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Update source files to 603

master
LecygneNoir 4 лет назад
Родитель
Сommit
00459b6948
20 изменённых файлов: 439 добавлений и 95 удалений
  1. +46
    -13
      Database/game_files/DATABASE_DES_LOCALIZATION.xml
  2. +15
    -2
      Database/game_files/DATABASE_QUEST_LOCALIZATION.xml
  3. +6
    -2
      Database/game_files/DATABASE_UI_LOCALIZATION.xml
  4. +163
    -24
      Database/pot/DATABASE_DES_LOCALIZATION.pot
  5. +64
    -1
      Database/pot/DATABASE_QUEST_LOCALIZATION.pot
  6. +16
    -1
      Database/pot/DATABASE_UI_LOCALIZATION.pot
  7. +8
    -0
      Modules/game_files/Alphaclan.txt
  8. +18
    -1
      Modules/game_files/Children.txt
  9. +1
    -11
      Modules/game_files/KS Events.txt
  10. +15
    -5
      Modules/game_files/MiscEncounters 3.txt
  11. +1
    -1
      Modules/game_files/Nest.txt
  12. +3
    -5
      Modules/game_files/VOLH DLC.txt
  13. +25
    -0
      Modules/game_files/VillageEncounters.txt
  14. +7
    -0
      Modules/pot/Alphaclan.pot
  15. +11
    -1
      Modules/pot/Children.pot
  16. +1
    -17
      Modules/pot/KS Events.pot
  17. +12
    -6
      Modules/pot/MiscEncounters 3.pot
  18. +3
    -4
      Modules/pot/Nest.pot
  19. +1
    -1
      Modules/pot/VOLH DLC.pot
  20. +23
    -0
      Modules/pot/VillageEncounters.pot

+ 46
- 13
Database/game_files/DATABASE_DES_LOCALIZATION.xml Просмотреть файл

@ -327,7 +327,7 @@
<Entry Key="DES_TAG_DAMAGE_NIGHT_POWER" Val="Night Power"/>
<Entry Key="DES_TAG_DAMAGE_NIGHT_POWER_DES" Val="Increases Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny during night turns."/>
<Entry Key="DES_TAG_DAMAGE_NIGHT_MENTAL_WEAKNESS" Val="Night Mental Weakness"/>
<Entry Key="DES_TAG_DAMAGE_NIGHT_MENTAL_WEAKNESS_DES" Val="Decrease Sanity during day turns."/>
<Entry Key="DES_TAG_DAMAGE_NIGHT_MENTAL_WEAKNESS_DES" Val="Decrease Sanity during night turns."/>
<Entry Key="DES_TAG_DAMAGE_OVERWHELM" Val="Overwhelm"/>
<Entry Key="DES_TAG_DAMAGE_OVERWHELM_DES" Val="Lowers Combat Attributes and increases Delay of the target on the Battlefield."/>
<Entry Key="DES_TAG_DAMAGE_SUB_CA_1" Val="Decrease Primary Attribute"/>
@ -986,7 +986,7 @@
<Entry Key="DES_SUBRACE_DWARF_WARRIOR_IRON_STORM" Val="Iron Storm"/>
<Entry Key="DES_SUBRACE_DWARF_WARRIOR_IRON_STORM_DES" Val="Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of."/>
<Entry Key="DES_SUBRACE_DARK_TOTEM" Val="Dark Totem"/>
<Entry Key="DES_SUBRACE_DARK_TOTEM_DES" Val="Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of."/>
<Entry Key="DES_SUBRACE_DARK_TOTEM_DES" Val="This statue of carved stone contains spirits of your forefathers, eager to help you in a challenge."/>
<Entry Key="DES_SUBRACE_NONE" Val="No Class"/>
<Entry Key="DES_SUBRACE_NONE_DES" Val="This is a concept and has no class."/>
@ -2083,6 +2083,8 @@
<Entry Key="DES_PET_TURTLE_DES" Val="Although commonly known as the iron frog, wise ones know this creature to be called a turtle. It is extremely rare in Slavya, but they are as old as the elves and thus grant one's keeper their knowledge when you rub their shell three times, anti-clockwise."/>
<Entry Key="DES_PET_CHICKEN" Val="Slavyan Cock"/>
<Entry Key="DES_PET_CHICKEN_DES" Val="Your Slavyan Cock is the envy of all your neighbours."/>
<Entry Key="DES_PET_PUMPKIN" Val="Pumpkin"/>
<Entry Key="DES_PET_PUMPKIN_DES" Val="."/>
<!-- BUILDINGS -->
<Entry Key="DES_IDOL" Val="Idol"/>
@ -2381,9 +2383,8 @@
<Entry Key="DES_SKILL_STRONG_GATHERING_TOOL" Val="Collector's Aid"/>
<Entry Key="DES_SKILL_STRONG_GATHERING_TOOL_DES" Val="Provides a bonus to Gathering and Personal Carry attributes when equipped."/>
<Entry Key="DES_SKILL_WEAK_MULTI_CRAFTING_TOOL" Val="Craftsman's Aid "/>
<Entry Key="DES_SKILL_WEAK_CRAFTING_TOOL" Val="Worker's Aid "/>
<Entry Key="DES_SKILL_WEAK_CRAFTING_TOOL_DES" Val="Provides a bonus to Crafting attribute when equipped."/>
<Entry Key="DES_SKILL_WEAK_ADD_CRAFTING_TOOL" Val="Artisan's Aid"/>
<Entry Key="DES_SKILL_WEAK_ADD_CRAFTING_TOOL" Val="Worker's Aid "/>
<Entry Key="DES_SKILL_WEAK_CRAFTING_TOOL_DES" Val="Provides a bonus to Crafting attribute when equipped."/>
<Entry Key="DES_SKILL_WEAK_ADD_CRAFTING_TOOL_DES" Val="Provides a bonus to Crafting attribute when equipped."/>
<Entry Key="DES_SKILL_CRAFTING_TOOL" Val="Inventor's Aid"/>
<Entry Key="DES_SKILL_CRAFTING_TOOL_DES" Val="Provides a bonus to Crafting and Research attributes when equipped. Also increases Sanity regeneration."/>
@ -2447,6 +2448,8 @@
<Entry Key="DES_SKILL_LUCK_DES" Val="This character has a knack for Luck."/>
<Entry Key="DES_SKILL_HORN_IMPALE" Val="Horn Impale"/>
<Entry Key="DES_SKILL_HORN_IMPALE_DES" Val="No armour can protect your opponent from this attack."/>
<Entry Key="DES_SKILL_BEE_STING" Val="Bee Sting"/>
<Entry Key="DES_SKILL_BEE_STING_DES" Val="Sharp and deadly, this sting can easily bypass any armour."/>
<Entry Key="DES_SKILL_BOILED_BLOOD" Val="Boiled Blood"/>
<Entry Key="DES_SKILL_BOILED_BLOOD_DES" Val="You blood turns into a weapon against your enemies. Using blood from wounds to burn the attackers."/>
<Entry Key="DES_SKILL_HEADBUTT" Val="Headbutt"/>
@ -2479,6 +2482,8 @@
<Entry Key="DES_SKILL_ICE_SPIKE_DES" Val="The air freezes and creates a sharp spike, thrown at your enemies."/>
<Entry Key="DES_SKILL_COUNTER_ATTACK" Val="Counter-attack"/>
<Entry Key="DES_SKILL_COUNTER_ATTACK_DES" Val="Each enemy that deals damage to you will also receive damage."/>
<Entry Key="DES_SKILL_FEINT" Val="Faint"/>
<Entry Key="DES_SKILL_FEINT_DES" Val="Each enemy that deals damage to you will also receive damage."/>
<Entry Key="DES_SKILL_POISON_SPIT" Val="Poison Spit"/>
<Entry Key="DES_SKILL_POISON_SPIT_DES" Val="Spit poison at your enemies."/>
<Entry Key="DES_SKILL_DIVE_ATTACK" Val="Dive Attack"/>
@ -2535,6 +2540,8 @@
<Entry Key="DES_SKILL_CHAIN_WHIP_DES" Val="The chains not only hit like a whip but can also steal life from the enemies."/>
<Entry Key="DES_SKILL_SEEDS_GROW" Val="Grow Seeds"/>
<Entry Key="DES_SKILL_SEEDS_GROW_DES" Val="Pineconettes grow fast near Nai-Ysir..."/>
<Entry Key="DES_SKILL_PUMPKIN_HELLFIRE" Val="Pumpkin Hellfire"/>
<Entry Key="DES_SKILL_PUMPKIN_HELLFIRE_DES" Val="Your pumpkin is fragile, like glass bottle. And in it there is hellfire hided. So don't brake it!"/>
<Entry Key="DES_SKILL_VIGOUR_DRAIN" Val="Drain Vigour"/>
<Entry Key="DES_SKILL_VIGOUR_DRAIN_DES" Val="Attack that damages your target's combat attributes and makes yours stronger."/>
<Entry Key="DES_SKILL_OVERENCUMBERED" Val="Over Encumbered"/>
@ -2745,6 +2752,8 @@
<Entry Key="DES_SKILL_PET_TURTLE_DES" Val="Pet Turtle"/>
<Entry Key="DES_SKILL_PET_CHICKEN" Val="Pet Chicken"/>
<Entry Key="DES_SKILL_PET_CHICKEN_DES" Val="Pet Chicken"/>
<Entry Key="DES_SKILL_PET_PUMPKIN" Val="Pet Pumpkin"/>
<Entry Key="DES_SKILL_PET_PUMPKIN_DES" Val="Pet Pumpkin"/>
<Entry Key="DES_SKILL_PET_SUMMON_DES" Val="Summon Pet"/>
<Entry Key="DES_SKILL_IDOL" Val="Idol"/>
@ -2863,6 +2872,12 @@
<Entry Key="DES_SKILL_SHOULDERS_POWER_DES" Val="The burden on your shoulders feels lighter. Everything is easier to carry and easier to pick up."/>
<Entry Key="DES_SKILL_KNOWLEDGE_ARMOR" Val="Knowledge Armor"/>
<Entry Key="DES_SKILL_KNOWLEDGE_ARMOR_DES" Val="You see the blow before it falls. You cannot prevent it but you can focus your mind to lessen the pain."/>
<Entry Key="DES_SKILL_CON_DEFAULT_MELEE" Val="Concept - Melee"/>
<Entry Key="DES_SKILL_CON_DEFAULT_MELEE_DES" Val="This concept card will prefer melee spots of the battlefield."/>
<Entry Key="DES_SKILL_CON_DEFAULT_RANGE" Val="Concept - Ranged"/>
<Entry Key="DES_SKILL_CON_DEFAULT_RANGE_DES" Val="This concept card will prefer ranged spots of the battlefield."/>
<Entry Key="DES_SKILL_CON_DEFAULT_RANGE_HEAVY" Val="Concept - Ranged Heavy"/>
<Entry Key="DES_SKILL_CON_DEFAULT_RANGE_HEAVY_DES" Val="This concept card will prefer ranged spots of the battlefield."/>
<Entry Key="DES_SUBSKILL_INCREASE_ATTRIBUTE" Val="Increase Attribute"/>
<Entry Key="DES_SUBSKILL_INCREASE_ATTRIBUTE_DES" Val="Provides a bonus to a certain attribute when equipped."/>
@ -2927,7 +2942,7 @@
<Entry Key="DES_SUBSKILL_LIGHTNING" Val="Lightning Strike"/>
<Entry Key="DES_SUBSKILL_LIGHTNING_DES" Val="Damages a single opponent selected at random."/>
<Entry Key="DES_SUBSKILL_BLOODY_SACRIFICE" Val="Sacrificial Blood"/>
<Entry Key="DES_SUBSKILL_BLOODY_SACRIFICE_DES" Val="Sacrifice a % of the caster's health and deal True Damage equal to the amount of health lost, multiplied by skill power."/>
<Entry Key="DES_SUBSKILL_BLOODY_SACRIFICE_DES" Val="The caster deals Essence True Damage to themselves and then applies that damage, multiplied by the skill power, as an attack."/>
<Entry Key="DES_SUBSKILL_EXPLODING_DEAD" Val="Exploding Dead"/>
<Entry Key="DES_SUBSKILL_EXPLODING_DEAD_DES" Val="An opponent killed with this ability explodes, dealing a massive amount of damage to anyone stading next to them."/>
<Entry Key="DES_SUBSKILL_BITE" Val="Bite"/>
@ -3031,6 +3046,8 @@
<Entry Key="DES_SUBSKILL_SUMMON_PET_BEAR" Val="Summon Bear"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_BOAR" Val="Summon Boar"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_SPIDER_SPITTING" Val="Summon Spitting Spider"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_PUMPKIN" Val="Summon Pumpkin"/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_PUMPKIN_DES" Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Pumpkin to any spot."/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_ANIMAL_DES" Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free melee spot."/>
<Entry Key="DES_SUBSKILL_SUMMON_PET_ANIMAL_RANGED_DES" Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free ranged spot."/>
<Entry Key="DES_SUBSKILL_ADD_HEALTH_P_REGENERATION" Val="Increase Health Regeneration."/>
@ -3171,17 +3188,23 @@
<Entry Key="DES_SUBSKILL_DAY_BLINDNESS" Val="Day Blindness"/>
<Entry Key="DES_SUBSKILL_DAY_BLINDNESS_DES" Val="Decrease the character's attributes during day turns."/>
<Entry Key="DES_SUBSKILL_CHILD_GROW_UP" Val="Child growing up process"/>
<Entry Key="DES_SUBSKILL_CHILD_GROW_UP_DES" Val="The counter shows the number of turns left before the child will turn into and adult."/>
<Entry Key="DES_SUBSKILL_CHILD_GROW_UP_DES" Val="The counter shows the number of turns left before the child will turn into an adult."/>
<Entry Key="DES_SUBSKILL_REDUCE_PERSONAL_CARRY_LIMIT" Val="Reduced Carry"/>
<Entry Key="DES_SUBSKILL_REDUCE_PERSONAL_CARRY_LIMIT_DES" Val="This character has reduced Personal Carry limit."/>
<Entry Key="DES_SUBSKILL_HORN_IMPALE" Val="Horn Impale"/>
<Entry Key="DES_SUBSKILL_HORN_IMPALE_DES" Val="True Damage attack a single target."/>
<Entry Key="DES_SUBSKILL_HORN_IMPALE_DES" Val="True Damage attack on a single target."/>
<Entry Key="DES_SUBSKILL_BEE_STING" Val="Bee Sting"/>
<Entry Key="DES_SUBSKILL_BEE_STING_DES" Val="True Damage attack on a single target."/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_STR" Val="Retaliation"/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_STR_DES" Val="Each attacker that hits this character receives damage based on the character's Strength."/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_PER" Val="Retaliation"/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_PER_DES" Val="Each attacker that hits this character with a normal attack, receives damage based on the character's Perception."/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_INT" Val="Retaliation"/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_INT_DES" Val="Each attacker that hits this character with a normal attack, receives damage based on the character's Inteligence."/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_MIST" Val="Retaliation"/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_MIST_DES" Val="Each attacker that hits this character with a normal attack, receives damage based on the character's Mysticism."/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_DEST" Val="Retaliation"/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_DEST_DES" Val="Each attacker that hits this character with a normal attack, receives damage based on the character's Destiny."/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG" Val="Retaliation"/>
<Entry Key="DES_SUBSKILL_RETALIATION_DMG_DES" Val="Each attacker that hits this character receives damage based on the character's Primary Combat Attributes."/>
<Entry Key="DES_SUBSKILL_HEAL_ON_DMG" Val="Brush It Off"/>
@ -3496,7 +3519,7 @@
<Entry Key="DES_RITUAL_KNOWLEDGE_ARMOR" Val="Armour of Knowledge"/>
<Entry Key="DES_RITUAL_KNOWLEDGE_ARMOR_DES" Val="Upon completion, grants +4 Physical Shielding to all members of the group. Lasts 5 turns."/>
<Entry Key="DES_RITUAL_CELEBRATION" Val="Celebration"/>
<Entry Key="DES_RITUAL_CELEBRATION_DES" Val="Upon completion, rises morale of all members of the group to 40."/>
<Entry Key="DES_RITUAL_CELEBRATION_DES" Val="Upon completion, raises morale of all members of the group to 40."/>
<Entry Key="DES_RITUAL_MOON_BRIDGE" Val="Moon Bridge"/>
<Entry Key="DES_RITUAL_MOON_BRIDGE_DES" Val="Upon completion, instantly transports all people and their cargo to another group located the closest to them."/>
@ -3541,7 +3564,7 @@
<Entry Key="DES_TRAIT_NIGHT_AFFINITY" Val="Nocturnal Predator"/>
<Entry Key="DES_TRAIT_NIGHT_AFFINITY_DES" Val="Your characters have an increased visibility range , Wits, Perception and Destiny at night, but decreased during the day. The Chosen can also summon a werewolf into battle and the beast's power will depend on the chosen's Perception attribute."/>
<Entry Key="DES_TRAIT_NIGHTMARE_GIFT" Val="Unshaken Faith"/>
<Entry Key="DES_TRAIT_NIGHTMARE_GIFT_DES" Val="Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute and +4 Spiritual Shielding."/>
<Entry Key="DES_TRAIT_NIGHTMARE_GIFT_DES" Val="Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get access to the Moon Bridge ritual."/>
<Entry Key="DES_TRAIT_MANY_HAMMERS_ONE_ANVIL" Val="Many Hammers, One Anvil"/>
<Entry Key="DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES" Val="Each character gets 20% bonus to Crafting attribute, +4 Health and Sanity, but Gathering attribute is decreased by 10%."/>
<Entry Key="DES_TRAIT_DIVINE_COMMANDER" Val="Divine Commander"/>
@ -3603,11 +3626,9 @@
<Entry Key="DES_TRAIT_FRIEND_OF_THE_FOREST" Val="Elves Interest"/>
<Entry Key="DES_TRAIT_FRIEND_OF_THE_FOREST_DES" Val="Elves faction starts with 15 points of loyalty towards you."/>
<Entry Key="DES_TRAIT_START_LOYALTY_DEMONS" Val="Demonic Loyalty"/>
<Entry Key="DES_TRAIT_START_LOYALTY_DEMONS_DES" Val="Starting faction loyalty for all demon factions rises to 10."/>
<Entry Key="DES_TRAIT_START_LOYALTY_DEMONS_DES" Val="Starting faction loyalty for all demon factions raises to 10."/>
<Entry Key="DES_TRAIT_FAMILIAR_AREA" Val="Familiar Area"/>
<Entry Key="DES_TRAIT_FAMILIAR_AREA_DES" Val="Camping gives an extra gathering distance."/>
<Entry Key="DES_TRAIT_SMARTER_EVERY_DAY" Val="New Day, New Adventure"/>
<Entry Key="DES_TRAIT_SMARTER_EVERY_DAY_DES" Val="Every day each character gets 1 XP."/>
<Entry Key="DES_TRAIT_LOGIC_WALL" Val="Logic Wall"/>
<!--<Entry Key="DES_TRAIT_LOGIC_WALL_DES" Val="All your characters will share an additional pool of 20 Mental Hit Points, divided equally between them."/>-->
<Entry Key="DES_TRAIT_LOGIC_WALL_DES" Val="All your followers get +4 mental and spiritual shielding."/>
@ -3665,6 +3686,8 @@
<Entry Key="DES_TRAIT_FOG_OF_KNOWLEDGE_DES" Val="In turn 1 you will see 5 hexes further than normal. Additionally, you start with 20 basic materials."/>
<Entry Key="DES_TRAIT_SEASONED_FOLLOWERS" Val="Seasoned Followers"/>
<Entry Key="DES_TRAIT_SEASONED_FOLLOWERS_DES" Val="Start with 20 Experience Points divided equally between all members of your group."/>
<Entry Key="DES_TRAIT_SMARTER_EVERY_DAY" Val="Smarter Every Day"/>
<Entry Key="DES_TRAIT_SMARTER_EVERY_DAY_DES" Val="Each day each of your characters receive 0.2 Experience Points."/>
<Entry Key="DES_TRAIT_SOLAR_POWERED" Val="Solar Powered"/>
<Entry Key="DES_TRAIT_SOLAR_POWERED_DES" Val="Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night."/>
<Entry Key="DES_TRAIT_JUMPING_FISH" Val="Jumping Fish"/>
@ -3972,6 +3995,16 @@
<Entry Key="DES_TOOLTIP_MORALE_DES" Val="The amount of Morale gained from food each turn. Each character gets +1 Morale per turn for each type of food present in the group's inventory."/>
<Entry Key="DES_TOOLTIP_VILLAGE_INFO" Val="Village Information (V)"/>
<Entry Key="DES_TOOLTIP_VILLAGE_INFO_DES" Val="Opens the Village Info screen where you can see all production tasks at a glance, along with any buildings and ships in your settlement."/>
<Entry Key="DES_TOOLTIP_ISLANDS" Val="Islands"/>
<Entry Key="DES_TOOLTIP_ISLANDS_DES" Val="The world will consist of a set of islands. Each island will be a single biome and creatures from more difficult areas will not cross over."/>
<Entry Key="DES_TOOLTIP_PANGEA" Val="Pangea"/>
<Entry Key="DES_TOOLTIP_PANGEA_DES" Val="Most of the landmass will be located on a single island, but other, smaller islands are likely. One island can have more than one biome and you may be able to encounter more difficult enemies there.\n\n{COLOR:yellow}This option is recommended only for experienced players.{END_COLOR}"/>
<Entry Key="DES_TOOLTIP_SMALL" Val="Small"/>
<Entry Key="DES_TOOLTIP_SMALL_DES" Val="World Size - Small"/>
<Entry Key="DES_TOOLTIP_MEDIUM" Val="Medium"/>
<Entry Key="DES_TOOLTIP_MEDIUM_DES" Val="World Size - Medium"/>
<Entry Key="DES_TOOLTIP_LARGE" Val="Large"/>
<Entry Key="DES_TOOLTIP_LARGE_DES" Val="World Size - Large"/>
<!-- LOCATIONS AND GROUPS -->

+ 15
- 2
Database/game_files/DATABASE_QUEST_LOCALIZATION.xml Просмотреть файл

@ -475,7 +475,7 @@
<Entry Key="QUEST_V_DARKV_THREE2_DES" Val="He has defeated you and left you drained of spirit, but at least he does not kill you."/>
<Entry Key="QUEST_V_DARKV_THREE2_DES2" Val="You defeat him and stop his minions from killing more people."/>
<Entry Key="QUEST_V_DARKV_THREE2_DES3" Val="You intimidated Ivan into submission and told him he will serve you and the gods now to repent. He agreed and joined you."/>
<Entry Key="QUEST_V_DARKV_THREE2_DES3" Val="You failed to reason with Ivan and was forced to run for your lives."/>
<Entry Key="QUEST_V_DARKV_THREE2_DES4" Val="You failed to reason with Ivan and was forced to run for your lives."/>
<Entry Key="QUEST_LOG_CARAVAN" Val="Village visitors."/>
<Entry Key="QUEST_V_CARAVAN" Val="A caravan visited your village."/>
<Entry Key="QUEST_V_CARAVAN_DES" Val="You let them stay, so they shared their food and stories and left you a map to a treasure."/>
@ -493,7 +493,20 @@
<Entry Key="QUEST_V_DARKV_MAD_DES" Val="You managed to finally defeat him"/>
<Entry Key="QUEST_V_DARKV_MAD_DES2" Val="He defeated you."/>
<Entry Key="QUEST_V_DARKV_MAD_DES3" Val="You paid a blood price and they left, for now... Perhaps you should try to seek him out before he returns."/>
<Entry Key="QUEST_LOG_HALOWEEN" Val="The Bear Village"/>
<Entry Key="QUEST_HALLOW" Val="You arrived at Bear Village"/>
<Entry Key="QUEST_HALLOW_DES" Val="You were invited to take part in festivities and visit sites around the village."/>
<Entry Key="QUEST_HALLOW_DES1" Val="Some pets were killed in odd circumstances, perhaps youi can ask around to see if anyone knows more."/>
<Entry Key="QUEST_HALLOW_DES2" Val="Some folk went missing int he night, the Boss aske dyou to look for them if you can."/>
<Entry Key="QUEST_HALLOW_DES3" Val="Bogslava admitted that she and Gurtek the beastmaster plotted to kill the pets and mess with people, so that the Haloween is ruined. Go tell the boss or confront the beastmaster."/>
<Entry Key="QUEST_HALLOW_DES4" Val="Bogslava claims Gurtek, the beastmaser, can't control his dogs and so he made these killings look odd to protect his pups. Go tell the boss or confront the beastmaster."/>
<Entry Key="QUEST_HALLOW_HUT" Val="You visited Bogslava's hut."/>
<Entry Key="QUEST_HALLOW_DES5" Val="You agreed to go sort out some trouble Bogslava is having with caravans driving by her hut all the time."/>
<Entry Key="QUEST_HALLOW_CAR" Val="You found the caravan bothering Bogslava."/>
<Entry Key="QUEST_HALLOW_CAR_DES1" Val="But you left them for now."/>
<Entry Key="QUEST_HALLOW_CAR_DES2" Val="You dealt with the matter, you can report back to the wise woman now."/>
<Entry Key="QUEST_HALLOW_CAR_DES3" Val="You failed to deal with them, Bogslava will have to endure. Best not mention it to her gain."/>

+ 6
- 2
Database/game_files/DATABASE_UI_LOCALIZATION.xml Просмотреть файл

@ -809,7 +809,7 @@
<Entry Key="UI_ALL_SEASONS_EFFECTS" Val="All seasonal effects"/>
<Entry Key="UI_PARTICIPATING_GROUPS" Val="Participating Group(s)"/>
<Entry Key="UI_TUTORIAL_EVENTS1" Val="You have encountered an event. Most events occur randomly at the end of turn or when moving around the map."/>
<Entry Key="UI_TUTORIAL_EVENTS2" Val="If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well.{END_COLOR}"/>
<Entry Key="UI_TUTORIAL_EVENTS2" Val="If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well (this depends on your difficulty setting).{END_COLOR}"/>
<Entry Key="UI_TUTORIAL_EVENTS3" Val="Click on the View Group button to see exactly which groups take part in the event."/>
<Entry Key="UI_TUTORIAL_EVENTS4" Val="Under each part of the story you will see one or more possible responses."/>
<Entry Key="UI_TUTORIAL_EVENTS5" Val="Some responses are only visible if your group meets a certain condition, i.e. contains a specific character type."/>
@ -923,5 +923,9 @@
<Entry Key="UI_3_HEX" Val="3 Hexes"/>
<Entry Key="UI_SAME_SPOT" Val="Same Hex Only"/>
<Entry Key="UI_FORFEIT" Val="Forfeit"/>
</LOC_LIBRARY-UI>
<Entry Key="UI_DIFFICULTY" Val="Difficulty"/>
<Entry Key="UI_WORD_SHAPE" Val="World Shape"/>
<Entry Key="UI_WORD_SIZE" Val="World Size"/>
<Entry Key="UI_ABUNDANT_CHARACTERS" Val="8, +2 Free Characters"/>
</LOC_LIBRARY-UI>
</DATABASE_UI_LOCALIZATION-NO_HSH>

+ 163
- 24
Database/pot/DATABASE_DES_LOCALIZATION.pot Просмотреть файл

@ -1,3 +1,14 @@
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
#. DES_TAG_WITS
msgid "Wits"
msgstr ""
@ -1401,7 +1412,7 @@ msgid "Night Mental Weakness"
msgstr ""
#. DES_TAG_DAMAGE_NIGHT_MENTAL_WEAKNESS_DES
msgid "Decrease Sanity during day turns."
msgid "Decrease Sanity during night turns."
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
@ -4175,10 +4186,7 @@ msgstr ""
msgid "Iron Storm"
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SUBRACE_DWARF_WARRIOR_IRON_STORM_DES
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SUBRACE_DARK_TOTEM_DES
msgid "Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of."
msgstr ""
@ -4191,6 +4199,10 @@ msgstr ""
msgid "Dark Totem"
msgstr ""
#. DES_SUBRACE_DARK_TOTEM_DES
msgid "This statue of carved stone contains spirits of your forefathers, eager to help you in a challenge."
msgstr ""
#. DES_SUBRACE_NONE
msgid "No Class"
msgstr ""
@ -4899,7 +4911,7 @@ msgid "Research Terrain"
msgstr ""
#. DES_RESEARCH_TERRAIN_DES
msgid "Remember than blue crystals you've gather from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."
msgid "Remember those blue crystals you've gather from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."
msgstr ""
#. DES_RESEARCH_CREATURE
@ -8587,6 +8599,14 @@ msgstr ""
msgid "Your Slavyan Cock is the envy of all your neighbours."
msgstr ""
#. DES_PET_PUMPKIN
msgid "Pumpkin"
msgstr ""
#. DES_PET_PUMPKIN_DES
msgid "."
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_IDOL
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
@ -9795,7 +9815,7 @@ msgstr ""
msgid "Craftsman's Aid "
msgstr ""
#. DES_SKILL_WEAK_CRAFTING_TOOL
#. DES_SKILL_WEAK_ADD_CRAFTING_TOOL
msgid "Worker's Aid "
msgstr ""
@ -9806,10 +9826,6 @@ msgstr ""
msgid "Provides a bonus to Crafting attribute when equipped."
msgstr ""
#. DES_SKILL_WEAK_ADD_CRAFTING_TOOL
msgid "Artisan's Aid"
msgstr ""
#. DES_SKILL_CRAFTING_TOOL
msgid "Inventor's Aid"
msgstr ""
@ -10114,6 +10130,17 @@ msgstr ""
msgid "No armour can protect your opponent from this attack."
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_BEE_STING
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SUBSKILL_BEE_STING
msgid "Bee Sting"
msgstr ""
#. DES_SKILL_BEE_STING_DES
msgid "Sharp and deadly, this sting can easily bypass any armour."
msgstr ""
#. DES_SKILL_BOILED_BLOOD
msgid "Boiled Blood"
msgstr ""
@ -10261,10 +10288,17 @@ msgstr ""
msgid "Counter-attack"
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_COUNTER_ATTACK_DES
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_FEINT_DES
msgid "Each enemy that deals damage to you will also receive damage."
msgstr ""
#. DES_SKILL_FEINT
msgid "Faint"
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_POISON_SPIT
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
@ -10537,6 +10571,14 @@ msgstr ""
msgid "Pineconettes grow fast near Nai-Ysir..."
msgstr ""
#. DES_SKILL_PUMPKIN_HELLFIRE
msgid "Pumpkin Hellfire"
msgstr ""
#. DES_SKILL_PUMPKIN_HELLFIRE_DES
msgid "Your pumpkin is fragile, like glass bottle. And in it there is hellfire hided. So don't brake it!"
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_VIGOUR_DRAIN
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
@ -11141,7 +11183,10 @@ msgstr ""
msgid "Blessed by your God you see further for a moment."
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_SMARTER_EVERY_DAY
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_TRAIT_SMARTER_EVERY_DAY
msgid "Smarter Every Day"
msgstr ""
@ -11443,6 +11488,13 @@ msgstr ""
msgid "Pet Chicken"
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_PET_PUMPKIN
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_PET_PUMPKIN_DES
msgid "Pet Pumpkin"
msgstr ""
#. DES_SKILL_PET_SUMMON_DES
msgid "Summon Pet"
msgstr ""
@ -11871,6 +11923,29 @@ msgstr ""
msgid "You see the blow before it falls. You cannot prevent it but you can focus your mind to lessen the pain."
msgstr ""
#. DES_SKILL_CON_DEFAULT_MELEE
msgid "Concept - Melee"
msgstr ""
#. DES_SKILL_CON_DEFAULT_MELEE_DES
msgid "This concept card will prefer melee spots of the battlefield."
msgstr ""
#. DES_SKILL_CON_DEFAULT_RANGE
msgid "Concept - Ranged"
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_CON_DEFAULT_RANGE_DES
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SKILL_CON_DEFAULT_RANGE_HEAVY_DES
msgid "This concept card will prefer ranged spots of the battlefield."
msgstr ""
#. DES_SKILL_CON_DEFAULT_RANGE_HEAVY
msgid "Concept - Ranged Heavy"
msgstr ""
#. DES_SUBSKILL_INCREASE_ATTRIBUTE
msgid "Increase Attribute"
msgstr ""
@ -12070,7 +12145,7 @@ msgid "Sacrificial Blood"
msgstr ""
#. DES_SUBSKILL_BLOODY_SACRIFICE_DES
msgid "Sacrifice a % of the caster's health and deal True Damage equal to the amount of health lost, multiplied by skill power."
msgid "The caster deals Essence True Damage to themselves and then applies that damage, multiplied by the skill power, as an attack."
msgstr ""
#. DES_SUBSKILL_EXPLODING_DEAD
@ -12454,6 +12529,16 @@ msgstr ""
msgid "Summon Spitting Spider"
msgstr ""
#. DES_SUBSKILL_SUMMON_PET_PUMPKIN
msgid "Summon Pumpkin"
msgstr ""
#. DES_SUBSKILL_SUMMON_PET_PUMPKIN_DES
msgid ""
"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n"
"Summon a Pumpkin to any spot."
msgstr ""
#. DES_SUBSKILL_SUMMON_PET_ANIMAL_DES
msgid ""
"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n"
@ -12898,7 +12983,7 @@ msgid "Child growing up process"
msgstr ""
#. DES_SUBSKILL_CHILD_GROW_UP_DES
msgid "The counter shows the number of turns left before the child will turn into and adult."
msgid "The counter shows the number of turns left before the child will turn into an adult."
msgstr ""
#. DES_SUBSKILL_REDUCE_PERSONAL_CARRY_LIMIT
@ -12909,8 +12994,11 @@ msgstr ""
msgid "This character has reduced Personal Carry limit."
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SUBSKILL_HORN_IMPALE_DES
msgid "True Damage attack a single target."
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SUBSKILL_BEE_STING_DES
msgid "True Damage attack on a single target."
msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
@ -12918,8 +13006,12 @@ msgstr ""
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SUBSKILL_RETALIATION_DMG_PER
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SUBSKILL_RETALIATION_DMG_INT
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SUBSKILL_RETALIATION_DMG_MIST
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SUBSKILL_RETALIATION_DMG_DEST
#. #-#-#-#-# DATABASE_DES_LOCALIZATION.pot.tmp #-#-#-#-#
#. DES_SUBSKILL_RETALIATION_DMG
msgid "Retaliation"
msgstr ""
@ -12932,10 +13024,18 @@ msgstr ""
msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Perception."
msgstr ""
#. DES_SUBSKILL_RETALIATION_DMG_INT_DES
msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Inteligence."
msgstr ""
#. DES_SUBSKILL_RETALIATION_DMG_MIST_DES
msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Mysticism."
msgstr ""
#. DES_SUBSKILL_RETALIATION_DMG_DEST_DES
msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Destiny."
msgstr ""
#. DES_SUBSKILL_RETALIATION_DMG_DES
msgid "Each attacker that hits this character receives damage based on the character's Primary Combat Attributes."
msgstr ""
@ -13972,7 +14072,7 @@ msgid "Celebration"
msgstr ""
#. DES_RITUAL_CELEBRATION_DES
msgid "Upon completion, rises morale of all members of the group to 40."
msgid "Upon completion, raises morale of all members of the group to 40."
msgstr ""
#. DES_RITUAL_MOON_BRIDGE
@ -14086,7 +14186,7 @@ msgid "Your characters have an increased visibility range , Wits, Perception and
msgstr ""
#. DES_TRAIT_NIGHTMARE_GIFT_DES
msgid "Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute and +4 Spiritual Shielding."
msgid "Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get access to the Moon Bridge ritual."
msgstr ""
#. DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES
@ -14322,7 +14422,7 @@ msgid "Demonic Loyalty"
msgstr ""
#. DES_TRAIT_START_LOYALTY_DEMONS_DES
msgid "Starting faction loyalty for all demon factions rises to 10."
msgid "Starting faction loyalty for all demon factions raises to 10."
msgstr ""
#. DES_TRAIT_FAMILIAR_AREA
@ -14333,14 +14433,6 @@ msgstr ""
msgid "Camping gives an extra gathering distance."
msgstr ""
#. DES_TRAIT_SMARTER_EVERY_DAY
msgid "New Day, New Adventure"
msgstr ""
#. DES_TRAIT_SMARTER_EVERY_DAY_DES
msgid "Every day each character gets 1 XP."
msgstr ""
#. DES_TRAIT_LOGIC_WALL_DES
msgid "All your followers get +4 mental and spiritual shielding."
msgstr ""
@ -14553,6 +14645,10 @@ msgstr ""
msgid "Start with 20 Experience Points divided equally between all members of your group."
msgstr ""
#. DES_TRAIT_SMARTER_EVERY_DAY_DES
msgid "Each day each of your characters receive 0.2 Experience Points."
msgstr ""
#. DES_TRAIT_SOLAR_POWERED_DES
msgid "Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night."
msgstr ""
@ -15744,6 +15840,49 @@ msgstr ""
msgid "Opens the Village Info screen where you can see all production tasks at a glance, along with any buildings and ships in your settlement."
msgstr ""
#. DES_TOOLTIP_ISLANDS
msgid "Islands"
msgstr ""
#. DES_TOOLTIP_ISLANDS_DES
msgid "The world will consist of a set of islands. Each island will be a single biome and creatures from more difficult areas will not cross over."
msgstr ""
#. DES_TOOLTIP_PANGEA
msgid "Pangea"
msgstr ""
#. DES_TOOLTIP_PANGEA_DES
msgid ""
"Most of the landmass will be located on a single island, but other, smaller islands are likely. One island can have more than one biome and you may be able to encounter more difficult enemies there.\n"
"\n"
"{COLOR:yellow}This option is recommended only for experienced players.{END_COLOR}"
msgstr ""
#. DES_TOOLTIP_SMALL
msgid "Small"
msgstr ""
#. DES_TOOLTIP_SMALL_DES
msgid "World Size - Small"
msgstr ""
#. DES_TOOLTIP_MEDIUM
msgid "Medium"
msgstr ""
#. DES_TOOLTIP_MEDIUM_DES
msgid "World Size - Medium"
msgstr ""
#. DES_TOOLTIP_LARGE
msgid "Large"
msgstr ""
#. DES_TOOLTIP_LARGE_DES
msgid "World Size - Large"
msgstr ""
#. DES_ENEMY_GROUP
msgid "Enemy Group"
msgstr ""

+ 64
- 1
Database/pot/DATABASE_QUEST_LOCALIZATION.pot Просмотреть файл

@ -1,3 +1,14 @@
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Transfer-Encoding: 8bit\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
#. QUEST_RATS_NEST
msgid "Rat's Nest"
msgstr ""
@ -1724,7 +1735,7 @@ msgstr ""
msgid "You intimidated Ivan into submission and told him he will serve you and the gods now to repent. He agreed and joined you."
msgstr ""
#. QUEST_V_DARKV_THREE2_DES3
#. QUEST_V_DARKV_THREE2_DES4
msgid "You failed to reason with Ivan and was forced to run for your lives."
msgstr ""
@ -1795,3 +1806,55 @@ msgstr ""
#. QUEST_V_DARKV_MAD_DES3
msgid "You paid a blood price and they left, for now... Perhaps you should try to seek him out before he returns."
msgstr ""
#. QUEST_LOG_HALOWEEN
msgid "The Bear Village"
msgstr ""
#. QUEST_HALLOW
msgid "You arrived at Bear Village"
msgstr ""
#. QUEST_HALLOW_DES
msgid "You were invited to take part in festivities and visit sites around the village."
msgstr ""
#. QUEST_HALLOW_DES1
msgid "Some pets were killed in odd circumstances, perhaps youi can ask around to see if anyone knows more."
msgstr ""
#. QUEST_HALLOW_DES2
msgid "Some folk went missing int he night, the Boss aske dyou to look for them if you can."
msgstr ""
#. QUEST_HALLOW_DES3
msgid "Bogslava admitted that she and Gurtek the beastmaster plotted to kill the pets and mess with people, so that the Haloween is ruined. Go tell the boss or confront the beastmaster."
msgstr ""
#. QUEST_HALLOW_DES4
msgid "Bogslava claims Gurtek, the beastmaser, can't control his dogs and so he made these killings look odd to protect his pups. Go tell the boss or confront the beastmaster."
msgstr ""
#. QUEST_HALLOW_HUT
msgid "You visited Bogslava's hut."
msgstr ""
#. QUEST_HALLOW_DES5
msgid "You agreed to go sort out some trouble Bogslava is having with caravans driving by her hut all the time."
msgstr ""
#. QUEST_HALLOW_CAR
msgid "You found the caravan bothering Bogslava."
msgstr ""
#. QUEST_HALLOW_CAR_DES1
msgid "But you left them for now."
msgstr ""
#. QUEST_HALLOW_CAR_DES2
msgid "You dealt with the matter, you can report back to the wise woman now."
msgstr ""
#. QUEST_HALLOW_CAR_DES3
msgid "You failed to deal with them, Bogslava will have to endure. Best not mention it to her gain."
msgstr ""

+ 16
- 1
Database/pot/DATABASE_UI_LOCALIZATION.pot Просмотреть файл

@ -3087,7 +3087,10 @@ msgstr ""
msgid "Rogue Groups Spawn Rate"
msgstr ""
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_WORLD_SIZE
#. #-#-#-#-# DATABASE_UI_LOCALIZATION.pot.tmp #-#-#-#-#
#. UI_WORD_SIZE
msgid "World Size"
msgstr ""
@ -3409,7 +3412,7 @@ msgid "You have encountered an event. Most events occur randomly at the end of t
msgstr ""
#. UI_TUTORIAL_EVENTS2
msgid "If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well.{END_COLOR}"
msgid "If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well (this depends on your difficulty setting).{END_COLOR}"
msgstr ""
#. UI_TUTORIAL_EVENTS3
@ -3848,3 +3851,15 @@ msgstr ""
#. UI_FORFEIT
msgid "Forfeit"
msgstr ""
#. UI_DIFFICULTY
msgid "Difficulty"
msgstr ""
#. UI_WORD_SHAPE
msgid "World Shape"
msgstr ""
#. UI_ABUNDANT_CHARACTERS
msgid "8, +2 Free Characters"
msgstr ""

+ 8
- 0
Modules/game_files/Alphaclan.txt Просмотреть файл

@ -1896,6 +1896,14 @@ The orcs go to deal with the elves themselves, and your friendship with them suf
[OUT]Leave.
[/NODE]
+[NODE]66
[STORY]
'It is not our way to be bought, yet we sense that you possess something we need. If you trade us five of your diamonds, we will be able to perform a ritual and thus leave this place in haste, just as you wish.'
[/STORY]
[OUT]Agree.
[OUT]Refuse.
[/NODE]
[/EVENT]
-- [EVENT] --OrcKillKarakandza(12)

+ 18
- 1
Modules/game_files/Children.txt Просмотреть файл

@ -116,7 +116,7 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and
-- [EVENT] --StorkDwarfRus(8)
+[NODE]2
[STORY]
Dwarven fascination with h the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.
Dwarven fascination with the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.
A stork heralds a child from the union, but who this child will be is a mystery.
[/STORY]
@ -345,3 +345,20 @@ A couple of your folk found a child in the cabbage patch!
[/EVENT]
-- [EVENT] --__Unliving Mating2(21)
+[NODE]2
[STORY]
Either love knows no bounds, or there is something wrong with the stork, but...
Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care.
[/STORY]
[OUT]Rejoice.
[OUT]Rejoice.
[OUT]Rejoice.
[OUT]Rejoice.
[/NODE]
[/EVENT]

+ 1
- 11
Modules/game_files/KS Events.txt Просмотреть файл

@ -2286,7 +2286,7 @@ The chest breaks into pieces, destroying the map forever.
+[NODE]28
[STORY]
The kraken nods nad swims away so you rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:
The kraken nods and swims away so you rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:
'Only home can cure me...'
@ -3073,16 +3073,6 @@ You find the spider cult nest you once helped:
[OUT]Nothing to do here for now. Leave.
[/NODE]
+[NODE]26
[STORY]
'Anything else?'
[/STORY]
[OUT]Trade. [10 turn cooldown]
[OUT]Heal toxins.
[OUT]Recruit spiders, for a price. [Strong Spiders]
[OUT]Nothing to do here for now. Leave.
[/NODE]
[/EVENT]
-- [EVENT] --Vaenukois(32)

+ 15
- 5
Modules/game_files/MiscEncounters 3.txt Просмотреть файл

@ -1028,8 +1028,10 @@ The goblins find you later and thank you for giving them time to run. They found
You arrive in the volcanic lands, so named for the many active volcanoes and lava pits.
From the ash-covered plains and burned-out drylands to the high peaks of the volcanic mountains, the ever-hot, stifling air and constant threat of eruption keeps the wildlife and any mad settlers on their toes.
Beware, these lands are known to be more challenging than your homeland.
[/STORY]
[OUT]Disembark.
[OUT]Explore.
[/NODE]
+[NODE]3
@ -1051,8 +1053,10 @@ This land is rich in obsidian and other rocks, and beetle jelly is the local spe
You have arrived in the lands of darkness. Here the last remnants of the deadly black mist remain ever-lingering and the sun is constantly dimmed, creating a feeling of perpetual dusk.
Beware of night terrors and creatures of the dark skulking in every corner.
Beware, these lands are known to be more challenging than your homeland.
[/STORY]
[OUT]Disembark.
[OUT]Explore.
[/NODE]
+[NODE]3
@ -1074,8 +1078,10 @@ The island is known for dragon bones and mushrooms.
You have arrived in the ice lands, the forever-frozen pastures ruled by the mysterious dziad mroz.
When the cold swallowed this island, cities fell into instant ruin and folk fled, unable to live in such a harsh environment.
Beware, these lands are known to be more challenging than your homeland.
[/STORY]
[OUT]Disembark.
[OUT]Explore.
[/NODE]
+[NODE]3
@ -1098,8 +1104,10 @@ You may find diamonds and nuts here.
You have arrived on the fabled ancient forest island. It is said that this land emerged from hiding when the earth shattered, much like the cities of the dwarves.
Much of the woodland here has been destroyed, but what remains is no less breathtaking.
Beware, these lands are known to be more challenging than your homeland.
[/STORY]
[OUT]Disembark.
[OUT]Explore.
[/NODE]
+[NODE]3
@ -1119,8 +1127,10 @@ Ancient wood and exotic spices can be found here.
+[NODE]2
[STORY]
You have arrived in the metallic lands, an unforgiving region of stone and metal. When the Shattering unearthed the ancient dwarven cities, the land around them changed. Even trees became hollow husks of iron, and grass fossilised into rock.
Beware, these lands are known to be more challenging than your homeland.
[/STORY]
[OUT]Disembark.
[OUT]Explore.
[/NODE]
+[NODE]3

+ 1
- 1
Modules/game_files/Nest.txt Просмотреть файл

@ -153,7 +153,7 @@ Farther into the tunnel, you see an obese rat slumped on a throne made of rat dr
Smaller rats swarm around the seat and add new layers.
[/STORY]
[OUT]Attack!
[OUT][Druid]Try talking to the fat rat. It looks at least partly sentient.
[OUT][Druid]Become like a rat and speak to them.
[OUT][Witch]Try to dominate the rat. The vermin should be your familiars, not sitting on thrones.
[/NODE]

+ 3
- 5
Modules/game_files/VOLH DLC.txt Просмотреть файл

@ -343,8 +343,7 @@ He snaps his fingers and the dragon and all other unliving collapse in a pile of
'Ha ha, how dare you try to threaten me, fools! Time to die!'
[/STORY]
[OUT]Fight.
[OUT]Run away!
[OUT]Run away!
[/NODE]
[/EVENT]
@ -2470,7 +2469,7 @@ You search the swamps but find nothing apart from a cold and some shrooms.
+[NODE]6
[STORY]
You find a spot of dry land with a mound of unnaturally placed stones -- likely the hiding spot for the treasure.
You find a spot of dry land with a mound of unnaturally placed stones - likely the hiding spot for the treasure.
Unfortunately, a group of goblins circles it. One of them spots you and shouts:
'Beat it! We got here first and we not in the mood for fightin'!'
[/STORY]
@ -2616,8 +2615,7 @@ The witch shows no remorse and shrugs:
[OUT]Actually, being a rat is not so bad. Thank her for the new perspective, and ask for another payment for saving her life.
[OUT]Kill her!
[OUT][Witch]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
[OUT][Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
'Now, now, I told the others, but at least you already know, I am great at curses, so if you kill me, you will pay!'
[OUT][Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
[/NODE]
+[NODE]10

+ 25
- 0
Modules/game_files/VillageEncounters.txt Просмотреть файл

@ -247,6 +247,31 @@ The bandits beat you badly and take what they can carry when they leave, includi
[OUT]Stay down and let them leave.
[/NODE]
+[NODE]40
[STORY]
From your guard tower, you spot bandits approach, so you are prepared for them.
[/STORY]
[OUT]Attack!
[OUT]Chase them away!
[/NODE]
+[NODE]42
[STORY]
Bandits approach your village, but one of them suddenly bursts out:
'No, jus no, boss! I mean, I know we're bandits, we're supposed to do banditry, but come on, three times! They whooped us good, three times!'
The others nod and they start running away.
[/STORY]
[OUT]Attack!
[OUT]Watch them go.
[/NODE]
[/EVENT]
-- [EVENT] --Lataviec village(3)

+ 7
- 0
Modules/pot/Alphaclan.pot Просмотреть файл

@ -1056,6 +1056,8 @@ msgstr ""
#. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]79@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallElves(11)@@+[NODE]45@@[OUT]1
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallElves(11)@@+[NODE]66@@[OUT]1
msgid "Agree."
msgstr ""
@ -1598,6 +1600,8 @@ msgstr ""
#. -- [EVENT] --OrcKillOrcs(7)@@+[NODE]45@@[OUT]2
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallElves(11)@@+[NODE]45@@[OUT]2
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallElves(11)@@+[NODE]66@@[OUT]2
msgid "Refuse."
msgstr ""
@ -2440,7 +2444,10 @@ msgid ""
"The orcs are sad that you did not kill the elves, but you did get rid of them, so you gain some friendship."
msgstr ""
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallElves(11)@@+[NODE]45@@[STORY]
#. #-#-#-#-# Alphaclan.pot #-#-#-#-#
#. -- [EVENT] --OrcKillsmallElves(11)@@+[NODE]66@@[STORY]
msgid "'It is not our way to be bought, yet we sense that you possess something we need. If you trade us five of your diamonds, we will be able to perform a ritual and thus leave this place in haste, just as you wish.'"
msgstr ""

+ 11
- 1
Modules/pot/Children.pot Просмотреть файл

@ -82,6 +82,14 @@ msgstr ""
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]4
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --CabbagePatchNonHum(20)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating2(21)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating2(21)@@+[NODE]2@@[OUT]2
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating2(21)@@+[NODE]2@@[OUT]3
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating2(21)@@+[NODE]2@@[OUT]4
msgid "Rejoice."
msgstr ""
@ -115,7 +123,7 @@ msgstr ""
#. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[STORY]
msgid ""
"Dwarven fascination with h the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.\n"
"Dwarven fascination with the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.\n"
"A stork heralds a child from the union, but who this child will be is a mystery."
msgstr ""
@ -184,6 +192,8 @@ msgstr ""
#. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[STORY]
#. #-#-#-#-# Children.pot #-#-#-#-#
#. -- [EVENT] --__Unliving Mating2(21)@@+[NODE]2@@[STORY]
msgid ""
"Either love knows no bounds, or there is something wrong with the stork, but...\n"
"Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care."

+ 1
- 17
Modules/pot/KS Events.pot Просмотреть файл

@ -3157,7 +3157,7 @@ msgstr ""
#. -- [EVENT] --Sea Haven 3(24)@@+[NODE]28@@[STORY]
msgid ""
"The kraken nods nad swims away so you rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:\n"
"The kraken nods and swims away so you rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:\n"
"'Only home can cure me...'\n"
"When you examine the chest, you see a map carved on top. It must lead to this home the girl spoke of. The chest does not seem to have a way to open it - no locks, hinges, or other signs of how it works."
msgstr ""
@ -3983,38 +3983,22 @@ msgid ""
"'Welcome back, friend. You can rest, recruit any folk who'd like to join you, heal toxins, or trade with us.'"
msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]23@@[OUT]1
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]26@@[OUT]1
msgid "Trade. [10 turn cooldown]"
msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]23@@[OUT]2
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]26@@[OUT]2
msgid "Heal toxins."
msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]23@@[OUT]3
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]26@@[OUT]3
msgid "Recruit spiders, for a price. [Strong Spiders]"
msgstr ""
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]23@@[OUT]4
#. #-#-#-#-# KS Events.pot #-#-#-#-#
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]26@@[OUT]4
msgid "Nothing to do here for now. Leave."
msgstr ""
#. -- [EVENT] --Spider Cult2(31)@@+[NODE]26@@[STORY]
msgid "'Anything else?'"
msgstr ""
#. -- [EVENT] --Vaenukois(32)@@+[NODE]2@@[STORY]
msgid "You wake at night to witness a snake-like movement in the mist. An alabaster, elongated shape slithers towards you slowly, twisting and turning, almost as if figures were hiding underneath its white blanket."
msgstr ""

+ 12
- 6
Modules/pot/MiscEncounters 3.pot Просмотреть файл

@ -1171,7 +1171,8 @@ msgstr ""
#. -- [EVENT] --VOLCANIC(5)@@+[NODE]2@@[STORY]
msgid ""
"You arrive in the volcanic lands, so named for the many active volcanoes and lava pits.\n"
"From the ash-covered plains and burned-out drylands to the high peaks of the volcanic mountains, the ever-hot, stifling air and constant threat of eruption keeps the wildlife and any mad settlers on their toes."
"From the ash-covered plains and burned-out drylands to the high peaks of the volcanic mountains, the ever-hot, stifling air and constant threat of eruption keeps the wildlife and any mad settlers on their toes.\n"
"Beware, these lands are known to be more challenging than your homeland."
msgstr ""
#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-#
@ -1184,7 +1185,7 @@ msgstr ""
#. -- [EVENT] --ANCFOREST(8)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-#
#. -- [EVENT] --METALLIC(9)@@+[NODE]2@@[OUT]1
msgid "Disembark."
msgid "Explore."
msgstr ""
#. -- [EVENT] --VOLCANIC(5)@@+[NODE]3@@[STORY]
@ -1210,7 +1211,8 @@ msgstr ""
#. -- [EVENT] --DARKNESS(6)@@+[NODE]2@@[STORY]
msgid ""
"You have arrived in the lands of darkness. Here the last remnants of the deadly black mist remain ever-lingering and the sun is constantly dimmed, creating a feeling of perpetual dusk.\n"
"Beware of night terrors and creatures of the dark skulking in every corner."
"Beware of night terrors and creatures of the dark skulking in every corner.\n"
"Beware, these lands are known to be more challenging than your homeland."
msgstr ""
#. -- [EVENT] --DARKNESS(6)@@+[NODE]3@@[STORY]
@ -1223,7 +1225,8 @@ msgstr ""
#. -- [EVENT] --ICY(7)@@+[NODE]2@@[STORY]
msgid ""
"You have arrived in the ice lands, the forever-frozen pastures ruled by the mysterious dziad mroz.\n"
"When the cold swallowed this island, cities fell into instant ruin and folk fled, unable to live in such a harsh environment."
"When the cold swallowed this island, cities fell into instant ruin and folk fled, unable to live in such a harsh environment.\n"
"Beware, these lands are known to be more challenging than your homeland."
msgstr ""
#. -- [EVENT] --ICY(7)@@+[NODE]3@@[STORY]
@ -1236,7 +1239,8 @@ msgstr ""
#. -- [EVENT] --ANCFOREST(8)@@+[NODE]2@@[STORY]
msgid ""
"You have arrived on the fabled ancient forest island. It is said that this land emerged from hiding when the earth shattered, much like the cities of the dwarves.\n"
"Much of the woodland here has been destroyed, but what remains is no less breathtaking."
"Much of the woodland here has been destroyed, but what remains is no less breathtaking.\n"
"Beware, these lands are known to be more challenging than your homeland."
msgstr ""
#. -- [EVENT] --ANCFOREST(8)@@+[NODE]3@@[STORY]
@ -1247,7 +1251,9 @@ msgid ""
msgstr ""
#. -- [EVENT] --METALLIC(9)@@+[NODE]2@@[STORY]
msgid "You have arrived in the metallic lands, an unforgiving region of stone and metal. When the Shattering unearthed the ancient dwarven cities, the land around them changed. Even trees became hollow husks of iron, and grass fossilised into rock."
msgid ""
"You have arrived in the metallic lands, an unforgiving region of stone and metal. When the Shattering unearthed the ancient dwarven cities, the land around them changed. Even trees became hollow husks of iron, and grass fossilised into rock.\n"
"Beware, these lands are known to be more challenging than your homeland."
msgstr ""
#. -- [EVENT] --METALLIC(9)@@+[NODE]3@@[STORY]

+ 3
- 4
Modules/pot/Nest.pot Просмотреть файл

@ -236,7 +236,10 @@ msgstr ""
msgid "Follow the rats."
msgstr ""
#. #-#-#-#-# Nest.pot #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]31@@[OUT]4
#. #-#-#-#-# Nest.pot #-#-#-#-#
#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[OUT]2
msgid "[Druid]Become like a rat and speak to them."
msgstr ""
@ -246,10 +249,6 @@ msgid ""
"Smaller rats swarm around the seat and add new layers."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[OUT]2
msgid "[Druid]Try talking to the fat rat. It looks at least partly sentient."
msgstr ""
#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[OUT]3
msgid "[Witch]Try to dominate the rat. The vermin should be your familiars, not sitting on thrones."
msgstr ""

+ 1
- 1
Modules/pot/VOLH DLC.pot Просмотреть файл

@ -2965,7 +2965,7 @@ msgstr ""
#. -- [EVENT] --swamps(29)@@+[NODE]6@@[STORY]
msgid ""
"You find a spot of dry land with a mound of unnaturally placed stones -- likely the hiding spot for the treasure.\n"
"You find a spot of dry land with a mound of unnaturally placed stones - likely the hiding spot for the treasure.\n"
"Unfortunately, a group of goblins circles it. One of them spots you and shouts:\n"
"'Beat it! We got here first and we not in the mood for fightin'!'"
msgstr ""

+ 23
- 0
Modules/pot/VillageEncounters.pot Просмотреть файл

@ -302,6 +302,10 @@ msgstr ""
#. #-#-#-#-# VillageEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bandits near villag(2)@@+[NODE]32@@[OUT]2
#. #-#-#-#-# VillageEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bandits near villag(2)@@+[NODE]40@@[OUT]1
#. #-#-#-#-# VillageEncounters.pot #-#-#-#-#
#. -- [EVENT] --Bandits near villag(2)@@+[NODE]42@@[OUT]1
#. #-#-#-#-# VillageEncounters.pot #-#-#-#-#
#. -- [EVENT] --Lataviec village(3)@@+[NODE]11@@[OUT]1
#. #-#-#-#-# VillageEncounters.pot #-#-#-#-#
#. -- [EVENT] --White snakes(5)@@+[NODE]2@@[OUT]1
@ -350,6 +354,25 @@ msgstr ""
msgid "Stay down and let them leave."
msgstr ""
#. -- [EVENT] --Bandits near villag(2)@@+[NODE]40@@[STORY]
msgid "From your guard tower, you spot bandits approach, so you are prepared for them."
msgstr ""
#. -- [EVENT] --Bandits near villag(2)@@+[NODE]40@@[OUT]2
msgid "Chase them away!"
msgstr ""
#. -- [EVENT] --Bandits near villag(2)@@+[NODE]42@@[STORY]
msgid ""
"Bandits approach your village, but one of them suddenly bursts out:\n"
"'No, jus no, boss! I mean, I know we're bandits, we're supposed to do banditry, but come on, three times! They whooped us good, three times!'\n"
"The others nod and they start running away."
msgstr ""
#. -- [EVENT] --Bandits near villag(2)@@+[NODE]42@@[OUT]2
msgid "Watch them go."
msgstr ""
#. -- [EVENT] --Lataviec village(3)@@+[NODE]2@@[STORY]
msgid "Terrible winds rise above your village. You could swear you hear screams and wailing from the skies."
msgstr ""

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