-- [EVENT] --SkshackAndHohlick4(0)
+[NODE]2
[STORY]
You sit down to have your evening meal.
[/STORY]
[OUT][Perception] Your food looks off, check it.
[OUT]Enjoy your food.
[/NODE]

+[NODE]3
[STORY]
You relise  your food was laced with, well, the droppings of some small creature. 

You spot a small furry creatre running away.
[/STORY]
[OUT]Leopold? Screw that little bastard, kill it!
[OUT]Leopold?! Leave him be and go look for those demons so you can stop this silliness.
[/NODE]

+[NODE]5
[STORY]
You realise too late that your food was laced with, well, the droppings of some small creature. 

You feel ill. You also find some brown fur - Leopold?


[/STORY]
[OUT]Shake your fist in the air and swear at the demons.
[OUT]Remain calm and leave. Perhaps you should track down those demons Leopold told you about so that he stops these tricks.
[/NODE]

+[NODE]8
[STORY]
You killed the demon and as it dies, it exerts a green gooish phlegm that spreads all over you and causes you to gag and likely get ill. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]10
[STORY]
You lost with a skshack...

It stares at you in disbelief, laughs, throws up all over you with green gooish phlegm that spreads all over you and causes you to gag and likely get ill.

As you swear at it, the creature shows the middle finger, but not to you, to someone or something up in the skies. Then it runs off.  
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]33
[STORY]
You get the sense you just scored someone some points.
[/STORY]
[OUT]Remain calm and leave. Perhaps you should track down those demons Leopold told you about so that he stops these tricks.
[/NODE]

[/EVENT]

-- [EVENT] --TheodoreQuest(1)
+[NODE]2
[STORY]
'Now that you had a little time to get your bearings, how about doing me and your gods a bit of a favour, eh?

You'd have to go to a place and deal with some trouble.'
[/STORY]
[OUT]Sure, listen.
[OUT]No, refuse.
[OUT]An important task, yes accept it now. [Skip Story]
[/NODE]

+[NODE]4
[STORY]
'As you remember, to set up your first village you will need to find the right spot and gather materials. Or you can just choose the life of a wanderer. 

But either way, there will come a time when the gods ask you to do battle, to solve the Shattering's mystery.'
[/STORY]
[OUT]And what are you to do till then?
[/NODE]

+[NODE]5
[STORY]
'For now, your job is to live long enough to face those challenges. Not very glamorous, I know.

But listen, there is a small village of Slavyans not far from here. And I would ask you to seek them out and help them out of their troubles if you so wish.'
[/STORY]
[OUT]What sort of help?
[/NODE]

+[NODE]6
[STORY]
'A final rest from their heresy is not out of the question, but a peaceful resolution would suit us just as well. Your choice.'
[/STORY]
[OUT]Heresy?
[/NODE]

+[NODE]7
[STORY]
'Let us just say they do not follow the path of the gods but have strayed into the arms of some fallacy. 

Now, typically, our gods do not care. But the culprit was a chosen, like you. Thus, it is a case of teaching one a lesson...'
[/STORY]
[OUT]Teaching them, or you?
[OUT]Accept this task.
[/NODE]

+[NODE]8
[STORY]
He only smiles. 
[/STORY]
[OUT]Accept this task.
[/NODE]

[/EVENT]

-- [EVENT] --SlavyanVillageSmall(2)
+[NODE]2
[STORY]
'Well met, friends, now that Zbigniev is no longer troubling you or us, we can welcome you properly.'
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit.
[OUT]Ask if you can visit the kennels.
[OUT]Trade.
[OUT]Leave.
[OUT]Attack!
[OUT]The tavern is open, visit it.
[OUT]Ask if you can visit the kennels.
[OUT]Visit the food trader.
[/NODE]

+[NODE]5
[STORY]
'You best move along. You're no friends of ours.'

You see armed folk gathering.
[/STORY]
[OUT]Attack!
[OUT]Leave.
[OUT]Say that you mean them no harm -- all you want is to talk and visit.
[/NODE]

+[NODE]6
[STORY]
The village lies destroyed, and the spoils are yours.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]10
[STORY]
'There's always trouble about the place. There's a bunch of vermin nesting nearby. We're small, only setting up. If you help us be rid of them, we'll be very thankful, to be sure.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]11
[STORY]
'It will be a cold day in summer before we refuse hospitality to the weary.

We also have a healer in the village. If they're not busy, they're good with the body and the mind.'
[/STORY]
[OUT]Pay to get physical wounds healed. 
[OUT]Pay to get mental wounds healed. 
[OUT]Pay to have poison removed.
[OUT]Ask if there's a wise one who can heal spiritual ailments.
[OUT]A zerca is telling the story of the cosmic tree. Go listen to his tale in honour of the gods.
[OUT]Come back another day.
[/NODE]

+[NODE]19
[STORY]
'There's always trouble about the place. There's a nice rich beehive nearby. We'd like to get the honey, but we're small, only setting up. If you help us pacify the bees, we'll be very thankful, to be sure.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]21
[STORY]
'You lookin' to help a fellow, eh? Sure, there's always trouble.'
[/STORY]
[OUT]Ask if anything needs killing.
[OUT]You have a lot of wood on you. Ask if they need some.
[OUT]You see they are in need of stone, so tell them you're willing to give away some of yours.
[OUT]Come back another day.
[OUT]Ask if anything needs killing.
[/NODE]

+[NODE]26
[STORY]
'A witch, that's what you're after, eh? Magic comes at a price. Healing the spirit is easier, but curses, well, they are nasty things. They'll cost you more, cost you blood.'
[/STORY]
[OUT][Witch]Say you only need your sister's aid, and you'll pay the price yourself and promise not to burden her. 
[OUT]Agree to pay the price to remove curses.
[OUT]Ask to have your spirit wounds healed.
[/NODE]

+[NODE]29
[STORY]
The witch nods. 'Bah, should've said so, sis. I wouldn't try to sell you the pricey crap, ha. Let's get to it.'

Together, you remove any curses you had.

[/STORY]
[OUT]Thank her and leave.
[/NODE]

+[NODE]37
[STORY]
'In the name of the cosmic tree itself, you are truly odd folk to offer resources like that. We thank you. 

We cannot give much, but here, have what we can spare.'
[/STORY]
[OUT]Wish them well and leave.
[/NODE]

+[NODE]40
[STORY]
'Sure, go right ahead, we may have some pups for you to buy.'

[/STORY]
[OUT]Buy a dog. 
[/NODE]

+[NODE]50
[STORY]
'Bah, fine, you look honest enough and you carry the mark of the gods, so we best not anger them lot. 

Come in, but we're watching you!'
[/STORY]
[OUT]Ask to trade.
[OUT]Offer to do something for them to prove your goodwill.
[OUT]Offer to do something for them to prove your goodwill.
[/NODE]

+[NODE]53
[STORY]
'Go away!'
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]

+[NODE]58
[STORY]
'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]63
[STORY]
'Sure, go right ahead, we may have some pups for you to buy, or we may have something more exotic. It's a one off, for helping us.'

[/STORY]
[OUT]Buy a trained spider, to aid you in a fight.
[OUT]Buy a cat, it will help with mystical matters and give some mental soothing.
[OUT]Leave.
[/NODE]

+[NODE]66
[STORY]
'Sure, go right ahead, we may have some pups for you to buy, or we may have something more exotic. It's a one off, for helping us.'

[/STORY]
[OUT]Buy a trained spider, to aid you in a fight.
[OUT]Buy a cat, it will help with mystical matters and give some mental soothing.
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --HeresyQuest(3)
+[NODE]2
[STORY]
You come to a small village, and despite the calm weather outside, you see storm clouds hanging over this settlement and lightning dancing threateningly around the palisade.
[/STORY]
[OUT][Stribog] Ask your lord to calm this storm, so you may enter in peace.
[OUT][Chosen] You feel this storm will not harm you, enter.
[OUT]Attack!
[OUT]Barge in and ask where this chosen who defied gods is exactly? [Skip Story]
[/NODE]

+[NODE]5
[STORY]
As you walk in confidently, you see several scared faces looking out of their windows at you. Finally, a small group of villagers comes out to face you:

'The storm, it listens to you,  it seems not to touch you, how?'
[/STORY]
[OUT]Call out Stribog's name. Tell them the gods are clearly displeased and you have come on their behalf.
[OUT]Say the god of the winds protects you. Ask them if perhaps they have angered the gods lately?
[/NODE]

+[NODE]6
[STORY]
'Oh, that. It' s not our fault. It's that fool, Zbigniev, he is chosen too, you see, so we listened and he said the Light is good and we must worship it harder than the old gods. He said Svarog was a fool that cannot tame his own domain... And that worshipping Magic and Turmoil was evil...

We listened...'
[/STORY]
[OUT]Where is this Zbigniev now?
[OUT]No wonder they are cursed, show the them the wrath of the gods, attack!
[OUT][Svarog] How dare they even say this? Were it not for the master of light and home fires, they would be cold and the dark night would return!
[OUT][Turmoil or Magic] They are clearly ignorant fools. Your domain does embrace darkness, but only to an extent, to keep balance within the pantheon.
[OUT][Zorya] They offend your father! Die!
[OUT][Intellect, Light, Nature or Harmony] The emergence of this light is worrying and it most certainly not of divine origin. It must have twisted their chosen. Where is he now?
[/NODE]

+[NODE]7
[STORY]
'He has gone to fetch the lightbringers here, he says it will save us. We begged him no to. But we cannot leave, everyone who tries gets hit by lighting. 

It is as if the gods want us to die here...'
[/STORY]
[OUT]Yes, they do. Attack!
[OUT]Ask them to tell you where to look for Zbigniev, perhaps if you deal with him, they will be spared.
[/NODE]

+[NODE]9
[STORY]
'Well, I don't know. We listened to a chosen one once before...'
[/STORY]
[OUT]Convince them they must, for their own sake and that of the gods.
[OUT]No wonder they are cursed, show the them the wrath of the gods, attack!
[/NODE]

+[NODE]11
[STORY]
'Your logic is sound, chosen. We will not fail the gods again. Here, this is where he went.'

They hide back in their houses.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]12
[STORY]
As you walk in confidently, you see several scared faces looking out of their windows at you. Finally, a small group of villagers comes out to face you:

'The storm, it seems not to touch you, how?'
[/STORY]
[OUT]Say you are chosen. Tell them the gods are clearly displeased and you have come on their behalf.
[OUT]Tell them the gods watch over you. Ask them if perhaps they have angered the gods lately?
[/NODE]

+[NODE]13
[STORY]
They cower before your anger, but one of them remains defiant despite it all:

'He was once the master of sun itself, Light should be his plaything. Instead, this new light  comes and tells us it will make us safe and at peace, while your god throws tantrums at our feet!'
[/STORY]
[OUT]Slap him and say he'd better not speak ill of the gods again in your presence.
[OUT]Nod and say that you know full well the games gods play with their chosen and their kin, but both you and they are fated to play along or perish. Ask where this Zbigniev is?
[OUT]Say you are not here to debate divine philosophy with them, but to resolve this issue, where is this Zbigniev?
[/NODE]

+[NODE]14
[STORY]
They cower before your anger, but one of them remains defiant despite it all:

'We are simple folk, we do not understand this balance of yours. Darkness was bad, light is good. We followed it because our chosen said so. It made sense.'
[/STORY]
[OUT]Fools. Show them what darkness can do to heretics. attack!
[OUT]Nod and say that you know full well the games gods play with their chosen and their kin, but both you and they are fated to play along or perish. Ask where this Zbigniev is?
[OUT]Say that you are not interested in their excuses, where is this Zbigniev?
[/NODE]

+[NODE]15
[STORY]
The man raises his hand to retaliate, but he is grabbed by the others:

'Let us not add to our perils, Leszko. And you, just leave us be.'
[/STORY]
[OUT]Ask where you can find Zbigniev.
[/NODE]

+[NODE]16
[STORY]
Leave us be!
[/STORY]
[OUT]Leave.
[OUT]Attack!
[/NODE]

+[NODE]20
[STORY]
You destroy the village and the storm lessens.

Those who were left alive run away, relieved they can leave this place now. Some even thank you as they depart.
[/STORY]
[OUT]Tell them they best not anger the gods again!
[/NODE]

+[NODE]21
[STORY]
'Well done, chosen. This should teach them a lesson to be sure. 

Now, of course this means you made some enemies and you will not be able to trade with them, or heal in their medicine huts and so on. Still, fate is yours to command.'

[/STORY]
[OUT]Nod.
[/NODE]

+[NODE]22
[STORY]
'Now that you destroyed the heretics, I advise you stay vigilant for any of their friends. 

That is all from me for now, the gods will call upon you again soon enough. For now, try to stay alive!'
[/STORY]
[OUT]Wish him well and leave.
[/NODE]

+[NODE]26
[STORY]
You are defeated and chased away.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]30
[STORY]
They cower before your anger, but one of them remains defiant despite it all:

'We are simple folk, we do not understand much, but light should be good, this is what we know. Your words are so cold, just like Zbigniev said...'
[/STORY]
[OUT]Fools. Show them what wrath of the gods really means, attack!
[OUT]Nod and say that you know full well the games gods play with their chosen and their kin, but both you and they are fated to play along or perish. Ask where this Zbigniev is?
[OUT]Say that you are not interested in their excuses, where is this Zbigniev?
[/NODE]

+[NODE]31
[STORY]
'We said, leave!'
[/STORY]
[OUT]Try to convince them to tell you where Zbigniev is. Tell them this is divine business. 
[OUT]Leave.
[OUT]Attack!
[/NODE]

+[NODE]33
[STORY]
'Please go look for Zbigniev, we cannot live here normally until the gods are happy, we understand it now.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --Zbigniev(4)
+[NODE]2
[STORY]
You track down Zbigniev, the heretic chosen who angered his gods. He spots you too and speaks up:

'Oh, a new chosen, come to smite me, have you?'
[/STORY]
[OUT]Admit that it is one of the leading options.
[/NODE]

+[NODE]3
[STORY]
'Honest, good. Let me tell you though, your puny gods can suck it. I've had enough.'
[/STORY]
[OUT]He sounds really angry and the gods also seem unusually involved, what exactly did he do? 
[OUT]Tell him to stop swearing at your gods or you will have to 'smite' him. 
[/NODE]

+[NODE]4
[STORY]
'I stopped. I was fed up with doing their dirty work. I lived my life and then when light came knocking, I answered, because I like their side better.'
[/STORY]
[OUT]Nod. Say that as a chosen yourself, you will not harm him, for you believe the gods do not want sheep they want folk who believe in their cause and fight because they want to. 
[OUT]Tell him he is weak and worthless and the gods have no time for such vermin. An example needs to be set. Kill him!
[OUT]Tell him you can soothe his broken soul, clearly, he has suffered and lost his way. Ask him to allow you to guide him back into divine light.
[/NODE]

+[NODE]6
[STORY]
Zbigniev leaves, but he looks less sure of himself. 

Theodore appears:

'Nature and Intellect, ever the sober companions. You are right, your deity would not wish for you to simply obey, for if the gods were to smite all who stray, well, there would be no lightning left.'
[/STORY]
[OUT]Nod and ask if it was a test for you all along?
[/NODE]

+[NODE]7
[STORY]
Zbigniev leaves, but he laughs in your face.

Theodore appears: 
'An interesting choice. Doing nothing. Hmm. I am not convinced the gods had this in mind when they sent you, but who am I to know? 

Now, I leave you to your own devices and the gods will surely call upon your services again. But for now, please stay alive.'

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]8
[STORY]
'Indeed. Although confronting Zbigniev was needed in other ways too. Many stoves burn in our divine kitchens my darlings.

Now, I leave you to your own devices and the gods will surely call upon your services again. But for now, please stay alive.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]10
[STORY]
Zbigniev was surprisingly weak, so you kill him without trouble.

Theodore appears:

'Turmoil and Light are aligned in this, those who seek to follow the unnatural path of these lightbringers must surely be destroyed, especially if they were once chosen. Examples need to be made.'
[/STORY]
[OUT]Nod and ask if it was a test for you all along?
[/NODE]

+[NODE]11
[STORY]
Zbigniev was surprisingly weak, so you kill him without trouble.

Theodore appears: 

'Well that was always my choice number one, but was it really what your god wanted? A question to ponder.

Now, I leave you to your own devices and the gods will surely call upon your services again. But for now, please stay alive.'

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]17
[STORY]
Zbigniev drops down on the floor and swears he will do better. He leaves for the village.

Theodore appears:

'Magic and Harmony calling out for the light of the gods to shine upon this wretched soul. Well done. This is surely the best way to show the power of the gods, eh?'
[/STORY]
[OUT]Nod and ask if it was a test for you all along?
[/NODE]

+[NODE]18
[STORY]
Zbigniev leaves, but he laughs in your face.

Theodore appears: 
'Well that was always my choice number one, but was it really what your god wanted? A question to ponder.

Now, I leave you to your own devices and the gods will surely call upon your services again. But for now, please stay alive.'

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
'Get off your mighty horse! You wanna know how a chosen ends up here? I stopped. I was fed up with doing their dirty work. I lived my life and then when light came knocking, I answered, because I like their side better.'
[/STORY]
[OUT]Nod. Say that as a chosen yourself, you will not harm him, for you believe the gods do not want sheep they want folk who believe in their cause and fight because they want to. 
[OUT]Tell him he is weak and worthless and the gods have no time for such vermin. An example needs to be set. Kill him!
[OUT]Tell him you can soothe his broken soul, clearly, he has suffered and lost his way. Ask him to allow you to guide him back into divine light.
[/NODE]

[/EVENT]

-- [EVENT] --TheodoreMIniQuest1(5)
+[NODE]2
[STORY]
'So, as tradition has it, your gods sent me to guide your first steps on this new and bewildering island.

To get us started, check what resources you have near you (there's a toggle right next to the mini map).'
[/STORY]
[OUT]Nod.
[OUT]Tell him you get it now, cook or gather for him some food, right? Bye.
[/NODE]

+[NODE]3
[STORY]
'If you have some food and wood, they are always good to stock up on. You need both to heal when camped and you need a variety of foods to better heal your mental wounds and keep morale high.'
[/STORY]
[OUT]Agree.
[/NODE]

+[NODE]4
[STORY]
'Finally, my first task for you, cook or find me some more food please. To do it, set up camp and choose that juicy chicken drumstick icon to Cook or the basket to Gather food from the land. 

This is making me hungry, so hurry up!'

He disappears.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --TheodoreMIniQuest2(6)
+[NODE]2
[STORY]
'Yummy, well done! And here, one must have a good drink too.  Now, the same way you cooked you can also Craft equipment and later buildings in your village. You can also Design recipes to see how they will turn out.'
[/STORY]
[OUT]Keep listening.
[OUT]Go check out an abandoned house, yes, you know.
[/NODE]

+[NODE]3
[STORY]
'And don't forget to spend your Research Points, you can see your research tree at the top right corner. 

So now you have this sorted, I know of an abandoned house you can  explore. Who knows what mysteries you will uncover there.

Remember to check your inventory before you venture out!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]7
[STORY]
'Oh, and if you made special food you need for something, or more likely, you gathered good wood or better food and you do NOT want it eaten or burnt, make sure to exclude them. You will find a looking glass icon in your camp, on the top, left side or on the radial menu.'
[/STORY]
[OUT]Nod.
[/NODE]

[/EVENT]

-- [EVENT] --TheodoresHouse(7)
+[NODE]2
[STORY]
You find Theodore's abandoned house. It is nestled amongst some trees and looks rather old.
[/STORY]
[OUT]Go in.
[/NODE]

+[NODE]3
[STORY]
You find Theodore's abandoned house. It is nestled amongst some trees and looks rather old.

As soon as you take another step, you realise all the chosen are pulled in with you.
[/STORY]
[OUT]Go in.
[/NODE]

+[NODE]4
[STORY]
Inside, the place is surprisingly lived in and well taken care off. There is even a fireplace. 

You hear an old woman's voice croak at you:

'Well, well, well, dinner guests. How splendid. Do come and stay. Forever. Ha-ha!'
[/STORY]
[OUT]Try to leave.
[/NODE]

+[NODE]5
[STORY]
There is no way out, the doors are gone. You will have to face this hag to escape.
[/STORY]
[OUT]Attack!
[OUT][Magic user or mysticism]  Use your spirit to dispel this dark magic!
[OUT][Intelligence] Use your mind to get out of this pickle.
[OUT]Speak to her, convince her to let you go.
[/NODE]

+[NODE]7
[STORY]
You defeated the witch and hut changes back into an old, decrepit building. 


[/STORY]
[OUT]Gather any loot.
[/NODE]

+[NODE]8
[STORY]
Theodore appears:

'Well done, well done indeed! As chosen, it is your job to stay alive, you must either dominate the lands or solve the Shattering's mystery, or else all is lost. And for that, you must live. 

I shall be back soon for a final task from me.'

He disappears.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]10
[STORY]
You were defeated. But just as the hag was about to hurt you, Theodore appeared and the house changed back into a ruin.
[/STORY]
[OUT]Ask him how he did that?
[/NODE]

+[NODE]11
[STORY]
'God's messengers have their ways. So, you were beaten. Not so good, but you will learn, I am sure... or we are all doomed. 

As chosen, it is your job to stay alive, you must either dominate the lands or solve the Shattering's mystery, or else all is lost. And for that, you must live. 

I shall be back soon for a final task from me.'

He disappears.


[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
The witch laughs:

'Bah, you are nice. I won't eat you. In fact, here a small gift before I go, chosen.'

A package is left for you and the hut changes back into and old, decrepit building. 


[/STORY]
[OUT]Take it.
[/NODE]

+[NODE]20
[STORY]
The witch laughs:

'Bah, you are smart. I won't eat you. In fact, here a small gift before I go, chosen.'

A package is left for you and the hut changes back into and old, decrepit building. 


[/STORY]
[OUT]Take it.
[/NODE]

[/EVENT]

-- [EVENT] --SlavyanTrademedium(8)
+[NODE]3
[STORY]
'You are no friends of ours, so we won't take food as payment, and you'll have to pay us extra first.'
[/STORY]
[OUT]Proceed.
[OUT]Come back another time.
[/NODE]

+[NODE]10
[STORY]
'Good trading with you. Gods be with you.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]11
[STORY]
The trader's stalls stand open for you. 
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

[/EVENT]

-- [EVENT] --SlavKillsmallRats(9)
+[NODE]2
[STORY]
You find the vermin nest you were sent to clear.
[/STORY]
[OUT]Attack!
[OUT][Hunter]Set traps to lure the rats.
[OUT][Beast master or wisdom]You know that rats are susceptible to a certain flute melody. 
[OUT][Druid]No need to kill the rats. Try to coerce them into leaving.
[OUT][Witch]Rats are your cohorts. Dominate the vermin and make them leave.
[OUT]Investigate this rat nest.
[OUT][Rat]Go in alone and convince your vermin kin to leave here.
[OUT][Rat]Go in alone and convince your vermin kin to leave here.
[OUT][Rat]Go in alone and convince your vermin kin to leave here.
[OUT]Come back another time.
[/NODE]

+[NODE]7
[STORY]
You play the flute and the rats slowly begin to follow you. Some sink in the water already. You must hold the tune long enough to drown them all.

[/STORY]
[OUT]Kill the ones left the old-fashioned way. Attack!
[OUT]Keep playing.
[OUT]Come back another time.
[/NODE]

+[NODE]9
[STORY]
You barge into the nest and throw your weight around. You speak of the gods and threaten the rats with the might of man and divinity. 

The rats listen and scamper away obediently, leaving you free to loot their nest. 
[/STORY]
[OUT]Good, gather what you can.
[/NODE]

+[NODE]10
[STORY]
You barge into the nest and throw your weight around. You speak of the gods and threaten the rats with the might of man and divinity. 

But the fat rat in charge is not buying it. You are bitten and thrown out. The nest is unsettled.
[/STORY]
[OUT]Try to walk away calmly.
[/NODE]

+[NODE]11
[STORY]
You barge into the nest and throw your weight around. You speak of the gods and threaten the rats with the might of man and divinity. 

The rats are so convinced by your words that they want you to be their new pack master. You would lead your own nest, have many baby rats, and bring the word of the gods to the vermin.
[/STORY]
[OUT]Agree to take on the responsibility. [Lose one rat]
[OUT]Do not allow your rat friend to leave! Kill the female rat that is clearly the architect of this disaster!
[/NODE]

+[NODE]18
[STORY]
You set the traps and get rid of the vermin. 

The villagers thank you and give you a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
The rat is very young and wounded, but you know how to train rats, so you can take him along with you.
[/STORY]
[OUT]Nice.
[/NODE]

+[NODE]25
[STORY]
You find the bodies of many children, but also those of demons and animals. This nest was busy.

More surprising, you discover in a central space, upon a throne of bones, a common cat, bound in a collar. Was it the master or the victim here?

It purrs at you.
[/STORY]
[OUT]Take the cat. 
[OUT]Kill the cat, for it is clearly the architect of this evil!
[/NODE]

+[NODE]27
[STORY]
You set up traps and kill most of the rats, while others scamper away. In one of your traps you discover a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. 

[/STORY]
[OUT]Search the place for survivors.
[/NODE]

+[NODE]28
[STORY]
The rats get spooked and swarm you within minutes. The villagers have to come to your rescue and are not impressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]39
[STORY]
Your friend is distraught at your actions, but the nest scampers away in fear.
[/STORY]
[OUT]Good.
[/NODE]

+[NODE]49
[STORY]
The rats listen and scamper away from the village. Nature and harmony are satisfied by your actions.

The villagers thank you and give you a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]50
[STORY]
The rats listen and scamper away from the village.

The villagers thank you and give you a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]51
[STORY]
The rats listen and scamper away from the village.

The villagers thank you and give you a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]52
[STORY]
You get in closer and observe the rats. You soon realise that they are unusual. They seem to be building a prison of sorts with cages and holes, and you see bodies of their prisoners sticking out.
[/STORY]
[OUT][Hunter]Try to sneak in and set up traps to get rid of the vermin.
[OUT][Druid or beastmaster]Play the flute to call the rats away, then try to rescue whomever you can.
[OUT]Attack the vermin!
[/NODE]

+[NODE]53
[STORY]
The villagers thank you for clearing the nest and give you a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]56
[STORY]
The rats beat you badly and force you to flee. The villagers have to come to your rescue and are not impressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]57
[STORY]
The nest is cleared. The villagers thank you and give you a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]58
[STORY]
The nest is cleared. The villagers thank you and give you a reward.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]61
[STORY]
The vermin are dead or running away. One of the bodies, you discover, was a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings.

[/STORY]
[OUT]Search the place for survivors.
[/NODE]

+[NODE]62
[STORY]
The rats listen to your tune and obediently abandon their nest. You notice that one of them was actually a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not entranced by the flute but rather decided to flee while it could.

[/STORY]
[OUT]Search the place for survivors.
[/NODE]

+[NODE]63
[STORY]
The rats follow the tune and drown.

The villagers thank you and give you a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --SlavyanKillsmallBees(10)
+[NODE]2
[STORY]
You approach the beehive the Slavyans asked you to clear.
[/STORY]
[OUT]Attack!
[OUT][Druid or nature]There's no need for violence. You simply need to ask them to share.
[OUT][Forest folk]Convince the bees to cooperate, as it is always more fruitful in the long run.
[OUT][Beast master]You need to claim this territory. Any beasts will then move away. 
[OUT][Hunter]Set up traps to thin the swarm, then attack.
[OUT]Come back later.
[/NODE]

+[NODE]7
[STORY]
You find the right spots to mark your territory with a strong, predatory odour.

The bees soon buzz away and leave their honey behind.
[/STORY]
[OUT]Great. Go tell the villagers.
[/NODE]

+[NODE]12
[STORY]
You are badly beaten, and the villagers have to come to your rescue. They are not impressed.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
The bees buzz in unison, listening to your words. 

They agree to cooperate with the human village. If the humans keep away and leave them in peace, the bees will in turn give some of their honey away.

[/STORY]
[OUT]Agree. 
[OUT]Agree. 
[/NODE]

+[NODE]20
[STORY]
A villager scout was watching you and approaches:

'I'll be damned. You reasoned with the stingers, but why? We have no desire for the buzzers to live on our doorstep. 

I mean, you meant well. But perhaps next time, do as we ask.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]28
[STORY]
The bees buzz in anger and turn your way.
[/STORY]
[OUT]Attack!
[OUT]You will be stung, so run.
[/NODE]

+[NODE]48
[STORY]
A villager scout was watching you and approaches:

'I'll be damned. You reasoned with the stingers. Great. I guess we won't mind the buzz if it gets us honey. Thank you, and here, this is your reward.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]50
[STORY]
A villager scout was watching you and approaches:

'I'll be damned. You chased them away. Wonderful! Here, have this as thanks.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]51
[STORY]
You aren't called a beast master for nothing. You scare the bees away. A villager scout was watching you and approaches:

'I'll be damned. You chased them away. Wonderful! Here, have this as thanks.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --TavernSlavyan_(11)
+[NODE]2
[STORY]
The fires are warm and the ale is good. The tavern is bustling with life and joy. 
[/STORY]
[OUT]See if you can recruit anyone.
[OUT][Demon]Do some gambling.
[OUT]Do some gambling.
[OUT]Drink.
[/NODE]

+[NODE]3
[STORY]
There are some folks here who may want to join your band, seeing as you are the chosen and all.
[/STORY]
[OUT]Approach a warrior.
[OUT]Approach a hunter.
[OUT]There's a zerca staring at you. Ask him over.
[OUT]There's a bandit sitting in a corner. Approach him.
[OUT]Someone is ushering you over to speak to them. Go see what they want.
[OUT]Someone is ushering you over to speak to them. Go see what they want.
[OUT]There are no more folks who want to join this time. 
[/NODE]

+[NODE]8
[STORY]
No deal. Better luck next time. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]11
[STORY]
A fighter is available but requires a payment.
[/STORY]
[OUT]Pay them if you can.
[/NODE]

+[NODE]12
[STORY]
A hunter is available but requires a payment.
[/STORY]
[OUT]Pay them if you can.
[/NODE]

+[NODE]13
[STORY]
He comes up to you and says he will follow you for free, as you are the chosen!
[/STORY]
[OUT]Welcome them.
[/NODE]

+[NODE]14
[STORY]
They say they'll do mercenary work for the right price.
[/STORY]
[OUT]Pay them if you can.
[/NODE]

+[NODE]17
[STORY]
An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently.
[/STORY]
[OUT]Welcome them.
[/NODE]

+[NODE]24
[STORY]
An orphan overhears you recruiting and begs for you to take them in. They heard that you are a champion and they want to be one too, apparently.
[/STORY]
[OUT]Welcome them.
[/NODE]

+[NODE]26
[STORY]
One should never try gambling with demons. You were made for trickery, after all. 

You win, but the folk look at you with suspicion.
[/STORY]
[OUT]Time to go.
[/NODE]

+[NODE]27
[STORY]
Lady luck has smiled upon you again. You win.
[/STORY]
[OUT]Time to go.
[/NODE]

+[NODE]28
[STORY]
Who needs luck when you have the gods on your side? You win.
[/STORY]
[OUT]Time to go.
[/NODE]

+[NODE]29
[STORY]
Alas, luck was not on your side. You lost.
[/STORY]
[OUT]Time to go.
[/NODE]

+[NODE]30
[STORY]
You got so drunk, you don't recall much of what happened. But a stork visits you some time later . . .
[/STORY]
[OUT]Good?
[/NODE]

+[NODE]33
[STORY]
Slavyans may be known for their drinking, but there simply isn't anyone with a tougher head than a Slavyan dwarf!

You drink everyone under the table and impress the locals greatly.
[/STORY]
[OUT]Great. Now it's time to leave.
[/NODE]

+[NODE]34
[STORY]
Slavyans may be known for their drinking, but you are a Slavyan too, after all, even if not from the same branch. So you drink with them hand in hand and they are impressed.
[/STORY]
[OUT]Great. Now it's time to leave.
[/NODE]

+[NODE]35
[STORY]
The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . .
[/STORY]
[OUT]Great. Now it's time to leave.
[/NODE]

+[NODE]36
[STORY]
The Slavyans sure do know how to drink. You do not recall the evening, but you feel its effects painfully . . .
[/STORY]
[OUT]Great. Now it's time to leave.
[/NODE]

+[NODE]37
[STORY]
You got into a fight and discovered hidden strength within you. Unfortunately, the locals do not appreciate your prowess. You get kicked out of the tavern.
[/STORY]
[OUT]Time to leave.
[/NODE]

[/EVENT]

-- [EVENT] --Hahlek_(12)
+[NODE]2
[STORY]
You are woken at night by your own hysterical laughter. Every time you think it has stopped, you feel the tickles again, and they are getting worse each time!
[/STORY]
[OUT][Wisdom or perception]This is surely a demon's work. Try to spot it.
[OUT]You're tough. Stick it out.
[/NODE]

+[NODE]3
[STORY]
The creature is really fast and spills some kind of dust on you so you can't see it very well. But you do spot it and you think it may be a hahalek, a trickster demon that, among other things, likes to tickle their prey, sometimes to the death!
[/STORY]
[OUT][Wisdom]House demons like that typically take food as an offering. Throw it some and maybe it will stop.
[OUT][Perception]Observe it.
[OUT][Child]A tickle fight! Jump on the creature and tickle it back. This is so much fun.
[OUT]You're tough. Stick it out.
[/NODE]

+[NODE]5
[STORY]
You notice the hahalek silently mimics your laughter and even your grimaces and gestures, as if this is what drives it. Perhaps if you stay still, it will become bored and leave.
[/STORY]
[OUT]Focus your mind on something else and stay still. 
[OUT]Try something else.
[/NODE]

+[NODE]6
[STORY]
The hahalek jumps for the food and rushes off, leaving you worn out but safe.
[/STORY]
[OUT]Go back to sleep.
[/NODE]

+[NODE]10
[STORY]
You stay perfectly still and manage to stop yourself from laughing, and the hahalek does get bored. It huffs and puffs and throws up its arms in disappointment, then leaves. 

Surprisingly, it also leaves a gift for you. Perhaps you impressed it with your wits.
[/STORY]
[OUT]Go back to sleep.
[/NODE]

+[NODE]11
[STORY]
You stay perfectly still and manage to stop yourself from laughing at first, but it is too much. You burst out in hysterical fits and the hahalek seems to enjoy it greatly. 

Eventually, it leaves, but some of you feel ill from the encounter. 
[/STORY]
[OUT]Go back to sleep.
[/NODE]

+[NODE]13
[STORY]
The hahalek mimics your every move and the tickle battle is on. Eventually, you both collapse, exhausted and possibly ill, but the demon seems very happy with you and may leave a gift. 
[/STORY]
[OUT]Go back to sleep.
[/NODE]

+[NODE]21
[STORY]
You laugh and laugh and your stomachs hurt like all hells, but eventually, whatever this was stops. 

[/STORY]
[OUT]Go back to sleep.
[OUT]Go back to sleep.
[/NODE]

+[NODE]23
[STORY]
You laugh and laugh and your stomachs hurt like all hells. Eventually, whatever this was stops, but some of you feel ill afterward. 
[/STORY]
[OUT]Go back to sleep.
[/NODE]

[/EVENT]

-- [EVENT] --SkshackAndHohlick_(13)
+[NODE]2
[STORY]
You wake at night to discover a skshack eating your supplies!
[/STORY]
[OUT]Shoo it away!
[OUT]Kill it!
[OUT]Theodore?
[OUT]Yes, yes. He is forced to play a demon game and you must go look for a friend to try and sort it out, or he will be forced to do tricks on you. [Skip Story]
[/NODE]

+[NODE]3
[STORY]
The creature spits out his food and almost chokes:

'Shit, you scared me! I mean, I am so, so sorry for stealing your stuff. Wasn't my idea, swears!'

[/STORY]
[OUT]Whose idea was it, then?
[/NODE]

+[NODE]4
[STORY]
The creature spits out his food and almost chokes:

'No, no, no! Please don't. I mean, I am so, so sorry for stealing your stuff. Wasn't my idea, swears!'
[/STORY]
[OUT]Whose idea was it, then?
[OUT]Kill it anyway.
[/NODE]

+[NODE]5
[STORY]
The creature spits out his food and almost chokes:

'Shit, you scared me! And no, I am not him. I mean, he is my third cousin on Auntie Wilma's side, three times removed, mind you, but still. You godly types, you always say I am him -- well, no, I am me! Leopold is the name.

Also, I am so, so sorry for stealing your stuff. Wasn't my idea, swears!'

[/STORY]
[OUT]Whose idea was it, then?
[/NODE]

+[NODE]6
[STORY]
'Aw, I . . . I am not allowed to say directly. Demon laws. But I can tell you this story of mine?'
[/STORY]
[OUT]Fine, listen.
[OUT]Kill it anyway.
[OUT]No, not interested, leave.
[/NODE]

+[NODE]8
[STORY]
You kill the demon and as it dies, it expels a green, gooey phlegm that spreads all over you and causes you to gag and likely get ill. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]10
[STORY]
You lost with a skshack . . .

It stares at you in disbelief, laughs, and throws up all over you with green, gooey phlegm that spreads all over you and causes you to gag and likely get ill. As you swear at it, the creature shows the middle finger, but not to you -- to someone or something up in the skies. Then it runs off. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]11
[STORY]
'I was playing a game of Kurv with a couple of mates -- a hochlick, a pineconette, and a tooth fairy fella.

Well, you likely do not know this, but them tooth fairies, they're real bullies. So, me and Frix, the hochlick, we decided to, you know, teach the bully a lesson, beat him at the game well and good.' 
[/STORY]
[OUT]He cheated?
[/NODE]

+[NODE]12
[STORY]
'Cheat is such a mortal word. When us demons play, it is more, uh -- who cheats best. 

But yeah, we tried to cheat more, you could say, and together. Only things went wrong.'
[/STORY]
[OUT]The bully found you out and made you steal things?
[/NODE]

+[NODE]13
[STORY]
'What? Him? Nah. Tooth fairies are only good for pullin' them teeth out, and I got plenty. That was not the real issue . . . Frix . . . But I can't . . .'

The skshack starts to choke violently and puffs up.
[/STORY]
[OUT][Demon or wisdom]Calm him down. His demon binding doesn't let him talk about this Frix fella, so clearly, he's the issue. Ask him to tell you how one could get in on this game.
[OUT][Pet Demon]Your pet demon tells you the skshack is cursed or bound by a strong pact. This is why it suffers so. The pet tells you to ask about joining this game, as that is how you will learn more information.
[OUT]Well, you feel for him, but what does it all have to do with you?
[/NODE]

+[NODE]14
[STORY]
'Well, you see, I am a pawn now, but those who play, I think you may be the target. So even if you kill me, you'll likely just get jinxed by them lot. And I can't say more. I am already spilling more beans than I should, and only 'cause he pissed me off, that . . .' 

He chokes again. 

'So you help me and I help you, I swears!'
[/STORY]
[OUT][Demon or wisdom]Calm him down. His demon binding doesn't let him talk about this Frix fella, so clearly, he's the issue. Ask him to tell you how one could get in on this game.
[OUT][Pet Demon]Your pet demon tells you the skshack is cursed or bound by a strong pact. This is why it suffers so. The pet tells you to ask about joining this game, as that is how you will learn more information.
[OUT]So how exactly will this affect you? More stealing demons?
[OUT]Kill this thing!
[/NODE]

+[NODE]15
[STORY]
'Yes, yes, you know how things work. A curse, a binding. Something. But I am afraid the game is the Kurv catcher, so you know, me and you, we're stuck in it, because someone pointed at you as their "mortal to play with." And only demons can go play . . .'
[/STORY]
[OUT][Demon or pet demon]Offer to go sort it out.
[OUT]How else can you sort this out?
[OUT]So how exactly will this affect you? More stealing demons?
[/NODE]

+[NODE]16
[STORY]
'Yeah, and worse, depending on how the games go. They'll want to make you angry, swear a lot, then they get points. So, making you sick, stealing from you, making you trip, step on nails -- all sorts. 

Anyway, can't say more, or the demon laws will burn my tongue.'
[/STORY]
[OUT]So how can you sort this out?
[OUT][Demon or pet demon]Offer to go sort it out.
[OUT]Kill this thing!
[/NODE]

+[NODE]17
[STORY]
'Well, only a demon can enter the Kurv game, and even then, only one with an invite. 

I got me two mates who can get you in. One's a cmuch, so he's a shy fella, and it will take some skill to seek him out. The other, she's a dola. Not your typical sort to deal in games, but she knows things, so I am sure she can get you in.'
[/STORY]
[OUT]Will he come with you, then?
[/NODE]

+[NODE]18
[STORY]
'Yes, yes, your companion there knows how things work. A curse, a binding. Something. But I am afraid the game is the Kurv catcher, so you know, me and you, we're stuck in it, because someone pointed at you as their "mortal to play with." And only demons can go play . . .'
[/STORY]
[OUT][Demon or pet demon]Offer to go sort it out.
[OUT]How else can you sort this out?
[OUT]So how exactly will this affect you? More stealing demons?
[/NODE]

+[NODE]19
[STORY]
'Wish I could -- bound by laws, you see. And if I happen to do nasty shit to you before we sort this out, I truly am sorry and please don't kill me!' 

A green fog appears around the skshack and he disappears, his face slightly panicked. But he leaves behind a map that has an inscription:

'Choose one friend you will visit.'
[/STORY]
[OUT]Choose the cmuch and leave.
[OUT]Choose the dola and leave.
[/NODE]

+[NODE]23
[STORY]
'Well, only a demon can enter the Kurv game, so we got that covered, but we still need an invite. 

I got me two mates who can get you in. One's a cmuch, so he's a shy fella, and it will take some skill to seek him out. The other, she's a dola. Not your typical sort to deal in games, but she knows things, so I am sure she can get you in.'
[/STORY]
[OUT]Will he come with you, then?
[/NODE]

+[NODE]27
[STORY]
'Yes, yes, exactly. Go play the game for me, but first get an invitation.'

'Choose one friend you will visit.'
[/STORY]
[OUT]Choose the cmuch and leave.
[OUT]Choose the dola and leave.
[/NODE]

[/EVENT]

-- [EVENT] --SAndHDolaSpwn_(14)
+[NODE]2
[STORY]
Leopold's map leads you to an abandoned house. This is where the dola who may give you an invite to the Kurv game is supposed to dwell.
[/STORY]
[OUT][Demon or wisdom]Dola are friendly demons. Go in and call out to her.
[OUT]Go in carefully. 
[OUT]Leave.
[/NODE]

+[NODE]4
[STORY]
The dola demon is rare and often goes unseen, for she takes on the shapes of common pets. 

So when you see a black cat staring at you, you suspect it is her.
[/STORY]
[OUT]Tell her of the skshack you met and the Kurv game that you need to get into.
[OUT]Kill the dola!
[/NODE]

+[NODE]5
[STORY]
'Ah, that silliness. Yes, I do know of it. But why should I aid you, or that notorious friend of mine who should not have participated in the first place? House demons playing cruel tricks for fun and gambling. The shame.' 
[/STORY]
[OUT][Demon]Yes, it is shameful to break demon laws. This is why you need to go there and sort them out.
[OUT][Child]Look at her with those large, sad eyes.
[OUT][Harmony]Dola are known to be guardian spirits and bringers of good fate. Isn't your own domain akin to her nature? 
[OUT]Implore her to aid you, for you may not have any other way than killing the poor skshack she calls friend.
[OUT]Say that you really want to help the skshack, and this game sounds awful anyway.
[/NODE]

+[NODE]6
[STORY]
You enter the house, and all you find is a black cat staring at you.
[/STORY]
[OUT]Black cats are known witch familiars. Kill it!
[OUT][Witch]This is neither a plain cat nor a witch's familiar. It must be the dola.
[OUT][Animal kin]This is no ordinary cat. Perhaps this is the dola. Speak to it.
[OUT]Black cats are notoriously bad omens, so best stay cautious, but leave it be. 
[/NODE]

+[NODE]7
[STORY]
'What do you want of me, witch? I rarely consort with your dark kind.'
[/STORY]
[OUT]Why not?
[OUT]Tell her of the skshack you met and the Kurv game that you need to get into.
[/NODE]

+[NODE]8
[STORY]
'Your senses are keen. Why do you seek me out?'
[/STORY]
[OUT]Tell her of the skshack you met and the Kurv game that you need to get into.
[/NODE]

+[NODE]10
[STORY]
As soon as you attack the creature, you feel faint and find yourself assailed by magic.
[/STORY]
[OUT]Fight it!
[/NODE]

+[NODE]11
[STORY]
You fight against the magic that assailed you, but when you look around the house, the dola is gone. 

While a friendly dola is known to watch over children or bring good fortune, an angry one . . .

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]12
[STORY]
You fight against the magic that assailed you, but when you look around the house, the dola is gone. 

While a friendly dola is known to watch over children or bring good fortune, an angry one . . .
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]14
[STORY]
'You show restraint even though you clearly mistrust my form. So I will speak to you. Why do you seek me out?'
[/STORY]
[OUT]Tell her of the skshack you met and the Kurv game that you need to get into.
[/NODE]

+[NODE]15
[STORY]
'Many forms that I take are used by your dark magic, be it for servitude or rituals. I do not appreciate it. But we are not here to speak of it. Why do you seek me out?'
[/STORY]
[OUT]Tell her of the skshack you met and the Kurv game that you need to get into.
[/NODE]

+[NODE]17
[STORY]
'Your argument is sound, and it is my nature to help, which I am sure Leopold knew when he sent you here. I shall aid you, because someone should go and sort those fools out.'
[/STORY]
[OUT]How can she get you in?
[OUT]How can she get you in?
[/NODE]

+[NODE]18
[STORY]
'You are a demon already, so all you need is this invitation.' 

She hands you a bloody human tooth.

'It will show you an entrance when the time for another game comes.'
[/STORY]
[OUT]Thank her and leave.
[/NODE]

+[NODE]19
[STORY]
'I will briefly grant you my ability to shift form. This way, the demons will think you are one of my kind, so all you need is this invitation.' 

She hands you a bloody human tooth.

'It will show you an entrance when the time for another game comes. And my enchantment will work when it needs to, no sooner.'
[/STORY]
[OUT]Thank her and leave.
[/NODE]

+[NODE]21
[STORY]
'You dare threaten my friend's life and expect help? Begone, mortal fiend, and do not return.'

While a friendly dola is known to watch over children or bring good fortune, an angry one . . .
[/STORY]
[OUT]Leave.
[OUT]Attack!
[/NODE]

+[NODE]24
[STORY]
'Yes, one of our kind is best suited for this. I shall aid you, because someone should go and sort those fools out.'
[/STORY]
[OUT]How can she get you in?
[OUT]How can she get you in?
[/NODE]

+[NODE]25
[STORY]
'Playing nasty tricks on children? I will not stand idly by, my dear. I shall aid you, because someone should go and sort those fools out.'
[/STORY]
[OUT]How can she get you in?
[OUT]How can she get you in?
[/NODE]

+[NODE]26
[STORY]
'Playing nasty tricks on children? I will not stand idly by, my dear. I shall aid you, because someone should go and sort those fools out.'
[/STORY]
[OUT]How can she get you in?
[OUT]How can she get you in?
[/NODE]

+[NODE]27
[STORY]
'It is typically in my nature to help, and I am pretty sure Leopold sent you here just for that reason. However, I will not interfere on his behalf this time. He must learn to deal with his own mischief. 

Goodbye.'
[/STORY]
[OUT]Leave.
[OUT]Attack!
[/NODE]

+[NODE]29
[STORY]
Leopold's map leads you to an abandoned house. This is where the dola who may give you an invite to the Kurv game is supposed to dwell, but it is empty. 

Perhaps she heard of Leopold's death.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --SkshackAndHohlick2_(15)
+[NODE]2
[STORY]
You wake at night to discover a skshack eating your supplies!
[/STORY]
[OUT]Leopold?!
[OUT]That's it. Kill him!
[/NODE]

+[NODE]3
[STORY]
'Ah, yeah, yeah, I did say . . . I can't help it . . . Please go sort the game out, please . . .'

[/STORY]
[OUT]Tell him to bugger off before you decide to end it by killing him.
[OUT]That's it. Kill him!
[OUT]Admit that you killed the dola, or tried to. It was an accident. 
[OUT]Say that you killed off the cmuch.
[OUT]Tell him the dola said he's on his own with this mess.
[/NODE]

+[NODE]4
[STORY]
'Yes, yes, I go. Bye.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]5
[STORY]
'Well, okay then, I suppose I'll seeya around . . .'

He disappears.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]6
[STORY]
'Aw, ouch. I . . . well, I am sure you did your best. So, you will go see my cmuch friend instead?'
[/STORY]
[OUT]Yes. 
[OUT]No.
[OUT]That's it. Kill him!
[OUT]Killed the cmuch too.
[/NODE]

+[NODE]8
[STORY]
You kill the demon and as it dies, it expels a green, gooey phlegm that spreads all over you and causes you to gag and likely get ill. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]10
[STORY]
You lost with a skshack . . .

It stares at you in disbelief, laughs, and throws up all over you with green, gooey phlegm that spreads all over you and causes you to gag and likely get ill. As you swear at it, the creature shows the middle finger, but not to you -- to someone or something up in the skies. Then it runs off. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]11
[STORY]
'Great, great. Perhaps less of the killing thing, eh? ' 
[/STORY]
[OUT]Nod and leave.
[OUT]Nod and leave.
[/NODE]

+[NODE]16
[STORY]
'All righty, then. Awkward, this. I suppose I'll seeya around . . .'

He disappears.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]29
[STORY]
'Aw, ouch. I . . . well, I am sure you had no choice. So, you will go see my dola friend instead?'
[/STORY]
[OUT]Yes. 
[OUT]No.
[OUT]That's it. Kill him!
[OUT]Killed the dola too.
[/NODE]

+[NODE]31
[STORY]
'Aw, ouch. I . . . bitchy much . . . So, you will go see my cmuch friend instead?'
[/STORY]
[OUT]Yes. 
[OUT]No.
[OUT]That's it. Kill him!
[OUT]Killed the cmuch.
[/NODE]

[/EVENT]

-- [EVENT] --SAndHCmuchSpwn_(16)
+[NODE]2
[STORY]
Leopold's directions lead you to a small pond. This is where the ever-elusive cmuch lives. 

From what Leopold said, finding his friend will be the challenge here.
[/STORY]
[OUT][Demon or perception]Cmuch are attuned to suffering. If you hurt yourself and try to make it look and feel real, it may come to you.
[OUT][Cmuch]Your cmuch companion knows all the hideouts. Follow them.
[OUT]Go in carefully and search for the cmuch.
[OUT]Leave.
[/NODE]

+[NODE]4
[STORY]
Something moves in a bush nearby. You feel you are being watched.
[/STORY]
[OUT]Tell him of the skshack you met and the Kurv game that you need to get into.
[OUT]Kill the cmuch!
[/NODE]

+[NODE]5
[STORY]
You see the cmuch watching you from afar, but still unwilling to come closer. 
[/STORY]
[OUT][Demon]Say that you know he is good-natured at heart, so he must help his friend, no?
[OUT]Tell him these demons are hurting you and others for fun. Surely, he'd like to help - if not you, then his own friend?
[OUT]Just try to catch this demon. Leopold said he will help once you face him.
[OUT][Fruit]You heard a rumour that they like fruit. Leave them some and lure and see if they come out.
[OUT][Magic user]Use a ritual to track it. It is a demon, after all.
[/NODE]

+[NODE]6
[STORY]
You find several toads, but no cmuch yet. However, you think you've spotted it running from you a few times.
[/STORY]
[OUT]Next time you see that, just run after it.
[OUT]Spend more time looking for it.
[OUT][Magic user]Use a ritual to track it. It is a demon, after all.
[OUT][Fruit]You heard a rumour that they like fruit. Leave them some and see if they come out.
[/NODE]

+[NODE]11
[STORY]
Your ritual worked and a cmuch comes closer, reluctantly.

[/STORY]
[OUT]Tell him of the skshack you met and the Kurv game that you need to get into.
[/NODE]

+[NODE]12
[STORY]
Your efforts failed. But you see the little bastard lurking from afar, laughing.
[/STORY]
[OUT]Leave.
[OUT][Fruit]You heard a rumour that they like fruit. Leave them some and see if they come out.
[OUT]Spend more time looking for it.
[OUT]Attack it!
[/NODE]

+[NODE]14
[STORY]
Your lure worked and a cmuch comes closer, reluctantly.
[/STORY]
[OUT]Tell him of the skshack you met and the Kurv game that you need to get into.
[/NODE]

+[NODE]17
[STORY]
The cmuch comes closer, reluctantly. 

'Fine, they told me I was too slow to play with them, so I will get you in, show them.' 
[/STORY]
[OUT]How can he get you in?
[OUT]How can he get you in?
[/NODE]

+[NODE]18
[STORY]
'You are a demon already, so all you need is this invitation.' 

He hands you a bloody human tooth.

'It will show you an entrance when the time for another game comes.'
[/STORY]
[OUT]Thank him and leave.
[/NODE]

+[NODE]19
[STORY]
'Well, I suppose I will have to come with you. The tooth will show you the entrance and I will also arrive at that time.'

He hands you a bloody human tooth. 
[/STORY]
[OUT]Thank him and leave.
[/NODE]

+[NODE]24
[STORY]
The cmuch comes closer, reluctantly. 

'Fine, they told me I was too slow to play with them, so I will get you in, show them.' 
[/STORY]
[OUT]How can he get you in?
[OUT]How can he get you in?
[/NODE]

+[NODE]29
[STORY]
You find the cmuch without trouble, and it looks up at you, annoyed.
[/STORY]
[OUT]Tell him of the skshack you met and the Kurv game that you need to get into.
[/NODE]

+[NODE]30
[STORY]
'Fine, they told me I was too slow to play with them, so I will get you in, show them.' 
[/STORY]
[OUT]How can he get you in?
[OUT]How can he get you in?
[/NODE]

+[NODE]33
[STORY]
You catch the little bugger and it settles down, allowing you to talk to it, reluctantly.

[/STORY]
[OUT]Tell him of the skshack you met and the Kurv game that you need to get into.
[/NODE]

+[NODE]35
[STORY]
The cmuch is dead. Not much use for the problem you're having . . .
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]36
[STORY]
Even though it beat you, the poor thing must have suffered a heart attack from the stress. The cmuch is dead. Not much use for the problem you're having . . .
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --TheGame_(17)
+[NODE]2
[STORY]
The bloody tooth vibrates in your pocket, and you know the invitation to the Kurv game is active. 

Soon you see a portal, and through it a tavern. 
[/STORY]
[OUT][Demon]Go in.
[OUT]Wait for the dola to appear and change you into a demon.
[OUT]Await the cmuch so it can accompany you in.
[/NODE]

+[NODE]3
[STORY]
You enter the back room of an ordinary human tavern. But within, you find an unusual crowd. A hochlick, a pineconette, a skshack, and a tooth fairy all sit around a table, hunched over bowls filled with water. There are dice on the table, and an odd scoreboard behind. 

The tooth fairy beckons to you:

'Don't know you, but you got the tooth, so in you come. Grab a chair and a bowl and we'll deal you in.'
[/STORY]
[OUT]Sit down.
[OUT]Attack this bunch and be done with it!
[/NODE]

+[NODE]5
[STORY]
You kill the whole damned party and hope that will stop this ridiculous game. 

[/STORY]
[OUT]Call out to Leopold.
[/NODE]

+[NODE]6
[STORY]
The dola appears:

'So, ready to face those rascals? Please teach them a lesson. Here, the enchantment will work for some time, but try not to stay too long.'

You don't feel any different, but she swears they will see you as demons.
[/STORY]
[OUT]Go into the tavern. 
[/NODE]

+[NODE]7
[STORY]
You enter the back room of an ordinary human tavern. But within, you find an unusual crowd. A hochlick, a pineconette, a skshack, and a tooth fairy all sit around a table, hunched over bowls filled with water. There are dice on the table, and an odd scoreboard behind. 

The tooth fairy beckons to you:

'Don't know you, but you got the tooth, so in you come. Grab a chair and a bowl and we'll deal you in.'
[/STORY]
[OUT]Sit down.
[OUT]Attack this bunch and be done with it!
[OUT]Sit down and say you want to play. No nonsense, just the game -- whatever it is.
[/NODE]

+[NODE]8
[STORY]
The cmuch appears:

'Well, let's go in. I will be hiding after I make the introductions, so don't expect my help after that.'
[/STORY]
[OUT]Go into the tavern. 
[/NODE]

+[NODE]9
[STORY]
You sit down and are encouraged to roll your dice, which are made of bone. As they fall, an image of a human male appears on the surface. The tooth fairy claps his hands:

'Good, good, a contestant is drawn. Now, when it is your turn, you roll the dice and see what mischief befalls them. All your demon tricks are allowed, of course.'
[/STORY]
[OUT]Nod as if you know exactly what he means.
[/NODE]

+[NODE]10
[STORY]
'The more kurvs and other permitted profanities your man yells, the more points you get. Simple, really. 

Scheming, backstabbing, and trickery are encouraged. Your seat didn't become vacant by chance, ha ha!'

The others nod, some with enthusiasm, some a bit stressed. The hochlick seems especially worn out. The skshack sitting on your left tilts his bowl to show it to you quietly.
[/STORY]
[OUT]Look in. 
[OUT]Say that you are ready to begin the game.
[OUT][Demon]Everyone is thinking you're just some noob. But you spot an opportunity to play your first dirty trick, so do it!
[/NODE]

+[NODE]11
[STORY]
The bowl shows one of you! Luckily not sitting in here -- some demon trick, likely from Leopold, shows you camping in a forest and Leopold sneaking up to plant poison ivy in your shoes.
[/STORY]
[OUT]Speak quietly to the skshack. Ask if he knows Leopold.
[OUT]Attack this bunch and be done with it!
[OUT]Say that you are ready to begin the game.
[/NODE]

+[NODE]12
[STORY]
'Yeah, Leopold had a thing going with the hochlick, but that winged scoundrel cheated, and now Leo is stuck as a pawn in the game. Listen, if you play and win, I will help and we can free Leo.'
[/STORY]
[OUT]Ask what the stakes are.
[/NODE]

+[NODE]13
[STORY]
'Oh, that, well, different things, but mostly the exemption from future games for three years, at least for me. But also, items and such. 

If you fail, you may lose things, or spirit or blood if that stupid fairy wins.'
[/STORY]
[OUT]Ask him if he intends to help in that case.
[/NODE]

+[NODE]14
[STORY]
The tooth fairy speaks:

'So, as a reminder, the more kurvs and other permitted profanities your man yells, the more points you get. Simple, really. 

Roll your dice, figure out the best ways to annoy your mortal, and have fun!'
[/STORY]
[OUT]Use your people skills here to read the others, bluff, and call their bluff too. 
[OUT][Magic user]Use magic to influence your game and make it seem like you are winning.
[OUT][Demon]Think of wonderfully mischievous ways to torment your mortal while also cheating your competitors at the table. 
[OUT]Attack this bunch and be done with it!
[OUT]Try to play fair and think of ways to make that mortal swear. 
[OUT]A skshack is offering his help. Listen. 
[/NODE]

+[NODE]16
[STORY]
You watch and learn and bluff your way to victory. The other demons are miffed, but admit your dominance. The tooth fairy looks angry but asks:

'So, a newbie wins. Beginner's luck, to be sure. Here, a reward, and you can name a dozen mortals and demons exempt from the games for three years, as per the rules.' 
[/STORY]
[OUT]Exempt? 
[OUT]Name your people and Leopold. 
[OUT]Name your people only.
[OUT]Name your people, but also say you'd like Leopold to remain bound to the game. 
[/NODE]

+[NODE]17
[STORY]
'Ya, that's why goody two-shoes like the skshacks and cmuchs play with us, to protect their charges. Softies. But rules are rules.'
[/STORY]
[OUT]Name your people and Leopold. 
[OUT]Name your people only.
[/NODE]

+[NODE]18
[STORY]
'Alrighty, deal's sealed. Seeya around, preferably not at the table. I ain't playing with you no more.'
[/STORY]
[OUT]Say your goodbyes to the players.
[/NODE]

+[NODE]19
[STORY]
'Interesting indeed. I don't see why not, so deal's sealed. Seeya around, preferably not at the table. I ain't playing with you no more.'

As the tooth fairy walks off, you see Leopold summoned and put into a cage. He looks your way and smiles as if to say he is happy you won't get hurt anymore. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]21
[STORY]
'All righty, deal's sealed. Seeya around, preferably not at the table. I ain't playing with you no more.'

As the tooth fairy walks off, you see Leopold summoned and put into a cage. He looks your way and smiles as if to say he is happy you won't get hurt anymore.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]23
[STORY]
Despite your best efforts, the tooth fairy made his human swear like a sailor, with broken teeth, spoiled food, and the winner -- spicy hot paste on his right hand that led to some nasty burns in soft places.

[/STORY]
[OUT]Wait to see what happens now.
[/NODE]

+[NODE]24
[STORY]
The winner boasts to you:

'No beginner's luck for you, ha ha. Now, I take one tooth from you, and you are cursed with bad luck. Till next time.'

As the tooth fairy walks off, you see Leopold summoned, put into a cage, and carried away. You are left standing in an empty, abandoned tavern.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]29
[STORY]
You twist your fate with delicate bursts of magic, and your bowl shows a perfect illusion of 'your human' swearing better than any sailor. The other demons are miffed, but admit your dominance. The tooth fairy looks angry but asks:

'So, a newbie wins. Beginner's luck, to be sure. Here, a reward, and you can name a dozen mortals and demons exempt from the games for three years, as per the rules.' 
[/STORY]
[OUT]Exempt? 
[OUT]Name your people and Leopold. 
[OUT]Name your people only.
[OUT]Name your people, but also say you'd like Leopold to remain bound to the game. 
[/NODE]

+[NODE]31
[STORY]
You twist your fate and cheat your way to victory like a pro. The other demons are miffed, but admit your dominance. The tooth fairy looks angry but asks:

'So, a newbie wins. Beginner's luck, to be sure. Here, a reward, and you can name a dozen mortals and demons exempt from the games for three years, as per the rules.' 
[/STORY]
[OUT]Exempt? 
[OUT]Name your people and Leopold. 
[OUT]Name your people only.
[OUT]Name your people, but also say you'd like Leopold to remain bound to the game. 
[/NODE]

+[NODE]32
[STORY]
The skshack appears, looks at the carnage, and cries out:

'Oh dear, oh my dear. I never thought you'd sort it like this . . . evil mortals you are . . . Begone!'

He disappears in a puff of green smoke.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]34
[STORY]
The creatures beat you and they seem shocked by it, but the tooth fairy regains composure quickly:

'Why, you fiend. Come into our house with brute force, no cheating, no backstabbing, just brawn. Shame, shame on you! Begone and be cursed by us all!'

Before you can react, you find yourself in an empty field. No tavern, no demons, no invitation tooth on you.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]38
[STORY]
One of the contestants wasn't looking and you were able to drop blood into their bowl. Blood magic distorts things and should help you win.
[/STORY]
[OUT]Right, look into those bowls, see what they are.
[OUT]Say that you are ready to begin the game.
[/NODE]

+[NODE]39
[STORY]
One of the contestants wasn't looking and you were able to drop blood into their bowl. Blood magic distorts things, so it will give you an advantage, but then you realise too late that someone hexed you while you were busy.
[/STORY]
[OUT]Right, look into those bowls, see what they are.
[OUT]Say that you are ready to begin the game.
[/NODE]

+[NODE]40
[STORY]
'Yes, I will help, but . . . you have to let me win. Let me take some of your spirit, I become stronger, I win. I can free Leo and can name you as exempt from the games too. You just have to trust me.'
[/STORY]
[OUT]Agree.
[OUT]Decline, say that you will play the game yourself and win.
[/NODE]

+[NODE]41
[STORY]
The skshack does win and names you among those exempt from the games, but does not free Leopold.

'Wow, you are gullible. I win, I take it all, and that idiot Leopold will keep being our bitch. Now, off you go before I change my mind and un-name you.'

As the tooth fairy walks off, you see Leopold summoned and put into a cage. He looks your way and smiles as if to say he is happy you won't get hurt anymore.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]45
[STORY]
You surprise even yourself as you make the mortal swear like a sailor with your nasty tricks. The other demons are miffed, but admit your dominance. The tooth fairy looks angry but asks:

'So, a newbie wins. Beginner's luck, to be sure. Here, a reward, and you can name a dozen mortals and demons exempt from the games for three years, as per the rules.' 
[/STORY]
[OUT]Exempt? 
[OUT]Name your people and Leopold. 
[OUT]Name your people only.
[OUT]Name your people, but also say you'd like Leopold to remain bound to the game. 
[/NODE]

+[NODE]46
[STORY]
Just as you leave, you find a friendly skshack, perhaps some cousin of Leopold has joined you.
[/STORY]
[OUT]Great. Leave.
[/NODE]

+[NODE]47
[STORY]
Just as you leave, a cmuch who sat quietly in the corner walks over to you, remain silent, but follows you around. Clearly, he was impressed with your skill.
[/STORY]
[OUT]Great. Leave.
[/NODE]

[/EVENT]

-- [EVENT] --hohlick_(18)
+[NODE]2
[STORY]
'You -- you were sent by Leopold, yeah? Say, maybe I pay you, and you kill that annoying twat. We both happy, eh?'
[/STORY]
[OUT]Why?
[OUT]No.
[OUT]Kill this hochlick instead.
[OUT]Agree.
[/NODE]

+[NODE]3
[STORY]
'Why, why? He a stalker, that why. Wants to get into my pants, for a hundred years now!

So I finally tricked that tooth fairy fella to help me be rid of the idiot, at least for a time. But then you come along . . .'
[/STORY]
[OUT]So he set up Leopold? 
[OUT]Agree.
[OUT]Say you will consider it, but for a better reward.
[OUT]No.
[/NODE]

+[NODE]4
[STORY]
'You deaf? Yeah, I did. Now, you kill him? I'll give you my wand, it's good, I swear.'
[/STORY]
[OUT]Agree.
[OUT]Killing him seems extreme. Is there another way?
[OUT]Say you will consider it, but for a better reward.
[OUT]No.
[/NODE]

+[NODE]5
[STORY]
'I suppose if you win the game, you can ask for Leopold to be the pawn for the next three years. Yeah, that will teach him!'
[/STORY]
[OUT]Can he tell you more about the game?
[/NODE]

+[NODE]6
[STORY]
'Nah, that'd be breaking rules, and I am a demon -- we ain't too good with law-breaking. You make your way there, and just be sure to win.'
[/STORY]
[OUT]And your reward?
[/NODE]

+[NODE]7
[STORY]
'Oh, that. I'll give it to you if you win, of course. Demon deal is good as gold.'
[/STORY]
[OUT]Nod and leave.
[/NODE]

+[NODE]8
[STORY]
'Awesome, I'll give you the wand if you win, of course. Demon deal is good as gold.'
[/STORY]
[OUT]Nod and leave.
[/NODE]

+[NODE]10
[STORY]
'Oh fine, fine, I have this goblin kid stashed away. I'll bring it to you.'
[/STORY]
[OUT]Deal.
[/NODE]

+[NODE]12
[STORY]
'The wand is cool, I swear. Just get rid of that pest, please!'
[/STORY]
[OUT]Agree.
[OUT]Killing him seems extreme. Is there another way?
[/NODE]

+[NODE]13
[STORY]
The creature is dead. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]15
[STORY]
'Hey, whoa, fine, fine, I go!'

The creature flies away.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]17
[STORY]
'Oh c'mon, pretty please? He is such a nuisance.'
[/STORY]
[OUT]Why?
[OUT]No, leave.
[/NODE]

[/EVENT]

-- [EVENT] --SkshackAndHohlick3_(19)
+[NODE]2
[STORY]
You catch Leopold attempting to smear shit on your clothes.
[/STORY]
[OUT]That's it! Kill the little bugger!
[OUT]Tell him what the hochlick said.
[/NODE]

+[NODE]4
[STORY]
You kill the skshack and the hochlick flies over:

'Yes!'

Then he looks at his dead comrade, and you see tears welling up:

'Damn, now that it is done . . . annoying, yes, but dead, oh dear . . . Anyway, here's your wand.'
[/STORY]
[OUT]Thank him and leave.
[OUT]What wand? What about the goblin child?
[/NODE]

+[NODE]6
[STORY]
'I said I will bring it to you. There it is, see.' 

He points to a child carried by a swarm of hochlicks.

'Never said I'd GIVE it to you. Here, have a pet instead. You did me a solid.'
[/STORY]
[OUT]Nod and leave.
[OUT]Attack the damned hochlick!
[/NODE]

+[NODE]8
[STORY]
You kill the hochlick and have a chance to rescue the goblin child, if you can get to it before more hohlicks take it away.
[/STORY]
[OUT]Take the child if you can and  leave.
[/NODE]

+[NODE]10
[STORY]
The hochlicks beat you badly and curse you before they fly away.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]13
[STORY]
'Sure, sure, have it, getting way too big for my liking anyway. Off I go, bye.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]14
[STORY]
'On Lada's good heart, please stop it. Just go play the game. Chill out.'

He runs off.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]15
[STORY]
'What? Why would she?'
[/STORY]
[OUT]She? 
[/NODE]

+[NODE]16
[STORY]
'Did she say she was a he? She likes playing like that, doesn't matter to me. Why would she say so? We've been best friends for a century. I mean, sure, I think she is a swell hochlick, but I never . . .'
[/STORY]
[OUT]Tell him this is none of your business, but you'd rather not kill anyone, so he'd best sort it out.
[OUT]Say you are sorry, but a deal's a deal. Attack!
[/NODE]

+[NODE]17
[STORY]
'Just please, go win the game. I swear I will deal with Frix myself.'
[/STORY]
[OUT]Nod and leave.
[/NODE]

[/EVENT]

-- [EVENT] --SAndHFritzReward_(20)
+[NODE]2
[STORY]
'You did it, thanks! That fool will bother me no more, at least not for a few years. I'll think of something after. Here, a reward as promised.'

Frix hands you the gift and flies away.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]5
[STORY]
'You cruel big folk, preying on us . . . you betrayed poor Leopold so . . . I hate you. I have to give you the stupid wand by law, but I curse you!'

Frix hands you the gift and flies away.
[/STORY]
[OUT]Leave.
[OUT]But he asked you to do this.
[/NODE]

+[NODE]6
[STORY]
'I . . . It's all your fault!'

The hochlick shouts at you before disappearing. Perhaps it was never Leopold who was having problems . . .
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --LeopoldSpwn_(21)
+[NODE]2
[STORY]
You come across Leopold:

'I heard what happened. You really attacked them? Brave. Also horribly violent. Still, even though you were beat, they were so shaken that they suspended the game for now. So, I have time to figure my way out. Thank you. Here's a small gift. Bye.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfSmth2Spwn_(22)
+[NODE]2
[STORY]
You find the lake where Bohdan's granddaughters may be hiding. 
[/STORY]
[OUT]Search for them.
[/NODE]

+[NODE]3
[STORY]
You see several women dancing in a circle by the lake. There is a child sitting inside the circle, staring up in awe.

The sweet melody of their song draws you in . . .
[/STORY]
[OUT][Destiny or magic user]You will not be swayed by their charms this easily. Keep your head clear and approach.
[OUT][Female]The rusalka song is beautiful, but luckily it does not affect females as much. Walk up to them.
[OUT]Follow the pretty song.
[/NODE]

+[NODE]5
[STORY]
You walk up to the girls and two of them turn to you, startled. The third one continues her song and dance unperturbed. One of the two speaks up:

'Hey, you are not supposed to disturb us. Do we have to stop now?'

She asks the other, who shrugs and looks to the third, who is still ignoring the whole thing.
[/STORY]
[OUT]Ask if they are Eva and Anya, Bohdan's granddaughters.
[/NODE]

+[NODE]6
[STORY]
'Oh crap, grandpa sent you? Just tell him to leave us be, we're exploring our roots, finding our true identity. He can't stop us, you know!'
[/STORY]
[OUT]Tell them you were expecting children.
[OUT]Say it is none of your business, but he seemed old and worried, and it would probably be nice to go tell him they are okay.
[/NODE]

+[NODE]7
[STORY]
'Yeah, well, both mum and him, they treat us like babies, all the time! They're like so old and grumpy, they just don't get us!' Anya's sister nods vigorously. 

The third rusalka frowns and whispers something to the two sisters. Anya turns to you again:

'Oh, we have to go now. We must finish this dance properly, like. You best go.'
[/STORY]
[OUT]Inquire what exactly this dance is, and whether it has anything to do with the child sitting here.
[OUT][Wisdom or water demon]Ask if they are going through an initiation by drowning the child so it may be reborn as one of them.
[/NODE]

+[NODE]8
[STORY]
'We met this nice demon lady here, and she said that because we're half-breeds, we need to prove we can be rusalkas. Otherwise we're no better than a befuddler bastard -- whatever that means. So we have to try to make this child into one of us.'
[/STORY]
[OUT]Ask why their mother hasn't done this herself.
[OUT][Wisdom or water demon]So they will drown the child?
[OUT]How will they make it one of them?
[OUT]Beat them up and take them back to Bohdan!
[/NODE]

+[NODE]9
[STORY]
'Oh, yes, exactly that.'
[/STORY]
[OUT]Ask why their mother hasn't done this herself.
[/NODE]

+[NODE]10
[STORY]
'Oh, mum's more of a dwarf wife than a rusalka, ya know. She's like -- the dwarven heritage teaches us to respect life and work with light, create things, and the demon world is dark and dangerous and seductive. She never even took us to the lake, lame.' The sister nods vigorously again, but looks a bit unsure, as if expecting her granddad or mum to pop out at any minute to scold her.
[/STORY]
[OUT]So their mum is a dwarf?
[OUT]Remind them that their grandfather is old and sick, and he was left to watch them. If they do this now, they will dishonour him.
[OUT][Water demon]Tell them they should embrace their demon nature, but beware of falling into dark paths. Tell them of your own journey that led you to serve the cosmic pantheon.
[OUT]Encourage them to follow their nature, as they rightfully should. Step away and go tell Bohdan of this.
[OUT]Beat them up and take them back to Bohdan!
[OUT][Perception]You see that Eva, the quiet sister, looks unsure about what is happening. Speak to her directly and ask if this is really what she wants, or whether it would be better to go back to Bohdan and do things the right way.
[/NODE]

+[NODE]11
[STORY]
'Well, yeah, I mean not physically, like, ya know, she is shorter and stockier than us, and our uncles accepted her as one of the family, said she has the stone heart and iron will of a true dwarf wife, or whatever.'
[/STORY]
[OUT]And your father?
[/NODE]

+[NODE]12
[STORY]
'That's rusalka business, ya know.'
[/STORY]
[OUT]Ask why their mother hasn't done this herself.
[/NODE]

+[NODE]13
[STORY]
'Thanks, so, just tell grandpa we're okay, right? It doesn't mean we don't love him, we're just going this way.'
[/STORY]
[OUT]Say you will do that if you can, then wish them luck and leave.
[/NODE]

+[NODE]14
[STORY]
The girls look sad:

'He died chasing some cultists decades ago. But he never told us to be dwarves, ya know, he said we should follow our hearts like he and mum did. So we are!'
[/STORY]
[OUT]Remind them that their grandfather is old and sick, and he was left to watch them. If they do this now, they will dishonour him.
[OUT][Water demon]Tell them they should embrace their demon nature, but beware of falling into dark paths. Tell them of your own journey that led you to serve the cosmic pantheon.
[OUT]Encourage them to follow their nature, as they rightfully should. Step away and go tell Bohdan of this.
[OUT]Beat them up and take them back to Bohdan!
[OUT][Perception]You see that Eva, the quiet sister, looks unsure about what is happening. Speak to her directly and ask if this is really what she wants, or whether it would be better to go back to Bohdan and do things the right way.
[/NODE]

+[NODE]15
[STORY]
The melody of the rusalka song rises again and the demons continue their dance, only this time they move closer and closer to the lake. The child follows sheepishly, and soon you hear a loud plunk as they fall into the deep, dark water. 

It all goes quiet after that, and you no longer see anyone.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
This time Eva, the quiet sister, speaks up: 'I . . . suppose grandpa would feel really hurt, and his honour is already wounded. We can do this another time. Aye. We thank you for reminding us, we will go back now.' She tugs at her sister.

[/STORY]
[OUT]Look to the other sister to see if she follows.
[/NODE]

+[NODE]20
[STORY]
Anya nods and follows her sister. The third rusalka looks rather perplexed at all of this, but she shrugs and also starts to leave. The child remains, confused and about to cry.

The sisters look ashamed of themselves: 

'Come on, kid, we'll take ya back to your mamma before grandpa whoops our arses for this.' 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
'We're tired of listenin' to those dwarven tales of honour. We are not dwarves, we're rusalkas. Now go away!'
[/STORY]
[OUT]Leave them be.
[OUT]Beat them up and take them back to Bohdan!
[/NODE]

+[NODE]27
[STORY]
You beat up the rusalkas but the third one escapes, taking the child with her. 

The two girls are in tears and will follow you back to Bohdan obediently.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]28
[STORY]
The rusalkas beat you badly but let you go. Anya shouts at you:

'Go tell our grandpa that we are grown rusalkas now, and we ain't comin' back till we know what that means.'
[/STORY]
[OUT]Run.
[/NODE]

+[NODE]30
[STORY]
This time Eva, the quiet sister, speaks up: 'I . . . suppose you must be right. So, your gods could show us a way? And we don't have to drown the child? We will go back to grandpa and we will learn of your gods instead.' 

[/STORY]
[OUT]Look to the other sister to see if she follows.
[/NODE]

+[NODE]31
[STORY]
You come to a small lake and see three rusalkas dancing. Their melody is entrancing, of course. 

You know that if you go in any closer, you risk being drawn in by the magic. 
[/STORY]
[OUT][Water demon]Go in and ask them if they are Eva and Anya.
[OUT][Magic user or destiny]You are not easily swayed by such tricks. Go in to ask if they are the girls you are looking for.
[OUT][Female]As far as you know, the rusalkas only affect men. Go ask them about Anya and Eva.
[OUT]Attack!
[/NODE]

+[NODE]32
[STORY]
You walk up to the girls and two of them turn to you, startled. The third one continues her song and dance unperturbed. One of the two speaks up:

'Hey, you are not supposed to disturb us. Do we have to stop now?'

She asks the other, who shrugs and looks to the third, who is still ignoring the whole thing.
[/STORY]
[OUT]Ask if they are Eva and Anya, Bohdan's granddaughters.
[/NODE]

+[NODE]33
[STORY]
You are drawn to the beautiful nymphs, and all you want to do is join their pretty dance. But two of the rusalkas stop their dance and turn to you, startled. The third one continues her song and dance unperturbed. One of the two speaks up:

'Hey, you are not supposed to be here. Do we have to stop now?'

She asks the other, who shrugs and looks to the third, who is still ignoring the whole thing.
[/STORY]
[OUT]Ask if they are Eva and Anya, Bohdan's granddaughters.
[/NODE]

+[NODE]35
[STORY]
They turn to you:

'No, we are not them. You are disturbing us, so join us or leave.'
[/STORY]
[OUT]Join the ritual. 
[OUT]Leave them be. 
[OUT]Attack!
[/NODE]

+[NODE]38
[STORY]
You join their spirit dance and feel the soft touch of air on your feet as you graze the smooth surface of the lake together. 

You feel invigorated and the rusalkas leave you a gift also. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]41
[STORY]
You try to join in but you are obviously out of sync with the spirits of water. 

The rusalkas disappear into the lake.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
They turn to you, changed:

'You're deaf to our song, but not to our kiss. Come, come play!'
[/STORY]
[OUT]Attack!
[OUT]Say that you are happy to play, just not so rough. 
[OUT][Magic user]Attack them with your spirit!
[/NODE]

+[NODE]44
[STORY]
The rusalkas lie dead, and judging by the age of these corpses, they were not the young girls you were searching for. 
[/STORY]
[OUT]Good. Leave.
[/NODE]

+[NODE]48
[STORY]
You do not really remember what happened next. You think you were dancing a lot, then more . . . eventually, the rusalkas leave you be, but you feel used and abused after. 

The apparent age of the water demons suggests that they were not the girls you were looking for.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]49
[STORY]
'Yes, yes, you are fun after all. We are not the girls you seek, though we did see them walk into a cave, if that helps? Now come, dance, we promise to be gentle!'
[/STORY]
[OUT]Dance with the rusalkas.
[/NODE]

+[NODE]53
[STORY]
They turn to you, changed:

'You're deaf to our song, but not to our kiss. Come, come play!'
[/STORY]
[OUT]Attack!
[OUT]Say that you are happy to play, just not so rough. 
[OUT][Magic user]Attack them with your spirit!
[OUT]This is too dangerous, leave.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfSmth3Spwn_(23)
+[NODE]2
[STORY]
You find the cave where Anya and Eva may be hiding, according to their grandfather, Bohdan. 
[/STORY]
[OUT]Go in. 
[OUT]Come back later. 
[/NODE]

+[NODE]4
[STORY]
You walk into a large underground chamber that is dark and eerie. In one corner you spot the two girls, huddling over small rocks and singing in Dwarvish.
[/STORY]
[OUT][Dwarf]Are they trying to sing the life song to these rocks? Tell them to stop immediately! 
[OUT]Walk up to them and say that it is time to go back to their grandfather, as he is very worried and sent you here.
[/NODE]

+[NODE]5
[STORY]
'What, who are ya? And why should we stop? We will make a little dwarf and we'll be dwarf wives then!'
[/STORY]
[OUT]Tell them that is not what will happen. These rocks are not dwarven babies. They can't just take any rock, sing to it, and make a dwarf!
[OUT]Ask if they even know what dwarf wives do, and how you become one. This is some outsider silliness they're playing at here.
[/NODE]

+[NODE]6
[STORY]
'Yer wrong, that's what ya are! We saw these little rocks move. They are so little dwarves.' The other sister nods vigorously. 
[/STORY]
[OUT]They moved? Oh, no. Tell them to step away from those little rockers now! Their troll parents are bound to be close by. 
[/NODE]

+[NODE]7
[STORY]
'Grandpa's always treating us like little babies. Well, we ain't. We wanna be proper dwarves now. But our dwarf family says we can't be dwarf wives because we can't sing the song. Well, we listened and we can! If there is one thing rusalkas can do, it's sing.'
[/STORY]
[OUT]But they are rusalkas. Why do they want to be dwarf wives?
[OUT]You're not really interested in this. Bohdan said they need to be back home. Now. 
[/NODE]

+[NODE]8
[STORY]
'It is our right to choose. Our heritage. I don't know if we will choose it in the end, but we want to have the choice, right?

Being a dwarf wife is very important also. We want to prove we can do it.'
[/STORY]
[OUT]And singing to these stones will achieve all this?
[/NODE]

+[NODE]9
[STORY]
'Well, yeah. I mean, we aren't supposed to tell people, but yeah, these stones are babies, and if we sing to them, they'll grow into real live ones, ya know!'
[/STORY]
[OUT][Perception or wisdom]These rocks do look abnormal, but not really like dwarf children. More like trolls. Little rock trolls. Tell the girls it is time to leave, now!
[OUT]You're not really interested in this. Bohdan said they need to be back home. Now. 
[OUT]All right. Allow them to stay. 
[/NODE]

+[NODE]10
[STORY]
'No, we won't go!'

You are about to argue with them further when you hear a rhythmic thumping moving this way. You look at the little rocks again, and you now see that they are rockers -- baby trolls! The girls squeak in fear. 
[/STORY]
[OUT]Grab the rusalkas and run. 
[OUT]Stand firm and fight the trolls!
[/NODE]

+[NODE]12
[STORY]
You leave the girls be and walk away, but then you hear a terrible roar and a thumping from the chamber. Those little rocks were likely rockers -- baby trolls -- and the parents will not be nice to those rusalkas.
[/STORY]
[OUT]Turn back and fight the trolls!
[OUT]Try to grab the girls and run before the trolls get you.
[/NODE]

+[NODE]13
[STORY]
You manage to escape the trolls, and the girls are in floods of tears.

'We're sorry. Grandpa's gonna be so mad. We'll go back to him now, we swear. Thank ya for saving us.'
[/STORY]
[OUT]Let them go and say you will come to check on them soon, so they'd better not stray!
[/NODE]

+[NODE]16
[STORY]
The trolls hit you with rocks and one of the girls is badly wounded. But you manage to escape through a tunnel that is too small for trolls to follow. The girls are in floods of tears.

'We're sorry. Grandpa's gonna be so mad. We'll go back to him now, we swear. Thank ya for saving us.'
[/STORY]
[OUT]Let them go and say you will come to check on them soon, so they'd better not stray!
[/NODE]

+[NODE]22
[STORY]
The trolls hit you with rocks and one of the girls is eaten by a troll. You manage to escape through a tunnel that is too small for trolls to follow. The remaining sister is hysterical and swears to go back to Bohdan now. 

[/STORY]
[OUT]Take her back to Bohdan.
[/NODE]

+[NODE]24
[STORY]
You kill the trolls and the girls are in floods of tears.

'We're sorry. Grandpa's gonna be so mad. We'll go back to him now, we swear. Thank ya for saving us.'
[/STORY]
[OUT]Let them go and say you will come to check on them soon, so they'd better not stray!
[/NODE]

+[NODE]25
[STORY]
'What? Oh, no . . .'

[/STORY]
[OUT]Grab the rusalkas and run. 
[OUT]Stand firm and fight the trolls!
[/NODE]

+[NODE]27
[STORY]
'It is not! We do know. They are very wise and revered and they not only give life to little dwarves, they also carve their souls and teach them culture and stuff. See, we do know. Our mum and grandpa told us!'
[/STORY]
[OUT]Tell them that is not what will happen. These rocks are not dwarven babies. They can't just take any rock, sing to it, and make a dwarf!
[/NODE]

+[NODE]28
[STORY]
'What? Oh, no . . .'

[/STORY]
[OUT]Grab the rusalkas and run. 
[OUT]Stand firm and fight the trolls!
[/NODE]

+[NODE]29
[STORY]
You find that the cave is abandoned -- no recent activity. But as luck has it, you discover a hidden chamber and some long-lost loot within it.
[/STORY]
[OUT]Great. Grab it and leave.
[/NODE]

[/EVENT]

-- [EVENT] --2RusalkaSmithSpwn_(24)
+[NODE]2
[STORY]
'You killed grandpa, you monster!'

Anya and Eva launch at you, their bodies transformed into demon fiends, and you feel it is your spirit that is being attacked.
[/STORY]
[OUT]Defend yourself!
[/NODE]

+[NODE]4
[STORY]
You defeat the girls and their bodies oddly turn to stone, as if they were dwarves.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]7
[STORY]
Your spirit drained, the rusalkas take one of you as their prize!
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --1RusalkaSmithSpwn_(25)
+[NODE]2
[STORY]
'You killed grandpa, you monster!'

Anya launches at you, her body transformed into a demon fiend, and you feel it is your spirit that is being attacked.
[/STORY]
[OUT]Defend yourself!
[/NODE]

+[NODE]4
[STORY]
You defeat Anya and her body oddly turns to stone.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]7
[STORY]
Your spirit drained, the rusalkas take one of you as their prize!
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --3RusalkaSmithSpwn_(26)
+[NODE]2
[STORY]
'You killed grandpa! We never wanted him hurt, you monster!'

Anya and Eva, together with the other rusalka they befriended, launch at you, their bodies transformed into demon fiends, and you feel it is your spirit that is being attacked.
[/STORY]
[OUT]Defend yourself!
[/NODE]

+[NODE]4
[STORY]
You defeat the girls and their bodies oddly turn to stone, as if they were dwarves.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]7
[STORY]
Your spirit drained, the rusalkas take one of you as their prize!
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfSmithLegacy_(27)
+[NODE]2
[STORY]
You come across an impressive stone-built smithy standing proudly in the middle of nowhere. You'd swear you passed by here before and did not spot it.

Outside stands a young shaven dwarf. Inside, you see the outline of an older, bulkier fellow, hammering away at the anvil. You also spot a large pile of rocks by the entrance.
[/STORY]
[OUT]Approach and speak to the dwarf.
[OUT]Attack!
[OUT]Say you do not wish to talk, leave. 
[OUT]Accept the job of finding his two granddaughters. [Skip Story]
[/NODE]

+[NODE]3
[STORY]
'Oh, visitors. Splendid. I am Bohdan, a master smith. Say, ya haven't seen a couple of wee girls hiding somewhere, or maybe doing some mischief?'
[/STORY]
[OUT]No, you can't say that you have.
[/NODE]

+[NODE]4
[STORY]
'Ah, well. How would ya feel about getting hired to find them, eh?'
[/STORY]
[OUT]Why?
[OUT]Agree. So he is looking for dwarven girls?
[/NODE]

+[NODE]5
[STORY]
'Well, ya see, my daughter, she asked me to babysit, and, well, I am not as young as I look. I had me a wee nap. I wake up and puff, the little rascals are gone. And Chale here was no help either.' He gives a dirty look towards the pile of rocks.
[/STORY]
[OUT]Chale?
[OUT]So you're looking for dwarven girls?
[/NODE]

+[NODE]6
[STORY]
'Not strictly, no. They are more rusalkas. Although I always say Anya has my chin, she does, and Eva has that strong arm any smith should have . . . In any case, they be two human-looking lasses, but I bet ya they went to the caves, the misty swamp, or that blighted lake over there.'
[/STORY]
[OUT]Isn't he going to look?
[OUT]So he had children with a rusalka? 
[/NODE]

+[NODE]7
[STORY]
He shows you his legs and they are partly turned to stone. 

'Like I said, I am not as spritely as I look. Me and my wifey, we met back in the Awakening days, long, long ago. Now I am slowly turning back to the stone I was carved from. Nature. But I really need my grandbabies safe. I will reward you well!'
[/STORY]
[OUT]Agree to look for them.
[OUT]Decline and leave.
[/NODE]

+[NODE]8
[STORY]
'Shh, not too loud! She's old and cranky. She's a rock troll, my best friend for a good few centuries now. But useless at babysitting, it seems.'
[/STORY]
[OUT]So you're looking for dwarven girls?
[/NODE]

+[NODE]9
[STORY]
'It isn't what ya call conventional, sure. But ya know how rare dwarf wives are -- well, no ya don't! Not till ya lived as long as me. In any case, yes, I married me Marianna, well, I mean, she was tricked into it and bound by demon law at first, but then we made it work. She's passed now, but our daughter is me greatest treasure, and her wee ones, too!'
[/STORY]
[OUT]Isn't he going to look?
[/NODE]

+[NODE]14
[STORY]
'So ya found them rascals. Come in.'
[/STORY]
[OUT]Ask if they have returned yet from the troll cave.
[OUT]Give your condolences and tell him of the troll.
[OUT]Tell him the girls wanted to become true rusalkas by drowning a child. You convinced them otherwise.
[OUT]Tell him the girls wanted to become true rusalkas by drowning a child. You convinced them otherwise.
[OUT]Tell him the girls wanted to become true rusalkas by drowning a child and you did not interfere with their nature.
[OUT]Tell him the girls wanted to become true rusalkas by drowning a child. Since they are part rusalka, perhaps that is okay?
[/NODE]

+[NODE]15
[STORY]
'Aye, the dumb rascals got here not long before you. Becoming dwarf wives -- if I ever heard a stupider thing! Them trolls could have had them for lunch. 

In any case, I thank ya, laddies, you saved them and my arse. Here, yer reward.'
[/STORY]
[OUT]Thank him and leave.
[OUT]Ask if he will teach them how to be dwarves without the danger.
[/NODE]

+[NODE]16
[STORY]
'Aye, thank you. I know ya did all ya could. Silly girls, going into caves, singing to rocks. I did not teach them well enough.'

Bohdan sobs. And it is Chale, the rock troll friend, that speaks up:

'You go now. You help, you get shiny gift. But we need to leave, so you go.'
[/STORY]
[OUT]Nod, thank them, and leave.
[/NODE]

+[NODE]18
[STORY]
'Ya dare come here with yer condolences when ya did not save her? I should stick yer head on a pike for my daughter to feast on. Leave us be now.'

The rock troll, Chale, gets up and slowly moves towards you, their face angry.
[/STORY]
[OUT]Run away.
[OUT]Kill them!
[/NODE]

+[NODE]21
[STORY]
'Ya listen to me. I made me choice centuries ago. I am banished, ya see, dishonoured. So I was free to have me a rusalka wife. Now I love me grandchildren, but they ain't no dwarves. They need to be done with this silliness and learn to live like the oddities we all are. That is that. 

Now, excuse me, but I need to knock some sense into some young minds now. You take care of yerselves.'
[/STORY]
[OUT]Thank him and leave.
[/NODE]

+[NODE]25
[STORY]
You kill the dwarf and his rock troll friend, but when you try to loot the smithy, it shakes and crumbles and collapses before you can get any good stuff out.

You also hear someone cry out from within the ground, probably a hidden tunnel.
[/STORY]
[OUT][Dwarf]Try searching for the hidden structure.
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
You find the escape tunnel and a stash of goods. 
[/STORY]
[OUT]Great, take it and leave.
[/NODE]

+[NODE]32
[STORY]
Bohdan and Chale beat you to a pulp, strip you naked, and let you run for your lives. The smithy then disappears from your view and you cannot return there.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]35
[STORY]
The smithy looks locked up, but you see a note:

'Come back when you've found them. Cheers!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
'Aye, I heard. Drowning little children, just like their grandma . . .

Well, ya'll be glad to know I aim to knock some sense into those dumb heads of theirs. There'll be no rusalka business under my roof! Oh, and here, your reward as promised.'
[/STORY]
[OUT]Thank him and leave.
[OUT]Ask if perhaps someone should teach them about their heritage -- just maybe in a safer environment.
[/NODE]

+[NODE]38
[STORY]
'What, like a nice way to be a water demon, eh? There ain't one. Their grandma drowned three of our wee ones before I talked some sense into her. And I swore to my daughter those ones will stay away from that rubbish! They need to be done with this silliness and learn to live like the oddities we all are. That is that. 

Now, excuse me, but I need to knock some sense into some young minds now. You take care of yerselves.'
[/STORY]
[OUT]Thank him and leave.
[/NODE]

+[NODE]39
[STORY]
'Aye, I heard. Drowning little children, just like their grandma . . .

Well, ya'll be glad to know I aim to knock some sense into those dumb heads of theirs. There'll be no rusalka business under my roof! And ya seem to have got them fired up about that cosmic tree of yours. I will ask a zerca mate to come speak to them. Oh, and here, your reward as promised.'
[/STORY]
[OUT]Thank him and leave.
[OUT]Ask if perhaps someone should teach them about their heritage -- just maybe in a safer environment.
[/NODE]

+[NODE]40
[STORY]
'What, like a nice way to be a water demon, eh? There ain't one. Their grandma drowned three of our wee ones before I talked some sense into her. And I swore to my daughter those ones will stay away from that rubbish! They need to be done with this silliness and learn to live like the oddities we all are. That is that. 

Now, excuse me, but I need to knock some sense into some young minds now. You take care of yerselves.'
[/STORY]
[OUT]Thank him and leave.
[OUT]But if they follow the pantheon, those dark urges can be controlled.
[/NODE]

+[NODE]41
[STORY]
'Can they now? Cause I've lived me a long time, laddies, and I've seen yer godly types do just as bad'a things. 

Still, as I said, a zerca fellow I know well will come speak to them. Who knows. Now, ya best go. I still need to whoop their arses for all this!'
[/STORY]
[OUT]Thank him and leave.
[/NODE]

+[NODE]42
[STORY]
'Aye, I heard. Drowning little children, just like their grandma . . .

And you, lettin' them do it. Shame on ya! I tried so hard to keep them on the straight and narrow. Ya know their grandma drowned three of our wee ones before I convinced her to try somethin' different . . .

Just leave me be.'
[/STORY]
[OUT]Leave.
[OUT]What, no reward? Attack!
[/NODE]

+[NODE]44
[STORY]
'Aye, I heard. Drowning little children, just like their grandma . . . Ya did the right thing beatin' some sense into their dense heads!

Well, ya'll be glad to know I aim to knock some sense into those dumb heads of theirs. There'll be no rusalka business under my roof! Oh, and here, your reward as promised.'
[/STORY]
[OUT]Thank him and leave.
[OUT]Ask if perhaps someone should teach them about their heritage -- just maybe in a safer environment.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfSpawner_(28)
+[NODE]5
[STORY]
A building seems to have appeared close to your location. 
[/STORY]
[OUT]Interesting, perhaps it is worth looking into.
[/NODE]

[/EVENT]

-- [EVENT] --WitchHut1(29)
+[NODE]2
[STORY]
A witch hut walks over to you on its chicken foot, and a voice booms from within:

'I smell sweet darkness clutching your souls. And where there is demand, I bring supply. 

Pay, my dearies, and your curses shall be cured!'
[/STORY]
[OUT][Witch]Tell her to stop the sales pitch and just give you a rabbit's foot dipped in a virgin's blood under a half moon during harvest. You can do the rest.
[OUT][Magic user]Ask for a professional discount, as you only need the facilities and some supplies, and you can manage the rest.
[OUT]Agree to pay.
[OUT]Leave.
[/NODE]

+[NODE]4
[STORY]
'Bah, right you are, sister. Here, special price for you.'
[/STORY]
[OUT]Pay for one curse.
[OUT]Pay more to have more than one type of curse removed.
[/NODE]

+[NODE]6
[STORY]
'Hmm, sounds reasonable. You will pay less, my dearie.'
[/STORY]
[OUT]Pay for one curse.
[OUT]Pay more to have more than one type of curse removed.
[/NODE]

+[NODE]8
[STORY]
'Which curse?'
[/STORY]
[OUT]Physical.
[OUT]Mental.
[OUT]Spirit.
[OUT]Leave.
[/NODE]

+[NODE]15
[STORY]
'Goody. Pay up and let's do it.'
[/STORY]
[OUT]Pay for one curse.
[OUT]Pay more to have more than one type of curse removed.
[/NODE]

[/EVENT]

-- [EVENT] --Divine Skshack(30)
+[NODE]2
[STORY]
'Hi there, chosen of the gods! I am your very own divine house demon. Here to aid your home and all that. I shall fight for you in the village and sometimes I am able to join you when you are challenged close to the settlement.

Please do not put me in your party when you leave the village, for I cannot ever leave and with me, neither will you!'


[/STORY]
[OUT]A divine house demon, what is that, you look like Theodore?
[OUT]Can you do anything else?
[OUT]Welcome him and carry on with your adventuring.
[/NODE]

+[NODE]3
[STORY]
'I am fairly handy around the village, I can craft and gather. And I will become stronger in time. But I cannot leave with you on your travels.  I am also cute, right?'
[/STORY]
[OUT]A divine house demon, what is that, you look like Theodore?
[OUT]Welcome him and carry on with your adventuring.
[/NODE]

+[NODE]4
[STORY]
'Well spotted, yes, the gods seem to favour our kind, I'm not sure if we should be flattered or pissed off.

I am a skshack but one given the honour to be bound forever to your lovely home, without a choice...

Anyway, all good.'

[/STORY]
[OUT]Can you do anything else?
[OUT]Welcome him and carry on with your adventuring.
[/NODE]

[/EVENT]

-- [EVENT] --Food trader(31)
+[NODE]2
[STORY]
'Welcome to our food stalls. Now food isn't easy to get on our lands, so we will only do a food for food exchange.'
[/STORY]
[OUT]Trade
[OUT]Not today, leave.
[/NODE]

[/EVENT]

