-- [EVENT] --EarthboundTradesmall(0)
+[NODE]2
[STORY]
The trader's stalls stand open for you. 

[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]7
[STORY]
'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]11
[STORY]
'Good trading with ya. May your fires never die.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --EarthboundTrademedium(1)
+[NODE]2
[STORY]
The trader's stalls stand open for you. 

[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]7
[STORY]
'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]11
[STORY]
'Good trading with ya. May your fires never die.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --EarthboundTradeadv(2)
+[NODE]2
[STORY]
The trader's stalls stand open for you. 

[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]7
[STORY]
'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]11
[STORY]
'Good trading with ya. May your fires never die.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --EarthboundVillageSmall(3)
+[NODE]2
[STORY]
'Welcome, what ya looking for, laddies?'

Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.

This village is small, as such, it will not offer recruitment and may have other options limited.

[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can buy some trained bears from them.
[OUT]Trade.
[OUT]Leave.
[OUT]Ask if you can visit the ancient forge they have here.
[/NODE]

+[NODE]5
[STORY]
'You're no friends of ours, so you best move along or you will taste our blades, mate.'

You see armed dwarves gathering.
[/STORY]
[OUT]Attack!
[OUT]Leave.
[OUT]Say that you mean them no harm. You just want to talk and visit.
[/NODE]

+[NODE]6
[STORY]
The village lies destroyed, and the spoils are yours.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]10
[STORY]
'Say, we do have us a wee problem, yes. Our men keep going off to this one rock and they never return. I sent several patrols already, but none have come back. We're small, so we don't have more to spare. Please, can you go check?'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]11
[STORY]
'Sure, come, sit and drink bimber moonshine. 

If yer in luck, a healer may take a look at yer wounds.'
[/STORY]
[OUT]Pay to get physical wounds healed. 
[OUT]Pay to get mental wounds healed. 
[OUT]Pay to have poison removed.
[OUT]Ask if there's a runemaster who can heal spiritual ailments.
[OUT]An old dwarf sits and shares dwarven moonshine with whoever wants to listen to his tall tales. Join him.
[OUT]Come back another day.
[OUT]Ask if a fellow runemaster is present to aid you with healing spirit wounds.
[OUT]Pay to get mental wounds healed. 
[/NODE]

+[NODE]19
[STORY]
'Aye, you want to prove your mantle to us, eh? Well, we did spot an orc band roaming not too far from here. We ain't sure what they're up to, but we'd rather they be up to it somewhere else. You get my meaning?'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]21
[STORY]
'Help, eh? Sure, why not.'
[/STORY]
[OUT]Ask if there is any trouble in the area they need help with.
[OUT]You have a lot of wood on you. Ask if they need some.
[OUT]You suspect they are in need of gemstones. Say that you're willing to give away some of yours.
[OUT]There is nothing to do here for now. Come back another day.
[OUT]Ask if there is any trouble in the area they need help with.
[/NODE]

+[NODE]22
[STORY]
'Damned bandits are botherin' our folk again. We're small, so I don't have the men to spare. Ya wanna be friendly with us, go deal with the ruffians!'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]26
[STORY]
'Us dwarves, we do not play well with magic. Our runemasters are rare, and they can only heal the spirit of our own kind.'
[/STORY]
[OUT][Dwarf]Ask for the healing.
[OUT]Nod in understanding.
[/NODE]

+[NODE]37
[STORY]
'Aye, yer godly folk, that much is clear. Our thanks to ya, friend.

We cannot give much, but here, have what we can spare.'
[/STORY]
[OUT]Wish them well and leave.
[/NODE]

+[NODE]40
[STORY]
'Aye, we do have some good animals you can buy, but they ain't cheap.' 
[/STORY]
[OUT]Buy a bear. 
[/NODE]

+[NODE]47
[STORY]
'We have a simple task for ya, if yer really honest 'bout that friendship with us. We're short on manpower and we need someone to clear some tunnel for us. Go there, and make sure my men can go in and dig safely.' 
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]50
[STORY]
'Bah, ya talk a good talk. Come in, but we're watching ya!'
[/STORY]
[OUT]Ask to trade.
[OUT]Offer to do something for them to prove your goodwill.
[OUT]Offer to do something for them to prove your goodwill.
[/NODE]

+[NODE]53
[STORY]
'Beat it, or ya'll regret ever comin' this way!'
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]

+[NODE]71
[STORY]
The runemaster comes out carrying a heavy metal-bound book and many vials. He gestures towards a chair:

'Sit, brother. I will cleanse your stone spirit of any impurities, be they curse or ailment.'

[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]76
[STORY]
'Ya can go see it, but the old forge master is a whimsical type, so ya best be on guard and behave. Not every mark of respect gets accepted.'
[/STORY]
[OUT][Nature]Nature and fire do not mix too well. You feel constrained within these hot, dusty walls. Nevertheless, offer a blessing of the wild.
[OUT][Harmony]Harmony has no affinity for the heat of battle or the art of smithing. In fact, this is where weapons are made. Still, offer a blessing.
[OUT][Light]Call upon the power of the light to pay tribute to this place of your worship.
[OUT][Intellect]The forge masters and rune keepers are known to have sharp minds. Bow in honour of their vast knowledge.
[OUT][Magic]Dwarves are not attuned to the weaves of magic, yet their runemasters found a way to carve mystical force into stone and metal. Meditate and leave a blessing of your domain for their runemaster.
[OUT][Turmoil]This is where true blades are made. Call out to turmoil in a battlecry to honour this sacred place!
[OUT]Keep your distance and admire the site from afar before leaving.
[/NODE]

+[NODE]77
[STORY]
'Either we do not have any work for you, or you or your kin are already set on a path to aid us, so finish that before you ask for new tasks.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]86
[STORY]
'Ah, as you know, brother, us dwarves, we do not play well with magic, and our trade as runemasters is rare. We can only heal the spirit of our own kind. 

But since you are here, this will go easy.'
[/STORY]
[OUT][Dwarf]Ask for the healing.
[OUT]Nod in understanding.
[/NODE]

+[NODE]87
[STORY]
'We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past. 

No guarantees, but we ain't chargin' for it either.'
[/STORY]
[OUT]Give it a go.
[/NODE]

+[NODE]88
[STORY]
Your mind is a little rested, but the food and drink made you sick too.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]93
[STORY]
'Ya best run before we kill ya all!'

The dwarves take your goods and watch you run.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]94
[STORY]
The forge master's voice booms at you:

'What ya doing!? My forge is no place for plant-lovin' folk spreadin' words of fluffiness. Go away!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]95
[STORY]
The forge master's voice booms at you:

'What ya doing!? My forge is no place for peace-lovin' folk spreadin' words of fluffiness. Go away!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]97
[STORY]
The forge master's voice booms at you:

'Ah, children of light, good. Yer blessin' is well received. May the fires never die for ya!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]98
[STORY]
The forge master's voice booms at you:

'Ah, children of turmoil, good. Yer blessin' is well received. May the fires never die for ya!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]99
[STORY]
The forge master's voice booms at you:

'The path of wisdom -- rarely do folk see it in my work. I thank ya. May the fires never die for ya!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]100
[STORY]
The forge master's voice booms at you:

'Ya keep yer magic away from my forge, ya hear? But no curses, right? Just leave.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]104
[STORY]
'We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past. 

No guarantees, but we ain't chargin' for it either.'
[/STORY]
[OUT]Give it a go.
[/NODE]

[/EVENT]

-- [EVENT] --EarthboundVillageMed(4)
+[NODE]2
[STORY]
'Welcome, what ya looking for, laddies?'

Some village activities will only be available when you are friends with its people and some are restricted to chance, so coming back from time to time may be worth it.

Once you become friends, you will get the chance to recruit.
[/STORY]
[OUT]Ask if there is anything you can help with.
[OUT]Say you just came to rest and visit, perhaps heal your wounds.
[OUT]Ask if you can buy some trained bears from them.
[OUT]Trade.
[OUT]Leave.
[OUT]Ask if you can visit the ancient forge they have here.
[OUT]See if you can recruit someone.
[/NODE]

+[NODE]5
[STORY]
'Yer no friends of ours, so ya best move along, or ya will taste our blades, lassies.'

You see armed dwarves gathering.
[/STORY]
[OUT]Attack!
[OUT]Leave.
[OUT]Say that you mean them no harm. You just want to talk and visit.
[/NODE]

+[NODE]6
[STORY]
The village lies destroyed, and the spoils are yours.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]10
[STORY]
'Aye, we do have a wee problem. Some armoured bears escaped our handlers. Nasty beasties, they are. We ain't thinking to have them back, at least not easily, but see if ya can do anythin' about them, eh?'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]11
[STORY]
'Sure, come, sit and drink bimber moonshine. 

If yer in luck, a healer may take a look at yer wounds.'
[/STORY]
[OUT]Pay to get physical wounds healed. 
[OUT]Pay to get mental wounds healed. 
[OUT]Pay to have poison removed.
[OUT]Ask if there's a runemaster who can heal spiritual ailments.
[OUT]An old dwarf sits and shares dwarven moonshine with whoever wants to listen to his tall tales. Join him.
[OUT]Come back another day.
[OUT]Ask if a fellow runemaster is present to aid you with healing spirit wounds.
[OUT]Pay to get mental wounds healed. 
[/NODE]

+[NODE]19
[STORY]
'Aye, you want to prove your mantle to us, eh? Well, we did spot an orc band roaming not too far from here. We ain't sure what they're up to, but we'd rather they be up to it somewhere else. You get my meaning?'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]21
[STORY]
'Help, eh? Sure, why not.'
[/STORY]
[OUT]Ask if there is any trouble in the area they need help with.
[OUT]You have a lot of wood on you. Ask if they need some.
[OUT]You see they are in need of gemstones. Say that you're willing to give away some of yours.
[OUT]There is nothing to do here for now. Come back another day.
[OUT]Ask if there is anything causing them trouble in the area?
[OUT]Ask if there are any places of interest around here.
[/NODE]

+[NODE]22
[STORY]
'Now, you may be just the laddies we need. There's an ancient forge that belongs to us, but something claimed it and warded it against dwarf kind, so now we can't enter. The bloody cheek of it! Go find out who did this and kill the bugger!'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]26
[STORY]
'Us dwarves, we do not play well with magic. Our runemasters are rare, and they can only heal the spirit of our own kind.'
[/STORY]
[OUT][Dwarf]Ask for the healing.
[OUT]Nod in understanding.
[/NODE]

+[NODE]37
[STORY]
'Aye, yer godly folk, that much is clear. Our thanks to ya, friend.

We cannot give much, but here, have what we can spare.'
[/STORY]
[OUT]Wish them well and leave.
[/NODE]

+[NODE]40
[STORY]
'Aye, we do have some good animals you can buy, but they ain't cheap.' 
[/STORY]
[OUT]Buy a bear. 
[/NODE]

+[NODE]47
[STORY]
'We have a simple task for ya, if yer really honest 'bout that friendship with us. We're short on manpower and we need someone to clear some tunnel for us. Go there, and make sure my men can go in and dig safely.' 
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]50
[STORY]
'Bah, ya talk a good talk. Come in, but we're watching ya!'
[/STORY]
[OUT]Ask to trade.
[OUT]Offer to do something for them to prove your goodwill.
[OUT]Offer to do something for them to prove your goodwill.
[/NODE]

+[NODE]53
[STORY]
'Beat it, or ya'll regret ever comin' this way!'
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]

+[NODE]71
[STORY]
The runemaster comes out carrying a heavy metal-bound book and many vials. He gestures towards a chair:

'Sit, brother. I will cleanse your stone spirit of any impurities, be they curse or ailment.'

[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]77
[STORY]
'Either we do not have any work for you, or you or your kin are already set on a path to aid us, so finish that before you ask for new tasks.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]87
[STORY]
'Typically, we don't like strangers poking around on our land. But I guess ya earnt the right. 

There's plenty of old ruins and places we ain't had a chance to scout, so knock yourself out.'
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]91
[STORY]
'Us and rock trolls, we have a complicated relationship. We're often friendly-like, but ya know, not always. A couple of big bastards set up camp in a ruin we want to explore, and they bloody ate our patrol! Now, we'd go see why they're being dicks like that, but we ain't got the manpower. Ya go check for us, eh?'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]92
[STORY]
'We killed a bunch of orcs a while back -- it'd be a century almost, now. Lately those buggers've come back to life and keep botherin' our patrols. We ain't got time to kill the same enemy twice. Ya wanna be our mates, ya go do it.'
[/STORY]
[OUT]Agree.
[OUT]Decline and leave.
[/NODE]

+[NODE]95
[STORY]
'Ah, as you know, brother, us dwarves, we do not play well with magic, and our trade as runemasters is rare. We can only heal the spirit of our own kind. 

But since you are here, this will go easy.'
[/STORY]
[OUT][Dwarf]Ask for the healing.
[OUT]Nod in understanding.
[/NODE]

+[NODE]96
[STORY]
We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past. 

No guarantees, but we ain't chargin' for it either.'
[/STORY]
[OUT]Give it a go.
[/NODE]

+[NODE]97
[STORY]
Your mind is a little rested, but the food and drink made you sick too.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]99
[STORY]
We don't have any of those wise arses to talk to ya, make ya feel all good inside. But we do have good spirits, warm food, and tales of good times past. 

No guarantees, but we ain't chargin' for it either.'
[/STORY]
[OUT]Give it a go.
[/NODE]

+[NODE]100
[STORY]
'Ya best run before we kill ya all!'

The dwarves take your goods and watch you run.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]102
[STORY]
'Ya can go see it, but the old forge master is a whimsical type, so ya best be on guard and behave. Not every mark of respect gets accepted.'
[/STORY]
[OUT][Nature]Nature and fire do not mix too well. You feel constrained within these hot, dusty walls. Nevertheless, offer a blessing of the wild.
[OUT][Harmony]Harmony has no affinity for the heat of battle or the art of smithing. In fact, this is where weapons are made. Still, offer a blessing.
[OUT][Light]Call upon the power of the light to pay tribute to this place of your worship.
[OUT][Intellect]The forge masters and rune keepers are known to have sharp minds. Bow in honour of their vast knowledge.
[OUT][Magic]Dwarves are not attuned to the weaves of magic, yet their runemasters found a way to carve mystical force into stone and metal. Meditate and leave a blessing of your domain for their runemaster.
[OUT][Turmoil]This is where true blades are made. Call out to turmoil in a battlecry to honour this sacred place!
[OUT]Keep your distance and admire the site from afar before leaving.
[/NODE]

+[NODE]103
[STORY]
The forge master's voice booms at you:

'What ya doing!? My forge is no place for plant-lovin' folk spreadin' words of fluffiness. Go away!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]104
[STORY]
The forge master's voice booms at you:

'What ya doing!? My forge is no place for peace-lovin' folk spreadin' words of fluffiness. Go away!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]105
[STORY]
The forge master's voice booms at you:

'Ah, children of light, good. Yer blessin' is well received. May the fires never die for ya!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]106
[STORY]
The forge master's voice booms at you:

'Ah, children of turmoil, good. Yer blessin' is well received. May the fires never die for ya!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]108
[STORY]
The forge master's voice booms at you:

'The path of wisdom -- rarely do folk see it in my work. I thank ya. May the fires never die for ya!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]109
[STORY]
The forge master's voice booms at you:

'Ya keep yer magic away from my forge, ya hear? But no curses, right? Just leave.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfKillsmallSyrin(5)
+[NODE]2
[STORY]
You find the lone rock upon which the syrin have nested. Even from afar you hear their sweet song and just as the dwarves said, it is hard to resist. 
[/STORY]
[OUT][Demon]These demon tricks do not work on you. Approach the syrin.
[OUT][Female]The syrin lure males, but your own senses remain strong. Sneak in closer to have a better look at the syrin.
[OUT][Rusalka]Ah, those syrin are known for their screechy voices, but so are you. Sing your own tune and see who is better.
[OUT]Approach carefully.
[OUT]Approach carefully.
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
You come up to the rock and see the syrin, a bird-like demonette, smiling at you:

'Oh, demon kind, how swell. Come to hear my song? My usual audience has gone deaf . . .'

She gestures towards a couple of stone dwarven statues standing nearby, posed in admiration of the syrin. You also spot movement in the shadows. There may be more than one syrin here.
[/STORY]
[OUT]Ask if those are the missing dwarves. What did she do to them?
[OUT]Attack!
[/NODE]

+[NODE]4
[STORY]
You go in determined to stay alert, but the song is so sweetly sorrowful . . .
[/STORY]
[OUT]Fight it!
[OUT]Try to run away.
[/NODE]

+[NODE]5
[STORY]
For a short time, the song is entirely entrancing and drains your spirit, but you overcome it. 
[/STORY]
[OUT]Stay focused and approach the syrin.
[OUT]Attack!
[/NODE]

+[NODE]16
[STORY]
You are entranced, and some dwarven women have to come rescue you from the clutches of the syrin. They are unimpressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
'Yes, perhaps you are right. Perhaps a price for our loss has been paid by those who stand here. Their stone faces will pay tribute to our fallen sister-mother. We will leave now.' 
[/STORY]
[OUT]Report back to the dwarves. 
[/NODE]

+[NODE]20
[STORY]
Your sorrowful song carries over the hills and mountains, and soon many dwarves, even those far away, turn to stone. 

When your sorrow is satisfied, you and your sisters part ways.
[/STORY]
[OUT]Nod and wish them well. 
[/NODE]

+[NODE]23
[STORY]
The syrin are unmoved and their song becomes ever louder, threatening to reach the dwarven village soon.
[/STORY]
[OUT]Leave them be.
[OUT]Attack!
[/NODE]

+[NODE]26
[STORY]
'Do? Nothing, as such. Dwarves are made of stone at heart. My song broke their heart, and thus to stone they turned in their sorrow. Hardly my fault.'
[/STORY]
[OUT]Ask her to stop singing. Enough dwarves have lost their lives.
[OUT]Attack!
[OUT][Syrin or alkhonost]Ask your sisters why they sing the mourning song here.
[OUT][Demon]Demons are bound by the laws of fate. Invoke demon laws to play a game of chance. If they lose, they have to leave. If they win, you pay with your own spirit.
[/NODE]

+[NODE]36
[STORY]
The dwarves are enraged by your dishonour in changing sides and killing their brothers. You lose much of their respect. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
The dwarves appreciate that you got rid of the syrin, but they would have preferred to avenge their fallen brothers, so your friendship grows only a little.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]40
[STORY]
The dwarves appreciate that you got rid of the syrin, and even though they would have preferred to avenge their brothers, they recognise that this is a win.

They leave a reward for your good deeds and offer food and ale to celebrate.
[/STORY]
[OUT]Thank them, partake in the drinking, and leave.
[/NODE]

+[NODE]42
[STORY]
When you inform the dwarves of your failure, they are disappointed in your efforts. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]43
[STORY]
You defeat the syrin and their damned song. 

The dwarves are pleased that you avenged their brothers' death. They leave a reward for your good deeds and offer food and ale to celebrate.
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]47
[STORY]
'We lost our sister-mother. She died, struck by a dwarven hammer. They did not mean it. She was sick and attacked them. Yet our sorrow remains, and they need to pay.'
[/STORY]
[OUT]Agree and join your syrin sisters in the mourning song, for losing a sister-mother is the gravest of losses for your kind.
[OUT]Ask her to stop singing. Enough dwarves have lost their lives.
[/NODE]

+[NODE]53
[STORY]
You come up to the rock and see the syrin, a bird-like demonette, smiling at you:

'Ah, the fairer sex. I suppose at least with you I can speak -- not like them.'

She gestures towards a couple of stone dwarven statues standing nearby, posed in admiration of the syrin. You also spot movement in the shadows. There may be more than one syrin here.
[/STORY]
[OUT]Ask if those are the missing dwarves. What did she do to them?
[OUT]Attack!
[/NODE]

+[NODE]55
[STORY]
Chance did not favour you. The syrin win and take your spirit. They also remain to taunt the dwarves.
[/STORY]
[OUT]Leave.
[OUT]Attack!
[/NODE]

+[NODE]56
[STORY]
The dwarves appreciate that you got rid of the syrin, and even though they would have preferred to avenge their brothers, they recognise that this is a win.

They leave a reward for your good deeds and offer food and ale to celebrate.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]57
[STORY]
The dwarves appreciate that you got rid of the syrin, but they would have preferred to avenge their fallen brothers, so your friendship grows only a little.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]60
[STORY]
The syrin fly down from the rock and join you in your song:

'Bravo, sisters, bravo! Our tune was in mourning for our sister-mother, slain by the dwarves. But your valiant melody cast away our melancholy. We will leave this place be. May the gods of song stay with you.'
[/STORY]
[OUT]Thank them and report your success to the dwarves.
[/NODE]

+[NODE]63
[STORY]
You come up to the rock and see the syrin, a bird-like demonette, smiling at you:

'I like you. You hear my song, yet you remain strong -- not like them.'

She gestures towards a couple of stone dwarven statues standing nearby, posed in admiration of the syrin. You also spot movement in the shadows. There may be more than one syrin here.
[/STORY]
[OUT]Ask if those are the missing dwarves. What did she do to them?
[/NODE]

+[NODE]65
[STORY]
You defeat the syrin and their damned song, and they fly away in a panic.

The dwarves are pleased that you avenged their brothers' death in a way. They leave a reward for your good deeds and offer food and ale to celebrate.
[/STORY]
[OUT]Thank them and leave.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfKillsmallBandits(6)
+[NODE]2
[STORY]
You come across the place where bandits were spotted in the past.
You see some signs of humanoid presence, but all the signs are old.
[/STORY]
[OUT][Hunter or perception]Track the bandits.
[OUT]Look for the bandits.
[OUT]Look for the bandits.
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
You sneak up on the bandits and see that they are a diverse bunch. They are celebrating their latest job. This may be a good time to get rid of them.
[/STORY]
[OUT]Surround them and make your presence known.
[OUT]You have the advantage, attack!
[/NODE]

+[NODE]4
[STORY]
You are ambushed by the bandits!
[/STORY]
[OUT]Fight!
[OUT]Try to run away.
[/NODE]

+[NODE]5
[STORY]
You search the place and finally spot some bandits. Alas, they spot you too, so you haven't got much time to decide what to do.
[/STORY]
[OUT]Stop, throw up your hands, and say that you do not wish to fight, just to bring a message that they need to leave, as the dwarves do not want them here.
[OUT]Try to look intimidating and tell them to beat it!
[OUT]Attack!
[OUT][Bandit]Tell them the dwarves are getting ready to move in hard on them. Say that you'll pay them a bit, and that way they can leave while keeping their thief honour in place.
[OUT][Attractive]Flaunt your booty and say that surely a deal can be made for them to leave.
[/NODE]

+[NODE]16
[STORY]
You are badly beaten and the dwarves have to come to your rescue. They are unimpressed with your 'help.'

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
'Well, I guess we can be convinced, but if you pay a smaller fee, we can go and even do some trading. What do you say?'
[/STORY]
[OUT]Agree, trade.
[OUT]Attack!
[OUT]Leave them be.
[/NODE]

+[NODE]23
[STORY]
'Blah, blah, blah. Gods have mercy on us if you're their person. Just leave us be and we ain't gonna beat ya. Go.'
[/STORY]
[OUT]Leave them be.
[OUT]Attack!
[OUT]Offer to pay them 40 credits to leave.
[/NODE]

+[NODE]26
[STORY]
The bandits rise and grab their weapons:

'What ya want here? Need us to whoop your arse or somethin'?'
[/STORY]
[OUT]Threaten the bandits and say that even if they beat you, the dwarves will be next to come, and they will knock the life out of them!
[OUT]Attack!
[OUT][Bandit]Tell them the dwarves are getting ready to move in hard on them. Say that you'll pay them a bit, and that way they can leave while keeping their thief honour in place.
[OUT][Attractive]Flaunt your booty and say that surely a deal can be made for them to leave.
[/NODE]

+[NODE]39
[STORY]
The dwarves are unhappy that you let criminals go free. They have to go find them now, and that is not what they asked for.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]40
[STORY]
The dwarves are impressed with how quickly you got rid of the troublemakers, although they are not entirely happy that criminals got off scot-free. 

Still, your friendship grows.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
When you inform the dwarves of your failure, they are disappointed in your incompetence. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]43
[STORY]
You kill all the bandits.

The dwarves are pleased with your help and offer a small reward.
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]47
[STORY]
'Bah, why not. Them dwarves are not easy when they get real angry. Time to move on.'

[/STORY]
[OUT]Trade with them and leave.
[/NODE]

+[NODE]54
[STORY]
'What, no tradin'? In that case, we stay.'
[/STORY]
[OUT]Leave them be.
[OUT]Attack!
[OUT]Offer to pay them 40 credits to leave.
[/NODE]

+[NODE]55
[STORY]
The bandits keep to their word and move out. 
[/STORY]
[OUT]Report your success.
[/NODE]

+[NODE]60
[STORY]
The bandits rise and grab their weapons:

'What are you yammering about? You think just 'cause we're bandits we always go for pretty faces? Beat it!'

You hear faint whispers of 'Glad the captain isn't here, else their trick would've worked.'
[/STORY]
[OUT]Threaten the bandits and say that even if they beat you, the dwarves will be next to come, and they will knock the life out of them!
[OUT]Attack!
[OUT][Bandit]Tell them the dwarves are getting ready to move in hard on them. Say that you'll pay them a bit, and that way they can leave while keeping their thief honour in place.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfKillsmallOrc(7)
+[NODE]2
[STORY]
You find the place where the dwarves sent you to get rid of some orcs.
[/STORY]
[OUT][Hunter or perception]Track the orcs.
[OUT]Search the place.
[OUT]Search the place.
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
You see the orcs licking their wounds after a battle with a rock troll that now lies dead at their feet. 

Luckily for you, there seem to be only a few with weapons at the ready.
[/STORY]
[OUT]Surround the orcs and make your presence known.
[OUT]You have the advantage, attack!
[/NODE]

+[NODE]4
[STORY]
You are ambushed by the orcs!
[/STORY]
[OUT]Fight!
[OUT]Try to run away.
[/NODE]

+[NODE]5
[STORY]
You search the place and finally spot some orcs. Alas, they spot you too, so you haven't got much time to decide what to do.
[/STORY]
[OUT]Stop, throw up your hands, and say that you do not wish to fight, just to tell them they need to leave, as the dwarves do not want them causing trouble here.
[OUT]Orcs respect strength. Show your power and convince them to leave this place before the dwarves come.
[OUT]Attack!
[OUT][Orc]Praise the clan for their victory over the troll. Say that the puny dwarves see them as a threat, so they sent you to do their job.
[/NODE]

+[NODE]16
[STORY]
You are badly beaten and the dwarves have to come to your rescue. They are unimpressed with your 'help.'

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
'Ha! Of course they see us as a threat, and so they should, the rock heads. I look forward to the day we can meet in honourable battle. 

Still, we are no raiding party. We're bloodtrackers, here to get a trophy, and we got it. We need to heal up now and rest. Then we move out. I give my honour-word we will not bother the stone town.'
[/STORY]
[OUT][Healer or cmuch]Offer them help in healing.
[OUT]Nod and say that you will carry the message to the dwarves. Wish them good enemies and sharp blades on their way home.
[OUT]Insist that they depart within a day. 
[OUT]Insist that they depart within a day. 
[/NODE]

+[NODE]20
[STORY]
You stay for some time and help the orcs heal. 

'Zorza smile on you and make your blades sharp, friends. We go now. You tell the shorties they are safe, ha ha!'
[/STORY]
[OUT]Nod and wish them well. 
[/NODE]

+[NODE]23
[STORY]
'We have wounded warriors, so we ain't moving. You face us with swords, or you go!'
[/STORY]
[OUT]Leave them be.
[OUT]Attack!
[/NODE]

+[NODE]26
[STORY]
The matriarch stands tall and speaks:
'Halt! Come no further or meet the fate of this troll. We may look battered to you, but we are orc, and we will fight to the death!'
[/STORY]
[OUT]Admit that you were sent here by the dwarves, who are concerned about orc activity so close to the settlement.
[OUT]Attack!
[OUT][Orc]Praise the clan for their victory over the troll. Say that the puny dwarves see them as a threat, so they sent you to do their job.
[/NODE]

+[NODE]35
[STORY]
'So this is what my word means to you and those shorties, eh? You may be worthless scum, but I am a woman of my word. I said we did not come here to make trouble with the dwarves, and I meant it. We go. But you best hope we do not meet again, scum.'
[/STORY]
[OUT]Report back to the dwarves.
[/NODE]

+[NODE]36
[STORY]
The dwarves admire your lawful ways:

'Aye, laddies, good on ya. The orcs not only were wounded but also gave their word, so it was wise to give them aid. Even if they are stinking dogs.' 

[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]37
[STORY]
You stay a while to help out, then leave to report back.

'Zorza smile on you and make your blades sharp, friends. We go now. You tell the shorties they are safe, ha ha!'
[/STORY]
[OUT]Nod and wish them well. 
[/NODE]

+[NODE]39
[STORY]
The dwarves look angry:

'She gave her honour-word and ya chased her away? With wounded warriors who had just battled a troll? Where's your honour, lassie?'

Your friendship does not grow.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]40
[STORY]
The dwarves look angry:

'She gave her honour-word and ya chased her away? With wounded warriors who had just battled a troll? Where's your honour, lassie?'

Your friendship does not grow, but they pay you for the job, as agreed.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
When you inform the dwarves of your failure, they are disappointed in your efforts. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]43
[STORY]
You kill all the orcs.

The dwarves are pleased with your help and offer a small reward.
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]47
[STORY]
'Ha! Of course they see us as a threat, and so they should, the rock heads. I look forward to the day we can meet in honourable battle. 

Still, we are no raiding party. We're bloodtrackers, here to get a trophy, and we got it. We need to heal up now and rest. Then we move out. I give my honour-word we will not bother the stone town.'
[/STORY]
[OUT][Healer or cmuch]Offer them help in healing.
[OUT]Nod and say that you will carry the message to the dwarves. Wish them good enemies and sharp blades on their way home.
[OUT]Insist that they depart within a day. 
[OUT]Insist that they depart within a day. 
[/NODE]

+[NODE]53
[STORY]
'So this is what my word means to you and those shorties, eh? You may be worthless scum, but I am a woman of my word. I said we did not come here to make trouble with the dwarves, and I meant it. So either you face us in battle, or we stay to heal!'

[/STORY]
[OUT]Attack!
[OUT]Leave them be.
[/NODE]

+[NODE]54
[STORY]
'What, those rock heads can't deal with their own shit now? Or do they mean to disrespect us by sending you lot?'
[/STORY]
[OUT][Dwarf]How dare they accuse your kin of such petty games? State clearly that this is what you say it is: a polite request for them to move away from this land.
[OUT]Say that dwarves are not known for playing such games. They just want the orcs gone from their territory.
[OUT][Orc]Praise the clan for their victory over the troll. Say that the puny dwarves see them as a threat, so they sent you to do their job.
[/NODE]

+[NODE]56
[STORY]
The dwarves look angry:

'She gave her honour-word and ya chased her away? With wounded warriors who had just battled a troll? Where's your honour, lassie?'

Your friendship does not grow.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]58
[STORY]
You kill all the orcs and report back. But the dwarves are very angry!

'They gave you their honour-word, they were wounded, and you killed them in our name! You lassies have no pride. Ya best leave us now.'
[/STORY]
[OUT]Thank them and leave.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfKillMedBear(8)
+[NODE]2
[STORY]
You approach the area where the pack of armoured bears the dwarves lost is now roaming free and wreaking havoc. 
[/STORY]
[OUT]You know how to handle bears. Try to figure it out.
[OUT][Hunter]Track the bears.
[OUT][Nature or Intellect]Use your mental prowess to figure out what to do. 
[OUT][Bear]Dominate the bears.
[OUT]Find them and attack!
[OUT]Use your own food to lure these animals away from the territory and hope they won't come back.
[OUT]Come back later.
[OUT][Orc]Bear wrestling time!
[OUT][Orc]Bear wrestling time!
[/NODE]

+[NODE]3
[STORY]
You get in closer and observe several armoured bears roaming the place angrily.
[/STORY]
[OUT][Dwarf]Your kin lost control of them, but your folks trained bears for a living. Try to lead them back to the dwarves.
[OUT]You have those who can communicate with bears. Make the beasts obey you.
[OUT]Bears respect territory. Try to figure out a way to mark this land for the dwarves, thus making the bears leave.
[OUT][Hunter]Set a trap for the pack and attack when they are weakened.
[OUT][Hunter]Set a trap for the pack and attack when they are weakened.
[/NODE]

+[NODE]4
[STORY]
Stalk the bears and pick them off one by one, making the rest flee.

[/STORY]
[OUT]Yes, do it.
[/NODE]

+[NODE]7
[STORY]
You wrestle the alpha bear and break its neck with your bare hands, and the others submit to your dominance. 

The bears even return to the dwarves, who are impressed with your skill.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]13
[STORY]
One of the wounded bears lashes out at you in a dying frenzy.

[/STORY]
[OUT]Put them down.
[/NODE]

+[NODE]17
[STORY]
You mark the territory and harass the pack until they move on.

You got rid of the problem as you were asked, so the dwarves are grateful.
 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
You got rid of the problem and the dwarves are pleased.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]20
[STORY]
You gave the food away and led the animals to another spot. 
[/STORY]
[OUT]Good.
[OUT]Good.
[/NODE]

+[NODE]21
[STORY]
'Bah, ya feed the beasties, lassie, they'll come for more. Foolish.'

The dwarves are not impressed.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
You got rid of the bears, and the dwarves are happy with your work. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
You got rid of the problem as you were asked, and your friendship will surely grow.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
You are defeated and eventually the folk who asked for your help deal with the problem themselves, so you do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
You are unconvincing, and the beasts stay.
[/STORY]
[OUT]Give up.
[OUT]Use your own food to lure these animals away from the territory and hope they won't come back.
[OUT]Just attack them!
[/NODE]

+[NODE]33
[STORY]
Your scheming fails, and you are assailed by the bears.

The dwarves hear your screams and come to your aid. They have to kill the bears themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]34
[STORY]
The bears bow to your dominance and agree to go back to the dwarves. Perhaps one even decides to stay with you.

The dwarves are very happy with your work.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
The dwarves are unimpressed with your failure. They have to kill the bears themselves and are angry at having to spare the time. You do not gain any friendship.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
The bear wrestling goes badly, and the dwarves laugh their arses off at your failure. They leave you some jewellery, saying that lasses look good in trinkets.

You gain some friendship only through your shame.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]50
[STORY]
The bears bow to your dominance and agree to go back to the dwarves. Perhaps one even decides to stay with you.

The dwarves are very happy with your work.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]51
[STORY]
You approach the bears and remain as calm as stone as you mount one of them and ride out its rage. The others bow to your dominance, and all go back to the dwarves.

The earthbound are very pleased with your work and reward you for it.

[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfKillMedTrolls(9)
+[NODE]2
[STORY]
You find the cave where the dwarves asked you to check on some rock trolls.
[/STORY]
[OUT][Hunter or perception]Track the trolls.
[OUT]Search the place.
[OUT]Search the place.
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
You see one or more trolls and several rockers huddled over something and arguing:

'How long yet?'
'Loong, quiet.'
'We go now? We go?'
'No!'

[/STORY]
[OUT]Approach the troll and ask what all the commotion is about.
[OUT]You have the advantage, attack!
[/NODE]

+[NODE]4
[STORY]
You are ambushed by the trolls!
[/STORY]
[OUT]Fight!
[OUT]Try to run away.
[OUT]Try to run away.
[/NODE]

+[NODE]5
[STORY]
You search the place and finally spot some trolls. Alas, they spot you too, so you haven't got much time to decide what to do.
[/STORY]
[OUT]Stop, throw up your hands, and say that you do not wish to fight, just to tell them they need to leave, as the dwarves do not want them here.
[OUT]Attack!
[OUT][Dwarf]An awakening of the wee ones! Tell the trolls that you are honoured to be here and witness it.
[OUT]Try to run away.
[OUT]Try to run away.
[/NODE]

+[NODE]16
[STORY]
You are badly beaten and the dwarves have to come to your rescue. They are unimpressed with your 'help.'

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
'We do not go, we have young that wait to be awakened. If we go now, they die. Why you listen to little stone people? Why they want us go? We only eat them ones that come and poke us!'
[/STORY]
[OUT][Magic user]Offer to help them awaken their young with a ritual, then they can leave without further delay.
[OUT]Say that they do not need to leave. You will explain their situation to the dwarves.
[OUT]Insist that they depart within a day. 
[OUT]Offer to give them lots of food. You heard that helps trolls grow, so maybe it will help with the little ones.
[/NODE]

+[NODE]20
[STORY]
You stay for some time and help the trolls with the ritual to awaken the rockers. 

When the time comes, the trolls keep you at bay, so you still don't know exactly how little trolls hatch, only that it requires magic and the presence of the adults. 

They take the young, leave you a reward, and slowly move away.
[/STORY]
[OUT]Nod and wish them well. 
[/NODE]

+[NODE]23
[STORY]
'You little people, you go, you tell little stone people we go when we want to go.'
[/STORY]
[OUT]Leave them be.
[OUT]Attack!
[/NODE]

+[NODE]26
[STORY]
They turn to you and you notice a skshack sitting quietly in the middle of all the rocks. The poppa troll speaks:

'Whaat you want here, little one? You come to help?'
[/STORY]
[OUT][Nature]As trolls are creatures of nature's will, proclaim it is your domain and thus they must leave.
[OUT]Attack!
[OUT][Dwarf]An awakening of the wee ones! Tell the trolls that you are honoured to be here and witness it.
[OUT]Say that the dwarves heard odd noises and had people disappear here, so they asked you to get rid of the trolls.
[/NODE]

+[NODE]35
[STORY]
'Sensitive time now, we not need the little stone folk troubling us, so we go. But we are not happy, you tell them that.'
[/STORY]
[OUT]Report to the dwarves.
[/NODE]

+[NODE]36
[STORY]
The dwarves say that it is a joyous event for rockers to awaken, and they are pleased that you helped. Your friendship grows.
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]37
[STORY]
The trolls look at you and nod:

'Yes, little people, you go, you tell little stone people we go when we want to go.'

The dwarves say that it is a joyous event for rockers to awaken, and they are pleased that you did not interfere. Your friendship grows.
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]39
[STORY]
The dwarves are furious that you interrupted a sacred rite of the trolls:

'Bad luck, lassies, bad luck for us all!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]40
[STORY]
The dwarves are furious that you interrupted a sacred rite of the trolls:

'Bad luck, lassies, bad luck for us all! But maybe we should have told ya, aye. You best go now.'

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
When you inform the dwarves of your failure, they are disappointed with your efforts.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]43
[STORY]
You kill the trolls, and the dwarves praise you for your courage:

'Rock trolls are made of the same mould as us, so they're tough nuggets to crack. Well done, ya! Those ones were up to somethin' odd, and we had no time to deal with it.'

They leave a reward for you.
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]47
[STORY]
'Little stone people know us well. You can stay, you keep quiet. They be easy to break now.'
[/STORY]
[OUT][Magic user]Offer to help them awaken their young with a ritual, then they can leave without further delay.
[OUT]Say that they do not need to leave. You will explain their situation to the dwarves.
[OUT]Insist that they depart within a day. 
[OUT][Dwarven female]Offer to sing the earth song, a lullaby you would sing to your own stone younglings.
[/NODE]

+[NODE]53
[STORY]
You are fast on your feet and have good wits about you, so jump away and run to safety.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]55
[STORY]
'Say, if you're not fighting us, give us food, and we go away!'

[/STORY]
[OUT]Attack!
[OUT]Agree to give them food.
[OUT][Nature]As trolls are creatures of nature's will, proclaim it is your domain and thus they must leave.
[OUT]Try to run away.
[OUT]Try to run away.
[/NODE]

+[NODE]59
[STORY]
You give the trolls food. They take it and huddle over their little rocks again, not allowing you to see anything.

Soon, you hear tiny voices. The trolls take the young and slowly move away.
[/STORY]
[OUT]Nod and wish them well. 
[/NODE]

+[NODE]60
[STORY]
You stay and sing the earth song to the rockers, and soon enough you feel their life slowly waking. 

When the time comes, the trolls keep you at bay, so you still don't know exactly how little trolls hatch, but it must be a lot like your own young.

They take the young, leave you a reward, and slowly move away.
[/STORY]
[OUT]Nod and wish them well. 
[/NODE]

+[NODE]61
[STORY]
When you inform the dwarves of your failure, they are distraught that you tried to interfere with a rocker awakening. 

Your friendship suffers for it.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]63
[STORY]
You kill the trolls, but when you report back to the dwarves, they are distraught that you interfered with a rocker awakening, saying that it was a sacred rite. 

'Shame on ya, shame on ya, lassies!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]65
[STORY]
You give away your food, but the trolls only pretend to leave. In fact, they settle even closer to the dwarves and cause much trouble.

The earthbound dwarves are not impressed with your efforts, saying that you should never feed trolls, as they just come back for more!
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]66
[STORY]
The earthbound dwarves are not impressed with your efforts, saying that you should never feed trolls, as they just come back for more. But they admit that, this time, the trolls seem to be gone for now. So they will pay you for your efforts.
[/STORY]
[OUT]Thank them and leave.
[/NODE]

[/EVENT]

-- [EVENT] --Army(10)
+[NODE]2
[STORY]
An armed group of dwarves stands before you.
[/STORY]
[OUT]Greet your allies. 
[OUT]Stay cautious, but speak to them.
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Move away.
[OUT]Try to convince them you are friendly.
[/NODE]

+[NODE]3
[STORY]
'Ah, good day to you, friends, well met.'
[/STORY]
[OUT]Ask if they want to trade.
[OUT]Have a drink together.
[/NODE]

+[NODE]11
[STORY]
'You ain't our enemy, but you ain't our friends neither. Go to our village if you wanna make friends. Now, move away.'
[/STORY]
[OUT]Leave.
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Try to convince them you are friendly.
[/NODE]

+[NODE]17
[STORY]
'Fine, fine, here, you take your bounty, we back away. No need for fightin' and no hard feelings either, eh?'
[/STORY]
[OUT]Take their stuff and leave.
[/NODE]

+[NODE]19
[STORY]
Your words don't work. You are beaten and chased away.
[/STORY]
[OUT]Run.
[/NODE]

+[NODE]26
[STORY]
'Perhaps ya ain't the enemy. Ya pay us, we put in a good word with our kin.'
[/STORY]
[OUT]Agree to pay.
[OUT]Say you do not need their good word, bid them farewell.
[/NODE]

+[NODE]31
[STORY]
'Ya spoke well, so begone.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]34
[STORY]
You are badly beaten and forced to flee, which loses you some respect from your enemy.
[/STORY]
[OUT]Run.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfsmallTunnel(11)
+[NODE]2
[STORY]
You find the old cave that the dwarves asked you to clear for them.
[/STORY]
[OUT]Start clearing the west tunnels.
[OUT]Begin with the south tunnels.
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
The west tunnels are largely uninhabited, so there are no dangers here. But there is a lot of rubble that needs clearing before the dwarves can begin any real work.
[/STORY]
[OUT][Dwarf]You've done this as a youngster many times, so you know the safest and quickest way to get the job done. Do it.
[OUT][Craft and tools]Construct some equipment first to increase your efficiency.
[OUT][Karakandza]Digging tunnels is what you do, so tell the others to stand aside and clear this place yourself.
[OUT][Elf]Digging up rubble, really? No. 
[OUT]Dig. 
[/NODE]

+[NODE]6
[STORY]
You channel your demon nature, and within mere hours the tunnel is clear.

The dwarves are truly impressed with your work.
[/STORY]
[OUT]Report back to the dwarves. 
[/NODE]

+[NODE]8
[STORY]
The dwarves find a gold vein when they dig deeper in your tunnel, so they are very thankful for your hard work. 

They reward you well and your friendship grows. 
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]9
[STORY]
You dig and dig and dig till you think it's never-ending. It is tedious and wears on your morale, and it ends with a dangerous collapse of an arch that nearly kills you.

The dwarves are not impressed with your incompetence.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]10
[STORY]
The dwarves find a mithril vein when they dig deeper in your tunnel, so they are very thankful for your hard work. 

They reward you well and your friendship grows. 
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]11
[STORY]
The dwarves find a mithril vein when they dig deeper in your tunnel, so they are very thankful for your hard work. 

They reward you well and your friendship grows. 
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]20
[STORY]
You dig and dig and dig till you think it's never-ending. But eventually the tunnels are clear.

All the other tunnels prove to be dead ends. It is tedious and wears on your morale. 
[/STORY]
[OUT]Report back to the dwarves. 
[/NODE]

+[NODE]21
[STORY]
'Oh, you arrogant pointy ears! You're all lassies, that's what you are. Go play in the forest.'

The dwarves are not impressed with your incompetence.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
The south tunnels lead deep underground, and you soon come to a chamber where you spot a striga master standing still as stone, but unnervingly observing your every move. 
[/STORY]
[OUT]Attack!
[OUT][Magic user]Prepare a ritual and face the master in the spirit world.
[OUT][Striga master or mistress]Demand that they leave this place, now!
[OUT]Abandon the tunnels.
[/NODE]

+[NODE]24
[STORY]
The striga master falls and you are able to clear the rest of this cave without further dangers.

The dwarves are happy with your results and reward you well.
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]27
[STORY]
The striga master feeds on you before you manage to escape. The dwarves are not impressed with your incompetence.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]29
[STORY]
One of you wakes the next night as a creature of the moon!
[/STORY]
[OUT]Damn it.
[/NODE]

+[NODE]33
[STORY]
The dwarves are grateful for your quick intervention. They reward you well and your friendship grows. 
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]34
[STORY]
You leave the tunnels and report back. The dwarves are not impressed with your incompetence.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfMedTunnel(12)
+[NODE]2
[STORY]
You find the old cave that the dwarves asked you to clear for them.
[/STORY]
[OUT]Start clearing the west tunnels.
[OUT]Begin with the south tunnels.
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
The west tunnels are largely uninhabited, so there are no dangers here. But there is a lot of rubble that needs clearing before the dwarves can begin any real work.
[/STORY]
[OUT][Dwarf]You've done this as a youngster many times, so you know the safest and quickest way to get the job done. Do it.
[OUT][Craft and tools]Construct some equipment first to increase your efficiency.
[OUT][Karakandza]Digging tunnels is what you do, so tell the others to stand aside and clear this place yourself.
[OUT][Elf]Digging up rubble, really? No. 
[OUT]Dig. 
[/NODE]

+[NODE]6
[STORY]
You channel your demon nature, and within mere hours the tunnel is clear.

The dwarves are truly impressed with your work.
[/STORY]
[OUT]Report back to the dwarves. 
[/NODE]

+[NODE]8
[STORY]
The dwarves find a gold vein when they dig deeper in your tunnel, so they are very thankful for your hard work. 

They reward you well and your friendship grows. 
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]9
[STORY]
You dig and dig and dig till you think it's never-ending. It is tedious and wears on your morale, and it ends with a dangerous collapse of an arch that nearly kills you.

The dwarves are not impressed with your incompetence.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]10
[STORY]
The dwarves find a mithril vein when they dig deeper in your tunnel, so they are very thankful for your hard work. 

They reward you well and your friendship grows. 
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]11
[STORY]
The dwarves find a mithril vein when they dig deeper in your tunnel, so they are very thankful for your hard work. 

They reward you well and your friendship grows. 
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]20
[STORY]
You dig and dig and dig till you think it's never-ending. But eventually the tunnels are clear.

All the other tunnels prove to be dead ends. It is tedious and wears on your morale. 
[/STORY]
[OUT]Report back to the dwarves. 
[/NODE]

+[NODE]21
[STORY]
'Oh, you arrogant pointy ears! You're all lassies, that's what you are. Go play in the forest.'

The dwarves are not impressed with your incompetence.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
The south tunnels lead deep underground, and you soon come to a chamber where you spot an old werewolf sleeping. You suspect that he is not alone here.

He sleeps in an alcove, and you see that it might be possible to collapse it, but you need to figure out the exact spots where to weaken the structure, or it will collapse on you also.
[/STORY]
[OUT]Attack!
[OUT]Try to collapse it to be rid of the werewolves.
[OUT][Werewolf]Dominate this pack!
[OUT]Abandon the tunnels.
[/NODE]

+[NODE]24
[STORY]
The werewolves are gone and you are able to clear the rest of this cave without further dangers.

The dwarves are happy with your results and reward you well.
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]27
[STORY]
The werewolves tear into you and their rage is terrifying. You manage to escape only because the pack could not follow you out for some reason. The dwarves are not impressed with your incompetence.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]29
[STORY]
One of you wakes the next night as a creature of the moon!
[/STORY]
[OUT]Damn it.
[/NODE]

+[NODE]33
[STORY]
The pack leaves, bowing to your superiority. The dwarves are grateful for your quick intervention. They reward you well and your friendship grows. 
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]34
[STORY]
You leave the tunnels and report back. The dwarves are not impressed with your incompetence.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfMedMroki(13)
+[NODE]2
[STORY]
You spot the ruins of the old forge, and even from afar you see a thick, dark mist hanging low on the ground, still as death.
[/STORY]
[OUT]Approach carefully.
[OUT][Dwarf]You sense the barrier that your brethren spoke of, and you know you will not be able to enter. If you have no companions with you, leave this place for now.
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
As you get closer, you hear the sound of a working forge from within the ruined stones. You even feel the warmth of the fires upon your skin. 
[/STORY]
[OUT][Light]Call upon your domain to shield you from darkness and lead you to the light within. 
[OUT][Turmoil]Call out to the darkness that you feel pulsating all around you. Demand that it face you.
[OUT][Shadow elf]You sense the presence of a mroki, a fellow creature of dark shadows. Speak to it.
[OUT]Call out to whomever resides within.
[OUT]Go in weapons blazing!
[/NODE]

+[NODE]6
[STORY]
You call upon the light and it guides you in, past the many wards. 

Within the forge you see a burning furnace, an anvil, and all the trappings you'd expect, but behind the hammer stands a creature of the dark -- a mroki. It looks at you, its empty eyes revealing no emotion:

'You smell of the light. Are you here to smite me?'
[/STORY]
[OUT]Say that the dwarves asked you to reclaim their ancient forge. It is important to them, so they won't let it go.
[OUT]Yes, kill it in the name of light!
[/NODE]

+[NODE]7
[STORY]
You call upon the light and it guides you in, past the many wards. 

Within the forge you see a burning furnace, an anvil, and all the trappings you'd expect, but behind the hammer stands a creature of the dark -- a mroki. It looks at you, its empty eyes revealing no emotion:

'You smell of the darkness of turmoil. Have you come for a weapon, or do you wish to fight me? One never knows with you chaotic types.'
[/STORY]
[OUT]Say that the dwarves asked you to reclaim their ancient forge. It is important to them, so they won't let it go.
[/NODE]

+[NODE]8
[STORY]
You call upon the light and it guides you in, past the many wards. 

Within the forge you see a burning furnace, an anvil, and all the trappings you'd expect, but behind the hammer stands a creature of the dark -- a mroki. It looks at you, its empty eyes revealing no emotion:

'Dark friend, welcome. How can I aid you?'
[/STORY]
[OUT]Say that the dwarves asked you to reclaim their ancient forge. It is important to them, so they won't let it go.
[/NODE]

+[NODE]9
[STORY]
The dark mist rises up to your waist now, and a huge shadow appears and speaks to you:

'What?'
[/STORY]
[OUT]Say that the dwarves want their forge back. 
[OUT]Attack!
[/NODE]

+[NODE]10
[STORY]
'I claimed this place and warded it against the nuisance that are the stone folk. Now they send you.'
[/STORY]
[OUT][Intelligence]Ask what he is and why he took the forge.
[OUT]Insist that the forge belongs to the dwarves and they are stubborn. They will surely continue to harass him here. 
[/NODE]

+[NODE]12
[STORY]
'I am a mroki, a creature of darkness is what you know of me. Does it matter? I feel an affinity to stone and metal, a stirring of old lives a calling of the fire, who knows? I am here to forge.'
[/STORY]
[OUT]Insist that the forge belongs to the dwarves and they are stubborn. They will surely continue to harass him here. 
[OUT][Wisdom]Say that the dwarves pay great respect to their forefathers and fallen heroes. It sounds like the mroki has at least an echo of such a dwarf inside, so you will tell the dwarves of this, and perhaps the two of them can come to an agreement.
[/NODE]

+[NODE]13
[STORY]
'I warded against them because they kept coming to fight. If they come to talk, I will listen.'

The mroki hands you a small gift and goes back to work.
[/STORY]
[OUT]Thank him and go tell the dwarves.
[/NODE]

+[NODE]15
[STORY]
'A mroki with memories of a dwarven smith, eh? I'll be damned if it ain't worth seein'. Ya did well, laddie. Keep this up and we'll be mates soon.'
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]16
[STORY]
'A filthy creature of darkness claims it has the spirit of a dwarven smith? Ridiculous! It is better we destroy the forge entirely than let it spout this nonsense. Ya go away now, lassie!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
'For you, a mroki is a creature of darkness, and we are that, but how do we come to be? I don't know the answer, but I feel many minds within me. Perhaps those lost to darkness? Or just dark thoughts of those who encountered turmoil in its purest form? In any case, the dwarven mind speaks loudly to me, so I came here to forge weapons. That's all.'
[/STORY]
[OUT]Say that while you sympathise, the dwarves are very possessive of their forges, so the mroki must leave.
[OUT][Wisdom]Say that the dwarves pay great respect to their forefathers and fallen heroes. It sounds like the mroki has at least an echo of such a dwarf inside, so you will tell the dwarves of this, and perhaps the two of them can come to an agreement.
[/NODE]

+[NODE]20
[STORY]
'Yes, yes, that we -- or they -- are. I will go, for the voice in my mind does not want to spill dwarven blood. You spoke well. Here, you may have better use of this than me.'

The mroki hands you a gift, then dissolves into shadow, and you feel the black mist leave with him. 
[/STORY]
[OUT]Report back to the dwarves.
[/NODE]

+[NODE]21
[STORY]
'A mroki with memories of a dwarven smith, eh? I'll be damned. I ain't sure if that's blasphemy or wisdom. Still, the forge is ours by right. We thank ya for the service, laddie.'
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]23
[STORY]
'No! I claimed this forge for it is mine, and those children of stone can wait their turn. Leave!'
[/STORY]
[OUT]Attack!
[OUT]Give up.
[/NODE]

+[NODE]24
[STORY]
'A shame, lassie, a shame. Ya ain't so useful after all, eh?'

The dwarves have to deal with the problem themselves, so your friendship does not grow.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]26
[STORY]
'The forge has been reclaimed and a filthy mroki destroyed. Good. We thank ya for the service, laddie.'
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]29
[STORY]
You are badly beaten and forced to flee.

The dwarves have to deal with the problem themselves, so your friendship does not grow.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]30
[STORY]
'For you, a mroki is a creature of darkness, and we are that, but how did we come to be so? I don't know the answer, but I feel many minds within me. Perhaps those lost to darkness? Or just dark thoughts of those who encountered turmoil in its purest form? In any case, the dwarven mind speaks loudly to me, so I came here to forge weapons. That's all.'
[/STORY]
[OUT]Insist that the forge belongs to the dwarves and they are stubborn. They will surely continue to harass him here. 
[OUT][Wisdom]Say that the dwarves pay great respect to their forefathers and fallen heroes. It sounds like the mroki has at least an echo of such a dwarf inside, so you will tell the dwarves of this, and perhaps the two of them can come to an agreement.
[/NODE]

+[NODE]32
[STORY]
'You know we mroki are creatures moulded from darkness and shadow. You too hear many voices. I feel many minds within me. Perhaps those lost to darkness? Or just dark thoughts of those who encountered turmoil in its purest form? In any case, the dwarven mind speaks loudly to me, so I came here to forge weapons. That's all. But if you ask, I will leave.'
[/STORY]
[OUT]Tell him that the dwarves are stubborn arses and you need to be on good terms with them, so yes, ask your shadow friend to go.
[OUT][Wisdom]Say that the dwarves pay great respect to their forefathers and fallen heroes. It sounds like the mroki has at least an echo of such a dwarf inside, so you will tell the dwarves of this, and perhaps the two of them can come to an agreement.
[/NODE]

+[NODE]33
[STORY]
'Yes. I will go, for the voice in my mind does not want to spill dwarven blood. You spoke well. Here, you may have better use of this than me.'

The mroki hands you a gift, then dissolves into shadow, and you feel the black mist leave with him. 
[/STORY]
[OUT]Report back to the dwarves.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfKillsMedOrc(14)
+[NODE]2
[STORY]
You find the place where the dwarves sent you to get rid of some orcs.
[/STORY]
[OUT][Hunter or perception]Track the orcs.
[OUT]Search the place.
[OUT]Search the place.
[OUT]Come back later.
[/NODE]

+[NODE]3
[STORY]
You see the orcs licking their wounds after a battle with a rock troll that now lies dead at their feet. 

Luckily for you, there seem to be only a few with weapons at the ready.
[/STORY]
[OUT]Surround the orcs and make your presence known.
[OUT]You have the advantage, attack!
[/NODE]

+[NODE]4
[STORY]
You are ambushed by the orcs!
[/STORY]
[OUT]Fight!
[OUT]Try to run away.
[/NODE]

+[NODE]5
[STORY]
You search the place and finally spot some orcs. Alas, they spot you too, so you haven't got much time to decide what to do.
[/STORY]
[OUT]Stop, throw up your hands, and say that you do not wish to fight, just to tell them they need to leave, as the dwarves do not want them causing trouble here.
[OUT]Orcs respect strength. Show your power and convince them to leave this place before the dwarves come.
[OUT]Attack!
[OUT][Orc]Praise the clan for their victory over the troll. Say that the puny dwarves see them as a threat, so they sent you to do their job.
[/NODE]

+[NODE]16
[STORY]
You are badly beaten and the dwarves have to come to your rescue. They are unimpressed with your 'help.'

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
'Ha! Of course they see us as a threat, and so they should, the rock heads. I look forward to the day we can meet in honourable battle. 

Still, we are no raiding party. We're bloodtrackers, here to get a trophy, and we got it. We need to heal up now and rest. Then we move out. I give my honour-word we will not bother the stone town.'
[/STORY]
[OUT][Healer or cmuch]Offer them help in healing.
[OUT]Nod and say that you will carry the message to the dwarves. Wish them good enemies and sharp blades on their way home.
[OUT]Insist that they depart within a day. 
[OUT]Insist that they depart within a day. 
[/NODE]

+[NODE]20
[STORY]
You stay for some time and help the orcs heal. 

'Zorza smile on you and make your blades sharp, friends. We go now. You tell the shorties they are safe, ha ha!'
[/STORY]
[OUT]Nod and wish them well. 
[/NODE]

+[NODE]23
[STORY]
'We have wounded warriors, so we ain't moving. You face us with swords, or you go!'
[/STORY]
[OUT]Leave them be.
[OUT]Attack!
[/NODE]

+[NODE]26
[STORY]
The matriarch stands tall and speaks:
'Halt! Come no further or meet the fate of this troll. We may look battered to you, but we are orc, and we will fight to the death!'
[/STORY]
[OUT]Admit that you were sent here by the dwarves, who are concerned about orc activity so close to the settlement.
[OUT]Attack!
[OUT][Orc]Praise the clan for their victory over the troll. Say that the puny dwarves see them as a threat, so they sent you to do their job.
[/NODE]

+[NODE]35
[STORY]
'So this is what my word means to you and those shorties, eh? You may be worthless scum, but I am a woman of my word. I said we did not come here to make trouble with the dwarves, and I meant it. We go. But you best hope we do not meet again, scum.'
[/STORY]
[OUT]Report back to the dwarves.
[/NODE]

+[NODE]36
[STORY]
The dwarves admire your lawful ways:

'Aye, laddies, good on ya. The orcs not only were wounded but also gave their word, so it was wise to give them aid. Even if they are stinking dogs.' 

[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]37
[STORY]
You stay a while to help out, then leave to report back.

'Zorza smile on you and make your blades sharp, friends. We go now. You tell the shorties they are safe, ha ha!'
[/STORY]
[OUT]Nod and wish them well. 
[/NODE]

+[NODE]39
[STORY]
The dwarves look angry:

'She gave her honour-word and ya chased her away? With wounded warriors who had just battled a troll? Where's your honour, lassie?'

Your friendship does not grow.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]40
[STORY]
The dwarves look angry:

'She gave her honour-word and ya chased her away? With wounded warriors who had just battled a troll? Where's your honour, lassie?'

Your friendship does not grow, but they pay you for the job, as agreed.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]42
[STORY]
When you inform the dwarves of your failure, they are disappointed in your efforts. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]43
[STORY]
You kill all the orcs.

The dwarves are pleased with your help and offer a small reward.
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]47
[STORY]
'Ha! Of course they see us as a threat, and so they should, the rock heads. I look forward to the day we can meet in honourable battle. 

Still, we are no raiding party. We're bloodtrackers, here to get a trophy, and we got it. We need to heal up now and rest. Then we move out. I give my honour-word we will not bother the stone town.'
[/STORY]
[OUT][Healer or cmuch]Offer them help in healing.
[OUT]Nod and say that you will carry the message to the dwarves. Wish them good enemies and sharp blades on their way home.
[OUT]Insist that they depart within a day. 
[OUT]Insist that they depart within a day. 
[/NODE]

+[NODE]53
[STORY]
'So this is what my word means to you and those shorties, eh? You may be worthless scum, but I am a woman of my word. I said we did not come here to make trouble with the dwarves, and I meant it. So either you face us in battle, or we stay to heal!'

[/STORY]
[OUT]Attack!
[OUT]Leave them be.
[/NODE]

+[NODE]54
[STORY]
'What, those rock heads can't deal with their own shit now? Or do they mean to disrespect us by sending you lot?'
[/STORY]
[OUT][Dwarf]How dare they accuse your kin of such petty games? State clearly that this is what you say it is: a polite request for them to move away from this land.
[OUT]Say that dwarves are not known for playing such games. They just want the orcs gone from their territory.
[OUT][Orc]Praise the clan for their victory over the troll. Say that the puny dwarves see them as a threat, so they sent you to do their job.
[/NODE]

+[NODE]56
[STORY]
The dwarves look angry:

'She gave her honour-word and ya chased her away? With wounded warriors who had just battled a troll? Where's your honour, lassie?'

Your friendship does not grow.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]58
[STORY]
You kill all the orcs and report back. But the dwarves are very angry!

'They gave you their honour-word, they were wounded, and you killed them in our name! You lassies have no pride. Ya best leave us now.'
[/STORY]
[OUT]Thank them and leave.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfKillMEdOrcSkel(15)
+[NODE]2
[STORY]
You approach the graveyard where the earthbound dwarves sent you to deal with some skeletons.
[/STORY]
[OUT]Attack!
[OUT][Wisdom and hunter]The orc skeletons seem bound to a particular spot. Set some fire traps and burn those unliving orcs to cinders.
[OUT][Magic user]You know how to deal with an unliving scourge. Prepare a ritual.
[OUT][Unliving]No need to kill. Tell your unliving brethren to abandon the battlegrounds.
[OUT][Turmoil]This is a battlefield of old. You can sense the turmoil soaked deep into the ground. Honour the fallen by battle!
[OUT]Investigate this place.
[OUT][Skeleton]Go in alone and convince your kin to leave here.
[OUT][Skeleton]Go in alone and convince your kin to leave here.
[OUT][Skeleton]Go in alone and convince your kin to leave here.
[OUT]Come back another time.
[/NODE]

+[NODE]7
[STORY]
You prepare a ritual to disrupt the dark magic that animates these bones. This will make destroying them much easier. Now that they are weakened, you can face them in the spirit realm and completely destroy the dark magic.

[/STORY]
[OUT]Kill the ones that are left the old-fashioned way. Attack!
[OUT]Destroy the dark source.
[OUT]This challenge is too great. Abandon it.
[OUT][Unliving]No need to kill. Tell your unliving brethren to abandon the battlegrounds.
[/NODE]

+[NODE]9
[STORY]
You speak to your skeletal kin, and they listen and take strength from your divine influence, despite their life force being held by the dark magic that animates them. 

They are not awakened like you, but your words make them want to break free. You see them fighting an internal battle, and in the end they win -- they collapse on the floor, lifeless and free again.
[/STORY]
[OUT]Inform the orcs.
[/NODE]

+[NODE]10
[STORY]
You go in and speak to the unliving orcs, but they are not awakened like you. They follow some master's dark path and move towards you aggressively.
[/STORY]
[OUT]Try to get away.
[OUT]Attack!
[/NODE]

+[NODE]11
[STORY]
You speak to your skeletal kin, and they listen and take strength from your divine influence, despite their life force being held by the dark magic that animates them. 

Your brethren beg you to come with them, to guide them away from the dark and onto a better path. They are not ready to join others and need you to leave with them.
[/STORY]
[OUT]Agree to take on the responsibility. [Lose one skeleton]
[OUT]Do not allow your friend to leave! 
[/NODE]

+[NODE]18
[STORY]
You set the traps and the orc skeletons burn to ash. 

The dwarves thank you for getting rid of the nuisance and they leave a reward.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]25
[STORY]
The skeletons and their dark master lie dead, but his body dissolves into thick smoke before you can inspect it further.

You also find a wraith, likely the product of whatever dark arts were performed here. It may want to stay with you.
[/STORY]
[OUT]Take the wraith.
[OUT]Kill the wraith, as it's clearly an instrument of this evil!
[/NODE]

+[NODE]28
[STORY]
The orc skeletons defeat your efforts and swarm you. The dwarves have to come to your rescue and are not impressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]39
[STORY]
You are distraught at the decision, but you listen to your friends in this and say your farewells to the skeletons. 

They leave, but some already grumble that the old way was better and that they should find a necromancer to serve.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]49
[STORY]
These unliving bones must have been away from their master for a long time. They listen to your commands as if they were yearning for someone to give one.

They move away, but the dwarves are angry that you did not kill the scourge.
[/STORY]
[OUT]You spot a wraith trapped here too, and it wants to attach itself to you.
[OUT]Leave.
[/NODE]

+[NODE]50
[STORY]
These unliving bones must have been away from their master for a long time. They listen to your commands as if they were yearning for someone to give one.

They move away, but the dwarves are angry that you did not kill the scourge. As a mark of their honour, they pay you for the job, but your friendship does not grow.
[/STORY]
[OUT]You spot a wraith trapped here too, and it wants to attach itself to you.
[OUT]Leave.
[/NODE]

+[NODE]52
[STORY]
As you go in closer, you see the ruins of an old arena, and within, several unliving corpses are fighting. A figure clad in black robes stands above them and watches intensely with one arm raised high above his head.
[/STORY]
[OUT][Magic user or magic]Approach this odd menagerie and try to sense what magic is at work here.
[OUT]Attack!
[OUT][Orc or Turmoil]Something smells rotten here. Go in closer.
[OUT]Abandon this task.
[/NODE]

+[NODE]56
[STORY]
The unliving orcs beat you badly and force you to flee. The dwarves have to come to your rescue and are not impressed with your 'help.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]58
[STORY]
The dwarves are stumped by what that necromancer was, but they've heard of male orc children that use magic being killed because they turn evil, so perhaps it is true after all.

They thank you for getting rid of the scourge and leave a reward.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]62
[STORY]
Neither the man in the arena nor the orc skeletons react to you. Whatever this is, they are entirely enthralled. 

You sense strong turmoil magic here, and you think whatever this ritual is, it is clearly necromancy!
[/STORY]
[OUT]Attack now while he is busy.
[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him.
[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him.
[OUT]Prepare a ritual to face these fiends in the spirit world!
[/NODE]

+[NODE]64
[STORY]
You destroy the binding spell and the unliving orcs collapse in a pile of bones. 

The dwarves thank you for getting rid of the nuisance and they leave a reward.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]68
[STORY]
You destroy the skeletons and burn the remains so they do not rise again.

The dwarves thank you for getting rid of the nuisance and they leave a reward.
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]74
[STORY]
The wraith does not speak, but it gestures that it will now serve you.
[/STORY]
[OUT]Take the wraith and leave.
[/NODE]

+[NODE]78
[STORY]
'No!' The necromancer turns at the last minute, shouts a power word, and disappears, taken by dark tendrils into the shadows.

The skeletons collapse, freed from his domain, so you burn them to make sure he cannot take control again.
[/STORY]
[OUT]Search the place.
[/NODE]

+[NODE]79
[STORY]
The orc turns to you and tries to cast a spell to escape, but you get to him first.
[/STORY]
[OUT]Attack!
[/NODE]

+[NODE]82
[STORY]
Neither the man in the arena nor the orc skeletons react to you. Whatever this is, they are entirely enthralled. 

You sense strong turmoil magic here, and you think whatever this ritual is, it controls these skeletons.
[/STORY]
[OUT]Attack now while he is busy.
[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him.
[OUT][Orc witch or matriarch]This is no mere man -- it is an orc male, daring to practise necromancy! Charge at him.
[/NODE]

+[NODE]84
[STORY]
You discover remnants of a ritual and sense an uneasy energy in the air, making you ill. 

You also find a wraith, likely the product of whatever dark arts were performed here. It seems to want to stay with you.
[/STORY]
[OUT]Take the wraith.
[OUT]Kill the wraith, as it's clearly an instrument of this evil!
[/NODE]

+[NODE]86
[STORY]
They move away, but the dwarves are angry that you did not kill the scourge. As a mark of their honour, they pay you for the job, but your friendship does not grow.
[/STORY]
[OUT]You spot a wraith trapped here too, and it wants to attach itself to you.
[OUT]Leave.
[/NODE]

+[NODE]88
[STORY]
You speak to your skeletal kin, and they listen and take strength from your divine influence, despite their life force being held by the dark magic that animates them. 

Your brethren beg you to come with them, to guide them away from the dark and onto a better path. They are not ready to join others and need you to leave with them.
[/STORY]
[OUT]Agree to take on the responsibility. [Lose one skeleton]
[OUT]Do not allow your friend to leave! 
[/NODE]

+[NODE]90
[STORY]
The dwarves are angry that you did not kill the scourge. As a mark of their honour, they pay you for the job, but your friendship does not grow.
[/STORY]
[OUT]You spot a wraith trapped here too, and it wants to attach itself to you.
[OUT]Leave.
[/NODE]

+[NODE]91
[STORY]
You find the remains of the skeletons.

You also find a wraith, likely the product of whatever dark arts were performed here. It may want to stay with you.
[/STORY]
[OUT]Take the wraith.
[OUT]Kill the wraith, as it's clearly an instrument of this evil!
[/NODE]

[/EVENT]

-- [EVENT] --Smithy Temple(16)
+[NODE]2
[STORY]
Among the rubble and stones, you find several underground pockets where a dwarven city once lay. 

From one such entrance, you see light and hear the thudding of hammer against anvil. 
[/STORY]
[OUT][Dwarf]Go forth, but check for hidden traps and runestones. No dwarven smith works unguarded. 
[OUT]Go in, carefully.
[OUT]Leave.
[/NODE]

+[NODE]3
[STORY]
You enter a large stone chamber with furnaces and anvils spread across it, some fallen to ruin, some still intact. One furnace burns hot with a dwarven blacksmith at the anvil, hard at work. 

He nods at your arrival but does not speak. 
[/STORY]
[OUT][Dwarf]Greet the blacksmith according to custom.
[OUT]Speak to the dwarf. Ask him what he is doing here on his own.
[OUT]Kill the smith!
[OUT]Kill the smith!
[OUT]Kill the smith!
[/NODE]

+[NODE]4
[STORY]
You strike the dwarven smith and, surprisingly, he turns into rubble with just one hit.

Children of stone and metal, or worshippers of Svarog[R9], both feel the heavy burden of this dark deed.

As the smith turns to rubble, so does everything around you, and you are forced to run before you get buried here. 

[/STORY]
[OUT]Take what stone you can salvage and leave.
[/NODE]

+[NODE]6
[STORY]
You strike the dwarven smith and, surprisingly, he turns into rubble with just one hit.

Your souls feel the burden of the deed, which conflicts with one of your divine domains. As the smith turns to rubble, so does everything around you, and you are forced to run before you get buried here. 

[/STORY]
[OUT]Take what stone you can salvage and leave.
[OUT]Take what stone you can salvage and leave.
[/NODE]

+[NODE]7
[STORY]
You strike the dwarven smith and, surprisingly, he turns into rubble with just one hit.

As the smith turns to rubble, so does everything around you, and you are forced to run before you get buried here. 

[/STORY]
[OUT]Take what stone you can salvage and leave.
[OUT]Take what stone you can salvage and leave.
[/NODE]

+[NODE]12
[STORY]
'On me own, you say? Hmm. This here is our temple, or as close as for your understanding. I am a smith, and I tend this place. 

Better not dwell here too long, laddies, or the old brothers may take offence at your presence.'
[/STORY]
[OUT]Call upon light and Svarog to give praise to this sacred place. 
[OUT]If this is a sacred place, ask if you can pay your respects.
[OUT]Kill the smith!
[OUT]Kill the smith!
[OUT]Kill the smith!
[/NODE]

+[NODE]13
[STORY]
'Now that's a sight for sore eyes, aye. Good day to ya, my fellow, good day.

I'd offer ya ale and mutton, but bein' the smith on duty at this temple, I am bound to keep the fires hot and the anvil busy.'
[/STORY]
[OUT]Nod in understanding of the old dwarven custom and join your kin at his work. 
[OUT]Nod in understanding of the old dwarven custom and join your kin at his work. 
[/NODE]

+[NODE]15
[STORY]
'Ah, the young human smith and his kin - a good pupil he was, good promise for one not made of stone and metal.

Come, join me at my work. We shall give honour to the metal, and I guess your gods too. Why not?'
[/STORY]
[OUT]Work with the dwarven smith.
[OUT]Work with the dwarven smith.
[/NODE]

+[NODE]16
[STORY]
'Well, I say, not many strangers ask me that. 

Sure, why not, come work with me. If the old brothers deem your work fitting, ya may get yourself a blessing.'
[/STORY]
[OUT]Work with the dwarven smith.
[OUT]Work with the dwarven smith.
[/NODE]

+[NODE]17
[STORY]
'The forefather and old brothers like your work indeed. This is what I call good metal! Good on ya. 

Here, carry it with pride. Good travels. Stone and metal be with ya.'

[/STORY]
[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work.
[/NODE]

+[NODE]18
[STORY]
'The forefather and old brothers like your work well enough. Good on ya. 

Here, carry it with pride. Good travels. Stone and metal be with ya.'

[/STORY]
[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work.
[/NODE]

+[NODE]24
[STORY]
'Well, ya tried, that you did. Good on ya. 

Stone and metal be with ya, lassies.'

[/STORY]
[OUT]Thank the smith and leave.
[OUT]Kill the smith!
[OUT]Kill the smith!
[OUT]Kill the smith!
[/NODE]

+[NODE]28
[STORY]
You move forwards carefully and discover several protective runes, but they do not light up. Either they are inactive, or you have been spotted already and the host is letting you pass. 
[/STORY]
[OUT]Go forwards. 
[/NODE]

+[NODE]31
[STORY]
'The forefather and old brothers like your work indeed. This is what I call good metal! Good on ya. 

Here, carry it with pride. Good travels. Stone and metal be with ya.'

[/STORY]
[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work.
[/NODE]

+[NODE]32
[STORY]
'The forefather and old brothers like your work indeed. This is what I call good metal! Good on ya. 

Here, carry it with pride. Good travels. Stone and metal be with ya.'

[/STORY]
[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work.
[/NODE]

+[NODE]33
[STORY]
'The forefather and old brothers like your work well enough. Good on ya. 

Here, carry it with pride. Good travels. Stone and metal be with ya.'

[/STORY]
[OUT]Take the forged weapon, give thanks to the forefather and the old brothers, and leave the smith to his work.
[/NODE]

[/EVENT]

-- [EVENT] --Dragon dwarf(17)
+[NODE]2
[STORY]
Through a great tear in the ground, you venture into the ruins of a dwarven city. 

It has been destroyed, full of rubble and debris, with the skeletal remains of those who perished here violently. You also see what killed them:

In the centre of the once-great place, you see the skeletal remains of a dragon and giant intertwined in battle.
[/STORY]
[OUT]Investigate.
[OUT]Take from these titans what you can salvage. 
[OUT]Leave.
[/NODE]

+[NODE]3
[STORY]
'Oi, ya! Beat it, this is our find!'

A couple of burly dwarven fighters stand in your way, weapons at the ready.
[/STORY]
[OUT]Attack!
[OUT][Dwarf]Ask them to calm down. Surely you can share in these spoils, as kin should. 
[OUT][Light]Call upon light and assert that there is no need to spill blood among like-minded folk.
[OUT][Intellect and harmony]Speak to their common sense. Say that this place is vast and there is enough for all of you to profit without the need for violence. 
[OUT]Leave.
[/NODE]

+[NODE]6
[STORY]
'Aye, brothers, aye, no need for brawlin'. Tell ya what, you go scavenge that end, we do this end, and whoever salvages more's the winner, eh? Go!'

The dwarves run to their side and start rummaging and digging.
[/STORY]
[OUT]Go do your side, quick!
[/NODE]

+[NODE]9
[STORY]
'Ah, your ?gods,? aye, that light of yours seems like an honourable sort of path. 

We ain't that fussed about kickin' your butts, so you can wait till we're done, then take what is left.'
[/STORY]
[OUT][Dwarf]Ask them to calm down. Surely you can share in these spoils, as kin should. 
[OUT]Agree.
[OUT]Try to convince them to split the spoils evenly.
[/NODE]

+[NODE]11
[STORY]
You kill the dwarves and now can loot the site in peace.
[/STORY]
[OUT]Take the salvage and leave.
[/NODE]

+[NODE]14
[STORY]
The dwarves beat you, but they let you run away, clearly more interested in salvaging than in kicking your butts.
[/STORY]
[OUT]Run away.
[/NODE]

+[NODE]16
[STORY]
'Ah, you buggers are good! Well done. Here, have this bit of metal we found. Metal and stone be with ya, laddies!'

The dwarves collect their smaller pile of salvage and depart, singing dirty songs and cheering for a good day's work.
[/STORY]
[OUT]Thank them and leave.
[/NODE]

+[NODE]17
[STORY]
'Ha! We beat ya fair and square, but it was a good contest. Metal and stone strengthen ya, laddies!'

The dwarves collect their considerably larger pile of salvage and depart, singing dirty songs and cheering for a good day's work.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
'What sort of slivering babes are ya? Give up? Shame, shame on ya, lassies.'

The dwarves gather their considerably larger pile of salvage and leave, shaking their heads. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]23
[STORY]
'Bah, ya have one of those silver tongues, ya do! We do our end and ya do yours. Who knows who'll get the better pick, but it seems fair. Metal and stone be with ya, laddies!'

The dwarves move away to salvage their part.
[/STORY]
[OUT]Great. Search your part and leave.
[OUT]Great. Search your part and leave.
[/NODE]

+[NODE]25
[STORY]
'You're gettin' on my nervous side. Ya better leave, now.'
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]

+[NODE]28
[STORY]
A couple of burly dwarven fighters stand in the ruins gathering loot and looking about with angry grimaces.
[/STORY]
[OUT][Dwarf]Greet your kin and ask if you can both share in searching this place.
[OUT][Light]Call upon light and assert that there is no need to spill blood among like-minded folk.
[OUT][Intellect and harmony]Speak to their common sense. Say that this place is vast and there is enough for all of you to profit without the need for violence. 
[OUT]Try to convince them to split the spoils evenly.
[OUT]Wait till the dwarves leave and gather what is left.
[OUT]Wait till the dwarves leave and gather what is left.
[OUT]Sneak past the dwarves and loot behind their backs. 
[OUT]Ambush them. You have the advantage.
[/NODE]

+[NODE]31
[STORY]
You wait until the dwarves depart, but they do not leave much behind.

Your scout, however, improved their skill.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
You wait until the dwarves leave and gather up what remains to be salvaged. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]48
[STORY]
You find a spot away from the dwarves, and although it will surely yield less than the main area, you are able to collect your loot safely. 
[/STORY]
[OUT]Gather the spoils and leave.
[OUT]Gather the spoils and leave.
[/NODE]

+[NODE]53
[STORY]
The dwarves spot you and charge!
[/STORY]
[OUT]Attack!
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --Dwarf loot(18)
+[NODE]2
[STORY]
You find a huge sinkhole and within, you see the rubble of an old city. 

More importantly, there's a chest intact.
[/STORY]
[OUT]Take it.
[/NODE]

[/EVENT]

-- [EVENT] --DragonCave(19)
+[NODE]2
[STORY]
You come across a cave. It looks like it was once inhabited, but the entrance is now overgrown and dark. 
[/STORY]
[OUT]Scout the cave first.
[OUT]Go in.
[OUT]Leave.
[/NODE]

+[NODE]4
[STORY]
You scout the cave and quickly realise that a large beast must reside here. There are huge claw marks on the walls, and you find several old, discarded scales, most likely from a dragon.
[/STORY]
[OUT]Attack!
[OUT][Magic or magic user]Strong magic emanates from within the cave. If a dragon lives here, it is likely protected by a spell while it sleeps. Keep a safe distance, but go in and have a closer look. 
[OUT]Sneak past it to gather whatever usable loot lies in the cave.
[OUT]Sneak past it to gather whatever usable loot lies in the cave.
[/NODE]

+[NODE]5
[STORY]
You go in and realise all too late that you stand before a dragon!

It has just woken, but it looks ready to devour you.
[/STORY]
[OUT]Fight.
[OUT]Run away!
[OUT]Drop some bags in an attempt to distract the drake, and then run.
[/NODE]

+[NODE]8
[STORY]
The dragon beats you badly and forces you to flee, abandoning some of your goods to save your lives.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]15
[STORY]
You slay the dragon and are free to loot the cave.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]17
[STORY]
'Oh, I see. Well, I say well done, dear chap. I am rather tired still, and the magic must be weak if you made it this far. 

Here, a small payment for services rendered. Now do be so kind as to do your work quietly. I would rather not have to devour such a useful critter as yourself.'
[/STORY]
[OUT]Perform a ritual that will emit magic so the dragon thinks you did your job.
[OUT]Perform a ritual that will emit magic so the dragon thinks you did your job.
[OUT]Pray to your domain and ask for an intervention, else the beast may see through your lies.
[/NODE]

+[NODE]18
[STORY]
You come a bit closer and soon see a sleeping drake, coiled atop a pile of old rubble that likely hides treasures. 

The glow of potent magic strikes you hard now. If you go any farther, it will wake the beast.
[/STORY]
[OUT]Try speaking to the dragon.
[OUT]Attack!
[OUT]Sneak past it to gather whatever usable loot lies in the cave.
[OUT]Try to shield yourself from the spell, and then steal some of the treasures before the dragon wakes.
[OUT]Sneak past it to gather whatever usable loot lies in the cave.
[/NODE]

+[NODE]19
[STORY]
The dragon lifts its head slowly as it wakes:

'Why do you disturb my slumber?'

[/STORY]
[OUT]Try to convince the dragon that you were merely checking the strength of the spell, and that if he pays you, you will ensure that he can sleep well for many more years.
[OUT]Say that you were simply interested in speaking to a dragon.
[/NODE]

+[NODE]21
[STORY]
Your shielding works, and you are able to carry off some loot before the beast wakes. 
[/STORY]
[OUT]Continue to cleanse the cave.
[/NODE]

+[NODE]23
[STORY]
You sneak past the dragon and gather up some resources. You can't grab too much so as not to risk waking the beast, but you get a chest and some gems.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]24
[STORY]
You perform the ritual and the beast seems none the wiser. You are free to leave with your loot. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]28
[STORY]
You perform a ritual and it seems to work at first, but then the beast fidgets and grumbles at you:

'I say! I am an elder beast weaved from magic itself. Using common trickery, on me!'

It rises, and you'd better run fast before it fully wakes.

[/STORY]
[OUT]Try to run.
[OUT]Drop some bags in an attempt to distract the drake, and then run.
[/NODE]

+[NODE]31
[STORY]
You perform the prayer and the dragon seems satisfied. In fact, you feel some of his magic gifted to you.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]43
[STORY]
'How refreshing to meet business-minded folk. Now, please depart, as I am a kindly old fella, but only to a point.'

The dragon takes his prize and shows his teeth to encourage your swift retreat.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]45
[STORY]
The dragon speaks beautifully; his voice resounds with ancient wisdom and charisma, and his natural aura is entrancing.

So much so that you do not notice quickly enough what he is doing. He grabs the beautiful object of his attention and flies away!

[/STORY]
[OUT]Choose to release the human spirit.
[/NODE]

+[NODE]46
[STORY]
The dragon speaks beautifully; his voice resounds with ancient wisdom and charisma, and his natural aura is entrancing.

When you depart, you feel wiser. 

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]47
[STORY]
'Ooh, you are pretty. I suppose I can spare some of my time for such a face. Let me tell you a tale of heroic deeds, gallant adventures, and of course budding romance.'

[/STORY]
[OUT]Listen.
[/NODE]

+[NODE]51
[STORY]
'Well, I am getting a tad peckish. If you feed me, I will grant you treasures.

I will accept a few pets, a tasty young one, or a fresh-looking virgin -- or, well, someone who can pass as one. I have learned long ago to let go of that expectation. Or I suppose I will take meat, but I won't give you as good a reward for it.'

[/STORY]
[OUT]Feed three pets to him.
[OUT]Give him one child.
[OUT]Sacrifice one pretty person.
[OUT]Give him meat.
[/NODE]

+[NODE]52
[STORY]
You meddle with the spell and it backfires. Worse yet, the dragon stirs and turns your way!
[/STORY]
[OUT]Attack!
[OUT]Run away!
[/NODE]

+[NODE]56
[STORY]
You sneak in and start gathering some goods, but a powerful spell pushes you out and you hear the angry beast waking!
[/STORY]
[OUT]Leave.
[OUT]Attack!
[/NODE]

+[NODE]63
[STORY]
'Well, that is mighty civilised of you. However, may I point out the fallacy of such a wish? Not to brag, but I am rather skilled at devouring creatures such as yourself, and truth be told, I sometimes cannot help but do it...'
[/STORY]
[OUT][Beautiful]Implore the drake to spare some time for you, for he is such a handsome beast and surely has many stories to tell.
[OUT]Ask the dragon if he would be willing to trade with you for some of the goods he surely has.
[OUT]Say that you are well aware of his greatness and, as such, you know him to be an honourable creature. Tell him that his infinite wisdom and beauty are too much to resist for such simple folk as you.
[/NODE]

+[NODE]66
[STORY]
You escape and feel strengthened by it. Luckily for you, the dragon seems uninterested in chasing you beyond his cave.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]76
[STORY]
'How refreshing to meet business-minded folk. Now, please depart, as I am a kindly old fella, but only to a point.'

The dragon takes his prize and shows his teeth to encourage your swift retreat.

[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]80
[STORY]
'Well, I say, you do know what is good for you, that's for sure. 

I suppose I can spare a little time telling you my tales. Why not? Let me tell you a tale of heroic deeds, gallant adventures, and of course budding romance.'
[/STORY]
[OUT]Listen.
[/NODE]

+[NODE]83
[STORY]
The dragon speaks beautifully; his voice resounds with ancient wisdom and charisma, and his natural aura is entrancing.

And by the time he finishes, you realise you were robbed as you see the drake flying away with half your goods!

[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --DragonLootSpwn(20)
+[NODE]2
[STORY]
You spot a dragon -- the one who stole from you!
[/STORY]
[OUT]Attack!
[OUT]Face the dragon in a battle of spirits!
[OUT]Do nothing for now and leave.
[/NODE]

+[NODE]4
[STORY]
The dragon lies slain and you reclaim what is yours.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]7
[STORY]
The drake defeats you and flies away.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --DragonTakenSpwn(21)
+[NODE]2
[STORY]
You spot a dragon -- the one who stole from you!
[/STORY]
[OUT]Attack!
[OUT]Face the dragon in a battle of spirits!
[OUT]Do nothing for now and leave.
[/NODE]

+[NODE]4
[STORY]
The dragon lies slain and you reclaim what is yours.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]7
[STORY]
The drake defeats you and flies away.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfPOI(22)
[/EVENT]

-- [EVENT] --Dwarftown(23)
+[NODE]2
[STORY]
As you enter the dwarven settlement, you realise it is nothing but rubble and bent, melted metal. 

As you look closer, you see body parts, faces of stone or iron, shattered into pieces and scattered. 

The city is dead.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --DwarfMain(24)
+[NODE]2
[STORY]
You are led to the town hall, a heavy, stone-built monument of dwarven excellence. There, you are met by a council of elders, including a dwarven female who sits in the back and occasionally nods when the others look to her.
[/STORY]
[OUT]Tell them of your discovery of the red cave and the Alchemist who claims it is the answer to the Shattering.
[/NODE]

+[NODE]3
[STORY]
'Aye, we've long been searching for the red cave, as you call it. The Shattering disturbed our tunnels and cities down below, and it will take us decades to find all we lost, and even then that won't be all of it. Trying to keep our young safe, the dwarf wives too -- this has been our priority, but perhaps we were wrong.'
[/STORY]
[OUT]So they admit the Shattering has something to do with them?
[OUT]Do they know how to solve it all? You have no time to talk. [Skip Story]
[/NODE]

+[NODE]4
[STORY]
'Aye, that it does. Something, everything. The earth-heart is the core that connected to the cosmic tree. Only together can they create balance. 

Our grandfather, a great giant of old, one of the first earth-singers, he gave his own heart so that this may happen.'
[/STORY]
[OUT]Why? How was it before the heart?
[OUT]Then why is the earth shattering?
[/NODE]

+[NODE]5
[STORY]
'Before the heart was a primal time, one of giants and nature demons. The child of light and its sibling of darkness forever danced their destructive melody. We are not old enough to know more, but this is what was carved in stone. 

When we and the elven kin were brought from the light, we were told we must help tame the children.'
[/STORY]
[OUT]With the cosmic tree?
[OUT]Then why is the earth shattering?
[/NODE]

+[NODE]6
[STORY]
'Aye, in some ways. You see, with the tree, and others like it all over Thea, your gods were born also. They were the spawn of the light and dark, but also of the mortal realm. At least this is what our history teaches. I think others say they were born of belief, a need, an outcry of your kin -- silly. They were carved, just like us, for a purpose they may have surpassed, but that was their design.'
[/STORY]
[OUT]But the cosmic tree is guarded by the gods, so why wasn't the heart?
[/NODE]

+[NODE]7
[STORY]
'The heart was kept a secret from all. And this is where our duty failed. All else that happened, happened because of our folly.'
[/STORY]
[OUT]How so?
[/NODE]

+[NODE]8
[STORY]
'When your gods came and grew in strength, the elven kin decided to let them be stewards of the tree entirely, and some of our youth felt we should do so too. Foolish, rough stones they were!

When the tree burnt, they went and told your gods that there was hope, that the core was well, so the tree will be reborn no matter what they do up above.'
[/STORY]
[OUT]So they think it was your gods that betrayed the heart?
[/NODE]

+[NODE]9
[STORY]
'A secret once spoiled rots away and spreads. We told those young fools. We banished them. We . . . silenced those who knew where to look for the earth-heart. 

And then, when the culprits found their way into the heart chamber, we were no longer prepared, because we trusted in the old safeguards and did not have the grandmasters who could tell us how to change things.'
[/STORY]
[OUT]What of the grandmaster held by the trolls in the prison? The Alchemist said he knew one.
[OUT]Silenced?
[OUT]Do they know who destroyed the heart, and how?
[/NODE]

+[NODE]10
[STORY]
'That despicable creature is not a grandmaster! He is sick. He is cruel. And he shall never again have a say in our fate. Leave him be. Leave him to rot. And never trust his dark words!'
[/STORY]
[OUT]Do they know who destroyed the heart, and how?
[/NODE]

+[NODE]11
[STORY]
'It matters not. It was some cult. We suspect a greater mind behind it. We care not. 

What we know is we need a new heart, and seeing as we failed so badly before, we will help ya restore things. Our time is passing, and we must accept it.'
[/STORY]
[OUT]Can they forge another heart?
[OUT]But now that you have found the cave, do they not want to be the ones to take care of it?
[/NODE]

+[NODE]12
[STORY]
'We searched for the cave, but we've also been preparing for this question. We could forge ya a stone heart, sure. But without a giant -- and they are all asleep once more -- it would be too weak. 

Go to the ice lands, seek out the old dziad mroz.'

[/STORY]
[OUT]What for? Kill him and take his heart?
[/NODE]

+[NODE]13
[STORY]
'We will help. But as I said, the Shattering tore our world asunder in ways I cannot explain.

We are rebuilding, or surviving. But we cannot and will not endanger what we saved, not even for the earth-heart. Perhaps we learnt from you mortals, but our family comes before other duties.'
[/STORY]
[OUT][Dwarf]Bow in understanding and thank them for doing what they can for dwarf kind. Even though you are too young to know the secrets, you know full well that the safety of the young ones and the dwarf wives must come first.
[/NODE]

+[NODE]14
[STORY]
'Aye, I am glad your time with the gods didn't make ya forget.'
[/STORY]
[OUT]Can they forge another heart?
[/NODE]

+[NODE]15
[STORY]
'The earth shatters because the giant's heartbeat gave it natural rhythm. But more than that, it is the child of light trying to escape its underground confines, just as darkness did ages ago. Think of it this way -- there was a plug that held things together, and now there is a hole, but a small one, too small for the enormous power that seeks a way out. So it is making its own cracks. You need a new plug, else it will keep going.'
[/STORY]
[OUT]How was it before the heart?
[/NODE]

+[NODE]16
[STORY]
'What? No, are ya crazy, laddie? Dziad mroz has no heart. That is the point of him. 

We need whatever gives him life -- the substitute. We tried asking him, we tried beating him up. Nothing works. Perhaps ya will have greater luck. Fate seems to favour your lot.'
[/STORY]
[OUT]What happened once you got this secret of his?
[/NODE]

+[NODE]17
[STORY]
'We failed to guard the first heart -- one from the giant. We then lost the entrance to the red cave, and it seems fate likes ya more. The Shattering destroyed our homes beneath, and we need to stay put. So we cannot solve it ourselves, but we will help ya. 

Go look for a dziad mroz in the ice lands.'
[/STORY]
[OUT]What for? Kill him and take his heart?
[/NODE]

+[NODE]20
[STORY]
'We will send people to this Alchemist of yours, into the red cave. We will find a way into the heart chamber and prepare a new heart rune that will need attuning to the power ya will hopefully bring back for us.

And if we can, we will send folk to help ya along the way and help with the light-beast at the end. Now go. Find the dziad mroz.'
[/STORY]
[OUT]Go look for the dziad mroz, then. Leave.
[/NODE]

+[NODE]21
[STORY]
'. . .'
[/STORY]
[OUT]What of the grandmaster held by the trolls in the prison? The Alchemist said he knew one.
[OUT]Do they know who destroyed the heart, and how?
[/NODE]

[/EVENT]

-- [EVENT] --DziadMroz(25)
+[NODE]2
[STORY]
You find the dziad mroz that the dwarves sent you to seek out. He stands watching you silently. But a young girl, made of ice, approaches you:

'You are searching for grandfather? Why?'
[/STORY]
[OUT]Explain what the dwarves told you. Ask for their help to stop the Shattering.
[OUT]Attack!
[/NODE]

+[NODE]3
[STORY]
The dziad mroz remains still, and the girl answers after a pause:

'Yes. So they said, many times. We do not share our secrets -- something the dwarves should have learnt, no? Go away, before my sisters decide to play with you.'
[/STORY]
[OUT][Demon]Dziad mroz is an ancient demon, but still a demon and bound by your laws. Challenge it to a game of wits.
[OUT][Harmony or Intellect]Call upon your domain for inspiration. All demons are weaved from darkness. When this light breaks loose completely, not even these ice plains will remain untouched. Tell the dziad mroz his ice granddaughters will surely melt away under the burning gaze of the lightbringers.
[OUT][Magic user or Magic]Demons, especially the ancient ones, are ruled by mystical powers and demon laws. Challenge the demon to a spiritual game. 
[OUT]All demons are weaved from darkness. When this light breaks loose completely, not even these ice plains will remain untouched. Tell the dziad mroz his ice granddaughters will surely melt away under the burning gaze of the lightbringers.
[OUT]Attack!
[/NODE]

+[NODE]5
[STORY]
You kill the dziad mroz. But his heart simply melts away and dead demons cannot give you answers.
[/STORY]
[OUT]Move out.
[/NODE]

+[NODE]6
[STORY]
'Yes. You have mastered my nature.' An old, deep voice now speaks through the young girl.

'A conundrum I long feared. Bound by nature as I am, as we all are, I must now betray what is most precious to me.'
[/STORY]
[OUT]Say you care little for his moral troubles. You need this information.
[OUT]Promise that you will not divulge this secret beyond what is needed to stop the Shattering.
[/NODE]

+[NODE]7
[STORY]
'You bested me in a challenge, so I must speak the truth now. 

It is a lie that I live with no heart -- I simply gave it away long ago. And then later, much later, I found a way so that my frozen heart would allow my love a life she always wanted. If I give you this secret, she will have to suffer again.'
[/STORY]
[OUT]She?
[/NODE]

+[NODE]8
[STORY]
'She was once lady of winter, but also mistress of rebirth -- the circle of life and death. Every spring day she would have to die so the circle could continue. 

So I found a way. I became the winter myself, forsaking all spring, forsaking my heart -- and my heart was that of spring, of hope. So yes, you can use it, for it has great power.'
[/STORY]
[OUT]And that love of yours will have to return to her role?
[/NODE]

+[NODE]9
[STORY]
'Yes, she will once again need to die for us. And I, I will become even more of an ice creature. 

But you see, she told me this when I did what I did. She laughed and said the wheel will turn no matter what I do. She thanked me for the short respite I gave her and walked off, free. Till now.'
[/STORY]
[OUT]What is her name?
[/NODE]

+[NODE]10
[STORY]
'That secret I will keep. Now, once you take my heart, I will not know you, so when we meet again, my cold anger will run deep. Try to stay away. You see me as one here, but I am water. I do not die. I come again. I come as many.

And when my heart keeps this prison and my Lady is forced to suffer again, winter may lash out for a time, it may change your world.'
[/STORY]
[OUT]Keep listening.
[/NODE]

+[NODE]11
[STORY]
The dziad mroz points towards an icicle and walks away. When you get to it, you see a single snowdrop inside. 

One of you reaches for the icicle and the frost chills them to the bone. 
[/STORY]
[OUT]Hold on to the ice heart.
[/NODE]

+[NODE]13
[STORY]
The ice reaches so deep into your soul that it never lets go. You awake as a sniezynka, your heart frozen, your mind cold. Only through your faith do you retain your sense of self, despite the daunting, ever-present call of the winter grandfather.

You hold the frozen snowdrop and can now take it to the red cave for the dwarves.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]14
[STORY]
The ice reaches so deep into your soul, it feels as if it will never let go. But eventually, your divine connections force the ice out and you feel yourself again. Only your spirit and mind feel weakened. 

You hold the frozen snowdrop and can now take it to the red cave for the dwarves.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]16
[STORY]
'No. I am bound by eternal promise never to give up what you seek. Search elsewhere. Kill me. But you will not succeed here.'
[/STORY]
[OUT]Give up.
[OUT]Kill him!
[/NODE]

+[NODE]17
[STORY]
The dwarf who sent you here approaches:

'Ai, this was always a long shot. Ya best seek answers with others now, my kin is stuck in their ways, they will take forever to discuss this matter and come up with a new plan. Good fortune to ya, laddie, iron and stone.'

[/STORY]
[OUT]Leave. 
[/NODE]

+[NODE]19
[STORY]
The dwarf who sent you here approaches:

'Ai, this was always a long shot. Ya best seek answers with others now, my kin is stuck in their ways, they will take forever to discuss this matter and come up with a new plan. Good fortune to ya, laddie, iron and stone.'

[/STORY]
[OUT]Leave. 
[/NODE]

+[NODE]21
[STORY]
You are defeated and one of you is frozen to death.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]24
[STORY]
'Yes. You speak well.' An old, deep voice now speaks through the young girl.

'A conundrum I long feared. Bound by nature as I am, as we all are, I must now betray what is most precious to me.'
[/STORY]
[OUT]Say you care little for his moral troubles. You need this information.
[OUT]Promise that you will not divulge this secret beyond what is needed to stop the Shattering.
[/NODE]

+[NODE]26
[STORY]
'I... don't know how to thank you for this. You shall be friend to me always. One of my granddaughters will accompany you so you may fulfil your task, without hurting my love. Fare thee well, god-child.'
[/STORY]
[OUT]Wish him well too.
[/NODE]

+[NODE]28
[STORY]
'There is a final price. One of you must retrieve my heart, and when they do, they may come out changed forever.'
[/STORY]
[OUT]Accept the terms.
[OUT]Say that you will look for other ways. This one seems cruel.
[/NODE]

+[NODE]29
[STORY]
The dwarf who sent you here approaches:

'Ai, this was always a long shot. Ya best seek answers with others now, my kin is stuck in their ways, they will take forever to discuss this matter and come up with a new plan. Good fortune to ya, laddie, iron and stone.'

[/STORY]
[OUT]Leave. 
[/NODE]

[/EVENT]

-- [EVENT] --Dwarf Apprentice(26)
+[NODE]2
[STORY]
A dwarven smith waves you over:

'Ya proved your stone will and metal arm to us, some of our youngsters find ya interestin'. We gave them permission to join ya if they wish.'

[/STORY]
[OUT]Go ask if there is any smiths that want to join?
[OUT]Go ask if there is any labourers are interested?
[OUT]Some children look at you, go ask them.
[OUT]There doesn't seem anyone interested to join you right now.
[/NODE]

+[NODE]8
[STORY]
A young smith looks your way. But they ask that you pay for their services.
[/STORY]
[OUT]Pay a young smith.
[OUT]No, leave.
[OUT]Pay a smith.
[/NODE]

+[NODE]9
[STORY]
A labourer looks your way. But they ask that you pay for their services.
[/STORY]
[OUT]Pay them.
[OUT]No, leave.
[/NODE]

+[NODE]10
[STORY]
A dwarven child is permitted to join your village, so they may truly learn your customs. You will have to pay as is customary, to ensure the dwarven clan is compensated for the loss.
[/STORY]
[OUT]Welcome them.
[/NODE]

+[NODE]13
[STORY]
A young smith looks your way. But they ask that you pay for their services.
[/STORY]
[OUT]Pay them.
[OUT]No, leave.
[/NODE]

[/EVENT]

