<EntryKey="DES_SUBSKILL_SUMMON_PET_ANIMAL_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free melee spot."/>
<EntryKey="DES_SUBSKILL_SUMMON_PET_ANIMAL_RANGED_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free ranged spot."/>
<EntryKey="DES_SUBSKILL_ADD_HEALTH_P_REGENERATION"Val="Increase Health Regeneration."/>
<EntryKey="DES_SUBSKILL_ADD_HEALTH_P_REGENERATION_DES"Val="Increase the amount of Health regenerated at the end of each turn."/>
<EntryKey="DES_TOOLTIP_ITEM_VALUE_DES"Val="Value of this item when it is traded. Note, that Traders will usually don't offer to pay you full prices, otherwise they would go bust!"/>
<EntryKey="DES_TOOLTIP_ITEM_VALUE_DES"Val="Value of this item when it is traded. Note, that Traders won't usually offer to pay you full prices, otherwise they would go bust!"/>
<EntryKey="DES_TOOLTIP_GOD_POINTS_CLAIMED_DES"Val="God Points are added to your profile when opening the Game Summary screen. If you continue playing and earn more points, only the difference will be added next time."/>
<EntryKey="UI_TUTORIAL_CAMP3"Val="Move your group near a tile with a resource located no further than one hex away.\n\nTo assign your workers to collecting resources, your group has to be in {COLOR:yellow}Camp Mode.{END_COLOR}"/>
<EntryKey="UI_TUTORIAL_CAMP4"Val="Setting Up a Camp"/>
<EntryKey="UI_TUTORIAL_CAMP5"Val="To set up a camp:\n\n1. Left click on the group. A radial menu will appear.\n\n2. Click the Camp button.\n\nThe Gathering screen will open automatically."/>
<EntryKey="UI_TUTORIAL_CAMP5A"Val="To set up a camp:"/>
<EntryKey="UI_TUTORIAL_CAMP5B"Val="1. Left click on the group. A radial menu will appear."/>
<EntryKey="UI_TUTORIAL_CAMP5C"Val="2. Click the Camp button."/>
<EntryKey="UI_TUTORIAL_CAMP5D"Val="The Gathering screen will open automatically."/>
<EntryKey="UI_TUTORIAL_CAMP6"Val="Camping also increases health recovery rate, provided the group has fuel. One unit of fuel ({ICON:FuelIcon}) is used per turn (more during Winter)."/>
<EntryKey="UI_TUTORIAL_CARDS1"Val="You have just started a card minigame.\nEach round consists of {COLOR:yellow}8 Preparation Phases{END_COLOR} and {COLOR:yellow}2 Fight Phases{END_COLOR}.\n\nTo win, eliminate all of your enemy's cards."/>
<EntryKey="UI_TUTORIAL_CARDS2"Val="During {COLOR:yellow}Preparation Phases{END_COLOR} players take turns to play their cards."/>
@ -696,8 +700,8 @@
<EntryKey="UI_TUTORIAL_ADVANCEMENT2"Val="Press these buttons to view each category:"/>
<EntryKey="UI_TUTORIAL_ADVANCEMENT3"Val="The unlock cost of each recipe is shown next to its icon."/>
<EntryKey="UI_TUTORIAL_ADVANCEMENT4"Val="Materials in {COLOR:yellow}equipment recipes{END_COLOR} unlock in random order each playthrough, but you can see the details before you spend your Advancement Points by clicking on a recipe."/>
<EntryKey="UI_TUTORIAL_ADVANCEMENT5"Val="Some recipes require that you unlock all nodes that lead to them. "/>
<EntryKey="UI_TUTORIAL_ADVANCEMENT6"Val="For example, Crystal Wood recipe, which is a {COLOR:yellow}composite material{END_COLOR}, can only be obtained after unlocking both Diamond and Ancient Wood materials. "/>
<EntryKey="UI_TUTORIAL_ADVANCEMENT5"Val="Each recipe requires that you unlock at least one parent node that leads to it."/>
<EntryKey="UI_TUTORIAL_ADVANCEMENT6"Val="For example, Crystal Wood can only be obtained after unlocking either Diamond or Ancient Wood."/>
<EntryKey="UI_TUTORIAL_ADVANCEMENT7"Val="Advancement Points {ICON:AdvancementPointIcon} are awarded each time your collect enough Research Points (RPs)."/>
<EntryKey="UI_TUTORIAL_ADVANCEMENT8"Val="RPs are given after completing events, building a School or researching terrain and creature artifacts."/>
<EntryKey="UI_STAY_IN_GAME"Val="Stay in Game"/>
@ -889,5 +893,10 @@
<EntryKey="UI_SWITCHING_DATABASE"Val="We recommend that you use the latest version of database files and only go back to another version if you know what you're doing. Make sure the game versions match, using an incorrect database is likely to cause crashes! If you want to continue a game saved in a previous game version, switch to the previous version using beta branches."/>
<EntryKey="UI_PATCH_NOTES"Val="Patch Notes"/>
<EntryKey="UI_TAB_TO_SWITCH"Val="TAB - switch between groups"/>
<EntryKey="UI_SEE_RESULTS"Val="See Results"/>
<EntryKey="UI_LESS"Val="Less"/>
<EntryKey="UI_ADDED_TO_PROFILE"Val="Added To Profile:"/>
msgid "Use this to quickly transfer a variety of food between your groups."
msgstr ""
#. DES_TOOLTIP_GOD_POINTS_CLAIMED_DES
msgid "God Points are added to your profile when opening the Game Summary screen. If you continue playing and earn more points, only the difference will be added next time."
msgid "1. Left click on the group. A radial menu will appear."
msgstr ""
#. UI_TUTORIAL_CAMP5C
msgid "2. Click the Camp button."
msgstr ""
#. UI_TUTORIAL_CAMP5D
msgid "The Gathering screen will open automatically."
msgstr ""
#. UI_TUTORIAL_CAMP6
msgid "Camping also increases health recovery rate, provided the group has fuel. One unit of fuel ({ICON:FuelIcon}) is used per turn (more during Winter)."
msgstr ""
@ -2948,11 +2964,11 @@ msgid "Materials in {COLOR:yellow}equipment recipes{END_COLOR} unlock in random
msgstr ""
#. UI_TUTORIAL_ADVANCEMENT5
msgid "Some recipes require that you unlock all nodes that lead to them. "
msgid "Each recipe requires that you unlock at least one parent node that leads to it."
msgstr ""
#. UI_TUTORIAL_ADVANCEMENT6
msgid "For example, Crystal Wood recipe, which is a {COLOR:yellow}composite material{END_COLOR}, can only be obtained after unlocking both Diamond and Ancient Wood materials. "
msgid "For example, Crystal Wood can only be obtained after unlocking either Diamond or Ancient Wood."
@ -4270,7 +4270,7 @@ So the core of darkness will remain at bay. Only what is left here with us will
You will of course need to defeat the light-beast that now guards the chamber. But if you agree, I will aid you. And remember, not every mroki will have a heart, so it may take some hunting.'
[/STORY]
[OUT]Agree and go hunt for some mroki. They can be found in the darkness, in volcanic biomes,.
[OUT]Agree and go hunt for some mroki. They can be found in the darkness, in volcanic biomes.
@ -205,7 +205,7 @@ But this path is never easy. You must choose what journey the young one will tak
[/STORY]
[OUT][Magic users or loyalty and mysticism] You either know enough about magic to try and teach even an elven child, or you are friends with the Woodlandkin as so you can ask their guidance so that the youth may become an elven magic user.
[OUT][Strength and perception] The child is strong, perhaps it will grow to become a fighter.
[OUT][Perception and strength] The child is has physical prowess, perhaps the path of a warrior is their destiny.
[OUT]Teach the elven child some good old trade.
[OUT][Chance] Elves are forever bound to the forest, allow your child to transform into a forest demon, even if the result is unsure.
[/NODE]
@ -220,7 +220,7 @@ The weaves of magic are natural to all elves, yet the path of the magic user is
[OUT]Begin the trials for a mage.
[OUT]Go back to the choices.
[OUT]Begin the trials for a druid.
[OUT][Strength and perception] The child is strong, perhaps it will grow to become a fighter.
[OUT][Perception and strength] The child is has physical prowess, perhaps the path of a warrior is their destiny.
[/NODE]
+[NODE]4
@ -1354,7 +1354,7 @@ But this path is never easy. You must now choose what journey the young one will
[OUT]Gatherers are always needed and the training is less perilous.
[OUT][Chance]Your child has always been different. Allow fate to guide their path completely.
[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous.
[OUT][Wisdom] Your child is learned, perhaps they can become a healer.
[OUT][Intelligence] Your child is learned, perhaps they can become a healer.
[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous.
[OUT][Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca.
[OUT][Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk.
@ -1854,7 +1854,7 @@ Your child was gifted in magic, alas, a jealous witch found it and cursed it to
[/EVENT]
-- [EVENT] --__Childgrowingup__(24)
-- [EVENT] --Childgrowingup__Sea(24)
+[NODE]2
[STORY]
The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood.
@ -1869,7 +1869,7 @@ But this path is never easy. You must now choose what journey the young one will
[OUT]Gatherers are always needed and the training is less perilous.
[OUT][Chance]Your child has always been different. Allow fate to guide their path completely.
[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous.
[OUT][Wisdom] Your child is learned, perhaps they can become a healer.
[OUT][Intelligence]Your child is learned, perhaps they can become a healer.
[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous.
[OUT][Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca.
[OUT][Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk.
You come across a lone house and hear a lot of dwarvish swearing from the back.
[/STORY]
[OUT]Investigate.
[OUT]Leave.
[/NODE]
+[NODE]3
[STORY]
You see a dwarf tearing his hair out and kicking a clay oven:
'Ya bloody useless pile of junk. Get the fuck out me oven, ya son of a whore spirit!'
[/STORY]
[OUT][Dwarf]Tell your kin to calm down and tell you what is wrong.
[OUT]Ask the dwarf if he needs assistance.
[OUT]Attack!
[/NODE]
+[NODE]5
[STORY]
'Oh, you, stone and metal be kind to me! Can you talk some sense into the oven? I crafted it with my own hands, perfect -- keeps the temperature just so. I would bake the best cake there is!
But no, this idiot spirit got itself trapped inside, and it won't leave!'
[/STORY]
[OUT]A cake? That seems below his station.
[OUT]Does he know how to get rid of it?
[OUT][Magic user]Tell him you can banish the spirit for him.
[OUT][Goblin shaman or Spirits]You sense the ghost inside. Speak to it.
[/NODE]
+[NODE]7
[STORY]
'What, ya think a dwarven smith can only melt things, eh? Yer just like Helga. She said I won't be able to do it, and so I will do it!'
He pulls a bit more of his already thinned hair out.
[/STORY]
[OUT]He looks distressed, so just nod. Does he know how to get rid of the ghost?
[OUT][Magic user]Tell him you can banish the spirit for him.
[OUT][Goblin shaman or Spirits]You sense the ghost inside. Speak to it.
[/NODE]
+[NODE]8
[STORY]
'Who are you? I don't care! Can you talk some sense into the oven? I crafted it with my own hands, perfect - keeps the temperature just so. I would bake the best cake there is!
But no, this idiot spirit got itself trapped inside, and it won't leave!'
[/STORY]
[OUT]A cake? That seems below his station.
[OUT]Does he know how to get rid of it?
[OUT][Magic user]Tell him you can banish the spirit for him.
[OUT][Goblin shaman or Spirits]You sense the ghost inside. Speak to it.
[/NODE]
+[NODE]9
[STORY]
'Aye, that I do. This maggot got itself stuck in the bit of granite I used. I know just the lump it came from, but I am in the midst of making the best cake mix, I can't just leave.
If ya go get the lump, I'll give ya a tip about a good place to mine. And a reward, too. Just hurry, please.'
[/STORY]
[OUT]Go look for the granite lump.
[/NODE]
+[NODE]10
[STORY]
'Oh laddie, that makes me so happy! I'll pay ya nice for it.'
[/STORY]
[OUT]Do the ritual.
[OUT]It may be too difficult. Does he know another way?
[/NODE]
+[NODE]12
[STORY]
You banish the spirit successfully and the dwarf claps his hands:
'Aye, laddie, ya did it! Here, my reward for ya, but please do leave now, I need to focus!
Oh, and I marked a resource vein for you on your map. Go get some good stone or metal.'
[/STORY]
[OUT]Thank him and leave.
[/NODE]
+[NODE]18
[STORY]
You fail the ritual and it only angers the spirit. The clay oven shakes and turns blue. The dwarf is angry:
'Ya best leave me be, lassie, I am in no mood for this!'
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]21
[STORY]
You kill the dwarf, and the ghost calls out to you:
'Oh, hey. Now that you have killed that rude oaf, could you free me, please?'
[/STORY]
[OUT]What can be done?
[OUT]Decline and leave.
[/NODE]
+[NODE]22
[STORY]
'There is a lump of granite that stupid dwarf broke down. If you bring it here, I can transfer back into it. I liked it there.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]
+[NODE]26
[STORY]
'You found it yet? No? Go away...'
[/STORY]
[OUT]Yes.
[OUT]Leave to look for the obsidian lump to get rid of the ghost.
[/NODE]
+[NODE]29
[STORY]
You are badly beaten and chased away.
[/STORY]
[OUT]Leave.
[/NODE]
+[NODE]34
[STORY]
'Ah, ya got it, great. Give it quick, I'll take it back myself. Here, a reward as promised! Metal and stone to ya, laddie. Oh, and I marked a spot for some good mining for ya too.'
[/STORY]
[OUT]Thank him and leave.
[/NODE]
+[NODE]36
[STORY]
'Oh, you can speak to me, so you know about spirits, good. Please don't just banish me. If you take me out of here safely, I will come with you, eh?'
[/STORY]
[OUT]Agree and tell the dwarf you will extract the ghost instead.
[/NODE]
+[NODE]37
[STORY]
'Fine with me, as long as ya don't damage my oven, right?'
[/STORY]
[OUT]Say that there is no guarantee, but the chance for it is small.
[/NODE]
+[NODE]38
[STORY]
'What? No! Just banish the stupid thing!'
[/STORY]
[OUT]Ignore him and extract the ghost.
[OUT]Banish the ghost.
[OUT]It may be too difficult. Does he know another way?
[/NODE]
+[NODE]40
[STORY]
You extract the spirit successfully and the dwarf claps his hands:
'Aye, laddie, ya did it! Here, my reward for ya, but please do leave now, I need to focus! Oh, and I marked a resource vein for you on your map. Go get some good stone or metal.'
The ghost is now bound to you and also pleased.
[/STORY]
[OUT]Thank him and leave.
[/NODE]
+[NODE]41
[STORY]
You extract the spirit successfully, but the ritual shatters the clay oven. The dwarf is not happy:
'Oi, ya bloody lassies! All my efforts ruined! Ya best leave my sight before I thrash ya!'
But at least the ghost is now bound to you and happy.
"The traumatic events of the last few days made it clear your child is child no more. They now face the time of the croppings, the rite of passage into adulthood.\n"
"But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult."
msgid "[Nature's path] You chose to strengthen your link to Nature, thus your child can be transformed into a forest demon, if the fates are kind of course..."
msgid "The trials for a bandit are tough and dangerous. The child must prove their mantle among the ruffians of this world and find the guts to return to you afterwards."
msgid "The child is youth no more, today they join the proud calling of the healer and thanks to the path of Harmony, fate smiles at them on this day."
msgid "The child is youth no more, today they join the proud profession of craftsmanship and because you chose the path of Light, they are more skilled than usual."
"'Oh, you, stone and metal be kind to me! Can you talk some sense into the oven? I crafted it with my own hands, perfect -- keeps the temperature just so. I would bake the best cake there is!\n"
"But no, this idiot spirit got itself trapped inside, and it won't leave!'"
"'Who are you? I don't care! Can you talk some sense into the oven? I crafted it with my own hands, perfect - keeps the temperature just so. I would bake the best cake there is!\n"
"But no, this idiot spirit got itself trapped inside, and it won't leave!'"
"'Aye, that I do. This maggot got itself stuck in the bit of granite I used. I know just the lump it came from, but I am in the midst of making the best cake mix, I can't just leave.\n"
"If ya go get the lump, I'll give ya a tip about a good place to mine. And a reward, too. Just hurry, please.'"
msgid "'Ah, ya got it, great. Give it quick, I'll take it back myself. Here, a reward as promised! Metal and stone to ya, laddie. Oh, and I marked a spot for some good mining for ya too.'"
msgid "'Oh, you can speak to me, so you know about spirits, good. Please don't just banish me. If you take me out of here safely, I will come with you, eh?'"
"You extract the spirit successfully and the dwarf claps his hands:\n"
"'Aye, laddie, ya did it! Here, my reward for ya, but please do leave now, I need to focus! Oh, and I marked a resource vein for you on your map. Go get some good stone or metal.'\n"