-- [EVENT] --Batcave(20)
+[NODE]2
[STORY]
You come across a cave and your scouts report that it has tunnels deep inside, which may hold mysteries.
[/STORY]
[OUT][Hunter or perception] Check the area before going in.
[OUT]Go in.
[OUT]Partir.
[/NODE]

+[NODE]8
[STORY]
You go into the cave to see if it has good minerals within. But you are also startled by a nest of angry bats!
[/STORY]
[OUT]Attaquer !
[OUT]Run away!
[/NODE]

+[NODE]9
[STORY]
You spot no recent humanoid activity, nor any large animal tracks.The cave does have good minerals within. You also see bat droppings, so you expect to find a nest.
[/STORY]
[OUT]Attaquer !
[OUT]Wait till nightfall, then try to sneak in while the bats are out feeding.
[OUT]Wait till nightfall, then try to sneak in while the bats are out feeding.
[/NODE]

+[NODE]15
[STORY]
The bats beat you badly and force you to flee.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]18
[STORY]
At nightfall, the bats set out for their feeding, and you sneak in to take what you can from the cave.Alas, the bats must have spotted you. They return and swarm you!
[/STORY]
[OUT]Attaquer !
[OUT]Run away!
[/NODE]

+[NODE]19
[STORY]
You kill the bats and are free to explore.
[/STORY]
[OUT]Search the cave.
[OUT]Search the cave, gather the loot, and leave.
[/NODE]

+[NODE]20
[STORY]
Deep within the cave, hidden away from sight, you discover the remains of a man clothed in heavy armour, black as night, a cape of some sort, and a hat with pointed bits, almost like a bat. You also find several odd mechanical gadgets, all rusty and broken now, but at least you can get some metal from the odd fellow.
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]

+[NODE]23
[STORY]
At nightfall, the bats set out for their feeding, and you sneak in to take what you can from the cave.
[/STORY]
[OUT]Search the cave.
[OUT]Search the cave, gather the loot, and leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKillAdvSpiders(13)
+[NODE]2
[STORY]
You come to ruins occupied by spiders. These must be the ones the scavengers asked you to clear.
[/STORY]
[OUT]You know how to handle beasts. Try to figure it out.
[OUT][Hunter]Use tracking to find where their nest lies.
[OUT][Druid]Be like a beast and speak to the spiders.
[OUT][Spider queen]Intimidate the nest.
[OUT]Find them and attack!
[OUT]Offer the spider queen food in exchange for them leaving. Say that these ruins will not be peaceful for them anyway with the scavengers seeking to claim them.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]3
[STORY]
Knowing the habits of beasts, you quickly identify the main nest where the spider queen likely dwells.
[/STORY]
[OUT][Spider]Go speak to your kin and convince them that this is a rubbish place to stay.
[OUT][Spider]Go speak to your kin and convince them that this is a rubbish place to stay.
[OUT]You have those who can communicate with spiders. Talk to them.
[OUT]Spiders dislike smoke, and fire can destroy their webs.
[OUT]Use this advantage to attack!
[/NODE]

+[NODE]4
[STORY]
You find the spider queen nestled in a small tunnel in the ruins. You can block the exits and suffocate the spiders with smoke.
[/STORY]
[OUT]Yes, do it.
[OUT]You know how to handle beasts. Try to figure it out.
[OUT]Offer the spider queen food in exchange for them leaving. Say that these ruins will not be peaceful for them anyway with the scavengers seeking to claim them.
[/NODE]

+[NODE]7
[STORY]
You weave a tale of succulent prey and gloriously dark dungeons that would befit such a grand queen. She listens and leaves, looking for greener pastures.You got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]13
[STORY]
Some of the spiders try to get away from your trap and bite you in their dying frenzy.
[/STORY]
[OUT]Put them down.
[/NODE]

+[NODE]17
[STORY]
You manage to smoke the spiders out of their nests and burn their webs so they are forced to abandon this territory.You got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]20
[STORY]
You give the food away and the spider queen leaves with her nest as promised.
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]

+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you learn that the spiders returned to their spot and continued to harass the settlers. They have to deal with the spiders themselves, so your friendship does not grow.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]26
[STORY]
Vous êtes vaincu. Les pilleurs résolvent le problème par eux-mêmes et vous ne gagnez l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]32
[STORY]
You are unconvincing, so the spiders stay.
[/STORY]
[OUT]Abandonner.
[OUT]Offer the spider queen food in exchange for them leaving. Say that these ruins will not be peaceful for them anyway with the scavengers seeking to claim them.
[OUT]Attaquer !
[/NODE]

+[NODE]33
[STORY]
Your scheming fails and you are assailed by the spider queen.The scavengers hear your screams and come to your aid. They have to kill the spiders themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]34
[STORY]
The spider queen bows to your dominance and departs with her spiders. Perhaps one or two may even decide to stay with you.The scavengers are happy with your work.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure and come to your aid. They have to kill the spiders themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]42
[STORY]
Your spider tried to convince the others to leave, but the queen's offer was superior, and your friend stayed with their new queen!The scavengers have to deal with the problem themselves and are not impressed with your work.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]50
[STORY]
As spider queen, you claim dominance over a mere nest. You order the workers to abandon this site and never return to your territory. They obey.
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKillCrows(12)
+[NODE]2
[STORY]
You find the tower where a crow's nest is bothering the scavengers.
[/STORY]
[OUT]You know how to handle crows. Try to figure it out.
[OUT][Hunter]Track the crows.
[OUT][Nature ou Intelligence] Utiliser votre capacité mentale afin de trouver une solution.
[OUT][Crow]Dominate the crows.
[OUT]Find them and attack!
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]3
[STORY]
You come closer and observe the birds, trying to find the best way to approach this.
[/STORY]
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it.
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it.
[OUT]You have those who can communicate with crows, so make them obey you.
[OUT]Set a trap for the crows and attack when they are weakened.
[OUT]Crows respect territory. Try to figure out a way to mark this land for the scavengers, thus making the crows leave.
[/NODE]

+[NODE]4
[STORY]
You stalk the crows and pick them out one by one, making the rest flee.
[/STORY]
[OUT]Yes, do it.
[OUT]Les tuer sans se poser de question.
[/NODE]

+[NODE]7
[STORY]
You fly together and the crows listen to your wisdom and move away from the tower.You got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]13
[STORY]
The crows try to fight back and leave you bleeding, but the job gets done.
[/STORY]
[OUT]Bien.
[/NODE]

+[NODE]17
[STORY]
You mark the territory and harass the crows for a time, so that in the end they move on from the tower.You got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]20
[STORY]
The crows take their shiny trinkets and fly away.
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]

+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you learn that the crows returned to their tower. The scavengers have to deal with the problem themselves, so your friendship does not grow.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]32
[STORY]
You are unconvincing, so the crows stay.
[/STORY]
[OUT]Abandonner.
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Just attack them!
[/NODE]

+[NODE]33
[STORY]
Your scheming fails and you are assailed by the crows.The scavengers hear of your failings and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]34
[STORY]
The crows bow to your dominance and depart. Perhaps one or two may even decide to stay with you.The scavengers are happy with your work.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]42
[STORY]
The crows seem to listen to your wisdom at first, but later you discover they only moved their nest deeper into the tower, making it even more dangerous for the scavengers to loot this place.They are not impressed with you.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]50
[STORY]
The crows bow to your dominance and fly away. Perhaps one even decides to stay with you.The scavengers are happy with your work.
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKilladvBand(11)
+[NODE]2
[STORY]
You spot the bandit camp that the scavengers asked you to clear.
[/STORY]
[OUT][Bandit or intelligence]Try to convince them that neither you nor the scavengers are worth the trouble, and point them to an area where more profit may lie.
[OUT][Intellect and Harmony]Try to parley with the bandits and convince them that fighting will bring no profit now that you are involved.
[OUT]Pay the bandits to leave this place.
[OUT]Attaquer !
[OUT]Revenir plus tard.
[OUT][Hunter or perception]These bandits seem determined to hunt for scavengers. Plant false tracks to lead them away from this piece of land.
[/NODE]

+[NODE]4
[STORY]
'I see, yeah, good tip that, thanks. Nothin' worse than wastin' time. Safe travels to you, friend.'
[/STORY]
[OUT]Wish them well and leave.
[/NODE]

+[NODE]13
[STORY]
The bandits even leave a gift for you before they go.
[/STORY]
[OUT]Bien.
[/NODE]

+[NODE]17
[STORY]
'Bah, you talk too much, but you do make sense. We will leave.'
[/STORY]
[OUT]Wish them well and leave.
[/NODE]

+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]20
[STORY]
'Yeah, all right, deal's a deal, we move out.'
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]

+[NODE]21
[STORY]
Turns out there is no honour among thieves -- the bandits return to their turf.The scavengers are not happy with you.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]32
[STORY]
You fail to fool the bandits. They don't look too impressed with you.
[/STORY]
[OUT]Pay them off!
[OUT]Attaquer !
[OUT]Leave and admit defeat.
[/NODE]

+[NODE]34
[STORY]
Your misdirection works and the bandits move away. You dealt with the problem as asked, so you gain friendship.
[/STORY]
[OUT]Partir.
[OUT]Partir.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure. They have to kill the bandits themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]48
[STORY]
'True, you do look like more trouble than them lot. Then again, you look well off. You pay us, we move out.'
[/STORY]
[OUT]Abandonner.
[OUT]Pay them off.
[OUT]Attaquer !
[/NODE]

[/EVENT]

-- [EVENT] --ScavKilladvRats(10)
+[NODE]2
[STORY]
You find the vermin nest you were sent to clear.
[/STORY]
[OUT]Revenir plus tard.#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]2@@[OUT]1#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]2@@[OUT]4#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]32@@[OUT]2#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]48@@[OUT]3#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]32@@[OUT]3#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]4@@[OUT]2#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]36@@[OUT]3#. -- [EVENT] --Robbers(18)@@+[NODE]2@@[OUT]2#. -- [EVENT] --Robbers(18)@@+[NODE]2@@[OUT]7#. -- [EVENT] --Robbers(18)@@+[NODE]4@@[OUT]1#. -- [EVENT] --Robbers(18)@@+[NODE]64@@[OUT]3#. -- [EVENT] --Robbers(18)@@+[NODE]72@@[OUT]1#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]27@@[OUT]2#. -- [EVENT] --Batcave(20)@@+[NODE]8@@[OUT]1#. -- [EVENT] --Batcave(20)@@+[NODE]9@@[OUT]1#. -- [EVENT] --Batcave(20)@@+[NODE]18@@[OUT]1msgid "Attack!Attaquer !Attaquer !
[OUT][Hunter]Set traps and lure the rats into them.
[OUT][Beast master or wisdom]You know that rats are susceptible to a certain flute melody.
[OUT][Druid]No need to kill. Try to coerce the rats to leave.
[OUT][Witch]Rats are your cohort. Dominate the vermin and make them leave.
[OUT]Investigate this rat nest.
[OUT][Rat]Go in alone and convince your vermin kin to leave this place.
[OUT][Rat]Go in alone and convince your vermin kin to leave this place.
[OUT][Rat]Go in alone and convince your vermin kin to leave this place.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]7
[STORY]
You play the flute and the rats slowly begin to follow you. Some sink in the water already. You must hold the tune long enough to drown them all.
[/STORY]
[OUT]Kill the ones that are left the old-fashioned way. Attack!
[OUT]Keep playing.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]9
[STORY]
You barge into the nest and throw your weight around. You speak of the gods, hoping to threaten with the might of man and divinity.The rats listen and scamper away obediently, leaving you free to loot their nest.
[/STORY]
[OUT]Good, gather what you can.
[/NODE]

+[NODE]10
[STORY]
You barge into the nest and throw your weight around. You speak of the gods, hoping to threaten with the might of man and divinity.But the fat rat in charge is not buying it. You are bitten and thrown out. The nest is unsettled.
[/STORY]
[OUT]Try to walk away calmly.
[/NODE]

+[NODE]11
[STORY]
You barge into the nest and throw your weight around. You speak of the gods, hoping to threaten with the might of man and divinity.The rats listen so well, they want you to be their pack master now. You would lead your own nest, have many baby rats, and bring the word of the gods to the vermin.
[/STORY]
[OUT]Agree to take on the responsibility. [Lose one rat]
[OUT]Do not allow your rat friend to leave! Kill the female rat that is clearly the architect of this disaster!
[/NODE]

+[NODE]18
[STORY]
You set the traps and get rid of the vermin.The villagers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Partir.
[/NODE]

+[NODE]20
[STORY]
The rat is very young and wounded, but you know how to train rats, so you can take him along with you.
[/STORY]
[OUT]Partir ensemble.
[/NODE]

+[NODE]25
[STORY]
You find many bodies of children, but also demons and animals. Most are dead. This nest was busy.What is more surprising, you discover in a central space, upon a throne of bones, a commo cat, bound in a collar. It remains unclear if it was the master or the victim here.It purrs at you.
[/STORY]
[OUT]Take the cat.
[OUT]Kill the cat. It's clearly the architect of this evil!
[/NODE]

+[NODE]27
[STORY]
You set up traps and kill most of the rats, and the others scamper away. In one of your traps you discover a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings.
[/STORY]
[OUT]Search the place for survivors.
[/NODE]

+[NODE]28
[STORY]
The rats get spooked and swarm you within minutes. The scavengers have to come to your rescue and they are not impressed with your 'help.'
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]39
[STORY]
Your friend is distraught by your actions but the nest scampers away in fear.
[/STORY]
[OUT]Bien.
[/NODE]

+[NODE]49
[STORY]
The rats listen and scamper away from the village. Nature and Harmony are satisfied by your actions. The scavengers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Partir.
[/NODE]

+[NODE]50
[STORY]
The rats listen and scamper away from the village.The villagers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Partir.
[/NODE]

+[NODE]51
[STORY]
The rats listen and scamper away from the village. The scavengers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Partir.
[/NODE]

+[NODE]52
[STORY]
You get in closer and observe the rats. You soon realise that they are unusual. They seem to be building a prison of sorts -- there are cages and holes, and you see bodies of their prisoners sticking out.
[/STORY]
[OUT][Hunter]Try to sneak in and set up traps to get rid of the vermin.
[OUT][Druid or beastmaster]Play the flute to call the rats away, then try to rescue whomever you can.
[OUT]Attack the vermin!
[/NODE]

+[NODE]53
[STORY]
The villagers thank you for clearing the nest and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Partir.
[/NODE]

+[NODE]56
[STORY]
The rats beat you badly and force you to flee. The villagers have to come to your rescue and they are not impressed with your 'help.'
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]57
[STORY]
The nest is cleared. The villagers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Partir.
[/NODE]

+[NODE]58
[STORY]
The nest is cleared. The scavengers thank you and leave a reward.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]61
[STORY]
The vermin are dead or running away. You discover that one of the bodies was a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings.
[/STORY]
[OUT]Search the place for survivors.
[/NODE]

+[NODE]62
[STORY]
The rats listen to your tune and obediently abandon their nest. You discover that one of them was actually a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not taken by the flute but rather decided to flee while it could.
[/STORY]
[OUT]Search the place for survivors.
[/NODE]

+[NODE]63
[STORY]
The rats follow the tune and drown. The scavengers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --Human loot(17)
+[NODE]2
[STORY]
The ruins are old and decrepit, likely already looted many times over, but you never know what hidden secrets you may yet uncover.The south area seems less traversed, but also unstable.
[/STORY]
[OUT]Investigate the south.
[OUT]Investigate the south.
[OUT]Investigate the safer areas.
[/NODE]

+[NODE]3
[STORY]
You find a hidden cellar -- or, rather, it finds you as you painfully fall through its ceiling onto a hard floor. Still, there is loot to be found here.
[/STORY]
[OUT]Gather it.
[/NODE]

[/EVENT]

-- [EVENT] --ScavangersQuarry(16)
+[NODE]2
[STORY]
Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
[/STORY]
[OUT][Perception]Scout the place first.
[OUT]Search the place.
[OUT]Search the place.
[OUT]Partir.
[/NODE]

+[NODE]4
[STORY]
You search through the rubble, but instead of resources, you come across a band of scavengers who don't look happy to share this site.
[/STORY]
[OUT][Scavenger]Speak to your kin. Tell them your lot is bigger and tougher, so they'd better share.
[OUT]Attaquer !
[OUT]Run away.
[/NODE]

+[NODE]5
[STORY]
You search through the rubble of this old quarry and spot traces of gold ore, but you suspect you'd have to dig deep to find anything substantial.
[/STORY]
[OUT][Dwarf]Use your dwarven knowledge to make this dig easier.
[OUT][Dwarf]Use your dwarven knowledge to make this dig easier.
[OUT]Use tools to dig.
[OUT]Dig.
[OUT]Partir.
[/NODE]

+[NODE]12
[STORY]
As you try to dig for gold, the earth shifts once more and almost buries you alive.You manage to scramble back up to the surface. If there was any gold, it is gone.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]16
[STORY]
You uncover a good stash of gold and several skeletons of miners who likely died with it.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]

+[NODE]25
[STORY]
With the scavengers gone, you dig through the rubble, but apart from some basic stone, you find the quarry depleted.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]29
[STORY]
Apart from some stone, you find an abandoned child, locked in a cage and abused. It is grateful for your help and wants to go with you.
[/STORY]
[OUT]Take the child and leave.
[/NODE]

+[NODE]31
[STORY]
You try to use the scavengers' superstition and a set of caves and tunnels to trick them into thinking this quarry is haunted. It works, but instead of running away, the scavengers decide to collapse the caves and kill the 'ghosts.'You barely make it out alive.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]36
[STORY]
You search through the rubble but instead of resources, you come across a band of scavengers. They haven't spotted you yet.
[/STORY]
[OUT][Scavenger]Speak to your kin. Tell them your lot is bigger and tougher, so they'd better share.
[OUT]Try to outsmart these scavengers before they see you.
[OUT]Attaquer !
[OUT]Run away.
[/NODE]

+[NODE]38
[STORY]
These old quarries have many caves and burrows, and scavengers are very superstitious.You goad them with suspicious sounds and falling rocks until they decide this place is haunted and abandon it, even leaving behind some of their stuff.
[/STORY]
[OUT]Gather what you can.
[/NODE]

+[NODE]39
[STORY]
You uncover a good stash of gold and several skeletons of miners who likely died with it.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]

+[NODE]43
[STORY]
The scavengers look spooked and move away:'Ya, ya, take yer share, take, take and go.'
[/STORY]
[OUT]Gather up their stuff.
[/NODE]

+[NODE]45
[STORY]
There are so many of them, and they look well equipped and aggressive. You think it is best to leave, now.
[/STORY]
[OUT]Run.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKillSmallCrows(15)
+[NODE]2
[STORY]
You find the tower where a crow's nest is bothering the scavengers.
[/STORY]
[OUT]You know how to handle crows. Try to figure it out.
[OUT][Hunter]Track the crows.
[OUT][Nature ou Intelligence] Utiliser votre capacité mentale afin de trouver une solution.
[OUT][Crow]Dominate the crows.
[OUT]Find them and attack!
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]3
[STORY]
You come closer and observe the birds, trying to find the best way to approach this.
[/STORY]
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it.
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it.
[OUT]You have those who can communicate with crows, so make them obey you.
[OUT]Set a trap for the crows and attack when they are weakened.
[OUT]Crows respect territory. Try to figure out a way to mark this land for the scavengers, thus making the crows leave.
[/NODE]

+[NODE]4
[STORY]
You stalk the crows and pick them out one by one, making the rest flee.
[/STORY]
[OUT]Yes, do it.
[OUT]Les tuer sans se poser de question.
[/NODE]

+[NODE]7
[STORY]
You fly together and the crows listen to your wisdom and move away from the tower.You got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]13
[STORY]
The crows try to fight back and leave you bleeding, but the job gets done.
[/STORY]
[OUT]Bien.
[/NODE]

+[NODE]17
[STORY]
You mark the territory and harass the crows for a time, so that in the end they move on from the tower.You got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]20
[STORY]
The crows take their shiny trinkets and fly away.
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]

+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you learn that the animals returned to their tower. The scavengers have to deal with the beasts themselves, so your friendship does not grow.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]26
[STORY]
Vous êtes vaincu. Les pilleurs résolvent le problème par eux-mêmes et vous ne gagnez l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]32
[STORY]
You are unconvincing, so the crows stay.
[/STORY]
[OUT]Abandonner.
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Just attack them!
[/NODE]

+[NODE]33
[STORY]
Your scheming fails and you are assailed by the crows.The scavengers hear of your failings and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]34
[STORY]
The crows bow to your dominance and depart. Perhaps one or two may even decide to stay with you.The scavengers are happy with your work.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]42
[STORY]
The crows seem to listen to your wisdom at first, but later you discover they only moved their nest deeper into the tower, making it even more dangerous for the scavengers to loot this place.They are not impressed with you.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]50
[STORY]
The crows bow to your dominance and fly away. Perhaps one even decides to stay with you.The scavengers are happy with your work.
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --Army(14)
+[NODE]2
[STORY]
An armed group of scavengers stands before you.
[/STORY]
[OUT]Greet your allies.
[OUT]Stay cautious, but speak to them.
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Move away.
[OUT]Scavengers are only after stuff, give them some, perhaps you'll make friends.
[/NODE]

+[NODE]3
[STORY]
'Ah, you god-folk, good to see ya!'
[/STORY]
[OUT]Ask if they want to trade.
[OUT]Have a drink together.
[/NODE]

+[NODE]11
[STORY]
'You ain't our enemy, but you ain't our friends neither. Go to our village if you wanna make friends. Now, move away.'
[/STORY]
[OUT]Partir.
[OUT]Fight!
[OUT]Intimidate them!
[/NODE]

+[NODE]17
[STORY]
'Fine, fine, here, you take our shit and we back away. No need for fightin' and no hard feelings either, eh.'
[/STORY]
[OUT]If they left anything of use take it and leave.
[/NODE]

+[NODE]19
[STORY]
Your threats don't work. You are beaten and chased away.
[/STORY]
[OUT]Run.
[/NODE]

+[NODE]25
[STORY]
You won.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]26
[STORY]
You were badly beaten and forced to flee.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]27
[STORY]
'Sure, you fool, but we don't care. Bye.'
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --Cemetery hum mix(19)
+[NODE]2
[STORY]
You enter an ancient human graveyard. Here, you feel the presence of otherworldly beings lingering in dark corners, but they do not react to you in any way.
[/STORY]
[OUT]Good. Look for useful resources without disturbing the dead.
[OUT]Good. Look for useful resources without disturbing the dead.
[OUT]Good. Look for useful resources without disturbing the dead.
[OUT]Partir.
[/NODE]

+[NODE]3
[STORY]
The cemetery looks like it's been looted many times before. There's some rubble and dirt.You do, however, find a faded pentagram and a dead body that is not buried. Among its rotten belongings, you find a map drawn on a piece of leather.
[/STORY]
[OUT]Take the map and leave.
[OUT]Take the map and leave.
[/NODE]

+[NODE]6
[STORY]
The cemetery looks like it's been looted many times before. There's some rubble and dirt.You find one large crypt that could still hold some mysteries, but you'd need to move a large slab of stone to get in.
[/STORY]
[OUT]You're strong enough to move the slab without much effort.
[OUT]Try to move the slab.
[OUT]Partir.
[/NODE]

+[NODE]8
[STORY]
You move the slab and enter a dark crypt.As you step inside, candles light up along your path and, within, you find a stone coffin. Around it, in various alcoves, you see statues wearing jewellery, ornamental objects, and even ceremonial weaponry. Some of it is likely too old to use, but some can be salvaged.
[/STORY]
[OUT]Sneak in and loot the place quickly.
[OUT]Sneak in and loot the place quickly.
[OUT]Sneak in and loot the place quickly.
[OUT]Attack whatever lies in the coffin.
[OUT]Attack whatever lies in the coffin.
[/NODE]

+[NODE]11
[STORY]
The crypt remains untouched and the effort leaves you exhausted.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]13
[STORY]
You feel the air tense around you and a dread runs down your spine, but you sneak in and grab as much as you can before anything happens.
[/STORY]
[OUT]Good, take the stuff and leave.
[OUT]Good, take the stuff and leave.
[/NODE]

+[NODE]16
[STORY]
You feel the air tense around you and a dread runs down your spine. You see nothing, but you feel a dark curse attacking you!
[/STORY]
[OUT]Defend yourselves.
[/NODE]

+[NODE]18
[STORY]
You feel the air tense around you and a dread runs down your spine, but you sneak in and grab as much as you can before anything happens.
[/STORY]
[OUT]Good, take the stuff and leave.
[OUT]Good, take the stuff and leave.
[/NODE]

+[NODE]19
[STORY]
Whatever dark force tried breaking you, it fails and retreats from whence it came.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]

+[NODE]23
[STORY]
You open the crypt and stab whatever was inside. It looks like a very dead body and now it is, er, deader.
[/STORY]
[OUT]Good. Loot the place and leave.
[/NODE]

+[NODE]25
[STORY]
The striga that lay within met its true death. The tomb lies open for your looting.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]

+[NODE]26
[STORY]
You are beaten badly, your blood drawn, your souls weakened, but you manage to run away before death followed.
[/STORY]
[OUT]Partir.
[OUT]Partir.
[/NODE]

+[NODE]27
[STORY]
The cemetery looks like it's been looted many times before. There's some rubble and dirt.You also notice a creature burrowing under one of the gravestones.
[/STORY]
[OUT]Take a closer look to try to identify it.
[OUT]Attaquer !
[OUT]Leave it be.
[OUT][Unliving]You feel a weaker form of the unliving here. Try to dominate it into servitude.
[/NODE]

+[NODE]28
[STORY]
These are unliving vermin!
[/STORY]
[OUT]Kill them!
[OUT]Lure them away with some food and a bit of your blood. Then loot the grave they were digging.
[OUT]Partir.
[OUT][Unliving]You feel a weaker form of the unliving here. Try to dominate it into servitude.
[/NODE]

+[NODE]35
[STORY]
The rats beat you badly and you are forced to flee. Some of you are infected by the unliving vermin.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]43
[STORY]
A dark, foreboding force clasps at your souls, corrupting them from within. You feel soiled, violated.You manage to force yourself out of this place, but not without scars.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]45
[STORY]
You move the slab and enter a dark crypt.As you step inside, candles light up along your path and, within, you find a stone coffin. Around it, in various alcoves, you see statues wearing jewellery, ornamental objects, and even ceremonial weaponry. Some of it is likely too old to use, but some can be salvaged.
[/STORY]
[OUT]Sneak in and loot the place quickly.
[OUT]Sneak in and loot the place quickly.
[OUT]Sneak in and loot the place quickly.
[OUT]Attack whatever lies in the coffin.
[OUT]Attack whatever lies in the coffin.
[/NODE]

+[NODE]46
[STORY]
Alas, for one of you, the wounds were deadly -- or so it seemed, until you rose up as a nightwalker, a striga. Fortunately, your connection to the cosmic pantheon remains strong, so you are free to follow your own path again.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]50
[STORY]
Your plan works, but the stuff you loot is infected with some nasty rat disease.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]52
[STORY]
You dominate the unliving rats swarming the grave, but they are too scared for servitude. They simply scamper off into the shadows.
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --Robbers(18)
+[NODE]2
[STORY]
As you scour some old ruins for loot, you notice you're not the first to arrive.The other group does not see you yet, but this may change at any moment.
[/STORY]
[OUT]Call upon turmoil and attack whoever dares to stand in your path!
[OUT]Attaquer !
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Partir.
[OUT]Attaquer !
[/NODE]

+[NODE]3
[STORY]
As you approach the other group, you realise too late that they are not scavengers, but bandits waiting to ambush you.'We're the genero... genral? We're the kind types. We take some of your stuff, we let you leave alive.'
[/STORY]
[OUT]Agree to give them some of your stuff (to the value of 100).
[OUT]Try to intimidate them.
[OUT]Fight!
[OUT]Bargain with them, bandit to bandit.
[/NODE]

+[NODE]4
[STORY]
It looks like these are scavengers -- a rugged, scruffy lot, pillaging what they can from the ruins.You took the time to scout, so now you're in a better position for a tactical attack.
[/STORY]
[OUT]Attaquer !
[OUT]As harmony and intellect dictate, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 [R7]food]
[OUT]Approach the scavengers and offer a deal to search the ruins together.
[OUT]Intimidate them.
[OUT]Intimidate them.
[OUT]Just leave them be.
[/NODE]

+[NODE]10
[STORY]
'You seem like honest types, and we are hungry. Deal.And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.'
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Ignore the warning and explore the east side.
[/NODE]

+[NODE]12
[STORY]
You enter the eastern part of the ruins and find that a deep, nasty gash has been torn in the ground beneath you.From within, you sense a presence, watching, waiting...You feel a warm glow that seems pleasant at first, then becomes stifling, hot, and burning!
[/STORY]
[OUT]Run away!
[OUT]Stay and fight this thing!
[/NODE]

+[NODE]17
[STORY]
'I suppose if you give us some food, we can let you search this place.Or we could trade with what we found so far.'
[/STORY]
[OUT]Give them some food so you can search. [Lose 20 food]
[OUT]Trade with them and leave.
[OUT]Attack them instead.
[OUT]Actually, just leave.
[/NODE]

+[NODE]23
[STORY]
'We go now. You don't kill us!'The scavengers look at you and decide the loot is not worth their lives. They run away.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]

+[NODE]28
[STORY]
'You scary, but you not many. We take you!'
[/STORY]
[OUT]Fight!
[OUT]Run away.
[/NODE]

+[NODE]29
[STORY]
'We go now. You don't kill us!'The scavengers look at you and decide the loot is not worth their lives. They run away.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]

+[NODE]30
[STORY]
You scout ahead and discover that it is a group of bandits pretending to scavenge the ruins, but in fact waiting to ambush you!
[/STORY]
[OUT]Attack them with a preemptive strike!
[OUT]Run away.
[OUT]Bargain with them, bandit to bandit.
[OUT]Try to intimidate them.
[/NODE]

+[NODE]35
[STORY]
'You think you scary, eh? Think again, scum!'While you were talking, they were getting ready to fight, and they launch at you.
[/STORY]
[OUT]Fight!
[OUT]Throw them some of your stuff and run away!
[/NODE]

+[NODE]38
[STORY]
You kill the bandits and take their spoils!But the ruins were clearly looted many times over already.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]50
[STORY]
The burning light is overwhelming. It burns your very soul, threatening to dissolve it entirely and bind it to the ever-glowing presence.Just as you think you?ll succumb, the light retreats, perhaps still too weak to fully take you.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]52
[STORY]
Your spirit is strong and pushes away the burning light that threatened to devour your very soul.At least now you can loot the ruins in peace, although you remain shaken by the experience.
[/STORY]
[OUT]Search the ruins and leave.
[/NODE]

+[NODE]55
[STORY]
'You seem like honest types, and we are hungry. Deal.And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.'
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Ignore the warning and explore the east side.
[/NODE]

+[NODE]56
[STORY]
'Nah, we don't wanna deal with your sort. Beat it!'
[/STORY]
[OUT]Partir.
[OUT]Attack them instead.
[/NODE]

+[NODE]59
[STORY]
Your decisive attack destroys the enemy, but you did not notice a small group taking off with what they looted here.Still, you are now free to continue searching the ruins.
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Check the east side.
[/NODE]

+[NODE]60
[STORY]
You skilfully dispatch the enemy.You are now free to continue searching the ruins.
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Check the east side.
[/NODE]

+[NODE]62
[STORY]
Defeated, you run for your lives, having to leave behind some of your supplies.
[/STORY]
[OUT]Run.
[/NODE]

+[NODE]64
[STORY]
'I guess dealin's more profitable-like, sure. We can trade, or you can bugger off. Call it professional cort... curtsy?'
[/STORY]
[OUT]Agree to trade.
[OUT]Partir.
[OUT]Attaquer !
[/NODE]

+[NODE]66
[STORY]
'Eh, you look burly enough, and we're gettin' tired. Perhaps it's best we give you some of our stuff and you leave us be, eh?'
[/STORY]
[OUT]Agree to take their stuff and let them be.
[OUT]Attack them instead. The fight should be easier now that they're scared!
[/NODE]

+[NODE]69
[STORY]
You are sorely beaten and perhaps drop some of your stuff so they won't chase you.'Lucky we ain't evil, else we'd take all your things!'
[/STORY]
[OUT]Run.
[/NODE]

+[NODE]71
[STORY]
'I suppose if you give us some food, we can let you search this place.Or we could trade with what we found so far.'
[/STORY]
[OUT]Give them some food so you can search. [Lose 20 food]
[OUT]Attack them instead.
[OUT]Actually, just leave.
[/NODE]

+[NODE]72
[STORY]
You feel strengthened by your god.
[/STORY]
[OUT]Attaquer !
[OUT]Run away.
[/NODE]

[/EVENT]

-- [EVENT] --ScavengersTradesmall(0)
+[NODE]2
[STORY]
Les étals du marchand s'ouvrent devant vous.
[/STORY]
[OUT]Échanger.
[OUT]Échanger.
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]7
[STORY]
« Nous ne vous connaissons pas. Nous n'accepterons donc pas la nourriture comme monnaie d'échange, et vous devrez payer une commission au préalable.»
[/STORY]
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]11
[STORY]
« Ravis de faire affaire avec vous. Que les Dieux vous gardent. »
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --ScavengersTrademedium(1)
+[NODE]2
[STORY]
Les étals du marchand s'ouvrent devant vous.
[/STORY]
[OUT]Échanger.
[OUT]Échanger.
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]7
[STORY]
« Nous ne vous connaissons pas. Nous n'accepterons donc pas la nourriture comme monnaie d'échange, et vous devrez payer une commission au préalable.»
[/STORY]
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]11
[STORY]
« Ravis de faire affaire avec vous. Que les Dieux vous gardent. »
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]2
[STORY]
You find the vermin nest you were sent to clear.
[/STORY]
[OUT]Revenir plus tard.#. -- [EVENT] --ScavKilladvRats(10)@@+[NODE]2@@[OUT]1#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]2@@[OUT]4#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]32@@[OUT]2#. -- [EVENT] --ScavKilladvBand(11)@@+[NODE]48@@[OUT]3#. -- [EVENT] --ScavKillAdvSpiders(13)@@+[NODE]32@@[OUT]3#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]4@@[OUT]2#. -- [EVENT] --ScavangersQuarry(16)@@+[NODE]36@@[OUT]3#. -- [EVENT] --Robbers(18)@@+[NODE]2@@[OUT]2#. -- [EVENT] --Robbers(18)@@+[NODE]2@@[OUT]7#. -- [EVENT] --Robbers(18)@@+[NODE]4@@[OUT]1#. -- [EVENT] --Robbers(18)@@+[NODE]64@@[OUT]3#. -- [EVENT] --Robbers(18)@@+[NODE]72@@[OUT]1#. -- [EVENT] --Cemetery hum mix(19)@@+[NODE]27@@[OUT]2#. -- [EVENT] --Batcave(20)@@+[NODE]8@@[OUT]1#. -- [EVENT] --Batcave(20)@@+[NODE]9@@[OUT]1#. -- [EVENT] --Batcave(20)@@+[NODE]18@@[OUT]1msgid "Attack!Attaquer !Attaquer !
[OUT][Hunter]Set traps and lure the rats into them.
[OUT][Beast master or wisdom]You know that rats are susceptible to a certain flute melody.
[OUT][Druid]No need to kill. Try to coerce the rats to leave.
[OUT][Witch]Rats are your cohort. Dominate the vermin and make them leave.
[OUT]Investigate this rat nest.
[OUT][Rat]Go in alone and convince your vermin kin to leave this place.
[OUT][Rat]Go in alone and convince your vermin kin to leave this place.
[OUT][Rat]Go in alone and convince your vermin kin to leave this place.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]7
[STORY]
You play the flute and the rats slowly begin to follow you. Some sink in the water already. You must hold the tune long enough to drown them all.
[/STORY]
[OUT]Kill the ones that are left the old-fashioned way. Attack!
[OUT]Keep playing.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]9
[STORY]
You barge into the nest and throw your weight around. You speak of the gods, hoping to threaten with the might of man and divinity.The rats listen and scamper away obediently, leaving you free to loot their nest.
[/STORY]
[OUT]Good, gather what you can.
[/NODE]

+[NODE]10
[STORY]
You barge into the nest and throw your weight around. You speak of the gods, hoping to threaten with the might of man and divinity.But the fat rat in charge is not buying it. You are bitten and thrown out. The nest is unsettled.
[/STORY]
[OUT]Try to walk away calmly.
[/NODE]

+[NODE]11
[STORY]
You barge into the nest and throw your weight around. You speak of the gods, hoping to threaten with the might of man and divinity.The rats listen so well, they want you to be their pack master now. You would lead your own nest, have many baby rats, and bring the word of the gods to the vermin.
[/STORY]
[OUT]Agree to take on the responsibility. [Lose one rat]
[OUT]Do not allow your rat friend to leave! Kill the female rat that is clearly the architect of this disaster!
[/NODE]

+[NODE]18
[STORY]
You set the traps and get rid of the vermin.The villagers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Partir.
[/NODE]

+[NODE]20
[STORY]
The rat is very young and wounded, but you know how to train rats, so you can take him along with you.
[/STORY]
[OUT]Partir ensemble.
[/NODE]

+[NODE]25
[STORY]
You find many bodies of children, but also demons and animals. Most are dead. This nest was busy.What is more surprising, you discover in a central space, upon a throne of bones, a commo cat, bound in a collar. It remains unclear if it was the master or the victim here.It purrs at you.
[/STORY]
[OUT]Take the cat.
[OUT]Kill the cat. It's clearly the architect of this evil!
[/NODE]

+[NODE]27
[STORY]
You set up traps and kill most of the rats, and the others scamper away. In one of your traps you discover a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings.
[/STORY]
[OUT]Search the place for survivors.
[/NODE]

+[NODE]28
[STORY]
The rats get spooked and swarm you within minutes. The scavengers have to come to your rescue and they are not impressed with your 'help.'
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]39
[STORY]
Your friend is distraught by your actions but the nest scampers away in fear.
[/STORY]
[OUT]Bien.
[/NODE]

+[NODE]49
[STORY]
The rats listen and scamper away from the village. Nature and Harmony are satisfied by your actions. The scavengers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Partir.
[/NODE]

+[NODE]50
[STORY]
The rats listen and scamper away from the village.The villagers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Partir.
[/NODE]

+[NODE]51
[STORY]
The rats listen and scamper away from the village. The scavengers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Partir.
[/NODE]

+[NODE]52
[STORY]
You get in closer and observe the rats. You soon realise that they are unusual. They seem to be building a prison of sorts -- there are cages and holes, and you see bodies of their prisoners sticking out.
[/STORY]
[OUT][Hunter]Try to sneak in and set up traps to get rid of the vermin.
[OUT][Druid or beastmaster]Play the flute to call the rats away, then try to rescue whomever you can.
[OUT]Attack the vermin!
[/NODE]

+[NODE]53
[STORY]
The villagers thank you for clearing the nest and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Partir.
[/NODE]

+[NODE]56
[STORY]
The rats beat you badly and force you to flee. The villagers have to come to your rescue and they are not impressed with your 'help.'
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]57
[STORY]
The nest is cleared. The villagers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Partir.
[/NODE]

+[NODE]58
[STORY]
The nest is cleared. The scavengers thank you and leave a reward.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]61
[STORY]
The vermin are dead or running away. You discover that one of the bodies was a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings.
[/STORY]
[OUT]Search the place for survivors.
[/NODE]

+[NODE]62
[STORY]
The rats listen to your tune and obediently abandon their nest. You discover that one of them was actually a cradlepossum -- an overgrown, twisted, vermin-like creature with a large pouch on its front, known to steal away younglings. Most likely, it was not taken by the flute but rather decided to flee while it could.
[/STORY]
[OUT]Search the place for survivors.
[/NODE]

+[NODE]63
[STORY]
The rats follow the tune and drown. The scavengers thank you and leave a reward.
[/STORY]
[OUT]You see a rat lurking. Approach it.
[OUT]Partir.
[/NODE]

+[NODE]2
[STORY]
You spot the bandit camp that the scavengers asked you to clear.
[/STORY]
[OUT][Bandit or intelligence]Try to convince them that neither you nor the scavengers are worth the trouble, and point them to an area where more profit may lie.
[OUT][Intellect and Harmony]Try to parley with the bandits and convince them that fighting will bring no profit now that you are involved.
[OUT]Pay the bandits to leave this place.
[OUT]Attaquer !
[OUT]Revenir plus tard.
[OUT][Hunter or perception]These bandits seem determined to hunt for scavengers. Plant false tracks to lead them away from this piece of land.
[/NODE]

+[NODE]4
[STORY]
'I see, yeah, good tip that, thanks. Nothin' worse than wastin' time. Safe travels to you, friend.'
[/STORY]
[OUT]Wish them well and leave.
[/NODE]

+[NODE]13
[STORY]
The bandits even leave a gift for you before they go.
[/STORY]
[OUT]Bien.
[/NODE]

+[NODE]17
[STORY]
'Bah, you talk too much, but you do make sense. We will leave.'
[/STORY]
[OUT]Wish them well and leave.
[/NODE]

+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]20
[STORY]
'Yeah, all right, deal's a deal, we move out.'
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]

+[NODE]21
[STORY]
Turns out there is no honour among thieves -- the bandits return to their turf.The scavengers are not happy with you.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]32
[STORY]
You fail to fool the bandits. They don't look too impressed with you.
[/STORY]
[OUT]Pay them off!
[OUT]Attaquer !
[OUT]Leave and admit defeat.
[/NODE]

+[NODE]34
[STORY]
Your misdirection works and the bandits move away. You dealt with the problem as asked, so you gain friendship.
[/STORY]
[OUT]Partir.
[OUT]Partir.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure. They have to kill the bandits themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]48
[STORY]
'True, you do look like more trouble than them lot. Then again, you look well off. You pay us, we move out.'
[/STORY]
[OUT]Abandonner.
[OUT]Pay them off.
[OUT]Attaquer !
[/NODE]

+[NODE]2
[STORY]
You find the tower where a crow's nest is bothering the scavengers.
[/STORY]
[OUT]You know how to handle crows. Try to figure it out.
[OUT][Hunter]Track the crows.
[OUT][Nature ou Intelligence] Utiliser votre capacité mentale afin de trouver une solution.
[OUT][Crow]Dominate the crows.
[OUT]Find them and attack!
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]3
[STORY]
You come closer and observe the birds, trying to find the best way to approach this.
[/STORY]
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it.
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it.
[OUT]You have those who can communicate with crows, so make them obey you.
[OUT]Set a trap for the crows and attack when they are weakened.
[OUT]Crows respect territory. Try to figure out a way to mark this land for the scavengers, thus making the crows leave.
[/NODE]

+[NODE]4
[STORY]
You stalk the crows and pick them out one by one, making the rest flee.
[/STORY]
[OUT]Yes, do it.
[OUT]Les tuer sans se poser de question.
[/NODE]

+[NODE]7
[STORY]
You fly together and the crows listen to your wisdom and move away from the tower.You got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]13
[STORY]
The crows try to fight back and leave you bleeding, but the job gets done.
[/STORY]
[OUT]Bien.
[/NODE]

+[NODE]17
[STORY]
You mark the territory and harass the crows for a time, so that in the end they move on from the tower.You got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]20
[STORY]
The crows take their shiny trinkets and fly away.
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]

+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you learn that the crows returned to their tower. The scavengers have to deal with the problem themselves, so your friendship does not grow.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]32
[STORY]
You are unconvincing, so the crows stay.
[/STORY]
[OUT]Abandonner.
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Just attack them!
[/NODE]

+[NODE]33
[STORY]
Your scheming fails and you are assailed by the crows.The scavengers hear of your failings and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]34
[STORY]
The crows bow to your dominance and depart. Perhaps one or two may even decide to stay with you.The scavengers are happy with your work.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]42
[STORY]
The crows seem to listen to your wisdom at first, but later you discover they only moved their nest deeper into the tower, making it even more dangerous for the scavengers to loot this place.They are not impressed with you.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]50
[STORY]
The crows bow to your dominance and fly away. Perhaps one even decides to stay with you.The scavengers are happy with your work.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]2
[STORY]
You come to ruins occupied by spiders. These must be the ones the scavengers asked you to clear.
[/STORY]
[OUT]You know how to handle beasts. Try to figure it out.
[OUT][Hunter]Use tracking to find where their nest lies.
[OUT][Druid]Be like a beast and speak to the spiders.
[OUT][Spider queen]Intimidate the nest.
[OUT]Find them and attack!
[OUT]Offer the spider queen food in exchange for them leaving. Say that these ruins will not be peaceful for them anyway with the scavengers seeking to claim them.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]3
[STORY]
Knowing the habits of beasts, you quickly identify the main nest where the spider queen likely dwells.
[/STORY]
[OUT][Spider]Go speak to your kin and convince them that this is a rubbish place to stay.
[OUT][Spider]Go speak to your kin and convince them that this is a rubbish place to stay.
[OUT]You have those who can communicate with spiders. Talk to them.
[OUT]Spiders dislike smoke, and fire can destroy their webs.
[OUT]Use this advantage to attack!
[/NODE]

+[NODE]4
[STORY]
You find the spider queen nestled in a small tunnel in the ruins. You can block the exits and suffocate the spiders with smoke.
[/STORY]
[OUT]Yes, do it.
[OUT]You know how to handle beasts. Try to figure it out.
[OUT]Offer the spider queen food in exchange for them leaving. Say that these ruins will not be peaceful for them anyway with the scavengers seeking to claim them.
[/NODE]

+[NODE]7
[STORY]
You weave a tale of succulent prey and gloriously dark dungeons that would befit such a grand queen. She listens and leaves, looking for greener pastures.You got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]13
[STORY]
Some of the spiders try to get away from your trap and bite you in their dying frenzy.
[/STORY]
[OUT]Put them down.
[/NODE]

+[NODE]17
[STORY]
You manage to smoke the spiders out of their nests and burn their webs so they are forced to abandon this territory.You got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]20
[STORY]
You give the food away and the spider queen leaves with her nest as promised.
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]

+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you learn that the spiders returned to their spot and continued to harass the settlers. They have to deal with the spiders themselves, so your friendship does not grow.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]26
[STORY]
Vous êtes vaincu. Les pilleurs résolvent le problème par eux-mêmes et vous ne gagnez l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]32
[STORY]
You are unconvincing, so the spiders stay.
[/STORY]
[OUT]Abandonner.
[OUT]Offer the spider queen food in exchange for them leaving. Say that these ruins will not be peaceful for them anyway with the scavengers seeking to claim them.
[OUT]Attaquer !
[/NODE]

+[NODE]33
[STORY]
Your scheming fails and you are assailed by the spider queen.The scavengers hear your screams and come to your aid. They have to kill the spiders themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]34
[STORY]
The spider queen bows to your dominance and departs with her spiders. Perhaps one or two may even decide to stay with you.The scavengers are happy with your work.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure and come to your aid. They have to kill the spiders themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]42
[STORY]
Your spider tried to convince the others to leave, but the queen's offer was superior, and your friend stayed with their new queen!The scavengers have to deal with the problem themselves and are not impressed with your work.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]50
[STORY]
As spider queen, you claim dominance over a mere nest. You order the workers to abandon this site and never return to your territory. They obey.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]2
[STORY]
An armed group of scavengers stands before you.
[/STORY]
[OUT]Greet your allies.
[OUT]Stay cautious, but speak to them.
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Move away.
[OUT]Scavengers are only after stuff, give them some, perhaps you'll make friends.
[/NODE]

+[NODE]3
[STORY]
'Ah, you god-folk, good to see ya!'
[/STORY]
[OUT]Ask if they want to trade.
[OUT]Have a drink together.
[/NODE]

+[NODE]11
[STORY]
'You ain't our enemy, but you ain't our friends neither. Go to our village if you wanna make friends. Now, move away.'
[/STORY]
[OUT]Partir.
[OUT]Fight!
[OUT]Intimidate them!
[/NODE]

+[NODE]17
[STORY]
'Fine, fine, here, you take our shit and we back away. No need for fightin' and no hard feelings either, eh.'
[/STORY]
[OUT]If they left anything of use take it and leave.
[/NODE]

+[NODE]19
[STORY]
Your threats don't work. You are beaten and chased away.
[/STORY]
[OUT]Run.
[/NODE]

+[NODE]25
[STORY]
You won.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]26
[STORY]
You were badly beaten and forced to flee.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]27
[STORY]
'Sure, you fool, but we don't care. Bye.'
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]2
[STORY]
You find the tower where a crow's nest is bothering the scavengers.
[/STORY]
[OUT]You know how to handle crows. Try to figure it out.
[OUT][Hunter]Track the crows.
[OUT][Nature ou Intelligence] Utiliser votre capacité mentale afin de trouver une solution.
[OUT][Crow]Dominate the crows.
[OUT]Find them and attack!
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]3
[STORY]
You come closer and observe the birds, trying to find the best way to approach this.
[/STORY]
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it.
[OUT][Crow]Fly with the crows and convince them that this is not a safe place for a nest, as the scavengers are determined to explore it.
[OUT]You have those who can communicate with crows, so make them obey you.
[OUT]Set a trap for the crows and attack when they are weakened.
[OUT]Crows respect territory. Try to figure out a way to mark this land for the scavengers, thus making the crows leave.
[/NODE]

+[NODE]4
[STORY]
You stalk the crows and pick them out one by one, making the rest flee.
[/STORY]
[OUT]Yes, do it.
[OUT]Les tuer sans se poser de question.
[/NODE]

+[NODE]7
[STORY]
You fly together and the crows listen to your wisdom and move away from the tower.You got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]13
[STORY]
The crows try to fight back and leave you bleeding, but the job gets done.
[/STORY]
[OUT]Bien.
[/NODE]

+[NODE]17
[STORY]
You mark the territory and harass the crows for a time, so that in the end they move on from the tower.You got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]20
[STORY]
The crows take their shiny trinkets and fly away.
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]

+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you learn that the animals returned to their tower. The scavengers have to deal with the beasts themselves, so your friendship does not grow.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]26
[STORY]
Vous êtes vaincu. Les pilleurs résolvent le problème par eux-mêmes et vous ne gagnez l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]32
[STORY]
You are unconvincing, so the crows stay.
[/STORY]
[OUT]Abandonner.
[OUT]Crows like to collect shiny things. Try to bribe them to leave.
[OUT]Just attack them!
[/NODE]

+[NODE]33
[STORY]
Your scheming fails and you are assailed by the crows.The scavengers hear of your failings and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]34
[STORY]
The crows bow to your dominance and depart. Perhaps one or two may even decide to stay with you.The scavengers are happy with your work.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure and come to your aid. They have to kill the crows themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]42
[STORY]
The crows seem to listen to your wisdom at first, but later you discover they only moved their nest deeper into the tower, making it even more dangerous for the scavengers to loot this place.They are not impressed with you.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]50
[STORY]
The crows bow to your dominance and fly away. Perhaps one even decides to stay with you.The scavengers are happy with your work.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]2
[STORY]
Most of this quarry has collapsed into a deep ravine, but there still may be some usable resources here.
[/STORY]
[OUT][Perception]Scout the place first.
[OUT]Search the place.
[OUT]Search the place.
[OUT]Partir.
[/NODE]

+[NODE]4
[STORY]
You search through the rubble, but instead of resources, you come across a band of scavengers who don't look happy to share this site.
[/STORY]
[OUT][Scavenger]Speak to your kin. Tell them your lot is bigger and tougher, so they'd better share.
[OUT]Attaquer !
[OUT]Run away.
[/NODE]

+[NODE]5
[STORY]
You search through the rubble of this old quarry and spot traces of gold ore, but you suspect you'd have to dig deep to find anything substantial.
[/STORY]
[OUT][Dwarf]Use your dwarven knowledge to make this dig easier.
[OUT][Dwarf]Use your dwarven knowledge to make this dig easier.
[OUT]Use tools to dig.
[OUT]Dig.
[OUT]Partir.
[/NODE]

+[NODE]12
[STORY]
As you try to dig for gold, the earth shifts once more and almost buries you alive.You manage to scramble back up to the surface. If there was any gold, it is gone.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]16
[STORY]
You uncover a good stash of gold and several skeletons of miners who likely died with it.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]

+[NODE]25
[STORY]
With the scavengers gone, you dig through the rubble, but apart from some basic stone, you find the quarry depleted.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]29
[STORY]
Apart from some stone, you find an abandoned child, locked in a cage and abused. It is grateful for your help and wants to go with you.
[/STORY]
[OUT]Take the child and leave.
[/NODE]

+[NODE]31
[STORY]
You try to use the scavengers' superstition and a set of caves and tunnels to trick them into thinking this quarry is haunted. It works, but instead of running away, the scavengers decide to collapse the caves and kill the 'ghosts.'You barely make it out alive.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]36
[STORY]
You search through the rubble but instead of resources, you come across a band of scavengers. They haven't spotted you yet.
[/STORY]
[OUT][Scavenger]Speak to your kin. Tell them your lot is bigger and tougher, so they'd better share.
[OUT]Try to outsmart these scavengers before they see you.
[OUT]Attaquer !
[OUT]Run away.
[/NODE]

+[NODE]38
[STORY]
These old quarries have many caves and burrows, and scavengers are very superstitious.You goad them with suspicious sounds and falling rocks until they decide this place is haunted and abandon it, even leaving behind some of their stuff.
[/STORY]
[OUT]Gather what you can.
[/NODE]

+[NODE]39
[STORY]
You uncover a good stash of gold and several skeletons of miners who likely died with it.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]

+[NODE]43
[STORY]
The scavengers look spooked and move away:'Ya, ya, take yer share, take, take and go.'
[/STORY]
[OUT]Gather up their stuff.
[/NODE]

+[NODE]45
[STORY]
There are so many of them, and they look well equipped and aggressive. You think it is best to leave, now.
[/STORY]
[OUT]Run.
[/NODE]

+[NODE]2
[STORY]
The ruins are old and decrepit, likely already looted many times over, but you never know what hidden secrets you may yet uncover.The south area seems less traversed, but also unstable.
[/STORY]
[OUT]Investigate the south.
[OUT]Investigate the south.
[OUT]Investigate the safer areas.
[/NODE]

+[NODE]3
[STORY]
You find a hidden cellar -- or, rather, it finds you as you painfully fall through its ceiling onto a hard floor. Still, there is loot to be found here.
[/STORY]
[OUT]Gather it.
[/NODE]

+[NODE]2
[STORY]
As you scour some old ruins for loot, you notice you're not the first to arrive.The other group does not see you yet, but this may change at any moment.
[/STORY]
[OUT]Call upon turmoil and attack whoever dares to stand in your path!
[OUT]Attaquer !
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[OUT]Partir.
[OUT]Attaquer !
[/NODE]

+[NODE]3
[STORY]
As you approach the other group, you realise too late that they are not scavengers, but bandits waiting to ambush you.'We're the genero... genral? We're the kind types. We take some of your stuff, we let you leave alive.'
[/STORY]
[OUT]Agree to give them some of your stuff (to the value of 100).
[OUT]Try to intimidate them.
[OUT]Fight!
[OUT]Bargain with them, bandit to bandit.
[/NODE]

+[NODE]4
[STORY]
It looks like these are scavengers -- a rugged, scruffy lot, pillaging what they can from the ruins.You took the time to scout, so now you're in a better position for a tactical attack.
[/STORY]
[OUT]Attaquer !
[OUT]As harmony and intellect dictate, there must be a peaceful way out. These folks look hungry. Offer them food in exchange for letting you search the ruins as well. [Lose 20 [R7]food]
[OUT]Approach the scavengers and offer a deal to search the ruins together.
[OUT]Intimidate them.
[OUT]Intimidate them.
[OUT]Just leave them be.
[/NODE]

+[NODE]10
[STORY]
'You seem like honest types, and we are hungry. Deal.And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.'
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Ignore the warning and explore the east side.
[/NODE]

+[NODE]12
[STORY]
You enter the eastern part of the ruins and find that a deep, nasty gash has been torn in the ground beneath you.From within, you sense a presence, watching, waiting...You feel a warm glow that seems pleasant at first, then becomes stifling, hot, and burning!
[/STORY]
[OUT]Run away!
[OUT]Stay and fight this thing!
[/NODE]

+[NODE]17
[STORY]
'I suppose if you give us some food, we can let you search this place.Or we could trade with what we found so far.'
[/STORY]
[OUT]Give them some food so you can search. [Lose 20 food]
[OUT]Trade with them and leave.
[OUT]Attack them instead.
[OUT]Actually, just leave.
[/NODE]

+[NODE]23
[STORY]
'We go now. You don't kill us!'The scavengers look at you and decide the loot is not worth their lives. They run away.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]

+[NODE]28
[STORY]
'You scary, but you not many. We take you!'
[/STORY]
[OUT]Fight!
[OUT]Run away.
[/NODE]

+[NODE]29
[STORY]
'We go now. You don't kill us!'The scavengers look at you and decide the loot is not worth their lives. They run away.
[/STORY]
[OUT]Good. Gather the loot and leave.
[/NODE]

+[NODE]30
[STORY]
You scout ahead and discover that it is a group of bandits pretending to scavenge the ruins, but in fact waiting to ambush you!
[/STORY]
[OUT]Attack them with a preemptive strike!
[OUT]Run away.
[OUT]Bargain with them, bandit to bandit.
[OUT]Try to intimidate them.
[/NODE]

+[NODE]35
[STORY]
'You think you scary, eh? Think again, scum!'While you were talking, they were getting ready to fight, and they launch at you.
[/STORY]
[OUT]Fight!
[OUT]Throw them some of your stuff and run away!
[/NODE]

+[NODE]38
[STORY]
You kill the bandits and take their spoils!But the ruins were clearly looted many times over already.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]50
[STORY]
The burning light is overwhelming. It burns your very soul, threatening to dissolve it entirely and bind it to the ever-glowing presence.Just as you think you?ll succumb, the light retreats, perhaps still too weak to fully take you.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]52
[STORY]
Your spirit is strong and pushes away the burning light that threatened to devour your very soul.At least now you can loot the ruins in peace, although you remain shaken by the experience.
[/STORY]
[OUT]Search the ruins and leave.
[/NODE]

+[NODE]55
[STORY]
'You seem like honest types, and we are hungry. Deal.And since we ain't stupid enough to mess with your gods, you can search to the south and west of here. Be careful of the east, though -- the air seems foul there, and two of ours never came back to say what's hiding there.'
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Ignore the warning and explore the east side.
[/NODE]

+[NODE]56
[STORY]
'Nah, we don't wanna deal with your sort. Beat it!'
[/STORY]
[OUT]Partir.
[OUT]Attack them instead.
[/NODE]

+[NODE]59
[STORY]
Your decisive attack destroys the enemy, but you did not notice a small group taking off with what they looted here.Still, you are now free to continue searching the ruins.
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Check the east side.
[/NODE]

+[NODE]60
[STORY]
You skilfully dispatch the enemy.You are now free to continue searching the ruins.
[/STORY]
[OUT]Check the west side.
[OUT]Check the south side.
[OUT]Check the east side.
[/NODE]

+[NODE]62
[STORY]
Defeated, you run for your lives, having to leave behind some of your supplies.
[/STORY]
[OUT]Run.
[/NODE]

+[NODE]64
[STORY]
'I guess dealin's more profitable-like, sure. We can trade, or you can bugger off. Call it professional cort... curtsy?'
[/STORY]
[OUT]Agree to trade.
[OUT]Partir.
[OUT]Attaquer !
[/NODE]

+[NODE]66
[STORY]
'Eh, you look burly enough, and we're gettin' tired. Perhaps it's best we give you some of our stuff and you leave us be, eh?'
[/STORY]
[OUT]Agree to take their stuff and let them be.
[OUT]Attack them instead. The fight should be easier now that they're scared!
[/NODE]

+[NODE]69
[STORY]
You are sorely beaten and perhaps drop some of your stuff so they won't chase you.'Lucky we ain't evil, else we'd take all your things!'
[/STORY]
[OUT]Run.
[/NODE]

+[NODE]71
[STORY]
'I suppose if you give us some food, we can let you search this place.Or we could trade with what we found so far.'
[/STORY]
[OUT]Give them some food so you can search. [Lose 20 food]
[OUT]Attack them instead.
[OUT]Actually, just leave.
[/NODE]

+[NODE]72
[STORY]
You feel strengthened by your god.
[/STORY]
[OUT]Attaquer !
[OUT]Run away.
[/NODE]

+[NODE]2
[STORY]
You enter an ancient human graveyard. Here, you feel the presence of otherworldly beings lingering in dark corners, but they do not react to you in any way.
[/STORY]
[OUT]Good. Look for useful resources without disturbing the dead.
[OUT]Good. Look for useful resources without disturbing the dead.
[OUT]Good. Look for useful resources without disturbing the dead.
[OUT]Partir.
[/NODE]

+[NODE]3
[STORY]
The cemetery looks like it's been looted many times before. There's some rubble and dirt.You do, however, find a faded pentagram and a dead body that is not buried. Among its rotten belongings, you find a map drawn on a piece of leather.
[/STORY]
[OUT]Take the map and leave.
[OUT]Take the map and leave.
[/NODE]

+[NODE]6
[STORY]
The cemetery looks like it's been looted many times before. There's some rubble and dirt.You find one large crypt that could still hold some mysteries, but you'd need to move a large slab of stone to get in.
[/STORY]
[OUT]You're strong enough to move the slab without much effort.
[OUT]Try to move the slab.
[OUT]Partir.
[/NODE]

+[NODE]8
[STORY]
You move the slab and enter a dark crypt.As you step inside, candles light up along your path and, within, you find a stone coffin. Around it, in various alcoves, you see statues wearing jewellery, ornamental objects, and even ceremonial weaponry. Some of it is likely too old to use, but some can be salvaged.
[/STORY]
[OUT]Sneak in and loot the place quickly.
[OUT]Sneak in and loot the place quickly.
[OUT]Sneak in and loot the place quickly.
[OUT]Attack whatever lies in the coffin.
[OUT]Attack whatever lies in the coffin.
[/NODE]

+[NODE]11
[STORY]
The crypt remains untouched and the effort leaves you exhausted.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]13
[STORY]
You feel the air tense around you and a dread runs down your spine, but you sneak in and grab as much as you can before anything happens.
[/STORY]
[OUT]Good, take the stuff and leave.
[OUT]Good, take the stuff and leave.
[/NODE]

+[NODE]16
[STORY]
You feel the air tense around you and a dread runs down your spine. You see nothing, but you feel a dark curse attacking you!
[/STORY]
[OUT]Defend yourselves.
[/NODE]

+[NODE]18
[STORY]
You feel the air tense around you and a dread runs down your spine, but you sneak in and grab as much as you can before anything happens.
[/STORY]
[OUT]Good, take the stuff and leave.
[OUT]Good, take the stuff and leave.
[/NODE]

+[NODE]19
[STORY]
Whatever dark force tried breaking you, it fails and retreats from whence it came.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]

+[NODE]23
[STORY]
You open the crypt and stab whatever was inside. It looks like a very dead body and now it is, er, deader.
[/STORY]
[OUT]Good. Loot the place and leave.
[/NODE]

+[NODE]25
[STORY]
The striga that lay within met its true death. The tomb lies open for your looting.
[/STORY]
[OUT]Gather what you can and leave.
[/NODE]

+[NODE]26
[STORY]
You are beaten badly, your blood drawn, your souls weakened, but you manage to run away before death followed.
[/STORY]
[OUT]Partir.
[OUT]Partir.
[/NODE]

+[NODE]27
[STORY]
The cemetery looks like it's been looted many times before. There's some rubble and dirt.You also notice a creature burrowing under one of the gravestones.
[/STORY]
[OUT]Take a closer look to try to identify it.
[OUT]Attaquer !
[OUT]Leave it be.
[OUT][Unliving]You feel a weaker form of the unliving here. Try to dominate it into servitude.
[/NODE]

+[NODE]28
[STORY]
These are unliving vermin!
[/STORY]
[OUT]Kill them!
[OUT]Lure them away with some food and a bit of your blood. Then loot the grave they were digging.
[OUT]Partir.
[OUT][Unliving]You feel a weaker form of the unliving here. Try to dominate it into servitude.
[/NODE]

+[NODE]35
[STORY]
The rats beat you badly and you are forced to flee. Some of you are infected by the unliving vermin.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]43
[STORY]
A dark, foreboding force clasps at your souls, corrupting them from within. You feel soiled, violated.You manage to force yourself out of this place, but not without scars.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]45
[STORY]
You move the slab and enter a dark crypt.As you step inside, candles light up along your path and, within, you find a stone coffin. Around it, in various alcoves, you see statues wearing jewellery, ornamental objects, and even ceremonial weaponry. Some of it is likely too old to use, but some can be salvaged.
[/STORY]
[OUT]Sneak in and loot the place quickly.
[OUT]Sneak in and loot the place quickly.
[OUT]Sneak in and loot the place quickly.
[OUT]Attack whatever lies in the coffin.
[OUT]Attack whatever lies in the coffin.
[/NODE]

+[NODE]46
[STORY]
Alas, for one of you, the wounds were deadly -- or so it seemed, until you rose up as a nightwalker, a striga. Fortunately, your connection to the cosmic pantheon remains strong, so you are free to follow your own path again.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]50
[STORY]
Your plan works, but the stuff you loot is infected with some nasty rat disease.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]52
[STORY]
You dominate the unliving rats swarming the grave, but they are too scared for servitude. They simply scamper off into the shadows.
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --ScavengersTradeadv(2)
+[NODE]2
[STORY]
Les étals du marchand s'ouvrent devant vous.
[/STORY]
[OUT]Échanger.
[OUT]Échanger.
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]7
[STORY]
« Nous ne vous connaissons pas. Nous n'accepterons donc pas la nourriture comme monnaie d'échange, et vous devrez payer une commission au préalable.»
[/STORY]
[OUT]Échanger.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]11
[STORY]
«Ravis de faire affaire avec vous. Maintenant allez vous faire foutre.»
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]2
[STORY]
You come across a cave and your scouts report that it has tunnels deep inside, which may hold mysteries.
[/STORY]
[OUT][Hunter or perception] Check the area before going in.
[OUT]Go in.
[OUT]Partir.
[/NODE]

+[NODE]8
[STORY]
You go into the cave to see if it has good minerals within. But you are also startled by a nest of angry bats!
[/STORY]
[OUT]Attaquer !
[OUT]Run away!
[/NODE]

+[NODE]9
[STORY]
You spot no recent humanoid activity, nor any large animal tracks.The cave does have good minerals within. You also see bat droppings, so you expect to find a nest.
[/STORY]
[OUT]Attaquer !
[OUT]Wait till nightfall, then try to sneak in while the bats are out feeding.
[OUT]Wait till nightfall, then try to sneak in while the bats are out feeding.
[/NODE]

+[NODE]15
[STORY]
The bats beat you badly and force you to flee.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]18
[STORY]
At nightfall, the bats set out for their feeding, and you sneak in to take what you can from the cave.Alas, the bats must have spotted you. They return and swarm you!
[/STORY]
[OUT]Attaquer !
[OUT]Run away!
[/NODE]

+[NODE]19
[STORY]
You kill the bats and are free to explore.
[/STORY]
[OUT]Search the cave.
[OUT]Search the cave, gather the loot, and leave.
[/NODE]

+[NODE]20
[STORY]
Deep within the cave, hidden away from sight, you discover the remains of a man clothed in heavy armour, black as night, a cape of some sort, and a hat with pointed bits, almost like a bat. You also find several odd mechanical gadgets, all rusty and broken now, but at least you can get some metal from the odd fellow.
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]

+[NODE]23
[STORY]
At nightfall, the bats set out for their feeding, and you sneak in to take what you can from the cave.
[/STORY]
[OUT]Search the cave.
[OUT]Search the cave, gather the loot, and leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavengersVillageSmall(3)
+[NODE]2
[STORY]
'You there, what ya want here?'Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Demander si vous pouvez aider pour quoi que ce soit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Demander si vous pouvez visiter le marché au bestiaux.
[OUT]Échanger.
[OUT]Partir.
[/NODE]

+[NODE]5
[STORY]
« Vous dégagez ou on vous dégage ordures ! Vous voyez se rassembler des paysans armés.»
[/STORY]
[OUT]Attaquer !
[OUT]Partir.
[OUT]Dire que vous ne leur voulez aucun mal. Vous ne voulez que parler et visiter.
[/NODE]

+[NODE]6
[STORY]
Le village est en ruine, les butins vous reviennent.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]10
[STORY]
« De maudits corbeaux nichent sur une tour pas loin. Ils arrêtent pas de nous faire suer et on n'a pas le temps de s'occuper d'eux. Occupez vous-en si ça vous chante.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et partir.
[/NODE]

+[NODE]11
[STORY]
« Je suppose que vous pouvez vous reposer. Nous avons quelques sages ici. S'ils ne sont pas occupés, ils sont doués avec le corps et l'esprit et peuvent vous aider.»
[/STORY]
[OUT]Payer afin de soigner vos blessures physiques.
[OUT]Payer afin de soigner vos blessures mentales.
[OUT]Payer afin de dissiper le poison.
[OUT]Demander s'il y a un sage capable de soigner les afflictions spirituelles.
[OUT]On dit qu'un des pilleurs est en train de succomber à sa folie, et tout le monde se rassemble pour écouter ses derniers contes. Ils sont apparemment sans queue ni tête, mais les paysans semblent convaincus qu'écouter n'est pas une perte de temps. Écouter avec eux.
[OUT]Revenir un autre jour.
[/NODE]

+[NODE]19
[STORY]
«Il y a toujours des problèmes par ici. Il y a un grand amas de ruines pas très loin, mais des saletés d'abeilles s'y sont installées. On monte à peine le camp et on est peu nombreux, donc si vous nous aidez à les chasser, on sera amis pour sûr.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et partir.
[/NODE]

+[NODE]21
[STORY]
«Vous cherchez à aider un camarade? Forcément il y a toujours un problème.»
[/STORY]
[OUT]Demander s'il y a quelque chose à tuer.
[OUT]Vous transportez beaucoup de bois. Leur demander s'il leur en faut.
[OUT]Vous constatez qu'ils ont besoin de pierre. Leur dire que vous pouvez leur en donner.
[OUT]Il n'y a rien à faire ici pour le moment. Revenir un autre jour.
[OUT]Demander s'il y a quelque chose à tuer.
[/NODE]

+[NODE]22
[STORY]
« Des bâtards Slaviens ont monté leur camp à côté de nous. Bientôt il viendront toquer à notre porte en prêchant une espèce de parole divine et nous forceront à écouter. débarrassez vous d'eux et on sera copains pour sûr.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et partir.
[/NODE]

+[NODE]26
[STORY]
«Une sorcière, c'est ça que vous cherchez hein? La magie a un prix. Soigner un esprit est plus simple que de soigner une malédiction. Les malédictions sont tenaces et cela vous coûtera d'avantage : cela vous coûtera du sang.»
[/STORY]
[OUT][Sorcière] Dire que vous avez seulement besoin de l'aide de votre sœur. Vous paierez le prix vous-même et promettez de ne pas la déranger.
[OUT]Accepter de payer le prix.
[OUT]Demander un soin des blessures spirituelles.
[/NODE]

+[NODE]29
[STORY]
La sorcière répond : «Bah, tu aurais dû le dire plus tôt ma sœur. J'aurais pas essayé de t'embobiner avec la connerie du prix, ha. Mettons-nous au travail». Ensemble vous brisez vos malédictions.
[/STORY]
[OUT]La remercier et partir
[/NODE]

+[NODE]37
[STORY]
«Vous êtes vraiment bizarres vous. Mais avec plaisir, merci. On ne peut pas vous donner beaucoup en échange parce qu'on n'est pas aussi étrange que vous, mais tenez, voilà, prenez ce qu'on a en trop.»
[/STORY]
[OUT]Leur souhaiter bonne chance et partir.
[/NODE]

+[NODE]40
[STORY]
«Bien sûr, faisons affaire, on pourrait avoir un bestiau pour vous.»
[/STORY]
[OUT]Acheter une tête de bétail au hasard.
[/NODE]

+[NODE]47
[STORY]
«Il y a toujours des problèmes par ici. Des serpents visqueux ont construit leur nid pas loin. Si vous les tuez, on est amis pour sûr.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et partir.
[/NODE]

+[NODE]50
[STORY]
«Bon, d'accord, vous avez l'air plutôt honnêtes et vous portez la marque des dieux. On ferait mieux de pas les énerver. Entrez, mais on vous surveille!»
[/STORY]
[OUT]Demander à faire affaire.
[OUT]Proposer de leur rendre un service pour prouver que vous êtes de bonne foi.
[OUT]Proposer de leur rendre un service pour prouver que vous êtes de bonne foi.
[/NODE]

+[NODE]53
[STORY]
« Dégagez ! »
[/STORY]
[OUT]Attaquer !
[OUT]Partir.
[/NODE]

+[NODE]66
[STORY]
Le combat est à sens unique et, vaincus vous êtes forcés de prendre la fuite.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]67
[STORY]
« Soit nous n'avons rien à vous proposer, soit vos semblables sont déjà en train de nous aider. Finissez d'abord ce que vous avez commencé avant de poursuivre. »
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --ScavengersVillageMed(4)
+[NODE]2
[STORY]
'You there, what ya want here?'Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Demander si vous pouvez aider pour quoi que ce soit.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Demander si vous pouvez rendre visite au marchand d'esclave.
[OUT]Échanger.
[OUT]Partir.
[/NODE]

+[NODE]5
[STORY]
«Vous feriez mieux de passer votre chemin, vous n'êtes pas de nos amis.» Vous voyez se rassembler des paysans armés.
[/STORY]
[OUT]Attaquer !
[OUT]Partir.
[OUT]Dire que vous ne leur voulez aucun mal. Vous ne voulez que parler et visiter.
[/NODE]

+[NODE]6
[STORY]
Le village est en ruine, les butins vous reviennent.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]10
[STORY]
« De maudits corbeaux nichent sur une tour pas loin. Ils arrêtent pas de nous faire suer et on n'a pas le temps de s'occuper d'eux. Occupez vous-en si ça vous chante.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et partir.
[/NODE]

+[NODE]11
[STORY]
« Je suppose que vous pouvez vous reposer. Nous avons quelques sages ici. S'ils ne sont pas occupés, ils sont doués avec le corps et l'esprit et peuvent vous aider.»
[/STORY]
[OUT]Payer afin de soigner vos blessures physiques.
[OUT]Payer afin de soigner vos blessures mentales.
[OUT]Payer afin de dissiper le poison.
[OUT]Demander s'il y a un sage capable de soigner les afflictions spirituelles.
[OUT]On dit qu'un des pilleurs est en train de succomber à sa folie, et tout le monde se rassemble pour écouter ses derniers contes. Ils sont apparemment sans queue ni tête, mais les paysans semblent convaincus qu'écouter n'est pas une perte de temps. Écouter avec eux.
[OUT]Revenir un autre jour.
[/NODE]

+[NODE]18
[STORY]
«Bien sûr, faites-vous plaisir, on a pas assez d'hommes pour tout vérifier.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et partir.
[/NODE]

+[NODE]19
[STORY]
«Il y a toujours des problèmes par ici. Il y a un bon grand terrain à piller pas très loin, mais des saletés de rats y ont fait leur nid et n'arrêtent pas de nous faire suer. On monte à peine le camp et on est peu nombreux, donc si vous nous aidez à les exterminer, on sera reconnaissants pour sûr.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et partir.
[/NODE]

+[NODE]21
[STORY]
«Vous cherchez à aider un camarade? Forcément il y a toujours un problème.»
[/STORY]
[OUT]Demander s'il y a quelque chose à tuer.
[OUT]Vous constatez qu'ils ont besoin de pierre. Leur dire que vous pouvez leur en donner.
[OUT]Vous transportez beaucoup de bois. Leur demander s'il leur en faut.
[OUT]Il n'y a rien à faire ici pour le moment. Revenir un autre jour.
[OUT]Demander s'il y a des endroits intéressants par ici.
[OUT]Demander s'il y a quelque chose à tuer.
[/NODE]

+[NODE]22
[STORY]
« Des sales gobelins on monté le camp pas loin, et ces ordures veulent notre territoire, c'est sûr! Allez leur mettre une bonne correction de notre part.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et partir.
[/NODE]

+[NODE]26
[STORY]
«Une sorcière, c'est ça que vous cherchez hein? La magie a un prix. Soigner un esprit est plus simple que de soigner une malédiction. Les malédictions sont tenaces et cela vous coûtera d'avantage : cela vous coûtera du sang.»
[/STORY]
[OUT][Sorcière] Dire que vous avez seulement besoin de l'aide de votre sœur. Vous paierez le prix vous-même et promettez de ne pas la déranger.
[OUT]Accepter de payer le prix.
[OUT]Demander un soin des blessures spirituelles.
[/NODE]

+[NODE]29
[STORY]
La sorcière répond : «Bah, tu aurais dû le dire plus tôt ma sœur. J'aurais pas essayé de t'embobiner avec la connerie du prix, ha. Mettons-nous au travail». Ensemble vous brisez vos malédictions.
[/STORY]
[OUT]La remercier et partir
[/NODE]

+[NODE]37
[STORY]
«Vous êtes vraiment bizarres vous. Mais avec plaisir, merci. On ne peut pas vous donner beaucoup en échange parce qu'on n'est pas aussi étrange que vous, mais tenez, voilà, prenez ce qu'on a en trop.»
[/STORY]
[OUT]Leur souhaiter bonne chance et partir.
[/NODE]

+[NODE]40
[STORY]
«Bien sûr, faisons affaire, on pourrait avoir un bestiau pour vous.»
[/STORY]
[OUT]Acheter un esclave.
[/NODE]

+[NODE]49
[STORY]
«Bon, d'accord, vous avez l'air plutôt honnêtes et vous portez la marque des dieux. On ferait mieux de pas les énerver. Entrez, mais on vous surveille!»
[/STORY]
[OUT]Demander à faire affaire.
[OUT]Proposer de leur rendre un service pour prouver que vous êtes de bonne foi.
[OUT]Proposer de leur rendre un service pour prouver que vous êtes de bonne foi.
[/NODE]

+[NODE]51
[STORY]
«On a des problèmes avec des prédateurs errant dans le secteur. Vous avez demander si vous pouviez nous aider?»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et partir.
[/NODE]

+[NODE]53
[STORY]
«Partez ! »
[/STORY]
[OUT]Attaquer !
[OUT]Partir.
[/NODE]

+[NODE]60
[STORY]
«Ces saloperies de bandits on installé un campement pas loin de nous. Bientôt ils viendront toquer à notre porte et voler nos affaires. Débarrassez vous d'eux, et on sera potes, pour sûr.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et partir.
[/NODE]

+[NODE]69
[STORY]
«Des araignées on pris le contrôle d'un endroit pas loin. Allez nettoyer la zone si vous aimez tant que ça vous occuper.»
[/STORY]
[OUT]Accepter.
[OUT]Refuser et partir.
[/NODE]

+[NODE]73
[STORY]
Le combat est à sens unique et, vaincus vous êtes forcés de prendre la fuite.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]74
[STORY]
« Soit nous n'avons rien à vous proposer, soit vos semblables sont déjà en train de nous aider. Finissez d'abord ce que vous avez commencé avant de poursuivre. »
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --scavKillsmallBees(5)
+[NODE]2
[STORY]
Vous arrivez à l'endroit où les pilleurs vous ont indiqué qu'une ruche les embête.
[/STORY]
[OUT]Vous avez avec vous des gens qui savent comment on peut s'occuper des abeilles. Considérer vos options.
[OUT][Sagesse] Vous en savez un peu à propos des abeilles, et vous pensez donc un moyen de vous en débarasser.
[OUT][Nature ou Intelligence] Utiliser votre capacité mentale afin de trouver une solution.
[OUT]Utiliser votre nourriture afin de d'appâter les abeilles en dehors du territoire et espérer qu'elles ne reviennent pas.
[OUT]Attaquer !
[OUT]Revenir plus tard.
[/NODE]

+[NODE]3
[STORY]
Vous vous rapprochez pour évaluer la situation.
[/STORY]
[OUT][Abeille] Bourdonner en direction de la ruche et leur dire de partir.
[OUT][Abeille] Bourdonner en direction de la ruche et leur dire de partir.
[OUT]Essayer de communiquer avec les abeilles.
[OUT]Les abeilles détestent la fumée. Trouver le meilleur endroit pour les enfumer en toute sécurité.
[OUT]Tuer les abeilles dans un combat aisé par la connaissance de votre ennemi. [Physique]
[/NODE]

+[NODE]4
[STORY]
Vous pourriez essayer d'utiliser une épaisse fumée accompagnée de graine de pavot empoisonnées. Cela étouffera les abeilles lentement, mais ça devrait vous en débarrasser. Cependant, si les choses tournent mal, elles seront très énervées.
[/STORY]
[OUT]Oui, les tuer une à une.
[OUT]Vous avez avec vous des gens qui savent comment on peut s'occuper des abeilles. Considérer vos options.
[OUT]Les tuer sans se poser de question.
[/NODE]

+[NODE]7
[STORY]
Vous bourdonnez un temps avec les autres abeilles et les persuadez que cet endroit n'est pas sans dangers. Comme on vous l'a demandé, vous avez résolu le problème, et votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]13
[STORY]
La fumée fait son travail, mais lentement, et vous êtes donc piqués par quelques survivantes avant que la ruche ne meure.
[/STORY]
[OUT]Bien.
[/NODE]

+[NODE]17
[STORY]
Vous trouvez l'endroit idéal et utilisez pile la bonne quantité de fumée pour résoudre le problème. Le bourdonnement s'éteint et les pilleurs devraient désormais être contents.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]20
[STORY]
Vous semez la nourriture et conduisez les abeilles à un autre endroit.
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]

+[NODE]21
[STORY]
Hélas, alors que vous êtes sur le point d'apporter la nouvelle de votre succès, vous découvrez que les abeilles sont revenues et continuent de harceler les campeurs. Ils doivent s'occuper eux-mêmes des abeilles, donc votre amitié ne grandit pas.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]26
[STORY]
Vous êtes vaincu. Les pilleurs résolvent le problème par eux-mêmes et vous ne gagnez l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]32
[STORY]
Vous n'êtes pas très persuasifs : les abeilles restent.
[/STORY]
[OUT]Abandonner.
[OUT]Utiliser votre propre nourriture afin de les appâter en dehors du territoire et espérer qu'elles ne reviennent pas.
[OUT]Les attaquer. [Physique]
[/NODE]

+[NODE]33
[STORY]
Vous échouez et les abeilles se déchaînent sur vous! Les pilleurs qui ont demandé votre aide entendent vos cri et viennent à votre secours. Ils doivent tuer les loups eux-mêmes et sont mécontents d'avoir perdu leur temps à le faire. Vous ne gagnez l'amitié de personne.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]34
[STORY]
Les abeilles entendent raison et décident d'aller s'installer autre part. Comme demandé, vous avez résolu le problème, et vous gagnez donc leur amitié.
[/STORY]
[OUT]S'en aller.
[OUT]Partir.
[/NODE]

+[NODE]35
[STORY]
Une abeille chante d'amitié pour vous et reste.
[/STORY]
[OUT]Partir ensemble.
[OUT]Non, partir.
[/NODE]

+[NODE]37
[STORY]
Les pilleurs entendent parler de votre échec et viennent à votre secours. Ils doivent tuer les abeilles eux-mêmes et sont mécontents de devoir y perdre leur temps. Vous ne gagnez pas leur amitié.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]42
[STORY]
Vous bourdonnez avec les autres abeilles et essayez de leur dire que cet endroit n'est pas sûr, mais elles sont énervées par votre présence et attaquent.
[/STORY]
[OUT]Vous défendre.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKilladvGobs(6)
+[NODE]2
[STORY]
Vous trouvez le campement improvisé de gobelins dont les pilleurs vous ont demandé de vous débarrasser.
[/STORY]
[OUT]Se rapprocher pour parler.
[OUT][Chasseur ou perception] Y regarder de plus près.
[OUT][Magie ou intelligence] On sait que les gobelins respectent votre domaine. Essayer de les raisonner.
[OUT]Payer les peaux-vertes afin qu'ils partent.
[OUT]Attaquer !
[OUT]Revenir plus tard.
[/NODE]

+[NODE]3
[STORY]
The goblins stand with weapons at the ready:'What do you want here? This is our patch of spirit ground, we stay here.'
[/STORY]
[OUT][Goblin]Say that the hummies are being arseholes and want them gone. Ask if they can move along.
[OUT]Tell them the scavengers do not want them as neighbours. Ask them to relocate, now!
[OUT]Goblins don't usually go for bribery, but these guys look worse for wear, so they may accept resources. Ask them if they will leave for a price.
[OUT]Attaquer !
[/NODE]

+[NODE]4
[STORY]
You notice that a lot of the goblins are wounded from a previous fight and are trying to patch themselves up.You see a stream from which they are taking water. You could poison it. In this weakened state, they are bound to die painfully.
[/STORY]
[OUT]Poison the stream.
[OUT]Se rapprocher pour parler.
[OUT]Les tuer sans se poser de question.
[/NODE]

+[NODE]7
[STORY]
'Yeah, those soft-skin types, they always so touchy when it comes to turf. We will go, friend. We want no trouble, we had enough with some orcs not far from here, so beware!'
[/STORY]
[OUT]Thank them for the warning and wish them luck.
[OUT]Offer to party together before they depart.
[/NODE]

+[NODE]13
[STORY]
The gobbos die horribly from the poison, but before the last one falls, he shakes his shaman staff and curses your honourless souls!
[/STORY]
[OUT]Damned goblin. Take what you can from them.
[/NODE]

+[NODE]17
[STORY]
'I see, yes. You speak well, friend, and those gods of yours understand the mind and the spirit. We leave and give you this token of our friendship. Spirits be with you.'
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]20
[STORY]
'Yeah, all right, deal's a deal, times are hard and stuff is good, so we move out.'
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]

+[NODE]21
[STORY]
You are about to report your success when you realise that the goblins have no honour -- they have returned.They are eventually beaten by the scavengers without your help, and your friendship suffers for it.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]32
[STORY]
'You think you scumbags can come and tell us what to do? Beat it or else!'
[/STORY]
[OUT]Abandonner.
[OUT]Pay them off.
[OUT]Attaquer !
[/NODE]

+[NODE]34
[STORY]
'Ah, you, those hummies, this place seems to have bad mojo. We go.'You dealt with the problem as asked, so you gain friendship.
[/STORY]
[OUT]Bien.
[OUT]Partir.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure. They have to get rid of the goblins themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]44
[STORY]
'Yeah, you have good vibes, so we go as we said. May spirits be kind to you.'The gobbos move on and the scavengers are pleased.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]45
[STORY]
'Hmm, perhaps. Give us some worthwhile goods and we will leave, and we'll even trade with you on top of that, if you like.'
[/STORY]
[OUT]Accepter.
[OUT]Refuse.
[/NODE]

+[NODE]48
[STORY]
'Ha! This land's good place, spirits speak well here. We do not leave, you can tell your friends that.'
[/STORY]
[OUT]Abandonner.
[OUT]Pay them off.
[OUT]Attaquer !
[/NODE]

+[NODE]53
[STORY]
'Now you speak like a true spirit child. Come, let us smoke and dance!'
[/STORY]
[OUT]Party till the morning.
[/NODE]

+[NODE]55
[STORY]
You party well. Afterward, the goblins keep to their word and leave.The scavengers are pleased with the result.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]56
[STORY]
You party well -- too well for some. Afterward, the goblins keep to their word and leave.The scavengers are pleased with the result.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]57
[STORY]
You party well. Afterward, the goblins keep to their word and leave.The scavengers are pleased with the result.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]60
[STORY]
The poison does its gruesome job and the scavengers should be happy that their problem is gone.
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKillsmallSlav(7)
+[NODE]2
[STORY]
You find the Slavyan camp that the scavengers asked you to deal with.
[/STORY]
[OUT]Convince the Slavyans that the scavengers aren't worth the trouble and that it would be best to leave.
[OUT][Intellect or Harmony]Convince the Slavyans that fighting is not the way to go here. A truce may prove safer and more profitable for both.
[OUT]Pay the scouts.
[OUT]Attack.
[OUT]Revenir plus tard.
[OUT][Hunter or perception]These Slavyans seem determined to hunt for scavengers, so plant false tracks to lead them away from this piece of land.
[/NODE]

+[NODE]4
[STORY]
'We thank you, friend, for you saved us time. We Slavyan folk should stick together against those godless types. Good luck to you.'
[/STORY]
[OUT]Wish them well and leave to report your success.
[/NODE]

+[NODE]13
[STORY]
As the Slavyans move away, they leave you a gift.
[/STORY]
[OUT]Bien.
[/NODE]

+[NODE]17
[STORY]
'You speak for gods, so we will listen. We will make peace.'
[/STORY]
[OUT]Leave and report your success.
[OUT]Leave and report your success.
[/NODE]

+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]20
[STORY]
'Yeah, all right, deal's a deal, we move out.'
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]

+[NODE]21
[STORY]
You are about to report your success when you learn that the Slavyans lied to you and continue to pester the scavengers.Your friendship suffers for it.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]32
[STORY]
You fail to fool the Slavyans. They don't look too impressed with you.
[/STORY]
[OUT]Pay them for this insult and to leave this land.
[OUT]Attaquer !
[OUT]Leave and admit defeat.
[/NODE]

+[NODE]34
[STORY]
Your misdirection works, and the Slavyans move away.You dealt with the problem as asked, so you gain friendship.
[/STORY]
[OUT]Partir.
[OUT]Partir.
[/NODE]

+[NODE]37
[STORY]
The scavengers hear of your failure. They have to kill the Slavyans themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]48
[STORY]
'You talk for the gods, sure, but we got to make a living. You pay us, we leave you and your friends in peace, deal?'
[/STORY]
[OUT]Abandonner.
[OUT]Pay them off.
[OUT]Just attack them.
[/NODE]

+[NODE]53
[STORY]
The scavengers are furious:'What? Peace with them lot? Not likely and not what we asked for. You god folk, you all stick together -- begone!'
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKillsmallSnakes(8)
+[NODE]2
[STORY]
You find the snake nest the scavengers asked you to deal with.
[/STORY]
[OUT]Attaquer !
[OUT][Druid or Nature]You know snakes are susceptible to a certain flute melody, so use it to try to lead them away from this place.
[OUT][Forest folk]Convince the snakes to leave.
[OUT][Snake]You need to claim this territory. Any snakes will then move away.
[OUT][Hunter]Set up traps to thin the nest and thus chase the rest away.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]12
[STORY]
You are badly beaten. The scavengers have to come to your rescue, and they are not impressed.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]18
[STORY]
You play an entrancing melody and lead the snakes away from this area, and the scavengers are grateful for your aid.
[/STORY]
[OUT]Partir.
[OUT]Partir.
[/NODE]

+[NODE]20
[STORY]
As you are leaving, a snake slithers after you, determined to become part of your group.
[/STORY]
[OUT]Accept the snake and leave together.
[/NODE]

+[NODE]28
[STORY]
The snakes hiss in anger and turn your way.
[/STORY]
[OUT]Attaquer !
[OUT]You will be bitten, but run.
[/NODE]

+[NODE]50
[STORY]
Your traps work, and any snakes that get away leave the area quickly. The scavengers appear:'I'll be damned, you chased them away. Wonderful! Here, have this as thanks.'
[/STORY]
[OUT]Accept their thanks and leave.
[/NODE]

+[NODE]51
[STORY]
Your snake slithers forward and whispers to their kin. Whatever was said, the snakes leave. The scavengers soon appear:'I'll be damned, you chased them away. Wonderful! Here, have this as thanks.'
[/STORY]
[OUT]Accept their thanks and leave.
[/NODE]

[/EVENT]

-- [EVENT] --ScavKillWolves(9)
+[NODE]2
[STORY]
You approach the area where the pack of wolves you were asked to deal with is said to roam.
[/STORY]
[OUT]You know how to handle wolves. Try to figure it out.
[OUT][Hunter]Track the wolves.
[OUT][Nature ou Intelligence] Utiliser votre capacité mentale afin de trouver une solution.
[OUT][Werewolf]Dominate the wolves.
[OUT]Find them and attack!
[OUT]Use your meat to lure these animals away from the territory and hope they won't come back.
[OUT]Revenir plus tard.
[/NODE]

+[NODE]3
[STORY]
You spot the pack running together, but they haven't seen you yet.
[/STORY]
[OUT][Wolf]Run with the pack and convince them to move on.
[OUT][Wolf]Run with the pack and convince them to move on.
[OUT]You have those who can communicate with wolves, so make the wolves obey you.
[OUT]Wolves respect territory. Try to figure out a way to mark this land for the scavengers, thus making the wolves leave.
[OUT]Set a trap for the pack and attack when they are weakened.
[/NODE]

+[NODE]4
[STORY]
You track the wolves to their lair. It is a cave with only one way in or out.You can set a trap here and kill them off one by one.
[/STORY]
[OUT]Yes, do it.
[OUT]Les tuer sans se poser de question.
[/NODE]

+[NODE]7
[STORY]
You run with the wolves and lead them to a better patch of land. They thank you and do not return here.You got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]13
[STORY]
Some of the wolves try to get away from your traps and bite you in their dying frenzy.
[/STORY]
[OUT]Put them down.
[/NODE]

+[NODE]17
[STORY]
You mark the territory and harass the pack for a time, so that in the end they move on.You got rid of the problem as you were asked, so the scavengers are grateful.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]18
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]20
[STORY]
You give the meat away and lead the animals to another spot.
[/STORY]
[OUT]Bien.
[OUT]Bien.
[/NODE]

+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you learn that the animals returned to their spot and continued to harass the settlers. They have to deal with the wolves themselves, so your friendship does not grow.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]22
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]25
[STORY]
Vous avez résolu le problème, comme convenu. Votre amitié grandira sûrement.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the scavengers deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]32
[STORY]
You are unconvincing, so the beasts stay.
[/STORY]
[OUT]Abandonner.
[OUT]Use your meat to lure these animals away from the territory and hope they won't come back.
[OUT]Les attaquer. [Physique]
[/NODE]

+[NODE]33
[STORY]
Your scheming fails and you are assailed by the wolf pack.The scavengers hear your screams and come to your aid. They have to kill the wolves themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]34
[STORY]
The wolves bow to your dominance and depart. Perhaps one or two may even decide to stay with you.The scavengers are happy with your work.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]37
[STORY]
Les pilleurs entendent parler de votre échec et viennent à votre secours. Ils doivent tuer les abeilles eux-mêmes et sont mécontents de devoir y perdre leur temps. Vous ne gagnez pas leur amitié.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]42
[STORY]
You run with the wolves and lead them to a better land, but they only take it as increasing their territory.You have their gratitude, but the scavengers are not impressed with your 'help.'
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]50
[STORY]
The wolves bow to your dominance and depart. Perhaps one or two may even decide to stay with you.The scavengers are happy with your work.
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

