-- [EVENT] --Haunted wife(0)
+[NODE]2
[STORY]
You come across a small hamlet. Within, you find a group of worried looking folk gathered around a crying woman.
[/STORY]
[OUT]Ask them what is the matter?
[OUT]Profiter de cette opportunité afin de les attaquer !
[OUT]Cela ne vous regarde pas. Partir.
[/NODE]

+[NODE]3
[STORY]
The woman turns to you, hesitant, she looks to others for courage and they nod, so she speaks:\\n'It's that useless lump of a husband of mine, he won't leave me alone!'
[/STORY]
[OUT]Ask her why the others will not help, surely one man isn't that dangerous?
[/NODE]

+[NODE]4
[STORY]
'The bugger had to hold on to grass when he shat, so no, it's not that. He's a dead one, you see. He passed two weeks gone. But keeps comin' my way, climbing into my bed as if nothin' happened!'
[/STORY]
[OUT][Zerca or wisdom] Tell her you know of a way to be rid of such an apparition, for it is one bound to her by marital attachment for sure. Tell her to wear seven dresses.
[OUT][Shaman] Tell her spirits are your expertise, you will speak to this husband of hers.
[OUT]Say that you are happy to kill the ghost if she likes, for a price of course.
[/NODE]

+[NODE]5
[STORY]
'SO, you say I put on seven of my best frocks, then go to sleep as always?\\nSeems an odd thing, and I'll have to borrow frocks, you sure about this?'
[/STORY]
[OUT]Nod in confirmation.
[OUT]Nod in confirmation.
[/NODE]

+[NODE]6
[STORY]
The woman reports next day:\\n'Smart one you are! I did as you asked, wore my seven frocks and the bugger came and he stands there gawking at me - seven frocks? - says he with his stupid mouth open wide. Seven, say I.'
[/STORY]
[OUT]Wait to hear the rest.
[/NODE]

+[NODE]7
[STORY]
'He frowns at me - why, I never saw no woman wearing seven frocks before?\\nWhy, I never saw a dead husband come into the marital bed before! - say I.\\nAnd the wretched thing, stumped, goes and disappears!'\\nShe gives you her family heirloom as reward.
[/STORY]
[OUT]Tell her you were happy to help.
[/NODE]

+[NODE]8
[STORY]
The woman looks unsure,\\n'You ghost meddling folk, you worry me as much as my deadbeat husband...'
[/STORY]
[OUT]Say that in this case, you wish her many more nights with her beloved.
[OUT]Shrug your shoulders and say she'll either take your help, pay for it and be done with it, or you'll happily leave.
[OUT]In that case, just kill those ungrateful bastards!
[OUT]Ask why she is so against spirits then? It is still her husband, no?
[/NODE]

+[NODE]9
[STORY]
'No need to get all bothered, sirs. I meant no offendin'. Kill fire with fire's what I say.\\nYou go speak to that husband of mine. Night is comin, he will come too.'
[/STORY]
[OUT]Agree and go into her house to talk to the spirit.
[/NODE]

+[NODE]10
[STORY]
'Kill a spirit, will ya? I say, good. My husband is gone and done, this thing is no kin of mine. You be careful though, these things can bring fellow nasties when attacked, it's why we haven't done it ourselves yet...'\\nThe rest of the villagers, nod in agreement.
[/STORY]
[OUT]Stake out the house and attack the ghost when it appears.
[OUT]Cela ne vous regarde pas. Partir.
[/NODE]

+[NODE]12
[STORY]
You slay the wayward husband-ghost and the wife throws herself in your arms:\\n'Thank you! I don't have much, but here's some food I made, warm and tasty, just what you need after fightin'
[/STORY]
[OUT]Ask for better reward.
[OUT]Ask for better reward.
[OUT]Thank them and move on.
[/NODE]

+[NODE]13
[STORY]
'You cheeky buggers! Help, they say but our livelihoods is all they want...\\nHere, have some gold and choke on it.'\\nYou get some gold coins, in days to come, your throat gets groggy and swollen as if you were about to choke...
[/STORY]
[OUT]Damned witch.
[/NODE]

+[NODE]15
[STORY]
'You cheeky buggers! Help, they say but our livelihoods is all they want...\\nHere, have some gold and choke on it.'
[/STORY]
[OUT]Bien. Récupérer votre butin et partir.
[/NODE]

+[NODE]16
[STORY]
The husband-ghost is ferocious and chases you away from his house!\\nThe villagers curse you out too, for you only angered the spirit.
[/STORY]
[OUT]Best leave quickly then.
[/NODE]

+[NODE]19
[STORY]
You slay all the settlers without mercy!\\nTheir hamlet was clearly poor and barely sustainable, but you find some resources you can take. You also find some young children hiding in one of the houses.
[/STORY]
[OUT]Kill them too, no need for enemies later.
[OUT]Take them in, they are young they will forget.
[OUT]Leave them in a near-by grove for forest demons to take, some may get lucky and become something good, others, well, at least you'll give them a chance.
[/NODE]

+[NODE]20
[STORY]
You slay all the settlers without mercy!\\nTheir hamlet was clearly poor and barely sustainable, but you find some resources you can take.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]21
[STORY]
The angry mob beats you badly, but they do not pursue as you run away.
[/STORY]
[OUT]Continuer de courir.
[/NODE]

+[NODE]22
[STORY]
'It's unnatural's what it is! And yeah, sure, we live in a place where there be demon folk round every corner, but how's I supposed to know what is evil and what is not? Best just keep away from it all...'
[/STORY]
[OUT]Try to convince her that spirits can be good too and that she should give her husband a chance.
[OUT]Agree that it is never a clear thing, and offer to solve this problem for her by talking to the ghost.
[/NODE]

+[NODE]24
[STORY]
The husband-ghost is a lean, tiered middle aged man, bulging head, frail and sickly looking.\\nHe stares at you blankly, waiting for his wife to come to bed.
[/STORY]
[OUT]Ask him why he keeps returning here.
[/NODE]

+[NODE]25
[STORY]
'I was told by my missus to always come home to her bed else he'd hand my precious on the fence.\\nYou seen her mean face? She do it, she do it even in my death. I ain't loosin' my preciousness!'
[/STORY]
[OUT]This ghost will be hard to convince, but try to do so anyway.
[OUT]Poor thing, just leave him be.
[OUT]Seems unlikely to leave quietly, kill him.
[/NODE]

+[NODE]26
[STORY]
You leave the ghost be and while the wife is not happy, she does not say anything.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]28
[STORY]
'Oh, so my, my things are not, I mean she can't, oh! Great! Finally, I am free, thank you!'\\nThe ghost disappears and the wife comes in to see your work done.
[/STORY]
[OUT]Tell her she is freed from the ghost.
[/NODE]

+[NODE]29
[STORY]
The wife cries out at night, you run into the bedroom, and see the ghost ripping her apart with spectral claws.\\nBut once she is gone, the spirit dissolves.'
[/STORY]
[OUT]Tell the villagers there was no other way. The ghost was clearly too attached to his wife so he took her with him...
[OUT]Try to apologise for your error, mistakes happen, ghost whispering isn't a precise art...
[/NODE]

+[NODE]31
[STORY]
'Thank you! I don't have much, but here's some food I made, warm and tasty, just what you need after fightin'
[/STORY]
[OUT]Ask for better reward.
[OUT]Ask for better reward.
[OUT]Thank them and move on.
[/NODE]

+[NODE]33
[STORY]
'You stop spillin' that filth from your mouth! I ain't sharing my bed with no ghost!'
[/STORY]
[OUT]Just leave her be then, not your business.
[OUT]Offer to go and speak to the ghost instead.
[/NODE]

+[NODE]34
[STORY]
'Well, he was a bugger, and drunk, but he was mine... I guess I'll give him another go. Thank you for helpin', here, have a hot dinner I made, I ain't got much more.''
[/STORY]
[OUT]Ask for better reward.
[OUT]Ask for better reward.
[OUT]Thank them and move on.
[/NODE]

+[NODE]36
[STORY]
The villagers are bewildered, but they know better than to question the words of a wise one, especially that the problem is gone.\\nThey offer you food in thanks, and you get the feeling asking for more may be pushing it.'
[/STORY]
[OUT]Take the food and leave.
[/NODE]

[/EVENT]

-- [EVENT] --HW Children(1)
+[NODE]2
[STORY]
You are woken by a scream and find that a child stands atop one of your teammates, holding a bloodied knife and about to plunge the deadly blow!\\nIt is one of the children you 'rescued' from a settlement after killing all its folk.
[/STORY]
[OUT]Try to talk this kid down, explain you had to kill those villagers, they were weakened by demons.
[OUT]Intimidate the child, say that they may get lucky and kill one person, but then they themselves will die!
[OUT]Attack the child, before it can do harm!
[OUT]Attack the child, before it can do harm!
[/NODE]

+[NODE]3
[STORY]
A deformed, child-like creature creeps up on you as you sleep.\\nIt croaks:\\n'You, you did this to me, you monster! You killed my ma and pa and left me for them demons, now I am like this!'\\nIt lunges at you!
[/STORY]
[OUT]Se défendre.
[OUT]Tenter de fuir.
[OUT]Try to convince them to calm down, say that you made a mistake and would like them to stay with you, be safe and loved!
[/NODE]

+[NODE]5
[STORY]
'I... I am sorry. I didn't mean to, please don't hurt me like you hurt my pa... please...'
[/STORY]
[OUT]Say that you will not do them harm as long as they behave from now on.
[OUT]Kill the child, it is an enemy waiting to strike again.
[/NODE]

+[NODE]8
[STORY]
'You KILLED my pa! You monster!'\\nThe child stabs wildly and although they have little strength, blood is drawn heavily.
[/STORY]
[OUT]Grab the child by force and restrain it, but allow it to live on in hopes they will calm down in time.
[OUT]Kill the child, it is an enemy waiting to strike again.
[/NODE]

+[NODE]9
[STORY]
'You KILLED my pa! You monster!'\\nThe child stabs wildly and although he has little strength, blood is drawn heavily.
[/STORY]
[OUT]Grab the child by force and restrain it, but allow it to live on in hopes they will calm down in time.
[OUT]Kill the child, it is an enemy waiting to strike again.
[/NODE]

+[NODE]11
[STORY]
You slay the demon before it is able to utter its curse upon you in full.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]13
[STORY]
'I should leave to the bies to devour your flesh just like you left me...\\nInstead, I curse you and all your kin!'\\nThe creature disappears but a curse lingers upon your souls.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]17
[STORY]
'You KILLED my pa! You monster!'\\nThe child stabs wildly driven even more ferocious by your intimidation attempts.
[/STORY]
[OUT]Grab the child by force and restrain it, but allow it to live on in hopes they will calm down in time.
[OUT]Kill the child, it is an enemy waiting to strike again.
[/NODE]

+[NODE]22
[STORY]
You let the wronged child live, even after it attacked you viciously and proclaimed revenge upon your kin.
[/STORY]
[OUT]Just try to watch out for them in the future.
[OUT]Just try to watch out for them in the future.
[/NODE]

+[NODE]23
[STORY]
Your commitment to care for the youth made them forgive your past and they have truly become your own.\\nOne day, they brought you back a treasure chest proclaiming it was their family's secret, but now you are their family so you should have it.
[/STORY]
[OUT]Great.
[/NODE]

+[NODE]24
[STORY]
Despite your efforts to keep watch, one day, you find you were robbed and the child is gone!
[/STORY]
[OUT]Damn.
[/NODE]

+[NODE]27
[STORY]
You run away, but the creature spits some awful, burning mud at you, leaving you scarred.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]29
[STORY]
The creature stops and stares at you, its eyes look sad and lonely. It nods, more to itself than you, but them it does join you.
[/STORY]
[OUT]Accueillir la nouvelle recrue.
[/NODE]

+[NODE]31
[STORY]
The creature stops and stares at you, its eyes look sad and lonely. It nods, more to itself than you. It does not attack, but neither does it join you. It only growls:\\n'You slaughtered them all, now you talk of love... I am a better being this. I leave you to your fate, monster.'\\nIt walks off into the shadows.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]32
[STORY]
The creature stops and stares at you, its eyes look sad and lonely. It nods, more to itself than you. It does not attack, but neither does it join you. It only growls:\\n'You slaughtered them all, now you talk of love... I am a better being this. I leave you to your fate, monster.'\\nIt walks off into the shadows and you feel a heavy curse upon you.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]34
[STORY]
'Surrender! Surrender, like I did as a child... I should leave to the bies to devour your flesh just like you left me...\\nInstead, I curse you and all your kin!'\\nThe creature disappears but a curse lingers upon your souls.
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --Goblin Killer(2)
+[NODE]2
[STORY]
A group of goblins runs in your direction. They look scared and it seems they are mostly elders or young ones.\\nStill, a few are armed.
[/STORY]
[OUT]Tell them to stop and say what they want!
[OUT]Attaquer !
[/NODE]

+[NODE]4
[STORY]
They comply, but they keep looking behind them nervously. One of them speaks up:\\n'You, you will not kill us, right? We only want to go, we find a new place we swear, just let us go...'
[/STORY]
[OUT]Ask what he is talking about?
[OUT]Shrug and let them pass.
[OUT]Ask for the short version of what is going on. [Skip story]
[/NODE]

+[NODE]5
[STORY]
'Oh, yes. Sorry. You just look a little like them. I think it's an elf, but may be a tin human...'
[/STORY]
[OUT]Who?
[/NODE]

+[NODE]7
[STORY]
'Goblin Killer man, I kid you not, it isn't a mere name. That dude, or lady, they come and they kill and kill and kill.\\nThey murdered our village whole, and then went for the little ones spouting that they will only grow to become like any of us...'
[/STORY]
[OUT]Do they know why this goblin killer attacked them?
[OUT]Say this seems like none of your business, but if they pay, you could deal with them?
[OUT]Tell them it seems dangerous, say they'd better keep running and leave too.
[/NODE]

+[NODE]8
[STORY]
'Oh, yes, thank you. But maybe you help us? Maybe kill this psycho? Think of our children...'
[/STORY]
[OUT]Agree to help them stop this killer, perhaps they will listen to reason, if not, then the blade.
[OUT]Say this seems like none of your business, but if they pay, you could deal with them?
[OUT]Non. Partir.
[/NODE]

+[NODE]9
[STORY]
'Well, it is really weird, they keep saying we animals, that we destroyed their farm and raped all the women... I mean, sure, we like a bit of big folk lovin' but we not raid and rape! They must take us for orcs again, or something...'
[/STORY]
[OUT]Are orcs known for raping after a raid?
[OUT]So this goblin killer is hunting them now?
[OUT]Say this seems like none of your business, but if they pay, you could deal with them?
[/NODE]

+[NODE]10
[STORY]
'Humans, orcs, sure. Dwarves and elves maybe less, and listen, I'm not sayin' it never happens with our lot. We have bad apples, just like you do. But it we not do it all the time, I swear!'
[/STORY]
[OUT]So this goblin killer is hunting them now?
[OUT]Say this seems like none of your business, but if they pay, you could deal with them?
[/NODE]

+[NODE]11
[STORY]
'Oh, yes. Sorry. You don't even look like them at all. I think it's an elf, but may be a tin human...'
[/STORY]
[OUT]Who?
[/NODE]

+[NODE]12
[STORY]
'You, you will? Thanking you for sure! Yes, we pay, we pay what we can.\\nA bit now, a bit when you bring their head to us. Oh, be careful, they come with others sometimes.'
[/STORY]
[OUT]Nod and leave to find this goblin killer.
[/NODE]

+[NODE]13
[STORY]
'Yes, yes and he comes with friends often, so they very bad. I do not know who harmed their family, but it wasn't my kin, I swear!'
[/STORY]
[OUT][Perception, intelligence, goblin or luck] Try to notice if he is telling the truth.
[OUT]Agree to help them stop this killer, perhaps they will listen to reason, if not, then the blade.
[OUT]Say this seems like none of your business, but if they pay, you could deal with them?
[/NODE]

+[NODE]15
[STORY]
You see the goblin sweating and averting eye contact with you. Others look equally uncomfortable. He is lying for sure.
[/STORY]
[OUT]Confront him and say he has once chance to tell you the truth!
[OUT]Attack the lying scum!
[/NODE]

+[NODE]16
[STORY]
'Oh fine... so it was our boys that did it. We think. I mean. Our village was doing bad, crops died, spirits did not help.\\nThose boys, they say they go find us stuff. And they did. We did not ask where. But we did know. Maybe not all of it, but how else would they get so much. The raping though, we really didn't know that. Those boys, they dead now, proper dead. We did not go, we did not kill. Our children, they good, please...'
[/STORY]
[OUT]Tell them you will try to speak to this goblin killer, but you cannot promise anything, since they are guilty in part.
[OUT]Agree that the whole village should not pay for the actions of some, especially children, say you will go to speak to this goblin killer.
[OUT]Say that whatever comes their way is well deserved. Leave.
[OUT]Tell them you will take their children, but the rest should stand and pay the price for their crimes.
[OUT]They are guilty. Attack!
[/NODE]

+[NODE]17
[STORY]
'Take our children, never! We will fight and we will die, but together. If you see us as guilty, then at least let us be. We will try to run.'
[/STORY]
[OUT]Let them run.
[OUT]Attaquer !
[/NODE]

+[NODE]20
[STORY]
'You, you will? Thanking you for sure! Oh, be careful, they come with others sometimes.'
[/STORY]
[OUT]Nod and leave to find this goblin killer.
[/NODE]

+[NODE]21
[STORY]
'You, you will? Thanking you for sure! Oh, be careful, they come with others sometimes.'
[/STORY]
[OUT]Nod and leave to find this goblin killer.
[/NODE]

+[NODE]22
[STORY]
The goblins depart as quickly as they can, some look at you with gratitude for sparing their lives, some with fear, others with anger and pain. One of the children waves you goodbye and throws a flower as a gift.'
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]24
[STORY]
The goblins seem nervous, perhaps they aren't telling you everything?
[/STORY]
[OUT]Ask them again for the truth.
[/NODE]

+[NODE]25
[STORY]
'Oh, yes. Well, we did know the goblins who may have done it to that killer. Perhaps that is why he targets us? But he is a monster, we did nothing to him!'
[/STORY]
[OUT]Say it is all fishy and they should deal with it themselves. Leave.
[OUT]Agree to help them stop this killer, perhaps they will listen to reason, if not, then the blade.
[OUT]Say this seems like none of your business, but if they pay, you could deal with them?
[/NODE]

+[NODE]27
[STORY]
'A goblin killer destroyed our village and is hunting us. But maybe you help us? Maybe kill this psycho? Think of our children...'
[/STORY]
[OUT]Agree to help them stop this killer, perhaps they will listen to reason, if not, then the blade.
[OUT]Say this seems like none of your business, but if they pay, you could deal with them?
[OUT]Non. Partir.
[OUT][Perception, intelligence, goblin or luck] Try to notice if he is telling the truth.
[/NODE]

+[NODE]28
[STORY]
You kill the goblins and gather the loot.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]30
[STORY]
'Oi, you same as that psychopath. You go die, we run.'\\nThe goblins rush off and leave you on the ground.
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --Goblin Killer Spwn(3)
+[NODE]2
[STORY]
You come across an armed group of fighters. There is a human wearing a helmet, a tall, hooded orc with a bone wand, a zerca, an elf and a dwarf.\\nThe human has goblin heads on his belt, so this must be the crazed goblin killer you were told about.\\nThey look you up and down, but do not speak.
[/STORY]
[OUT]Ask them what they want?
[OUT]Attaquer !
[OUT]Get off their path and leave.
[/NODE]

+[NODE]3
[STORY]
You come across an armed group of fighters. There is a human wearing a helmet, a tall, hooded orc with a bone wand, a zerca, an elf and a dwarf.\\nThe human has goblin heads on his belt, so this must be the crazed goblin killer you were told about.\\nThey look at you and spit: 'Goblin scum, come to us, good.'\\nThey ready themselves for an attack.
[/STORY]
[OUT]Combattre !
[OUT]Stand between them and your goblin friend and tell them to calm themselves , there is no need for violence here.
[OUT]Fuir.
[/NODE]

+[NODE]5
[STORY]
You kill the notorious goblin slayer and for a time, you receive letters of thanks form various goblin survivors. Some even send gifts.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]6
[STORY]
You are defeated and any greenskins in your party do not make it out alive...
[/STORY]
[OUT]Fuir.
[/NODE]

+[NODE]9
[STORY]
'Speak quickly, goblin lover, did you see a band of the green scum running this way?'
[/STORY]
[OUT]Deny you saw anything.
[OUT]Say that you have seen them, but you did not want to get involved, so you let them run.
[OUT]Tell them you did see them and you killed them.
[/NODE]

+[NODE]11
[STORY]
'Fine, we leave you be. But you are making a mistake with the goblin. The greenskins will always trick you. No better than vermin.'
[/STORY]
[OUT][Rat] !!!
[OUT]Hocher la tête et partir.
[OUT]Ask why they hate goblins so? You've never known them to be any more or less violent than men?
[/NODE]

+[NODE]12
[STORY]
The warrior does not answer, only looks away, searching for goblin tracks. The priests speaks instead:\\n'Bah, you clearly have very little sense when it comes to friends. No matter. I need to catch the ones that got away. begone from our path.'
[/STORY]
[OUT]Hocher la tête et partir.
[OUT]Ask why they hate goblins so? You've never known them to be any more or less violent than men?
[/NODE]

+[NODE]15
[STORY]
The man in the helmet does not answer, but his elven companion speaks:\\n'As a mere child our friend witnessed their home burned and pillaged and a sister raped. Goblins were the culprits. Ever since, they have become an enemy. We trust our friend, so we give aid. Perhaps there is truth in their words - goblins pretend to be weak and nice, but they always plot, scheme, meddle with evil spirits and seek to spread darkness.'
[/STORY]
[OUT]Say this is none of your concern and depart.
[OUT][Hunter] Offer to tell them which way they went.
[OUT]Tell them you understand grief, but murdering every goblin they meet seems extreme.
[/NODE]

+[NODE]16
[STORY]
The band does not listen, one of them shouts:\\n'Goblins must die!'\\nAnd they begin to move, trying to circle you.
[/STORY]
[OUT]Attaquer !
[OUT]Run away, accepting you will likely be hit by the elven archer as you escape.
[/NODE]

+[NODE]18
[STORY]
'Speak quickly, did you see a band of the green scum running this way?'
[/STORY]
[OUT]Deny you saw anything.
[OUT]Say that you have seen them, but you did not want to get involved, so you let them run.
[OUT]Tell them you did see them and you killed them.
[/NODE]

+[NODE]23
[STORY]
'Oh. Disappointing for me, but dead is dead. Good.'\\nOne of the other's continues:\\nThe little shits raped and killed their dear sister. Been tracking them for years. Sneaky buggers. None deserves to live. That tribe, they worship some dark deity, want darkness to come back so humans lose again.'\\nThe warrior in the helmet spits and the others nod solemnly.
[/STORY]
[OUT]Shrug and say it is none of your business, but they are dead. Any reward?
[OUT]Nod and say in that case you did a good deed, right?
[OUT]Tell them you understand grief, but murdering every goblin they meet seems extreme - then again, you did it too, so who are you to judge...
[/NODE]

+[NODE]24
[STORY]
The warrior nods and hands you their weapon:\\n'Here.'\\nThe priest lets out a sigh and speaks up: 'You're not getting more words out of that one. We thank you. Your deed was good. Be well and stay weary of the greenskins.'
[/STORY]
[OUT]Hocher la tête et partir.
[/NODE]

+[NODE]27
[STORY]
The warrior speaks:\\n'Yes, children grow, hate, become goblin and seek revenge. If I kill, I must kill all.'\\nThe priest looks uncomfortable, but remains silent.
[/STORY]
[OUT]Hocher la tête et partir.
[OUT]Shrug and say it is none of your business, but they are dead. Any reward?
[/NODE]

+[NODE]28
[STORY]
The warrior nods and hands you their weapon:\\n'Yes.' He then hands you a cage with an animal inside, 'For killing more greenskins.'\\nThe priest lets out a sigh and speaks up:\\n'You're not getting more words out of that one. We thank you. Your deed was good. Be well and stay weary of the greenskins.'
[/STORY]
[OUT]Hocher la tête et partir.
[/NODE]

+[NODE]29
[STORY]
The warrior nods and speaks:\\n'That was stupid. They will run, grow. More killing.'\\nAn uncomfortable silence falls and one of the companions speaks up:\\n'Better just leave now, goblin lover...'
[/STORY]
[OUT]Move away from them.
[OUT]Ask why they hate goblins so? You've never known them to be any more or less violent than men?
[/NODE]

+[NODE]31
[STORY]
The warrior nods and speaks:\\n'That was stupid. They will run, grow. More killing.'\\nAn uncomfortable silence falls and one of the companions speaks up:\\n'Better just leave now, goblin lover...'
[/STORY]
[OUT]Affirm that it was none of your concern, you also did not aid them, merely let them go.
[OUT][Hunter] Offer to tell them which way they went.
[OUT]Ask why they hate goblins so? You've never known them to be any more or less violent than men?
[/NODE]

+[NODE]32
[STORY]
'You lie. You walk with them and lie for them. Foolish.'\\nAn uncomfortable silence falls and one of the companions speaks up:\\n'Better just leave now, goblin lover...'\\nThey depart and you realise later one of their mages has cursed you.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]36
[STORY]
The warrior looks at you for a time, then nods again:\\n'Yes. Foolish, but perhaps better. They could have harmed you. We will leave now. Do not trust them.'
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]37
[STORY]
'Yes, good. Here.'\\nThe warrior hands you a payment for the information and the band moves out in a hunting formation.
[/STORY]
[OUT]Wish them luck and leave.
[/NODE]

+[NODE]38
[STORY]
They watch you move then depart also and you realise later one of their mages has cursed you.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]39
[STORY]
The warrior speaks:\\n'The children grow, hate, become goblin and seek revenge. If I kill, I must kill all.'\\nThe priest looks uncomfortable, but remains silent. The others nod.
[/STORY]
[OUT][Hunter] Offer to tell them which way they went.
[OUT][Turmoil] Agree with his point of view. An enemy left alive is an enemy forever in the shadows. Wish them good hunting.
[OUT][Harmony] Tell them this is a hateful path and will only lead to more death. If those goblins are indeed in league with darkness, they need stopping. But killing young ones as pre-emptive action will never be good.
[OUT]Say this is none of your concern and depart.
[/NODE]

+[NODE]40
[STORY]
They do not reply but you see one of the mages was about to cast a spell your way, they stop and put their wand away.\\nThe band moves out.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]41
[STORY]
You see the priest break down in tears, mumbling I told you so, and damnation.\\nThe warrior looks very uncomfortable and turns to you:\\n'Now you've done it. You talk like this, but when they bring darkness your gods will ask us to do anything.\\nBut I will spare the green children, for now. Happy?'\\nThe question was clearly for the priest more than you. The zerca nods and the band moves away.
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --Goblin Killer Spwn2(4)
+[NODE]2
[STORY]
You come across an armed group of fighters. There is a human wearing a helmet, a tall, hooded orc with a bone wand, a zerca, an elf and a dwarf.\\nThe human has goblin heads on his belt, so this must be the crazed goblin killer you were told about.\\nThey look you up and down, but do not speak.
[/STORY]
[OUT]Ask if they are the ones chasing a group of goblins?
[OUT]Attaquer !
[OUT]Get off their path and leave.
[OUT][Goblin] Murdering scum. Attack them!
[/NODE]

+[NODE]5
[STORY]
You kill the notorious goblin slayer and for a time, you receive letters of thanks form various goblin survivors. Some even send gifts.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]6
[STORY]
You are defeated and any greenskins in your party do not make it out alive...
[/STORY]
[OUT]Fuir.
[/NODE]

+[NODE]15
[STORY]
The man in the helmet does not answer, but his elven companion speaks:\\n'As a mere child our friend witnessed their home burned and pillaged and a sister raped. Goblins were the culprits. Ever since, they have become an enemy. We trust our friend, so we give aid. Perhaps there is truth in their words - goblins pretend to be weak and nice, but they always plot, scheme, meddle with evil spirits and seek to spread darkness.'
[/STORY]
[OUT]Say that you know what the goblins did to their family, but affirm that surely the whole village does not need to pay for it, at least not with death?
[OUT]The goblins did not tell you this. Offer to tell them which way they went.
[OUT]Try to convince them to let this go, surely children can be spared?
[OUT]Attaquer !
[OUT][Harmony] Tell them this is a hateful path and will only lead to more death. If those goblins are indeed in league with darkness, they need stopping. But killing young ones as pre-emptive action will never be good.
[OUT][Turmoil] Agree with his point of view. An enemy left alive is an enemy forever in the shadows. Wish them good hunting and point them to where the goblins went.
[/NODE]

+[NODE]16
[STORY]
The band does not listen, one of them shouts:\\n'Goblins must die!'\\nAnd they begin to move, trying to circle you.
[/STORY]
[OUT]Attaquer !
[OUT]Run away, accepting you will likely be hit by the elven archer as you escape.
[/NODE]

+[NODE]18
[STORY]
'Yes. You have seen them; where?'
[/STORY]
[OUT][Intelligence] Tell them you killed the goblins.
[OUT]Ask them why they are chasing mere children and elders? Surely destroying their village was enough?
[OUT]Try to convince them to let this go, surely children can be spared?
[/NODE]

+[NODE]23
[STORY]
'Oh. Disappointing for me, but dead is dead. Good.'\\nOne of the other's continues:\\nThe little shits raped and killed their dear sister. Been tracking them for years. Sneaky buggers. None deserves to live. That tribe, they worship some dark deity, want darkness to come back so humans lose again.'\\nThe warrior in the helmet spits and the others nod solemnly.
[/STORY]
[OUT]Shrug and say it is none of your business, but they are dead. Any reward?
[/NODE]

+[NODE]24
[STORY]
The warrior nods and hands you their weapon:\\n'Here.'\\nThe priest lets out a sigh and speaks up: 'You're not getting more words out of that one. We thank you. Your deed was good. Be well and stay weary of the greenskins.'
[/STORY]
[OUT]Hocher la tête et partir.
[/NODE]

+[NODE]28
[STORY]
The warrior nods and grunts:\\n'Yes.' He then hands you a cage with an animal inside, 'For killing more greenskins.'\\nThe priest lets out a sigh and speaks up:\\n'You're not getting more words out of that one. We thank you. Your deed was good. Be well and stay weary of the greenskins.'
[/STORY]
[OUT]Hocher la tête et partir.
[/NODE]

+[NODE]31
[STORY]
The warrior speaks:\\n'The children grow, hate, become goblin and seek revenge. If I kill, I must kill all.'\\nThe priest looks uncomfortable, but remains silent. The others nod.'
[/STORY]
[OUT]Ask why they hate goblins so? You've never known them to be any more or less violent than men?
[OUT]Say that you know what the goblins did to their family, but affirm that surely the whole village does not need to pay for it, at least not with death?
[OUT]Try to convince them to let this go, surely children can be spared?
[OUT]Attaquer !
[/NODE]

+[NODE]32
[STORY]
'Yes. This once. I will leave them be. But if they grow to kill and bring darkness, you will bear the blame also.'\\nThey move out.
[/STORY]
[OUT]Say that it is the right thing to do. The cycle of violence should end. Wish them well and leave.
[/NODE]

+[NODE]37
[STORY]
'Yes, good. Here.'\\nThe warrior hands you a payment for the information and the band moves out in a hunting formation.
[/STORY]
[OUT]Wish them luck and leave.
[/NODE]

+[NODE]40
[STORY]
'Yes, you understand. Here.'\\nThe warrior hands you a payment for the information and the band moves out in a hunting formation.
[/STORY]
[OUT]Partir.
[/NODE]

+[NODE]41
[STORY]
You see the priest break down in tears, mumbling I told you so, and damnation.\\nThe warrior looks very uncomfortable and turns to you:\\n'Now you've done it. You talk like this, but when they bring darkness your gods will ask us to do anything.\\nBut I will spare the green children, for now. Happy?'\\nThe question was clearly for the priest more than you. The zerca nods and the band moves away.
[/STORY]
[OUT]Say that it is the only right thing to do for harmony.
[/NODE]

+[NODE]44
[STORY]
'So, it was them, good. I was not certain. Now, did you see where they went? They will pay.'
[/STORY]
[OUT]Try to convince them to let this go, surely children can be spared?
[OUT]Yes, tell them where they went.
[OUT]Attaquer !
[/NODE]

+[NODE]54
[STORY]
The goblins find you later and thank you for giving them time to run. They found some kin and together they leave you a reward.
[/STORY]
[OUT]Partir.
[/NODE]

[/EVENT]

-- [EVENT] --VOLCANIC(5)
+[NODE]2
[STORY]
You arrived on the volcanic lands named so after the many active volcanoes and lava pits.\\nFrom the ash-covered plains, burned out drylands, to the high peaks of the volcanic mountains the ever hot, stifling air and constant threat of eruption keeps the wildlife and any mad settlers on their toes.
[/STORY]
[OUT]Disembark.
[/NODE]

+[NODE]3
[STORY]
This harsh, unforgiving land is home to the Alphaclans, who enjoy the daily challenge of this environment.\\nYou can also find lava trolls and even the occasional dragon lurking amongst the molten rocks.\\nThis land can be rich in obsidian and other rocks and beetle jelly is the local speciality.
[/STORY]
[OUT]S'en aller.
[/NODE]

[/EVENT]

-- [EVENT] --DARKNESS(6)
+[NODE]2
[STORY]
You have arrived on the lands of darkness. Here the last remnants of the deadly black mist remain ever-lingering and the sun is constantly dimmed, creating a feeling of perpetual dusk.\\nBeware of night terrors and creatures of the dark skulking in every corner.
[/STORY]
[OUT]Disembark.
[/NODE]

+[NODE]3
[STORY]
Despite its dangers, the land of darkness is home to the Spirit Talkers, goblin tribes that feel at ease in the dark, but also take advantage of the thinned vale between this world and the greyworld of the spirits.\\nThe Shadowkin, a more elusive and dangerous faction of those changed by darkness long ago, lurks in the shadows.\\nThe island is known for dragon bones and mushrooms.
[/STORY]
[OUT]S'en aller.
[/NODE]

[/EVENT]

-- [EVENT] --ICY(7)
+[NODE]2
[STORY]
You have arrived on the Ice lands, the forever frozen pastures ruled by the mysterious dziad mroz.\\nWhen the cold swallowed this island, cities fell into instant ruin and folk fled, unable to life in such harsh environment.
[/STORY]
[OUT]Disembark.
[/NODE]

+[NODE]3
[STORY]
You will not find many creatures alive here, but the ice demons are known to form lairs from time to time.\\nDziad mroz is a creature who is many but one, but you can also find the terrifying ice trolls, whimsical sniezynki or mischievous icicles roaming the ice plains, or hiding amongst the mountain peaks.\\nYou may find diamonds and nuts here.
[/STORY]
[OUT]S'en aller.
[/NODE]

[/EVENT]

-- [EVENT] --ANCFOREST(8)
+[NODE]2
[STORY]
You have arrived on the fabled ancient forest island. It is said that this land emerged from hiding when the earth shattered, much like the cities of the dwarves.\\nMuch of the woodland here has been destroyed, but what remains is no less breath-taking.
[/STORY]
[OUT]Disembark.
[/NODE]

+[NODE]3
[STORY]
These lands are home to the elder races, both Woodlandkin and Forest Demons stand as guardians of the evergreen woodlands hoping to one day regrow what was lost.\\nCreatures of the forest are fiercely territorial, so one should remain on guard.\\nAncient wood and exotic spices can both be found here.
[/STORY]
[OUT]S'en aller.
[/NODE]

[/EVENT]

-- [EVENT] --METALLIC(9)
+[NODE]2
[STORY]
You have arrived on the metallic lands, an unforgiving home of stone and metal. When the Shattering unearthed the ancient dwarven cities, the land around them changed. Even trees became hallow husks of iron, and grass fossilised into rock.
[/STORY]
[OUT]Disembark.
[/NODE]

+[NODE]3
[STORY]
This foreboding land is the home to the Earthbound who were forced out of their underground kingdoms. The Earthbound are a proud people, protective of their privacy.\\nThe land of metal and stone is also home to rock trolls and dragons, so it is not for the faint of heart.\\nYou can gather mithril and eggs here.
[/STORY]
[OUT]S'en aller.
[/NODE]

[/EVENT]

-- [EVENT] --Chosen death(10)
+[NODE]2
[STORY]
You allowed your chosen to die! Without the divine bond, you will no longer have any power or influence over the world, thus your rain will end.\\nAlas, you have one more chance to remain in the game. Call upon the spirit of the cosmic tree itself and ask for the soul of your chosen to be returned to you.\\nRemember, the price is high and it will get higher every time you abuse your divine power like this.
[/STORY]
[OUT]Pay with two lives to return the one.
[OUT]Pay with four lives to return the one.
[OUT]Pay with six lives to return the one.
[OUT]Pay with eight lives to return the one.
[OUT]Pay with ten lives to return the one.
[OUT]Pay with fifteen lives to return the one.
[OUT]Pay with twenty lives to return the one.
[OUT]You cannot or will not pay. It is time to end this journey.
[/NODE]

+[NODE]4
[STORY]
You paid your bloody dues and the spirit of your chosen is return, now pray that it comes back in the right flesh...
[/STORY]
[OUT]Await your chosen.
[/NODE]

[/EVENT]

