-- [EVENT] --WoodKillsmallShelf(0)
+[NODE]2
[STORY]
You find the place where intruders were supposed to have settled -- a small but thick grove. 

You see some signs of humanoid presence.
[/STORY]
[OUT][Hunter or perception]Track the intruders.
[OUT]Search the place.
[OUT]Search the place.
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
You track the intruders to a cave. Within you spot some movement, and in time you realise they are shadow elves stalking about nervously.

Luckily for you, there seem to be only a few with weapons at the ready.
[/STORY]
[OUT]Surround the shadow folk and make your presence known.
[OUT]You have the advantage. Attack!
[/NODE]

+[NODE]4
[STORY]
You are ambushed by shadow elves!
[/STORY]
[OUT]Fight!
[OUT]Try to run away.
[/NODE]

+[NODE]5
[STORY]
You search the place and finally spot some shadow elves. Alas, they spot you too.

[/STORY]
[OUT]Stop, show your hands, and say you do not wish to fight, only to tell them they need to leave, as the elves do not want them here.
[OUT][Strength]Try to look intimidating and tell them to leave this forest!
[OUT]Attack!
[OUT][Shadow elf]Ask your kin why they linger here, where they are not wanted.
[/NODE]

+[NODE]16
[STORY]
You are badly beaten, and the elves have to come to your rescue. They are unimpressed with your 'help.' 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
'We were merely visiting sacred places, honouring our past and familial bonds. 

But some of our cleansed kin did not take kindly to our voyage and attacked us. We are wounded and simply need time to heal before we move on. We seek no revenge on the woodland kin.

We will leave now, if we must.' 
[/STORY]
[OUT][Healer or cmuch]Offer them help in healing.
[OUT]Say that they do not need to leave. You will explain their situation to the elves.
[OUT]Nod and insist that they depart within a day. 
[/NODE]

+[NODE]20
[STORY]
You stay for some time and help the shadow elves heal. 

'We thank you and leave you this gift to repay your kindness. I do not know how you stomach dealing with those arrogant, stagnant fools, but it is your path. Fare thee well.'
[/STORY]
[OUT]Nod and wish them well. 
[/NODE]

+[NODE]23
[STORY]
'We have wounded friends, so we are not leaving, and you can tell that to those arrogant do-gooders who sent you here.'
[/STORY]
[OUT]Leave them be.
[OUT]Attack!
[/NODE]

+[NODE]26
[STORY]
The shadow elves stop in their tracks, staring at you. You know most of them are ready to fight, but one of them speaks:

'Please, we do not wish to fight. We are merely passing through.'
[/STORY]
[OUT]Attack!
[OUT][Shadow elf]Ask your kin why they linger here, where they are not wanted.
[OUT][Elf]Demand that they leave now, for they are a scourge on your kin and they bring darkness into the fold.
[OUT]Tell them the woodland folk do not want them as neighbours, and ask them to relocate, now!
[/NODE]

+[NODE]35
[STORY]
The shadow elves depart, carrying their wounded.

The elves seem unmoved by this and simply thank you for doing your job well. 
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]36
[STORY]
The woodland kin are pleased with your help, or at least they do not show otherwise. They even offer a small reward.
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]37
[STORY]
The shadow kin are grateful for your mercy. They stay to heal their wounds, which may take some time.

[/STORY]
[OUT]Nod and wish them well. 
[/NODE]

+[NODE]39
[STORY]
The elves are displeased with your resolution, and when asked why, they do not reply directly, only mentioning the taint of darkness and its dangers. 

You gain some favour, but not much.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]40
[STORY]
The elves are pleased with a peaceful resolution, and they leave you a small reward for your services.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
When you inform the elves of your failure, they are disappointed in your efforts. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]43
[STORY]
You kill the shadow elves. 

The elves are strangely relieved at your news, despite typically disliking violent resolutions. They leave you a reward.
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]47
[STORY]
'We were merely visiting sacred places, honouring our past and familial bonds. 

But some of our cleansed kin did not take kindly to our voyage and attacked us. We are wounded and simply need time to heal before we move on. We seek no revenge on the woodland kin.' 
[/STORY]
[OUT][Healer or cmuch]Offer them help in healing.
[OUT]Say that they do not need to leave. You will explain their situation to the elves.
[OUT]Nod and insist that they depart within a day. 
[/NODE]

[/EVENT]

-- [EVENT] --WoodKillsmallPines(1)
+[NODE]2
[STORY]
You find wayward forest critters, rummaging through the woodland with no apparent purpose beyond destruction.
[/STORY]
[OUT]Attack!
[OUT][Hunter]Set traps to lure the critters.
[OUT][Forest folk]You know forest creatures well, so intimidate the pineconettes into leaving.
[OUT]The elves asked for the pineconettes to be brought back into the fold, so try doing that.
[OUT][Leshy]Pineconettes are your cohorts, so call upon them to obey and cease this nonsense immediately!
[OUT][Perception]Investigate further.
[OUT][Pineconette] Go in alone and speak to your kin.
[OUT][Pineconette] Go in alone and speak to your kin.
[OUT][Pineconette] Go in alone and speak to your kin.
[OUT]Come back another time.
[/NODE]

+[NODE]7
[STORY]
You lure the creatures into a corner, change your posture to look more threatening, and whisper that the forest is angry with them. Soon, many of them run away in panic.

[/STORY]
[OUT]Kill the ones left the old-fashioned way. Attack!
[OUT]Continue the intimidation.
[OUT]Come back another time.
[/NODE]

+[NODE]9
[STORY]
You approach your kin and question their unruly ways. You try to speak of the duty to the forest, ancient laws, and commitment.

The pineconettes listen and promise to behave.
[/STORY]
[OUT]Good, tell them to go join the elves.
[/NODE]

+[NODE]10
[STORY]
You approach your kin and question their unruly ways. You try to speak of the duty to the forest, ancient laws, and commitment.

But the forest spirits are strangely agitated and barely able to talk back. They snarl at you and threaten to attack.
[/STORY]
[OUT]Try to walk away calmly.
[/NODE]

+[NODE]11
[STORY]
You approach your kin and question their unruly ways. You try to speak of the duty to the forest, ancient laws, and commitment.

The pineconettes beg you to stay with them and show them the right way.
[/STORY]
[OUT]Agree to take on the responsibility. [Lose one pineconette]
[OUT]Do not allow your forest friend to leave! 
[/NODE]

+[NODE]18
[STORY]
You set the traps and get rid of the creatures. 

But when you report back to the elven folk, they are distraught by your violent ways and your friendship suffers.
[/STORY]
[OUT]A single pineconette does, however, seem interested in your strength. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
The pineconette is  wounded, but it will live, so you can take it along with you.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
You search the debris and discover several pineconettes still alive. Most scatter into the woodland, but one seems to want to stay with you.

Its eyes seem partially afflicted with an odd light - or is it just your mind playing tricks?
[/STORY]
[OUT]Take the pineconette with you.
[OUT]The light is unnatural, and the demon would surely dread the chance of being infected. Kill it swiftly.
[/NODE]

+[NODE]27
[STORY]
You set up traps and kill most of the pineconettes, which turn into white ash. Others scamper away. 

At first the elves are distraught by your violence, but when they see the white ash, they agree this was perhaps the only way.
[/STORY]
[OUT]Search the place for survivors.
[/NODE]

+[NODE]28
[STORY]
The pineconettes are triggered and swarm you without reason. The elves have to come to your rescue and are not impressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]39
[STORY]
Your friend is depressed with your decision and the pineconettes become agitated again.
[/STORY]
[OUT]Try to leave.
[/NODE]

+[NODE]49
[STORY]
The pineconettes listen and promise to behave. Nature and harmony are satisfied by your actions.

The elves thank you and leave a reward.
[/STORY]
[OUT]You see a single pineconette lurking. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]50
[STORY]
The pineconettes listen and promise to behave. The elves thank you and leave a reward.
[/STORY]
[OUT]You see a single pineconette lurking. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]52
[STORY]
You get in closer and observe the pineconettes behaving oddly. Whereas you thought they were simply being destructive, you now see they are chasing one of their own and tearing it apart!
[/STORY]
[OUT][Hunter]Try to sneak in and set up traps to get rid of the sick forest demons.
[OUT][Forest folk]Use your affinity to the forest to call out to the demons. Ask the forest to aid you!
[OUT]Attack the pineconettes!
[/NODE]

+[NODE]53
[STORY]
The elves leave some gifts for your efforts.
[/STORY]
[OUT]You see a single pineconette lurking. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]56
[STORY]
The pineconettes beat you badly and force you to flee. The elves have to come to your rescue and are not impressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]57
[STORY]
The pineconettes lie dead, their bodies turned to ash.

But when you report back to the elven folk, they are distraught by your violent ways!
[/STORY]
[OUT]A single pineconette does, however, seem interested in your strength. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]58
[STORY]
The elves leave some gifts for your efforts.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]61
[STORY]
You destroy the crazed pineconettes and they turn into white ash.

At first the elves are distraught by your violence, but when they see the white ash, they agree this was perhaps the only way.

[/STORY]
[OUT]Search the place for survivors.
[/NODE]

+[NODE]62
[STORY]
You see the eyes of the raging pineconettes burn with a bright light, a light that is consuming their fragile bodies, yet they rage on, chasing their brethren who seem normal and unwilling to accept this odd light.

[/STORY]
[OUT]Keep calling the forest.
[/NODE]

+[NODE]65
[STORY]
You scare the rest away and gather up some wood they left behind.

But when you report back to the elven folk, they are unimpressed with your scare tactics, which they call bullying. 

Still, they recognise your efforts and you gain some small favour.
[/STORY]
[OUT]A single pineconette does, however, seem interested in your strength. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]66
[STORY]
When you call the forest, it responds, and the strange pineconettes finally burn through entirely, leaving some grateful survivors behind.

When you ask them what happened here, they do not know. They only know the light tried to take them.

[/STORY]
[OUT]Help them rejoin the elves in the village.
[/NODE]

+[NODE]67
[STORY]
The elves leave some gifts for your efforts.
[/STORY]
[OUT]You see a single pineconette lurking. Approach it.
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --WoodKillLeshy(2)
+[NODE]2
[STORY]
You approach the area where the rogue forest guardians are said to dwell.

You see a darkened, enclosed grove and sense many eyes watching you.
[/STORY]
[OUT][Wood folk]Approach with caution and try to speak to the forest guardians.
[OUT][Goblin shaman]Ask the forest spirits to tell you what is amiss here.
[OUT][Harmony]Evoke the power of harmony to try to appease this old spirit's anger.
[OUT][Nature]Call out to your domain to show the leshy you are on his side.
[OUT]Attack!
[OUT]Offer your own spirit energy to try to appease this old creature and have it leave the elves alone. [Take spirit damage]
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
One of the leshy turns their ancient gaze on you:

'The little forest childreen caaled you here, yees? We will noot back away. This forest is ours, and theey are pests!' 
[/STORY]
[OUT][Leshy]Call out to your brothers and demand they stand down, as it is not their place to attack other forest children when they have done naught to deserve it!
[OUT][Leshy]Call out to your brothers and demand they stand down, as it is not their place to attack other forest children when they have done naught to deserve it!
[OUT]Implore the leshy to listen to reason. Surely the elves are children of the forest too. They cannot have offended him this badly.
[OUT][Magic user]This forest guardian seems somewhat unhinged. Enter the spirit realm and fight him there so you may bring some sense into the old wood.
[OUT][Orc]These forest demons are out of control. Surround them, plant fires in the right places, and burn them! It will be a challenge to do it fast enough, but you know how to burn forests well.
[OUT]Attack!
[/NODE]

+[NODE]4
[STORY]
The spirits tell you that the leshy's soul is still stained by the old taint of darkness. This makes him more aggressive and unstable.

The spirits offer to cut the leshy off from the spirit world for you, but this will mean a slow and painful death for him.
[/STORY]
[OUT]Do it. A rogue guardian is dangerous for the forest and spirits that dwell here.
[OUT][Wood folk]Approach with caution and try to speak to the forest guardians.
[OUT]Give up. Inform the elves of this. 
[/NODE]

+[NODE]7
[STORY]
The leshy frowns and groans as he listens to your words. It takes time, but the ancient shepherd concedes to your argument and agrees that perhaps the way of the elves is not so bad, and he needs to think less conservatively.

The elves are very grateful for this peaceful resolution and leave you a gift.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]13
[STORY]
The leshy does not go easily, and you are wounded by the creature's mad attempts to escape as you try to end it quickly.

[/STORY]
[OUT]Keep going.
[/NODE]

+[NODE]17
[STORY]
You face the leshy in the spirit realm and find his ancient roots stricken with a dark rot, which you help to clear. The forest guardian thanks you and promises not to bother the elves anymore.

The woodland folk are very grateful for this peaceful resolution and leave you a gift.
 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
The elves are distraught by the violent death of a forest guardian. They recognise your expertise and know you spoke truly of the danger, but they remain uneasy about your tactics.

Your friendship doesn't grow as much as you hoped.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
You give your own spirit and the leshy leaves.
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]

+[NODE]21
[STORY]
Alas, just as you are about to report your successful mission, you find out that the leshy returned to his spot and continued to harass the settlers. They had to deal with it themselves, so your friendship does not grow. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
The elves are concerned about the leshy's mental state, and you feeding him, but they are grateful for your sacrifice and help. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
You destroy the leshy and his demons. But when you report back to the elves, they are distraught by your violent ways and wish they had never asked for your help.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
You are defeated. The elves hear your screams and come to your aid. They have to kill the forest guardian themselves and are angry about having to do so. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
You were unconvincing. The leshy stays put and is resolved to fight the elves.
[/STORY]
[OUT]Give up.
[OUT]Offer your own spirit energy to try to appease this old creature and have it leave the elves alone. [Take spirit damage]
[OUT][Orc]These forest demons are out of control. Surround them, plant fires in the right places, and burn them! It will be a challenge to do it fast enough, but you know how to burn forests well.
[OUT]Attack!
[/NODE]

+[NODE]33
[STORY]
Whatever you attempted, the leshy proved too strong and stubborn. The forest demons attack you in force.

The elves hear your screams and come to your aid. They have to kill the forest guardians themselves and are angry about having to do so.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
The elves are not pleased that you're passing on the work, but they are impressed that you did not resort to brute force, and knowing how stubborn the leshy is, they will step up their own efforts to deal with it.

They thank you for trying, although you felt an air of 'Of course they couldn't do it.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
The leshy frowns and groans as he listens to your words. But he is not moved:

'Noo, I will noot bow doown to their newfangled waays. They will leeave my land!'

The leshy and his flock attack you, and the elves must come to your rescue. They are saddened by your failure, but appreciate the effort.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]52
[STORY]
The leshy frowns and groans as he listens to your words. It takes time, but the ancient shepherd concedes to your argument and agrees that perhaps the way of the elves is not so bad, and he needs to think less conservatively.

The elves are very grateful for this peaceful resolution and leave you a gift.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]53
[STORY]
You destroy the leshy and his demons. But when you report back to the elves, they are distraught by your violent ways. 

Despite their sadness, they recognise that the leshy was not right and perhaps it was the only way. Reluctantly, they leave you a small reward too.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]55
[STORY]
Your plan works and the old forest guardian is too slow to escape the flames. 

The elves, however, are horrified at the destruction of their land and the brutal killing of an elder guardian. Your friendship does not grow.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]57
[STORY]
The leshy looks startled -- which in his case looks really unsettling:

'I... I aam shaamed by such a young thing. I will do better noow.'

The elves are very grateful for this peaceful resolution and leave you a gift.

[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --WoodKillsmallOrcs(3)
+[NODE]2
[STORY]
You find the place where you were sent to deal with some orc bandits.
[/STORY]
[OUT]You know how to deal with ruffians -- you dabbled in that life too. Speak to them. 
[OUT][Orc Matriarch]Tell them to leave, now!
[OUT][Intellect and harmony]Convince the bandits it is wiser to leave than to face you -- and later face the elves too.
[OUT]Pay the bandits to leave.
[OUT]Attack!
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
You come up to the bandit camp and spot several orcs. They look thin and tired, so there may be room for negotiation, although it is never certain with those so filled with turmoil.
[/STORY]
[OUT][Orc]Convince them that bothering a small elven settlement is hardly a worthy challenge. Tell them of other places you've come across where their warrior's honour will be better served.
[OUT][Orc]Convince them that bothering a small elven settlement is hardly a worthy challenge. Tell them of other places you've come across where their warrior's honour will be better served.
[OUT][Bandit]Barter with them. Convince them it is no real challenge to stay with the pansy elves.
[OUT]Bandits are after goods, so offer them some for leaving.
[OUT]You know their tactics, so the fight will be easier. Attack!
[/NODE]

+[NODE]4
[STORY]
'Shit, yes, ehm, as you say, this is clearly your turf. Honour to you, blood-mother!'
[/STORY]
[OUT]Watch their every step as they go.
[/NODE]

+[NODE]7
[STORY]
'True enough, elves aren't worth our effort, I suppose. We'll leave you be, friends. For honour!'

You got rid of the problem as you were asked, and your friendship with the elves will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]13
[STORY]
The orcs scatter and even leave some of their stuff behind. 

[/STORY]
[OUT]Good.
[/NODE]

+[NODE]17
[STORY]
'Bah, you talk and talk, and so do the pointy ears, coming here bloody talking from the trees, enough! We leave!'

They move on and the elves are impressed with your peaceful resolution. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
They move on and the elves are impressed with your peaceful resolution. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
'Yeah, all right, deal's a deal, we move out.'
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]

+[NODE]21
[STORY]
You are about to report your success when you realise the orcs went to the village on their way out and attacked again. 

They were eventually beaten by the elves without your help, and your friendship suffered for it.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
They move on and the elves are impressed with your peaceful resolution.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
You got rid of the problem as you were asked, yet the elves seem disappointed by the bloodshed. 

'They were only following their brutish nature, so death was perhaps inevitable, yet it saddens us that you could not find another way. Still, you did you best.'

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
You are defeated. Eventually, the folk who asked for your help deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
'You think you scumbags can come and tell us what to do? Fuck off!'
[/STORY]
[OUT]Give up.
[OUT]Pay them off.
[OUT]Attack!
[/NODE]

+[NODE]34
[STORY]
'Agreed! Honour among thieves lives in us. We leave, and may your blades stay sharp!'

They move on and the elves are impressed with your peaceful resolution. 

[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
The elves hear of your failure and come to your aid. They have to kill the orcs themselves, so you gain no friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
'Bah, shut your trap, you turncoat! We'll practise our blades on your traitor skin!'

The orcs attack. 
[/STORY]
[OUT]Fight.
[/NODE]

+[NODE]44
[STORY]
'Deal's a deal. Solid trading with you.'

They move on and the elves are impressed with your peaceful resolution. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]45
[STORY]
'I suppose bothering the pointy ears has been boring. We'll take some goods and even trade with you. No reason to stick around if we get rich.'
[/STORY]
[OUT]Agree to trade and pay.
[OUT]Refuse.
[/NODE]

+[NODE]48
[STORY]
'We do not fear you, nor the pointy-ears! But it does seem like a wasted effort. Yeah, you pay us, and we'll go find better enemies.'
[/STORY]
[OUT]Give up.
[OUT]Pay them off.
[OUT]Just attack them.
[/NODE]

[/EVENT]

-- [EVENT] --WoodKilladvWraith(4)
+[NODE]2
[STORY]
You find the small graveyard where the elves think the unliving roam.
[/STORY]
[OUT][Magic or Magic user] Some dark magic may be at work here. Investigate.
[OUT][Magic user or Wraith] Some in your group know about unliving souls. Take a closer look.
[OUT][Nature or Light]Cleanse this place of the foul force that violates the laws of your gods.
[OUT]Attack!
[OUT][Zerca]These wraiths are bound here, and you happen to know by what ritual. All you need to do is bury some silver in the ground and sacrifice one pet, and the wraiths will bother the elves no more. Do it.
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
You spot several wraiths floating in circles around a single gravestone.
[/STORY]
[OUT][Wraith]Speak to them, and ask them to move along or leave the villagers be.
[OUT][Wraith]Speak to them, and ask them to move along or leave the villagers be.
[OUT]Perform a ritual that will keep the unliving trapped here. This is dark magic, so it may cost you something, but it should work.
[OUT]You got the jump on them. Attack!
[/NODE]

+[NODE]4
[STORY]
A stench of dark magic hits your senses, and you discover that a cursed figurine atop one of the gravestones is causing the souls of the dead to linger and twist into wraiths. 

It is easy to destroy, but may wound your spirit.
[/STORY]
[OUT]Destroy the object.
[OUT][Magic user or Wraith]You have folk who know about the unliving, so take a closer look.
[OUT]Just kill them the old-fashioned way.
[/NODE]

+[NODE]7
[STORY]
It turns out the wraiths were called here by a cursed object, but your words snap them out of the trance. They are grateful and do as you wish. 

You got rid of the problem as you were asked, and your friendship with the elves will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]13
[STORY]
The wrights scatter and even leave some of their stuff behind if you're lucky. 

[/STORY]
[OUT]Good.
[/NODE]

+[NODE]18
[STORY]
You got rid of the problem as you were asked, and your friendship with the elves will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
You bury the precious metal and sacrifice the life essence of one pet, and the wraiths should now stay trapped in the spirit greyworld.
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]

+[NODE]21
[STORY]
You are about to report your success when you realise that perhaps your knowledge was not entirely accurate. The wraiths remain, and some mischievous demons were attracted by the free metal and now keep stealing from the elves.

They are eventually beaten by the elven kin without your help, and your friendship suffers for it.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
You got rid of the problem as you were asked, and your friendship with the elves will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
You got rid of the problem as you were asked, and your friendship with the elves will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the elves deal with their problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
Your efforts fail, and the wraiths turn their attention to you.
[/STORY]
[OUT]Give up.
[OUT]Just attack them.
[/NODE]

+[NODE]34
[STORY]
You bind the wraiths to this grave site, and unless someone purposefully breaks your work, they will remain here. 

The elves are unsure how they feel about this development, but you did deal with their immediate problem, and they are grateful.  

[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
The elves hear of your failure and come to your aid. They have to kill the wraiths themselves and are angry about having to spare the time. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
It turns out that the wraiths were called here by a cursed object. Your bond with the gods protects you somewhat, but when you try to release your kin, they are torn apart in great pain.

Nevertheless, you got rid of the problem as you were asked, and your friendship with the elves will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]52
[STORY]
Your prayers work. One of the gravestones shatters into dust, and along with it, the wraiths are released from their binding and disappear.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --WoodkinVillageSmall(5)
+[NODE]2
[STORY]
'Welcome, what brings you to our humble abode?'
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can try to befriend some demons that they house here.
[OUT]Trade.
[OUT]Leave.
[OUT]Ask if you can visit the sacred oak tree to honour it.
[/NODE]

+[NODE]5
[STORY]
'It is with regard for your well-being that we ask you to move along, as you are no friend of the elderfolk.'

You do not see anyone, but you feel watched.
[/STORY]
[OUT]Attack!
[OUT]Leave.
[OUT]Say that you mean them no harm -- all you want is to talk and visit.
[/NODE]

+[NODE]6
[STORY]
The village lies destroyed, and the spoils are yours.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]10
[STORY]
'You seek to aid us -- good. We have unruly forest demons roaming the land. Bring them into the fold and we shall be thankful.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]11
[STORY]
'Yes, it has ever been our way to aid the weary. Enter.

You may seek our healers, or perhaps rejuvenate the mind and spirit, if fortune gives you the chance.'
[/STORY]
[OUT]Pay to get physical wounds healed. 
[OUT]Pay to get mental wounds healed. 
[OUT]Pay to have poison removed.
[OUT]Ask if their mages are willing to restore your spirit.
[OUT]An elven storyteller begins a colourful ballad of the dark night. Sit, listen, and learn.
[OUT]Come back another day.
[OUT]Ask if their mages are willing to restore your spirit.
[OUT]Pay to have poison removed.
[/NODE]

+[NODE]19
[STORY]
'You seek to aid us -- good. There is unrest in a beehive not too far from here. We would like it resolved.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]21
[STORY]
'You seek to offer your services. This is acceptable.'
[/STORY]
[OUT]Ask if they are having any trouble.
[OUT]You have a lot of good metals on you. Ask if they need some.
[OUT]You have some precious stones. Ask if they need some.
[OUT]There is nothing to do here for now. Come back another day.
[/NODE]

+[NODE]22
[STORY]
'We do have an issue with a band of orcish brutes nearby. They destroy the woodland and bother us too. They seem unable to listen to reason, but perhaps they will listen to you.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]26
[STORY]
One of the elves nods and shows you a place to sit.

'Your soul is tainted and needs cleansing. Curses strain the light of our souls; thus, the price will be high and will strain your minds. Healing your spiritual wounds is easier for me, so I shall not ask much in return.'
[/STORY]
[OUT][Elf]Tilt your head gently in question.
[OUT][Magic users]Say that you know some of the cleansing, but you require their aid to do it properly.
[OUT]Agree to pay the price to remove curses. [20 precious gems]
[OUT]Ask to have your spirit wounds healed.
[OUT]Say that you do not have the payment.
[/NODE]

+[NODE]29
[STORY]
The spirit healer smiles. 'Ah, excuse me, I felt the touch of the young gods and did not expect an elder child. 

Sit, rest, and meditate, and your soul shall be cleansed. Your kinsmen will still need to pay, of course.'

[/STORY]
[OUT]Thank them and leave.
[OUT][Magic users]Say that you know some of the cleansing, but you require their aid to do it properly.
[OUT]Agree to pay the price to remove curses.
[OUT]Ask to have your spirit wounds healed.
[/NODE]

+[NODE]37
[STORY]
The elf regards you for a time, and you wonder if they've gone into meditation.

'I see. The way of your pantheon is most interesting indeed. We accept your gifts graciously. Here, this is a chest of unknown origin I recently found -- it is yours.'
[/STORY]
[OUT]Wish them well and leave.
[/NODE]

+[NODE]40
[STORY]
'We do not trade demon lives as pets, but we will allow you to try to befriend a cmuch or skshack, and they may ask a demon-payment from you.'
[/STORY]
[OUT]Agree.
[/NODE]

+[NODE]47
[STORY]
'We do have some, well, intruders. They set up camp not too far away and we wish them gone.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]50
[STORY]
'Agreed, you may enter, for now.'
[/STORY]
[OUT]Ask to trade.
[OUT]Offer to do something for them to prove your goodwill.
[OUT]Offer to do something for them to prove your goodwill.
[/NODE]

+[NODE]53
[STORY]
'Leave!'
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]

+[NODE]58
[STORY]
A cmuch takes interest in you and will join you if you give him some of your spirit.
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]60
[STORY]
A skshack is interested in joining you:

'You give me some shinies, and I'll be your pal, eh?
[/STORY]
[OUT]Agree. Give two gems.
[OUT]Decline and leave.
[/NODE]

+[NODE]61
[STORY]
Alas, no demon wants to join your ranks at this time.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]64
[STORY]
'I see. In that case, I will aid you, and you will do the work. Sit, rest, meditate, become one with the forest, and listen to its wisdom.'

You feel any dark energy slowly drained away. 

[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]67
[STORY]
'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]68
[STORY]
One of the elves nods and shows you a place to sit.

'Your soul is tainted and needs cleansing. Curses strain the light of our souls; thus, the price will be high and will strain your minds. Healing your spiritual wounds is easier for me, so I shall not ask much in return.'
[/STORY]
[OUT][Elf]Tilt your head gently in question.
[OUT][Magic users]Say that you know some of the cleansing, but you require their aid to do it properly.
[OUT]Agree to pay the price to remove curses. [20 precious gems]
[OUT]Ask to have your spirit wounds healed.
[OUT]Say that you do not have the payment.
[/NODE]

+[NODE]70
[STORY]
'You may, but be wary, for those who do not walk the elven path may not find it friendly.'
[/STORY]
[OUT][Nature]Call upon nature to honour the ancient oak.
[OUT][Harmony]Ask harmony to soothe the ancient tree and show respect.
[OUT][Light]Call upon the power of the sun to shine upon the tree.
[OUT][Intellect]Remain in quiet contemplation to show your respect and understanding of the ancient ways.
[OUT][Magic]Call upon the weaves of magic to celebrate this symbol of mystical power.
[OUT][Turmoil]Try to remain calm and composed under the heavy stare of the ancient tree. 
[OUT]Keep your distance and admire the site from afar before moving on.
[/NODE]

+[NODE]87
[STORY]
As you enter the elven settlement, you realise it has changed. The trees are twisted and covered in dark moss, and shadows lurk in every corner. 

This is now a shadow town and its corrupted inhabitants don't seem eager to speak to you.
[/STORY]
[OUT]Leave.
[OUT]Ask them what happened.
[/NODE]

+[NODE]88
[STORY]
The shadows whisper:

'You, you did this. We are cursed now. Many met true death, more will follow . . . others will endure in this corrupted form. Leave us.'

[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --WoodKillsmallBees(6)
+[NODE]2
[STORY]
You approach the beehive the elves asked you to investigate. It is clearly agitated.
[/STORY]
[OUT]Attack!
[OUT][Druid or nature]There's no need for violence. Go in slowly and see what is wrong here.
[OUT][Forest folk]Speak to the bees to find out what is wrong.
[OUT]Investigate.
[OUT]Come back later.
[/NODE]

+[NODE]12
[STORY]
You are badly beaten. The elves have to come to your rescue and are not impressed with your violent ways.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
The bees buzz in unison, listening to your words. 

They tell you there is a bear stuck in their hive, destroying it. They beg you to kill the beast.

You spot the bear now, and it is indeed stuck, so it will be easy to kill.

[/STORY]
[OUT]Agree. Kill the bear.
[OUT]Look for another option.
[/NODE]

+[NODE]20
[STORY]
You kill the bear and the bees are grateful. 

The elves, however, seem saddened:

'Was there really no way to avoid senseless death? Still, you did as we asked. I suppose we cannot require more from your sort.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]28
[STORY]
The bees buzz in anger and turn your way.
[/STORY]
[OUT]Attack!
[OUT]You will be stung, so run.
[/NODE]

+[NODE]48
[STORY]
You helped free the bear, and the bees are satisfied and eventually calm down. 

The elves are impressed with your efforts:

'I confess I did not think your kind would put so much effort into saving the life of a beast. Here, take this with my thanks.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]51
[STORY]
You attack the hive and kill the bees, and discover a bear trapped inside the hive as well. You manage to kill it too before it can attack you.

The elves are dismayed at your brutish nature. They pay you as agreed, but you lose much of their respect.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]52
[STORY]
You could try to free the bear without destroying too much of the hive, but you will likely be injured by both the panicked bees and the hurt bear. 
[/STORY]
[OUT]Kill the bear.
[OUT]Free the bear, despite the risks. 
[/NODE]

+[NODE]56
[STORY]
You get in closer and spot a bear raging inside the hive. Both the bees and the bear seem angered as the bear thrashes about in the hive, destroying it.

[/STORY]
[OUT]Kill the bear.
[OUT]Kill the bees.
[OUT]This will likely not be a safe plan, but try to lure the bear away from the bees.
[/NODE]

+[NODE]60
[STORY]
The bees sting you, and the bear lashes out and you must run for miles to lose it. 
[/STORY]
[OUT]Good, report back to the elves.
[/NODE]

+[NODE]61
[STORY]
The elder folk are impressed with your efforts:

'I confess I did not think your kind would put so much effort into saving the life of a beast. Here, take this with my thanks.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]63
[STORY]
You are badly beaten. The elves have to come to your rescue and are not impressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --WoodkinVillageMed(7)
+[NODE]2
[STORY]
'Welcome, what brings you to our haven?'

Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can try to befriend some demons that they house here.
[OUT]Trade.
[OUT]Leave.
[OUT]Ask if you can visit the sacred oak tree to honour it.
[OUT]Ask if they would train your pets?
[OUT]Ask if any of the woodfolk would like to join your path?
[/NODE]

+[NODE]5
[STORY]
'It is with regard for your well-being that we ask you to move along, for you are no friend of the elderfolk.'

You do not see anyone, but you feel watched. 
[/STORY]
[OUT]Attack!
[OUT]Leave.
[OUT]Say that you mean them no harm -- all you want is to talk and visit.
[/NODE]

+[NODE]6
[STORY]
The village lies destroyed, and the spoils are yours.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]10
[STORY]
'Dark magic ever lingers in the dark corners of our woodland. We sense necromancy lurking nearby. Seek it out and get rid of it.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]18
[STORY]
'Typically, we do not like strangers poking on our land. As friends, you will be granted an exception. 

Elven ruins lie not far from here. If you seek enlightenment, go seek them out, but please, remain respectful of our ancestry.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]19
[STORY]
'Remnants of the dark curse ever linger in our woods, so many forest demons and even animals behave oddly, to say the least. 

One such place lies nearby. Seek out what ails our forest and make reparations.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]21
[STORY]
'You seek to offer your services. This is acceptable.'
[/STORY]
[OUT]Ask if they are having any trouble.
[OUT]You have a lot of good metals on you. Ask if they need some.
[OUT]You have some precious stones. Ask if they need some.
[OUT]There is nothing to do here for now. Come back another day.
[OUT]Ask if there are any places of interest around here.
[/NODE]

+[NODE]22
[STORY]
'We do have an issue with a band of orcish brutes nearby. They destroy the woodland and bother us too. They seem unable to listen to reason, but perhaps they will listen to you.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]49
[STORY]
'Agreed, you may enter, for now.'
[/STORY]
[OUT]Ask to trade.
[OUT]Offer to do something for them to prove your goodwill.
[OUT]Offer to do something for them to prove your goodwill.
[/NODE]

+[NODE]51
[STORY]
'Remnants of the dark curse ever linger in our woods, so many forest demons and even animals behave oddly, to say the least. 

There is unrest in one part of our precious forest. If you please, go, seek out a solution.'

[/STORY]
[OUT]Agree.
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]53
[STORY]
'Leave, now!'
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]

+[NODE]57
[STORY]
'Typically, we do not like strangers poking on our land. As friends, you will be granted an exception. 

A sacred tree lies nearby. If you are judged worthy, you may find enlightenment there. Beware, though, we do not guarantee our kin's affinity to your visit.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]60
[STORY]
'An unliving scourge blemishes our land. Cleanse it for us, and our friendship will flourish.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]65
[STORY]
The elf regards you for a time, and you wonder if they've gone into meditation.

'I see. The way of your pantheon is most interesting indeed. We accept your gifts graciously. Here, this is a chest of unknown origin I recently found - it is yours.'
[/STORY]
[OUT]Wish them well and leave.
[/NODE]

+[NODE]66
[STORY]
'Either we do not have any work for you, or you or your kin are already set on a path to aid us. Finish that path before you ask for new tasks.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]67
[STORY]
'We do not trade demon lives as pets, but we will allow you to try to befriend a cmuch or skshack, and they may ask a demon-payment from you.'
[/STORY]
[OUT]Agree. Give two gems.
[/NODE]

+[NODE]69
[STORY]
A skshack is interested in joining you:

'You give me some shinies, and I'll be your pal, eh?
[/STORY]
[OUT]Agree. Give two gems.
[OUT]Decline and leave.
[/NODE]

+[NODE]70
[STORY]
A cmuch takes interest in you and will join you if you give him some of your spirit.
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]71
[STORY]
Alas, no demon wants to join your ranks at this time.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]79
[STORY]
'Yes, it has ever been our way to aid the weary. Enter.

You may seek our healers, or perhaps rejuvenate the mind and spirit, if fortune gives you the chance.'
[/STORY]
[OUT]Pay to get physical wounds healed. 
[OUT]Pay to get mental wounds healed. 
[OUT]Pay to have poison removed.
[OUT]Pay to have poison removed.
[OUT]An elven storyteller begins a colourful ballad of the dark night. Sit, listen, and learn.
[OUT]Come back another day.
[OUT]Ask if their mages are willing to restore your spirit.
[OUT]Ask if their mages are willing to restore your spirit.
[/NODE]

+[NODE]82
[STORY]
One of the elves nods and shows you a place to sit.

'Your soul is tainted and needs cleansing. Curses strain the light of our souls; thus, the price will be high and will strain your minds. Healing your spiritual wounds is easier for me, so I shall not ask much in return.'
[/STORY]
[OUT][Elf]Tilt your head gently in question.
[OUT][Magic users]Say that you know some of the cleansing, but you require their aid to do it properly.
[OUT]Agree to pay the price to remove curses. [20 precious gems]
[OUT]Ask to have your spirit wounds healed.
[OUT]Say that you do not have the payment.
[/NODE]

+[NODE]83
[STORY]
The spirit healer smiles. 'Ah, excuse me, I felt the touch of the young gods and did not expect an elder child. 

Sit, rest, and meditate, and your soul shall be cleansed. Your kinsmen will still need to pay, of course.'

[/STORY]
[OUT]Thank them and leave.
[OUT][Magic users]Say that you know some of the cleansing, but you require their aid to do it properly.
[OUT]Agree to pay the price to remove curses.
[OUT]Ask to have your spirit wounds healed.
[/NODE]

+[NODE]84
[STORY]
'I see. In that case, I will aid you, and you will do the work. Sit, rest, meditate, become one with the forest, and listen to its wisdom.'

You feel any dark energy slowly drained away. 

[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]85
[STORY]
One of the elves nods and shows you a place to sit.

'Your soul is tainted and needs cleansing. Curses strain the light of our souls; thus, the price will be high and will strain your minds. Healing your spiritual wounds is easier for me, so I shall not ask much in return.'
[/STORY]
[OUT][Elf]Tilt your head gently in question.
[OUT][Magic users]Say that you know some of the cleansing, but you require their aid to do it properly.
[OUT]Agree to pay the price to remove curses. [20 precious gems]
[OUT]Ask to have your spirit wounds healed.
[OUT]Say that you do not have the payment and leave.
[/NODE]

+[NODE]87
[STORY]
'You may, but be wary, for those who do not walk the elven path may not find it friendly.'
[/STORY]
[OUT][Nature]Call upon nature to honour the ancient oak.
[OUT][Harmony]Ask harmony to soothe the ancient tree and show respect.
[OUT][Light]Call upon the power of the sun to shine upon the tree.
[OUT][Intellect]Remain in quiet contemplation to show your respect and understanding of the ancient ways.
[OUT][Magic]Call upon the weaves of magic to celebrate this symbol of mystical power.
[OUT][Turmoil]Try to remain calm and composed under the heavy stare of the ancient tree. 
[OUT]Keep your distance and admire the site from afar before moving on.
[/NODE]

+[NODE]105
[STORY]
As you enter the elven settlement, you realise it has changed. The trees are twisted and covered in dark moss, and shadows lurk in every corner. 

This is now a shadow town and its corrupted inhabitants don't seem eager to speak to you.
[/STORY]
[OUT]Ask them what happened.
[OUT]Leave.
[/NODE]

+[NODE]106
[STORY]
The shadows whisper:

'You, you did this. We are cursed now. Many met true death, more will follow . . . others will endure in this corrupted form. Leave us.'

[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --WoodKillVily(8)
+[NODE]2
[STORY]
You approach the area where the pack of unruly vily you were asked to deal with is said to roam.
[/STORY]
[OUT]You know how to handle vily. Try to figure it out.
[OUT][Hunter]Stalk these vily for a time and observe them.
[OUT]Through nature or intellect, use your mental prowess to figure out what to do. 
[OUT][Leshy]Dominate the vily and call for obedience!
[OUT]Attack!
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
You get in closer and observe. The vily are swirling around a single young sapling. They seem crazed, snapping and hissing at the tree. 
[/STORY]
[OUT][Vily and viatroviec]Join their chaotic flight and try to find out what is happening from within. 
[OUT][Vily and viatroviec]Join their chaotic flight and try to find out what is happening from within. 
[OUT]Speak to the vily. Call upon their duty to the forest!
[OUT][Leshy]Dominate the vily and call for obedience!
[OUT]Set a trap for the pack and attack when they are weakened.
[OUT][Magic user]These vily seem taken by some dark curse. Try to break through it to release them!
[OUT][Leshy]You sense these vily are held by some odd force. Use your forest voice to call for obedience!
[/NODE]

+[NODE]4
[STORY]
You stalk the vily and observe a pattern you could follow. But your observation would also make it easy to kill them off one by one, quietly.

[/STORY]
[OUT]Follow the pattern.
[OUT]Kill them off.
[/NODE]

+[NODE]7
[STORY]
You realise that the vily are possessed by some strange spell, but your presence snaps them out of the trance and they become themselves again. 

The winds calm, and the demons return to their duties. The elves are very grateful for your help and the peaceful resolution.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]13
[STORY]
Some of the vily fight back and wound you.

[/STORY]
[OUT]Put them down.
[/NODE]

+[NODE]17
[STORY]
You figure out that the vily are in a trance and you observe the pattern of their flight for a time. 

This leads you to a small wooden idol, buried nearby. You destroy it and the vily are released. They fly away in shame, but the elves are very grateful for your clever resolution.
 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
You kill the vily. The elves are shocked by your brutality and tell you not to offer help in the future if killing forest kin is your way.


[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
The vily beat you badly and the elves have to come and rescue you. They are not happy about your violent ways, so you do not gain any favours with them.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
You are unconvincing. The vily continue their odd behaviour.
[/STORY]
[OUT]Give up.
[OUT][Magic user]These vily seem taken by some dark curse. Try to break through it to release them.
[OUT]Attack!
[/NODE]

+[NODE]33
[STORY]
Your scheming fails, and you are assailed by the vily.

The elves hear your screams and come to your aid. They have to kill the vily themselves and are angry about having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]34
[STORY]
The vily stop and look at you, shocked at their own behaviour:
'A spell, a nasty spell took us, told us to kill this here... well, in our daze, we thought it was a fiend of darkness. Your words brought us back, and we can fight the curse now. Thank you!'

The vily fly away and the elves are grateful for your help.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
The elves are glad you did not resort to violence upon your failure. Although they have to deal with the vily themselves, you still gain some friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
You realise that the vily are possessed by some strange spell, and for a time it takes you as well. You ravage the woods with your sisters, killing young saplings that could have grown into leshy one day.

The elves have to step in and stop you, and they are not impressed with your 'help.'

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]50
[STORY]
The vily hear your forest cry and stop in their tracks. Whatever drove them to this craziness breaks, and they bow down to your will with apologies. They promise to repair any damage.

The vily fly away but leave you with a present, and the elves are grateful for your help.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]51
[STORY]
The vily stop and look at you, shocked at their own behaviour:
'A spell, a nasty spell took us, told us to kill this here... well, in our daze, we thought it was a fiend of darkness. Your words brought us back, and we can fight the curse now. Thank you!'

The vily fly away but leave you with a present, and the elves are grateful for your help.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]55
[STORY]
You kill the vily. The elves are shocked by your brutality and tell you not to offer help in the future if killing forest kin is your way.


[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --WoodKillBears(9)
+[NODE]2
[STORY]
You approach the area where the pack of bears you were asked to deal with is said to roam.
[/STORY]
[OUT]You know how to handle bears. Try to figure it out.
[OUT][Hunter]Track the bears.
[OUT][Intellect]Use your mental prowess to figure out what to do. 
[OUT][Bear]Dominate the bears.
[OUT]Find them and attack!
[OUT]Use your food to lure these animals away from the territory and hope they won't come back.
[OUT][Orc]Bear wrestling time!
[OUT][Orc]Bear wrestling time!
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
You get in closer and observe. Several bears nervously pace in a cave. You think they may be rabid, judging from the poor state of their fur and the fact that they are foaming at the mouth.
[/STORY]
[OUT][Animal kin]Try to assess whether any of the bears can still be helped, even if it means risking your own health.
[OUT][Nature or harmony]Seek divine insight to find out if any of the bears can still be helped, even if it means risking your own health.
[OUT][Hunter]Track the bears.
[OUT][Hunter]Set traps and kill the rabid bears quickly. It is the safest way to stop the disease from spreading.
[OUT]Kill the bears. It is the safest way to stop the disease.
[/NODE]

+[NODE]4
[STORY]
You stalk the bears and see that some are already dying from rabies. It seems to be an aggressive strain. You also find that the cave entrance where they lie is unstable, so you can trap them within, though it will be a slow death.

[/STORY]
[OUT]Yes, do it.
[OUT][Hunter]Set traps and kill the rabid bears quickly. It is the safest way to stop the disease from spreading.
[/NODE]

+[NODE]7
[STORY]
You wrestle the alpha bear and break its neck with your bare hands. The others submit to your dominance and run away. You realise later they were rabid, but luckily you were not infected. 

The elves are glad that you cleared the cave, but less impressed with your brute force and the fact that the rabies will now continue spreading. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]13
[STORY]
The cave-in was bigger than you expected, and you were hit by some rocks.

[/STORY]
[OUT]Step away.
[/NODE]

+[NODE]18
[STORY]
You trap the bears and get rid of them safely. 

The elves understand the need to kill rabid animals, but they do not like your cruel methods. Your friendship grows only slightly.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
You give the food away and lead the animals to another spot. 

However, these are rabid animals. Not only do they return eventually, but the elves are not impressed with how you allowed the illness to spread in their forest.

Your friendship suffers for it.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
You kill the rabid bears and the elves thank you for protecting the forest from this dangerous disease, although they are saddened that none could be saved. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
The bears beat you badly and some of you fall sick.  The elves have to come to your rescue and deal with the problem themselves. 

The illness spreads too far, and you are unable to separate the sick bears from the healthy ones. You are bitten and become infected yourselves.
[/STORY]
[OUT]Give up.
[/NODE]

+[NODE]32
[STORY]
The illness spreads too far, and you are unable to separate the sick bears from the healthy ones. You are bitten and become infected yourselves.
[/STORY]
[OUT]Give up.
[OUT]Use your food to lure these animals away from the territory and hope they won't come back.
[OUT][Hunter]Set traps and kill the rabid bears quickly. It is the safest way to stop the disease from spreading.
[OUT]Kill the bears. It is the safest way to stop the disease.
[/NODE]

+[NODE]34
[STORY]
You figure out which bears are strong enough to fight off the disease, and with help from the elves, you separate them from the ones that need to be put down.

Some of you fall ill or suffer wounds as a result, but the elves are very impressed with your efforts.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
You try to wrestle the bear, but they are all rabid. You put one down, but the rest swarms you and the elves have to come to your rescue. 

They are not impressed with your 'help.'

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]50
[STORY]
Some of the bears are rabid and beyond reach, but some listen to your call. Not only do they agree to leave, but they kill their rabid brethren. 

Within the lair, you find some dead boars[R34], but also a few that may yet live. The elves are happy with your work.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]53
[STORY]
You observe the bears and see that some are already dying from rabies. It seems to be an aggressive strain. You also find that the cave entrance where they lie is unstable, so you can trap them within, though it will be a slow death.

[/STORY]
[OUT]Yes, do it.
[OUT][Hunter]Set traps and kill the rabid bears quickly. It is the safest way to stop the disease from spreading.
[OUT]Kill the bears. It is the safest way to stop the disease.
[OUT]Report back to the elves. This seems like a larger problem for them to handle.
[/NODE]

+[NODE]54
[STORY]
The elves are not pleased that you're passing on the work, but they are impressed that you did not resort to brute force. After they manage to save some bears, they thank you for bringing it to their attention and reward you.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --WoodKilladvSkel(10)
+[NODE]2
[STORY]
You find the lair of the skeletons the elves wanted you to clear. 
[/STORY]
[OUT]Attack!
[OUT][Wisdom and hunter]Set some fire traps and burn those unliving fiends to cinders.
[OUT][Magic user]You know how to deal with an unliving scourge. Prepare a ritual.
[OUT][Unliving only]No need to kill. Tell your unliving brethren to abandon these forests.
[OUT][Nature]It is your sad duty to destroy such blemishes. Attack!
[OUT]Investigate this rat nest.
[OUT][Skeleton]Go in alone and convince your kin to leave.
[OUT][Skeleton]Go in alone and convince your kin to leave.
[OUT][Skeleton]Go in alone and convince your kin to leave.
[OUT]Come back another time.
[/NODE]

+[NODE]7
[STORY]
You prepare a ritual that weakens the skeletons and binds them within a boundary. This will make killing them much easier, or you can face them in the spirit realm and destroy the dark magic that animates them.

[/STORY]
[OUT]Kill the ones left the old-fashioned way. Attack!
[OUT]Destroy the source.
[OUT]This challenge is too great. Come back another time.
[/NODE]

+[NODE]9
[STORY]
You barge into the lair and throw your weight around. You speak of the gods and threaten with the might of divinity. 

Your kin listens, and they scamper away obediently, leaving you free to loot. 
[/STORY]
[OUT]Good, gather what you can.
[/NODE]

+[NODE]10
[STORY]
You go in and speak to the unliving, but they are not awakened like you. They follow some master's dark path and move towards you aggressively.
[/STORY]
[OUT]Try to walk away calmly.
[/NODE]

+[NODE]11
[STORY]
You barge into the lair and throw your weight around. You speak of the gods and threaten with the might of divinity. 

Your brethren beg you to come with them, to guide them away from the dark and onto a better path. But they are not ready to join others. They need you to leave with them.
[/STORY]
[OUT]Agree to take on the responsibility. [Lose one unliving]
[OUT]Do not allow your friend to leave! 
[/NODE]

+[NODE]18
[STORY]
You set the traps and the skeletons burn to ash. You also find the remains of a horse cart and dead folk who were attacked by the skeletons.

The elves thank you for getting rid of the scourge, and leave a reward.
[/STORY]
[OUT]You notice one of the horses alive and watching you. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
At least one of the horses is well enough to come with you.
[/STORY]
[OUT]Take the horse and leave.
[/NODE]

+[NODE]25
[STORY]
You discover the remnants of a ritual and sense an uneasy energy in the air, making you ill. 

You also find a wraith, likely the product of whatever dark arts were performed here. It seems to want to stay with you.
[/STORY]
[OUT]Take the wraith.
[OUT]Kill the wraith. It's clearly an instrument of this evil!
[/NODE]

+[NODE]27
[STORY]
You set a trap and the skeletons' odd dance leads them right into it. They lie destroyed, and the body of an old woman lies with them. 

[/STORY]
[OUT]Search the place.
[/NODE]

+[NODE]28
[STORY]
The skeletons defeat your efforts and swarm you. The elves have to come to your rescue and are not impressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]39
[STORY]
You are distraught by the decision, but you listen to your friends and say your farewells to the skeletons. 

They leave, but some already grumble that the old way was better and that they should find some man-flesh to eat.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]49
[STORY]
The skeletons listen to you and move away from the forest. Harmony is satisfied by your actions. You also find the remains of a horse cart and dead folk who were attacked by the skeletons.

The elves are unsure about letting the unnatural scourge go free, but they honour your deal and leave payment.
[/STORY]
[OUT]You notice one of the horses alive and watching you. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]50
[STORY]
The skeletons listen to you and move away from the forest. You also find the remains of a horse cart and dead folk who were attacked by the skeletons.

The elves are unsure about letting the unnatural scourge go free, but they honour your deal and leave payment.
[/STORY]
[OUT]You notice one of the horses alive and watching you. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]52
[STORY]
You go in closer and realise the skeletons are doing something odd. They are gathered around in a circle, and seem to be... dancing? There is a live person in the middle, directing this strange spectacle.
[/STORY]
[OUT][Hunter]Use this opportunity as a distraction to sneak up, trap the skeletons in their lair, and burn them all.
[OUT][Magic user]Approach this odd menagerie and try to sense what magic is at work here.
[OUT]Attack!
[/NODE]

+[NODE]53
[STORY]
The elves are unsure about letting the unnatural scourge go free, but they honour your deal and leave payment.

You also find the remains of a horse cart and dead folk who were attacked by the skeletons.
[/STORY]
[OUT]You notice one of the horses alive and watching you. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]56
[STORY]
The unliving beat you badly and force you to flee. The elves have to come to your rescue and are not impressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]58
[STORY]
The elves thank you for getting rid of the scourge, and leave a reward.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]61
[STORY]
The skeletons lie destroyed, and the body of an old woman lies with them. 

[/STORY]
[OUT]Search the place.
[/NODE]

+[NODE]62
[STORY]
Neither the witch in the middle nor the skeletons react to you. Whatever this is, they are entirely enthralled. 

You sense strong turmoil magic here, and you think whatever this ritual is will eventually destroy all of them -- but you could be wrong.
[/STORY]
[OUT]Attack!
[OUT]Leave them be.
[/NODE]

+[NODE]64
[STORY]
You destroy the binding spell and the unliving collapse in a pile of bones. You also find the remains of a horse cart and dead folks who were attacked by the skeletons.

The elves thank you for getting rid of the scourge, and leave a reward.
[/STORY]
[OUT]You notice one of the horses alive and watching you. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]68
[STORY]
The skeletons are destroyed. You also find the remains of a horse cart and dead folks who were attacked by the skeletons.

The elves thank you for getting rid of the scourge, and leave a reward.
[/STORY]
[OUT]You notice one of the horses alive and watching you. Approach it.
[OUT]Leave.
[/NODE]

+[NODE]71
[STORY]
You stay back and watch, and indeed, within hours, the strange dance begins to swallow the skeletons into the ground. The lady in the middle looks at you, smiles, and turns into dirt. 

You feel a blessing of the earth upon you.
[/STORY]
[OUT]Good, gather what you can from the remains and leave.
[/NODE]

+[NODE]72
[STORY]
You stay back and watch, and indeed, within hours, the strange dance begins to swallow the skeletons into the ground. The lady in the middle looks at you, smiles, then absorbs the energy left by the unliving and disappears.

Some of the lingering energy also strengthens you, and a wraith formed from this odd ritual sticks to you.
[/STORY]
[OUT]Good, gather what you can from the remains and leave.
[/NODE]

[/EVENT]

-- [EVENT] --WoodlandKinTradesmall(11)
+[NODE]2
[STORY]
The trader's stalls stand open for you. 

[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]7
[STORY]
'We are not yet befriended; thus, we will not offer good terms, but you may trade.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]11
[STORY]
'Good trading with you. May nature bless you.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --WoodlandKinTrademedium(12)
+[NODE]2
[STORY]
The trader's stalls stand open for you. 

[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]7
[STORY]
'We are not yet befriended; thus, we will not offer good terms, but you may trade.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]11
[STORY]
'Good trading with you. May nature bless you.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --WoodlandKinTradeadv(13)
+[NODE]2
[STORY]
The trader's stalls stand open for you. 

[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]7
[STORY]
'We are not yet befriended; thus, we will not offer good terms, but you may trade.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]11
[STORY]
'Good trading with you. May nature bless you.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --WoodKilladvOrcs(14)
+[NODE]2
[STORY]
You find the place where you were sent to deal with some orc bandits that have been destroying the forest and attacking the small settlement.
[/STORY]
[OUT]You know how to deal with ruffians -- you dabbled in that life too. Speak to them. 
[OUT][Orc Matriarch]Tell them to leave, now!
[OUT][Intellect and harmony]Convince the bandits it is wiser to leave than to face you -- and later face the elves too.
[OUT]Pay the orcs to leave.
[OUT]Attack!
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
You come up to the bandit camp and spot several orcs. They look thin and tired, so there may be room for negotiation, although it is never certain with those so filled with turmoil.
[/STORY]
[OUT][Orc]Convince them that bothering a small elven settlement is hardly a worthy challenge. Tell them of other places you've come across where their warrior's honour will be better served.
[OUT][Orc]Convince them that bothering a small elven settlement is hardly a worthy challenge. Tell them of other places you've come across where their warrior's honour will be better served.
[OUT][Bandit]Barter with them. Convince them it is no real challenge to stay with the pansy elves.
[OUT]Bandits are after goods, so offer them some for leaving.
[OUT]You know their tactics, so the fight will be easier. Attack.
[/NODE]

+[NODE]4
[STORY]
'Shit, yes, ehm, as you say, this is clearly your turf. Honour to you, blood-mother!'
[/STORY]
[OUT]Watch their every step as they go.
[/NODE]

+[NODE]7
[STORY]
'Agreed. Your honour is strong. We will not challenge it this day.'

You got rid of the problem as you were asked, and your friendship will surely grow. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]13
[STORY]
The orcs scatter and even leave some of their stuff behind. 

[/STORY]
[OUT]Good.
[/NODE]

+[NODE]17
[STORY]
'Bah, you talk and talk, and so do the pointy ears, coming here bloody talking from the trees, enough! We leave!'

They move on and the elves are impressed with your peaceful resolution. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
They move on, and the elves are impressed with your peaceful resolution. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
'Yeah, all right, deal's a deal, we move out.'
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]

+[NODE]21
[STORY]
You are about to report your success when you realise the orcs went to the village on their way out and attacked again. 

They were eventually beaten by the elves without your help, and your friendship suffered for it.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
They move on, and the elves are impressed with your peaceful resolution.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
You got rid of the problem as you were asked, yet the elves seem disappointed by the bloodshed. 

'They were only following their brutish nature, so death was perhaps inevitable, yet it saddens us that you could not find another way. Still, you did your best.'

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the elves deal with their problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
'You think you scumbags can come and tell us what to do? Fuck off!'
[/STORY]
[OUT]Give up.
[OUT]Pay them off.
[OUT]Attack!
[/NODE]

+[NODE]34
[STORY]
'Agreed. Your honour is strong. We will not challenge it this day. We will leave.'

They move on, and the elves are impressed with your peaceful resolution. 

[/STORY]
[OUT]Leave.
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
The elves hear of your failure and come to your aid. They have to kill the orcs themselves and are angry about having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
'Bah, shut your puny mouth, you turncoat. We'll practise our blades on your traitor skin!'

The orcs attack. 
[/STORY]
[OUT]Fight.
[/NODE]

+[NODE]44
[STORY]
'Deal's a deal. Solid trading with you.'

They move on and the elves are impressed with your peaceful resolution. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]45
[STORY]
'I suppose bothering the pointy ears has been boring. We'll take some goods and even trade with you. No reason to stick around if we get rich.'
[/STORY]
[OUT]Agree to trade and pay.
[OUT]Refuse.
[/NODE]

+[NODE]48
[STORY]
'We do not fear you, nor the pointy-ears! But it does seem like a wasted effort. Yeah, you pay us, and we'll go find better enemies.'
[/STORY]
[OUT]Give up.
[OUT]Pay them off.
[OUT]Just attack them.
[/NODE]

[/EVENT]

-- [EVENT] --Crazy elf(15)
+[NODE]2
[STORY]
As you look up at the trees, you see the remains of an old elven dwelling with fallen rope bridges and abandoned structures that have become almost entirely part of the trees again. 

Who knows what secrets it may hold?
[/STORY]
[OUT]Go up to explore the ruins.
[OUT]Leave.
[/NODE]

+[NODE]4
[STORY]
You find many abandoned structures, but they are either empty or impossible to reach. You see one that seems more intact, but the winding stairway is almost entirely collapsed and the tree bark sharp as nails, so it will be a difficult climb.
[/STORY]
[OUT][Wood folk]This is not an obstacle for you. Whisper to the trees so that you may climb up unharmed. 
[OUT]As nature is your domain, call upon it to ask the forest for help in this climb.
[OUT]Climb up carefully.
[OUT]Leave.
[/NODE]

+[NODE]6
[STORY]
The forest listens and allows you to climb without issue.
[/STORY]
[OUT]Search the place with care. 
[OUT]Search the place with care. 
[/NODE]

+[NODE]8
[STORY]
The forest proves merciful, and you climb without a hitch. 

You stand in a deceptively large, open chamber, its walls made of strange crystal now overgrown with vines and flowers, with remnants of old furniture and art-- fragile and forgotten, yet still beautiful.
[/STORY]
[OUT]Search the place with care. 
[OUT]Search the place with care. 
[/NODE]

+[NODE]10
[STORY]
The climb proves too difficult. The remains of the staircase fall apart, and you see no other way to climb here. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]14
[STORY]
You climb up and find a series of abandoned tree houses, but most are now inaccessible and overgrown.

You find some scattered herbs and pieces of usable wood, but little more. But you do hear a strange, disturbing mumbling sound nearby.
[/STORY]
[OUT]Investigate.
[OUT]Gather what you already have and leave.
[/NODE]

+[NODE]16
[STORY]
After searching awhile, you discover a hidden trap door that leads inside a tree trunk. 

Within, you see what once could have been a workshop but is now a hollow, dark room, overgrown with greenery and cobwebs.

Among it all, you see a lone elf, rocking and mumbling to themselves.
[/STORY]
[OUT][Elf]Speak to them softly in your tongue. Try to calm them.
[OUT]Try talking to them.
[OUT]Put them out of their misery.
[OUT]Put them out of their misery.
[OUT][Forest demon]Use the tongue of the forest to soothe this creature's troubled soul.
[OUT][Orc]Kill it.
[/NODE]

+[NODE]17
[STORY]
You walk through the chamber and discover many hidden alcoves, corridors leading to long-destroyed paths, and a small back room. 

Within, you see the remains of tools, vials, herbs, and perhaps even books.

There's also a nest of crows eagerly watching your every move.
[/STORY]
[OUT]Attack!
[OUT][Animal kin] Intimidate the crows.
[OUT][Animal kin] Intimidate the crows.
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
With the crows gone, you search the room in peace.
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]

+[NODE]23
[STORY]
You are badly beaten and forced to flee.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
The elf stops for a second, turns his head towards you, listens, and then recoils again, mumbling:

'Light, too much, too much, failed again, failed... burning...'

The elf is clearly ancient, perhaps from the days of the darkness, judging by the faded scars of the dark curse, but his mind is so very lost. 
[/STORY]
[OUT]Offer some of your spirit health to ease his mind. Maybe he'll talk to you.
[OUT]Slap him in the face. It sometimes helps with crazy.
[OUT]Slap him in the face. It sometimes helps with crazy.
[/NODE]

+[NODE]27
[STORY]
'Light, too much, too much, failed again, failed... burning...'

The elf does not seem to acknowledge your presence.
[/STORY]
[OUT]Slap him in the face. It sometimes helps with crazy.
[OUT]Kill the elf. 
[OUT]Kill the elf. 
[OUT]Just loot the room and leave this strange elf be.
[OUT]Slap him in the face. It sometimes helps with crazy.
[OUT][Orc]Kill it quickly before the crazy rubs off on you.
[/NODE]

+[NODE]28
[STORY]
You kill the elf with one precise blow, his weakened body offering no resistance.

But as the flesh dissolves into dust, it does so with a violent burst of blinding light that scorches both your body and soul!

[/STORY]
[OUT]Gather up any loot you find and leave.
[/NODE]

+[NODE]30
[STORY]
You kill the elf with one precise blow, his weakened body offering no resistance.

The body turns to silver dust and you feel your soul strengthened by this act of mercy, whether intended or accidental. 
[/STORY]
[OUT]Gather up any loot you find and leave.
[/NODE]

+[NODE]31
[STORY]
'I... thank thee, kindred spirits, for even this fleeting moment of clarity sings to my soul in the most sublime fancy.'

He hums a sad, striking melody. Then suddenly, you see him twist in pain and his eyes glow with a faint light. Rocking again, he screams at you:

'End this, end this sorrow now, I beg thee!'
[/STORY]
[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind.
[OUT]His mind is clearly assaulted by some mystical force. It is too strong to destroy, but you can connect with the elf spiritually and try to shield him.
[OUT][Harmony]It is not the way of harmony to destroy life, even tormented life like this. Call upon your domain to try to shield the poor creature from whatever ails him. 
[OUT]Put them out of their misery.
[OUT]Put them out of their misery.
[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind.
[OUT]The elf may yet recover. It is not your business, so leave him be. Gather up whatever you found so far and depart.
[OUT][Orc]Kill it quickly before the crazy rubs off on you.
[/NODE]

+[NODE]37
[STORY]
The forest listens. Vines and roots from the tree engulf the elf in a protective shell. 

You see his body slowly relaxing, his skin turning more silver until it looks like a perfectly carved, serene statue of a sleeping divine. 

You see a bundle clad in oak leaves and know this is your reward, be it from the forest or the elf. 

[/STORY]
[OUT]Take the gift and leave.
[/NODE]

+[NODE]41
[STORY]
The forest listens. Vines and roots from the tree engulf the elf in a protective shell. 

His body slowly relaxes, his skin turning more silver until it looks like a serene, perfectly carved statue of a sleeping divine. 

You see a bundle clad in oak leaves. You know this is your reward, be it from the forest or the elf. 
[/STORY]
[OUT]Take the gift and leave.
[/NODE]

+[NODE]42
[STORY]
Your ritual works. You shield the elf's mind from whatever twisted force is assailing him. 

You do not know how long it will last, or if he even knows what has happened, but his body seems more relaxed and still. 

You see a bundle clad in oak leaves. You know this is your reward, be it from the forest or the elf. 
[/STORY]
[OUT]Take the gift and leave.
[/NODE]

+[NODE]44
[STORY]
Whatever holds this elf's mind and soul is too strong for you.

The tormented forest kin recoils from you and rocks again, mumbling indistinguishably.
[/STORY]
[OUT]Put them out of their misery.
[OUT]The elf may yet recover. It is not your business, so leave him be. Gather up whatever you found so far and depart.
[OUT]Put them out of their misery.
[OUT][Orc]Kill it quickly before the crazy rubs off on you.
[/NODE]

+[NODE]50
[STORY]
The elf looks at you, bewildered:

'Creature of the dark, turmoil? Chaos? Violence is all it speaks, violence... perhaps the light is good, yes, perhaps, perhaps it is time to embrace it...' 

He starts to glow. 
[/STORY]
[OUT]Kill the elf. 
[OUT]Kill the elf. 
[OUT]Better just leave.
[/NODE]

+[NODE]55
[STORY]
You kill the elf with one precise blow, his weakened body offering no resistance.

But as the flesh dissolves into dust, it does so with a violent burst of blinding light that scorches both your body and soul!

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]58
[STORY]
'So... brutal, your kindred, so... simple... Yet a moment's respite... fleeting so...'

Then suddenly, you see him twist in pain and his eyes glow with a faint light. Rocking again, he screams at you:

'End this, end this sorrow now, I beg thee!'
[/STORY]
[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind.
[OUT]His mind is clearly assaulted by some mystical force. It is too strong to destroy, but you can connect with the elf spiritually and try to shield him.
[OUT]It is not the way of harmony to destroy life, even life that is tormented like this. Call upon your domain to try to shield the poor creature from whatever ails it. 
[OUT]Put them out of their misery.
[OUT]Put them out of their misery.
[OUT]Call upon nature and ask this forest to allow their child the ever-sleep, for in time it may cure his sickened mind.
[OUT]The elf may yet recover. It is not your business, so leave him be. Gather up whatever you found so far and depart.
[OUT][Orc]Kill it quickly before the crazy rubs off on you.
[/NODE]

+[NODE]62
[STORY]
With the crows gone, you search the room in peace.
[/STORY]
[OUT]Gather the loot and leave.
[/NODE]

+[NODE]70
[STORY]
The elf stops for a second, turns his head towards you, listens, and then recoils again, mumbling:

'Light, too much, too much, failed again, failed... burning...'

The elf is clearly ancient, perhaps from the days of the darkness, judging by the faded scars of the dark curse, but his mind is so very lost. 
[/STORY]
[OUT]Offer some of your spirit health to ease his mind. Maybe he'll talk to you.
[OUT]Slap him in the face. It sometimes helps with crazy.
[OUT]Slap him in the face. It sometimes helps with crazy.
[/NODE]

[/EVENT]

-- [EVENT] --Darkness(16)
+[NODE]2
[STORY]
You search the old ruins until you realise that a dark, foreboding mist is descending upon this place. 

The black mist is a dreaded remnant of the days of darkness.
[/STORY]
[OUT][Light or harmony]Call upon your domain to protect you from this dark power. 
[OUT][Light or harmony]Call upon your domain to protect you from this dark power. 
[OUT][Turmoil or Magic]Call upon your domain to shield you from the darkness.
[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT]Try to sneak quickly past the mist to get to the possible loot in these ruins.
[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins.
[OUT][Shadow elf]The black mist is no danger to you. Walk through it and finish searching the ruins.
[/NODE]

+[NODE]13
[STORY]
Alas, your divine domain serves only as a beacon for the black mist to strike.

You are engulfed by its dark clutches, which tear deep into your soul with dread and madness!
[/STORY]
[OUT]Do not let this darkness win. Gather your spirit and fight it!
[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[/NODE]

+[NODE]14
[STORY]
Your domain shields you as the dreaded mist tries to claw its way into your very souls. 

Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again.

[/STORY]
[OUT]Take what you find and leave. 
[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[/NODE]

+[NODE]23
[STORY]
The black mist cannot be beaten easily. Before you know it, deep, penetrating darkness engulfs you in its cold clutches and tears at your mind and soul. 

[/STORY]
[OUT]Run!
[/NODE]

+[NODE]26
[STORY]
You defeat the darkness and can now attempt to siphon its power.
[/STORY]
[OUT]Siphon the energy.
[OUT]Siphon the energy.
[OUT]Siphon the energy.
[OUT]Siphon the energy.
[OUT]Do not risk meddling with the mist. Search the ruins for loot.
[OUT]Do not risk meddling with the mist. Search the ruins for loot.
[/NODE]

+[NODE]27
[STORY]
By the skin of your teeth you manage to avoid the mist, although you still feel some dread lingering, and you find a decent stash of goods for looting.
[/STORY]
[OUT]Gather any loot you find and leave.
[/NODE]

+[NODE]29
[STORY]
You siphon some of the dark energy safely, protected by the divine domain of magic. 

[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]

+[NODE]30
[STORY]
You try to siphon the dark energy, but it does not sit well with your divine domain. 

A spirit sickness befalls you.

[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]

+[NODE]31
[STORY]
You siphon some of the dark energy safely.
[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]

+[NODE]32
[STORY]
The dark mist destroys most of what once stood here, but you find a fairly fresh corpse to loot. 
[/STORY]
[OUT]Take the stuff and leave.
[/NODE]

+[NODE]35
[STORY]
Your domain shields you as the dreaded mist tries to claw its way into your very souls. 

Still uneasy from the experience, you can try to search this place for loot and hope the mist won't come after you again.

[/STORY]
[OUT]Take what you find and leave. 
[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[OUT]Run away.
[OUT][Magic user]You have skilled wise ones with you. Battle this force of the dark with your spirit!
[/NODE]

+[NODE]37
[STORY]
The power of darkness seeps into your spirit, strengthening it from within.
[/STORY]
[OUT]Good. Gather any loot you find and leave.
[/NODE]

+[NODE]39
[STORY]
You try to siphon the dark energy, but darkness is a fickle friend. 

A spirit sickness befalls you.

[/STORY]
[OUT]Check the ruins for any loot and leave.
[OUT]Check the ruins for any loot and leave.
[/NODE]

[/EVENT]

-- [EVENT] --Elven guardians(17)
+[NODE]2
[STORY]
As you scour the elven ruins, you have the distinct feeling of being watched. Before long, you realise there are many bows aimed your way, and you hear:

'What seek you here, intruder?'
[/STORY]
[OUT][Forest demon]Demand they put those bows away, for you are a woodland creature and thus their better!
[OUT][Elf]Speak in the elven tongue to try to calm this situation.
[OUT][Orc]Growl some insults at them, and say you'd rather not have to skin an elf today.
[OUT]Try to talk to them. Ask why they are aiming bows at you.
[OUT]Attack!
[OUT]Leave.
[/NODE]

+[NODE]3
[STORY]
'We guard a sacred spot, and we will not allow your presence to spoil its serenity. Do not test our resolve.'
[/STORY]
[OUT]Attack!
[OUT]Assert that you follow the path of Dievanna, and surely even they respect her as one of their own.
[OUT]Convince them you were only going to take some useful resources from the ruins. You promise not to come close to the sacred place or destroy anything.
[OUT]Ask if you can visit the sacred place.
[/NODE]

+[NODE]4
[STORY]
'You follow the children's beliefs as if they were yours. Still, you are kin, so we will speak to you without violence.'
[/STORY]
[OUT]Ask them what they are doing in the ruins.
[/NODE]

+[NODE]5
[STORY]
'Dzievva, the huntress, yes, young though she may be, she is of our sort. We can see now that you are worthy to test your mind and soul in the spring. 

Remember, the spring takes from you before it gives back. Go forth, and may she of the forest guide your path.'
[/STORY]
[OUT]Drink from the spring. 
[OUT]Drink from the spring. 
[OUT]Drink from the spring. 
[/NODE]

+[NODE]9
[STORY]
The spring water is refreshing and brisk. With every sip you feel your spirit lifted and your body rested. 

The blessings of the spring can be many or none, but you feel wonderful for trying it.

The elves also grant you permission to search the ruins for usable resources -- without damaging anything, of course. 
[/STORY]
[OUT]Give thanks to the spring and gather what you found.
[OUT]Give thanks to the spring and gather what you found.
[/NODE]

+[NODE]11
[STORY]
'These ruins are of no use to us. Whatever is left here, you may take and reuse. 

Do not damage the forest, remain far from the sacred spring, and do not disturb us again.'

They disappear into the forest, but you know you are still being watched.
[/STORY]
[OUT]Gather what you can find here and leave.
[OUT]Gather what you can find here and leave.
[/NODE]

+[NODE]13
[STORY]
'The sacred spring will not be disturbed on our watch. Leave now, and do not further test our peaceful resolve, for it is not our natural state.'
[/STORY]
[OUT]Leave.
[OUT]Attack!
[/NODE]

+[NODE]18
[STORY]
You kill the elven guardians and are free to loot these ruins.

However, when you approach the place they guarded, a small running spring, its waters turn black.
[/STORY]
[OUT]Gather what you can find and leave.
[OUT]Drink from the spring anyway. Then gather any loot and leave.
[OUT]Drink from the spring anyway. Then gather any loot and leave.
[OUT]Drink from the spring anyway. Then gather any loot and leave.
[/NODE]

+[NODE]22
[STORY]
Despite your defeat, the elves do not pursue you beyond their territory.

[/STORY]
[OUT]Run away.
[/NODE]

+[NODE]24
[STORY]
'We are woodland kin, and this remains our home, at least while we guard the life waters here -- a sacred healing spot.

As you well know, only the worthy may approach the spring, for it carries great danger as well as the promise of life.'
[/STORY]
[OUT]Assert that you follow the path of Dievanna, and surely even they respect her as one of their own.
[OUT]Ask to be allowed the honour of being tested.
[OUT][Wood folk]Ask to be allowed the honour of being tested.
[OUT]Insist that you should be allowed to be tested. 
[/NODE]

+[NODE]25
[STORY]
'You come here in the presence of orc filth, brethren. 

They have no respect for nature, just a constant need for change, movement, violence. No, you cannot be granted the boon!'
[/STORY]
[OUT]Assert that you follow the path of Dievanna, and surely even they respect her as one of their own.
[OUT]Attack!
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
There is a long pause, during which you sense the elven egos fighting with their sense of duty. Finally, they speak up:

'Apologies, woodland spirit. You had us confused, for you walk the path of the child gods as if they were your masters.'

[/STORY]
[OUT]Ignore the slight and ask why they dwell here still.
[OUT]You will not suffer offense from such saplings as these. Attack!
[/NODE]

+[NODE]29
[STORY]
'You show much restraint for a rabid pup. How quaint. 

Now, leave. This is no place for mongrels. We guard a sacred spot, and we will not allow your presence to spoil its serenity. Do not test our resolve.'
[/STORY]
[OUT]Attack those pompous long-ears!
[OUT]Assert that you follow the path of Dievanna, and surely even they respect her as one of their own.
[OUT]Convince them you were only going to take some useful resources from the ruins. You promise not to come close to the sacred place or destroy anything.
[/NODE]

+[NODE]30
[STORY]
'No.'
[/STORY]
[OUT]Attack those pompous long-ears!
[OUT]Leave.
[/NODE]

+[NODE]31
[STORY]
'You speak well, and you are one of our own. We can see now that you are worthy to test your mind and soul in the spring. 

Remember, the spring takes from you before it gives back. Go forth, and may she of the forest guide your path.'
[/STORY]
[OUT]Drink from the spring. 
[OUT]Drink from the spring. 
[OUT]Drink from the spring. 
[/NODE]

+[NODE]33
[STORY]
'You speak well. We will make an exception and allow you to test your mind and soul in the spring. 

Remember, the spring takes from you before it gives back. Go forth, and may she of the forest guide your path.'
[/STORY]
[OUT]Drink from the spring. 
[OUT]Drink from the spring. 
[OUT]Drink from the spring. 
[/NODE]

+[NODE]37
[STORY]
You kill the elven guardians and are free to loot these ruins.

However, when you approach the place they guarded, a small running spring, its waters turn black, and you know the guardians must have cursed it with their dying breath.
[/STORY]
[OUT]Gather what you can find and leave.
[OUT]Drink from the spring anyway. Then gather any loot and leave.
[OUT]Drink from the spring anyway. Then gather any loot and leave.
[OUT]Drink from the spring anyway. Then gather any loot and leave.
[/NODE]

[/EVENT]

-- [EVENT] --Elf Loot(18)
+[NODE]2
[STORY]
These elven ruins look fairly fresh, seemingly abandoned due to violence rather than age. The elves were evacuated, but you may still find some usable resources. 
[/STORY]
[OUT]Gather any loot and leave.
[/NODE]

+[NODE]3
[STORY]
You find a chest with some weaponry, but just as you reach for it, an unstable building above crumbles down on you, leaving many bruises.

Still, you get the chest.
[/STORY]
[OUT]Take the chest.
[/NODE]

[/EVENT]

-- [EVENT] --Forest attacks(19)
+[NODE]2
[STORY]
You climb up to explore the elven ruins but hear an unsettling stirring in the forest. Some of the trees seem to be descending upon you!
[/STORY]
[OUT][Leshy]Call upon the forest to heed your will!
[OUT][Wood folk]Speak to the forest and proclaim your elven right to be here.
[OUT][Nature]Affirm your allegiance to the woodland and ask the forest to calm itself.
[OUT]Try to negotiate with the clearly angry forest.
[OUT]Fight!
[OUT][Forest demons]Your kin look very angry. Offer them your spirit health as tribute in exchange for free passage.
[OUT]Run away.
[/NODE]

+[NODE]5
[STORY]
You give your spirit essence and the forest calms, for now...

You are free to search the ruin.
[/STORY]
[OUT]Finish the exploration quickly and leave.
[/NODE]

+[NODE]6
[STORY]
The forest heeds your words and calms its anger, allowing you entry without further resistance.
[/STORY]
[OUT]Finish the exploration and leave.
[/NODE]

+[NODE]14
[STORY]
'Agreed, yoou smell of woodkin. Yoou maay passs.'
[/STORY]
[OUT]Finish the exploration and leave.
[/NODE]

+[NODE]15
[STORY]
The forest does not listen or respond. Its anger is old and raw!

[/STORY]
[OUT]Attack!
[OUT]Run away.
[/NODE]

+[NODE]16
[STORY]
Although most of the old city is unsalvageable, you find what could be an old stockroom or maybe a weaponsmith's workshop where you find some good resources still intact.
[/STORY]
[OUT]Finish the exploration quickly and leave.
[/NODE]

+[NODE]19
[STORY]
The forest guardians lie dead, so you are free to loot the ruins in peace. 
[/STORY]
[OUT]Continue searching the ruins.
[/NODE]

+[NODE]21
[STORY]
Although most of the old city is unsalvageable, you discover what could have been a craftsman's studio. 
[/STORY]
[OUT]Finish the exploration quickly and leave.
[/NODE]

[/EVENT]

-- [EVENT] --ElvenRuins(20)
[/EVENT]

-- [EVENT] --cemetery elf guard(21)
+[NODE]2
[STORY]
You step in closer and hear a faint rustling of leaves. You look up and see some bows aimed at you. 

'What do you seek in this sacred place?'

[/STORY]
[OUT][Forest folk]State you have come for the blessings of the memory tree, as is your right.
[OUT]Bow in respect and say you have come seeking wisdom from the elves.
[OUT][Orc or turmoil]You feel strangely weakened standing in the presence of the tree. Say you come in peace.
[OUT]Attack the elves and pillage the tree.
[OUT]Say you are merely here out of curiosity.
[OUT]Leave.
[/NODE]

+[NODE]4
[STORY]
'Forgive our caution. Some of our kin has moved far from the light and remembers our ways not. Come to the memory tree, then, and ask for your blessings.'
[/STORY]
[OUT]'Thank you.'
[OUT]'Thank you.'
[/NODE]

+[NODE]5
[STORY]
'Since you are here, we have a boon to ask. A corrupted spirit invades this sacred place, and we are bound not to leave this tree. The spirit resides not far away and can only be dealt with there. Will you help?

All you need to do is carry this branch to the place. It will trap the evil spirit and prevent it from pestering the memory tree.'
[/STORY]
[OUT]Agree to help. Tell them to point you to where the spirit lies.
[OUT]Decline and leave.
[OUT]Ask why they haven't done it yet.
[/NODE]

+[NODE]6
[STORY]
'You follow the right path. You may proceed.'

You stand by the memory tree and meditate. You hear a faint yet moving song in your head, and the words seem to come from every crystal that hangs before you.
[/STORY]
[OUT]Bow in thanks for the blessing.
[/NODE]

+[NODE]10
[STORY]
You stand by the memory tree and meditate. You hear a faint yet moving song in your head, and the words seem to come from every crystal that hangs before you.
[/STORY]
[OUT]Bow in thanks for the blessing.
[/NODE]

+[NODE]13
[STORY]
'We can deal with the matter at the next guard change, but that will not be for several cycles yet. It is an annoyance; thus, we saw an opportunity to be rid of it.'
[/STORY]
[OUT]Agree to help.
[OUT]Decline and leave.
[/NODE]

+[NODE]14
[STORY]
You come to the place and see a spirit form intertwined with a young sapling. You feel no dark magic from it, but you do sense a lot of anger and fear.

This is clearly a forest spirit gone rogue rather than a lost soul. Perhaps this is why the elves wished it captured, not killed.
[/STORY]
[OUT][Goblin shaman]The spirit is in a volatile form. You can use a ritual to try to bind it to your service.
[OUT]Use the elf branch.
[OUT]Kill the spirit instead.
[OUT][Forest demon]Give some of your own spirit to help heal this forest creature.
[/NODE]

+[NODE]19
[STORY]
The forest spirit twists in agony from your ritual and transforms into a wraith, but it will serve you now.

There is an ominous rustling of leaves and you sense a curse fall upon you, likely for breaking your word.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
The forest spirit responds to your bidding. It transforms into its demon form and will now serve you. 

There is an ominous rustling of leaves, and you think you'd better leave the forest before the elven guards decide you broke your word.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]23
[STORY]
You bind the spirit and return it to the guards. They thank you and leave you gifts from the memory tree.
[/STORY]
[OUT]Give thanks and leave.
[/NODE]

+[NODE]26
[STORY]
You kill the spirit -- or rather, the spirits, which proved to be pineconettes. 

You feel a growing, heavy stare of the forest upon you.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]27
[STORY]
You fail to kill the spirit and feel a growing, heavy stare of the forest upon you.

You get the sense that you are lucky the elf guards cannot leave their post.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]28
[STORY]
'Strange words coming from you. You follow a path of turmoil and warmongering. It is not welcome in this place. 

If you wish to stay, you may be judged harshly by the memories and risk your spirit, but we will allow you to touch the tree if you wish.'
[/STORY]
[OUT]Agree to be tested.
[OUT]Agree to be tested.
[OUT]Decline and leave.
[OUT]Attack instead!
[/NODE]

+[NODE]29
[STORY]
You reach for the tree and feel its energy reaching back. It is full of light and calmness, serenity... dull, stifling, suffocating, tugging at the very fibre of turmoil within you!

You manage to step back, but you feel a deep burning within. 
[/STORY]
[OUT]Leave.
[OUT]Attack!
[/NODE]

+[NODE]30
[STORY]
You reach for the tree and feel its energy reaching back. It is full of light and calmness, serenity. 

One of the crystals floats towards you and shares its wisdom with you.
[/STORY]
[OUT]Great. Pay your respects and leave.
[/NODE]

+[NODE]33
[STORY]
You kill the guardians and try to loot the tree of its crystals, but most simply turn to dust when you touch them.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]34
[STORY]
You kill the guardians and try to loot the tree of its crystals, but each one you touch simply turns into dust, and you feel a sickness befall you.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]35
[STORY]
You lose and although the elves let you leave, you feel a heavy curse upon you.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]36
[STORY]
You kill the guardians and try to loot the tree of its crystals, but each one you touch simply turns into dust.

With every disappearing crystal, you feel a stain on your elven soul.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]44
[STORY]
The ritual fails, and the creature dies in great torment. The woodland close to it withers away also. 

You get the sense that you are lucky the elf guards cannot leave their post.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]48
[STORY]
Something goes wrong, and the branch twists into a dried-up piece of coal, while the spirit seems to grow more unruly. When you report back, the guards nod solemnly:

'You did what you could. We should not have asked this of a stranger. Fare thee well, traveller. We must focus on protecting the memory tree now, until our guard change.'
[/STORY]
[OUT]Bow and leave.
[/NODE]

+[NODE]56
[STORY]
'You are a stranger here. Still, the memory tree is a place of contemplation for all.

If you wish to stay, you may be judged harshly by the memories and risk your spirit, but we will allow you to touch the tree if you wish.'
[/STORY]
[OUT]Agree to be tested.
[OUT]Agree to be tested.
[OUT]Decline and leave.
[/NODE]

+[NODE]57
[STORY]
You reach for the tree and feel its energy reaching back. It is full of light and calmness, serenity... dull, stifling, suffocating, tugging at the very fibre of turmoil within you!

You manage to step back, but you feel a deep burning within. 
[/STORY]
[OUT]Leave.
[OUT]Attack!
[/NODE]

+[NODE]60
[STORY]
You sacrifice your own spirit and the woodland creature slowly regains control. 
[/STORY]
[OUT]Give thanks and leave.
[/NODE]

[/EVENT]

-- [EVENT] --cemetery elf ghost(22)
+[NODE]2
[STORY]
You come closer to the tree and look at the various crystals beaming among the leaves. 

You hear a faint song as if whispered from within the tree itself. 
[/STORY]
[OUT]Listen to the song, but stay vigilant.
[OUT]Listen to the beautiful song.
[/NODE]

+[NODE]3
[STORY]
The melody is entrancing, but you know this may be dangerous. You focus and see a ghostly figure sitting on a branch and looking at you with a pleasant smile:

'So, your will is not a plaything. Good. What seek you here, stranger?'
[/STORY]
[OUT][Elf]Welcome the forest kin as one of your own. 
[OUT]Say you have come to admire the beauty of this place.
[OUT]Say these crystals looked abandoned, so you wished to have them.
[OUT]Attack the apparition!
[OUT]Attack the apparition!
[/NODE]

+[NODE]4
[STORY]
You get lost in the song and don't even realise that you no longer see the tree. In fact, what tree? 

You hear a final whisper in your head.

'Weary travellers, hear my song, and may your spirit remain ever strong.'

You feel weakened and disoriented, yet you also feel positive.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]5
[STORY]
'Ah, of course, my apologies. Physical senses in this form are still a mystery to me. What do you seek, brethren? Have you come for the ever-sleep?'
[/STORY]
[OUT]Say that you are not yet ready to leave the physical plane, merely here to pay your respects.
[OUT]Tell them you are young and do not recall the ever-sleep.
[OUT]Remind them you are forest kin, but not elven. Ask about this ever-sleep.
[/NODE]

+[NODE]6
[STORY]
'I came for the ever-sleep, but my soul was tainted with darkness. As such, it could not join in the light. Instead, I am stuck here, guarding the memory tree until I am cleansed.'
[/STORY]
[OUT]Ask if they need aid.
[OUT]Yes, you have heard of your kin cursed by darkness --  shadow kin. Wish them good fortune in cleansing their taint and ask if you can obtain a blessing from the memory tree.
[OUT]Apologise for your ignorance, but ask what the memory tree is.
[/NODE]

+[NODE]7
[STORY]
'I thank you, brethren, but I do not. The cleansing must proceed unaided for it to be true. But I feel that you follow the path of the mortal gods instead of ours. How odd.' 

[/STORY]
[OUT]Confirm that you follow the path of the cosmic pantheon, for they are guardians of balance. Affirm that this is still the goal of all elves.
[/NODE]

+[NODE]8
[STORY]
'True, you are elven, even if somewhat misguided, and thus I can offer you a boon. Pick one of the memory crystals and take its blessings with you.

I will also allow you to reach for the ones up top, for they carry greater blessings, but you must face a challenge to take them.'
[/STORY]
[OUT]Accept the memory crystal and say you will not face the challenge this day. Thank him and depart.
[OUT]Thank him for the offer and face the challenge.
[/NODE]

+[NODE]13
[STORY]
'You are elven and you speak plainly with me, and thus I can offer you a boon. Pick one of the memory crystals and take its blessings with you.

I will also allow you to reach for the ones up top, for they carry greater blessings, but you must face a challenge to take them.'
[/STORY]
[OUT]Accept the memory crystal and say you will not face the challenge this day. Thank him and depart.
[OUT]Thank him for the offer and face the challenge.
[/NODE]

+[NODE]14
[STORY]
'Such desires can lead you astray, young one, so be wary of them. 

Yet I do not sense malice in your intent, so I will allow you to face a challenge of your wits or spirits. If either proves to my liking, I will grant you the boon from the memory tree.'
[/STORY]
[OUT]What is this memory tree?
[OUT]Agree to face the spirit challenge.
[OUT]Agree to face the mental challenge.
[/NODE]

+[NODE]15
[STORY]
'The memory tree is a place of remembrance for elven souls who chose ever-sleep. Before joining the light, they cry a single tear for the material lives they lived here, and they leave those tears to be remembered by. This is what you see here. 

The tears can grant boons if given by a guardian, willingly.'
[/STORY]
[OUT]Agree to face the spirit challenge.
[OUT]Agree to face the mental challenge.
[OUT]Attack the apparition!
[OUT]Attack the apparition!
[/NODE]

+[NODE]16
[STORY]
'Seeking knowledge is not a matter for forgiveness, but admiration. 

The memory tree is a place of remembrance for those elven souls who chose ever-sleep. Before joining the light, they cry a single tear for the material lives they lived here, and they leave those tears to be remembered by. This is what you see here. 

The tears can grant boons if given by a guardian willingly.'
[/STORY]
[OUT]Ask if they need aid in their cleansing.
[OUT]Wish them good fortune in cleansing their taint and ask if you can obtain a blessing from the memory tree.
[/NODE]

+[NODE]17
[STORY]
'This is the consequence of following these mortal gods, my young brethren. Be cautious on your path.

The ever-sleep is when we decide to shed our material shells and rejoin the ever-light from whence we came.'
[/STORY]
[OUT]Say that you are not yet ready to leave the physical plane, merely here to pay your respects.
[/NODE]

+[NODE]18
[STORY]
You attack the ghostly figure, but all you hear is laughter. Instead of the ghost, the forest comes to life and strikes back at you!
[/STORY]
[OUT]Fight!
[/NODE]

+[NODE]20
[STORY]
You attack the ghostly figure to no avail, and instead you find yourselves assailed by strong magic!
[/STORY]
[OUT]Defend yourselves!
[/NODE]

+[NODE]25
[STORY]
'A bold claim indeed, stranger! And pray, why would I allow such a deed? These are no trinkets, but tears of those gone to their ever-sleep. Will you defile their memory?'
[/STORY]
[OUT]Admit you were in search of resources.
[OUT]Attack the apparition!
[OUT]Attack the apparition!
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
'No. Your boldness has endeared itself to my soul. You seek to survive, and I sympathise. I will allow you to take a challenge of spirit, a hard one. If you pass, you may be granted a boon. Otherwise, leave here, now.'
[/STORY]
[OUT]Agree to be tested.
[OUT]Decline and leave.
[/NODE]

+[NODE]32
[STORY]
'This is the consequence of following these mortal gods, my young brethren. Be cautious on your path.

The ever-sleep is when we decide to shed our material shells and rejoin the ever-light from whence we came.'
[/STORY]
[OUT]Say that you are not yet ready to leave the physical plane, merely here to pay your respects.
[/NODE]

+[NODE]35
[STORY]
The memory tree deems you unworthy, and your soul feels wounded from this rejection.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]38
[STORY]
You have defeated the guardians that rose to fight you. The memory tree stands unguarded.
[/STORY]
[OUT]You are satisfied with your win. Time to leave.
[OUT]Take the crystals from the tree. They may be worth something.
[OUT]Take the crystals and chop down the tree.
[/NODE]

+[NODE]42
[STORY]
You are badly beaten and forced to flee. You feel the forest's anger upon you.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --cemetery elf statue(23)
+[NODE]2
[STORY]
You come closer to the tree and realise that out of one of the roots grows the figure of an elf -- a wooden statue, lifelike yet clearly static. There are several ornaments made of precious stones and metals on the statue -- a tiara, some rings, and a decorative chest piece. 
[/STORY]
[OUT]You feel your divine connection pulling you towards the statue. Touch it. 
[OUT][Elf]Sing the ever-sleep song to soothe your elven brethren on their journey.
[OUT]You sense faint remnants of life within the woodwork -- a spirit almost crossed over, perhaps? Meditate in respect for this soul.
[OUT][Dwarf]As statues go, this one was not made by mortal hands. Examine the craft.
[OUT]Take the precious stuff out.
[OUT]Take the precious stuff out.
[OUT]Pay your respects and leave.
[/NODE]

+[NODE]3
[STORY]
When you touch the statue, you feel it tugging at your bond to the gods. 

There is an emptiness inside the sleeping elf, and your domain seems to correspond to what is missing. You feel that you would be able to feed this emptiness, but it may be risky. 
[/STORY]
[OUT]Give some of your spirit so that this soul may cross over in peace.
[OUT]Pillage the goods from the statue.
[OUT]Pillage the goods from the statue.
[OUT]Do not offer your spirit, but pay your respects before leaving here.
[/NODE]

+[NODE]4
[STORY]
The carving is too delicate, the design too imperfect in its absolute perfection. This must the sacred elven ever-sleep. Like some of your own ancient kin who fall to stone upon death, the elves are said to choose their time of death and turn into statues before their spirit forms float away.

[/STORY]
[OUT]Create a small stone carving and add it to this statue in honour of the soul that is passing.
[OUT]Pillage the goods from the statue.
[OUT]Pillage the goods from the statue.
[/NODE]

+[NODE]5
[STORY]
You try to take the statue apart, but its eyes open and a ray of stifling bright light engulfs you in its burning blaze.
[/STORY]
[OUT]Try to resist.
[OUT]Run away.
[/NODE]

+[NODE]9
[STORY]
You know this statue to be an elf who entered the ever-sleep but has not shed the physical coil entirely. In such a state, the elven kin can remain for centuries, still aware of what happens around them and able to awaken if needed, but resting and contemplating at the same time.

The ever-song soothes such sleepers and tells them of your own life path.

[/STORY]
[OUT]Continue the song before leaving.
[OUT]Brethren or not, they have precious stones. Loot the sleeping elf.
[OUT]Brethren or not, they have precious stones. Loot the sleeping elf.
[/NODE]

+[NODE]12
[STORY]
You ravage the sleeping elf and see their face fall to sadness. Your spirit sinks at your deeds, but you get the precious stones.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
You feel an energy trying to escape from this plane, but you also sense a stifling force keeping it unnaturally bound.

You can attempt a ritual to help free this soul, but if you fail, it could harm you.
[/STORY]
[OUT]Attempt the ritual.
[OUT]Pay your respects and leave.
[OUT]Pillage the goods from the statue.
[OUT]Pillage the goods from the statue.
[/NODE]

+[NODE]19
[STORY]
As you touch the stone to try to defile it, the figure opens its eyes, gasps, and turns to silver ash.

Your elven souls are wounded by the disrespect you showed, but you gather up some silver...
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
You ravage the sleeping elf and see their face fall to sadness. Your spirit sinks at your deeds, but you get the precious stones.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
The light scorches your soul and leaves it scarred. You are forced to run before you lose yourself to the blaze.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]27
[STORY]
As you touch the stone to try to defile it, the figure opens its eyes, gasps, and turns to silver ash.

Any elven souls are wounded by the disrespect you showed, but you gather up some silver...
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]29
[STORY]
You open your spirit and, through the connection of the divine, the force flows into the sleeping elven soul. The statue looks at peace and then slowly, before your eyes, it turns to silver ash. 

You feel that you can take whatever the soul left for you without being disrespectful.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]36
[STORY]
Your ritual disrupts whatever held the soul here. The statue looks at peace and then slowly, before your eyes, it turns to silver ash. 

You feel that you can take whatever the soul left for you without being disrespectful.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]38
[STORY]
Your ritual backfires, and you see a blaze of bright light scorch the statue. Its fleeting soul gasps in a mute scream before it disappears forever. 

Any who know of elven cultures are struck by the finality of this death.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --cemetery elf(24)
+[NODE]2
[STORY]
You discover an elven sacred ground, committed to the memory of the dead.
[/STORY]
[OUT]Investigate.
[OUT]Investigate.
[OUT]Investigate.
[/NODE]

[/EVENT]

-- [EVENT] --ArmyWoodkin(25)
+[NODE]2
[STORY]
An armed group of woodland-kin elves stands before you:

'Drop your goods and surrender. We do not wish for blood, but neither will we tolerate your presence.'
[/STORY]
[OUT]Greet your allies. 
[OUT]Stay cautious, but speak to them.
[OUT]Fight!
[OUT]Assert that if they wish for no bloodshed, they will yield to you, now!
[OUT]Move away.
[OUT]Convince them you are friendly.
[/NODE]

+[NODE]3
[STORY]
'Apologies, friends. We did not recognise you. Greetings and well wishes.'
[/STORY]
[OUT]Ask if they want to trade.
[OUT]Meditate together.
[/NODE]

+[NODE]11
[STORY]
'We are not enemies, but neither are we friends. If you wish to amend this, go seek out our dwellings.'
[/STORY]
[OUT]Leave.
[OUT]Fight!
[OUT]Assert that if they wish for no bloodshed, they will yield to you, now!
[OUT]Convince them you are friendly.
[/NODE]

+[NODE]17
[STORY]
'It seems your brutish nature prevails. We surrender, for we do not wish to harm you.'

They depart, and some drop their goods before you.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
Your words don't work. You get chased away and beaten.
[/STORY]
[OUT]Run.

[/NODE]

+[NODE]26
[STORY]
'You seem, agreeable. We shall depart. Be well, friends.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --ElfMain(26)
+[NODE]2
[STORY]
'Welcome. I am Nai-ysir, a guardian. I wish to speak to you urgently. It is a troubling time, yes? The lightbringers, as they have become known, are a sign of light's dominance, something we feel very strongly. 

I will admit that many of our kind have either willingly joined them or refuse to act against them. After all, we are born of light.'
[/STORY]
[OUT]So they will not help?
[OUT][Elf]The support is as widespread as that? Isn't this suspicious? The elder kin were sworn to uphold harmony and balance.
[/NODE]

+[NODE]3
[STORY]
'The council was called as soon as the earth shattered, of course. A swift decision is needed. They are, however, still deliberating. It may take some time to come to a unanimous decision, you see.'
[/STORY]
[OUT][Elf]The council has been deliberating for decades now, haven't they? 
[OUT]How much more time? 
[/NODE]

+[NODE]4
[STORY]
'One should hope they'll be done in this century. ' The elf gives an odd little giggle, then looks at you and tilts their head:

'Oh. Yes. For you this may not seem jovial, since you folk are always in such a rush to do everything.'
[/STORY]
[OUT]The world is shattering . . .
[/NODE]

+[NODE]5
[STORY]
'Yes, indeed they have, and it may take a few more to reach an agreement. We have not been this divided since before the Awakening. It is troublesome to say the least.

And since you are kin, I will say that I find it peculiar how the council knew exactly what happened and the ramifications in such detail, almost as if one of them could provide an account . . .'
[/STORY]
[OUT]That is troublesome, yes. But with the world shattering, will they really do nothing now?
[/NODE]

+[NODE]6
[STORY]
'It is shattering and will continue to do so for a considerable time. These things do not just happen over a mortal lifetime or two. 

But I did not come out here to offer discouragement. I am concerned that this conflict may harm us. So I would rather help you resolve the matter.'
[/STORY]
[OUT]Good, how?
[/NODE]

+[NODE]7
[STORY]
'Yes, many of the eldest who survived darkness, they crave the light, you see. So I believe they are allowing themselves this folly for the sake of nostalgia. Ridiculous as it may be.

The council was called as soon as the earth shattered, of course. A swift decision is needed. They are, however, still deliberating. It may take some time to come to a unanimous decision, you see.'
[/STORY]
[OUT][Elf]The council has been deliberating for decades now, haven't they? 
[/NODE]

+[NODE]8
[STORY]
'I should imagine that you need a new heart to replace the earth-heart that was destroyed. And ordinarily, the forest could provide you with an alternative. 

But as I said, this conflict created an impasse. Now, if you were to prove that an elf took active part in the Shattering, that would shake those old fools in the council and give you the support you need.'
[/STORY]
[OUT]And is there such proof? Did elves do it?
[/NODE]

+[NODE]9
[STORY]
'Not as a whole, no. But individually -- yes, I believe so. There is a young, rebellious mage, Ail'yleth. She has quite the silver tongue. I am pretty sure she has meddled in this. Here, I marked her hideout on the map. But beware, she has many protectors. And pray you do not fall for her charms!'
[/STORY]
[OUT]Thank them for the information and leave.
[/NODE]

+[NODE]12
[STORY]
You take a few steps and you find yourself back in the elven town, Nai-ysir welcomes you:

'You have returned with Ail'yleth. I did not think it possible. Don't worry we will return you to where you were once we are done here. Alas, I have troubling news, and I feel terrible having to share it after you have already done so much for me.'
[/STORY]
[OUT]What is it?
[/NODE]

+[NODE]13
[STORY]
'I have been following your progress. All elves share a faint connection -- a much weaker form of what lightbringers have. In any case, I have informed the council of your success and they are forever stubborn.'
[/STORY]
[OUT]They will not help, even now?
[/NODE]

+[NODE]14
[STORY]
Nai-ysir makes an odd face and then speaks as if a child mimicking an adult:

'We thank thee for this aid you have provided, child of the gods. But it is not our custom to rush to judgement, especially not for our own kin. Ail'yleth will face us, but it will take time to determine our course of action.'
[/STORY]
[OUT]What!
[/NODE]

+[NODE]15
[STORY]
'But worry not, I have already assembled allies and won the right for you to address the council with me. Together, I believe we can convince them to -- excuse my language -- move their bottoms!'
[/STORY]
[OUT]Agree and go to the council to make your case.
[OUT][Intelligence]Tell her you will instead prepare a factual account of all the evidence and thus plea with the council on intellectual grounds.
[/NODE]

+[NODE]16
[STORY]
The council listens and their speaker turns to you:

'Nai-ysir, you have chosen your allies well. We believe your cause to be true, and furthermore, we accept culpability of the elven folk in this disaster. As such, we will make the necessary sacrifice to ensure that balance is restored as soon as possible and with the least loss of life.'
[/STORY]
[OUT]Bow in thanks.
[OUT]Tell them it is about time they did something!
[/NODE]

+[NODE]18
[STORY]
'Go back to your red cave where the Alchemist awaits. We will provide a new earth-heart as well as aid in defeating the light-beast that sits in the heart chamber. You have our solemn word on this.

I believe Nai-ysir wishes to accompany you to achieve this goal?'

The druid nods.
[/STORY]
[OUT]Thank them for the aid and leave.
[OUT][Elf]How exactly are they making this heart? As far as you know, it is not a craft of the elder kin to forge living stone hearts, and the giants are long gone.
[/NODE]

+[NODE]19
[STORY]
'You will learn of it in due time. Fear not -- your connection with the gods will shield you from what we must do. We will not say more until the time is right. Go.'

The council members slowly depart the room and leave you with Nai-ysir.
[/STORY]
[OUT]Leave together.
[/NODE]

+[NODE]21
[STORY]
'No, we shall not be swayed by outsiders. We must consider this calmly. Leave us.'

The council departs and Nai-ysir stands beside you, stunned:

'I . . . I cannot believe this. Even now they will not act. It means they agree with her. I am sorry. But I will join you and aid you in finding another way!'
[/STORY]
[OUT]Thank her and leave together. Perhaps finding the dwarven prisoner the Alchemist spoke about is your best bet now.
[/NODE]

[/EVENT]

-- [EVENT] --ElfMage(27)
+[NODE]2
[STORY]
You find the lone tree you were told about and follow it to a grand cave by a waterfall. There, you were told the elven mage Ail'yleth lives. 
[/STORY]
[OUT]Go in and call out to the mage.
[OUT]Leave.
[/NODE]

+[NODE]4
[STORY]
'Welcome. I admit I am surprised my kin felt it necessary to send outsiders here. Then again, I suppose it is a wise move. 

If you fail, their hands are clean, and if you succeed and bring me in, they will take the credit. Yes. I see it now.'
[/STORY]
[OUT]So she admits there is something she can be taken in for? Bringing about the Shattering?
[OUT]Tell her you are not here to play games. Elves may have the leisure of time on their hands, but your people do not. You are here for some answers!
[/NODE]

+[NODE]5
[STORY]
'If you think that getting one to admit one's designs is as easy as that, you are somewhat more naive than I had hoped for from a champion of the cosmic tree.'
[/STORY]
[OUT][Light, Nature or Harmony]Call upon your domain and implore Ail'yleth to tell you the truth.
[OUT][Elf]Say that you understand the call of the light, the warmth of its touch, and even the promise of its pure revenge against the darkness that once almost wiped out your kind. But ask her to tell you the truth nonetheless. It is not seemly to lie to one another.
[OUT][Orc]Tell the elven filth she had better tell you what she did, or you will piss darkness all over her shiny face!
[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land?
[OUT]How did she manage it -- the Shattering, the destruction of the earth-heart?
[OUT]Ask for the briefest possible account of what is going on. You have no time for talk.
[/NODE]

+[NODE]6
[STORY]
'Your heart is pure as you follow your divine path, yes. But your pantheon also worships turmoil and magic derived from darkness itself - and the cold embrace of intellect that during the Awakening led your kin to destroy your very tree. 

So how can one listen to your plea when only a part of you is true?'
[/STORY]
[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land?
[OUT]And why does she say magic is also dark?
[OUT]How did intellect bring about darkness? 
[/NODE]

+[NODE]7
[STORY]
'Yes, it is shameful to speak untruth to one's own kin, yet are you such? Did you not forsake our cause when you decided to follow the footsteps of Veles and the young upstart Dievanna who, like you, left our ranks to join Them?

It is you who has broken the trust, friend, thus I feel no duty to speak truthfully in your presence.'
[/STORY]
[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land?
[/NODE]

+[NODE]8
[STORY]
'Things are rarely as simple as they seem. Yes, the lightbringers seem dangerous to you, but what do they actually do? They unite us in a symphony of light. One mind and many, forever joined. No conflict, no strife. Almost as it was in the primordial light, and trust me, it was glorious. Shedding this physical connection, the flesh and everything that comes with it.'
[/STORY]
[OUT]But isn't that stealing our will, taking our individuality away?
[/NODE]

+[NODE]9
[STORY]
A brief shadow of annoyance crosses Ail'yleth's face before she regains her composure:

'Well, case in point. This is precisely why a cleansing is needed.' 
[/STORY]
[OUT][Orc]She wants revenge, nothing more. Tell her you smell the hate on her pretentious skin. Her pretty sweat reeks of anger and loss. How very unlike a creature that pretends to be stoic.
[OUT][Goblin]Not all darkness is bad. One rude orc does not a case make. Goblins have long been friends to the elves. Is she truly fine with condemning your kin too?
[OUT]This light of hers will take many innocent lives. Is she truly fine with that? 
[/NODE]

+[NODE]10
[STORY]
'Yes, yes! And I appreciate how terrifying it may seem to creatures so used to their mortal coil, but try to expand your mind. 

It isn't taking anything away -- it is simply uniting all in true equality. When did we ever strive for change? What you call progress only brings strife, war, anger, violence, and intolerance. Why have it? Why not settle for one mind in unison, peace?'
[/STORY]
[OUT][Light]It sounds like a perversion of your domain. An extreme that should not be.
[OUT][Light or Harmony]Yes, you can see her point. If lightbringers take all, the world will be safer and more peaceful. 
[OUT][Wisdom]It sounds like a lot of bitterness speaks through her. Is this really a quest for the world to find peace, or one to rid herself of mortal emotion, of humanlike connections in favour of one mind that will not distinguish her pain from another, and thus make it all go away?
[OUT]It is controversial, but perhaps she has a point. What is her suggestion, then? If you let the world shatter, how does that bring peace?
[OUT]This is folly -- neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too?
[/NODE]

+[NODE]12
[STORY]
'The world will not shatter if we help the light get out fully. You see, it is the great power of luminescence, trying to tear free from its ancient chains, that is in fact breaking the land. 

But if we facilitate a full release, we shall stop this Shattering you speak of and hasten the path to peace and harmony. Surely your deity will also thrive in this new world, no? Unchained, unburdened from the others who are not pure in their purpose.'
[/STORY]
[OUT]Nod in agreement.
[/NODE]

+[NODE]13
[STORY]
'The world will not shatter if we help the light get out fully. You see, it is the great power of luminescence, trying to tear free from its ancient chains, that is in fact breaking the land. 

But if we facilitate a full release, we shall stop this Shattering you speak of and hasten the path to peace and harmony.'
[/STORY]
[OUT]Nod in agreement.
[/NODE]

+[NODE]14
[STORY]
Ail'yleth slumps her shoulders and looks away. A single tear runs down her chin and turns to crystal as it falls:

'Have I truly been so deceived? Did I fall into the trap that I set for others? Your words confuse my purpose. I am no longer certain of my path, and without this certainty, can I commit to it all? No, I cannot. At least not now. Perhaps another way will present itself in due time.'
[/STORY]
[OUT]Will she help you stop this, then? Will she hand herself over to the elves so they may aid you in restoring the earth-heart?
[/NODE]

+[NODE]15
[STORY]
Ail'yleth frowns and you see her hand shake:

'Filth like you is why light needs to burn all! None of your kind will survive the purge. You will not join us in peace and tranquillity, for you do not deserve it. Your words make my conviction certain. Kill me or leave, but I will not aid your lost cause. Light will prevail.'
[/STORY]
[OUT]Apologise for the rudeness, but try to make her see how she will destroy free will by allowing light to take all. Without darkness, what will light even mean? Nothing. Surely, she believes that true peace comes with accepting all, not having it her way?
[OUT]She is beyond reason. Attack her and drag her back to the elves!
[/NODE]

+[NODE]16
[STORY]
Ail'yleth frowns and lets out a sigh:

'Yes, the fate of your kind and some of the elder demon kind does concern me. But is it not worth paying the price? Peace and harmony for this land, the end to suffering, violence, and the corruption of darkness -- is that not a goal worth reaching? Surely light was ever destined to rule over darkness?'
[/STORY]
[OUT][Goblin]Say that your kind has long been committed to the forest folk, to old traditions and the greyworld that holds the spirits of this land. Is she truly going to be the one to destroy the order of things? That sounds like something a creature of turmoil and darkness would relish, not one who serves order.
[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land?
[OUT]She is beyond reason. Attack her and drag her back to the elves!
[/NODE]

+[NODE]17
[STORY]
'Scholars devoted to intellect frowned upon the mystical and sought to rid our world of all magic. If not for my intervention, they would have succeeded in burning the tree and later destroying the seed.'
[/STORY]
[OUT]How so?
[/NODE]

+[NODE]18
[STORY]
'They corrupted champions of your gods and had them burn what they thought to be the last seed of the cosmic tree. 

But I managed to convince some fools to destroy the earth-heart in time. The light that escaped helped the cosmic tree to be reborn. You and your gods, you owe me.'
[/STORY]
[OUT]That is not the story you have heard; the cosmic tree was saved by the champions.
[OUT]Nod, but ask what her plans are now. For the land to shatter?
[/NODE]

+[NODE]19
[STORY]
'Trust the stories of fallible mortals or those of an eternal being who bore witness to the mortal fallacy that was the burning. I care not which version you trust.'
[/STORY]
[OUT]Nod, but ask what her plans are now. For the land to shatter?
[/NODE]

+[NODE]20
[STORY]
'Magic practised by mortals, or near-mortals even, the one that is your divine domain, it comes from darkness. Only elves can harness light for mystical power, which is why we do not grow old, or go insane when we use it. And while I recognise that entropy and change are not evil, they do tend to bring a lot of strife and conflict into the world.'
[/STORY]
[OUT]How did intellect bring about darkness? 
[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land?
[/NODE]

+[NODE]21
[STORY]
'Details are of no importance. I saw a need. I sensed that the wheel of mortal life would eventually lead you to darkness again. My kin would once more bear the brunt. 

I found some lost souls, fed them what they needed to hear, and used your own gods to lead the silly sheep to the earth-heart. Once again, people proved how easily corrupted they are.'
[/STORY]
[OUT]But she was the one corrupting them!
[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land?
[/NODE]

+[NODE]22
[STORY]
'That is of no consequence. I showed them a path and fuelled their weak desires, and they followed without question. They defiled the relics of humans, elves, and goblins alike. They destroyed a pillar of balance. For what? A goddess I told them was in need and would reward them when she is freed, when all the while she was free, performing her duties, unaware of the fools.'
[/STORY]
[OUT]What goddess?
[OUT]She sounds awfully proud of her work. That is a lot of spite for an elder kin claiming to favour harmony and peace.
[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land?
[/NODE]

+[NODE]23
[STORY]
'Perhaps. It is the sad truth of every champion that we dabble in what we fight against, no? I have been in this mortal world for too long. I will not lie to myself and say that I do not cherish my victories.'
[/STORY]
[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land?
[/NODE]

+[NODE]24
[STORY]
'Nyia, the one who now bears the duties of Veles and Morena, the newest lady of death -- back then she was merely one of the many daughters, messengers. 

I suppose my ruse did force the death of the old gods, and thus Nyia rose to divinity. In that way, I did not deceive the fools.'
[/STORY]
[OUT]She sounds awfully proud of her work. That is a lot of spite for an elder kin claiming to favour harmony and peace.
[OUT]What is her goal? Does she want the lightbringers to take us all and the Shattering to destroy the land?
[/NODE]

+[NODE]25
[STORY]
'Oh no, no, please do not choose that path! I shall go with you to the prison of the dwarven grandmaster. He shall forge a new heart for you. 

For if we go back to my kin and they decide to aid you, they will feel the guilt of my actions, they will seek to bear responsibility. I fear for what they will sacrifice to aid you. Please do not make me go down that path!'
[/STORY]
[OUT]So will she help you get the dwarf out of the prison and reforge an earth-heart? 
[OUT]No, Nai-ysir sent you here to bring Ail'yleth to justice, and that is what you will do.
[/NODE]

+[NODE]26
[STORY]
'Yes, this I will do. I swear on the evergreen elf-trees and the sacred light that birthed my soul - I will fulfil this oath and forsake my path of aiding the lightbringers. May my soul turn to darkness if I break this promise.'
[/STORY]
[OUT][Elf]Accept her oath, for you know she cannot break it without consequence.
[OUT]Accept.
[OUT]No, Nai-ysir sent you here to bring Ail'yleth to justice, and that is what you will do.
[/NODE]

+[NODE]27
[STORY]
'My lightbringer allies have forsaken me after hearing my change of heart. But even alone, I would rather be killed by you than play any part in bringing my failure back to my home.'
[/STORY]
[OUT]So will she help you get the dwarf out of the prison and reforge an earth-heart? 
[OUT]Take her in by force!
[/NODE]

+[NODE]29
[STORY]
You beat Ail'yleth and bind her. You can now take her back to the elven city for judgement.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]30
[STORY]
Ail'yleth defeats you and runs away: 

'You may have changed my mind about the lightbringers, but your own violent ways only deepen my fears for this world. I leave you to your path, and you leave me to mine. Go seek your solutions elsewhere, and leave us elves be.'

She disappears into the cave.
[/STORY]
[OUT]Leave and try to find a different way, perhaps rescue that dwarf?
[/NODE]

+[NODE]35
[STORY]
'Good, yes. Let us go to the prison and free the old grandmaster. He is a runesmith of magnificent skill, but he carries a dark heart, so be wary of him. I will travel by myself and meet you there.'
[/STORY]
[OUT]Thank her and leave. 
[/NODE]

+[NODE]36
[STORY]
Ail'yleth looks at you with a weary expression:

'Your words cannot change the centuries of destruction and chaos I have witnessed. I may be called traitor now, but I will bring peace to this land. Leave. I do not wish for any violence here, but I will defend myself if needed.'

[/STORY]
[OUT]Leave.
[OUT]Attack her!
[/NODE]

+[NODE]44
[STORY]
You defeat the elven mage and can drag her back to her kind for judgement - and then hopefully you will get the help you need from them.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]45
[STORY]
Ail'yleth defeats you, and her lightbringer allies drain some of your spirit before she allows you to escape:

'Leave, for I do not wish for more violence here, but I will defend myself if needed.'

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]47
[STORY]
'Good. In that case you may aid me in ensuring our goals. I know where an entrance to the heart chamber lies and will mark it down for you. I will bring an artefact of the light to the chamber, thus strengthening the light-beast that resides there and so create a wider opening for it to be free. 

I will then create an illusion to shield the chamber from future champions and so give time for the light to truly come out.'
[/STORY]
[OUT]Tell her you will meet her at the cave. 
[/NODE]

+[NODE]50
[STORY]
'You return, how quaint. Did you come for violence, or to join me in bringing light to the world?'
[/STORY]
[OUT]Yes, you have come to realise she is right. You wish to strengthen the lightbringers and bring peace to this land.
[OUT]Attack!
[OUT]This is folly -- neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too?
[/NODE]

+[NODE]52
[STORY]
'A brief account, yes. I am a champion of light. I wish the lightbringers to succeed so we may all become one, at peace. True equality and harmony.

I caused the Shattering, but if you follow my plan, the earth will stop breaking in time. Light will rule over darkness once and for all.'
[/STORY]
[OUT][Light]It sounds like a perversion of your domain. An extreme that should not be.
[OUT][Light or Harmony]Yes, you can see her point. If lightbringers take all, the world will be safer and more peaceful. 
[OUT][Wisdom]It sounds like a lot of bitterness speaks through her. Is this really a quest for the world to find peace, or one to rid herself of mortal emotion, of humanlike connections in favour of one mind that will not distinguish her pain from another, and thus make it all go away?
[OUT]It is controversial, but perhaps she has a point. What is her suggestion, then? If you let the world shatter, how does that bring peace?
[OUT]This is folly - neither light nor darkness should rule, for the people of Thea will suffer. The gods were charged with safeguarding balance, and you shall follow their path. Did she forget that elves made such vows too?
[/NODE]

+[NODE]53
[STORY]
'Good, yes. Let us go to the prison and free the old grandmaster. He is a runesmith of magnificent skill, but he carries a dark heart, so be wary of him. I will travel by myself and meet you there.'
[/STORY]
[OUT]Thank her and leave. 
[/NODE]

+[NODE]56
[STORY]
'You find a cave where you were told the elven mage lives, but it is abandoned.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --ElfTown(28)
+[NODE]2
[STORY]
As you enter the elven settlement, you realise it has changed. The trees are twisted and covered in dark moss, and shadows lurk in every corner. 

This is now a shadow town and its corrupted inhabitants don't seem eager to speak to you.
[/STORY]
[OUT]Ask them what happened.
[OUT]Leave.
[/NODE]

+[NODE]3
[STORY]
The shadows whisper:

'You, you did this. We are cursed now. Many met true death, more will follow . . . others will endure in this corrupted form. Leave us.'

[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --__DwarfGuardians(29)
+[NODE]3
[STORY]
You enter the great chamber where four statues of the heroes of old stand looming over you. One of them speaks as soon as you enter:

'We waited a long time for one to come to punish our failure. Are you it?'
[/STORY]
[OUT]Say that they can help now by giving up their lives for the making of a new heart.
[OUT]Attack!
[/NODE]

+[NODE]5
[STORY]
'You lie! We can sense it. You do not bring a true heart here. You bring the end of what is supposed to be. Turn back or die!'
[/STORY]
[OUT]Attack!
[OUT][Magic user]If they are spirits, you can defeat them in a mystical battle. Attack!
[/NODE]

+[NODE]7
[STORY]
'Damn you . . .'

The stone and metal statues crumble, and you enter the heart chamber where the carcass of a zmey taken by the lightbringers looms over a gaping hole. It goes right into the core of the earth.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]8
[STORY]
The guardians defeat you and throw you out of their territory. One of you is turned to stone!

Ail'yleth speak:

'I will await here for your return if you choose to face them again.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
Ail'yleth brings in her artefact, which you now recognise as one of the cosmic seeds, enhanced with more light.

She chants a spell and the light-beast grows and spreads. She shouts to you:

'Let us leave fast, for our task is completed. In time, the fruits of our labour will ripen.'
[/STORY]
[OUT]Run out before the light devours you.
[/NODE]

[/EVENT]

-- [EVENT] --LightZmey2(30)
+[NODE]2
[STORY]
You come to the entrance of the heart cave as directed by Ail'yleth.
[/STORY]
[OUT]Look around for the elf mage.
[/NODE]

+[NODE]3
[STORY]
'I am here. But we did encounter a slight complication. The path into the light chamber is guarded by dwarven statues. It seems your Alchemist reactivated the old security network, likely suspecting your change of heart.

So let us kill those stone fools and proceed to free the beast.'


[/STORY]
[OUT]Go forth to face the guardians.
[/NODE]

+[NODE]8
[STORY]
The entrance to the light-beast cave is barred. Clearly you needed Ail'yleth to go this way.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]9
[STORY]
You come back to the cave where Ail'yleth awaits. 
[/STORY]
[OUT]Go in.
[/NODE]

[/EVENT]

-- [EVENT] --__ElfTown(31)
+[NODE]2
[STORY]
As you enter the elven settlement, you realise it has changed. The trees are twisted and covered in dark moss, and shadows lurk in every corner. 

This is now a shadow town and its corrupted inhabitants don't seem eager to speak to you.
[/STORY]
[OUT]Ask them what happened.
[OUT]Leave.
[/NODE]

+[NODE]3
[STORY]
The shadows whisper:

'We paid the price for restoring balance. We know you did what had to be done, we aided you willingly. Yet our pain is great, thus we must be allowed time to heal. Be well, friend.'

[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --Pet Trainer Elf(32)
+[NODE]3
[STORY]
'You are accompanied by beasts that serve you, and I sense they do so willingly, else i would liberate them.  But their potential is not fully unlocked in your presence. For a fee, they will walk the druid path with us and thus become more.'

[Training your pet will raise to  fourth rank and you can only train one pet at a time]
[/STORY]
[OUT]Yes, give a dog to be trained.
[OUT]Yes, give a cat to be trained.
[OUT]Yes, give a wolf to be trained.
[OUT]Yes, give a goat to be trained.
[OUT]Yes, give a boar to be trained.
[OUT]Yes, give a bear to be trained.
[OUT]No, leave.
[OUT]Yes, give a horse to be trained.
[/NODE]

+[NODE]4
[STORY]
'Alas, felines should be respected as they are.'
[/STORY]
[OUT]Ask about other pets.
[/NODE]

+[NODE]7
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]

+[NODE]9
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]

+[NODE]12
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]

+[NODE]14
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]

+[NODE]15
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]

+[NODE]17
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]

+[NODE]20
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]

+[NODE]22
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]

+[NODE]24
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]

+[NODE]26
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]

+[NODE]28
[STORY]
'Fee paid, good, now hand me that pet for training.'
[/STORY]
[OUT]Hand over the pet.
[/NODE]

+[NODE]30
[STORY]
Your pet returns after a while and it seems much better behaved.
[/STORY]
[OUT]Thank the trainer and leave.
[/NODE]

[/EVENT]

-- [EVENT] --Woodkin Recruitment(33)
+[NODE]2
[STORY]
'You seek for our kind to join yours? An odd idea, but not without its merits. It is unlikely any of the elders shall undertake this path, but a youngling may wish to explore such adventurous life. Those who expressed interest await you.'
[/STORY]
[OUT]Ask a gatherer to join you.
[OUT]Ask a craftsman to follow your path.
[OUT]Ask the child if they really wish to come with you?
[/NODE]

[/EVENT]

