-- [EVENT] --GroupHumanoid(0)
+[NODE]2
[STORY]
An armed group approaches.
[/STORY]
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Move away.
[OUT]Convince them to trade.
[/NODE]

+[NODE]19
[STORY]
Your words don't work. You are beaten and chased away.
[/STORY]
[OUT]Run.
[/NODE]

[/EVENT]

-- [EVENT] --GroupBeast(1)
+[NODE]2
[STORY]
A pack of beasts approaches.
[/STORY]
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Move away.
[OUT][Beast] Howl at the moon together, buzz to a common tune, or simply run in unison with your kin for a time before asking them to move along.
[OUT][Hunter] Stalk the beasts and hunt them down!
[/NODE]

+[NODE]19
[STORY]
Your threats don't work. You are beaten and chased away.
[/STORY]
[OUT]Run.
[/NODE]

+[NODE]28
[STORY]
You won!
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
You failed and beasts chase you away.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --GroupMythical(2)
+[NODE]2
[STORY]
A mythical creature crosses your path!
[/STORY]
[OUT]Fight!
[OUT]Convince them you are god's chosen and should be respected as such!
[OUT]Move away.
[OUT][Mythical]Roar in mutual respect and recognition of kinship. Then ask them to move along from your turf.
[OUT]Face them as a spiritual challenge.
[/NODE]

+[NODE]19
[STORY]
You fail. You are beaten and chased away.
[/STORY]
[OUT]Run.
[/NODE]

+[NODE]30
[STORY]
You won!
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]31
[STORY]
You were badly beaten and forced to flee.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]32
[STORY]
You convinced the creature to leave you alone!
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]33
[STORY]
You defeated the creature and as its soul shatters so does its body.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --GroupTroll(3)
+[NODE]2
[STORY]
You see trolls!
[/STORY]
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Move away.
[OUT][Troll] Grunt in greeting to your kin and ask them to move along from your territory.
[OUT]Bribe them with loads of food!
[/NODE]

+[NODE]19
[STORY]
You fail. You are beaten and chased away.
[/STORY]
[OUT]Run.
[/NODE]

+[NODE]28
[STORY]
The trolls abandon some goods as they leave. 
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --GroupSocialAttack(4)
+[NODE]2
[STORY]
Be it a monologue of great importance, a beautiful song, or a seductive lyric, a someone is trying to entrance you with their silver tongues.
[/STORY]
[OUT]Attack!
[OUT]Resist their entrancing charms and try to intimidate them instead!
[OUT]Move away.
[OUT][Demon]Listen attentively, give praise, and part ways as friends.
[OUT][Magic user]Defend yourself by the strength of your spirit.
[/NODE]

+[NODE]19
[STORY]
You fail. Your mind feels muddled and your spirit cursed.
[/STORY]
[OUT]Run.
[/NODE]

[/EVENT]

-- [EVENT] --GroupPhysicalDemon(5)
+[NODE]2
[STORY]
A demon is approaching you aggressively.
[/STORY]
[OUT]Attack!
[OUT]Try intimidation!
[OUT]Move away.
[OUT][Strength]Stand firm and do not let them enter your territory.
[OUT][Magic user]Defend yourself by the strength of your spirit.
[/NODE]

+[NODE]19
[STORY]
You fail. Your mind feels muddled and your spirit cursed.
[/STORY]
[OUT]Run.
[/NODE]

[/EVENT]

-- [EVENT] --GroupUnliving(6)
+[NODE]2
[STORY]
You are assailed by the unliving!
[/STORY]
[OUT]Fight!
[OUT]Intimidate them!
[OUT]Move away.
[OUT][Unliving]Spread your unliving flesh or scent on your allies so your kin will think you're all friends.
[/NODE]

+[NODE]19
[STORY]
Your threats don't work. You are beaten and chased away.
[/STORY]
[OUT]Run.
[/NODE]

[/EVENT]

-- [EVENT] --ElvenChildGrowingup(7)
+[NODE]2
[STORY]
Your elven child will not be deemed adult amongst its eleven kin for many decades yet, but they have reached the time of growth. 

As such, they will undergo the croppings - a coming of age ceremony.

But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult.


[/STORY]
[OUT]You have skilled wise ones with you, and so they can cultivate the art of mysticism int his young one. 
[OUT]The child is strong, perhaps it will grow to become a fighter.
[OUT]Teach the elven child some good old trade. 
[/NODE]

+[NODE]3
[STORY]
The weaves of magic are natural to all elves, yet the path of the magic user is wrought with dark dangers, especially for an elven child raised outside their own kind. 


[/STORY]
[OUT]Begin the trials.
[/NODE]

+[NODE]4
[STORY]
Your elven youth was clearly destined to walk the mystical path as they return to you as a mage.

The trials were tough and they are not as strong as a fully-fledged adult yet, but in time, surely, they will become great!
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]5
[STORY]
Your elven youth was clearly destined to walk the mystical path as they return to you as a mage.

The child returns an elven druid. And while they are now often at odds with village life, they remain loyal to the gods and their family.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]6
[STORY]
Your elven youth was clearly not destined to walk the path of mage, at least not yet. But they received some training, and in all likelihood they still outrank most non-elven magic users, or that is what they tell you.


[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]9
[STORY]
The child entered their trials but the darkness that comes with learning magic proved too strong.

The youngster falls, their skin turns grey, their veins black and soon, madness takes their mind. 
[/STORY]
[OUT]Try to make their last days comfortable. There is nothing more to do.
[/NODE]

+[NODE]11
[STORY]
Just as you thought the child gone, they return to you, changed but no longer torn by the darkness - a shadow elf. 
[/STORY]
[OUT]Welcome them back to the fold!
[/NODE]

+[NODE]14
[STORY]
The trials to become a worker are often the safest, but for an elven child the call of their own kin may prove strong when they are told to perform mundane tasks. 

Still, it is a worthwhile journey and should be taken with pride.
[/STORY]
[OUT]Begin the trials for a gatherer.
[OUT]Begin the trials for a craftsman.
[/NODE]

+[NODE]15
[STORY]
The elven youth set out obediently to perform their trials but they never return to you.

Many years later you receive word of their journey taking them too far away lands and their hope to return soon, but in elven time, it may not be in your lifetime.
[/STORY]
[OUT]Rejoice at their wellbeing, but mourn the loss of their kinship.
[/NODE]

+[NODE]17
[STORY]
The trials are successful and the elven child grows into a youth under your watchful eye.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]18
[STORY]
The trials are successful and the elven child grows into a youth under your watchful eye.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]20
[STORY]
The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers. 
[/STORY]
[OUT]Begin the trials.
[/NODE]

+[NODE]22
[STORY]
The elven youth set out obediently to perform their trials but they never return to you.

Many years later you receive word of their journey taking them too far away lands and their hope to return soon, but in elven time, it may not be in your lifetime.
[/STORY]
[OUT]Rejoice at their wellbeing, but mourn the loss of their kinship.
[/NODE]

+[NODE]23
[STORY]
The trials are successful and the elven child grows into a youth under your watchful eye.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]24
[STORY]
The child does not do well in their trials. They return to you rugged and depressed, whispering of blood and rape. 

They were clearly strengthened by whatever happened, but their mind and soul remain scarred. 
[/STORY]
[OUT]Rejoice at their safe return.
[/NODE]

+[NODE]25
[STORY]
Your elven child was due to become adult, at least by your mortal count, but it quickly became apparent they were never elven in the first place, but rather a forest creature disguised by a spell. 


[/STORY]
[OUT]See the child's true nature.
[/NODE]

+[NODE]27
[STORY]
The child becomes a vily and returns home to you, changed but ever loyal.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]28
[STORY]
The child becomes a forest fairy and returns home to you, changed but ever loyal.
[/STORY]
[OUT]Rejoice!
[/NODE]

[/EVENT]

-- [EVENT] --DwarfChildGrowingup(8)
+[NODE]2
[STORY]
Your dwarven child is about to become adult, at least by the short-living standards. As such, they will undergo the croppings - a coming of age ceremony.

But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult.


[/STORY]
[OUT][Dwarf or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their dwarven kin, but if they decide to return to you, they will surely be stronger for it!
[OUT]The child is strong, perhaps it will grow to become a fighter.
[OUT]Teach the child some good old trade. 
[/NODE]

+[NODE]3
[STORY]
You come to the dwarven town and your young one is taken in for the earth and metal trials.

[/STORY]
[OUT]Begin the trials.
[/NODE]

+[NODE]5
[STORY]
By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest smiths, especially for one raised outside dwarven cities.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]6
[STORY]
By the will of the stone and metal, your dwarven child proved to be a talented labourer, far surpassing their peers.

[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]9
[STORY]
The child decided to remain with their own kin. 
[/STORY]
[OUT]Accept their choice.
[/NODE]

+[NODE]14
[STORY]
The trials to become a worker are often the safest, but for a dwarven child the call of their own kin may prove strong when they begin to mature.

Still, it is a worthwhile journey and should be taken with pride.
[/STORY]
[OUT]Begin the trials for a gatherer.
[OUT]Begin the trials for a smith.
[/NODE]

+[NODE]15
[STORY]
The dwarven child did indeed grow into a strong youth, but the call of the stone and metal proved too strong to ignore and they left you to be with their dwarven kin. 
[/STORY]
[OUT]Rejoice at their wellbeing, but mourn the loss of their kinship.
[/NODE]

+[NODE]17
[STORY]
The trials are successful and the dwarven child grows into a youth under your watchful eye.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]18
[STORY]
The trials are successful and the dwarven child grows into a youth under your watchful eye.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]20
[STORY]
The trials for a fighter are tough and dangerous. The child must prove their mantle int he wild and hold its own against stronger challengers. 
[/STORY]
[OUT]Begin the trials.
[/NODE]

+[NODE]23
[STORY]
By the will of the stone and metal, your dwarven child proved to be a talented warmaster.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]24
[STORY]
The child does not do well in their trials. They return to you rugged and depressed, whispering of blood and rape. 

They become a labourer, but even in that they remain weak.
[/STORY]
[OUT]Rejoice at their safe return.
[/NODE]

+[NODE]25
[STORY]
Your dwarven child was due to become adult, at least by your mortal count, but it quickly became apparent they were never dwarven in the first place, but rather a creature of stone hidden by a spell!

[/STORY]
[OUT]See the child's true nature.
[/NODE]

+[NODE]27
[STORY]
The child becomes a rocker and returns home to you, changed but ever loyal.

It will one day, in a few decades, become a rock troll.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]28
[STORY]
The child becomes a lava rocker and returns home to you, changed but ever loyal.

It will one day, in a few decades, become a lava troll.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]30
[STORY]
The harsh teachings of stone and metal claimed the life of the youth!
[/STORY]
[OUT]Mourn their passing.
[/NODE]

+[NODE]31
[STORY]
By the will of the stone and metal, your dwarven child proved to be a prodigy and has become one of the youngest runemasters ever recorded in dwarven memory.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]32
[STORY]
By the will of the stone and metal, your dwarven child proved to be a warrior.
[/STORY]
[OUT]Rejoice!
[/NODE]

[/EVENT]

-- [EVENT] --Childgrowingup_(9)
+[NODE]2
[STORY]
The traumatic events of the last few days made it clear your child is child no more. They now  face the time of the croppings, the rite of passage into adulthood.

But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult.
[/STORY]
[OUT][Strength or chance]Your child is strong, they will follow the path of warrior.
[OUT][Perception] Your child is perceptive, they can become a hunter.
[OUT][Wisdom and chance] The child is wise beyond its years, they could train to become the spiritual leader of your flock, a zerca.
[OUT][Wits and chance]Life of banditry is an unorthodox path to send your child on, but this world is harsh, and you need hardened folk.
[OUT]A good craft is what you want your child to learn
[OUT]Gatherers are always needed and the training is less perilous. 
[OUT][Chance]Your child has always been different. Allow fate to guide their path completely.
[OUT][Mysticism, chance and female] Your child was born with the mark of a witch. This path is dark and dangerous.
[OUT][Wisdom] Your child is learned, perhaps they can become a healer.
[/NODE]

+[NODE]3
[STORY]
The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers. 
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]

+[NODE]4
[STORY]
The child is youth no more, today they join the proud ranks of the warrior caste. 
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]6
[STORY]
The child is youth no more, today they join the proud ranks of the warrior caste. 
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]7
[STORY]
The child failed its trials and risks grave danger.
[/STORY]
[OUT]Await to see their fate.
[OUT]Await to see their fate.
[/NODE]

+[NODE]8
[STORY]
The journey of the hunter is dark and filled with danger lurking at every corner. 
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]

+[NODE]9
[STORY]
The child is youth no more, today they join the proud ranks of the hunters.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]10
[STORY]
The child is youth no more, today they join the proud ranks of the hunters.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]11
[STORY]
The path the zerca is a spiritual one. There are few physical dangers, yet the chance of success is slim without proper training.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]

+[NODE]12
[STORY]
The child is youth no more, today they join the proud calling of the zerca.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]13
[STORY]
The child is youth no more, today they join the proud calling of the zerca.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]14
[STORY]
The child perished.
[/STORY]
[OUT]Give burial rites to the youth.
[/NODE]

+[NODE]15
[STORY]
The child was lost for many months. In time they return to you, changed - rugged and sick with the ailments of the cursed scavengers. 
[/STORY]
[OUT]It must be the will of the gods, rejoice at the child's return as an adult.
[/NODE]

+[NODE]16
[STORY]
The trials for a bandit are tough and dangerous. The child must prove their mantle among the ruffians of this world and find the guts to return to you afterwards.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]

+[NODE]17
[STORY]
The child failed its trials and risks grave danger.
[/STORY]
[OUT]Await to see their fate.
[OUT]Await to see their fate.
[/NODE]

+[NODE]18
[STORY]
The child is youth no more, today they join the dubious ranks of banditry.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]19
[STORY]
The child is youth no more, today they join the dubious ranks of banditry...
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]20
[STORY]
The child begun to train to be a bandit, but they died horribly at the hands of the ruffians.
[/STORY]
[OUT]Mourn the child's failure and move on.
[/NODE]

+[NODE]21
[STORY]
The child failed its trials and the consequences can often be dire for such a young mind.
[/STORY]
[OUT]Await to see their fate.
[OUT]Await to see their fate.
[OUT]Await to see their fate.
[/NODE]

+[NODE]22
[STORY]
The youth was so depressed by their failure, they wandered off and never returned. 
[/STORY]
[OUT]Mourn the child's failure and move on.
[/NODE]

+[NODE]23
[STORY]
The child could not become what they were meant to, but they showed great skill as a gatherer instead. 
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]24
[STORY]
The child is shamed by its failure and never amounts to much in their life. 

They do however procreate with a goblin and leave their progeny for your care.
[/STORY]
[OUT]Rejoice...
[/NODE]

+[NODE]25
[STORY]
The path of craftsmanship is not filled with physical danger, but it is a gruelling and demanding path still.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]

+[NODE]26
[STORY]
The child is youth no more, today they join the proud profession of craftsmanship.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]27
[STORY]
The child is youth no more, today they join the proud profession of craftsmanship.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]28
[STORY]
The child failed their trials and the consequences can often be dire for such a young mind.
[/STORY]
[OUT]Await to see their fate.
[OUT]Await to see their fate.
[OUT]Await to see their fate.
[/NODE]

+[NODE]30
[STORY]
The path of gatherers is not filled with physical danger, but it is a gruelling and demanding path still.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]

+[NODE]31
[STORY]
The child is youth no more, today they join the proud profession of the gatherers.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]32
[STORY]
The child is youth no more, today they join the proud profession of the gatherers.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]34
[STORY]
The path of fate is ever spinning in chaos. The child is sent away into darkness and from it they will emerge anew.
[/STORY]
[OUT]Begin their trials.
[/NODE]

+[NODE]36
[STORY]
Your child was actually a changeling!

It has now grown into a demon, but they are just as loyal to you and your gods as before.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]37
[STORY]
Your child was actually a changeling!

It has now grown into a demon, but they are just as loyal to you and your gods as before.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]39
[STORY]
Your child was actually a changeling, or rather, it was cursed to live under a false form.

Upon the path of fate their true visage returned, but they are ever loyal to your cause and kin.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]40
[STORY]
Alas, your child walked the path of fate and fate did not have good things in store. 

They do not speak of what befell them, but they return weakened and depressed but also accompanied by a rat friend.
[/STORY]
[OUT]Rejoice that they have returned alive.
[/NODE]

+[NODE]41
[STORY]
Your child was actually a changeling, or rather, it was cursed to live under a false form.

Upon the path of fate their true visage returned, but they are ever loyal to your cause and kin.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]49
[STORY]
The young witch must enter the greyworld and seek her destiny within. 
[/STORY]
[OUT][Magic user] Guide the young witch.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]

+[NODE]51
[STORY]
The child is youth no more, today they join the dark path of witchery.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]52
[STORY]
The child is youth no more, today they join the dark path of witchery.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]53
[STORY]
The child strays and the greyworld strips their flesh away leaving only an angry spirit. Still, they return to you. 
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]54
[STORY]
The child is youth no more, today they join the dark path of witchery, but not without paying great price for the dark arts.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]55
[STORY]
The path the healer is not physically challenging, yet not many have the wisdom or persistence to succeed.
[/STORY]
[OUT]Begin the trials.
[OUT]Begin the trials.
[OUT]Begin the trials.
[/NODE]

+[NODE]56
[STORY]
The child is youth no more, today they join the proud calling of the healer.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]57
[STORY]
The child is youth no more, today they join the proud calling of the healer.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]58
[STORY]
Your child was gifted in magic, alas, a jealous witch found it and cursed it to live as a rat!
[/STORY]
[OUT]Welcome them back.
[/NODE]

+[NODE]59
[STORY]
The child is youth no more, today they join the dark path of witchery.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]60
[STORY]
The child is youth no more, today they join the proud calling of the zerca.
[/STORY]
[OUT]Rejoice.
[/NODE]

+[NODE]61
[STORY]
The child begun to train to be a bandit, but they never did return to the flock.
[/STORY]
[OUT]Mourn the child's failure and move on.
[/NODE]

+[NODE]64
[STORY]
The youth was so depressed by their failure, they wandered off and never returned. 
[/STORY]
[OUT]Mourn the child's failure and move on.
[/NODE]

+[NODE]66
[STORY]
The child perished.
[/STORY]
[OUT]Give burial rites to the youth.
[/NODE]

[/EVENT]

-- [EVENT] --GroupSpiritAttack(10)
+[NODE]2
[STORY]
You suddenly feel the winds of mystical powers surround you and you know you are caught in some ritual!
[/STORY]
[OUT]Attack!
[OUT]Fight back in the spirit world!
[OUT]Move away.
[OUT][Demon]Listen attentively, give praise, and part ways as friends.
[OUT][Magic user]Defend yourself by the strength of your spirit.
[/NODE]

+[NODE]19
[STORY]
You fail. Your mind feels muddled and your spirit cursed.
[/STORY]
[OUT]Run.
[/NODE]

[/EVENT]

-- [EVENT] --OrcChildGrowingup(11)
+[NODE]2
[STORY]
Your orc child is about to become adult. As such, they will undergo the croppings - a coming of age ceremony.

But this path is never easy. You must now choose what journey the young one will take before, gods willing, they may return to you as an adult.


[/STORY]
[OUT][Orc or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be stronger for it!
[OUT]The child is strong, perhaps it will grow to become a fighter.
[OUT]Teach the child some good old trade. 
[OUT][Witch] Teach the child the dark path of witchcraft.
[/NODE]

+[NODE]3
[STORY]
The orc clan accepts the child for the trials of fire.


[/STORY]
[OUT]Begin the trials.
[/NODE]

+[NODE]5
[STORY]
The child is ruthless and stealthy, it becomes a bloodtracker.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]6
[STORY]
The orcs deem your child useless, but they actually grow into a skilled crafter.

[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]9
[STORY]
The child is accepted into the clan and does not return to yours.
[/STORY]
[OUT]Accept their choice.
[/NODE]

+[NODE]14
[STORY]
The trials to become a worker are often the safest, but for an orc child this may not be an easy path to accept.

[/STORY]
[OUT]Begin the trials.
[/NODE]

+[NODE]15
[STORY]
The orc resented you teaching them to become a mere worker, they left to search for orc clans.
[/STORY]
[OUT]Accept their choice.
[/NODE]

+[NODE]17
[STORY]
The orc child learns to become a worker,  but they seem to resent you for it...
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]18
[STORY]
The orc child learns to become a worker,  but they seem to resent you for it...
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]20
[STORY]
The trials for a fighter are tough and dangerous. The child must prove their mantle in the wild and hold its own against stronger challengers. 
[/STORY]
[OUT]Begin the trials.
[/NODE]

+[NODE]23
[STORY]
The orc child proves their worth as a warrior, but their path was difficult and left scars.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]24
[STORY]
The child does not do well in their trials. They return to you rugged and depressed, whispering of blood and rape. 

They become a labourer, but even in that they remain weak.
[/STORY]
[OUT]Rejoice at their safe return.
[/NODE]

+[NODE]30
[STORY]
The harsh trials of the fighter claimed the life of the youth!
[/STORY]
[OUT]Mourn their passing.
[/NODE]

+[NODE]31
[STORY]
Your child is no mere orc, she is a matriarch! But despite this honour she chose to come back to the path of the cosmic tree.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]33
[STORY]
The orc child proves their worth as a bloodtracker, but their path was difficult and left scars.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]34
[STORY]
The orc child proves their worth as a witch, but her journey was not easy and left many scars.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]36
[STORY]
Darkness claimed the soul of your child and the youth perished soon after. 
[/STORY]
[OUT]Mourn their passing.
[/NODE]

+[NODE]37
[STORY]
Darkness claimed the soul of your child and they return to you as wraith.
[/STORY]
[OUT]Rejoice at their return.
[/NODE]

+[NODE]38
[STORY]
The orc child proves their worth as a warrior.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]39
[STORY]
The orc child proves their worth as a bloodtracker.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]40
[STORY]
The child is ruthless and powerfull, it becomes a slugger.
[/STORY]
[OUT]Rejoice!
[/NODE]

[/EVENT]

-- [EVENT] --Nest Generic All(12)
+[NODE]2
[STORY]
You find the nesting ground of the creatures roaming this land. 


[/STORY]
[OUT]Clear this nest.
[OUT]Leave.
[/NODE]

+[NODE]6
[STORY]
The nest is cleared and so you should have some peace, for now.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]8
[STORY]
You were badly beaten and forced to flee.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --Nest Beast (13)
+[NODE]2
[STORY]
You find a beast lair. 


[/STORY]
[OUT]Clear this lair.
[OUT][Animal kin or hunter] You know how to handle beasts, smoke them out of here. It may leave less loot but they'll be gone.
[OUT]Leave.
[/NODE]

+[NODE]6
[STORY]
The nest is cleared and so you should have some peace, for now.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]8
[STORY]
You were badly beaten and forced to flee.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]11
[STORY]
The beasts abandon their lair, so you should have some peace now.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --Nest Unliving(14)
+[NODE]2
[STORY]
You find a haunted lair, filled with the roaming unliving.

[/STORY]
[OUT]Clear this lair.
[OUT][Magic user] Attack them spiritually.
[OUT]Leave.
[/NODE]

+[NODE]6
[STORY]
The unliving are destroyed and so you should have some peace, for now.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]8
[STORY]
You were badly beaten and forced to flee.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --Nest Demon(15)
+[NODE]2
[STORY]
You find a demon nest, which in itself is an oddity. Clearly something drives these demons to congregate here and roam the territory.

[/STORY]
[OUT]Clear this lair.
[OUT][Magic user] Attack them spiritually.
[OUT]Ask them why they are acting like this, it is not common for demons to behave like common beast?
[OUT]Leave.
[/NODE]

+[NODE]6
[STORY]
The nest lies destroyed and so you should have some peace, for now.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]8
[STORY]
You were badly beaten and forced to flee.
[/STORY]
[OUT]Leave.
[/NODE]

+[NODE]14
[STORY]
They do not answer, as if enthralled by some spell. But your words give them pause and they abandon this nest in silence.
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --GoblinChildGrowingup(16)
+[NODE]2
[STORY]
Your goblin child is about to become adult and so it is time to discover their spiritual path. 

You must now choose what journey the young one will take before, gods willing, they may return to you as an adult.


[/STORY]
[OUT][Goblin or Loyalty] Guide your child to their kin and ask them for training. This will risk the child staying with their clan but if they decide to return to you, they will surely be wiser for it!
[OUT][Strength]The child is strong, perhaps it will grow to become a fighter.
[OUT]Teach the child some good old trade, gathering or craft.
[OUT][Magic user, Mysticism and Chance] ] Goblins may attempt to walk the path of the spirits, attempt to guide them to become shaman.
[/NODE]

+[NODE]3
[STORY]
A goblin tribe accepts you and the child and agrees for a spirit walk to establish the young ones true path.


[/STORY]
[OUT][Mysticism and chance]Begin the trials of the shaman, despite the great risks.
[OUT][Wisdom and Perception] Send your child to become a beastmaster.
[OUT][Strength]Send the youth on the path of a boar rider.
[OUT][Strength]Train the child to fight as a skirmisher.
[OUT]Teach the child some good old trade, gathering or craft.
[OUT][Chance]Send your child to the cave of spirits where their fate will be left to the whims or wisdom of the goblin forefathers.
[/NODE]

+[NODE]5
[STORY]
The child is trained as beastmaster.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]9
[STORY]
The child is accepted into the goblin tribe and does not return to yours.
[/STORY]
[OUT]Accept their choice.
[/NODE]

+[NODE]14
[STORY]
The trials to become a worker are often the safest and goblins have an affinity for tinkering.

[/STORY]
[OUT]Begin the trials for a gatherer.
[OUT]Begin the trials for a craftsperson.
[/NODE]

+[NODE]17
[STORY]
The child does not have a particular aptitude, their path lies in the free roaming journey of a gatherer.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]18
[STORY]
The child finds its fate in tinkering, they will learn craft.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]20
[STORY]
The trials for a fighter are tough and dangerous. The goblin child must prove their mantle and learn to use their size as an advantage and not a handicap.
[/STORY]
[OUT]Begin the trials.
[/NODE]

+[NODE]23
[STORY]
The child proves their worth as a skirmisher.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]24
[STORY]
The child does not do well in their trials. They return to you rugged and depressed, whispering of blood and rape. 

They do become skirmisher, but even in that they remain weak.
[/STORY]
[OUT]Rejoice at their safe return.
[/NODE]

+[NODE]30
[STORY]
The harsh trials of the fighter claimed the life of the youth!
[/STORY]
[OUT]Mourn their passing.
[/NODE]

+[NODE]33
[STORY]
The child proves their worth as a beast master.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]34
[STORY]
The child enters the greyworld, where the spirits reside and returns to you a shaman. The journey, however, was not without its perils and the youth's soul remains tainted.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]36
[STORY]
Darkness claimed the soul of your child and the youth perished soon after. 
[/STORY]
[OUT]Mourn their passing.
[/NODE]

+[NODE]37
[STORY]
The spirit world proved too tempting and they return to you as a phantom.
[/STORY]
[OUT]Rejoice at their return.
[/NODE]

+[NODE]38
[STORY]
The child proves their worth as a boar rider.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]39
[STORY]
The child enters the greyworld, where the spirits reside, and although the journey was tough, they return to you a shaman.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]44
[STORY]
The child fails to follow the path you laid out for them and becomes a gatherer instead.
[/STORY]
[OUT]Rejoice that they found their own path.
[/NODE]

+[NODE]45
[STORY]
The child is trained as a boar rider.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]46
[STORY]
The child is actually not a goblin, it is an orc, and only an adolescent still. Must have been the green skin that confused things. The spirit cave spits them out, luckily without harm.
[/STORY]
[OUT]Rejoice...
[/NODE]

+[NODE]47
[STORY]
The forefathers deemed the child's nature fickle and changed them into a forest fairy!
[/STORY]
[OUT]Accept them back into the fold.
[/NODE]

+[NODE]48
[STORY]
The forefathers in the spirit cave deemed the goblin child's life as theirs. 
[/STORY]
[OUT]Accept their spirit fate.
[/NODE]

+[NODE]49
[STORY]
The forefathers deemed the child's nature fickle and dark and changed them into a bog bies!
[/STORY]
[OUT]Accept them back into the fold.
[/NODE]

+[NODE]50
[STORY]
The forefathers deemed the child's nature fickle and dark and changed them into a czort!
[/STORY]
[OUT]Accept them back into the fold.
[/NODE]

+[NODE]51
[STORY]
The forefathers deemed the child's nature fickle and changed them into a hohlick!
[/STORY]
[OUT]Accept them back into the fold.
[/NODE]

+[NODE]53
[STORY]
The child is trained as a fighter.
[/STORY]
[OUT]Rejoice!
[/NODE]

+[NODE]54
[STORY]
The spirit world proved too tempting and they return to you as a phantom.
[/STORY]
[OUT]Rejoice at their return.
[/NODE]

[/EVENT]

-- [EVENT] --TownTrader(17)
+[NODE]2
[STORY]
Wasza nowo wybudowana plac?wka handlowa zacze?a juz sci?gacc kupc?w z r?znych stron swiata by u was dokonac wymiany handlowej
[/STORY]
[OUT]Wposcmy handlarzy i handlujmy
[/NODE]

+[NODE]7
[STORY]
Grupa elfow rozbila u was kram 
[/STORY]
[OUT]idzmy do nich
[OUT]Po co placic jak mozna nie placic atakujmy
[/NODE]

+[NODE]8
[STORY]
Grupa krasnolodow rozbila u was kram
[/STORY]
[OUT]idzmy do nich
[OUT]Po co placic jak mozna nie placic atakujmy
[/NODE]

+[NODE]9
[STORY]
Grupa orkow rozbila u was kram 
[/STORY]
[OUT]idzmy do nich
[OUT]Po co placic jak mozna nie placic atakujmy
[/NODE]

+[NODE]10
[STORY]
Grupa goblinow rozbila u was kram 
[/STORY]
[OUT]idzmy do nich
[/NODE]

+[NODE]11
[STORY]
Grupa slavian rozbila u was kram 
[/STORY]
[OUT]idzmy do nich
[/NODE]

[/EVENT]

-- [EVENT] --SlavyanTradeadv(18)
+[NODE]2
[STORY]
The trader's stalls stand open for you. 
[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[/NODE]

+[NODE]7
[STORY]
'You are no friends of ours, so we won't take food as payment, and you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]11
[STORY]
'Good trading with you. Gods be with you.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --AlphaclansTradeadv(19)
+[NODE]2
[STORY]
The trader's stalls stand open for you. 

[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[/NODE]

+[NODE]7
[STORY]
'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]11
[STORY]
'Good trading. Now go, fight your enemies!'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --EarthboundTradeadv(20)
+[NODE]2
[STORY]
The trader's stalls stand open for you. 

[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[/NODE]

+[NODE]7
[STORY]
'You are no friends of ours, so we won't take food as payment and you'll have to pay us extra first.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]11
[STORY]
'Good trading with ya. May your fires never die.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --SpirittalkersTradeadv(21)
+[NODE]2
[STORY]
The trader's stalls stand open for you. 

[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[/NODE]

+[NODE]7
[STORY]
'You are no friends of ours, so you'll have to pay us extra first.'

[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]11
[STORY]
'Good trading with you. Spirits be with you.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --WoodlandKinTradeadv(22)
+[NODE]2
[STORY]
The trader's stalls stand open for you. 

[/STORY]
[OUT]Trade.
[OUT]Trade.
[OUT]Trade.
[/NODE]

+[NODE]7
[STORY]
'We are not yet befriended; thus, we will not offer good terms, but you may trade.'
[/STORY]
[OUT]Trade.
[OUT]Come back another time.
[/NODE]

+[NODE]11
[STORY]
'Good trading with you. May nature bless you.'
[/STORY]
[OUT]Leave.
[/NODE]

[/EVENT]

-- [EVENT] --TownTrader1(23)
+[NODE]2
[STORY]
Wasza nowo wybudowana plac?wka handlowa zacze?a juz sci?gacc kupc?w z r?znych stron swiata by u was dokonac wymiany handlowej
[/STORY]
[OUT]Wposcmy handlarzy i handlujmy
[/NODE]

+[NODE]7
[STORY]
Grupa elfow rozbila u was kram 
[/STORY]
[OUT]idzmy do nich
[OUT]Po co placic jak mozna nie placic atakujmy
[/NODE]

+[NODE]8
[STORY]
Grupa krasnolodow rozbila u was kram
[/STORY]
[OUT]idzmy do nich
[OUT]Po co placic jak mozna nie placic atakujmy
[/NODE]

+[NODE]9
[STORY]
Grupa orkow rozbila u was kram 
[/STORY]
[OUT]idzmy do nich
[OUT]Po co placic jak mozna nie placic atakujmy
[/NODE]

+[NODE]10
[STORY]
Grupa goblinow rozbila u was kram 
[/STORY]
[OUT]idzmy do nich
[/NODE]

+[NODE]11
[STORY]
Grupa slavian rozbila u was kram 
[/STORY]
[OUT]idzmy do nich
[/NODE]

[/EVENT]

