interest.
[OUT]Ask around for anything of interest.
[OUT]Ask if they would trade with you?
[OUT]There are some werewolves in a figting ring, go see them.
[OUT]There are some werewolves in a fighting ring, go see them.
[OUT]Visit the pleasure houses.
[OUT]A few children of the night keep watching you. Approach them.
[/NODE]
@ -423,17 +425,33 @@ You got drunk in a night demon pleasure house, when you wake, you are covered in
[/STORY]
[OUT]Better leave.
[OUT]Visit the pleasure houses.
[OUT]There are some werewolves in a figting ring, go see them.
[OUT]There are some werewolves in a fighting ring, go see them.
[OUT]Ask if they would trade with you?
[/NODE]
+[NODE]90
[STORY]
SOmeone you once lost to the night demons has returned to you, albeit, changed.
Someone you once lost to the night demons has returned to you, albeit, changed.
[/STORY]
[OUT]Take them with you and leave.
[/NODE]
+[NODE]92
[STORY]
'Ah, it seems you were only able to become a lesser child of the night, still, we are bound now!'
[/STORY]
[OUT]Leave, but promise to visit...
[/NODE]
+[NODE]93
[STORY]
'Agreed, you deserve to join our ranks, for Horz!'
One of the challengers wakes with the next full moon as child of the night!
[/STORY]
[OUT]Praise Horz.
[/NODE]
[/EVENT]
-- [EVENT] --ArmyNightDemon_(2)
@ -463,6 +481,7 @@ They do not answer, they keep coming towards you.
[OUT]Leave.
[OUT]Use silver, or better metal, to intimidate them into backing down!
[OUT]Fight!
[OUT]Face the night beasts with spirit to gain their respect.
[/NODE]
+[NODE]17
@ -477,7 +496,7 @@ You defeat the night beasts.
[STORY]
The night beats defeat you and feast on your blood and life essence before you manage to escape.
[/STORY]
[OUT]Run.
[OUT]Run.
[/NODE]
+[NODE]25
@ -487,5 +506,13 @@ The night demons cower before you and skulk back into the shadows.
[OUT]Leave.
[/NODE]
+[NODE]28
[STORY]
You defeat the night beasts and they are impressed with your understanding of the mystical ways.
@ -1602,7 +1602,7 @@ As the smith turns to rubble, so does everything around you, and you are forced
Better not dwell here too long, laddies, or the old brothers may take offence at your presence.'
[/STORY]
[OUT]Call upon light and Svarog to give praise to this sacred place.
[OUT][Light] Call upon light and Svarog to give praise to this sacred place.
[OUT]If this is a sacred place, ask if you can pay your respects.
[OUT]Kill the smith!
[OUT]Kill the smith!
@ -1661,9 +1661,7 @@ Here, carry it with pride. Good travels. Stone and metal be with ya.'
+[NODE]24
[STORY]
'Well, ya tried, that you did. Good on ya.
Stone and metal be with ya, lassies.'
'Well, ya tried, that you did. Good on ya. Stone and metal be with ya, lassies.'
[/STORY]
[OUT]Thank the smith and leave.
@ -1749,7 +1747,7 @@ The dwarves run to their side and start rummaging and digging.
+[NODE]9
[STORY]
'Ah, your ?gods,? aye, that light of yours seems like an honourable sort of path.
'Ah, your 'gods', aye, that light of yours seems like an honourable sort of path.
We ain't that fussed about kickin' your butts, so you can wait till we're done, then take what is left.'
[/STORY]
@ -2398,9 +2396,7 @@ One of the wolves decides you are its new master.
+[NODE]12
[STORY]
The wolves are beaten and submit to your charge.
This pack will continue to roam, but you will be able to call on its aid.
The wolves are beaten and submit to your charge. This pack will continue to roam, but you will be able to call on its aid.
[/STORY]
@ -2777,9 +2773,6 @@ You kill the creatures without much effort.
You kill some of the creatures, but a few fly up and shout at you:
'Your teeth will rot and your farts burn, nasty bigfolk!'
(curse)
[/STORY]
[OUT]Shake your fists at them, then continue searching the ruins.
[OUT]Shake your fists at them, then continue searching the ruins.
@ -3221,7 +3214,7 @@ The climb down is steep and the landing hard, but the ruins may hold many wonder
[/STORY]
[OUT][Dwarves]Climbing walls is no problem. Climb down.
[OUT]Either you are well versed in rock climbing, or you have wings. Climb down.
[OUT]Use your crafting tools to climb down.
[OUT][Tools] Use your crafting tools to climb down.
[OUT]Climb down.
[OUT]Leave.
[/NODE]
@ -3248,9 +3241,7 @@ There are three places left intact to explore, and from the dwarven markings, yo
[STORY]
You locate a path to climb down easily and find yourself in an old town square.
There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken.
You feel a small tremor and know that a big one may follow soon.
There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken. You feel a small tremor and know that a big one may follow soon.
There are three places left intact to explore.
[/STORY]
@ -3499,7 +3490,7 @@ The stone turns to face you.
[OUT][Harmony]Draw inspiration from your peaceful domain. Apologise to the rock troll for the intrusion.
[OUT]Apologise to the rock troll for the intrusion.
[OUT]It's a rock troll -- run!
[OUT]It's a rock troll -- run!
[OUT]It's a rock troll - run!
[/NODE]
+[NODE]3
@ -4564,7 +4555,7 @@ You find the remains of a nonhuman settlement deep in the forest.
You climb up to explore the old ruins but hear an unsettling stirring in the forest. Darkness has clearly infected this place and some of the trees seem to be descending upon you accompanied by shadows.
[/STORY]
[OUT][Leshy]Call upon the forest to heed your will!
[OUT][Wood folk]Speak to the forest and proclaim your elven right to be here.
[OUT][Wood folk]Speak to the forest and proclaim your right to be here.
[OUT][Turmoil or Magic] Call upon your connection to the dark and command this forest to stop!
[OUT]Try to negotiate with the clearly angry forest.
[OUT]Fight!
@ -4591,7 +4582,9 @@ The forest heeds your words and calms its anger, allowing you entry without furt
+[NODE]14
[STORY]
The shadows retreat and a leshy steps forward: 'The shaadows will come again. Go now, we cannot hold them back.'
The shadows retreat and a leshy steps forward:
'The shaadows will come again. Go now, we cannot hold them back.'
[/STORY]
[OUT]Finish the exploration and leave.
[OUT]Ask if you can help the leshy?
@ -4629,9 +4622,9 @@ Although most of the old city is unsalvageable, you discover what could have bee
+[NODE]42
[STORY]
'No, you cannot move my forest and I will not abandon it, even when the darkness consumes and changes. Us, do you see how fast I speak? Sad, so sad.
'Noo, you cannot move my forest and I will not abandon it, even when the darkness consumes and changes. Us, do you see how fast I speak? Sad, so saad.
But, perhaps change is good? Darkness is not evil, it is just, different. But you best go now, the mroki are very temperamental.'
But, perhaps change is good? Darkness is not evil, it is just, different. But you best go now, the mroki are veery temperamental.'
@ -201,7 +201,7 @@ The black mist seeps deep into one of your souls, leaving it cursed and you are
+[NODE]27
[STORY]
'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.''
'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.'
[/STORY]
[OUT]Go in.
[OUT]Turn back.
@ -224,11 +224,11 @@ Here, you can visit a few places that are open to outsiders.
+[NODE]31
[STORY]
'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We are not idealists, we need to survive.'
'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We will also accept a child in exchange for our service. We are not idealists, we need to survive. Both deals are one time only.'
[/STORY]
[OUT]Pay to recruit a shadow elf.
[OUT]Offer an exchange, one of your for one of theirs.
[OUT]Leave.
[OUT]There is no one interested. Leave.
[/NODE]
+[NODE]33
@ -311,7 +311,7 @@ You may enter, but at your own peril and know that fate is in turmoil in our hom
[STORY]
'Yes, this is acceptable. The young one will learn our ways and one of us will join you.'
@ -903,6 +903,7 @@ Your prayers work. One of the gravestones shatters into dust, and along with it,
[OUT]Trade.
[OUT]Leave.
[OUT]Ask if you can visit the sacred oak tree to honour it.
[OUT]Attack!
[/NODE]
+[NODE]5
@ -1259,6 +1260,8 @@ Some village activities will only be available when you are friends with its peo
[OUT]Ask if you can visit the sacred oak tree to honour it.
[OUT]Ask if they would train your pets?
[OUT]Ask if any of the woodfolk would like to join your path?
[OUT]Attack!
[OUT]Ask if any of the woodfolk would like to join your path?
[/NODE]
+[NODE]5
@ -4336,11 +4339,29 @@ Your pet returns after a while and it seems much better behaved.
-- [EVENT] --Woodkin Recruitment(33)
+[NODE]2
[STORY]
'You seek for our kind to join yours? An odd idea, but not without its merits. It is unlikely any of the elders shall undertake this path, but a youngling may wish to explore such adventurous life. Those who expressed interest await you.'
'You seek for our kind to join yours? An odd idea, but not without its merits. It is unlikely any of the elders shall undertake this path, but a youngling may wish to explore such adventurous life. Those who expressed interest await you.
You will of course leave the customary gift in exchange for their service.'
[/STORY]
[OUT]Ask a gatherer to join you.
[OUT]Ask a craftsman to follow your path.
[OUT]Ask the child if they really wish to come with you?
[OUT]So you have to pay to hire them?
[OUT]A guardian seems interested, approach them.
[OUT]A banished druid awaits, ask them to join.
[OUT]Leave.
[/NODE]
+[NODE]15
[STORY]
'Please leave the gift by the tree, or depart quietly, tank you.'
[/STORY]
[OUT]Ask a gatherer to join you.
[OUT]Ask a craftsman to follow your path.
[OUT]Ask the child if they really wish to come with you?
@ -24,13 +24,13 @@ There are no signs of life. In fact, you realise that it is very quiet and still
+[NODE]5
[STORY]
The light dims and before you stands the family. Their bodies are twisted and broken from the Shattering, but they seem unhindered by it, their eyes white and focused, yet empty. Their limbs are loose -- unnaturally relaxed, even. At first you assume they are now unliving, but you can see blood still pumping in their veins and their hearts beating slowly.
The light dims and before you stands the family. Their bodies are twisted and broken from the Shattering, but they seem unhindered by it, their eyes white and focused, yet empty. Their limbs are loose - unnaturally relaxed, even. At first you assume they are now unliving, but you can see blood still pumping in their veins and their hearts beating slowly.
They walk away from you without a word, moving together in unnerving unison.
[/STORY]
[OUT][Harmony or light]Try to call out to them.
[OUT][Turmoil or magic]Observe their movements.
[OUT][Nature or intellect]Stay vigilant.
[OUT][Harmony or Light]Try to call out to them.
[OUT][Turmoil or Magic]Observe their movements.
[OUT][Nature or Intellect]Stay vigilant.
[/NODE]
+[NODE]6
@ -1257,7 +1257,7 @@ Shaken in your sleep, you wake to find yourself fallen from a hammock onto dry,
[/STORY]
[OUT]What hammock? Look around.
[OUT]Stand up fast and be ready for trouble!
[OUT]You've been here before, skip right to the end!
[OUT]Accept your divine role as chosen. [Skip story]
[/NODE]
+[NODE]3
@ -1308,15 +1308,15 @@ One is made of glass that reflects a single ray of sunlight, even here.
You know each stone speaks to the divine domains, and you know approaching them will guide you to your deity.
[/STORY]
[OUT]Choose light and turmoil for Svarog.
[OUT]Choose harmony and intellect for Lada.
[OUT]Choose nature and harmony for Dievanna.
[OUT]Choose harmony and light for Stribog.
[OUT]Choose magic and intellect for Marovit.
[OUT]Choose magic and turmoil for Zorya.
[OUT]Choose magic and nature for Horz.
[OUT]Choose nature, magic, and intellect for Nyia.
[OUT]Choose turmoil, nature, and light for Triglav.
[OUT]Choose Light and Turmoil for Svarog.
[OUT]Choose Harmony and Intellect for Lada.
[OUT]Choose Nature and Harmony for Dievanna.
[OUT]Choose Harmony and Light for Stribog.
[OUT]Choose Magic and Intellect for Marovit.
[OUT]Choose Magic and Turmoil for Zorya.
[OUT]Choose Magic and Nature for Horz.
[OUT]Choose Nature, Magic, and Intellect for Nyia.
[OUT]Choose Turmoil, Nature, and Light for Triglav.
[/NODE]
+[NODE]9
@ -2127,7 +2127,7 @@ You approach the man and he looks up at you, puzzled, then looks around for a bi
+[NODE]5
[STORY]
'Ah, well. I am measuring the tremors -- the strength, how long they last, the frequency with which they occur. Trying to pinpoint the epicentre, you see.'
'Ah, well. I am measuring the tremors - the strength, how long they last, the frequency with which they occur. Trying to pinpoint the epicentre, you see.'
[/STORY]
[OUT]Why?
[OUT]Ask for the shortest possible account of what is happening here. [SKIP STORY]
@ -2135,7 +2135,7 @@ You approach the man and he looks up at you, puzzled, then looks around for a bi
+[NODE]6
[STORY]
'Like finding patient zero, I suppose -- that is, a person who fell ill first, or in this case, a place, perhaps. That is the thing that began the disaster, be it disease, curse, act of the gods -- they all tend to have a beginning. Like the burning of the cosmic tree that brought about the darkness centuries ago, yes?'
'Like finding patient zero, I suppose - that is, a person who fell ill first, or in this case, a place, perhaps. That is the thing that began the disaster, be it disease, curse, act of the gods - they all tend to have a beginning. Like the burning of the cosmic tree that brought about the darkness centuries ago, yes?'
[/STORY]
[OUT]Ask about the darkness and the burning of this tree.
[OUT]Ask if he found his patient zero.
@ -2143,7 +2143,7 @@ You approach the man and he looks up at you, puzzled, then looks around for a bi
+[NODE]7
[STORY]
'I am the Alchemist -- or so they call me. In truth, alchemy is but one of my many talents. A renaissance scholar, that's what I am!'
'I am the Alchemist - or so they call me. In truth, alchemy is but one of my many talents. A renaissance scholar, that's what I am!'
[/STORY]
[OUT]What's a renaissance?
[OUT]Ask for the shortest possible account of what is happening here.
@ -2163,21 +2163,21 @@ I am a learned man. In the days before the dark, we were aplenty, but these days
[STORY]
'I am looking for the beginning of it all, the catalyst, or the culprit, whatever I find.
And I am close. But I need to take measurements from within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.'
And I am close. But I need to take measurements from within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.'
[/STORY]
[OUT]Ask what needs to be done.
[/NODE]
+[NODE]10
[STORY]
'I am close. But I need to take measurements from within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.'
'I am close. But I need to take measurements from within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.'
[/STORY]
[OUT]Ask if he knows how to get in.
[/NODE]
+[NODE]11
[STORY]
'Ah, well, the not-so-reputable history of my profession. The long and short of it is that scholars meddled with the ways of the gods, thought to rid us all of magic -- bring about an age of reason. Only they didn't account for the gods having an actual world-saving job.'
'Ah, well, the not-so-reputable history of my profession. The long and short of it is that scholars meddled with the ways of the gods, thought to rid us all of magic - bring about an age of reason. Only they didn't account for the gods having an actual world-saving job.'
[/STORY]
[OUT]Keep listening.
[OUT]Ask if he found his patient zero.
@ -2235,7 +2235,7 @@ And I saw you come to me, and I see you as you are, chosen or what have you -- n
+[NODE]18
[STORY]
'Well, the way I see it, there are a few ways to deal with it. One, try to parley with the lot -- an awful idea, if you ask me, but who knows. Second's obvious, but not my cup of tea -- brute force. And then there's always other ways. Like I heard the scavengers who live nearby hate the bandits -- a feud amongst rabble, heh. Perhaps use that?'
'Well, the way I see it, there are a few ways to deal with it. One, try to parley with the lot - an awful idea, if you ask me, but who knows. Second's obvious, but not my cup of tea - brute force. And then there's always other ways. Like I heard the scavengers who live nearby hate the bandits - a feud amongst rabble, heh. Perhaps use that?'
[/STORY]
[OUT]So you need to get rid of the bandits from the cave, or convince them to let him set up camp?
[/NODE]
@ -2271,9 +2271,9 @@ The mercs are dead, and the odd man tries to run but you catch him. He squeals a
+[NODE]26
[STORY]
'I am looking for the beginning of it all -- the Shattering, I mean. I am looking for answers because we're out of time.
'I am looking for the beginning of it all - the Shattering, I mean. I am looking for answers because we're out of time.
And I am close. But I need to take measurements within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.'
And I am close. But I need to take measurements within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.'
[/STORY]
[OUT]Ask what needs to be done.
[OUT]Kill him.
@ -2281,7 +2281,7 @@ And I am close. But I need to take measurements within a cave, and it seems occu
+[NODE]27
[STORY]
You kill the man and loot his strange table. Among other things, you find a map with a place distinctly marked: 'Stupid bandits unable to grasp the importance of their cave -- need to get in here before all shatters!'
You kill the man and loot his strange table. Among other things, you find a map with a place distinctly marked: 'Stupid bandits unable to grasp the importance of their cave - need to get in here before all shatters!'
[/STORY]
[OUT]Take what you can and leave.
[/NODE]
@ -2297,7 +2297,7 @@ So some other connection must be hidden from us.'
+[NODE]29
[STORY]
'Ah, the right question, precisely. Why indeed? The tree is saved, but it is clearly weakened again -- perhaps threatened by the Shattering? Gods that once were have disappeared, and others have come to be. And all are trying to learn why this is happening. I suspected giants, of course, but I don't know...'
'Ah, the right question, precisely. Why indeed? The tree is saved, but it is clearly weakened again - perhaps threatened by the Shattering? Gods that once were have disappeared, and others have come to be. And all are trying to learn why this is happening. I suspected giants, of course, but I don't know...'
[/STORY]
[OUT]Giants?
[/NODE]
@ -5232,7 +5232,7 @@ The dungeon was clearly designed to keep some large creatures captive. You spot
+[NODE]5
[STORY]
You've heard of places built by your dwarven kin to hold mythical monsters. Some say it was done for amusement, but you know it was for learning. The runemasters of old were said to collect those creatures in an attempt to bind their powerful spirits to stone and metal, thus creating runes of magnificent strength -- awful stuff to be sure, but marvellous at the same time.
You've heard of places built by your dwarven kin to hold mythical monsters. Some say it was done for amusement, but you know it was for learning. The runemasters of old were said to collect those creatures in an attempt to bind their powerful spirits to stone and metal, thus creating runes of magnificent strength - awful stuff to be sure, but marvellous at the same time.
[/STORY]
[OUT]Head straight for the eastern passageway. You know this is where the main holding cells would have been, so it is likely where the dwarf is kept.
[OUT]Even though there is likely danger, explore some of the cells anyway before trying to rescue the dwarf. You may find something useful here.
@ -5268,7 +5268,7 @@ This place was clearly a prison of some sort, built to hold extremely large crea
Some cells hold the skeletal remains of such monsters, and other cells are empty or contain piles of ash.
Your keen sense of smell tells you there are creatures yet living in this underground place, and you also catch the distinct odour of old stone soaked in spirits -- likely the dwarf you are looking for.
Your keen sense of smell tells you there are creatures yet living in this underground place, and you also catch the distinct odour of old stone soaked in spirits - likely the dwarf you are looking for.
[/STORY]
[OUT]Go rescue the prisoner as you came here to do.
[OUT]Explore the old cells first.
@ -5412,7 +5412,7 @@ You are suddenly very aware that the walls around you are not walls. They have e
+[NODE]30
[STORY]
'Mythical beasts, powerful demons, troll kind that is so akin to us dwarves. They held their secret and the runes that I was able to craft -- epic! No grandmaster could ever match me, yet they all shied away from it, the shame . . .'
'Mythical beasts, powerful demons, troll kind that is so akin to us dwarves. They held their secret and the runes that I was able to craft - epic! No grandmaster could ever match me, yet they all shied away from it, the shame . . .'
[/STORY]
[OUT]Ask him why he is here, and for how long.
[OUT]Tell him you need to get him out so he can help with an urgent matter, a red cave that seems to be key to the Shattering.
@ -5420,7 +5420,7 @@ You are suddenly very aware that the walls around you are not walls. They have e
+[NODE]31
[STORY]
The doors to the cell open and the ground beneath your feet changes to slippery mud that pushes you in. From the dark corners you also see several more sets of eyes -- some red hot, some ice cold, all large and angry.
The doors to the cell open and the ground beneath your feet changes to slippery mud that pushes you in. From the dark corners you also see several more sets of eyes - some red hot, some ice cold, all large and angry.
[/STORY]
[OUT][Magic user] Keep talking and ask them if they will release the dwarf. But also, quietly prepare a ritual that will let you attack them in the spirit realms.
[OUT]Ask the trolls why they keep this dwarf here. Perhaps you could pay them for him?
@ -5457,7 +5457,7 @@ Tree roots break through the floor. You hear another voice answer, an old, tired
[STORY]
The dwarf answers your question:
'I took their hearts. I needed them, to make one. A magnificent one! They live only as shells, a warrakus, but grander and better! They cannot leave for it is my runes that keep them alive now. And no, I cannot craft them better ones -- these are already marvels beyond your small brain's understanding.'
'I took their hearts. I needed them, to make one. A magnificent one! They live only as shells, a warrakus, but grander and better! They cannot leave for it is my runes that keep them alive now. And no, I cannot craft them better ones - these are already marvels beyond your small brain's understanding.'
[/STORY]
[OUT]Tell the creatures that you can see why they keep him here.
[OUT]A warrakus?
@ -5469,7 +5469,7 @@ The dwarf answers your question:
[STORY]
The troll who first spoke answers you:
'We are all of the earth, friendss. We should serve as we once did, or we not any good no more. Thiss wass fun, but gamess be over. You take the dwarf, but you promise he not go free! He be evil.'
'We are all of the earth, friends. We should serve as we once did, or we not any good no more. Thiss was fun, but games be over. You take the dwarf, but you promise he not go free! He be evil.'
[/STORY]
[OUT]Make the promise.
[OUT]Say you cannot make such a promise, as he committed no crimes towards you, so you will not imprison him.
@ -5478,7 +5478,7 @@ The troll who first spoke answers you:
+[NODE]39
[STORY]
'You speak for your godss, yess? I can sense it in your tone, smell it on you. You agree to give uss your spirit, lotss of it so we may live. You can take thiss prison master with you.'
'You speak for your gods, yes? I can sense it in your tone, smell it on you. You agree to give uss your spirit, lots of it so we may live. You can take this prison master with you.'
[/STORY]
[OUT]Agree to pay the price with your own spirit.
[OUT]Refuse and attack!
@ -5496,7 +5496,7 @@ As you speak the words of the promise, you feel their unnatural weight and know
[STORY]
The Alchemist appears en route with a jovial smile:
'Ha! So you went straight for the fight -- good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'
'Ha! So you went straight for the fight - good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'
Before you are able to answer fully, the Alchemist wraps his hands around the rescued grandmaster and breaks open a vial of purple liquid, making them both disappear. You think they went into the greyworld, although only goblin shamans are known to travel that way.
[/STORY]
@ -5505,7 +5505,7 @@ Before you are able to answer fully, the Alchemist wraps his hands around the re
+[NODE]45
[STORY]
'Ah, a creation of my peers -- a marvel of metalworks, rune mastery, and something else. Armour that moves and has a heart. Humans often claim they are creatures man made, wizard spells gone wrong, curses, but it is not so. Harnessing life to awaken stone and metal -- the basis of my own work as well.'
'Ah, a creation of my peers -a marvel of metalworks, rune mastery, and something else. Armour that moves and has a heart. Humans often claim they are creatures man made, wizard spells gone wrong, curses, but it is not so. Harnessing life to awaken stone and metal - the basis of my own work as well.'
[/STORY]
[OUT]Convince them that a long time has passed and you need the help of this dwarf to help stop the Shattering. Tell them they should not be like him, or else they will remain his prisoners for good.
[OUT]Use the ritual and attack the creatures!
@ -5564,7 +5564,7 @@ The dwarf breathes a sigh of relief:
+[NODE]56
[STORY]
The creatures look at you with mistrust -- clearly dwarven oaths are not especially worthy to them. But they accept nonetheless. As you speak the words of the promise, you feel their unnatural weight and know they are no mere utterance. You are now bound by a demon deal. You do not know the consequence of breaking it, but there will be one.
The creatures look at you with mistrust - clearly dwarven oaths are not especially worthy to them. But they accept nonetheless. As you speak the words of the promise, you feel their unnatural weight and know they are no mere utterance. You are now bound by a demon deal. You do not know the consequence of breaking it, but there will be one.
[/STORY]
[OUT]Take the dwarf back to the red cave.
[/NODE]
@ -5625,7 +5625,7 @@ You search a few cells and find some old bones and loads of dust, but you also r
[STORY]
The Alchemist ghost appears en route with a jovial smile:
'Ha! So you went straight for the fight -- good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'
'Ha! So you went straight for the fight - good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'
Before you are able to answer fully, the Alchemist wraps his hands around the rescued runemaster and breaks open a vial of purple liquid, making them both disappear. You think they went into the greyworld, although only goblin shamans are known to travel that way.
[/STORY]
@ -7791,7 +7791,7 @@ The scavengers are pleased with the result.
+[NODE]56
[STORY]
You party well -- too well for some. Afterward, the goblins keep to their word and leave.
You party well - too well for some. Afterward, the goblins keep to their word and leave.
msgid "'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more -- it will cost you blood. Oh, and I do not heal males.'"
msgstr ""
@ -1339,14 +1340,17 @@ msgstr ""
msgid ""
"'Halt? Oh, you, you may enter.'\n"
"Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.\n"
"Once you become friends, you will get the chance to recruit (up to three times)."
"Once you become friends, you will get the chance to recruit."
msgid "'There are some clan-less orcs not too far from here -- stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.'"
msgid "'There are some clan-less orcs not too far from here - stubborn lot, won't leave. You make them go, yes? They are . . . a problem for me. Perhaps outsider presence will help matters.'"
msgid "'I can take the darkness away from you, but you must pay. Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things, and they'll cost you more - it will cost you blood. Oh, and I do not heal males.'"
msgid "Despite its first appearance, this seems to be an old dwarven burial ground -- an unusual find. You spot a rugged group of grave robbers who got here before you!"
msgid "Despite its first appearance, this seems to be an old dwarven burial ground - an unusual find. You spot a rugged group of grave robbers who got here before you!"
msgid "This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. As you get closer, you get a fleeting feeling of unease -- dark magics could be in play here..."
msgid "This seems likely to be a place of burial for outcasts, criminals, those who were unwanted in a community, or perhaps those too poor to get a proper burial. As you get closer, you get a fleeting feeling of unease - dark magics could be in play here..."
msgid "'Oh, fine, fine -- yes, I was a wretched soul. A murderous villain I was called, damned to eternity shackled to this stone. Can you imagine the boredom? Just let me leave and I will reward you -- I promise.'"
msgid "'Oh, fine, fine - yes, I was a wretched soul. A murderous villain I was called, damned to eternity shackled to this stone. Can you imagine the boredom? Just let me leave and I will reward you -- I promise.'"
msgid "You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you -- an aftereffect of the original spell, you think."
msgid "You strengthen the ritual binding the spirit here. It skulks away into the shadows, unable to do anything to stop you. You feel a wave of good energy fall upon you - an aftereffect of the original spell, you think."
msgid "'I'll give you some of the goods that dwarf smith's been making for me. I'll even throw in a little something extra -- goodwill and all that...'"
msgid "'I'll give you some of the goods that dwarf smith's been making for me. I'll even throw in a little something extra -goodwill and all that...'"
"The creature looks angry, but nods and claps its hands. It then disappears.\n"
"When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton.\n"
"But, as promised, the skeleton has some good loot waiting for you."
"When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. But, as promised, the skeleton has some good loot waiting for you."
"The creature dissolves into green goo as you strike it. It is probably dead.\n"
"When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton.\n"
"But, as promised, the skeleton has some good loot waiting for you."
"When you go back to the dwarf, the smithy is collapsed in rubble, and all you find is a very old stone skeleton. But, as promised, the skeleton has some good loot waiting for you."
msgid "Despite its first appearance, this seems to be an old dwarven burial ground -- an unusual find. You spot a rugged group of grave robbers who got here before you!"
msgid "You have skilled wise ones with you, and so they can cultivate the art of mysticism int his young one."
msgid "[Magic users or loyalty and mysticism] You either know enough about magic to try and teach even an elven child, or you are friends with the Woodlandkin as so you can ask their guidance so that the youth may become an elven magic user."
msgid "The weaves of magic are natural to all elves, yet the path of the magic user is wrought with dark dangers, especially for an elven child raised outside their own kind."
msgid ""
"The weaves of magic are natural to all elves, yet the path of the magic user is wrought with dark dangers, especially for an elven child raised outside their own kind.\n"
"They may not return to you or their path may not lead to what you seek."
"Your elven youth was clearly destined to walk the mystical path as they return to you as a mage.\n"
"The child returns an elven druid. And while they are now often at odds with village life, they remain loyal to the gods and their family."
msgid "The child returns an elven druid. And while they are now often at odds with village life, they remain loyal to the gods and their chosen family."
msgid "The child returns a banished elven druid. And while they are now often at odds with village life, they remain loyal to the gods and their chosen family."
msgid "Your elven youth was clearly not destined to walk the path of a druid, at least not yet. But they received some training, and they remain devoted to a life in commune with nature."
"Your dwarven child is about to become adult, at least by the short-living standards. As such, they will undergo the croppings - a coming of age ceremony.\n"
msgid "[Dwarf or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it!"
msgid "[Dwarf or loyalty and male] Guide your child to their kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it!"
msgid "By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest smiths, especially for one raised outside dwarven cities."
msgstr ""
@ -621,13 +681,18 @@ msgstr ""
msgid "By the will of the stone and metal, your dwarven child proved to be a talented labourer, far surpassing their peers."
msgid "By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest runemasters ever recorded in dwarven memory."
msgid "The trials proved too much, perhaps their bond to the non-dwarven gods interfered with the sacred rites of passage. The child matures but perishes from the shame."
msgid "By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest runemasters ever recorded in dwarven memory."
"The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood.\n"
@ -1068,6 +1125,10 @@ msgstr ""
msgid "[Orc or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be stronger for it!"
"The night demons are slain and you hear a dredful howling in the distance...\n"
"The night demons are slain and you hear a dreadful howling in the distance...\n"
"But then again, you are chosen of Horz, an alpha of the moon. it is your right to claim these beasts if you so wish and you know those who witnessed it will respect you."
msgid "'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to simmon a werewold mutt and he will be your to command. Now fare thee well, my love!'"
msgid "'Ah, yes, children of light. Such a shame, still. I am enamoured and so shall gift you a servant so they may remind you of me. From now on, you shall be able to summon a werewolf mutt and he will be your to command. Now fare thee well, my love!'"
"'Despite your failure, you have enchanted my heart with your baffling beauty. You will be my mistress of the night. One sweet bite and your world will become changed forever!'\n"
"You become the nmistress fo the night. The striga master is exhausted fromt he ritual, so it is a good time to go."
"You become the mistress of the night. The striga master is exhausted from the ritual, so it is a good time to go."
"You locate a path to climb down easily and find yourself in an old town square.\n"
"There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken.\n"
"You feel a small tremor and know that a big one may follow soon.\n"
"There are fallen statues of dwarven heroes and grand buildings, all crumbled and broken. You feel a small tremor and know that a big one may follow soon.\n"
"There are three places left intact to explore."
msgstr ""
@ -4794,6 +4782,14 @@ msgstr ""
msgid "Whatever chamber lay here before now lies in ruins. Violent tremors tear the ground apart before your eyes."
msgid "You scream, the rock troll screams back, you each run in different directions, and the commotion makes all the stones fall over!"
msgstr ""
@ -5253,6 +5250,10 @@ msgstr ""
msgid "You climb up to explore the old ruins but hear an unsettling stirring in the forest. Darkness has clearly infected this place and some of the trees seem to be descending upon you accompanied by shadows."
"'No, you cannot move my forest and I will not abandon it, even when the darkness consumes and changes. Us, do you see how fast I speak? Sad, so sad.\n"
"But, perhaps change is good? Darkness is not evil, it is just, different. But you best go now, the mroki are very temperamental.'"
"'Noo, you cannot move my forest and I will not abandon it, even when the darkness consumes and changes. Us, do you see how fast I speak? Sad, so saad.\n"
"But, perhaps change is good? Darkness is not evil, it is just, different. But you best go now, the mroki are veery temperamental.'"
msgid "'Bastard Slavyans set up a settlement near us. Soon they'll come knockin' on our doorstep, sayin' godly stuff and forcin' us to listen. Get rid of them lot and we'll be mates for sure.'"
msgid "'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.''"
msgid "'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.'"
msgid "'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We are not idealists, we need to survive.'"
msgid "'You have proven a friend to the shadows, perhaps one of us will follow you, but only if you make it worthwhile for all of us. We will also accept a child in exchange for our service. We are not idealists, we need to survive. Both deals are one time only.'"
"You enter the lands of the shadowkin and you feel the raw presence of darkness here. A thick, low hanging black mist covers the ground to you can never see your feet. And another such layer, albeit thinner, shrouds the sky. A voice from the shadow speaks:\n"
@ -367,6 +366,10 @@ msgstr ""
msgid "One of your orc females has the dark taint of magic upon her, even though she is untrained. The shadowkin offer to awaken those gifts ad transform her into a witch."
msgid "'Ah, followers of the darker paths. Good. Beware though, darkness is not one to throw many favours, seeing as you are no friends of ours, you will still need to face the black mists whims if you wish to come in.''"
msgid "You descend down the winding corridor until you reach a chamber with six stone columns. Between them are alcoves with granite chests and vases.[R6]"
msgid "You descend down the winding corridor until you reach a chamber with six stone columns. Between them are alcoves with granite chests and vases."
msgid "'You seek for our kind to join yours? An odd idea, but not without its merits. It is unlikely any of the elders shall undertake this path, but a youngling may wish to explore such adventurous life. Those who expressed interest await you.'"
msgid ""
"'You seek for our kind to join yours? An odd idea, but not without its merits. It is unlikely any of the elders shall undertake this path, but a youngling may wish to explore such adventurous life. Those who expressed interest await you.\n"
"You will of course leave the customary gift in exchange for their service.'"
"The light dims and before you stands the family. Their bodies are twisted and broken from the Shattering, but they seem unhindered by it, their eyes white and focused, yet empty. Their limbs are loose -- unnaturally relaxed, even. At first you assume they are now unliving, but you can see blood still pumping in their veins and their hearts beating slowly.\n"
"The light dims and before you stands the family. Their bodies are twisted and broken from the Shattering, but they seem unhindered by it, their eyes white and focused, yet empty. Their limbs are loose - unnaturally relaxed, even. At first you assume they are now unliving, but you can see blood still pumping in their veins and their hearts beating slowly.\n"
"They walk away from you without a word, moving together in unnerving unison."
msgstr ""
#. -- [EVENT] --Shattering1(0)@@+[NODE]5@@[OUT]1
msgid "[Harmony or light]Try to call out to them."
msgid "[Harmony or Light]Try to call out to them."
msgstr ""
#. -- [EVENT] --Shattering1(0)@@+[NODE]5@@[OUT]2
msgid "[Turmoil or magic]Observe their movements."
msgid "[Turmoil or Magic]Observe their movements."
msgstr ""
#. -- [EVENT] --Shattering1(0)@@+[NODE]5@@[OUT]3
msgid "[Nature or intellect]Stay vigilant."
msgid "[Nature or Intellect]Stay vigilant."
msgstr ""
#. -- [EVENT] --Shattering1(0)@@+[NODE]6@@[STORY]
@ -2161,7 +2161,7 @@ msgid "Stand up fast and be ready for trouble!"
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]2@@[OUT]3
msgid "You've been here before, skip right to the end!"
msgid "Accept your divine role as chosen. [Skip story]"
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]3@@[STORY]
@ -2221,39 +2221,39 @@ msgid ""
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]1
msgid "Choose light and turmoil for Svarog."
msgid "Choose Light and Turmoil for Svarog."
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]2
msgid "Choose harmony and intellect for Lada."
msgid "Choose Harmony and Intellect for Lada."
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]3
msgid "Choose nature and harmony for Dievanna."
msgid "Choose Nature and Harmony for Dievanna."
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]4
msgid "Choose harmony and light for Stribog."
msgid "Choose Harmony and Light for Stribog."
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]5
msgid "Choose magic and intellect for Marovit."
msgid "Choose Magic and Intellect for Marovit."
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]6
msgid "Choose magic and turmoil for Zorya."
msgid "Choose Magic and Turmoil for Zorya."
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]7
msgid "Choose magic and nature for Horz."
msgid "Choose Magic and Nature for Horz."
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]8
msgid "Choose nature, magic, and intellect for Nyia."
msgid "Choose Nature, Magic, and Intellect for Nyia."
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]8@@[OUT]9
msgid "Choose turmoil, nature, and light for Triglav."
msgid "Choose Turmoil, Nature, and Light for Triglav."
msgstr ""
#. -- [EVENT] --Dream0(6)@@+[NODE]9@@[STORY]
@ -3032,7 +3032,7 @@ msgid "Enquire who he is."
msgstr ""
#. -- [EVENT] --Alchemist2(8)@@+[NODE]5@@[STORY]
msgid "'Ah, well. I am measuring the tremors -- the strength, how long they last, the frequency with which they occur. Trying to pinpoint the epicentre, you see.'"
msgid "'Ah, well. I am measuring the tremors - the strength, how long they last, the frequency with which they occur. Trying to pinpoint the epicentre, you see.'"
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
@ -3049,7 +3049,7 @@ msgid "Ask for the shortest possible account of what is happening here. [SKIP ST
msgstr ""
#. -- [EVENT] --Alchemist2(8)@@+[NODE]6@@[STORY]
msgid "'Like finding patient zero, I suppose -- that is, a person who fell ill first, or in this case, a place, perhaps. That is the thing that began the disaster, be it disease, curse, act of the gods -- they all tend to have a beginning. Like the burning of the cosmic tree that brought about the darkness centuries ago, yes?'"
msgid "'Like finding patient zero, I suppose - that is, a person who fell ill first, or in this case, a place, perhaps. That is the thing that began the disaster, be it disease, curse, act of the gods - they all tend to have a beginning. Like the burning of the cosmic tree that brought about the darkness centuries ago, yes?'"
msgstr ""
#. -- [EVENT] --Alchemist2(8)@@+[NODE]6@@[OUT]1
@ -3064,7 +3064,7 @@ msgid "Ask if he found his patient zero."
msgstr ""
#. -- [EVENT] --Alchemist2(8)@@+[NODE]7@@[STORY]
msgid "'I am the Alchemist -- or so they call me. In truth, alchemy is but one of my many talents. A renaissance scholar, that's what I am!'"
msgid "'I am the Alchemist - or so they call me. In truth, alchemy is but one of my many talents. A renaissance scholar, that's what I am!'"
msgstr ""
#. -- [EVENT] --Alchemist2(8)@@+[NODE]7@@[OUT]1
@ -3087,7 +3087,7 @@ msgstr ""
#. -- [EVENT] --Alchemist2(8)@@+[NODE]9@@[STORY]
msgid ""
"'I am looking for the beginning of it all, the catalyst, or the culprit, whatever I find.\n"
"And I am close. But I need to take measurements from within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.'"
"And I am close. But I need to take measurements from within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.'"
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
@ -3098,7 +3098,7 @@ msgid "Ask what needs to be done."
msgstr ""
#. -- [EVENT] --Alchemist2(8)@@+[NODE]10@@[STORY]
msgid "'I am close. But I need to take measurements from within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.'"
msgid "'I am close. But I need to take measurements from within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.'"
msgstr ""
#. -- [EVENT] --Alchemist2(8)@@+[NODE]10@@[OUT]1
@ -3106,7 +3106,7 @@ msgid "Ask if he knows how to get in."
msgstr ""
#. -- [EVENT] --Alchemist2(8)@@+[NODE]11@@[STORY]
msgid "'Ah, well, the not-so-reputable history of my profession. The long and short of it is that scholars meddled with the ways of the gods, thought to rid us all of magic -- bring about an age of reason. Only they didn't account for the gods having an actual world-saving job.'"
msgid "'Ah, well, the not-so-reputable history of my profession. The long and short of it is that scholars meddled with the ways of the gods, thought to rid us all of magic - bring about an age of reason. Only they didn't account for the gods having an actual world-saving job.'"
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
@ -3188,7 +3188,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --Alchemist2(8)@@+[NODE]18@@[STORY]
msgid "'Well, the way I see it, there are a few ways to deal with it. One, try to parley with the lot -- an awful idea, if you ask me, but who knows. Second's obvious, but not my cup of tea -- brute force. And then there's always other ways. Like I heard the scavengers who live nearby hate the bandits -- a feud amongst rabble, heh. Perhaps use that?'"
msgid "'Well, the way I see it, there are a few ways to deal with it. One, try to parley with the lot - an awful idea, if you ask me, but who knows. Second's obvious, but not my cup of tea - brute force. And then there's always other ways. Like I heard the scavengers who live nearby hate the bandits - a feud amongst rabble, heh. Perhaps use that?'"
msgstr ""
#. -- [EVENT] --Alchemist2(8)@@+[NODE]18@@[OUT]1
@ -3222,12 +3222,12 @@ msgstr ""
#. -- [EVENT] --Alchemist2(8)@@+[NODE]26@@[STORY]
msgid ""
"'I am looking for the beginning of it all -- the Shattering, I mean. I am looking for answers because we're out of time.\n"
"And I am close. But I need to take measurements within a cave, and it seems occupied by bandits -- a large cohort, uninterested in the fate of the world, you see.'"
"'I am looking for the beginning of it all - the Shattering, I mean. I am looking for answers because we're out of time.\n"
"And I am close. But I need to take measurements within a cave, and it seems occupied by bandits - a large cohort, uninterested in the fate of the world, you see.'"
msgstr ""
#. -- [EVENT] --Alchemist2(8)@@+[NODE]27@@[STORY]
msgid "You kill the man and loot his strange table. Among other things, you find a map with a place distinctly marked: 'Stupid bandits unable to grasp the importance of their cave -- need to get in here before all shatters!'"
msgid "You kill the man and loot his strange table. Among other things, you find a map with a place distinctly marked: 'Stupid bandits unable to grasp the importance of their cave - need to get in here before all shatters!'"
msgstr ""
#. -- [EVENT] --Alchemist2(8)@@+[NODE]27@@[OUT]1
@ -3241,7 +3241,7 @@ msgid ""
msgstr ""
#. -- [EVENT] --Alchemist2(8)@@+[NODE]29@@[STORY]
msgid "'Ah, the right question, precisely. Why indeed? The tree is saved, but it is clearly weakened again -- perhaps threatened by the Shattering? Gods that once were have disappeared, and others have come to be. And all are trying to learn why this is happening. I suspected giants, of course, but I don't know...'"
msgid "'Ah, the right question, precisely. Why indeed? The tree is saved, but it is clearly weakened again - perhaps threatened by the Shattering? Gods that once were have disappeared, and others have come to be. And all are trying to learn why this is happening. I suspected giants, of course, but I don't know...'"
msgid "You've heard of places built by your dwarven kin to hold mythical monsters. Some say it was done for amusement, but you know it was for learning. The runemasters of old were said to collect those creatures in an attempt to bind their powerful spirits to stone and metal, thus creating runes of magnificent strength -- awful stuff to be sure, but marvellous at the same time."
msgid "You've heard of places built by your dwarven kin to hold mythical monsters. Some say it was done for amusement, but you know it was for learning. The runemasters of old were said to collect those creatures in an attempt to bind their powerful spirits to stone and metal, thus creating runes of magnificent strength - awful stuff to be sure, but marvellous at the same time."
"This place was clearly a prison of some sort, built to hold extremely large creatures, perhaps even dragons.\n"
"Some cells hold the skeletal remains of such monsters, and other cells are empty or contain piles of ash.\n"
"Your keen sense of smell tells you there are creatures yet living in this underground place, and you also catch the distinct odour of old stone soaked in spirits -- likely the dwarf you are looking for."
"Your keen sense of smell tells you there are creatures yet living in this underground place, and you also catch the distinct odour of old stone soaked in spirits - likely the dwarf you are looking for."
msgstr ""
#. #-#-#-#-# mChapter 1.pot #-#-#-#-#
@ -6861,11 +6861,11 @@ msgid "Prepare for a fight."
msgid "'Mythical beasts, powerful demons, troll kind that is so akin to us dwarves. They held their secret and the runes that I was able to craft -- epic! No grandmaster could ever match me, yet they all shied away from it, the shame . . .'"
msgid "'Mythical beasts, powerful demons, troll kind that is so akin to us dwarves. They held their secret and the runes that I was able to craft - epic! No grandmaster could ever match me, yet they all shied away from it, the shame . . .'"
msgid "The doors to the cell open and the ground beneath your feet changes to slippery mud that pushes you in. From the dark corners you also see several more sets of eyes -- some red hot, some ice cold, all large and angry."
msgid "The doors to the cell open and the ground beneath your feet changes to slippery mud that pushes you in. From the dark corners you also see several more sets of eyes - some red hot, some ice cold, all large and angry."
"'I took their hearts. I needed them, to make one. A magnificent one! They live only as shells, a warrakus, but grander and better! They cannot leave for it is my runes that keep them alive now. And no, I cannot craft them better ones -- these are already marvels beyond your small brain's understanding.'"
"'I took their hearts. I needed them, to make one. A magnificent one! They live only as shells, a warrakus, but grander and better! They cannot leave for it is my runes that keep them alive now. And no, I cannot craft them better ones - these are already marvels beyond your small brain's understanding.'"
"'We are all of the earth, friendss. We should serve as we once did, or we not any good no more. Thiss wass fun, but gamess be over. You take the dwarf, but you promise he not go free! He be evil.'"
"'We are all of the earth, friends. We should serve as we once did, or we not any good no more. Thiss was fun, but games be over. You take the dwarf, but you promise he not go free! He be evil.'"
msgid "'You speak for your godss, yess? I can sense it in your tone, smell it on you. You agree to give uss your spirit, lotss of it so we may live. You can take thiss prison master with you.'"
msgid "'You speak for your gods, yes? I can sense it in your tone, smell it on you. You agree to give uss your spirit, lots of it so we may live. You can take this prison master with you.'"
"The Alchemist appears en route with a jovial smile:\n"
"'Ha! So you went straight for the fight -- good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'\n"
"'Ha! So you went straight for the fight - good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'\n"
"Before you are able to answer fully, the Alchemist wraps his hands around the rescued grandmaster and breaks open a vial of purple liquid, making them both disappear. You think they went into the greyworld, although only goblin shamans are known to travel that way."
msgid "'Ah, a creation of my peers -- a marvel of metalworks, rune mastery, and something else. Armour that moves and has a heart. Humans often claim they are creatures man made, wizard spells gone wrong, curses, but it is not so. Harnessing life to awaken stone and metal -- the basis of my own work as well.'"
msgid "'Ah, a creation of my peers -a marvel of metalworks, rune mastery, and something else. Armour that moves and has a heart. Humans often claim they are creatures man made, wizard spells gone wrong, curses, but it is not so. Harnessing life to awaken stone and metal - the basis of my own work as well.'"
msgid "The creatures look at you with mistrust -- clearly dwarven oaths are not especially worthy to them. But they accept nonetheless. As you speak the words of the promise, you feel their unnatural weight and know they are no mere utterance. You are now bound by a demon deal. You do not know the consequence of breaking it, but there will be one."
msgid "The creatures look at you with mistrust - clearly dwarven oaths are not especially worthy to them. But they accept nonetheless. As you speak the words of the promise, you feel their unnatural weight and know they are no mere utterance. You are now bound by a demon deal. You do not know the consequence of breaking it, but there will be one."
"The Alchemist ghost appears en route with a jovial smile:\n"
"'Ha! So you went straight for the fight -- good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'\n"
"'Ha! So you went straight for the fight - good, good. This old fella's not what you call ethical, but he knows his stuff. Let me take him off your hands now. Come see us in the red cave when you can, and perhaps we will have some answers for you.'\n"
"Before you are able to answer fully, the Alchemist wraps his hands around the rescued runemaster and breaks open a vial of purple liquid, making them both disappear. You think they went into the greyworld, although only goblin shamans are known to travel that way."