-- [EVENT] --SeaFish1(0)
+[NODE]2
[STORY]
On a shallow reef, you see a shipwreck. 
[/STORY]
[OUT]Swim over to check for anything useful.
[OUT]Leave it be.
[/NODE]

+[NODE]6
[STORY]
The ship is old but it seems to have belonged to goblins, judging by the style. 

Their handiwork is known to survive harsh conditions, so perhaps you can find something of use. But there are packs of sea creatures swarming the deck, so you'll need to be rid of them first.
[/STORY]
[OUT]Kill the fish.
[OUT][Hunter] Hunt the fish.
[OUT][Water demon] Salt water is bad. But jump in quick and take what you can, the little fish won't bother you.
[/NODE]

+[NODE]7
[STORY]
With the fish gone, you swim to the deck and search for any goods. 

You spot a carved chest, and sitting by it, you spot a ghost, staring hopelessly into the depths of the sea before him.
[/STORY]
[OUT]Take the chest and ignore the ghost.
[OUT]Take the chest but gesture for the ghost to come up and speak to you.
[/NODE]

+[NODE]9
[STORY]
The ghost appears on your ship: 

'Why do you call me here? I cannot come with you. I am bound here, because I failed to guide my friends through the spirit storm. They are gone now, but I remain.'
[/STORY]
[OUT][Goblin shaman] Tell him you can bind him to your service instead if he likes? It isn't right that he should be stuck here so long. Even if the penance was deserved. 
[OUT]Does he know what he was bound to, perhaps now you are here, he could serve you and so wash away the failure?
[/NODE]

+[NODE]10
[STORY]
'Yes, we could try. But I warn you, whatever force keeps me here, it could curse you.'
[/STORY]
[OUT][Magic user] Say you will try to do it the safest way possible. 
[OUT]Nod and tell him you will try anyway.
[OUT]Retreat and say that you will not risk it. Bid him farewell.
[/NODE]

+[NODE]13
[STORY]
The ghost flickers and disappears and you feel a curse upon you. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
The fish beat you badly and force you to flee.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
You search the shipwreck and see that it is very fresh, in fact, you can see something, or someone struggling to swim to the surface, but they are being attacked by swarms of nasty fish!
[/STORY]
[OUT]Help them and attack the fish.
[OUT]Throw some meat out from your boat to attract the fish away from the person.
[OUT]Use this opportunity to pillage the shipwreck without fighting the fish. 
[/NODE]

+[NODE]26
[STORY]
You've heroically rescued... a dog.
[/STORY]
[OUT]Well, good. Loot the ship also and leave.
[/NODE]

+[NODE]28
[STORY]
You've heroically rescued... a cat.
[/STORY]
[OUT]Well, good. Loot the ship also and leave.
[/NODE]

+[NODE]31
[STORY]
'Yes, you I will serve willingly and I trust you can make this transition safe for us both, let us leave this wretched shipwreck.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --SeaFish2(1)
+[NODE]2
[STORY]
On a shallow reef, you see a shipwreck. 
[/STORY]
[OUT]Swim over to check for anything useful.
[OUT]Leave it be.
[/NODE]

+[NODE]6
[STORY]
The ship is old but it seems to have belonged to goblins, judging by the style. 

Their handiwork is known to survive harsh conditions, so perhaps you can find something of use. But there are packs of sea creatures swarming the deck, so you'll need to be rid of them first.
[/STORY]
[OUT]Kill the fish.
[OUT][Hunter] Hunt the fish.
[OUT][Water demon] Salt water is bad. But jump in quick and take what you can, the little fish won't bother you.
[/NODE]

+[NODE]7
[STORY]
With the fish gone, you swim to the deck and search for any goods. 

You spot a carved chest, and sitting by it, you spot a ghost, staring hopelessly into the depths of the sea before him.
[/STORY]
[OUT]Take the chest and ignore the ghost.
[OUT]Take the chest but gesture for the ghost to come up and speak to you.
[/NODE]

+[NODE]9
[STORY]
The ghost appears on your ship: 

'Why do you call me here? I cannot come with you. I am bound here, because I failed to guide my friends through the spirit storm. They are gone now, but I remain.'
[/STORY]
[OUT][Goblin shaman] Tell him you can bind him to your service instead if he likes? It isn't right that he should be stuck here so long. Even if the penance was deserved. 
[OUT]Does he know what he was bound to, perhaps now you are here, he could serve you and so wash away the failure?
[/NODE]

+[NODE]10
[STORY]
'Yes, we could try. But I warn you, whatever force keeps me here, it could curse you.'
[/STORY]
[OUT][Magic user] Say you will try to do it the safest way possible. 
[OUT]Nod and tell him you will try anyway.
[OUT]Retreat and say that you will not risk it. Bid him farewell.
[/NODE]

+[NODE]13
[STORY]
The ghost flickers and disappears and you feel a curse upon you. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
The fish beat you badly and force you to flee.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
You search the shipwreck and see that it is very fresh, in fact, you can see something, or someone struggling to swim to the surface, but they are being attacked by swarms of nasty fish!
[/STORY]
[OUT]Help them and attack the fish.
[OUT]Throw some meat out from your boat to attract the fish away from the person.
[OUT]Use this opportunity to pillage the shipwreck without fighting the fish. 
[/NODE]

+[NODE]26
[STORY]
You've heroically rescued... a dog.
[/STORY]
[OUT]Well, good. Loot the ship also and leave.
[/NODE]

+[NODE]28
[STORY]
You've heroically rescued... a cat.
[/STORY]
[OUT]Well, good. Loot the ship also and leave.
[/NODE]

+[NODE]31
[STORY]
'Yes, you I will serve willingly and I trust you can make this transition safe for us both, let us leave this wretched shipwreck.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --SeaFish3(2)
+[NODE]2
[STORY]
On a shallow reef, you see a shipwreck. 
[/STORY]
[OUT]Swim over to check for anything useful.
[OUT]Leave it be.
[/NODE]

+[NODE]6
[STORY]
The ship is old but it seems to have belonged to orcs, judging by the crude style. 

Orcs are known for their sturdy metalworks, perhaps something survived this crash.  But there are packs of sea creatures swarming the deck, so you'll need to be rid of them first.
[/STORY]
[OUT]Kill the fish.
[OUT][Hunter] Hunt the fish.
[OUT][Water demon] Salt water is bad. But jump in quick and take what you can, the little fish won't bother you.
[/NODE]

+[NODE]7
[STORY]
With the fish gone, you swim to the deck and search for any goods. 

You spot several corpses, picked clean by the fish. But you also see a wraith, aimlessly roaming the deck. 
[/STORY]
[OUT]Ignore the wraith and loot what you can.
[OUT]This wraith does not seem instantly aggressive, perhaps there is a way to capture it. Go in and try.
[/NODE]

+[NODE]9
[STORY]
The ghost appears on your ship: 

'Why do you call me here? I cannot come with you. I am bound here, because I failed to guide my friends through the spirit storm. They are gone now, but I remain.'
[/STORY]
[OUT][Witch] Examine the remains, perhaps someone here controlled the wraith.
[OUT]Examine the wraith, perhaps there is an object here that controls its existence?
[/NODE]

+[NODE]10
[STORY]
You do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings. 
[/STORY]
[OUT][Magic user] Take this totem and try to control its magic.
[OUT]Take the totem and see what happens.
[OUT]Retreat and just loot this place.
[/NODE]

+[NODE]13
[STORY]
The totem pierces your skin and makes you ill while the wraith disappears.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
The fish beat you badly and force you to flee.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
You search the shipwreck and see that it is very fresh, in fact, you can see something, or someone struggling to swim to the surface, but they are being attacked by swarms of nasty fish!
[/STORY]
[OUT]Help them and attack the fish.
[OUT]Throw some meat out from your boat to attract the fish away from the person.
[OUT]Use this opportunity to pillage the shipwreck without fighting the fish. 
[/NODE]

+[NODE]26
[STORY]
You've heroically rescued... a trained wolf.
[/STORY]
[OUT]Well, good. Loot the ship also and leave.
[/NODE]

+[NODE]28
[STORY]
You've heroically rescued... a trained bear.
[/STORY]
[OUT]Well, good. Loot the ship also and leave.
[/NODE]

+[NODE]31
[STORY]
You spot a totem in the hands of a fallen orc witch. You can take it and thus control this wretched being. 
[/STORY]
[OUT]Loot the place and leave.
[/NODE]

[/EVENT]

-- [EVENT] --HauntedShip(3)
+[NODE]2
[STORY]
You spot a shipwreck sitting atop some rocks. 
[/STORY]
[OUT]Investigate.
[OUT]Ignore it.
[/NODE]

+[NODE]3
[STORY]
The vessel was large and likely still holds some treasures. 
[/STORY]
[OUT][Perception] Observe it.
[OUT][Unliving] Observe it. 
[OUT][Magic user] Get a sense of this ship first.
[OUT]Go in.
[/NODE]

+[NODE]5
[STORY]
You spot unnatural movement aboard, it is likely the unliving haunt this ship.
[/STORY]
[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls. 
[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place.
[OUT]Attack!
[OUT]Leave this place.
[/NODE]

+[NODE]7
[STORY]
The dark spell is broken and the unliving collapse. Their souls are free now. 
[/STORY]
[OUT]Loot the ship and leave.
[/NODE]

+[NODE]11
[STORY]
Whatever dark magic is at work here is too strong for you and you feel its power affect you. 
[/STORY]
[OUT]Leave.
[OUT]Attack!
[/NODE]

+[NODE]15
[STORY]
The unliving are beaten and should not get up for a time. 
[/STORY]
[OUT]Loot the ship and leave.
[/NODE]

+[NODE]17
[STORY]
The unliving beat you badly and force you to flee.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
You go in and loot the ship without the unliving noticing your presence.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
Your unliving kin is bound to this shipwreck. They will attack any living soul that approaches.
[/STORY]
[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls. 
[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place.
[OUT]Attack!
[OUT]Leave this place.
[/NODE]

+[NODE]20
[STORY]
The unliving are bound by a dark spell to this shipwreck. They will attack any living soul that approaches.
[/STORY]
[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls. 
[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place.
[OUT]Attack!
[OUT]Leave this place.
[/NODE]

+[NODE]21
[STORY]
You go in and quickly realise you are surrounded by the unliving!
[/STORY]
[OUT]Attack!
[OUT]Try to escape.
[/NODE]

+[NODE]23
[STORY]
You manage to run before they get to you.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]28
[STORY]
You manage to escape but not without scrapes. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]29
[STORY]
You stopped running, what now?
[/STORY]
[OUT]Keep running!
[OUT]Attack!
[/NODE]

[/EVENT]

-- [EVENT] --HauntedShip2(4)
+[NODE]2
[STORY]
You spot a shipwreck sitting atop some rocks. 
[/STORY]
[OUT]Investigate.
[OUT]Ignore it.
[/NODE]

+[NODE]3
[STORY]
The vessel was large and likely still holds some treasures. 
[/STORY]
[OUT][Perception] Observe it.
[OUT][Unliving] Observe it. 
[OUT][Magic user] Get a sense of this ship first.
[OUT]Go in.
[/NODE]

+[NODE]5
[STORY]
You spot unnatural movement aboard, it is likely the unliving haunt this ship.
[/STORY]
[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls. 
[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place.
[OUT]Attack!
[OUT]Leave this place.
[/NODE]

+[NODE]7
[STORY]
The dark spell is broken and the unliving collapse. Their souls are free now. 
[/STORY]
[OUT]Loot the ship and leave.
[/NODE]

+[NODE]11
[STORY]
Whatever dark magic is at work here is too strong for you and you feel its power affect you. 
[/STORY]
[OUT]Leave.
[OUT]Attack!
[/NODE]

+[NODE]15
[STORY]
The unliving are beaten and should not get up for a time. 
[/STORY]
[OUT]Loot the ship and leave.
[/NODE]

+[NODE]17
[STORY]
The unliving beat you badly and force you to flee.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
You go in and loot the ship without the unliving noticing your presence.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
Your unliving kin is bound to this shipwreck. They will attack any living soul that approaches.
[/STORY]
[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls. 
[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place.
[OUT]Attack!
[OUT]Leave this place.
[/NODE]

+[NODE]20
[STORY]
The unliving are bound by a dark spell to this shipwreck. They will attack any living soul that approaches.
[/STORY]
[OUT][Magic user] Some dark magic lingers here. Prepare a ritual to cleanse this place and thus release these poor souls. 
[OUT][Unliving] They will likely only attack warm-blooded creatures, go in carefully and loot the place.
[OUT]Attack!
[OUT]Leave this place.
[/NODE]

+[NODE]21
[STORY]
You go in and quickly realise you are surrounded by the unliving!
[/STORY]
[OUT]Attack!
[OUT]Try to escape.
[/NODE]

+[NODE]23
[STORY]
You manage to run before they get to you.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]28
[STORY]
You manage to escape but not without scrapes. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]29
[STORY]
You stopped running, what now?
[/STORY]
[OUT]Keep running!
[OUT]Attack!
[/NODE]

[/EVENT]

-- [EVENT] --Czytlica(5)
+[NODE]2
[STORY]
The waters are calm, the skies clear and you hear a faint yet alluring song carried on the waves. 
[/STORY]
[OUT][Magic user] There is magic at work here. Prepare yourself for an attack.
[OUT][Water demon or syrin] You know this trick, an enchanted song to lure victims into a trap. Nasty sea creatures copying your mo. Stay ready for this poor excuse of entrapment.
[OUT]Keep going.
[/NODE]

+[NODE]3
[STORY]
The closer you get to the song, the stronger you feel the magic that accompanies it and even with the knowledge, you will have to fight this enchantment. 

You see several sea demons surround your boat and circle as they sing. Because you were prepared, you can try to attack the physically also.


[/STORY]
[OUT]Fight this enchantment!
[OUT]Attack!
[/NODE]

+[NODE]6
[STORY]
The closer you get to the song, the stronger you feel the magic that accompanies it and even with the knowledge, you will have to fight this enchantment. 

You see several sea demons surround your boat and circle as they sing. Because you were prepared, you can try to attack the physically also.


[/STORY]
[OUT]Fight them with your own spirit!
[OUT]Attack!
[OUT]Shout out to these sea demonettes and tell them to stop this nonsense, now!
[/NODE]

+[NODE]7
[STORY]
You break through the enchantment, and see three, very surprised sea demons staring at you. They blink a few times, then smile:

'You broke free, and so you can see the true faces of us three. May the seas reward you.'

They swim away but blow you a sweet kiss. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]8
[STORY]
You kill the sea demons and loot their fishy bodies. Upon examination, they were likely the czytlica, half human females half fish, known to drag their victims to their deep, underworld lairs.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]10
[STORY]
The sea demons swarm your boat and feed on your spirit energy. They also drag one of you into the depths of the sea!

But, sometime later, the sea carries a child for you, likely born out of the sea demons mischief.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]12
[STORY]
The sea demons swarm your boat and feed on your spirit energy and try to drag one of you into the waters, but luckily manage only to take a backpack.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]16
[STORY]
You break through the enchantment, and see three, very surprised sea demons staring at you. They blink a few times, then smile:

'You broke free, you're like us? But you live in those sad small tear drops you call lakes and rivers. How sad.'

They swim away but blow you a sweet kiss. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]18
[STORY]
'You're like us? But you live in those sad small tear drops you call lakes and rivers. How sad. We shall not take you, it would be no fun at all.'


[/STORY]
[OUT]Ask them what they are?
[OUT]Swim away.
[/NODE]

+[NODE]19
[STORY]
'We are named czytlica, some call us sirens too, but this may be because of your syrin who sings our songs on land.

The jurata, our queens, claimed the seas when the earth broke, now we are masters here, away from the land and your small ponds.'
[/STORY]
[OUT][Syrin] Yes, it seems you two do share something, although they seem more like your angry sisters alkhonost. Still, wish them well and depart.
[OUT][Vodnik] Preposterous. The underwater is your domain, no queen claims dominion! Rubbish...
[OUT]Nod and thank them for their time then swim away.
[/NODE]

+[NODE]21
[STORY]
'We like you, here, have this gift. May the sea waters stay calm for your journey!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
'We like you, here, have this gift. May the sea waters stay calm for your journey!'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]24
[STORY]
'Would you like to meet our queen and say this to her face? We warn you, it will not be nice?'
[/STORY]
[OUT]Yes, accept the challenge!
[OUT]No, say you did not mean to offend and thank them for not fighting, all water demons should stick together after all.
[/NODE]

+[NODE]26
[STORY]
The jurata queen came in all her sea glory, but in the end,  she bows to your seniority:

'I am but a young queen, you a seasoned lord. I shall pay tribute to your domain and watch your ship go safe through my waters. Be well, king.'
[/STORY]
[OUT]Bow to her in thanks.
[OUT]Nod to your subject.
[/NODE]

+[NODE]28
[STORY]
The jurata queen came in all her sea glory:

'I am but a young queen, you a seasoned lord and yet, it is my youth and power that surpasses you old traditions! Now, bow to me, or die.'

Her words carry a command that you know will break you. She truly is the queen of these waters.
[/STORY]
[OUT]Bow down to her and offer tribute.
[OUT]Defy her, even if it means death!
[/NODE]

+[NODE]30
[STORY]
'I accept your tribute, prince of the sweet waters. You may leave.'
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]33
[STORY]
'How bold, and defiant. You will be one of my lovers, yes.'

She clicks her fingers and you follow her into the depths of your new home, forsaking all else...

'And you, you nurtured such a specimen, you shall take my child and show it your strange world. now leave.'
[/STORY]
[OUT]Leave, if you have enough folk to do so...
[/NODE]

+[NODE]37
[STORY]
You feel the demons have drained some of your spirit while you talked, but they stopped.

'You're like us? But you live in those sad small tear drops you call lakes and rivers. How sad. We shall not take you, if you pay us tribute. Or, you could willingly join us for some fun? We don't guarantee safety though.' They giggle and jump some hoops in the water.


[/STORY]
[OUT]Pay if you can.
[OUT]Say you cannot pay, so you will join the 'fun'.
[OUT]Attack!
[/NODE]

+[NODE]38
[STORY]
'Good, we accept.'

[/STORY]
[OUT]Ask them what they are?
[OUT]Swim away.
[/NODE]

+[NODE]41
[STORY]
Sea water does not agree with you and you feel sick from the mad dance the czytlica demons draw you into. 

You do not recall what happened, next, only that you are happy to have woken up on the boat again.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]43
[STORY]
Sea water does not agree with you and you feel sick from the mad dance the czytlica demons draw you into. 

You do not recall what happened, next, only that one of you is gone and sometime later, the sea carries a child for you, likely born out of the sea demons mischief.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]44
[STORY]
The closer you get to the song, the stronger you feel the magic that accompanies it and even with the knowledge, you will have to fight this enchantment. 

You see several sea demons surround your boat and circle as they sing. 


[/STORY]
[OUT]Fight this enchantment with your spirit!
[OUT]Try to resist with your mind!
[/NODE]

+[NODE]47
[STORY]
You break through the enchantment, and see three, very surprised sea demons staring at you. They blink a few times, then smile:

'You broke free, and so you can see the true faces of us three. May the seas reward you.'

They swim away but blow you a sweet kiss. 
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --SeaCzytlica3(6)
+[NODE]2
[STORY]
On a shallow reef, you see a shipwreck. 
[/STORY]
[OUT]Swim over to check for anything useful.
[OUT]Leave it be.
[/NODE]

+[NODE]6
[STORY]
The ship is old but it seems to have belonged to orcs, judging by the crude style. 

Orcs are known for their sturdy metalworks, perhaps something survived this crash.  But here are some small fish, and a larger shape swimming here.
[/STORY]
[OUT]Kill the creatures.
[OUT][Hunter] Hunt the fish.
[OUT][Water demon] Salt water is bad. But jump in quick and take what you can, the little fish won't bother you.
[OUT]The larger shape seems humanoid, try to call out to it, say you do not wish to fight.
[/NODE]

+[NODE]7
[STORY]
The fish turned out to be some sea demon in the shape of part-woman-part-fish. Still, she is dead now and you are free to loot.

You spot several corpses, picked clean by the fish. But you also see a wraith, aimlessly roaming the deck. 
[/STORY]
[OUT]Ignore the wraith and loot what you can.
[OUT]his wraith does not seem instantly aggressive, perhaps there is a way to capture it. Go in and try.
[/NODE]

+[NODE]9
[STORY]
The wraith observes you but does not attack. It seems almost tiered. It wails and screeches, but so long as you do not come too close it ignores you.
[/STORY]
[OUT][Witch] Examine the remains, perhaps someone here controlled the wraith.
[OUT]Examine the wraith, perhaps there is an object here that controls its existence?
[/NODE]

+[NODE]10
[STORY]
You do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings. 
[/STORY]
[OUT][Magic user] Take this totem and try to control its magic.
[OUT]Take the totem and see what happens.
[OUT]Retreat and just loot this place.
[/NODE]

+[NODE]13
[STORY]
The totem pierces your skin and makes you ill while the wraith disappears.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]19
[STORY]
The fish beat you badly and force you to flee.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]22
[STORY]
You search the shipwreck and see that it is very fresh, in fact, you can see something, or someone struggling to swim to the surface, but they are being attacked by swarms of nasty fish!
[/STORY]
[OUT]Help them and attack the fish.
[OUT]Throw some meat out from your boat to attract the fish away from the person.
[OUT]Use this opportunity to pillage the shipwreck without fighting the fish. 
[/NODE]

+[NODE]26
[STORY]
You've heroically rescued... a trained wolf.
[/STORY]
[OUT]Well, good. Loot the ship also and leave.
[/NODE]

+[NODE]28
[STORY]
You've heroically rescued... a trained bear.
[/STORY]
[OUT]Well, good. Loot the ship also and leave.
[/NODE]

+[NODE]31
[STORY]
You spot a totem in the hands of a fallen orc witch. You can take it and thus control this wretched being. 
[/STORY]
[OUT]Loot the place and leave.
[/NODE]

+[NODE]36
[STORY]
The creature swims up to the surface, her body, part-fish-part woman and her voice melodic:

'You do not wish to harm me? But I was the one who sunk this boat, I assumed you came to avenge them?'
[/STORY]
[OUT][Orc] Now that she mentions it, yes! Attack her.
[OUT]Ask why she stuck around on her own if she thought she will get attacked?
[OUT]Say you do not care, you are here to loot and she best stay away.
[/NODE]

+[NODE]39
[STORY]
'I cannot leave. This was my initiation. I did it well, but... Well, I was supposed to bring a certain private part of the captain as trophy - he was a male you see, unusual for orcs - it is  a stupid joke of my sisters, but made law by their words spoken officially.'
[/STORY]
[OUT]And?
[/NODE]

+[NODE]40
[STORY]
'That damned captain got whiff of my task, or maybe it was just chance, but he locked himself in the cabin when the ship went down and there's a bloody ghost there now, and I am not good with ghosts...'
[/STORY]
[OUT]If you go deal with the ghost, will she pay you?
[OUT]Say you do not care, you are here to loot and she best stay away.
[/NODE]

+[NODE]41
[STORY]
'Oh, right, go right ahead then.'

She swims away.
[/STORY]
[OUT]Loot the place, avoiding any ghosts and leave.
[/NODE]

+[NODE]42
[STORY]
'Yes, I will give you a precious artefact I found.'
[/STORY]
[OUT]Agree to go deal with the ghost.
[/NODE]

+[NODE]43
[STORY]
'Good, I leave you the present and will watch from afar. We will not talk again, but I wish you good winds and quiet waters.' She disappears into the waves and a bundle flats your way.

You swim to the shipwreck and you spot several corpses, picked clean by the fish. But you also see a wraith, aimlessly roaming the deck. 
[/STORY]
[OUT]This wraith does not seem instantly aggressive, perhaps there is a way to capture it. Go in and try.
[/NODE]

+[NODE]44
[STORY]
The wraith observes you but does not attack. It seems almost tiered. It wails and screeches, but so long as you do not come too close it ignores you.
[/STORY]
[OUT][Witch] Examine the remains, perhaps someone here controlled the wraith.
[OUT]Examine the wraith, perhaps there is an object here that controls its existence?
[/NODE]

+[NODE]45
[STORY]
You do see one of the fallen orcs wield a totem of sorts, this was likely an orc witch and this object may help you control this wraith - or it may hurt you, it is never safe to meddle with dead witch's belongings. 
[/STORY]
[OUT][Magic user] Take this totem and try to control its magic.
[OUT]Take the totem and see what happens.
[/NODE]

+[NODE]47
[STORY]
No one answers.
[/STORY]
[OUT]Kill the creatures.
[OUT][Hunter] Hunt the fish.
[OUT][Water demon] Salt water is bad. But jump in quick and take what you can, the little fish won't bother you.
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --FloatingLoot(7)
+[NODE]2
[STORY]
You spot some debris floating amongst some sharp rocks. The water is fairly calm but the rocks are very sharp and space between them is  tight.

You can try to swim for the potential loot with or without your boat. 
[/STORY]
[OUT]Take the boat in, slowly. 
[OUT]Swim yourselves.
[OUT]Leave.
[OUT][Water demon] Salt water does not serve you well, but apart from feeling sick from it the swim should be no issue for you.
[/NODE]

+[NODE]5
[STORY]
You manoeuvre the boat well enough to get to the debris and gather what you can. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]7
[STORY]
Your boat gets damaged and sinks!
[/STORY]
[OUT]Swim to the shore as fast as you can!
[/NODE]

+[NODE]9
[STORY]
The rocks prove to be razor sharp and the waters not as calm as you thought. You get pretty banged up and swim back to your boat.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --SeaDiff1(8)
[/EVENT]

-- [EVENT] --SeaDiff2(9)
[/EVENT]

-- [EVENT] --SeaDiff3(10)
[/EVENT]

-- [EVENT] --SeaDiff4(11)
[/EVENT]

-- [EVENT] --FloatingLoot3(12)
+[NODE]2
[STORY]
You spot some debris floating amongst some sharp rocks. The water is fairly calm but the rocks are very sharp and space between them is  tight.

You can try to swim for the potential loot with or without your boat. 
[/STORY]
[OUT]Take the boat in, slowly. 
[OUT]Swim yourselves.
[OUT]Leave.
[OUT][Water demon] Salt water does not serve you well, but apart from feeling sick from it the swim should be no issue for you.
[/NODE]

+[NODE]5
[STORY]
You manoeuvre the boat well enough to get to the debris and gather what you can. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]7
[STORY]
Your boat gets damaged and sinks!
[/STORY]
[OUT]Swim to the shore as fast as you can!
[/NODE]

+[NODE]9
[STORY]
The rocks prove to be razor sharp and the waters not as calm as you thought. You get pretty banged up and swim back to your boat and lose some of your equipment too.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --SeaStormDiff5(13)
+[NODE]2
[STORY]
As you plough through a stormy patch on the seas, you are caught by an unexpected gust of wind that assails your deck, as if trying to get inside?

Your boat is becoming really unsteady because of this and there are rocks ahead.
[/STORY]
[OUT][Forest demon] Viatroviec? Tell them to calm themselves and stop embarrassing your kind, then say what is wrong?
[OUT][Wisdom] Observe this strange storm for a while. 
[OUT]Manoeuvre the boat, deal with the odd wind after.
[OUT]Attack the wind thing, hope to have it gone before you hit the rocks!
[/NODE]

+[NODE]3
[STORY]
The wind calms and your boat is steady again. the viatroviec speaks up:

'Oh, oh thank the forest a friendly face! I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, has no trees... I know I am made of wind, but I was born to roam the land, not this...'
[/STORY]
[OUT]Say you understand, but he cannot just assault any boat he sees, he could have gotten himself or you killed.
[OUT]Tell him to get off your boat now. 
[/NODE]

+[NODE]4
[STORY]
'Oh, yes. I am sorry. Will you take me home?'
[/STORY]
[OUT]Agree.
[OUT]Agree, but offer him a better home, by your side, in service of the gods that will teach him to be okay even at sea.
[/NODE]

+[NODE]5
[STORY]
'Thank you, I will hide below deck, let me out when we reach land. Here, I found it before I got lost here, a gift to say thank you.'
[/STORY]
[OUT]Thank him and continue your journey.
[/NODE]

+[NODE]7
[STORY]
'No, no, no, you try to trick me, I don't want to stay anymore!'

He flies away with the wind again, but at least far from your boat.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]9
[STORY]
'Thank you, I will do as you say, follow your lead, yes. And here, a thing I found before, my first gift to you as new friends.'
[/STORY]
[OUT]Thank him and continue your journey.
[/NODE]

+[NODE]11
[STORY]
'Fine, fine, off I go, lost at sea, gone forever, cruel fate...'

He flies away with the wind again, but at least far from your boat.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]14
[STORY]
You manage to steer the boat free of the rocks and the odd gust of wind seems to have calmed. You can now see it has a vaguely humanoid shape, likely the viatroviec demon.

Seeing that it almost made you crush, it cries out an apology and files away.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]16
[STORY]
You kill what must have been a wind demon, but it took too long and your boat hit some of the rocks. You lost some equipment and got some bruises.  
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]17
[STORY]
You surrender, just in time to feel your boat hit a rock. The impact makes some of you ill and some stuff could have fallen overboard. The wind creature shouts:

'Hey, hey, I never wanted to fight. I just want to get back to land, and this boat will crush if you keep at it. I'll help you, but you got to give my some of your spirit to make me stronger, let's just swim past the rocks.'
[/STORY]
[OUT]Agree to work with the creature. 
[OUT]Refuse, take your chance on the rocks.
[/NODE]

+[NODE]19
[STORY]
You lose the fight and your boat gets crushed on the rocks. But at least the wind creature flies away...
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]23
[STORY]
This could be some demon, as despite the storm, this is not how wind should behave.

[/STORY]
[OUT]Try calling out to whatever it may be. 
[OUT]Attack whatever this is.
[/NODE]

+[NODE]25
[STORY]
'You, you speak to me? I am viatroviec. I got lost in the winds and blown into this wretched thing humans call the sea. It is so vast, has no trees... I know I am made of wind, but I was born to roam the land, not this... I will stop causing you trouble, but will you please take me home, any land will do.'
[/STORY]
[OUT]Agree to let him stay on the ship and depart on land.
[OUT]No, tell him to leave, now!
[/NODE]

+[NODE]26
[STORY]
You fail to manoeuvre your boat and it gets crushed on the rocks. But at least the wind creature flies away...
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]27
[STORY]
You try to deal with whatever this wind is but it does not calm, your boat crushes against the rocks.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]29
[STORY]
The creatures vails in sorrow but flies away. You see the storm swallow it. But your boat is back to normal and you are able to swim away in peace.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
'You are good, you are safe and your Stribog, he is like me, only greater.  I come with you now.'
[/STORY]
[OUT]Welcome him.
[/NODE]

+[NODE]33
[STORY]
'You are good, you are safe and one of your gods is that of wind, yes? I Come with you now.'
[/STORY]
[OUT]Welcome him.
[/NODE]

+[NODE]35
[STORY]
The demon feeds on your spirit and is then able to calm the storm. You swim back out to safety and the creatures speaks again:

'I have fed I am strong enough to find my home now. I am sorry for the trouble, bye.'

He flies away. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]37
[STORY]
The demon turns back to you: 

'You are good, you are safe and one of your gods is that of wind, yes? I Come with you now.'
[/STORY]
[OUT]Welcome him.
[/NODE]

+[NODE]38
[STORY]
You kill the demon and the winds calm in time for you to manoeuvre your boat to safety. 
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --CargoShipwreck1(14)
+[NODE]2
[STORY]
You spot the remains of a larger vessel, it was likely a cargo ship of some sorts, slavers or traders. 

The ship is in pieces, there's still some blood in the water and a lot of predatory sea life circling it. If you get too close, you will have to fight the sea life.
[/STORY]
[OUT][Hunter] Lure the fish away with meat that you have.
[OUT][Water demon] Attract the sea life away from the boat with an enchanted song.
[OUT]Go in and attack!
[OUT]Leave.
[/NODE]

+[NODE]5
[STORY]
You lure the predators away from the cargo ship and you are free to search it now. 
[/STORY]
[OUT]Take what is salvageable and leave.
[OUT]Take what is salvageable and leave.
[/NODE]

+[NODE]6
[STORY]
You did lure the predators away, but not without them biting you a good few times. Worse yet, the boat has nothing much of use left on it.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]14
[STORY]
The sea predators are dead  and you are free to search the debris now. 
[/STORY]
[OUT]Take what is salvageable and leave.
[OUT]Take what is salvageable and leave.
[/NODE]

+[NODE]15
[STORY]
The predators beat you badly and chase you away from their turf. You get soaked in water and fall ill after.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --CargoShipwreck3(15)
+[NODE]2
[STORY]
You spot the remains of a larger vessel, it was likely a cargo ship of some sorts, slavers or traders. 

The ship is in pieces, there's still some blood in the water and you spot a shark circling it. 
[/STORY]
[OUT][Hunter] Lure the shark away with meat that you have.
[OUT][Water demon] Swim with the shark. You may not like sea water, but you hear these big fish can be tamed like this.
[OUT]Go in and attack!
[OUT]Leave.
[/NODE]

+[NODE]5
[STORY]
You lure the shark away from the cargo ship and you are free to search it now. 
[/STORY]
[OUT]Take what is salvageable and leave.
[OUT]Take what is salvageable and leave.
[/NODE]

+[NODE]6
[STORY]
The shark eats your meat, sure, but it also outsmarts you and gets a few bites of your flesh too and you have to drop some of your equipment to escape.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]14
[STORY]
The shark is dead  and you are free to search the debris now. 
[/STORY]
[OUT]Take what is salvageable and leave.
[OUT]Take what is salvageable and leave.
[/NODE]

+[NODE]15
[STORY]
The shark proves too smart and fast and it drags one of you down onto the sea.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]17
[STORY]
You swim with the shark, but it turns out it is not as fun as they say. The big fish chases you and bites you and the sea water makes you sick...
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --SeaDiff5(16)
[/EVENT]

-- [EVENT] --Sea storm(17)
+[NODE]3
[STORY]
Clouds darken, waves rise -- a storm is coming!
[/STORY]
[OUT][Stribog]Ask your lord to guide you through the storm.
[OUT][Nature]Pray to Stribog to guide you through these rough waters.
[OUT]Pray to Stribog to guide you through these rough waters.
[OUT][Water demon]The sea is a wild place, but you have grown to adapt to it. Jump in the water and guide the ship yourself.
[OUT][Water demon]The sea is a wild place, but you have grown to adapt to it. Jump in the water and guide the ship yourself.
[OUT]Hold on to something and try to weather the storm.
[OUT]Hold on to something and try to weather the storm.
[/NODE]

+[NODE]5
[STORY]
These waters are wild and unruly. Even your nature struggles to hold on, although you feel a surge of strength as if the sea itself recognises your kinship. 

You must try to weather this storm. 
[/STORY]
[OUT]Stay strong.
[/NODE]

+[NODE]6
[STORY]
You hold on and weather the storm well enough, but not without losing some equipment. 
[/STORY]
[OUT]Journey on.
[/NODE]

+[NODE]10
[STORY]
You hold on and weather the storm. In the deep, troubled waters, you even discover the wreckage of a ship to plunder.
[/STORY]
[OUT]Journey on.
[OUT]Journey on.
[/NODE]

+[NODE]14
[STORY]
In the wreckage, you find a dog still clinging to life.
[/STORY]
[OUT]Take the dog, search the wreckage, and leave.
[/NODE]

+[NODE]21
[STORY]
The winds favour your path and carry you away from the storm. You feel Stribog's blessing upon you. 
[/STORY]
[OUT]Journey on.
[OUT]Journey on.
[OUT]Journey on.
[/NODE]

+[NODE]23
[STORY]
The storm does not ease. You feel Stribog's grace has not blessed you on this day. 

You lose some of your equipment and some of you fall ill.
[/STORY]
[OUT]Journey on.
[/NODE]

+[NODE]28
[STORY]
You find a path to safety, and in the deep, troubled waters, you discover the wreckage of a ship to plunder.
[/STORY]
[OUT]Journey on.
[OUT]Journey on.
[/NODE]

[/EVENT]

-- [EVENT] --FloatingLoot5(18)
+[NODE]2
[STORY]
You spot some debris floating amongst some sharp rocks. The water is fairly calm but the rocks are very sharp and space between them is  tight.

You can try to swim for the potential loot with or without your boat. 
[/STORY]
[OUT]Take the boat in, slowly. 
[OUT]Swim yourselves.
[OUT]Leave.
[OUT][Water demon] Salt water does not serve you well, but apart from feeling sick from it the swim should be no issue for you.
[/NODE]

+[NODE]5
[STORY]
You manoeuvre the boat well enough to get to the debris and gather what you can. 
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]7
[STORY]
Your boat gets damaged and sinks!
[/STORY]
[OUT]Swim to the shore as fast as you can!
[/NODE]

+[NODE]9
[STORY]
The rocks prove to be razor sharp and the waters not as calm as you thought. You get pretty banged up and swim back to your boat and lose some of your equipment too.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

