Browse Source

Update source files to 603

LecygneNoir 1 month ago
parent
commit
00459b6948

+ 46
- 13
Database/game_files/DATABASE_DES_LOCALIZATION.xml View File

@@ -327,7 +327,7 @@
327 327
 		<Entry Key="DES_TAG_DAMAGE_NIGHT_POWER" Val="Night Power"/>
328 328
 		<Entry Key="DES_TAG_DAMAGE_NIGHT_POWER_DES" Val="Increases Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny during night turns."/>
329 329
 		<Entry Key="DES_TAG_DAMAGE_NIGHT_MENTAL_WEAKNESS" Val="Night Mental Weakness"/>
330
-		<Entry Key="DES_TAG_DAMAGE_NIGHT_MENTAL_WEAKNESS_DES" Val="Decrease Sanity during day turns."/>
330
+		<Entry Key="DES_TAG_DAMAGE_NIGHT_MENTAL_WEAKNESS_DES" Val="Decrease Sanity during night turns."/>
331 331
 		<Entry Key="DES_TAG_DAMAGE_OVERWHELM" Val="Overwhelm"/>
332 332
 		<Entry Key="DES_TAG_DAMAGE_OVERWHELM_DES" Val="Lowers Combat Attributes and increases Delay of the target on the Battlefield."/>
333 333
 		<Entry Key="DES_TAG_DAMAGE_SUB_CA_1" Val="Decrease Primary Attribute"/>
@@ -986,7 +986,7 @@
986 986
 		<Entry Key="DES_SUBRACE_DWARF_WARRIOR_IRON_STORM" Val="Iron Storm"/>
987 987
 		<Entry Key="DES_SUBRACE_DWARF_WARRIOR_IRON_STORM_DES" Val="Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of."/>
988 988
 		<Entry Key="DES_SUBRACE_DARK_TOTEM" Val="Dark Totem"/>
989
-		<Entry Key="DES_SUBRACE_DARK_TOTEM_DES" Val="Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of."/>
989
+		<Entry Key="DES_SUBRACE_DARK_TOTEM_DES" Val="This statue of carved stone contains spirits of your forefathers, eager to help you in a challenge."/>
990 990
 		<Entry Key="DES_SUBRACE_NONE" Val="No Class"/>
991 991
 		<Entry Key="DES_SUBRACE_NONE_DES" Val="This is a concept and has no class."/>
992 992
 
@@ -2083,6 +2083,8 @@
2083 2083
 		<Entry Key="DES_PET_TURTLE_DES" Val="Although commonly known as the iron frog, wise ones know this creature to be called a turtle. It is extremely rare in Slavya, but they are as old as the elves and thus grant one's keeper their knowledge when you rub their shell three times, anti-clockwise."/>
2084 2084
 		<Entry Key="DES_PET_CHICKEN" Val="Slavyan Cock"/>
2085 2085
 		<Entry Key="DES_PET_CHICKEN_DES" Val="Your Slavyan Cock is the envy of all your neighbours."/>
2086
+		<Entry Key="DES_PET_PUMPKIN" Val="Pumpkin"/>
2087
+		<Entry Key="DES_PET_PUMPKIN_DES" Val="."/>
2086 2088
 
2087 2089
 		<!-- BUILDINGS -->
2088 2090
 		<Entry Key="DES_IDOL" Val="Idol"/>
@@ -2381,9 +2383,8 @@
2381 2383
 		<Entry Key="DES_SKILL_STRONG_GATHERING_TOOL" Val="Collector's Aid"/>
2382 2384
 		<Entry Key="DES_SKILL_STRONG_GATHERING_TOOL_DES" Val="Provides a bonus to Gathering and Personal Carry attributes when equipped."/>		
2383 2385
 		<Entry Key="DES_SKILL_WEAK_MULTI_CRAFTING_TOOL" Val="Craftsman's Aid "/> 
2384
-		<Entry Key="DES_SKILL_WEAK_CRAFTING_TOOL" Val="Worker's Aid "/>
2385
-		<Entry Key="DES_SKILL_WEAK_CRAFTING_TOOL_DES" Val="Provides a bonus to Crafting attribute when equipped."/>		
2386
-		<Entry Key="DES_SKILL_WEAK_ADD_CRAFTING_TOOL" Val="Artisan's Aid"/>		
2386
+		<Entry Key="DES_SKILL_WEAK_ADD_CRAFTING_TOOL" Val="Worker's Aid "/> 
2387
+		<Entry Key="DES_SKILL_WEAK_CRAFTING_TOOL_DES" Val="Provides a bonus to Crafting attribute when equipped."/>			
2387 2388
 		<Entry Key="DES_SKILL_WEAK_ADD_CRAFTING_TOOL_DES" Val="Provides a bonus to Crafting attribute when equipped."/>		
2388 2389
 		<Entry Key="DES_SKILL_CRAFTING_TOOL" Val="Inventor's Aid"/>
2389 2390
 		<Entry Key="DES_SKILL_CRAFTING_TOOL_DES" Val="Provides a bonus to Crafting and Research attributes when equipped. Also increases Sanity regeneration."/>
@@ -2447,6 +2448,8 @@
2447 2448
 		<Entry Key="DES_SKILL_LUCK_DES" Val="This character has a knack for Luck."/>
2448 2449
 		<Entry Key="DES_SKILL_HORN_IMPALE" Val="Horn Impale"/>
2449 2450
 		<Entry Key="DES_SKILL_HORN_IMPALE_DES" Val="No armour can protect your opponent from this attack."/>
2451
+		<Entry Key="DES_SKILL_BEE_STING" Val="Bee Sting"/>
2452
+		<Entry Key="DES_SKILL_BEE_STING_DES" Val="Sharp and deadly, this sting can easily bypass any armour."/>
2450 2453
 		<Entry Key="DES_SKILL_BOILED_BLOOD" Val="Boiled Blood"/>
2451 2454
 		<Entry Key="DES_SKILL_BOILED_BLOOD_DES" Val="You blood turns into a weapon against your enemies. Using blood from wounds to burn the attackers."/>
2452 2455
 		<Entry Key="DES_SKILL_HEADBUTT" Val="Headbutt"/>
@@ -2479,6 +2482,8 @@
2479 2482
 		<Entry Key="DES_SKILL_ICE_SPIKE_DES" Val="The air freezes and creates a sharp spike, thrown at your enemies."/>
2480 2483
 		<Entry Key="DES_SKILL_COUNTER_ATTACK" Val="Counter-attack"/>
2481 2484
 		<Entry Key="DES_SKILL_COUNTER_ATTACK_DES" Val="Each enemy that deals damage to you will also receive damage."/>
2485
+		<Entry Key="DES_SKILL_FEINT" Val="Faint"/>
2486
+		<Entry Key="DES_SKILL_FEINT_DES" Val="Each enemy that deals damage to you will also receive damage."/>
2482 2487
 		<Entry Key="DES_SKILL_POISON_SPIT" Val="Poison Spit"/>
2483 2488
 		<Entry Key="DES_SKILL_POISON_SPIT_DES" Val="Spit poison at your enemies."/>
2484 2489
 		<Entry Key="DES_SKILL_DIVE_ATTACK" Val="Dive Attack"/>
@@ -2535,6 +2540,8 @@
2535 2540
 		<Entry Key="DES_SKILL_CHAIN_WHIP_DES" Val="The chains not only hit like a whip but can also steal life from the enemies."/>
2536 2541
 		<Entry Key="DES_SKILL_SEEDS_GROW" Val="Grow Seeds"/>
2537 2542
 		<Entry Key="DES_SKILL_SEEDS_GROW_DES" Val="Pineconettes grow fast near Nai-Ysir..."/>
2543
+		<Entry Key="DES_SKILL_PUMPKIN_HELLFIRE" Val="Pumpkin Hellfire"/>
2544
+		<Entry Key="DES_SKILL_PUMPKIN_HELLFIRE_DES" Val="Your pumpkin is fragile, like glass bottle. And in it there is hellfire hided. So don't brake it!"/>
2538 2545
 		<Entry Key="DES_SKILL_VIGOUR_DRAIN" Val="Drain Vigour"/>
2539 2546
 		<Entry Key="DES_SKILL_VIGOUR_DRAIN_DES" Val="Attack that damages your target's combat attributes and makes yours stronger."/>
2540 2547
 		<Entry Key="DES_SKILL_OVERENCUMBERED" Val="Over Encumbered"/>
@@ -2745,6 +2752,8 @@
2745 2752
 		<Entry Key="DES_SKILL_PET_TURTLE_DES" Val="Pet Turtle"/>
2746 2753
 		<Entry Key="DES_SKILL_PET_CHICKEN" Val="Pet Chicken"/>
2747 2754
 		<Entry Key="DES_SKILL_PET_CHICKEN_DES" Val="Pet Chicken"/>
2755
+		<Entry Key="DES_SKILL_PET_PUMPKIN" Val="Pet Pumpkin"/>
2756
+		<Entry Key="DES_SKILL_PET_PUMPKIN_DES" Val="Pet Pumpkin"/>
2748 2757
 		<Entry Key="DES_SKILL_PET_SUMMON_DES" Val="Summon Pet"/>
2749 2758
 		
2750 2759
 		<Entry Key="DES_SKILL_IDOL" Val="Idol"/>
@@ -2863,6 +2872,12 @@
2863 2872
 		<Entry Key="DES_SKILL_SHOULDERS_POWER_DES" Val="The burden on your shoulders feels lighter. Everything is easier to carry and easier to pick up."/>
2864 2873
 		<Entry Key="DES_SKILL_KNOWLEDGE_ARMOR" Val="Knowledge Armor"/>
2865 2874
 		<Entry Key="DES_SKILL_KNOWLEDGE_ARMOR_DES" Val="You see the blow before it falls. You cannot prevent it but you can focus your mind to lessen the pain."/>
2875
+		<Entry Key="DES_SKILL_CON_DEFAULT_MELEE" Val="Concept - Melee"/>
2876
+		<Entry Key="DES_SKILL_CON_DEFAULT_MELEE_DES" Val="This concept card will prefer melee spots of the battlefield."/>
2877
+		<Entry Key="DES_SKILL_CON_DEFAULT_RANGE" Val="Concept - Ranged"/>
2878
+		<Entry Key="DES_SKILL_CON_DEFAULT_RANGE_DES" Val="This concept card will prefer ranged spots of the battlefield."/>
2879
+		<Entry Key="DES_SKILL_CON_DEFAULT_RANGE_HEAVY" Val="Concept - Ranged Heavy"/>
2880
+		<Entry Key="DES_SKILL_CON_DEFAULT_RANGE_HEAVY_DES" Val="This concept card will prefer ranged spots of the battlefield."/>
2866 2881
 			
2867 2882
 		<Entry Key="DES_SUBSKILL_INCREASE_ATTRIBUTE" Val="Increase Attribute"/>
2868 2883
 		<Entry Key="DES_SUBSKILL_INCREASE_ATTRIBUTE_DES" Val="Provides a bonus to a certain attribute when equipped."/>
@@ -2927,7 +2942,7 @@
2927 2942
 		<Entry Key="DES_SUBSKILL_LIGHTNING" Val="Lightning Strike"/>
2928 2943
 		<Entry Key="DES_SUBSKILL_LIGHTNING_DES" Val="Damages a single opponent selected at random."/>
2929 2944
 		<Entry Key="DES_SUBSKILL_BLOODY_SACRIFICE" Val="Sacrificial Blood"/>
2930
-		<Entry Key="DES_SUBSKILL_BLOODY_SACRIFICE_DES" Val="Sacrifice a % of the caster's health and deal True Damage equal to the amount of health lost, multiplied by skill power."/>
2945
+		<Entry Key="DES_SUBSKILL_BLOODY_SACRIFICE_DES" Val="The caster deals Essence True Damage to themselves and then applies that damage, multiplied by the skill power, as an attack."/>
2931 2946
 		<Entry Key="DES_SUBSKILL_EXPLODING_DEAD" Val="Exploding Dead"/>
2932 2947
 		<Entry Key="DES_SUBSKILL_EXPLODING_DEAD_DES" Val="An opponent killed with this ability explodes, dealing a massive amount of damage to anyone stading next to them."/>
2933 2948
 		<Entry Key="DES_SUBSKILL_BITE" Val="Bite"/>
@@ -3031,6 +3046,8 @@
3031 3046
 		<Entry Key="DES_SUBSKILL_SUMMON_PET_BEAR" Val="Summon Bear"/>
3032 3047
 		<Entry Key="DES_SUBSKILL_SUMMON_PET_BOAR" Val="Summon Boar"/>
3033 3048
 		<Entry Key="DES_SUBSKILL_SUMMON_PET_SPIDER_SPITTING" Val="Summon Spitting Spider"/>
3049
+		<Entry Key="DES_SUBSKILL_SUMMON_PET_PUMPKIN" Val="Summon Pumpkin"/>
3050
+		<Entry Key="DES_SUBSKILL_SUMMON_PET_PUMPKIN_DES" Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Pumpkin to any spot."/>
3034 3051
 		<Entry Key="DES_SUBSKILL_SUMMON_PET_ANIMAL_DES" Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free melee spot."/>
3035 3052
 		<Entry Key="DES_SUBSKILL_SUMMON_PET_ANIMAL_RANGED_DES" Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free ranged spot."/>
3036 3053
 		<Entry Key="DES_SUBSKILL_ADD_HEALTH_P_REGENERATION" Val="Increase Health Regeneration."/>
@@ -3171,17 +3188,23 @@
3171 3188
 		<Entry Key="DES_SUBSKILL_DAY_BLINDNESS" Val="Day Blindness"/>
3172 3189
 		<Entry Key="DES_SUBSKILL_DAY_BLINDNESS_DES" Val="Decrease the character's attributes during day turns."/>
3173 3190
 		<Entry Key="DES_SUBSKILL_CHILD_GROW_UP" Val="Child growing up process"/>
3174
-		<Entry Key="DES_SUBSKILL_CHILD_GROW_UP_DES" Val="The counter shows the number of turns left before the child will turn into and adult."/>
3191
+		<Entry Key="DES_SUBSKILL_CHILD_GROW_UP_DES" Val="The counter shows the number of turns left before the child will turn into an adult."/>
3175 3192
 		<Entry Key="DES_SUBSKILL_REDUCE_PERSONAL_CARRY_LIMIT" Val="Reduced Carry"/>
3176 3193
 		<Entry Key="DES_SUBSKILL_REDUCE_PERSONAL_CARRY_LIMIT_DES" Val="This character has reduced Personal Carry limit."/>
3177 3194
 		<Entry Key="DES_SUBSKILL_HORN_IMPALE" Val="Horn Impale"/>
3178
-		<Entry Key="DES_SUBSKILL_HORN_IMPALE_DES" Val="True Damage attack a single target."/>
3195
+		<Entry Key="DES_SUBSKILL_HORN_IMPALE_DES" Val="True Damage attack on a single target."/>
3196
+		<Entry Key="DES_SUBSKILL_BEE_STING" Val="Bee Sting"/>
3197
+		<Entry Key="DES_SUBSKILL_BEE_STING_DES" Val="True Damage attack on a single target."/>
3179 3198
 		<Entry Key="DES_SUBSKILL_RETALIATION_DMG_STR" Val="Retaliation"/>
3180 3199
 		<Entry Key="DES_SUBSKILL_RETALIATION_DMG_STR_DES" Val="Each attacker that hits this character receives damage based on the character's Strength."/>
3181 3200
 		<Entry Key="DES_SUBSKILL_RETALIATION_DMG_PER" Val="Retaliation"/>
3182 3201
 		<Entry Key="DES_SUBSKILL_RETALIATION_DMG_PER_DES" Val="Each attacker that hits this character with a normal attack, receives damage based on the character's Perception."/>
3202
+		<Entry Key="DES_SUBSKILL_RETALIATION_DMG_INT" Val="Retaliation"/>
3203
+		<Entry Key="DES_SUBSKILL_RETALIATION_DMG_INT_DES" Val="Each attacker that hits this character with a normal attack, receives damage based on the character's Inteligence."/>
3183 3204
 		<Entry Key="DES_SUBSKILL_RETALIATION_DMG_MIST" Val="Retaliation"/>
3184 3205
 		<Entry Key="DES_SUBSKILL_RETALIATION_DMG_MIST_DES" Val="Each attacker that hits this character with a normal attack, receives damage based on the character's Mysticism."/>
3206
+		<Entry Key="DES_SUBSKILL_RETALIATION_DMG_DEST" Val="Retaliation"/>
3207
+		<Entry Key="DES_SUBSKILL_RETALIATION_DMG_DEST_DES" Val="Each attacker that hits this character with a normal attack, receives damage based on the character's Destiny."/>
3185 3208
 		<Entry Key="DES_SUBSKILL_RETALIATION_DMG" Val="Retaliation"/>
3186 3209
 		<Entry Key="DES_SUBSKILL_RETALIATION_DMG_DES" Val="Each attacker that hits this character receives damage based on the character's Primary Combat Attributes."/>
3187 3210
 		<Entry Key="DES_SUBSKILL_HEAL_ON_DMG" Val="Brush It Off"/>
@@ -3496,7 +3519,7 @@
3496 3519
 		<Entry Key="DES_RITUAL_KNOWLEDGE_ARMOR" Val="Armour of Knowledge"/>
3497 3520
 		<Entry Key="DES_RITUAL_KNOWLEDGE_ARMOR_DES" Val="Upon completion, grants +4 Physical Shielding to all members of the group. Lasts 5 turns."/>
3498 3521
 		<Entry Key="DES_RITUAL_CELEBRATION" Val="Celebration"/>
3499
-		<Entry Key="DES_RITUAL_CELEBRATION_DES" Val="Upon completion, rises morale of all members of the group to 40."/>
3522
+		<Entry Key="DES_RITUAL_CELEBRATION_DES" Val="Upon completion, raises morale of all members of the group to 40."/>
3500 3523
 		<Entry Key="DES_RITUAL_MOON_BRIDGE" Val="Moon Bridge"/>
3501 3524
 		<Entry Key="DES_RITUAL_MOON_BRIDGE_DES" Val="Upon completion, instantly transports all people and their cargo to another group located the closest to them."/>
3502 3525
 		
@@ -3541,7 +3564,7 @@
3541 3564
 		<Entry Key="DES_TRAIT_NIGHT_AFFINITY" Val="Nocturnal Predator"/>
3542 3565
 		<Entry Key="DES_TRAIT_NIGHT_AFFINITY_DES" Val="Your characters have an increased visibility range , Wits, Perception and Destiny at night, but decreased during  the day. The Chosen can also summon a werewolf into battle and the beast's power will depend on the chosen's Perception attribute."/>
3543 3566
 		<Entry Key="DES_TRAIT_NIGHTMARE_GIFT" Val="Unshaken Faith"/>
3544
-		<Entry Key="DES_TRAIT_NIGHTMARE_GIFT_DES" Val="Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute and +4 Spiritual Shielding."/>
3567
+		<Entry Key="DES_TRAIT_NIGHTMARE_GIFT_DES" Val="Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get access to the Moon Bridge ritual."/>
3545 3568
 		<Entry Key="DES_TRAIT_MANY_HAMMERS_ONE_ANVIL" Val="Many Hammers, One Anvil"/>
3546 3569
 		<Entry Key="DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES" Val="Each character gets 20% bonus to Crafting attribute, +4 Health and Sanity, but Gathering attribute is decreased by 10%."/>
3547 3570
 		<Entry Key="DES_TRAIT_DIVINE_COMMANDER" Val="Divine Commander"/>
@@ -3603,11 +3626,9 @@
3603 3626
 		<Entry Key="DES_TRAIT_FRIEND_OF_THE_FOREST" Val="Elves Interest"/>
3604 3627
 		<Entry Key="DES_TRAIT_FRIEND_OF_THE_FOREST_DES" Val="Elves faction starts with 15 points of loyalty towards you."/>
3605 3628
 		<Entry Key="DES_TRAIT_START_LOYALTY_DEMONS" Val="Demonic Loyalty"/>
3606
-		<Entry Key="DES_TRAIT_START_LOYALTY_DEMONS_DES" Val="Starting faction loyalty for all demon factions rises to 10."/>
3629
+		<Entry Key="DES_TRAIT_START_LOYALTY_DEMONS_DES" Val="Starting faction loyalty for all demon factions raises to 10."/>
3607 3630
 		<Entry Key="DES_TRAIT_FAMILIAR_AREA" Val="Familiar Area"/>
3608 3631
 		<Entry Key="DES_TRAIT_FAMILIAR_AREA_DES" Val="Camping gives an extra gathering distance."/>
3609
-		<Entry Key="DES_TRAIT_SMARTER_EVERY_DAY" Val="New Day, New Adventure"/>
3610
-		<Entry Key="DES_TRAIT_SMARTER_EVERY_DAY_DES" Val="Every day each character gets 1 XP."/>
3611 3632
 		<Entry Key="DES_TRAIT_LOGIC_WALL" Val="Logic Wall"/>
3612 3633
 		<!--<Entry Key="DES_TRAIT_LOGIC_WALL_DES" Val="All your characters will share an additional pool of 20 Mental Hit Points, divided equally between them."/>-->
3613 3634
 		<Entry Key="DES_TRAIT_LOGIC_WALL_DES" Val="All your followers get +4 mental and spiritual shielding."/>
@@ -3665,6 +3686,8 @@
3665 3686
 		<Entry Key="DES_TRAIT_FOG_OF_KNOWLEDGE_DES" Val="In turn 1 you will see 5 hexes further than normal. Additionally, you start with 20 basic materials."/>
3666 3687
 		<Entry Key="DES_TRAIT_SEASONED_FOLLOWERS" Val="Seasoned Followers"/>
3667 3688
 		<Entry Key="DES_TRAIT_SEASONED_FOLLOWERS_DES" Val="Start with 20 Experience Points divided equally between all members of your group."/>
3689
+		<Entry Key="DES_TRAIT_SMARTER_EVERY_DAY" Val="Smarter Every Day"/>
3690
+		<Entry Key="DES_TRAIT_SMARTER_EVERY_DAY_DES" Val="Each day each of your characters receive 0.2 Experience Points."/>
3668 3691
 		<Entry Key="DES_TRAIT_SOLAR_POWERED" Val="Solar Powered"/>
3669 3692
 		<Entry Key="DES_TRAIT_SOLAR_POWERED_DES" Val="Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night."/>
3670 3693
 		<Entry Key="DES_TRAIT_JUMPING_FISH" Val="Jumping Fish"/>
@@ -3972,6 +3995,16 @@
3972 3995
 		<Entry Key="DES_TOOLTIP_MORALE_DES" Val="The amount of Morale gained from food each turn. Each character gets +1 Morale per turn for each type of food present in the group's inventory."/>
3973 3996
 		<Entry Key="DES_TOOLTIP_VILLAGE_INFO" Val="Village Information (V)"/>
3974 3997
 		<Entry Key="DES_TOOLTIP_VILLAGE_INFO_DES" Val="Opens the Village Info screen where you can see all production tasks at a glance, along with any buildings and ships in your settlement."/>
3998
+		<Entry Key="DES_TOOLTIP_ISLANDS" Val="Islands"/>
3999
+		<Entry Key="DES_TOOLTIP_ISLANDS_DES" Val="The world will consist of a set of islands. Each island will be a single biome and creatures from more difficult areas will not cross over."/>
4000
+		<Entry Key="DES_TOOLTIP_PANGEA" Val="Pangea"/>
4001
+		<Entry Key="DES_TOOLTIP_PANGEA_DES" Val="Most of the landmass will be located on a single island, but other, smaller islands are likely. One island can have more than one biome and you may be able to encounter more difficult enemies there.\n\n{COLOR:yellow}This option is recommended only for experienced players.{END_COLOR}"/>
4002
+		<Entry Key="DES_TOOLTIP_SMALL" Val="Small"/>
4003
+		<Entry Key="DES_TOOLTIP_SMALL_DES" Val="World Size - Small"/>
4004
+		<Entry Key="DES_TOOLTIP_MEDIUM" Val="Medium"/>
4005
+		<Entry Key="DES_TOOLTIP_MEDIUM_DES" Val="World Size - Medium"/>
4006
+		<Entry Key="DES_TOOLTIP_LARGE" Val="Large"/>
4007
+		<Entry Key="DES_TOOLTIP_LARGE_DES" Val="World Size - Large"/>
3975 4008
 		
3976 4009
 		
3977 4010
 		<!-- LOCATIONS AND GROUPS -->

+ 15
- 2
Database/game_files/DATABASE_QUEST_LOCALIZATION.xml View File

@@ -475,7 +475,7 @@
475 475
       <Entry Key="QUEST_V_DARKV_THREE2_DES" Val="He has defeated you and left you drained of spirit, but at least he does not kill you."/>
476 476
       <Entry Key="QUEST_V_DARKV_THREE2_DES2" Val="You defeat him and stop his minions from killing more people."/>
477 477
       <Entry Key="QUEST_V_DARKV_THREE2_DES3" Val="You intimidated Ivan into submission and told him he will serve you and the gods now to repent. He agreed and joined you."/>
478
-      <Entry Key="QUEST_V_DARKV_THREE2_DES3" Val="You failed to reason with Ivan and was forced to run for your lives."/>
478
+      <Entry Key="QUEST_V_DARKV_THREE2_DES4" Val="You failed to reason with Ivan and was forced to run for your lives."/>
479 479
       <Entry Key="QUEST_LOG_CARAVAN" Val="Village visitors."/>
480 480
       <Entry Key="QUEST_V_CARAVAN" Val="A caravan visited your village."/>
481 481
       <Entry Key="QUEST_V_CARAVAN_DES" Val="You let them stay, so they shared their food and stories and left you a map to a treasure."/>
@@ -493,7 +493,20 @@
493 493
       <Entry Key="QUEST_V_DARKV_MAD_DES" Val="You managed to finally defeat him"/>
494 494
       <Entry Key="QUEST_V_DARKV_MAD_DES2" Val="He defeated you."/>
495 495
       <Entry Key="QUEST_V_DARKV_MAD_DES3" Val="You paid a blood price and they left, for now... Perhaps you should try to seek him out before he returns."/>
496
-    
496
+      <Entry Key="QUEST_LOG_HALOWEEN" Val="The Bear Village"/>
497
+      <Entry Key="QUEST_HALLOW" Val="You arrived at Bear Village"/>
498
+      <Entry Key="QUEST_HALLOW_DES" Val="You were invited to take part in festivities and visit sites around the village."/>
499
+      <Entry Key="QUEST_HALLOW_DES1" Val="Some pets were killed in odd circumstances, perhaps youi can ask around to see if anyone knows more."/>
500
+      <Entry Key="QUEST_HALLOW_DES2" Val="Some folk went missing int he night, the Boss aske dyou to look for them if you can."/>
501
+      <Entry Key="QUEST_HALLOW_DES3" Val="Bogslava admitted that she and Gurtek the beastmaster plotted to kill the pets and mess with people, so that the Haloween is ruined. Go tell the boss or confront the beastmaster."/>
502
+      <Entry Key="QUEST_HALLOW_DES4" Val="Bogslava claims Gurtek, the beastmaser, can't control his dogs and so he made these killings look odd to protect his pups. Go tell the boss or confront the beastmaster."/>
503
+      <Entry Key="QUEST_HALLOW_HUT" Val="You visited Bogslava's hut."/>
504
+      <Entry Key="QUEST_HALLOW_DES5" Val="You agreed to go sort out some trouble Bogslava is having with caravans driving by her hut all the time."/>
505
+      <Entry Key="QUEST_HALLOW_CAR" Val="You found the caravan bothering Bogslava."/>
506
+      <Entry Key="QUEST_HALLOW_CAR_DES1" Val="But you left them for now."/>
507
+      <Entry Key="QUEST_HALLOW_CAR_DES2" Val="You dealt with the matter, you can report back to the wise woman now."/>
508
+      <Entry Key="QUEST_HALLOW_CAR_DES3" Val="You failed to deal with them, Bogslava will have to endure. Best not mention it to her gain."/>
509
+
497 510
 
498 511
 
499 512
 

+ 6
- 2
Database/game_files/DATABASE_UI_LOCALIZATION.xml View File

@@ -809,7 +809,7 @@
809 809
 		<Entry Key="UI_ALL_SEASONS_EFFECTS" Val="All seasonal effects"/>
810 810
 		<Entry Key="UI_PARTICIPATING_GROUPS" Val="Participating Group(s)"/>
811 811
 		<Entry Key="UI_TUTORIAL_EVENTS1" Val="You have encountered an event. Most events occur randomly at the end of turn or when moving around the map."/>
812
-		<Entry Key="UI_TUTORIAL_EVENTS2" Val="If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well.{END_COLOR}"/>
812
+		<Entry Key="UI_TUTORIAL_EVENTS2" Val="If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well (this depends on your difficulty setting).{END_COLOR}"/>
813 813
 		<Entry Key="UI_TUTORIAL_EVENTS3" Val="Click on the View Group button to see exactly which groups take part in the event."/>
814 814
 		<Entry Key="UI_TUTORIAL_EVENTS4" Val="Under each part of the story you will see one or more possible responses."/>
815 815
 		<Entry Key="UI_TUTORIAL_EVENTS5" Val="Some responses are only visible if your group meets a certain condition, i.e. contains a specific character type."/>
@@ -923,5 +923,9 @@
923 923
 		<Entry Key="UI_3_HEX" Val="3 Hexes"/>
924 924
 		<Entry Key="UI_SAME_SPOT" Val="Same Hex Only"/>
925 925
 		<Entry Key="UI_FORFEIT" Val="Forfeit"/>
926
-    </LOC_LIBRARY-UI>
926
+		<Entry Key="UI_DIFFICULTY" Val="Difficulty"/>
927
+		<Entry Key="UI_WORD_SHAPE" Val="World Shape"/>
928
+		<Entry Key="UI_WORD_SIZE" Val="World Size"/>
929
+    <Entry Key="UI_ABUNDANT_CHARACTERS" Val="8, +2 Free Characters"/>
930
+  </LOC_LIBRARY-UI>
927 931
 </DATABASE_UI_LOCALIZATION-NO_HSH>

+ 163
- 24
Database/pot/DATABASE_DES_LOCALIZATION.pot View File

@@ -1,3 +1,14 @@
1
+msgid ""
2
+msgstr ""
3
+"MIME-Version: 1.0\n"
4
+"Content-Transfer-Encoding: 8bit\n"
5
+"Content-Type: text/plain; charset=UTF-8\n"
6
+"Project-Id-Version: \n"
7
+"POT-Creation-Date: \n"
8
+"PO-Revision-Date: \n"
9
+"Last-Translator: \n"
10
+"Language-Team: \n"
11
+
1 12
 #. DES_TAG_WITS
2 13
 msgid "Wits"
3 14
 msgstr ""
@@ -1401,7 +1412,7 @@ msgid "Night Mental Weakness"
1401 1412
 msgstr ""
1402 1413
 
1403 1414
 #. DES_TAG_DAMAGE_NIGHT_MENTAL_WEAKNESS_DES
1404
-msgid "Decrease Sanity during day turns."
1415
+msgid "Decrease Sanity during night turns."
1405 1416
 msgstr ""
1406 1417
 
1407 1418
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
@@ -4175,10 +4186,7 @@ msgstr ""
4175 4186
 msgid "Iron Storm"
4176 4187
 msgstr ""
4177 4188
 
4178
-#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
4179 4189
 #. DES_SUBRACE_DWARF_WARRIOR_IRON_STORM_DES
4180
-#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
4181
-#. DES_SUBRACE_DARK_TOTEM_DES
4182 4190
 msgid "Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of."
4183 4191
 msgstr ""
4184 4192
 
@@ -4191,6 +4199,10 @@ msgstr ""
4191 4199
 msgid "Dark Totem"
4192 4200
 msgstr ""
4193 4201
 
4202
+#. DES_SUBRACE_DARK_TOTEM_DES
4203
+msgid "This statue of carved stone contains spirits of your forefathers, eager to help you in a challenge."
4204
+msgstr ""
4205
+
4194 4206
 #. DES_SUBRACE_NONE
4195 4207
 msgid "No Class"
4196 4208
 msgstr ""
@@ -4899,7 +4911,7 @@ msgid "Research Terrain"
4899 4911
 msgstr ""
4900 4912
 
4901 4913
 #. DES_RESEARCH_TERRAIN_DES
4902
-msgid "Remember than blue crystals you've gather from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."
4914
+msgid "Remember those blue crystals you've gather from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."
4903 4915
 msgstr ""
4904 4916
 
4905 4917
 #. DES_RESEARCH_CREATURE
@@ -8587,6 +8599,14 @@ msgstr ""
8587 8599
 msgid "Your Slavyan Cock is the envy of all your neighbours."
8588 8600
 msgstr ""
8589 8601
 
8602
+#. DES_PET_PUMPKIN
8603
+msgid "Pumpkin"
8604
+msgstr ""
8605
+
8606
+#. DES_PET_PUMPKIN_DES
8607
+msgid "."
8608
+msgstr ""
8609
+
8590 8610
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
8591 8611
 #. DES_IDOL
8592 8612
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
@@ -9795,7 +9815,7 @@ msgstr ""
9795 9815
 msgid "Craftsman's Aid "
9796 9816
 msgstr ""
9797 9817
 
9798
-#. DES_SKILL_WEAK_CRAFTING_TOOL
9818
+#. DES_SKILL_WEAK_ADD_CRAFTING_TOOL
9799 9819
 msgid "Worker's Aid "
9800 9820
 msgstr ""
9801 9821
 
@@ -9806,10 +9826,6 @@ msgstr ""
9806 9826
 msgid "Provides a bonus to Crafting attribute when equipped."
9807 9827
 msgstr ""
9808 9828
 
9809
-#. DES_SKILL_WEAK_ADD_CRAFTING_TOOL
9810
-msgid "Artisan's Aid"
9811
-msgstr ""
9812
-
9813 9829
 #. DES_SKILL_CRAFTING_TOOL
9814 9830
 msgid "Inventor's Aid"
9815 9831
 msgstr ""
@@ -10114,6 +10130,17 @@ msgstr ""
10114 10130
 msgid "No armour can protect your opponent from this attack."
10115 10131
 msgstr ""
10116 10132
 
10133
+#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
10134
+#. DES_SKILL_BEE_STING
10135
+#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
10136
+#. DES_SUBSKILL_BEE_STING
10137
+msgid "Bee Sting"
10138
+msgstr ""
10139
+
10140
+#. DES_SKILL_BEE_STING_DES
10141
+msgid "Sharp and deadly, this sting can easily bypass any armour."
10142
+msgstr ""
10143
+
10117 10144
 #. DES_SKILL_BOILED_BLOOD
10118 10145
 msgid "Boiled Blood"
10119 10146
 msgstr ""
@@ -10261,10 +10288,17 @@ msgstr ""
10261 10288
 msgid "Counter-attack"
10262 10289
 msgstr ""
10263 10290
 
10291
+#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
10264 10292
 #. DES_SKILL_COUNTER_ATTACK_DES
10293
+#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
10294
+#. DES_SKILL_FEINT_DES
10265 10295
 msgid "Each enemy that deals damage to you will also receive damage."
10266 10296
 msgstr ""
10267 10297
 
10298
+#. DES_SKILL_FEINT
10299
+msgid "Faint"
10300
+msgstr ""
10301
+
10268 10302
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
10269 10303
 #. DES_SKILL_POISON_SPIT
10270 10304
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
@@ -10537,6 +10571,14 @@ msgstr ""
10537 10571
 msgid "Pineconettes grow fast near Nai-Ysir..."
10538 10572
 msgstr ""
10539 10573
 
10574
+#. DES_SKILL_PUMPKIN_HELLFIRE
10575
+msgid "Pumpkin Hellfire"
10576
+msgstr ""
10577
+
10578
+#. DES_SKILL_PUMPKIN_HELLFIRE_DES
10579
+msgid "Your pumpkin is fragile, like glass bottle. And in it there is hellfire hided. So don't brake it!"
10580
+msgstr ""
10581
+
10540 10582
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
10541 10583
 #. DES_SKILL_VIGOUR_DRAIN
10542 10584
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
@@ -11141,7 +11183,10 @@ msgstr ""
11141 11183
 msgid "Blessed by your God you see further for a moment."
11142 11184
 msgstr ""
11143 11185
 
11186
+#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
11144 11187
 #. DES_SKILL_SMARTER_EVERY_DAY
11188
+#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
11189
+#. DES_TRAIT_SMARTER_EVERY_DAY
11145 11190
 msgid "Smarter Every Day"
11146 11191
 msgstr ""
11147 11192
 
@@ -11443,6 +11488,13 @@ msgstr ""
11443 11488
 msgid "Pet Chicken"
11444 11489
 msgstr ""
11445 11490
 
11491
+#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
11492
+#. DES_SKILL_PET_PUMPKIN
11493
+#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
11494
+#. DES_SKILL_PET_PUMPKIN_DES
11495
+msgid "Pet Pumpkin"
11496
+msgstr ""
11497
+
11446 11498
 #. DES_SKILL_PET_SUMMON_DES
11447 11499
 msgid "Summon Pet"
11448 11500
 msgstr ""
@@ -11871,6 +11923,29 @@ msgstr ""
11871 11923
 msgid "You see the blow before it falls. You cannot prevent it but you can focus your mind to lessen the pain."
11872 11924
 msgstr ""
11873 11925
 
11926
+#. DES_SKILL_CON_DEFAULT_MELEE
11927
+msgid "Concept - Melee"
11928
+msgstr ""
11929
+
11930
+#. DES_SKILL_CON_DEFAULT_MELEE_DES
11931
+msgid "This concept card will prefer melee spots of the battlefield."
11932
+msgstr ""
11933
+
11934
+#. DES_SKILL_CON_DEFAULT_RANGE
11935
+msgid "Concept - Ranged"
11936
+msgstr ""
11937
+
11938
+#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
11939
+#. DES_SKILL_CON_DEFAULT_RANGE_DES
11940
+#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
11941
+#. DES_SKILL_CON_DEFAULT_RANGE_HEAVY_DES
11942
+msgid "This concept card will prefer ranged spots of the battlefield."
11943
+msgstr ""
11944
+
11945
+#. DES_SKILL_CON_DEFAULT_RANGE_HEAVY
11946
+msgid "Concept - Ranged Heavy"
11947
+msgstr ""
11948
+
11874 11949
 #. DES_SUBSKILL_INCREASE_ATTRIBUTE
11875 11950
 msgid "Increase Attribute"
11876 11951
 msgstr ""
@@ -12070,7 +12145,7 @@ msgid "Sacrificial Blood"
12070 12145
 msgstr ""
12071 12146
 
12072 12147
 #. DES_SUBSKILL_BLOODY_SACRIFICE_DES
12073
-msgid "Sacrifice a % of the caster's health and deal True Damage equal to the amount of health lost, multiplied by skill power."
12148
+msgid "The caster deals Essence True Damage to themselves and then applies that damage, multiplied by the skill power, as an attack."
12074 12149
 msgstr ""
12075 12150
 
12076 12151
 #. DES_SUBSKILL_EXPLODING_DEAD
@@ -12454,6 +12529,16 @@ msgstr ""
12454 12529
 msgid "Summon Spitting Spider"
12455 12530
 msgstr ""
12456 12531
 
12532
+#. DES_SUBSKILL_SUMMON_PET_PUMPKIN
12533
+msgid "Summon Pumpkin"
12534
+msgstr ""
12535
+
12536
+#. DES_SUBSKILL_SUMMON_PET_PUMPKIN_DES
12537
+msgid ""
12538
+"{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n"
12539
+"Summon a Pumpkin to any spot."
12540
+msgstr ""
12541
+
12457 12542
 #. DES_SUBSKILL_SUMMON_PET_ANIMAL_DES
12458 12543
 msgid ""
12459 12544
 "{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\n"
@@ -12898,7 +12983,7 @@ msgid "Child growing up process"
12898 12983
 msgstr ""
12899 12984
 
12900 12985
 #. DES_SUBSKILL_CHILD_GROW_UP_DES
12901
-msgid "The counter shows the number of turns left before the child will turn into and adult."
12986
+msgid "The counter shows the number of turns left before the child will turn into an adult."
12902 12987
 msgstr ""
12903 12988
 
12904 12989
 #. DES_SUBSKILL_REDUCE_PERSONAL_CARRY_LIMIT
@@ -12909,8 +12994,11 @@ msgstr ""
12909 12994
 msgid "This character has reduced Personal Carry limit."
12910 12995
 msgstr ""
12911 12996
 
12997
+#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
12912 12998
 #. DES_SUBSKILL_HORN_IMPALE_DES
12913
-msgid "True Damage attack a single target."
12999
+#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
13000
+#. DES_SUBSKILL_BEE_STING_DES
13001
+msgid "True Damage attack on a single target."
12914 13002
 msgstr ""
12915 13003
 
12916 13004
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
@@ -12918,8 +13006,12 @@ msgstr ""
12918 13006
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
12919 13007
 #. DES_SUBSKILL_RETALIATION_DMG_PER
12920 13008
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
13009
+#. DES_SUBSKILL_RETALIATION_DMG_INT
13010
+#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
12921 13011
 #. DES_SUBSKILL_RETALIATION_DMG_MIST
12922 13012
 #. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
13013
+#. DES_SUBSKILL_RETALIATION_DMG_DEST
13014
+#. #-#-#-#-#  DATABASE_DES_LOCALIZATION.pot.tmp  #-#-#-#-#
12923 13015
 #. DES_SUBSKILL_RETALIATION_DMG
12924 13016
 msgid "Retaliation"
12925 13017
 msgstr ""
@@ -12932,10 +13024,18 @@ msgstr ""
12932 13024
 msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Perception."
12933 13025
 msgstr ""
12934 13026
 
13027
+#. DES_SUBSKILL_RETALIATION_DMG_INT_DES
13028
+msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Inteligence."
13029
+msgstr ""
13030
+
12935 13031
 #. DES_SUBSKILL_RETALIATION_DMG_MIST_DES
12936 13032
 msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Mysticism."
12937 13033
 msgstr ""
12938 13034
 
13035
+#. DES_SUBSKILL_RETALIATION_DMG_DEST_DES
13036
+msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Destiny."
13037
+msgstr ""
13038
+
12939 13039
 #. DES_SUBSKILL_RETALIATION_DMG_DES
12940 13040
 msgid "Each attacker that hits this character receives damage based on the character's Primary Combat Attributes."
12941 13041
 msgstr ""
@@ -13972,7 +14072,7 @@ msgid "Celebration"
13972 14072
 msgstr ""
13973 14073
 
13974 14074
 #. DES_RITUAL_CELEBRATION_DES
13975
-msgid "Upon completion, rises morale of all members of the group to 40."
14075
+msgid "Upon completion, raises morale of all members of the group to 40."
13976 14076
 msgstr ""
13977 14077
 
13978 14078
 #. DES_RITUAL_MOON_BRIDGE
@@ -14086,7 +14186,7 @@ msgid "Your characters have an increased visibility range , Wits, Perception and
14086 14186
 msgstr ""
14087 14187
 
14088 14188
 #. DES_TRAIT_NIGHTMARE_GIFT_DES
14089
-msgid "Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute and +4 Spiritual Shielding."
14189
+msgid "Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get access to the Moon Bridge ritual."
14090 14190
 msgstr ""
14091 14191
 
14092 14192
 #. DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES
@@ -14322,7 +14422,7 @@ msgid "Demonic Loyalty"
14322 14422
 msgstr ""
14323 14423
 
14324 14424
 #. DES_TRAIT_START_LOYALTY_DEMONS_DES
14325
-msgid "Starting faction loyalty for all demon factions rises to 10."
14425
+msgid "Starting faction loyalty for all demon factions raises to 10."
14326 14426
 msgstr ""
14327 14427
 
14328 14428
 #. DES_TRAIT_FAMILIAR_AREA
@@ -14333,14 +14433,6 @@ msgstr ""
14333 14433
 msgid "Camping gives an extra gathering distance."
14334 14434
 msgstr ""
14335 14435
 
14336
-#. DES_TRAIT_SMARTER_EVERY_DAY
14337
-msgid "New Day, New Adventure"
14338
-msgstr ""
14339
-
14340
-#. DES_TRAIT_SMARTER_EVERY_DAY_DES
14341
-msgid "Every day each character gets 1 XP."
14342
-msgstr ""
14343
-
14344 14436
 #. DES_TRAIT_LOGIC_WALL_DES
14345 14437
 msgid "All your followers get +4 mental and spiritual shielding."
14346 14438
 msgstr ""
@@ -14553,6 +14645,10 @@ msgstr ""
14553 14645
 msgid "Start with 20 Experience Points divided equally between all members of your group."
14554 14646
 msgstr ""
14555 14647
 
14648
+#. DES_TRAIT_SMARTER_EVERY_DAY_DES
14649
+msgid "Each day each of your characters receive 0.2 Experience Points."
14650
+msgstr ""
14651
+
14556 14652
 #. DES_TRAIT_SOLAR_POWERED_DES
14557 14653
 msgid "Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night."
14558 14654
 msgstr ""
@@ -15744,6 +15840,49 @@ msgstr ""
15744 15840
 msgid "Opens the Village Info screen where you can see all production tasks at a glance, along with any buildings and ships in your settlement."
15745 15841
 msgstr ""
15746 15842
 
15843
+#. DES_TOOLTIP_ISLANDS
15844
+msgid "Islands"
15845
+msgstr ""
15846
+
15847
+#. DES_TOOLTIP_ISLANDS_DES
15848
+msgid "The world will consist of a set of islands. Each island will be a single biome and creatures from more difficult areas will not cross over."
15849
+msgstr ""
15850
+
15851
+#. DES_TOOLTIP_PANGEA
15852
+msgid "Pangea"
15853
+msgstr ""
15854
+
15855
+#. DES_TOOLTIP_PANGEA_DES
15856
+msgid ""
15857
+"Most of the landmass will be located on a single island, but other, smaller islands are likely. One island can have more than one biome and you may be able to encounter more difficult enemies there.\n"
15858
+"\n"
15859
+"{COLOR:yellow}This option is recommended only for experienced players.{END_COLOR}"
15860
+msgstr ""
15861
+
15862
+#. DES_TOOLTIP_SMALL
15863
+msgid "Small"
15864
+msgstr ""
15865
+
15866
+#. DES_TOOLTIP_SMALL_DES
15867
+msgid "World Size - Small"
15868
+msgstr ""
15869
+
15870
+#. DES_TOOLTIP_MEDIUM
15871
+msgid "Medium"
15872
+msgstr ""
15873
+
15874
+#. DES_TOOLTIP_MEDIUM_DES
15875
+msgid "World Size - Medium"
15876
+msgstr ""
15877
+
15878
+#. DES_TOOLTIP_LARGE
15879
+msgid "Large"
15880
+msgstr ""
15881
+
15882
+#. DES_TOOLTIP_LARGE_DES
15883
+msgid "World Size - Large"
15884
+msgstr ""
15885
+
15747 15886
 #. DES_ENEMY_GROUP
15748 15887
 msgid "Enemy Group"
15749 15888
 msgstr ""

+ 64
- 1
Database/pot/DATABASE_QUEST_LOCALIZATION.pot View File

@@ -1,3 +1,14 @@
1
+msgid ""
2
+msgstr ""
3
+"MIME-Version: 1.0\n"
4
+"Content-Transfer-Encoding: 8bit\n"
5
+"Content-Type: text/plain; charset=UTF-8\n"
6
+"Project-Id-Version: \n"
7
+"POT-Creation-Date: \n"
8
+"PO-Revision-Date: \n"
9
+"Last-Translator: \n"
10
+"Language-Team: \n"
11
+
1 12
 #. QUEST_RATS_NEST
2 13
 msgid "Rat's Nest"
3 14
 msgstr ""
@@ -1724,7 +1735,7 @@ msgstr ""
1724 1735
 msgid "You intimidated Ivan into submission and told him he will serve you and the gods now to repent. He agreed and joined you."
1725 1736
 msgstr ""
1726 1737
 
1727
-#. QUEST_V_DARKV_THREE2_DES3
1738
+#. QUEST_V_DARKV_THREE2_DES4
1728 1739
 msgid "You failed to reason with Ivan and was forced to run for your lives."
1729 1740
 msgstr ""
1730 1741
 
@@ -1795,3 +1806,55 @@ msgstr ""
1795 1806
 #. QUEST_V_DARKV_MAD_DES3
1796 1807
 msgid "You paid a blood price and they left, for now... Perhaps you should try to seek him out before he returns."
1797 1808
 msgstr ""
1809
+
1810
+#. QUEST_LOG_HALOWEEN
1811
+msgid "The Bear Village"
1812
+msgstr ""
1813
+
1814
+#. QUEST_HALLOW
1815
+msgid "You arrived at Bear Village"
1816
+msgstr ""
1817
+
1818
+#. QUEST_HALLOW_DES
1819
+msgid "You were invited to take part in festivities and visit sites around the village."
1820
+msgstr ""
1821
+
1822
+#. QUEST_HALLOW_DES1
1823
+msgid "Some pets were killed in odd circumstances, perhaps youi can ask around to see if anyone knows more."
1824
+msgstr ""
1825
+
1826
+#. QUEST_HALLOW_DES2
1827
+msgid "Some folk went missing int he night, the Boss aske dyou to look for them if you can."
1828
+msgstr ""
1829
+
1830
+#. QUEST_HALLOW_DES3
1831
+msgid "Bogslava admitted that she and Gurtek the beastmaster plotted to kill the pets and mess with people, so that the Haloween is ruined. Go tell the boss or confront the beastmaster."
1832
+msgstr ""
1833
+
1834
+#. QUEST_HALLOW_DES4
1835
+msgid "Bogslava claims Gurtek, the beastmaser, can't control his dogs and so he made these killings look odd to protect his pups. Go tell the boss or confront the beastmaster."
1836
+msgstr ""
1837
+
1838
+#. QUEST_HALLOW_HUT
1839
+msgid "You visited Bogslava's hut."
1840
+msgstr ""
1841
+
1842
+#. QUEST_HALLOW_DES5
1843
+msgid "You agreed to go sort out some trouble Bogslava is having with caravans driving by her hut all the time."
1844
+msgstr ""
1845
+
1846
+#. QUEST_HALLOW_CAR
1847
+msgid "You found the caravan bothering Bogslava."
1848
+msgstr ""
1849
+
1850
+#. QUEST_HALLOW_CAR_DES1
1851
+msgid "But you left them for now."
1852
+msgstr ""
1853
+
1854
+#. QUEST_HALLOW_CAR_DES2
1855
+msgid "You dealt with the matter, you can report back to the wise woman now."
1856
+msgstr ""
1857
+
1858
+#. QUEST_HALLOW_CAR_DES3
1859
+msgid "You failed to deal with them, Bogslava will have to endure. Best not mention it to her gain."
1860
+msgstr ""

+ 16
- 1
Database/pot/DATABASE_UI_LOCALIZATION.pot View File

@@ -3087,7 +3087,10 @@ msgstr ""
3087 3087
 msgid "Rogue Groups Spawn Rate"
3088 3088
 msgstr ""
3089 3089
 
3090
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
3090 3091
 #. UI_WORLD_SIZE
3092
+#. #-#-#-#-#  DATABASE_UI_LOCALIZATION.pot.tmp  #-#-#-#-#
3093
+#. UI_WORD_SIZE
3091 3094
 msgid "World Size"
3092 3095
 msgstr ""
3093 3096
 
@@ -3409,7 +3412,7 @@ msgid "You have encountered an event. Most events occur randomly at the end of t
3409 3412
 msgstr ""
3410 3413
 
3411 3414
 #. UI_TUTORIAL_EVENTS2
3412
-msgid "If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well.{END_COLOR}"
3415
+msgid "If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well (this depends on your difficulty setting).{END_COLOR}"
3413 3416
 msgstr ""
3414 3417
 
3415 3418
 #. UI_TUTORIAL_EVENTS3
@@ -3848,3 +3851,15 @@ msgstr ""
3848 3851
 #. UI_FORFEIT
3849 3852
 msgid "Forfeit"
3850 3853
 msgstr ""
3854
+
3855
+#. UI_DIFFICULTY
3856
+msgid "Difficulty"
3857
+msgstr ""
3858
+
3859
+#. UI_WORD_SHAPE
3860
+msgid "World Shape"
3861
+msgstr ""
3862
+
3863
+#. UI_ABUNDANT_CHARACTERS
3864
+msgid "8, +2 Free Characters"
3865
+msgstr ""

+ 8
- 0
Modules/game_files/Alphaclan.txt View File

@@ -1896,6 +1896,14 @@ The orcs go to deal with the elves themselves, and your friendship with them suf
1896 1896
 [OUT]Leave.
1897 1897
 [/NODE]
1898 1898
 
1899
++[NODE]66
1900
+[STORY]
1901
+'It is not our way to be bought, yet we sense that you possess something we need. If you trade us five of your diamonds, we will be able to perform a ritual and thus leave this place in haste, just as you wish.'
1902
+[/STORY]
1903
+[OUT]Agree.
1904
+[OUT]Refuse.
1905
+[/NODE]
1906
+
1899 1907
 [/EVENT]
1900 1908
 
1901 1909
 -- [EVENT] --OrcKillKarakandza(12)

+ 18
- 1
Modules/game_files/Children.txt View File

@@ -116,7 +116,7 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and
116 116
 -- [EVENT] --StorkDwarfRus(8)
117 117
 +[NODE]2
118 118
 [STORY]
119
-Dwarven fascination with h the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.
119
+Dwarven fascination with the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.
120 120
 
121 121
 A stork heralds a child from the union, but who this child will be is a mystery.
122 122
 [/STORY]
@@ -345,3 +345,20 @@ A couple of your folk found  a child in the cabbage patch!
345 345
 
346 346
 [/EVENT]
347 347
 
348
+-- [EVENT] --__Unliving Mating2(21)
349
++[NODE]2
350
+[STORY]
351
+Either love knows no bounds, or there is something wrong with the stork, but... 
352
+
353
+Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care.
354
+
355
+ 
356
+[/STORY]
357
+[OUT]Rejoice.
358
+[OUT]Rejoice.
359
+[OUT]Rejoice.
360
+[OUT]Rejoice.
361
+[/NODE]
362
+
363
+[/EVENT]
364
+

+ 1
- 11
Modules/game_files/KS Events.txt View File

@@ -2286,7 +2286,7 @@ The chest breaks into pieces, destroying the map forever.
2286 2286
 
2287 2287
 +[NODE]28
2288 2288
 [STORY]
2289
-The kraken nods nad swims away so you rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:
2289
+The kraken nods and swims away so you rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:
2290 2290
 
2291 2291
 'Only home can cure me...'
2292 2292
 
@@ -3073,16 +3073,6 @@ You find the spider cult nest you once helped:
3073 3073
 [OUT]Nothing to do here for now. Leave.
3074 3074
 [/NODE]
3075 3075
 
3076
-+[NODE]26
3077
-[STORY]
3078
-'Anything else?'
3079
-[/STORY]
3080
-[OUT]Trade. [10 turn cooldown]
3081
-[OUT]Heal toxins.
3082
-[OUT]Recruit spiders, for a price. [Strong Spiders]
3083
-[OUT]Nothing to do here for now. Leave.
3084
-[/NODE]
3085
-
3086 3076
 [/EVENT]
3087 3077
 
3088 3078
 -- [EVENT] --Vaenukois(32)

+ 15
- 5
Modules/game_files/MiscEncounters 3.txt View File

@@ -1028,8 +1028,10 @@ The goblins find you later and thank you for giving them time to run. They found
1028 1028
 You arrive in the volcanic lands, so named for the many active volcanoes and lava pits. 
1029 1029
 
1030 1030
 From the ash-covered plains and burned-out drylands to the high peaks of the volcanic mountains, the ever-hot, stifling air and constant threat of eruption keeps the wildlife and any mad settlers on their toes.
1031
+
1032
+Beware, these lands are known to be more challenging than your homeland.
1031 1033
 [/STORY]
1032
-[OUT]Disembark.
1034
+[OUT]Explore.
1033 1035
 [/NODE]
1034 1036
 
1035 1037
 +[NODE]3
@@ -1051,8 +1053,10 @@ This land is rich in obsidian and other rocks, and beetle jelly is the local spe
1051 1053
 You have arrived in the lands of darkness. Here the last remnants of the deadly black mist remain ever-lingering and the sun is constantly dimmed, creating a feeling of perpetual dusk.
1052 1054
 
1053 1055
 Beware of night terrors and creatures of the dark skulking in every corner.
1056
+
1057
+Beware, these lands are known to be more challenging than your homeland.
1054 1058
 [/STORY]
1055
-[OUT]Disembark.
1059
+[OUT]Explore.
1056 1060
 [/NODE]
1057 1061
 
1058 1062
 +[NODE]3
@@ -1074,8 +1078,10 @@ The island is known for dragon bones and mushrooms.
1074 1078
 You have arrived in the ice lands, the forever-frozen pastures ruled by the mysterious dziad mroz. 
1075 1079
 
1076 1080
 When the cold swallowed this island, cities fell into instant ruin and folk fled, unable to live in such a harsh environment.
1081
+
1082
+Beware, these lands are known to be more challenging than your homeland.
1077 1083
 [/STORY]
1078
-[OUT]Disembark.
1084
+[OUT]Explore.
1079 1085
 [/NODE]
1080 1086
 
1081 1087
 +[NODE]3
@@ -1098,8 +1104,10 @@ You may find diamonds and nuts here.
1098 1104
 You have arrived on the fabled ancient forest island. It is said that this land emerged from hiding when the earth shattered, much like the cities of the dwarves. 
1099 1105
 
1100 1106
 Much of the woodland here has been destroyed, but what remains is no less breathtaking.
1107
+
1108
+Beware, these lands are known to be more challenging than your homeland.
1101 1109
 [/STORY]
1102
-[OUT]Disembark.
1110
+[OUT]Explore.
1103 1111
 [/NODE]
1104 1112
 
1105 1113
 +[NODE]3
@@ -1119,8 +1127,10 @@ Ancient wood and exotic spices can be found here.
1119 1127
 +[NODE]2
1120 1128
 [STORY]
1121 1129
 You have arrived in the metallic lands, an unforgiving region of stone and metal. When the Shattering unearthed the ancient dwarven cities, the land around them changed. Even trees became hollow husks of iron, and grass fossilised into rock. 
1130
+
1131
+Beware, these lands are known to be more challenging than your homeland.
1122 1132
 [/STORY]
1123
-[OUT]Disembark.
1133
+[OUT]Explore.
1124 1134
 [/NODE]
1125 1135
 
1126 1136
 +[NODE]3

+ 1
- 1
Modules/game_files/Nest.txt View File

@@ -153,7 +153,7 @@ Farther into the tunnel, you see an obese rat slumped on a throne made of rat dr
153 153
 Smaller rats swarm around the seat and add new layers.
154 154
 [/STORY]
155 155
 [OUT]Attack!
156
-[OUT][Druid]Try talking to the fat rat. It looks at least partly sentient.
156
+[OUT][Druid]Become like a rat and speak to them.
157 157
 [OUT][Witch]Try to dominate the rat. The vermin should be your familiars, not sitting on thrones.
158 158
 [/NODE]
159 159
 

+ 3
- 5
Modules/game_files/VOLH DLC.txt View File

@@ -343,8 +343,7 @@ He snaps his fingers and the dragon and all other unliving collapse in a pile of
343 343
 'Ha ha, how dare you try to threaten me, fools! Time to die!'
344 344
 [/STORY]
345 345
 [OUT]Fight.
346
-[OUT]Run away!
347
-
346
+[OUT]Run away!
348 347
 [/NODE]
349 348
 
350 349
 [/EVENT]
@@ -2470,7 +2469,7 @@ You search the swamps but find nothing apart from a cold and some shrooms.
2470 2469
 
2471 2470
 +[NODE]6
2472 2471
 [STORY]
2473
-You find a spot of dry land with a mound of unnaturally placed stones -- likely the hiding spot for the treasure. 
2472
+You find a spot of dry land with a mound of unnaturally placed stones - likely the hiding spot for the treasure. 
2474 2473
 Unfortunately, a group of goblins circles it. One of them spots you and shouts:
2475 2474
 'Beat it! We got here first and we not in the mood for fightin'!'
2476 2475
 [/STORY]
@@ -2616,8 +2615,7 @@ The witch shows no remorse and shrugs:
2616 2615
 [OUT]Actually, being a rat is not so bad. Thank her for the new perspective, and ask for another payment for saving her life.
2617 2616
 [OUT]Kill her!
2618 2617
 [OUT][Witch]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
2619
-[OUT][Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
2620
-'Now, now, I told the others, but at least you already know, I am great at curses, so if you kill me, you will pay!'
2618
+[OUT][Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
2621 2619
 [/NODE]
2622 2620
 
2623 2621
 +[NODE]10

+ 25
- 0
Modules/game_files/VillageEncounters.txt View File

@@ -247,6 +247,31 @@ The bandits beat you badly and take what they can carry when they leave, includi
247 247
 [OUT]Stay down and let them leave.
248 248
 [/NODE]
249 249
 
250
++[NODE]40
251
+[STORY]
252
+From your guard tower, you spot bandits approach, so you are prepared for them.
253
+
254
+
255
+[/STORY]
256
+[OUT]Attack!
257
+[OUT]Chase them away!
258
+[/NODE]
259
+
260
++[NODE]42
261
+[STORY]
262
+Bandits approach your village, but one of them suddenly bursts out:
263
+
264
+'No, jus no, boss! I mean, I know we're bandits, we're supposed to do banditry, but come on, three times! They whooped us good, three times!'
265
+
266
+The others nod and they start running away.
267
+
268
+
269
+
270
+[/STORY]
271
+[OUT]Attack!
272
+[OUT]Watch them go.
273
+[/NODE]
274
+
250 275
 [/EVENT]
251 276
 
252 277
 -- [EVENT] --Lataviec village(3)

+ 7
- 0
Modules/pot/Alphaclan.pot View File

@@ -1056,6 +1056,8 @@ msgstr ""
1056 1056
 #. -- [EVENT] --AlphaclansVillageMed(6)@@+[NODE]79@@[OUT]1
1057 1057
 #. #-#-#-#-#  Alphaclan.pot  #-#-#-#-#
1058 1058
 #. -- [EVENT] --OrcKillsmallElves(11)@@+[NODE]45@@[OUT]1
1059
+#. #-#-#-#-#  Alphaclan.pot  #-#-#-#-#
1060
+#. -- [EVENT] --OrcKillsmallElves(11)@@+[NODE]66@@[OUT]1
1059 1061
 msgid "Agree."
1060 1062
 msgstr ""
1061 1063
 
@@ -1598,6 +1600,8 @@ msgstr ""
1598 1600
 #. -- [EVENT] --OrcKillOrcs(7)@@+[NODE]45@@[OUT]2
1599 1601
 #. #-#-#-#-#  Alphaclan.pot  #-#-#-#-#
1600 1602
 #. -- [EVENT] --OrcKillsmallElves(11)@@+[NODE]45@@[OUT]2
1603
+#. #-#-#-#-#  Alphaclan.pot  #-#-#-#-#
1604
+#. -- [EVENT] --OrcKillsmallElves(11)@@+[NODE]66@@[OUT]2
1601 1605
 msgid "Refuse."
1602 1606
 msgstr ""
1603 1607
 
@@ -2440,7 +2444,10 @@ msgid ""
2440 2444
 "The orcs are sad that you did not kill the elves, but you did get rid of them, so you gain some friendship."
2441 2445
 msgstr ""
2442 2446
 
2447
+#. #-#-#-#-#  Alphaclan.pot  #-#-#-#-#
2443 2448
 #. -- [EVENT] --OrcKillsmallElves(11)@@+[NODE]45@@[STORY]
2449
+#. #-#-#-#-#  Alphaclan.pot  #-#-#-#-#
2450
+#. -- [EVENT] --OrcKillsmallElves(11)@@+[NODE]66@@[STORY]
2444 2451
 msgid "'It is not our way to be bought, yet we sense that you possess something we need. If you trade us five of your diamonds, we will be able to perform a ritual and thus leave this place in haste, just as you wish.'"
2445 2452
 msgstr ""
2446 2453
 

+ 11
- 1
Modules/pot/Children.pot View File

@@ -82,6 +82,14 @@ msgstr ""
82 82
 #. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[OUT]4
83 83
 #. #-#-#-#-#  Children.pot  #-#-#-#-#
84 84
 #. -- [EVENT] --CabbagePatchNonHum(20)@@+[NODE]2@@[OUT]1
85
+#. #-#-#-#-#  Children.pot  #-#-#-#-#
86
+#. -- [EVENT] --__Unliving Mating2(21)@@+[NODE]2@@[OUT]1
87
+#. #-#-#-#-#  Children.pot  #-#-#-#-#
88
+#. -- [EVENT] --__Unliving Mating2(21)@@+[NODE]2@@[OUT]2
89
+#. #-#-#-#-#  Children.pot  #-#-#-#-#
90
+#. -- [EVENT] --__Unliving Mating2(21)@@+[NODE]2@@[OUT]3
91
+#. #-#-#-#-#  Children.pot  #-#-#-#-#
92
+#. -- [EVENT] --__Unliving Mating2(21)@@+[NODE]2@@[OUT]4
85 93
 msgid "Rejoice."
86 94
 msgstr ""
87 95
 
@@ -115,7 +123,7 @@ msgstr ""
115 123
 
116 124
 #. -- [EVENT] --StorkDwarfRus(8)@@+[NODE]2@@[STORY]
117 125
 msgid ""
118
-"Dwarven fascination with h the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.\n"
126
+"Dwarven fascination with the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.\n"
119 127
 "A stork heralds a child from the union, but who this child will be is a mystery."
120 128
 msgstr ""
121 129
 
@@ -184,6 +192,8 @@ msgstr ""
184 192
 #. -- [EVENT] --Unliving Mating(17)@@+[NODE]2@@[STORY]
185 193
 #. #-#-#-#-#  Children.pot  #-#-#-#-#
186 194
 #. -- [EVENT] --Unliving Mating2(19)@@+[NODE]2@@[STORY]
195
+#. #-#-#-#-#  Children.pot  #-#-#-#-#
196
+#. -- [EVENT] --__Unliving Mating2(21)@@+[NODE]2@@[STORY]
187 197
 msgid ""
188 198
 "Either love knows no bounds, or there is something wrong with the stork, but...\n"
189 199
 "Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care."

+ 1
- 17
Modules/pot/KS Events.pot View File

@@ -3157,7 +3157,7 @@ msgstr ""
3157 3157
 
3158 3158
 #. -- [EVENT] --Sea Haven 3(24)@@+[NODE]28@@[STORY]
3159 3159
 msgid ""
3160
-"The kraken nods nad swims away so you rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:\n"
3160
+"The kraken nods and swims away so you rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:\n"
3161 3161
 "'Only home can cure me...'\n"
3162 3162
 "When you examine the chest, you see a map carved on top. It must lead to this home the girl spoke of. The chest does not seem to have a way to open it - no locks, hinges, or other signs of how it works."
3163 3163
 msgstr ""
@@ -3983,38 +3983,22 @@ msgid ""
3983 3983
 "'Welcome back, friend. You can rest, recruit any folk who'd like to join you, heal toxins, or trade with us.'"
3984 3984
 msgstr ""
3985 3985
 
3986
-#. #-#-#-#-#  KS Events.pot  #-#-#-#-#
3987 3986
 #. -- [EVENT] --Spider Cult2(31)@@+[NODE]23@@[OUT]1
3988
-#. #-#-#-#-#  KS Events.pot  #-#-#-#-#
3989
-#. -- [EVENT] --Spider Cult2(31)@@+[NODE]26@@[OUT]1
3990 3987
 msgid "Trade. [10 turn cooldown]"
3991 3988
 msgstr ""
3992 3989
 
3993
-#. #-#-#-#-#  KS Events.pot  #-#-#-#-#
3994 3990
 #. -- [EVENT] --Spider Cult2(31)@@+[NODE]23@@[OUT]2
3995
-#. #-#-#-#-#  KS Events.pot  #-#-#-#-#
3996
-#. -- [EVENT] --Spider Cult2(31)@@+[NODE]26@@[OUT]2
3997 3991
 msgid "Heal toxins."
3998 3992
 msgstr ""
3999 3993
 
4000
-#. #-#-#-#-#  KS Events.pot  #-#-#-#-#
4001 3994
 #. -- [EVENT] --Spider Cult2(31)@@+[NODE]23@@[OUT]3
4002
-#. #-#-#-#-#  KS Events.pot  #-#-#-#-#
4003
-#. -- [EVENT] --Spider Cult2(31)@@+[NODE]26@@[OUT]3
4004 3995
 msgid "Recruit spiders, for a price. [Strong Spiders]"
4005 3996
 msgstr ""
4006 3997
 
4007
-#. #-#-#-#-#  KS Events.pot  #-#-#-#-#
4008 3998
 #. -- [EVENT] --Spider Cult2(31)@@+[NODE]23@@[OUT]4
4009
-#. #-#-#-#-#  KS Events.pot  #-#-#-#-#
4010
-#. -- [EVENT] --Spider Cult2(31)@@+[NODE]26@@[OUT]4
4011 3999
 msgid "Nothing to do here for now. Leave."
4012 4000
 msgstr ""
4013 4001
 
4014
-#. -- [EVENT] --Spider Cult2(31)@@+[NODE]26@@[STORY]
4015
-msgid "'Anything else?'"
4016
-msgstr ""
4017
-
4018 4002
 #. -- [EVENT] --Vaenukois(32)@@+[NODE]2@@[STORY]
4019 4003
 msgid "You wake at night to witness a snake-like movement in the mist. An alabaster, elongated shape slithers towards you slowly, twisting and turning, almost as if figures were hiding underneath its white blanket."
4020 4004
 msgstr ""

+ 12
- 6
Modules/pot/MiscEncounters 3.pot View File

@@ -1171,7 +1171,8 @@ msgstr ""
1171 1171
 #. -- [EVENT] --VOLCANIC(5)@@+[NODE]2@@[STORY]
1172 1172
 msgid ""
1173 1173
 "You arrive in the volcanic lands, so named for the many active volcanoes and lava pits.\n"
1174
-"From the ash-covered plains and burned-out drylands to the high peaks of the volcanic mountains, the ever-hot, stifling air and constant threat of eruption keeps the wildlife and any mad settlers on their toes."
1174
+"From the ash-covered plains and burned-out drylands to the high peaks of the volcanic mountains, the ever-hot, stifling air and constant threat of eruption keeps the wildlife and any mad settlers on their toes.\n"
1175
+"Beware, these lands are known to be more challenging than your homeland."
1175 1176
 msgstr ""
1176 1177
 
1177 1178
 #. #-#-#-#-#  MiscEncounters 3.pot  #-#-#-#-#
@@ -1184,7 +1185,7 @@ msgstr ""
1184 1185
 #. -- [EVENT] --ANCFOREST(8)@@+[NODE]2@@[OUT]1
1185 1186
 #. #-#-#-#-#  MiscEncounters 3.pot  #-#-#-#-#
1186 1187
 #. -- [EVENT] --METALLIC(9)@@+[NODE]2@@[OUT]1
1187
-msgid "Disembark."
1188
+msgid "Explore."
1188 1189
 msgstr ""
1189 1190
 
1190 1191
 #. -- [EVENT] --VOLCANIC(5)@@+[NODE]3@@[STORY]
@@ -1210,7 +1211,8 @@ msgstr ""
1210 1211
 #. -- [EVENT] --DARKNESS(6)@@+[NODE]2@@[STORY]
1211 1212
 msgid ""
1212 1213
 "You have arrived in the lands of darkness. Here the last remnants of the deadly black mist remain ever-lingering and the sun is constantly dimmed, creating a feeling of perpetual dusk.\n"
1213
-"Beware of night terrors and creatures of the dark skulking in every corner."
1214
+"Beware of night terrors and creatures of the dark skulking in every corner.\n"
1215
+"Beware, these lands are known to be more challenging than your homeland."
1214 1216
 msgstr ""
1215 1217
 
1216 1218
 #. -- [EVENT] --DARKNESS(6)@@+[NODE]3@@[STORY]
@@ -1223,7 +1225,8 @@ msgstr ""
1223 1225
 #. -- [EVENT] --ICY(7)@@+[NODE]2@@[STORY]
1224 1226
 msgid ""
1225 1227
 "You have arrived in the ice lands, the forever-frozen pastures ruled by the mysterious dziad mroz.\n"
1226
-"When the cold swallowed this island, cities fell into instant ruin and folk fled, unable to live in such a harsh environment."
1228
+"When the cold swallowed this island, cities fell into instant ruin and folk fled, unable to live in such a harsh environment.\n"
1229
+"Beware, these lands are known to be more challenging than your homeland."
1227 1230
 msgstr ""
1228 1231
 
1229 1232
 #. -- [EVENT] --ICY(7)@@+[NODE]3@@[STORY]
@@ -1236,7 +1239,8 @@ msgstr ""
1236 1239
 #. -- [EVENT] --ANCFOREST(8)@@+[NODE]2@@[STORY]
1237 1240
 msgid ""
1238 1241
 "You have arrived on the fabled ancient forest island. It is said that this land emerged from hiding when the earth shattered, much like the cities of the dwarves.\n"
1239
-"Much of the woodland here has been destroyed, but what remains is no less breathtaking."
1242
+"Much of the woodland here has been destroyed, but what remains is no less breathtaking.\n"
1243
+"Beware, these lands are known to be more challenging than your homeland."
1240 1244
 msgstr ""
1241 1245
 
1242 1246
 #. -- [EVENT] --ANCFOREST(8)@@+[NODE]3@@[STORY]
@@ -1247,7 +1251,9 @@ msgid ""
1247 1251
 msgstr ""
1248 1252
 
1249 1253
 #. -- [EVENT] --METALLIC(9)@@+[NODE]2@@[STORY]
1250
-msgid "You have arrived in the metallic lands, an unforgiving region of stone and metal. When the Shattering unearthed the ancient dwarven cities, the land around them changed. Even trees became hollow husks of iron, and grass fossilised into rock."
1254
+msgid ""
1255
+"You have arrived in the metallic lands, an unforgiving region of stone and metal. When the Shattering unearthed the ancient dwarven cities, the land around them changed. Even trees became hollow husks of iron, and grass fossilised into rock.\n"
1256
+"Beware, these lands are known to be more challenging than your homeland."
1251 1257
 msgstr ""
1252 1258
 
1253 1259
 #. -- [EVENT] --METALLIC(9)@@+[NODE]3@@[STORY]

+ 3
- 4
Modules/pot/Nest.pot View File

@@ -236,7 +236,10 @@ msgstr ""
236 236
 msgid "Follow the rats."
237 237
 msgstr ""
238 238
 
239
+#. #-#-#-#-#  Nest.pot  #-#-#-#-#
239 240
 #. -- [EVENT] --Nest rat(1)@@+[NODE]31@@[OUT]4
241
+#. #-#-#-#-#  Nest.pot  #-#-#-#-#
242
+#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[OUT]2
240 243
 msgid "[Druid]Become like a rat and speak to them."
241 244
 msgstr ""
242 245
 
@@ -246,10 +249,6 @@ msgid ""
246 249
 "Smaller rats swarm around the seat and add new layers."
247 250
 msgstr ""
248 251
 
249
-#. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[OUT]2
250
-msgid "[Druid]Try talking to the fat rat. It looks at least partly sentient."
251
-msgstr ""
252
-
253 252
 #. -- [EVENT] --Nest rat(1)@@+[NODE]32@@[OUT]3
254 253
 msgid "[Witch]Try to dominate the rat. The vermin should be your familiars, not sitting on thrones."
255 254
 msgstr ""

+ 1
- 1
Modules/pot/VOLH DLC.pot View File

@@ -2965,7 +2965,7 @@ msgstr ""
2965 2965
 
2966 2966
 #. -- [EVENT] --swamps(29)@@+[NODE]6@@[STORY]
2967 2967
 msgid ""
2968
-"You find a spot of dry land with a mound of unnaturally placed stones -- likely the hiding spot for the treasure.\n"
2968
+"You find a spot of dry land with a mound of unnaturally placed stones - likely the hiding spot for the treasure.\n"
2969 2969
 "Unfortunately, a group of goblins circles it. One of them spots you and shouts:\n"
2970 2970
 "'Beat it! We got here first and we not in the mood for fightin'!'"
2971 2971
 msgstr ""

+ 23
- 0
Modules/pot/VillageEncounters.pot View File

@@ -302,6 +302,10 @@ msgstr ""
302 302
 #. #-#-#-#-#  VillageEncounters.pot  #-#-#-#-#
303 303
 #. -- [EVENT] --Bandits near villag(2)@@+[NODE]32@@[OUT]2
304 304
 #. #-#-#-#-#  VillageEncounters.pot  #-#-#-#-#
305
+#. -- [EVENT] --Bandits near villag(2)@@+[NODE]40@@[OUT]1
306
+#. #-#-#-#-#  VillageEncounters.pot  #-#-#-#-#
307
+#. -- [EVENT] --Bandits near villag(2)@@+[NODE]42@@[OUT]1
308
+#. #-#-#-#-#  VillageEncounters.pot  #-#-#-#-#
305 309
 #. -- [EVENT] --Lataviec village(3)@@+[NODE]11@@[OUT]1
306 310
 #. #-#-#-#-#  VillageEncounters.pot  #-#-#-#-#
307 311
 #. -- [EVENT] --White snakes(5)@@+[NODE]2@@[OUT]1
@@ -350,6 +354,25 @@ msgstr ""
350 354
 msgid "Stay down and let them leave."
351 355
 msgstr ""
352 356
 
357
+#. -- [EVENT] --Bandits near villag(2)@@+[NODE]40@@[STORY]
358
+msgid "From your guard tower, you spot bandits approach, so you are prepared for them."
359
+msgstr ""
360
+
361
+#. -- [EVENT] --Bandits near villag(2)@@+[NODE]40@@[OUT]2
362
+msgid "Chase them away!"
363
+msgstr ""
364
+
365
+#. -- [EVENT] --Bandits near villag(2)@@+[NODE]42@@[STORY]
366
+msgid ""
367
+"Bandits approach your village, but one of them suddenly bursts out:\n"
368
+"'No, jus no, boss! I mean, I know we're bandits, we're supposed to do banditry, but come on, three times! They whooped us good, three times!'\n"
369
+"The others nod and they start running away."
370
+msgstr ""
371
+
372
+#. -- [EVENT] --Bandits near villag(2)@@+[NODE]42@@[OUT]2
373
+msgid "Watch them go."
374
+msgstr ""
375
+
353 376
 #. -- [EVENT] --Lataviec village(3)@@+[NODE]2@@[STORY]
354 377
 msgid "Terrible winds rise above your village. You could swear you hear screams and wailing from the skies."
355 378
 msgstr ""

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