<EntryKey="DES_TAG_DAMAGE_NIGHT_POWER_DES"Val="Increases Wits, Strength, Perception, Intelligence, Wisdom, Mysticism and Destiny during night turns."/>
<EntryKey="DES_SUBRACE_DWARF_WARRIOR_IRON_STORM_DES"Val="Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of."/>
<EntryKey="DES_SUBRACE_DARK_TOTEM_DES"Val="Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of."/>
<EntryKey="DES_SUBRACE_DARK_TOTEM_DES"Val="This statue of carved stone contains spirits of your forefathers, eager to help you in a challenge."/>
<EntryKey="DES_SUBRACE_NONE"Val="No Class"/>
<EntryKey="DES_SUBRACE_NONE_DES"Val="This is a concept and has no class."/>
@ -2083,6 +2083,8 @@
<EntryKey="DES_PET_TURTLE_DES"Val="Although commonly known as the iron frog, wise ones know this creature to be called a turtle. It is extremely rare in Slavya, but they are as old as the elves and thus grant one's keeper their knowledge when you rub their shell three times, anti-clockwise."/>
<EntryKey="DES_PET_CHICKEN"Val="Slavyan Cock"/>
<EntryKey="DES_PET_CHICKEN_DES"Val="Your Slavyan Cock is the envy of all your neighbours."/>
<EntryKey="DES_SKILL_KNOWLEDGE_ARMOR_DES"Val="You see the blow before it falls. You cannot prevent it but you can focus your mind to lessen the pain."/>
<EntryKey="DES_SUBSKILL_BLOODY_SACRIFICE_DES"Val="Sacrifice a % of the caster's health and deal True Damage equal to the amount of health lost, multiplied by skill power."/>
<EntryKey="DES_SUBSKILL_BLOODY_SACRIFICE_DES"Val="The caster deals Essence True Damage to themselves and then applies that damage, multiplied by the skill power, as an attack."/>
<EntryKey="DES_SUBSKILL_EXPLODING_DEAD_DES"Val="An opponent killed with this ability explodes, dealing a massive amount of damage to anyone stading next to them."/>
<EntryKey="DES_SUBSKILL_SUMMON_PET_PUMPKIN_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon a Pumpkin to any spot."/>
<EntryKey="DES_SUBSKILL_SUMMON_PET_ANIMAL_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free melee spot."/>
<EntryKey="DES_SUBSKILL_SUMMON_PET_ANIMAL_RANGED_DES"Val="{COLOR:red}Only one copy of this character is permitted on the battlefield at any time.{END_COLOR}\nSummon your pet animal into a free ranged spot."/>
<EntryKey="DES_SUBSKILL_ADD_HEALTH_P_REGENERATION"Val="Increase Health Regeneration."/>
<EntryKey="DES_SUBSKILL_RETALIATION_DMG_PER_DES"Val="Each attacker that hits this character with a normal attack, receives damage based on the character's Perception."/>
<EntryKey="DES_SUBSKILL_RETALIATION_DMG_INT_DES"Val="Each attacker that hits this character with a normal attack, receives damage based on the character's Inteligence."/>
<EntryKey="DES_SUBSKILL_RETALIATION_DMG_MIST_DES"Val="Each attacker that hits this character with a normal attack, receives damage based on the character's Mysticism."/>
<EntryKey="DES_SUBSKILL_RETALIATION_DMG_DEST_DES"Val="Each attacker that hits this character with a normal attack, receives damage based on the character's Destiny."/>
<EntryKey="DES_SUBSKILL_RETALIATION_DMG_DES"Val="Each attacker that hits this character receives damage based on the character's Primary Combat Attributes."/>
<EntryKey="DES_SUBSKILL_HEAL_ON_DMG"Val="Brush It Off"/>
@ -3496,7 +3519,7 @@
<EntryKey="DES_RITUAL_KNOWLEDGE_ARMOR"Val="Armour of Knowledge"/>
<EntryKey="DES_RITUAL_KNOWLEDGE_ARMOR_DES"Val="Upon completion, grants +4 Physical Shielding to all members of the group. Lasts 5 turns."/>
<EntryKey="DES_RITUAL_MOON_BRIDGE_DES"Val="Upon completion, instantly transports all people and their cargo to another group located the closest to them."/>
<EntryKey="DES_TRAIT_NIGHT_AFFINITY_DES"Val="Your characters have an increased visibility range , Wits, Perception and Destiny at night, but decreased during the day. The Chosen can also summon a werewolf into battle and the beast's power will depend on the chosen's Perception attribute."/>
<EntryKey="DES_TRAIT_NIGHTMARE_GIFT_DES"Val="Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute and +4 Spiritual Shielding."/>
<EntryKey="DES_TRAIT_NIGHTMARE_GIFT_DES"Val="Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get access to the Moon Bridge ritual."/>
<EntryKey="DES_TRAIT_MANY_HAMMERS_ONE_ANVIL"Val="Many Hammers, One Anvil"/>
<EntryKey="DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES"Val="Each character gets 20% bonus to Crafting attribute, +4 Health and Sanity, but Gathering attribute is decreased by 10%."/>
<!--<Entry Key="DES_TRAIT_LOGIC_WALL_DES" Val="All your characters will share an additional pool of 20 Mental Hit Points, divided equally between them."/>-->
<EntryKey="DES_TRAIT_LOGIC_WALL_DES"Val="All your followers get +4 mental and spiritual shielding."/>
@ -3665,6 +3686,8 @@
<EntryKey="DES_TRAIT_FOG_OF_KNOWLEDGE_DES"Val="In turn 1 you will see 5 hexes further than normal. Additionally, you start with 20 basic materials."/>
<EntryKey="DES_TRAIT_SOLAR_POWERED_DES"Val="Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night."/>
<EntryKey="DES_TOOLTIP_MORALE_DES"Val="The amount of Morale gained from food each turn. Each character gets +1 Morale per turn for each type of food present in the group's inventory."/>
<EntryKey="DES_TOOLTIP_VILLAGE_INFO"Val="Village Information (V)"/>
<EntryKey="DES_TOOLTIP_VILLAGE_INFO_DES"Val="Opens the Village Info screen where you can see all production tasks at a glance, along with any buildings and ships in your settlement."/>
<EntryKey="DES_TOOLTIP_ISLANDS"Val="Islands"/>
<EntryKey="DES_TOOLTIP_ISLANDS_DES"Val="The world will consist of a set of islands. Each island will be a single biome and creatures from more difficult areas will not cross over."/>
<EntryKey="DES_TOOLTIP_PANGEA"Val="Pangea"/>
<EntryKey="DES_TOOLTIP_PANGEA_DES"Val="Most of the landmass will be located on a single island, but other, smaller islands are likely. One island can have more than one biome and you may be able to encounter more difficult enemies there.\n\n{COLOR:yellow}This option is recommended only for experienced players.{END_COLOR}"/>
<EntryKey="QUEST_V_DARKV_THREE2_DES"Val="He has defeated you and left you drained of spirit, but at least he does not kill you."/>
<EntryKey="QUEST_V_DARKV_THREE2_DES2"Val="You defeat him and stop his minions from killing more people."/>
<EntryKey="QUEST_V_DARKV_THREE2_DES3"Val="You intimidated Ivan into submission and told him he will serve you and the gods now to repent. He agreed and joined you."/>
<EntryKey="QUEST_V_DARKV_THREE2_DES3"Val="You failed to reason with Ivan and was forced to run for your lives."/>
<EntryKey="QUEST_V_DARKV_THREE2_DES4"Val="You failed to reason with Ivan and was forced to run for your lives."/>
<EntryKey="QUEST_HALLOW"Val="You arrived at Bear Village"/>
<EntryKey="QUEST_HALLOW_DES"Val="You were invited to take part in festivities and visit sites around the village."/>
<EntryKey="QUEST_HALLOW_DES1"Val="Some pets were killed in odd circumstances, perhaps youi can ask around to see if anyone knows more."/>
<EntryKey="QUEST_HALLOW_DES2"Val="Some folk went missing int he night, the Boss aske dyou to look for them if you can."/>
<EntryKey="QUEST_HALLOW_DES3"Val="Bogslava admitted that she and Gurtek the beastmaster plotted to kill the pets and mess with people, so that the Haloween is ruined. Go tell the boss or confront the beastmaster."/>
<EntryKey="QUEST_HALLOW_DES4"Val="Bogslava claims Gurtek, the beastmaser, can't control his dogs and so he made these killings look odd to protect his pups. Go tell the boss or confront the beastmaster."/>
<EntryKey="UI_TUTORIAL_EVENTS1"Val="You have encountered an event. Most events occur randomly at the end of turn or when moving around the map."/>
<EntryKey="UI_TUTORIAL_EVENTS2"Val="If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well.{END_COLOR}"/>
<EntryKey="UI_TUTORIAL_EVENTS2"Val="If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well (this depends on your difficulty setting).{END_COLOR}"/>
<EntryKey="UI_TUTORIAL_EVENTS3"Val="Click on the View Group button to see exactly which groups take part in the event."/>
<EntryKey="UI_TUTORIAL_EVENTS4"Val="Under each part of the story you will see one or more possible responses."/>
<EntryKey="UI_TUTORIAL_EVENTS5"Val="Some responses are only visible if your group meets a certain condition, i.e. contains a specific character type."/>
msgid "Iron Storm is a young warrior of stone and iron who has proven his unshaken loyalty to the dwarven kin time and again. If he agrees to join you it is to show your young gods what a true dwarf is made of."
msgstr ""
@ -4191,6 +4199,10 @@ msgstr ""
msgid "Dark Totem"
msgstr ""
#. DES_SUBRACE_DARK_TOTEM_DES
msgid "This statue of carved stone contains spirits of your forefathers, eager to help you in a challenge."
msgstr ""
#. DES_SUBRACE_NONE
msgid "No Class"
msgstr ""
@ -4899,7 +4911,7 @@ msgid "Research Terrain"
msgstr ""
#. DES_RESEARCH_TERRAIN_DES
msgid "Remember than blue crystals you've gather from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."
msgid "Remember those blue crystals you've gather from the artefact on your last trip? Spend some time researching it and maybe you'll learn something."
msgstr ""
#. DES_RESEARCH_CREATURE
@ -8587,6 +8599,14 @@ msgstr ""
msgid "Your Slavyan Cock is the envy of all your neighbours."
msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Perception."
msgstr ""
#. DES_SUBSKILL_RETALIATION_DMG_INT_DES
msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Inteligence."
msgstr ""
#. DES_SUBSKILL_RETALIATION_DMG_MIST_DES
msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Mysticism."
msgstr ""
#. DES_SUBSKILL_RETALIATION_DMG_DEST_DES
msgid "Each attacker that hits this character with a normal attack, receives damage based on the character's Destiny."
msgstr ""
#. DES_SUBSKILL_RETALIATION_DMG_DES
msgid "Each attacker that hits this character receives damage based on the character's Primary Combat Attributes."
msgstr ""
@ -13972,7 +14072,7 @@ msgid "Celebration"
msgstr ""
#. DES_RITUAL_CELEBRATION_DES
msgid "Upon completion, rises morale of all members of the group to 40."
msgid "Upon completion, raises morale of all members of the group to 40."
msgstr ""
#. DES_RITUAL_MOON_BRIDGE
@ -14086,7 +14186,7 @@ msgid "Your characters have an increased visibility range , Wits, Perception and
msgstr ""
#. DES_TRAIT_NIGHTMARE_GIFT_DES
msgid "Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute and +4 Spiritual Shielding."
msgid "Your characters get +1 Spiritual regeneration, 10% bonus to Rituals attribute, +4 Spiritual Shielding and you get access to the Moon Bridge ritual."
msgstr ""
#. DES_TRAIT_MANY_HAMMERS_ONE_ANVIL_DES
@ -14322,7 +14422,7 @@ msgid "Demonic Loyalty"
msgstr ""
#. DES_TRAIT_START_LOYALTY_DEMONS_DES
msgid "Starting faction loyalty for all demon factions rises to 10."
msgid "Starting faction loyalty for all demon factions raises to 10."
msgstr ""
#. DES_TRAIT_FAMILIAR_AREA
@ -14333,14 +14433,6 @@ msgstr ""
msgid "Camping gives an extra gathering distance."
msgstr ""
#. DES_TRAIT_SMARTER_EVERY_DAY
msgid "New Day, New Adventure"
msgstr ""
#. DES_TRAIT_SMARTER_EVERY_DAY_DES
msgid "Every day each character gets 1 XP."
msgstr ""
#. DES_TRAIT_LOGIC_WALL_DES
msgid "All your followers get +4 mental and spiritual shielding."
msgstr ""
@ -14553,6 +14645,10 @@ msgstr ""
msgid "Start with 20 Experience Points divided equally between all members of your group."
msgstr ""
#. DES_TRAIT_SMARTER_EVERY_DAY_DES
msgid "Each day each of your characters receive 0.2 Experience Points."
msgstr ""
#. DES_TRAIT_SOLAR_POWERED_DES
msgid "Your characters regenerate 1 additional Health, Sanity and Faith during the day but lose 1 Sanity during the night."
msgstr ""
@ -15744,6 +15840,49 @@ msgstr ""
msgid "Opens the Village Info screen where you can see all production tasks at a glance, along with any buildings and ships in your settlement."
msgstr ""
#. DES_TOOLTIP_ISLANDS
msgid "Islands"
msgstr ""
#. DES_TOOLTIP_ISLANDS_DES
msgid "The world will consist of a set of islands. Each island will be a single biome and creatures from more difficult areas will not cross over."
msgstr ""
#. DES_TOOLTIP_PANGEA
msgid "Pangea"
msgstr ""
#. DES_TOOLTIP_PANGEA_DES
msgid ""
"Most of the landmass will be located on a single island, but other, smaller islands are likely. One island can have more than one biome and you may be able to encounter more difficult enemies there.\n"
"\n"
"{COLOR:yellow}This option is recommended only for experienced players.{END_COLOR}"
msgid "You intimidated Ivan into submission and told him he will serve you and the gods now to repent. He agreed and joined you."
msgstr ""
#. QUEST_V_DARKV_THREE2_DES3
#. QUEST_V_DARKV_THREE2_DES4
msgid "You failed to reason with Ivan and was forced to run for your lives."
msgstr ""
@ -1795,3 +1806,55 @@ msgstr ""
#. QUEST_V_DARKV_MAD_DES3
msgid "You paid a blood price and they left, for now... Perhaps you should try to seek him out before he returns."
msgstr ""
#. QUEST_LOG_HALOWEEN
msgid "The Bear Village"
msgstr ""
#. QUEST_HALLOW
msgid "You arrived at Bear Village"
msgstr ""
#. QUEST_HALLOW_DES
msgid "You were invited to take part in festivities and visit sites around the village."
msgstr ""
#. QUEST_HALLOW_DES1
msgid "Some pets were killed in odd circumstances, perhaps youi can ask around to see if anyone knows more."
msgstr ""
#. QUEST_HALLOW_DES2
msgid "Some folk went missing int he night, the Boss aske dyou to look for them if you can."
msgstr ""
#. QUEST_HALLOW_DES3
msgid "Bogslava admitted that she and Gurtek the beastmaster plotted to kill the pets and mess with people, so that the Haloween is ruined. Go tell the boss or confront the beastmaster."
msgstr ""
#. QUEST_HALLOW_DES4
msgid "Bogslava claims Gurtek, the beastmaser, can't control his dogs and so he made these killings look odd to protect his pups. Go tell the boss or confront the beastmaster."
msgstr ""
#. QUEST_HALLOW_HUT
msgid "You visited Bogslava's hut."
msgstr ""
#. QUEST_HALLOW_DES5
msgid "You agreed to go sort out some trouble Bogslava is having with caravans driving by her hut all the time."
msgstr ""
#. QUEST_HALLOW_CAR
msgid "You found the caravan bothering Bogslava."
msgstr ""
#. QUEST_HALLOW_CAR_DES1
msgid "But you left them for now."
msgstr ""
#. QUEST_HALLOW_CAR_DES2
msgid "You dealt with the matter, you can report back to the wise woman now."
msgstr ""
#. QUEST_HALLOW_CAR_DES3
msgid "You failed to deal with them, Bogslava will have to endure. Best not mention it to her gain."
@ -3409,7 +3412,7 @@ msgid "You have encountered an event. Most events occur randomly at the end of t
msgstr ""
#. UI_TUTORIAL_EVENTS2
msgid "If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well.{END_COLOR}"
msgid "If an event is triggered by a group located on land, {COLOR:yellow}other groups within 6 tiles range join as well (this depends on your difficulty setting).{END_COLOR}"
@ -1896,6 +1896,14 @@ The orcs go to deal with the elves themselves, and your friendship with them suf
[OUT]Leave.
[/NODE]
+[NODE]66
[STORY]
'It is not our way to be bought, yet we sense that you possess something we need. If you trade us five of your diamonds, we will be able to perform a ritual and thus leave this place in haste, just as you wish.'
@ -116,7 +116,7 @@ But the ever-vigilant and slightly over enthusiastic stork is spotted nearby and
-- [EVENT] --StorkDwarfRus(8)
+[NODE]2
[STORY]
Dwarven fascination with h the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.
Dwarven fascination with the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.
A stork heralds a child from the union, but who this child will be is a mystery.
[/STORY]
@ -345,3 +345,20 @@ A couple of your folk found a child in the cabbage patch!
[/EVENT]
-- [EVENT] --__Unliving Mating2(21)
+[NODE]2
[STORY]
Either love knows no bounds, or there is something wrong with the stork, but...
Your unliving friend got really friendly with someone, and the stork decided to deliver an offspring into their care.
@ -1028,8 +1028,10 @@ The goblins find you later and thank you for giving them time to run. They found
You arrive in the volcanic lands, so named for the many active volcanoes and lava pits.
From the ash-covered plains and burned-out drylands to the high peaks of the volcanic mountains, the ever-hot, stifling air and constant threat of eruption keeps the wildlife and any mad settlers on their toes.
Beware, these lands are known to be more challenging than your homeland.
[/STORY]
[OUT]Disembark.
[OUT]Explore.
[/NODE]
+[NODE]3
@ -1051,8 +1053,10 @@ This land is rich in obsidian and other rocks, and beetle jelly is the local spe
You have arrived in the lands of darkness. Here the last remnants of the deadly black mist remain ever-lingering and the sun is constantly dimmed, creating a feeling of perpetual dusk.
Beware of night terrors and creatures of the dark skulking in every corner.
Beware, these lands are known to be more challenging than your homeland.
[/STORY]
[OUT]Disembark.
[OUT]Explore.
[/NODE]
+[NODE]3
@ -1074,8 +1078,10 @@ The island is known for dragon bones and mushrooms.
You have arrived in the ice lands, the forever-frozen pastures ruled by the mysterious dziad mroz.
When the cold swallowed this island, cities fell into instant ruin and folk fled, unable to live in such a harsh environment.
Beware, these lands are known to be more challenging than your homeland.
[/STORY]
[OUT]Disembark.
[OUT]Explore.
[/NODE]
+[NODE]3
@ -1098,8 +1104,10 @@ You may find diamonds and nuts here.
You have arrived on the fabled ancient forest island. It is said that this land emerged from hiding when the earth shattered, much like the cities of the dwarves.
Much of the woodland here has been destroyed, but what remains is no less breathtaking.
Beware, these lands are known to be more challenging than your homeland.
[/STORY]
[OUT]Disembark.
[OUT]Explore.
[/NODE]
+[NODE]3
@ -1119,8 +1127,10 @@ Ancient wood and exotic spices can be found here.
+[NODE]2
[STORY]
You have arrived in the metallic lands, an unforgiving region of stone and metal. When the Shattering unearthed the ancient dwarven cities, the land around them changed. Even trees became hollow husks of iron, and grass fossilised into rock.
Beware, these lands are known to be more challenging than your homeland.
@ -343,8 +343,7 @@ He snaps his fingers and the dragon and all other unliving collapse in a pile of
'Ha ha, how dare you try to threaten me, fools! Time to die!'
[/STORY]
[OUT]Fight.
[OUT]Run away!
[OUT]Run away!
[/NODE]
[/EVENT]
@ -2470,7 +2469,7 @@ You search the swamps but find nothing apart from a cold and some shrooms.
+[NODE]6
[STORY]
You find a spot of dry land with a mound of unnaturally placed stones -- likely the hiding spot for the treasure.
You find a spot of dry land with a mound of unnaturally placed stones - likely the hiding spot for the treasure.
Unfortunately, a group of goblins circles it. One of them spots you and shouts:
'Beat it! We got here first and we not in the mood for fightin'!'
[/STORY]
@ -2616,8 +2615,7 @@ The witch shows no remorse and shrugs:
[OUT]Actually, being a rat is not so bad. Thank her for the new perspective, and ask for another payment for saving her life.
[OUT]Kill her!
[OUT][Witch]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
[OUT][Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
'Now, now, I told the others, but at least you already know, I am great at curses, so if you kill me, you will pay!'
[OUT][Gusla or volh]Demand that she give you a clipping of her armpit hair and two toenails, and tell her to spit over her left shoulder three times so you can catch it. This will make a potion to break the curse for sure.
msgid "'It is not our way to be bought, yet we sense that you possess something we need. If you trade us five of your diamonds, we will be able to perform a ritual and thus leave this place in haste, just as you wish.'"
"Dwarven fascination with h the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.\n"
"Dwarven fascination with the unique beauty of rusalkas has long been a fact. And well, your own dwarf and water demonette decided to explore those long-time traditions.\n"
"A stork heralds a child from the union, but who this child will be is a mystery."
"The kraken nods nad swims away so you rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:\n"
"The kraken nods and swims away so you rescue the girl, who turns out to be a syrin. She collapses unconscious and only manages to whisper:\n"
"'Only home can cure me...'\n"
"When you examine the chest, you see a map carved on top. It must lead to this home the girl spoke of. The chest does not seem to have a way to open it - no locks, hinges, or other signs of how it works."
msgstr ""
@ -3983,38 +3983,22 @@ msgid ""
"'Welcome back, friend. You can rest, recruit any folk who'd like to join you, heal toxins, or trade with us.'"
msgid "You wake at night to witness a snake-like movement in the mist. An alabaster, elongated shape slithers towards you slowly, twisting and turning, almost as if figures were hiding underneath its white blanket."
"You arrive in the volcanic lands, so named for the many active volcanoes and lava pits.\n"
"From the ash-covered plains and burned-out drylands to the high peaks of the volcanic mountains, the ever-hot, stifling air and constant threat of eruption keeps the wildlife and any mad settlers on their toes."
"From the ash-covered plains and burned-out drylands to the high peaks of the volcanic mountains, the ever-hot, stifling air and constant threat of eruption keeps the wildlife and any mad settlers on their toes.\n"
"Beware, these lands are known to be more challenging than your homeland."
msgstr ""
#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-#
@ -1184,7 +1185,7 @@ msgstr ""
#. -- [EVENT] --ANCFOREST(8)@@+[NODE]2@@[OUT]1
#. #-#-#-#-# MiscEncounters 3.pot #-#-#-#-#
#. -- [EVENT] --METALLIC(9)@@+[NODE]2@@[OUT]1
msgid "Disembark."
msgid "Explore."
msgstr ""
#. -- [EVENT] --VOLCANIC(5)@@+[NODE]3@@[STORY]
@ -1210,7 +1211,8 @@ msgstr ""
#. -- [EVENT] --DARKNESS(6)@@+[NODE]2@@[STORY]
msgid ""
"You have arrived in the lands of darkness. Here the last remnants of the deadly black mist remain ever-lingering and the sun is constantly dimmed, creating a feeling of perpetual dusk.\n"
"Beware of night terrors and creatures of the dark skulking in every corner."
"Beware of night terrors and creatures of the dark skulking in every corner.\n"
"Beware, these lands are known to be more challenging than your homeland."
msgstr ""
#. -- [EVENT] --DARKNESS(6)@@+[NODE]3@@[STORY]
@ -1223,7 +1225,8 @@ msgstr ""
#. -- [EVENT] --ICY(7)@@+[NODE]2@@[STORY]
msgid ""
"You have arrived in the ice lands, the forever-frozen pastures ruled by the mysterious dziad mroz.\n"
"When the cold swallowed this island, cities fell into instant ruin and folk fled, unable to live in such a harsh environment."
"When the cold swallowed this island, cities fell into instant ruin and folk fled, unable to live in such a harsh environment.\n"
"Beware, these lands are known to be more challenging than your homeland."
msgstr ""
#. -- [EVENT] --ICY(7)@@+[NODE]3@@[STORY]
@ -1236,7 +1239,8 @@ msgstr ""
#. -- [EVENT] --ANCFOREST(8)@@+[NODE]2@@[STORY]
msgid ""
"You have arrived on the fabled ancient forest island. It is said that this land emerged from hiding when the earth shattered, much like the cities of the dwarves.\n"
"Much of the woodland here has been destroyed, but what remains is no less breathtaking."
"Much of the woodland here has been destroyed, but what remains is no less breathtaking.\n"
"Beware, these lands are known to be more challenging than your homeland."
msgstr ""
#. -- [EVENT] --ANCFOREST(8)@@+[NODE]3@@[STORY]
@ -1247,7 +1251,9 @@ msgid ""
msgstr ""
#. -- [EVENT] --METALLIC(9)@@+[NODE]2@@[STORY]
msgid "You have arrived in the metallic lands, an unforgiving region of stone and metal. When the Shattering unearthed the ancient dwarven cities, the land around them changed. Even trees became hollow husks of iron, and grass fossilised into rock."
msgid ""
"You have arrived in the metallic lands, an unforgiving region of stone and metal. When the Shattering unearthed the ancient dwarven cities, the land around them changed. Even trees became hollow husks of iron, and grass fossilised into rock.\n"
"Beware, these lands are known to be more challenging than your homeland."