-- [EVENT] --ScavengersTradesmall(0)
+[NODE]2
[STORY]
The trader's stalls stand open for you. 
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]7
[STORY]
'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]11
[STORY]
'Good trading with you. Gods be with you.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavengersTrademedium(1)
+[NODE]2
[STORY]
The trader's stalls stand open for you. 
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]7
[STORY]
'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]11
[STORY]
'Good trading with you. Gods be with you.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavengersTradeadv(2)
+[NODE]2
[STORY]
The trader's stalls stand open for you. 
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]7
[STORY]
'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]11
[STORY]
'Good trading with you. Now bugger off.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavengersVillageSmall(3)
+[NODE]2
[STORY]
'You there, what ya want here?'

Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can visit the livestock trade.
[OUT]Trade.
[OUT]Leave.
[/NODE]

+[NODE]5
[STORY]
'You beat it or we beat you, scum!'

You see armed folk gathering.
[/STORY]
[OUT]Attack!
[OUT]Leave.
[OUT]Say that you mean them no harm. You only want to talk and visit.
[/NODE]

+[NODE]6
[STORY]
The village lies destroyed, and the spoils are yours.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]10
[STORY]
'Some damned crows sit in a tower nearby. They keep botherin' us and we ain't got the time to get 'em. You deal with it, if ya want.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]11
[STORY]
'I suppose you can rest.

We have us some wise ones here. If they're not busy, they're good with the body and the mind.'
[/STORY]
[OUT]Pay to get physical wounds healed. 
[OUT]Pay to get mental wounds healed. 
[OUT]Pay to have poison removed.
[OUT]Ask if there's a wise one who can heal spiritual ailments.
[OUT]One of the scavengers is said to be dying of mind rot, and everyone gathers to listen to their dying tales. They sound like a lot of gibberish, but folk seem convinced it is worthwhile. Listen with them.
[OUT]Come back another day.
[/NODE]

+[NODE]19
[STORY]
'There's always trouble about the place. There's a nice rich patch of ruins nearby, but stupid bees have set up there. We're small, only setting up, so if you'll help us get them bees, we'll be friends, for sure.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]21
[STORY]
'You lookin' to help a fellow, eh? Sure, there's always trouble.'
[/STORY]
[OUT]Ask if anything needs killing.
[OUT]You have a lot of wood on you. Ask if they need some.
[OUT]You see they are in need of stone. Tell them you're willing to give away some of yours.
[OUT]There is nothing to do here for now. Come back another day.
[OUT]Ask if anything needs killing.
[/NODE]

+[NODE]22
[STORY]
'Bastard Slavyans set up a settlement near us. Soon they'll come knockin' on our doorstep, sayin' godly stuff and forcin' us to listen. Get rid of them lot and we'll be mates for sure.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]26
[STORY]
'A witch, that's what you're after, eh?
Magic comes at a price. Healing the spirit is easier. Curses -- well, they are nasty things, and they'll cost you more. Cost you blood.'
[/STORY]
[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her. 
[OUT]Agree to pay the price.
[OUT]Ask to have your spirit wounds healed.
[/NODE]

+[NODE]29
[STORY]
The witch says, 'Bah, should've said so, sis. I wouldn't have tried to sell you the price crap, ha. Let's get to it.'

Together, you remove any curses you had.

[/STORY]
[OUT]Thank her and leave.
[/NODE]

+[NODE]37
[STORY]
'You weird, you are. But sure, thanks.

We cannot give much in return 'cause we ain't as odd as you, but here, have what we can spare.'
[/STORY]
[OUT]Wish them well and leave.
[/NODE]

+[NODE]40
[STORY]
'Sure thing, let's deal, we may have some live'uns for ya.'

[/STORY]
[OUT]Buy a surprise livestock.
[/NODE]

+[NODE]47
[STORY]
'There's always trouble about the place. Some slimy snakes set up a nest nearby. You kill them, we be friends for sure.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]50
[STORY]
'Bah, fine, you look honest enough and you carry the mark of the gods. We best not anger them lot. 

Come in, but we're watching you!'
[/STORY]
[OUT]Ask to trade.
[OUT]Offer to do something for them to prove your goodwill.
[OUT]Offer to do something for them to prove your goodwill.
[/NODE]

+[NODE]53
[STORY]
'Beat it!'
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]

+[NODE]66
[STORY]
You are badly beaten and forced to flee.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]67
[STORY]
'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavengersVillageMed(4)
+[NODE]2
[STORY]
'You there, what ya want here?'

Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can visit the slave trader.
[OUT]Trade.
[OUT]Leave.
[OUT]Ask to sell some folk to them.
[/NODE]

+[NODE]5
[STORY]
'You best move along. You're no friends of ours.'

You see armed folk gathering.
[/STORY]
[OUT]Attack!
[OUT]Leave.
[OUT]Say that you mean them no harm. You only want to talk and visit.
[/NODE]

+[NODE]6
[STORY]
The village lies destroyed, and the spoils are yours.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]10
[STORY]
'Some damned crows sit in a tower nearby. They keep botherin' us and we ain't got the time to get 'em. You deal with it, if ya want.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]11
[STORY]
'I suppose you can rest.

We have us some wise ones here. If they're not busy, they're good with the body and the mind.'
[/STORY]
[OUT]Pay to get physical wounds healed. 
[OUT]Pay to get mental wounds healed. 
[OUT]Pay to have poison removed.
[OUT]Ask if there's a wise one who can heal spiritual ailments.
[OUT]One of the scavengers is said to be dying of mind rot, and everyone gathers to listen to their dying tales. They sound like a lot of gibberish, but folk seem convinced it is worthwhile. Listen with them.
[OUT]Come back another day.
[/NODE]

+[NODE]18
[STORY]
'Sure, knock yourselves out, we ain't got the manpower to check it all.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]19
[STORY]
'There's always trouble about the place. There's a nice rich patch of ground to scavenge, but damned rats have set up a nest and keep botherin' us. We're small, only setting up, so if you'll help us pacify the rats, we'll be very thankful, to be sure.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]21
[STORY]
'You lookin' to help a fellow, eh? Sure, there's always trouble.'
[/STORY]
[OUT]Ask if anything needs killing.
[OUT]You see they are in need of stone. Tell them you're willing to give away some of yours.
[OUT]You have a lot of wood on you. Ask if they need some.
[OUT]There is nothing to do here for now. Come back another day.
[OUT]Ask if there are any places of interest around here.
[OUT]Ask if anything needs killing.
[/NODE]

+[NODE]22
[STORY]
'Filthy gobbos set up camp nearby, and that scum wants our turf, for sure! You go stick them for us.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]26
[STORY]
'A witch, that's what you're after, eh?
Magic comes at a price. Healing the spirit is easier. Curses -- well, they are nasty things, and they'll cost you more. Cost you blood.'
[/STORY]
[OUT][Witch]Say that you only need your sister's aid. You'll pay the price yourself and promise not to burden her. 
[OUT]Agree to pay the price.
[OUT]Ask to have your spirit wounds healed.
[/NODE]

+[NODE]29
[STORY]
The witch says, 'Bah, should've said so, sis. I wouldn't have tried to sell you the price crap, ha. Let's get to it.'

Together, you remove any curses you had.

[/STORY]
[OUT]Thank her and leave.
[/NODE]

+[NODE]37
[STORY]
'You weird, you are. But sure, thanks.

We cannot give much in return 'cause we ain't as odd as you, but here, have what we can spare.'
[/STORY]
[OUT]Wish them well and leave.
[/NODE]

+[NODE]40
[STORY]
'Sure thing, let's deal, we may have some live'uns for ya.'

[/STORY]
[OUT]Buy a slave.
[/NODE]

+[NODE]49
[STORY]
'Bah, fine, you look honest enough and you carry the mark of the gods. We best not anger them lot. 

Come in, but we're watching you!'
[/STORY]
[OUT]Ask to trade.
[OUT]Offer to do something for them to prove your goodwill.
[OUT]Offer to do something for them to prove your goodwill.
[/NODE]

+[NODE]51
[STORY]
'We have issues with predators roaming our turf. You asked if you could help?'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]53
[STORY]
'Go away!'
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]

+[NODE]60
[STORY]
'Bastard bandits set up a settlement near us. Soon they'll come knockin' on our doorstep, robbin' our shit. Get rid of them lot and we'll be mates for sure.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]69
[STORY]
'Spiders took over a place nearby. Go clear it if you like to do stuff so much.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]73
[STORY]
You are badly beaten and forced to flee.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]74
[STORY]
'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --scavKillsmallBees(5)
+[NODE]2
[STORY]
You come to the place where the scavengers said a beehive is bothering them.
[/STORY]
[OUT]You have folk who know how to deal with bees. Consider your options.
[OUT][Wisdom]You know a bit about bees, so think of a way to deal with them.
[OUT][Nature or Intellect]Use your mental prowess to figure out what to do. 
[OUT]Use your food to lure the bees away from the territory and hope they won't come back.
[OUT]Attack!
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
You get in closer so you can assess the situation.
[/STORY]
[OUT][Bee]Buzz up to the hive and tell them to leave.
[OUT][Bee]Buzz up to the hive and tell them to leave.
[OUT]Try to communicate with the bees.
[OUT]Bees dislike smoke. Figure out the best place to smoke them out safely.
[OUT]Kill the bees in an easy fight because you know the enemy. [Physical]
[/NODE]

+[NODE]4
[STORY]
You could try to use some thick smoke with poisoned poppy seeds. That will suffocate the bees slowly, but it should get rid of them.

However, if things go wrong, they will get very angry.
[/STORY]
[OUT]Yes, kill them one by one.
[OUT]You have folk who know how to deal with bees. Consider your options.
[OUT]Just kill them the old-fashioned way.
[/NODE]

+[NODE]7
[STORY]
You buzz about with the other bees and convince them that this area is not safe.

You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]13
[STORY]
The smoke works, but slowly, so you are stung by some angry survivors before the hive dies.

[/STORY]
[OUT]Good.
[/NODE]

+[NODE]17
[STORY]
You find just the right spot and use just the right amount of smoke to get rid of the problem. The bees buzz off and the scavengers should be happy now.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
You give the food away and lead the bees to another spot. 
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]

+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you find out that the bees returned to their spot and continued to harass the settlers. They have to deal with the bees themselves, so your friendship does not grow. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the folk who asked for your help deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
You are unconvincing, and the bees stay.
[/STORY]
[OUT]Give up.
[OUT]Use your own food to lure these animals away from the territory and hope they won't come back.
[OUT]Just attack them. [Physical]
[/NODE]

+[NODE]33
[STORY]
You fail and the bees go crazy on you!

The folk who asked for your help hear your screams and come to your aid. They have to kill the wolves themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]34
[STORY]
The bees listen to reason and decide to relocate. You dealt with the problem as asked, so you gain friendship.
[/STORY]
[OUT]Move out.
[OUT]Leave.
[/NODE]

+[NODE]35
[STORY]
A single bee buzzes with friendship for you and stays.
[/STORY]
[OUT]Leave together.
[OUT]No, leave.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure and come to your aid. They have to kill the bees themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
You buzz with the other bees and try to tell them it isn't safe here, but they are angered by your presence and attack!

[/STORY]
[OUT]Defend yourself.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKilladvGobs(6)
+[NODE]2
[STORY]
You find the makeshift goblin settlement that the scavengers asked you to get rid of. 
[/STORY]
[OUT]Go in closer to talk.
[OUT][Hunter or perception]Take a closer look.
[OUT][Magic or intellect]Goblins are known to respect your domain. Try to reason with them.
[OUT]Pay the greenskins to leave.
[OUT]Attack!
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
The goblins stand with weapons at the ready:

'What do you want here? This is our patch of spirit ground, we stay here.'
[/STORY]
[OUT][Goblin]Say that the hummies are being arseholes and want them gone. Ask if they can move along.
[OUT]Tell them the scavengers do not want them as neighbours. Ask them to relocate, now!
[OUT]Goblins don't usually go for bribery, but these guys look worse for wear, so they may accept resources. Ask them if they will leave for a price.
[OUT]Attack!
[/NODE]

+[NODE]4
[STORY]
You notice that a lot of the goblins are wounded from a previous fight and are trying to patch themselves up.

You see a stream from which they are taking water. You could poison it. In this weakened state, they are bound to die painfully.
[/STORY]
[OUT]Poison the stream.
[OUT]Go in closer to talk.
[OUT]Just kill them the old-fashioned way.
[/NODE]

+[NODE]7
[STORY]
'Yeah, those soft-skin types, they always so touchy when it comes to turf. We will go, friend. We want no trouble, we had enough with some orcs not far from here, so beware!'

[/STORY]
[OUT]Thank them for the warning and wish them luck.
[OUT]Offer to party together before they depart.
[/NODE]

+[NODE]13
[STORY]
The gobbos die horribly from the poison, but before the last one falls, he shakes his shaman staff and curses your honourless souls!
[/STORY]
[OUT]Damned goblin. Take what you can from them.
[/NODE]

+[NODE]17
[STORY]
'I see, yes. You speak well, friend, and those gods of yours understand the mind and the spirit. We leave and give you this token of our friendship. Spirits be with you.'
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]18
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
'Yeah, all right, deal's a deal, times are hard and stuff is good, so we move out.'
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]

+[NODE]21
[STORY]
You are about to report your success when you realise that the goblins have no honour -- they have returned.

They are eventually beaten by the scavengers without your help, and your friendship suffers for it.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
'You think you scumbags can come and tell us what to do? Beat it or else!'
[/STORY]
[OUT]Give up.
[OUT]Pay them off.
[OUT]Attack!
[/NODE]

+[NODE]34
[STORY]
'Ah, you, those hummies, this place seems to have bad mojo. We go.'

You dealt with the problem as asked, so you gain friendship.

[/STORY]
[OUT]Good.
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure. They have to get rid of the goblins themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]44
[STORY]
'Yeah, you have good vibes, so we go as we said. May spirits be kind to you.'

The gobbos move on and the scavengers are pleased. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]45
[STORY]
'Hmm, perhaps. Give us some worthwhile goods and we will leave, and we'll even trade with you on top of that, if you like.'
[/STORY]
[OUT]Agree.
[OUT]Refuse.
[/NODE]

+[NODE]48
[STORY]
'Ha! This land's good place, spirits speak well here. We do not leave, you can tell your friends that.'
[/STORY]
[OUT]Give up.
[OUT]Pay them off.
[OUT]Attack!
[/NODE]

+[NODE]53
[STORY]
'Now you speak like a true spirit child. Come, let us smoke and dance!'
[/STORY]
[OUT]Party till the morning.
[/NODE]

+[NODE]55
[STORY]
You party well. Afterward, the goblins keep to their word and leave.

The scavengers are pleased with the result.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]56
[STORY]
You party well -- too well for some. Afterward, the goblins keep to their word and leave.

The scavengers are pleased with the result.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]57
[STORY]
You party well. Afterward, the goblins keep to their word and leave.

The scavengers are pleased with the result.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]60
[STORY]
The poison does its gruesome job and the scavengers should be happy that their problem is gone.

[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKillsmallSlav(7)
+[NODE]2
[STORY]
You find the Slavyan camp that the scavengers asked you to deal with.
[/STORY]
[OUT]Convince the Slavyans that the scavengers aren't worth the trouble and that it would be best to leave.
[OUT][Intellect or Harmony]Convince the Slavyans that fighting is not the way to go here. A truce may prove safer and more profitable for both.
[OUT]Pay the scouts.
[OUT]Attack.
[OUT]Come back later.
[OUT][Hunter or perception]These Slavyans seem determined to hunt for scavengers, so plant false tracks to lead them away from this piece of land.
[/NODE]

+[NODE]4
[STORY]
'We thank you, friend, for you saved us time. We Slavyan folk should stick together against those godless types. Good luck to you.'
[/STORY]
[OUT]Wish them well and leave to report your success.
[/NODE]

+[NODE]13
[STORY]
As the Slavyans move away, they leave you a gift.
[/STORY]
[OUT]Good.
[/NODE]

+[NODE]17
[STORY]
'You speak for gods, so we will listen. We will make peace.'
[/STORY]
[OUT]Leave and report your success.
[OUT]Leave and report your success.
[/NODE]

+[NODE]18
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
'Yeah, all right, deal's a deal, we move out.'
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]

+[NODE]21
[STORY]
You are about to report your success when you learn that the Slavyans lied to you and continue to pester the scavengers. 

Your friendship suffers for it.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
You fail to fool the Slavyans. They don't look too impressed with you.
[/STORY]
[OUT]Pay them for this insult and to leave this land.
[OUT]Attack!
[OUT]Leave and admit defeat.
[/NODE]

+[NODE]34
[STORY]
Your misdirection works, and the Slavyans move away.

You dealt with the problem as asked, so you gain friendship.

[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure. They have to kill the Slavyans themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]48
[STORY]
'You talk for the gods, sure, but we got to make a living. You pay us, we leave you and your friends in peace, deal?'
[/STORY]
[OUT]Give up.
[OUT]Pay them off.
[OUT]Just attack them.
[/NODE]

+[NODE]53
[STORY]
The scavengers are furious:

'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together -- begone!'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKillsmallSnakes(8)
+[NODE]2
[STORY]
You find the snake nest the scavengers asked you to deal with.
[/STORY]
[OUT]Attack!
[OUT][Druid or Nature]You know snakes are susceptible to a certain flute melody, so use it to try to lead them away from this place.
[OUT][Forest folk]Convince the snakes to leave.
[OUT][Snake]You need to claim this territory. Any snakes will then move away. 
[OUT][Hunter]Set up traps to thin the nest and thus chase the rest away.
[OUT]Come back later.
[/NODE]

+[NODE]12
[STORY]
You are badly beaten. The scavengers have to come to your rescue, and they are not impressed.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
You play an entrancing melody and lead the snakes away from this area, and the scavengers are grateful for your aid. 

[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
As you are leaving, a snake slithers after you, determined to become part of your group.
[/STORY]
[OUT]Accept the snake and leave together.
[/NODE]

+[NODE]28
[STORY]
The snakes hiss in anger and turn your way.
[/STORY]
[OUT]Attack!
[OUT]You will be bitten, but run.
[/NODE]

+[NODE]50
[STORY]
Your traps work, and any snakes that get away leave the area quickly. The scavengers appear: 

'I'll be damned, you chased them away. Wonderful! Here, have this as thanks.'
[/STORY]
[OUT]Accept their thanks and leave.
[/NODE]

+[NODE]51
[STORY]
Your snake slithers forward and whispers to their kin. Whatever was said, the snakes leave. The scavengers soon appear:

'I'll be damned, you chased them away. Wonderful! Here, have this as thanks.'
[/STORY]
[OUT]Accept their thanks and leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKillWolves(9)
+[NODE]2
[STORY]
You approach the area where the pack of wolves you were asked to deal with is said to roam.
[/STORY]
[OUT]You know how to handle wolves. Try to figure it out.
[OUT][Hunter]Track the wolves.
[OUT][Nature or Intellect]Use your mental prowess to figure out what to do. 
[OUT][Werewolf]Dominate the wolves.
[OUT]Find them and attack!
[OUT]Use your meat to lure these animals away from the territory and hope they won't come back.
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
You spot the pack running together, but they haven't seen you yet. 
[/STORY]
[OUT][Wolf]Run with the pack and convince them to move on.
[OUT][Wolf]Run with the pack and convince them to move on.
[OUT]You have those who can communicate with wolves, so make the wolves obey you.
[OUT]Wolves respect territory. Try to figure out a way to mark this land for the scavengers, thus making the wolves leave.
[OUT]Set a trap for the pack and attack when they are weakened.
[/NODE]

+[NODE]4
[STORY]
You track the wolves to their lair. It is a cave with only one way in or out. 

You can set a trap here and kill them off one by one.
[/STORY]
[OUT]Yes, do it.
[OUT]Just kill them the old-fashioned way.
[/NODE]

+[NODE]7
[STORY]
You run with the wolves and lead them to a better patch of land. They thank you and do not return here.

You got rid of the problem as you were asked, so the scavengers are grateful.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]13
[STORY]
Some of the wolves try to get away from your traps and bite you in their dying frenzy.

[/STORY]
[OUT]Put them down.
[/NODE]

+[NODE]17
[STORY]
You mark the territory and harass the pack for a time, so that in the end they move on.

You got rid of the problem as you were asked, so the scavengers are grateful.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
You give the meat away and lead the animals to another spot. 
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]

+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you learn that the animals returned to their spot and continued to harass the settlers. They have to deal with the wolves themselves, so your friendship does not grow. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
You are unconvincing, so the beasts stay.
[/STORY]
[OUT]Give up.
[OUT]Use your meat to lure these animals away from the territory and hope they won't come back.
[OUT]Just attack them. [Physical]
[/NODE]

+[NODE]33
[STORY]
Your scheming fails and you are assailed by the wolf pack.

The scavengers hear your screams and come to your aid. They have to kill the wolves themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]34
[STORY]
The wolves bow to your dominance and depart. Perhaps one or two may even decide to stay with you.

The scavengers are happy with your work.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure and come to your aid. They have to kill the bees themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
You run with the wolves and lead them to a better land, but they only take it as increasing their territory. 

You have their gratitude, but the scavengers are not impressed with your 'help.'

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]50
[STORY]
The wolves bow to your dominance and depart. Perhaps one or two may even decide to stay with you.

The scavengers are happy with your work.

[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKilladvRats(10)
+[NODE]2
[STORY]
You find the vermin nest you were sent to clear.
[/STORY]
[OUT]Attack!
[OUT][Hunter]Set traps and lure the rats into them.
[OUT][Beast master or wisdom]You know that rats are susceptible to a certain flute melody. 
[OUT][Druid]No need to kill. Try to coerce the rats to leave. 
[OUT][Witch]Rats are your cohort. Dominate the vermin and make them leave.
[OUT]Investigate this rat nest.
[OUT][Rat]Go in alone and convince your vermin kin to leave this place.
[OUT][Rat]Go in alone and convince your vermin kin to leave this place.
[OUT][Rat]Go in alone and convince your vermin kin to leave this place.
[OUT]Come back another time.
[/NODE]

+[NODE]7
[STORY]
You play the flute and the rats slowly begin to follow you. Some sink in the water already. You must hold the tune long enough to drown them all.

[/STORY]
[OUT]Kill the ones that are left the old-fashioned way. Attack!
[OUT]Keep playing.
[OUT]Come back another time.
[/NODE]

+[NODE]9
[STORY]
You barge into the nest and throw your weight around. You speak of the gods, hoping to threaten with the might of man and divinity. 

The rats listen and scamper away obediently, leaving you free to loot their nest. 
[/STORY]
[OUT]Good, gather what you can.
[/NODE]

+[NODE]10
[STORY]
You barge into the nest and throw your weight around. You speak of the gods, hoping to threaten with the might of man and divinity.

But the fat rat in charge is not buying it. You are bitten and thrown out. The nest is unsettled.
[/STORY]
[OUT]Try to walk away calmly.
[/NODE]

+[NODE]11
[STORY]
You barge into the nest and throw your weight around. You speak of the gods, hoping to threaten with the might of man and divinity.

The rats listen so well, they want you to be their pack master now. You would lead your own nest, have many baby rats, and bring the word of the gods to the vermin.
[/STORY]
[OUT]Agree to take on the responsibility. [Lose one rat]
[OUT]Do not allow your rat friend to leave! Kill the female rat that is clearly the architect of this disaster!
[/NODE]

+[NODE]18
[STORY]
You set the traps and get rid of the vermin. 

The villagers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
The rat is very young and wounded, but you know how to train rats, so you can take him along with you.
[/STORY]
[OUT]Leave together.
[/NODE]

+[NODE]25
[STORY]
You find many bodies of children, but also demons and animals. Most are dead. This nest was busy.

What is more surprising, you discover in a central space, upon a throne of bones, a commo cat, bound in a collar. It remains unclear if it was the master or the victim here.

It purrs at you.
[/STORY]
[OUT]Take the cat. 
[OUT]Kill the cat. It's clearly the architect of this evil!
[/NODE]

+[NODE]27
[STORY]
You set up traps and kill most of the rats, and the others scamper away. In one of your traps you discover a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. 

[/STORY]
[OUT]Search the place for survivors.
[/NODE]

+[NODE]28
[STORY]
The rats get spooked and swarm you within minutes. The scavengers have to come to your rescue and they are not impressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]39
[STORY]
Your friend is distraught by your actions but the nest scampers away in fear.
[/STORY]
[OUT]Good.
[/NODE]

+[NODE]49
[STORY]
The rats listen and scamper away from the village. Nature and Harmony are satisfied by your actions. The scavengers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]50
[STORY]
The rats listen and scamper away from the village.

The villagers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]51
[STORY]
The rats listen and scamper away from the village. The scavengers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]52
[STORY]
You get in closer and observe the rats. You soon realise that they are unusual. They seem to be building a prison of sorts -- there are cages and holes, and you see bodies of their prisoners sticking out.

[/STORY]
[OUT][Hunter]Try to sneak in and set up traps to get rid of the vermin.
[OUT][Druid or beastmaster]Play the flute to call the rats away, then try to rescue whomever you can.
[OUT]Attack the vermin!
[/NODE]

+[NODE]53
[STORY]
The villagers thank you for clearing the nest and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]56
[STORY]
The rats beat you badly and force you to flee. The villagers have to come to your rescue and they are not impressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]57
[STORY]
The nest is cleared. The villagers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]58
[STORY]
The nest is cleared. The scavengers thank you and leave a reward.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]61
[STORY]
The vermin are dead or running away. You discover that one of the bodies was a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. 

[/STORY]
[OUT]Search the place for survivors.
[/NODE]

+[NODE]62
[STORY]
The rats listen to your tune and obediently abandon their nest. You discover that one of them was actually a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not taken by the flute but rather decided to flee while it could.

[/STORY]
[OUT]Search the place for survivors.
[/NODE]

+[NODE]63
[STORY]
The rats follow the tune and drown. The scavengers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKilladvBand(11)
+[NODE]2
[STORY]
You spot the bandit camp that the scavengers asked you to clear. 
[/STORY]
[OUT][Bandit or intelligence]Try to convince them that neither you nor the scavengers are worth the trouble, and point them to an area where more profit may lie.
[OUT][Intellect and Harmony]Try to parley with the bandits and convince them that fighting will bring no profit now that you are involved. 
[OUT]Pay the bandits to leave this place.
[OUT]Attack!
[OUT]Come back later.
[OUT][Hunter or perception]These bandits seem determined to hunt for scavengers. Plant false tracks to lead them away from this piece of land.
[/NODE]

+[NODE]4
[STORY]
'I see, yeah, good tip that, thanks. Nothin' worse than wastin' time. Safe travels to you, friend.'
[/STORY]
[OUT]Wish them well and leave. 
[/NODE]

+[NODE]13
[STORY]
The bandits even leave a gift for you before they go.
[/STORY]
[OUT]Good.
[/NODE]

+[NODE]17
[STORY]
'Bah, you talk too much, but you do make sense. We will leave.'
[/STORY]
[OUT]Wish them well and leave. 
[/NODE]

+[NODE]18
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
'Yeah, all right, deal's a deal, we move out.'
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]

+[NODE]21
[STORY]
Turns out there is no honour among thieves -- the bandits return to their turf. 

The scavengers are not happy with you.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
You fail to fool the bandits. They don't look too impressed with you.
[/STORY]
[OUT]Pay them off!
[OUT]Attack!
[OUT]Leave and admit defeat.
[/NODE]

+[NODE]34
[STORY]
Your misdirection works and the bandits move away. You dealt with the problem as asked, so you gain friendship.

[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure. They have to kill the bandits themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]48
[STORY]
'True, you do look like more trouble than them lot. Then again, you look well off. You pay us, we move out.'
[/STORY]
[OUT]Give up.
[OUT]Pay them off.
[OUT]Attack!
[/NODE]

[/EVENT]

-- [EVENT] --ScavKillCrows(12)
+[NODE]2
[STORY]
You find the tower where a crow's nest is bothering the scavengers. 
[/STORY]
[OUT]You know how to handle crows. Try to figure it out.
[OUT][Hunter]Track the crows.
[OUT][Nature or Intellect]Use your mental prowess to figure out what to do. 
[OUT][Crow]Dominate the crows.
[OUT]Find them and attack!
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
You come closer and observe the birds, trying to find the best way to approach this. 
[/STORY]
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it. 
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it. 
[OUT]You have those who can communicate with crows, so make them obey you.
[OUT]Set a trap for the crows and attack when they are weakened.
[OUT]Crows respect territory. Try to figure out a way to mark this land for the scavengers, thus making the crows leave.
[/NODE]

+[NODE]4
[STORY]
You stalk the crows and pick them out one by one, making the rest flee.

[/STORY]
[OUT]Yes, do it.
[OUT]Just kill them the old-fashioned way.
[/NODE]

+[NODE]7
[STORY]
You fly together and the crows listen to your wisdom and move away from the tower.

You got rid of the problem as you were asked, so the scavengers are grateful.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]13
[STORY]
The crows try to fight back and leave you bleeding, but the job gets done. 
[/STORY]
[OUT]Good.
[/NODE]

+[NODE]17
[STORY]
You mark the territory and harass the crows for a time, so that in the end they move on from the tower.

You got rid of the problem as you were asked, so the scavengers are grateful.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
The crows take their shiny trinkets and fly away.
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]

+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you learn that the crows returned to their tower. The scavengers have to deal with the problem themselves, so your friendship does not grow. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
You are unconvincing, so the crows stay.
[/STORY]
[OUT]Give up.
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Just attack them!
[/NODE]

+[NODE]33
[STORY]
Your scheming fails and you are assailed by the crows.

The scavengers hear of your failings and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]34
[STORY]
The crows bow to your dominance and depart. Perhaps one or two may even decide to stay with you.

The scavengers are happy with your work.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
The crows seem to listen to your wisdom at first, but later you discover they only moved their nest deeper into the tower, making it even more dangerous for the scavengers to loot this place.

They are not impressed with you.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]50
[STORY]
The crows bow to your dominance and fly away. Perhaps one even decides to stay with you.

The scavengers are happy with your work.

[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKillAdvSpiders(13)
+[NODE]2
[STORY]
You come to ruins occupied by spiders. These must be the ones the scavengers asked you to clear.
[/STORY]
[OUT]You know how to handle beasts. Try to figure it out.
[OUT][Hunter]Use tracking to find where their nest lies.
[OUT][Druid]Be like a beast and speak to the spiders.
[OUT][Spider queen]Intimidate the nest.
[OUT]Find them and attack!
[OUT]Offer the spider queen food in exchange for them leaving. Say that these ruins will not be peaceful for them anyway with the scavengers seeking to claim them.
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
Knowing the habits of beasts, you quickly identify the main nest where the spider queen likely dwells.
[/STORY]
[OUT][Spider]Go speak to your kin and convince them that this is a rubbish place to stay.
[OUT][Spider]Go speak to your kin and convince them that this is a rubbish place to stay.
[OUT]You have those who can communicate with spiders. Talk to them.
[OUT]Spiders dislike smoke, and fire can destroy their webs.
[OUT]Use this advantage to attack!
[/NODE]

+[NODE]4
[STORY]
You find the spider queen nestled in a small tunnel in the ruins. You can block the exits and suffocate the spiders with smoke.

[/STORY]
[OUT]Yes, do it.
[OUT]You know how to handle beasts. Try to figure it out.
[OUT]Offer the spider queen food in exchange for them leaving. Say that these ruins will not be peaceful for them anyway with the scavengers seeking to claim them.
[/NODE]

+[NODE]7
[STORY]
You weave a tale of succulent prey and gloriously dark dungeons that would befit such a grand queen. She listens and leaves, looking for greener pastures. 

You got rid of the problem as you were asked, so the scavengers are grateful.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]13
[STORY]
Some of the spiders try to get away from your trap and bite you in their dying frenzy.

[/STORY]
[OUT]Put them down.
[/NODE]

+[NODE]17
[STORY]
You manage to smoke the spiders out of their nests and burn their webs so they are forced to abandon this territory.

You got rid of the problem as you were asked, so the scavengers are grateful.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
You give the food away and the spider queen leaves with her nest as promised.
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]

+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you learn that the spiders returned to their spot and continued to harass the settlers. They have to deal with the spiders themselves, so your friendship does not grow. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the folk who asked for your help deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
You are unconvincing, so the spiders stay.
[/STORY]
[OUT]Give up.
[OUT]Offer the spider queen food in exchange for them leaving. Say that these ruins will not be peaceful for them anyway with the scavengers seeking to claim them.
[OUT]Attack!
[/NODE]

+[NODE]33
[STORY]
Your scheming fails and you are assailed by the spider queen.

The scavengers hear your screams and come to your aid. They have to kill the spiders themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]34
[STORY]
The spider queen bows to your dominance and departs with her spiders. Perhaps one or two may even decide to stay with you.

The scavengers are happy with your work.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure and come to your aid. They have to kill the spiders themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
Your spider tried to convince the others to leave, but the queen's offer was superior, and your friend stayed with their new queen!

The scavengers have to deal with the problem themselves and are not impressed with your work.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]50
[STORY]
As spider queen, you claim dominance over a mere nest. You order the workers to abandon this site and never return to your territory. They obey.

[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --Army(14)
+[NODE]2
[STORY]
An armed group of scavengers stands before you.
[/STORY]
[OUT]Greet your allies. 
[OUT]Stay cautious, but speak to them.
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Move away.
[OUT]Scavengers are only after stuff, give them some, perhaps you'll make friends.
[/NODE]

+[NODE]3
[STORY]
'Ah, you god-folk, good to see ya!'
[/STORY]
[OUT]Ask if they want to trade.
[OUT]Have a drink together.
[/NODE]

+[NODE]11
[STORY]
'You ain't our enemy, but you ain't our friends neither. Go to our village if you wanna make friends. Now, move away.'
[/STORY]
[OUT]Leave.
[OUT]Fight!
[OUT]Intimidate them!
[/NODE]

+[NODE]17
[STORY]
'Fine, fine, here, you take our shit and we back away. No need for fightin' and no hard feelings either, eh.'
[/STORY]
[OUT]If they left anything of use take it and leave.
[/NODE]

+[NODE]19
[STORY]
Your threats don't work. You are beaten and chased away.
[/STORY]
[OUT]Run.
[/NODE]

+[NODE]25
[STORY]
You won.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
You were badly beaten and forced to flee.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]27
[STORY]
'Sure, you fool, but we don't care. Bye.'



[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKillSmallCrows(15)
+[NODE]2
[STORY]
You find the tower where a crow's nest is bothering the scavengers. 
[/STORY]
[OUT]You know how to handle crows. Try to figure it out.
[OUT][Hunter]Track the crows.
[OUT][Nature or Intellect]Use your mental prowess to figure out what to do. 
[OUT][Crow]Dominate the crows.
[OUT]Find them and attack!
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
You come closer and observe the birds, trying to find the best way to approach this. 
[/STORY]
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it. 
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it. 
[OUT]You have those who can communicate with crows, so make them obey you.
[OUT]Set a trap for the crows and attack when they are weakened.
[OUT]Crows respect territory. Try to figure out a way to mark this land for the scavengers, thus making the crows leave.
[/NODE]

+[NODE]4
[STORY]
You stalk the crows and pick them out one by one, making the rest flee.

[/STORY]
[OUT]Yes, do it.
[OUT]Just kill them the old-fashioned way.
[/NODE]

+[NODE]7
[STORY]
You fly together and the crows listen to your wisdom and move away from the tower.

You got rid of the problem as you were asked, so the scavengers are grateful.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]13
[STORY]
The crows try to fight back and leave you bleeding, but the job gets done. 
[/STORY]
[OUT]Good.
[/NODE]

+[NODE]17
[STORY]
You mark the territory and harass the crows for a time, so that in the end they move on from the tower.

You got rid of the problem as you were asked, so the scavengers are grateful.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
The crows take their shiny trinkets and fly away.
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]

+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you learn that the animals returned to their tower. The scavengers have to deal with the beasts themselves, so your friendship does not grow. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the folk who asked for your help deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
You are unconvincing, so the crows stay.
[/STORY]
[OUT]Give up.
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Just attack them!
[/NODE]

+[NODE]33
[STORY]
Your scheming fails and you are assailed by the crows.

The scavengers hear of your failings and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]34
[STORY]
The crows bow to your dominance and depart. Perhaps one or two may even decide to stay with you.

The scavengers are happy with your work.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
The crows seem to listen to your wisdom at first, but later you discover they only moved their nest deeper into the tower, making it even more dangerous for the scavengers to loot this place. 

They are not impressed with you.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]50
[STORY]
The crows bow to your dominance and fly away. Perhaps one even decides to stay with you.

The scavengers are happy with your work.

[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavangersQuarry(16)
+[NODE]2
[STORY]
Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
[/STORY]
[OUT][Perception]Scout the place first.
[OUT]Search the place.
[OUT]Search the place.
[OUT]Leave.
[/NODE]

+[NODE]4
[STORY]
You search through the rubble, but instead of resources, you come across a band of scavengers who don't look happy to share this site.
[/STORY]
[OUT][Scavenger]Speak to your kin. Tell them your lot is bigger and tougher, so they'd better share.
[OUT]Attack!
[OUT]Run away.
[/NODE]

+[NODE]5
[STORY]
You search through the rubble of this old quarry and spot traces of gold ore, but you suspect you'd have to dig deep to find anything substantial. 
[/STORY]
[OUT][Dwarf]Use your dwarven knowledge to make this dig easier.
[OUT][Dwarf]Use your dwarven knowledge to make this dig easier.
[OUT]Use tools to dig.
[OUT]Dig.
[OUT]Leave.
[/NODE]

+[NODE]12
[STORY]
As you try to dig for gold, the earth shifts once more and almost buries you alive. 

You manage to scramble back up to the surface. If there was any gold, it is gone.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]16
[STORY]
You uncover a good stash of gold and several skeletons of miners who likely died with it.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]

+[NODE]25
[STORY]
With the scavengers gone, you dig through the rubble, but apart from some basic stone, you find the quarry depleted.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]29
[STORY]
Apart from some stone, you find an abandoned child, locked in a cage and abused. It is grateful for your help and wants to go with you.
[/STORY]
[OUT]Take the child and leave.
[/NODE]

+[NODE]31
[STORY]
You try to use the scavengers' superstition and a set of caves and tunnels to trick them into thinking this quarry is haunted. It works, but instead of running away, the scavengers decide to collapse the caves and kill the 'ghosts.'

You barely make it out alive.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]36
[STORY]
You search through the rubble but instead of resources, you come across a band of scavengers. They haven't spotted you yet.
[/STORY]
[OUT][Scavenger]Speak to your kin. Tell them your lot is bigger and tougher, so they'd better share.
[OUT]Try to outsmart these scavengers before they see you.
[OUT]Attack!
[OUT]Run away.
[/NODE]

+[NODE]38
[STORY]
These old quarries have many caves and burrows, and scavengers are very superstitious. 

You goad them with suspicious sounds and falling rocks until they decide this place is haunted and abandon it, even leaving behind some of their stuff.
[/STORY]
[OUT]Gather what you can.
[/NODE]

+[NODE]39
[STORY]
You uncover a good stash of gold and several skeletons of miners who likely died with it.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]

+[NODE]43
[STORY]
The scavengers look spooked and move away:

'Ya, ya, take yer share, take, take and go.'
[/STORY]
[OUT]Gather up their stuff.
[/NODE]

+[NODE]45
[STORY]
There are so many of them, and they look well equipped and aggressive. You think it is best to leave, now.
[/STORY]
[OUT]Run.

[/NODE]

[/EVENT]

-- [EVENT] --Human loot(17)
+[NODE]2
[STORY]
The ruins are old and decrepit, likely already looted many times over, but you never know what hidden secrets you may yet uncover.

The south area seems less traversed, but also unstable. 
[/STORY]
[OUT]Investigate the south.
[OUT]Investigate the south.
[OUT]Investigate the safer areas.
[/NODE]

+[NODE]3
[STORY]
You find a hidden cellar -- or, rather, it finds you as you painfully fall through its ceiling onto a hard floor. Still, there is loot to be found here.


[/STORY]
[OUT]Gather it.
[/NODE]

[/EVENT]

-- [EVENT] --Robbers(18)
+[NODE]2
[STORY]
As you scour some old ruins for loot, you notice you're not the first to arrive. 

The other group does not see you yet, but this may change at any moment.
[/STORY]
[OUT]Call upon turmoil and attack whoever dares to stand in your path!
[OUT]Attack!
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Leave.
[OUT]Attack!
[/NODE]

+[NODE]3
[STORY]
As you approach the other group, you realise too late that they are not scavengers, but bandits waiting to ambush you.

'We're the genero... genral? We're the kind types. We take some of your stuff, we let you leave alive.'
 
[/STORY]
[OUT]Agree to give them some of your stuff (to the value of 100).
[OUT]Try to intimidate them.
[OUT]Fight!
[OUT]Bargain with them, bandit to bandit.
[/NODE]

+[NODE]4
[STORY]
It looks like these are scavengers -- a rugged, scruffy lot, pillaging what they can from the ruins. 

You took the time to scout, so now you're in a better position for a tactical attack.
[/STORY]
[OUT]Attack!
[OUT]As harmony and intellect dictate, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 [R7]food]
[OUT]Approach the scavengers and offer a deal to search the ruins together.
[OUT]Intimidate them.
[OUT]Intimidate them.
[OUT]Just leave them be.
[/NODE]

+[NODE]10
[STORY]
'You seem like honest types, and we are hungry. Deal. 

And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.'

[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Ignore the warning and explore the east side.
[/NODE]

+[NODE]12
[STORY]
You enter the eastern part of the ruins and find that a deep, nasty gash has been torn in the ground beneath you. 

From within, you sense a presence, watching, waiting...

You feel a warm glow that seems pleasant at first, then becomes stifling, hot, and burning!
[/STORY]
[OUT]Run away!
[OUT]Stay and fight this thing!
[/NODE]

+[NODE]17
[STORY]
'I suppose if you give us some food, we can let you search this place. 

Or we could trade with what we found so far.' 
[/STORY]
[OUT]Give them some food so you can search. [Lose 20 food]
[OUT]Trade with them and leave.
[OUT]Attack them instead.
[OUT]Actually, just leave.
[/NODE]

+[NODE]23
[STORY]
'We go now. You don't kill us!'

The scavengers look at you and decide the loot is not worth their lives. They run away.

[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]

+[NODE]28
[STORY]
'You scary, but you not many. We take you!'
[/STORY]
[OUT]Fight!
[OUT]Run away.
[/NODE]

+[NODE]29
[STORY]
'We go now. You don't kill us!'

The scavengers look at you and decide the loot is not worth their lives. They run away.

[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]

+[NODE]30
[STORY]
You scout ahead and discover that it is a group of bandits pretending to scavenge the ruins, but in fact waiting to ambush you!
[/STORY]
[OUT]Attack them with a preemptive strike!
[OUT]Run away.
[OUT]Bargain with them, bandit to bandit.
[OUT]Try to intimidate them.
[/NODE]

+[NODE]35
[STORY]
'You think you scary, eh? Think again, scum!'

While you were talking, they were getting ready to fight, and they launch at you.
[/STORY]
[OUT]Fight!
[OUT]Throw them some of your stuff and run away!
[/NODE]

+[NODE]38
[STORY]
You kill the bandits and take their spoils!

But the ruins were clearly looted many times over already.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]50
[STORY]
The burning light is overwhelming. It burns your very soul, threatening to dissolve it entirely and bind it to the ever-glowing presence. 

Just as you think you?ll succumb, the light retreats, perhaps still too weak to fully take you.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]52
[STORY]
Your spirit is strong and pushes away the burning light that threatened to devour your very soul.

At least now you can loot the ruins in peace, although you remain shaken by the experience. 
[/STORY]
[OUT]Search the ruins and leave.
[/NODE]

+[NODE]55
[STORY]
'You seem like honest types, and we are hungry. Deal. 

And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.'

[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Ignore the warning and explore the east side.
[/NODE]

+[NODE]56
[STORY]
'Nah, we don't wanna deal with your sort. Beat it!'
[/STORY]
[OUT]Leave.
[OUT]Attack them instead.
[/NODE]

+[NODE]59
[STORY]
Your decisive attack destroys the enemy, but you did not notice a small group taking off with what they looted here.

Still, you are now free to continue searching the ruins. 

[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Check the east side. 
[/NODE]

+[NODE]60
[STORY]
You skilfully dispatch the enemy. 

You are now free to continue searching the ruins. 

[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Check the east side. 
[/NODE]

+[NODE]62
[STORY]
Defeated, you run for your lives, having to leave behind some of your supplies. 
[/STORY]
[OUT]Run.

[/NODE]

+[NODE]64
[STORY]
'I guess dealin's more profitable-like, sure. We can trade, or you can bugger off. Call it professional cort... curtsy?'
[/STORY]
[OUT]Agree to trade.
[OUT]Leave.
[OUT]Attack!
[/NODE]

+[NODE]66
[STORY]
'Eh, you look burly enough, and we're gettin' tired. Perhaps it's best we give you some of our stuff and you leave us be, eh?'
[/STORY]
[OUT]Agree to take their stuff and let them be.
[OUT]Attack them instead. The fight should be easier now that they're scared!
[/NODE]

+[NODE]69
[STORY]
You are sorely beaten and perhaps drop some of your stuff so they won't chase you.

'Lucky we ain't evil, else we'd take all your things!'
[/STORY]
[OUT]Run.

[/NODE]

+[NODE]71
[STORY]
'I suppose if you give us some food, we can let you search this place. 

Or we could trade with what we found so far.' 
[/STORY]
[OUT]Give them some food so you can search. [Lose 20 food]
[OUT]Attack them instead.
[OUT]Actually, just leave.
[/NODE]

+[NODE]72
[STORY]
You feel strengthened by your god.

[/STORY]
[OUT]Attack!
[OUT]Run away.
[/NODE]

[/EVENT]

-- [EVENT] --Cemetery hum mix(19)
+[NODE]2
[STORY]
You enter an ancient human graveyard. Here, you feel the presence of otherworldly beings lingering in dark corners, but they do not react to you in any way.
[/STORY]
[OUT]Good. Look for useful resources without disturbing the dead.
[OUT]Good. Look for useful resources without disturbing the dead.
[OUT]Good. Look for useful resources without disturbing the dead.
[OUT]Leave.
[/NODE]

+[NODE]3
[STORY]
The cemetery looks like it's been looted many times before. There's some rubble and dirt.

You do, however, find a faded pentagram and a dead body that is not buried. Among its rotten belongings, you find a map drawn on a piece of leather.
[/STORY]
[OUT]Take the map and leave. 
[OUT]Take the map and leave.
[/NODE]

+[NODE]6
[STORY]
The cemetery looks like it's been looted many times before. There's some rubble and dirt.

You find one large crypt that could still hold some mysteries, but you'd need to move a large slab of stone to get in.
[/STORY]
[OUT]You're strong enough to move the slab without much effort.
[OUT]Try to move the slab.
[OUT]Leave.
[/NODE]

+[NODE]8
[STORY]
You move the slab and enter a dark crypt. 

As you step inside, candles light up along your path and, within, you find a stone coffin. Around it, in various alcoves, you see statues wearing jewellery, ornamental objects, and even ceremonial weaponry.  Some of it is likely too old to use, but some can be salvaged. 
[/STORY]
[OUT]Sneak in and loot the place quickly.
[OUT]Sneak in and loot the place quickly.
[OUT]Sneak in and loot the place quickly.
[OUT]Attack whatever lies in the coffin.
[OUT]Attack whatever lies in the coffin.
[/NODE]

+[NODE]11
[STORY]
The crypt remains untouched and the effort leaves you exhausted.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]13
[STORY]
You feel the air tense around you and a dread runs down your spine, but you sneak in and grab as much as you can before anything happens. 
[/STORY]
[OUT]Good, take the stuff and leave.
[OUT]Good, take the stuff and leave.
[/NODE]

+[NODE]16
[STORY]
You feel the air tense around you and a dread runs down your spine. You see nothing, but you feel a dark curse attacking you!
[/STORY]
[OUT]Defend yourselves.
[/NODE]

+[NODE]18
[STORY]
You feel the air tense around you and a dread runs down your spine, but you sneak in and grab as much as you can before anything happens. 
[/STORY]
[OUT]Good, take the stuff and leave.
[OUT]Good, take the stuff and leave.
[/NODE]

+[NODE]19
[STORY]
Whatever dark force tried breaking you, it fails and retreats from whence it came.

[/STORY]
[OUT]Gather what you can and leave.
[/NODE]

+[NODE]23
[STORY]
You open the crypt and stab whatever was inside. It looks like a very dead body and now it is, er, deader.
[/STORY]
[OUT]Good. Loot the place and leave.
[/NODE]

+[NODE]25
[STORY]
The striga that lay within met its true death. The tomb lies open for your looting.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]

+[NODE]26
[STORY]
You are beaten badly, your blood drawn, your souls weakened, but you manage to run away before death followed.
[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]

+[NODE]27
[STORY]
The cemetery looks like it's been looted many times before. There's some rubble and dirt.

You also notice a creature burrowing under one of the gravestones.

[/STORY]
[OUT]Take a closer look to try to identify it.
[OUT]Attack!
[OUT]Leave it be.
[OUT][Unliving]You feel a weaker form of the unliving here. Try to dominate it into servitude.
[/NODE]

+[NODE]28
[STORY]
These are unliving vermin!
[/STORY]
[OUT]Kill them!
[OUT]Lure them away with some food and a bit of your blood. Then loot the grave they were digging.
[OUT]Leave.
[OUT][Unliving]You feel a weaker form of the unliving here. Try to dominate it into servitude.
[/NODE]

+[NODE]35
[STORY]
The rats beat you badly and you are forced to flee. Some of you are infected by the unliving vermin.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]43
[STORY]
A dark, foreboding force clasps at your souls, corrupting them from within. You feel soiled, violated. 

You manage to force yourself out of this place, but not without scars.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]45
[STORY]
You move the slab and enter a dark crypt. 

As you step inside, candles light up along your path and, within, you find a stone coffin. Around it, in various alcoves, you see statues wearing jewellery, ornamental objects, and even ceremonial weaponry.  Some of it is likely too old to use, but some can be salvaged. 

[/STORY]
[OUT]Sneak in and loot the place quickly.
[OUT]Sneak in and loot the place quickly.
[OUT]Sneak in and loot the place quickly.
[OUT]Attack whatever lies in the coffin.
[OUT]Attack whatever lies in the coffin.
[/NODE]

+[NODE]46
[STORY]
Alas, for one of you, the wounds were deadly -- or so it seemed, until you rose up as a nightwalker, a striga. Fortunately, your connection to the cosmic pantheon remains strong, so you are free to follow your own path again.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]50
[STORY]
Your plan works, but the stuff you loot is infected with some nasty rat disease.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]52
[STORY]
You dominate the unliving rats swarming the grave, but they are too scared for servitude. They simply scamper off into the shadows.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --Batcave(20)
+[NODE]2
[STORY]
You come across a cave and your scouts report that it has tunnels deep inside, which may hold mysteries.
[/STORY]
[OUT][Hunter or perception] Check the area before going in.
[OUT]Go in.
[OUT]Leave.
[/NODE]

+[NODE]8
[STORY]
You go into the cave to see if it has good minerals within. But you are also startled by a nest of angry bats!
[/STORY]
[OUT]Attack!
[OUT]Run away!
[/NODE]

+[NODE]9
[STORY]
You spot no recent humanoid activity, nor any large animal tracks.

The cave does have good minerals within. You also see bat droppings, so you expect to find a nest. 
[/STORY]
[OUT]Attack!
[OUT]Wait till nightfall, then try to sneak in while the bats are out feeding.
[OUT]Wait till nightfall, then try to sneak in while the bats are out feeding.
[/NODE]

+[NODE]15
[STORY]
The bats beat you badly and force you to flee.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
At nightfall, the bats set out for their feeding, and you sneak in to take what you can from the cave.

Alas, the bats must have spotted you. They return and swarm you!
[/STORY]
[OUT]Attack!
[OUT]Run away!
[/NODE]

+[NODE]19
[STORY]
You kill the bats and are free to explore.
[/STORY]
[OUT]Search the cave.
[OUT]Search the cave, gather the loot, and leave.
[/NODE]

+[NODE]20
[STORY]
Deep within the cave, hidden away from sight, you discover the remains of a man clothed in heavy armour, black as night, a cape of some sort, and a hat with pointed bits, almost like a bat. You also find several odd mechanical gadgets, all rusty and broken now, but at least you can get some metal from the odd fellow.

[/STORY]
[OUT]Gather the loot and leave.
[/NODE]

+[NODE]23
[STORY]
At nightfall, the bats set out for their feeding, and you sneak in to take what you can from the cave.
[/STORY]
[OUT]Search the cave.
[OUT]Search the cave, gather the loot, and leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavPOI(21)
[/EVENT]

-- [EVENT] --Scavenger sell ppl(22)
+[NODE]2
[STORY]
'Sell some folk you say, yeah you look like you may have too many, eh? 

We ain't rich, but we can offer you a fair price.'
[/STORY]
[OUT]Sell someone for good bones. [Min 30]
[OUT]Sell someone for a guaranteed strong pet. [Horse or carrier goat]
[OUT]Sell someone for a pack of strong tools. [Min 1 gathering and 1 crafting]
[OUT]Sell someone for good stone. [Min 30]
[/NODE]

[/EVENT]

